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| 1 | // Author: Morbo | |
| 2 | - | // Russian MSV - Modern. Mostly RHS AFRF weapons (NIArms AR) |
| 2 | + | // Russian MSV - Modern. |
| 3 | - | // Do not make edits to this gearscript without understanding what is pre-defined. |
| 3 | + | |
| 4 | ||
| 5 | // ==================== PASTE BELOW | |
| 6 | // Camo set | |
| 7 | #define CAMO_UNIFORM "rhs_uniform_msv_emr" | |
| 8 | #define CAMO_VEST "rhs_6b23_6sh116_od","rhs_6b23_6sh116" | |
| 9 | #define CAMO_BACKPACK "rhs_assault_umbts" | |
| 10 | #define CAMO_HEADGEAR "rhs_6b7_1m","rhs_6b7_1m_emr","rhs_6b7_1m_emr" | |
| 11 | // Rifle | |
| 12 | #define RIFLE "rhs_weap_ak74m_npz","rhs_weap_ak74m_2mag","rhs_weap_ak74m" | |
| 13 | #define RIFLE_MAG "rhs_30Rnd_545x39_AK:10" | |
| 14 | #define RIFLE_ATTACHMENTS "rhs_acc_ekp1","rhs_acc_uuk","rhs_acc_perst1ik" | |
| 15 | // GL Rifle | |
| 16 | #define GLRIFLE "rhs_weap_ak74m_gp25_npz","rhs_weap_ak74m_gp25","rhs_weap_ak74mr_gp25" | |
| 17 | #define GLRIFLE_MAG "rhs_30Rnd_545x39_AK:8","rhs_30Rnd_545x39_AK_green:2" | |
| 18 | #define GLRIFLE_MAG_SMOKE "rhs_GRD40_White:8" | |
| 19 | #define GLRIFLE_MAG_RED "rhs_GRD40_Red:5" | |
| 20 | #define GLRIFLE_MAG_HE "rhs_VOG25:8" | |
| 21 | #define GLRIFLE_MAG_FLARE "rhs_VG40OP_red:10" | |
| 22 | // Carbine | |
| 23 | #define CARBINE "rhs_weap_ak74mr_grip1" | |
| 24 | #define CARBINE_MAG "rhs_30Rnd_545x39_AK:10" | |
| 25 | #define CARBINE_ATT "rhsusf_acc_T1_low_fwd","rhs_acc_grip_ffg2","rhs_acc_perst3_2dp_h","rhs_acc_dtk3" | |
| 26 | // AR | |
| 27 | #define AR "hlc_rifle_RPK12_60rnd" | |
| 28 | #define AR_MAG "hlc_60Rnd_545x39_t_rpk:9" | |
| 29 | // AT | |
| 30 | #define AT "rhs_weap_rpg26" | |
| 31 | #define AT_MAG "rhs_rpg26_mag:1" | |
| 32 | // MMG | |
| 33 | #define MMG "rhs_weap_pkp" | |
| 34 | #define MMG_MAG "rhs_100Rnd_762x54mmR_7N13:5" | |
| 35 | // MAT | |
| 36 | #define MAT "rhs_weap_rpg7" | |
| 37 | #define MAT_MAG "rhs_rpg7_PG7VR_mag:3" | |
| 38 | #define MAT_MAG2 "rhs_rpg7_PG7VR_mag:4" | |
| 39 | #define MAT_OPTIC "rhs_acc_pgo7v3" | |
| 40 | // ==================== PASTE ABOVE | |
| 41 | ||
| 42 | // MANPADS | |
| 43 | #define SAM "rhs_weap_igla" | |
| 44 | #define SAM_MAG "rhs_mag_9k38_rocket:2" | |
| 45 | #define SAM_MAG2 "rhs_mag_9k38_rocket:3" | |
| 46 | // Sniper Rifle & Attachments | |
| 47 | #define SNIPER "rhs_weap_t5000" | |
