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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros | Translated to FE by Jamiee")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11-
local Plr = Plrs.LocalPlayer
11+
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26-
local Mouse = Plr:GetMouse()
26+
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
84
85
-- Created by Nebula_Zorua --
86
-- Your DeTERMINATION --
87
-- Y o u  a c t  l i k e  y o u  h a v e  a  c h o i c e. =) --
88
-- Discord: Nebula the Zorua#6969
89
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
90
91
92
--// Initializing \\--
93
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
94
local Plrs = S.Players
95
local Plr = owner
96
local Char = Plr.Character
97
local Hum = Char:FindFirstChildOfClass'Humanoid'
98
local RArm = Char["Right Arm"]
99
local LArm = Char["Left Arm"]
100
local RLeg = Char["Right Leg"]
101
local LLeg = Char["Left Leg"]	
102
local Root = Char:FindFirstChild'HumanoidRootPart'
103
local Torso = Char.Torso
104
local Head = Char.Head
105
local NeutralAnims = true
106
local Attack = false
107
local BloodPuddles = {}
108
local Effects = {}
109
local Debounces = {Debounces={}}
110
local Hit = {}
111
local Sine = 0
112
local Change = 1
113
local Souls = 0
114
--// Debounce System \\--
115
116
117
function Debounces:New(name,cooldown)
118
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
119
	setmetatable(aaaaa,{__index = Debounces})
120
	Debounces.Debounces[name] = aaaaa
121
	return aaaaa
122
end
123
124
function Debounces:Use(overrideUsable)
125
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
126
	if(self.Usable or overrideUsable)then
127
		self.Usable = false
128
		self.CoolingDown = true
129
		local LastUse = time()
130
		self.LastUse = LastUse
131
		delay(self.Cooldown or 2,function()
132
			if(self.LastUse == LastUse)then
133
				self.CoolingDown = false
134
				self.Usable = true
135
			end
136
		end)
137
	end
138
end
139
140
function Debounces:Get(name)
141
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
142
	for i,v in next, Debounces.Debounces do
143
		if(i == name)then
144
			return v;
145
		end
146
	end
147
end
148
149
function Debounces:GetProgressPercentage()
150
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
151
	if(self.CoolingDown and not self.Usable)then
152
		return math.max(
153
			math.floor(
154
				(
155
					(time()-self.LastUse)/self.Cooldown or 2
156
				)*100
157
			)
158
		)
159
	else
160
		return 100
161
	end
162
end
163
164
--// Shortcut Variables \\--
165
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
166
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
167
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
168
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
169
local R3 = {N=Region3.new}
170
local De = S.Debris
171
local WS = workspace
172
local Lght = S.Lighting
173
local RepS = S.ReplicatedStorage
174
local IN = Instance.new
175
local CSK = ColorSequenceKeypoint.new
176
local CS = ColorSequence.new
177
--// Instance Creation Functions \\--
178
179
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
180
	local Sound = IN("Sound")
181
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
182
	Sound.Pitch = pitch or 1
183
	Sound.Volume = volume or 1
184
	Sound.Looped = looped or false
185
	if(autoPlay)then
186
		coroutine.wrap(function()
187
			repeat wait() until Sound.IsLoaded
188
			Sound.Playing = autoPlay or false
189
		end)()
190
	end
191
	if(not looped and effect)then
192
		Sound.Stopped:connect(function()
193
			Sound.Volume = 0
194
			Sound:destroy()
195
		end)
196
	elseif(effect)then
197
		warn("Sound can't be looped and a sound effect!")
198
	end
199
	Sound.Parent =parent or Torso
200
	return Sound
201
end
202
function Part(parent,color,material,size,cframe,anchored,cancollide)
203
	local part = IN("Part")
204
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
205
	part.Material = (material or Enum.Material.SmoothPlastic)
206
	part.TopSurface,part.BottomSurface=10,10
207
	part.Size = (size or V3.N(1,1,1))
208
	part.CFrame = (cframe or CF.N(0,0,0))
209
	part.Anchored = (anchored or false)
210
	part.CanCollide = (cancollide or false)
211
	part.Parent = (parent or Char)
212
	return part
213
end
214
function Mesh(parent,meshtype,meshid,textid,scale,offset)
215
	local part = IN("SpecialMesh")
216
	part.MeshId = meshid or ""
217
	part.TextureId = textid or ""
218
	part.Scale = scale or V3.N(1,1,1)
219
	part.Offset = offset or V3.N(0,0,0)
220
	part.MeshType = meshtype or Enum.MeshType.Sphere
221
	part.Parent = parent
222
	return part
223
end
224
225
NewInstance = function(instance,parent,properties)
226
	local inst = Instance.new(instance,parent)
227
	if(properties)then
228
		for i,v in next, properties do
229
			pcall(function() inst[i] = v end)
230
		end
231
	end
232
	return inst;
233
end
234
235
236
237
--// Extended ROBLOX tables \\--
238
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
239
--// Customization \\--
240
241
local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
242
local Remove_Hats = false
243
local Remove_Clothing = true
244
local PlayerSize = 1
245
local DamageColor = BrickColor.new'Really red'
246
local MusicID = 935501955
247
local WalkSpeed = 8
248
local MaxSouls = 100
249
local MaxHealth = 500 
250
251
252
if(_G.RefusedAnimation == nil) then _G.RefusedAnimation = false end
253
254
--// Weapon and GUI creation, and Character Customization \\--
255
256
if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
257
if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
258
local Effects = IN("Folder",Char)
259
Effects.Name = "Effects"
260
261
Hum.MaxHealth = MaxHealth
262
Hum.Health = MaxHealth
263
264
local Knife = NewInstance("Part",Char,{Name='Knife',Size=V3.N(.4,3,.7),Anchored=false,CanCollide=false,Locked=true,Archivable=false,Reflectance=.01,Color=C3.N(0,0,0)})
