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1
--[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
2
3
CV="White"
4
5
	p = game.Players.LocalPlayer
6
	char = p.Character
7
	local txt = Instance.new("BillboardGui", char)
8
	txt.Adornee = char .Head
9
	txt.Name = "_status"
10
	txt.Size = UDim2.new(2, 0, 1.2, 0)
11
	txt.StudsOffset = Vector3.new(-9, 8, 0)
12
	local text = Instance.new("TextLabel", txt)
13
	text.Size = UDim2.new(10, 0, 7, 0)
14
	text.FontSize = "Size24"
15
	text.TextScaled = true
16
	text.TextTransparency = 0
17
	text.BackgroundTransparency = 1 
18
	text.TextTransparency = 0
19
	text.TextStrokeTransparency = 1
20
	text.Font = "Arcade"
21
	text.TextStrokeColor3 = Color3.new(0,0,255)
22
23
	v=Instance.new("Part")
24
	v.Name = "ColorBrick"
25
	v.Parent=p.Character
26
	v.FormFactor="Symmetric"
27
	v.Anchored=true
28
	v.CanCollide=false
29
	v.BottomSurface="Smooth"
30
	v.TopSurface="Smooth"
31
	v.Size=Vector3.new(10,5,3)
32
	v.Transparency=1
33
	v.CFrame=char.Torso.CFrame
34
	v.BrickColor=BrickColor.new(CV)
35
	v.Transparency=1
36
	text.TextColor3 = Color3.new(255,255,0)
37
	v.Shape="Block"
38-
	text.Text = "An dude that he Buy "the kitchen gun""
38+
	text.Text = "Kitchen gun"
39
40
wait(1 / 60)
41
Effects = { }
42
local Player = game.Players.localPlayer
43
local Character = Player.Character
44
local Humanoid = Character.Humanoid
45
local mouse = Player:GetMouse()
46
local m = Instance.new('Model', Character)
47
m.Name = "WeaponModel"
48
local LeftArm = Character["Left Arm"]
49
local RightArm = Character["Right Arm"]
50
local LeftLeg = Character["Left Leg"]
51
local RightLeg = Character["Right Leg"]
52
local Head = Character.Head
53
local Torso = Character.Torso
54
local cam = game.Workspace.CurrentCamera
55
local RootPart = Character.HumanoidRootPart
56
local RootJoint = RootPart.RootJoint
57
local equipped = false
58
local attack = false
59
local Anim = 'Idle'
60
local idle = 0
61
local attacktype = 1
62
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
63
local velocity = RootPart.Velocity.y
64
local sine = 0
65
local change = 1
66
local grabbed = false
67
local cn = CFrame.new
68
local mr = math.rad
69
local angles = CFrame.Angles
70
local ud = UDim2.new
71
local c3 = Color3.new
72
73
Humanoid.Animator.Parent = nil
74
Character.Animate.Parent = nil
75
76
local newMotor = function(part0, part1, c0, c1)
77
	local w = Instance.new('Motor', part0)
78
	w.Part0 = part0
79
	w.Part1 = part1
80
	w.C0 = c0
81
	w.C1 = c1
82
	return w
83
end
84
85
function clerp(a, b, t)
86
	return a:lerp(b, t)
87
end
88
89
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
90
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
91
92
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
93
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
94
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
95
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
96
RootJoint.C1 = CFrame.new(0, 0, 0)
97
RootJoint.C0 = CFrame.new(0, 0, 0)
98
Torso.Neck.C1 = CFrame.new(0, 0, 0)
99
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
100
101
local rarmc1 = RW.C1
102
local larmc1 = LW.C1
103
local rlegc1 = RH.C1
104
local llegc1 = LH.C1
105
106
local resetc1 = false
107
108
function PlayAnimationFromTable(table, speed, bool)
109
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
110
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
111
	RW.C0 = clerp(RW.C0, table[3], speed) 
112
	LW.C0 = clerp(LW.C0, table[4], speed) 
113
	RH.C0 = clerp(RH.C0, table[5], speed) 
114
	LH.C0 = clerp(LH.C0, table[6], speed) 
115
	if bool == true then
116
		if resetc1 == false then
117
			resetc1 = true
118
			RootJoint.C1 = RootJoint.C1
119
			Torso.Neck.C1 = Torso.Neck.C1
120
			RW.C1 = rarmc1
121
			LW.C1 = larmc1
122
			RH.C1 = rlegc1
123
			LH.C1 = llegc1
124
		end
125
	end
126
end
127
128
--[[Credits to SazErenos for his Artificial Heartbeat]]--
129
130
ArtificialHB = Instance.new("BindableEvent", script)
131
ArtificialHB.Name = "Heartbeat"
132
133
script:WaitForChild("Heartbeat")
134
135
frame = 1 / 30
136
tf = 0
137
allowframeloss = false
138
tossremainder = false
139
lastframe = tick()
140
script.Heartbeat:Fire()
141
142
game:GetService("RunService").Heartbeat:connect(function(s, p)
143
	tf = tf + s
144
	if tf >= frame then
145
		if allowframeloss then
146
			script.Heartbeat:Fire()
147
			lastframe = tick()
148
		else
149
			for i = 1, math.floor(tf / frame) do
150
				script.Heartbeat:Fire()
