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| 1 | import flash.text.TextField | |
| 2 | import flash.events.* | |
| 3 | ||
| 4 | class BlackJack extends TextField {
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| 5 | new() {
| |
| 6 | super() | |
| 7 | @pts = new TextField() | |
| 8 | @cartes_tirees = [] | |
| 9 | @scroll = 30 | |
| 10 | ||
| 11 | text = "Cliquez sur moi pour tirer une carte" | |
| 12 | width = 300 | |
| 13 | flash.Lib.current.addChild(@) | |
| 14 | ||
| 15 | @pts.x = 200 | |
| 16 | flash.Lib.current.addChild(@pts) | |
| 17 | } | |
| 18 | ||
| 19 | write(Str txt) {
| |
| 20 | tf = new TextField() | |
| 21 | tf.text = txt | |
| 22 | tf.y = @scroll | |
| 23 | tf.width = 1000 | |
| 24 | flash.Lib.current.addChild(tf) | |
| 25 | @scroll += 10 | |
| 26 | } | |
| 27 | ||
| 28 | rand_carte() {
| |
| 29 | carte = "" | |
| 30 | val = Math.rand(1, 14) | |
| 31 | ||
| 32 | carte = switch val {
| |
| 33 | when 11 { "Valet" }
| |
| 34 | when 12 { "Dame" }
| |
| 35 | when 13 { "Roi" }
| |
| 36 | else { val.to_str() }
| |
| 37 | } | |
| 38 | ||
| 39 | couls = [ "Trefle", "Carreau", "Coeur", "Pique" ] | |
| 40 | out = carte + " de " + couls.rand_val() | |
| 41 | ||
| 42 | # WHAT ? | |
| 43 | if Lambda.indexOf(@cartes_tirees, out) == -1 {
| |
| 44 | @cartes_tirees.push(out) | |
| 45 | return out | |
| 46 | } | |
| 47 | # /WHAT ? | |
| 48 | ||
| 49 | return rand_carte() | |
| 50 | } | |
| 51 | ||
| 52 | rand_jeu() {
| |
| 53 | persons = [ "Yannick", "Aymeric", "Guillaume", "Ben#1", "Ben#2", "Matthieu", "Aurélie" ] | |
| 54 | p = persons.rand_val() | |
| 55 | jeu = [] | |
| 56 | ||
| 57 | do {
| |
| 58 | jeu.push(rand_carte()) | |
| 59 | } while eval_game(jeu) <= 15 | |
| 60 | ||
| 61 | io.write(p + jeu.to_str() + " (" + eval_game(jeu) + " pts)")
| |
| 62 | ||
| 63 | return eval_game(jeu) | |
| 64 | } | |
| 65 | ||
| 66 | carte_val(Str str) {
| |
| 67 | val = str.to_i() | |
| 68 | if val != nil { return val }
| |
| 69 | return 11 | |
| 70 | } | |
| 71 | ||
| 72 | setPts(Num _pts) {
| |
| 73 | @pts.text = "Pts : " + _pts | |
| 74 | } | |
| 75 | ||
| 76 | eval_game(List cartes) {
| |
| 77 | asc = 0 | |
| 78 | val = 0 | |
| 79 | v = 0 | |
| 80 | ||
| 81 | for carte in cartes {
| |
| 82 | v = carte_val(carte) | |
| 83 | if v == 1 { asc++ }
| |
| 84 | val += v | |
| 85 | } | |
| 86 | ||
| 87 | if val > 21 { return val }
| |
| 88 | if asc > 0 {
| |
| 89 | if val + 10 <= 21 {
| |
| 90 | val += 10 | |
| 91 | } | |
| 92 | } | |
| 93 | ||
| 94 | return val | |
| 95 | } | |
| 96 | ||
| 97 | } | |
| 98 | ||
| 99 | - | nb = new BlackJack() |
| 99 | + | bj = new BlackJack() |
| 100 | jeu = [] | |
| 101 | pts = 0 | |
| 102 | ||
| 103 | scores = [ bj.rand_jeu() loop 3 ] | |
| 104 | ||
| 105 | bj.scroll += 10 | |
| 106 | ||
| 107 | bj.addEventListener('click', (e) {
| |
| 108 | carte = bj.rand_carte() | |
| 109 | jeu.push(carte) | |
| 110 | pts = eval_game(jeu) | |
| 111 | bj.write(carte) | |
| 112 | bj.setPts(pts) | |
| 113 | ||
| 114 | if pts > 21 {
| |
| 115 | bj.write("Perdu!")
| |
| 116 | } else {
| |
| 117 | for i in scores {
| |
| 118 | if pts < i and i <= 21 {
| |
| 119 | return | |
| 120 | } | |
| 121 | } | |
| 122 | bj.write("Gagné!")
| |
| 123 | } | |
| 124 | }) |