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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | -- This script has been converted to FE by iPxter | |
| 5 | ||
| 6 | ||
| 7 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 8 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 9 | do | |
| 10 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 11 | - | Player = game:GetService("Players").LocalPlayer
|
| 11 | + | script.Parent = Player.Character |
| 12 | ||
| 13 | --RemoteEvent for communicating | |
| 14 | local Event = Instance.new("RemoteEvent")
| |
| 15 | Event.Name = "UserInput_Event" | |
| 16 | ||
| 17 | - | Mouse = Player:GetMouse() |
| 17 | + | --Fake event to make stuff like Mouse.KeyDown work |
| 18 | local function fakeEvent() | |
| 19 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 20 | t.connect = t.Connect | |
| 21 | return t | |
| 22 | end | |
| 23 | ||
| 24 | --Creating fake input objects with fake variables | |
| 25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 29 | end} | |
| 30 | --Merged 2 functions into one by checking amount of arguments | |
| 31 | CAS.UnbindAction = CAS.BindAction | |
| 32 | ||
| 33 | --This function will trigger the events that have been :Connect()'ed | |
| 34 | local function te(self,ev,...) | |
| 35 | local t = m[ev] | |
| 36 | if t and t._fakeEvent and t.Function then | |
| 37 | t.Function(...) | |
| 38 | end | |
| 39 | end | |
| 40 | m.TrigEvent = te | |
| 41 | UIS.TrigEvent = te | |
| 42 | ||
| 43 | Event.OnServerEvent:Connect(function(plr,io) | |
| 44 | if plr~=Player then return end | |
| 45 | if io.isMouse then | |
| 46 | m.Target = io.Target | |
| 47 | m.Hit = io.Hit | |
| 48 | else | |
| 49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 52 | end | |
| 53 | for _,t in pairs(CAS.Actions) do | |
| 54 | for _,k in pairs(t.Keys) do | |
| 55 | if k==io.KeyCode then | |
| 56 | t.Function(t.Name,io.UserInputState,io) | |
| 57 | end | |
| 58 | end | |
| 59 | end | |
| 60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 62 | end | |
| 63 | end) | |
| 64 | Event.Parent = NLS([==[ | |
| 65 | local Player = game:GetService("Players").LocalPlayer
| |
| 66 | local Event = script:WaitForChild("UserInput_Event")
| |
| 67 | ||
| 68 | local UIS = game:GetService("UserInputService")
| |
| 69 | local input = function(io,a) | |
| 70 | if a then return end | |
| 71 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 73 | end | |
| 74 | UIS.InputBegan:Connect(input) | |
| 75 | UIS.InputEnded:Connect(input) | |
| 76 | ||
| 77 | local Mouse = Player:GetMouse() | |
| 78 | local h,t | |
| 79 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 80 | --If player is not moving their mouse, client won't fire events | |
| 81 | while wait(1/30) do | |
| 82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 83 | h,t=Mouse.Hit,Mouse.Target | |
| 84 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 85 | end | |
| 86 | end]==],Player.Character) | |
| 87 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 88 | end | |
| 89 | ||
| 90 | ||
| 91 | wait(0.2) | |
| 92 | ||
| 93 | ||
| 94 | ||
| 95 | Player = owner | |
| 96 | PlayerGui = Player.PlayerGui | |
| 97 | Cam = workspace.CurrentCamera | |
| 98 | Backpack = Player.Backpack | |
| 99 | Character = Player.Character | |
| 100 | Humanoid = Character.Humanoid | |
| 101 | RootPart = Character["HumanoidRootPart"] | |
| 102 | Torso = Character["Torso"] | |
| 103 | Head = Character["Head"] | |
| 104 | RightArm = Character["Right Arm"] | |
| 105 | LeftArm = Character["Left Arm"] | |
| 106 | RightLeg = Character["Right Leg"] | |
| 107 | LeftLeg = Character["Left Leg"] | |
| 108 | RootJoint = RootPart["RootJoint"] | |
| 109 | Neck = Torso["Neck"] | |
| 110 | RightShoulder = Torso["Right Shoulder"] | |
| 111 | LeftShoulder = Torso["Left Shoulder"] | |
| 112 | RightHip = Torso["Right Hip"] | |
| 113 | LeftHip = Torso["Left Hip"] | |
| 114 | local sick = Instance.new("Sound",Character)
| |
| 115 | sick.SoundId = "rbxassetid://815335430" | |
| 116 | sick.Looped = true | |
| 117 | sick.Pitch = 1 | |
| 118 | sick.Volume = 2 | |
| 119 | sick:Play() | |
| 120 | Humanoid.DisplayDistanceType = "None" | |
| 121 | script.Name = "CREEP" | |
| 122 | ||
| 123 | IT = Instance.new | |
| 124 | CF = CFrame.new | |
| 125 | VT = Vector3.new | |
| 126 | RAD = math.rad | |
| 127 | C3 = Color3.new | |
| 128 | UD2 = UDim2.new | |
| 129 | BRICKC = BrickColor.new | |
| 130 | ANGLES = CFrame.Angles | |
| 131 | EULER = CFrame.fromEulerAnglesXYZ | |
| 132 | COS = math.cos | |
| 133 | ACOS = math.acos | |
| 134 | SIN = math.sin | |
| 135 | ASIN = math.asin | |
| 136 | ABS = math.abs | |
| 137 | MRANDOM = math.random | |
| 138 | FLOOR = math.floor | |
| 139 | ||
| 140 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 141 | local NEWMESH = IT(MESH) | |
| 142 | if MESH == "SpecialMesh" then | |
| 143 | NEWMESH.MeshType = MESHTYPE | |
| 144 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 145 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 146 | end | |
| 147 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 148 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 149 | end | |
| 150 | end | |
| 151 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 152 | NEWMESH.Scale = SCALE | |
| 153 | NEWMESH.Parent = PARENT | |
| 154 | return NEWMESH | |
| 155 | end | |
| 156 | ||
| 157 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 158 | local NEWPART = IT("Part")
| |
| 159 | NEWPART.formFactor = FORMFACTOR | |
| 160 | NEWPART.Reflectance = REFLECTANCE | |
| 161 | NEWPART.Transparency = TRANSPARENCY | |
| 162 | NEWPART.CanCollide = false | |
| 163 | NEWPART.Locked = true | |
| 164 | NEWPART.Anchored = true | |
| 165 | if ANCHOR == false then | |
| 166 | NEWPART.Anchored = false | |
| 167 | end | |
| 168 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 169 | NEWPART.Name = NAME | |
| 170 | NEWPART.Size = SIZE | |
| 171 | NEWPART.Position = Torso.Position | |
| 172 | NEWPART.Material = MATERIAL | |
| 173 | NEWPART:BreakJoints() | |
| 174 | NEWPART.Parent = PARENT | |
| 175 | return NEWPART | |
| 176 | end | |
| 177 | ||
| 178 | --//=================================\\ | |
| 179 | --|| CUSTOMIZATION | |
| 180 | --\\=================================// | |
| 181 | ||
| 182 | Player_Size = 2 --Size of the player. | |
| 183 | Animation_Speed = 3 | |
| 184 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 185 | ||
| 186 | local Speed = 16 | |
| 187 | local Effects2 = {}
| |
| 188 | ||
| 189 | --//=================================\\ | |
| 190 | --|| END OF CUSTOMIZATION | |
| 191 | --\\=================================// | |
| 192 | ||
| 193 | local function weldBetween(a, b) | |
| 194 | local weldd = Instance.new("ManualWeld")
| |
| 195 | weldd.Part0 = a | |
| 196 | weldd.Part1 = b | |
| 197 | weldd.C0 = CFrame.new() | |
| 198 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 199 | weldd.Parent = a | |
| 200 | return weldd | |
| 201 | end | |
| 202 | ||
