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| 1 | ||
| 2 | - | --Cyber warden-- |
| 2 | + | |
| 3 | - | ---------------------------------------------------------------- |
| 3 | + | |
| 4 | - | print([[ |
| 4 | + | Player = game:GetService("Players").lolfarmer
|
| 5 | - | --CREATED BY SHACKLUSTER |
| 5 | + | |
| 6 | - | --Edited by ozzak1003 -- |
| 6 | + | |
| 7 | - | --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A-- |
| 7 | + | |
| 8 | - | --Discord: ozzak1003ripagain#3275 |
| 8 | + | |
| 9 | - | -------------------------------- |
| 9 | + | |
| 10 | - | hello good sir |
| 10 | + | |
| 11 | - | Don't leak pls |
| 11 | + | |
| 12 | - | Enjoy ;) |
| 12 | + | |
| 13 | - | ------------------------------- |
| 13 | + | |
| 14 | - | ]]) |
| 14 | + | |
| 15 | - | ------------------------------ |
| 15 | + | |
| 16 | LeftLeg = Character["Left Leg"] | |
| 17 | RootJoint = RootPart["RootJoint"] | |
| 18 | - | Player = game:GetService("Players").LocalPlayer
|
| 18 | + | |
| 19 | RightShoulder = Torso["Right Shoulder"] | |
| 20 | LeftShoulder = Torso["Left Shoulder"] | |
| 21 | RightHip = Torso["Right Hip"] | |
| 22 | LeftHip = Torso["Left Hip"] | |
| 23 | local sick = Instance.new("Sound",Character)
| |
| 24 | - | Mouse = Player:GetMouse() |
| 24 | + | |
| 25 | sick.Looped = true | |
| 26 | sick.Volume = 1 | |
| 27 | ||
| 28 | IT = Instance.new | |
| 29 | CF = CFrame.new | |
| 30 | VT = Vector3.new | |
| 31 | RAD = math.rad | |
| 32 | C3 = Color3.new | |
| 33 | UD2 = UDim2.new | |
| 34 | BRICKC = BrickColor.new | |
| 35 | ANGLES = CFrame.Angles | |
| 36 | EULER = CFrame.fromEulerAnglesXYZ | |
| 37 | COS = math.cos | |
| 38 | ACOS = math.acos | |
| 39 | SIN = math.sin | |
| 40 | ASIN = math.asin | |
| 41 | ABS = math.abs | |
| 42 | MRANDOM = math.random | |
| 43 | FLOOR = math.floor | |
| 44 | ||
| 45 | --//=================================\\ | |
| 46 | --|| USEFUL VALUES | |
| 47 | --\\=================================// | |
| 48 | ||
| 49 | Animation_Speed = 3 | |
| 50 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 51 | local Speed = 45 | |
| 52 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 53 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 54 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 55 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 56 | local DAMAGEMULTIPLIER = 1 | |
| 57 | local ANIM = "Idle" | |
| 58 | local ATTACK = false | |
| 59 | local EQUIPPED = false | |
| 60 | local HOLD = false | |
| 61 | local COMBO = 1 | |
| 62 | local Rooted = false | |
| 63 | local SINE = 0 | |
| 64 | local KEYHOLD = false | |
| 65 | local CHANGE = 2 / Animation_Speed | |
| 66 | local WALKINGANIM = false | |
| 67 | local VALUE1 = false | |
| 68 | local VALUE2 = false | |
| 69 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 70 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 71 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 72 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 73 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 74 | WEAPONGUI.Name = "Weapon GUI" | |
| 75 | local Effects = IT("Folder", Character)
| |
| 76 | Effects.Name = "Effects" | |
| 77 | local ANIMATOR = Humanoid.Animator | |
| 78 | local ANIMATE = Character.Animate | |
| 79 | local UNANCHOR = true | |
| 80 | local HITPOS = nil | |
| 81 | local HITFLOOR = nil | |
| 82 | local LEFTWINGS = {}
| |
| 83 | local RIGHTWINGS = {}
| |
| 84 | local BODY = {}
| |
| 85 | ||
| 86 | --//=================================\\ | |
| 87 | --\\=================================// | |
| 88 | ||
| 89 | ||
| 90 | --//=================================\\ | |
| 91 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 92 | --\\=================================// | |
