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| 1 | --[[Pew pew gun thing by SezHu]]-- | |
| 2 | warn("By SezHu. I like John Wick.")
| |
| 3 | ||
| 4 | wait(1 / 60) | |
| 5 | Effects = { }
| |
| 6 | - | local Player = game.Players.localPlayer |
| 6 | + | local Player = owner |
| 7 | - | local Mouse = Player:GetMouse() |
| 7 | + | |
| 8 | local Humanoid = Character.Humanoid | |
| 9 | local Head = Character.Head | |
| 10 | local RootPart = Character.HumanoidRootPart | |
| 11 | local Torso = Character.Torso | |
| 12 | local LeftArm = Character["Left Arm"] | |
| 13 | local RightArm = Character["Right Arm"] | |
| 14 | local LeftLeg = Character["Left Leg"] | |
| 15 | local RightLeg = Character["Right Leg"] | |
| 16 | local Camera = game.Workspace.CurrentCamera | |
| 17 | local RootJoint = RootPart.RootJoint | |
| 18 | local Equipped = false | |
| 19 | local Attack = false | |
| 20 | local Anim = 'Idle' | |
| 21 | local Idle = 0 | |
| 22 | local Combo = 1 | |
| 23 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 24 | local Velocity = RootPart.Velocity.y | |
| 25 | local Sine = 0 | |
| 26 | local Change = 1 | |
| 27 | local lockcam = workspace.CurrentCamera | |
| 28 | lockcam.CameraType = "Custom" | |
| 29 | lockcam.CameraSubject = Head | |
| 30 | ||
| 31 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 32 | local Create = RbxUtility.Create | |
| 33 | ||
| 34 | ||
| 35 | Humanoid.WalkSpeed = 25 | |
| 36 | Humanoid.JumpPower = 100 | |
| 37 | Humanoid.Animator.Parent = nil | |
| 38 | Character.Animate.Parent = nil | |
| 39 | ||
| 40 | local newMotor = function(part0, part1, c0, c1) | |
| 41 | local w = Create('Motor'){
| |
| 42 | Parent = part0, | |
| 43 | Part0 = part0, | |
| 44 | Part1 = part1, | |
| 45 | C0 = c0, | |
| 46 | C1 = c1, | |
| 47 | } | |
| 48 | return w | |
| 49 | end | |
| 50 | ||
| 51 | ||
| 52 | ||
| 53 | function clerp(a, b, t) | |
| 54 | return a:lerp(b, t) | |
| 55 | end | |
| 56 | ||
| 57 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 58 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 59 | ||
| 60 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 61 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 62 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 63 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 64 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 65 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 66 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 67 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 68 | ||
| 69 | local rarmc1 = RW.C1 | |
| 70 | local larmc1 = LW.C1 | |
| 71 | local rlegc1 = RH.C1 | |
| 72 | local llegc1 = LH.C1 | |
| 73 | ||
| 74 | local resetc1 = false | |
| 75 | ||
| 76 | function PlayAnimationFromTable(table, speed, bool) | |
| 77 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 78 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 79 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 80 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 81 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 82 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 83 | if bool == true then | |
| 84 | if resetc1 == false then | |
| 85 | resetc1 = true | |
| 86 | RootJoint.C1 = RootJoint.C1 | |
| 87 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 88 | RW.C1 = rarmc1 | |
| 89 | LW.C1 = larmc1 | |
| 90 | RH.C1 = rlegc1 | |
| 91 | LH.C1 = llegc1 | |
| 92 | end | |
| 93 | end | |
| 94 | end | |
| 95 | ||
| 96 | ArtificialHB = Create("BindableEvent"){
| |
| 97 | Parent = script, | |
| 98 | Name = "Heartbeat", | |
| 99 | } | |
| 100 | ||
| 101 | script:WaitForChild("Heartbeat")
| |
| 102 | ||
| 103 | frame = 1 / 35 | |
| 104 | tf = 0 | |
| 105 | allowframeloss = false | |
| 106 | tossremainder = false | |
| 107 | lastframe = tick() | |
| 108 | script.Heartbeat:Fire() | |
| 109 | ||
| 110 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 111 | tf = tf + s | |
| 112 | if tf >= frame then | |
| 113 | if allowframeloss then | |
| 114 | script.Heartbeat:Fire() | |
| 115 | lastframe = tick() | |
| 116 | else | |
| 117 | for i = 1, math.floor(tf / frame) do | |
| 118 | script.Heartbeat:Fire() | |
| 119 | end | |
| 120 | lastframe = tick() | |
| 121 | end | |
| 122 | if tossremainder then | |
| 123 | tf = 0 | |
| 124 | else | |
| 125 | tf = tf - frame * math.floor(tf / frame) | |
| 126 | end | |
| 127 | end | |
| 128 | end) | |
| 129 | ||
| 130 | function swait(num) | |
| 131 | if num == 0 or num == nil then | |
| 132 | ArtificialHB.Event:wait() | |
| 133 | else | |
| 134 | for i = 0, num do | |
| 135 | ArtificialHB.Event:wait() | |
| 136 | end | |
| 137 | end | |
| 138 | end | |
| 139 | ||
| 140 | local m = Create("Model"){
| |
| 141 | Parent = Character, | |
| 142 | Name = "WeaponModel" | |
| 143 | } | |
| 144 | ||
| 145 | ||
| 146 | ||
| 147 | ||
| 148 | ||
| 149 | ||
| 150 | ||
| 151 | function RemoveOutlines(part) | |
| 152 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 153 | end | |
| 154 | ||
| 155 | CFuncs = {
| |
| 156 | Part = {
| |
| 157 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 158 | local Part = Create("Part"){
| |
| 159 | Parent = Parent, | |
| 160 | Reflectance = Reflectance, | |
| 161 | Transparency = Transparency, | |
| 162 | CanCollide = false, | |
| 163 | Locked = true, | |
| 164 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 165 | Name = Name, | |
| 166 | Size = Size, | |
| 167 | Material = Material, | |
| 168 | } | |
| 169 | RemoveOutlines(Part) | |
| 170 | if Size == Vector3.new() then | |
| 171 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 172 | else | |
| 173 | Part.Size = Size | |
| 174 | end | |
| 175 | return Part | |
| 176 | end; | |
| 177 | }; | |
| 178 | ||
| 179 | Mesh = {
| |
| 180 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 181 | local Msh = Create(Mesh){
| |
| 182 | Parent = Part, | |
| 183 | Offset = OffSet, | |
| 184 | Scale = Scale, | |
| 185 | } | |
| 186 | if Mesh == "SpecialMesh" then | |
| 187 | Msh.MeshType = MeshType | |
| 188 | Msh.MeshId = MeshId | |
| 189 | end | |
| 190 | return Msh | |
| 191 | end; | |
| 192 | }; | |
| 193 | ||
| 194 | Weld = {
| |
| 195 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 196 | local Weld = Create("Weld"){
| |
| 197 | Parent = Parent, | |
| 198 | Part0 = Part0, | |
| 199 | Part1 = Part1, | |
| 200 | C0 = C0, | |
| 201 | C1 = C1, | |
| 202 | } | |
| 203 | return Weld | |
| 204 | end; | |
| 205 | }; | |
| 206 | ||
| 207 | Sound = {
| |
| 208 | Create = function(id, par, vol, pit) | |
| 209 | local Sound = Create("Sound"){
| |
| 210 | Volume = vol, | |
| 211 | Pitch = pit or 1, | |
| 212 | SoundId = "rbxassetid://" .. id, | |
| 213 | Parent = par or workspace, | |
| 214 | } | |
| 215 | Sound:play() | |
| 216 | return Sound | |
| 217 | end; | |
| 218 | }; | |
| 219 | ||
| 220 | Decal = {
| |
| 221 | Create = function(Color, Texture, Transparency, Name, Parent) | |
| 222 | local Decal = Create("Decal"){
| |
| 223 | Color3 = Color, | |
| 224 | Texture = "rbxassetid://" .. Texture, | |
| 225 | Transparency = Transparency, | |
| 226 | Name = Name, | |
| 227 | Parent = Parent, | |
| 228 | } | |
| 229 | return Decal | |
| 230 | end; | |
| 231 | }; | |
| 232 | ||
| 233 | BillboardGui = {
| |
| 234 | Create = function(Parent, Image, Position, Size) | |
| 235 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
| |
| 236 | BillPar.CFrame = CFrame.new(Position) | |
| 237 | local Bill = Create("BillboardGui"){
| |
| 238 | Parent = BillPar, | |
| 239 | Adornee = BillPar, | |
| 240 | Size = UDim2.new(1, 0, 1, 0), | |
| 241 | SizeOffset = Vector2.new(Size, Size), | |
| 242 | } | |
| 243 | local d = Create("ImageLabel", Bill){
| |
| 244 | Parent = Bill, | |
| 245 | BackgroundTransparency = 1, | |
| 246 | Size = UDim2.new(1, 0, 1, 0), | |
| 247 | Image = "rbxassetid://" .. Image, | |
| 248 | } | |
| 249 | return BillPar | |
| 250 | end | |
| 251 | }; | |
| 252 | ||
| 253 | ParticleEmitter = {
| |
| 254 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 255 | local Particle = Create("ParticleEmitter"){
| |
| 256 | Parent = Parent, | |
| 257 | Color = ColorSequence.new(Color1, Color2), | |
| 258 | LightEmission = LightEmission, | |
| 259 | Size = Size, | |
| 260 | Texture = Texture, | |
| 261 | Transparency = Transparency, | |
| 262 | ZOffset = ZOffset, | |
| 263 | Acceleration = Accel, | |
| 264 | Drag = Drag, | |
| 265 | LockedToPart = LockedToPart, | |
| 266 | VelocityInheritance = VelocityInheritance, | |
| 267 | EmissionDirection = EmissionDirection, | |
| 268 | Enabled = Enabled, | |
| 269 | Lifetime = LifeTime, | |
| 270 | Rate = Rate, | |
| 271 | Rotation = Rotation, | |
| 272 | RotSpeed = RotSpeed, | |
| 273 | Speed = Speed, | |
| 274 | VelocitySpread = VelocitySpread, | |
| 275 | } | |
| 276 | return Particle | |
| 277 | end; | |
| 278 | }; | |
| 279 | ||
| 280 | CreateTemplate = {
| |
| 281 | ||
| 282 | }; | |
| 283 | } | |
| 284 | ||
| 285 | ||
| 286 | ||
| 287 | Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 288 | ||
| 289 | prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", reflect, 0, brickcolor, "Effect", Vector3.new(.1, 0.5, 0.1)) | |
| 290 | prt.Anchored = true | |
| 291 | prt.CFrame = cframe | |
| 292 | prt.Material = "Neon" | |
| 293 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 294 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 295 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 296 | ||
| 297 | for i = 0, 1, delay do | |
| 298 | swait() | |
| 299 | Part.Transparency = i | |
| 300 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 301 | end | |
| 302 | Part.Parent = nil | |
| 303 | end | |
| 304 | ), prt, msh) | |
| 305 | end | |
| 306 | ||
| 307 | ||
| 308 | ||
| 309 | ||
| 310 | ||
| 311 | ||
| 312 | New = function(Object, Parent, Name, Data) | |
| 313 | local Object = Instance.new(Object) | |
| 314 | for Index, Value in pairs(Data or {}) do
| |
| 315 | Object[Index] = Value | |
| 316 | end | |
| 317 | Object.Parent = Parent | |
| 318 | Object.Name = Name | |
| 319 | return Object | |
| 320 | end | |
| 321 | ||
| 322 | Handle2=CFuncs.Part.Create(m,Enum.Material.Plastic,1,1,"Medium stone grey","Handle2",Vector3.new(0.440000921, 0.409999877, 0.450001299)) | |
| 323 | Handle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.47545052, 0.0741100311, 0.0649585724, 0.030649215, 0.998502314, 0.0453163981, -0.0977259576, 0.0481139421, -0.994049668, -0.99474138, 0.0260382295, 0.099054262)) | |
| 324 | moter = New("Weld",Handle,"mot",{Part0 = LeftArm,Part1 = Handle2,})
| |
| 325 | ||
| 326 | ||
| 327 | Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","Handle",Vector3.new(1, 0.640000343, 0.480000138)) | |
| 328 | HandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378)) | |
| 329 | ||
| 330 | ||
| 331 | FakeHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","FakeHandle",Vector3.new(1, 0.640000343, 0.480000138)) | |
| 332 | FakeHandleWeld=CFuncs.Weld.Create(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378)) | |
| 333 | ||
| 334 | ||
| 335 | trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1)) | |
| 336 | triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.151900053, 0.239495739, 0.00701904297, 0.0134571567, 0.99990958, 2.01910734e-05, 7.38943927e-05, -2.11894512e-05, 1, 0.99990952, -0.0134571418, -7.41733238e-05)) | |
| 337 | CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.5, 0.0700000003))
| |
| 338 | trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1)) | |
| 339 | triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.429587066, 0.271885633, 0.00701141357, 7.24140555e-05, 4.45842743e-05, 0.99999994, -0.0134558454, -0.999909639, 4.55528498e-05, 0.99990952, -0.0134558454, -7.18068331e-05)) | |
| 340 | CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.300000012, 0.0700000003))
| |
| 341 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1)) | |
| 342 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.300316542, 0.401988506, 0.999909699, -0.0134435743, -6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, -0.0134435818, -0.999909639, 3.13222408e-05)) | |
| 343 | CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.0700000003))
| |
| 344 | barrel=CFuncs.Part.Create(m,Enum.Material.Plastic,0.20000000298023,0,"Medium stone grey","barrel",Vector3.new(1, 1.20000005, 1)) | |
| 345 | barrelWeld=CFuncs.Weld.Create(m,FakeHandle,barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
| 346 | CFuncs.Mesh.Create("CylinderMesh",barrel,"","",Vector3.new(0, 0.100000001, 0.0149999997),Vector3.new(1, 0.829999983, 0.119999997))
| |