| 203 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 204 | if TYPE == "Gem" then | |
| 205 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 206 | acs.Anchored = false | |
| 207 | acs.CanCollide = false | |
| 208 | acs.CFrame = PART.CFrame | |
| 209 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 210 | weldBetween(PART,acs) | |
| 211 | elseif TYPE == "Skull" then | |
| 212 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 213 | acs.Anchored = false | |
| 214 | acs.CanCollide = false | |
| 215 | acs.CFrame = PART.CFrame | |
| 216 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 217 | weldBetween(PART,acs) | |
| 218 | elseif TYPE == "Eye" then | |
| 219 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 220 | acs.Anchored = false | |
| 221 | acs.CanCollide = false | |
| 222 | acs.CFrame = PART.CFrame | |
| 223 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 224 | weldBetween(PART,acs) | |
| 225 | end | |
| 226 | end | |
| 227 | ||
| 228 | --//=================================\\ | |
| 229 | --|| USEFUL VALUES | |
| 230 | --\\=================================// | |
| 231 | ||
| 232 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 233 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 234 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 235 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 236 | local CHANGEDEFENSE = 0 | |
| 237 | local CHANGEDAMAGE = 0 | |
| 238 | local CHANGEMOVEMENT = 0 | |
| 239 | local ANIM = "Idle" | |
| 240 | local ATTACK = false | |
| 241 | local EQUIPPED = false | |
| 242 | local HOLD = false | |
| 243 | local COMBO = 1 | |
| 244 | local Rooted = false | |
| 245 | local SINE = 0 | |
| 246 | local KEYHOLD = false | |
| 247 | local CHANGE = 2 / Animation_Speed | |
| 248 | local WALKINGANIM = false | |
| 249 | local WALK = 0 | |
| 250 | local VALUE1 = false | |
| 251 | local VALUE2 = false | |
| 252 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 253 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 254 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 255 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 256 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 257 | WEAPONGUI.Name = "Weapon GUI" | |
| 258 | local Weapon = IT("Model")
| |
| 259 | Weapon.Name = "Adds" | |
| 260 | local Effects = IT("Folder", Weapon)
| |
| 261 | Effects.Name = "Effects" | |
| 262 | local ANIMATOR = Humanoid.Animator | |
| 263 | local ANIMATE = Character.Animate | |
| 264 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 265 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 266 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 267 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 268 | local UNANCHOR = true | |
| 269 | local TAUNTS = {"368794227","368794903","368794985"}
| |
| 270 | ||
| 271 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 272 | ||
| 273 | --//=================================\\ | |
| 274 | --\\=================================// | |
| 275 | ||
| 276 | ||
| 277 | --//=================================\\ | |
| 278 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 279 | --\\=================================// | |
| 280 | ||
| 281 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 282 | ArtificialHB.Name = "ArtificialHB" | |
| 283 | ||
| 284 | script:WaitForChild("ArtificialHB")
| |
| 285 | ||
| 286 | frame = Frame_Speed | |
| 287 | tf = 0 | |
| 288 | allowframeloss = false | |
| 289 | tossremainder = false | |
| 290 | lastframe = tick() | |
| 291 | script.ArtificialHB:Fire() | |
| 292 | ||
| 293 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 294 | tf = tf + s | |
| 295 | if tf >= frame then | |
| 296 | if allowframeloss then | |
| 297 | script.ArtificialHB:Fire() | |
| 298 | lastframe = tick() | |
| 299 | else | |
| 300 | for i = 1, math.floor(tf / frame) do | |
| 301 | script.ArtificialHB:Fire() | |
| 302 | end | |
| 303 | lastframe = tick() | |
| 304 | end | |
| 305 | if tossremainder then | |
| 306 | tf = 0 | |
| 307 | else | |
| 308 | tf = tf - frame * math.floor(tf / frame) | |
| 309 | end | |
| 310 | end | |
| 311 | end) | |
| 312 | ||
| 313 | --//=================================\\ | |
| 314 | --\\=================================// | |
| 315 | ||
| 316 | ||
| 317 | ||
| 318 | ||
| 319 | ||
| 320 | --//=================================\\ | |
| 321 | --|| SOME FUNCTIONS | |
| 322 | --\\=================================// | |
| 323 | ||
| 324 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 325 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 326 | end | |
| 327 | ||
| 328 | function PositiveAngle(NUMBER) | |
| 329 | if NUMBER >= 0 then | |
| 330 | NUMBER = 0 | |
| 331 | end | |
| 332 | return NUMBER | |
| 333 | end | |
| 334 | ||
| 335 | function NegativeAngle(NUMBER) | |
| 336 | if NUMBER <= 0 then | |
| 337 | NUMBER = 0 | |
| 338 | end | |
| 339 | return NUMBER | |
| 340 | end | |
| 341 | ||
| 342 | function Swait(NUMBER) | |
| 343 | if NUMBER == 0 or NUMBER == nil then | |
| 344 | ArtificialHB.Event:wait() | |
| 345 | else | |
| 346 | for i = 1, NUMBER do | |
| 347 | ArtificialHB.Event:wait() | |
| 348 | end | |
| 349 | end | |
| 350 | end | |
| 351 | ||
| 352 | function QuaternionFromCFrame(cf) | |
| 353 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 354 | local trace = m00 + m11 + m22 | |
| 355 | if trace > 0 then | |
| 356 | local s = math.sqrt(1 + trace) | |
| 357 | local recip = 0.5 / s | |
| 358 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 359 | else | |
| 360 | local i = 0 | |
| 361 | if m11 > m00 then | |
| 362 | i = 1 | |
| 363 | end | |
| 364 | if m22 > (i == 0 and m00 or m11) then | |
| 365 | i = 2 | |
| 366 | end | |
| 367 | if i == 0 then | |
| 368 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 369 | local recip = 0.5 / s | |
| 370 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 371 | elseif i == 1 then | |
| 372 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 373 | local recip = 0.5 / s | |
| 374 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 375 | elseif i == 2 then | |
| 376 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 377 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 378 | end | |
| 379 | end | |
| 380 | end | |
| 381 | ||
| 382 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 383 | local xs, ys, zs = x + x, y + y, z + z | |
| 384 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 385 | local xx = x * xs | |
| 386 | local xy = x * ys | |
| 387 | local xz = x * zs | |
| 388 | local yy = y * ys | |
| 389 | local yz = y * zs | |
| 390 | local zz = z * zs | |
| 391 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 392 | end | |
| 393 | ||
| 394 | function QuaternionSlerp(a, b, t) | |
| 395 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 396 | local startInterp, finishInterp; | |
| 397 | if cosTheta >= 0.0001 then | |
| 398 | if (1 - cosTheta) > 0.0001 then | |
| 399 | local theta = ACOS(cosTheta) | |
| 400 | local invSinTheta = 1 / SIN(theta) | |