| 93 | ||
| 94 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 95 | ArtificialHB.Name = "ArtificialHB" | |
| 96 | ||
| 97 | script:WaitForChild("ArtificialHB")
| |
| 98 | ||
| 99 | frame = Frame_Speed | |
| 100 | tf = 0 | |
| 101 | allowframeloss = false | |
| 102 | tossremainder = false | |
| 103 | lastframe = tick() | |
| 104 | script.ArtificialHB:Fire() | |
| 105 | ||
| 106 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 107 | tf = tf + s | |
| 108 | if tf >= frame then | |
| 109 | if allowframeloss then | |
| 110 | script.ArtificialHB:Fire() | |
| 111 | lastframe = tick() | |
| 112 | else | |
| 113 | for i = 1, math.floor(tf / frame) do | |
| 114 | script.ArtificialHB:Fire() | |
| 115 | end | |
| 116 | lastframe = tick() | |
| 117 | end | |
| 118 | if tossremainder then | |
| 119 | tf = 0 | |
| 120 | else | |
| 121 | tf = tf - frame * math.floor(tf / frame) | |
| 122 | end | |
| 123 | end | |
| 124 | end) | |
| 125 | ||
| 126 | --//=================================\\ | |
| 127 | --\\=================================// | |
| 128 | ||
| 129 | --//=================================\\ | |
| 130 | --|| SOME FUNCTIONS | |
| 131 | --\\=================================// | |
| 132 | --- | |
| 133 | ||
| 134 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 135 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 136 | end | |
| 137 | ||
| 138 | function PositiveAngle(NUMBER) | |
| 139 | if NUMBER >= 0 then | |
| 140 | NUMBER = 0 | |
| 141 | end | |
| 142 | return NUMBER | |
| 143 | end | |
| 144 | ||
| 145 | function NegativeAngle(NUMBER) | |
| 146 | if NUMBER <= 0 then | |
| 147 | NUMBER = 0 | |
| 148 | end | |
| 149 | return NUMBER | |
| 150 | end | |
| 151 | ||
| 152 | function Swait(NUMBER) | |
| 153 | if NUMBER == 0 or NUMBER == nil then | |
| 154 | ArtificialHB.Event:wait() | |
| 155 | else | |
| 156 | for i = 1, NUMBER do | |
| 157 | ArtificialHB.Event:wait() | |
| 158 | end | |
| 159 | end | |
| 160 | end | |
| 161 | ||
| 162 | function QuaternionFromCFrame(cf) | |
| 163 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 164 | local trace = m00 + m11 + m22 | |
| 165 | if trace > 0 then | |
| 166 | local s = math.sqrt(1 + trace) | |
| 167 | local recip = 0.5 / s | |
| 168 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 169 | else | |
| 170 | local i = 0 | |
| 171 | if m11 > m00 then | |
| 172 | i = 1 | |
| 173 | end | |
| 174 | if m22 > (i == 0 and m00 or m11) then | |
| 175 | i = 2 | |
| 176 | end | |
| 177 | if i == 0 then | |
| 178 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 179 | local recip = 0.5 / s | |
| 180 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 181 | elseif i == 1 then | |
| 182 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 183 | local recip = 0.5 / s | |
| 184 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 185 | elseif i == 2 then | |
| 186 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 187 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 188 | end | |
| 189 | end | |
| 190 | end | |
| 191 | ||
| 192 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 193 | local xs, ys, zs = x + x, y + y, z + z | |
| 194 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 195 | local xx = x * xs | |
| 196 | local xy = x * ys | |
| 197 | local xz = x * zs | |
| 198 | local yy = y * ys | |
| 199 | local yz = y * zs | |
| 200 | local zz = z * zs | |
| 201 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 202 | end | |
| 203 | ||
| 204 | function QuaternionSlerp(a, b, t) | |
| 205 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 206 | local startInterp, finishInterp; | |
| 207 | if cosTheta >= 0.0001 then | |
| 208 | if (1 - cosTheta) > 0.0001 then | |
