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| 1 | --Instructions: Change "YOURNAME" To Your name on ROBLOX (CAPS SENSITIVE!) | |
| 2 | --Copy and Paste this into a new script | |
| 3 | --This script is not local: You use "create/___" | |
| 4 | --This script turns your player into nyan cat and leaves a rainbow trail | |
| 5 | ||
| 6 | ---------------------------------------------------------------------------------------------------- | |
| 7 | Rainbow = {"Bright red", "Neon orange", "Bright yellow", "Lime green", "Deep blue", "Bright violet"}
| |
| 8 | ||
| 9 | - | me = game.Players.Wolfwv |
| 9 | + | me = game.Players.Control22 |
| 10 | ||
| 11 | function Part(P, Anch, Coll, Tran, Ref, Col, Size, Name) | |
| 12 | local p = Instance.new("Part")
| |
| 13 | p.TopSurface = 0 | |
| 14 | p.BottomSurface = 0 | |
| 15 | p.Transparency = Tran | |
| 16 | p.Reflectance = Ref | |
| 17 | p.CanCollide = Coll | |
| 18 | p.Anchored = Anch | |
| 19 | p.BrickColor = BrickColor.new(Col) | |
| 20 | p.formFactor = "Custom" | |
| 21 | p.Size = Size | |
| 22 | if Name then p.Name = Name end | |
| 23 | p.Parent = P | |
| 24 | p.Locked = true | |
| 25 | p:BreakJoints() | |
| 26 | return p | |
| 27 | end | |
| 28 | ||
| 29 | ||
| 30 | V3 = Vector3.new | |
| 31 | CN = CFrame.new | |
| 32 | CA = CFrame.Angles | |
| 33 | MR = math.rad | |
| 34 | MRA = math.random | |
| 35 | ||
| 36 | function Weld(P0, P1, CF1, CF2, Name) | |
| 37 | local w = Instance.new("Motor6D")
| |
| 38 | w.Part0 = P0 | |
| 39 | w.Part1 = P1 | |
| 40 | w.C0 = CF1 | |
| 41 | w.C1 = CF2 | |
| 42 | if Name then w.Name = Name end | |
| 43 | w.Parent = P0 | |
| 44 | return w | |
| 45 | end | |
| 46 | ||
| 47 | function MakeNyan(Player, S) | |
| 48 | local Naim = "Nyan "..Player.Name:sub(1,5) | |
| 49 | if S >= 5 then Naim = "Giant Nyan "..Player.Name:sub(1,5) end | |
| 50 | local Model = Instance.new("Model")
| |
| 51 | Model.Name = Naim | |
| 52 | local Torso = Part(Model, false, false, 0, 0, "Brick yellow", V3(0.5*S, 1.5*S, 2*S), "Torso") | |
| 53 | local Head = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.8*S, 1.2*S), "Head") | |
| 54 | Instance.new("BlockMesh",Head)
| |
| 55 | local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), "Neck") | |
| 56 | local Tart = Part(Model, false, false, 0, 0, "Pink", V3(0.5*S+0.05, 1.2*S, 1.7*S), "Torso") | |
| 57 | Instance.new("BlockMesh",Tart)
| |
| 58 | Weld(Torso, Tart, CN(), CN()) | |
| 59 | local RFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Arm") | |
| 60 | Instance.new("SpecialMesh",RFL).MeshType = "Sphere"
| |
| 61 | local LFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Arm") | |
| 62 | Instance.new("SpecialMesh",LFL).MeshType = "Sphere"
| |
| 63 | local RBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Leg") | |
| 64 | Instance.new("SpecialMesh",RBL).MeshType = "Sphere"
| |
| 65 | local LBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Leg") | |
| 66 | Instance.new("SpecialMesh",LBL).MeshType = "Sphere"
| |
| 67 | local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), "Right Shoulder") | |
| 68 | local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), "Left Shoulder") | |
| 69 | local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), "Right Hip") | |
| 70 | local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), "Left Hip") | |
| 71 | local Mouth = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.6*S)) | |
| 72 | Weld(Head, Mouth, CN(0, -0.25*S, -0.1), CN()) | |
| 73 | Instance.new("BlockMesh",Mouth).Scale = V3(1, 0.6, 0.8)
| |
| 74 | for i = -0.25, 0.25, 0.25 do | |
| 75 | local Mouth2 = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.2*S)) | |
| 76 | Weld(Mouth, Mouth2, CN(0, 0.1*S, i*S), CN()) | |
| 77 | Instance.new("BlockMesh",Mouth2).Scale = V3(1, 0.6, 0.6)
| |
| 78 | end | |
| 79 | local Nose = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.2*S)) | |
| 80 | Weld(Head, Nose, CN(0, 0.05*S, -0.1*S), CN()) | |
| 81 | Instance.new("BlockMesh",Nose).Scale = V3(1, 0.6, 0.6)
| |
| 82 | for i = -0.3, 0.31, 0.6 do | |
| 83 | local Eye = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.3*S)) | |
| 84 | Weld(Head, Eye, CN(0, 0.15*S, (i-0.1)*S), CN()) | |
| 85 | local Eye2 = Part(Model, false, false, 0, 0, "Institutional white", V3(0.6*S+0.1, 0.2*S, 0.2*S)) | |
| 86 | Weld(Eye, Eye2, CN(0, 0.04*S, 0.04*S), CN()) | |