| 48 | #define SNIPER_MAG "rhs_5Rnd_338lapua_t5000:15" | |
| 49 | #define SNIPER_ATT "rhs_acc_dh520x56","rhs_acc_harris_swivel" | |
| 50 | // Spotter Rifle & Attachments | |
| 51 | #define SPOTTER "rhs_weap_svdp" | |
| 52 | #define SPOTTER_MAG "rhs_10Rnd_762x54mmR_7N1:18" | |
| 53 | #define SPOTTER_ATT "rhs_acc_pso1m21" | |
| 54 | // SMG (Crew) | |
| 55 | #define SMG "rhs_weap_aks74un" | |
| 56 | #define SMG_MAG "rhs_30Rnd_545x39_AK:6" | |
| 57 | // PDW (Pilot) | |
| 58 | #define PDW "rhs_weap_pp2000" | |
| 59 | #define PDW_MAG "rhs_mag_9x19mm_7n21_20:6" | |
| 60 | // Shotgun (Breacher) | |
| 61 | #define SG "hlc_rifle_saiga12k" | |
| 62 | #define SG_MAG "hlc_10rnd_12g_buck_S12:3" | |
| 63 | // Pistol (Leadership, Jet Pilot) | |
| 64 | #define PISTOL "rhs_weap_pya" | |
| 65 | #define PISTOL_MAG "rhs_mag_9x19_17:4" | |
| 66 | // Flare Pistol (Pilot) | |
| 67 | #define FLAREPISTOL "BWA3_P2A1" | |
| 68 | #define FLAREPISTOL_MAG "BWA3_1Rnd_Flare_Singlestar_Green:3","BWA3_1Rnd_Flare_Singlestar_Red:3" | |
| 69 | // Grenades | |
| 70 | #define BASE_GRENADES E_BASE_SMOKES,"rhs_mag_rgd5:2" | |
| 71 | #define LEADER_GRENADES E_LEADER_SMOKES,"rhs_mag_rgd5:2",CHEMLIGHTS | |
| 72 | // Misc Equipment | |
| 73 | #define BASE_TOOLS COMMON_TOOLS | |
| 74 | #define LEADER_TOOLS COMMON_LEADER_TOOLS | |
| 75 | #define BASE_LINKED COMMON_LINKED,NODS | |
| 76 | #define ALT_OPTICS_AFRF "rhs_acc_ekp1","rhs_acc_ekp8_02","rhs_acc_pkas","rhs_acc_1p63","rhs_acc_1p87","rhs_acc_ekp8_18","rhs_acc_rakursPM","rhsusf_acc_T1_low_fwd" | |
| 77 | // Class Gear | |
| 78 | #define CREW_HEADGEAR "rhs_tsh4" | |
| 79 | #define PILOT_HEADGEAR "rhs_zsh7a_mike_green" | |
| 80 | #define JET_HEADGEAR "rhs_zsh7a_alt" | |
| 81 | #define JET_UNIFORM "U_B_PilotCoveralls" | |
| 82 | #define JET_VEST "milgp_v_battle_belt_hgunner_RGR" | |
| 83 | #define BACKPACK_LARGE "rhs_assault_umbts" | |
| 84 | #define V_LD "rhs_6b23_digi_6sh92_vog_headset" | |
| 85 | #define V_GL "rhs_6b23_6sh116_vog_od","rhs_6b23_6sh116_vog" | |
| 86 | #define B_AT "rhs_rpg_empty" | |
| 87 | #define B_EN "rhs_assault_umbts_engineer_empty" | |
| 88 | #define B_ME "rhs_medic_bag" | |
| 89 | #define GOG "rhs_balaclava","rhs_balaclava1_olive","rhs_scarf","","" | |
| 90 | ||
| 91 | class Car {
| |
| 92 | TransportWeapons[] = {AT};
| |