| 209 | local theta = ACOS(cosTheta) | |
| 210 | local invSinTheta = 1 / SIN(theta) | |
| 211 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 212 | finishInterp = SIN(t * theta) * invSinTheta | |
| 213 | else | |
| 214 | startInterp = 1 - t | |
| 215 | finishInterp = t | |
| 216 | end | |
| 217 | else | |
| 218 | if (1 + cosTheta) > 0.0001 then | |
| 219 | local theta = ACOS(-cosTheta) | |
| 220 | local invSinTheta = 1 / SIN(theta) | |
| 221 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 222 | finishInterp = SIN(t * theta) * invSinTheta | |
| 223 | else | |
| 224 | startInterp = t - 1 | |
| 225 | finishInterp = t | |
| 226 | end | |
| 227 | end | |
| 228 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 229 | end | |
| 230 | ||
| 231 | function Clerp(a, b, t) | |
| 232 | local qa = {QuaternionFromCFrame(a)}
| |
| 233 | local qb = {QuaternionFromCFrame(b)}
| |
| 234 | local ax, ay, az = a.x, a.y, a.z | |
| 235 | local bx, by, bz = b.x, b.y, b.z | |
| 236 | local _t = 1 - t | |
| 237 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 238 | end | |
| 239 | ||
| 240 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 241 | local frame = IT("Frame")
| |
| 242 | frame.BackgroundTransparency = TRANSPARENCY | |
| 243 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 244 | frame.Position = POSITION | |
| 245 | frame.Size = SIZE | |
| 246 | frame.BackgroundColor3 = COLOR | |
| 247 | frame.BorderColor3 = BORDERCOLOR | |
| 248 | frame.Name = NAME | |
| 249 | frame.Parent = PARENT | |
| 250 | return frame | |
| 251 | end | |
| 252 | ||
| 253 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 254 | local label = IT("TextLabel")
| |
| 255 | label.BackgroundTransparency = 1 | |
| 256 | label.Size = UD2(1, 0, 1, 0) | |
| 257 | label.Position = UD2(0, 0, 0, 0) | |
| 258 | label.TextColor3 = TEXTCOLOR | |
| 259 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 260 | label.TextTransparency = TRANSPARENCY | |
| 261 | label.FontSize = TEXTFONTSIZE | |
| 262 | label.Font = TEXTFONT | |
| 263 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 264 | label.TextScaled = false | |
| 265 | label.Text = TEXT | |
| 266 | label.Name = NAME | |
| 267 | label.Parent = PARENT | |
| 268 | return label | |
| 269 | end | |
| 270 | ||
| 271 | function NoOutlines(PART) | |
| 272 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 273 | end | |
| 274 | ||
| 275 | ||
| 276 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 277 | local NEWWELD = IT(TYPE) | |
| 278 | NEWWELD.Part0 = PART0 | |
| 279 | NEWWELD.Part1 = PART1 | |
| 280 | NEWWELD.C0 = C0 | |
| 281 | NEWWELD.C1 = C1 | |
| 282 | NEWWELD.Parent = PARENT | |
| 283 | return NEWWELD | |
| 284 | end | |
| 285 | ||
| 286 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 287 | local NEWSOUND = nil | |
| 288 | coroutine.resume(coroutine.create(function() | |
| 289 | NEWSOUND = IT("Sound", PARENT)
| |
| 290 | NEWSOUND.Volume = VOLUME | |
| 291 | NEWSOUND.Pitch = PITCH | |
| 292 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 293 | Swait() | |
| 294 | NEWSOUND:play() | |
| 295 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 296 | end)) | |
| 297 | return NEWSOUND | |
| 298 | end | |
| 299 | ||
| 300 | function CFrameFromTopBack(at, top, back) | |
| 301 | local right = top:Cross(back) | |
| 302 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 303 | end | |
| 304 | ||
| 305 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 306 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 307 | wave.Color = COLOR | |
| 308 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 309 | wave.CFrame = CFRAME | |
| 310 | coroutine.resume(coroutine.create(function(PART) | |
