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| 1 | //////////////////////////////////////////////////////////////////////// | |
| 2 | // OpenTibia - an opensource roleplaying game | |
| 3 | //////////////////////////////////////////////////////////////////////// | |
| 4 | // This program is free software: you can redistribute it and/or modify | |
| 5 | // it under the terms of the GNU General Public License as published by | |
| 6 | // the Free Software Foundation, either version 3 of the License, or | |
| 7 | // (at your option) any later version. | |
| 8 | // | |
| 9 | // This program is distributed in the hope that it will be useful, | |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 12 | // GNU General Public License for more details. | |
| 13 | // | |
| 14 | // You should have received a copy of the GNU General Public License | |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| 16 | //////////////////////////////////////////////////////////////////////// | |
| 17 | #include "otpch.h" | |
| 18 | #include <iostream> | |
| 19 | ||
| 20 | #include "player.h" | |
| 21 | #include "manager.h" | |
| 22 | ||
| 23 | #include "iologindata.h" | |
| 24 | #include "ioban.h" | |
| 25 | ||
| 26 | #include "town.h" | |
| 27 | #include "house.h" | |
| 28 | #include "beds.h" | |
| 29 | ||
| 30 | #include "combat.h" | |
| 31 | #include "movement.h" | |
| 32 | #include "weapons.h" | |
| 33 | #include "creatureevent.h" | |
| 34 | ||
| 35 | #include "configmanager.h" | |
| 36 | #include "game.h" | |
| 37 | #include "chat.h" | |
| 38 | #include "textlogger.h" | |
| 39 | ||
| 40 | #if defined(WINDOWS) && !defined(__CONSOLE__) | |
| 41 | #include "gui.h" | |
| 42 | #endif | |
| 43 | ||
| 44 | extern ConfigManager g_config; | |
| 45 | extern Game g_game; | |
| 46 | extern Chat g_chat; | |
| 47 | extern MoveEvents* g_moveEvents; | |
| 48 | extern Weapons* g_weapons; | |
| 49 | extern CreatureEvents* g_creatureEvents; | |
| 50 | ||
| 51 | AutoList<Player> Player::autoList; | |
| 52 | #ifdef __ENABLE_SERVER_DIAGNOSTIC__ | |
| 53 | uint32_t Player::playerCount = 0; | |
| 54 | #endif | |
| 55 | MuteCountMap Player::muteCountMap; | |
| 56 | ||
| 57 | Player::Player(const std::string& _name, ProtocolGame* p): | |
| 58 | Creature(), transferContainer(ITEM_LOCKER), name(_name), nameDescription(_name), client(p) | |
| 59 | {
| |
| 60 | if(client) | |
| 61 | client->setPlayer(this); | |
| 62 | ||
| 63 | pzLocked = isConnecting = addAttackSkillPoint = requestedOutfit = false; | |
| 64 | saving = true; | |
| 65 | ||
| 66 | lastAttackBlockType = BLOCK_NONE; | |
| 67 | chaseMode = CHASEMODE_STANDSTILL; | |
| 68 | fightMode = FIGHTMODE_ATTACK; | |
| 69 | tradeState = TRADE_NONE; | |
| 70 | accountManager = MANAGER_NONE; | |
| 71 | guildLevel = GUILDLEVEL_NONE; | |
| 72 | ||
| 73 | promotionLevel = walkTaskEvent = actionTaskEvent = nextStepEvent = bloodHitCount = shieldBlockCount = 0; | |
| 74 | lastAttack = mailAttempts = idleTime = marriage = blessings = balance = premiumDays = mana = manaMax = manaSpent = 0; | |
| 75 | soul = guildId = levelPercent = magLevelPercent = magLevel = experience = damageImmunities = rankId = 0; | |
| 76 | conditionImmunities = conditionSuppressions = groupId = vocationId = managerNumber2 = town = skullEnd = 0; | |
| 77 | lastLogin = lastLogout = lastIP = messageTicks = messageBuffer = nextAction = editListId = maxWriteLen = 0; | |
| 78 | windowTextId = 0; | |
| 79 | ||
| 80 | purchaseCallback = saleCallback = -1; | |
| 81 | level = shootRange = 1; | |
| 82 | rates[SKILL__MAGLEVEL] = rates[SKILL__LEVEL] = 1.0f; | |
| 83 | soulMax = 100; | |
| 84 | capacity = 400.00; | |
| 85 | stamina = STAMINA_MAX; | |
| 86 | lastLoad = lastPing = lastPong = lastMail = OTSYS_TIME(); | |
| 87 | ||
| 88 | writeItem = NULL; | |
| 89 | group = NULL; | |
| 90 | editHouse = NULL; | |
| 91 | shopOwner = NULL; | |
| 92 | tradeItem = NULL; | |
| 93 | tradePartner = NULL; | |
| 94 | walkTask = NULL; | |
| 95 | weapon = NULL; | |
| 96 | ||
| 97 | setVocation(0); | |
| 98 | setParty(NULL); | |
| 99 | ||
| 100 | transferContainer.setParent(NULL); | |
| 101 | for(int32_t i = 0; i < 11; i++) | |
| 102 | {
| |
| 103 | inventory[i] = NULL; | |
| 104 | inventoryAbilities[i] = false; | |
| 105 | } | |
| 106 | ||
| 107 | for(int32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i) | |
| 108 | {
| |
| 109 | skills[i][SKILL_LEVEL] = 10; | |
| 110 | skills[i][SKILL_TRIES] = skills[i][SKILL_PERCENT] = 0; | |
| 111 | rates[i] = 1.0f; | |
| 112 | } | |
| 113 | ||
| 114 | for(int32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i) | |
| 115 | varSkills[i] = 0; | |
| 116 | ||
| 117 | for(int32_t i = STAT_FIRST; i <= STAT_LAST; ++i) | |
| 118 | varStats[i] = 0; | |
| 119 | ||
| 120 | for(int32_t i = LOSS_FIRST; i <= LOSS_LAST; ++i) | |
| 121 | lossPercent[i] = 100; | |
| 122 | ||
| 123 | for(int32_t i = 0; i <= 12; i++) | |
| 124 | talkState[i] = false; | |
| 125 | #ifdef __ENABLE_SERVER_DIAGNOSTIC__ | |
| 126 | ||
| 127 | playerCount++; | |
| 128 | #endif | |
| 129 | } | |
| 130 | ||
| 131 | Player::~Player() | |
| 132 | {
| |
| 133 | #ifdef __ENABLE_SERVER_DIAGNOSTIC__ | |
| 134 | playerCount--; | |
| 135 | #endif | |
| 136 | setWriteItem(NULL); | |
| 137 | for(int32_t i = 0; i < 11; i++) | |
| 138 | {
| |
| 139 | if(inventory[i]) | |
| 140 | {
| |
| 141 | inventory[i]->setParent(NULL); | |
| 142 | inventory[i]->unRef(); | |
| 143 | ||
| 144 | inventory[i] = NULL; | |
| 145 | inventoryAbilities[i] = false; | |
| 146 | } | |
| 147 | } | |
| 148 | ||
| 149 | setNextWalkActionTask(NULL); | |
| 150 | transferContainer.setParent(NULL); | |
| 151 | for(DepotMap::iterator it = depots.begin(); it != depots.end(); it++) | |
| 152 | it->second.first->unRef(); | |
| 153 | } | |
| 154 | ||
| 155 | void Player::setVocation(uint32_t id) | |
| 156 | {
| |
| 157 | vocationId = id; | |
| 158 | vocation = Vocations::getInstance()->getVocation(id); | |
| 159 | ||
| 160 | soulMax = vocation->getGain(GAIN_SOUL); | |
| 161 | if(Condition* condition = getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT)) | |
| 162 | {
| |
| 163 | condition->setParam(CONDITIONPARAM_HEALTHGAIN, vocation->getGainAmount(GAIN_HEALTH)); | |
| 164 | condition->setParam(CONDITIONPARAM_HEALTHTICKS, (vocation->getGainTicks(GAIN_HEALTH) * 1000)); | |
| 165 | condition->setParam(CONDITIONPARAM_MANAGAIN, vocation->getGainAmount(GAIN_MANA)); | |
| 166 | condition->setParam(CONDITIONPARAM_MANATICKS, (vocation->getGainTicks(GAIN_MANA) * 1000)); | |
| 167 | } | |
| 168 | } | |
| 169 | ||
| 170 | bool Player::isPushable() const | |
| 171 | {
| |
| 172 | return accountManager == MANAGER_NONE && !hasFlag(PlayerFlag_CannotBePushed) && Creature::isPushable(); | |
| 173 | } | |
| 174 | ||
| 175 | std::string Player::getDescription(int32_t lookDistance) const | |
| 176 | {
| |
| 177 | std::stringstream s; | |
| 178 | if(lookDistance == -1) | |
| 179 | {
| |
| 180 | s << "yourself."; | |
| 181 | if(hasFlag(PlayerFlag_ShowGroupNameInsteadOfVocation)) | |
| 182 | s << " You are " << group->getName(); | |
| 183 | else if(vocationId != 0) | |
| 184 | s << " You are " << vocation->getDescription(); | |
| 185 | else | |
| 186 | s << " You have no vocation"; | |
| 187 | } | |
| 188 | else | |
| 189 | {
| |
| 190 | s << nameDescription; | |
| 191 | if(!hasCustomFlag(PlayerCustomFlag_HideLevel)) | |
| 192 | s << " (Level " << level << ")"; | |
| 193 | ||
| 194 | s << ". " << (sex % 2 ? "He" : "She"); | |
| 195 | if(hasFlag(PlayerFlag_ShowGroupNameInsteadOfVocation)) | |
| 196 | s << " is " << group->getName(); | |
| 197 | else if(vocationId != 0) | |
| 198 | s << " is " << vocation->getDescription(); | |
| 199 | else | |
| 200 | s << " has no vocation"; | |
| 201 | ||
| 202 | s << getSpecialDescription(); | |
| 203 | } | |
| 204 | ||
| 205 | std::string tmp; | |
| 206 | if(marriage && IOLoginData::getInstance()->getNameByGuid(marriage, tmp)) | |
| 207 | {
| |
| 208 | s << ", "; | |
| 209 | if(vocationId == 0) | |
| 210 | {
| |
| 211 | if(lookDistance == -1) | |
| 212 | s << "and you are"; | |
| 213 | else | |
| 214 | s << "and is"; | |
| 215 | ||
| 216 | s << " "; | |
| 217 | } | |
| 218 | ||
| 219 | s << (sex % 2 ? "husband" : "wife") << " of " << tmp; | |
| 220 | } | |
| 221 | ||
| 222 | s << "."; | |
| 223 | if(guildId) | |
| 224 | {
| |
| 225 | if(lookDistance == -1) | |
| 226 | s << " You are "; | |
| 227 | else | |
| 228 | s << " " << (sex % 2 ? "He" : "She") << " is "; | |
| 229 | ||
| 230 | s << (rankName.empty() ? "a member" : rankName)<< " of the " << guildName; | |
| 231 | if(!guildNick.empty()) | |
| 232 | s << " (" << guildNick << ")";
| |
| 233 | ||
| 234 | s << "."; | |
| 235 | } | |
| 236 | ||
| 237 | return s.str(); | |
| 238 | } | |
| 239 | ||
| 240 | Item* Player::getInventoryItem(slots_t slot) const | |
| 241 | {
| |
| 242 | if(slot > SLOT_PRE_FIRST && slot < SLOT_LAST) | |
| 243 | return inventory[slot]; | |
| 244 | ||
| 245 | if(slot == SLOT_HAND) | |
| 246 | return inventory[SLOT_LEFT] ? inventory[SLOT_LEFT] : inventory[SLOT_RIGHT]; | |
| 247 | ||
| 248 | return NULL; | |
| 249 | } | |
| 250 | ||
| 251 | Item* Player::getEquippedItem(slots_t slot) const | |
| 252 | {
| |
| 253 | Item* item = getInventoryItem(slot); | |
| 254 | if(!item) | |
| 255 | return NULL; | |
| 256 | ||
| 257 | switch(slot) | |
| 258 | {
| |
| 259 | case SLOT_LEFT: | |
| 260 | case SLOT_RIGHT: | |
| 261 | return item->getWieldPosition() == SLOT_HAND ? item : NULL; | |
| 262 | ||
| 263 | default: | |
| 264 | break; | |
| 265 | } | |
| 266 | ||
| 267 | return item->getWieldPosition() == slot ? item : NULL; | |
| 268 | } | |
| 269 | ||
| 270 | void Player::setConditionSuppressions(uint32_t conditions, bool remove) | |
| 271 | {
| |
| 272 | if(remove) | |
| 273 | conditionSuppressions &= ~conditions; | |
| 274 | else | |
| 275 | conditionSuppressions |= conditions; | |
| 276 | } | |
| 277 | ||
| 278 | Item* Player::getWeapon(bool ignoreAmmo) | |
| 279 | {
| |
| 280 | if(weapon) | |
| 281 | return weapon; | |
| 282 | ||
| 283 | Item* item = NULL; | |
| 284 | for(int32_t slot = SLOT_RIGHT; slot <= SLOT_LEFT; ++slot) | |
| 285 | {
| |
| 286 | if(!(item = getEquippedItem((slots_t)slot)) || item->getWeaponType() != WEAPON_DIST) | |
| 287 | continue; | |
| 288 | ||
| 289 | if(!ignoreAmmo && item->getAmmoType() != AMMO_NONE) | |
| 290 | {
| |
| 291 | Item* ammoItem = getInventoryItem(SLOT_AMMO); | |
| 292 | if(ammoItem && ammoItem->getAmmoType() == item->getAmmoType()) | |
| 293 | {
| |
| 294 | if(g_weapons->getWeapon(ammoItem)) | |
| 295 | {
| |
| 296 | shootRange = item->getShootRange(); | |
| 297 | return ammoItem; | |
| 298 | } | |
| 299 | } | |
| 300 | } | |
| 301 | else if(g_weapons->getWeapon(item)) | |
| 302 | {
| |
| 303 | shootRange = item->getShootRange(); | |
| 304 | return item; | |
| 305 | } | |
| 306 | } | |
| 307 | ||
| 308 | return NULL; | |
| 309 | } | |
| 310 | ||
| 311 | ItemVector Player::getWeapons() const | |
| 312 | {
| |
| 313 | Item* item = NULL; | |
| 314 | ItemVector weapons; | |
| 315 | for(int32_t slot = SLOT_RIGHT; slot <= SLOT_LEFT; ++slot) | |
| 316 | {
| |
| 317 | if(!(item = getEquippedItem((slots_t)slot))) | |
| 318 | continue; | |
| 319 | ||
| 320 | switch(item->getWeaponType()) | |
| 321 | {
| |
| 322 | case WEAPON_DIST: | |
| 323 | if(item->getAmmoType() != AMMO_NONE) | |
| 324 | break; | |
| 325 | ||
| 326 | case WEAPON_SWORD: | |
| 327 | case WEAPON_CLUB: | |
| 328 | case WEAPON_AXE: | |
| 329 | case WEAPON_FIST: | |
| 330 | case WEAPON_WAND: | |
| 331 | {
| |
| 332 | if(g_weapons->getWeapon(item)) | |
| 333 | weapons.push_back(item); | |
| 334 | ||
| 335 | break; | |
| 336 | } | |
| 337 | ||
| 338 | default: | |
| 339 | break; | |
| 340 | } | |
| 341 | } | |
| 342 | ||
| 343 | return weapons; | |
| 344 | } | |
| 345 | ||
| 346 | void Player::updateWeapon() | |
| 347 | {
| |
| 348 | ItemVector weapons = getWeapons(); | |
| 349 | if(weapons.empty()) | |
| 350 | weapon = NULL; | |
| 351 | else if(!weapon || weapons.size() == 1 || weapons[1] == weapon) | |
| 352 | weapon = weapons[0]; | |
| 353 | else if(weapons[0] == weapon) | |
| 354 | weapon = weapons[1]; | |
| 355 | else | |
| 356 | weapon = NULL; | |
| 357 | ||
| 358 | if(weapon) | |
| 359 | shootRange = weapon->getShootRange(); | |
| 360 | } | |
| 361 | ||
| 362 | WeaponType_t Player::getWeaponType() | |
| 363 | {
| |
| 364 | if(Item* item = getWeapon(false)) | |
| 365 | return item->getWeaponType(); | |
| 366 | ||
| 367 | return WEAPON_NONE; | |
| 368 | } | |
| 369 | ||
| 370 | int32_t Player::getWeaponSkill(const Item* item) const | |
| 371 | {
| |
| 372 | if(!item) | |
| 373 | return getSkill(SKILL_FIST, SKILL_LEVEL); | |
| 374 | ||
| 375 | switch(item->getWeaponType()) | |
| 376 | {
| |
| 377 | case WEAPON_SWORD: | |
| 378 | return getSkill(SKILL_SWORD, SKILL_LEVEL); | |
| 379 | ||
| 380 | case WEAPON_CLUB: | |
| 381 | return getSkill(SKILL_CLUB, SKILL_LEVEL); | |
| 382 | ||
| 383 | case WEAPON_AXE: | |
| 384 | return getSkill(SKILL_AXE, SKILL_LEVEL); | |
| 385 | ||
| 386 | case WEAPON_FIST: | |
| 387 | return getSkill(SKILL_FIST, SKILL_LEVEL); | |
| 388 | ||
| 389 | case WEAPON_DIST: | |
| 390 | return getSkill(SKILL_DIST, SKILL_LEVEL); | |
| 391 | ||
| 392 | default: | |
| 393 | break; | |
| 394 | } | |
| 395 | ||
| 396 | return 0; | |
| 397 | } | |
| 398 | ||
| 399 | int32_t Player::getArmor() const | |
| 400 | {
| |
| 401 | int32_t i = SLOT_FIRST, armor = 0; | |
| 402 | for(; i < SLOT_LAST; ++i) | |
| 403 | {
| |
| 404 | if(Item* item = getInventoryItem((slots_t)i)) | |
| 405 | armor += item->getArmor(); | |
| 406 | } | |
| 407 | ||
| 408 | if(vocation->getMultiplier(MULTIPLIER_ARMOR) != 1.0) | |
| 409 | return int32_t(armor * vocation->getMultiplier(MULTIPLIER_ARMOR)); | |
| 410 | ||
| 411 | return armor; | |
| 412 | } | |
| 413 | ||
| 414 | void Player::getShieldAndWeapon(const Item* &_shield, const Item* &_weapon) const | |
| 415 | {
| |
| 416 | _shield = NULL; | |
| 417 | Item* item = NULL; | |
| 418 | for(uint32_t slot = SLOT_RIGHT; slot <= SLOT_LEFT; ++slot) | |
| 419 | {
| |
| 420 | if(!(item = getInventoryItem((slots_t)slot)) || item->getWeaponType() != WEAPON_SHIELD) | |
| 421 | continue; | |
| 422 | ||
| 423 | if(!_shield || (_shield && item->getDefense() > _shield->getDefense())) | |
| 424 | _shield = item; | |
| 425 | } | |
| 426 | ||
| 427 | _weapon = weapon; | |
| 428 | } | |
| 429 | ||
| 430 | int32_t Player::getDefense() const | |
| 431 | {
| |
| 432 | int32_t baseDefense = 5, defenseValue = 0, defenseSkill = 0, extraDefense = 0; | |
| 433 | float defenseFactor = getDefenseFactor(); | |
| 434 | ||
| 435 | const Item *_weapon = NULL, *_shield = NULL; | |
| 436 | getShieldAndWeapon(_shield, _weapon); | |
| 437 | if(_weapon) | |
| 438 | {
| |
| 439 | extraDefense = _weapon->getExtraDefense(); | |
| 440 | defenseValue = baseDefense + _weapon->getDefense(); | |
| 441 | defenseSkill = getWeaponSkill(_weapon); | |
| 442 | } | |
| 443 | ||
| 444 | if(_shield && _shield->getDefense() > defenseValue) | |
| 445 | {
| |
| 446 | if(_shield->getExtraDefense() > extraDefense) | |
| 447 | extraDefense = _shield->getExtraDefense(); | |
| 448 | ||
| 449 | defenseValue = baseDefense + _shield->getDefense(); | |
| 450 | defenseSkill = getSkill(SKILL_SHIELD, SKILL_LEVEL); | |
| 451 | } | |
| 452 | ||
| 453 | if(!defenseSkill) | |
| 454 | return 0; | |
| 455 | ||
| 456 | defenseValue += extraDefense; | |
| 457 | if(vocation->getMultiplier(MULTIPLIER_DEFENSE) != 1.0) | |
| 458 | defenseValue = int32_t(defenseValue * vocation->getMultiplier(MULTIPLIER_DEFENSE)); | |
| 459 | ||
| 460 | return ((int32_t)std::ceil(((float)(defenseSkill * (defenseValue * 0.015)) + (defenseValue * 0.1)) * defenseFactor)); | |
| 461 | } | |
| 462 | ||
| 463 | float Player::getAttackFactor() const | |
| 464 | {
| |
| 465 | switch(fightMode) | |
| 466 | {
| |
| 467 | case FIGHTMODE_BALANCED: | |
| 468 | return 1.2f; | |
| 469 | ||
| 470 | case FIGHTMODE_DEFENSE: | |
| 471 | return 2.0f; | |
| 472 | ||
| 473 | case FIGHTMODE_ATTACK: | |
| 474 | default: | |
| 475 | break; | |
| 476 | } | |
| 477 | ||
| 478 | return 1.0f; | |
| 479 | } | |
| 480 | ||
| 481 | float Player::getDefenseFactor() const | |
| 482 | {
| |
| 483 | switch(fightMode) | |
| 484 | {
| |
| 485 | case FIGHTMODE_BALANCED: | |
| 486 | return 1.2f; | |
| 487 | ||
| 488 | case FIGHTMODE_DEFENSE: | |
| 489 | {
| |
| 490 | if((OTSYS_TIME() - lastAttack) < getAttackSpeed()) //attacking will cause us to get into normal defense | |
| 491 | return 1.0f; | |
| 492 | ||
| 493 | return 2.0f; | |
| 494 | } | |
| 495 | ||
| 496 | case FIGHTMODE_ATTACK: | |
| 497 | default: | |
| 498 | break; | |
| 499 | } | |
| 500 | ||
| 501 | return 1.0f; | |
| 502 | } | |
| 503 | ||
| 504 | void Player::sendIcons() const | |
| 505 | {
| |
| 506 | if(!client) | |
| 507 | return; | |
| 508 | ||
| 509 | uint32_t icons = 0; | |
| 510 | for(ConditionList::const_iterator it = conditions.begin(); it != conditions.end(); ++it) | |
| 511 | {
| |
| 512 | if(!isSuppress((*it)->getType())) | |
| 513 | icons |= (*it)->getIcons(); | |
| 514 | } | |
| 515 | ||
| 516 | if(getZone() == ZONE_PROTECTION) | |
| 517 | icons |= ICON_PROTECTIONZONE; | |
| 518 | ||
| 519 | if(pzLocked) | |
| 520 | icons |= ICON_PZ; | |
| 521 | ||
| 522 | client->sendIcons(icons); | |
| 523 | } | |
| 524 | ||
| 525 | void Player::updateInventoryWeight() | |
| 526 | {
| |
| 527 | inventoryWeight = 0.00; | |
| 528 | if(hasFlag(PlayerFlag_HasInfiniteCapacity)) | |
| 529 | return; | |
| 530 | ||
| 531 | for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i) | |
| 532 | {
| |
| 533 | if(Item* item = getInventoryItem((slots_t)i)) | |
| 534 | inventoryWeight += item->getWeight(); | |
| 535 | } | |
| 536 | } | |
| 537 | ||
| 538 | void Player::updateInventoryGoods(uint32_t itemId) | |
| 539 | {
| |
| 540 | if(Item::items[itemId].worth) | |
| 541 | {
| |
| 542 | sendGoods(); | |
| 543 | return; | |
| 544 | } | |
| 545 | ||
| 546 | for(ShopInfoList::iterator it = shopOffer.begin(); it != shopOffer.end(); ++it) | |
| 547 | {
| |
| 548 | if(it->itemId != itemId) | |
| 549 | continue; | |
| 550 | ||
| 551 | sendGoods(); | |
| 552 | break; | |
| 553 | } | |
| 554 | } | |
| 555 | ||
| 556 | int32_t Player::getPlayerInfo(playerinfo_t playerinfo) const | |
| 557 | {
| |
| 558 | switch(playerinfo) | |
| 559 | {
| |
| 560 | case PLAYERINFO_LEVEL: | |
| 561 | return level; | |
| 562 | case PLAYERINFO_LEVELPERCENT: | |
| 563 | return levelPercent; | |
| 564 | case PLAYERINFO_MAGICLEVEL: | |
| 565 | return std::max((int32_t)0, ((int32_t)magLevel + varStats[STAT_MAGICLEVEL])); | |
| 566 | case PLAYERINFO_MAGICLEVELPERCENT: | |
| 567 | return magLevelPercent; | |
| 568 | case PLAYERINFO_HEALTH: | |
| 569 | return health; | |
| 570 | case PLAYERINFO_MAXHEALTH: | |
| 571 | return std::max((int32_t)1, ((int32_t)healthMax + varStats[STAT_MAXHEALTH])); | |
| 572 | case PLAYERINFO_MANA: | |
| 573 | return mana; | |
| 574 | case PLAYERINFO_MAXMANA: | |
| 575 | return std::max((int32_t)0, ((int32_t)manaMax + varStats[STAT_MAXMANA])); | |
| 576 | case PLAYERINFO_SOUL: | |
| 577 | return std::max((int32_t)0, ((int32_t)soul + varStats[STAT_SOUL])); | |
| 578 | default: | |
| 579 | break; | |
| 580 | } | |
| 581 | ||
| 582 | return 0; | |
| 583 | } | |
| 584 | ||
| 585 | int32_t Player::getSkill(skills_t skilltype, skillsid_t skillinfo) const | |
| 586 | {
| |
| 587 | int32_t ret = skills[skilltype][skillinfo]; | |
| 588 | if(skillinfo == SKILL_LEVEL) | |
| 589 | ret += varSkills[skilltype]; | |
| 590 | ||
| 591 | return std::max((int32_t)0, ret); | |
| 592 | } | |
| 593 | ||
| 594 | void Player::addSkillAdvance(skills_t skill, uint32_t count, bool useMultiplier/* = true*/) | |
| 595 | {
| |
| 596 | if(!count) | |
| 597 | return; | |
| 598 | ||
| 599 | //player has reached max skill | |
| 600 | uint32_t currReqTries = vocation->getReqSkillTries(skill, skills[skill][SKILL_LEVEL]), | |
| 601 | nextReqTries = vocation->getReqSkillTries(skill, skills[skill][SKILL_LEVEL] + 1); | |
| 602 | if(currReqTries > nextReqTries) | |
| 603 | return; | |
| 604 | ||
| 605 | if(useMultiplier) | |
| 606 | count = uint32_t((double)count * rates[skill] * g_config.getDouble(ConfigManager::RATE_SKILL)); | |
| 607 | ||
| 608 | std::stringstream s; | |
| 609 | while(skills[skill][SKILL_TRIES] + count >= nextReqTries) | |
| 610 | {
| |
| 611 | count -= nextReqTries - skills[skill][SKILL_TRIES]; | |
| 612 | skills[skill][SKILL_TRIES] = skills[skill][SKILL_PERCENT] = 0; | |
| 613 | skills[skill][SKILL_LEVEL]++; | |
| 614 | ||
| 615 | s.str("");
| |
| 616 | s << "You advanced in " << getSkillName(skill); | |
| 617 | if(g_config.getBool(ConfigManager::ADVANCING_SKILL_LEVEL)) | |
| 618 | s << " [" << skills[skill][SKILL_LEVEL] << "]"; | |
| 619 | ||
| 620 | s << "."; | |
| 621 | sendTextMessage(MSG_EVENT_ADVANCE, s.str().c_str()); | |
| 622 | ||
| 623 | CreatureEventList advanceEvents = getCreatureEvents(CREATURE_EVENT_ADVANCE); | |
| 624 | for(CreatureEventList::iterator it = advanceEvents.begin(); it != advanceEvents.end(); ++it) | |
| 625 | (*it)->executeAdvance(this, skill, (skills[skill][SKILL_LEVEL] - 1), skills[skill][SKILL_LEVEL]); | |
| 626 | ||
| 627 | currReqTries = nextReqTries; | |
| 628 | nextReqTries = vocation->getReqSkillTries(skill, skills[skill][SKILL_LEVEL] + 1); | |
| 629 | if(currReqTries > nextReqTries) | |
| 630 | {
| |
| 631 | count = 0; | |
| 632 | break; | |
| 633 | } | |
| 634 | } | |
| 635 | ||
| 636 | if(count) | |
| 637 | skills[skill][SKILL_TRIES] += count; | |
| 638 | ||
| 639 | //update percent | |
| 640 | uint32_t newPercent = Player::getPercentLevel(skills[skill][SKILL_TRIES], nextReqTries); | |
| 641 | if(skills[skill][SKILL_PERCENT] != newPercent) | |
| 642 | {
| |
| 643 | skills[skill][SKILL_PERCENT] = newPercent; | |
| 644 | sendSkills(); | |
| 645 | } | |
| 646 | else if(!s.str().empty()) | |
| 647 | sendSkills(); | |
| 648 | } | |
| 649 | ||
| 650 | void Player::setVarStats(stats_t stat, int32_t modifier) | |
| 651 | {
| |
| 652 | varStats[stat] += modifier; | |
| 653 | switch(stat) | |
| 654 | {
| |
| 655 | case STAT_MAXHEALTH: | |
| 656 | {
| |
| 657 | if(getHealth() > getMaxHealth()) | |
| 658 | Creature::changeHealth(getMaxHealth() - getHealth()); | |
| 659 | else | |
| 660 | g_game.addCreatureHealth(this); | |
| 661 | ||
| 662 | break; | |
| 663 | } | |
| 664 | ||
| 665 | case STAT_MAXMANA: | |
| 666 | {
| |
| 667 | if(getMana() > getMaxMana()) | |
| 668 | Creature::changeMana(getMaxMana() - getMana()); | |
| 669 | ||
| 670 | break; | |
| 671 | } | |
| 672 | ||
| 673 | default: | |
| 674 | break; | |
| 675 | } | |
| 676 | } | |
| 677 | ||
| 678 | int32_t Player::getDefaultStats(stats_t stat) | |
| 679 | {
| |
| 680 | switch(stat) | |
| 681 | {
| |
| 682 | case STAT_MAGICLEVEL: | |
| 683 | return getMagicLevel() - getVarStats(STAT_MAGICLEVEL); | |
| 684 | case STAT_MAXHEALTH: | |
| 685 | return getMaxHealth() - getVarStats(STAT_MAXHEALTH); | |
| 686 | case STAT_MAXMANA: | |
| 687 | return getMaxMana() - getVarStats(STAT_MAXMANA); | |
| 688 | case STAT_SOUL: | |
| 689 | return getSoul() - getVarStats(STAT_SOUL); | |
| 690 | default: | |
| 691 | break; | |
| 692 | } | |
| 693 | ||
| 694 | return 0; | |
| 695 | } | |
| 696 | ||
| 697 | Container* Player::getContainer(uint32_t cid) | |
| 698 | {
| |
| 699 | for(ContainerVector::iterator it = containerVec.begin(); it != containerVec.end(); ++it) | |
| 700 | {
| |
| 701 | if(it->first == cid) | |
| 702 | return it->second; | |
| 703 | } | |
| 704 | ||
| 705 | return NULL; | |
| 706 | } | |
| 707 | ||
| 708 | int32_t Player::getContainerID(const Container* container) const | |
| 709 | {
| |
| 710 | for(ContainerVector::const_iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl) | |
| 711 | {
| |
| 712 | if(cl->second == container) | |
| 713 | return cl->first; | |
| 714 | } | |
| 715 | ||
| 716 | return -1; | |
| 717 | } | |
| 718 | ||
| 719 | void Player::addContainer(uint32_t cid, Container* container) | |
| 720 | {
| |
| 721 | #ifdef __DEBUG__ | |
| 722 | std::clog << getName() << ", addContainer: " << (int32_t)cid << std::endl; | |
| 723 | #endif | |