151
			end
152
			lastframe = tick()
153
		end
154
		if tossremainder then
155
			tf = 0
156
		else
157
			tf = tf - frame * math.floor(tf / frame)
158
		end
159
	end
160
end)
161
162
function swait(num)
163
	if num == 0 or num == nil then
164
		ArtificialHB.Event:wait()
165
	else
166
		for i = 0, num do
167
			ArtificialHB.Event:wait()
168
		end
169
	end
170
end
171
172
local RbxUtility = LoadLibrary("RbxUtility")
173
local Create = RbxUtility.Create
174
175
function RemoveOutlines(part)
176
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
177
end
178
	
179
CFuncs = {	
180
	["Part"] = {
181
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
182
			local Part = Create("Part"){
183
				Parent = Parent,
184
				Reflectance = Reflectance,
185
				Transparency = Transparency,
186
				CanCollide = false,
187
				Locked = true,
188
				BrickColor = BrickColor.new(tostring(BColor)),
189
				Name = Name,
190
				Size = Size,
191
				Material = Material,
192
			}
193
			RemoveOutlines(Part)
194
			return Part
195
		end;
196
	};
197
	
198
	["Mesh"] = {
199
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
200
			local Msh = Create(Mesh){
201
				Parent = Part,
202
				Offset = OffSet,
203
				Scale = Scale,
204
			}
205
			if Mesh == "SpecialMesh" then
206
				Msh.MeshType = MeshType
207
				Msh.MeshId = MeshId
208
			end
209
			return Msh
210
		end;
211
	};
212
	
213
	["Mesh"] = {
214
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
215
			local Msh = Create(Mesh){
216
				Parent = Part,
217
				Offset = OffSet,
218
				Scale = Scale,
219
			}
220
			if Mesh == "SpecialMesh" then
221
				Msh.MeshType = MeshType
222
				Msh.MeshId = MeshId
223
			end
224
			return Msh
225
		end;
226
	};
227
	
228
	["Weld"] = {
229
		Create = function(Parent, Part0, Part1, C0, C1)
230
			local Weld = Create("Weld"){
231
				Parent = Parent,
232
				Part0 = Part0,
233
				Part1 = Part1,
234
				C0 = C0,
235
				C1 = C1,
236
			}
237
			return Weld
238
		end;
239
	};
240
241
	["Sound"] = {
242
		Create = function(id, par, vol, pit) 
243
			coroutine.resume(coroutine.create(function()
244
				local S = Create("Sound"){
245
					Volume = vol,
246
					Pitch = pit or 1,
247
					SoundId = id,
248
					Parent = par or workspace,
249
				}
250
				Instance.new("DistortionSoundEffect", S).Level = 1
251
				wait() 
252
				S:play() 
253
				game:GetService("Debris"):AddItem(S, 10)
254
			end))
255
		end;
256
	};
257
	
258
	["ParticleEmitter"] = {
259
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
260
			local fp = Create("ParticleEmitter"){
261
				Parent = Parent,
262
				Color = ColorSequence.new(Color1, Color2),
263
				LightEmission = LightEmission,
264
				Size = Size,
265
				Texture = Texture,
266
				Transparency = Transparency,
267
				ZOffset = ZOffset,
268
				Acceleration = Accel,
269
				Drag = Drag,
270
				LockedToPart = LockedToPart,
271
				VelocityInheritance = VelocityInheritance,
272
				EmissionDirection = EmissionDirection,
273
				Enabled = Enabled,
274
				Lifetime = LifeTime,
275
				Rate = Rate,
276
				Rotation = Rotation,
277
				RotSpeed = RotSpeed,
278
				Speed = Speed,
279
				VelocitySpread = VelocitySpread,
280
			}
281
			return fp
282
		end;
283
	};
284
}
285
286
function rayCast(Position, Direction, Range, Ignore)
287
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
288
end 
289
290
local function GetNearest(obj, distance)
291
	local last, lastx = distance + 1
292
	for i, v in pairs(workspace:GetChildren()) do
293
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
294
			local t = v.Torso
295
			local dist = (t.Position - obj.Position).magnitude
296
			if dist <= distance then
297
				if dist < last then
298
					last = dist
299
					lastx = v
300
				end
301
			end
302
		end
303
	end
304
	return lastx
305
end
306
307
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
308
309
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
310
	for i, v in pairs(hit:GetChildren()) do 
311
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
312
			local find = v:FindFirstChild("DebounceHit")
313
			if not find then
314
				if v.Parent:findFirstChild("Head") then
315
					local BillG = Create("BillboardGui"){
316
						Parent = v.Parent.Head,
317
						Size = UDim2.new(1, 0, 1, 0),
318
						Adornee = v.Parent.Head,
319
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
320
					}
321
					local TL = Create("TextLabel"){
322
						Parent = BillG,