| 311 | for i = 1, WAIT do | |
| 312 | Swait() | |
| 313 | mesh.Scale = mesh.Scale + GROW | |
| 314 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 315 | if DOESROT == true then | |
| 316 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 317 | end | |
| 318 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 319 | if wave.Transparency > 0.99 then | |
| 320 | wave:remove() | |
| 321 | end | |
| 322 | end | |
| 323 | end)) | |
| 324 | end | |
| 325 | ||
| 326 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 327 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 328 | wave.Color = COLOR | |
| 329 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 330 | wave.CFrame = CFRAME | |
| 331 | coroutine.resume(coroutine.create(function(PART) | |
| 332 | for i = 1, WAIT do | |
| 333 | Swait() | |
| 334 | mesh.Scale = mesh.Scale + GROW | |
| 335 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 336 | if wave.Transparency > 0.99 then | |
| 337 | wave:remove() | |
| 338 | end | |
| 339 | end | |
| 340 | end)) | |
| 341 | end | |
| 342 | ||
| 343 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 344 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 345 | local mesh = nil | |
| 346 | if KIND == "Base" then | |
| 347 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 348 | elseif KIND == "Thin" then | |
| 349 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 350 | elseif KIND == "Round" then | |
| 351 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 352 | end | |
| 353 | wave.CFrame = CFRAME | |
| 354 | coroutine.resume(coroutine.create(function(PART) | |
| 355 | for i = 1, WAIT do | |
| 356 | Swait() | |
| 357 | mesh.Scale = mesh.Scale + GROW/10 | |
| 358 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 359 | if wave.Transparency > 0.99 then | |
| 360 | wave:remove() | |
| 361 | end | |
| 362 | end | |
| 363 | end)) | |
| 364 | end | |
| 365 | ||
| 366 | function MakeForm(PART,TYPE) | |
| 367 | if TYPE == "Cyl" then | |
| 368 | local MSH = IT("CylinderMesh",PART)
| |
| 369 | elseif TYPE == "Ball" then | |
| 370 | local MSH = IT("SpecialMesh",PART)
| |
| 371 | MSH.MeshType = "Sphere" | |
| 372 | elseif TYPE == "Wedge" then | |
| 373 | local MSH = IT("SpecialMesh",PART)
| |
| 374 | MSH.MeshType = "Wedge" | |
| 375 | end | |
| 376 | end | |
| 377 | ||
| 378 | function CheckTableForString(Table, String) | |
| 379 | for i, v in pairs(Table) do | |
| 380 | if string.find(string.lower(String), string.lower(v)) then | |
| 381 | return true | |
| 382 | end | |
| 383 | end | |
| 384 | return false | |
| 385 | end | |
| 386 | ||
| 387 | function CheckIntangible(Hit) | |
| 388 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 389 | if Hit and Hit.Parent then | |
| 390 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 391 | return true | |
| 392 | end | |
| 393 | end | |
| 394 | return false | |
| 395 | end | |
| 396 | ||
| 397 | Debris = game:GetService("Debris")
| |
| 398 | ||
| 399 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 400 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 401 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 402 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 403 | if RayHit and CheckIntangible(RayHit) then | |
| 404 | if DelayIfHit then | |
| 405 | wait() | |
| 406 | end | |
| 407 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 408 | end | |
| 409 | return RayHit, RayPos, RayNormal | |
| 410 | end | |
| 411 | ||
| 412 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 413 | if DoesCourontine == false then | |
| 414 | local Direction = CF(Part.Position,ToLocation) | |
| 415 | local Distance = (Part.Position - ToLocation).magnitude | |
