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| 1 | using UnityEngine; | |
| 2 | using System.Collections; | |
| 3 | ||
| 4 | - | public class JumpScript : Monobehaviour {
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| 4 | + | public interface IBark |
| 5 | {
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| 6 | - | //============================================ |
| 6 | + | void Bark(); |
| 7 | - | // VARIABLES |
| 7 | + | } |
| 8 | - | //============================================ |
| 8 | + | |
| 9 | public class Example : Monobehaviour, IBark {
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| 10 | - | public int force = 10; |
| 10 | + | |
| 11 | // Implementation of IBark | |
| 12 | - | //============================================ |
| 12 | + | void Bark() |
| 13 | - | // FUNCTIONS (UNITY) |
| 13 | + | |
| 14 | - | //============================================ |
| 14 | + | GetComponent<BarkScript>().Bark(); |
| 15 | } | |
| 16 | - | void Start() |
| 16 | + | |
| 17 | } |