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| 1 | #include "Draw.h" | |
| 2 | - | #include <stdio.h> |
| 2 | + | ///vars to add to structs |
| 3 | - | #include <stdlib.h> |
| 3 | + | struct OGL_Texture{
|
| 4 | - | #include <cstring> |
| 4 | + | float bw,bh;//blit width/height if non pwr 2 textures |
| 5 | - | using namespace std; |
| 5 | + | }; |
| 6 | struct OGL_Surface : OGL_Texture{
| |
| 7 | float bw,bh; | |
| 8 | }; | |
| 9 | ||
| 10 | - | //OGL Texture// |
| 10 | + | ///Draw Funcs to replace (also replace "GL_TEXTURE_RECTANGLE_NV" with "GL_TEXTURE_2D") |
| 11 | bool IsPowerOfTwo(uint32_t x) | |
| 12 | - | OGL_Texture::OGL_Texture(){
|
| 12 | + | |
| 13 | - | w=h=0; |
| 13 | + | return ((x & (x - 1)) == 0); |
| 14 | - | texture_generated = false; |
| 14 | + | |
| 15 | - | Texture_ID = 0; |
| 15 | + | int HighestBit(uint32_t x) |
| 16 | {
| |
| 17 | - | OGL_Texture::~OGL_Texture(){
|
| 17 | + | if (IsPowerOfTwo(x)){return x;}
|
| 18 | - | if (Texture_ID){glDeleteTextures(1,&Texture_ID);}//0 is not a valid texture id
|
| 18 | + | uint32_t y = 1<<31; |
| 19 | while (y>x){y=y>>1;}
| |
| 20 | return y<<1; | |
| 21 | } | |
| 22 | void OGL_Texture::gen_texture(uint16_t width, uint16_t height, uint8_t *PixData){
| |
| 23 | if (width==0 || height==0){printf("ERROR! WIDTH OR HEIGHT OF TEXTURE == 0"); exit(1);}
| |
| 24 | //delete old texture if existing | |
| 25 | if (texture_generated && Texture_ID){
| |
| 26 | glDeleteTextures(1,&Texture_ID); | |
| 27 | } | |
| 28 | //Power of two texture support | |
| 29 | w = width; | |
| 30 | h = height; | |
| 31 | uint8_t *NewPixData = PixData; | |
| 32 | - | glEnable(GL_TEXTURE_RECTANGLE_NV); |
| 32 | + | bool todelete = false; |
| 33 | - | glBindTexture(GL_TEXTURE_RECTANGLE_NV, Texture_ID); |
| 33 | + | if (!(IsPowerOfTwo(w) && IsPowerOfTwo(h))){
|
| 34 | uint32_t new_w = HighestBit(w); | |
| 35 | - | glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, PixData); |
| 35 | + | uint32_t new_h = HighestBit(h); |
| 36 | - | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 36 | + | NewPixData = new uint8_t[new_w*new_h*4]; |
| 37 | - | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 37 | + | memset(NewPixData,255, new_w*new_h*4); |
| 38 | - | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 38 | + | uint32_t pos1 = 0; |
| 39 | - | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 39 | + | uint32_t pos2 = 0; |
| 40 | for (uint32_t y = 0; y<h; y++){
| |
| 41 | for (uint32_t x = 0; x<w; x++){
| |
| 42 | - | glDisable(GL_TEXTURE_RECTANGLE_NV); |
| 42 | + | NewPixData[pos1] = PixData[pos2]; |
| 43 | NewPixData[pos1+1]= PixData[pos2+1]; | |
| 44 | NewPixData[pos1+2]= PixData[pos2+2]; | |
| 45 | NewPixData[pos1+3]= PixData[pos2+3]; | |
| 46 | pos1+=4; | |
| 47 | pos2+=4; | |
| 48 | } | |
| 49 | pos1+=(new_w-w)*4; | |
| 50 | - | OGL_Surface::OGL_Surface(){
|
| 50 | + | |
| 51 | - | texture_generated = false; |
| 51 | + | width= new_w; |
| 52 | - | bpp=4; |
| 52 | + | height= new_h; |
| 53 | - | w=h=0; |
| 53 | + | bw = float(w)/float(new_w); |
| 54 | - | PixData = nullptr; |
| 54 | + | bh = float(h)/float(new_h); |
| 55 | todelete = true; | |
| 56 | - | OGL_Surface::~OGL_Surface(){
|
| 56 | + | |
