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1 | -- This script has been converted to FE by Guest_EXD | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by Guest_EXD") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | - | Player = game:GetService("Players").LocalPlayer |
11 | + | local Event = Instance.new("RemoteEvent") |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | - | Mouse = Player:GetMouse() |
17 | + | t.connect = t.Connect |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | - | m = game:GetService("Players").LocalPlayer |
34 | + | t.Function(...) |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | local sick = Instance.new("Sound",Torso) | |
87 | --//======================================================\\-- | |
88 | --|| CREATED BY SHACKLUSTER, EDITED BANISHER v3 BY MATHIA | |
89 | --\\======================================================//-- | |
90 | ||
91 | ||
92 | script:ClearAllChildren() | |
93 | wait(0.2) | |
94 | ||
95 | Player = owner | |
96 | PlayerGui = Player.PlayerGui | |
97 | Cam = workspace.CurrentCamera | |
98 | Backpack = Player.Backpack | |
99 | Character = Player.Character | |
100 | Humanoid = Character.Humanoid | |
101 | RootPart = Character["HumanoidRootPart"] | |
102 | Torso = Character["Torso"] | |
103 | Head = Character["Head"] | |
104 | RightArm = Character["Right Arm"] | |
105 | LeftArm = Character["Left Arm"] | |
106 | RightLeg = Character["Right Leg"] | |
107 | LeftLeg = Character["Left Leg"] | |
108 | RootJoint = RootPart["RootJoint"] | |
109 | Neck = Torso["Neck"] | |
110 | RightShoulder = Torso["Right Shoulder"] | |
111 | LeftShoulder = Torso["Left Shoulder"] | |
112 | RightHip = Torso["Right Hip"] | |
113 | LeftHip = Torso["Left Hip"] | |
114 | sick.Parent = Torso | |
115 | local TIME = 0 | |
116 | ||
117 | m = owner | |
118 | char = m.Character | |
119 | local txt = Instance.new("BillboardGui", char) | |
120 | txt.Adornee = char.Head | |
121 | txt.Name = "_status" | |
122 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
123 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
124 | local text = Instance.new("TextLabel", txt) | |
125 | text.Size = UDim2.new(10, 0, 7, 0) | |
126 | text.FontSize = "Size24" | |
127 | text.TextScaled = false | |
128 | text.TextTransparency = 0 | |
129 | text.BackgroundTransparency = 1 | |
130 | text.TextTransparency = 0 | |
131 | text.TextColor3 = Color3.new(0,0,0) | |
132 | text.TextStrokeTransparency = 0 | |
133 | text.Font = "SciFi" | |
134 | text.TextStrokeColor3 = Color3.new(0,1,1) | |
135 | text.Text = "NEON GUNNER" | |
136 | ||
137 | IT = Instance.new | |
138 | CF = CFrame.new | |
139 | VT = Vector3.new | |
140 | RAD = math.rad | |
141 | C3 = Color3.new | |
142 | UD2 = UDim2.new | |
143 | BRICKC = BrickColor.new | |
144 | ANGLES = CFrame.Angles | |
145 | EULER = CFrame.fromEulerAnglesXYZ | |
146 | COS = math.cos | |
147 | ACOS = math.acos | |
148 | SIN = math.sin | |
149 | ASIN = math.asin | |
150 | ABS = math.abs | |
151 | MRANDOM = math.random | |
152 | FLOOR = math.floor | |
153 | ||
154 | --//=================================\\ | |
155 | --|| USEFUL VALUES | |
156 | --\\=================================// | |
157 | ||
158 | Animation_Speed = 3 | |
159 | local FORCERESET = false | |
160 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
161 | local Speed = 16 | |
162 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
163 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
164 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
165 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
166 | local DAMAGEMULTIPLIER = 1 | |
167 | local ANIM = "Idle" | |
168 | local ATTACK = false | |
169 | local EQUIPPED = false | |
170 | local HOLD = false | |
171 | local COMBO = 1 | |
172 | local Rooted = false | |
173 | local SINE = 0 | |
174 | local SIZE = 0 | |
175 | local KEYHOLD = false | |
176 | local CHANGE = 2 / Animation_Speed | |
177 | local WALKINGANIM = false | |
178 | local VALUE1 = false | |
179 | local VALUE2 = false | |
180 | local ROBLOXIDLEANIMATION = IT("Animation") | |
181 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
182 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
183 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
184 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
185 | WEAPONGUI.Name = "BanishV3Gui" | |
186 | local Weapon = IT("Model") | |
187 | Weapon.Name = "Adds" | |
188 | local Effects = IT("Folder", Weapon) | |
189 | Effects.Name = "Effects" | |
190 | local Weapon2 = IT("Model") | |
191 | Weapon2Name = "Adds" | |
192 | local Effects2 = IT("Folder", Weapon2) | |
193 | Effects2.Name = "Effects" | |
194 | local ANIMATOR = Humanoid.Animator | |
195 | local ANIMATE = Character:FindFirstChild("Animate") | |
196 | local UNANCHOR = true | |
197 | local TOBANISH = {} | |
198 | script.Parent = PlayerGui | |
199 | ||
200 | --//=================================\\ | |
201 | --\\=================================// | |
202 | ||
203 | ||
204 | --//=================================\\ | |
205 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
206 | --\\=================================// | |
207 | ||
208 | ArtificialHB = Instance.new("BindableEvent", script) | |
209 | ArtificialHB.Name = "ArtificialHB" | |
210 | ||
211 | script:WaitForChild("ArtificialHB") | |
212 | ||
213 | frame = Frame_Speed | |
214 | tf = 0 | |
215 | allowframeloss = false | |
216 | tossremainder = false | |
217 | lastframe = tick() | |
218 | script.ArtificialHB:Fire() | |
219 | ||
220 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
221 | tf = tf + s | |
222 | if tf >= frame then | |
223 | if allowframeloss then | |
224 | script.ArtificialHB:Fire() | |
225 | lastframe = tick() | |
226 | else | |
227 | for i = 1, math.floor(tf / frame) do | |
228 | script.ArtificialHB:Fire() | |
229 | end | |
230 | lastframe = tick() | |
231 | end | |
232 | if tossremainder then | |
233 | tf = 0 | |
234 | else | |
235 | tf = tf - frame * math.floor(tf / frame) | |
236 | end | |
237 | end | |
238 | end) | |
239 | ||
240 | --//=================================\\ | |
241 | --\\=================================// | |
242 | ||
243 | --//=================================\\ | |
244 | --|| SOME FUNCTIONS | |
245 | --\\=================================// | |
246 | ||
247 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
248 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
249 | end | |
250 | ||
251 | local Create = LoadLibrary("RbxUtility").Create | |
252 | ||
253 | function RemoveOutlines(part) | |
254 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
255 | end | |
256 | ||
257 | CFuncs = { | |
258 | ["Part"] = { | |
259 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
260 | local Part = Create("Part"){ | |
261 | Parent = Parent, | |
262 | Reflectance = Reflectance, | |
263 | Transparency = Transparency, | |
264 | CanCollide = false, | |
265 | Locked = true, | |
266 | BrickColor = BrickColor.new(tostring(BColor)), | |
267 | Name = Name, | |
268 | Size = Size, | |
269 | Material = Material, | |
270 | } | |
271 | RemoveOutlines(Part) | |
272 | return Part | |
273 | end; | |
274 | }; | |
275 | ||
276 | ["Mesh"] = { | |
277 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
278 | local Msh = Create(Mesh){ | |
279 | Parent = Part, | |
280 | Offset = OffSet, | |
281 | Scale = Scale, | |
282 | } | |
283 | if Mesh == "SpecialMesh" then | |
284 | Msh.MeshType = MeshType | |
285 | Msh.MeshId = MeshId | |
286 | end | |
287 | return Msh | |
288 | end; | |
289 | }; | |
290 | ||
291 | ["Mesh"] = { | |
292 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
293 | local Msh = Create(Mesh){ | |
294 | Parent = Part, | |
295 | Offset = OffSet, | |
296 | Scale = Scale, | |
297 | } | |
298 | if Mesh == "SpecialMesh" then | |
299 | Msh.MeshType = MeshType | |
300 | Msh.MeshId = MeshId | |
301 | end | |
302 | return Msh | |
303 | end; | |
304 | }; | |
305 | ||
306 | ["Weld"] = { | |
307 | Create = function(Parent, Part0, Part1, C0, C1) | |
308 | local Weld = Create("Weld"){ | |
309 | Parent = Parent, | |
310 | Part0 = Part0, | |
311 | Part1 = Part1, | |
312 | C0 = C0, | |
313 | C1 = C1, | |
314 | } | |
315 | return Weld | |
316 | end; | |
317 | }; | |
318 | ||
319 | ["Sound"] = { | |
320 | Create = function(id, par, vol, pit) | |
321 | coroutine.resume(coroutine.create(function() | |
322 | local S = Create("Sound"){ | |
323 | Volume = vol, | |
324 | Name = "EffectSoundo", | |
325 | Pitch = pit or 1, | |
326 | SoundId = id, | |
327 | Parent = par or workspace, | |
328 | } | |
329 | wait() | |
330 | S:play() | |
331 | game:GetService("Debris"):AddItem(S, 10) | |
332 | end)) | |
333 | end; | |
334 | }; | |
335 | ||
336 | ["TimeSound"] = { | |
337 | Create = function(id, par, vol, pit, timepos) | |
338 | coroutine.resume(coroutine.create(function() | |
339 | local S = Create("Sound"){ | |
340 | Volume = vol, | |
341 | Name = "EffectSoundo", | |
342 | Pitch = pit or 1, | |
343 | SoundId = id, | |
344 | TimePosition = timepos, | |
345 | Parent = par or workspace, | |
346 | } | |
347 | wait() | |
348 | S:play() | |
349 | game:GetService("Debris"):AddItem(S, 10) | |
350 | end)) | |
351 | end; | |
352 | }; | |
353 | ["EchoSound"] = { | |
354 | Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl) | |
355 | coroutine.resume(coroutine.create(function() | |
356 | local Sas = Create("Sound"){ | |
357 | Volume = vol, | |
358 | Name = "EffectSoundo", | |
359 | Pitch = pit or 1, | |
360 | SoundId = id, | |
361 | TimePosition = timepos, | |
362 | Parent = par or workspace, | |
363 | } | |
364 | local E = Create("EchoSoundEffect"){ | |
365 | Delay = echodelay, | |