| 724 | if(cid > 0xF) | |
| 725 | return; | |
| 726 | ||
| 727 | for(ContainerVector::iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl) | |
| 728 | {
| |
| 729 | if(cl->first == cid) | |
| 730 | {
| |
| 731 | cl->second = container; | |
| 732 | return; | |
| 733 | } | |
| 734 | } | |
| 735 | ||
| 736 | containerVec.push_back(std::make_pair(cid, container)); | |
| 737 | } | |
| 738 | ||
| 739 | void Player::closeContainer(uint32_t cid) | |
| 740 | {
| |
| 741 | for(ContainerVector::iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl) | |
| 742 | {
| |
| 743 | if(cl->first == cid) | |
| 744 | {
| |
| 745 | containerVec.erase(cl); | |
| 746 | break; | |
| 747 | } | |
| 748 | } | |
| 749 | #ifdef __DEBUG__ | |
| 750 | ||
| 751 | std::clog << getName() << ", closeContainer: " << (int32_t)cid << std::endl; | |
| 752 | #endif | |
| 753 | } | |
| 754 | ||
| 755 | bool Player::canOpenCorpse(uint32_t ownerId) | |
| 756 | {
| |
| 757 | return guid == ownerId || (party && party->canOpenCorpse(ownerId)) || hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges); | |
| 758 | } | |
| 759 | ||
| 760 | uint16_t Player::getLookCorpse() const | |
| 761 | {
| |
| 762 | if(sex % 2) | |
| 763 | return ITEM_MALE_CORPSE; | |
| 764 | ||
| 765 | return ITEM_FEMALE_CORPSE; | |
| 766 | } | |
| 767 | ||
| 768 | void Player::dropLoot(Container* corpse) | |
| 769 | {
| |
| 770 | if(!corpse || lootDrop != LOOT_DROP_FULL) | |
| 771 | return; | |
| 772 | ||
| 773 | uint32_t loss = lossPercent[LOSS_CONTAINERS]; | |
| 774 | if(g_config.getBool(ConfigManager::BLESSINGS)) | |
| 775 | {
| |
| 776 | uint32_t start = g_config.getNumber(ConfigManager::BLESS_REDUCTION_BASE), bless = getBlessings(); | |
| 777 | while(bless > 0 && loss > 0) | |
| 778 | {
| |
| 779 | loss -= start; | |
| 780 | start -= g_config.getNumber(ConfigManager::BLESS_REDUCTION_DECREMENT); | |
| 781 | bless--; | |
| 782 | } | |
| 783 | } | |
| 784 | ||
| 785 | uint32_t itemLoss = (uint32_t)std::floor((5. + loss) * lossPercent[LOSS_ITEMS] / 1000.); | |
| 786 | for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i) | |
| 787 | {
| |
| 788 | Item* item = inventory[i]; | |
| 789 | if(!item) | |
| 790 | continue; | |
| 791 | ||
| 792 | uint32_t tmp = random_range(1, 100); | |
| 793 | if(skull > SKULL_BLACK || (item->getContainer() && tmp < loss) || (!item->getContainer() && tmp < itemLoss)) | |
| 794 | {
| |
| 795 | g_game.internalMoveItem(NULL, this, corpse, INDEX_WHEREEVER, item, item->getItemCount(), 0); | |
| 796 | sendRemoveInventoryItem((slots_t)i, inventory[(slots_t)i]); | |
| 797 | } | |
| 798 | } | |
| 799 | } | |
| 800 | ||
| 801 | bool Player::setStorage(const std::string& key, const std::string& value) | |
| 802 | {
| |
| 803 | uint32_t numericKey = atol(key.c_str()); | |
| 804 | if(!IS_IN_KEYRANGE(numericKey, RESERVED_RANGE)) | |
| 805 | return Creature::setStorage(key, value); | |
| 806 | ||
| 807 | if(IS_IN_KEYRANGE(numericKey, OUTFITS_RANGE)) | |
| 808 | {
| |
| 809 | uint32_t lookType = atoi(value.c_str()) >> 16, addons = atoi(value.c_str()) & 0xFF; | |
| 810 | if(addons < 4) | |
| 811 | {
| |
| 812 | Outfit outfit; | |
| 813 | if(Outfits::getInstance()->getOutfit(lookType, outfit)) | |
| 814 | return addOutfit(outfit.outfitId, addons); | |
| 815 | } | |
| 816 | else | |
| 817 | std::clog << "[Warning - Player::setStorage] Invalid addons value key: " << key | |
| 818 | << ", value: " << value << " for player: " << getName() << std::endl; | |
| 819 | } | |
| 820 | else if(IS_IN_KEYRANGE(numericKey, OUTFITSID_RANGE)) | |
| 821 | {
| |
| 822 | uint32_t outfitId = atoi(value.c_str()) >> 16, addons = atoi(value.c_str()) & 0xFF; | |
| 823 | if(addons < 4) | |
| 824 | return addOutfit(outfitId, addons); | |
| 825 | else | |
| 826 | std::clog << "[Warning - Player::setStorage] Invalid addons value key: " << key | |
| 827 | << ", value: " << value << " for player: " << getName() << std::endl; | |
| 828 | } | |
| 829 | else | |
| 830 | std::clog << "[Warning - Player::setStorage] Unknown reserved key: " << key << " for player: " << getName() << std::endl; | |
| 831 | ||
| 832 | return false; | |
| 833 | } | |
| 834 | ||
| 835 | void Player::eraseStorage(const std::string& key) | |
| 836 | {
| |
| 837 | Creature::eraseStorage(key); | |
| 838 | if(IS_IN_KEYRANGE(atol(key.c_str()), RESERVED_RANGE)) | |
| 839 | std::clog << "[Warning - Player::eraseStorage] Unknown reserved key: " << key << " for player: " << name << std::endl; | |
| 840 | } | |
| 841 | ||
| 842 | bool Player::canSee(const Position& pos) const | |
| 843 | {
| |
| 844 | if(client) | |
| 845 | return client->canSee(pos); | |
| 846 | ||
| 847 | return false; | |
| 848 | } | |
| 849 | ||
| 850 | bool Player::canSeeCreature(const Creature* creature) const | |
| 851 | {
| |
| 852 | if(creature == this) | |
| 853 | return true; | |
| 854 | ||
| 855 | if(const Player* player = creature->getPlayer()) | |
| 856 | return !player->isGhost() || getGhostAccess() >= player->getGhostAccess(); | |
| 857 | ||
| 858 | return !creature->isInvisible() || canSeeInvisibility(); | |
| 859 | } | |
| 860 | ||
| 861 | bool Player::canWalkthrough(const Creature* creature) const | |
| 862 | {
| |
| 863 | if(creature == this || hasFlag(PlayerFlag_CanPassThroughAllCreatures) || creature->isWalkable() || | |
| 864 | std::find(forceWalkthrough.begin(), forceWalkthrough.end(), creature->getID()) != forceWalkthrough.end() | |
| 865 | || (creature->getMaster() && creature->getMaster() != this && canWalkthrough(creature->getMaster()))) | |
| 866 | return true; | |
| 867 | ||
| 868 | const Player* player = creature->getPlayer(); | |
| 869 | if(!player) | |
| 870 | return false; | |
| 871 | ||
| 872 | if((((g_game.getWorldType() == WORLDTYPE_OPTIONAL && | |
| 873 | !player->isEnemy(this, true) && | |
| 874 | player->getVocation()->isAttackable()) || player->getTile()->hasFlag(TILESTATE_PROTECTIONZONE) || (player->getVocation()->isAttackable() | |
| 875 | && player->getLevel() < (uint32_t)g_config.getNumber(ConfigManager::PROTECTION_LEVEL))) && player->getTile()->ground && | |
| 876 | Item::items[player->getTile()->ground->getID()].walkStack) && (!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges) | |
| 877 | || player->getAccess() <= getAccess())) | |
| 878 | return true; | |
| 879 | ||
| 880 | return (player->isGhost() && getGhostAccess() < player->getGhostAccess()) | |
| 881 | || (isGhost() && getGhostAccess() > player->getGhostAccess()); | |
| 882 | } | |
| 883 | ||
| 884 | void Player::setWalkthrough(const Creature* creature, bool walkthrough) | |
| 885 | {
| |
| 886 | std::vector<uint32_t>::iterator it = std::find(forceWalkthrough.begin(), | |
| 887 | forceWalkthrough.end(), creature->getID()); | |
| 888 | bool update = false; | |
| 889 | if(walkthrough && it == forceWalkthrough.end()) | |
| 890 | {
| |
| 891 | forceWalkthrough.push_back(creature->getID()); | |
| 892 | update = true; | |
| 893 | } | |
| 894 | else if(!walkthrough && it != forceWalkthrough.end()) | |
| 895 | {
| |
| 896 | forceWalkthrough.erase(it); | |
| 897 | update = true; | |
| 898 | } | |
| 899 | ||
| 900 | if(update) | |
| 901 | sendCreatureWalkthrough(creature, !walkthrough ? canWalkthrough(creature) : walkthrough); | |
| 902 | } | |
| 903 | ||
| 904 | Depot* Player::getDepot(uint32_t depotId, bool autoCreateDepot) | |
| 905 | {
| |
| 906 | DepotMap::iterator it = depots.find(depotId); | |
| 907 | if(it != depots.end()) | |
| 908 | return it->second.first; | |
| 909 | ||
| 910 | //create a new depot? | |
| 911 | if(autoCreateDepot) | |
| 912 | {
| |
| 913 | Item* locker = Item::CreateItem(ITEM_LOCKER); | |
| 914 | if(Container* container = locker->getContainer()) | |
| 915 | {
| |
| 916 | if(Depot* depot = container->getDepot()) | |
| 917 | {
| |
| 918 | container->__internalAddThing(Item::CreateItem(ITEM_DEPOT)); | |
| 919 | addDepot(depot, depotId); | |
| 920 | return depot; | |
| 921 | } | |
| 922 | } | |
| 923 | ||
| 924 | g_game.freeThing(locker); | |
| 925 | std::clog << "Failure: Creating a new depot with id: " << depotId << | |
| 926 | ", for player: " << getName() << std::endl; | |
| 927 | } | |
| 928 | ||
| 929 | return NULL; | |
| 930 | } | |
| 931 | ||
| 932 | bool Player::addDepot(Depot* depot, uint32_t depotId) | |
| 933 | {
| |
| 934 | if(getDepot(depotId, false)) | |
| 935 | return false; | |
| 936 | ||
| 937 | depots[depotId] = std::make_pair(depot, false); | |
| 938 | depot->setMaxDepotLimit((group != NULL ? group->getDepotLimit(isPremium()) : 1000)); | |
| 939 | return true; | |
| 940 | } | |
| 941 | ||
| 942 | void Player::useDepot(uint32_t depotId, bool value) | |
| 943 | {
| |
| 944 | DepotMap::iterator it = depots.find(depotId); | |
| 945 | if(it != depots.end()) | |
| 946 | depots[depotId] = std::make_pair(it->second.first, value); | |
| 947 | } | |
| 948 | ||
| 949 | void Player::sendCancelMessage(ReturnValue message) const | |
| 950 | {
| |
| 951 | switch(message) | |
| 952 | {
| |
| 953 | case RET_DESTINATIONOUTOFREACH: | |
| 954 | sendCancel("Destination is out of reach.");
| |
| 955 | break; | |
| 956 | ||
| 957 | case RET_NOTMOVABLE: | |
| 958 | sendCancel("You cannot move this object.");
| |
| 959 | break; | |
| 960 | ||
| 961 | case RET_DROPTWOHANDEDITEM: | |
| 962 | sendCancel("Drop the double-handed object first.");
| |
| 963 | break; | |
| 964 | ||
| 965 | case RET_BOTHHANDSNEEDTOBEFREE: | |
| 966 | sendCancel("Both hands need to be free.");
| |
| 967 | break; | |
| 968 | ||
| 969 | case RET_CANNOTBEDRESSED: | |
| 970 | sendCancel("You cannot dress this object there.");
| |
| 971 | break; | |
| 972 | ||
| 973 | case RET_PUTTHISOBJECTINYOURHAND: | |
| 974 | sendCancel("Put this object in your hand.");
| |
| 975 | break; | |
| 976 | ||
| 977 | case RET_PUTTHISOBJECTINBOTHHANDS: | |
| 978 | sendCancel("Put this object in both hands.");
| |
| 979 | break; | |
| 980 | ||
| 981 | case RET_CANONLYUSEONEWEAPON: | |
| 982 | sendCancel("You may use only one weapon.");
| |
| 983 | break; | |
| 984 | ||
| 985 | case RET_TOOFARAWAY: | |
| 986 | sendCancel("Too far away.");
| |
| 987 | break; | |
| 988 | ||
| 989 | case RET_FIRSTGODOWNSTAIRS: | |
| 990 | sendCancel("First go downstairs.");
| |
| 991 | break; | |
| 992 | ||
| 993 | case RET_FIRSTGOUPSTAIRS: | |
| 994 | sendCancel("First go upstairs.");
| |
| 995 | break; | |
| 996 | ||
| 997 | case RET_NOTENOUGHCAPACITY: | |
| 998 | sendCancel("This object is too heavy for you to carry.");
| |
| 999 | break; | |
| 1000 | ||
| 1001 | case RET_CONTAINERNOTENOUGHROOM: | |
| 1002 | sendCancel("You cannot put more objects in this container.");
| |
| 1003 | break; | |
| 1004 | ||
| 1005 | case RET_NEEDEXCHANGE: | |
| 1006 | case RET_NOTENOUGHROOM: | |
| 1007 | sendCancel("There is not enough room.");
| |
| 1008 | break; | |
| 1009 | ||
| 1010 | case RET_CANNOTPICKUP: | |
| 1011 | sendCancel("You cannot take this object.");
| |
| 1012 | break; | |
| 1013 | ||
| 1014 | case RET_CANNOTTHROW: | |
| 1015 | sendCancel("You cannot throw there.");
| |
| 1016 | break; | |
| 1017 | ||
| 1018 | case RET_THEREISNOWAY: | |
| 1019 | sendCancel("There is no way.");
| |
| 1020 | break; | |
| 1021 | ||
| 1022 | case RET_THISISIMPOSSIBLE: | |
| 1023 | sendCancel("This is impossible.");
| |
| 1024 | break; | |
| 1025 | ||
| 1026 | case RET_PLAYERISPZLOCKED: | |
| 1027 | sendCancel("You cannot enter a protection zone after attacking another player.");
| |
| 1028 | break; | |
| 1029 | ||
| 1030 | case RET_PLAYERISNOTINVITED: | |
| 1031 | sendCancel("You are not invited.");
| |
| 1032 | break; | |
| 1033 | ||
| 1034 | case RET_CREATUREDOESNOTEXIST: | |
| 1035 | sendCancel("Creature does not exist.");
| |
| 1036 | break; | |
| 1037 | ||
| 1038 | case RET_DEPOTISFULL: | |
| 1039 | sendCancel("You cannot put more items in this depot.");
| |
| 1040 | break; | |
| 1041 | ||
| 1042 | case RET_CANNOTUSETHISOBJECT: | |
| 1043 | sendCancel("You cannot use this object.");
| |
| 1044 | break; | |
| 1045 | ||
| 1046 | case RET_PLAYERWITHTHISNAMEISNOTONLINE: | |
| 1047 | sendCancel("A player with this name is not online.");
| |
| 1048 | break; | |
| 1049 | ||
| 1050 | case RET_NOTREQUIREDLEVELTOUSERUNE: | |
| 1051 | sendCancel("You do not have the required magic level to use this rune.");
| |
| 1052 | break; | |
| 1053 | ||
| 1054 | case RET_YOUAREALREADYTRADING: | |
| 1055 | sendCancel("You are already trading.");
| |
| 1056 | break; | |
| 1057 | ||
| 1058 | case RET_THISPLAYERISALREADYTRADING: | |
| 1059 | sendCancel("This player is already trading.");
| |
| 1060 | break; | |
| 1061 | ||
| 1062 | case RET_YOUMAYNOTLOGOUTDURINGAFIGHT: | |
| 1063 | sendCancel("You may not logout during or immediately after a fight!");
| |
| 1064 | break; | |
| 1065 | ||
| 1066 | case RET_DIRECTPLAYERSHOOT: | |
| 1067 | sendCancel("You are not allowed to shoot directly on players.");
| |
| 1068 | break; | |
| 1069 | ||
| 1070 | case RET_NOTENOUGHLEVEL: | |
| 1071 | sendCancel("You do not have enough level.");
| |
| 1072 | break; | |
| 1073 | ||
| 1074 | case RET_NOTENOUGHMAGICLEVEL: | |
| 1075 | sendCancel("You do not have enough magic level.");
| |
| 1076 | break; | |
| 1077 | ||
| 1078 | case RET_NOTENOUGHMANA: | |
| 1079 | sendCancel("You do not have enough mana.");
| |
| 1080 | break; | |
| 1081 | ||
| 1082 | case RET_NOTENOUGHSOUL: | |
| 1083 | sendCancel("You do not have enough soul.");
| |
| 1084 | break; | |
| 1085 | ||
| 1086 | case RET_YOUAREEXHAUSTED: | |
| 1087 | sendCancel("You are exhausted.");
| |
| 1088 | break; | |
| 1089 | ||
| 1090 | case RET_CANONLYUSETHISRUNEONCREATURES: | |
| 1091 | sendCancel("You can only use this rune on creatures.");
| |
| 1092 | break; | |
| 1093 | ||
| 1094 | case RET_PLAYERISNOTREACHABLE: | |
| 1095 | sendCancel("Player is not reachable.");
| |
| 1096 | break; | |
| 1097 | ||
| 1098 | case RET_CREATUREISNOTREACHABLE: | |
| 1099 | sendCancel("Creature is not reachable.");
| |
| 1100 | break; | |
| 1101 | ||
| 1102 | case RET_ACTIONNOTPERMITTEDINPROTECTIONZONE: | |
| 1103 | sendCancel("This action is not permitted in a protection zone.");
| |
| 1104 | break; | |
| 1105 | ||
| 1106 | case RET_YOUMAYNOTATTACKTHISPLAYER: | |
| 1107 | sendCancel("You may not attack this player.");
| |
| 1108 | break; | |
| 1109 | ||
| 1110 | case RET_YOUMAYNOTATTACKTHISCREATURE: | |
| 1111 | sendCancel("You may not attack this creature.");
| |
| 1112 | break; | |
| 1113 | ||
| 1114 | case RET_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE: | |
| 1115 | sendCancel("You may not attack a person in a protection zone.");
| |
| 1116 | break; | |
| 1117 | ||
| 1118 | case RET_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE: | |
| 1119 | sendCancel("You may not attack a person while you are in a protection zone.");
| |
| 1120 | break; | |
| 1121 | ||
| 1122 | case RET_YOUCANONLYUSEITONCREATURES: | |
| 1123 | sendCancel("You can only use it on creatures.");
| |
| 1124 | break; | |
| 1125 | ||
| 1126 | case RET_TURNSECUREMODETOATTACKUNMARKEDPLAYERS: | |
| 1127 | sendCancel("Turn secure mode off if you really want to attack unmarked players.");
| |
| 1128 | break; | |
| 1129 | ||
| 1130 | case RET_YOUNEEDPREMIUMACCOUNT: | |
| 1131 | sendCancel("You need a premium account.");
| |
| 1132 | break; | |
| 1133 | ||
| 1134 | case RET_YOUNEEDTOLEARNTHISSPELL: | |
| 1135 | sendCancel("You need to learn this spell first.");
| |
| 1136 | break; | |
| 1137 | ||
| 1138 | case RET_YOURVOCATIONCANNOTUSETHISSPELL: | |
| 1139 | sendCancel("Your vocation cannot use this spell.");
| |
| 1140 | break; | |
| 1141 | ||
| 1142 | case RET_YOUNEEDAWEAPONTOUSETHISSPELL: | |
| 1143 | sendCancel("You need to equip a weapon to use this spell.");
| |
| 1144 | break; | |
| 1145 | ||
| 1146 | case RET_PLAYERISPZLOCKEDLEAVEPVPZONE: | |
| 1147 | sendCancel("You cannot leave a pvp zone after attacking another player.");
| |
| 1148 | break; | |
| 1149 | ||
| 1150 | case RET_PLAYERISPZLOCKEDENTERPVPZONE: | |
| 1151 | sendCancel("You cannot enter a pvp zone after attacking another player.");
| |
| 1152 | break; | |
| 1153 | ||
| 1154 | case RET_ACTIONNOTPERMITTEDINANOPVPZONE: | |
| 1155 | sendCancel("This action is not permitted in a safe zone.");
| |
| 1156 | break; | |
| 1157 | ||
| 1158 | case RET_YOUCANNOTLOGOUTHERE: | |
| 1159 | sendCancel("You cannot logout here.");
| |
| 1160 | break; | |
| 1161 | ||
| 1162 | case RET_YOUNEEDAMAGICITEMTOCASTSPELL: | |
| 1163 | sendCancel("You need a magic item to cast this spell.");
| |
| 1164 | break; | |
| 1165 | ||
| 1166 | case RET_CANNOTCONJUREITEMHERE: | |
| 1167 | sendCancel("You cannot conjure items here.");
| |
| 1168 | break; | |
| 1169 | ||
| 1170 | case RET_NAMEISTOOAMBIGUOUS: | |
| 1171 | sendCancel("Name is too ambiguous.");
| |
| 1172 | break; | |
| 1173 | ||
| 1174 | case RET_CANONLYUSEONESHIELD: | |
| 1175 | sendCancel("You may use only one shield.");
| |
| 1176 | break; | |
| 1177 | ||
| 1178 | case RET_YOUARENOTTHEOWNER: | |
| 1179 | sendCancel("You are not the owner.");
| |
| 1180 | break; | |
| 1181 | ||
| 1182 | case RET_YOUMAYNOTCASTAREAONBLACKSKULL: | |
| 1183 | sendCancel("You may not cast area spells while you have a black skull.");
| |
| 1184 | break; | |
| 1185 | ||
| 1186 | case RET_TILEISFULL: | |
| 1187 | sendCancel("You cannot add more items on this tile.");
| |
| 1188 | break; | |
| 1189 | ||
| 1190 | case RET_NOTENOUGHSKILL: | |
| 1191 | sendCancel("You do not have enough skill.");
| |
| 1192 | break; | |
| 1193 | ||
| 1194 | case RET_DONTSHOWMESSAGE: | |
| 1195 | break; | |
| 1196 | ||
| 1197 | case RET_NOTPOSSIBLE: | |
| 1198 | default: | |
| 1199 | sendCancel("Sorry, not possible.");
| |
| 1200 | break; | |
| 1201 | } | |
| 1202 | } | |
| 1203 | ||
| 1204 | Item* Player::getWriteItem(uint32_t& _windowTextId, uint16_t& _maxWriteLen) | |
| 1205 | {
| |
| 1206 | _windowTextId = windowTextId; | |
| 1207 | _maxWriteLen = maxWriteLen; | |
| 1208 | return writeItem; | |
| 1209 | } | |
| 1210 | ||
| 1211 | void Player::setWriteItem(Item* item, uint16_t _maxWriteLen/* = 0*/) | |
| 1212 | {
| |
| 1213 | windowTextId++; | |
| 1214 | if(writeItem) | |
| 1215 | writeItem->unRef(); | |
| 1216 | ||
| 1217 | if(item) | |
| 1218 | {
| |
| 1219 | writeItem = item; | |
| 1220 | maxWriteLen = _maxWriteLen; | |
| 1221 | writeItem->addRef(); | |
| 1222 | } | |
| 1223 | else | |
| 1224 | {
| |
| 1225 | writeItem = NULL; | |
| 1226 | maxWriteLen = 0; | |
| 1227 | } | |
| 1228 | } | |
| 1229 | ||
| 1230 | House* Player::getEditHouse(uint32_t& _windowTextId, uint32_t& _listId) | |
| 1231 | {
| |
| 1232 | _windowTextId = windowTextId; | |
| 1233 | _listId = editListId; | |
| 1234 | return editHouse; | |
| 1235 | } | |
| 1236 | ||
| 1237 | void Player::setEditHouse(House* house, uint32_t listId/* = 0*/) | |
| 1238 | {
| |
| 1239 | windowTextId++; | |
| 1240 | editHouse = house; | |
| 1241 | editListId = listId; | |
| 1242 | } | |
| 1243 | ||
| 1244 | void Player::sendHouseWindow(House* house, uint32_t listId) const | |
| 1245 | {
| |
| 1246 | if(!client) | |
| 1247 | return; | |
| 1248 | ||
| 1249 | std::string text; | |
| 1250 | if(house->getAccessList(listId, text)) | |
| 1251 | client->sendHouseWindow(windowTextId, house, listId, text); | |
| 1252 | } | |
| 1253 | ||
| 1254 | void Player::sendCreatureChangeVisible(const Creature* creature, Visible_t visible) | |
| 1255 | {
| |
| 1256 | if(!client) | |
| 1257 | return; | |
| 1258 | ||
| 1259 | const Player* player = creature->getPlayer(); | |
| 1260 | if(player == this || (player && (visible < VISIBLE_GHOST_APPEAR || getGhostAccess() >= player->getGhostAccess())) | |
| 1261 | || (!player && canSeeInvisibility())) | |
| 1262 | sendCreatureChangeOutfit(creature, creature->getCurrentOutfit()); | |
| 1263 | else if(visible == VISIBLE_DISAPPEAR || visible == VISIBLE_GHOST_DISAPPEAR) | |
| 1264 | sendCreatureDisappear(creature, creature->getTile()->getClientIndexOfThing(this, creature)); | |
| 1265 | else | |
| 1266 | sendCreatureAppear(creature); | |
| 1267 | } | |
| 1268 | ||
| 1269 | void Player::sendAddContainerItem(const Container* container, const Item* item) | |
| 1270 | {
| |
| 1271 | if(!client) | |
| 1272 | return; | |
| 1273 | ||
| 1274 | for(ContainerVector::const_iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl) | |
| 1275 | {
| |
| 1276 | if(cl->second == container) | |
| 1277 | client->sendAddContainerItem(cl->first, item); | |
| 1278 | } | |
| 1279 | } | |
| 1280 | ||
| 1281 | void Player::sendUpdateContainerItem(const Container* container, uint8_t slot, const Item*, const Item* newItem) | |
| 1282 | {
| |
| 1283 | if(!client) | |
| 1284 | return; | |
| 1285 | ||
| 1286 | for(ContainerVector::const_iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl) | |
| 1287 | {
| |
| 1288 | if(cl->second == container) | |
| 1289 | client->sendUpdateContainerItem(cl->first, slot, newItem); | |
| 1290 | } | |
| 1291 | } | |
| 1292 | ||
| 1293 | void Player::sendRemoveContainerItem(const Container* container, uint8_t slot, const Item*) | |
| 1294 | {
| |
| 1295 | if(!client) | |
| 1296 | return; | |
| 1297 | ||
| 1298 | for(ContainerVector::const_iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl) | |
| 1299 | {
| |
| 1300 | if(cl->second == container) | |
| 1301 | client->sendRemoveContainerItem(cl->first, slot); | |
| 1302 | } | |
| 1303 | } | |
| 1304 | ||
| 1305 | void Player::onUpdateTileItem(const Tile* tile, const Position& pos, const Item* oldItem, | |
| 1306 | const ItemType& oldType, const Item* newItem, const ItemType& newType) | |
| 1307 | {
| |
| 1308 | Creature::onUpdateTileItem(tile, pos, oldItem, oldType, newItem, newType); | |
| 1309 | if(oldItem != newItem) | |
| 1310 | onRemoveTileItem(tile, pos, oldType, oldItem); | |
| 1311 | ||
| 1312 | if(tradeState != TRADE_TRANSFER && tradeItem && oldItem == tradeItem) | |
| 1313 | g_game.internalCloseTrade(this); | |
| 1314 | } | |
| 1315 | ||
| 1316 | void Player::onRemoveTileItem(const Tile* tile, const Position& pos, const ItemType& iType, const Item* item) | |
| 1317 | {
| |
| 1318 | Creature::onRemoveTileItem(tile, pos, iType, item); | |
| 1319 | if(tradeState == TRADE_TRANSFER) | |
| 1320 | return; | |
| 1321 | ||
| 1322 | checkTradeState(item); | |
| 1323 | if(tradeItem) | |
| 1324 | {
| |
| 1325 | const Container* container = item->getContainer(); | |
| 1326 | if(container && container->isHoldingItem(tradeItem)) | |
| 1327 | g_game.internalCloseTrade(this); | |
| 1328 | } | |
| 1329 | } | |
| 1330 | ||
| 1331 | void Player::onCreatureAppear(const Creature* creature) | |
| 1332 | {
| |
| 1333 | Creature::onCreatureAppear(creature); | |
| 1334 | if(creature != this) | |
| 1335 | return; | |
| 1336 | ||
| 1337 | Item* item = NULL; | |
| 1338 | for(int32_t slot = SLOT_FIRST; slot < SLOT_LAST; ++slot) | |
| 1339 | {
| |
| 1340 | if(!(item = getInventoryItem((slots_t)slot))) | |
| 1341 | continue; | |
| 1342 | ||
| 1343 | item->__startDecaying(); | |
| 1344 | g_moveEvents->onPlayerEquip(this, item, (slots_t)slot, false); | |
| 1345 | } | |
| 1346 | ||
| 1347 | updateWeapon(); | |
| 1348 | if(BedItem* bed = Beds::getInstance()->getBedBySleeper(guid)) | |
| 1349 | bed->wakeUp(); | |
| 1350 | ||
| 1351 | Outfit outfit; | |
| 1352 | if(Outfits::getInstance()->getOutfit(defaultOutfit.lookType, outfit)) | |
| 1353 | outfitAttributes = Outfits::getInstance()->addAttributes(getID(), outfit.outfitId, sex, defaultOutfit.lookAddons); | |
| 1354 | ||
| 1355 | if(lastLogout && stamina < STAMINA_MAX) | |
| 1356 | {
| |
| 1357 | int64_t ticks = (int64_t)time(NULL) - lastLogout - 600; | |
| 1358 | if(ticks > 0) | |
| 1359 | {
| |
| 1360 | ticks = (int64_t)((double)(ticks * 1000) / g_config.getDouble(ConfigManager::RATE_STAMINA_GAIN)); | |
| 1361 | int64_t premium = g_config.getNumber(ConfigManager::STAMINA_LIMIT_TOP) * STAMINA_MULTIPLIER, period = ticks; | |
| 1362 | if((int64_t)stamina <= premium) | |
| 1363 | {
| |
| 1364 | period += stamina; | |
| 1365 | if(period > premium) | |
| 1366 | period -= premium; | |
| 1367 | else | |
| 1368 | period = 0; | |
| 1369 | ||
| 1370 | useStamina(ticks - period); | |
| 1371 | } | |
| 1372 | ||
| 1373 | if(period > 0) | |
| 1374 | {
| |
| 1375 | ticks = (int64_t)((g_config.getDouble(ConfigManager::RATE_STAMINA_GAIN) * period) | |