| 93 | TransportMagazines[] = {AT_MAG,RIFLE_MAG,RIFLE_MAG,CARBINE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE,GLRIFLE_MAG_HE,GLRIFLE_MAG_SMOKE,GLRIFLE_MAG_SMOKE,MMG_MAG};
| |
| 94 | TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
| |
| 95 | }; | |
| 96 | class Tank {
| |
| 97 | TransportWeapons[] = {AT};
| |
| 98 | TransportMagazines[] = {CARBINE_MAG,BASE_EXP};
| |
| 99 | TransportItems[] = {BASE_MEDICAL,"ACE_Clacker"};
| |
| 100 | }; | |
| 101 | class Helicopter {
| |
| 102 | TransportMagazines[] = {SMG_MAG,PDW_MAG,RIFLE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE};
| |
| 103 | TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
| |
| 104 | }; | |
| 105 | class Plane {};
| |
| 106 | class Ship_F {};
| |
| 107 | class supplyCrate_F {
| |
| 108 | TransportWeapons[] = {AT,AT};
| |
| 109 | TransportMagazines[] = {AT_MAG,AT_MAG,RIFLE_MAG,RIFLE_MAG,CARBINE_MAG,CARBINE_MAG,AR_MAG,AR_MAG,GLRIFLE_MAG_HE,MMG_MAG,MMG_MAG,MAT_MAG,MAT_MAG};
| |
| 110 | TransportItems[] = {BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL,BASE_MEDICAL};
| |
| 111 | }; | |
| 112 | ||
| 113 | // uniform[] = {}; Uniform/clothes
| |
| 114 | // vest[] = {}; Vest/Plate Carrier/Harness/Chest rig
| |
| 115 | // headgear[] = {}; Helmets, Hats
| |
| 116 | // backpack[] = {}; Backpack
| |
| 117 | // goggles[] = {}; Facewear
| |
| 118 | // weapons[] = {}; Primary weapons (Rifles, MGs, DMRs etc)
| |
| 119 | // handguns[] = {}; Pistols, machine-pistols etc
| |
| 120 | // launchers[] = {}; AT/AA launchers
| |
| 121 | // magazines[] = {}; Magazines. Includes grenades, and can include specific explosives such as mines and demo blocks.
| |
| 122 | // items[] = {}; Misc items, eg. Explosive detonators, wire cutters etc
| |
| 123 | // backpackItems[] = {}; Items sent to backpack. Can include weapons, magazines and probably a lot of other things.
| |
| 124 | // linkedItems[] = {}; Items that go in the linked slots: NVGs, Map, Compass, Watch, Binoculars, Rangefinders, GPS/UAV terminal
| |
| 125 | // attachments[] = {}; Primary weapon attachments.
| |
| 126 | // secondaryAttachments[] = {}; Launcher attachments
| |
| 127 | // handgunAttachments[] = {}; Sidearm attachments
| |
| 128 | // opticChoices[] = {}; List of optics that can be chosen by this class during safestart. Automatically included by arsenal exporter, so scroll back up and add some for the love of god.