265
local KnifeMesh = Mesh(Knife,Enum.MeshType.FileMesh,"rbxassetid://121944778","rbxassetid://362719969",V3.N(1,1,1),V3.N())
266
local AuraEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS{CSK(0,C3.N(1,0,0)),CSK(0.5,C3.N(1,1,0)),CSK(1,C3.RGB(255,191,0))},LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0,1),LockedToPart=true,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(0)})
267
local FireEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS(C3.N(1,0,0),C3.N(1,0,0)),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.5,0),NumberSequenceKeypoint.new(0.755,0,0),NumberSequenceKeypoint.new(1,0,0)},Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0.35,1),Lifetime=NumberRange.new(1,2),Rate=150,Speed=NumberRange.new(3)})
268
269
local KTrail = NewInstance("Trail",Knife,{
270
	Attachment0=NewInstance("Attachment",Knife,{Position=V3.N(0,-.4,0)}),
271
	Attachment1=NewInstance("Attachment",Knife,{Position=V3.N(0,1.2,0)}),
272
	Color=CS(C3.N(1,0,0)),
273
	Enabled=false,
274
	Transparency=NumberSequence.new(0,1),
275
	Lifetime=1.25,
276
})
277
local Hair = Part(Char,C3.N(0,0,0),Enum.Material.SmoothPlastic,V3.N(1,1,1),CF.N(),false,false)
278
local HairMesh = Mesh(Hair,Enum.MeshType.FileMesh,"rbxassetid://250264520","rbxassetid://75975464",V3.N(1.05,1.05,1.05),V3.N())
279
280
NewInstance("PointLight",Knife,{Color=C3.N(1,0,0),Range=10,Brightness=3})
281
282
283
Hum.DisplayDistanceType = 'None'
284
285
local naeeym2 = IN("BillboardGui",Char)
286
naeeym2.AlwaysOnTop = true
287
naeeym2.Size = UDim2.new(5,35,2,15)
288
naeeym2.StudsOffset = V3.N(0,2.5,0)
289
naeeym2.Adornee = Char.Head
290
naeeym2.Name = "Name"
291
naeeym2.PlayerToHideFrom = Plr
292
local tecks2 = IN("TextLabel",naeeym2)
293
tecks2.BackgroundTransparency = 1
294
tecks2.TextScaled = true
295
tecks2.BorderSizePixel = 0
296
tecks2.Text = "Chara"
297
tecks2.Font = Enum.Font.Bodoni
298
tecks2.TextSize = 30
299
tecks2.TextStrokeTransparency = 0
300
tecks2.TextColor3 = C3.N(0,0,0)
301
tecks2.TextStrokeColor3 = C3.N(.7,0,0)
302
tecks2.Size = UDim2.new(1,0,0.5,0)
303
tecks2.Parent = naeeym2
304
305
306
IN("Shirt",Char)
307
IN("Pants",Char)
308
309
Hum.WalkSpeed = WalkSpeed
310
if(PlayerSize ~= 1)then
311
	for _,v in next, Char:GetDescendats() do
312
		if(v:IsA'BasePart')then
313
			v.Size = v.Size * PlayerSize
314
		end
315
	end
316
end
317
318
319
for i = 1, 35 do
320
	local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false)
321
	FACE.Transparency = 0+(i-1)/35.2
322
	FACE.Name = 'ShadowFace'
323
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
324
	NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)})
325
	--CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
326
end
327
328
local LEye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
329
local LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
330
local LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)})
331
332
local REye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
333
local REyeM = Mesh(REye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
334
local REyeW = NewInstance("Weld",REye,{Part0=Head,Part1=REye,C0=CF.N(.2,.2,-.49)})
335
336
337
pcall(function()
338
	Char.LeftWing:destroy()
339
	Char.ReaperShadowHead:destroy()
340
end)
341
342
343
local Music = Sound(Torso,MusicID,1,3,true,false,true)
344
Music.Name = 'Music'
345
346
--// Stop animations \\--
347
for _,v in next, Hum:GetPlayingAnimationTracks() do
348
	v:Stop();
349
end
350
351
pcall(game.Destroy,Char:FindFirstChild'Animate')
352
pcall(game.Destroy,Hum:FindFirstChild'Animator')
353
354
--// Joints \\--
355
356
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
357
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
358
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
359
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
360
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
361
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
362
local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=Knife,C0=CF.N(0,-1,-1)*CF.A(M.R(-90),0,0)})
363
local HW2 = NewInstance('Motor',Char,{Part0=Head,Part1=Hair,C0=CF.N(0,.25,0)})
364
365
local LSC0 = LS.C0
366
local RSC0 = RS.C0
367
local NKC0 = NK.C0
368
local LHC0 = LH.C0
369
local RHC0 = RH.C0
370
local RJC0 = RJ.C0
371
372
--// Artificial HB \\--
373
374
local ArtificialHB = IN("BindableEvent", script)
375
ArtificialHB.Name = "Heartbeat"
376
377
script:WaitForChild("Heartbeat")
378
379
local tf = 0
380
local allowframeloss = false
381
local tossremainder = false
382
local lastframe = tick()
383
local frame = 1/Frame_Speed
384
ArtificialHB:Fire()
385
386
game:GetService("RunService").Heartbeat:connect(function(s, p)
387
	tf = tf + s
388
	if tf >= frame then
389
		if allowframeloss then
390
			script.Heartbeat:Fire()
391
			lastframe = tick()
392
		else
393
			for i = 1, math.floor(tf / frame) do
394
				ArtificialHB:Fire()
395
			end
396
			lastframe = tick()
397
		end
398
		if tossremainder then
399
			tf = 0
400
		else
401
			tf = tf - frame * math.floor(tf / frame)
402
		end
403
	end
404
end)
405
406
function swait(num)
407
	if num == 0 or num == nil then
408
		ArtificialHB.Event:wait()
409
	else
410
		for i = 0, num do
411
			ArtificialHB.Event:wait()
412
		end
413
	end
414
end
415
416
417
--// Effect Function(s) \\--
418
419
function Bezier(startpos, pos2, pos3, endpos, t)
420
	local A = startpos:lerp(pos2, t)
421
	local B  = pos2:lerp(pos3, t)
422
	local C = pos3:lerp(endpos, t)
423
	local lerp1 = A:lerp(B, t)
424
	local lerp2 = B:lerp(C, t)
425
	local cubic = lerp1:lerp(lerp2, t)
426
	return cubic
427
end
428
429
function Tween(obj,props,time,easing,direction,repeats,backwards)
430
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
431
	local tween = S.TweenService:Create(obj, info, props)
432
	