| 1376 | / g_config.getDouble(ConfigManager::RATE_STAMINA_THRESHOLD)); | |
| 1377 | if(stamina + ticks > STAMINA_MAX) | |
| 1378 | ticks = STAMINA_MAX - stamina; | |
| 1379 | ||
| 1380 | useStamina(ticks); | |
| 1381 | } | |
| 1382 | ||
| 1383 | sendStats(); | |
| 1384 | } | |
| 1385 | } | |
| 1386 | ||
| 1387 | g_game.checkPlayersRecord(this); | |
| 1388 | if(!isGhost()) | |
| 1389 | IOLoginData::getInstance()->updateOnlineStatus(guid, true); | |
| 1390 | ||
| 1391 | #if defined(WINDOWS) && !defined(__CONSOLE__) | |
| 1392 | GUI::getInstance()->m_pBox.addPlayer(this); | |
| 1393 | #endif | |
| 1394 | if(g_config.getBool(ConfigManager::DISPLAY_LOGGING)) | |
| 1395 | std::clog << name << " has logged in." << std::endl; | |
| 1396 | } | |
| 1397 | ||
| 1398 | void Player::onAttackedCreatureDisappear(bool isLogout) | |
| 1399 | {
| |
| 1400 | sendCancelTarget(); | |
| 1401 | if(!isLogout) | |
| 1402 | sendTextMessage(MSG_STATUS_SMALL, "Target lost."); | |
| 1403 | } | |
| 1404 | ||
| 1405 | void Player::onFollowCreatureDisappear(bool isLogout) | |
| 1406 | {
| |
| 1407 | sendCancelTarget(); | |
| 1408 | if(!isLogout) | |
| 1409 | sendTextMessage(MSG_STATUS_SMALL, "Target lost."); | |
| 1410 | } | |
| 1411 | ||
| 1412 | void Player::onChangeZone(ZoneType_t zone) | |
| 1413 | {
| |
| 1414 | if(zone == ZONE_PROTECTION) | |
| 1415 | {
| |
| 1416 | if(attackedCreature && !hasFlag(PlayerFlag_IgnoreProtectionZone)) | |
| 1417 | {
| |
| 1418 | setAttackedCreature(NULL); | |
| 1419 | onAttackedCreatureDisappear(false); | |
| 1420 | } | |
| 1421 | } | |
| 1422 | ||
| 1423 | g_game.updateCreatureWalkthrough(this); | |
| 1424 | sendIcons(); | |
| 1425 | } | |
| 1426 | ||
| 1427 | void Player::onAttackedCreatureChangeZone(ZoneType_t zone) | |
| 1428 | {
| |
| 1429 | if(zone == ZONE_PROTECTION && !hasFlag(PlayerFlag_IgnoreProtectionZone)) | |
| 1430 | {
| |
| 1431 | setAttackedCreature(NULL); | |
| 1432 | onAttackedCreatureDisappear(false); | |
| 1433 | } | |
| 1434 | else if(zone == ZONE_OPTIONAL && attackedCreature->getPlayer() && !hasFlag(PlayerFlag_IgnoreProtectionZone)) | |
| 1435 | {
| |
| 1436 | setAttackedCreature(NULL); | |
| 1437 | onAttackedCreatureDisappear(false); | |
| 1438 | } | |
| 1439 | else if(zone == ZONE_OPEN && g_game.getWorldType() == WORLDTYPE_OPTIONAL && attackedCreature->getPlayer() | |
| 1440 | && !attackedCreature->getPlayer()->isEnemy(this, true)) | |
| 1441 | {
| |
| 1442 | //attackedCreature can leave a pvp zone if not pzlocked | |
| 1443 | setAttackedCreature(NULL); | |
| 1444 | onAttackedCreatureDisappear(false); | |
| 1445 | } | |
| 1446 | } | |
| 1447 | ||
| 1448 | void Player::onCreatureDisappear(const Creature* creature, bool isLogout) | |
| 1449 | {
| |
| 1450 | Creature::onCreatureDisappear(creature, isLogout); | |
| 1451 | if(creature != this) | |
| 1452 | return; | |
| 1453 | ||
| 1454 | if(isLogout) | |
| 1455 | {
| |
| 1456 | loginPosition = getPosition(); | |
| 1457 | lastLogout = time(NULL); | |
| 1458 | } | |
| 1459 | ||
| 1460 | if(eventWalk) | |
| 1461 | setFollowCreature(NULL); | |
| 1462 | ||
| 1463 | closeShopWindow(); | |
| 1464 | if(tradePartner) | |
| 1465 | g_game.internalCloseTrade(this); | |
| 1466 | ||
| 1467 | clearPartyInvitations(); | |
| 1468 | if(party) | |
| 1469 | party->leave(this); | |
| 1470 | ||
| 1471 | g_game.cancelRuleViolation(this); | |
| 1472 | if(hasFlag(PlayerFlag_CanAnswerRuleViolations)) | |
| 1473 | {
| |
| 1474 | PlayerVector closeReportList; | |
| 1475 | for(RuleViolationsMap::const_iterator it = g_game.getRuleViolations().begin(); it != g_game.getRuleViolations().end(); ++it) | |
| 1476 | {
| |
| 1477 | if(it->second->gamemaster == this) | |
| 1478 | closeReportList.push_back(it->second->reporter); | |
| 1479 | } | |
| 1480 | ||
| 1481 | for(PlayerVector::iterator it = closeReportList.begin(); it != closeReportList.end(); ++it) | |
| 1482 | g_game.closeRuleViolation(*it); | |
| 1483 | } | |
| 1484 | ||
| 1485 | g_chat.removeUserFromAllChannels(this); | |
| 1486 | if(!isGhost()) | |
| 1487 | IOLoginData::getInstance()->updateOnlineStatus(guid, false); | |
| 1488 | ||
| 1489 | #if defined(WINDOWS) && !defined(__CONSOLE__) | |
| 1490 | GUI::getInstance()->m_pBox.removePlayer(this); | |
| 1491 | #endif | |
| 1492 | if(g_config.getBool(ConfigManager::DISPLAY_LOGGING)) | |
| 1493 | std::clog << getName() << " has logged out." << std::endl; | |
| 1494 | ||
| 1495 | bool saved = false; | |
| 1496 | for(uint32_t tries = 0; !saved && tries < 3; ++tries) | |
| 1497 | {
| |
| 1498 | if(IOLoginData::getInstance()->savePlayer(this)) | |
| 1499 | saved = true; | |
| 1500 | #ifdef __DEBUG__ | |
| 1501 | else | |
| 1502 | std::clog << "Error while saving player: " << getName() << ", strike " << tries << "." << std::endl; | |
| 1503 | #endif | |
| 1504 | } | |
| 1505 | ||
| 1506 | if(!saved) | |
| 1507 | #ifndef __DEBUG__ | |
| 1508 | std::clog << "Error while saving player: " << getName() << "." << std::endl; | |
| 1509 | #else | |
| 1510 | std::clog << "Player " << getName() << " couldn't be saved." << std::endl; | |
| 1511 | #endif | |
| 1512 | } | |
| 1513 | ||
| 1514 | void Player::openShopWindow() | |
| 1515 | {
| |
| 1516 | sendShop(); | |
| 1517 | sendGoods(); | |
| 1518 | } | |
| 1519 | ||
| 1520 | void Player::closeShopWindow(bool send/* = true*/) | |
| 1521 | {
| |
| 1522 | int32_t onBuy = -1, onSell = -1; | |
| 1523 | if(Npc* npc = getShopOwner(onBuy, onSell)) | |
| 1524 | npc->onPlayerEndTrade(this, onBuy, onSell); | |
| 1525 | ||
| 1526 | if(shopOwner) | |
| 1527 | {
| |
| 1528 | shopOwner = NULL; | |
| 1529 | if(send) | |
| 1530 | sendCloseShop(); | |
| 1531 | } | |
| 1532 | ||
| 1533 | purchaseCallback = saleCallback = -1; | |
| 1534 | shopOffer.clear(); | |
| 1535 | } | |
| 1536 | ||
| 1537 | bool Player::canShopItem(uint16_t itemId, uint8_t subType, ShopEvent_t event) | |
| 1538 | {
| |
| 1539 | for(ShopInfoList::iterator sit = shopOffer.begin(); sit != shopOffer.end(); ++sit) | |
| 1540 | {
| |
| 1541 | if(sit->itemId != itemId || ((event != SHOPEVENT_BUY || sit->buyPrice < 0) | |
| 1542 | && (event != SHOPEVENT_SELL || sit->sellPrice < 0))) | |
| 1543 | continue; | |
| 1544 | ||
| 1545 | if(event == SHOPEVENT_SELL) | |
| 1546 | return true; | |
| 1547 | ||
| 1548 | const ItemType& it = Item::items[id]; | |
| 1549 | if(it.isFluidContainer() || it.isSplash()) | |
| 1550 | return sit->subType == subType; | |
| 1551 | ||
| 1552 | return true; | |
| 1553 | } | |
| 1554 | ||
| 1555 | return false; | |
| 1556 | } | |
| 1557 | ||
| 1558 | void Player::onWalk(Direction& dir) | |
| 1559 | {
| |
| 1560 | Creature::onWalk(dir); | |
| 1561 | setNextActionTask(NULL); | |
| 1562 | setNextAction(OTSYS_TIME() + getStepDuration(dir)); | |
| 1563 | } | |
| 1564 | ||
| 1565 | void Player::onCreatureMove(const Creature* creature, const Tile* newTile, const Position& newPos, | |
| 1566 | const Tile* oldTile, const Position& oldPos, bool teleport) | |
| 1567 | {
| |
| 1568 | Creature::onCreatureMove(creature, newTile, newPos, oldTile, oldPos, teleport); | |
| 1569 | if(creature != this) | |
| 1570 | return; | |
| 1571 | ||
| 1572 | if(party) | |
| 1573 | party->updateSharedExperience(); | |
| 1574 | ||
| 1575 | //check if we should close trade | |
| 1576 | if(tradeState != TRADE_TRANSFER && ((tradeItem && !Position::areInRange<1,1,0>(tradeItem->getPosition(), getPosition())) | |
| 1577 | || (tradePartner && !Position::areInRange<2,2,0>(tradePartner->getPosition(), getPosition())))) | |
| 1578 | g_game.internalCloseTrade(this); | |
| 1579 | ||
| 1580 | if((teleport || oldPos.z != newPos.z) && !hasCustomFlag(PlayerCustomFlag_CanStairhop)) | |
| 1581 | {
| |
| 1582 | int32_t ticks = g_config.getNumber(ConfigManager::STAIRHOP_DELAY); | |
| 1583 | if(ticks > 0) | |
| 1584 | {
| |
| 1585 | addExhaust(ticks, EXHAUST_HEALING); | |
| 1586 | addExhaust(ticks, EXHAUST_COMBAT); | |
| 1587 | if(Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_PACIFIED, ticks)) | |
| 1588 | addCondition(condition); | |
| 1589 | } | |
| 1590 | } | |
| 1591 | } | |
| 1592 | ||
| 1593 | void Player::onAddContainerItem(const Container*, const Item* item) | |
| 1594 | {
| |
| 1595 | checkTradeState(item); | |
| 1596 | } | |
| 1597 | ||
| 1598 | void Player::onUpdateContainerItem(const Container* container, uint8_t slot, | |
| 1599 | const Item* oldItem, const ItemType&, const Item* newItem, const ItemType&) | |
| 1600 | {
| |
| 1601 | if(oldItem != newItem) | |
| 1602 | onRemoveContainerItem(container, slot, oldItem); | |
| 1603 | ||
| 1604 | if(tradeState != TRADE_TRANSFER) | |
| 1605 | checkTradeState(oldItem); | |
| 1606 | } | |
| 1607 | ||
| 1608 | void Player::onRemoveContainerItem(const Container* container, uint8_t, const Item* item) | |
| 1609 | {
| |
| 1610 | if(tradeState == TRADE_TRANSFER) | |
| 1611 | return; | |
| 1612 | ||
| 1613 | checkTradeState(item); | |
| 1614 | if(tradeItem) | |
| 1615 | {
| |
| 1616 | if(tradeItem->getParent() != container && container->isHoldingItem(tradeItem)) | |
| 1617 | g_game.internalCloseTrade(this); | |
| 1618 | } | |
| 1619 | } | |
| 1620 | ||
| 1621 | void Player::onCloseContainer(const Container* container) | |
| 1622 | {
| |
| 1623 | if(!client) | |
| 1624 | return; | |
| 1625 | ||
| 1626 | for(ContainerVector::const_iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl) | |
| 1627 | {
| |
| 1628 | if(cl->second == container) | |
| 1629 | client->sendCloseContainer(cl->first); | |
| 1630 | } | |
| 1631 | } | |
| 1632 | ||
| 1633 | void Player::onSendContainer(const Container* container) | |
| 1634 | {
| |
| 1635 | if(!client) | |
| 1636 | return; | |
| 1637 | ||
| 1638 | bool hasParent = dynamic_cast<const Container*>(container->getParent()) != NULL; | |
| 1639 | for(ContainerVector::const_iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl) | |
| 1640 | {
| |
| 1641 | if(cl->second == container) | |
| 1642 | client->sendContainer(cl->first, container, hasParent); | |
| 1643 | } | |
| 1644 | } | |
| 1645 | ||
| 1646 | void Player::onUpdateInventoryItem(slots_t slot, Item* oldItem, const ItemType& , | |
| 1647 | Item* newItem, const ItemType&) | |
| 1648 | {
| |
| 1649 | if(oldItem != newItem) | |
| 1650 | onRemoveInventoryItem(slot, oldItem); | |
| 1651 | ||
| 1652 | if(tradeState != TRADE_TRANSFER) | |
| 1653 | checkTradeState(oldItem); | |
| 1654 | } | |
| 1655 | ||
| 1656 | void Player::onRemoveInventoryItem(slots_t, Item* item) | |
| 1657 | {
| |
| 1658 | if(tradeState == TRADE_TRANSFER) | |
| 1659 | return; | |
| 1660 | ||
| 1661 | checkTradeState(item); | |
| 1662 | if(tradeItem) | |
| 1663 | {
| |
| 1664 | const Container* container = item->getContainer(); | |
| 1665 | if(container && container->isHoldingItem(tradeItem)) | |
| 1666 | g_game.internalCloseTrade(this); | |
| 1667 | } | |
| 1668 | } | |
| 1669 | ||
| 1670 | void Player::checkTradeState(const Item* item) | |
| 1671 | {
| |
| 1672 | if(!tradeItem || tradeState == TRADE_TRANSFER) | |
| 1673 | return; | |
| 1674 | ||
| 1675 | if(tradeItem != item) | |
| 1676 | {
| |
| 1677 | const Container* container = dynamic_cast<const Container*>(item->getParent()); | |
| 1678 | while(container != NULL) | |
| 1679 | {
| |
| 1680 | if(container == tradeItem) | |
| 1681 | {
| |
| 1682 | g_game.internalCloseTrade(this); | |
| 1683 | break; | |
| 1684 | } | |
| 1685 | ||
| 1686 | container = dynamic_cast<const Container*>(container->getParent()); | |
| 1687 | } | |
| 1688 | } | |
| 1689 | else | |
| 1690 | g_game.internalCloseTrade(this); | |
| 1691 | } | |
| 1692 | ||
| 1693 | void Player::setNextWalkActionTask(SchedulerTask* task) | |
| 1694 | {
| |
| 1695 | if(walkTaskEvent) | |
| 1696 | {
| |
| 1697 | Scheduler::getInstance().stopEvent(walkTaskEvent); | |
| 1698 | walkTaskEvent = 0; | |
| 1699 | } | |
| 1700 | ||
| 1701 | delete walkTask; | |
| 1702 | walkTask = task; | |
| 1703 | setIdleTime(0); | |
| 1704 | } | |
| 1705 | ||
| 1706 | void Player::setNextWalkTask(SchedulerTask* task) | |
| 1707 | {
| |
| 1708 | if(nextStepEvent) | |
| 1709 | {
| |
| 1710 | Scheduler::getInstance().stopEvent(nextStepEvent); | |
| 1711 | nextStepEvent = 0; | |
| 1712 | } | |
| 1713 | ||
| 1714 | if(task) | |
| 1715 | {
| |
| 1716 | nextStepEvent = Scheduler::getInstance().addEvent(task); | |
| 1717 | setIdleTime(0); | |
| 1718 | } | |
| 1719 | } | |
| 1720 | ||
| 1721 | void Player::setNextActionTask(SchedulerTask* task) | |
| 1722 | {
| |
| 1723 | if(actionTaskEvent) | |
| 1724 | {
| |
| 1725 | Scheduler::getInstance().stopEvent(actionTaskEvent); | |
| 1726 | actionTaskEvent = 0; | |
| 1727 | } | |
| 1728 | ||
| 1729 | if(task) | |
| 1730 | {
| |
| 1731 | actionTaskEvent = Scheduler::getInstance().addEvent(task); | |
| 1732 | setIdleTime(0); | |
| 1733 | } | |
| 1734 | } | |
| 1735 | ||
| 1736 | uint32_t Player::getNextActionTime() const | |
| 1737 | {
| |
| 1738 | return (uint32_t)std::max((int64_t)SCHEDULER_MINTICKS, ((int64_t)nextAction - OTSYS_TIME())); | |
| 1739 | } | |
| 1740 | ||
| 1741 | void Player::onThink(uint32_t interval) | |
| 1742 | {
| |
| 1743 | Creature::onThink(interval); | |
| 1744 | int64_t timeNow = OTSYS_TIME(); | |
| 1745 | if(timeNow - lastPing >= 5000) | |
| 1746 | {
| |
| 1747 | lastPing = timeNow; | |
| 1748 | if(client) | |
| 1749 | client->sendPing(); | |
| 1750 | else if(g_config.getBool(ConfigManager::STOP_ATTACK_AT_EXIT)) | |
| 1751 | setAttackedCreature(NULL); | |
| 1752 | } | |
| 1753 | ||
| 1754 | if((timeNow - lastPong) >= 60000 && !getTile()->hasFlag(TILESTATE_NOLOGOUT) | |
| 1755 | && !isConnecting && !pzLocked && !hasCondition(CONDITION_INFIGHT)) | |
| 1756 | {
| |
| 1757 | if(client) | |
| 1758 | client->logout(true, true); | |
| 1759 | else if(g_creatureEvents->playerLogout(this, false)) | |
| 1760 | g_game.removeCreature(this, true); | |
| 1761 | } | |
| 1762 | ||
| 1763 | messageTicks += interval; | |
| 1764 | if(messageTicks >= 1500) | |
| 1765 | {
| |
| 1766 | messageTicks = 0; | |
| 1767 | addMessageBuffer(); | |
| 1768 | } | |
| 1769 | ||
| 1770 | if(lastMail && lastMail < (uint64_t)(OTSYS_TIME() + g_config.getNumber(ConfigManager::MAIL_ATTEMPTS_FADE))) | |
| 1771 | mailAttempts = lastMail = 0; | |
| 1772 | } | |
| 1773 | ||
| 1774 | bool Player::isMuted(uint16_t channelId, SpeakClasses type, int32_t& time) | |
| 1775 | {
| |
| 1776 | time = 0; | |
| 1777 | if(hasFlag(PlayerFlag_CannotBeMuted)) | |
| 1778 | return false; | |
| 1779 | ||
| 1780 | int32_t muteTicks = 0; | |
| 1781 | for(ConditionList::iterator it = conditions.begin(); it != conditions.end(); ++it) | |
| 1782 | {
| |
| 1783 | if((*it)->getType() == CONDITION_MUTED && (*it)->getSubId() == 0) | |
| 1784 | {
| |
| 1785 | if((*it)->getTicks() == -1) | |
| 1786 | {
| |
| 1787 | time = -1; | |
| 1788 | break; | |
| 1789 | } | |
| 1790 | ||
| 1791 | if((*it)->getTicks() > muteTicks) | |
| 1792 | muteTicks = (*it)->getTicks(); | |
| 1793 | } | |
| 1794 | } | |
| 1795 | ||
| 1796 | if(muteTicks) | |
| 1797 | time = (uint32_t)muteTicks / 1000; | |
| 1798 | ||
| 1799 | return type != SPEAK_PRIVATE_PN && (type != SPEAK_CHANNEL_Y || (channelId != CHANNEL_GUILD && !g_chat.isPrivateChannel(channelId))); | |
| 1800 | } | |
| 1801 | ||
| 1802 | void Player::addMessageBuffer() | |
| 1803 | {
| |
| 1804 | if(!hasFlag(PlayerFlag_CannotBeMuted) && g_config.getNumber(ConfigManager::MAX_MESSAGEBUFFER) && messageBuffer) | |
| 1805 | messageBuffer--; | |
| 1806 | } | |
| 1807 | ||
| 1808 | void Player::removeMessageBuffer() | |
| 1809 | {
| |
| 1810 | if(hasFlag(PlayerFlag_CannotBeMuted)) | |
| 1811 | return; | |
| 1812 | ||
| 1813 | int32_t maxBuffer = g_config.getNumber(ConfigManager::MAX_MESSAGEBUFFER); | |
| 1814 | if(!maxBuffer || messageBuffer > maxBuffer + 1 || ++messageBuffer <= maxBuffer) | |
| 1815 | return; | |
| 1816 | ||
| 1817 | uint32_t muteCount = 1; | |
| 1818 | MuteCountMap::iterator it = muteCountMap.find(guid); | |
| 1819 | if(it != muteCountMap.end()) | |
| 1820 | muteCount = it->second; | |
| 1821 | ||
| 1822 | uint32_t muteTime = 5 * muteCount * muteCount; | |
| 1823 | muteCountMap[guid] = muteCount + 1; | |
| 1824 | if(Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_MUTED, muteTime * 1000)) | |
| 1825 | addCondition(condition); | |
| 1826 | ||
| 1827 | char buffer[50]; | |
| 1828 | sprintf(buffer, "You are muted for %d seconds.", muteTime); | |
| 1829 | sendTextMessage(MSG_STATUS_SMALL, buffer); | |
| 1830 | } | |
| 1831 | ||
| 1832 | void Player::drainHealth(Creature* attacker, CombatType_t combatType, int32_t damage) | |
| 1833 | {
| |
| 1834 | Creature::drainHealth(attacker, combatType, damage); | |
| 1835 | char buffer[150]; | |
| 1836 | if(attacker) | |
| 1837 | sprintf(buffer, "You lose %d hitpoint%s due to an attack by %s.", damage, (damage != 1 ? "s" : ""), attacker->getNameDescription().c_str()); | |
| 1838 | else | |
| 1839 | sprintf(buffer, "You lose %d hitpoint%s.", damage, (damage != 1 ? "s" : "")); | |
| 1840 | ||
| 1841 | sendStats(); | |
| 1842 | sendTextMessage(MSG_EVENT_DEFAULT, buffer); | |
| 1843 | } | |
| 1844 | ||
| 1845 | void Player::drainMana(Creature* attacker, CombatType_t combatType, int32_t damage) | |
| 1846 | {
| |
| 1847 | Creature::drainMana(attacker, combatType, damage); | |
| 1848 | char buffer[150]; | |
| 1849 | if(attacker) | |
| 1850 | sprintf(buffer, "You lose %d mana blocking an attack by %s.", damage, attacker->getNameDescription().c_str()); | |
| 1851 | else | |
| 1852 | sprintf(buffer, "You lose %d mana.", damage); | |
| 1853 | ||
| 1854 | sendStats(); | |
| 1855 | sendTextMessage(MSG_EVENT_DEFAULT, buffer); | |
| 1856 | } | |
| 1857 | ||
| 1858 | void Player::addManaSpent(uint64_t amount, bool useMultiplier/* = true*/) | |
| 1859 | {
| |
| 1860 | if(!amount) | |
| 1861 | return; | |
| 1862 | ||
| 1863 | uint64_t currReqMana = vocation->getReqMana(magLevel), nextReqMana = vocation->getReqMana(magLevel + 1); | |
| 1864 | if(currReqMana > nextReqMana) //player has reached max magic level | |
| 1865 | return; | |
| 1866 | ||
| 1867 | if(useMultiplier) | |
| 1868 | amount = uint64_t((double)amount * rates[SKILL__MAGLEVEL] * g_config.getDouble(ConfigManager::RATE_MAGIC)); | |
| 1869 | ||
| 1870 | bool advance = false; | |
| 1871 | while(manaSpent + amount >= nextReqMana) | |
| 1872 | {
| |
| 1873 | amount -= nextReqMana - manaSpent; | |
| 1874 | manaSpent = 0; | |
| 1875 | magLevel++; | |
| 1876 | ||
| 1877 | char advMsg[50]; | |
| 1878 | sprintf(advMsg, "You advanced to magic level %d.", magLevel); | |
| 1879 | sendTextMessage(MSG_EVENT_ADVANCE, advMsg); | |
| 1880 | ||
| 1881 | advance = true; | |
| 1882 | CreatureEventList advanceEvents = getCreatureEvents(CREATURE_EVENT_ADVANCE); | |
| 1883 | for(CreatureEventList::iterator it = advanceEvents.begin(); it != advanceEvents.end(); ++it) | |
| 1884 | (*it)->executeAdvance(this, SKILL__MAGLEVEL, (magLevel - 1), magLevel); | |
| 1885 | ||
| 1886 | currReqMana = nextReqMana; | |
| 1887 | nextReqMana = vocation->getReqMana(magLevel + 1); | |
| 1888 | if(currReqMana > nextReqMana) | |
| 1889 | {
| |
| 1890 | amount = 0; | |
| 1891 | break; | |
| 1892 | } | |
| 1893 | } | |
| 1894 | ||
| 1895 | if(amount) | |
| 1896 | manaSpent += amount; | |
| 1897 | ||
| 1898 | uint32_t newPercent = Player::getPercentLevel(manaSpent, nextReqMana); | |
| 1899 | if(magLevelPercent != newPercent) | |
| 1900 | {
| |
| 1901 | magLevelPercent = newPercent; | |
| 1902 | sendStats(); | |
| 1903 | } | |
| 1904 | else if(advance) | |
| 1905 | sendStats(); | |
| 1906 | } | |
| 1907 | ||
| 1908 | void Player::addExperience(uint64_t exp) | |
| 1909 | {
| |
| 1910 | uint32_t prevLevel = level; | |
| 1911 | uint64_t nextLevelExp = Player::getExpForLevel(level + 1); | |
| 1912 | if(Player::getExpForLevel(level) > nextLevelExp) | |
| 1913 | {
| |
| 1914 | //player has reached max level | |
| 1915 | levelPercent = 0; | |
| 1916 | sendStats(); | |
| 1917 | return; | |
| 1918 | } | |
| 1919 | ||
| 1920 | experience += exp; | |
| 1921 | while(experience >= nextLevelExp) | |
| 1922 | {
| |
| 1923 | healthMax += vocation->getGain(GAIN_HEALTH); | |
| 1924 | health += vocation->getGain(GAIN_HEALTH); | |
| 1925 | manaMax += vocation->getGain(GAIN_MANA); | |
| 1926 | mana += vocation->getGain(GAIN_MANA); | |
| 1927 | capacity += vocation->getGainCap(); | |
| 1928 | ||
| 1929 | ++level; | |
| 1930 | nextLevelExp = Player::getExpForLevel(level + 1); | |
| 1931 | if(Player::getExpForLevel(level) > nextLevelExp) //player has reached max level | |
| 1932 | break; | |
| 1933 | } | |
| 1934 | ||
| 1935 | if(prevLevel != level) | |
| 1936 | {
| |
| 1937 | updateBaseSpeed(); | |
| 1938 | g_game.changeSpeed(this, 0); | |
| 1939 | g_game.addMagicEffect(getPosition(), MAGIC_EFFECT_BIGCLOUDS); | |
| 1940 | if(g_config.getBool(ConfigManager::HEAL_PLAYER_ON_LEVEL)) | |
| 1941 | {
| |
| 1942 | health = healthMax; | |
| 1943 | mana = manaMax; | |
| 1944 | } | |
| 1945 | ||
| 1946 | g_game.addCreatureHealth(this); | |
| 1947 | if(party) | |
| 1948 | party->updateSharedExperience(); | |
| 1949 | ||
| 1950 | char advMsg[60]; | |
| 1951 | sprintf(advMsg, "You advanced from Level %d to Level %d.", prevLevel, level); | |
| 1952 | sendTextMessage(MSG_EVENT_ADVANCE, advMsg); | |
| 1953 | ||
| 1954 | CreatureEventList advanceEvents = getCreatureEvents(CREATURE_EVENT_ADVANCE); | |
| 1955 | for(CreatureEventList::iterator it = advanceEvents.begin(); it != advanceEvents.end(); ++it) | |
| 1956 | (*it)->executeAdvance(this, SKILL__LEVEL, prevLevel, level); | |
| 1957 | } | |
| 1958 | ||
| 1959 | uint64_t currLevelExp = Player::getExpForLevel(level); | |
| 1960 | nextLevelExp = Player::getExpForLevel(level + 1); | |
| 1961 | levelPercent = 0; | |
| 1962 | if(nextLevelExp > currLevelExp) | |
| 1963 | levelPercent = Player::getPercentLevel(experience - currLevelExp, nextLevelExp - currLevelExp); | |
| 1964 | ||
| 1965 | sendStats(); | |
| 1966 | } | |
| 1967 | ||
| 1968 | void Player::removeExperience(uint64_t exp, bool updateStats/* = true*/) | |
| 1969 | {
| |
| 1970 | uint32_t prevLevel = level; | |
| 1971 | experience -= std::min(exp, experience); | |
| 1972 | while(level > 1 && experience < Player::getExpForLevel(level)) | |
| 1973 | {
| |
| 1974 | level--; | |
| 1975 | healthMax = std::max((int32_t)0, (healthMax - (int32_t)vocation->getGain(GAIN_HEALTH))); | |
| 1976 | manaMax = std::max((int32_t)0, (manaMax - (int32_t)vocation->getGain(GAIN_MANA))); | |
| 1977 | capacity = std::max((double)0, (capacity - (double)vocation->getGainCap())); | |
| 1978 | } | |
| 1979 | ||
| 1980 | if(prevLevel != level) | |
| 1981 | {
| |
| 1982 | if(updateStats) | |
| 1983 | {
| |
| 1984 | updateBaseSpeed(); | |
| 1985 | g_game.changeSpeed(this, 0); | |
| 1986 | g_game.addCreatureHealth(this); | |
| 1987 | } | |
| 1988 | ||
| 1989 | char advMsg[90]; | |
| 1990 | sprintf(advMsg, "You were downgraded from Level %d to Level %d.", prevLevel, level); | |
| 1991 | sendTextMessage(MSG_EVENT_ADVANCE, advMsg); | |
| 1992 | } | |
| 1993 | ||
| 1994 | uint64_t currLevelExp = Player::getExpForLevel(level), | |
| 1995 | nextLevelExp = Player::getExpForLevel(level + 1); | |
| 1996 | if(nextLevelExp > currLevelExp) | |
| 1997 | levelPercent = Player::getPercentLevel(experience - currLevelExp, nextLevelExp - currLevelExp); | |
| 1998 | else | |
| 1999 | levelPercent = 0; | |
| 2000 | ||
| 2001 | if(updateStats) | |
| 2002 | sendStats(); | |
| 2003 | } | |
| 2004 | ||
| 2005 | uint32_t Player::getPercentLevel(uint64_t count, uint64_t nextLevelCount) | |
| 2006 | {
| |
| 2007 | if(nextLevelCount > 0) | |
| 2008 | return std::min((uint32_t)100, std::max((uint32_t)0, uint32_t(count * 100 / nextLevelCount))); | |
| 2009 | ||
| 2010 | return 0; | |
| 2011 | } | |
| 2012 | ||
| 2013 | void Player::onBlockHit(BlockType_t) | |
| 2014 | {
| |
| 2015 | if(shieldBlockCount > 0) | |
| 2016 | {
| |
| 2017 | --shieldBlockCount; | |
| 2018 | if(hasShield()) | |
| 2019 | addSkillAdvance(SKILL_SHIELD, 1); | |
| 2020 | } | |
| 2021 | } | |
| 2022 | ||
| 2023 | void Player::onAttackedCreatureBlockHit(Creature* target, BlockType_t blockType) | |
| 2024 | {
| |
| 2025 | Creature::onAttackedCreatureBlockHit(target, blockType); | |