| 401 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 402 | finishInterp = SIN(t * theta) * invSinTheta | |
| 403 | else | |
| 404 | startInterp = 1 - t | |
| 405 | finishInterp = t | |
| 406 | end | |
| 407 | else | |
| 408 | if (1 + cosTheta) > 0.0001 then | |
| 409 | local theta = ACOS(-cosTheta) | |
| 410 | local invSinTheta = 1 / SIN(theta) | |
| 411 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 412 | finishInterp = SIN(t * theta) * invSinTheta | |
| 413 | else | |
| 414 | startInterp = t - 1 | |
| 415 | finishInterp = t | |
| 416 | end | |
| 417 | end | |
| 418 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 419 | end | |
| 420 | ||
| 421 | function Clerp(a, b, t) | |
| 422 | local qa = {QuaternionFromCFrame(a)}
| |
| 423 | local qb = {QuaternionFromCFrame(b)}
| |
| 424 | local ax, ay, az = a.x, a.y, a.z | |
| 425 | local bx, by, bz = b.x, b.y, b.z | |
| 426 | local _t = 1 - t | |
| 427 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 428 | end | |
| 429 | ||
| 430 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 431 | local frame = IT("Frame")
| |
| 432 | frame.BackgroundTransparency = TRANSPARENCY | |
| 433 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 434 | frame.Position = POSITION | |
| 435 | frame.Size = SIZE | |
| 436 | frame.BackgroundColor3 = COLOR | |
| 437 | frame.BorderColor3 = BORDERCOLOR | |
| 438 | frame.Name = NAME | |
| 439 | frame.Parent = PARENT | |
| 440 | return frame | |
| 441 | end | |
| 442 | ||
| 443 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 444 | local label = IT("TextLabel")
| |
| 445 | label.BackgroundTransparency = 1 | |
| 446 | label.Size = UD2(1, 0, 1, 0) | |
| 447 | label.Position = UD2(0, 0, 0, 0) | |
| 448 | label.TextColor3 = TEXTCOLOR | |
| 449 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 450 | label.TextTransparency = TRANSPARENCY | |
| 451 | label.FontSize = TEXTFONTSIZE | |
| 452 | label.Font = TEXTFONT | |
| 453 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 454 | label.TextScaled = false | |
| 455 | label.Text = TEXT | |
| 456 | label.Name = NAME | |
| 457 | label.Parent = PARENT | |
| 458 | return label | |
| 459 | end | |
| 460 | ||
| 461 | function NoOutlines(PART) | |
| 462 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 463 | end | |
| 464 | ||
| 465 | ||
| 466 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 467 | local NEWWELD = IT(TYPE) | |
| 468 | NEWWELD.Part0 = PART0 | |
| 469 | NEWWELD.Part1 = PART1 | |
| 470 | NEWWELD.C0 = C0 | |
| 471 | NEWWELD.C1 = C1 | |
| 472 | NEWWELD.Parent = PARENT | |
| 473 | return NEWWELD | |
| 474 | end | |
| 475 | ||
| 476 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 477 | local NEWSOUND = nil | |
| 478 | coroutine.resume(coroutine.create(function() | |
| 479 | NEWSOUND = IT("Sound", PARENT)
| |
| 480 | NEWSOUND.Volume = VOLUME | |
| 481 | NEWSOUND.Pitch = PITCH | |
| 482 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 483 | Swait() | |
| 484 | NEWSOUND:play() | |
| 485 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 486 | end)) | |
| 487 | return NEWSOUND | |
| 488 | end | |
| 489 | ||
| 490 | function CFrameFromTopBack(at, top, back) | |
| 491 | local right = top:Cross(back) | |
| 492 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 493 | end | |
| 494 | ||
| 495 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 496 | local wave = CreatePart(3, Effects, "Neon", 0, 0.9, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 497 | local mesh = IT("SpecialMesh",wave)
| |
| 498 | mesh.MeshType = "Sphere" | |
| 499 | mesh.Scale = SIZE | |
| 500 | mesh.Offset = VT(0,0,0) | |
| 501 | wave.CFrame = CFRAME | |
| 502 | coroutine.resume(coroutine.create(function(PART) | |
| 503 | for i = 1, WAIT do | |
| 504 | Swait() | |
| 505 | mesh.Scale = mesh.Scale + GROW | |
| 506 | wave.Transparency = wave.Transparency + (0.1/WAIT) | |
| 507 | if wave.Transparency > 0.99 then | |
| 508 | wave:remove() | |
| 509 | end | |
| 510 | end | |
| 511 | end)) | |
| 512 | end | |
| 513 | ||
| 514 | function MakeForm(PART,TYPE) | |
| 515 | if TYPE == "Cyl" then | |
| 516 | local MSH = IT("CylinderMesh",PART)
| |
| 517 | elseif TYPE == "Ball" then | |
| 518 | local MSH = IT("SpecialMesh",PART)
| |
| 519 | MSH.MeshType = "Sphere" | |
| 520 | elseif TYPE == "Wedge" then | |
| 521 | local MSH = IT("SpecialMesh",PART)
| |
| 522 | MSH.MeshType = "Wedge" | |
| 523 | end | |
| 524 | end | |
| 525 | ||
| 526 | function CheckTableForString(Table, String) | |
| 527 | for i, v in pairs(Table) do | |
| 528 | if string.find(string.lower(String), string.lower(v)) then | |
| 529 | return true | |
| 530 | end | |
| 531 | end | |
| 532 | return false | |
| 533 | end | |
| 534 | ||
| 535 | function CheckIntangible(Hit) | |
| 536 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 537 | if Hit and Hit.Parent then | |
| 538 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 539 | return true | |
| 540 | end | |
| 541 | end | |
| 542 | return false | |
| 543 | end | |
| 544 | ||
| 545 | Debris = game:GetService("Debris")
| |
| 546 | ||
| 547 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 548 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 549 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 550 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 551 | if RayHit and CheckIntangible(RayHit) then | |
| 552 | if DelayIfHit then | |
| 553 | wait() | |
| 554 | end | |
| 555 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 556 | end | |
| 557 | return RayHit, RayPos, RayNormal | |
| 558 | end | |
| 559 | ||
| 560 | function turnto(position) | |
| 561 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 562 | end | |
| 563 | ||
| 564 | --//=================================\\ | |
| 565 | --|| SPEECH | |
| 566 | --\\=================================// | |
| 567 | ||
| 568 | function chatfunc(text,waitt) | |
| 569 | local chat = coroutine.wrap(function() | |
| 570 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 571 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 572 | end | |
| 573 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 574 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 575 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
| 576 | naeeym2.Adornee = Character.Head | |
| 577 | naeeym2.Name = "TalkingBillBoard" | |
| 578 | naeeym2.AlwaysOnTop = true | |
| 579 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 580 | tecks2.BackgroundTransparency = 1 | |
| 581 | tecks2.BorderSizePixel = 0 | |
| 582 | tecks2.Text = "" | |
| 583 | tecks2.Font = "SciFi" | |
| 584 | tecks2.TextSize = 30 | |
| 585 | tecks2.TextStrokeTransparency = 1 | |
| 586 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 587 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 588 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 589 | for i = 1,string.len(text),1 do | |
| 590 | tecks2.Text = string.sub(text,1,i) | |
| 591 | Swait() | |
| 592 | end | |