| 347 | barrelcore=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","barrelcore",Vector3.new(1, 1.20000005, 1)) | |
| 348 | barrelcoreWeld=CFuncs.Weld.Create(m,FakeHandle,barrelcore,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
| 349 | CFuncs.Mesh.Create("CylinderMesh",barrelcore,"","",Vector3.new(0, 0.101000004, 0.0149999997),Vector3.new(1, 0.829999983, 0.109999999))
| |
| 350 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1)) | |
| 351 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.243692428, 0.0935220718, 0.999909699, -0.0134435743, -6.93630427e-05, 0.000538915396, 0.034927085, 0.999389827, -0.0134329498, -0.999299467, 0.0349311605)) | |
| 352 | CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.449999988, 0.800000012))
| |
| 353 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1)) | |
| 354 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00705337524, -0.280295193, -0.261995792, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
| 355 | CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.119999997))
| |
| 356 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1)) | |
| 357 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703430176, -0.0529338121, -0.133486509, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219)) | |
| 358 | CFuncs.Mesh.Create("BlockMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.899999976, 0.349999994))
| |
| 359 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1)) | |
| 360 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00706481934, -0.280296892, -0.291983843, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
| 361 | CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0700000003))
| |
| 362 | grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 1.20000005, 1)) | |
| 363 | gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0203292221, -0.00703430176, -0.321979046, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05)) | |
| 364 | CFuncs.Mesh.Create("CylinderMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982))
| |
| 365 | grip6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip6",Vector3.new(1, 1.20000005, 1)) | |
| 366 | grip6Weld=CFuncs.Weld.Create(m,FakeHandle,grip6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.180281326, -0.00701904297, 0.178030491, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05)) | |
| 367 | CFuncs.Mesh.Create("CylinderMesh",grip6,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982))
| |
| 368 | gripwood=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Grey","gripwood",Vector3.new(1, 0.800000012, 1)) | |
| 369 | gripwoodWeld=CFuncs.Weld.Create(m,FakeHandle,gripwood,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.0971788168, -0.126956403, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219)) | |
| 370 | CFuncs.Mesh.Create("BlockMesh",gripwood,"","",Vector3.new(0, -0.0299999993, 0),Vector3.new(0.130999997, 0.899999976, 0.300000012))
| |
| 371 | lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1)) | |
| 372 | lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25027138, -0.00702285767, -0.481977224, -6.77844509e-05, -2.412498e-05, -1.00000012, -0.999909759, 0.0134387538, 6.74538314e-05, 0.0134387463, 0.999909759, -2.50414014e-05)) | |
| 373 | CFuncs.Mesh.Create("CylinderMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0500000007, 0.119999997))
| |
| 374 | lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1)) | |
| 375 | lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, 0.364296615, -0.420812368, 0.999909699, -0.0134435743, -6.93630427e-05, -0.00309224986, -0.224969089, -0.974361002, 0.013083294, 0.974273205, -0.224990368)) | |
| 376 | CFuncs.Mesh.Create("BlockMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.0500000007))
| |
| 377 | mag=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","mag",Vector3.new(1, 0.800000012, 1)) | |
| 378 | magWeld=CFuncs.Weld.Create(m,FakeHandle,mag,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701904297, -0.0528812408, -0.133502185, 0.999909878, -0.0134301931, -5.27910888e-05, 0.0127419457, 0.949895918, -0.312307149, 0.00424449332, 0.31227833, 0.949981332)) | |
| 379 | CFuncs.Mesh.Create("BlockMesh",mag,"","",Vector3.new(0, 0, 0),Vector3.new(0.119999997, 0.899999976, 0.200000003))
| |
| 380 | pull1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull1",Vector3.new(1, 1.20000005, 1)) | |
| 381 | pull1Weld=CFuncs.Weld.Create(m,FakeHandle,pull1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.619629383, -0.401958704, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
| 382 | CFuncs.Mesh.Create("CylinderMesh",pull1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.829999983, 0.109999999))
| |
| 383 | pull10=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull10",Vector3.new(1, 1.20000005, 1)) | |
| 384 | pull10Weld=CFuncs.Weld.Create(m,FakeHandle,pull10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.32965982, -0.451967001, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
| 385 | CFuncs.Mesh.Create("BlockMesh",pull10,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.899999976, 0.100000001))
| |
| 386 | pull11=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull11",Vector3.new(1, 1.20000005, 1)) | |
| 387 | pull11Weld=CFuncs.Weld.Create(m,FakeHandle,pull11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0670394897, -0.189648718, -0.501974106, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
| 388 | CFuncs.Mesh.Create("BlockMesh",pull11,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.629999995, 0.109999999))
| |
| 389 | pull12=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull12",Vector3.new(1, 1.20000005, 1)) | |
| 390 | pull12Weld=CFuncs.Weld.Create(m,FakeHandle,pull12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0629768372, -0.189653218, -0.501966715, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
| 391 | CFuncs.Mesh.Create("BlockMesh",pull12,"","",Vector3.new(0, 0, 0),Vector3.new(0, 0.629999995, 0.109999999))
| |
| 392 | pull13=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull13",Vector3.new(1, 1.20000005, 1)) | |
| 393 | pull13Weld=CFuncs.Weld.Create(m,FakeHandle,pull13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702285767, 0.150307029, -0.481988907, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
| 394 | CFuncs.Mesh.Create("BlockMesh",pull13,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.200000003, 0.150000006))
| |
| 395 | pull14=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","pull14",Vector3.new(1, 1.20000005, 1)) | |
| 396 | pull14Weld=CFuncs.Weld.Create(m,FakeHandle,pull14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701141357, 0.150305301, -0.481980801, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
| 397 | CFuncs.Mesh.Create("BlockMesh",pull14,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.150000006))
| |
| 398 | pull15=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull15",Vector3.new(1, 0.400000006, 1)) | |
| 399 | pull15Weld=CFuncs.Weld.Create(m,FakeHandle,pull15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -1.04958391, -0.561964989, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05)) | |
| 400 | CFuncs.Mesh.Create("BlockMesh",pull15,"","",Vector3.new(0, 0, 0),Vector3.new(0.00999999978, 0.129999995, 0.100000001))
| |
| 401 | pull16=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull16",Vector3.new(1, 0.400000006, 1)) | |
| 402 | pull16Weld=CFuncs.Weld.Create(m,FakeHandle,pull16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0270347595, 0.130312085, -0.571975708, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05)) | |
| 403 | CFuncs.Mesh.Create("BlockMesh",pull16,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001))
| |
| 404 | pull17=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull17",Vector3.new(1, 0.400000006, 1)) | |
| 405 | pull17Weld=CFuncs.Weld.Create(m,FakeHandle,pull17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0129585266, 0.130348355, -0.571978331, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
| 406 | CFuncs.Mesh.Create("BlockMesh",pull17,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001))
| |
| 407 | pull18=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull18",Vector3.new(1, 0.400000006, 1)) | |
| 408 | pull18Weld=CFuncs.Weld.Create(m,FakeHandle,pull18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, 0.13034448, -0.561985254, 0.999909759, -0.0134398267, -6.6944398e-05, -6.74682669e-05, -3.82959843e-05, -1, 0.0134398341, 0.999909759, -3.92049551e-05)) | |
| 409 | CFuncs.Mesh.Create("BlockMesh",pull18,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.129999995, 0.100000001))
| |
| 410 | pull2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull2",Vector3.new(1, 1.20000005, 1)) | |
| 411 | pull2Weld=CFuncs.Weld.Create(m,FakeHandle,pull2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, -0.619563699, -0.451950073, 0.999909878, -0.0134311616, -6.29704446e-05, -6.34202734e-05, -3.29688191e-05, -1, 0.0134311691, 0.999909878, -3.38107347e-05)) | |
| 412 | CFuncs.Mesh.Create("BlockMesh",pull2,"","",Vector3.new(0, 0, 0),Vector3.new(0.109999999, 0.829999983, 0.109999999))
| |
| 413 | pull3=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull3",Vector3.new(1, 0.800000012, 1)) | |
| 414 | pull3Weld=CFuncs.Weld.Create(m,FakeHandle,pull3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.739553452, -0.50193429, 0.999909818, -0.0134332404, -6.21890649e-05, -6.25979155e-05, -2.99289823e-05, -1.00000012, 0.0134332553, 0.999909878, -3.07634473e-05)) | |
| 415 | CFuncs.Mesh.Create("BlockMesh",pull3,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.949999988, 0.109999999))
| |
| 416 | pull4=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull4",Vector3.new(1, 0.800000012, 1)) | |
| 417 | pull4Weld=CFuncs.Weld.Create(m,FakeHandle,pull4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.739597261, -0.541920185, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05)) | |
| 418 | CFuncs.Mesh.Create("BlockMesh",pull4,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.949999988, 0.109999999))
| |
| 419 | pull5=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull5",Vector3.new(1, 0.800000012, 1)) | |
| 420 | pull5Weld=CFuncs.Weld.Create(m,FakeHandle,pull5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704193115, 0.0703384876, -0.541975498, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05)) | |
| 421 | CFuncs.Mesh.Create("BlockMesh",pull5,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.5, 0.109999999))
| |
| 422 | pull6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull6",Vector3.new(1, 0.800000012, 1)) | |
| 423 | pull6Weld=CFuncs.Weld.Create(m,FakeHandle,pull6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46642971, -0.739624321, -0.295387268, 0.503457308, -0.864020228, -3.70740891e-05, -7.86371529e-05, -2.91317701e-06, -1.00000012, 0.864020169, 0.503457367, -6.94096088e-05)) | |
| 424 | CFuncs.Mesh.Create("BlockMesh",pull6,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036))
| |
| 425 | pull7=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull7",Vector3.new(1, 0.800000012, 1)) | |
| 426 | pull7Weld=CFuncs.Weld.Create(m,FakeHandle,pull7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46647644, 0.070343256, -0.295406342, 0.503451586, -0.864023566, -4.46215272e-05, -8.28690827e-05, 3.34531069e-06, -1.00000012, 0.864023507, 0.503451586, -6.99199736e-05)) | |
| 427 | CFuncs.Mesh.Create("BlockMesh",pull7,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.0900000036))
| |
| 428 | pull8=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull8",Vector3.new(1, 0.800000012, 1)) | |
| 429 | pull8Weld=CFuncs.Weld.Create(m,FakeHandle,pull8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.459190369, -0.73966372, -0.307416916, 0.526499987, 0.850175321, -3.15755606e-05, -5.32302074e-05, -4.17232513e-06, -1.00000012, -0.850175142, 0.526500046, 4.30643559e-05)) | |
| 430 | CFuncs.Mesh.Create("BlockMesh",pull8,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036))
| |
| 431 | pull9=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull9",Vector3.new(1, 0.800000012, 1)) | |
| 432 | pull9Weld=CFuncs.Weld.Create(m,FakeHandle,pull9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.460895538, -0.129637823, -0.343458176, 0.526488483, 0.850182414, -2.8014183e-05, -4.84357588e-05, -2.96533108e-06, -1.00000012, -0.850182235, 0.526488543, 3.9614737e-05)) | |
| 433 | CFuncs.Mesh.Create("BlockMesh",pull9,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 1, 0.0199999996))
| |
| 434 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1)) | |