366 | Name = "Echo", | |
367 | Feedback = fedb, | |
368 | DryLevel = dryl, | |
369 | Parent = Sas, | |
370 | } | |
371 | wait() | |
372 | Sas:play() | |
373 | game:GetService("Debris"):AddItem(Sas, delays) | |
374 | end)) | |
375 | end; | |
376 | }; | |
377 | ||
378 | ["LongSound"] = { | |
379 | Create = function(id, par, vol, pit) | |
380 | coroutine.resume(coroutine.create(function() | |
381 | local S = Create("Sound"){ | |
382 | Volume = vol, | |
383 | Pitch = pit or 1, | |
384 | SoundId = id, | |
385 | Parent = par or workspace, | |
386 | } | |
387 | wait() | |
388 | S:play() | |
389 | game:GetService("Debris"):AddItem(S, 60) | |
390 | end)) | |
391 | end; | |
392 | }; | |
393 | ||
394 | ["ParticleEmitter"] = { | |
395 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
396 | local fp = Create("ParticleEmitter"){ | |
397 | Parent = Parent, | |
398 | Color = ColorSequence.new(Color1, Color2), | |
399 | LightEmission = LightEmission, | |
400 | Size = Size, | |
401 | Texture = Texture, | |
402 | Transparency = Transparency, | |
403 | ZOffset = ZOffset, | |
404 | Acceleration = Accel, | |
405 | Drag = Drag, | |
406 | LockedToPart = LockedToPart, | |
407 | VelocityInheritance = VelocityInheritance, | |
408 | EmissionDirection = EmissionDirection, | |
409 | Enabled = Enabled, | |
410 | Lifetime = LifeTime, | |
411 | Rate = Rate, | |
412 | Rotation = Rotation, | |
413 | RotSpeed = RotSpeed, | |
414 | Speed = Speed, | |
415 | VelocitySpread = VelocitySpread, | |
416 | } | |
417 | return fp | |
418 | end; | |
419 | }; | |
420 | ||
421 | CreateTemplate = { | |
422 | ||
423 | }; | |
424 | } | |
425 | ||
426 | function PositiveAngle(NUMBER) | |
427 | if NUMBER >= 0 then | |
428 | NUMBER = 0 | |
429 | end | |
430 | return NUMBER | |
431 | end | |
432 | ||
433 | function NegativeAngle(NUMBER) | |
434 | if NUMBER <= 0 then | |
435 | NUMBER = 0 | |
436 | end | |
437 | return NUMBER | |
438 | end | |
439 | ||
440 | function Swait(NUMBER) | |
441 | if NUMBER == 0 or NUMBER == nil then | |
442 | ArtificialHB.Event:wait() | |
443 | else | |
444 | for i = 1, NUMBER do | |
445 | ArtificialHB.Event:wait() | |
446 | end | |
447 | end | |
448 | end | |
449 | ||
450 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
451 | local NEWMESH = IT(MESH) | |
452 | if MESH == "SpecialMesh" then | |
453 | NEWMESH.MeshType = MESHTYPE | |
454 | if MESHID ~= "nil" and MESHID ~= "" then | |
455 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
456 | end | |
457 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
458 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
459 | end | |
460 | end | |
461 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
462 | NEWMESH.Scale = SCALE | |
463 | NEWMESH.Parent = PARENT | |
464 | return NEWMESH | |
465 | end | |
466 | ||
467 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
468 | local NEWPART = IT("Part") | |
469 | NEWPART.formFactor = FORMFACTOR | |
470 | NEWPART.Reflectance = REFLECTANCE | |
471 | NEWPART.Transparency = TRANSPARENCY | |
472 | NEWPART.CanCollide = false | |
473 | NEWPART.Locked = true | |
474 | NEWPART.Anchored = true | |
475 | if ANCHOR == false then | |
476 | NEWPART.Anchored = false | |
477 | end | |
478 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
479 | NEWPART.Name = NAME | |
480 | NEWPART.Size = SIZE | |
481 | NEWPART.Position = Torso.Position | |
482 | NEWPART.Material = MATERIAL | |
483 | NEWPART:BreakJoints() | |
484 | NEWPART.Parent = PARENT | |
485 | return NEWPART | |
486 | end | |
487 | ||
488 | local function weldBetween(a, b) | |
489 | local weldd = Instance.new("ManualWeld") | |
490 | weldd.Part0 = a | |
491 | weldd.Part1 = b | |
492 | weldd.C0 = CFrame.new() | |
493 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
494 | weldd.Parent = a | |
495 | return weldd | |
496 | end | |
497 | ||
498 | ||
499 | function QuaternionFromCFrame(cf) | |
500 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
501 | local trace = m00 + m11 + m22 | |
502 | if trace > 0 then | |
503 | local s = math.sqrt(1 + trace) | |
504 | local recip = 0.5 / s | |
505 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
506 | else | |
507 | local i = 0 | |
508 | if m11 > m00 then | |
509 | i = 1 | |
510 | end | |
511 | if m22 > (i == 0 and m00 or m11) then | |
512 | i = 2 | |
513 | end | |
514 | if i == 0 then | |
515 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
516 | local recip = 0.5 / s | |
517 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
518 | elseif i == 1 then | |
519 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
520 | local recip = 0.5 / s | |
521 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
522 | elseif i == 2 then | |
523 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
524 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
525 | end | |
526 | end | |
527 | end | |
528 | ||
529 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
530 | local xs, ys, zs = x + x, y + y, z + z | |
531 | local wx, wy, wz = w * xs, w * ys, w * zs | |
532 | local xx = x * xs | |
533 | local xy = x * ys | |
534 | local xz = x * zs | |
535 | local yy = y * ys | |
536 | local yz = y * zs | |
537 | local zz = z * zs | |
538 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
539 | end | |
540 | ||
541 | function QuaternionSlerp(a, b, t) | |
542 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
543 | local startInterp, finishInterp; | |
544 | if cosTheta >= 0.0001 then | |
545 | if (1 - cosTheta) > 0.0001 then | |
546 | local theta = ACOS(cosTheta) | |
547 | local invSinTheta = 1 / SIN(theta) | |
548 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
549 | finishInterp = SIN(t * theta) * invSinTheta | |
550 | else | |
551 | startInterp = 1 - t | |
552 | finishInterp = t | |
553 | end | |
554 | else | |
555 | if (1 + cosTheta) > 0.0001 then | |
556 | local theta = ACOS(-cosTheta) | |
557 | local invSinTheta = 1 / SIN(theta) | |
558 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
559 | finishInterp = SIN(t * theta) * invSinTheta | |
560 | else | |
561 | startInterp = t - 1 | |
562 | finishInterp = t | |
563 | end | |
564 | end | |
565 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
566 | end | |
567 | ||
568 | function Clerp(a, b, t) | |
569 | local qa = {QuaternionFromCFrame(a)} | |
570 | local qb = {QuaternionFromCFrame(b)} | |
571 | local ax, ay, az = a.x, a.y, a.z | |
572 | local bx, by, bz = b.x, b.y, b.z | |
573 | local _t = 1 - t | |
574 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
575 | end | |
576 | ||
577 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
578 | local frame = IT("Frame") | |
579 | frame.BackgroundTransparency = TRANSPARENCY | |
580 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
581 | frame.Position = POSITION | |
582 | frame.Size = SIZE | |
583 | frame.BackgroundColor3 = COLOR | |
584 | frame.BorderColor3 = BORDERCOLOR | |
585 | frame.Name = NAME | |
586 | frame.Parent = PARENT | |
587 | return frame | |
588 | end | |
589 | ||
590 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
591 | local label = IT("TextLabel") | |
592 | label.BackgroundTransparency = 1 | |
593 | label.Size = UD2(1, 0, 1, 0) | |
594 | label.Position = UD2(0, 0, 0, 0) | |
595 | label.TextColor3 = TEXTCOLOR | |
596 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
597 | label.TextTransparency = TRANSPARENCY | |
598 | label.FontSize = TEXTFONTSIZE | |
599 | label.Font = TEXTFONT | |
600 | label.BorderSizePixel = BORDERSIZEPIXEL | |
601 | label.TextScaled = false | |
602 | label.Text = TEXT | |
603 | label.Name = NAME | |
604 | label.Parent = PARENT | |
605 | return label | |
606 | end | |
607 | ||
608 | function NoOutlines(PART) | |
609 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
610 | end | |
611 | ||
612 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
613 | local NEWWELD = IT(TYPE) | |
614 | NEWWELD.Part0 = PART0 | |
615 | NEWWELD.Part1 = PART1 | |
616 | NEWWELD.C0 = C0 | |
617 | NEWWELD.C1 = C1 | |
618 | NEWWELD.Parent = PARENT | |
619 | return NEWWELD | |
620 | end | |
621 | ||
622 | local S = IT("Sound") | |
623 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
624 | local NEWSOUND = nil | |
625 | coroutine.resume(coroutine.create(function() | |
626 | NEWSOUND = S:Clone() | |
627 | NEWSOUND.Parent = PARENT | |
628 | NEWSOUND.Volume = VOLUME | |
629 | NEWSOUND.Pitch = PITCH | |
630 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
631 | NEWSOUND:play() | |
632 | if DOESLOOP == true then | |
633 | NEWSOUND.Looped = true | |
634 | else | |
635 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
636 | NEWSOUND:remove() | |
637 | end | |
638 | end)) | |
639 | return NEWSOUND | |
640 | end | |
641 | ||
642 | function CFrameFromTopBack(at, top, back) | |
643 | local right = top:Cross(back) | |
644 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
645 | end | |
646 | ||
647 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
648 | local type = type | |
649 | local rng = Instance.new("Part", Character) | |
650 | rng.Anchored = true | |
651 | if ModeOfGlitch ~= 9 then | |
652 | rng.BrickColor = color | |
653 | elseif ModeOfGlitch == 9 then | |
654 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
655 | end | |
656 | rng.CanCollide = false | |
657 | rng.FormFactor = 3 | |
658 | rng.Name = "Ring" | |
659 | rng.Material = "Neon" | |
660 | rng.Size = Vector3.new(1, 1, 1) | |
661 | rng.Transparency = 0 | |
662 | rng.TopSurface = 0 | |
663 | rng.BottomSurface = 0 | |
664 | rng.CFrame = pos | |
665 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
666 | local rngm = Instance.new("SpecialMesh", rng) | |
667 | rngm.MeshType = "Sphere" | |