| |
| 129 | // ==================== | |
| 130 | ||
| 131 | // ==================== | |
| 132 | // Base Classes | |
| 133 | // ==================== | |
| 134 | class Soldier_F {// rifleman
| |
| 135 | uniform[] = {CAMO_UNIFORM};
| |
| 136 | vest[] = {CAMO_VEST};
| |
| 137 | headgear[] = {CAMO_HEADGEAR};
| |
| 138 | backpack[] = {CAMO_BACKPACK};
| |
| 139 | backpackItems[] = {BASE_MEDICAL};
| |
| 140 | weapons[] = {RIFLE};
| |
| 141 | magazines[] = {RIFLE_MAG,BASE_GRENADES};
| |
| 142 | items[] = {RADIO_SR,BASE_TOOLS};
| |
| 143 | linkedItems[] = {BASE_LINKED};
| |
| 144 | attachments[] = {RIFLE_ATTACHMENTS};
| |
| 145 | opticChoices[] = {ALT_OPTICS_AFRF};
| |
| 146 | goggles[] = {GOG};
| |
| 147 | face[] = {F_RUS};
| |
| 148 | }; | |
| 149 | class Fic_Soldier_Carbine: Soldier_F {// carbine-man
| |
| 150 | weapons[] = {CARBINE};
| |
| 151 | magazines[] = {CARBINE_MAG,BASE_GRENADES};
| |
| 152 | attachments[] = {CARBINE_ATT};
| |
| 153 | }; | |
| 154 | class Fic_eng: Fic_Soldier_Carbine {
| |
| 155 | items[] += {BASE_ENG};
| |
| 156 | backpack[] = {B_EN};
| |
| 157 | backpackItems[] += {TOOLKIT};
| |
| 158 | }; | |
| 159 | class Fic_Spotter: Soldier_F {
| |
| 160 | linkedItems[] += {RANGE_FINDER};
| |
| 161 | }; | |
| 162 | // ==================== | |
| 163 | // GI | |
| 164 | // ==================== | |
| 165 | class Soldier_AR_F: Soldier_F {// AR
| |
| 166 | weapons[] = {AR};
| |
| 167 | magazines[] = {PISTOL_MAG,AR_MAG,BASE_GRENADES};
| |
| 168 | handguns[] = {PISTOL};
| |
| 169 | }; | |
| 170 | class Soldier_AAR_F: Soldier_F {// AAR
| |
| 171 | backpackItems[] += {AR_MAG};
| |
| 172 | linkedItems[] += {BINOS};
| |
| 173 | }; | |
| 174 | class Soldier_LAT_F: Fic_Soldier_Carbine {// RAT
| |
| 175 | magazines[] += {AT_MAG};
| |
| 176 | launchers[] = {AT};
| |
| 177 | }; | |
| 178 | class Survivor_F: Fic_Soldier_Carbine { // FT CLS
| |
| 179 | backpackItems[] = {CLS_MEDICAL};
| |
| 180 | }; | |
| 181 | class Soldier_GL_F: Soldier_F { // Grenadier
| |
| 182 | vest[] = {V_GL};
| |
| 183 | weapons[] = {GLRIFLE};
| |
| 184 | magazines[] = {GLRIFLE_MAG,GLRIFLE_MAG_HE,GLRIFLE_MAG_HE,GLRIFLE_MAG_SMOKE,BASE_GRENADES};
| |
| 185 | }; | |
| 186 | // ==================== | |
| 187 | // Specialists (Requires editing unit) | |
| 188 | // ==================== | |
| 189 | class Soldier_M_F: Soldier_F { // Marksman
| |
| 190 | weapons[] = {SPOTTER};
| |
| 191 | magazines[] = {SPOTTER_MAG,BASE_GRENADES};
| |
| 192 | attachments[] = {SPOTTER_ATT};
| |
| 193 | }; | |
| 194 | class soldier_lite_F: Fic_Soldier_Carbine { // Breacher
| |
| 195 | attachments[] = {CARBINE_ATT};
| |
| 196 | backpackItems[] += {SG};
| |
| 197 | magazines[] += {SG_MAG,STUN_GRENADES};
| |
| 198 | }; | |
| 199 | // ==================== | |
| 200 | // Leadership | |