| 87 | Instance.new("BlockMesh",Eye).Scale = V3(1, 0.6, 0.6)
| |
| 88 | Instance.new("BlockMesh",Eye2).Scale = V3(1, 0.4, 0.4)
| |
| 89 | end | |
| 90 | for i = -0.4, 0.5, 0.9 do | |
| 91 | local Cheek = Part(Model, false, false, 0, 0, "Medium red", V3(0.6*S+0.05, 0.2*S, 0.2*S)) | |
| 92 | Instance.new("BlockMesh",Cheek).Scale = V3(1, 0.8, 0.8)
| |
| 93 | Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN()) | |
| 94 | end | |
| 95 | for i = -80, -140, -20 do | |
| 96 | local tail = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.25*S, 0.3*S)) | |
| 97 | Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S)) | |
| 98 | Instance.new("BlockMesh",tail)
| |
| 99 | end | |
| 100 | for i = 0, 180, 180 do | |
| 101 | local ear = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.4*S, 0.5*S)) | |
| 102 | Instance.new("SpecialMesh",ear).MeshType = "Wedge"
| |
| 103 | Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0)) | |
| 104 | end | |
| 105 | local Hum = Instance.new("Humanoid")
| |
| 106 | Hum.Name = "Humanoid" | |
| 107 | Hum.MaxHealth = 100 | |
| 108 | Hum.Health = 100 | |
| 109 | Hum.WalkSpeed = 11+(5*S) | |
| 110 | Hum.Parent = Model | |
| 111 | Model.Parent = workspace | |
| 112 | Model:MakeJoints() | |
| 113 | Model:MoveTo(V3(0, 2*S, 0)) | |
| 114 | Player.Character = Model | |
| 115 | local lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).p | |
| 116 | local function runn() | |
| 117 | for i = 0.5, 1, 0.5 do | |
| 118 | RSH.C0 = CN(0, -(0.2*S)*i, 0) | |
| 119 | LSH.C0 = CN(0, -(0.2*S)*i, 0) | |
| 120 | RH.C0 = CN(0, -(0.2*S)*i, 0) | |
| 121 | LH.C0 = CN(0, -(0.2*S)*i, 0) | |
| 122 | wait() | |
| 123 | end | |
| 124 | for i = 0.5, 1, 0.5 do | |
| 125 | RSH.C0 = CN(0, -(0.2*S), (0.2*S)*i) | |
| 126 | LSH.C0 = CN(0, -(0.2*S), (0.2*S)*i) | |
| 127 | RH.C0 = CN(0, -(0.2*S), (0.2*S)*i) | |
| 128 | LH.C0 = CN(0, -(0.2*S), (0.2*S)*i) | |
| 129 | wait() | |
| 130 | end | |
| 131 | for i = 0.5, 1, 0.5 do | |
| 132 | RSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) | |
| 133 | LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) | |
| 134 | RH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) | |
| 135 | LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) | |
| 136 | wait() | |
| 137 | end | |
| 138 | for i = 0.5, 1, 0.5 do | |
| 139 | RSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) | |
| 140 | LSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) | |
| 141 | RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) | |
| 142 | LH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) | |
| 143 | wait() | |
| 144 | end | |
| 145 | end | |
| 146 | local poss = "Standing" | |
| 147 | coroutine.resume(coroutine.create(function() | |
| 148 | while Player.Character == Model do | |
| 149 | wait(0.1) | |
| 150 | if poss == "Running" then | |
| 151 | runn() | |
| 152 | end | |
| 153 | end | |
| 154 | end)) | |
| 155 | coroutine.resume(coroutine.create(function() | |
| 156 | while Player.Character == Model do | |
| 157 | wait(0.1) | |
| 158 | local speed = Torso.Velocity.magnitude | |
| 159 | local posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).p | |
| 160 | coroutine.resume(coroutine.create(function() | |
| 161 | if speed > 2 then | |
| 162 | poss = "Running" | |
| 163 | local ps = {}
| |
| 164 | for i,v in pairs(Rainbow) do | |
| 165 | local a = (#Rainbow-i) | |
| 166 | a = ((a-(a/2))/2.5)*S | |
| 167 | local pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), "Rainbow") | |
| 168 | local dist = (posnow - lastP).magnitude | |
| 169 | Instance.new("BlockMesh",pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5)
| |
| 170 | pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2) | |
| 171 | table.insert(ps, pp) | |
| 172 | end | |
| 173 | coroutine.resume(coroutine.create(function() | |
| 174 | wait(10) | |
| 175 | for i = 0, 1, 0.2 do | |
| 176 | wait() | |
| 177 | for _,v in pairs(ps) do | |
| 178 | v.Transparency = i | |
| 179 | end | |
| 180 | end | |
| 181 | for _,v in pairs(ps) do | |
| 182 | v:remove() | |
| 183 | end | |
| 184 | end)) | |
| 185 | else poss = "Standing" end | |
| 186 | end)) | |
| 187 | lastP = posnow | |
| 188 | end | |
| 189 | end)) | |
| 190 | end | |
| 191 | ||
| 192 | --for i,v in pairs(game.Players:GetPlayers()) do | |
| 193 | -- MakeNyan(v, MRA(10,120)/10) | |
| 194 | --end | |
| 195 | MakeNyan(me, 1) |