| 416 | for i = 1, AmountOfTime do | |
| 417 | Swait() | |
| 418 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 419 | Direction = Part.CFrame | |
| 420 | end | |
| 421 | Part:remove() | |
| 422 | elseif DoesCourontine == true then | |
| 423 | coroutine.resume(coroutine.create(function() | |
| 424 | local Direction = CF(Part.Position,ToLocation) | |
| 425 | local Distance = (Part.Position - ToLocation).magnitude | |
| 426 | for i = 1, AmountOfTime do | |
| 427 | Swait() | |
| 428 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 429 | Direction = Part.CFrame | |
| 430 | end | |
| 431 | Part:remove() | |
| 432 | end)) | |
| 433 | end | |
| 434 | end | |
| 435 | ||
| 436 | function turnto(position) | |
| 437 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 438 | end | |
| 439 | --- | |
| 440 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 441 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 442 | end | |
| 443 | ||
| 444 | function PositiveAngle(NUMBER) | |
| 445 | if NUMBER >= 0 then | |
| 446 | NUMBER = 0 | |
| 447 | end | |
| 448 | return NUMBER | |
| 449 | end | |
| 450 | ||
| 451 | function NegativeAngle(NUMBER) | |
| 452 | if NUMBER <= 0 then | |
| 453 | NUMBER = 0 | |
| 454 | end | |
| 455 | return NUMBER | |
| 456 | end | |
| 457 | ||
| 458 | function Swait(NUMBER) | |
| 459 | if NUMBER == 0 or NUMBER == nil then | |
| 460 | ArtificialHB.Event:wait() | |
| 461 | else | |
| 462 | for i = 1, NUMBER do | |
| 463 | ArtificialHB.Event:wait() | |
| 464 | end | |
| 465 | end | |
| 466 | end | |
| 467 | ||
| 468 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 469 | local NEWMESH = IT(MESH) | |
| 470 | if MESH == "SpecialMesh" then | |
| 471 | NEWMESH.MeshType = MESHTYPE | |
| 472 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 473 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 474 | end | |
| 475 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 476 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 477 | end | |
| 478 | end | |
| 479 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 480 | NEWMESH.Scale = SCALE | |
| 481 | NEWMESH.Parent = PARENT | |
| 482 | return NEWMESH | |
| 483 | end | |
| 484 | ||
| 485 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 486 | local NEWPART = IT("Part")
| |
| 487 | NEWPART.formFactor = FORMFACTOR | |
| 488 | NEWPART.Reflectance = REFLECTANCE | |
| 489 | NEWPART.Transparency = TRANSPARENCY | |
| 490 | NEWPART.CanCollide = false | |
| 491 | NEWPART.Locked = true | |
| 492 | NEWPART.Anchored = true | |
| 493 | if ANCHOR == false then | |
| 494 | NEWPART.Anchored = false | |
| 495 | end | |
| 496 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 497 | NEWPART.Name = NAME | |
| 498 | NEWPART.Size = SIZE | |
| 499 | NEWPART.Position = Torso.Position | |
| 500 | NEWPART.Material = MATERIAL | |
| 501 | NEWPART:BreakJoints() | |
| 502 | NEWPART.Parent = PARENT | |
| 503 | return NEWPART | |
| 504 | end | |
| 505 | ||
| 506 | local function weldBetween(a, b) | |
| 507 | local weldd = Instance.new("ManualWeld")
| |
| 508 | weldd.Part0 = a | |
| 509 | weldd.Part1 = b | |
| 510 | weldd.C0 = CFrame.new() | |
| 511 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 512 | weldd.Parent = a | |
| 513 | return weldd | |
| 514 | end | |
| 515 | ||
| 516 | ||
| 517 | function QuaternionFromCFrame(cf) | |
| 518 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 519 | local trace = m00 + m11 + m22 | |
| 520 | if trace > 0 then | |
| 521 | local s = math.sqrt(1 + trace) | |
| 522 | local recip = 0.5 / s | |
| 523 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 524 | else | |
| 525 | local i = 0 | |
| 526 | if m11 > m00 then | |
| 527 | i = 1 | |
| 528 | end | |