668 | rngm.Scale = VT(x1,y1,z1) | |
669 | if rainbowmode == true then | |
670 | rng.Color = Color3.new(r/255,g/255,b/255) | |
671 | end | |
672 | if ModeOfGlitch == 9 then | |
673 | coroutine.resume(coroutine.create(function() | |
674 | while true do | |
675 | Swait() | |
676 | if rng.Parent ~= nil then | |
677 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
678 | else | |
679 | break | |
680 | end | |
681 | end | |
682 | end)) | |
683 | end | |
684 | local scaler2 = 1 | |
685 | local speeder = FastSpeed | |
686 | if type == "Add" then | |
687 | scaler2 = 1*value | |
688 | elseif type == "Divide" then | |
689 | scaler2 = 1/value | |
690 | end | |
691 | coroutine.resume(coroutine.create(function() | |
692 | for i = 0,10/bonuspeed,0.1 do | |
693 | Swait() | |
694 | if rainbowmode == true then | |
695 | rng.Color = Color3.new(r/255,g/255,b/255) | |
696 | end | |
697 | if type == "Add" then | |
698 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
699 | elseif type == "Divide" then | |
700 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
701 | end | |
702 | if chaosmode == true then | |
703 | rng.BrickColor = BrickColor.random() | |
704 | end | |
705 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
706 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
707 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
708 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
709 | end | |
710 | rng:Destroy() | |
711 | end)) | |
712 | end | |
713 | ||
714 | function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
715 | local type = type | |
716 | local rng = Instance.new("Part", char) | |
717 | rng.Anchored = true | |
718 | if ModeOfGlitch ~= 9 then | |
719 | rng.BrickColor = color | |
720 | elseif ModeOfGlitch == 9 then | |
721 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
722 | end | |
723 | rng.CanCollide = false | |
724 | rng.FormFactor = 3 | |
725 | rng.Name = "Ring" | |
726 | rng.Material = "Neon" | |
727 | rng.Size = Vector3.new(1, 1, 1) | |
728 | rng.Transparency = 1 | |
729 | rng.TopSurface = 0 | |
730 | rng.BottomSurface = 0 | |
731 | rng.CFrame = pos | |
732 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
733 | local rngm = Instance.new("SpecialMesh", rng) | |
734 | rngm.MeshType = "Sphere" | |
735 | rngm.Scale = vt(x1,y1,z1) | |
736 | if rainbowmode == true then | |
737 | rng.Color = Color3.new(r/255,g/255,b/255) | |
738 | end | |
739 | if ModeOfGlitch == 9 then | |
740 | coroutine.resume(coroutine.create(function() | |
741 | while true do | |
742 | swait() | |
743 | if rng.Parent ~= nil then | |
744 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
745 | else | |
746 | break | |
747 | end | |
748 | end | |
749 | end)) | |
750 | end | |
751 | local scaler2 = 1 | |
752 | local speeder = FastSpeed | |
753 | if type == "Add" then | |
754 | scaler2 = 1*value | |
755 | elseif type == "Divide" then | |
756 | scaler2 = 1/value | |
757 | end | |
758 | coroutine.resume(coroutine.create(function() | |
759 | for i = 0,10/bonuspeed,0.1 do | |
760 | swait() | |
761 | if rainbowmode == true then | |
762 | rng.Color = Color3.new(r/255,g/255,b/255) | |
763 | end | |
764 | if type == "Add" then | |
765 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
766 | elseif type == "Divide" then | |
767 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
768 | end | |
769 | if chaosmode == true then | |
770 | rng.BrickColor = BrickColor.random() | |
771 | end | |
772 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
773 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
774 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
775 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
776 | end | |
777 | rng:Destroy() | |
778 | end)) | |
779 | end | |
780 | ||
781 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
782 | local type = type | |
783 | local rotenable = rotatingop | |
784 | local rng = Instance.new("Part", Character) | |
785 | rng.Anchored = true | |
786 | rng.BrickColor = color | |
787 | rng.CanCollide = false | |
788 | rng.FormFactor = 3 | |
789 | rng.Name = "Ring" | |
790 | rng.Material = "Neon" | |
791 | rng.Size = Vector3.new(1, 1, 1) | |
792 | rng.Transparency = 0 | |
793 | if typeoftrans == "In" then | |
794 | rng.Transparency = 1 | |
795 | end | |
796 | rng.TopSurface = 0 | |
797 | rng.BottomSurface = 0 | |
798 | rng.CFrame = pos | |
799 | local rngm = Instance.new("SpecialMesh", rng) | |
800 | rngm.MeshType = "FileMesh" | |
801 | if typeofshape == "Normal" then | |
802 | rngm.MeshId = "rbxassetid://662586858" | |
803 | elseif typeofshape == "Round" then | |
804 | rngm.MeshId = "rbxassetid://662585058" | |
805 | end | |
806 | rngm.Scale = scale | |
807 | local scaler2 = 1/10 | |
808 | if type == "Add" then | |
809 | scaler2 = 1*value/10 | |
810 | elseif type == "Divide" then | |
811 | scaler2 = 1/value/10 | |
812 | end | |
813 | local randomrot = math.random(1,2) | |
814 | coroutine.resume(coroutine.create(function() | |
815 | for i = 0,10/bonuspeed,0.1 do | |
816 | Swait() | |
817 | if type == "Add" then | |
818 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
819 | elseif type == "Divide" then | |
820 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
821 | end | |
822 | if rotenable == true then | |
823 | if randomrot == 1 then | |
824 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
825 | elseif randomrot == 2 then | |
826 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
827 | end | |
828 | end | |
829 | if typeoftrans == "Out" then | |
830 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
831 | elseif typeoftrans == "In" then | |
832 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
833 | end | |
834 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
835 | end | |
836 | rng:Destroy() | |
837 | end)) | |
838 | end | |
839 | ||
840 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
841 | function WACKYEFFECT(Table) | |
842 | local TYPE = (Table.EffectType or "Sphere") | |
843 | local SIZE = (Table.Size or VT(1,1,1)) | |
844 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
845 | local TRANSPARENCY = (Table.Transparency or 0) | |
846 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
847 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
848 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
849 | local ROTATION1 = (Table.RotationX or 0) | |
850 | local ROTATION2 = (Table.RotationY or 0) | |
851 | local ROTATION3 = (Table.RotationZ or 0) | |
852 | local MATERIAL = (Table.Material or "Neon") | |
853 | local COLOR = (Table.Color or C3(1,1,1)) | |
854 | local TIME = (Table.Time or 45) | |
855 | local SOUNDID = (Table.SoundID or nil) | |
856 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
857 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
858 | coroutine.resume(coroutine.create(function() | |
859 | local PLAYSSOUND = false | |
860 | local SOUND = nil | |
861 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
862 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
863 | PLAYSSOUND = true | |
864 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
865 | end | |
866 | EFFECT.Color = COLOR | |
867 | local MSH = nil | |
868 | if TYPE == "Sphere" then | |
869 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
870 | elseif TYPE == "Block" then | |
871 | MSH = IT("BlockMesh",EFFECT) | |
872 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
873 | elseif TYPE == "Wave" then | |
874 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
875 | elseif TYPE == "Ring" then | |
876 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
877 | elseif TYPE == "Slash" then | |
878 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
879 | elseif TYPE == "Round Slash" then | |
880 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
881 | elseif TYPE == "Swirl" then | |
882 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
883 | elseif TYPE == "Skull" then | |
884 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
885 | elseif TYPE == "Crystal" then | |
886 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
887 | end | |
888 | if MSH ~= nil then | |
889 | local MOVESPEED = nil | |
890 | if MOVEDIRECTION ~= nil then | |
891 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
892 | end | |
893 | local GROWTH = SIZE - ENDSIZE | |
894 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
895 | if TYPE == "Block" then | |
896 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
897 | else | |
898 | EFFECT.CFrame = CFRAME | |
899 | end | |
900 | for LOOP = 1, TIME+1 do | |
901 | Swait() | |
902 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
903 | if TYPE == "Wave" then | |
904 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
905 | end | |
906 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
907 | if TYPE == "Block" then | |
908 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
909 | else | |
910 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
911 | end | |
912 | if MOVEDIRECTION ~= nil then | |
913 | local ORI = EFFECT.Orientation | |
914 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
915 | EFFECT.Orientation = ORI | |
916 | end | |
917 | end | |
918 | if PLAYSSOUND == false then | |
919 | EFFECT:remove() | |
920 | else | |
921 | SOUND.Stopped:Connect(function() | |
922 | EFFECT:remove() | |
923 | end) | |
924 | end | |
925 | else | |
926 | if PLAYSSOUND == false then | |
927 | EFFECT:remove() | |
928 | else | |
929 | repeat Swait() until SOUND.Playing == false | |
930 | EFFECT:remove() | |
931 | end | |
932 | end | |
933 | end)) | |
934 | end | |
935 | ||
936 | function MakeForm(PART,TYPE) | |
937 | if TYPE == "Cyl" then | |