| 593 | wait(waitt) | |
| 594 | coroutine.resume(coroutine.create(function() | |
| 595 | for i = 1, 10 do | |
| 596 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 597 | Swait() | |
| 598 | end | |
| 599 | naeeym2:Destroy() | |
| 600 | end)) | |
| 601 | end) | |
| 602 | chat() | |
| 603 | end | |
| 604 | ||
| 605 | --//=================================\\ | |
| 606 | --|| WEAPON CREATION | |
| 607 | --\\=================================// | |
| 608 | ||
| 609 | if Player_Size ~= 1 then | |
| 610 | RootPart.Size = RootPart.Size * Player_Size | |
| 611 | Torso.Size = Torso.Size * Player_Size | |
| 612 | Head.Size = Head.Size * Player_Size | |
| 613 | RightArm.Size = RightArm.Size * Player_Size | |
| 614 | LeftArm.Size = LeftArm.Size * Player_Size | |
| 615 | RightLeg.Size = RightLeg.Size * Player_Size | |
| 616 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
| 617 | RootJoint.Parent = RootPart | |
| 618 | Neck.Parent = Torso | |
| 619 | RightShoulder.Parent = Torso | |
| 620 | LeftShoulder.Parent = Torso | |
| 621 | RightHip.Parent = Torso | |
| 622 | LeftHip.Parent = Torso | |
| 623 | ||
| 624 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 625 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 626 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 627 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 628 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
| 629 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
| 630 | --if Disable_Moving_Arms == false then | |
| 631 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 632 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 633 | --else | |
| 634 | --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 635 | --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 636 | --end | |
| 637 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 638 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 639 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 640 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 641 | end | |
| 642 | ||
| 643 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
| 644 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 645 | MakeForm(part,"Ball") | |
| 646 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
| 647 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 648 | MakeForm(part,"Ball") | |
| 649 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
| 650 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 651 | MakeForm(part,"Ball") | |
| 652 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
| 653 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
| |
| 654 | MakeForm(part,"Ball") | |
| 655 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
| 656 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
| |
| 657 | MakeForm(part,"Ball") | |
| 658 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
| 659 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
| |
| 660 | MakeForm(part,"Ball") | |
| 661 | local CLAW1 = part | |
| 662 | CLAW1.CanCollide = true | |
| 663 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
| 664 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 665 | MakeForm(part,"Ball") | |
| 666 | ||
| 667 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
| 668 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 669 | MakeForm(part,"Ball") | |
| 670 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
| 671 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 672 | MakeForm(part,"Ball") | |
| 673 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
| 674 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 675 | MakeForm(part,"Ball") | |
| 676 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
| 677 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 678 | MakeForm(part,"Ball") | |
| 679 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
| 680 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 681 | MakeForm(part,"Ball") | |
| 682 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
| 683 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 684 | MakeForm(part,"Ball") | |
| 685 | local CLAW2 = part | |
| 686 | CLAW2.CanCollide = true | |
| 687 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
| 688 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 689 | MakeForm(part,"Ball") | |
| 690 | ||
| 691 | for _, c in pairs(Weapon:GetChildren()) do | |
| 692 | if c.ClassName == "Part" then | |
| 693 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 694 | end | |
| 695 | end | |
| 696 | ||
| 697 | Weapon.Parent = Character | |
| 698 | ||
| 699 | Humanoid.Died:connect(function() | |
| 700 | ATTACK = true | |
| 701 | end) | |
| 702 | ||
| 703 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 704 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 705 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 706 | ||
| 707 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shriek", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
| 708 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Devour", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
| 709 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Neck snap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
| 710 | ||
| 711 | --//=================================\\ | |
| 712 | --|| DAMAGE FUNCTIONS | |
| 713 | --\\=================================// | |
| 714 | ||
| 715 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 716 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 717 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 718 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 719 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 720 | BODYPOSITION.P = 2000 | |
| 721 | BODYPOSITION.D = 100 | |
| 722 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 723 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 724 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 725 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 726 | BILLBOARDGUI.Adornee = STATPART | |
| 727 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 728 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 729 | BILLBOARDGUI.AlwaysOnTop = false | |
| 730 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 731 | TEXTLABEL.BackgroundTransparency = 1 | |
| 732 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 733 | TEXTLABEL.Text = TEXT | |
| 734 | TEXTLABEL.Font = "SciFi" | |
| 735 | TEXTLABEL.FontSize="Size42" | |
| 736 | TEXTLABEL.TextColor3 = COLOR | |
| 737 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 738 | TEXTLABEL.TextScaled = true | |
| 739 | TEXTLABEL.TextWrapped = true | |
| 740 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 741 | if LABELTYPE == "Normal" then | |
| 742 | for i = 1, 30 do | |
| 743 | Swait() | |
| 744 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 745 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 746 | end | |
| 747 | elseif LABELTYPE == "Debuff" then | |