433
	tween:Play()
434
end
435
436
local FXTable = {}
437
438
coroutine.resume(coroutine.create(function()
439
	while true do
440
		for i = 1, #FXTable do
441
			local data = FXTable[i]
442
			if(data)then
443
				local Frame = data.Frame
444
				local FX = data.Effect or 'ResizeAndFade'
445
				local Parent = data.Parent or Effects
446
				local Color = data.Color or C3.N(0,0,0)
447
				local Size = data.Size or V3.N(1,1,1)
448
				local MoveDir = data.MoveDirection or nil
449
				local MeshData = data.Mesh or nil
450
				local SndData = data.Sound or nil
451
				local Frames = data.Frames or 45
452
				local CFra = data.CFrame or Torso.CFrame
453
				local Settings = data.FXSettings or {}
454
				local Prt,Msh,Snd = data.Part,data.Mesh,data.Sound
455
				local grow = data.Grow
456
				
457
				local MoveSpeed = nil;
458
				if(MoveDir)then
459
					MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
460
				end
461
				if(FX ~= 'Arc')then
462
					Frame = Frame + 1
463
					if(FX == "Fade")then
464
						Prt.Transparency  = (Frame/Frames)
465
					elseif(FX == "Resize")then
466
						if(not Settings.EndSize)then
467
							Settings.EndSize = V3.N(0,0,0)
468
						end
469
						if(Settings.EndIsIncrement)then
470
							if(Msh)then
471
								Msh.Scale = Msh.Scale + Settings.EndSize
472
							else
473
								Prt.Size = Prt.Size + Settings.EndSize
474
							end					
475
						else
476
							if(Msh)then
477
								Msh.Scale = Msh.Scale - grow/Frames
478
							else
479
								Prt.Size = Prt.Size - grow/Frames
480
							end
481
						end 
482
					elseif(FX == "ResizeAndFade")then
483
						if(not Settings.EndSize)then
484
							Settings.EndSize = V3.N(0,0,0)
485
						end
486
						if(Settings.EndIsIncrement)then
487
							if(Msh)then
488
								Msh.Scale = Msh.Scale + Settings.EndSize
489
							else
490
								Prt.Size = Prt.Size + Settings.EndSize
491
							end					
492
						else
493
							if(Msh)then
494
								Msh.Scale = Msh.Scale - grow/Frames
495
							else
496
								Prt.Size = Prt.Size - grow/Frames
497
							end
498
						end 
499
						Prt.Transparency = (Frame/Frames)
500
					end
501
					if(Settings.RandomizeCFrame)then
502
						Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
503
					end
504
					if(MoveDir and MoveSpeed)then
505
						local Orientation = Prt.Orientation
506
						Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
507
						Prt.Orientation = Orientation
508
					end
509
					if(Prt.Transparency >= 1 or Frame >= Frames)then
510
						Prt:destroy()
511
						table.remove(FXTable,i)
512
					else
513
						data.Frame = Frame
514
					end
515
				else
516
					local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
517
					if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
518
					if(start and endP)then
519
						local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
520
						local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
521
						Frame = Frame + (Settings.Speed or 0.01)
522
						if(Settings.Home)then
523
							endP = Settings.Home.CFrame
524
						end
525
						Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
526
						if(Prt.Transparency >= 1 or Frame >= Frames)then
527
							if(Settings.RemoveOnGoal)then
528
								Prt:destroy()
529
							end
530
						end
531
					else
532
						Prt:destroy()
533
					end
534
				end
535
			end
536
		end
537
		swait()
538
	end
539
end))
540
541
function Effect(data)
542
	local FX = data.Effect or 'ResizeAndFade'
543
	local Parent = data.Parent or Effects
544
	local Color = data.Color or C3.N(0,0,0)
545
	local Size = data.Size or V3.N(1,1,1)
546
	local MoveDir = data.MoveDirection or nil
547
	local MeshData = data.Mesh or nil
548
	local SndData = data.Sound or nil
549
	local Frames = data.Frames or 45
550
	local Manual = data.Manual or nil
551
	local Material = data.Material or nil
552
	local CFra = data.CFrame or Torso.CFrame
553
	local Settings = data.FXSettings or {}
554
	local Shape = data.Shape or Enum.PartType.Block
555
	local Snd,Prt,Msh;
556
	coroutine.wrap(function()
557
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
558
			Prt = Manual
559
		else
560
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
561
			Prt.Shape = Shape
562
		end
563
		if(typeof(MeshData) == 'table')then
564
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
565
		elseif(typeof(MeshData) == 'Instance')then
566
			Msh = MeshData:Clone()
567
			Msh.Parent = Prt
568
		elseif(Shape == Enum.PartType.Block)then
569
			Msh = Mesh(Prt,Enum.MeshType.Brick)
570
		end
571
		if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
572
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
573
		end
574
		if(Snd)then
575
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
576
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
577
		end
578
		Size = (Msh and Msh.Scale or Size)
579
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
580
		