938 | local MSH = IT("CylinderMesh",PART) | |
939 | elseif TYPE == "Ball" then | |
940 | local MSH = IT("SpecialMesh",PART) | |
941 | MSH.MeshType = "Sphere" | |
942 | elseif TYPE == "Wedge" then | |
943 | local MSH = IT("SpecialMesh",PART) | |
944 | MSH.MeshType = "Wedge" | |
945 | end | |
946 | end | |
947 | ||
948 | function SpawnTrail(FROM,TO,BIG) | |
949 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0)) | |
950 | MakeForm(TRAIL,"Cyl") | |
951 | local DIST = (FROM - TO).Magnitude | |
952 | if BIG == true then | |
953 | TRAIL.Size = VT(0.5,DIST,0.5) | |
954 | else | |
955 | TRAIL.Size = VT(0.25,DIST,0.25) | |
956 | end | |
957 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
958 | coroutine.resume(coroutine.create(function() | |
959 | for i = 1, 5 do | |
960 | Swait() | |
961 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
962 | end | |
963 | TRAIL:remove() | |
964 | end)) | |
965 | end | |
966 | ||
967 | Debris = game:GetService("Debris") | |
968 | ||
969 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
970 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
971 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
972 | end | |
973 | ||
974 | function turnto(position) | |
975 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
976 | end | |
977 | ||
978 | --//=================================\\ | |
979 | --|| WEAPON CREATION | |
980 | --\\=================================// | |
981 | ||
982 | local Particle = IT("ParticleEmitter",nil) | |
983 | Particle.Enabled = false | |
984 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
985 | Particle.LightEmission = 0.5 | |
986 | Particle.Rate = 150 | |
987 | Particle.ZOffset = 0.2 | |
988 | Particle.Rotation = NumberRange.new(-180, 180) | |
989 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
990 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
991 | Particle.Color = ColorSequence.new(C3(0,1,1),C3(0.4,0,0)) | |
992 | ||
993 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
994 | function ParticleEmitter(Table) | |
995 | local PRTCL = Particle:Clone() | |
996 | local Speed = Table.Speed or 5 | |
997 | local Drag = Table.Drag or 0 | |
998 | local Size1 = Table.Size1 or 1 | |
999 | local Size2 = Table.Size2 or 5 | |
1000 | local Lifetime1 = Table.Lifetime1 or 1 | |
1001 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1002 | local Parent = Table.Parent or Torso | |
1003 | local Emit = Table.Emit or 100 | |
1004 | local Offset = Table.Offset or 360 | |
1005 | local Acel = Table.Acel or VT(0,0,0) | |
1006 | local Enabled = Table.Enabled or false | |
1007 | PRTCL.Parent = Parent | |
1008 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1009 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1010 | PRTCL.Speed = NumberRange.new(Speed) | |
1011 | PRTCL.VelocitySpread = Offset | |
1012 | PRTCL.Drag = Drag | |
1013 | PRTCL.Acceleration = Acel | |
1014 | if Enabled == false then | |
1015 | PRTCL:Emit(Emit) | |
1016 | Debris:AddItem(PRTCL,Lifetime2) | |
1017 | else | |
1018 | PRTCL.Enabled = true | |
1019 | end | |
1020 | return PRTCL | |
1021 | end | |
1022 | ||
1023 | ||
1024 | ||
1025 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1026 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1027 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1028 | MakeForm(Part,"Wedge") | |
1029 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1030 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1031 | MakeForm(Part,"Wedge") | |
1032 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1033 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1034 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1035 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1036 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1037 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1038 | MakeForm(Part,"Cyl") | |
1039 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1040 | for i = 1, 8 do | |
1041 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1042 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1043 | end | |
1044 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1045 | MakeForm(Part,"Cyl") | |
1046 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1047 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1048 | MakeForm(Part,"Ball") | |
1049 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1050 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1051 | MakeForm(Part,"Wedge") | |
1052 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1053 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1054 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1055 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1056 | MakeForm(Part,"Cyl") | |
1057 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1058 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1059 | MakeForm(Part,"Cyl") | |
1060 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1061 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1062 | MakeForm(Part,"Cyl") | |
1063 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1064 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1065 | MakeForm(Part,"Wedge") | |
1066 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1067 | local LASTPART = Handle | |
1068 | for i = 1, 10 do | |
1069 | if LASTPART == Handle then | |
1070 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1071 | LASTPART = Part | |
1072 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1073 | else | |
1074 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1075 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1076 | LASTPART = Part | |
1077 | end | |
1078 | end | |
1079 | ||
1080 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1081 | MakeForm(Barrel,"Cyl") | |
1082 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1083 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1084 | MakeForm(Part,"Cyl") | |
1085 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1086 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1087 | MakeForm(Part,"Wedge") | |
1088 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1089 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1090 | MakeForm(Hole,"Cyl") | |
1091 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1092 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1093 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1094 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1095 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1096 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1097 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1098 | coroutine.resume(coroutine.create(function() | |
1099 | while wait() do | |
1100 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1101 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1102 | end | |
1103 | end)) | |
1104 | ||
1105 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1106 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1107 | ||
1108 | for _, c in pairs(Weapon:GetDescendants()) do | |
1109 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1110 | c.Material = "Glass" | |
1111 | c.Color = C3(0,0,0) | |
1112 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1113 | c.Color = C3(0,1,1) | |
1114 | c.Material = "Neon" | |
1115 | end | |
1116 | end | |
1117 | ||
1118 | Weapon.Parent = Character | |
1119 | for _, c in pairs(Weapon:GetChildren()) do | |
1120 | if c.ClassName == "Part" then | |
1121 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1122 | end | |
1123 | end | |
1124 | ||
1125 | local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1126 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1127 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1128 | MakeForm(Part,"Wedge") | |
1129 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1130 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1131 | MakeForm(Part,"Wedge") | |
1132 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1133 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1134 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1135 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1136 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1137 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1138 | MakeForm(Part,"Cyl") | |
1139 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1140 | for i = 1, 8 do | |
1141 | local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1142 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1143 | end | |
1144 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1145 | MakeForm(Part,"Cyl") | |
1146 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1147 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1148 | MakeForm(Part,"Ball") | |
1149 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1150 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1151 | MakeForm(Part,"Wedge") | |
1152 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1153 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1154 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1155 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1156 | MakeForm(Part,"Cyl") | |
1157 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1158 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1159 | MakeForm(Part,"Cyl") | |
1160 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1161 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1162 | MakeForm(Part,"Cyl") | |
1163 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1164 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1165 | MakeForm(Part,"Wedge") | |