323
						Size = UDim2.new(3, 3, 3, 3),
324
						BackgroundTransparency = 1,
325
						Text = tostring(damage).."-",
326
						TextColor3 = Color1.Color,
327
						TextStrokeColor3 = Color2.Color,
328
						TextStrokeTransparency = 0,
329
						TextXAlignment = Enum.TextXAlignment.Center,
330
						TextYAlignment = Enum.TextYAlignment.Center,
331
						FontSize = Enum.FontSize.Size18,
332
						Font = "ArialBold",
333
					}
334
					coroutine.resume(coroutine.create(function()
335
						swait(1)
336
						for i = 0, 1, .1 do
337
							swait(.1)
338
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
339
						end
340
						BillG:Destroy()
341
					end))
342
				end
343
				v.Health = v.Health - damage
344
				local bool = Create("BoolValue"){
345
					Parent = v,
346
					Name = "DebounceHit",
347
				}
348
				if HSound ~= nil and HPitch ~= nil then
349
					CFuncs["Sound"].Create(HSound, hit, 1, HPitch) 
350
				end
351
				game:GetService("Debris"):AddItem(bool, cooldown)
352
			end
353
		end
354
	end
355
end
356
357
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
358
	for _, c in pairs(workspace:children()) do
359
		local hum = c:findFirstChild("Humanoid")
360
		if hum ~= nil then
361
			local head = c:findFirstChild("Torso")
362
			if head ~= nil then
363
				local targ = head.Position - Part.Position
364
				local mag = targ.magnitude
365
				if mag <= magni and c.Name ~= Player.Name then 
366
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
367
				end
368
			end
369
		end
370
	end
371
end
372
373
Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
374
HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
375
FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
376
FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
377
Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
378
BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
379
Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
380
PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
381
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
382
Part.Mesh.TextureId = "rbxassetid://435840335"
383
384
EffectModel = Instance.new("Model", Character)
385
EffectModel.Name = "Effects"
386
387
Effects = {
388
	["Block"] = {
389
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
390
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
391
			prt.Anchored = true
392
			prt.CFrame = cframe
393
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
394
			game:GetService("Debris"):AddItem(prt, 10)
395
			if Type == 1 or Type == nil then
396
				table.insert(Effects, {
397
					prt,
398
					"Block1",
399
					delay,
400
					x3,
401
					y3,
402
					z3,
403
					msh
404
				})
405
			elseif Type == 2 then
406
				table.insert(Effects, {
407
					prt,
408
					"Block2",
409
					delay,
410
					x3,
411
					y3,
412
					z3,
413
					msh
414
				})
415
			end
416
		end;
417
	};
418
	
419
	["Cylinder"] = {
420
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
421
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
422
			prt.Anchored = true
423
			prt.CFrame = cframe
424
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
425
			game:GetService("Debris"):AddItem(prt, 2)
426
			Effects[#Effects + 1] = {
427
				prt,
428
				"Cylinder",
429
				delay,
430
				x3,
431
				y3,
432
				z3
433
			}
434
		end;
435
	};
436
	
437
	["Sphere"] = {
438
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
439
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
440
			prt.Anchored = true
441
			prt.CFrame = cframe
442
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
443
			game:GetService("Debris"):AddItem(prt, 10)
444
			table.insert(Effects, {
445
				prt,
446
				"Cylinder",
447
				delay,
448
				x3,
449
				y3,
450
				z3,
451
				msh
452
			})
453
		end;
454
	};
455
	
456
	["Elec"] = {
457
		Create = function(cff, x, y, z)
458
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
459
			prt.Anchored = true
460
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
461
			prt.CFrame = CFrame.new(prt.Position)
462
			game:GetService("Debris"):AddItem(prt, 2)
463
			local xval = math.random() / 2
464
			local yval = math.random() / 2
465
			local zval = math.random() / 2
466
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
467
			table.insert(Effects, {
468
				prt,
469
				"Elec",
470
				0.1,
471
				x,
472
				y,
473
				z,
474
				xval,
475
				yval,
476
				zval
477
			})