| 435 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702667236, -0.309642404, -0.451959133, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
| 436 | CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 0.899999976, 0.100000001))
| |
| 437 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1)) | |
| 438 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.209693551, -0.401955605, 0.99990958, -0.0134523436, -7.23442063e-05, -7.26664439e-05, -2.34618783e-05, -1.00000012, 0.0134523511, 0.99990958, -2.44379044e-05)) | |
| 439 | CFuncs.Mesh.Create("CylinderMesh",support,"","",Vector3.new(0, 0.0599999987, 0),Vector3.new(1, 0.899999976, 0.129999995))
| |
| 440 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1)) | |
| 441 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00706863403, 0.27032581, -0.341987371, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
| 442 | CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.400000006, 0.0399999991))
| |
| 443 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1)) | |
| 444 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.350301504, 0.382001877, 0.999909699, -0.0134444609, -7.0463866e-05, 7.08810985e-05, 3.04579735e-05, 1, -0.0134444609, -0.999909759, 3.13967466e-05)) | |
| 445 | CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0399999991))
| |
| 446 | support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1)) | |
| 447 | supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.169669658, -0.381963968, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05)) | |
| 448 | CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 1, 0.100000001))
| |
| 449 | bulletpart=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","bulletpart",Vector3.new(0.209999934, 0.170000002, 0.209999904)) | |
| 450 | bulletpartWeld=CFuncs.Weld.Create(m,FakeHandle,bulletpart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496771336, -1.25435734, 0.0321578979, -0.0134708509, -0.999909401, 3.74764204e-06, -7.72606581e-05, -2.71201134e-06, -1.00000012, 0.999909341, -0.013470836, -7.72150233e-05)) | |
| 451 | ||
| 452 | ||
| 453 | ||
| 454 | ||
| 455 | function RayCast(Position, Direction, Range, Ignore) | |
| 456 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 457 | end | |
| 458 | ||
| 459 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
| 460 | if SinglePlayer then | |
| 461 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
| 462 | end | |
| 463 | local List = {}
| |
| 464 | for i, v in pairs(workspace:GetChildren()) do | |
| 465 | if v:IsA("Model") then
| |
| 466 | if v:findFirstChild("Torso") then
| |
| 467 | if v ~= Character then | |
| 468 | if (v.Torso.Position - Position).magnitude <= Distance then | |
| 469 | table.insert(List, v) | |
| 470 | end | |
| 471 | end | |
| 472 | end | |
| 473 | end | |
| 474 | end | |
| 475 | return List | |
| 476 | end | |
| 477 | ||
| 478 | ||
| 479 | ||
| 480 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 481 | if SinglePlayer then | |
| 482 | return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance | |
| 483 | end | |
| 484 | local List = {}
| |
| 485 | for i, v in pairs(workspace:GetChildren()) do | |
| 486 | if v:IsA("Model") then
| |
| 487 | if v:findFirstChild("Head") then
| |
| 488 | if v ~= Character then | |
| 489 | if (v.Head.Position - Position).magnitude <= Distance then | |
| 490 | table.insert(List, v) | |
| 491 | end | |
| 492 | end | |
| 493 | end | |
| 494 | end | |
| 495 | end | |
| 496 | return List | |
| 497 | end | |
| 498 | ||
| 499 | ||
| 500 | ||
| 501 | ||
| 502 | ||
| 503 | ||
| 504 | ||
| 505 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 506 | if hit.Parent == nil then | |
| 507 | return | |
| 508 | end | |
| 509 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 510 | for _, v in pairs(hit.Parent:children()) do | |
| 511 | if v:IsA("Humanoid") then
| |
| 512 | h = v | |
| 513 | end | |
| 514 | end | |
| 515 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 516 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 517 | if hit.Parent.DebounceHit.Value == true then | |
| 518 | return | |
| 519 | end | |
| 520 | end | |
| 521 | local c = Create("ObjectValue"){
| |
| 522 | Name = "creator", | |
| 523 | Value = owner | |
| 524 | - | Value = game:service("Players").LocalPlayer,
|
| 524 | + | |
| 525 | } | |
| 526 | game:GetService("Debris"):AddItem(c, .5)
| |
| 527 | if HitSound ~= nil and HitPitch ~= nil then | |
| 528 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 529 | end | |
| 530 | local Damage = math.random(minim, maxim) | |
| 531 | local blocked = false | |
| 532 | local block = hit.Parent:findFirstChild("Block")
| |
| 533 | if block ~= nil then | |
| 534 | if block.className == "IntValue" then | |
| 535 | if block.Value > 0 then | |
| 536 | blocked = true | |
| 537 | block.Value = block.Value - 1 | |
| 538 | print(block.Value) | |
| 539 | end | |
| 540 | end | |
| 541 | end | |
| 542 | if blocked == false then | |
| 543 | h.Health = h.Health - Damage | |
| 544 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color) | |
| 545 | else | |
| 546 | h.Health = h.Health - (Damage / 2) | |
| 547 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color) | |
| 548 | end | |
| 549 | if Type == "Knockdown" then | |
| 550 | local hum = hit.Parent.Humanoid | |
| 551 | hum.PlatformStand = true | |
| 552 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 553 | swait(1) | |
| 554 | HHumanoid.PlatformStand = false | |
| 555 | end), hum) | |
| 556 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 557 | local bodvol = Create("BodyVelocity"){
| |
| 558 | velocity = angle * knockback, | |
| 559 | P = 5000, | |
| 560 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 561 | Parent = hit, | |
| 562 | } | |
| 563 | local rl = Create("BodyAngularVelocity"){
| |
| 564 | P = 3000, | |
| 565 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 566 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 567 | Parent = hit, | |
| 568 | } | |
| 569 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 570 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 571 | elseif Type == "Normal" then | |
| 572 | local vp = Create("BodyVelocity"){
| |
| 573 | P = 500, | |
| 574 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 575 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 576 | } | |
| 577 | if hit.Parent.Humanoid.MaxHealth > 100 then | |
| 578 | hit.Parent:BreakJoints() | |
| 579 | end | |
| 580 | if knockback > 0 then | |
| 581 | vp.Parent = hit.Parent.Torso | |
| 582 | end | |
| 583 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 584 | elseif Type == "Up" then | |
| 585 | local bodyVelocity = Create("BodyVelocity"){
| |
| 586 | velocity = Vector3.new(0, 20, 0), | |
| 587 | P = 5000, | |
| 588 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 589 | Parent = hit, | |
| 590 | } | |
| 591 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 592 | elseif Type == "DarkUp" then | |
| 593 | coroutine.resume(coroutine.create(function() | |
| 594 | for i = 0, 1, 0.1 do | |
| 595 | swait() | |
| 596 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 597 | end | |
| 598 | end)) | |
| 599 | local bodyVelocity = Create("BodyVelocity"){
| |
| 600 | velocity = Vector3.new(0, 20, 0), | |
| 601 | P = 5000, | |
| 602 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 603 | Parent = hit, | |
| 604 | } | |
| 605 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 606 | elseif Type == "Snare" then | |
| 607 | local bp = Create("BodyPosition"){
| |
| 608 | P = 2000, | |
| 609 | D = 100, | |
| 610 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 611 | position = hit.Parent.Torso.Position, | |
| 612 | Parent = hit.Parent.Torso, | |
| 613 | } | |
| 614 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 615 | elseif Type == "Freeze" then | |
| 616 | local BodPos = Create("BodyPosition"){
| |
| 617 | P = 50000, | |
| 618 | D = 1000, | |
| 619 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 620 | position = hit.Parent.Torso.Position, | |
| 621 | Parent = hit.Parent.Torso, | |
| 622 | } | |
| 623 | local BodGy = Create("BodyGyro") {
| |
| 624 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 625 | P = 20e+003, | |
| 626 | Parent = hit.Parent.Torso, | |
| 627 | cf = hit.Parent.Torso.CFrame, | |
| 628 | } | |
| 629 | hit.Parent.Torso.Anchored = true | |
| 630 | coroutine.resume(coroutine.create(function(Part) | |
| 631 | swait(1.5) | |
| 632 | Part.Anchored = false | |
| 633 | end), hit.Parent.Torso) | |
| 634 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 635 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 636 | end | |
| 637 | local debounce = Create("BoolValue"){
| |
| 638 | Name = "DebounceHit", | |
| 639 | Parent = hit.Parent, | |
| 640 | Value = true, | |
| 641 | } | |
| 642 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 643 | c = Create("ObjectValue"){
| |
| 644 | Name = "creator", | |
| 645 | Value = Player, | |
| 646 | Parent = h, | |
| 647 | } | |
| 648 | game:GetService("Debris"):AddItem(c, .5)
| |
| 649 | end | |
| 650 | end | |
| 651 | ||
| 652 | function ShowDamage(Pos, Text, Time, Color) | |
| 653 | local Rate = (1 / 30) | |
| 654 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 655 | local Text = (Text or "") | |
| 656 | local Time = (Time or 2) | |
| 657 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 658 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 659 | EffectPart.Anchored = true | |
| 660 | local BillboardGui = Create("BillboardGui"){
| |
| 661 | Size = UDim2.new(3, 0, 3, 0), | |
| 662 | Adornee = EffectPart, | |
| 663 | Parent = EffectPart, | |
| 664 | } | |
| 665 | local TextLabel = Create("TextLabel"){
| |
| 666 | BackgroundTransparency = 1, | |
| 667 | Size = UDim2.new(1, 0, 1, 0), | |
| 668 | Text = Text, | |
| 669 | Font = "SciFi", | |
| 670 | TextColor3 = Color, | |
| 671 | TextScaled = true, | |
| 672 | Parent = BillboardGui, | |
| 673 | } | |
| 674 | game.Debris:AddItem(EffectPart, (Time)) | |
| 675 | EffectPart.Parent = game:GetService("Workspace")
| |
| 676 | delay(0, function() | |
| 677 | local Frames = (Time / Rate) | |
| 678 | for Frame = 1, Frames do | |
| 679 | wait(Rate) | |
| 680 | local Percent = (Frame / Frames) | |
| 681 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 682 | TextLabel.TextTransparency = Percent | |
| 683 | end | |
| 684 | if EffectPart and EffectPart.Parent then | |
| 685 | EffectPart:Destroy() | |
| 686 | end | |
| 687 | end) | |
| 688 | end | |
| 689 | ||
| 690 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 691 | for _, c in pairs(workspace:children()) do | |
| 692 | local hum = c:findFirstChild("Humanoid")
| |
| 693 | if hum ~= nil then | |
| 694 | local head = c:findFirstChild("Torso")
| |
| 695 | if head ~= nil then | |
| 696 | local targ = head.Position - Part.Position | |
| 697 | local mag = targ.magnitude | |
| 698 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 699 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
| 700 | end | |
| 701 | end | |
| 702 | end | |
| 703 | end | |
| 704 | end | |
| 705 | ||
| 706 | ||
| 707 | ||
| 708 | ||
| 709 | ||
| 710 | ||
| 711 | ||
| 712 | ||
| 713 | ||
| 714 | ||
| 715 | ||
| 716 | EffectModel = Create("Model"){
| |
| 717 | Parent = Character, | |
| 718 | Name = "EffectModel", | |
| 719 | } | |
| 720 | ||
| 721 | ||
| 722 | mosic = Instance.new("Sound",Torso)
| |
| 723 | mosic.SoundId = "http://www.roblox.com/asset/?id=935752515" | |
| 724 | mosic.Looped = true | |
| 725 | mosic:Play() | |
| 726 | mosic.Volume = 3 | |
| 727 | ||
| 728 | Effects = {
| |
| 729 | Block = {
| |
| 730 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
| 731 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 732 | prt.Anchored = true | |
| 733 | prt.CFrame = cframe | |
| 734 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 735 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 736 | if Type == 1 or Type == nil then | |
| 737 | table.insert(Effects, {
| |
| 738 | prt, | |
| 739 | "Block1", | |
| 740 | delay, | |
| 741 | x3, | |
| 742 | y3, | |
| 743 | z3, | |
| 744 | msh | |
| 745 | }) | |
| 746 | elseif Type == 2 then | |
| 747 | table.insert(Effects, {
| |
| 748 | prt, | |
| 749 | "Block2", | |
| 750 | delay, | |
| 751 | x3, | |
| 752 | y3, | |
| 753 | z3, | |
| 754 | msh | |
| 755 | }) | |
| 756 | elseif Type == 3 then | |
| 757 | table.insert(Effects, {
| |
| 758 | prt, | |
| 759 | "Block3", | |
| 760 | delay, | |
| 761 | x3, | |
| 762 | y3, | |
| 763 | z3, | |
| 764 | msh, | |
| 765 | Part | |
| 766 | }) | |
| 767 | elseif Type == 4 then | |
| 768 | table.insert(Effects, {
| |
