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| 1 | /** | |
| 2 | * @filename Precast.js | |
| 3 | * @author D3STROY3R, kolton | |
| 4 | * @desc handle player prebuff sequence | |
| 5 | */ | |
| 6 | ||
| 7 | var Precast = new function () {
| |
| 8 | this.haveCTA = -1; | |
| 9 | ||
| 10 | this.weaponSwitch = function (slot) {
| |
| 11 | if (me.gametype === 0) {
| |
| 12 | return true; | |
| 13 | } | |
| 14 | ||
| 15 | var i, tick; | |
| 16 | ||
| 17 | if (!arguments.length) {
| |
| 18 | slot = me.weaponswitch === 0 ? 1 : 0; | |
| 19 | } else if (me.weaponswitch === slot) {
| |
| 20 | return true; | |
| 21 | } | |
| 22 | ||
| 23 | delay(500); | |
| 24 | ||
| 25 | for (i = 0; i < 10; i += 1) {
| |
| 26 | weaponSwitch(); | |
| 27 | ||
| 28 | tick = getTickCount(); | |
| 29 | ||
| 30 | while (getTickCount() - tick < 2000) {
| |
| 31 | if (me.weaponswitch === slot) {
| |
| 32 | delay(me.ping + 1); | |
| 33 | ||
| 34 | return true; | |
| 35 | } | |
| 36 | ||
| 37 | delay(10); | |
| 38 | } | |
| 39 | } | |
| 40 | ||
| 41 | return false; | |
| 42 | }; | |
| 43 | ||
| 44 | this.precastCTA = function (force) {
| |
| 45 | if (!force && me.getState(32)) {
| |
| 46 | return true; | |
| 47 | } | |
| 48 | ||
| 49 | if (me.gametype === 0 || me.classid === 4 || me.inTown) {
| |
| 50 | return false; | |
| 51 | } | |
| 52 | ||
| 53 | if (this.BOSwitch()) {
| |
| 54 | Skill.cast(155, 0); // Battle Command | |
| 55 | Skill.cast(149, 0); // Battle Orders | |
| 56 | this.weaponSwitch(Math.abs(this.haveCTA - 1)); | |
| 57 | ||
| 58 | return true; | |
| 59 | } | |
| 60 | ||
| 61 | return false; | |
| 62 | }; | |
| 63 | ||
| 64 | // add this | |
| 65 | this.checkPlayers = function () {
| |
| 66 | if (!Config.PublicMode) {
| |
| 67 | return false; | |
| 68 | } | |
| 69 | ||
| 70 | var player = getUnit(0); | |
| 71 | ||
| 72 | if (player) {
| |
| 73 | do {
| |
| 74 | if (player.name !== me.name && !player.getState(32)) {
| |
| 75 | Attack.getIntoPosition(player, 10, 0x4); | |
| 76 | ||
| 77 | return true; | |
| 78 | } | |
| 79 | } while (player.getNext()); | |
| 80 | } | |
| 81 | ||
| 82 | return false; | |
| 83 | }; | |
| 84 | // stop | |
| 85 | ||
| 86 | this.doPrecast = function (force) {
| |
| 87 | var buffSummons = false; | |
| 88 | var temp = this.checkPlayers() || !me.getState(32) || force; | |
| 89 | - | if (!me.getState(32) || force) {
|
| 89 | + | |
| 90 | - | // add |
| 90 | + | if (temp) {
|
| 91 | - | if (this.checkPlayers()) {
|
| 91 | + | this.precastCTA(temp); |
| 92 | - | force = true; |
| 92 | + | |
| 93 | ||
| 94 | - | // stop |
| 94 | + | |
| 95 | case 0: // Amazon | |
| 96 | - | this.precastCTA(force); |
| 96 | + | |
| 97 | this.summon(32); // Valkyrie | |
| 98 | } | |
| 99 | ||
| 100 | break; | |
| 101 | case 1: // Sorceress | |
| 102 | if (!me.getState(38) || force) { // ts
| |
| 103 | Skill.cast(57, 0); // Thunder Storm | |
| 104 | } | |
| 105 | ||
| 106 | if (!me.getState(30) || force) {
| |
| 107 | Skill.cast(58, 0); // Energy Shield | |
| 108 | } | |
| 109 | ||
| 110 | if ((!me.getState(88) && !me.getState(10) && !me.getState(20)) || force) {
| |
| 111 | if (!Skill.cast(50, 0)) { // Shiver Armor
| |
| 112 | if (!Skill.cast(60, 0)) { // Chilling Armor
| |
| 113 | Skill.cast(40, 0); // Frozen Armor | |
| 114 | } | |
| 115 | } | |
| 116 | } | |
| 117 | ||
| 118 | break; | |
| 119 | case 2: // Necromancer | |
| 120 | if (!me.getState(14) || force) {
| |
| 121 | Skill.cast(68, 0); | |
| 122 | } | |
| 123 | ||
