SHOW:
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| 1 | 'Enemy Fighter! | |
| 2 | '***State HP*** | |
| 3 | SLEEP 500 | |
| 4 | var EHP = 100 | |
| 5 | PRINT "Enemy has" ;EHP; " HP." | |
| 6 | SLEEP 500 | |
| 7 | var HP = 1000 | |
| 8 | PRINT "You have" ;HP; " HP." | |
| 9 | SLEEP 1000 | |
| 10 | '***Fight Code*** | |
| 11 | RANDOMIZE TIMER | |
| 12 | var EATK = 0 | |
| 13 | var EATK_NAME = "" | |
| 14 | var RAND = RND * 99 + 1 | |
| 15 | if RAND < 25 THEN | |
| 16 | - | var EATK_NAME = "Punch" |
| 16 | + | EATK_NAME = "Punch" |
| 17 | ELSE | |
| 18 | if RAND < 50 THEN | |
| 19 | - | var EATK_NAME = "Smash" |
| 19 | + | EATK_NAME = "Smash" |
| 20 | ELSE | |
| 21 | if RAND < 75 THEN | |
| 22 | - | var EATK_NAME = "Whip" |
| 22 | + | EATK_NAME = "Whip" |
| 23 | ELSE | |
| 24 | - | var EATK_NAME = "Crush" |
| 24 | + | EATK_NAME = "Crush" |
| 25 | END IF | |
| 26 | END IF | |
| 27 | END IF | |
| 28 | IF EATK_NAME = "Punch" THEN | |
| 29 | GOTO punch_code | |
| 30 | ELSE | |
| 31 | IF EATK_NAME = "Smash" THEN | |
| 32 | GOTO smash_code | |
| 33 | ELSE | |
| 34 | IF EATK_NAME = "Whip" THEN | |
| 35 | GOTO whip_code | |
| 36 | ELSE | |
| 37 | IF EATK_NAME = "Crush" THEN | |
| 38 | GOTO crush_code | |
| 39 | END IF | |
| 40 | END IF | |
| 41 | END IF | |
| 42 | END IF | |
| 43 | System | |
| 44 | punch_code: | |
| 45 | PRINT "Punch!" | |
| 46 | SLEEP | |
| 47 | smash_code: | |
| 48 | PRINT "Smash!" | |
| 49 | SLEEP | |
| 50 | whip_code: | |
| 51 | - | SLEEP |
| 51 | + | |
| 52 | SLEEP | |
| 53 | crush_code: | |
| 54 | PRINT "Crush!" | |
| 55 | SLEEP |