1166 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1167 | local LASTPART = Handle | |
1168 | for i = 1, 10 do | |
1169 | if LASTPART == Handle then | |
1170 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1171 | LASTPART = Part | |
1172 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1173 | else | |
1174 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1175 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1176 | LASTPART = Part | |
1177 | end | |
1178 | end | |
1179 | ||
1180 | local Barrel2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1181 | MakeForm(Barrel2,"Cyl") | |
1182 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel2, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1183 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1184 | MakeForm(Part,"Cyl") | |
1185 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel2, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1186 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1187 | MakeForm(Part,"Wedge") | |
1188 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel2, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1189 | local Hole2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1190 | MakeForm(Hole2,"Cyl") | |
1191 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel2, Hole2, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1192 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1193 | local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1194 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1195 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1196 | local GEARWELD4 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1197 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1198 | coroutine.resume(coroutine.create(function() | |
1199 | while wait() do | |
1200 | GEARWELD3.C0 = GEARWELD3.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1201 | GEARWELD4.C0 = GEARWELD4.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1202 | end | |
1203 | end)) | |
1204 | ||
1205 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1206 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1207 | ||
1208 | for _, c in pairs(Weapon2:GetDescendants()) do | |
1209 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1210 | c.Material = "Glass" | |
1211 | c.Color = C3(0,0,0) | |
1212 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1213 | c.Color = C3(0,1,1) | |
1214 | c.Material = "Neon" | |
1215 | end | |
1216 | end | |
1217 | ||
1218 | Weapon2.Parent = Character | |
1219 | for _, c in pairs(Weapon2:GetChildren()) do | |
1220 | if c.ClassName == "Part" then | |
1221 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1222 | end | |
1223 | end | |
1224 | ||
1225 | local A = IT("Attachment",Barrel) | |
1226 | A.Position = VT(0,-2.5,0) | |
1227 | local B = IT("Attachment",Barrel) | |
1228 | B.Position = VT(0,2.5,0) | |
1229 | local Trail = IT("Trail",Barrel) | |
1230 | Trail.Attachment0 = A | |
1231 | Trail.Attachment1 = B | |
1232 | Trail.Lifetime = 0.2 | |
1233 | Trail.Color = ColorSequence.new(BRICKC"Cyan".Color) | |
1234 | Trail.Transparency = NumberSequence.new(0, 1) | |
1235 | Trail.Enabled = false | |
1236 | ||
1237 | local SKILLTEXTCOLOR = C3(0,1,1) | |
1238 | local SKILLFONT = "SciFi" | |
1239 | local SKILLTEXTSIZE = 7 | |
1240 | ||
1241 | Humanoid.Died:connect(function() | |
1242 | ATTACK = true | |
1243 | end) | |
1244 | ||
1245 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1246 | --local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.65, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1247 | --local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0., 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1248 | --[[local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1249 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1250 | ]] | |
1251 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] [T] [CLICK]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1252 | --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1253 | --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1254 | --[[local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1255 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1256 | ]] | |
1257 | function printbye(Name) | |
1258 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1259 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1260 | end | |
1261 | ||
1262 | workspace.ChildAdded:connect(function(instance) | |
1263 | for BANISH = 1, #TOBANISH do | |
1264 | if TOBANISH[BANISH] ~= nil then | |
1265 | if instance.Name == TOBANISH[BANISH] then | |
1266 | coroutine.resume(coroutine.create(function() | |
1267 | printbye(instance.Name) | |
1268 | instance:ClearAllChildren() | |
1269 | Debris:AddItem(instance,0.0005) | |
1270 | end)) | |
1271 | end | |
1272 | end | |
1273 | end | |
1274 | end) | |
1275 | ||
1276 | --//=================================\\ | |
1277 | --|| DAMAGING | |
1278 | --\\=================================// | |
1279 | ||
1280 | function ApplyDamage(Humanoid,Damage,OneShot) | |
1281 | Damage = Damage * DAMAGEMULTIPLIER | |
1282 | local DEAD = false | |
1283 | if Humanoid.Health < 2000 and OneShot == false then | |
1284 | if Humanoid.Health - Damage > 0 then | |
1285 | Humanoid.Health = Humanoid.Health - Damage | |
1286 | else | |
1287 | Banish(Humanoid.Parent) | |
1288 | DEAD = true | |
1289 | end | |
1290 | else | |
1291 | DEAD = true | |
1292 | Banish(Humanoid.Parent) | |
1293 | end | |
1294 | if DEAD == true then | |
1295 | local PARTS = {} | |
1296 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
1297 | if CHILD:IsA("BasePart") then | |
1298 | table.insert(PARTS,CHILD) | |
1299 | end | |
1300 | end | |
1301 | coroutine.resume(coroutine.create(function() | |
1302 | wait(2) | |
1303 | repeat | |
1304 | Swait() | |
1305 | local PIECE = nil | |
1306 | if MRANDOM(1,5) == 1 then | |
1307 | for E = 1, #PARTS do | |
1308 | if MRANDOM(1,5) == 1 then | |
1309 | PIECE = PARTS[E] | |
1310 | table.remove(PARTS,E) | |
1311 | break | |
1312 | end | |
1313 | end | |
1314 | end | |
1315 | if PIECE ~= nil then | |
1316 | if PIECE.Name == "Head" then | |
1317 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
1318 | else | |
1319 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
1320 | end | |
1321 | PIECE:remove() | |
1322 | end | |
1323 | until #PARTS == 0 | |
1324 | end)) | |
1325 | end | |
1326 | end | |
1327 | ||
1328 | ||
1329 | function Banish(Foe) | |
1330 | if Foe then | |
1331 | coroutine.resume(coroutine.create(function() | |
1332 | --if game.Players:FindFirstChild(Foe.Name) then | |
1333 | table.insert(TOBANISH,Foe.Name) | |
1334 | printbye(Foe.Name) | |
1335 | --end | |
1336 | Foe.Archivable = true | |
1337 | local CLONE = Foe:Clone() | |
1338 | Foe:Destroy() | |
1339 | CLONE.Parent = Effects | |
1340 | CLONE:BreakJoints() | |
1341 | local MATERIALS = {"Glass","Neon"} | |
1342 | for _, c in pairs(CLONE:GetDescendants()) do | |
1343 | if c:IsA("BasePart") then | |
1344 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1345 | CreateSound(340722848, c, 10, 1, false) | |
1346 | end | |
1347 | c.Anchored = true | |
1348 | c.Transparency = c.Transparency + 0.2 | |
1349 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1350 | c.Color = C3(0,1,1) | |
1351 | if c.ClassName == "MeshPart" then | |
1352 | c.TextureID = "" | |
1353 | end | |
1354 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1355 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1356 | end | |
1357 | if c:FindFirstChildOfClass("Decal") then | |
1358 | c:FindFirstChildOfClass("Decal"):remove() | |
1359 | end | |
1360 | c.Name = "Banished" | |
1361 | c.CanCollide = false | |
1362 | else | |
1363 | c:remove() | |
1364 | end | |
1365 | end | |
1366 | local A = false | |
1367 | for i = 1, 35 do | |
1368 | if A == false then | |
1369 | A = true | |
1370 | elseif A == true then | |
1371 | A = false | |
1372 | end | |
1373 | for _, c in pairs(CLONE:GetDescendants()) do | |
1374 | if c:IsA("BasePart") then | |
1375 | c.Anchored = true | |
1376 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1377 | c.Transparency = c.Transparency + 0.8/35 | |
1378 | if A == false then | |
1379 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1380 | elseif A == true then | |
1381 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1382 | end | |
1383 | end | |
1384 | end | |
1385 | Swait() | |
1386 | end | |
1387 | CLONE:remove() | |
1388 | end)) | |
1389 | end | |
1390 | end | |
1391 | ||
1392 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1393 | local CHILDREN = workspace:GetDescendants() | |
1394 | for index, CHILD in pairs(CHILDREN) do | |
1395 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1396 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1397 | if HUM then | |
1398 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1399 | if TORSO then | |
1400 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1401 | if ISBANISH == true then | |
1402 | Banish(CHILD) | |
1403 | else | |
1404 | if ISBANISH == "Gravity" then | |
1405 | HUM.PlatformStand = true | |
1406 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1407 | local grav = Instance.new("BodyPosition",TORSO) | |
1408 | grav.D = 15 | |
1409 | grav.P = 20000 | |
1410 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1411 | grav.position = TORSO.Position | |
1412 | grav.Name = "V3BanishForce"..Player.Name | |
1413 | else | |
1414 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1415 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1416 | end | |
1417 | else | |
1418 | HUM.PlatformStand = false | |
1419 | end | |