| 529 | if m22 > (i == 0 and m00 or m11) then | |
| 530 | i = 2 | |
| 531 | end | |
| 532 | if i == 0 then | |
| 533 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 534 | local recip = 0.5 / s | |
| 535 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 536 | elseif i == 1 then | |
| 537 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 538 | local recip = 0.5 / s | |
| 539 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 540 | elseif i == 2 then | |
| 541 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 542 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 543 | end | |
| 544 | end | |
| 545 | end | |
| 546 | ||
| 547 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 548 | local xs, ys, zs = x + x, y + y, z + z | |
| 549 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 550 | local xx = x * xs | |
| 551 | local xy = x * ys | |
| 552 | local xz = x * zs | |
| 553 | local yy = y * ys | |
| 554 | local yz = y * zs | |
| 555 | local zz = z * zs | |
| 556 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 557 | end | |
| 558 | ||
| 559 | function QuaternionSlerp(a, b, t) | |
| 560 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 561 | local startInterp, finishInterp; | |
| 562 | if cosTheta >= 0.0001 then | |
| 563 | if (1 - cosTheta) > 0.0001 then | |
| 564 | local theta = ACOS(cosTheta) | |
| 565 | local invSinTheta = 1 / SIN(theta) | |
| 566 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 567 | finishInterp = SIN(t * theta) * invSinTheta | |
| 568 | else | |
| 569 | startInterp = 1 - t | |
| 570 | finishInterp = t | |
| 571 | end | |
| 572 | else | |
| 573 | if (1 + cosTheta) > 0.0001 then | |
| 574 | local theta = ACOS(-cosTheta) | |
| 575 | local invSinTheta = 1 / SIN(theta) | |
| 576 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 577 | finishInterp = SIN(t * theta) * invSinTheta | |
| 578 | else | |
| 579 | startInterp = t - 1 | |
| 580 | finishInterp = t | |
| 581 | end | |
| 582 | end | |
| 583 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 584 | end | |
| 585 | ||
| 586 | function Clerp(a, b, t) | |
| 587 | local qa = {QuaternionFromCFrame(a)}
| |
| 588 | local qb = {QuaternionFromCFrame(b)}
| |
| 589 | local ax, ay, az = a.x, a.y, a.z | |
| 590 | local bx, by, bz = b.x, b.y, b.z | |
| 591 | local _t = 1 - t | |
| 592 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 593 | end | |
| 594 | ||
| 595 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 596 | local frame = IT("Frame")
| |
| 597 | frame.BackgroundTransparency = TRANSPARENCY | |
| 598 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 599 | frame.Position = POSITION | |
| 600 | frame.Size = SIZE | |
| 601 | frame.BackgroundColor3 = COLOR | |
| 602 | frame.BorderColor3 = BORDERCOLOR | |
| 603 | frame.Name = NAME | |
| 604 | frame.Parent = PARENT | |
| 605 | return frame | |
| 606 | end | |
| 607 | ||
| 608 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 609 | local label = IT("TextLabel")
| |
| 610 | label.BackgroundTransparency = 1 | |
| 611 | label.Size = UD2(1, 0, 1, 0) | |
| 612 | label.Position = UD2(0, 0, 0, 0) | |
| 613 | label.TextColor3 = TEXTCOLOR | |
| 614 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 615 | label.TextTransparency = TRANSPARENCY | |
| 616 | label.FontSize = TEXTFONTSIZE | |
| 617 | label.Font = TEXTFONT | |
| 618 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 619 | label.TextScaled = false | |
| 620 | label.Text = TEXT | |
| 621 | label.Name = NAME | |
| 622 | label.Parent = PARENT | |
| 623 | return label | |
| 624 | end | |
| 625 | ||
| 626 | function NoOutlines(PART) | |
| 627 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 628 | end | |
| 629 | ||