| 57 | //generate texture | |
| 58 | glGenTextures(1,&Texture_ID); | |
| 59 | if (Texture_ID==0){printf("ERROR IN TEXTURE GENERATION! NO DEVICE CONTEXT?"); exit(1);}
| |
| 60 | glEnable(GL_TEXTURE_2D); | |
| 61 | glBindTexture(GL_TEXTURE_2D, Texture_ID); | |
| 62 | //2d texture, level of detail, number of components (3=rgb), w,h, border, byte order, data format, data | |
| 63 | glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA8, width, height, 0, GL_BGRA,GL_UNSIGNED_BYTE, NewPixData); | |
| 64 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 65 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 66 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 67 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| 68 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | |
| 69 | glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); | |
| 70 | glDisable(GL_TEXTURE_2D); | |
| 71 | texture_generated = true; | |
| 72 | //cleanup | |
| 73 | if (todelete){delete [] NewPixData;}
| |
| 74 | } | |
| 75 | ||
| 76 | - | void OGL_Surface::Clear_Surface(uint8_t r, uint8_t g, uint8_t b, uint8_t a){
|
| 76 | + | |
| 77 | - | if (r == g && g == b && bpp==3){
|
| 77 | + | |
| 78 | - | memset(PixData, r, w*h*bpp); |
| 78 | + | |
| 79 | void OGL_Surface::Create_Surface(uint16_t set_w,uint16_t set_h, char set_bpp){
| |
| 80 | - | else if (r == g && g == b && b == a && bpp==4){
|
| 80 | + | |
| 81 | - | memset(PixData, r, w*h*bpp); |
| 81 | + | |
| 82 | // if surface already exists and width or height change delete old texture | |
| 83 | - | else{
|
| 83 | + | |
| 84 | - | unsigned int pos = 0; |
| 84 | + | |
| 85 | - | while (pos<w*h*bpp){
|
| 85 | + | |
| 86 | - | PixData[pos++] = r; |
| 86 | + | |
| 87 | - | PixData[pos++] = g; |
| 87 | + | |
| 88 | - | PixData[pos++] = b; |
| 88 | + | |
| 89 | - | if(bpp==4){PixData[pos++] = a;}
|
| 89 | + | |
| 90 | h = set_h; | |
| 91 | bpp = set_bpp; | |
| 92 | PixData = new uint8_t[w*h*bpp]; | |
| 93 | - | void OGL_Surface::Set_Surface_AlphaKey(uint8_t r, uint8_t g, uint8_t b) |
| 93 | + | |
| 94 | if (!(IsPowerOfTwo(w) && IsPowerOfTwo(h))){printf("WARNING: non pow two surface, may be slow\n");}
| |
| 95 | - | if(bpp!=4){printf("trying to set alphakey on bpp that does not support alpha\n");return;}
|
| 95 | + | |
| 96 | - | int pos = 0; |
| 96 | + | |
| 97 | - | for (unsigned int y = 0; y<h; y++){
|
| 97 | + | |
| 98 | - | for (unsigned int x = 0; x<w; x++){
|
| 98 | + | |
| 99 | - | if ((PixData[pos]==r) && (PixData[pos+1]==b) && (PixData[pos+2] == b)){
|
| 99 | + | |
| 100 | - | PixData[pos+3]= 0;//if colour = alphakey set alpha channel to 0 |
| 100 | + | |
| 101 | uint8_t *NewPixData = PixData; | |
| 102 | - | pos+=4; |
| 102 | + | bool todelete = false; |
| 103 | if (!(IsPowerOfTwo(w) && IsPowerOfTwo(h))){
| |
| 104 | uint32_t new_w = HighestBit(w); | |
| 105 | uint32_t new_h = HighestBit(h); | |
| 106 | NewPixData = new uint8_t[new_w*new_h*4]; | |
| 107 | memset(NewPixData,255, new_w*new_h*4); | |
| 108 | uint32_t pos1 = 0; | |
| 109 | uint32_t pos2 = 0; | |
| 110 | for (uint32_t y = 0; y<h; y++){
| |
| 111 | for (uint32_t x = 0; x<w; x++){
| |
| 112 | NewPixData[pos1] = PixData[pos2]; | |
| 113 | NewPixData[pos1+1]= PixData[pos2+1]; | |