| 2026 | lastAttackBlockType = blockType; | |
| 2027 | switch(blockType) | |
| 2028 | {
| |
| 2029 | case BLOCK_NONE: | |
| 2030 | {
| |
| 2031 | bloodHitCount = shieldBlockCount = 30; | |
| 2032 | addAttackSkillPoint = true; | |
| 2033 | break; | |
| 2034 | } | |
| 2035 | ||
| 2036 | case BLOCK_DEFENSE: | |
| 2037 | case BLOCK_ARMOR: | |
| 2038 | {
| |
| 2039 | //need to draw blood every 30 hits | |
| 2040 | if(bloodHitCount > 0) | |
| 2041 | {
| |
| 2042 | addAttackSkillPoint = true; | |
| 2043 | --bloodHitCount; | |
| 2044 | } | |
| 2045 | else | |
| 2046 | addAttackSkillPoint = false; | |
| 2047 | ||
| 2048 | break; | |
| 2049 | } | |
| 2050 | ||
| 2051 | default: | |
| 2052 | {
| |
| 2053 | addAttackSkillPoint = false; | |
| 2054 | break; | |
| 2055 | } | |
| 2056 | } | |
| 2057 | } | |
| 2058 | ||
| 2059 | bool Player::hasShield() const | |
| 2060 | {
| |
| 2061 | Item* item = getInventoryItem(SLOT_LEFT); | |
| 2062 | return (item && item->getWeaponType() == WEAPON_SHIELD) || ((item = getInventoryItem(SLOT_RIGHT)) && item->getWeaponType() == WEAPON_SHIELD); | |
| 2063 | } | |
| 2064 | ||
| 2065 | BlockType_t Player::blockHit(Creature* attacker, CombatType_t combatType, int32_t& damage, | |
| 2066 | bool checkDefense/* = false*/, bool checkArmor/* = false*/, bool reflect/* = true*/, bool field/* = false*/) | |
| 2067 | {
| |
| 2068 | BlockType_t blockType = Creature::blockHit(attacker, combatType, damage, checkDefense, checkArmor, reflect, field); | |
| 2069 | if(attacker) | |
| 2070 | {
| |
| 2071 | int16_t color = g_config.getNumber(ConfigManager::SQUARE_COLOR); | |
| 2072 | if(color < 0) | |
| 2073 | color = random_range(0, 254); | |
| 2074 | ||
| 2075 | sendCreatureSquare(attacker, color); | |
| 2076 | } | |
| 2077 | ||
| 2078 | if(blockType != BLOCK_NONE) | |
| 2079 | return blockType; | |
| 2080 | ||
| 2081 | if(vocation->getMultiplier(MULTIPLIER_MAGICDEFENSE) != 1.0 && combatType != COMBAT_PHYSICALDAMAGE && | |
| 2082 | combatType != COMBAT_NONE && combatType != COMBAT_UNDEFINEDDAMAGE && combatType != COMBAT_DROWNDAMAGE) | |
| 2083 | damage -= (int32_t)std::ceil((double)(damage * vocation->getMultiplier(MULTIPLIER_MAGICDEFENSE)) / 100.); | |
| 2084 | ||
| 2085 | if(damage <= 0) | |
| 2086 | return blockType; | |
| 2087 | ||
| 2088 | int32_t blocked = 0, reflected = 0; | |
| 2089 | if(reflect) | |
| 2090 | reflect = attacker && !attacker->isRemoved() && attacker->getHealth() > 0; | |
| 2091 | ||
| 2092 | Item* item = NULL; | |
| 2093 | for(int32_t slot = SLOT_FIRST; slot < SLOT_LAST; ++slot) | |
| 2094 | {
| |
| 2095 | if(!(item = getInventoryItem((slots_t)slot)) || item->isRemoved() || | |
| 2096 | (g_moveEvents->hasEquipEvent(item) && !isItemAbilityEnabled((slots_t)slot))) | |
| 2097 | continue; | |
| 2098 | ||
| 2099 | const ItemType& it = Item::items[item->getID()]; | |
| 2100 | if(!field) | |
| 2101 | {
| |
| 2102 | if(it.abilities.absorb[combatType]) | |
| 2103 | {
| |
| 2104 | blocked += (int32_t)std::ceil((double)(damage * it.abilities.absorb[combatType]) / 100.); | |
| 2105 | if(item->hasCharges()) | |
| 2106 | g_game.transformItem(item, item->getID(), std::max((int32_t)0, (int32_t)item->getCharges() - 1)); | |
| 2107 | } | |
| 2108 | } | |
| 2109 | else if(it.abilities.fieldAbsorb[combatType]) | |
| 2110 | {
| |
| 2111 | blocked += (int32_t)std::ceil((double)(damage * it.abilities.fieldAbsorb[combatType]) / 100.); | |
| 2112 | if(item->hasCharges()) | |
| 2113 | g_game.transformItem(item, item->getID(), std::max((int32_t)0, (int32_t)item->getCharges() - 1)); | |
| 2114 | } | |
| 2115 | ||
| 2116 | if(!reflect) | |
| 2117 | continue; | |
| 2118 | ||
| 2119 | if(it.abilities.reflect[REFLECT_PERCENT][combatType] && random_range(1, 100) < it.abilities.reflect[REFLECT_CHANCE][combatType]) | |
| 2120 | {
| |
| 2121 | reflected += (int32_t)std::ceil((double)(damage * it.abilities.reflect[REFLECT_PERCENT][combatType]) / 100.); | |
| 2122 | if(item->hasCharges() && !it.abilities.absorb[combatType]) | |
| 2123 | g_game.transformItem(item, item->getID(), std::max((int32_t)0, (int32_t)item->getCharges() - 1)); | |
| 2124 | } | |
| 2125 | } | |
| 2126 | ||
| 2127 | if(outfitAttributes) | |
| 2128 | {
| |
| 2129 | uint32_t tmp = Outfits::getInstance()->getOutfitAbsorb(defaultOutfit.lookType, sex, combatType); | |
| 2130 | if(tmp) | |
| 2131 | blocked += (int32_t)std::ceil((double)(damage * tmp) / 100.); | |
| 2132 | ||
| 2133 | if(reflect) | |
| 2134 | {
| |
| 2135 | tmp = Outfits::getInstance()->getOutfitReflect(defaultOutfit.lookType, sex, combatType); | |
| 2136 | if(tmp) | |
| 2137 | reflected += (int32_t)std::ceil((double)(damage * tmp) / 100.); | |
| 2138 | } | |
| 2139 | } | |
| 2140 | ||
| 2141 | if(vocation->getAbsorb(combatType)) | |
| 2142 | blocked += (int32_t)std::ceil((double)(damage * vocation->getAbsorb(combatType)) / 100.); | |
| 2143 | ||
| 2144 | if(reflect && vocation->getReflect(combatType)) | |
| 2145 | reflected += (int32_t)std::ceil((double)(damage * vocation->getReflect(combatType)) / 100.); | |
| 2146 | ||
| 2147 | damage -= blocked; | |
| 2148 | if(damage <= 0) | |
| 2149 | {
| |
| 2150 | damage = 0; | |
| 2151 | blockType = BLOCK_DEFENSE; | |
| 2152 | } | |
| 2153 | ||
| 2154 | if(reflected) | |
| 2155 | {
| |
| 2156 | if(combatType != COMBAT_HEALING) | |
| 2157 | reflected = -reflected; | |
| 2158 | ||
| 2159 | if(!g_game.combatBlockHit(combatType, this, attacker, reflected, false, false, false)) | |
| 2160 | g_game.combatChangeHealth(combatType, NULL, attacker, reflected); | |
| 2161 | } | |
| 2162 | ||
| 2163 | return blockType; | |
| 2164 | } | |
| 2165 | ||
| 2166 | uint32_t Player::getIP() const | |
| 2167 | {
| |
| 2168 | if(client) | |
| 2169 | return client->getIP(); | |
| 2170 | ||
| 2171 | return lastIP; | |
| 2172 | } | |
| 2173 | ||
| 2174 | bool Player::onDeath() | |
| 2175 | {
| |
| 2176 | Item *preventLoss = NULL, *preventDrop = NULL; | |
| 2177 | if(getZone() == ZONE_HARDCORE) | |
| 2178 | {
| |
| 2179 | setDropLoot(LOOT_DROP_NONE); | |
| 2180 | setLossSkill(false); | |
| 2181 | } | |
| 2182 | else if(skull < SKULL_RED) | |
| 2183 | {
| |
| 2184 | Item* item = NULL; | |
| 2185 | for(int32_t i = SLOT_FIRST; ((skillLoss || lootDrop == LOOT_DROP_FULL) && i < SLOT_LAST); ++i) | |
| 2186 | {
| |
| 2187 | if(!(item = getInventoryItem((slots_t)i)) || item->isRemoved() || | |
| 2188 | (g_moveEvents->hasEquipEvent(item) && !isItemAbilityEnabled((slots_t)i))) | |
| 2189 | continue; | |
| 2190 | ||
| 2191 | const ItemType& it = Item::items[item->getID()]; | |
| 2192 | if(lootDrop == LOOT_DROP_FULL && it.abilities.preventDrop) | |
| 2193 | {
| |
| 2194 | setDropLoot(LOOT_DROP_PREVENT); | |
| 2195 | preventDrop = item; | |
| 2196 | } | |
| 2197 | ||
| 2198 | if(skillLoss && !preventLoss && it.abilities.preventLoss) | |
| 2199 | preventLoss = item; | |
| 2200 | } | |
| 2201 | } | |
| 2202 | ||
| 2203 | if(!Creature::onDeath()) | |
| 2204 | {
| |
| 2205 | if(preventDrop) | |
| 2206 | setDropLoot(LOOT_DROP_FULL); | |
| 2207 | ||
| 2208 | return false; | |
| 2209 | } | |
| 2210 | ||
| 2211 | if(preventLoss) | |
| 2212 | {
| |
| 2213 | setLossSkill(false); | |
| 2214 | if(preventLoss->getCharges() > 1) //weird, but transform failed to remove for some hosters | |
| 2215 | g_game.transformItem(preventLoss, preventLoss->getID(), std::max(0, ((int32_t)preventLoss->getCharges() - 1))); | |
| 2216 | else | |
| 2217 | g_game.internalRemoveItem(NULL, preventDrop); | |
| 2218 | } | |
| 2219 | ||
| 2220 | if(preventDrop && preventDrop != preventLoss) | |
| 2221 | {
| |
| 2222 | if(preventDrop->getCharges() > 1) //weird, but transform failed to remove for some hosters | |
| 2223 | g_game.transformItem(preventDrop, preventDrop->getID(), std::max(0, ((int32_t)preventDrop->getCharges() - 1))); | |
| 2224 | else | |
| 2225 | g_game.internalRemoveItem(NULL, preventDrop); | |
| 2226 | } | |
| 2227 | ||
| 2228 | removeConditions(CONDITIONEND_DEATH); | |
| 2229 | if(skillLoss) | |
| 2230 | {
| |
| 2231 | uint64_t lossExperience = getLostExperience(); | |
| 2232 | removeExperience(lossExperience, false); | |
| 2233 | double percent = 1. - ((double)(experience - lossExperience) / experience); | |
| 2234 | ||
| 2235 | //Magic level loss | |
| 2236 | uint32_t sumMana = 0; | |
| 2237 | uint64_t lostMana = 0; | |
| 2238 | for(uint32_t i = 1; i <= magLevel; ++i) | |
| 2239 | sumMana += vocation->getReqMana(i); | |
| 2240 | ||
| 2241 | sumMana += manaSpent; | |
| 2242 | lostMana = (uint64_t)std::ceil(sumMana * ((double)(percent * lossPercent[LOSS_MANA]) / 100.)); | |
| 2243 | while(lostMana > manaSpent && magLevel > 0) | |
| 2244 | {
| |
| 2245 | lostMana -= manaSpent; | |
| 2246 | manaSpent = vocation->getReqMana(magLevel); | |
| 2247 | magLevel--; | |
| 2248 | } | |
| 2249 | ||
| 2250 | manaSpent -= std::max((int32_t)0, (int32_t)lostMana); | |
| 2251 | uint64_t nextReqMana = vocation->getReqMana(magLevel + 1); | |
| 2252 | if(nextReqMana > vocation->getReqMana(magLevel)) | |
| 2253 | magLevelPercent = Player::getPercentLevel(manaSpent, nextReqMana); | |
| 2254 | else | |
| 2255 | magLevelPercent = 0; | |
| 2256 | ||
| 2257 | //Skill loss | |
| 2258 | uint32_t lostSkillTries, sumSkillTries; | |
| 2259 | for(int16_t i = 0; i < 7; ++i) //for each skill | |
| 2260 | {
| |
| 2261 | lostSkillTries = sumSkillTries = 0; | |
| 2262 | for(uint32_t c = 11; c <= skills[i][SKILL_LEVEL]; ++c) //sum up all required tries for all skill levels | |
| 2263 | sumSkillTries += vocation->getReqSkillTries(i, c); | |
| 2264 | ||
| 2265 | sumSkillTries += skills[i][SKILL_TRIES]; | |
| 2266 | lostSkillTries = (uint32_t)std::ceil(sumSkillTries * ((double)(percent * lossPercent[LOSS_SKILLS]) / 100.)); | |
| 2267 | while(lostSkillTries > skills[i][SKILL_TRIES]) | |
| 2268 | {
| |
| 2269 | lostSkillTries -= skills[i][SKILL_TRIES]; | |
| 2270 | skills[i][SKILL_TRIES] = vocation->getReqSkillTries(i, skills[i][SKILL_LEVEL]); | |
| 2271 | if(skills[i][SKILL_LEVEL] < 11) | |
| 2272 | {
| |
| 2273 | skills[i][SKILL_LEVEL] = 10; | |
| 2274 | skills[i][SKILL_TRIES] = lostSkillTries = 0; | |
| 2275 | break; | |
| 2276 | } | |
| 2277 | else | |
| 2278 | skills[i][SKILL_LEVEL]--; | |
| 2279 | } | |
| 2280 | ||
| 2281 | skills[i][SKILL_TRIES] = std::max((int32_t)0, (int32_t)(skills[i][SKILL_TRIES] - lostSkillTries)); | |
| 2282 | } | |
| 2283 | ||
| 2284 | blessings = 0; | |
| 2285 | loginPosition = masterPosition; | |
| 2286 | if(g_config.getBool(ConfigManager::ROOK_SYSTEM) && level <= (uint32_t)g_config.getNumber(ConfigManager::ROOK_LEVELTO) && vocationId != 0) | |
| 2287 | {
| |
| 2288 | if(Town* _town = Towns::getInstance()->getTown(g_config.getNumber(ConfigManager::ROOK_TOWN))) | |
| 2289 | {
| |
| 2290 | level = 1; | |
| 2291 | soulMax = 100; | |
| 2292 | capacity = 555; | |
| 2293 | stamina = STAMINA_MAX; | |
| 2294 | health = healthMax = 155; | |
| 2295 | mana = manaMax = 55; | |
| 2296 | loginPosition = masterPosition = _town->getPosition(); | |
| 2297 | experience = magLevel = manaSpent = soul = balance = marriage = promotionLevel = 0; | |
| 2298 | setTown(_town->getID()); | |
| 2299 | setVocation(0); | |
| 2300 | leaveGuild(); | |
| 2301 | storageMap.clear(); | |
| 2302 | ||
| 2303 | for(uint32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i) | |
| 2304 | {
| |
| 2305 | skills[i][SKILL_LEVEL] = 10; | |
| 2306 | skills[i][SKILL_TRIES] = 0; | |
| 2307 | } | |
| 2308 | ||
| 2309 | for(uint32_t i = SLOT_FIRST; i < SLOT_LAST; ++i) | |
| 2310 | {
| |
| 2311 | if(inventory[i]) | |
| 2312 | g_game.internalRemoveItem(NULL, inventory[i]); | |
| 2313 | } | |
| 2314 | } | |
| 2315 | } | |
| 2316 | else if(!inventory[SLOT_BACKPACK]) | |
| 2317 | __internalAddThing(SLOT_BACKPACK, Item::CreateItem(g_config.getNumber(ConfigManager::DEATH_CONTAINER))); | |
| 2318 | ||
| 2319 | sendIcons(); | |
| 2320 | sendStats(); | |
| 2321 | sendSkills(); | |
| 2322 | ||
| 2323 | g_creatureEvents->playerLogout(this, true); | |
| 2324 | g_game.removeCreature(this, false); | |
| 2325 | sendReLoginWindow(); | |
| 2326 | } | |
| 2327 | else | |
| 2328 | {
| |
| 2329 | setLossSkill(true); | |
| 2330 | if(preventLoss) | |
| 2331 | {
| |
| 2332 | loginPosition = masterPosition; | |
| 2333 | g_creatureEvents->playerLogout(this, true); | |
| 2334 | ||
| 2335 | g_game.removeCreature(this, false); | |
| 2336 | sendReLoginWindow(); | |
| 2337 | } | |
| 2338 | } | |
| 2339 | ||
| 2340 | return true; | |
| 2341 | } | |
| 2342 | ||
| 2343 | void Player::dropCorpse(DeathList deathList) | |
| 2344 | {
| |
| 2345 | if(lootDrop == LOOT_DROP_NONE) | |
| 2346 | {
| |
| 2347 | pzLocked = false; | |
| 2348 | if(health <= 0) | |
| 2349 | {
| |
| 2350 | health = healthMax; | |
| 2351 | if(getZone() != ZONE_HARDCORE || g_config.getBool(ConfigManager::PVPZONE_ADDMANASPENT)) | |
| 2352 | mana = manaMax; | |
| 2353 | } | |
| 2354 | ||
| 2355 | setDropLoot(LOOT_DROP_FULL); | |
| 2356 | sendStats(); | |
| 2357 | sendIcons(); | |
| 2358 | ||
| 2359 | onIdleStatus(); | |
| 2360 | g_game.addCreatureHealth(this); | |
| 2361 | g_game.internalTeleport(this, masterPosition, false); | |
| 2362 | } | |
| 2363 | else | |
| 2364 | {
| |
| 2365 | Creature::dropCorpse(deathList); | |
| 2366 | if(g_config.getBool(ConfigManager::DEATH_LIST)) | |
| 2367 | IOLoginData::getInstance()->playerDeath(this, deathList); | |
| 2368 | } | |
| 2369 | } | |
| 2370 | ||
| 2371 | Item* Player::createCorpse(DeathList deathList) | |
| 2372 | {
| |
| 2373 | Item* corpse = Creature::createCorpse(deathList); | |
| 2374 | if(!corpse) | |
| 2375 | return NULL; | |
| 2376 | ||
| 2377 | std::stringstream ss; | |
| 2378 | ss << "You recognize " << getNameDescription() << ". " << (sex % 2 ? "He" : "She") << " was killed by "; | |
| 2379 | if(deathList[0].isCreatureKill()) | |
| 2380 | {
| |
| 2381 | ss << deathList[0].getKillerCreature()->getNameDescription(); | |
| 2382 | if(deathList[0].getKillerCreature()->getMaster()) | |
| 2383 | ss << " summoned by " << deathList[0].getKillerCreature()->getMaster()->getNameDescription(); | |
| 2384 | } | |
| 2385 | else | |
| 2386 | ss << deathList[0].getKillerName(); | |
| 2387 | ||
| 2388 | if(deathList.size() > 1) | |
| 2389 | {
| |
| 2390 | if(deathList[0].getKillerType() != deathList[1].getKillerType()) | |
| 2391 | {
| |
| 2392 | if(deathList[1].isCreatureKill()) | |
| 2393 | {
| |
| 2394 | ss << " and by " << deathList[1].getKillerCreature()->getNameDescription(); | |
| 2395 | if(deathList[1].getKillerCreature()->getMaster()) | |
| 2396 | ss << " summoned by " << deathList[1].getKillerCreature()->getMaster()->getNameDescription(); | |
| 2397 | } | |
| 2398 | else | |
| 2399 | ss << " and by " << deathList[1].getKillerName(); | |
| 2400 | } | |
| 2401 | else if(deathList[1].isCreatureKill()) | |
| 2402 | {
| |
| 2403 | if(deathList[0].getKillerCreature()->getName() != deathList[1].getKillerCreature()->getName()) | |
| 2404 | {
| |
| 2405 | ss << " and by " << deathList[1].getKillerCreature()->getNameDescription(); | |
| 2406 | if(deathList[1].getKillerCreature()->getMaster()) | |
| 2407 | ss << " summoned by " << deathList[1].getKillerCreature()->getMaster()->getNameDescription(); | |
| 2408 | } | |
| 2409 | } | |
| 2410 | else if(asLowerCaseString(deathList[0].getKillerName()) != asLowerCaseString(deathList[1].getKillerName())) | |
| 2411 | ss << " and by " << deathList[1].getKillerName(); | |
| 2412 | } | |
| 2413 | ||
| 2414 | ss << "."; | |
| 2415 | corpse->setSpecialDescription(ss.str().c_str()); | |
| 2416 | return corpse; | |
| 2417 | } | |
| 2418 | ||
| 2419 | void Player::addExhaust(uint32_t ticks, Exhaust_t type) | |
| 2420 | {
| |
| 2421 | if(Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, | |
| 2422 | CONDITION_EXHAUST, ticks, 0, false, (uint32_t)type)) | |
| 2423 | addCondition(condition); | |
| 2424 | } | |
| 2425 | ||
| 2426 | void Player::addInFightTicks(bool pzLock, int32_t ticks/* = 0*/) | |
| 2427 | {
| |
| 2428 | if(hasFlag(PlayerFlag_NotGainInFight)) | |
| 2429 | return; | |
| 2430 | ||
| 2431 | if(!ticks) | |
| 2432 | ticks = g_config.getNumber(ConfigManager::PZ_LOCKED); | |
| 2433 | else | |
| 2434 | ticks = std::max(-1, ticks); | |
| 2435 | ||
| 2436 | if(pzLock) | |
| 2437 | pzLocked = true; | |
| 2438 | ||
| 2439 | if(Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, | |
| 2440 | CONDITION_INFIGHT, ticks)) | |
| 2441 | addCondition(condition); | |
| 2442 | } | |
| 2443 | ||
| 2444 | void Player::addDefaultRegeneration(uint32_t addTicks) | |
| 2445 | {
| |
| 2446 | Condition* condition = getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT); | |
| 2447 | if(condition) | |
| 2448 | condition->setTicks(condition->getTicks() + addTicks); | |
| 2449 | else if((condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_REGENERATION, addTicks))) | |
| 2450 | {
| |
| 2451 | condition->setParam(CONDITIONPARAM_HEALTHGAIN, vocation->getGainAmount(GAIN_HEALTH)); | |
| 2452 | condition->setParam(CONDITIONPARAM_HEALTHTICKS, vocation->getGainTicks(GAIN_HEALTH) * 1000); | |
| 2453 | condition->setParam(CONDITIONPARAM_MANAGAIN, vocation->getGainAmount(GAIN_MANA)); | |
| 2454 | condition->setParam(CONDITIONPARAM_MANATICKS, vocation->getGainTicks(GAIN_MANA) * 1000); | |
| 2455 | addCondition(condition); | |
| 2456 | } | |
| 2457 | } | |
| 2458 | ||
| 2459 | void Player::removeList() | |
| 2460 | {
| |
| 2461 | Manager::getInstance()->removeUser(id); | |
| 2462 | autoList.erase(id); | |
| 2463 | if(!isGhost()) | |
| 2464 | {
| |
| 2465 | for(AutoList<Player>::iterator it = autoList.begin(); it != autoList.end(); ++it) | |
| 2466 | it->second->notifyLogOut(this); | |
| 2467 | } | |
| 2468 | else | |
| 2469 | {
| |
| 2470 | for(AutoList<Player>::iterator it = autoList.begin(); it != autoList.end(); ++it) | |
| 2471 | {
| |
| 2472 | if(it->second->canSeeCreature(this)) | |
| 2473 | it->second->notifyLogOut(this); | |
| 2474 | } | |
| 2475 | } | |
| 2476 | } | |
| 2477 | ||
| 2478 | void Player::addList() | |
| 2479 | {
| |
| 2480 | if(!isGhost()) | |
| 2481 | {
| |
| 2482 | for(AutoList<Player>::iterator it = autoList.begin(); it != autoList.end(); ++it) | |
| 2483 | it->second->notifyLogIn(this); | |
| 2484 | } | |
| 2485 | else | |
| 2486 | {
| |
| 2487 | for(AutoList<Player>::iterator it = autoList.begin(); it != autoList.end(); ++it) | |
| 2488 | {
| |
| 2489 | if(it->second->canSeeCreature(this)) | |
| 2490 | it->second->notifyLogIn(this); | |
| 2491 | } | |
| 2492 | } | |
| 2493 | ||
| 2494 | autoList[id] = this; | |
| 2495 | Manager::getInstance()->addUser(this); | |
| 2496 | } | |
| 2497 | ||
| 2498 | void Player::kick(bool displayEffect, bool forceLogout) | |
| 2499 | {
| |
| 2500 | if(!client) | |
| 2501 | {
| |
| 2502 | if(g_creatureEvents->playerLogout(this, forceLogout)) | |
| 2503 | g_game.removeCreature(this); | |
| 2504 | } | |
| 2505 | else | |
| 2506 | client->logout(displayEffect, forceLogout); | |
| 2507 | } | |
| 2508 | ||
| 2509 | void Player::notifyLogIn(Player* loginPlayer) | |
| 2510 | {
| |
| 2511 | if(!client) | |
| 2512 | return; | |
| 2513 | ||
| 2514 | VIPSet::iterator it = VIPList.find(loginPlayer->getGUID()); | |
| 2515 | if(it != VIPList.end()) | |
| 2516 | client->sendVIPLogIn(loginPlayer->getGUID()); | |
| 2517 | } | |
| 2518 | ||
| 2519 | void Player::notifyLogOut(Player* logoutPlayer) | |
| 2520 | {
| |
| 2521 | if(!client) | |
| 2522 | return; | |
| 2523 | ||
| 2524 | VIPSet::iterator it = VIPList.find(logoutPlayer->getGUID()); | |
| 2525 | if(it != VIPList.end()) | |
| 2526 | client->sendVIPLogOut(logoutPlayer->getGUID()); | |
| 2527 | } | |
| 2528 | ||
| 2529 | bool Player::removeVIP(uint32_t _guid) | |
| 2530 | {
| |
| 2531 | VIPSet::iterator it = VIPList.find(_guid); | |
| 2532 | if(it == VIPList.end()) | |
| 2533 | return false; | |
| 2534 | ||
| 2535 | VIPList.erase(it); | |
| 2536 | return true; | |
| 2537 | } | |
| 2538 | ||
| 2539 | bool Player::addVIP(uint32_t _guid, std::string& name, bool isOnline, bool internal/* = false*/) | |
| 2540 | {
| |
| 2541 | if(guid == _guid) | |
| 2542 | {
| |
| 2543 | if(!internal) | |
| 2544 | sendTextMessage(MSG_STATUS_SMALL, "You cannot add yourself."); | |
| 2545 | ||
| 2546 | return false; | |
| 2547 | } | |
| 2548 | ||
| 2549 | if(VIPList.size() > (group ? group->getMaxVips(isPremium()) : g_config.getNumber(ConfigManager::VIPLIST_DEFAULT_LIMIT))) | |
| 2550 | {
| |
| 2551 | if(!internal) | |
| 2552 | sendTextMessage(MSG_STATUS_SMALL, "You cannot add more buddies."); | |
| 2553 | ||
| 2554 | return false; | |
| 2555 | } | |
| 2556 | ||
| 2557 | VIPSet::iterator it = VIPList.find(_guid); | |
| 2558 | if(it != VIPList.end()) | |
| 2559 | {
| |
| 2560 | if(!internal) | |
| 2561 | sendTextMessage(MSG_STATUS_SMALL, "This player is already in your list."); | |
| 2562 | ||
| 2563 | return false; | |
| 2564 | } | |
| 2565 | ||
| 2566 | VIPList.insert(_guid); | |
| 2567 | if(client && !internal) | |
| 2568 | client->sendVIP(_guid, name, isOnline); | |
| 2569 | ||
| 2570 | return true; | |
| 2571 | } | |
| 2572 | ||
| 2573 | //close container and its child containers | |
| 2574 | void Player::autoCloseContainers(const Container* container) | |
| 2575 | {
| |
| 2576 | typedef std::vector<uint32_t> CloseList; | |
| 2577 | CloseList closeList; | |
| 2578 | for(ContainerVector::iterator it = containerVec.begin(); it != containerVec.end(); ++it) | |
| 2579 | {
| |
| 2580 | Container* tmp = it->second; | |
| 2581 | while(tmp != NULL) | |
| 2582 | {
| |
| 2583 | if(tmp->isRemoved() || tmp == container) | |
| 2584 | {
| |
| 2585 | closeList.push_back(it->first); | |
| 2586 | break; | |
| 2587 | } | |
| 2588 | ||
| 2589 | tmp = dynamic_cast<Container*>(tmp->getParent()); | |
| 2590 | } | |
| 2591 | } | |
| 2592 | ||
| 2593 | for(CloseList::iterator it = closeList.begin(); it != closeList.end(); ++it) | |
| 2594 | {
| |
| 2595 | closeContainer(*it); | |
| 2596 | if(client) | |
| 2597 | client->sendCloseContainer(*it); | |
| 2598 | } | |
| 2599 | } | |
| 2600 | ||
| 2601 | bool Player::hasCapacity(const Item* item, uint32_t count) const | |
| 2602 | {
| |
| 2603 | if(hasFlag(PlayerFlag_CannotPickupItem)) | |
| 2604 | return false; | |
| 2605 | ||
| 2606 | if(hasFlag(PlayerFlag_HasInfiniteCapacity) || item->getTopParent() == this) | |
| 2607 | return true; | |
| 2608 | ||
| 2609 | double itemWeight = 0; | |
| 2610 | if(item->isStackable()) | |
| 2611 | itemWeight = Item::items[item->getID()].weight * count; | |
| 2612 | else | |
| 2613 | itemWeight = item->getWeight(); | |
| 2614 | ||
| 2615 | return (itemWeight < getFreeCapacity()); | |
| 2616 | } | |
| 2617 | ||
| 2618 | ReturnValue Player::__queryAdd(int32_t index, const Thing* thing, uint32_t count, uint32_t flags, Creature*) const | |
| 2619 | {
| |
| 2620 | const Item* item = thing->getItem(); | |
| 2621 | if(!item) | |
| 2622 | return RET_NOTPOSSIBLE; | |
| 2623 | ||
| 2624 | bool childOwner = ((flags & FLAG_CHILDISOWNER) == FLAG_CHILDISOWNER), skipLimit = ((flags & FLAG_NOLIMIT) == FLAG_NOLIMIT); | |
| 2625 | if(childOwner) | |
| 2626 | {
| |
| 2627 | //a child container is querying the player, just check if enough capacity | |
| 2628 | if(skipLimit || hasCapacity(item, count)) | |
| 2629 | return RET_NOERROR; | |
| 2630 | ||
| 2631 | return RET_NOTENOUGHCAPACITY; | |
| 2632 | } | |
| 2633 | ||
| 2634 | if(!item->isPickupable()) | |
| 2635 | return RET_CANNOTPICKUP; | |
| 2636 | ||
| 2637 | ReturnValue ret = RET_NOERROR; | |
| 2638 | if((item->getSlotPosition() & SLOTP_HEAD) || (item->getSlotPosition() & SLOTP_NECKLACE) || | |
| 2639 | (item->getSlotPosition() & SLOTP_BACKPACK) || (item->getSlotPosition() & SLOTP_ARMOR) || | |
| 2640 | (item->getSlotPosition() & SLOTP_LEGS) || (item->getSlotPosition() & SLOTP_FEET) || | |
| 2641 | (item->getSlotPosition() & SLOTP_RING) || (!g_config.getBool(ConfigManager::TIBIA_SLOTS) && | |
| 2642 | (item->getSlotPosition() & SLOTP_AMMO))) | |
| 2643 | ret = RET_CANNOTBEDRESSED; | |
| 2644 | else if(item->getSlotPosition() & SLOTP_TWO_HAND) | |
| 2645 | ret = RET_PUTTHISOBJECTINBOTHHANDS; | |
| 2646 | else if((item->getSlotPosition() & SLOTP_RIGHT) || (item->getSlotPosition() & SLOTP_LEFT)) | |
| 2647 | ret = RET_PUTTHISOBJECTINYOURHAND; | |
| 2648 | ||
| 2649 | switch(index) | |