478
		end;
479
480
	};
481
	
482
	["Ring"] = {
483
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
484
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
485
			prt.Anchored = true
486
			prt.CFrame = cframe
487
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
488
			game:GetService("Debris"):AddItem(prt, 10)
489
			table.insert(Effects, {
490
				prt,
491
				"Cylinder",
492
				delay,
493
				x3,
494
				y3,
495
				z3,
496
				msh
497
			})
498
		end;
499
	};
500
501
502
	["Wave"] = {
503
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
504
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
505
			prt.Anchored = true
506
			prt.CFrame = cframe
507
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
508
			game:GetService("Debris"):AddItem(prt, 10)
509
			table.insert(Effects, {
510
				prt,
511
				"Cylinder",
512
				delay,
513
				x3,
514
				y3,
515
				z3,
516
				msh
517
			})
518
		end;
519
	};
520
521
	["Break"] = {
522
		Create = function(brickcolor, cframe, x1, y1, z1)
523
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
524
			prt.Anchored = true
525
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
526
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
527
			local num = math.random(10, 50) / 1000
528
			game:GetService("Debris"):AddItem(prt, 10)
529
			table.insert(Effects, {
530
				prt,
531
				"Shatter",
532
				num,
533
				prt.CFrame,
534
				math.random() - math.random(),
535
				0,
536
				math.random(50, 100) / 100
537
			})
538
		end;
539
	};
540
}
541
542
Shoot2 = function(orgpos)
543
	local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
544
	Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
545
	table.insert(Effects, {
546
		MouseLook.lookVector,
547
		"Shoot2",
548
		50,
549
		orgpos,
550
		5,
551
		7,
552
		0,
553
		1,
554
		2
555
	})
556
end
557
558
function attackone()
559
	attack = true
560
	CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) 
561
	for i = 0, 1, 0.025 do
562
		swait()
563
		PlayAnimationFromTable({
564
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
565
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
566
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
567
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
568
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
569
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
570
		}, .3, false)
571
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
572
	end
573
	CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
574
	CFuncs["Sound"].Create("rbxassetid://203691885", Barrel, .01, .9)
575
	CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
576
	Shoot2(Barrel.Position)
577
	for i = 0, 1, 0.15 do
578
		swait()
579
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
580
		PlayAnimationFromTable({
581
			CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
582
			CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
583
			CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
584
			CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
585
			CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
586
			CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
587
		}, .6, false)
588
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
589
	end
590
	for i = 0, 1, 0.15 do
591
		swait()
592
		RootPart.Velocity = RootPart.CFrame.lookVector * -100
593
		PlayAnimationFromTable({
594
			CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
595
			CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
596
			CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
597
			CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
598
			CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
599
			CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
600
		}, .2, false)
601
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
602
	end
603
	for i = 0, 1, 0.05 do
604
		swait()
605
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
606
		PlayAnimationFromTable({
607
			CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
608
			CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
609
			CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
610
			CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
611
			CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
612
			CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
613
		}, .3, false)
614
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
615
	end
616