| 748 | for i = 1, 30 do | |
| 749 | Swait() | |
| 750 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 751 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 752 | end | |
| 753 | elseif LABELTYPE == "Shock" then | |
| 754 | local ORIGIN = STATPART.Position | |
| 755 | for i = 1, 30 do | |
| 756 | Swait() | |
| 757 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 758 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 759 | end | |
| 760 | end | |
| 761 | THEPART.Parent = nil | |
| 762 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 763 | end | |
| 764 | ||
| 765 | --//=================================\\ | |
| 766 | --|| DAMAGING | |
| 767 | --\\=================================// | |
| 768 | ||
| 769 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 770 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 771 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 772 | local dmg = math.random(min,max) | |
| 773 | if humanoid.Health > 0 then | |
| 774 | if beserk == true then | |
| 775 | humanoid.Health = 0 | |
| 776 | else | |
| 777 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], hit, 3, MRANDOM(7, 12) / 10) | |
| 778 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 779 | if math.random(1,100) < critrate+1 then | |
| 780 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 781 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 782 | else | |
| 783 | humanoid.Health = humanoid.Health - dmg | |
| 784 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 785 | end | |
| 786 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 787 | defence.Name = ("HitBy"..Player.Name)
| |
| 788 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 789 | end | |
| 790 | end | |
| 791 | end | |
| 792 | end | |
| 793 | ||
| 794 | function AoEStun(POS,RANGE,LAST) | |
| 795 | for i,v in ipairs(workspace:GetChildren()) do | |
| 796 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 797 | local body = v:GetChildren() | |
| 798 | for part = 1, #body do | |
| 799 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 800 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 801 | if v.ClassName == "Model" then | |
| 802 | if v:FindFirstChild("Humanoid") then
| |
| 803 | if v.Humanoid.Health ~= 0 then | |
| 804 | Stun(v.Humanoid,LAST) | |
| 805 | local defence = Instance.new("BoolValue",v)
| |
| 806 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 807 | game:GetService("Debris"):AddItem(defence, 0.1)
| |
| 808 | end | |
| 809 | end | |
| 810 | end | |
| 811 | end | |
| 812 | end | |
| 813 | end | |
| 814 | end | |
| 815 | end | |
| 816 | end | |
| 817 | ||
| 818 | function Stun(HUMANOID,LAST) | |
| 819 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
| |
| 820 | HUMANOID.PlatformStand = true | |
| 821 | local defence = Instance.new("BoolValue",HUMANOID.Parent)
| |
| 822 | defence.Name = ("StunnedBy"..Player.Name)
| |
| 823 | game:GetService("Debris"):AddItem(defence, LAST)
| |
| 824 | if HUMANOID.Parent:FindFirstChild("Head") then
| |
| 825 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
| |
| 826 | end | |
| 827 | coroutine.resume(coroutine.create(function() | |
| 828 | Swait(LAST*50) | |
| 829 | HUMANOID.PlatformStand = false | |
| 830 | end)) | |
| 831 | end | |
| 832 | end | |
| 833 | ||
| 834 | --//=================================\\ | |
| 835 | --|| ATTACK FUNCTIONS AND STUFF | |
| 836 | --\\=================================// | |
| 837 | ||
| 838 | function AttackTemplate() | |
| 839 | ATTACK = true | |
| 840 | Rooted = false | |
| 841 | for i=0, 1, 0.1 / Animation_Speed do | |
| 842 | Swait() | |
| 843 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 846 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 847 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 848 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 849 | end | |
| 850 | ATTACK = false | |
| 851 | Rooted = false | |
| 852 | end | |
| 853 | ||
| 854 | function Strike() | |
| 855 | ATTACK = true | |
| 856 | Rooted = false | |
| 857 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 3, 2) | |
| 858 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 859 | Swait() | |
| 860 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 861 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 862 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 863 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 864 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
| 865 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
| 866 | end | |
| 867 | local HIT1 = CLAW1.Touched:Connect(function(hit) | |
| 868 | dealdamage(hit,25,65,6,false,5,2) | |
| 869 | end) | |
| 870 | local HIT2 = CLAW2.Touched:Connect(function(hit) | |
| 871 | dealdamage(hit,25,65,6,false,5,2) | |
| 872 | end) | |
| 873 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 874 | Swait() | |
| 875 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 876 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 877 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(75), RAD(-22)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 878 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(-75), RAD(22)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 879 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-5)), 0.75 / Animation_Speed) | |
| 880 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-25)), 0.75 / Animation_Speed) | |
| 881 | end | |
| 882 | HIT1:disconnect() | |
| 883 | HIT2:disconnect() | |
| 884 | ATTACK = false | |
| 885 | Rooted = false | |
| 886 | end | |
| 887 | ||
| 888 | function Shriek() | |
| 889 | ATTACK = true | |
| 890 | Rooted = false | |
| 891 | for i=0, 2.5, 0.1 / Animation_Speed do | |
| 892 | Swait() | |
| 893 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 894 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 895 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 896 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 897 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 899 | end | |
| 900 | Rooted = true | |
| 901 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 1) | |
| 902 | for i=0, 4, 0.1 / Animation_Speed do | |
| 903 | Swait() | |
| 904 | AoEStun(Head.Position,40,12) | |
| 905 | MagicSphere(VT(0,0,0),5,Head.CFrame,"Pearl",VT(15,15,15)) | |
| 906 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4*2, -0.65*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(55), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 907 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-35+MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,1))), 1) | |
| 908 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 909 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 910 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.75 / Animation_Speed) | |
| 911 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-55)), 0.75 / Animation_Speed) | |
| 912 | end | |
| 913 | ATTACK = false | |
| 914 | Rooted = false | |