| 201 | // ==================== | |
| 202 | class medic_F: Fic_Soldier_Carbine {// Medic
| |
| 203 | magazines[] = {CARBINE_MAG,E_MEDIC_GRENADES};
| |
| 204 | backpackItems[] = {MEDIC_MEDICAL};
| |
| 205 | backpack[] = {B_ME};
| |
| 206 | items[] += {RADIO_MR};
| |
| 207 | }; | |
| 208 | class Soldier_TL_F: Soldier_F {// FTL
| |
| 209 | weapons[] = {GLRIFLE};
| |
| 210 | vest[] = {V_LD};
| |
| 211 | magazines[] = {GLRIFLE_MAG,GLRIFLE_MAG_HE,GLRIFLE_MAG_SMOKE,GLRIFLE_MAG_RED,LEADER_GRENADES};
| |
| 212 | items[] += {LEADER_TOOLS,RADIO_MR};
| |
| 213 | linkedItems[] += {BINOS};
| |
| 214 | }; | |
| 215 | class Soldier_SL_F: Soldier_TL_F {// SL
| |
| 216 | handguns[] = {PISTOL};
| |
| 217 | magazines[] += {PISTOL_MAG};
| |
| 218 | items[] = {BASE_TOOLS,LEADER_TOOLS,RADIO_MR,RADIO_LR,RADIO_SR};
| |
| 219 | }; | |
| 220 | class officer_F: Soldier_SL_F {// CO and DC
| |
| 221 | }; | |
| 222 | class soldier_UAV_F: Soldier_F {
| |
| 223 | backpack[] = {"O_UAV_01_backpack_F"};
| |
| 224 | linkedItems[] += {"O_uavterminal"};
| |
| 225 | items[] += {RADIO_MR};
| |
| 226 | }; | |
| 227 | // ==================== | |
| 228 | // Weapons Teams | |
| 229 | // ==================== | |
| 230 | class support_MG_F: Soldier_AR_F {// MMG
| |
| 231 | weapons[] = {MMG};
| |
| 232 | handguns[] = {PISTOL};
| |
| 233 | magazines[] = {MMG_MAG,PISTOL_MAG,BASE_GRENADES};
| |
| 234 | }; | |
| 235 | class Soldier_A_F: Fic_Spotter {// MMG Spotter/Ammo Bearer
| |
| 236 | backpack[] = {BACKPACK_LARGE};
| |
| 237 | backpackItems[] += {MMG_MAG};
| |
| 238 | }; | |
| 239 | class soldier_AT_F: Fic_Soldier_Carbine {// MAT Gunner
| |
| 240 | backpack[] = {B_AT};
| |
| 241 | backpackItems[] += {MAT_MAG};
| |
| 242 | launchers[] = {MAT};
| |
| 243 | secondaryAttachments[] = {MAT_OPTIC};
| |
| 244 | }; | |
| 245 | class Soldier_AAT_F: Fic_Spotter {// MAT Spotter/Ammo Bearer
| |
| 246 | backpack[] = {B_AT};
| |
| 247 | backpackItems[] += {MAT_MAG2};
| |
| 248 | }; | |
| 249 | class soldier_AA_F: Fic_Soldier_Carbine {// SAM Gunner
| |
| 250 | backpack[] = {B_AT};
| |
| 251 | backpackItems[] += {SAM_MAG};
| |
| 252 | launchers[] = {SAM};
| |
| 253 | }; | |
| 254 | class Soldier_AAA_F: Fic_Spotter {// SAM Spotter/Ammo Bearer
| |
| 255 | backpack[] = {B_AT};
| |
| 256 | backpackItems[] += {SAM_MAG2};
| |
| 257 | }; | |
| 258 | class support_Mort_F: Fic_Soldier_Carbine {// Mortar Gunner
| |
| 259 | MORTAR_GEAR("B_Mortar_01_weapon_F")
| |
| 260 | }; | |
| 261 | class support_AMort_F: Fic_Spotter {// Assistant Mortar
| |
| 262 | MORTAR_GEAR("B_Mortar_01_support_F")
| |
| 263 | }; | |
| 264 | class spotter_F: Fic_Spotter {// Spotter
| |
| 265 | weapons[] = {SPOTTER};
| |
| 266 | magazines[] = {SPOTTER_MAG,BASE_GRENADES};
| |
| 267 | attachments[] = {SPOTTER_ATT};
| |