	for i = 0, 1, 0.13 do
617
		swait()
618
		PlayAnimationFromTable({
619
			CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
620
			CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
621
			CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
622
			CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
623
			CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
624
			CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
625
		}, .3, false)
626
	end
627
	attack = false
628
end
629
630
--[[Attacks]]--
631
632
mouse.Button1Down:connect(function()
633
	if attack == false and attacktype == 1 then
634
		attackone()
635
	end
636
end)
637
638
mouse.KeyDown:connect(function(k)
639
	k = k:lower()
640
	if attack == false and k == '' then
641
	
642
	end
643
end)
644
645
while true do
646
	swait()
647
	for i, v in pairs(Character:GetChildren()) do
648
		if v:IsA("Part") then
649
			v.Material = "SmoothPlastic"
650
		elseif v:IsA("Accessory") then
651
			v:WaitForChild("Handle").Material = "SmoothPlastic"
652
		end
653
	end
654
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
655
	velocity = RootPart.Velocity.y
656
	sine = sine + change
657
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
658
	if equipped == true or equipped == false then
659
		if RootPart.Velocity.y > 1 and hit == nil then 
660
			Anim = "Jump"
661
			if attack == false then
662
				PlayAnimationFromTable({
663
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
664
					CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
665
					CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
666
					CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
667
					CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
668
					CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
669
				}, .3, false)
670
			end
671
		elseif RootPart.Velocity.y < -1 and hit == nil then 
672
			Anim = "Fall"
673
			if attack == false then
674
				PlayAnimationFromTable({
675
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
676
					CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
677
					CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
678
					CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
679
					CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
680
					CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
681
				}, .3, false)
682
			end
683
		elseif Torsovelocity < 1 and hit ~= nil then
684
			Anim = "Idle"
685
			if attack == false then
686
				change = 1
687
				PlayAnimationFromTable({
688
					CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
689
					CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
690
					CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
691
					CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
692
					CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
693
					CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
694
				}, .3, false)
695
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
696
			end
697
		elseif Torsovelocity > 2 and hit ~= nil then
698
			Anim = "Walk"
699
			if attack == false then
700
				change = 3
701
				PlayAnimationFromTable({
702
					CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
703
					CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
704
					CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
705
					CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
706
					CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
707
					CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
708
				}, .3, false)
709
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
710
			end
711
		end
712
	end
713
	if 0 < #Effects then
714
		for e = 1, #Effects do
715
			if Effects[e] ~= nil then
716
				local Thing = Effects[e]
717
				if Thing ~= nil then
718
					local Part = Thing[1]
719
					local Mode = Thing[2]
720
					local Delay = Thing[3]
721
					local IncX = Thing[4]
722
					local IncY = Thing[5]
723
					local IncZ = Thing[6]
724
					if Thing[2] == "Shoot" then
725
						local Look = Thing[1]
726
						local hit, pos = rayCast(Thing[4], Look, 15, Character)
727
						local mag = (Thing[4] - pos).magnitude
728
						Thing[9] = Thing[9] + 0.5
729
						Thing[5] = Thing[5] + 0.2
730
						Thing[6] = Thing[6] + 0.2
731
						Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
732
						Thing[4] = Thing[4] + Look * 15
733
						Thing[3] = Thing[3] - 1
734
						if hit ~= nil then
735