| 630 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 631 | local NEWWELD = IT(TYPE) | |
| 632 | NEWWELD.Part0 = PART0 | |
| 633 | NEWWELD.Part1 = PART1 | |
| 634 | NEWWELD.C0 = C0 | |
| 635 | NEWWELD.C1 = C1 | |
| 636 | NEWWELD.Parent = PARENT | |
| 637 | return NEWWELD | |
| 638 | end | |
| 639 | ||
| 640 | local S = IT("Sound")
| |
| 641 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 642 | local NEWSOUND = nil | |
| 643 | coroutine.resume(coroutine.create(function() | |
| 644 | NEWSOUND = S:Clone() | |
| 645 | NEWSOUND.Parent = PARENT | |
| 646 | NEWSOUND.Volume = VOLUME | |
| 647 | NEWSOUND.Pitch = PITCH | |
| 648 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 649 | NEWSOUND:play() | |
| 650 | if DOESLOOP == true then | |
| 651 | NEWSOUND.Looped = true | |
| 652 | else | |
| 653 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 654 | NEWSOUND:remove() | |
| 655 | end | |
| 656 | end)) | |
| 657 | return NEWSOUND | |
| 658 | end | |
| 659 | ||
| 660 | function CFrameFromTopBack(at, top, back) | |
| 661 | local right = top:Cross(back) | |
| 662 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 663 | end | |
| 664 | ||
| 665 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 666 | function WACKYEFFECT(Table) | |
| 667 | local TYPE = (Table.EffectType or "Sphere") | |
| 668 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 669 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 670 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 671 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 672 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 673 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 674 | local ROTATION1 = (Table.RotationX or 0) | |
| 675 | local ROTATION2 = (Table.RotationY or 0) | |
| 676 | local ROTATION3 = (Table.RotationZ or 0) | |
| 677 | local MATERIAL = (Table.Material or "Neon") | |
| 678 | local COLOR = (Table.Color or C3(255,0,0)) | |
| 679 | local TIME = (Table.Time or 45) | |
| 680 | local SOUNDID = (Table.SoundID or nil) | |
| 681 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 682 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 683 | coroutine.resume(coroutine.create(function() | |
| 684 | local PLAYSSOUND = false | |
| 685 | local SOUND = nil | |
| 686 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 687 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 688 | PLAYSSOUND = true | |
| 689 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 690 | end | |
| 691 | EFFECT.Color = COLOR | |
| 692 | local MSH = nil | |
| 693 | if TYPE == "Sphere" then | |
| 694 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 695 | elseif TYPE == "Block" then | |
| 696 | MSH = IT("BlockMesh",EFFECT)
| |
| 697 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 698 | elseif TYPE == "Wave" then | |
| 699 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 700 | elseif TYPE == "Ring" then | |
| 701 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 702 | elseif TYPE == "Slash" then | |
| 703 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 704 | elseif TYPE == "Round Slash" then | |
| 705 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 706 | elseif TYPE == "Swirl" then | |
| 707 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 708 | elseif TYPE == "Skull" then | |
| 709 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 710 | elseif TYPE == "Crystal" then | |
| 711 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 712 | end | |
| 713 | if MSH ~= nil then | |
| 714 | local MOVESPEED = nil | |
| 715 | if MOVEDIRECTION ~= nil then | |
| 716 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 717 | end | |
| 718 | local GROWTH = SIZE - ENDSIZE | |