581
		local MoveSpeed = nil;
582
		if(MoveDir)then
583
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
584
		end
585
		if(FX ~= 'Arc')then
586
			for Frame = 1, Frames do
587
				if(FX == "Fade")then
588
					Prt.Transparency  = (Frame/Frames)
589
				elseif(FX == "Resize")then
590
					if(not Settings.EndSize)then
591
						Settings.EndSize = V3.N(0,0,0)
592
					end
593
					if(Settings.EndIsIncrement)then
594
						if(Msh)then
595
							Msh.Scale = Msh.Scale + Settings.EndSize
596
						else
597
							Prt.Size = Prt.Size + Settings.EndSize
598
						end					
599
					else
600
						if(Msh)then
601
							Msh.Scale = Msh.Scale - grow/Frames
602
						else
603
							Prt.Size = Prt.Size - grow/Frames
604
						end
605
					end 
606
				elseif(FX == "ResizeAndFade")then
607
					if(not Settings.EndSize)then
608
						Settings.EndSize = V3.N(0,0,0)
609
					end
610
					if(Settings.EndIsIncrement)then
611
						if(Msh)then
612
							Msh.Scale = Msh.Scale + Settings.EndSize
613
						else
614
							Prt.Size = Prt.Size + Settings.EndSize
615
						end					
616
					else
617
						if(Msh)then
618
							Msh.Scale = Msh.Scale - grow/Frames
619
						else
620
							Prt.Size = Prt.Size - grow/Frames
621
						end
622
					end 
623
					Prt.Transparency = (Frame/Frames)
624
				end
625
				if(Settings.RandomizeCFrame)then
626
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
627
				end
628
				if(MoveDir and MoveSpeed)then
629
					local Orientation = Prt.Orientation
630
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
631
					Prt.Orientation = Orientation
632
				end
633
				swait()
634
			end
635
			Prt:destroy()
636
		else
637
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
638
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
639
			if(start and endP)then
640
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
641
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
642
				for Frame = 0, 1, (Settings.Speed or 0.01) do
643
					if(Settings.Home)then
644
						endP = Settings.Home.CFrame
645
					end
646
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
647
				end
648
				if(Settings.RemoveOnGoal)then
649
					Prt:destroy()
650
				end
651
			else
652
				Prt:destroy()
653
				assert(start,"You need a start position!")
654
				assert(endP,"You need a start position!")
655
			end
656
		end
657
	end)()
658
	return Prt,Msh,Snd
659
end
660
661
662
663
function SoulSteal(whom,human)
664
	local torso = (whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart' or whom:FindFirstChild'Torso')
665
	local succ, health, alive = pcall(function() return whom:FindFirstChildOfClass'Humanoid'.Health, whom:FindFirstChildOfClass'Humanoid'.Health > 0 end)
666
	if(torso and torso:IsA'BasePart' and alive == true)then
667
		whom:FindFirstChildOfClass'Humanoid'.Health = 0
668
		whom:BreakJoints()
669
		local Model = IN("Model",Effects)
670
		warn('Soul stolen from '..whom.Name)
671
		Model.Name = whom.Name.."'s Soul"
672
		local Soul = Part(Model,(human and BrickColor.new'Really red' or BrickColor.new(C3.N(1,1,1))),'Glass',V3.N(1,1,1),torso.CFrame,true,false)
673
		Soul.CanCollide=false
674
		Mesh(Soul,Enum.MeshType.Sphere)
675
		Soul.Name = 'Head'
676
		if(whom.Name == 'CKbackup')then
677
			Soul.Color = C3.N(1,1,1)
678
			local DripEmitter = NewInstance("ParticleEmitter",Soul,{EmissionDirection='Bottom',Color=CS(Soul.Color),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://243132757",Transparency=NumberSequence.new(0,1),LockedToPart=false,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(5)})
679
		end
680
		local Hoom = NewInstance("Humanoid",Model,{MaxHealth=(health <= 10000 and health/2 or 10000),Health=(health <= 10000 and health/2 or 10000)})
681
		local AT0 = NewInstance("Attachment",Soul,{Position=V3.N(0,.5,0)})
682
		local AT1 = NewInstance("Attachment",Soul,{Position=V3.N(0,-.5,0)})
683
		local Trail = NewInstance("Trail",Soul,{Attachment0=AT0,Attachment1=AT1,Transparency=NumberSequence.new(0),FaceCamera = true,Texture="rbxassetid://945758042",LightEmission=.3,Color=CS(Soul.Color),Lifetime=.5,MinLength=0})
684
		NewInstance("PointLight",Soul,{Color=Soul.Color,Range=10,Brightness=(human and 3 or .5)})
685
		
686
		local turdso = Soul:Clone()
687
		turdso.Name = "Torso"
688
		turdso.CanCollide = false
689
		turdso.Anchored = true
690
		turdso.CFrame = Soul.CFrame
691
		turdso.Parent = Model
692
		turdso.Size = V3.N()
693
		turdso.Transparency=1
694
		local Distance = math.huge
695
		repeat
696
			Soul.CFrame = CF.N(Soul.Position,Torso.Position)*CF.N(0,0,-1)
697
			turdso.CFrame = Soul.CFrame
698
			Distance = (Soul.CFrame.p-Torso.CFrame.p).magnitude
699
			swait()
700
		until Hoom.Health <= 0 or not Soul.Parent or Distance <= 1.2
701
		if(Soul.Parent and Hoom.Health > 0)then
702
			Model:destroy()
703
			Effect{
704
				Effect="ResizeAndFade",
705
				Mesh={Enum.MeshType.Sphere},
706
				Color = Soul.Color,
707
				CFrame=Torso.CFrame,
708
				Size=V3.N(3,3,3),
709
				Material=Enum.Material.Neon,
710
				Sound={SoundId=444667859,Pitch=1,Volume=2.5},
711
				FXSettings={
712
					EndSize=V3.N(6,6,6),
713
				}
714
			}
715
			Souls = Souls + (human and 1 or .1)
716
			warn("Souls: "..Souls)
717
			MaxHealth = MaxHealth + Hoom.Health
718
			Hum.Health = Hum.Health + Hoom.Health
719
			for i = 1, 5 do
720
				Effect{
721
					Effect="Fade",
722
					Color = Soul.Color,
723
					MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
724
				}	
725
			end
726
		else
727
			