| 769 | prt, | |
| 770 | "Block2Fire", | |
| 771 | delay, | |
| 772 | x3, | |
| 773 | y3, | |
| 774 | z3, | |
| 775 | msh | |
| 776 | }) | |
| 777 | end | |
| 778 | end | |
| 779 | }; | |
| 780 | ||
| 781 | Sphere = {
| |
| 782 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
| 783 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 784 | prt.Anchored = true | |
| 785 | prt.CFrame = cframe | |
| 786 | if parent == nil then | |
| 787 | prt.Parent = workspace | |
| 788 | else | |
| 789 | prt.Parent = parent | |
| 790 | end | |
| 791 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 792 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 793 | table.insert(Effects, {
| |
| 794 | prt, | |
| 795 | "Cylinder", | |
| 796 | delay, | |
| 797 | x3, | |
| 798 | y3, | |
| 799 | z3, | |
| 800 | msh | |
| 801 | }) | |
| 802 | end | |
| 803 | }; | |
| 804 | ||
| 805 | Blood = {
| |
| 806 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 807 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 808 | prt.Anchored = true | |
| 809 | prt.CFrame = cframe | |
| 810 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 811 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 812 | table.insert(Effects, {
| |
| 813 | prt, | |
| 814 | "Blood", | |
| 815 | delay, | |
| 816 | x3, | |
| 817 | y3, | |
| 818 | z3, | |
| 819 | msh | |
| 820 | }) | |
| 821 | end | |
| 822 | }; | |
| 823 | ||
| 824 | Blast = {
| |
| 825 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
| 826 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 827 | prt.Anchored = true | |
| 828 | prt.CFrame = cframe | |
| 829 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 830 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 831 | table.insert(Effects, {
| |
| 832 | prt, | |
| 833 | "Block4", | |
| 834 | delay, | |
| 835 | x3, | |
| 836 | y3, | |
| 837 | z3, | |
| 838 | msh, | |
| 839 | Part | |
| 840 | }) | |
| 841 | end | |
| 842 | }; | |
| 843 | ||
| 844 | Ring = {
| |
| 845 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 846 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 847 | prt.Anchored = true | |
| 848 | prt.CFrame = cframe | |
| 849 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 850 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 851 | table.insert(Effects, {
| |
| 852 | prt, | |
| 853 | "Cylinder", | |
| 854 | delay, | |
| 855 | x3, | |
| 856 | y3, | |
| 857 | z3, | |
| 858 | msh | |
| 859 | }) | |
| 860 | end | |
| 861 | }; | |
| 862 | ||
| 863 | Cylinder = {
| |
| 864 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 865 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 866 | prt.Anchored = true | |
| 867 | prt.CFrame = cframe | |
| 868 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 869 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 870 | table.insert(Effects, {
| |
| 871 | prt, | |
| 872 | "Cylinder", | |
| 873 | delay, | |
| 874 | x3, | |
| 875 | y3, | |
| 876 | z3, | |
| 877 | msh | |
| 878 | }) | |
| 879 | end | |
| 880 | }; | |
| 881 | ||
| 882 | Head = {
| |
| 883 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 884 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 885 | prt.Anchored = true | |
| 886 | prt.CFrame = cframe | |
| 887 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 888 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 889 | table.insert(Effects, {
| |
| 890 | prt, | |
| 891 | "Cylinder", | |
| 892 | delay, | |
| 893 | x3, | |
| 894 | y3, | |
| 895 | z3, | |
| 896 | msh | |
| 897 | }) | |
| 898 | end | |
| 899 | }; | |
| 900 | ||
| 901 | Wave = {
| |
| 902 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 903 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 904 | prt.Anchored = true | |
| 905 | prt.CFrame = cframe | |
| 906 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 907 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 908 | table.insert(Effects, {
| |
| 909 | prt, | |
| 910 | "Cylinder", | |
| 911 | delay, | |
| 912 | x3, | |
| 913 | y3, | |
| 914 | z3, | |
| 915 | msh | |
| 916 | }) | |
| 917 | end | |
| 918 | }; | |
| 919 | ||
| 920 | Break = {
| |
| 921 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 922 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 923 | prt.Anchored = true | |
| 924 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 925 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 926 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 927 | local num = math.random(10, 50) / 1000 | |
| 928 | table.insert(Effects, {
| |
| 929 | prt, | |
| 930 | "Shatter", | |
| 931 | num, | |
| 932 | prt.CFrame, | |
| 933 | math.random() - math.random(), | |
| 934 | 0, | |
| 935 | math.random(50, 100) / 100 | |
| 936 | }) | |
| 937 | end | |
| 938 | }; | |
| 939 | ||
| 940 | Elec = {
| |
| 941 | Create = function(brickcolor, cff, x, y, z) | |
| 942 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
| 943 | prt.Anchored = true | |
| 944 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
| 945 | prt.CFrame = CFrame.new(prt.Position) | |
| 946 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 947 | xval = math.random() / 9 | |
| 948 | yval = math.random() / 9 | |
| 949 | zval = math.random() / 9 | |
| 950 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 951 | eul1 = math.random(-50, 50) | |
| 952 | eul2 = math.random(-50, 50) | |
| 953 | eul3 = math.random(-50, 50) | |
| 954 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
| 955 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
| 956 | table.insert(Effects, {
| |
| 957 | prt, | |
| 958 | "Elec", | |
| 959 | .05, | |
| 960 | x, | |
| 961 | y, | |
| 962 | z, | |
| 963 | xval, | |
| 964 | yval, | |
| 965 | zval, | |
| 966 | msh, | |
| 967 | euld, | |
| 968 | euld2 | |
| 969 | }) | |
| 970 | end | |
| 971 | }; | |
| 972 | ||
| 973 | Elec2 = {
| |
| 974 | Create = function(brickcolor, cff, x, y, z) | |
| 975 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
| 976 | prt.Anchored = true | |
| 977 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
| 978 | prt.CFrame = CFrame.new(prt.Position) | |
| 979 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 980 | xval = math.random() / 7 | |
| 981 | yval = math.random() / 7 | |
| 982 | zval = math.random() / 7 | |
| 983 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 984 | eul1 = math.random(-50, 50) | |
| 985 | eul2 = math.random(-50, 50) | |
| 986 | eul3 = math.random(-50, 50) | |
| 987 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
| 988 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
| 989 | table.insert(Effects, {
| |
| 990 | prt, | |
| 991 | "Elec", | |
| 992 | .1, | |
| 993 | x, | |
| 994 | y, | |
| 995 | z, | |
| 996 | xval, | |
| 997 | yval, | |
| 998 | zval, | |
| 999 | msh, | |
| 1000 | euld, | |
| 1001 | euld2 | |
| 1002 | }) | |
| 1003 | end | |
| 1004 | }; | |
| 1005 | ||
| 1006 | Clone = {
| |
| 1007 | Create = function() | |
| 1008 | for _, v in pairs(Torso.Parent:children()) do | |
| 1009 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 1010 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
| |
| 1011 | c.Anchored = true | |
| 1012 | c.CFrame = v.CFrame | |
| 1013 | game:GetService("Debris"):AddItem(c, 5)
| |
| 1014 | local cmsh = nil | |
| 1015 | if v.Name == "Head" then | |
| 1016 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
| |
| 1017 | else | |
| 1018 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1019 | end | |
| 1020 | table.insert(Effects, {
| |
| 1021 | c, | |
| 1022 | "Cylinder", | |
| 1023 | 0.05, | |
| 1024 | 0.1, | |
| 1025 | 0.1, | |
| 1026 | 0.1, | |
| 1027 | cmsh | |
| 1028 | }) | |
| 1029 | end | |
| 1030 | end | |
| 1031 | end | |
| 1032 | }; | |
| 1033 | ||
| 1034 | EffectTemplate = {
| |
| 1035 | ||
| 1036 | }; | |
| 1037 | } | |
| 1038 | ||
| 1039 | ||
| 1040 | shoot = function(mouse, aoe , partt, SpreadAmount, multiply) | |
| 1041 | ||
| 1042 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1043 | local MainPos = partt.Position | |
| 1044 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
| 1045 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1046 | local speed = 100 | |
| 1047 | local num = 500 | |
| 1048 | coroutine.resume(coroutine.create(function() | |
| 1049 | ||
| 1050 | repeat | |
| 1051 | swait() | |
| 1052 | local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1053 | local mag = (MainPos - pos).magnitude | |
| 1054 | Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1)
| |
| 1055 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1056 | num = num - 1 | |
| 1057 | MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) | |
| 1058 | if hit ~= nil then | |
| 1059 | if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then | |
| 1060 | num = 0 | |
| 1061 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 1062 | refpart.Anchored = true | |
| 1063 | refpart.CFrame = CFrame.new(pos) | |
| 1064 | CFuncs.Sound.Create("255661850", refpart, 1, 1)
| |
| 1065 | local smonk = Instance.new("ParticleEmitter",refpart)
| |
| 1066 | smonk.LightEmission = .1 | |
| 1067 | smonk.Size = NumberSequence.new(0.2) | |
| 1068 | smonk.Texture = "http://www.roblox.com/asset/?ID=256293532" | |
| 1069 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
| |
| 1070 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1071 | smonk.Transparency = bbb | |
| 1072 | smonk.Size = aaa | |
| 1073 | smonk.ZOffset = 0 | |
| 1074 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
| 1075 | smonk.LockedToPart = false | |
| 1076 | smonk.EmissionDirection = "Back" | |
| 1077 | smonk.Lifetime = NumberRange.new(.1, .5) | |
| 1078 | smonk.Rate = 50 | |
| 1079 | smonk.Rotation = NumberRange.new(-100, 100) | |
| 1080 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
| 1081 | smonk.Speed = NumberRange.new(4) | |
| 1082 | smonk.VelocitySpread = 50 | |
| 1083 | smonk.Enabled=true | |
| 1084 | game:GetService("Debris"):AddItem(smonk, .3)
| |
| 1085 | elseif hit.Name == "Head" then | |
| 1086 | num = 0 | |
| 1087 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 1088 | refpart.Anchored = true | |
| 1089 | refpart.CFrame = CFrame.new(pos) | |
| 1090 | CFuncs.Sound.Create("296102734", refpart, 1, 1)
| |
| 1091 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1092 | local smonk = Instance.new("ParticleEmitter",refpart)
| |
| 1093 | smonk.LightEmission = .1 | |
| 1094 | smonk.Size = NumberSequence.new(0.2) | |
| 1095 | smonk.Texture = "http://www.roblox.com/asset/?ID=256293532" | |
| 1096 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)})
| |
| 1097 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1098 | smonk.Transparency = bbb | |
| 1099 | smonk.Size = aaa | |
| 1100 | smonk.ZOffset = 0 | |
| 1101 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
| 1102 | smonk.LockedToPart = false | |
| 1103 | smonk.EmissionDirection = "Back" | |
| 1104 | smonk.Lifetime = NumberRange.new(.1, .5) | |
| 1105 | smonk.Rate = 50 | |
| 1106 | smonk.Rotation = NumberRange.new(-100, 100) | |
| 1107 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
| 1108 | smonk.Speed = NumberRange.new(4) | |
| 1109 | smonk.VelocitySpread = 100 | |
| 1110 | smonk.Enabled=true | |
| 1111 | game:GetService("Debris"):AddItem(smonk, .3)
| |
| 1112 | else | |
| 1113 | num = 0 | |
| 1114 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 1115 | refpart.Anchored = true | |
| 1116 | refpart.CFrame = CFrame.new(pos) | |
| 1117 | CFuncs.Sound.Create("341519743", prt, 1, 1)
| |
| 1118 | game:GetService("Debris"):AddItem(refpart, .2)
| |
| 1119 | end | |
| 1120 | end | |
| 1121 | do | |
| 1122 | if num <= 0 then | |
| 1123 | local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 1124 | refpart.Anchored = true | |
| 1125 | refpart.CFrame = CFrame.new(pos) | |
| 1126 | Effects.Block.Create(BrickColor.new("Flame reddish orange"), refpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
| |
| 1127 | if hit ~= nil then | |
| 1128 | MagnitudeDamage(refpart, aoe, 2 * multiply, 2 * multiply, 0, "Normal", "233856154", 1) | |
| 1129 | end | |
| 1130 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1131 | end | |
| 1132 | end | |
| 1133 | until num <= 0 | |
| 1134 | end | |
| 1135 | )) | |
| 1136 | end | |
| 1137 | ||
| 1138 | ||
| 1139 | ||
| 1140 | ||
| 1141 | local Grabbed = false | |
| 1142 | ||
| 1143 | ||
| 1144 | function smear() | |
| 1145 | Attack = true | |
| 1146 | ||
| 1147 | Humanoid.AutoRotate = false | |
| 1148 | Humanoid.JumpPower = 0 | |
| 1149 | Humanoid.WalkSpeed = 0 | |
| 1150 | local grab = nil | |
| 1151 | executing = true | |
| 1152 | for i = 0, 1, 0.1 do | |
| 1153 | swait() | |
| 1154 | PlayAnimationFromTable({