| 124 | switch (Config.Golem) {
| |
| 125 | case 0: | |
| 126 | case "None": | |
| 127 | break; | |
| 128 | case 1: | |
| 129 | case "Clay": | |
| 130 | this.summon(75); | |
| 131 | break; | |
| 132 | case 2: | |
| 133 | case "Blood": | |
| 134 | this.summon(85); | |
| 135 | break; | |
| 136 | case 3: | |
| 137 | case "Fire": | |
| 138 | this.summon(94); | |
| 139 | break; | |
| 140 | } | |
| 141 | ||
| 142 | break; | |
| 143 | case 3: // Paladin | |
| 144 | if (!me.getState(101) || force) {
| |
| 145 | Skill.cast(117, 0); // Holy Shield | |
| 146 | } | |
| 147 | ||
| 148 | break; | |
| 149 | case 4: // Barbarian | |
| 150 | if (!me.getState(32) || !me.getState(51) || !me.getState(26) || force) {
| |
| 151 | if (Config.BOSwitch) {
| |
| 152 | Precast.weaponSwitch(Config.BOSwitch); | |
| 153 | } | |
| 154 | ||
| 155 | if (!me.getState(51) || force) {
| |
| 156 | Skill.cast(155, 0); // Battle Command | |
| 157 | } | |
| 158 | ||
| 159 | if (!me.getState(32) || force) {
| |
| 160 | Skill.cast(149, 0); // Battle Orders | |
| 161 | } | |
| 162 | ||
| 163 | if (!me.getState(26) || force) {
| |
| 164 | Skill.cast(138, 0); // Shout | |
| 165 | } | |
| 166 | ||
| 167 | if (Config.BOSwitch) {
| |
| 168 | Precast.weaponSwitch(Math.abs(Config.BOSwitch - 1)); | |
| 169 | } | |
| 170 | } | |
| 171 | ||
| 172 | break; | |
| 173 | case 5: // Druid | |
| 174 | if (!me.getState(151) || force) {
| |
| 175 | Skill.cast(235, 0); // Cyclone Armor | |
| 176 | } | |
| 177 | ||
| 178 | if (Config.SummonRaven) {
| |
| 179 | this.summon(221); // Raven | |
| 180 | } | |
| 181 | ||
| 182 | switch (Config.SummonAnimal) {
| |
| 183 | case 1: | |
| 184 | case "Spirit Wolf": | |
| 185 | buffSummons = this.summon(227) || buffSummons; // Summon Spirit Wolf | |
| 186 | ||
| 187 | break; | |
| 188 | case 2: | |
| 189 | case "Dire Wolf": | |
| 190 | buffSummons = this.summon(237) || buffSummons; // Summon Dire Wolf | |
| 191 | ||
| 192 | break; | |
| 193 | case 3: | |
| 194 | case "Grizzly": | |
| 195 | buffSummons = this.summon(247) || buffSummons; // Summon Grizzly | |
| 196 | ||
| 197 | break; | |
| 198 | } | |
| 199 | ||
| 200 | switch (Config.SummonVine) {
| |
| 201 | case 1: | |
| 202 | case "Poison Creeper": | |
| 203 | buffSummons = this.summon(222) || buffSummons; // Poison Creeper | |
| 204 | ||
| 205 | break; | |
| 206 | case 2: | |
| 207 | case "Carrion Vine": | |
| 208 | buffSummons = this.summon(231) || buffSummons; // Carrion Vine | |
| 209 | ||
| 210 | break; | |
| 211 | case 3: | |
| 212 | case "Solar Creeper": | |
| 213 | buffSummons = this.summon(241) || buffSummons; // Solar Creeper | |
| 214 | ||
| 215 | break; | |
| 216 | } | |
| 217 | ||
| 218 | switch (Config.SummonSpirit) {
| |
| 219 | case 1: | |
| 220 | case "Oak Sage": | |
| 221 | buffSummons = this.summon(226) || buffSummons; // Oak Sage | |
| 222 | ||
| 223 | break; | |
| 224 | case 2: | |
| 225 | case "Heart of Wolverine": | |
| 226 | buffSummons = this.summon(236) || buffSummons; // Heart of Wolverine | |
| 227 | ||
| 228 | break; | |
| 229 | case 3: | |
| 230 | case "Solar Creeper": | |
| 231 | buffSummons = this.summon(241) || buffSummons; // Solar Creeper | |
| 232 | ||
| 233 | break; | |
| 234 | } | |
| 235 | ||
| 236 | if (!me.getState(144) || force) {
| |
| 237 | Skill.cast(250, 0); // Hurricane | |
| 238 | } | |
| 239 | ||
| 240 | if (buffSummons) {
| |
| 241 | this.precastCTA(force); | |
| 242 | } | |
| 243 | ||
| 244 | break; | |
| 245 | case 6: // Assassin | |