728
			warn("Soul destroyed!")
729
			for i = 1, 5 do
730
				Effect{
731
					Effect="Fade",
732
					Color = Soul.Color,
733
					CFrame=Soul.CFrame,
734
					MoveDirection = (Soul.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
735
				}	
736
			end
737
			Effect{
738
				Effect="ResizeAndFade",
739
				Mesh={Enum.MeshType.Sphere},
740
				Sound={SoundId=444667859,Pitch=1,Volume=5},
741
				Color = Soul.Color,
742
				CFrame=Soul.CFrame,
743
				Size=V3.N(3,3,3),
744
				Material=Enum.Material.Neon,
745
				FXSettings={
746
					EndSize=V3.N(6,6,6),
747
				}
748
			}
749
			Model:destroy()
750
		end
751
	end
752
end
753
754
--// Other Functions \\ --
755
756
function getRegion(point,range,ignore)
757
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
758
end
759
760
function clerp(startCF,endCF,alpha)
761
	return startCF:lerp(endCF, alpha)
762
end
763
764
function GetTorso(char)
765
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
766
end
767
768
function ShowDamage(Pos, Text, Time, Color)
769
	coroutine.wrap(function()
770
	local Rate = (1 / Frame_Speed)
771
	local Pos = (Pos or Vector3.new(0, 0, 0))
772
	local Text = (Text or "")
773
	local Time = (Time or 2)
774
	local Color = (Color or Color3.new(1, 0, 1))
775
	local EffectPart = NewInstance("Part",Effects,{
776
		Material=Enum.Material.SmoothPlastic,
777
		Reflectance = 0,
778
		Transparency = 1,
779
		BrickColor = BrickColor.new(Color),
780
		Name = "Effect",
781
		Size = Vector3.new(0,0,0),
782
		Anchored = true,
783
		CFrame = CF.N(Pos)
784
	})
785
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
786
		Size = UDim2.new(1.25, 0, 1.25, 0),
787
		Adornee = EffectPart,
788
	})
789
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
790
		BackgroundTransparency = 1,
791
		Size = UDim2.new(1, 0, 1, 0),
792
		Text = Text,
793
		Font = "Arcade",
794
		TextColor3 = Color,
795
		TextStrokeColor3 = Color3.new(0,0,0),
796
		TextStrokeTransparency=0,
797
		TextScaled = true,
798
	})
799
	S.Debris:AddItem(EffectPart, (Time))
800
	EffectPart.Parent = workspace
801
	delay(0, function()
802
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
803
		local Frames = (Time / Rate)
804
		for Frame = 1, Frames do
805
			swait()
806
			local Percent = (Frame / Frames)
807
			TextLabel.TextTransparency = Percent
808
			TextLabel.TextStrokeTransparency = Percent
809
		end
810
		if EffectPart and EffectPart.Parent then
811
			EffectPart:Destroy()
812
		end
813
	end) end)()
814
end
815
816
function Kill(whom)
817
	if(whom.Name ~= 'Nebula_Zorua')then
818
		local isPlr = Plrs:GetPlayerFromCharacter(whom) ~= nil
819
		coroutine.wrap(SoulSteal)(whom,isPlr)
820
		for _,v in next, whom:children() do
821
			if(v:IsA'BasePart')then
822
				v.Parent = Effects
823
				v:ClearAllChildren()
824
				v.Anchored = true
825
				v.CanCollide = false
826
				v.Transparency = 1
827
				local dust = NewInstance("ParticleEmitter",v,{
828
					Color = ColorSequence.new(C3.N(1,1,1)),
829
					LightEmission=0,
830
					LightInfluence=1,
831
					Size=NumberSequence.new{NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)},
832
					Texture="rbxassetid://284205403",
833
					Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
834
					Lifetime = NumberRange.new(1),
835
					Rate=150,
836
					Acceleration = V3.N(0,10,0),
837
					Speed = NumberRange.new(5),
838
					Enabled = true
839
				})
840
				delay(1, function()
841
					dust.Enabled = false
842
					S.Debris:AddItem(v,2)
843
				end)
844
			end
845
		end
846
	else
847
		warn"nope. nawt happenin'"
848
	end
849
end
850
851
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
852
	if(who)then
853
		local hum = who:FindFirstChildOfClass'Humanoid'
854
		local Damage = M.RNG(minDam,maxDam)
855
		local canHit = true
856
		if(hum)then
857
			for _, p in pairs(Hit) do
858
				if p[1] == hum then
859
					if(time() - p[2] < 0.4) then
860
						canHit = false
861
					else
862
						Hit[_] = nil
863
					end
864
				end
865
			end
866
			if(canHit)then
867
				table.insert(Hit,{hum,time()})
868
				if(GetTorso(who))then
869
					Sound(GetTorso(who),406913243,1,10,false,true,true)
870
				end
871
				if(hum.Health >= math.huge)then
872
					Kill(who)
873
					if(who:FindFirstChild'Head' and hum.Health > 0)then
874
						ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 3, DamageColor.Color)
875
					end
876
				else
877
					local player = S.Players:GetPlayerFromCharacter(who)
878
					if(Type == "Fire")then
879
						--idk..
880
					else
881
						local  c = Instance.new("ObjectValue",hum)
882
						c.Name = "creator"
883
						c.Value = Plr
884
						game:service'Debris':AddItem(c,0.35)
885
						local Crit = false
886
						if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
887
							Crit = true
888
							Damage = Damage*(critMult or 2)
889
						end
890
						Damage = Damage*((Souls/5)+1)
891
						if(who:FindFirstChild'Head' and hum.Health > 0)then
892
							ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), (Crit and "[CRIT] " or "").. math.floor(Damage), 3, (Crit and BrickColor.new'New Yeller'.Color or DamageColor.Color))
893
						end
894
						
895
						if(hum.Health - Damage <= 0)then
896
							Kill(who)
897
						else
898
							hum.Health = hum.Health - Damage
899
							if(Type == 'Knockback' and GetTorso(who))then
900
								local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
901
								local body = NewInstance('BodyVelocity',GetTorso(who),{
902
									P = 500,
903
									maxForce = V3.N(math.huge,0,math.huge),
904
									velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
905
								})
906
								game:service'Debris':AddItem(body,.5)
907
							elseif(Type == "Electric")then
908
								if(M.RNG(1,100) >= critChance)then
909
									if(who:FindFirstChild'Head' and hum.Health > 0)then
910
										ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 3, BrickColor.new"New Yeller".Color)
911
									end
912
									local asd = hum.WalkSpeed/2
913
									hum.WalkSpeed = asd
914
									local paralyzed = true
915
									coroutine.wrap(function()
916
										while paralyzed do
917
											swait(25)
918
											if(M.RNG(1,25) == 1)then
919
												if(who:FindFirstChild'Head' and hum.Health > 0)then
920
													ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 3, BrickColor.new"New Yeller".Color)
921
												end
922
												hum.PlatformStand = true
923
											end
924
										end
925
									end)()
926
									delay(4, function()
927
										paralyzed = false
928
										hum.WalkSpeed = hum.WalkSpeed + asd
929
									end)
930
								end
931
								