1420 | end | |
1421 | elseif ISBANISH == "Gravity" then | |
1422 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1423 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1424 | HUM.PlatformStand = false | |
1425 | end | |
1426 | end | |
1427 | end | |
1428 | end | |
1429 | end | |
1430 | end | |
1431 | end | |
1432 | ||
1433 | --[[function getbloody(victim,amount) | |
1434 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size) | |
1435 | PART.CFrame = victim.CFrame | |
1436 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1437 | Debris:AddItem(PART,5) | |
1438 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1439 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1440 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1441 | local prtcl = asd:Clone() | |
1442 | prtcl.Parent = PART | |
1443 | prtcl:Emit(amount*10) | |
1444 | end--]] | |
1445 | ||
1446 | --[[function getbloody(victim,amount) | |
1447 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size) | |
1448 | PART.CFrame = victim.CFrame | |
1449 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1450 | Debris:AddItem(PART,5) | |
1451 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1452 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1453 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1454 | local prtcl = asd:Clone() | |
1455 | prtcl.Parent = PART | |
1456 | prtcl:Emit(amount*10) | |
1457 | end--]] | |
1458 | ||
1459 | ||
1460 | ||
1461 | function Kill2(Char) | |
1462 | local NewCharacter = IT("Model",Effects) | |
1463 | NewCharacter.Name = "Ow im ded ;-;" | |
1464 | for _, c in pairs(Char:GetDescendants()) do | |
1465 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1466 | if c.Parent == Char then | |
1467 | --getbloody(c,5) | |
1468 | end | |
1469 | c:BreakJoints() | |
1470 | c.Material = "Neon" | |
1471 | c.Color = C3(0,1,1) | |
1472 | c.CanCollide = true | |
1473 | c.Transparency = 0.3 | |
1474 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1475 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1476 | end | |
1477 | if c.Name == "Head" then | |
1478 | c:ClearAllChildren() | |
1479 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1480 | end | |
1481 | if c.ClassName == "MeshPart" then | |
1482 | c.TextureID = "" | |
1483 | end | |
1484 | if c:FindFirstChildOfClass("BodyPosition") then | |
1485 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1486 | end | |
1487 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1488 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1489 | end | |
1490 | c.Parent = NewCharacter | |
1491 | c.Name = "DeadPart" | |
1492 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1493 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1494 | end | |
1495 | end | |
1496 | Char:remove() | |
1497 | Debris:AddItem(NewCharacter,5) | |
1498 | end | |
1499 | ||
1500 | function BulletDetection(FROM,TO,BRUTAL) | |
1501 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
1502 | coroutine.resume(coroutine.create(function() | |
1503 | if AIMHIT ~= nil then | |
1504 | if AIMHIT.Parent ~= Character then | |
1505 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1506 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1507 | if BRUTAL == true then | |
1508 | Kill2(AIMHIT.Parent) | |
1509 | else | |
1510 | --getbloody(AIMHIT,15) | |
1511 | AIMHIT.Parent:BreakJoints() | |
1512 | if AIMHIT.Name == "Head" then | |
1513 | AIMHIT.Name = "HEADSHOT" | |
1514 | AIMHIT:remove() | |
1515 | end | |
1516 | end | |
1517 | else | |
1518 | if BRUTAL == true then | |
1519 | Kill2(AIMHIT.Parent.Parent) | |
1520 | else | |
1521 | Banish(AIMHIT.Parent.Parent) | |
1522 | end | |
1523 | end | |
1524 | end | |
1525 | end | |
1526 | end | |
1527 | end)) | |
1528 | SpawnTrail(FROM,AIMPOS) | |
1529 | return AIMHIT,AIMPOS,NORMAL | |
1530 | end | |
1531 | ||
1532 | function BulletDetection2(FROM,TO,BRUTAL) | |
1533 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
1534 | coroutine.resume(coroutine.create(function() | |
1535 | if AIMHIT ~= nil then | |
1536 | if AIMHIT.Parent ~= Character then | |
1537 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1538 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1539 | if BRUTAL == true then | |
1540 | Banish(AIMHIT.Parent) | |
1541 | else | |
1542 | --getbloody(AIMHIT,15) | |
1543 | AIMHIT.Parent:BreakJoints() | |
1544 | if AIMHIT.Name == "Head" then | |
1545 | AIMHIT.Name = "HEADSHOT" | |
1546 | AIMHIT:remove() | |
1547 | end | |
1548 | end | |
1549 | else | |
1550 | if BRUTAL == true then | |
1551 | Banish(AIMHIT.Parent.Parent) | |
1552 | else | |
1553 | Kill2(AIMHIT.Parent.Parent) | |
1554 | end | |
1555 | end | |
1556 | end | |
1557 | end | |
1558 | end | |
1559 | end)) | |
1560 | SpawnTrail(FROM,AIMPOS) | |
1561 | return AIMHIT,AIMPOS,NORMAL | |
1562 | end | |
1563 | ||
1564 | function ApplyAoE2(POSITION,RANGE,ISBANISH) | |
1565 | local CHILDREN = workspace:GetDescendants() | |
1566 | for index, CHILD in pairs(CHILDREN) do | |
1567 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1568 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1569 | if HUM then | |
1570 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1571 | if TORSO then | |
1572 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1573 | if ISBANISH == true then | |
1574 | Banish(CHILD) | |
1575 | else | |
1576 | if ISBANISH == "Gravity" then | |
1577 | HUM.PlatformStand = true | |
1578 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1579 | local grav = Instance.new("BodyPosition",TORSO) | |
1580 | grav.D = 15 | |
1581 | grav.P = 20000 | |
1582 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1583 | grav.position = TORSO.Position | |
1584 | grav.Name = "V3BanishForce"..Player.Name | |
1585 | else | |
1586 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1587 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1588 | end | |
1589 | else | |
1590 | HUM.PlatformStand = false | |
1591 | end | |
1592 | end | |
1593 | elseif ISBANISH == "Gravity" then | |
1594 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1595 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1596 | HUM.PlatformStand = false | |
1597 | end | |
1598 | end | |
1599 | end | |
1600 | end | |
1601 | end | |
1602 | end | |
1603 | end | |
1604 | ||
1605 | ||
1606 | --//=================================\\ | |
1607 | --|| ATTACK FUNCTIONS AND STUFF | |
1608 | --\\=================================// | |
1609 | ||
1610 | ||
1611 | function Kill(Char) | |
1612 | local NewCharacter = IT("Model",Effects) | |
1613 | NewCharacter.Name = "Ow im ded ;-;" | |
1614 | for _, c in pairs(Char:GetDescendants()) do | |
1615 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1616 | if c.Parent == Char then | |
1617 | --getbloody(c,5) | |
1618 | end | |
1619 | c:BreakJoints() | |
1620 | c.Material = "Neon" | |
1621 | c.Color = C3(0,1,1) | |
1622 | c.CanCollide = true | |
1623 | c.Transparency = 0.3 | |
1624 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1625 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1626 | end | |
1627 | if c.Name == "Head" then | |
1628 | c:ClearAllChildren() | |
1629 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1630 | end | |
1631 | if c.ClassName == "MeshPart" then | |
1632 | c.TextureID = "" | |
1633 | end | |
1634 | if c:FindFirstChildOfClass("BodyPosition") then | |
1635 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1636 | end | |
1637 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1638 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1639 | end | |
1640 | c.Parent = NewCharacter | |
1641 | c.Name = "DeadPart" | |
1642 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1643 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1644 | end | |
1645 | end | |
1646 | Char:remove() | |
1647 | Debris:AddItem(NewCharacter,5) | |
1648 | end | |
1649 | ||
1650 | function ApplyAoE6(POSITION, RANGE, MINDMG, MAXDMG, FLING, KILLD) | |
1651 | local CHILDREN = workspace:GetDescendants() | |
1652 | for index, CHILD in pairs(CHILDREN) do | |
1653 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1654 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1655 | if HUM then | |
1656 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1657 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1658 | if KILLD == true then | |
1659 | Kill2(CHILD) | |
1660 | else | |
1661 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
1662 | ApplyDamage(HUM, DMG, TORSO) | |
1663 | end | |
1664 | if FLING > 0 then | |
1665 | for _, c in pairs(CHILD:GetChildren()) do | |
1666 | if c:IsA("BasePart") then | |
1667 | local bv = Instance.new("BodyVelocity") | |
1668 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1669 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
1670 | bv.Parent = c | |
1671 | Debris:AddItem(bv, 0.05) | |
1672 | end | |
1673 | end | |
1674 | end | |
1675 | end | |
1676 | end | |
1677 | end | |
1678 | end | |
1679 | end | |
1680 | ||
1681 | function chatfunc(text) | |
1682 | local chat = coroutine.wrap(function() | |
1683 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1684 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1685 | end | |
1686 | local Bill = Instance.new("BillboardGui",Character) | |
1687 | Bill.Size = UDim2.new(0,100,0,40) | |
1688 | Bill.StudsOffset = Vector3.new(0,3,0) | |
1689 | Bill.Adornee = Character.Head | |
1690 | Bill.Name = "TalkingBillBoard" | |
1691 | local Hehe = Instance.new("TextLabel",Bill) | |
1692 | Hehe.BackgroundTransparency = 1 | |
1693 | Hehe.BorderSizePixel = 0 | |
1694 | Hehe.Text = "" | |
1695 | Hehe.Font = "SciFi" | |
1696 | Hehe.TextSize = 40 | |