| 2650 | {
| |
| 2651 | case SLOT_HEAD: | |
| 2652 | if(item->getSlotPosition() & SLOTP_HEAD) | |
| 2653 | ret = RET_NOERROR; | |
| 2654 | break; | |
| 2655 | case SLOT_NECKLACE: | |
| 2656 | if(item->getSlotPosition() & SLOTP_NECKLACE) | |
| 2657 | ret = RET_NOERROR; | |
| 2658 | break; | |
| 2659 | case SLOT_BACKPACK: | |
| 2660 | if(item->getSlotPosition() & SLOTP_BACKPACK) | |
| 2661 | ret = RET_NOERROR; | |
| 2662 | break; | |
| 2663 | case SLOT_ARMOR: | |
| 2664 | if(item->getSlotPosition() & SLOTP_ARMOR) | |
| 2665 | ret = RET_NOERROR; | |
| 2666 | break; | |
| 2667 | case SLOT_RIGHT: | |
| 2668 | if(item->getSlotPosition() & SLOTP_RIGHT) | |
| 2669 | {
| |
| 2670 | //check if we already carry an item in the other hand | |
| 2671 | if(!g_config.getBool(ConfigManager::TIBIA_SLOTS)) | |
| 2672 | {
| |
| 2673 | if(!item->isWeapon() || (item->getWeaponType() != WEAPON_SHIELD && !item->isDualWield())) | |
| 2674 | ret = RET_NOTPOSSIBLE; | |
| 2675 | else if(inventory[SLOT_LEFT] && inventory[SLOT_LEFT]->getSlotPosition() & SLOTP_TWO_HAND) | |
| 2676 | ret = RET_DROPTWOHANDEDITEM; | |
| 2677 | else | |
| 2678 | ret = RET_NOERROR; | |
| 2679 | } | |
| 2680 | else if(item->getSlotPosition() & SLOTP_TWO_HAND) | |
| 2681 | {
| |
| 2682 | if(inventory[SLOT_LEFT] && inventory[SLOT_LEFT] != item) | |
| 2683 | ret = RET_BOTHHANDSNEEDTOBEFREE; | |
| 2684 | else | |
| 2685 | ret = RET_NOERROR; | |
| 2686 | } | |
| 2687 | else if(inventory[SLOT_LEFT]) | |
| 2688 | {
| |
| 2689 | const Item* leftItem = inventory[SLOT_LEFT]; | |
| 2690 | WeaponType_t type = item->getWeaponType(), leftType = leftItem->getWeaponType(); | |
| 2691 | if(leftItem->getSlotPosition() & SLOTP_TWO_HAND) | |
| 2692 | ret = RET_DROPTWOHANDEDITEM; | |
| 2693 | else if(item == leftItem && item->getItemCount() == count) | |
| 2694 | ret = RET_NOERROR; | |
| 2695 | else if(leftType == WEAPON_SHIELD && type == WEAPON_SHIELD) | |
| 2696 | ret = RET_CANONLYUSEONESHIELD; | |
| 2697 | else if(!leftItem->isWeapon() || !item->isWeapon() || | |
| 2698 | leftType == WEAPON_AMMO || type == WEAPON_AMMO || | |
| 2699 | leftType == WEAPON_SHIELD || type == WEAPON_SHIELD || | |
| 2700 | (leftItem->isDualWield() && item->isDualWield())) | |
| 2701 | ret = RET_NOERROR; | |
| 2702 | else | |
| 2703 | ret = RET_CANONLYUSEONEWEAPON; | |
| 2704 | } | |
| 2705 | else | |
| 2706 | ret = RET_NOERROR; | |
| 2707 | } | |
| 2708 | break; | |
| 2709 | case SLOT_LEFT: | |
| 2710 | if(item->getSlotPosition() & SLOTP_LEFT) | |
| 2711 | {
| |
| 2712 | if(!g_config.getBool(ConfigManager::TIBIA_SLOTS)) | |
| 2713 | {
| |
| 2714 | if(!item->isWeapon() || item->getWeaponType() == WEAPON_SHIELD) | |
| 2715 | ret = RET_NOTPOSSIBLE; | |
| 2716 | else if(inventory[SLOT_RIGHT] && item->getSlotPosition() & SLOTP_TWO_HAND) | |
| 2717 | ret = RET_BOTHHANDSNEEDTOBEFREE; | |
| 2718 | else | |
| 2719 | ret = RET_NOERROR; | |
| 2720 | } | |
| 2721 | else if(item->getSlotPosition() & SLOTP_TWO_HAND) | |
| 2722 | {
| |
| 2723 | if(inventory[SLOT_RIGHT] && inventory[SLOT_RIGHT] != item) | |
| 2724 | ret = RET_BOTHHANDSNEEDTOBEFREE; | |
| 2725 | else | |
| 2726 | ret = RET_NOERROR; | |
| 2727 | } | |
| 2728 | else if(inventory[SLOT_RIGHT]) | |
| 2729 | {
| |
| 2730 | const Item* rightItem = inventory[SLOT_RIGHT]; | |
| 2731 | WeaponType_t type = item->getWeaponType(), rightType = rightItem->getWeaponType(); | |
| 2732 | if(rightItem->getSlotPosition() & SLOTP_TWO_HAND) | |
| 2733 | ret = RET_DROPTWOHANDEDITEM; | |
| 2734 | else if(item == rightItem && item->getItemCount() == count) | |
| 2735 | ret = RET_NOERROR; | |
| 2736 | else if(rightType == WEAPON_SHIELD && type == WEAPON_SHIELD) | |
| 2737 | ret = RET_CANONLYUSEONESHIELD; | |
| 2738 | else if(!rightItem->isWeapon() || !item->isWeapon() || | |
| 2739 | rightType == WEAPON_AMMO || type == WEAPON_AMMO || | |
| 2740 | rightType == WEAPON_SHIELD || type == WEAPON_SHIELD || | |
| 2741 | (rightItem->isDualWield() && item->isDualWield())) | |
| 2742 | ret = RET_NOERROR; | |
| 2743 | else | |
| 2744 | ret = RET_CANONLYUSEONEWEAPON; | |
| 2745 | } | |
| 2746 | else | |
| 2747 | ret = RET_NOERROR; | |
| 2748 | } | |
| 2749 | break; | |
| 2750 | case SLOT_LEGS: | |
| 2751 | if(item->getSlotPosition() & SLOTP_LEGS) | |
| 2752 | ret = RET_NOERROR; | |
| 2753 | break; | |
| 2754 | case SLOT_FEET: | |
| 2755 | if(item->getSlotPosition() & SLOTP_FEET) | |
| 2756 | ret = RET_NOERROR; | |
| 2757 | break; | |
| 2758 | case SLOT_RING: | |
| 2759 | if(item->getSlotPosition() & SLOTP_RING) | |
| 2760 | ret = RET_NOERROR; | |
| 2761 | break; | |
| 2762 | case SLOT_AMMO: | |
| 2763 | if(item->getSlotPosition() & SLOTP_AMMO) | |
| 2764 | ret = RET_NOERROR; | |
| 2765 | break; | |
| 2766 | case SLOT_WHEREEVER: | |
| 2767 | case -1: | |
| 2768 | ret = RET_NOTENOUGHROOM; | |
| 2769 | break; | |
| 2770 | default: | |
| 2771 | ret = RET_NOTPOSSIBLE; | |
| 2772 | break; | |
| 2773 | } | |
| 2774 | ||
| 2775 | if(ret == RET_NOERROR || ret == RET_NOTENOUGHROOM) | |
| 2776 | {
| |
| 2777 | //need an exchange with source? | |
| 2778 | if(getInventoryItem((slots_t)index) != NULL && (!getInventoryItem((slots_t)index)->isStackable() | |
| 2779 | || getInventoryItem((slots_t)index)->getID() != item->getID())) | |
| 2780 | return RET_NEEDEXCHANGE; | |
| 2781 | ||
| 2782 | if(!g_moveEvents->onPlayerEquip(const_cast<Player*>(this), const_cast<Item*>(item), (slots_t)index, true)) | |
| 2783 | return RET_CANNOTBEDRESSED; | |
| 2784 | ||
| 2785 | //check if enough capacity | |
| 2786 | if(!hasCapacity(item, count)) | |
| 2787 | return RET_NOTENOUGHCAPACITY; | |
| 2788 | } | |
| 2789 | ||
| 2790 | return ret; | |
| 2791 | } | |
| 2792 | ||
| 2793 | ReturnValue Player::__queryMaxCount(int32_t index, const Thing* thing, uint32_t count, uint32_t& maxQueryCount, | |
| 2794 | uint32_t flags) const | |
| 2795 | {
| |
| 2796 | const Item* item = thing->getItem(); | |
| 2797 | if(!item) | |
| 2798 | {
| |
| 2799 | maxQueryCount = 0; | |
| 2800 | return RET_NOTPOSSIBLE; | |
| 2801 | } | |
| 2802 | ||
| 2803 | if(index == INDEX_WHEREEVER) | |
| 2804 | {
| |
| 2805 | uint32_t n = 0; | |
| 2806 | for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i) | |
| 2807 | {
| |
| 2808 | if(Item* inventoryItem = inventory[i]) | |
| 2809 | {
| |
| 2810 | if(Container* subContainer = inventoryItem->getContainer()) | |
| 2811 | {
| |
| 2812 | uint32_t queryCount = 0; | |
| 2813 | subContainer->__queryMaxCount(INDEX_WHEREEVER, item, item->getItemCount(), queryCount, flags); | |
| 2814 | ||
| 2815 | //iterate through all items, including sub-containers (deep search) | |
| 2816 | n += queryCount; | |
| 2817 | for(ContainerIterator cit = subContainer->begin(); cit != subContainer->end(); ++cit) | |
| 2818 | {
| |
| 2819 | if(Container* tmpContainer = (*cit)->getContainer()) | |
| 2820 | {
| |
| 2821 | queryCount = 0; | |
| 2822 | tmpContainer->__queryMaxCount(INDEX_WHEREEVER, item, item->getItemCount(), queryCount, flags); | |
| 2823 | n += queryCount; | |
| 2824 | } | |
| 2825 | } | |
| 2826 | } | |
| 2827 | else if(inventoryItem->isStackable() && item->getID() == inventoryItem->getID() && inventoryItem->getItemCount() < 100) | |
| 2828 | {
| |
| 2829 | uint32_t remainder = (100 - inventoryItem->getItemCount()); | |
| 2830 | if(__queryAdd(i, item, remainder, flags) == RET_NOERROR) | |
| 2831 | n += remainder; | |
| 2832 | } | |
| 2833 | } | |
| 2834 | else if(__queryAdd(i, item, item->getItemCount(), flags) == RET_NOERROR) | |
| 2835 | {
| |
| 2836 | if(item->isStackable()) | |
| 2837 | n += 100; | |
| 2838 | else | |
| 2839 | n += 1; | |
| 2840 | } | |
| 2841 | } | |
| 2842 | ||
| 2843 | maxQueryCount = n; | |
| 2844 | } | |
| 2845 | else | |
| 2846 | {
| |
| 2847 | const Thing* destThing = __getThing(index); | |
| 2848 | const Item* destItem = NULL; | |
| 2849 | if(destThing) | |
| 2850 | destItem = destThing->getItem(); | |
| 2851 | ||
| 2852 | if(destItem) | |
| 2853 | {
| |
| 2854 | if(destItem->isStackable() && item->getID() == destItem->getID() && destItem->getItemCount() < 100) | |
| 2855 | maxQueryCount = 100 - destItem->getItemCount(); | |
| 2856 | else | |
| 2857 | maxQueryCount = 0; | |
| 2858 | } | |
| 2859 | else if(__queryAdd(index, item, count, flags) == RET_NOERROR) | |
| 2860 | {
| |
| 2861 | if(item->isStackable()) | |
| 2862 | maxQueryCount = 100; | |
| 2863 | else | |
| 2864 | maxQueryCount = 1; | |
| 2865 | ||
| 2866 | return RET_NOERROR; | |
| 2867 | } | |
| 2868 | } | |
| 2869 | ||
| 2870 | if(maxQueryCount < count) | |
| 2871 | return RET_NOTENOUGHROOM; | |
| 2872 | ||
| 2873 | return RET_NOERROR; | |
| 2874 | } | |
| 2875 | ||
| 2876 | ReturnValue Player::__queryRemove(const Thing* thing, uint32_t count, uint32_t flags, Creature*) const | |
| 2877 | {
| |
| 2878 | int32_t index = __getIndexOfThing(thing); | |
| 2879 | if(index == -1) | |
| 2880 | return RET_NOTPOSSIBLE; | |
| 2881 | ||
| 2882 | const Item* item = thing->getItem(); | |
| 2883 | if(!item) | |
| 2884 | return RET_NOTPOSSIBLE; | |
| 2885 | ||
| 2886 | if(!count || (item->isStackable() && count > item->getItemCount())) | |
| 2887 | return RET_NOTPOSSIBLE; | |
| 2888 | ||
| 2889 | if(!item->isMovable() && !hasBitSet(FLAG_IGNORENOTMOVABLE, flags)) | |
| 2890 | return RET_NOTMOVABLE; | |
| 2891 | ||
| 2892 | return RET_NOERROR; | |
| 2893 | } | |
| 2894 | ||
| 2895 | Cylinder* Player::__queryDestination(int32_t& index, const Thing* thing, Item** destItem, | |
| 2896 | uint32_t& flags) | |
| 2897 | {
| |
| 2898 | if(!index /*drop to capacity window*/ || index == INDEX_WHEREEVER) | |
| 2899 | {
| |
| 2900 | *destItem = NULL; | |
| 2901 | const Item* item = thing->getItem(); | |
| 2902 | if(!item) | |
| 2903 | return this; | |
| 2904 | ||
| 2905 | std::list<std::pair<Container*, int32_t> > containers; | |
| 2906 | std::list<std::pair<Cylinder*, int32_t> > freeSlots; | |
| 2907 | ||
| 2908 | bool autoStack = !((flags & FLAG_IGNOREAUTOSTACK) == FLAG_IGNOREAUTOSTACK); | |
| 2909 | for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i) | |
| 2910 | {
| |
| 2911 | if(Item* invItem = inventory[i]) | |
| 2912 | {
| |
| 2913 | if(invItem == item || invItem == tradeItem) | |
| 2914 | continue; | |
| 2915 | ||
| 2916 | if(autoStack && item->isStackable() && __queryAdd(i, item, item->getItemCount(), 0) | |
| 2917 | == RET_NOERROR && invItem->getID() == item->getID() && invItem->getItemCount() < 100) | |
| 2918 | {
| |
| 2919 | *destItem = invItem; | |
| 2920 | index = i; | |
| 2921 | return this; | |
| 2922 | } | |
| 2923 | ||
| 2924 | if(Container* container = invItem->getContainer()) | |
| 2925 | {
| |
| 2926 | if(!autoStack && container->__queryAdd(INDEX_WHEREEVER, | |
| 2927 | item, item->getItemCount(), flags) == RET_NOERROR) | |
| 2928 | {
| |
| 2929 | index = INDEX_WHEREEVER; | |
| 2930 | return container; | |
| 2931 | } | |
| 2932 | ||
| 2933 | containers.push_back(std::make_pair(container, 0)); | |
| 2934 | } | |
| 2935 | } | |
| 2936 | else if(!autoStack) | |
| 2937 | {
| |
| 2938 | if(__queryAdd(i, item, item->getItemCount(), 0) == RET_NOERROR) | |
| 2939 | {
| |
| 2940 | index = i; | |
| 2941 | return this; | |
| 2942 | } | |
| 2943 | } | |
| 2944 | else | |
| 2945 | freeSlots.push_back(std::make_pair(this, i)); | |
| 2946 | } | |
| 2947 | ||
| 2948 | int32_t deepness = g_config.getNumber(ConfigManager::PLAYER_DEEPNESS); | |
| 2949 | while(!containers.empty()) | |
| 2950 | {
| |
| 2951 | Container* tmpContainer = containers.front().first; | |
| 2952 | int32_t level = containers.front().second; | |
| 2953 | ||
| 2954 | containers.pop_front(); | |
| 2955 | if(!tmpContainer) | |
| 2956 | continue; | |
| 2957 | ||
| 2958 | for(uint32_t n = 0; n < tmpContainer->capacity(); ++n) | |
| 2959 | {
| |
| 2960 | if(Item* tmpItem = tmpContainer->getItem(n)) | |
| 2961 | {
| |
| 2962 | if(tmpItem == item || tmpItem == tradeItem) | |
| 2963 | continue; | |
| 2964 | ||
| 2965 | if(autoStack && item->isStackable() && tmpContainer->__queryAdd(n, item, item->getItemCount(), | |
| 2966 | 0) == RET_NOERROR && tmpItem->getID() == item->getID() && tmpItem->getItemCount() < 100) | |
| 2967 | {
| |
| 2968 | index = n; | |
| 2969 | *destItem = tmpItem; | |
| 2970 | return tmpContainer; | |
| 2971 | } | |
| 2972 | ||
| 2973 | if(Container* container = tmpItem->getContainer()) | |
| 2974 | {
| |
| 2975 | if(!autoStack && container->__queryAdd(INDEX_WHEREEVER, | |
| 2976 | item, item->getItemCount(), flags) == RET_NOERROR) | |
| 2977 | {
| |
| 2978 | index = INDEX_WHEREEVER; | |
| 2979 | return container; | |
| 2980 | } | |
| 2981 | ||
| 2982 | if(deepness < 0 || level < deepness) | |
| 2983 | containers.push_back(std::make_pair(container, level + 1)); | |
| 2984 | } | |
| 2985 | } | |
| 2986 | else | |
| 2987 | {
| |
| 2988 | if(!autoStack) | |
| 2989 | {
| |
| 2990 | if(tmpContainer->__queryAdd(n, item, item->getItemCount(), 0) == RET_NOERROR) | |
| 2991 | {
| |
| 2992 | index = n; | |
| 2993 | return tmpContainer; | |
| 2994 | } | |
| 2995 | } | |
| 2996 | else | |
| 2997 | freeSlots.push_back(std::make_pair(tmpContainer, n)); | |
| 2998 | ||
| 2999 | break; // one slot to check is definitely enough. | |
| 3000 | } | |
| 3001 | } | |
| 3002 | } | |
| 3003 | ||
| 3004 | if(autoStack) | |
| 3005 | {
| |
| 3006 | while(!freeSlots.empty()) | |
| 3007 | {
| |
| 3008 | Cylinder* tmpCylinder = freeSlots.front().first; | |
| 3009 | int32_t i = freeSlots.front().second; | |
| 3010 | ||
| 3011 | freeSlots.pop_front(); | |
| 3012 | if(!tmpCylinder) | |
| 3013 | continue; | |
| 3014 | ||
| 3015 | if(tmpCylinder->__queryAdd(i, item, item->getItemCount(), flags) == RET_NOERROR) | |
| 3016 | {
| |
| 3017 | index = i; | |
| 3018 | return tmpCylinder; | |
| 3019 | } | |
| 3020 | } | |
| 3021 | } | |
| 3022 | ||
| 3023 | return this; | |
| 3024 | } | |
| 3025 | ||
| 3026 | Thing* destThing = __getThing(index); | |
| 3027 | if(destThing) | |
| 3028 | *destItem = destThing->getItem(); | |
| 3029 | ||
| 3030 | if(Cylinder* subCylinder = dynamic_cast<Cylinder*>(destThing)) | |
| 3031 | {
| |
| 3032 | index = INDEX_WHEREEVER; | |
| 3033 | *destItem = NULL; | |
| 3034 | return subCylinder; | |
| 3035 | } | |
| 3036 | ||
| 3037 | return this; | |
| 3038 | } | |
| 3039 | ||
| 3040 | void Player::__addThing(Creature* actor, Thing* thing) | |
| 3041 | {
| |
| 3042 | __addThing(actor, 0, thing); | |
| 3043 | } | |
| 3044 | ||
| 3045 | void Player::__addThing(Creature*, int32_t index, Thing* thing) | |
| 3046 | {
| |
| 3047 | if(index < 0 || index > 11) | |
| 3048 | {
| |
| 3049 | #ifdef __DEBUG_MOVESYS__ | |
| 3050 | std::clog << "Failure: [Player::__addThing], " << "player: " << getName() << ", index: " << index << ", index < 0 || index > 11" << std::endl; | |
| 3051 | #endif | |
| 3052 | return /*RET_NOTPOSSIBLE*/; | |
| 3053 | } | |
| 3054 | ||
| 3055 | if(!index) | |
| 3056 | {
| |
| 3057 | #ifdef __DEBUG_MOVESYS__ | |
| 3058 | std::clog << "Failure: [Player::__addThing], " << "player: " << getName() << ", index == 0" << std::endl; | |
| 3059 | #endif | |
| 3060 | return /*RET_NOTENOUGHROOM*/; | |
| 3061 | } | |
| 3062 | ||
| 3063 | Item* item = thing->getItem(); | |
| 3064 | if(!item) | |
| 3065 | {
| |
| 3066 | #ifdef __DEBUG_MOVESYS__ | |
| 3067 | std::clog << "Failure: [Player::__addThing], " << "player: " << getName() << ", item == NULL" << std::endl; | |
| 3068 | #endif | |
| 3069 | return /*RET_NOTPOSSIBLE*/; | |
| 3070 | } | |
| 3071 | ||
| 3072 | item->setParent(this); | |
| 3073 | inventory[index] = item; | |
| 3074 | ||
| 3075 | //send to client | |
| 3076 | sendAddInventoryItem((slots_t)index, item); | |
| 3077 | //event methods | |
| 3078 | onAddInventoryItem((slots_t)index, item); | |
| 3079 | } | |
| 3080 | ||
| 3081 | void Player::__updateThing(Thing* thing, uint16_t itemId, uint32_t count) | |
| 3082 | {
| |
| 3083 | int32_t index = __getIndexOfThing(thing); | |
| 3084 | if(index == -1) | |
| 3085 | {
| |
| 3086 | #ifdef __DEBUG_MOVESYS__ | |
| 3087 | std::clog << "Failure: [Player::__updateThing], " << "player: " << getName() << ", index == -1" << std::endl; | |
| 3088 | #endif | |
| 3089 | return /*RET_NOTPOSSIBLE*/; | |
| 3090 | } | |
| 3091 | ||
| 3092 | Item* item = thing->getItem(); | |
| 3093 | if(!item) | |
| 3094 | {
| |
| 3095 | #ifdef __DEBUG_MOVESYS__ | |
| 3096 | std::clog << "Failure: [Player::__updateThing], " << "player: " << getName() << ", item == NULL" << std::endl; | |
| 3097 | #endif | |
| 3098 | return /*RET_NOTPOSSIBLE*/; | |
| 3099 | } | |
| 3100 | ||
| 3101 | const ItemType& oldType = Item::items[item->getID()]; | |
| 3102 | const ItemType& newType = Item::items[itemId]; | |
| 3103 | ||
| 3104 | item->setID(itemId); | |
| 3105 | item->setSubType(count); | |
| 3106 | ||
| 3107 | //send to client | |
| 3108 | sendUpdateInventoryItem((slots_t)index, item, item); | |
| 3109 | //event methods | |
| 3110 | onUpdateInventoryItem((slots_t)index, item, oldType, item, newType); | |
| 3111 | } | |
| 3112 | ||
| 3113 | void Player::__replaceThing(uint32_t index, Thing* thing) | |
| 3114 | {
| |
| 3115 | if(index > 11) | |
| 3116 | {
| |
| 3117 | #ifdef __DEBUG_MOVESYS__ | |
| 3118 | std::clog << "Failure: [Player::__replaceThing], " << "player: " << getName() << ", index: " << index << ", index < 0 || index > 11" << std::endl; | |
| 3119 | #endif | |
| 3120 | return /*RET_NOTPOSSIBLE*/; | |
| 3121 | } | |
| 3122 | ||
| 3123 | Item* oldItem = getInventoryItem((slots_t)index); | |
| 3124 | if(!oldItem) | |
| 3125 | {
| |
| 3126 | #ifdef __DEBUG_MOVESYS__ | |
| 3127 | std::clog << "Failure: [Player::__updateThing], " << "player: " << getName() << ", oldItem == NULL" << std::endl; | |
| 3128 | #endif | |
| 3129 | return /*RET_NOTPOSSIBLE*/; | |
| 3130 | } | |
| 3131 | ||
| 3132 | Item* item = thing->getItem(); | |
| 3133 | if(!item) | |
| 3134 | {
| |
| 3135 | #ifdef __DEBUG_MOVESYS__ | |
| 3136 | std::clog << "Failure: [Player::__updateThing], " << "player: " << getName() << ", item == NULL" << std::endl; | |
| 3137 | #endif | |
| 3138 | return /*RET_NOTPOSSIBLE*/; | |
| 3139 | } | |
| 3140 | ||
| 3141 | const ItemType& oldType = Item::items[oldItem->getID()]; | |
| 3142 | const ItemType& newType = Item::items[item->getID()]; | |
| 3143 | ||
| 3144 | //send to client | |
| 3145 | sendUpdateInventoryItem((slots_t)index, oldItem, item); | |
| 3146 | //event methods | |
| 3147 | onUpdateInventoryItem((slots_t)index, oldItem, oldType, item, newType); | |
| 3148 | ||
| 3149 | item->setParent(this); | |
| 3150 | inventory[index] = item; | |
| 3151 | } | |
| 3152 | ||
| 3153 | void Player::__removeThing(Thing* thing, uint32_t count) | |
| 3154 | {
| |
| 3155 | Item* item = thing->getItem(); | |
| 3156 | if(!item) | |
| 3157 | {
| |
| 3158 | #ifdef __DEBUG_MOVESYS__ | |
| 3159 | std::clog << "Failure: [Player::__removeThing], " << "player: " << getName() << ", item == NULL" << std::endl; | |
| 3160 | #endif | |
| 3161 | return /*RET_NOTPOSSIBLE*/; | |
| 3162 | } | |
| 3163 | ||
| 3164 | int32_t index = __getIndexOfThing(thing); | |
| 3165 | if(index == -1) | |
| 3166 | {
| |
| 3167 | #ifdef __DEBUG_MOVESYS__ | |
| 3168 | std::clog << "Failure: [Player::__removeThing], " << "player: " << getName() << ", index == -1" << std::endl; | |
| 3169 | #endif | |
| 3170 | return /*RET_NOTPOSSIBLE*/; | |
| 3171 | } | |
| 3172 | ||
| 3173 | if(item->isStackable()) | |
| 3174 | {
| |
| 3175 | if(count == item->getItemCount()) | |
| 3176 | {
| |
| 3177 | //send change to client | |
| 3178 | sendRemoveInventoryItem((slots_t)index, item); | |
| 3179 | //event methods | |
| 3180 | onRemoveInventoryItem((slots_t)index, item); | |
| 3181 | ||
| 3182 | item->setParent(NULL); | |
| 3183 | inventory[index] = NULL; | |
| 3184 | } | |
| 3185 | else | |
| 3186 | {
| |
| 3187 | item->setItemCount(std::max(0, (int32_t)(item->getItemCount() - count))); | |
| 3188 | const ItemType& it = Item::items[item->getID()]; | |
| 3189 | ||
| 3190 | //send change to client | |
| 3191 | sendUpdateInventoryItem((slots_t)index, item, item); | |
| 3192 | //event methods | |
| 3193 | onUpdateInventoryItem((slots_t)index, item, it, item, it); | |
| 3194 | } | |
| 3195 | } | |
| 3196 | else | |
| 3197 | {
| |
| 3198 | //send change to client | |
| 3199 | sendRemoveInventoryItem((slots_t)index, item); | |
| 3200 | //event methods | |
| 3201 | onRemoveInventoryItem((slots_t)index, item); | |
| 3202 | ||
| 3203 | item->setParent(NULL); | |
| 3204 | inventory[index] = NULL; | |
| 3205 | } | |
| 3206 | } | |
| 3207 | ||
| 3208 | Thing* Player::__getThing(uint32_t index) const | |
| 3209 | {
| |
| 3210 | if(index > SLOT_PRE_FIRST && index < SLOT_LAST) | |
| 3211 | return inventory[index]; | |
| 3212 | ||
| 3213 | return NULL; | |
| 3214 | } | |
| 3215 | ||
| 3216 | int32_t Player::__getIndexOfThing(const Thing* thing) const | |
| 3217 | {
| |
| 3218 | for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i) | |
| 3219 | {
| |
| 3220 | if(inventory[i] == thing) | |
| 3221 | return i; | |
| 3222 | } | |
| 3223 | ||
| 3224 | return -1; | |
| 3225 | } | |
| 3226 | ||
| 3227 | int32_t Player::__getFirstIndex() const | |
| 3228 | {
| |
| 3229 | return SLOT_FIRST; | |
| 3230 | } | |
| 3231 | ||
| 3232 | int32_t Player::__getLastIndex() const | |
| 3233 | {
| |
| 3234 | return SLOT_LAST; | |
| 3235 | } | |
| 3236 | ||
| 3237 | uint32_t Player::__getItemTypeCount(uint16_t itemId, int32_t subType /*= -1*/) const | |
| 3238 | {
| |
| 3239 | Item* item = NULL; | |
| 3240 | Container* container = NULL; | |
| 3241 | ||
| 3242 | uint32_t count = 0; | |
| 3243 | for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i) | |
| 3244 | {
| |
| 3245 | if(!(item = inventory[i])) | |
| 3246 | continue; | |
| 3247 | ||
| 3248 | if(item->getID() != itemId) | |
| 3249 | {
| |
| 3250 | if(!(container = item->getContainer())) | |
| 3251 | continue; | |
| 3252 | ||
| 3253 | for(ContainerIterator it = container->begin(), end = container->end(); it != end; ++it) | |
| 3254 | {
| |
| 3255 | if((*it)->getID() == itemId) | |
| 3256 | count += Item::countByType(*it, subType); | |
| 3257 | } | |
| 3258 | } | |
| 3259 | else | |
| 3260 | count += Item::countByType(item, subType); | |
| 3261 | } | |
| 3262 | ||
| 3263 | return count; | |
| 3264 | ||
| 3265 | } | |
| 3266 | ||
| 3267 | std::map<uint32_t, uint32_t>& Player::__getAllItemTypeCount(std::map<uint32_t, uint32_t>& countMap) const | |
| 3268 | {
| |
| 3269 | Item* item = NULL; | |
| 3270 | Container* container = NULL; | |
| 3271 | for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i) | |
| 3272 | {
| |
| 3273 | if(!(item = inventory[i])) | |
| 3274 | continue; | |
| 3275 | ||
| 3276 | countMap[item->getID()] += Item::countByType(item, -1); | |
| 3277 | if(!(container = item->getContainer())) | |
| 3278 | continue; | |
| 3279 | ||
| 3280 | for(ContainerIterator it = container->begin(), end = container->end(); it != end; ++it) | |
| 3281 | countMap[(*it)->getID()] += Item::countByType(*it, -1); | |
| 3282 | } | |
| 3283 | ||
| 3284 | return countMap; | |
| 3285 | } | |
| 3286 | ||
| 3287 | void Player::postAddNotification(Creature*, Thing* thing, const Cylinder* oldParent, | |
| 3288 | int32_t index, CylinderLink_t link /*= LINK_OWNER*/) | |
| 3289 | {
| |
| 3290 | if(link == LINK_OWNER) //calling movement scripts | |
| 3291 | g_moveEvents->onPlayerEquip(this, thing->getItem(), (slots_t)index, false); | |
| 3292 | ||
| 3293 | bool requireListUpdate = true; | |
| 3294 | if(link == LINK_OWNER || link == LINK_TOPPARENT) | |
| 3295 | {
| |
| 3296 | if(const Item* item = (oldParent ? oldParent->getItem() : NULL)) | |
| 3297 | {
| |
| 3298 | assert(item->getContainer() != NULL); | |
| 3299 | requireListUpdate = item->getContainer()->getHoldingPlayer() != this; | |
| 3300 | } | |
| 3301 | else | |
| 3302 | requireListUpdate = oldParent != this; | |
| 3303 | ||
| 3304 | updateInventoryWeight(); | |
| 3305 | updateItemsLight(); | |
| 3306 | updateWeapon(); | |
| 3307 | sendStats(); | |
| 3308 | } | |
| 3309 | ||
| 3310 | if(const Item* item = thing->getItem()) | |
| 3311 | {
| |
| 3312 | if(const Container* container = item->getContainer()) | |
| 3313 | onSendContainer(container); | |
| 3314 | ||
| 3315 | if(shopOwner && requireListUpdate) | |