932
							elseif(Type == 'Knockdown' and GetTorso(who))then
933
								local rek = GetTorso(who)
934
								hum.PlatformStand = true
935
								delay(1,function()
936
									hum.PlatformStand = false
937
								end)
938
								local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
939
								local bodvol = NewInstance("BodyVelocity",rek,{
940
									velocity = angle * Knock,
941
									P = 5000,
942
									maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
943
								})
944
								local rl = NewInstance("BodyAngularVelocity",rek,{
945
									P = 3000,
946
									maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
947
									angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
948
								})
949
								game:GetService("Debris"):AddItem(bodvol, .5)
950
								game:GetService("Debris"):AddItem(rl, .5)
951
							end
952
						end
953
					end
954
				end
955
			end
956
		end
957
	end
958
end
959
960
961
function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
962
	for _,v in next, getRegion(where,range,{Char}) do
963
		if(v.Name ~= 'Nebula_Zorua')then
964
			if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
965
				DealDamage(v.Parent,minDam,maxDam,Knock,Type,critChance,critMult)
966
			end
967
		end
968
	end
969
end
970
971
function AOEKill(where,range)
972
	for _,v in next, getRegion(where,range,{Char,Effects}) do
973
		local succ,alive = pcall(function() return v.Parent:FindFirstChildOfClass'Humanoid'.Health > 0 end)
974
		if(v.Name ~= 'Nebula_Zorua')then
975
			if(v.Parent and alive == true)then
976
				coroutine.wrap(Kill)(v.Parent)
977
			end
978
		end
979
	end
980
end
981
982
function AOEHeal(where,range,amount)
983
	local healed = {}
984
	for _,v in next, getRegion(where,range,{Char}) do
985
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
986
		if(hum and not healed[hum])then
987
			hum.Health = hum.Health + amount
988
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
989
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
990
			end
991
		end
992
	end
993
end
994
995
996
--// Attack Functions \\--
997
998
999
function Slash()
1000
	Attack = true
1001
	NeutralAnims = false
1002
	local sound = Sound(Knife,437475935,1,5,false,true,false)
1003
	for i = 0, 2, 0.1 do
1004
		swait()
1005
		local Alpha = .2
1006
		RJ.C0 = clerp(RJ.C0,CFrame.new(0.0343287587, 0.00629056804, 0.0572580174, 0.943793893, 0.00207689893, 0.330528289, 1.0000764e-06, 0.99998033, -0.00628630351, -0.330534875, 0.00593330665, 0.943775296),Alpha)
1007
		LH.C0 = clerp(LH.C0,CFrame.new(-0.496478021, -0.990818381, 0.021652732, 0.999878168, 0, 0.0156089365, -9.80779296e-05, 0.99998033, 0.00628268253, -0.0156086385, -0.00628344761, 0.999858379),Alpha)
1008
		RH.C0 = clerp(RH.C0,CFrame.new(0.498511612, -0.990985274, 0.0154910646, 0.999878168, 0, 0.0156089365, -9.80779296e-05, 0.99998033, 0.00628268253, -0.0156086385, -0.00628344761, 0.999858379),Alpha)
1009
		LS.C0 = clerp(LS.C0,CFrame.new(-1.32692134, 0.474511296, -0.0055731535, 0.934981823, 0.354351997, 0.0156129003, -0.354479939, 0.93504262, 0.00628374517, -0.0123721063, -0.0114096552, 0.999858379),Alpha)
1010
		RS.C0 = clerp(RS.C0,CFrame.new(1.12629449, 0.369358033, -0.486052871, 0.490151912, 0.65154773, 0.57899636, 0.721657813, 0.0691910982, -0.688783586, -0.488836735, 0.755445719, -0.436280251),Alpha)
1011
		NK.C0 = clerp(NK.C0,CFrame.new(-0.0118216109, 1.49854016, -0.0795068145, 0.943793833, 0.0190048125, -0.329988182, 0.00207654224, 0.997985244, 0.0634154305, 0.330528468, -0.0605363287, 0.94185257),Alpha)
1012
		HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1013
	end
1014
	KTrail.Enabled = true
1015
	sound:Play()
1016
	for i = 0, 2.5, 0.1 do
1017
		swait()
1018
		AOEDamage(Knife.CFrame.p,1,15,30,0,"Normal",0,1)
1019
		local Alpha = .25
1020
		RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0352100767, 0.00629066909, -0.0097481478, 0.817972422, -0.00361463916, -0.575246274, -1.74103582e-06, 0.99998033, -0.00628598873, 0.575257719, 0.00514276745, 0.817956269),Alpha)
1021
		LH.C0 = clerp(LH.C0,CFrame.new(-0.496478021, -0.990818381, 0.0216572341, 0.999878287, 0, 0.015610218, -9.80866607e-05, 0.99998033, 0.00628274865, -0.0156098902, -0.00628351374, 0.999858499),Alpha)
1022
		RH.C0 = clerp(RH.C0,CFrame.new(0.498511702, -0.990985274, 0.0154905058, 0.999878287, 0, 0.015610218, -9.80866607e-05, 0.99998033, 0.00628274865, -0.0156098902, -0.00628351374, 0.999858499),Alpha)
1023
		LS.C0 = clerp(LS.C0,CFrame.new(-1.32694602, 0.474510223, -0.00555660389, 0.934981823, 0.354351729, 0.0156157613, -0.354479671, 0.935042739, 0.00628153514, -0.012375474, -0.0114085823, 0.999858379),Alpha)
1024
		RS.C0 = clerp(RS.C0,CFrame.new(1.23906493, 0.406229913, 0.00231830776, 0.49015066, -0.849889755, 0.193494052, 0.721655607, 0.520183682, 0.456752002, -0.488841236, -0.0842411816, 0.868295968),Alpha)
1025
		NK.C0 = clerp(NK.C0,CFrame.new(0.0315471888, 1.49887729, -0.0257819965, 0.817972481, -0.0330747738, 0.574305832, -0.00361499586, 0.998030663, 0.0626262054, -0.575246155, -0.0533026271, 0.81624186),Alpha)
1026
		HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1027
	end
1028
	KTrail.Enabled = false
1029
	Attack = false
1030
	NeutralAnims = true
1031
end
1032
1033
Mouse.Button1Down:connect(function()
1034
	if(Attack)then return end
1035
	Slash()	
1036
end)
1037
1038
Mouse.KeyDown:connect(function(k)
1039
	if(Attack)then return end
1040
	if(k == 'z')then AOEKill(Root.CFrame.p,25) end -- TODO: Animation and effects
1041
	if(k == 'q')then WalkSpeed = (WalkSpeed == 8 and 32 or 8) end	
1042
end)
1043
1044
1045
function Refuse()
1046
	Attack = true
1047
	warn("B u t  i t  r e f u s e d.")
1048
	local oMH = MaxHealth
1049
	MaxHealth = "inf"
1050
	Hum.MaxHealth = "inf"
1051
	Hum.Health = "inf"
1052
	Char.Parent = nil
1053
	Hum:destroy()
1054
	if(not _G.RefusedAnimation)then
1055
		_G.RefusedAnimation = true
1056
		