1697 | Hehe.TextStrokeTransparency = 0 | |
1698 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1699 | coroutine.resume(coroutine.create(function() | |
1700 | while Hehe ~= nil do | |
1701 | Swait() | |
1702 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1703 | Hehe.Rotation = math.random(-5,5) | |
1704 | Hehe.TextColor3 = Color3.new(0,1,1) | |
1705 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
1706 | end | |
1707 | end)) | |
1708 | for i = 1,string.len(text),1 do | |
1709 | Swait() | |
1710 | Hehe.Text = string.sub(text,1,i) | |
1711 | end | |
1712 | Swait(90)--Re[math.random(1, 93)] | |
1713 | for i = 0, 1, .025 do | |
1714 | Swait() | |
1715 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1716 | Hehe.TextStrokeTransparency = i | |
1717 | Hehe.TextTransparency = i | |
1718 | end | |
1719 | Bill:Destroy() | |
1720 | end) | |
1721 | chat() | |
1722 | end | |
1723 | ||
1724 | function onChatted(msg) | |
1725 | chatfunc(msg) | |
1726 | end | |
1727 | ||
1728 | Player.Chatted:connect(onChatted) | |
1729 | ||
1730 | function printbye(Name) | |
1731 | local MESSAGES = {"No return form there,", "Perish,"} | |
1732 | chatfunc(MESSAGES[MRANDOM(2,#MESSAGES)]..Name..".") | |
1733 | end | |
1734 | ||
1735 | function Execute() | |
1736 | ATTACK = true | |
1737 | Rooted = false | |
1738 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1739 | Swait() | |
1740 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1741 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1742 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(180), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 4 / Animation_Speed) | |
1743 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(-32), RAD(0), RAD(-13)) * LEFTSHOULDERC0, 4 / Animation_Speed) | |
1744 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1745 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 4 / Animation_Speed) | |
1746 | end | |
1747 | Trail.Enabled = true | |
1748 | CreateSound(541909867, RootPart, 7, 1, false) | |
1749 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1750 | Swait() | |
1751 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1752 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1753 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(180), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 4 / Animation_Speed) | |
1754 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(-32), RAD(0), RAD(-13)) * LEFTSHOULDERC0, 4 / Animation_Speed) | |
1755 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1756 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 4 / Animation_Speed) | |
1757 | end | |
1758 | ApplyAoE6(RootPart.Position, 5, 0, 0, 0, true) | |
1759 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1760 | Swait() | |
1761 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1762 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1763 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(0), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 4 / Animation_Speed) | |
1764 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(-32), RAD(0), RAD(-13)) * LEFTSHOULDERC0, 4 / Animation_Speed) | |
1765 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1766 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 4 / Animation_Speed) | |
1767 | end | |
1768 | Trail.Enabled = false | |
1769 | ATTACK = false | |
1770 | Rooted = false | |
1771 | end | |
1772 | ||
1773 | function Taunt() | |
1774 | ATTACK = true | |
1775 | Rooted = true | |
1776 | Weapon2.Parent = nil | |
1777 | Weapon.Parent = nil | |
1778 | CreateSound(363808674, Torso, 6, 1, false) | |
1779 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1780 | Swait() | |
1781 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1782 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1783 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 4 / Animation_Speed) | |
1784 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(180), RAD(0), RAD(45)) * LEFTSHOULDERC0, 4 / Animation_Speed) | |
1785 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1786 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 4 / Animation_Speed) | |
1787 | ||
1788 | end | |
1789 | CreateSound(649634100,Head,10,0.7,false) | |
1790 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1791 | Swait() | |
1792 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1793 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.5, 0 + ((1) - 1)) * ANGLES(RAD(35 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1794 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(180), RAD(-32), RAD(-45)) * RIGHTSHOULDERC0, 4 / Animation_Speed) | |
1795 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(180), RAD(32), RAD(45)) * LEFTSHOULDERC0, 4 / Animation_Speed) | |
1796 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 4 / Animation_Speed) | |
1797 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 4 / Animation_Speed) | |
1798 | end | |
1799 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(30,30,30), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 999999}) | |
1800 | Weapon2.Parent = Character | |
1801 | Weapon.Parent = Character | |
1802 | ATTACK = false | |
1803 | Rooted = false | |
1804 | end | |
1805 | ||
1806 | function Shot() | |
1807 | ATTACK = true | |
1808 | Rooted = false | |
1809 | repeat | |
1810 | local GYRO = IT("BodyGyro",RootPart) | |
1811 | GYRO.D = 175 | |
1812 | GYRO.P = 20000 | |
1813 | GYRO.MaxTorque = VT(0,40000,0) | |
1814 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1815 | if COMBO == 1 then | |
1816 | COMBO = 2 | |
1817 | for i=0, 0, 0.1 / Animation_Speed do | |
1818 | Swait() | |
1819 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1820 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1821 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1822 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1823 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1824 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1825 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 1 / Animation_Speed) | |
1826 | ||
1827 | end | |
1828 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1829 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1830 | CreateSound(570196601, Hole2, 7, 1, false) | |
1831 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1832 | SpawnTrail(Hole.Position,POS) | |
1833 | if HIT ~= nil then | |
1834 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1835 | Banish(HIT.Parent) | |
1836 | end | |
1837 | end | |
1838 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1839 | Swait() | |
1840 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1841 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1842 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1843 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1844 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1845 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 1 / Animation_Speed) | |
1846 | ||
1847 | end | |
1848 | elseif COMBO == 2 then | |
1849 | COMBO = 1 | |
1850 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1851 | Swait() | |
1852 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1853 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1854 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1855 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1856 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1857 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1858 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 1 / Animation_Speed) | |
1859 | ||
1860 | end | |
1861 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1862 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1863 | CreateSound(570196601, Hole, 7, 1, false) | |
1864 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
1865 | SpawnTrail(Hole2.Position,POS) | |
1866 | if HIT ~= nil then | |
1867 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1868 | Banish(HIT.Parent) | |
1869 | end | |
1870 | end | |
1871 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1872 | Swait() | |
1873 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1874 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1875 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1876 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1877 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1878 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 1 / Animation_Speed) | |
1879 | ||
1880 | end | |
1881 | end | |
1882 | GYRO:remove() | |
1883 | until KEYHOLD == false | |
1884 | ATTACK = false | |
1885 | Rooted = false | |
1886 | end | |
1887 | ||
1888 | function Shot2() | |
1889 | ATTACK = true | |
1890 | Rooted = false | |
1891 | repeat | |
1892 | local GYRO = IT("BodyGyro",RootPart) | |
1893 | GYRO.D = 175 | |
1894 | GYRO.P = 20000 | |
1895 | GYRO.MaxTorque = VT(0,40000,0) | |
1896 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1897 | if COMBO == 1 then | |
1898 | COMBO = 2 | |
1899 | for i=0, 0, 0.1 / Animation_Speed do | |
1900 | Swait() | |
1901 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1902 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1903 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1904 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1905 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1906 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1907 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1908 | end | |
1909 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1910 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1911 | CreateSound(335711481, Hole2, 7, 1, false) | |