| |
| 1155 | CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1156 | CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1157 | CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1158 | CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1159 | CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1160 | CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1161 | }, .2, false) | |
| 1162 | for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do | |
| 1163 | if v:FindFirstChild('Head') then
| |
| 1164 | Grabbed = true | |
| 1165 | grab = v | |
| 1166 | end | |
| 1167 | if Grabbed == true then | |
| 1168 | targetted = nil | |
| 1169 | grab.Humanoid.PlatformStand = true | |
| 1170 | end | |
| 1171 | end | |
| 1172 | end | |
| 1173 | ||
| 1174 | local grab = nil | |
| 1175 | ||
| 1176 | for i = 0, .5, 0.1 do | |
| 1177 | swait() | |
| 1178 | PlayAnimationFromTable({
| |
| 1179 | CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1180 | CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1181 | CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1182 | CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1183 | CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1184 | CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1185 | }, .3, false) | |
| 1186 | for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do | |
| 1187 | if v:FindFirstChild('Head') then
| |
| 1188 | Grabbed = true | |
| 1189 | grab = v | |
| 1190 | end | |
| 1191 | lockcam.CameraType = "Scriptable" | |
| 1192 | if Grabbed == true then | |
| 1193 | targetted = nil | |
| 1194 | grab.Humanoid.PlatformStand = true | |
| 1195 | grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
| 1196 | end | |
| 1197 | end | |
| 1198 | Torso.Velocity=RootPart.CFrame.lookVector*100 | |
| 1199 | end | |
| 1200 | ||
| 1201 | if Grabbed == true and grab ~= nil then | |
| 1202 | targetted = nil | |
| 1203 | grab.Humanoid.PlatformStand = true | |
| 1204 | grab.Head.CFrame = Handle2.CFrame | |
| 1205 | grab.Head.CanCollide = false | |
| 1206 | local ow = CFuncs.Sound.Create("393884633", grab.Head, 2, 1)
| |
| 1207 | for i = 0, .5, 0.1 do | |
| 1208 | swait() | |
| 1209 | PlayAnimationFromTable({
| |
| 1210 | CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1211 | CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1212 | CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1213 | CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1214 | CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1215 | CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1216 | }, .3, false) | |
| 1217 | lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1) | |
| 1218 | grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
| 1219 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
| 1220 | end | |
| 1221 | CFuncs.Sound.Create("307379917", grab.Torso, 2, 1)
| |
| 1222 | for i = 0, 4, 0.1 do | |
| 1223 | swait() | |
| 1224 | PlayAnimationFromTable({
| |
| 1225 | CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1226 | CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1227 | CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1228 | CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1229 | CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1230 | CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1231 | }, .3, false) | |
| 1232 | lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1) | |
| 1233 | local smonk = Instance.new("ParticleEmitter",grab.Head)
| |
| 1234 | smonk.LightEmission = .1 | |
| 1235 | smonk.Size = NumberSequence.new(0.2) | |
| 1236 | smonk.Texture = "http://www.roblox.com/asset/?ID=552389687" | |
| 1237 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .1),NumberSequenceKeypoint.new(1, .5)})
| |
| 1238 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1239 | smonk.Transparency = bbb | |
| 1240 | smonk.Size = aaa | |
| 1241 | smonk.ZOffset = -1 | |
| 1242 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
| 1243 | smonk.LockedToPart = false | |
| 1244 | smonk.EmissionDirection = "Bottom" | |
| 1245 | smonk.Lifetime = NumberRange.new(.2, 5) | |
| 1246 | smonk.Rate = 10 | |
| 1247 | smonk.Rotation = NumberRange.new(-100, 100) | |
| 1248 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
| 1249 | smonk.Speed = NumberRange.new(-.3) | |
| 1250 | smonk.VelocitySpread = 10 | |
| 1251 | smonk.Enabled=true | |
| 1252 | game:GetService("Debris"):AddItem(smonk, 1)
| |
| 1253 | Torso.Velocity=RootPart.CFrame.lookVector*40 | |
| 1254 | grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
| 1255 | end | |
| 1256 | grab.Torso.Velocity=RootPart.CFrame.lookVector*0 | |
| 1257 | Torso.Velocity=RootPart.CFrame.lookVector*0 | |
| 1258 | grab.Torso.CanCollide = false | |
| 1259 | --smashy | |
| 1260 | for i = 0, .7, 0.1 do | |
| 1261 | for i = 0, .4, 0.1 do | |
| 1262 | swait() | |
| 1263 | PlayAnimationFromTable({
| |
| 1264 | CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1265 | CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1266 | CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1267 | CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1268 | CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1269 | CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1270 | }, .3, false) | |
| 1271 | lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1) | |
| 1272 | grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0) | |
| 1273 | end | |
| 1274 | local smonk = Instance.new("ParticleEmitter",grab.Head)
| |
| 1275 | smonk.LightEmission = .1 | |
| 1276 | smonk.Size = NumberSequence.new(0.2) | |
| 1277 | smonk.Texture = "http://www.roblox.com/asset/?ID=122022304" | |
| 1278 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)})
| |
| 1279 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1280 | smonk.Transparency = bbb | |
| 1281 | smonk.Size = aaa | |
| 1282 | smonk.ZOffset = 1 | |
| 1283 | smonk.Acceleration = Vector3.new(0,.3, 0) | |
| 1284 | smonk.LockedToPart = false | |
| 1285 | smonk.EmissionDirection = "Back" | |
| 1286 | smonk.Lifetime = NumberRange.new(.2, 5) | |
| 1287 | smonk.Rate = 100 | |
| 1288 | smonk.Rotation = NumberRange.new(-10, 10) | |
| 1289 | smonk.RotSpeed = NumberRange.new(-10, 10) | |
| 1290 | smonk.Speed = NumberRange.new(2) | |
| 1291 | smonk.VelocitySpread = 1000 | |
| 1292 | smonk.Enabled=true | |
| 1293 | game:GetService("Debris"):AddItem(smonk, .5)
| |
| 1294 | for i = 0, .4, 0.1 do | |
| 1295 | swait() | |
| 1296 | PlayAnimationFromTable({
| |
| 1297 | CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1298 | CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1299 | CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1300 | CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1301 | CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1302 | CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1303 | }, .3, false) | |
| 1304 | grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0) | |
| 1305 | lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1) | |
| 1306 | end | |
| 1307 | CFuncs.Sound.Create("710036613", grab.Torso, 1, 1)
| |
| 1308 | end | |
| 1309 | for i = 0, 3, 0.1 do | |
| 1310 | swait() | |
| 1311 | PlayAnimationFromTable({
| |
| 1312 | CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1313 | CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1314 | CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1315 | CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0 + 0.1 * math.cos(Sine/15), .5 + 0.1 * math.cos(Sine/30), 0) * CFrame.Angles(0 + 0.1 * math.cos(Sine/15), 0, 0), | |
| 1316 | CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1317 | CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1318 | }, .3, false) | |
| 1319 | grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0) | |
| 1320 | lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,8),grab.Head.CFrame,.8) | |
| 1321 | end | |
| 1322 | local smonk = Instance.new("ParticleEmitter",grab.Head)
| |
| 1323 | smonk.LightEmission = .1 | |
| 1324 | smonk.Size = NumberSequence.new(0.2) | |
| 1325 | smonk.Texture = "http://www.roblox.com/asset/?ID=122022304" | |
| 1326 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)})
| |
| 1327 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1328 | smonk.Transparency = bbb | |
| 1329 | smonk.Size = aaa | |
| 1330 | smonk.ZOffset = 1 | |
| 1331 | smonk.Acceleration = Vector3.new(0,5, 0) | |
| 1332 | smonk.LockedToPart = false | |
| 1333 | smonk.EmissionDirection = "Back" | |
| 1334 | smonk.Lifetime = NumberRange.new(.2, 5) | |
| 1335 | smonk.Rate = 1000 | |
| 1336 | smonk.Rotation = NumberRange.new(-10, 10) | |
| 1337 | smonk.RotSpeed = NumberRange.new(-10, 10) | |
| 1338 | smonk.Speed = NumberRange.new(5) | |
| 1339 | smonk.VelocitySpread = 1000 | |
| 1340 | smonk.Enabled=true | |
| 1341 | game:GetService("Debris"):AddItem(smonk, .8)
| |
| 1342 | CFuncs.Sound.Create("429400881", grab.Torso, 5, .8)
| |
| 1343 | for i = 0, 3, 0.1 do | |
| 1344 | swait() | |
| 1345 | PlayAnimationFromTable({
| |
| 1346 | CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1347 | CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1348 | CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1349 | CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1350 | CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1351 | CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1352 | }, .3, false) | |
| 1353 | grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0) | |
| 1354 | lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.5) | |
| 1355 | end | |
| 1356 | grab.Head.Anchored = false | |
| 1357 | end | |
| 1358 | if grab ~= nil then | |
| 1359 | grab.Head:Destroy() | |
| 1360 | end | |
| 1361 | grab=nil | |
| 1362 | Grabbed = false | |
| 1363 | executing = false | |
| 1364 | Humanoid.AutoRotate = true | |
| 1365 | Humanoid.JumpPower = 100 | |
| 1366 | Humanoid.WalkSpeed = 25 | |
| 1367 | Attack = false | |
| 1368 | lockcam.CameraType = "Custom" | |
| 1369 | end | |
| 1370 | ||
| 1371 | ||
| 1372 | crosshair = Instance.new("BillboardGui",Character)
| |
| 1373 | crosshair.Size = UDim2.new(10,0,10,0) | |
| 1374 | crosshair.Enabled = false | |
| 1375 | crosshair.AlwaysOnTop = true | |
| 1376 | crosshair2 = Instance.new("BillboardGui",Character)
| |
| 1377 | crosshair2.Size = UDim2.new(10,0,10,0) | |
| 1378 | crosshair2.Enabled = false | |
| 1379 | crosshair2.AlwaysOnTop = true | |
| 1380 | ||
| 1381 | imgl = Instance.new("ImageLabel",crosshair)
| |
| 1382 | imgl.Position = UDim2.new(0,0,0,0) | |
| 1383 | imgl.Size = UDim2.new(1,0,1,0) | |
| 1384 | imgl.Image = "rbxassetid://1122662303" | |
| 1385 | imgl.BackgroundTransparency = 1 | |
| 1386 | imgl.ImageColor3 = Color3.new(.5,0,0) | |
| 1387 | ||
| 1388 | ||
| 1389 | crosshair3 = Instance.new("BillboardGui",Character)
| |
| 1390 | crosshair3.Size = UDim2.new(10,0,10,0) | |
| 1391 | crosshair3.Enabled = false | |
| 1392 | crosshair3.AlwaysOnTop = true | |
| 1393 | ||
| 1394 | imgl3 = Instance.new("ImageLabel",crosshair3)
| |
| 1395 | imgl3.Position = UDim2.new(0,0,0,0) | |
| 1396 | imgl3.Size = UDim2.new(1,0,1,0) | |
| 1397 | imgl3.Image = "rbxassetid://18006519" | |
| 1398 | imgl3.BackgroundTransparency = 1 | |
| 1399 | imgl3.ImageColor3 = Color3.new(0,0,0) | |
| 1400 | ||
| 1401 | imgl2 = Instance.new("ImageLabel",crosshair)
| |
| 1402 | imgl2.Position = UDim2.new(0,0,0,0) | |
| 1403 | imgl2.Size = UDim2.new(1,0,1,0) | |
| 1404 | imgl2.Image = "rbxassetid://1122660386" | |
| 1405 | imgl2.BackgroundTransparency = 1 | |
| 1406 | imgl2.ImageColor3 = Color3.new(0,0,0) | |
| 1407 | ||
| 1408 | --Credit to CKBackup for his targeting system.-- | |
| 1409 | ||
| 1410 | targetted = nil | |
| 1411 | ||
| 1412 | function TargetSelect(person) | |
| 1413 | local dd=coroutine.wrap(function() | |
| 1414 | if targetted ~= person then | |
| 1415 | targetted = person | |
| 1416 | for i = 0,8,1 do | |
| 1417 | crosshair.Size = UDim2.new(0+i,0,0+i,0) | |
| 1418 | crosshair2.Size = UDim2.new(.1+i,0,.1+i,0) | |
| 1419 | crosshair3.Size = UDim2.new(0+i,0,0+i,0) | |
| 1420 | wait(.05) | |
| 1421 | end | |
| 1422 | end | |
| 1423 | end) | |
| 1424 | dd() | |
| 1425 | end | |
| 1426 | ||
| 1427 | function LockOn() | |
| 1428 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Head") ~= nil then
| |
| 1429 | TargetSelect(Mouse.Target.Parent.Head) | |
| 1430 | print(Mouse.Target) | |
| 1431 | CFuncs.Sound.Create("376178316", Mouse.Target.Parent.Head, 2, .8)
| |
| 1432 | else end | |
| 1433 | end | |
| 1434 | ||
| 1435 | ||
| 1436 | ||
| 1437 | function pepper() | |
| 1438 | Attack = true | |