| 3316 | updateInventoryGoods(item->getID()); | |
| 3317 | } | |
| 3318 | else if(const Creature* creature = thing->getCreature()) | |
| 3319 | {
| |
| 3320 | if(creature != this) | |
| 3321 | return; | |
| 3322 | ||
| 3323 | std::vector<Container*> containers; | |
| 3324 | for(ContainerVector::iterator it = containerVec.begin(); it != containerVec.end(); ++it) | |
| 3325 | {
| |
| 3326 | if(!Position::areInRange<1,1,0>(it->second->getPosition(), getPosition())) | |
| 3327 | containers.push_back(it->second); | |
| 3328 | } | |
| 3329 | ||
| 3330 | for(std::vector<Container*>::const_iterator it = containers.begin(); it != containers.end(); ++it) | |
| 3331 | autoCloseContainers(*it); | |
| 3332 | } | |
| 3333 | } | |
| 3334 | ||
| 3335 | void Player::postRemoveNotification(Creature*, Thing* thing, const Cylinder* newParent, | |
| 3336 | int32_t index, bool isCompleteRemoval, CylinderLink_t link /*= LINK_OWNER*/) | |
| 3337 | {
| |
| 3338 | if(link == LINK_OWNER) //calling movement scripts | |
| 3339 | g_moveEvents->onPlayerDeEquip(this, thing->getItem(), (slots_t)index, isCompleteRemoval); | |
| 3340 | ||
| 3341 | bool requireListUpdate = true; | |
| 3342 | if(link == LINK_OWNER || link == LINK_TOPPARENT) | |
| 3343 | {
| |
| 3344 | if(const Item* item = (newParent ? newParent->getItem() : NULL)) | |
| 3345 | {
| |
| 3346 | assert(item->getContainer() != NULL); | |
| 3347 | requireListUpdate = item->getContainer()->getHoldingPlayer() != this; | |
| 3348 | } | |
| 3349 | else | |
| 3350 | requireListUpdate = newParent != this; | |
| 3351 | ||
| 3352 | updateInventoryWeight(); | |
| 3353 | updateItemsLight(); | |
| 3354 | updateWeapon(); | |
| 3355 | sendStats(); | |
| 3356 | } | |
| 3357 | ||
| 3358 | if(const Item* item = thing->getItem()) | |
| 3359 | {
| |
| 3360 | if(const Container* container = item->getContainer()) | |
| 3361 | {
| |
| 3362 | if(container->isRemoved() || !Position::areInRange<1,1,0>(getPosition(), container->getPosition())) | |
| 3363 | autoCloseContainers(container); | |
| 3364 | else if(container->getTopParent() == this) | |
| 3365 | onSendContainer(container); | |
| 3366 | else if(const Container* topContainer = dynamic_cast<const Container*>(container->getTopParent())) | |
| 3367 | {
| |
| 3368 | if(const Depot* depot = dynamic_cast<const Depot*>(topContainer)) | |
| 3369 | {
| |
| 3370 | bool isOwner = false; | |
| 3371 | for(DepotMap::iterator it = depots.begin(); it != depots.end(); ++it) | |
| 3372 | {
| |
| 3373 | if(it->second.first != depot) | |
| 3374 | continue; | |
| 3375 | ||
| 3376 | isOwner = true; | |
| 3377 | onSendContainer(container); | |
| 3378 | } | |
| 3379 | ||
| 3380 | if(!isOwner) | |
| 3381 | autoCloseContainers(container); | |
| 3382 | } | |
| 3383 | else | |
| 3384 | onSendContainer(container); | |
| 3385 | } | |
| 3386 | else | |
| 3387 | autoCloseContainers(container); | |
| 3388 | } | |
| 3389 | ||
| 3390 | if(shopOwner && requireListUpdate) | |
| 3391 | updateInventoryGoods(item->getID()); | |
| 3392 | } | |
| 3393 | } | |
| 3394 | ||
| 3395 | void Player::__internalAddThing(Thing* thing) | |
| 3396 | {
| |
| 3397 | __internalAddThing(0, thing); | |
| 3398 | } | |
| 3399 | ||
| 3400 | void Player::__internalAddThing(uint32_t index, Thing* thing) | |
| 3401 | {
| |
| 3402 | #ifdef __DEBUG_MOVESYS__ | |
| 3403 | std::clog << "[Player::__internalAddThing] index: " << index << std::endl; | |
| 3404 | ||
| 3405 | #endif | |
| 3406 | if(!index || index > 11) | |
| 3407 | {
| |
| 3408 | #ifdef __DEBUG_MOVESYS__ | |
| 3409 | std::clog << "Failure: [Player::__internalAddThing] index == 0 || index > 11" << std::endl; | |
| 3410 | #endif | |
| 3411 | return; | |
| 3412 | } | |
| 3413 | ||
| 3414 | if(inventory[index]) | |
| 3415 | {
| |
| 3416 | #ifdef __DEBUG_MOVESYS__ | |
| 3417 | std::clog << "Warning: [Player::__internalAddThing], player: " << getName() << ", items[index] is not empty." << std::endl; | |
| 3418 | #endif | |
| 3419 | return; | |
| 3420 | } | |
| 3421 | ||
| 3422 | Item* item = thing->getItem(); | |
| 3423 | if(!item) | |
| 3424 | {
| |
| 3425 | #ifdef __DEBUG_MOVESYS__ | |
| 3426 | std::clog << "Failure: [Player::__internalAddThing] item == NULL" << std::endl; | |
| 3427 | #endif | |
| 3428 | return; | |
| 3429 | } | |
| 3430 | ||
| 3431 | inventory[index] = item; | |
| 3432 | item->setParent(this); | |
| 3433 | } | |
| 3434 | ||
| 3435 | bool Player::setFollowCreature(Creature* creature, bool fullPathSearch /*= false*/) | |
| 3436 | {
| |
| 3437 | bool deny = false; | |
| 3438 | CreatureEventList followEvents = getCreatureEvents(CREATURE_EVENT_FOLLOW); | |
| 3439 | for(CreatureEventList::iterator it = followEvents.begin(); it != followEvents.end(); ++it) | |
| 3440 | {
| |
| 3441 | if(creature && !(*it)->executeFollow(this, creature)) | |
| 3442 | deny = true; | |
| 3443 | } | |
| 3444 | ||
| 3445 | if(!deny && Creature::setFollowCreature(creature, fullPathSearch)) | |
| 3446 | return true; | |
| 3447 | ||
| 3448 | setFollowCreature(NULL); | |
| 3449 | setAttackedCreature(NULL); | |
| 3450 | if(!deny) | |
| 3451 | sendCancelMessage(RET_THEREISNOWAY); | |
| 3452 | ||
| 3453 | sendCancelTarget(); | |
| 3454 | cancelNextWalk = true; | |
| 3455 | return false; | |
| 3456 | } | |
| 3457 | ||
| 3458 | bool Player::setAttackedCreature(Creature* creature) | |
| 3459 | {
| |
| 3460 | if(!Creature::setAttackedCreature(creature)) | |
| 3461 | {
| |
| 3462 | sendCancelTarget(); | |
| 3463 | return false; | |
| 3464 | } | |
| 3465 | ||
| 3466 | if(chaseMode == CHASEMODE_FOLLOW && creature) | |
| 3467 | {
| |
| 3468 | if(followCreature != creature) //chase opponent | |
| 3469 | setFollowCreature(creature); | |
| 3470 | } | |
| 3471 | else | |
| 3472 | setFollowCreature(NULL); | |
| 3473 | ||
| 3474 | if(creature) | |
| 3475 | Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::checkCreatureAttack, &g_game, getID()))); | |
| 3476 | ||
| 3477 | return true; | |
| 3478 | } | |
| 3479 | ||
| 3480 | void Player::goToFollowCreature() | |
| 3481 | {
| |
| 3482 | if(!walkTask) | |
| 3483 | Creature::goToFollowCreature(); | |
| 3484 | } | |
| 3485 | ||
| 3486 | void Player::getPathSearchParams(const Creature* creature, FindPathParams& fpp) const | |
| 3487 | {
| |
| 3488 | Creature::getPathSearchParams(creature, fpp); | |
| 3489 | fpp.fullPathSearch = true; | |
| 3490 | } | |
| 3491 | ||
| 3492 | void Player::doAttacking(uint32_t) | |
| 3493 | {
| |
| 3494 | if(!lastAttack) | |
| 3495 | lastAttack = OTSYS_TIME() - getAttackSpeed() - 1; | |
| 3496 | else if((OTSYS_TIME() - lastAttack) < getAttackSpeed()) | |
| 3497 | return; | |
| 3498 | ||
| 3499 | if(hasCondition(CONDITION_PACIFIED) && !hasCustomFlag(PlayerCustomFlag_IgnorePacification)) | |
| 3500 | {
| |
| 3501 | lastAttack = OTSYS_TIME(); | |
| 3502 | return; | |
| 3503 | } | |
| 3504 | ||
| 3505 | Item* item = getWeapon(false); | |
| 3506 | if(const Weapon* _weapon = g_weapons->getWeapon(item)) | |
| 3507 | {
| |
| 3508 | if(_weapon->interruptSwing() && !canDoAction()) | |
| 3509 | {
| |
| 3510 | SchedulerTask* task = createSchedulerTask(getNextActionTime(), | |
| 3511 | boost::bind(&Game::checkCreatureAttack, &g_game, getID())); | |
| 3512 | setNextActionTask(task); | |
| 3513 | } | |
| 3514 | else | |
| 3515 | {
| |
| 3516 | if((!_weapon->hasExhaustion() || !hasCondition(CONDITION_EXHAUST, EXHAUST_COMBAT)) && _weapon->useWeapon(this, item, attackedCreature)) | |
| 3517 | lastAttack = OTSYS_TIME(); | |
| 3518 | ||
| 3519 | updateWeapon(); | |
| 3520 | } | |
| 3521 | } | |
| 3522 | else if(Weapon::useFist(this, attackedCreature)) | |
| 3523 | lastAttack = OTSYS_TIME(); | |
| 3524 | } | |
| 3525 | ||
| 3526 | double Player::getGainedExperience(Creature* attacker) const | |
| 3527 | {
| |
| 3528 | if(!skillLoss) | |
| 3529 | return 0; | |
| 3530 | ||
| 3531 | double rate = g_config.getDouble(ConfigManager::RATE_PVP_EXPERIENCE); | |
| 3532 | if(rate <= 0) | |
| 3533 | return 0; | |
| 3534 | ||
| 3535 | Player* attackerPlayer = attacker->getPlayer(); | |
| 3536 | if(!attackerPlayer || attackerPlayer == this) | |
| 3537 | return 0; | |
| 3538 | ||
| 3539 | double attackerLevel = (double)attackerPlayer->getLevel(), min = g_config.getDouble( | |
| 3540 | ConfigManager::EFP_MIN_THRESHOLD), max = g_config.getDouble(ConfigManager::EFP_MAX_THRESHOLD); | |
| 3541 | if((min > 0 && level < (uint32_t)std::floor(attackerLevel * min)) || (max > 0 && | |
| 3542 | level > (uint32_t)std::floor(attackerLevel * max))) | |
| 3543 | return 0; | |
| 3544 | ||
| 3545 | /* | |
| 3546 | Formula | |
| 3547 | a = attackers level * 0.9 | |
| 3548 | b = victims level | |
| 3549 | c = victims experience | |
| 3550 | ||
| 3551 | result = (1 - (a / b)) * 0.05 * c | |
| 3552 | Not affected by special multipliers(!) | |
| 3553 | */ | |
| 3554 | uint32_t a = (uint32_t)std::floor(attackerLevel * 0.9), b = level; | |
| 3555 | uint64_t c = getExperience(); | |
| 3556 | return (double)std::max((uint64_t)0, (uint64_t)std::floor(getDamageRatio(attacker) | |
| 3557 | * std::max((double)0, ((double)(1 - (((double)a / b))))) * 0.05 * c)) * rate; | |
| 3558 | } | |
| 3559 | ||
| 3560 | void Player::onFollowCreature(const Creature* creature) | |
| 3561 | {
| |
| 3562 | if(!creature) | |
| 3563 | cancelNextWalk = true; | |
| 3564 | } | |
| 3565 | ||
| 3566 | void Player::setChaseMode(chaseMode_t mode) | |
| 3567 | {
| |
| 3568 | chaseMode_t prevChaseMode = chaseMode; | |
| 3569 | chaseMode = mode; | |
| 3570 | ||
| 3571 | if(prevChaseMode == chaseMode) | |
| 3572 | return; | |
| 3573 | ||
| 3574 | if(chaseMode == CHASEMODE_FOLLOW) | |
| 3575 | {
| |
| 3576 | if(!followCreature && attackedCreature) //chase opponent | |
| 3577 | setFollowCreature(attackedCreature); | |
| 3578 | } | |
| 3579 | else if(attackedCreature) | |
| 3580 | {
| |
| 3581 | setFollowCreature(NULL); | |
| 3582 | cancelNextWalk = true; | |
| 3583 | } | |
| 3584 | } | |
| 3585 | ||
| 3586 | void Player::onWalkAborted() | |
| 3587 | {
| |
| 3588 | setNextWalkActionTask(NULL); | |
| 3589 | sendCancelWalk(); | |
| 3590 | } | |
| 3591 | ||
| 3592 | void Player::onWalkComplete() | |
| 3593 | {
| |
| 3594 | if(!walkTask) | |
| 3595 | return; | |
| 3596 | ||
| 3597 | walkTaskEvent = Scheduler::getInstance().addEvent(walkTask); | |
| 3598 | walkTask = NULL; | |
| 3599 | } | |
| 3600 | ||
| 3601 | void Player::getCreatureLight(LightInfo& light) const | |
| 3602 | {
| |
| 3603 | if(internalLight.level > itemsLight.level) | |
| 3604 | light = internalLight; | |
| 3605 | else | |
| 3606 | light = itemsLight; | |
| 3607 | } | |
| 3608 | ||
| 3609 | void Player::updateItemsLight(bool internal/* = false*/) | |
| 3610 | {
| |
| 3611 | LightInfo maxLight, curLight; | |
| 3612 | Item* item = NULL; | |
| 3613 | for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i) | |
| 3614 | {
| |
| 3615 | if(!(item = getInventoryItem((slots_t)i))) | |
| 3616 | continue; | |
| 3617 | ||
| 3618 | item->getLight(curLight); | |
| 3619 | if(curLight.level > maxLight.level) | |
| 3620 | maxLight = curLight; | |
| 3621 | } | |
| 3622 | ||
| 3623 | if(maxLight.level > itemsLight.level || (maxLight.level == itemsLight.level && maxLight.color != itemsLight.color)) | |
| 3624 | {
| |
| 3625 | itemsLight = maxLight; | |
| 3626 | if(!internal) | |
| 3627 | g_game.changeLight(this); | |
| 3628 | } | |
| 3629 | } | |
| 3630 | ||
| 3631 | void Player::onAddCondition(ConditionType_t type, bool hadCondition) | |
| 3632 | {
| |
| 3633 | Creature::onAddCondition(type, hadCondition); | |
| 3634 | if(type == CONDITION_GAMEMASTER) | |
| 3635 | return; | |
| 3636 | ||
| 3637 | if(getLastPosition().x) | |
| 3638 | sendIcons(); | |
| 3639 | } | |
| 3640 | ||
| 3641 | void Player::onAddCombatCondition(ConditionType_t type, bool) | |
| 3642 | {
| |
| 3643 | std::string tmp; | |
| 3644 | switch(type) | |
| 3645 | {
| |
| 3646 | //client hardcoded | |
| 3647 | case CONDITION_FIRE: | |
| 3648 | tmp = "burning"; | |
| 3649 | break; | |
| 3650 | case CONDITION_POISON: | |
| 3651 | tmp = "poisoned"; | |
| 3652 | break; | |
| 3653 | case CONDITION_ENERGY: | |
| 3654 | tmp = "electrified"; | |
| 3655 | break; | |
| 3656 | case CONDITION_FREEZING: | |
| 3657 | tmp = "freezing"; | |
| 3658 | break; | |
| 3659 | case CONDITION_DAZZLED: | |
| 3660 | tmp = "dazzled"; | |
| 3661 | break; | |
| 3662 | case CONDITION_CURSED: | |
| 3663 | tmp = "cursed"; | |
| 3664 | break; | |
| 3665 | case CONDITION_DROWN: | |
| 3666 | tmp = "drowning"; | |
| 3667 | break; | |
| 3668 | case CONDITION_DRUNK: | |
| 3669 | tmp = "drunk"; | |
| 3670 | break; | |
| 3671 | case CONDITION_PARALYZE: | |
| 3672 | tmp = "paralyzed"; | |
| 3673 | break; | |
| 3674 | /*case CONDITION_MANASHIELD: | |
| 3675 | tmp = "protected by a magic shield"; | |
| 3676 | break; | |
| 3677 | case CONDITION_HASTE: | |
| 3678 | tmp = "hasted"; | |
| 3679 | break; | |
| 3680 | case CONDITION_ATTRIBUTES: | |
| 3681 | tmp = "strengthened"; | |
| 3682 | break;*/ | |
| 3683 | default: | |
| 3684 | break; | |
| 3685 | } | |
| 3686 | ||
| 3687 | if(!tmp.empty()) | |
| 3688 | sendTextMessage(MSG_STATUS_DEFAULT, "You are " + tmp + "."); | |
| 3689 | } | |
| 3690 | ||
| 3691 | void Player::onEndCondition(ConditionType_t type) | |
| 3692 | {
| |
| 3693 | Creature::onEndCondition(type); | |
| 3694 | if(type == CONDITION_INFIGHT) | |
| 3695 | {
| |
| 3696 | onIdleStatus(); | |
| 3697 | clearAttacked(); | |
| 3698 | ||
| 3699 | pzLocked = false; | |
| 3700 | if(skull < SKULL_RED) | |
| 3701 | - | setSkull(SKULL_NONE); |
| 3701 | + | |
| 3702 | g_game.updateCreatureSkull(this); | |
| 3703 | } | |
| 3704 | ||
| 3705 | sendIcons(); | |
| 3706 | } | |
| 3707 | ||
| 3708 | void Player::onCombatRemoveCondition(const Creature*, Condition* condition) | |
| 3709 | {
| |
| 3710 | //Creature::onCombatRemoveCondition(attacker, condition); | |
| 3711 | bool remove = true; | |
| 3712 | if(condition->getId() > 0) | |
| 3713 | {
| |
| 3714 | remove = false; | |
| 3715 | //Means the condition is from an item, id == slot | |
| 3716 | if(g_game.getWorldType() == WORLDTYPE_HARDCORE) | |
| 3717 | {
| |
| 3718 | if(Item* item = getInventoryItem((slots_t)condition->getId())) | |
| 3719 | {
| |
| 3720 | //25% chance to destroy the item | |
| 3721 | if(random_range(1, 100) < 26) | |
| 3722 | g_game.internalRemoveItem(NULL, item); | |
| 3723 | } | |
| 3724 | } | |
| 3725 | } | |
| 3726 | ||
| 3727 | if(remove) | |
| 3728 | {
| |
| 3729 | if(!canDoAction()) | |
| 3730 | {
| |
| 3731 | int32_t delay = getNextActionTime(); | |
| 3732 | delay -= (delay % EVENT_CREATURE_THINK_INTERVAL); | |
| 3733 | if(delay < 0) | |
| 3734 | removeCondition(condition); | |
| 3735 | else | |
| 3736 | condition->setTicks(delay); | |
| 3737 | } | |
| 3738 | else | |
| 3739 | removeCondition(condition); | |
| 3740 | } | |
| 3741 | } | |
| 3742 | ||
| 3743 | void Player::onTickCondition(ConditionType_t type, int32_t interval, bool& _remove) | |
| 3744 | {
| |
| 3745 | Creature::onTickCondition(type, interval, _remove); | |
| 3746 | if(type == CONDITION_HUNTING) | |
| 3747 | useStamina(-(interval * g_config.getNumber(ConfigManager::RATE_STAMINA_LOSS))); | |
| 3748 | } | |
| 3749 | ||
| 3750 | void Player::onAttackedCreature(Creature* target) | |
| 3751 | {
| |
| 3752 | Creature::onAttackedCreature(target); | |
| 3753 | if(hasFlag(PlayerFlag_NotGainInFight)) | |
| 3754 | return; | |
| 3755 | ||
| 3756 | addInFightTicks(false); | |
| 3757 | Player* targetPlayer = target->getPlayer(); | |
| 3758 | if(!targetPlayer) | |
| 3759 | return; | |
| 3760 | ||
| 3761 | addAttacked(targetPlayer); | |
| 3762 | if(Combat::isInPvpZone(this, targetPlayer) || isPartner(targetPlayer) || | |
| 3763 | isAlly(targetPlayer) || | |
| 3764 | (g_config.getBool(ConfigManager::ALLOW_FIGHTBACK) && targetPlayer->hasAttacked(this) | |
| 3765 | && !targetPlayer->isEnemy(this, false))) | |
| 3766 | return; | |
| 3767 | ||
| 3768 | if(!pzLocked) | |
| 3769 | {
| |
| 3770 | pzLocked = true; | |
| 3771 | sendIcons(); | |
| 3772 | } | |
| 3773 | ||
| 3774 | if(getZone() != target->getZone() || skull != SKULL_NONE | |
| 3775 | || targetPlayer->isEnemy(this, true)) | |
| 3776 | return; | |
| 3777 | } | |
| 3778 | ||
| 3779 | void Player::onSummonAttackedCreature(Creature* summon, Creature* target) | |
| 3780 | {
| |
| 3781 | Creature::onSummonAttackedCreature(summon, target); | |
| 3782 | onAttackedCreature(target); | |
| 3783 | } | |
| 3784 | ||
| 3785 | void Player::onAttacked() | |
| 3786 | {
| |
| 3787 | Creature::onAttacked(); | |
| 3788 | addInFightTicks(false); | |
| 3789 | } | |
| 3790 | ||
| 3791 | bool Player::checkLoginDelay(uint32_t playerId) const | |
| 3792 | {
| |
| 3793 | return (!hasCustomFlag(PlayerCustomFlag_IgnoreLoginDelay) && OTSYS_TIME() <= (lastLoad + g_config.getNumber( | |
| 3794 | ConfigManager::LOGIN_PROTECTION)) && !hasBeenAttacked(playerId)); | |
| 3795 | } | |
| 3796 | ||
| 3797 | void Player::onIdleStatus() | |
| 3798 | {
| |
| 3799 | Creature::onIdleStatus(); | |
| 3800 | if(getParty()) | |
| 3801 | getParty()->clearPlayerPoints(this); | |
| 3802 | } | |
| 3803 | ||
| 3804 | void Player::onPlacedCreature() | |
| 3805 | {
| |
| 3806 | //scripting event - onLogin | |
| 3807 | if(!g_creatureEvents->playerLogin(this)) | |
| 3808 | kick(true, true); | |
| 3809 | } | |
| 3810 | ||
| 3811 | void Player::onAttackedCreatureDrain(Creature* target, int32_t points) | |
| 3812 | {
| |
| 3813 | Creature::onAttackedCreatureDrain(target, points); | |
| 3814 | if(party && target && (!target->getMaster() || !target->getMaster()->getPlayer()) | |
| 3815 | && target->getMonster() && target->getMonster()->isHostile()) //we have fulfilled a requirement for shared experience | |
| 3816 | getParty()->addPlayerDamageMonster(this, points); | |
| 3817 | ||
| 3818 | char buffer[100]; | |
| 3819 | sprintf(buffer, "You deal %d damage to %s.", points, target->getNameDescription().c_str()); | |
| 3820 | sendTextMessage(MSG_STATUS_DEFAULT, buffer); | |
| 3821 | } | |
| 3822 | ||
| 3823 | void Player::onSummonAttackedCreatureDrain(Creature* summon, Creature* target, int32_t points) | |
| 3824 | {
| |
| 3825 | Creature::onSummonAttackedCreatureDrain(summon, target, points); | |
| 3826 | ||
| 3827 | char buffer[100]; | |
| 3828 | sprintf(buffer, "Your %s deals %d damage to %s.", summon->getName().c_str(), points, target->getNameDescription().c_str()); | |
| 3829 | sendTextMessage(MSG_EVENT_DEFAULT, buffer); | |
| 3830 | } | |
| 3831 | ||
| 3832 | void Player::onTargetCreatureGainHealth(Creature* target, int32_t points) | |
| 3833 | {
| |
| 3834 | Creature::onTargetCreatureGainHealth(target, points); | |
| 3835 | if(target && getParty()) | |
| 3836 | {
| |
| 3837 | Player* tmpPlayer = NULL; | |
| 3838 | if(target->getPlayer()) | |
| 3839 | tmpPlayer = target->getPlayer(); | |
| 3840 | else if(target->getMaster() && target->getMaster()->getPlayer()) | |
| 3841 | tmpPlayer = target->getMaster()->getPlayer(); | |
| 3842 | ||
| 3843 | if(isPartner(tmpPlayer)) | |
| 3844 | party->addPlayerHealedMember(this, points); | |
| 3845 | } | |
| 3846 | } | |
| 3847 | ||
| 3848 | GuildEmblems_t Player::getGuildEmblem(const Creature* creature) const | |
| 3849 | {
| |
| 3850 | const Player* player = creature->getPlayer(); | |
| 3851 | if(!player || !player->hasEnemy()) | |
| 3852 | return Creature::getGuildEmblem(creature); | |
| 3853 | ||
| 3854 | if(player->isEnemy(this, false)) | |
| 3855 | return EMBLEM_RED; | |
| 3856 | ||
| 3857 | return player->getGuildId() == guildId ? EMBLEM_GREEN : EMBLEM_BLUE; | |
| 3858 | } | |
| 3859 | ||
| 3860 | bool Player::getEnemy(const Player* player, War_t& data) const | |
| 3861 | {
| |
| 3862 | if(!guildId || !player || player->isRemoved()) | |
| 3863 | return false; | |
| 3864 | ||
| 3865 | uint32_t guild = player->getGuildId(); | |
| 3866 | if(!guild) | |
| 3867 | return false; | |
| 3868 | ||
| 3869 | WarMap::const_iterator it = warMap.find(guild); | |
| 3870 | if(it == warMap.end()) | |
| 3871 | return false; | |
| 3872 | ||
| 3873 | data = it->second; | |
| 3874 | return true; | |
| 3875 | } | |
| 3876 | ||
| 3877 | bool Player::isEnemy(const Player* player, bool allies) const | |
| 3878 | {
| |
| 3879 | if(!guildId || !player || player->isRemoved()) | |
| 3880 | return false; | |
| 3881 | ||
| 3882 | uint32_t guild = player->getGuildId(); | |
| 3883 | if(!guild) | |
| 3884 | return false; | |
| 3885 | ||
| 3886 | return !warMap.empty() && (((g_game.getWorldType() != WORLDTYPE_OPTIONAL || g_config.getBool( | |
| 3887 | ConfigManager::OPTIONAL_WAR_ATTACK_ALLY)) && allies && guildId == guild) || | |
| 3888 | warMap.find(guild) != warMap.end()); | |
| 3889 | } | |
| 3890 | ||
| 3891 | bool Player::isAlly(const Player* player) const | |
| 3892 | {
| |
| 3893 | return !warMap.empty() && player && player->getGuildId() == guildId; | |
| 3894 | } | |
| 3895 | ||
| 3896 | bool Player::onKilledCreature(Creature* target, DeathEntry& entry) | |
| 3897 | {
| |
| 3898 | if(!Creature::onKilledCreature(target, entry)) | |
| 3899 | return false; | |
| 3900 | ||
| 3901 | if(hasFlag(PlayerFlag_NotGenerateLoot)) | |
| 3902 | target->setDropLoot(LOOT_DROP_NONE); | |
| 3903 | ||
| 3904 | Condition* condition = NULL; | |
| 3905 | if(target->getMonster() && !target->isPlayerSummon() && !hasFlag(PlayerFlag_HasInfiniteStamina) | |
| 3906 | && (condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_HUNTING, | |
| 3907 | g_config.getNumber(ConfigManager::HUNTING_DURATION)))) | |
| 3908 | addCondition(condition); | |
| 3909 | ||
| 3910 | if(hasFlag(PlayerFlag_NotGainInFight) || getZone() != target->getZone()) | |
| 3911 | return true; | |
| 3912 | ||
| 3913 | Player* targetPlayer = target->getPlayer(); | |
| 3914 | if(!targetPlayer || Combat::isInPvpZone(this, targetPlayer) || isPartner(targetPlayer) | |
| 3915 | || isAlly(targetPlayer)) | |
| 3916 | return true; | |
| 3917 | ||
| 3918 | War_t enemy; | |
| 3919 | if(targetPlayer->getEnemy(this, enemy) && (!entry.isLast() || IOGuild::getInstance()->updateWar(enemy))) | |
| 3920 | entry.setWar(enemy); | |
| 3921 | ||
| 3922 | if(!entry.isJustify() || !hasCondition(CONDITION_INFIGHT)) | |
| 3923 | return true; | |
| 3924 | ||
| 3925 | if(!targetPlayer->hasAttacked(this) && target->getSkull() == SKULL_NONE && targetPlayer != this | |
| 3926 | && (addUnjustifiedKill(targetPlayer, !enemy.war) || entry.isLast())) | |
| 3927 | entry.setUnjustified(); | |
| 3928 | ||
| 3929 | addInFightTicks(true, g_config.getNumber(ConfigManager::WHITE_SKULL_TIME)); | |
| 3930 | return true; | |
| 3931 | } | |
| 3932 | ||
| 3933 | bool Player::gainExperience(double& gainExp, Creature* target) | |
| 3934 | {
| |
| 3935 | if(!rateExperience(gainExp, target)) | |
| 3936 | return false; | |
| 3937 | ||
| 3938 | //soul regeneration | |
| 3939 | if(gainExp >= level) | |
| 3940 | {
| |
| 3941 | if(Condition* condition = Condition::createCondition( | |
| 3942 | CONDITIONID_DEFAULT, CONDITION_SOUL, 4 * 60 * 1000)) | |
| 3943 | {
| |
| 3944 | condition->setParam(CONDITIONPARAM_SOULGAIN, | |
| 3945 | vocation->getGainAmount(GAIN_SOUL)); | |
| 3946 | condition->setParam(CONDITIONPARAM_SOULTICKS, | |
| 3947 | (vocation->getGainTicks(GAIN_SOUL) * 1000)); | |
| 3948 | addCondition(condition); | |
| 3949 | } | |
| 3950 | } | |
| 3951 | ||
| 3952 | addExperience((uint64_t)gainExp); | |
| 3953 | return true; | |
| 3954 | } | |
| 3955 | ||
| 3956 | bool Player::rateExperience(double& gainExp, Creature* target) | |
| 3957 | {
| |
| 3958 | if(hasFlag(PlayerFlag_NotGainExperience) || gainExp <= 0) | |
| 3959 | return false; | |
| 3960 | ||
| 3961 | if(target->getPlayer()) | |
| 3962 | return true; | |
| 3963 | ||
| 3964 | gainExp *= rates[SKILL__LEVEL] * g_game.getExperienceStage(level, | |
| 3965 | vocation->getExperienceMultiplier()); | |
| 3966 | if(!hasFlag(PlayerFlag_HasInfiniteStamina)) | |
| 3967 | {
| |
| 3968 | int32_t minutes = getStaminaMinutes(); | |
| 3969 | if(minutes >= g_config.getNumber(ConfigManager::STAMINA_LIMIT_TOP)) | |
| 3970 | {
| |
| 3971 | if(isPremium() || !g_config.getBool(ConfigManager::STAMINA_BONUS_PREMIUM)) | |
| 3972 | gainExp *= g_config.getDouble(ConfigManager::RATE_STAMINA_ABOVE); | |
| 3973 | } | |