1912 | BulletDetection(Hole2.Position,Mouse.Hit.p,true) | |
1913 | ||
1914 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1915 | Swait() | |
1916 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1917 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1918 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1919 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1920 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1921 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1922 | end | |
1923 | elseif COMBO == 2 then | |
1924 | COMBO = 1 | |
1925 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1926 | Swait() | |
1927 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1928 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1929 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1930 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1931 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1932 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1933 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1934 | end | |
1935 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1936 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1937 | CreateSound(335711481, Hole, 7, 1, false) | |
1938 | BulletDetection(Hole.Position,Mouse.Hit.p,true) | |
1939 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1940 | Swait() | |
1941 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1942 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1943 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1945 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1947 | end | |
1948 | end | |
1949 | GYRO:remove() | |
1950 | until KEYHOLD == false | |
1951 | ATTACK = false | |
1952 | Rooted = false | |
1953 | end | |
1954 | ||
1955 | function AttackTemplate() | |
1956 | ATTACK = true | |
1957 | Rooted = false | |
1958 | for i=0, 1, 0.1 / Animation_Speed do | |
1959 | Swait() | |
1960 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1961 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1962 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1963 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1964 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1965 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1966 | end | |
1967 | ATTACK = false | |
1968 | Rooted = false | |
1969 | end | |
1970 | ||
1971 | --//=================================\\ | |
1972 | --|| ASSIGN THINGS TO KEYS | |
1973 | --\\=================================// | |
1974 | ||
1975 | function MouseDown(Mouse) | |
1976 | if ATTACK == false then | |
1977 | Execute() | |
1978 | end | |
1979 | end | |
1980 | ||
1981 | function MouseUp(Mouse) | |
1982 | HOLD = false | |
1983 | end | |
1984 | ||
1985 | function KeyDown(Key) | |
1986 | KEYHOLD = true | |
1987 | if Key == "z" and ATTACK == false then | |
1988 | Shot() | |
1989 | end | |
1990 | if Key == "t" and ATTACK == false then | |
1991 | Taunt() | |
1992 | end | |
1993 | ||
1994 | if Key == "c" and ATTACK == false then | |
1995 | Shot2() | |
1996 | end | |
1997 | ||
1998 | if Key == "v" and ATTACK == false then | |
1999 | end | |
2000 | ||
2001 | if Key == "x" and ATTACK == false then | |
2002 | end | |
2003 | end | |
2004 | ||
2005 | function KeyUp(Key) | |
2006 | KEYHOLD = false | |
2007 | end | |
2008 | ||
2009 | Mouse.Button1Down:connect(function(NEWKEY) | |
2010 | MouseDown(NEWKEY) | |
2011 | end) | |
2012 | Mouse.Button1Up:connect(function(NEWKEY) | |
2013 | MouseUp(NEWKEY) | |
2014 | end) | |
2015 | Mouse.KeyDown:connect(function(NEWKEY) | |
2016 | KeyDown(NEWKEY) | |
2017 | end) | |
2018 | Mouse.KeyUp:connect(function(NEWKEY) | |
2019 | KeyUp(NEWKEY) | |
2020 | end) | |
2021 | ||
2022 | --//=================================\\ | |
2023 | --\\=================================// | |
2024 | ||
2025 | ||
2026 | function unanchor() | |
2027 | if UNANCHOR == true then | |
2028 | g = Character:GetChildren() | |
2029 | for i = 1, #g do | |
2030 | if g[i].ClassName == "Part" then | |
2031 | g[i].Anchored = false | |
2032 | end | |
2033 | end | |
2034 | end | |
2035 | end | |
2036 | ||
2037 | ||
2038 | --//=================================\\ | |
2039 | --|| WRAP THE WHOLE SCRIPT UP | |
2040 | --\\=================================// | |
2041 | ||
2042 | Humanoid.Changed:connect(function(Jump) | |
2043 | if Jump == "Jump" and (Disable_Jump == true) then | |
2044 | Humanoid.Jump = false | |
2045 | end | |
2046 | end) | |
2047 | coroutine.resume(coroutine.create(function() | |
2048 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2049 | while true do | |
2050 | Swait() | |
2051 | sphereMK(2,math.random(5,10)/45,"Add",RootPart.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,0.5,0,BrickColor.new("Toothpaste"),0) | |
2052 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.002,0.01),math.random(5,10)/250,BrickColor.new("White")) | |
2053 | end | |
2054 | end)) | |
2055 | coroutine.resume(coroutine.create(function() | |
2056 | repeat | |
2057 | Swait() | |
2058 | SKILL1FRAME.Rotation = 0 - 5 * math.cos(SINE / 23) | |
2059 | text.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
2060 | text.Rotation = math.random(-1,1) | |
2061 | until Humanoid.Health == 0 | |
2062 | end)) | |
2063 | local CONNECT = nil | |
2064 | ||
2065 | while true do | |
2066 | Swait() | |
2067 | ANIMATE.Parent = nil | |
2068 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2069 | Humanoid = IT("Humanoid",Character) | |
2070 | end | |
2071 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2072 | v:Stop(); | |
2073 | end | |
2074 | SINE = SINE + CHANGE | |
2075 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2076 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2077 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2078 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2079 | --[[if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2080 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2081 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2082 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2083 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2084 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2085 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2086 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2087 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2088 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2089 | end--]] | |
2090 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2091 | ANIM = "Jump" | |
2092 | if ATTACK == false then | |
2093 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2094 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2095 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2096 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2097 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2098 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2099 | end | |
2100 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2101 | ANIM = "Fall" | |
2102 | if ATTACK == false then | |
2103 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2104 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2105 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2106 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2107 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2108 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2109 | end | |
2110 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2111 | ANIM = "Idle" | |
2112 | if ATTACK == false then | |
2113 | --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
2114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
2115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2117 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)--]] | |
2119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(-25 + 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(45 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(-32 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(-13)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2123 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-25 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 0.2 / Animation_Speed) | |
2125 | ||
2126 | end | |
2127 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2128 | ANIM = "Walk" | |
2129 | if ATTACK == false then | |
2130 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.5 - 0.15 * COS(SINE / 7)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2134 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 15))), 0.2 / Animation_Speed) | |
2135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 15))), 0.2 / Animation_Speed) | |
2136 | end | |
2137 | end | |
2138 | unanchor() | |
2139 | Humanoid.MaxHealth = "inf" | |
2140 | Humanoid.Health = "inf" | |
2141 | if Rooted == false then | |
2142 | Disable_Jump = false | |
2143 | Humanoid.WalkSpeed = Speed | |
2144 | elseif Rooted == true then | |
2145 | Disable_Jump = true | |
2146 | Humanoid.WalkSpeed = 0 | |
2147 | end | |
2148 | if sick.Parent ~= Torso then | |
2149 | sick = IT("Sound", Torso) | |
2150 | end | |
2151 | sick.Parent = Torso | |
2152 | sick.Volume = 1 | |
2153 | sick.Pitch = 1 | |
2154 | sick.SoundId = "rbxassetid://1222970152" | |
2155 | sick.Name = "Dead" | |
2156 | sick.Looped = true | |
2157 | sick:Resume() | |
2158 | end | |
2159 | ||
2160 | --//=================================\\ | |
2161 | --\\=================================// | |
2162 | ||
2163 | ||
2164 | ||
2165 | ||
2166 | ||
2167 | --//====================================================\\-- | |
2168 | --|| END OF SCRIPT | |
2169 | --\\====================================================//-- |