| 268 | items[] += {RADIO_MR,"ACE_ATragMX","ACE_Kestrel4500","ACE_RangeCard","ACE_SpottingScope"};
| |
| 269 | }; | |
| 270 | class sniper_F: spotter_F {// Sniper
| |
| 271 | weapons[] = {SNIPER};
| |
| 272 | magazines[] = {PISTOL_MAG,SNIPER_MAG,BASE_GRENADES};
| |
| 273 | handguns[] = {PISTOL};
| |
| 274 | items[] = {RADIO_SR,LEADER_TOOLS,"ACE_RangeCard"};
| |
| 275 | linkedItems[] = {BASE_LINKED};
| |
| 276 | attachments[] = {SNIPER_ATT};
| |
| 277 | }; | |
| 278 | // ==================== | |
| 279 | // Engineers | |
| 280 | // ==================== | |
| 281 | class engineer_F: Fic_eng {// Engineer TL
| |
| 282 | backpackItems[] += {RADIO_MR};
| |
| 283 | handguns[] = {PISTOL};
| |
| 284 | magazines[] += {PISTOL_MAG};
| |
| 285 | items[] += {LEADER_TOOLS};
| |
| 286 | }; | |
| 287 | class soldier_repair_F: Fic_Eng {// Engineer Asst
| |
| 288 | handguns[] = {MINE_SWEEPER};
| |
| 289 | }; | |
| 290 | class soldier_exp_F: Fic_eng {// Demo Specialist
| |
| 291 | backpackItems[] += {BASE_EXP,MINE_AP,MINE_AT};
| |
| 292 | }; | |
| 293 | // ==================== | |
| 294 | // Vehicle Crews | |
| 295 | // ==================== | |
| 296 | class crew_F: Fic_Soldier_Carbine {// Crew
| |
| 297 | headgear[] = {CREW_HEADGEAR};
| |
| 298 | weapons[] = {SMG};
| |
| 299 | magazines[] = {SMG_MAG,E_CREW_GRENADES};
| |
| 300 | backpackItems[] = {RADIO_LR};
| |
| 301 | linkedItems[] = {BASE_LINKED,BINOS,NODS};
| |
| 302 | items[] += {BASE_MEDICAL};
| |
| 303 | }; | |
| 304 | - | class Helipilot_F {// Pilot
|
| 304 | + | class Helipilot_F: Soldier_F {// Pilot
|
| 305 | vest[] = {CAMO_VEST};
| |
| 306 | uniform[] = {CAMO_UNIFORM};
| |
| 307 | headgear[] = {PILOT_HEADGEAR};
| |
| 308 | backpack[] = {CAMO_BACKPACK};
| |
| 309 | weapons[] = {PDW};
| |
| 310 | handguns[] = {FLAREPISTOL};
| |
| 311 | magazines[] = {PDW_MAG,FLAREPISTOL_MAG,AIRCREW_GRENADES};
| |
| 312 | backpackItems[] = {RADIO_LR};
| |
| 313 | items[] = {BASE_MEDICAL,BASE_TOOLS,LEADER_TOOLS,RADIO_MR};
| |
| 314 | linkedItems[] = {BASE_LINKED,NODS};
| |
| 315 | }; | |
| 316 | class helicrew_F: Helipilot_F {// Helicopter Crew Chief/Co-Pilot
| |
| 317 | backpackItems[] += {TOOLKIT};
| |
| 318 | }; | |
| 319 | - | class Pilot_F {// Jet Pilot
|
| 319 | + | class Pilot_F: Soldier_F {// Jet Pilot
|
| 320 | vest[] = {JET_VEST};
| |
| 321 | uniform[] = {JET_UNIFORM};
| |
| 322 | headgear[] = {JET_HEADGEAR};
| |
| 323 | handguns[] = {PISTOL};
| |
| 324 | magazines[] = {PISTOL_MAG,CHEMLIGHTS,AIRCREW_GRENADES};
| |
| 325 | items[] = {BASE_MEDICAL,BASE_TOOLS,LEADER_TOOLS};
| |
| 326 | backpack[] = {BACKPACK_LARGE};
| |
| 327 | backpackItems[] = {RADIO_LR};
| |
| 328 | }; | |
| 329 | class fallback: Soldier_F {}; // This means any faction member who doesn't match something will use this loadout |