| 3974 | else if(minutes < (g_config.getNumber(ConfigManager::STAMINA_LIMIT_BOTTOM)) && minutes > 0) | |
| 3975 | gainExp *= g_config.getDouble(ConfigManager::RATE_STAMINA_UNDER); | |
| 3976 | else if(minutes <= 0) | |
| 3977 | gainExp = 0; | |
| 3978 | } | |
| 3979 | else if(isPremium() || !g_config.getBool(ConfigManager::STAMINA_BONUS_PREMIUM)) | |
| 3980 | gainExp *= g_config.getDouble(ConfigManager::RATE_STAMINA_ABOVE); | |
| 3981 | ||
| 3982 | return true; | |
| 3983 | } | |
| 3984 | ||
| 3985 | void Player::onGainExperience(double& gainExp, Creature* target, bool multiplied) | |
| 3986 | {
| |
| 3987 | if(party && party->isSharedExperienceEnabled() && party->isSharedExperienceActive()) | |
| 3988 | {
| |
| 3989 | party->shareExperience(gainExp, target, multiplied); | |
| 3990 | rateExperience(gainExp, target); | |
| 3991 | return; //we will get a share of the experience through the sharing mechanism | |
| 3992 | } | |
| 3993 | ||
| 3994 | if(gainExperience(gainExp, target)) | |
| 3995 | Creature::onGainExperience(gainExp, target, true); | |
| 3996 | } | |
| 3997 | ||
| 3998 | void Player::onGainSharedExperience(double& gainExp, Creature* target, bool) | |
| 3999 | {
| |
| 4000 | if(gainExperience(gainExp, target)) | |
| 4001 | Creature::onGainSharedExperience(gainExp, target, true); | |
| 4002 | } | |
| 4003 | ||
| 4004 | bool Player::isImmune(CombatType_t type) const | |
| 4005 | {
| |
| 4006 | return hasCustomFlag(PlayerCustomFlag_IsImmune) || Creature::isImmune(type); | |
| 4007 | } | |
| 4008 | ||
| 4009 | bool Player::isImmune(ConditionType_t type) const | |
| 4010 | {
| |
| 4011 | return hasCustomFlag(PlayerCustomFlag_IsImmune) || Creature::isImmune(type); | |
| 4012 | } | |
| 4013 | ||
| 4014 | bool Player::isAttackable() const | |
| 4015 | {
| |
| 4016 | return (!hasFlag(PlayerFlag_CannotBeAttacked) && !isAccountManager()); | |
| 4017 | } | |
| 4018 | ||
| 4019 | void Player::changeHealth(int32_t healthChange) | |
| 4020 | {
| |
| 4021 | Creature::changeHealth(healthChange); | |
| 4022 | sendStats(); | |
| 4023 | } | |
| 4024 | ||
| 4025 | void Player::changeMana(int32_t manaChange) | |
| 4026 | {
| |
| 4027 | if(!hasFlag(PlayerFlag_HasInfiniteMana)) | |
| 4028 | Creature::changeMana(manaChange); | |
| 4029 | ||
| 4030 | sendStats(); | |
| 4031 | } | |
| 4032 | ||
| 4033 | void Player::changeSoul(int32_t soulChange) | |
| 4034 | {
| |
| 4035 | if(!hasFlag(PlayerFlag_HasInfiniteSoul)) | |
| 4036 | soul = std::min((int32_t)soulMax, (int32_t)soul + soulChange); | |
| 4037 | ||
| 4038 | sendStats(); | |
| 4039 | } | |
| 4040 | ||
| 4041 | bool Player::changeOutfit(Outfit_t outfit, bool checkList) | |
| 4042 | {
| |
| 4043 | uint32_t outfitId = Outfits::getInstance()->getOutfitId(outfit.lookType); | |
| 4044 | if(checkList && (!canWearOutfit(outfitId, outfit.lookAddons) || !requestedOutfit)) | |
| 4045 | return false; | |
| 4046 | ||
| 4047 | requestedOutfit = false; | |
| 4048 | if(outfitAttributes) | |
| 4049 | {
| |
| 4050 | uint32_t oldId = Outfits::getInstance()->getOutfitId(defaultOutfit.lookType); | |
| 4051 | outfitAttributes = !Outfits::getInstance()->removeAttributes(getID(), oldId, sex); | |
| 4052 | } | |
| 4053 | ||
| 4054 | defaultOutfit = outfit; | |
| 4055 | outfitAttributes = Outfits::getInstance()->addAttributes(getID(), outfitId, sex, defaultOutfit.lookAddons); | |
| 4056 | return true; | |
| 4057 | } | |
| 4058 | ||
| 4059 | bool Player::canWearOutfit(uint32_t outfitId, uint32_t addons) | |
| 4060 | {
| |
| 4061 | OutfitMap::iterator it = outfits.find(outfitId); | |
| 4062 | if(it == outfits.end() || (it->second.isPremium && !isPremium()) || getAccess() < it->second.accessLevel | |
| 4063 | || ((it->second.addons & addons) != addons && !hasCustomFlag(PlayerCustomFlag_CanWearAllAddons))) | |
| 4064 | return false; | |
| 4065 | ||
| 4066 | if(it->second.storageId.empty()) | |
| 4067 | return true; | |
| 4068 | ||
| 4069 | std::string value; | |
| 4070 | getStorage(it->second.storageId, value); | |
| 4071 | ||
| 4072 | bool ret = value == it->second.storageValue; | |
| 4073 | if(ret) | |
| 4074 | return ret; | |
| 4075 | ||
| 4076 | int32_t tmp = atoi(value.c_str()); | |
| 4077 | if(!tmp && value != "0") | |
| 4078 | return ret; | |
| 4079 | ||
| 4080 | tmp = atoi(it->second.storageValue.c_str()); | |
| 4081 | if(!tmp && it->second.storageValue != "0") | |
| 4082 | return ret; | |
| 4083 | ||
| 4084 | return atoi(value.c_str()) >= tmp; | |
| 4085 | } | |
| 4086 | ||
| 4087 | bool Player::addOutfit(uint32_t outfitId, uint32_t addons) | |
| 4088 | {
| |
| 4089 | Outfit outfit; | |
| 4090 | if(!Outfits::getInstance()->getOutfit(outfitId, sex, outfit)) | |
| 4091 | return false; | |
| 4092 | ||
| 4093 | OutfitMap::iterator it = outfits.find(outfitId); | |
| 4094 | if(it != outfits.end()) | |
| 4095 | outfit.addons |= it->second.addons; | |
| 4096 | ||
| 4097 | outfit.addons |= addons; | |
| 4098 | outfits[outfitId] = outfit; | |
| 4099 | return true; | |
| 4100 | } | |
| 4101 | ||
| 4102 | bool Player::removeOutfit(uint32_t outfitId, uint32_t addons) | |
| 4103 | {
| |
| 4104 | OutfitMap::iterator it = outfits.find(outfitId); | |
| 4105 | if(it == outfits.end()) | |
| 4106 | return false; | |
| 4107 | ||
| 4108 | if(addons == 0xFF) //remove outfit | |
| 4109 | outfits.erase(it); | |
| 4110 | else //remove addons | |
| 4111 | outfits[outfitId].addons = it->second.addons & (~addons); | |
| 4112 | ||
| 4113 | return true; | |
| 4114 | } | |
| 4115 | ||
| 4116 | void Player::generateReservedStorage() | |
| 4117 | {
| |
| 4118 | uint32_t key = PSTRG_OUTFITSID_RANGE_START + 1; | |
| 4119 | const OutfitMap& defaultOutfits = Outfits::getInstance()->getOutfits(sex); | |
| 4120 | for(OutfitMap::const_iterator it = outfits.begin(); it != outfits.end(); ++it) | |
| 4121 | {
| |
| 4122 | OutfitMap::const_iterator dit = defaultOutfits.find(it->first); | |
| 4123 | if(dit == defaultOutfits.end() || (dit->second.isDefault && (dit->second.addons | |
| 4124 | & it->second.addons) == it->second.addons)) | |
| 4125 | continue; | |
| 4126 | ||
| 4127 | std::stringstream k, v; | |
| 4128 | k << key++; // this may not work as intended, revalidate it | |
| 4129 | v << ((it->first << 16) | (it->second.addons & 0xFF)); | |
| 4130 | ||
| 4131 | storageMap[k.str()] = v.str(); | |
| 4132 | if(key <= PSTRG_OUTFITSID_RANGE_START + PSTRG_OUTFITSID_RANGE_SIZE) | |
| 4133 | continue; | |
| 4134 | ||
| 4135 | std::clog << "[Warning - Player::genReservedStorageRange] Player " << getName() << " with more than 500 outfits!" << std::endl; | |
| 4136 | break; | |
| 4137 | } | |
| 4138 | } | |
| 4139 | ||
| 4140 | void Player::setSex(uint16_t newSex) | |
| 4141 | {
| |
| 4142 | sex = newSex; | |
| 4143 | const OutfitMap& defaultOutfits = Outfits::getInstance()->getOutfits(sex); | |
| 4144 | for(OutfitMap::const_iterator it = defaultOutfits.begin(); it != defaultOutfits.end(); ++it) | |
| 4145 | {
| |
| 4146 | if(it->second.isDefault) | |
| 4147 | addOutfit(it->first, it->second.addons); | |
| 4148 | } | |
| 4149 | } | |
| 4150 | ||
| 4151 | Skulls_t Player::getSkull() const | |
| 4152 | {
| |
| 4153 | if(hasFlag(PlayerFlag_NotGainInFight) || hasCustomFlag(PlayerCustomFlag_NotGainSkull)) | |
| 4154 | return SKULL_NONE; | |
| 4155 | ||
| 4156 | return skull; | |
| 4157 | } | |
| 4158 | ||
| 4159 | Skulls_t Player::getSkullType(const Creature* creature) const | |
| 4160 | {
| |
| 4161 | const Player* player = creature->getPlayer(); | |
| 4162 | if(player && player->getSkull() == SKULL_NONE) | |
| 4163 | {
| |
| 4164 | } | |
| 4165 | ||
| 4166 | return Creature::getSkullType(creature); | |
| 4167 | } | |
| 4168 | ||
| 4169 | bool Player::hasAttacked(const Player* attacked) const | |
| 4170 | {
| |
| 4171 | return !hasFlag(PlayerFlag_NotGainInFight) && attacked && | |
| 4172 | attackedSet.find(attacked->getID()) != attackedSet.end(); | |
| 4173 | } | |
| 4174 | ||
| 4175 | void Player::addAttacked(const Player* attacked) | |
| 4176 | {
| |
| 4177 | if(hasFlag(PlayerFlag_NotGainInFight) || !attacked) | |
| 4178 | return; | |
| 4179 | ||
| 4180 | uint32_t attackedId = attacked->getID(); | |
| 4181 | if(attackedSet.find(attackedId) == attackedSet.end()) | |
| 4182 | attackedSet.insert(attackedId); | |
| 4183 | } | |
| 4184 | ||
| 4185 | void Player::setSkullEnd(time_t _time, bool login, Skulls_t _skull) | |
| 4186 | {
| |
| 4187 | if(g_game.getWorldType() != WORLDTYPE_OPEN || hasFlag(PlayerFlag_NotGainInFight) || | |
| 4188 | hasCustomFlag(PlayerCustomFlag_NotGainSkull)) | |
| 4189 | return; | |
| 4190 | ||
| 4191 | bool requireUpdate = false; | |
| 4192 | if(_time > time(NULL)) | |
| 4193 | {
| |
| 4194 | requireUpdate = true; | |
| 4195 | setSkull(_skull); | |
| 4196 | } | |
| 4197 | else if(skull == _skull) | |
| 4198 | {
| |
| 4199 | requireUpdate = true; | |
| 4200 | _time = 0; | |
| 4201 | - | setSkull(SKULL_NONE); |
| 4201 | + | |
| 4202 | ||
| 4203 | if(requireUpdate) | |
| 4204 | {
| |
| 4205 | skullEnd = _time; | |
| 4206 | if(!login) | |
| 4207 | g_game.updateCreatureSkull(this); | |
| 4208 | } | |
| 4209 | } | |
| 4210 | ||
| 4211 | bool Player::addUnjustifiedKill(const Player* attacked, bool countNow) | |
| 4212 | {
| |
| 4213 | if(!g_config.getBool(ConfigManager::USE_FRAG_HANDLER) || hasFlag( | |
| 4214 | PlayerFlag_NotGainInFight) || g_game.getWorldType() != WORLDTYPE_OPEN | |
| 4215 | || hasCustomFlag(PlayerCustomFlag_NotGainUnjustified) || hasCustomFlag( | |
| 4216 | PlayerCustomFlag_NotGainSkull) || attacked == this) | |
| 4217 | return false; | |
| 4218 | ||
| 4219 | if(countNow) | |
| 4220 | {
| |
| 4221 | char buffer[90]; | |
| 4222 | sprintf(buffer, "Warning! The murder of %s was not justified.", attacked->getName().c_str()); | |
| 4223 | sendTextMessage(MSG_STATUS_WARNING, buffer); | |
| 4224 | } | |
| 4225 | ||
| 4226 | time_t now = time(NULL), today = (now - 84600), week = (now - (7 * 84600)); | |
| 4227 | std::vector<time_t> dateList; | |
| 4228 | ||
| 4229 | IOLoginData::getInstance()->getUnjustifiedDates(guid, dateList, now); | |
| 4230 | if(countNow) | |
| 4231 | dateList.push_back(now); | |
| 4232 | ||
| 4233 | uint32_t tc = 0, wc = 0, mc = dateList.size(); | |
| 4234 | for(std::vector<time_t>::iterator it = dateList.begin(); it != dateList.end(); ++it) | |
| 4235 | {
| |
| 4236 | if((*it) > week) | |
| 4237 | wc++; | |
| 4238 | ||
| 4239 | if((*it) > today) | |
| 4240 | tc++; | |
| 4241 | } | |
| 4242 | ||
| 4243 | uint32_t d = g_config.getNumber(ConfigManager::RED_DAILY_LIMIT), w = g_config.getNumber( | |
| 4244 | ConfigManager::RED_WEEKLY_LIMIT), m = g_config.getNumber(ConfigManager::RED_MONTHLY_LIMIT); | |
| 4245 | if(skull < SKULL_RED && ((d > 0 && tc >= d) || (w > 0 && wc >= w) || (m > 0 && mc >= m))) | |
| 4246 | setSkullEnd(now + g_config.getNumber(ConfigManager::RED_SKULL_LENGTH), false, SKULL_RED); | |
| 4247 | ||
| 4248 | if(!g_config.getBool(ConfigManager::USE_BLACK_SKULL)) | |
| 4249 | {
| |
| 4250 | d += g_config.getNumber(ConfigManager::BAN_DAILY_LIMIT); | |
| 4251 | w += g_config.getNumber(ConfigManager::BAN_WEEKLY_LIMIT); | |
| 4252 | m += g_config.getNumber(ConfigManager::BAN_MONTHLY_LIMIT); | |
| 4253 | if((d <= 0 || tc < d) && (w <= 0 || wc < w) && (m <= 0 || mc < m)) | |
| 4254 | return true; | |
| 4255 | ||
| 4256 | if(!IOBan::getInstance()->addAccountBanishment(accountId, (now + g_config.getNumber( | |
| 4257 | ConfigManager::KILLS_BAN_LENGTH)), 20, ACTION_BANISHMENT, "Unjustified player killing.", 0, guid)) | |
| 4258 | return true; | |
| 4259 | ||
| 4260 | sendTextMessage(MSG_INFO_DESCR, "You have been banished."); | |
| 4261 | g_game.addMagicEffect(getPosition(), MAGIC_EFFECT_WRAPS_GREEN); | |
| 4262 | Scheduler::getInstance().addEvent(createSchedulerTask(1000, boost::bind( | |
| 4263 | &Game::kickPlayer, &g_game, getID(), false))); | |
| 4264 | } | |
| 4265 | else | |
| 4266 | {
| |
| 4267 | d += g_config.getNumber(ConfigManager::BLACK_DAILY_LIMIT); | |
| 4268 | w += g_config.getNumber(ConfigManager::BLACK_WEEKLY_LIMIT); | |
| 4269 | m += g_config.getNumber(ConfigManager::BLACK_MONTHLY_LIMIT); | |
| 4270 | if(skull < SKULL_BLACK && ((d > 0 && tc >= d) || (w > 0 && wc >= w) || (m > 0 && mc >= m))) | |
| 4271 | {
| |
| 4272 | setSkullEnd(now + g_config.getNumber(ConfigManager::BLACK_SKULL_LENGTH), false, SKULL_BLACK); | |
| 4273 | setAttackedCreature(NULL); | |
| 4274 | destroySummons(); | |
| 4275 | } | |
| 4276 | } | |
| 4277 | ||
| 4278 | return true; | |
| 4279 | } | |
| 4280 | ||
| 4281 | void Player::setPromotionLevel(uint32_t pLevel) | |
| 4282 | {
| |
| 4283 | if(pLevel > promotionLevel) | |
| 4284 | {
| |
| 4285 | uint32_t tmpLevel = 0, currentVoc = vocationId; | |
| 4286 | for(uint32_t i = promotionLevel; i < pLevel; ++i) | |
| 4287 | {
| |
| 4288 | currentVoc = Vocations::getInstance()->getPromotedVocation(currentVoc); | |
| 4289 | if(!currentVoc) | |
| 4290 | break; | |
| 4291 | ||
| 4292 | tmpLevel++; | |
| 4293 | Vocation* voc = Vocations::getInstance()->getVocation(currentVoc); | |
| 4294 | if(voc->isPremiumNeeded() && !isPremium() && g_config.getBool(ConfigManager::PREMIUM_FOR_PROMOTION)) | |
| 4295 | continue; | |
| 4296 | ||
| 4297 | vocationId = currentVoc; | |
| 4298 | } | |
| 4299 | ||
| 4300 | promotionLevel += tmpLevel; | |
| 4301 | } | |
| 4302 | else if(pLevel < promotionLevel) | |
| 4303 | {
| |
| 4304 | uint32_t tmpLevel = 0, currentVoc = vocationId; | |
| 4305 | for(uint32_t i = pLevel; i < promotionLevel; ++i) | |
| 4306 | {
| |
| 4307 | Vocation* voc = Vocations::getInstance()->getVocation(currentVoc); | |
| 4308 | if(voc->getFromVocation() == currentVoc) | |
| 4309 | break; | |
| 4310 | ||
| 4311 | tmpLevel++; | |
| 4312 | currentVoc = voc->getFromVocation(); | |
| 4313 | if(voc->isPremiumNeeded() && !isPremium() && g_config.getBool(ConfigManager::PREMIUM_FOR_PROMOTION)) | |
| 4314 | continue; | |
| 4315 | ||
| 4316 | vocationId = currentVoc; | |
| 4317 | } | |
| 4318 | ||
| 4319 | promotionLevel -= tmpLevel; | |
| 4320 | } | |
| 4321 | ||
| 4322 | setVocation(vocationId); | |
| 4323 | } | |
| 4324 | ||
| 4325 | uint16_t Player::getBlessings() const | |
| 4326 | {
| |
| 4327 | if(!g_config.getBool(ConfigManager::BLESSINGS) || (!isPremium() && | |
| 4328 | g_config.getBool(ConfigManager::BLESSING_ONLY_PREMIUM))) | |
| 4329 | return 0; | |
| 4330 | ||
| 4331 | uint16_t count = 0; | |
| 4332 | for(int16_t i = 0; i < 16; ++i) | |
| 4333 | {
| |
| 4334 | if(hasBlessing(i)) | |
| 4335 | count++; | |
| 4336 | } | |
| 4337 | ||
| 4338 | return count; | |
| 4339 | } | |
| 4340 | ||
| 4341 | uint64_t Player::getLostExperience() const | |
| 4342 | {
| |
| 4343 | if(!skillLoss) | |
| 4344 | return 0; | |
| 4345 | ||
| 4346 | double percent = (double)(lossPercent[LOSS_EXPERIENCE] - vocation->getLessLoss() - (getBlessings() * g_config.getNumber( | |
| 4347 | ConfigManager::BLESS_REDUCTION))) / 100.; | |
| 4348 | if(level <= 25) | |
| 4349 | return (uint64_t)std::floor((double)(experience * percent) / 10.); | |
| 4350 | ||
| 4351 | int32_t base = level; | |
| 4352 | double levels = (double)(base + 50) / 100.; | |
| 4353 | ||
| 4354 | uint64_t lost = 0; | |
| 4355 | while(levels > 1.0f) | |
| 4356 | {
| |
| 4357 | lost += (getExpForLevel(base) - getExpForLevel(base - 1)); | |
| 4358 | base--; | |
| 4359 | levels -= 1.; | |
| 4360 | } | |
| 4361 | ||
| 4362 | if(levels > 0.) | |
| 4363 | lost += (uint64_t)std::floor((double)(getExpForLevel(base) - getExpForLevel(base - 1)) * levels); | |
| 4364 | ||
| 4365 | return (uint64_t)std::floor((double)(lost * percent)); | |
| 4366 | } | |
| 4367 | ||
| 4368 | uint32_t Player::getAttackSpeed() const | |
| 4369 | {
| |
| 4370 | return ((weapon && weapon->getAttackSpeed() != 0) ? weapon->getAttackSpeed() : (vocation->getAttackSpeed() / std::max((size_t)1, getWeapons().size()))); | |
| 4371 | } | |
| 4372 | ||
| 4373 | void Player::learnInstantSpell(const std::string& name) | |
| 4374 | {
| |
| 4375 | if(!hasLearnedInstantSpell(name)) | |
| 4376 | learnedInstantSpellList.push_back(name); | |
| 4377 | } | |
| 4378 | ||
| 4379 | void Player::unlearnInstantSpell(const std::string& name) | |
| 4380 | {
| |
| 4381 | if(!hasLearnedInstantSpell(name)) | |
| 4382 | return; | |
| 4383 | ||
| 4384 | LearnedInstantSpellList::iterator it = std::find(learnedInstantSpellList.begin(), learnedInstantSpellList.end(), name); | |
| 4385 | if(it != learnedInstantSpellList.end()) | |
| 4386 | learnedInstantSpellList.erase(it); | |
| 4387 | } | |
| 4388 | ||
| 4389 | bool Player::hasLearnedInstantSpell(const std::string& name) const | |
| 4390 | {
| |
| 4391 | if(hasFlag(PlayerFlag_CannotUseSpells)) | |
| 4392 | return false; | |
| 4393 | ||
| 4394 | if(hasFlag(PlayerFlag_IgnoreSpellCheck)) | |
| 4395 | return true; | |
| 4396 | ||
| 4397 | for(LearnedInstantSpellList::const_iterator it = learnedInstantSpellList.begin(); it != learnedInstantSpellList.end(); ++it) | |
| 4398 | {
| |
| 4399 | if(boost::algorithm::iequals(*it, name)) | |
| 4400 | return true; | |
| 4401 | } | |
| 4402 | ||
| 4403 | return false; | |
| 4404 | } | |
| 4405 | ||
| 4406 | void Player::manageAccount(const std::string &text) | |
| 4407 | {
| |
| 4408 | std::stringstream msg; | |
| 4409 | msg << "Account Manager: "; | |
| 4410 | ||
| 4411 | bool noSwap = true; | |
| 4412 | switch(accountManager) | |
| 4413 | {
| |
| 4414 | case MANAGER_NAMELOCK: | |
| 4415 | {
| |
| 4416 | if(!talkState[1]) | |
| 4417 | {
| |
| 4418 | managerString = text; | |
| 4419 | trimString(managerString); | |
| 4420 | if(managerString.length() < 4) | |
| 4421 | msg << "Your name you want is too short, please select a longer name."; | |
| 4422 | else if(managerString.length() > 20) | |
| 4423 | msg << "The name you want is too long, please select a shorter name."; | |
| 4424 | else if(!isValidName(managerString)) | |
| 4425 | msg << "That name seems to contain invalid symbols, please choose another name."; | |
| 4426 | else if(IOLoginData::getInstance()->playerExists(managerString, true)) | |
| 4427 | msg << "A player with that name already exists, please choose another name."; | |
| 4428 | else | |
| 4429 | {
| |
| 4430 | std::string tmp = asLowerCaseString(managerString); | |
| 4431 | if(tmp.substr(0, 4) != "god " && tmp.substr(0, 3) != "cm " && tmp.substr(0, 3) != "gm ") | |
| 4432 | {
| |
| 4433 | talkState[1] = true; | |
| 4434 | talkState[2] = true; | |
| 4435 | msg << managerString << ", are you sure?"; | |
| 4436 | } | |
| 4437 | else | |
| 4438 | msg << "Your character is not a staff member, please tell me another name!"; | |
| 4439 | } | |
| 4440 | } | |
| 4441 | else if(checkText(text, "no") && talkState[2]) | |
| 4442 | {
| |
| 4443 | talkState[1] = talkState[2] = false; | |
| 4444 | msg << "What else would you like to name your character?"; | |
| 4445 | } | |
| 4446 | else if(checkText(text, "yes") && talkState[2]) | |
| 4447 | {
| |
| 4448 | if(!IOLoginData::getInstance()->playerExists(managerString, true)) | |
| 4449 | {
| |
| 4450 | uint32_t tmp; | |
| 4451 | if(IOLoginData::getInstance()->getGuidByName(tmp, managerString2) && | |
| 4452 | IOLoginData::getInstance()->changeName(tmp, managerString, managerString2) && | |
| 4453 | IOBan::getInstance()->removePlayerBanishment(tmp, PLAYERBAN_LOCK)) | |
| 4454 | {
| |
| 4455 | if(House* house = Houses::getInstance()->getHouseByPlayerId(tmp)) | |
| 4456 | house->updateDoorDescription(managerString); | |
| 4457 | ||
| 4458 | talkState[1] = true; | |
| 4459 | talkState[2] = false; | |
| 4460 | msg << "Your character has been successfully renamed, you should now be able to login at it without any problems."; | |
| 4461 | } | |
| 4462 | else | |
| 4463 | {
| |
| 4464 | talkState[1] = talkState[2] = false; | |
| 4465 | msg << "Failed to change your name, please try again."; | |
| 4466 | } | |
| 4467 | } | |
| 4468 | else | |
| 4469 | {
| |
| 4470 | talkState[1] = talkState[2] = false; | |
| 4471 | msg << "A player with that name already exists, please choose another name."; | |
| 4472 | } | |
| 4473 | } | |
| 4474 | else | |
| 4475 | msg << "Sorry, but I can't understand you, please try to repeat that!"; | |
| 4476 | ||
| 4477 | break; | |
| 4478 | } | |
| 4479 | case MANAGER_ACCOUNT: | |
| 4480 | {
| |
| 4481 | Account account = IOLoginData::getInstance()->loadAccount(managerNumber); | |
| 4482 | if(checkText(text, "cancel") || (checkText(text, "account") && !talkState[1])) | |
| 4483 | {
| |
| 4484 | talkState[1] = true; | |
| 4485 | for(int8_t i = 2; i <= 12; i++) | |
| 4486 | talkState[i] = false; | |
| 4487 | ||
| 4488 | msg << "Do you want to change your 'password', request a 'recovery key', add a 'character', or 'delete' a character?"; | |
| 4489 | } | |
| 4490 | else if(checkText(text, "delete") && talkState[1]) | |
| 4491 | {
| |
| 4492 | talkState[1] = false; | |
| 4493 | talkState[2] = true; | |
| 4494 | msg << "Which character would you like to delete?"; | |
| 4495 | } | |
| 4496 | else if(talkState[2]) | |
| 4497 | {
| |
| 4498 | std::string tmp = text; | |
| 4499 | trimString(tmp); | |
| 4500 | if(!isValidName(tmp, false)) | |
| 4501 | msg << "That name contains invalid characters, try to say your name again, you might have typed it wrong."; | |
| 4502 | else | |
| 4503 | {
| |
| 4504 | talkState[2] = false; | |
| 4505 | talkState[3] = true; | |
| 4506 | managerString = tmp; | |
| 4507 | msg << "Do you really want to delete the character named " << managerString << "?"; | |
| 4508 | } | |
| 4509 | } | |
| 4510 | else if(checkText(text, "yes") && talkState[3]) | |
| 4511 | {
| |
| 4512 | switch(IOLoginData::getInstance()->deleteCharacter(managerNumber, managerString)) | |
| 4513 | {
| |
| 4514 | case DELETE_INTERNAL: | |
| 4515 | msg << "An error occured while deleting your character. Either the character does not belong to you or it doesn't exist."; | |
| 4516 | break; | |
| 4517 | ||
| 4518 | case DELETE_SUCCESS: | |
| 4519 | msg << "Your character has been deleted."; | |
| 4520 | break; | |
| 4521 | ||
| 4522 | case DELETE_HOUSE: | |
| 4523 | msg << "Your character owns a house. To make sure you really want to lose your house by deleting your character, you have to login and leave the house or pass it to someone else first."; | |
| 4524 | break; | |
| 4525 | ||
| 4526 | case DELETE_LEADER: | |
| 4527 | msg << "Your character is the leader of a guild. You need to disband or pass the leadership someone else to delete your character."; | |
| 4528 | break; | |
| 4529 | ||
| 4530 | case DELETE_ONLINE: | |
| 4531 | msg << "A character with that name is currently online, to delete a character it has to be offline."; | |
| 4532 | break; | |
| 4533 | } | |
| 4534 | ||
| 4535 | talkState[1] = true; | |
| 4536 | for(int8_t i = 2; i <= 12; i++) | |
| 4537 | talkState[i] = false; | |
| 4538 | } | |
| 4539 | else if(checkText(text, "no") && talkState[3]) | |
| 4540 | {
| |
| 4541 | talkState[1] = true; | |
| 4542 | talkState[3] = false; | |
| 4543 | msg << "Tell me what character you want to delete."; | |
| 4544 | } | |
| 4545 | else if(checkText(text, "password") && talkState[1]) | |
| 4546 | {
| |
| 4547 | talkState[1] = false; | |
| 4548 | talkState[4] = true; | |
| 4549 | msg << "Tell me your new password please."; | |
| 4550 | } | |
| 4551 | else if(talkState[4]) | |
| 4552 | {
| |
| 4553 | std::string tmp = text; | |
| 4554 | trimString(tmp); | |
| 4555 | if(tmp.length() < 6) | |
| 4556 | msg << "That password is too short, at least 6 digits are required. Please select a longer password."; | |
| 4557 | else if(!isValidPassword(tmp)) | |
| 4558 | msg << "Your password contains invalid characters... please tell me another one."; | |
| 4559 | else | |
| 4560 | {
| |
| 4561 | talkState[4] = false; | |
| 4562 | talkState[5] = true; | |
| 4563 | managerString = tmp; | |
| 4564 | msg << "Should '" << managerString << "' be your new password?"; | |
| 4565 | } | |
| 4566 | } | |
| 4567 | else if(checkText(text, "yes") && talkState[5]) | |
| 4568 | {
| |
| 4569 | talkState[1] = true; | |
| 4570 | for(int8_t i = 2; i <= 12; i++) | |
| 4571 | talkState[i] = false; | |
| 4572 | ||
| 4573 | IOLoginData::getInstance()->setPassword(managerNumber, managerString); | |
| 4574 | msg << "Your password has been changed."; | |