| 114 | NewPixData[pos1+2]= PixData[pos2+2]; | |
| 115 | NewPixData[pos1+3]= PixData[pos2+3]; | |
| 116 | - | glEnable(GL_TEXTURE_RECTANGLE_NV); |
| 116 | + | pos1+=4; |
| 117 | - | glBindTexture(GL_TEXTURE_RECTANGLE_NV, Texture_ID); |
| 117 | + | pos2+=4; |
| 118 | } | |
| 119 | pos1+=(new_w-w)*4; | |
| 120 | } | |
| 121 | width= new_w; | |
| 122 | height= new_h; | |
| 123 | - | case 3: glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGBA8, width, height, 0, GL_BGR, GL_UNSIGNED_BYTE, PixData); break; |
| 123 | + | bw = w/new_w; |
| 124 | - | case 4: glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGBA8, width, height, 0, GL_BGRA,GL_UNSIGNED_BYTE, PixData); break; |
| 124 | + | bh = h/new_h; |
| 125 | todelete = true; | |
| 126 | } | |
| 127 | //only generate a texture once | |
| 128 | if (!texture_generated){
| |
| 129 | glGenTextures(1,&Texture_ID); | |
| 130 | if (Texture_ID==0){printf("ERROR IN TEXTURE GENERATION! NO DEVICE CONTEXT?"); exit(1);}
| |
| 131 | } | |
| 132 | - | case 3: glTexSubImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, PixData); break; |
| 132 | + | glEnable(GL_TEXTURE_2D); |
| 133 | - | case 4: glTexSubImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 0, 0, width, height, GL_BGRA,GL_UNSIGNED_BYTE, PixData); break; |
| 133 | + | glBindTexture(GL_TEXTURE_2D, Texture_ID); |
| 134 | //glTexImage2D respecifies the entire texture, changing its size, deleting the previous data etc. | |
| 135 | //only do this if texture doesn't exist or if w/h change | |
| 136 | - | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 136 | + | |
| 137 | - | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 137 | + | |
| 138 | - | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 138 | + | |
| 139 | - | glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 139 | + | case 3: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGR, GL_UNSIGNED_BYTE, NewPixData); break; |
| 140 | case 4: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA,GL_UNSIGNED_BYTE, NewPixData); break; | |
| 141 | } | |
| 142 | - | glDisable(GL_TEXTURE_RECTANGLE_NV); |
| 142 | + | |
| 143 | //glTexSubImage2D only modifies pixel data within the texture. | |
| 144 | //do this when pixels need to be updated | |
| 145 | else{
| |
| 146 | - | OGL_Texture *Texture_Cast(OGL_Surface *Surface) |
| 146 | + | |
| 147 | //2d texture, level of detail, xoffset,yoffset, w,h, byte order, data format, data | |
| 148 | - | OGL_Texture *Texture = static_cast<OGL_Texture*>(Surface); |
| 148 | + | case 3: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, NewPixData); break; |
| 149 | - | Texture->w = Surface->w; |
| 149 | + | case 4: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_BGRA,GL_UNSIGNED_BYTE, NewPixData); break; |
| 150 | - | Texture->h = Surface->h; |
| 150 | + | |
| 151 | - | return Texture; |
| 151 | + | |
| 152 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 153 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 154 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 155 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| 156 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | |
| 157 | glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); | |
| 158 | glDisable(GL_TEXTURE_2D); | |
| 159 | texture_generated = true; | |
| 160 | //cleanup | |
| 161 | if (todelete){delete [] NewPixData;}
| |
| 162 | } | |
| 163 | //BLIT// | |
| 164 | //////// | |
| 165 | //glBlendFunc(source_blend, dst_blend) | |
| 166 | //GL_ZERO colour is ignored | |
| 167 | //GL_ONE full colour is taken into addition | |
| 168 | //GL_(DST/SRC)_COLOR colour is multiplied by (DST/SRC) color | |
| 169 | //GL_ONE_MINUS_(DST/SRC)_COLOR colour is multiplied by inverted (DST/SRC) color | |
| 170 | //GL_(DST/SRC)_ALPHA colour is multiplied by (DST/SRC) alpha value | |
| 171 | //GL_ONE_MINUS_(DST/SRC)_ALPHA colour is multiplied by inverted (DST/SRC) alpha value | |
| 172 | //overall colour (GL_SRC_ALPHA, GL_ONE) -addative- = (r1*a1,g1*a1,b1*a1)+(r2,g2,b2) | |
| 173 | void DrawImage(OGL_Texture *Texture, int dx, int dy, float rot,float scale_x,float scale_y,float alpha,int options){
| |
| 174 | if (options & IMG_HFLIP){dx+=Texture->w; scale_x=-1;}
| |
| 175 | if (options & IMG_VFLIP){dy+=Texture->h; scale_y=-1;}
| |
| 176 | glLoadIdentity(); | |
| 177 | glTranslatef(dx, dy, 0.0); | |
| 178 | - | glEnable(GL_TEXTURE_RECTANGLE_NV); |
| 178 | + | |
| 179 | - | glEnable(GL_BLEND); |
| 179 | + | |
| 180 | - | //additive blending - gray + gray = white |
| 180 | + | |
| 181 | - | if (options &= IMG_ADD_BLEND){glBlendFunc(GL_SRC_ALPHA, GL_ONE);}
|
| 181 | + | |
| 182 | - | //regular alpha blending - gray + gray = gray |
| 182 | + | |
| 183 | - | else{glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);}
|
| 183 | + | |
| 184 | - | //blit |
| 184 | + | |
| 185 | - | glColor4f(1.0f, 1.0f, 1.0f, alpha); |
| 185 | + | |
| 186 | - | glBindTexture(GL_TEXTURE_RECTANGLE_NV, Texture->Texture_ID); |
| 186 | + | glEnable(GL_TEXTURE_2D); |
| 187 | - | glBegin(GL_QUADS); |
| 187 | + | glEnable(GL_BLEND); |
| 188 | - | glTexCoord2i(0,0); |
| 188 | + | //additive blending - gray + gray = white |
| 189 | - | glVertex2i(0, 0); |
| 189 | + | if (options &= IMG_ADD_BLEND){glBlendFunc(GL_SRC_ALPHA, GL_ONE);}
|
| 190 | - | glTexCoord2i(Texture->w,0); |
| 190 | + | //regular alpha blending - gray + gray = gray |
| 191 | - | glVertex2i(Texture->w, 0); |
| 191 | + | else{glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);}
|
| 192 | - | glTexCoord2i(Texture->w,Texture->h); |
| 192 | + | //blit |
| 193 | - | glVertex2i(Texture->w, Texture->h); |
| 193 | + | glColor4f(1.0f, 1.0f, 1.0f, alpha); |
| 194 | - | glTexCoord2i(0,Texture->h); |
| 194 | + | glBindTexture(GL_TEXTURE_2D, Texture->Texture_ID); |
| 195 | - | glVertex2i(0, Texture->h); |
| 195 | + | glBegin(GL_QUADS); |
| 196 | - | glEnd(); |
| 196 | + | glTexCoord2f(0,0); |
| 197 | - | glDisable(GL_BLEND); |
| 197 | + | glVertex2d(0, 0); |
| 198 | - | glDisable(GL_TEXTURE_RECTANGLE_NV); |
| 198 | + | glTexCoord2f(Texture->bw,0); |
| 199 | glVertex2d(Texture->w, 0); | |
| 200 | glTexCoord2f(Texture->bw,Texture->bh); | |
| 201 | glVertex2d(Texture->w, Texture->h); | |
| 202 | glTexCoord2f(0,Texture->bh); | |
| 203 | glVertex2d(0, Texture->h); | |
| 204 | glEnd(); | |
| 205 | glDisable(GL_BLEND); | |
| 206 | glDisable(GL_TEXTURE_2D); | |
| 207 | glLoadIdentity(); | |