1057
	
1058
		local Soul;
1059
		function Soul(where,decalId)
1060
			local destroy = false	
1061
			local soul = NewInstance("Part",workspace)
1062
			soul.Name = "Soul"
1063
			soul.Transparency=1
1064
			soul.Size = V3.N(2,2,.05)
1065
			soul.Anchored=true
1066
			soul.CanCollide=false
1067
			soul.CFrame = where
1068
			local heartF = NewInstance("Decal",soul,{Face=Enum.NormalId.Front,Texture="rbxassetid://"..decalId})
1069
			local heartB = NewInstance("Decal",soul,{Face=Enum.NormalId.Back,Texture="rbxassetid://"..decalId})
1070
			return soul,heartF,heartB
1071
		end
1072
		local owo = Root.CFrame
1073
		local s,f,b = Soul(owo,1569347904)
1074
		swait(60)
1075
		local snd = Sound(s,862552636,1,5,false,false,false)
1076
		snd:Play()
1077
		f.Texture = "rbxassetid://1569348344"
1078
		b.Texture = "rbxassetid://1569348344"
1079
		swait(15)
1080
		snd:Stop()
1081
		swait(60)
1082
		print'lol'
1083
		for i = 0, 6, .1 do
1084
			swait()
1085
			s.CFrame = owo * CF.N(M.RNG(-50,50)/100,M.RNG(-50,50)/100,M.RNG(-50,50)/100)
1086
		end
1087
		local snd = Sound(s,862552636,1,5,false,false,false)
1088
		snd:Play()
1089
		s.CFrame = owo
1090
		f.Texture = "rbxassetid://1569347904"
1091
		b.Texture = "rbxassetid://1569347904"
1092
		swait(15)
1093
		snd:Stop()
1094
		swait(60)
1095
	
1096
		s:destroy()
1097
	end
1098
	
1099
	RJ.Parent = Char
1100
	LS.Parent = Char
1101
	RS.Parent = Char
1102
	LH.Parent = Char
1103
	RH.Parent = Char
1104
	NK.Parent = Char
1105
	
1106
	LArm.Parent = Char
1107
	RArm.Parent = Char
1108
	LLeg.Parent = Char
1109
	LArm.Parent = Char
1110
	Root.Parent = Char
1111
	Torso.Parent = Char
1112
	Head.Parent = Char
1113
	
1114
	Knife.Parent = Char
1115
	Hair.Parent = Char
1116
	
1117
	HW.Parent = Char
1118
	HW2.Parent = Char
1119
	
1120
1121
	REye:destroy()
1122
	LEye:destroy()
1123
	
1124
	for _,v in next, Char:children() do
1125
		if(v.Name == 'ShadowFace')then v:destroy() end
1126
	end
1127
	LEye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
1128
	LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
1129
	LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)})
1130
	
1131
	REye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
1132
	REyeM = Mesh(REye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
1133
	REyeW = NewInstance("Weld",REye,{Part0=Head,Part1=REye,C0=CF.N(.2,.2,-.49)})
1134
	for i = 1, 35 do
1135
		local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false)
1136
		FACE.Transparency = 0+(i-1)/35.2
1137
		FACE.Name = 'ShadowFace'
1138
		Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
1139
		NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)})
1140
		--CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
1141
	end
1142
	Hum = NewInstance("Humanoid",Char,{DisplayDistanceType='None'})
1143
	ConnectHum()
1144
	MaxHealth = oMH
1145
	Hum.MaxHealth = MaxHealth
1146
	Hum.Health = MaxHealth
1147
	swait(5)
1148
	Char.Parent = workspace
1149
	