| 915 | end | |
| 916 | ||
| 917 | local asd = Instance.new("ParticleEmitter")
| |
| 918 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 919 | asd.LightEmission = .1 | |
| 920 | asd.Size = NumberSequence.new(0.2) | |
| 921 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 922 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 923 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 924 | asd.Transparency = bbb | |
| 925 | asd.Size = aaa | |
| 926 | asd.ZOffset = .9 | |
| 927 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 928 | asd.LockedToPart = false | |
| 929 | asd.EmissionDirection = "Back" | |
| 930 | asd.Lifetime = NumberRange.new(1, 2) | |
| 931 | asd.Rotation = NumberRange.new(-100, 100) | |
| 932 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 933 | asd.Speed = NumberRange.new(2,6) | |
| 934 | asd.Enabled = false | |
| 935 | asd.VelocitySpread = 5 | |
| 936 | ||
| 937 | function getbloody(victim,amount) | |
| 938 | local PART = IT("Part",Effects)
| |
| 939 | PART.Transparency = 1 | |
| 940 | PART.Size = victim.Size | |
| 941 | PART.Anchored = true | |
| 942 | PART.CanCollide = false | |
| 943 | PART.CFrame = CF(victim.Position,victim.CFrame*CF(0,1,0).p) | |
| 944 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 945 | Debris:AddItem(PART,5) | |
| 946 | local prtcl = asd:Clone() | |
| 947 | prtcl.Parent = PART | |
| 948 | prtcl:Emit(amount*10) | |
| 949 | end | |
| 950 | ||
| 951 | function Devour() | |
| 952 | ATTACK = true | |
| 953 | Rooted = false | |
| 954 | local TORS = nil | |
| 955 | local WELD = nil | |
| 956 | local HIT1 = CLAW1.Touched:Connect(function(hit) | |
| 957 | if hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 958 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 959 | if TORS ~= nil then | |
| 960 | UNANCHOR = false | |
| 961 | Rooted = true | |
| 962 | RootPart.Anchored = true | |
| 963 | WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 964 | end | |
| 965 | end | |
| 966 | end) | |
| 967 | for i=1, 45 do | |
| 968 | Swait() | |
| 969 | if TORS ~= nil then | |
| 970 | break | |
| 971 | end | |
| 972 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 976 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 978 | end | |
| 979 | HIT1:disconnect() | |
| 980 | if TORS ~= nil then | |
| 981 | for i=0, 2, 0.1 / Animation_Speed do | |
| 982 | Swait() | |
| 983 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 987 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 988 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 989 | end | |
| 990 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 991 | Swait() | |
| 992 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed) | |
| 993 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed) | |
| 994 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.5) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed) | |
| 996 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed) | |
| 997 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed) | |
| 998 | end | |
| 999 | local HITPLAYERSOUNDS2 = {"356551938","264486467"}
| |
| 1000 | if TORS ~= nil then | |
| 1001 | if TORS.Parent:FindFirstChild("Head") then
| |
| 1002 | CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], Head, 1, (math.random(8,12)/10)) | |
| 1003 | CreateSound("230346233", Head, 10, (math.random(5,7)/10))
| |
| 1004 | getbloody(TORS,4) | |
| 1005 | TORS.Parent.Head:remove() | |
| 1006 | TORS.Parent:remove() | |
| 1007 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1008 | Swait() | |
| 1009 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed) | |
| 1010 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed) | |
| 1011 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.2) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1012 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed) | |
| 1013 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed) | |
| 1014 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed) | |
| 1015 | end | |
| 1016 | end | |
| 1017 | end | |
| 1018 | UNANCHOR = true | |
| 1019 | end | |
| 1020 | ATTACK = false | |
| 1021 | Rooted = false | |
| 1022 | end | |
| 1023 | ||
| 1024 | function Snap() | |
| 1025 | ATTACK = true | |
| 1026 | Rooted = false | |
| 1027 | local TORS = nil | |
| 1028 | local WELD = nil | |
| 1029 | local HIT1 = CLAW1.Touched:Connect(function(hit) | |
| 1030 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Parent ~= Effects then
| |
| 1031 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1032 | if TORS ~= nil then | |
| 1033 | UNANCHOR = false | |
| 1034 | Rooted = true | |
| 1035 | RootPart.Anchored = true | |
| 1036 | WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1037 | end | |
| 1038 | end | |
| 1039 | end) | |
| 1040 | for i=1, 45 do | |
| 1041 | Swait() | |
| 1042 | if TORS ~= nil then | |
| 1043 | break | |
| 1044 | end | |
| 1045 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1048 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1049 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1050 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1051 | end | |
| 1052 | HIT1:disconnect() | |
| 1053 | if TORS ~= nil then | |
| 1054 | local CLONE = IT("Model",Weapon)
| |
| 1055 | CLONE.Name = "Corpse" | |
| 1056 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1057 | Swait() | |
| 1058 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1059 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1062 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1063 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1064 | end | |
| 1065 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1066 | Swait() | |
| 1067 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1068 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 1069 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1070 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.5) * ANGLES(RAD(80), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1071 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1072 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1073 | end | |
| 1074 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1075 | Swait() | |
| 1076 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1077 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 1078 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1079 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(70), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1080 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1081 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1082 | end | |
| 1083 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1084 | local DummyHead = nil | |
| 1085 | local q = TORS.Parent:GetChildren() | |
| 1086 | for i = 1,#q do | |
| 1087 | if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
| 1088 | q[i].Parent = CLONE | |
| 1089 | if q[i].ClassName == "Humanoid" then | |
| 1090 | q[i].PlatformStand = true | |