| 1439 | Humanoid.AutoRotate = false | |
| 1440 | Humanoid.JumpPower = 0 | |
| 1441 | Humanoid.WalkSpeed = 0 | |
| 1442 | ||
| 1443 | local grab = nil | |
| 1444 | executing = true | |
| 1445 | for i = 0, 1, 0.1 do | |
| 1446 | swait() | |
| 1447 | PlayAnimationFromTable({
| |
| 1448 | CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1449 | CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1450 | CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1451 | CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1452 | CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1453 | CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1454 | }, .2, false) | |
| 1455 | end | |
| 1456 | ||
| 1457 | local grab = nil | |
| 1458 | ||
| 1459 | for i = 0, 1, 0.1 do | |
| 1460 | swait() | |
| 1461 | PlayAnimationFromTable({
| |
| 1462 | CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1463 | CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1464 | CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1465 | CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1466 | CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1467 | CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1468 | }, .3, false) | |
| 1469 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do | |
| 1470 | if v:FindFirstChild('Torso') and Grabbed ~= true then
| |
| 1471 | Grabbed = true | |
| 1472 | ||
| 1473 | grab = v | |
| 1474 | end | |
| 1475 | if Grabbed == true then | |
| 1476 | targetted = nil | |
| 1477 | grab.Humanoid.PlatformStand = true | |
| 1478 | grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
| 1479 | end | |
| 1480 | end | |
| 1481 | Torso.Velocity=RootPart.CFrame.lookVector*100 | |
| 1482 | end | |
| 1483 | ||
| 1484 | ||
| 1485 | ||
| 1486 | if Grabbed == true and grab ~= nil then | |
| 1487 | targetted = nil | |
| 1488 | grab.Humanoid.PlatformStand = true | |
| 1489 | grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
| 1490 | grab.Torso.CanCollide = false | |
| 1491 | --grab here | |
| 1492 | for i = 0, .3, 0.1 do | |
| 1493 | swait() | |
| 1494 | PlayAnimationFromTable({
| |
| 1495 | CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1496 | CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1497 | CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1498 | CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1499 | CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1500 | CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1501 | }, .3, false) | |
| 1502 | grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
| 1503 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
| 1504 | end | |
| 1505 | ||
| 1506 | for i = 0, 1, 0.1 do | |
| 1507 | swait() | |
| 1508 | PlayAnimationFromTable({
| |
| 1509 | CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1510 | CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1511 | CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1512 | CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1513 | CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1514 | CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1515 | }, .3, false) | |
| 1516 | grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0) | |
| 1517 | end | |
| 1518 | lockcam.CameraType = "Scriptable" | |
| 1519 | --release here | |
| 1520 | for i = 0, .3, 0.1 do | |
| 1521 | swait() | |
| 1522 | PlayAnimationFromTable({
| |
| 1523 | CFrame.new(-0, -0.790954828, 0.162615269, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1524 | CFrame.new(0, 1.55287015, 0.135475516, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1525 | CFrame.new(0.965891123, 0.600056291, -0.939134777, 0.984807968, 0.173647299, 6.93650236e-07, 1.01327896e-06, -1.7285347e-06, -1.00000012, -0.173647314, 0.984807849, -1.81794167e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1526 | CFrame.new(-0.848382771, 0.642180681, -1.03612173, 0.973482251, -0.194533288, -0.120371334, -0.113977998, 0.0437724888, -0.992518544, 0.198346853, 0.979918897, 0.0204392672) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1527 | CFrame.new(0.500007629, -0.797153175, -0.95421052, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1528 | CFrame.new(-0.499992371, -0.700443864, -1.01739883, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1529 | }, .3, false) | |
| 1530 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
| 1531 | end | |
| 1532 | grab.Torso.Anchored = true | |
| 1533 | Humanoid.JumpPower = 100 | |
| 1534 | Humanoid.Jump = true | |
| 1535 | Torso.Velocity=RootPart.CFrame.upVector*150 | |
| 1536 | CFuncs.Sound.Create("158149887", Torso, 1, 1)
| |
| 1537 | wait(.1) | |
| 1538 | for i = 0, .3, 0.1 do | |
| 1539 | Torso.Velocity=RootPart.CFrame.lookVector*40 | |
| 1540 | swait() | |
| 1541 | PlayAnimationFromTable({
| |
| 1542 | CFrame.new(-0, -0.486727536, -0.199950755, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1543 | CFrame.new(0.0483627319, 1.54976475, 0.0516630113, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1544 | CFrame.new(1.38765192, 1.19624639, -0.26731497, 0.98480922, 0.0301625114, -0.171000317, 1.10268593e-05, -0.984808326, -0.173645556, -0.173640087, 0.171005875, -0.969848573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1545 | CFrame.new(-1.319543, 1.38152361, -0.336561173, 0.973482132, -0.120370626, 0.194534108, -0.113977373, -0.992518663, -0.0437721014, 0.198347583, 0.0204388499, -0.979918599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1546 | CFrame.new(0.500007629, -1.27044821, -0.954210758, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1547 | CFrame.new(-0.499992371, -1.1737386, -1.01739967, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1548 | }, .3, false) | |
| 1549 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
| 1550 | end | |
| 1551 | grab.Torso.Anchored = false | |
| 1552 | grab.Torso.CanCollide = true | |
| 1553 | Humanoid.JumpPower = 0 | |
| 1554 | RootPart.CFrame=RootPart.CFrame*CFrame.new(0,0,5) | |
| 1555 | for i = 0, .3, 0.1 do | |
| 1556 | swait() | |
| 1557 | PlayAnimationFromTable({
| |
| 1558 | CFrame.new(0.428418577, -0.671607018, -0.504335344, 0.279453993, -0.262003154, 0.923720658, -0.663414001, 0.642787337, 0.383022666, -0.694109023, -0.719846487, 0.0058129211) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1559 | CFrame.new(0.0483628362, 1.549775, 0.0516622961, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1560 | CFrame.new(1.37295699, 1.17039251, -0.337434739, 0.975084543, -0.109461486, -0.192946702, -0.170998245, -0.924961448, -0.339420587, -0.141314715, 0.363957286, -0.920633197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1561 | CFrame.new(-1.36459041, 0.411512792, -0.67284143, 0.973482847, -0.071649164, -0.21724999, -0.113974214, 0.671512127, -0.732176006, 0.198345765, 0.737521529, 0.645539343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1562 | CFrame.new(0.499992371, -1.23907411, -0.86791718, 1, 0, 0, -2.98023224e-08, 0.939692259, 0.342021227, 4.61004674e-08, -0.342021227, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1563 | CFrame.new(-0.49999243, -1.17373872, -1.01739335, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1564 | }, .3, false) | |
| 1565 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
| 1566 | lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03) | |
| 1567 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y)) | |
| 1568 | Torso.Velocity=RootPart.CFrame.lookVector*20 | |
| 1569 | end | |
| 1570 | for i = 0, .3, 0.1 do | |
| 1571 | swait() | |
| 1572 | PlayAnimationFromTable({
| |
| 1573 | CFrame.new(-0.672757447, -0.735233426, -0.293752909, -0.962360024, 0.00164131995, 0.271772951, -0.0779609978, 0.956289232, -0.281838685, -0.260356098, -0.292417973, -0.920166552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1574 | CFrame.new(0.0483631641, 1.42946541, -0.278911769, 1, -1.93715096e-07, 3.12924385e-06, -8.86619091e-07, 0.93969202, 0.342022359, -3.05473804e-06, -0.342022389, 0.939691842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1575 | CFrame.new(1.37296712, 1.17040694, -0.337452441, 0.975084305, -0.109462924, -0.192946956, -0.17099987, -0.924960554, -0.3394216, -0.141314253, 0.363958538, -0.92063278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1576 | CFrame.new(-1.36458802, 0.411512852, -0.672853589, 0.973482966, -0.0716485977, -0.217249781, -0.113973796, 0.671514273, -0.73217392, 0.198345542, 0.737519622, 0.645541549) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1577 | CFrame.new(0.499996156, -1.23906803, -0.8679353, 1, 6.51925802e-09, 2.98023224e-08, -7.4505806e-09, 0.93969214, 0.342021704, -2.98023224e-08, -0.342021674, 0.93969214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1578 | CFrame.new(-0.499984771, -1.17374265, -1.01740098, 1, 1.49011612e-08, 1.49011612e-08, -7.4505806e-09, 0.939693391, -0.342018157, -2.98023224e-08, 0.342018127, 0.939693391) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1579 | }, .3, false) | |
| 1580 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
| 1581 | lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03) | |
| 1582 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y)) | |
| 1583 | Torso.Velocity=RootPart.CFrame.lookVector*30 | |
| 1584 | end | |
| 1585 | for i = 0, 1, 0.1 do | |
| 1586 | swait() | |
| 1587 | PlayAnimationFromTable({
| |
| 1588 | CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1589 | CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1590 | CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1591 | CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1592 | CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1593 | CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1594 | }, .3, false) | |
| 1595 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
| 1596 | lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03) | |
| 1597 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y)) | |
| 1598 | Torso.Velocity=RootPart.CFrame.lookVector*40 | |
| 1599 | end | |
| 1600 | --pew here | |
| 1601 | for i = 0, 1, 0.1 do | |
| 1602 | swait() | |
| 1603 | PlayAnimationFromTable({
| |
| 1604 | CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1605 | CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1606 | CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1607 | CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1608 | CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1609 | CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1610 | }, .3, false) | |
| 1611 | grab.Torso.Velocity= Vector3.new(0,0,0) | |
| 1612 | lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03) | |
| 1613 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y)) | |
| 1614 | Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
| |
| 1615 | Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
| |
| 1616 | local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5)) | |
| 1617 | local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
| |
| 1618 | shell.Anchored = false | |
| 1619 | shell.Position = barrelcore.Position | |
| 1620 | shell.CanCollide = true | |
| 1621 | shell.Velocity=RootPart.CFrame.rightVector*10 | |
| 1622 | CFuncs.Sound.Create("1456344653", shell, 1, 1)
| |
| 1623 | game:GetService("Debris"):AddItem(shell, 2)
| |
| 1624 | CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
| |
| 1625 | local smonk2 = Instance.new("ParticleEmitter",bulletpart)
| |
| 1626 | smonk2.LightEmission = .1 | |
| 1627 | smonk2.Size = NumberSequence.new(0.2) | |
| 1628 | smonk2.Texture = "http://www.roblox.com/asset/?ID=476778304" | |
| 1629 | aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.1)})
| |
| 1630 | bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1631 | smonk2.Transparency = bbb2 | |
| 1632 | smonk2.Size = aaa2 | |
| 1633 | smonk2.ZOffset = 0 | |
| 1634 | smonk2.Acceleration = Vector3.new(0, -5, 0) | |
| 1635 | smonk2.LockedToPart = false | |
| 1636 | smonk2.EmissionDirection = "Back" | |
| 1637 | smonk2.Lifetime = NumberRange.new(.1, .5) | |
| 1638 | smonk2.Rate = 1000 | |
| 1639 | smonk2.Rotation = NumberRange.new(-100, 100) | |
| 1640 | smonk2.RotSpeed = NumberRange.new(-100, 100) | |
| 1641 | smonk2.Speed = NumberRange.new(4) | |
| 1642 | smonk2.VelocitySpread = 100 | |
| 1643 | smonk2.Enabled=true | |
| 1644 | game:GetService("Debris"):AddItem(smonk2, .1)
| |
| 1645 | Torso.Velocity=RootPart.CFrame.lookVector*50 | |
| 1646 | end | |
| 1647 | CFuncs.Sound.Create("521472140", grab.Torso, 5, 1)
| |
| 1648 | ShowDamage((grab.Torso.CFrame * CFrame.new(0, 0, (grab.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Crit!", 2, BrickColor.new(Torso.Color).Color) | |