| 4575 | } | |
| 4576 | else if(checkText(text, "no") && talkState[5]) | |
| 4577 | {
| |
| 4578 | talkState[1] = true; | |
| 4579 | for(int8_t i = 2; i <= 12; i++) | |
| 4580 | talkState[i] = false; | |
| 4581 | ||
| 4582 | msg << "Then not."; | |
| 4583 | } | |
| 4584 | else if(checkText(text, "character") && talkState[1]) | |
| 4585 | {
| |
| 4586 | if(account.charList.size() <= 15) | |
| 4587 | {
| |
| 4588 | talkState[1] = false; | |
| 4589 | talkState[6] = true; | |
| 4590 | msg << "What would you like as your character name?"; | |
| 4591 | } | |
| 4592 | else | |
| 4593 | {
| |
| 4594 | talkState[1] = true; | |
| 4595 | for(int8_t i = 2; i <= 12; i++) | |
| 4596 | talkState[i] = false; | |
| 4597 | ||
| 4598 | msg << "Your account reach the limit of 15 players, you can 'delete' a character if you want to create a new one."; | |
| 4599 | } | |
| 4600 | } | |
| 4601 | else if(talkState[6]) | |
| 4602 | {
| |
| 4603 | managerString = text; | |
| 4604 | trimString(managerString); | |
| 4605 | if(managerString.length() < 4) | |
| 4606 | msg << "Your name you want is too short, please select a longer name."; | |
| 4607 | else if(managerString.length() > 20) | |
| 4608 | msg << "The name you want is too long, please select a shorter name."; | |
| 4609 | else if(!isValidName(managerString)) | |
| 4610 | msg << "That name seems to contain invalid symbols, please choose another name."; | |
| 4611 | else if(IOLoginData::getInstance()->playerExists(managerString, true)) | |
| 4612 | msg << "A player with that name already exists, please choose another name."; | |
| 4613 | else | |
| 4614 | {
| |
| 4615 | std::string tmp = asLowerCaseString(managerString); | |
| 4616 | if(tmp.substr(0, 4) != "god " && tmp.substr(0, 3) != "cm " && tmp.substr(0, 3) != "gm ") | |
| 4617 | {
| |
| 4618 | talkState[6] = false; | |
| 4619 | talkState[7] = true; | |
| 4620 | msg << managerString << ", are you sure?"; | |
| 4621 | } | |
| 4622 | else | |
| 4623 | msg << "Your character is not a staff member, please tell me another name!"; | |
| 4624 | } | |
| 4625 | } | |
| 4626 | else if(checkText(text, "no") && talkState[7]) | |
| 4627 | {
| |
| 4628 | talkState[6] = true; | |
| 4629 | talkState[7] = false; | |
| 4630 | msg << "What else would you like to name your character?"; | |
| 4631 | } | |
| 4632 | else if(checkText(text, "yes") && talkState[7]) | |
| 4633 | {
| |
| 4634 | talkState[7] = false; | |
| 4635 | talkState[8] = true; | |
| 4636 | msg << "Should your character be a 'male' or a 'female'."; | |
| 4637 | } | |
| 4638 | else if(talkState[8] && (checkText(text, "female") || checkText(text, "male"))) | |
| 4639 | {
| |
| 4640 | talkState[8] = false; | |
| 4641 | talkState[9] = true; | |
| 4642 | if(checkText(text, "female")) | |
| 4643 | {
| |
| 4644 | msg << "A female, are you sure?"; | |
| 4645 | managerSex = PLAYERSEX_FEMALE; | |
| 4646 | } | |
| 4647 | else | |
| 4648 | {
| |
| 4649 | msg << "A male, are you sure?"; | |
| 4650 | managerSex = PLAYERSEX_MALE; | |
| 4651 | } | |
| 4652 | } | |
| 4653 | else if(checkText(text, "no") && talkState[9]) | |
| 4654 | {
| |
| 4655 | talkState[8] = true; | |
| 4656 | talkState[9] = false; | |
| 4657 | msg << "Tell me... would you like to be a 'male' or a 'female'?"; | |
| 4658 | } | |
| 4659 | else if(checkText(text, "yes") && talkState[9]) | |
| 4660 | {
| |
| 4661 | if(g_config.getBool(ConfigManager::START_CHOOSEVOC)) | |
| 4662 | {
| |
| 4663 | talkState[9] = false; | |
| 4664 | talkState[11] = true; | |
| 4665 | ||
| 4666 | bool firstPart = true; | |
| 4667 | for(VocationsMap::iterator it = Vocations::getInstance()->getFirstVocation(); it != Vocations::getInstance()->getLastVocation(); ++it) | |
| 4668 | {
| |
| 4669 | if(it->first == it->second->getFromVocation() && it->first != 0) | |
| 4670 | {
| |
| 4671 | if(firstPart) | |
| 4672 | {
| |
| 4673 | msg << "What do you want to be... " << it->second->getDescription(); | |
| 4674 | firstPart = false; | |
| 4675 | } | |
| 4676 | else if(it->first - 1 != 0) | |
| 4677 | msg << ", " << it->second->getDescription(); | |
| 4678 | else | |
| 4679 | msg << " or " << it->second->getDescription() << "."; | |
| 4680 | } | |
| 4681 | } | |
| 4682 | } | |
| 4683 | else if(!IOLoginData::getInstance()->playerExists(managerString, true)) | |
| 4684 | {
| |
| 4685 | talkState[1] = true; | |
| 4686 | for(int8_t i = 2; i <= 12; i++) | |
| 4687 | talkState[i] = false; | |
| 4688 | ||
| 4689 | if(IOLoginData::getInstance()->createCharacter(managerNumber, managerString, managerNumber2, (uint16_t)managerSex)) | |
| 4690 | msg << "Your character has been created."; | |
| 4691 | else | |
| 4692 | msg << "Your character couldn't be created, please try again."; | |
| 4693 | } | |
| 4694 | else | |
| 4695 | {
| |
| 4696 | talkState[6] = true; | |
| 4697 | talkState[9] = false; | |
| 4698 | msg << "A player with that name already exists, please choose another name."; | |
| 4699 | } | |
| 4700 | } | |
| 4701 | else if(talkState[11]) | |
| 4702 | {
| |
| 4703 | for(VocationsMap::iterator it = Vocations::getInstance()->getFirstVocation(); it != Vocations::getInstance()->getLastVocation(); ++it) | |
| 4704 | {
| |
| 4705 | std::string tmp = asLowerCaseString(it->second->getName()); | |
| 4706 | if(checkText(text, tmp) && it != Vocations::getInstance()->getLastVocation() && it->first == it->second->getFromVocation() && it->first != 0) | |
| 4707 | {
| |
| 4708 | msg << "So you would like to be " << it->second->getDescription() << "... are you sure?"; | |
| 4709 | managerNumber2 = it->first; | |
| 4710 | talkState[11] = false; | |
| 4711 | talkState[12] = true; | |
| 4712 | } | |
| 4713 | } | |
| 4714 | ||
| 4715 | if(msg.str().length() == 17) | |
| 4716 | msg << "I don't understand what vocation you would like to be... could you please repeat it?"; | |
| 4717 | } | |
| 4718 | else if(checkText(text, "yes") && talkState[12]) | |
| 4719 | {
| |
| 4720 | if(!IOLoginData::getInstance()->playerExists(managerString, true)) | |
| 4721 | {
| |
| 4722 | talkState[1] = true; | |
| 4723 | for(int8_t i = 2; i <= 12; i++) | |
| 4724 | talkState[i] = false; | |
| 4725 | ||
| 4726 | if(IOLoginData::getInstance()->createCharacter(managerNumber, managerString, managerNumber2, (uint16_t)managerSex)) | |
| 4727 | msg << "Your character has been created."; | |
| 4728 | else | |
| 4729 | msg << "Your character couldn't be created, please try again."; | |
| 4730 | } | |
| 4731 | else | |
| 4732 | {
| |
| 4733 | talkState[6] = true; | |
| 4734 | talkState[9] = false; | |
| 4735 | msg << "A player with that name already exists, please choose another name."; | |
| 4736 | } | |
| 4737 | } | |
| 4738 | else if(checkText(text, "no") && talkState[12]) | |
| 4739 | {
| |
| 4740 | talkState[11] = true; | |
| 4741 | talkState[12] = false; | |
| 4742 | msg << "No? Then what would you like to be?"; | |
| 4743 | } | |
| 4744 | else if(checkText(text, "recovery key") && talkState[1]) | |
| 4745 | {
| |
| 4746 | talkState[1] = false; | |
| 4747 | talkState[10] = true; | |
| 4748 | msg << "Would you like a recovery key?"; | |
| 4749 | } | |
| 4750 | else if(checkText(text, "yes") && talkState[10]) | |
| 4751 | {
| |
| 4752 | if(account.recoveryKey != "0") | |
| 4753 | msg << "Sorry, you already have a recovery key, for security reasons I may not give you a new one."; | |
| 4754 | else | |
| 4755 | {
| |
| 4756 | managerString = generateRecoveryKey(4, 4); | |
| 4757 | IOLoginData::getInstance()->setRecoveryKey(managerNumber, managerString); | |
| 4758 | msg << "Your recovery key is: " << managerString << "."; | |
| 4759 | } | |
| 4760 | ||
| 4761 | talkState[1] = true; | |
| 4762 | for(int8_t i = 2; i <= 12; i++) | |
| 4763 | talkState[i] = false; | |
| 4764 | } | |
| 4765 | else if(checkText(text, "no") && talkState[10]) | |
| 4766 | {
| |
| 4767 | msg << "Then not."; | |
| 4768 | talkState[1] = true; | |
| 4769 | for(int8_t i = 2; i <= 12; i++) | |
| 4770 | talkState[i] = false; | |
| 4771 | } | |
| 4772 | else | |
| 4773 | msg << "Please read the latest message that I have specified, I don't understand the current requested action."; | |
| 4774 | ||
| 4775 | break; | |
| 4776 | } | |
| 4777 | case MANAGER_NEW: | |
| 4778 | {
| |
| 4779 | if(checkText(text, "account") && !talkState[1]) | |
| 4780 | {
| |
| 4781 | msg << "What would you like your password to be?"; | |
| 4782 | talkState[1] = true; | |
| 4783 | talkState[2] = true; | |
| 4784 | } | |
| 4785 | else if(talkState[2]) | |
| 4786 | {
| |
| 4787 | std::string tmp = text; | |
| 4788 | trimString(tmp); | |
| 4789 | if(tmp.length() < 6) | |
| 4790 | msg << "That password is too short, at least 6 digits are required. Please select a longer password."; | |
| 4791 | else if(!isValidPassword(tmp)) | |
| 4792 | msg << "Your password contains invalid characters... please tell me another one."; | |
| 4793 | else | |
| 4794 | {
| |
| 4795 | talkState[3] = true; | |
| 4796 | talkState[2] = false; | |
| 4797 | managerString = tmp; | |
| 4798 | msg << managerString << " is it? 'yes' or 'no'?"; | |
| 4799 | } | |
| 4800 | } | |
| 4801 | else if(checkText(text, "yes") && talkState[3]) | |
| 4802 | {
| |
| 4803 | if(g_config.getBool(ConfigManager::GENERATE_ACCOUNT_NUMBER)) | |
| 4804 | {
| |
| 4805 | do | |
| 4806 | sprintf(managerChar, "%d%d%d%d%d%d%d", random_range(2, 9), random_range(2, 9), random_range(2, 9), random_range(2, 9), random_range(2, 9), random_range(2, 9), random_range(2, 9)); | |
| 4807 | while(IOLoginData::getInstance()->accountNameExists(managerChar)); | |
| 4808 | ||
| 4809 | uint32_t id = (uint32_t)IOLoginData::getInstance()->createAccount(managerChar, managerString); | |
| 4810 | if(id) | |
| 4811 | {
| |
| 4812 | accountManager = MANAGER_ACCOUNT; | |
| 4813 | managerNumber = id; | |
| 4814 | ||
| 4815 | noSwap = talkState[1] = false; | |
| 4816 | msg << "Your account has been created, you may manage it now, but remember your account name: '" | |
| 4817 | << managerChar << "' and password: '" << managerString | |
| 4818 | << "'! If the account name is too hard to remember, please note it somewhere."; | |
| 4819 | } | |
| 4820 | else | |
| 4821 | msg << "Your account could not be created, please try again."; | |
| 4822 | ||
| 4823 | for(int8_t i = 2; i <= 5; i++) | |
| 4824 | talkState[i] = false; | |
| 4825 | } | |
| 4826 | else | |
| 4827 | {
| |
| 4828 | msg << "What would you like your account name to be?"; | |
| 4829 | talkState[3] = false; | |
| 4830 | talkState[4] = true; | |
| 4831 | } | |
| 4832 | } | |
| 4833 | else if(checkText(text, "no") && talkState[3]) | |
| 4834 | {
| |
| 4835 | talkState[2] = true; | |
| 4836 | talkState[3] = false; | |
| 4837 | msg << "What would you like your password to be then?"; | |
| 4838 | } | |
| 4839 | else if(talkState[4]) | |
| 4840 | {
| |
| 4841 | std::string tmp = text; | |
| 4842 | trimString(tmp); | |
| 4843 | if(tmp.length() < 3) | |
| 4844 | msg << "That account name is too short, at least 3 digits are required. Please select a longer account name."; | |
| 4845 | else if(tmp.length() > 25) | |
| 4846 | msg << "That account name is too long, not more than 25 digits are required. Please select a shorter account name."; | |
| 4847 | else if(!isValidAccountName(tmp)) | |
| 4848 | msg << "Your account name contains invalid characters, please choose another one."; | |
| 4849 | else if(asLowerCaseString(tmp) == asLowerCaseString(managerString)) | |
| 4850 | msg << "Your account name cannot be same as password, please choose another one."; | |
| 4851 | else | |
| 4852 | {
| |
| 4853 | sprintf(managerChar, "%s", tmp.c_str()); | |
| 4854 | msg << managerChar << ", are you sure?"; | |
| 4855 | talkState[4] = false; | |
| 4856 | talkState[5] = true; | |
| 4857 | } | |
| 4858 | } | |
| 4859 | else if(checkText(text, "yes") && talkState[5]) | |
| 4860 | {
| |
| 4861 | if(!IOLoginData::getInstance()->accountNameExists(managerChar)) | |
| 4862 | {
| |
| 4863 | uint32_t id = (uint32_t)IOLoginData::getInstance()->createAccount(managerChar, managerString); | |
| 4864 | if(id) | |
| 4865 | {
| |
| 4866 | accountManager = MANAGER_ACCOUNT; | |
| 4867 | managerNumber = id; | |
| 4868 | ||
| 4869 | noSwap = talkState[1] = false; | |
| 4870 | msg << "Your account has been created, you may manage it now, but remember your account name: '" | |
| 4871 | << managerChar << "' and password: '" << managerString << "'!"; | |
| 4872 | } | |
| 4873 | else | |
| 4874 | msg << "Your account could not be created, please try again."; | |
| 4875 | ||
| 4876 | for(int8_t i = 2; i <= 5; i++) | |
| 4877 | talkState[i] = false; | |
| 4878 | } | |
| 4879 | else | |
| 4880 | {
| |
| 4881 | msg << "An account with that name already exists, please try another account name."; | |
| 4882 | talkState[4] = true; | |
| 4883 | talkState[5] = false; | |
| 4884 | } | |
| 4885 | } | |
| 4886 | else if(checkText(text, "no") && talkState[5]) | |
| 4887 | {
| |
| 4888 | talkState[5] = false; | |
| 4889 | talkState[4] = true; | |
| 4890 | msg << "What else would you like as your account name?"; | |
| 4891 | } | |
| 4892 | else if(checkText(text, "recover") && !talkState[6]) | |
| 4893 | {
| |
| 4894 | talkState[6] = true; | |
| 4895 | talkState[7] = true; | |
| 4896 | msg << "What was your account name?"; | |
| 4897 | } | |
| 4898 | else if(talkState[7]) | |
| 4899 | {
| |
| 4900 | managerString = text; | |
| 4901 | if(IOLoginData::getInstance()->getAccountId(managerString, (uint32_t&)managerNumber)) | |
| 4902 | {
| |
| 4903 | talkState[7] = false; | |
| 4904 | talkState[8] = true; | |
| 4905 | msg << "What was your recovery key?"; | |
| 4906 | } | |
| 4907 | else | |
| 4908 | {
| |
| 4909 | msg << "Sorry, but account with such name doesn't exists."; | |
| 4910 | talkState[6] = talkState[7] = false; | |
| 4911 | } | |
| 4912 | } | |
| 4913 | else if(talkState[8]) | |
| 4914 | {
| |
| 4915 | managerString2 = text; | |
| 4916 | if(IOLoginData::getInstance()->validRecoveryKey(managerNumber, managerString2) && managerString2 != "0") | |
| 4917 | {
| |
| 4918 | sprintf(managerChar, "%s%d", g_config.getString(ConfigManager::SERVER_NAME).c_str(), random_range(100, 999)); | |
| 4919 | IOLoginData::getInstance()->setPassword(managerNumber, managerChar); | |
| 4920 | msg << "Correct! Your new password is: " << managerChar << "."; | |
| 4921 | } | |
| 4922 | else | |
| 4923 | msg << "Sorry, but this key doesn't match to account you gave me."; | |
| 4924 | ||
| 4925 | talkState[7] = talkState[8] = false; | |
| 4926 | } | |
| 4927 | else | |
| 4928 | msg << "Sorry, but I can't understand you, please try to repeat that."; | |
| 4929 | ||
| 4930 | break; | |
| 4931 | } | |
| 4932 | default: | |
| 4933 | return; | |
| 4934 | break; | |
| 4935 | } | |
| 4936 | ||
| 4937 | sendTextMessage(MSG_STATUS_CONSOLE_BLUE, msg.str().c_str()); | |
| 4938 | if(!noSwap) | |
| 4939 | sendTextMessage(MSG_STATUS_CONSOLE_ORANGE, "Hint: Type 'account' to manage your account and if you want to start over then type 'cancel'."); | |
| 4940 | } | |
| 4941 | ||
| 4942 | bool Player::isGuildInvited(uint32_t guildId) const | |
| 4943 | {
| |
| 4944 | for(InvitedToGuildsList::const_iterator it = invitedToGuildsList.begin(); it != invitedToGuildsList.end(); ++it) | |
| 4945 | {
| |
| 4946 | if((*it) == guildId) | |
| 4947 | return true; | |
| 4948 | } | |
| 4949 | ||
| 4950 | return false; | |
| 4951 | } | |
| 4952 | ||
| 4953 | void Player::leaveGuild() | |
| 4954 | {
| |
| 4955 | sendClosePrivate(CHANNEL_GUILD); | |
| 4956 | warMap.clear(); | |
| 4957 | g_game.updateCreatureEmblem(this); | |
| 4958 | ||
| 4959 | guildLevel = GUILDLEVEL_NONE; | |
| 4960 | guildId = rankId = 0; | |
| 4961 | guildName = rankName = guildNick = std::string(); | |
| 4962 | } | |
| 4963 | ||
| 4964 | bool Player::isPremium() const | |
| 4965 | {
| |
| 4966 | if(g_config.getBool(ConfigManager::FREE_PREMIUM) || hasFlag(PlayerFlag_IsAlwaysPremium)) | |
| 4967 | return true; | |
| 4968 | ||
| 4969 | return premiumDays; | |
| 4970 | } | |
| 4971 | ||
| 4972 | bool Player::setGuildLevel(GuildLevel_t newLevel, uint32_t rank/* = 0*/) | |
| 4973 | {
| |
| 4974 | std::string name; | |
| 4975 | if(!IOGuild::getInstance()->getRankEx(rank, name, guildId, newLevel)) | |
| 4976 | return false; | |
| 4977 | ||
| 4978 | guildLevel = newLevel; | |
| 4979 | rankName = name; | |
| 4980 | rankId = rank; | |
| 4981 | return true; | |
| 4982 | } | |
| 4983 | ||
| 4984 | void Player::setGroupId(int32_t newId) | |
| 4985 | {
| |
| 4986 | if(Group* tmp = Groups::getInstance()->getGroup(newId)) | |
| 4987 | {
| |
| 4988 | groupId = newId; | |
| 4989 | group = tmp; | |
| 4990 | } | |
| 4991 | } | |
| 4992 | ||
| 4993 | void Player::setGroup(Group* newGroup) | |
| 4994 | {
| |
| 4995 | if(!newGroup) | |
| 4996 | return; | |
| 4997 | ||
| 4998 | group = newGroup; | |
| 4999 | groupId = group->getId(); | |
| 5000 | } | |
| 5001 | ||
| 5002 | PartyShields_t Player::getPartyShield(const Creature* creature) const | |
| 5003 | {
| |
| 5004 | const Player* player = creature->getPlayer(); | |
| 5005 | if(!player) | |
| 5006 | return Creature::getPartyShield(creature); | |
| 5007 | ||
| 5008 | if(Party* party = getParty()) | |
| 5009 | {
| |
| 5010 | if(party->getLeader() == player) | |
| 5011 | {
| |
| 5012 | if(!party->isSharedExperienceActive()) | |
| 5013 | return SHIELD_YELLOW; | |
| 5014 | ||
| 5015 | if(party->isSharedExperienceEnabled()) | |
| 5016 | return SHIELD_YELLOW_SHAREDEXP; | |
| 5017 | ||
| 5018 | if(party->canUseSharedExperience(player)) | |
| 5019 | return SHIELD_YELLOW_NOSHAREDEXP; | |
| 5020 | ||
| 5021 | return SHIELD_YELLOW_NOSHAREDEXP_BLINK; | |
| 5022 | } | |
| 5023 | ||
| 5024 | if(party->isPlayerMember(player)) | |
| 5025 | {
| |
| 5026 | if(!party->isSharedExperienceActive()) | |
| 5027 | return SHIELD_BLUE; | |
| 5028 | ||
| 5029 | if(party->isSharedExperienceEnabled()) | |
| 5030 | return SHIELD_BLUE_SHAREDEXP; | |
| 5031 | ||
| 5032 | if(party->canUseSharedExperience(player)) | |
| 5033 | return SHIELD_BLUE_NOSHAREDEXP; | |
| 5034 | ||
| 5035 | return SHIELD_BLUE_NOSHAREDEXP_BLINK; | |
| 5036 | } | |
| 5037 | ||
| 5038 | if(isInviting(player)) | |
| 5039 | return SHIELD_WHITEBLUE; | |
| 5040 | } | |
| 5041 | ||
| 5042 | if(player->isInviting(this)) | |
| 5043 | return SHIELD_WHITEYELLOW; | |
| 5044 | ||
| 5045 | return SHIELD_NONE; | |
| 5046 | } | |
| 5047 | ||
| 5048 | bool Player::isInviting(const Player* player) const | |
| 5049 | {
| |
| 5050 | if(!player || player->isRemoved() || !party || party->getLeader() != this) | |
| 5051 | return false; | |
| 5052 | ||
| 5053 | return party->isPlayerInvited(player); | |
| 5054 | } | |
| 5055 | ||
| 5056 | bool Player::isPartner(const Player* player) const | |
| 5057 | {
| |
| 5058 | return player && player->getParty() && player->getParty() == party; | |
| 5059 | } | |
| 5060 | ||
| 5061 | bool Player::getHideHealth() const | |
| 5062 | {
| |
| 5063 | if(hasFlag(PlayerFlag_HideHealth)) | |
| 5064 | return true; | |
| 5065 | ||
| 5066 | return hideHealth; | |
| 5067 | } | |
| 5068 | ||
| 5069 | void Player::sendPlayerIcons(Player* player) | |
| 5070 | {
| |
| 5071 | sendCreatureShield(player); | |
| 5072 | sendCreatureSkull(player); | |
| 5073 | } | |
| 5074 | ||
| 5075 | bool Player::addPartyInvitation(Party* party) | |
| 5076 | {
| |
| 5077 | if(!party) | |
| 5078 | return false; | |
| 5079 | ||
| 5080 | PartyList::iterator it = std::find(invitePartyList.begin(), invitePartyList.end(), party); | |
| 5081 | if(it != invitePartyList.end()) | |
| 5082 | return false; | |
| 5083 | ||
| 5084 | invitePartyList.push_back(party); | |
| 5085 | return true; | |
| 5086 | } | |
| 5087 | ||
| 5088 | bool Player::removePartyInvitation(Party* party) | |
| 5089 | {
| |
| 5090 | if(!party) | |
| 5091 | return false; | |
| 5092 | ||
| 5093 | PartyList::iterator it = std::find(invitePartyList.begin(), invitePartyList.end(), party); | |
| 5094 | if(it != invitePartyList.end()) | |
| 5095 | {
| |
| 5096 | invitePartyList.erase(it); | |
| 5097 | return true; | |
| 5098 | } | |
| 5099 | return false; | |
| 5100 | } | |
| 5101 | ||
| 5102 | void Player::clearPartyInvitations() | |
| 5103 | {
| |
| 5104 | if(invitePartyList.empty()) | |
| 5105 | return; | |
| 5106 | ||
| 5107 | PartyList list; | |
| 5108 | for(PartyList::iterator it = invitePartyList.begin(); it != invitePartyList.end(); ++it) | |
| 5109 | list.push_back(*it); | |
| 5110 | ||
| 5111 | invitePartyList.clear(); | |
| 5112 | for(PartyList::iterator it = list.begin(); it != list.end(); ++it) | |
| 5113 | (*it)->removeInvite(this); | |
| 5114 | } | |
| 5115 | ||
| 5116 | void Player::increaseCombatValues(int32_t& min, int32_t& max, bool useCharges, bool countWeapon) | |
| 5117 | {
| |
| 5118 | if(min > 0) | |
| 5119 | min = (int32_t)(min * vocation->getMultiplier(MULTIPLIER_HEALING)); | |
| 5120 | else | |
| 5121 | min = (int32_t)(min * vocation->getMultiplier(MULTIPLIER_MAGIC)); | |
| 5122 | ||
| 5123 | if(max > 0) | |
| 5124 | max = (int32_t)(max * vocation->getMultiplier(MULTIPLIER_HEALING)); | |
| 5125 | else | |
| 5126 | max = (int32_t)(max * vocation->getMultiplier(MULTIPLIER_MAGIC)); | |
| 5127 | ||
| 5128 | Item* item = NULL; | |
| 5129 | int32_t minValue = 0, maxValue = 0, i = SLOT_FIRST; | |
| 5130 | for(; i < SLOT_LAST; ++i) | |
| 5131 | {
| |
| 5132 | if(!(item = getInventoryItem((slots_t)i)) || item->isRemoved() || | |
| 5133 | (g_moveEvents->hasEquipEvent(item) && !isItemAbilityEnabled((slots_t)i))) | |
| 5134 | continue; | |
| 5135 | ||
| 5136 | const ItemType& it = Item::items[item->getID()]; | |
| 5137 | if(min > 0) | |
| 5138 | {
| |
| 5139 | minValue += it.abilities.increment[HEALING_VALUE]; | |
| 5140 | if(it.abilities.increment[HEALING_PERCENT]) | |
| 5141 | min = (int32_t)std::ceil((double)(min * it.abilities.increment[HEALING_PERCENT]) / 100.); | |
| 5142 | } | |
| 5143 | else | |
| 5144 | {
| |
| 5145 | minValue -= it.abilities.increment[MAGIC_VALUE]; | |
| 5146 | if(it.abilities.increment[MAGIC_PERCENT]) | |
| 5147 | min = (int32_t)std::ceil((double)(min * it.abilities.increment[MAGIC_PERCENT]) / 100.); | |
| 5148 | } | |
| 5149 | ||
| 5150 | if(max > 0) | |
| 5151 | {
| |
| 5152 | maxValue += it.abilities.increment[HEALING_VALUE]; | |
| 5153 | if(it.abilities.increment[HEALING_PERCENT]) | |
| 5154 | max = (int32_t)std::ceil((double)(max * it.abilities.increment[HEALING_PERCENT]) / 100.); | |
| 5155 | } | |
| 5156 | else | |
| 5157 | {
| |
| 5158 | maxValue -= it.abilities.increment[MAGIC_VALUE]; | |
| 5159 | if(it.abilities.increment[MAGIC_PERCENT]) | |
| 5160 | max = (int32_t)std::ceil((double)(max * it.abilities.increment[MAGIC_PERCENT]) / 100.); | |
| 5161 | } | |
| 5162 | ||
| 5163 | bool removeCharges = false; | |
| 5164 | for(int32_t j = INCREMENT_FIRST; j <= INCREMENT_LAST; ++j) | |
| 5165 | {
| |
| 5166 | if(!it.abilities.increment[(Increment_t)j]) | |
| 5167 | continue; | |
| 5168 | ||
| 5169 | removeCharges = true; | |
| 5170 | break; | |
| 5171 | } | |
| 5172 | ||
| 5173 | if(useCharges && removeCharges && (countWeapon || item != weapon) && item->hasCharges()) | |
| 5174 | g_game.transformItem(item, item->getID(), std::max((int32_t)0, (int32_t)item->getCharges() - 1)); | |
| 5175 | } | |
| 5176 | ||
| 5177 | min += minValue; | |
| 5178 | max += maxValue; | |
| 5179 | } | |
| 5180 | ||
| 5181 | bool Player::transferMoneyTo(const std::string& name, uint64_t amount) | |
| 5182 | {
| |
| 5183 | if(!g_config.getBool(ConfigManager::BANK_SYSTEM) || amount > balance) | |
| 5184 | return false; | |
| 5185 | ||
| 5186 | Player* target = g_game.getPlayerByNameEx(name); | |
| 5187 | if(!target) | |
| 5188 | return false; | |
| 5189 | ||
| 5190 | balance -= amount; | |
| 5191 | target->balance += amount; | |
| 5192 | if(target->isVirtual()) | |
| 5193 | {
| |
| 5194 | IOLoginData::getInstance()->savePlayer(target); | |
| 5195 | delete target; | |
| 5196 | } | |
| 5197 | ||
| 5198 | return true; | |
| 5199 | } | |
| 5200 | ||
| 5201 | void Player::sendCritical() const | |
| 5202 | {
| |
| 5203 | if(g_config.getBool(ConfigManager::DISPLAY_CRITICAL_HIT)) | |
| 5204 | g_game.addAnimatedText(getPosition(), COLOR_DARKRED, "CRITICAL!"); | |
| 5205 | } |