1150
	Attack = false
1151
end
1152
1153
function ConnectHum()
1154
	Hum.Died:connect(Refuse)
1155
end
1156
ConnectHum()
1157
1158
1159
--// Wrap it all up \\--
1160
while true do
1161
	swait()
1162
	Sine = Sine + Change
1163
	if(not Music)then
1164
		Music = Sound(Torso,MusicID,1,3,true,false,true)
1165
		Music.Name = 'Music'
1166
	end
1167
	Music.Pitch = 1
1168
	Music.Volume = 5
1169
	Music.SoundId = "rbxassetid://"..MusicID
1170
	Music.Parent = Torso
1171
	Music:Resume()
1172
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), Char)
1173
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
1174
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
1175
	if(not Effects or not Effects.Parent)then
1176
		Effects = IN("Model",Char)
1177
		Effects.Name = "Effects"
1178
	end
1179
	Hum.WalkSpeed = WalkSpeed
1180
	if(State == 'Walk')then
1181
		if(Hum.WalkSpeed >= 24)then
1182
			local wsVal = 22 / (Hum.WalkSpeed/16)
1183
			local Alpha = math.min(.1 * (Hum.WalkSpeed/16),1)
1184
			Change = 2
1185
			RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(25+45*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
1186
			LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(25-45*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
1187
		else
1188
			Change = .9
1189
			local wsVal = 8 / (Hum.WalkSpeed/8)
1190
			local Alpha = math.min(.2 * (Hum.WalkSpeed/8),1)
1191
			LH.C1 = LH.C1:lerp(CF.N(0,1-.2*M.C(Sine/wsVal)/2,.4*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))-M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0-3*M.C(Sine/wsVal)),0,0),Alpha)
1192
			RH.C1 = RH.C1:lerp(CF.N(0,1+.2*M.C(Sine/wsVal)/2,-.4*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0+3*M.C(Sine/wsVal)),0,0),Alpha)
1193
		end
1194
	else
1195
		RH.C1 = RH.C1:lerp(CF.N(0,1,0),.1)
1196
		LH.C1 = LH.C1:lerp(CF.N(0,1,0),.1)
1197
	end	
1198
	for _,v in next, Char:children() do
1199
		if(v:IsA'Accessory')then
1200
			v:destroy()
1201
		elseif(v:IsA'Shirt')then
1202
			v.ShirtTemplate = "rbxassetid://344089667"
1203
		elseif(v:IsA'Pants')then
1204
			v.PantsTemplate = "rbxassetid://344084364"
1205
		elseif(v:IsA'CharacterMesh')then
1206
			v:destroy()
1207
		elseif(v:FindFirstChildOfClass'ShirtGraphic')then
1208
			v:FindFirstChildOfClass'ShirtGraphic':destroy()
1209
		end
1210
	end
1211
	local face = Head:FindFirstChild'face'
1212
	if(not face)then
1213
		NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://404306534"})
1214
	else
1215
		face.Texture = "rbxassetid://404306534"
1216
	end
1217
	RArm.BrickColor = BrickColor.new'Pastel brown'
1218
	LArm.BrickColor = BrickColor.new'Pastel brown'
1219
	RLeg.BrickColor = BrickColor.new'Pastel brown'
1220
	LLeg.BrickColor = BrickColor.new'Pastel brown'
1221
	Torso.BrickColor = BrickColor.new'Pastel brown'
1222
	Head.BrickColor = BrickColor.new'Pastel brown'
1223
	Hum.Name = 'Chara'
1224
	if(Hum.MaxHealth ~= MaxHealth)then
1225
		Hum.MaxHealth = MaxHealth
1226
	end
1227
	Hum.DisplayDistanceType='None'
1228
	if(NeutralAnims)then	
1229
		if(State == 'Idle')then
1230
			Change = 1
1231
			local Alpha = .1
1232
			RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0999571308, 0+.05*M.C(Sine/16), -0.237876296, 0.857335567, -0.00323621999, -0.514731407, 0, 0.99998033, -0.00628707698, 0.51474154, 0.00539013464, 0.85731858),Alpha)
1233
			LH.C0 = clerp(LH.C0,CFrame.new(-0.536091685, -0.991042495-.05*M.C(Sine/16), -0.0134909991, 0.849195242, 0, 0.528063774, -0.00331997755, 0.99998033, 0.00533895614, -0.528053343, -0.00628707698, 0.849178433),Alpha)
1234
			RH.C0 = clerp(RH.C0,CFrame.new(0.529067397, -0.991597891-.05*M.C(Sine/16), -0.0818087086, 0.849195242, 0, 0.528063774, -0.00331997755, 0.99998033, 0.00533895614, -0.528053343, -0.00628707698, 0.849178433),Alpha)
1235
			LS.C0 = clerp(LS.C0,CFrame.new(-1.32175505, 0.156236127+.15*M.C(Sine/16), 0.233877867, 0.877554953, -0.456876248, 0.145469457, 0.259513229, 0.707695842, 0.657129884, -0.403175086, -0.538916171, 0.739607573),Alpha)
1236
			RS.C0 = clerp(RS.C0,CFrame.new(1.2516855, 0.604915917+.15*M.C(Sine/16), -0.0189059302, 0.915104508, -0.287113011, -0.283108115, 0.301054537, 0.953587949, 0.00603589695, 0.268235415, -0.0907544345, 0.959069014),Alpha)
1237
			NK.C0 = clerp(NK.C0,CFrame.new(1.79447234e-05, 1.49895597, -0.0143749639, 0.769539058, -0.360377938, 0.527197778, 0.387706369, 0.919646919, 0.0627188534, -0.507438183, 0.156133309, 0.847424924),Alpha)
1238
			HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1239
			-- idle
1240
		elseif(State == 'Walk')then
1241
			if(Hum.WalkSpeed >= 24)then
1242
				local wsVal = 22 / (Hum.WalkSpeed/16)
1243
				local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1244
				RJ.C0 = RJ.C0:lerp(CF.N(0,0-.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15),M.R(0-15*M.S(Sine/wsVal)/2),0),Alpha)
1245
				LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5+15*M.S(Sine/wsVal))),Alpha)
1246
				RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5+15*M.S(Sine/wsVal))),Alpha)
1247
				NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(15),0,0),Alpha)
1248
				LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(15),0,0),Alpha)
1249
				RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(15),0,0),Alpha)
1250
				HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1251
			else
1252
				local wsVal = 8 / (Hum.WalkSpeed/8)
1253
				local Alpha = math.min(.2 * (Hum.WalkSpeed/8),1)
1254
				RJ.C0 = RJ.C0:lerp(CF.N(0,0-.05*M.C(Sine/(wsVal/2)),0)*CF.A(0,M.R(0-5*M.S(Sine/wsVal)/2),0),Alpha)
1255
				LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-25*M.S(Sine/wsVal)),0,M.R(5-5*M.S(Sine/wsVal))),Alpha)
1256
				RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+25*M.S(Sine/wsVal)),0,M.R(-5-5*M.S(Sine/wsVal))),Alpha)
1257
				NK.C0 = NK.C0:lerp(NKC0,Alpha)
1258
				LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.05*M.C(Sine/(wsVal/2)),0),Alpha)
1259
				RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.05*M.C(Sine/(wsVal/2)),0),Alpha)
1260
				HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1261
			end
1262
		elseif(State == 'Jump' or State == 'Fall')then
1263
			if(Walking)then
1264
				local Alpha = .2
1265
				RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
1266
				LH.C0 = clerp(LH.C0,CFrame.new(-0.497912645, -1.0987643, -0.0683324337, 0.999878228, 0.00860835519, 0.0130246133, -0.00010142161, 0.837816596, -0.545952022, -0.015611981, 0.545884132, 0.837715328),Alpha)
1267
				RH.C0 = clerp(RH.C0,CFrame.new(0.499978393, -1.16382337, 0.109293163, 0.999878228, -0.0120433727, 0.00993486121, -0.00010142161, 0.631323814, 0.775519371, -0.015611981, -0.775425911, 0.631245613),Alpha)
1268
				LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
1269
				RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
1270
				NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
1271
				HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1272
			else
1273
				local Alpha = .2
1274
				RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
1275
				LH.C0 = clerp(LH.C0,CFrame.new(-0.504374504, -0.291219354, -0.487436086, 0.999878228, -0.00438931212, 0.0149825988, -0.00010142161, 0.957819223, 0.287371844, -0.015611981, -0.287338346, 0.957701981),Alpha)
1276
				RH.C0 = clerp(RH.C0,CFrame.new(0.453094482, -0.871358454, 0.0898642987, 0.985589385, -0.168456957, 0.0153662469, 0.162863791, 0.969548643, 0.182895929, -0.0457084104, -0.177757636, 0.983012319),Alpha)
1277
				LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
1278
				RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
1279
				NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
1280
				HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
1281
			end
1282
		elseif(State == 'Paralyzed')then
1283
			-- paralyzed
1284
		elseif(State == 'Sit')then
1285
			-- sit
1286
		end
1287
	end
1288
end