| 1649 | grab.Torso:BreakJoints() | |
| 1650 | end | |
| 1651 | lockcam.CameraType = "Custom" | |
| 1652 | grab=nil | |
| 1653 | Grabbed = false | |
| 1654 | executing = false | |
| 1655 | Humanoid.AutoRotate = true | |
| 1656 | Humanoid.JumpPower = 100 | |
| 1657 | Humanoid.WalkSpeed = 25 | |
| 1658 | Attack = false | |
| 1659 | end | |
| 1660 | ||
| 1661 | ||
| 1662 | ||
| 1663 | ||
| 1664 | function righthop() | |
| 1665 | Attack = true | |
| 1666 | CFuncs.Sound.Create("158149887", Torso, 1, 1)
| |
| 1667 | Humanoid.Jump = true | |
| 1668 | for i = 0, .5, 0.1 do | |
| 1669 | swait() | |
| 1670 | PlayAnimationFromTable({
| |
| 1671 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1672 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1673 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1674 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1675 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1676 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1677 | }, .3, false) | |
| 1678 | end | |
| 1679 | Torso.Velocity=RootPart.CFrame.rightVector*200 | |
| 1680 | for i = 0, 1, 0.1 do | |
| 1681 | swait() | |
| 1682 | PlayAnimationFromTable({
| |
| 1683 | CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1684 | CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1685 | CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1686 | CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1687 | CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1688 | CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1689 | }, .3, false) | |
| 1690 | end | |
| 1691 | Attack = false | |
| 1692 | end | |
| 1693 | ||
| 1694 | ||
| 1695 | ||
| 1696 | function backhop() | |
| 1697 | Attack = true | |
| 1698 | CFuncs.Sound.Create("158149887", Torso, 1, 1)
| |
| 1699 | Humanoid.Jump = true | |
| 1700 | for i = 0, .5, 0.1 do | |
| 1701 | swait() | |
| 1702 | PlayAnimationFromTable({
| |
| 1703 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1704 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1705 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1706 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1707 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1708 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1709 | }, .3, false) | |
| 1710 | end | |
| 1711 | Torso.Velocity=RootPart.CFrame.lookVector*-200 | |
| 1712 | for i = 0, 1, 0.1 do | |
| 1713 | swait() | |
| 1714 | PlayAnimationFromTable({
| |
| 1715 | CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1716 | CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1717 | CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1718 | CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1719 | CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1720 | CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1721 | }, .3, false) | |
| 1722 | end | |
| 1723 | Attack = false | |
| 1724 | end | |
| 1725 | ||
| 1726 | ||
| 1727 | ||
| 1728 | ||
| 1729 | function lefthop() | |
| 1730 | Attack = true | |
| 1731 | Humanoid.Jump = true | |
| 1732 | CFuncs.Sound.Create("158149887", Torso, 1, 1)
| |
| 1733 | for i = 0, .5, 0.1 do | |
| 1734 | swait() | |
| 1735 | PlayAnimationFromTable({
| |
| 1736 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1737 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1738 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1739 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1740 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1741 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1742 | }, .3, false) | |
| 1743 | end | |
| 1744 | Torso.Velocity=RootPart.CFrame.rightVector*-200 | |
| 1745 | for i = 0, 1, 0.1 do | |
| 1746 | swait() | |
| 1747 | PlayAnimationFromTable({
| |
| 1748 | CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1749 | CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1750 | CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1751 | CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1752 | CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1753 | CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1754 | }, .3, false) | |
| 1755 | end | |
| 1756 | Attack = false | |
| 1757 | end | |
| 1758 | ||
| 1759 | ||
| 1760 | ||
| 1761 | focused = false | |
| 1762 | ||
| 1763 | ||
| 1764 | ||
| 1765 | function fire() | |
| 1766 | Attack = true | |
| 1767 | Humanoid.WalkSpeed = 8 | |
| 1768 | Humanoid.JumpPower = 0 | |
| 1769 | Humanoid.AutoRotate = false | |
| 1770 | bodygyro = Instance.new("BodyGyro",RootPart)
| |
| 1771 | bodygyro.MaxTorque = Vector3.new(50000,50000,50000) | |
| 1772 | bodygyro.D = 2500 | |
| 1773 | bodygyro.P = 80000 | |
| 1774 | for i = 0, .5, 0.1 do | |
| 1775 | swait() | |
| 1776 | PlayAnimationFromTable({
| |
| 1777 | CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1778 | CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1779 | CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1780 | CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1781 | CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1782 | CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1783 | }, .3, false) | |
| 1784 | bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z)) | |
| 1785 | end | |
| 1786 | ||
| 1787 | local smonk = Instance.new("ParticleEmitter",bulletpart)
| |
| 1788 | smonk.LightEmission = .1 | |
| 1789 | smonk.Size = NumberSequence.new(0.2) | |
| 1790 | smonk.Texture = "http://www.roblox.com/asset/?ID=476778304" | |
| 1791 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
| |
| 1792 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1793 | smonk.Transparency = bbb | |
| 1794 | smonk.Size = aaa | |
| 1795 | smonk.ZOffset = 0 | |
| 1796 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
| 1797 | smonk.LockedToPart = false | |
| 1798 | smonk.EmissionDirection = "Back" | |
| 1799 | smonk.Lifetime = NumberRange.new(.1, .3) | |
| 1800 | smonk.Rate = 50 | |
| 1801 | smonk.Rotation = NumberRange.new(-100, 100) | |
| 1802 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
| 1803 | smonk.Speed = NumberRange.new(4) | |
| 1804 | smonk.VelocitySpread = 100 | |
| 1805 | smonk.Enabled=true | |
| 1806 | ||
| 1807 | ||
| 1808 | Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
| |
| 1809 | Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
| |
| 1810 | local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5)) | |
| 1811 | local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
| |
| 1812 | shell.Anchored = false | |
| 1813 | shell.Position = barrelcore.Position | |
| 1814 | shell.CanCollide = true | |
| 1815 | shell.Velocity=RootPart.CFrame.rightVector*10 | |
| 1816 | CFuncs.Sound.Create("1456344653", shell, 1, 1)
| |
| 1817 | game:GetService("Debris"):AddItem(shell, 2)
| |
| 1818 | shoot(Mouse,3,bulletpart,0,10) | |
| 1819 | CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
| |
| 1820 | Torso.Velocity=RootPart.CFrame.lookVector*-5 | |
| 1821 | for i = 0, 1, 0.1 do | |
| 1822 | swait() | |
| 1823 | PlayAnimationFromTable({
| |
| 1824 | CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1825 | CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1826 | CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1827 | CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1828 | CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1829 | CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1830 | }, .3, false) | |
| 1831 | bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z)) | |
| 1832 | end | |
| 1833 | Attack = false | |
| 1834 | Humanoid.WalkSpeed = 25 | |
| 1835 | smonk.Enabled=false | |
| 1836 | bodygyro:Destroy() | |
| 1837 | Humanoid.AutoRotate = true | |
| 1838 | Humanoid.JumpPower = 100 | |
| 1839 | end | |
| 1840 | ||
| 1841 | ||
| 1842 | ||
| 1843 | ||
| 1844 | function autofire() | |
| 1845 | Attack = true | |
| 1846 | Humanoid.WalkSpeed = 0 | |
| 1847 | Humanoid.JumpPower = 0 | |
| 1848 | Humanoid.AutoRotate = false | |
| 1849 | focused = true | |
| 1850 | for i = 0, .5, 0.1 do | |
| 1851 | swait() | |
| 1852 | PlayAnimationFromTable({
| |
| 1853 | CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1854 | CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1855 | CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1856 | CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1857 | CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1858 | CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1859 | }, .3, false) | |
| 1860 | end | |
| 1861 | ||
| 1862 | local smonk = Instance.new("ParticleEmitter",bulletpart)
| |
| 1863 | smonk.LightEmission = .1 | |
| 1864 | smonk.Size = NumberSequence.new(0.2) | |
| 1865 | smonk.Texture = "http://www.roblox.com/asset/?ID=476778304" | |
| 1866 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
| |
| 1867 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1868 | smonk.Transparency = bbb | |
| 1869 | smonk.Size = aaa | |
| 1870 | smonk.ZOffset = 0 | |
| 1871 | smonk.Acceleration = Vector3.new(0, -5, 0) | |
| 1872 | smonk.LockedToPart = false | |
| 1873 | smonk.EmissionDirection = "Back" | |
| 1874 | smonk.Lifetime = NumberRange.new(.1, .3) | |
| 1875 | smonk.Rate = 50 | |
| 1876 | smonk.Rotation = NumberRange.new(-100, 100) | |
| 1877 | smonk.RotSpeed = NumberRange.new(-100, 100) | |
| 1878 | smonk.Speed = NumberRange.new(4) | |
| 1879 | smonk.VelocitySpread = 100 | |
| 1880 | smonk.Enabled=true | |
| 1881 | ||
| 1882 | ||
| 1883 | Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
| |
| 1884 | Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
| |
| 1885 | local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5)) | |
| 1886 | local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
| |
| 1887 | shell.Anchored = false | |
| 1888 | shell.Position = barrelcore.Position | |
| 1889 | shell.CanCollide = true | |
| 1890 | shell.Velocity=RootPart.CFrame.rightVector*10 | |
| 1891 | CFuncs.Sound.Create("1456344653", shell, 1, 1)
| |
| 1892 | game:GetService("Debris"):AddItem(shell, 2)
| |
| 1893 | if targetted.Parent.Humanoid.Health > 100 then | |
| 1894 | targetted.Parent.Humanoid.Health = 0 | |
| 1895 | ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "[Health fixed]", 2, BrickColor.new("Really red").Color)
| |
| 1896 | elseif targetted.Parent.Humanoid.Health <= 100 then | |
| 1897 | targetted.Parent.Humanoid.Health = targetted.Parent.Humanoid.Health - 30 | |
| 1898 | ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "-30", 2, BrickColor.new(Torso.Color).Color) | |
| 1899 | elseif targetted.Parent.Humanoid.Health <= 30 then | |
| 1900 | ||
| 1901 | end | |
| 1902 | ||
| 1903 | CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
| |
| 1904 | for i = 0, .5, 0.1 do | |
| 1905 | swait() | |
| 1906 | PlayAnimationFromTable({
| |
| 1907 | CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1908 | CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1909 | CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1910 | CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1911 | CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1912 | CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1913 | }, .3, false) | |
| 1914 | end | |
| 1915 | Attack = false | |
| 1916 | focused = false | |
| 1917 | Humanoid.WalkSpeed = 25 | |
| 1918 | smonk.Enabled=false | |
| 1919 | Humanoid.AutoRotate = true | |
| 1920 | Humanoid.JumpPower = 100 | |
| 1921 | end | |
| 1922 | ||
| 1923 | ||
| 1924 | ||
| 1925 | ||
| 1926 | ||
| 1927 | ||
| 1928 | ||
| 1929 | Mouse.Button1Up:connect(function() | |
| 1930 | if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then | |
| 1931 | fire() | |
| 1932 | elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted ~= nil then | |
| 1933 | autofire() | |
| 1934 | end | |
| 1935 | end) | |
| 1936 | ||
| 1937 | ||
| 1938 | ||
| 1939 | ||
| 1940 | ||
| 1941 | ||
| 1942 | Mouse.KeyDown:connect(function(Key) | |
| 1943 | Key = Key:lower() | |
| 1944 | if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'e' then | |
| 1945 | righthop() | |
| 1946 | elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'q' then | |
| 1947 | lefthop() | |
| 1948 | elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'r' then | |
| 1949 | backhop() | |
| 1950 | elseif Attack == false and Key == 'z' and Anim ~= "Fall" and Anim ~= "Jump" then | |
| 1951 | pepper() | |
| 1952 | elseif Attack == false and Key == 'x' and Anim ~= "Fall" and Anim ~= "Jump" then | |
| 1953 | smear() | |
| 1954 | elseif Attack == false and Key == 'f' and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then | |