| 246 | if (Config.UseFade && (!me.getState(159) || force)) {
| |
| 247 | Skill.cast(267, 0); // Fade | |
| 248 | } | |
| 249 | ||
| 250 | if (Config.UseVenom && (!me.getState(31) || force)) {
| |
| 251 | Skill.cast(278, 0); // Venom | |
| 252 | } | |
| 253 | ||
| 254 | if (!me.getState(158) || force) {
| |
| 255 | Skill.cast(277, 0); // Blade Shield | |
| 256 | } | |
| 257 | ||
| 258 | if (!Config.UseFade && Config.UseBoS && (!me.getState(157) || force)) {
| |
| 259 | Skill.cast(258, 0); // Burst of Speed | |
| 260 | } | |
| 261 | ||
| 262 | switch (Config.SummonShadow) {
| |
| 263 | case 1: | |
| 264 | case "Warrior": | |
| 265 | this.summon(268); // Shadow Warrior | |
| 266 | break; | |
| 267 | case 2: | |
| 268 | case "Master": | |
| 269 | this.summon(279); // Shadow Master | |
| 270 | break; | |
| 271 | } | |
| 272 | ||
| 273 | break; | |
| 274 | } | |
| 275 | }; | |
| 276 | ||
| 277 | this.BOSwitch = function () {
| |
| 278 | var item; | |
| 279 | ||
| 280 | if (this.haveCTA < 0) {
| |
| 281 | item = me.getItem(-1, 1); | |
| 282 | ||
| 283 | if (item) {
| |
| 284 | MainLoop: | |
| 285 | do {
| |
| 286 | if (item.getPrefix(20519)) { // Call to Arms
| |
| 287 | switch (item.bodylocation) {
| |
| 288 | case 4: | |
| 289 | case 5: | |
| 290 | this.haveCTA = me.weaponswitch; | |
| 291 | ||
| 292 | break MainLoop; | |
| 293 | case 11: | |
| 294 | case 12: | |
| 295 | this.haveCTA = Math.abs(me.weaponswitch - 1); | |
| 296 | ||
| 297 | break MainLoop; | |
| 298 | } | |
| 299 | } | |
| 300 | } while (item.getNext()); | |
| 301 | } | |
| 302 | } | |
| 303 | ||
| 304 | if (this.haveCTA > -1) {
| |
| 305 | return this.weaponSwitch(this.haveCTA); | |
| 306 | } | |
| 307 | ||
| 308 | return false; | |
| 309 | }; | |
| 310 | ||
| 311 | this.summon = function (skillId) {
| |
| 312 | if (!me.getSkill(skillId, 1)) {
| |
| 313 | return false; | |
| 314 | } | |
| 315 | ||
| 316 | var minion, rv, | |
| 317 | count = 1; | |
| 318 | ||
| 319 | switch (skillId) {
| |
| 320 | case 32: // Valkyrie | |
| 321 | minion = 2; | |
| 322 | ||
| 323 | break; | |
| 324 | case 75: // Clay Golem | |
| 325 | case 85: // Blood Golem | |
| 326 | case 94: // Fire Golem | |
| 327 | minion = 3; | |
| 328 | ||
| 329 | break; | |
| 330 | case 221: // Raven | |
| 331 | minion = 10; | |
| 332 | count = Math.min(me.getSkill(221, 1), 5); | |
| 333 | ||
| 334 | break; | |
| 335 | case 226: // Oak Sage | |
| 336 | case 236: // Heart of Wolverine | |
| 337 | case 246: // Spirit of Barbs | |
| 338 | minion = 13; | |
| 339 | ||
| 340 | break; | |
| 341 | case 222: // Poison Creeper | |
| 342 | case 231: // Carrion Vine | |
| 343 | case 241: // Solar Creeper | |
| 344 | minion = 14; | |
| 345 | ||
| 346 | break; | |
| 347 | case 227: // Spirit Wolf | |
| 348 | minion = 11; | |
| 349 | count = Math.min(me.getSkill(227, 1), 5); | |
| 350 | ||
| 351 | break; | |
| 352 | case 237: // Dire Wolf | |
| 353 | minion = 12; | |
| 354 | count = Math.min(me.getSkill(237, 1), 3); | |
| 355 | ||
| 356 | break; | |
| 357 | case 247: // Grizzly | |
| 358 | minion = 15; | |
| 359 | ||
| 360 | break; | |
| 361 | case 268: // Shadow Warrior | |
| 362 | case 279: // Shadow Master | |
| 363 | minion = 16; | |
| 364 | ||
| 365 | break; | |
| 366 | } | |
| 367 | ||
| 368 | while (me.getMinionCount(minion) < count) {
| |
| 369 | rv = true; | |
| 370 | ||
| 371 | Skill.cast(skillId, 0); | |
| 372 | delay(200); | |
| 373 | } | |
| 374 | ||
| 375 | return !!rv; | |
| 376 | }; | |
| 377 | }; |