| 1091 | end | |
| 1092 | if q[i].Name == "Head" then | |
| 1093 | DummyHead = CLONE.Head:Clone() | |
| 1094 | q[i]:ClearAllChildren() | |
| 1095 | q[i].Transparency = 1 | |
| 1096 | end | |
| 1097 | else | |
| 1098 | q[i]:remove() | |
| 1099 | end | |
| 1100 | end | |
| 1101 | local TORS2 = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
| |
| 1102 | DummyHead.Parent = Effects | |
| 1103 | local WELD1 = CreateWeldOrSnapOrMotor("Weld", DummyHead, LeftArm, DummyHead, CF(0,-2.5,0) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1104 | local WELD2 = CreateWeldOrSnapOrMotor("Weld", TORS2, RightArm, TORS2, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1105 | local HITPLAYERSOUNDS2 = {"356551938","264486467"}
| |
| 1106 | CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], TORS2, 1, (math.random(8,12)/10)) | |
| 1107 | getbloody(DummyHead,5) | |
| 1108 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1109 | Swait() | |
| 1110 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1111 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1112 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1113 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(120), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1114 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1115 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1116 | end | |
| 1117 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1118 | Swait() | |
| 1119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1123 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1125 | end | |
| 1126 | WELD1:remove() | |
| 1127 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1128 | Swait() | |
| 1129 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1130 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1131 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1132 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1133 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1134 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1135 | end | |
| 1136 | local GROWLS = {"368795088","368795352","368795492","368795580"}
| |
| 1137 | CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10)) | |
| 1138 | repeat | |
| 1139 | Swait() | |
| 1140 | turnto(Mouse.Hit.p) | |
| 1141 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1142 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1143 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1144 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1145 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1146 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1147 | until HOLD == true | |
| 1148 | WELD2:remove() | |
| 1149 | local bv = Instance.new("BodyVelocity")
| |
| 1150 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1151 | bv.velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300 | |
| 1152 | bv.Parent = TORS2 | |
| 1153 | bv.Name = "MOVE" | |
| 1154 | coroutine.resume(coroutine.create(function() | |
| 1155 | local HIT1 = TORS2.Touched:Connect(function(hit) | |
| 1156 | dealdamage(hit,25,65,3,false,5,2) | |
| 1157 | end) | |
| 1158 | Swait(2) | |
| 1159 | HIT1:disconnect() | |
| 1160 | end)) | |
| 1161 | Debris:AddItem(bv,0.2) | |
| 1162 | TORS2.Velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300 | |
| 1163 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1164 | Swait() | |
| 1165 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1) | |
| 1166 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1) | |
| 1167 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, 0) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1) | |
| 1168 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1) | |
| 1169 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1) | |
| 1170 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1) | |
| 1171 | end | |
| 1172 | end | |
| 1173 | UNANCHOR = true | |
| 1174 | ATTACK = false | |
| 1175 | Rooted = false | |
| 1176 | end | |
| 1177 | ||
| 1178 | --//=================================\\ | |
| 1179 | --|| ASSIGN THINGS TO KEYS | |
| 1180 | --\\=================================// | |
| 1181 | ||
| 1182 | function MouseDown(Mouse) | |
| 1183 | HOLD = true | |
| 1184 | if ATTACK == false then | |
| 1185 | Strike() | |
| 1186 | end | |
| 1187 | end | |
| 1188 | ||
| 1189 | function MouseUp(Mouse) | |
| 1190 | HOLD = false | |
| 1191 | end | |
| 1192 | ||
| 1193 | function KeyDown(Key) | |
| 1194 | KEYHOLD = true | |
| 1195 | if Key == "z" and ATTACK == false then | |
| 1196 | Shriek() | |
| 1197 | end | |
| 1198 | ||
| 1199 | if Key == "b" and ATTACK == false then | |
| 1200 | Devour() | |
| 1201 | end | |
| 1202 | ||
| 1203 | if Key == "c" and ATTACK == false then | |
| 1204 | Snap() | |
| 1205 | end | |
| 1206 | ||
| 1207 | if Key == "q" and ATTACK == false then | |
| 1208 | if VALUE1 == false then | |
| 1209 | VALUE1 = true | |
| 1210 | Speed = 75 | |
| 1211 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 2) | |
| 1212 | elseif VALUE1 == true then | |
| 1213 | VALUE1 = false | |
| 1214 | Speed = 20 | |
| 1215 | local GROWLS = {"368795088","368795352","368795492","368795580"}
| |
| 1216 | CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10)) | |
| 1217 | end | |
| 1218 | end | |
| 1219 | ||
| 1220 | if Key == "t" and ATTACK == false then | |
| 1221 | local GROWLS = {"368795088","368795352","368795492","368795580"}
| |
| 1222 | CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10)) | |
| 1223 | end | |
| 1224 | end | |
| 1225 | ||
| 1226 | function KeyUp(Key) | |
| 1227 | KEYHOLD = false | |
| 1228 | end | |
| 1229 | ||
| 1230 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1231 | MouseDown(NEWKEY) | |
| 1232 | end) | |
| 1233 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1234 | MouseUp(NEWKEY) | |
| 1235 | end) | |
| 1236 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1237 | KeyDown(NEWKEY) | |
| 1238 | end) | |
| 1239 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1240 | KeyUp(NEWKEY) | |
| 1241 | end) | |
| 1242 | ||
| 1243 | --//=================================\\ | |
| 1244 | --\\=================================// | |
| 1245 | ||
| 1246 | ||
| 1247 | function unanchor() | |
| 1248 | if UNANCHOR == true then | |
| 1249 | g = Character:GetChildren() | |
| 1250 | for i = 1, #g do | |
| 1251 | if g[i].ClassName == "Part" then | |
| 1252 | g[i].Anchored = false | |
| 1253 | end | |
| 1254 | end | |
| 1255 | end | |
| 1256 | end | |
| 1257 | ||
| 1258 | ||
| 1259 | --//=================================\\ | |
| 1260 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1261 | --\\=================================// | |
| 1262 | ||
| 1263 | Humanoid.Changed:connect(function(Jump) | |
| 1264 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1265 | Humanoid.Jump = false | |
| 1266 | end | |
| 1267 | end) | |
| 1268 | ||
| 1269 | createbodypart("Eye","Really red",Head,VT(0, 0.6, -1.2),VT(12,10,4))
| |