							Thing[3] = 0
736
							ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
737
							ref.Anchored = true
738
							ref.CFrame = CFrame.new(pos)
739
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
740
							CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
741
							game:GetService("Debris"):AddItem(ref, 1)
742
						end
743
						if Thing[3] <= 0 then
744
							table.remove(Effects, e)
745
						end
746
					end
747
					do
748
						if Thing[2] == "Shoot2" then
749
							local Look = Thing[1]
750
							local hit, pos = rayCast(Thing[4], Look, 3, Character)
751
							local mag = (Thing[4] - pos).magnitude
752
							Thing[9] = Thing[9] + 0.5
753
							Thing[5] = Thing[5] + 0.2
754
							Thing[6] = Thing[6] + 0.2
755
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
756
							Thing[4] = Thing[4] + Look * 3
757
							Thing[3] = Thing[3] + 5
758
							if hit ~= nil then
759
								Thing[3] = 0
760
								ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
761
								ref.Anchored = true
762
								ref.CFrame = CFrame.new(pos)
763
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
764
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
765
								Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
766
								Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
767
								CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
768
								CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
769
								CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
770
								local e = Instance.new("Explosion", ref)
771
								e.Position = ref.Position
772
								e.BlastRadius = 400
773
								e.DestroyJointRadiusPercent = 20
774
								e.Visible = false
775
								e.ExplosionType = "CratersAndDebris"
776
								game:GetService("Debris"):AddItem(ref, 10)
777
							end
778
							if Thing[3] <= 0 then
779
								table.remove(Effects, e)
780
							end
781
						end
782
						do
783
							do
784
								if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
785
									if Thing[1].Transparency <= 1 then
786
										if Thing[2] == "Block1" then
787
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
788
											Mesh = Thing[7]
789
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
790
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
791
										else
792
											if Thing[2] == "Block2" then
793
												Thing[1].CFrame = Thing[1].CFrame
794
												Mesh = Thing[7]
795
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
796
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
797
											else
798
												if Thing[2] == "Block3" then
799
													Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
800
													Mesh = Thing[7]
801
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
802
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
803
												else
804
													if Thing[2] == "Cylinder" then
805
														Mesh = Thing[7]
806
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
807
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
808
													else
809
														if Thing[2] == "Cylinder2" then
810
															Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
811
															Mesh = Thing[7]
812
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
813
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
814
														else
815
															if Thing[2] == "Blood" then
816
																Mesh = Thing[7]
817
																Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
818
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
819
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
820
															else
821
																if Thing[2] == "Elec" then
822
																	Mesh = Thing[10]
823
																	Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
824
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
825
																else
826
																	if Thing[2] == "Disappear" then
827
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
828
																	end
829
																end
830
															end
831
														end
832
													end
833
												end
834
											end
835
										end
836
									else
837
										Part.Parent = nil
838
										table.remove(Effects, e)
839
									end
840
								end
841
							end
842
						end
843
					end
844
				end
845
			end
846
		end
847
	end
848
end