View difference between Paste ID: REpibYqu and ian0UMQW
SHOW: | | - or go back to the newest paste.
1
[SystemSettings]
2
Trilinear=False
3
StaticDecals=False
4
DynamicDecals=False
5
UnbatchedDecals=False
6
DecalCullDistanceScale=.1000000
7
DynamicLights=False
8
DynamicShadows=False
9
LightEnvironmentShadows=False
10
CompositeDynamicLights=False
11
SHSecondaryLighting=True
12
DirectionalLightmaps=False
13
OneFrameThreadLag=False
14
MotionBlur=False
15
MotionBlurPause=False
16
MotionBlurSkinning=0
17
DepthOfField=True
18
AmbientOcclusion=False
19
Bloom=False
20
bAllowLightShafts=False
21
Distortion=False
22
FilteredDistortion=False
23-
DropParticleDistortion=True
23+
DropParticleDistortion=False
24
bAllowDownsampledTranslucency=False
25
SpeedTreeLeaves=False
26
SpeedTreeFronds=False
27
LensFlares=False
28
FogVolumes=False
29
UseVsync=False
30
Fullscreen=False
31
AllowD3D10=False
32
AllowD3D11=False
33
AllowRadialBlur=False
34
AllowSubsurfaceScattering=False
35
SkeletalMeshLODBias=4
36
ParticleLODBias=4
37
DetailMode=0
38
ShadowFilterQualityBias=-1
39
MaxAnisotropy=16
40
MaxMultisamples=1
41
MinShadowResolution=0
42
MinPreShadowResolution=8
43
MaxShadowResolution=0
44
MaxWholeSceneDominantShadowResolution=0
45
ShadowFadeResolution=0
46
PreShadowFadeResolution=8
47
ShadowFadeExponent=0.100000
48
PlayerShadowFadeResolution=8
49
ResX=1366
50
ResY=768
51
SceneCaptureStreamingMultiplier=1.000000
52
ShadowTexelsPerPixel=0.1000000
53
PreShadowResolutionFactor=0.1000000
54
bAllowBetterModulatedShadows=False
55
bAllowWholeSceneDominantShadows=False
56
Borderless=True
57-
TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
57+
TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
58-
TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
58+
TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
59-
TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
59+
TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
60-
TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
60+
TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
61-
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
61+
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
62-
TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
62+
TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
63-
TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
63+
TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
64-
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
64+
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
65-
TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
65+
TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
66-
TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
66+
TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
67-
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
67+
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
68-
TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
68+
TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
69-
TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
69+
TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
70-
TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
70+
TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
71-
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
71+
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
72-
TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
72+
TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
73-
TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
73+
TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
74
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
75
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
76-
TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
76+
TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
77-
TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
77+
TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
78-
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
78+
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
79-
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
79+
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
80-
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
80+
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
81-
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
81+
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
82-
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
82+
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
83-
TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
83+
TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
84
m_TrShadowLODGroup=0
85
m_TrTextureLODGroup=0
86
EnableHighPolyChars=False
87
FloatingPointRenderTargets=True
88
bEnableForegroundShadowsOnWorld=False
89
OnlyStreamInTextures=True
90
Trilinear=False
91
OneFrameThreadLag=True
92
bCombinesimilarMappings=False
93
FloatingPointRenderTargets=False
94
bEnableForegroundShadowsOnWorld=False
95
bEnableForegroundSelfShadowing=False
96
97
[TribesGame.TrAudioSettings]
98
m_nVolumeMaster=80
99
m_nVolumeEffects=100
100
m_nVolumeMusic=0
101
m_nVolumeVoice=80
102
103
[WinDrv.WindowsClient]
104
DisplayGamma=2.2
105
106
[TribesGame.TrGameEngine]
107
bSmoothFrameRate=False
108
MinSmoothedFrameRate=120.0
109
MaxSmoothedFrameRate=122.000000
110
AllowScreenDoorFade=False
111
AllowNvidiaStereo3d=False
112
bForceStaticTerrain=True
113
114
[Engine.GameViewportClient]
115
bUseHardwareCursorWhenWindowed=False
116
117
[TribesGame.TrDevice]
118
m_bTinyWeaponsEnabled=True
119
120
[Engine.Engine]
121
bForceStaticTerrain=True
122
123
[Engine.ISVHacks]
124
bInitializeShadersOnDemand=False
125
DisableATITextureFilterOptimizationChecks=True
126
UseMinimalNVIDIADriverShaderOptimization=True
127
PumpWindowMessagesWhenRenderThreadStalled=False
128
129
[TextureStreaming]
130
PoolSize=2048
131
MemoryMargin=20
132
MemoryLoss=0
133
HysteresisLimit=20
134
DropMipLevelsLimit=20
135
StopIncreasingLimit=20
136
StopStreamingLimit=12
137
MinEvictSize=12
138
MinFudgeFactor=1.0
139
FudgeFactorIncreaseRateOfChange=1.0
140
FudgeFactorDecreaseRateOfChange=-0.5
141
MinRequestedMipsToConsider=11
142
MinTimeToGuaranteeMinMipCount=0
143
MaxTimeToGuaranteeMinMipCount=0
144
UseTextureFileCache=False
145
LoadMapTimeLimit=10.0
146
LightmapStreamingFactor=0.04
147
ShadowmapStreamingFactor=0.04
148
MaxLightmapRadius=500.0
149
AllowStreamingLightmaps=False
150
TextureFileCacheBulkDataAlignment=1
151
UsePriorityStreaming=True
152
bAllowSwitchingStreamingSystem=False
153
UseDynamicStreaming=True
154
bEnableAsyncDefrag=False
155
bEnableAsyncReallocation=False
156
MaxDefragRelocations=256
157
MaxDefragDownShift=128
158
159
[XAudio2.XAudio2Device]
160
MaxChannels=32
161
m_bEnableBassBoost=True
162
163
[TribesGame.TrPlayerController]
164
m_bEnableChatFilter=False
165
m_bShowHUDObjectives=True
166
m_bShowHUDNotifications=False
167
m_bShowHUDFriendStateNotifications=False
168
m_bEnableOverheadDamageIndicators=False
169
m_bShowHUDObjectives=False
170
m_bShowHUDReticule=False
171
m_bShowHUDCredits=False
172
m_bShowHUDAccolades=False
173
m_bShowHUDBadges=False
174
m_bShowHUDScores=true
175
m_bShowHUDHealthBar=true
176
m_bShowHUDVisor=False
177
m_bShowHUDChat=False
178
m_bShowHUDCombatLog=True
179
m_bShowHUDKillbox=False
180
m_bShowHUDDeathcam=False
181
m_bShowHUDHeroText=false
182
m_bShowHUDPromptPanel=False
183
m_bShowHUDRespawnTimer=False
184
m_bShowHUDSkiBars=True
185
m_bShowHUDFriendColoring=False
186
m_bShowHUDCracks=False
187
m_WhisperFilter=0
188
EnableAlienFX=False
189
m_bAnimMenu=False
190
m_bAllowSimulatedProjectiles=False
191
192
[TribesGame.TrEntryPlayerController]
193
m_bEnableChatFilter=false
194
m_bShowHUDObjectives=true
195
m_bShowHUDNotifications=false
196
m_bShowHUDFriendStateNotifications=false