| 208 | } | |
| 209 | void DrawSubImage(OGL_Texture *Texture, int sx, int sy, int sw, int sh, int dx, int dy, float rot,float scale_x,float scale_y,float alpha,int options){
| |
| 210 | float tex_coord_x1 = (float)sx/(float)Texture->w; | |
| 211 | float tex_coord_y1 = (float)sy/(float)Texture->h; | |
| 212 | float tex_coord_x2 = tex_coord_x1+((float)sw/(float)Texture->w); | |
| 213 | float tex_coord_y2 = tex_coord_y1+((float)sh/(float)Texture->h); | |
| 214 | - | glEnable(GL_TEXTURE_RECTANGLE_NV); |
| 214 | + | tex_coord_x1 *= Texture->bw; |
| 215 | - | glEnable(GL_BLEND); |
| 215 | + | tex_coord_y1 *= Texture->bh; |
| 216 | - | //additive blending - gray + gray = white |
| 216 | + | tex_coord_x2 *= Texture->bw; |
| 217 | - | if (options &= IMG_ADD_BLEND){glBlendFunc(GL_SRC_ALPHA, GL_ONE);}
|
| 217 | + | tex_coord_y2 *= Texture->bh; |
| 218 | - | //regular alpha blending - gray + gray = gray |
| 218 | + | |
| 219 | - | else{glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);}
|
| 219 | + | |
| 220 | - | //blit |
| 220 | + | |
| 221 | - | glColor4f(1.0,1.0,1.0,alpha); |
| 221 | + | |
| 222 | - | glBindTexture(GL_TEXTURE_RECTANGLE_NV, Texture->Texture_ID); |
| 222 | + | |
| 223 | - | glBegin(GL_QUADS); |
| 223 | + | |
| 224 | - | glTexCoord2i(sx,sy); |
| 224 | + | |
| 225 | - | glVertex2i(0, 0); |
| 225 | + | |
| 226 | - | glTexCoord2i(sx+sw,sy); |
| 226 | + | |
| 227 | - | glVertex2i(sw, 0); |
| 227 | + | |
| 228 | - | glTexCoord2i(sx+sw,sy+sh); |
| 228 | + | |
| 229 | - | glVertex2i(sw, sh); |
| 229 | + | |
| 230 | - | glTexCoord2i(sx,sy+sh); |
| 230 | + | glEnable(GL_TEXTURE_2D); |
| 231 | - | glVertex2i(0, sh); |
| 231 | + | glEnable(GL_BLEND); |
| 232 | - | glEnd(); |
| 232 | + | //additive blending - gray + gray = white |
| 233 | - | glDisable(GL_BLEND); |
| 233 | + | if (options &= IMG_ADD_BLEND){glBlendFunc(GL_SRC_ALPHA, GL_ONE);}
|
| 234 | - | glDisable(GL_TEXTURE_RECTANGLE_NV); |
| 234 | + | //regular alpha blending - gray + gray = gray |
| 235 | else{glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);}
| |
| 236 | //blit | |
| 237 | glColor4f(1.0,1.0,1.0,alpha); | |
| 238 | - | ////////// |
| 238 | + | glBindTexture(GL_TEXTURE_2D, Texture->Texture_ID); |
| 239 | - | //COLOUR// |
| 239 | + | glBegin(GL_QUADS); |
| 240 | - | ////////// |
| 240 | + | glTexCoord2f(tex_coord_x1,tex_coord_y1); |
| 241 | - | uint32_t make_col(uint8_t r, uint8_t g, uint8_t b, uint8_t a){
|
| 241 | + | glVertex2d(0, 0); |
| 242 | - | uint32_t col = 0; |
| 242 | + | glTexCoord2f(tex_coord_x2,tex_coord_y1); |
| 243 | - | col |= r; |
| 243 | + | glVertex2d(sw, 0); |
| 244 | - | col |= uint32_t(g)<<8; |
| 244 | + | glTexCoord2f(tex_coord_x2,tex_coord_y2); |
| 245 | - | col |= uint32_t(b)<<16; |
| 245 | + | glVertex2d(sw, sh); |
| 246 | - | col |= uint32_t(a)<<24; |
| 246 | + | glTexCoord2f(tex_coord_x1,tex_coord_y2); |
| 247 | - | //printf("%#X, %d,%d,%d\n", col,r,g,b);
|
| 247 | + | glVertex2d(0, sh); |
| 248 | - | return col; |
| 248 | + | glEnd(); |
| 249 | glDisable(GL_BLEND); | |
| 250 | glDisable(GL_TEXTURE_2D); | |
| 251 | - | uint32_t make_col(uint8_t r, uint8_t g, uint8_t b){
|
| 251 | + | |
| 252 | - | return make_col(r,g,b,255); |
| 252 | + |