| 1955 | LockOn() | |
| 1956 | elseif Attack == false and Key == 'f' and targetted ~= nil then | |
| 1957 | targetted = nil | |
| 1958 | bodygyroo:Destroy() | |
| 1959 | ||
| 1960 | end | |
| 1961 | end) | |
| 1962 | ||
| 1963 | ||
| 1964 | executing = false | |
| 1965 | ||
| 1966 | local function OnHumanoidStateChange(oldState, newState) --last thing humanoid was doing, current thing humanoid is doing | |
| 1967 | if newState == Enum.HumanoidStateType.Landed and oldState == Enum.HumanoidStateType.Freefall and executing ~= true then --if they were falling and just landed then | |
| 1968 | if Attack == false then | |
| 1969 | Attack = true | |
| 1970 | Humanoid.AutoRotate = false | |
| 1971 | Humanoid.WalkSpeed = 0 | |
| 1972 | Humanoid.JumpPower = 0 | |
| 1973 | Torso.Velocity=RootPart.CFrame.lookVector*0 | |
| 1974 | CFuncs.Sound.Create("608350178", Torso, 3, 1)
| |
| 1975 | for i = 0, 1, 0.1 do | |
| 1976 | swait() | |
| 1977 | PlayAnimationFromTable({
| |
| 1978 | CFrame.new(-0, -1.01481593, 2.98023224e-08, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1979 | CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1980 | CFrame.new(1.50000763, -0.131187856, 0.26789096, 1, 0, 0, 0, 0.984807849, 0.173648536, 0, -0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1981 | CFrame.new(-0.934591651, -0.108145729, -0.566749334, 0.984807849, 0.173647985, 0, -0.150383562, 0.852868617, -0.500000238, -0.0868240371, 0.492404163, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1982 | CFrame.new(0.5, -0.643755913, -0.994426787, 1, 0, 0, 0, 0.984807789, -0.173648715, 0, 0.173648685, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1983 | CFrame.new(-0.5, -1.78364873, 0.343712032, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1984 | }, .3, false) | |
| 1985 | end | |
| 1986 | ||
| 1987 | end | |
| 1988 | Humanoid.AutoRotate = true | |
| 1989 | Humanoid.WalkSpeed = 25 | |
| 1990 | Humanoid.JumpPower = 100 | |
| 1991 | Attack = false | |
| 1992 | end | |
| 1993 | end | |
| 1994 | ||
| 1995 | ||
| 1996 | Humanoid.StateChanged:connect(OnHumanoidStateChange) | |
| 1997 | ||
| 1998 | ||
| 1999 | destroyable = false | |
| 2000 | ||
| 2001 | spawn(function() | |
| 2002 | while true do | |
| 2003 | if targetted ~= nil and targetted.Parent.Head ~= nil then | |
| 2004 | print("ghay")
| |
| 2005 | bodygyroo = Instance.new("BodyGyro",RootPart)
| |
| 2006 | bodygyroo.MaxTorque = Vector3.new(50000,50000,50000) | |
| 2007 | bodygyroo.D = 2500 | |
| 2008 | bodygyroo.P = 50000 | |
| 2009 | while targetted ~= nil do | |
| 2010 | bodygyroo.CFrame = CFrame.new(RootPart.Position, Vector3.new(targetted.Parent.Head.Position.X,RootPart.Position,targetted.Parent.Head.Position.Z)) | |
| 2011 | wait(.01) | |
| 2012 | end | |
| 2013 | elseif targetted == nil and destroyable == true then | |
| 2014 | bodygyroo:Destroy() | |
| 2015 | wait(.01) | |
| 2016 | elseif targetted ~= nil and Attack ~= true and focused ~= true then | |
| 2017 | bodygyroo:Destroy() | |
| 2018 | end | |
| 2019 | wait(.001) | |
| 2020 | end | |
| 2021 | end) | |
| 2022 | ||
| 2023 | ||
| 2024 | ||
| 2025 | ||
| 2026 | while true do | |
| 2027 | swait() | |
| 2028 | for i, v in pairs(Character:GetChildren()) do | |
| 2029 | if v:IsA("Part") then
| |
| 2030 | v.Material = "SmoothPlastic" | |
| 2031 | elseif v:IsA("Accessory") then
| |
| 2032 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 2033 | end | |
| 2034 | end | |
| 2035 | for i, v in pairs(Character:GetChildren()) do | |
| 2036 | if v:IsA'Model' then | |
| 2037 | for _, c in pairs(v:GetChildren()) do | |
| 2038 | if c:IsA'Part' then | |
| 2039 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
| 2040 | end | |
| 2041 | end | |
| 2042 | end | |
| 2043 | end | |
| 2044 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2045 | Velocity = RootPart.Velocity.y | |
| 2046 | Sine = Sine + Change | |
| 2047 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 2048 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 2049 | Anim = "Jump" | |
| 2050 | if Attack == false then | |
| 2051 | Change = 1 | |
| 2052 | PlayAnimationFromTable({
| |
| 2053 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2054 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2055 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2056 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2057 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2058 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2059 | }, .3, false) | |
| 2060 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3) | |
| 2061 | ||
| 2062 | end | |
| 2063 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 2064 | Anim = "Fall" | |
| 2065 | if Attack == false then | |
| 2066 | Change = 1 | |
| 2067 | PlayAnimationFromTable({
| |
| 2068 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2069 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2070 | CFrame.new(1.53209591, 0.16416876, 0.0263971146, 0.98480773, -0.173648164, -1.55591565e-07, 0.171010092, 0.969846427, 0.173648164, -0.0301535316, -0.171010077, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2071 | CFrame.new(-1.64498818, 0.287739754, -0.209731221, 0.86602509, 0.500000656, 7.92254752e-07, -0.433013529, 0.750000894, -0.499998152, -0.25, 0.433010578, 0.86602664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2072 | CFrame.new(0.5, -1.26449406, -1.10387921, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2073 | CFrame.new(-0.5, -1.24956489, -0.292783707, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2074 | }, .3, false) | |
| 2075 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3) | |
| 2076 | end | |
| 2077 | elseif TorsoVelocity < 1 and hit ~= nil then | |
| 2078 | Anim = "Idle" | |
| 2079 | if Attack == false then | |
| 2080 | Change = 1 | |
| 2081 | PlayAnimationFromTable({
| |
| 2082 | CFrame.new(-0.00794177782, -7.4505806e-09, 0.0224991869, 0.76604414, 0.111618884, 0.633022666, 0, 0.984807849, -0.173648044, -0.642788053, 0.13302207, 0.754406214) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
| 2083 | CFrame.new(-0.0413136631, 1.49691474, -0.148686588, 0.767336428, 0.138277978, -0.626158178, 0.0824353173, 0.947098911, 0.310174853, 0.635923922, -0.289626002, 0.715344429) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0), | |
| 2084 | CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2085 | CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2086 | CFrame.new(0.62906158, -2.01587725, 0.0849169493, 0.939692438, 0, -0.342020959, 0.0593912601, 0.984807849, 0.163175747, 0.336824834, -0.173648044, 0.92541641) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2087 | CFrame.new(-0.43440938, -2.03143525, -0.00331869721, 0.98480773, 0, 0.173648447, -0.0301537216, 0.984807849, 0.171009928, -0.171010375, -0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2088 | }, .3, false) | |
| 2089 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 2090 | end | |
| 2091 | elseif TorsoVelocity > 2 and hit ~= nil then | |
| 2092 | Anim = "Walk" | |
| 2093 | if Attack == false then | |
| 2094 | PlayAnimationFromTable({
| |
| 2095 | CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.996187985, 0.0871556774, 0, -0.0871556699, 0.996194661) * CFrame.new(0, 0 + .1 * math.cos(Sine/35), 0) * CFrame.Angles(-.3 + 0.05 * math.cos(Sine/30), 0, 0), | |
| 2096 | CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0 + 0.05 * math.cos(Sine/15), 0, 0), | |
| 2097 | CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2098 | CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2099 | CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), -.1 + 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(1.8 - 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)), | |
| 2100 | CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), .1 - 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(-1.8 + 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)), | |
| 2101 | }, .3, false) | |
| 2102 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 2103 | ||
| 2104 | end | |
| 2105 | end | |
| 2106 | if #Effects > 0 then | |
| 2107 | for e = 1, #Effects do | |
| 2108 | if Effects[e] ~= nil then | |
| 2109 | local Thing = Effects[e] | |
| 2110 | if Thing ~= nil then | |
| 2111 | local Part = Thing[1] | |
| 2112 | local Mode = Thing[2] | |
| 2113 | local Delay = Thing[3] | |
| 2114 | local IncX = Thing[4] | |
| 2115 | local IncY = Thing[5] | |
| 2116 | if Thing[1].Transparency <= 1 then | |
| 2117 | if Thing[2] == "Block1" then | |
| 2118 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2119 | Mesh = Thing[7] | |
| 2120 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2121 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2122 | elseif Thing[2] == "Ice" then | |
| 2123 | if Thing[6] <= Thing[5] then | |
| 2124 | Thing[6] = Thing[6] + .05 | |
| 2125 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
| 2126 | else | |
| 2127 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2128 | end | |
| 2129 | elseif Thing[2] == "Shatter" then | |
| 2130 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2131 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 2132 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 2133 | Thing[6] = Thing[6] + Thing[5] | |
| 2134 | elseif Thing[2] == "Block2" then | |
| 2135 | Thing[1].CFrame = Thing[1].CFrame | |
| 2136 | Mesh = Thing[7] | |
| 2137 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2138 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2139 | elseif Thing[2] == "Block3" then | |
| 2140 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2141 | Mesh = Thing[7] | |
| 2142 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2143 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2144 | elseif Thing[2] == "Block4" then | |
| 2145 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
| 2146 | Mesh = Thing[7] | |
| 2147 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2148 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2149 | elseif Thing[2] == "Block2Fire" then | |
| 2150 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2151 | Mesh = Thing[7] | |
| 2152 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2153 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2154 | if Thing[1].Transparency >= .3 then | |
| 2155 | Thing[1].BrickColor = BrickColor.new("Bright red")
| |
| 2156 | else | |
| 2157 | Thing[1].BrickColor = BrickColor.new("Bright yellow")
| |
| 2158 | end | |
| 2159 | elseif Thing[2] == "Cylinder" then | |
| 2160 | Mesh = Thing[7] | |
| 2161 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2162 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2163 | elseif Thing[2] == "Blood" then | |
| 2164 | Mesh = Thing[7] | |
| 2165 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
| 2166 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2167 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2168 | elseif Thing[2] == "Elec" then | |
| 2169 | Mesh = Thing[10] | |
| 2170 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2171 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2172 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
| 2173 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
| 2174 | elseif Thing[2] == "Disappear" then | |
| 2175 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2176 | end | |
| 2177 | else | |
| 2178 | Part.Parent = nil | |
| 2179 | table.remove(Effects, e) | |
| 2180 | end | |
| 2181 | end | |
| 2182 | end | |
| 2183 | end | |
| 2184 | end | |
| 2185 | if Humanoid.PlatformStand == true then | |
| 2186 | Humanoid.PlatformStand = false | |
| 2187 | end | |
| 2188 | if targetted ~= nil then | |
| 2189 | destroyable = true | |
| 2190 | Humanoid.AutoRotate = false | |
| 2191 | crosshair.Adornee = targetted.Parent.Head | |
| 2192 | crosshair.Enabled = true | |
| 2193 | crosshair2.Adornee = targetted.Parent.Head | |
| 2194 | crosshair2.Enabled = true | |
| 2195 | crosshair3.Adornee = targetted.Parent.Head | |
| 2196 | crosshair3.Enabled = true | |
| 2197 | lockcam.CameraType = "Scriptable" | |
| 2198 | lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,8),targetted.Parent.Head.CFrame,.1) | |
| 2199 | elseif targetted == nil and executing == false then | |
| 2200 | lockcam.CameraType = "Custom" | |
| 2201 | crosshair.Adornee = nil | |
| 2202 | crosshair.Enabled = false | |
| 2203 | crosshair2.Adornee = nil | |
| 2204 | crosshair2.Enabled = false | |
| 2205 | crosshair3.Adornee = nil | |
| 2206 | crosshair3.Enabled = false | |
| 2207 | Humanoid.AutoRotate = true | |
| 2208 | end | |
| 2209 | Humanoid.Health = math.huge | |
| 2210 | end |