| 1270 | createbodypart("Eye","Really black",Head,VT(0, 0.6, -1.2),VT(7,9,5))
| |
| 1271 | ||
| 1272 | Speed = 20 | |
| 1273 | ||
| 1274 | while true do | |
| 1275 | Swait() | |
| 1276 | ANIMATE.Parent = nil | |
| 1277 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1278 | IDLEANIMATION:Play() | |
| 1279 | SINE = SINE + CHANGE | |
| 1280 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1281 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1282 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1283 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1284 | local WALKSPEEDVALUE = 5 | |
| 1285 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1286 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1287 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1288 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1289 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1290 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1291 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1292 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1293 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1294 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1295 | end | |
| 1296 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1297 | ANIM = "Jump" | |
| 1298 | if ATTACK == false then | |
| 1299 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1302 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1303 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1304 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1305 | end | |
| 1306 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then | |
| 1307 | ANIM = "Fall" | |
| 1308 | if ATTACK == false then | |
| 1309 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1313 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1315 | end | |
| 1316 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1317 | ANIM = "Idle" | |
| 1318 | if ATTACK == false then | |
| 1319 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1320 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1321 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1322 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1323 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1324 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1325 | if MRANDOM(1,35) == 1 then | |
| 1326 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1) | |
| 1327 | end | |
| 1328 | end | |
| 1329 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1330 | ANIM = "Walk" | |
| 1331 | WALK = WALK + 1 / Animation_Speed | |
| 1332 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1333 | WALK = 0 | |
| 1334 | if WALKINGANIM == true then | |
| 1335 | WALKINGANIM = false | |
| 1336 | elseif WALKINGANIM == false then | |
| 1337 | WALKINGANIM = true | |
| 1338 | end | |
| 1339 | end | |
| 1340 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1341 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1342 | if ATTACK == false then | |
| 1343 | if VALUE1 == false then | |
| 1344 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1345 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1348 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(25)), 0.15 / Animation_Speed) | |
| 1349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-25)), 0.15 / Animation_Speed) | |
| 1350 | elseif VALUE1 == true then | |
| 1351 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1352 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-55 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1353 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1354 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1355 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(65)), 0.15 / Animation_Speed) | |
| 1356 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-65)), 0.15 / Animation_Speed) | |
| 1357 | end | |
| 1358 | end | |
| 1359 | end | |
| 1360 | if #Effects2>0 then | |
| 1361 | for e=1,#Effects2 do | |
| 1362 | if Effects2[e]~=nil then | |
| 1363 | local Thing=Effects2[e] | |
| 1364 | if Thing~=nil then | |
| 1365 | local Part=Thing[1] | |
| 1366 | local Mode=Thing[2] | |
| 1367 | local Delay=Thing[3] | |
| 1368 | local IncX=Thing[4] | |
| 1369 | local IncY=Thing[5] | |
| 1370 | local IncZ=Thing[6] | |
| 1371 | local Part2=Thing[8] | |
| 1372 | if Thing[1].Transparency<=1 then | |
| 1373 | if Thing[2]=="Block1" then | |
| 1374 | Thing[1].CFrame=Thing[1].CFrame | |
| 1375 | Mesh=Thing[1].Mesh | |
| 1376 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1377 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1378 | elseif Thing[2]=="Cylinder" then | |
| 1379 | Mesh=Thing[1].Mesh | |
| 1380 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1381 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1382 | elseif Thing[2]=="Blood" then | |
| 1383 | Mesh=Thing[7] | |
| 1384 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 1385 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1386 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1387 | elseif Thing[2]=="Elec" then | |
| 1388 | Mesh=Thing[1].Mesh | |
| 1389 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 1390 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1391 | elseif Thing[2]=="Disappear" then | |
| 1392 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1393 | end | |
| 1394 | else | |
| 1395 | Part.Parent=nil | |
| 1396 | table.remove(Effects2,e) | |
| 1397 | end | |
| 1398 | end | |
| 1399 | end | |
| 1400 | end | |
| 1401 | end | |
| 1402 | unanchor() | |
| 1403 | Humanoid.MaxHealth = "inf" | |
| 1404 | Humanoid.Health = "inf" | |
| 1405 | if Rooted == false then | |
| 1406 | Disable_Jump = false | |
| 1407 | Humanoid.WalkSpeed = Speed | |
| 1408 | elseif Rooted == true then | |
| 1409 | Disable_Jump = true | |
| 1410 | Humanoid.WalkSpeed = 0 | |
| 1411 | end | |
| 1412 | q = Character:GetChildren() | |
| 1413 | for u = 1, #q do | |
| 1414 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 1415 | q[u]:remove() | |
| 1416 | elseif q[u].ClassName == "Shirt" then | |
| 1417 | q[u]:Destroy() | |
| 1418 | elseif q[u].ClassName == "Pants" then | |
| 1419 | q[u]:Destroy() | |
| 1420 | elseif q[u].ClassName == "CharacterMesh" then | |
| 1421 | q[u]:remove() | |
| 1422 | elseif q[u].ClassName == "ShirtGraphic" then | |
| 1423 | q[u]:remove() | |
| 1424 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
| 1425 | q[u].Color = Color3.new(0,0,0) | |
| 1426 | end | |
| 1427 | end | |
| 1428 | if Head:FindFirstChild("face") then
| |
| 1429 | Head.face:remove() | |
| 1430 | end | |
| 1431 | Humanoid.Name = "REEE" | |
| 1432 | end | |
| 1433 | ||
| 1434 | --//=================================\\ | |
| 1435 | --\\=================================// | |
| 1436 | ||
| 1437 | ||
| 1438 | ||
| 1439 | ||
| 1440 | ||
| 1441 | --//====================================================\\-- | |
| 1442 | --|| END OF SCRIPT | |
| 1443 | --\\====================================================//-- |