| 719 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 720 | if TYPE == "Block" then | |
| 721 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 722 | else | |
| 723 | EFFECT.CFrame = CFRAME | |
| 724 | end | |
| 725 | for LOOP = 1, TIME+1 do | |
| 726 | Swait() | |
| 727 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 728 | if TYPE == "Wave" then | |
| 729 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 730 | end | |
| 731 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 732 | if TYPE == "Block" then | |
| 733 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 734 | else | |
| 735 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 736 | end | |
| 737 | if MOVEDIRECTION ~= nil then | |
| 738 | local ORI = EFFECT.Orientation | |
| 739 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 740 | EFFECT.Orientation = ORI | |
| 741 | end | |
| 742 | end | |
| 743 | if PLAYSSOUND == false then | |
| 744 | EFFECT:remove() | |
| 745 | else | |
| 746 | SOUND.Stopped:Connect(function() | |
| 747 | EFFECT:remove() | |
| 748 | end) | |
| 749 | end | |
| 750 | else | |
| 751 | if PLAYSSOUND == false then | |
| 752 | EFFECT:remove() | |
| 753 | else | |
| 754 | repeat Swait() until SOUND.Playing == false | |
| 755 | EFFECT:remove() | |
| 756 | end | |
| 757 | end | |
| 758 | end)) | |
| 759 | end | |
| 760 | ||
| 761 | function MakeForm(PART,TYPE) | |
| 762 | if TYPE == "Cyl" then | |
| 763 | local MSH = IT("CylinderMesh",PART)
| |
| 764 | elseif TYPE == "Ball" then | |
| 765 | local MSH = IT("SpecialMesh",PART)
| |
| 766 | MSH.MeshType = "Sphere" | |
| 767 | elseif TYPE == "Wedge" then | |
| 768 | local MSH = IT("SpecialMesh",PART)
| |
| 769 | MSH.MeshType = "Wedge" | |
| 770 | end | |
| 771 | end | |
| 772 | ||
| 773 | function SpawnTrail(FROM,TO,BIG) | |
| 774 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 775 | MakeForm(TRAIL,"Cyl") | |
| 776 | local DIST = (FROM - TO).Magnitude | |
| 777 | if BIG == true then | |
| 778 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 779 | else | |
| 780 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 781 | end | |
| 782 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 783 | coroutine.resume(coroutine.create(function() | |
| 784 | for i = 1, 5 do | |
| 785 | Swait() | |
| 786 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 787 | end | |
| 788 | TRAIL:remove() | |
| 789 | end)) | |
| 790 | end | |
| 791 | ||
| 792 | Debris = game:GetService("Debris")
| |
| 793 | ||
| 794 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 795 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 796 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 797 | end | |
| 798 | ||
| 799 | function turnto(position) | |
| 800 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 801 | end | |
| 802 | --- | |
| 803 | -- | |
| 804 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 805 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 806 | end | |
| 807 | ||
| 808 | function PositiveAngle(NUMBER) | |
| 809 | if NUMBER >= 0 then | |
| 810 | NUMBER = 0 | |
| 811 | end | |
| 812 | return NUMBER | |
| 813 | end | |
| 814 | ||
| 815 | function NegativeAngle(NUMBER) | |
| 816 | if NUMBER <= 0 then | |
| 817 | NUMBER = 0 | |
| 818 | end | |
| 819 | return NUMBER | |
| 820 | end | |
| 821 | ||
| 822 | function Swait(NUMBER) | |
| 823 | if NUMBER == 0 or NUMBER == nil then | |
| 824 | ArtificialHB.Event:wait() | |
| 825 | else | |
| 826 | for i = 1, NUMBER do | |
| 827 | ArtificialHB.Event:wait() | |
| 828 | end | |
| 829 | end | |
| 830 | end | |
| 831 | ||
| 832 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 833 | local NEWMESH = IT(MESH) | |
| 834 | if MESH == "SpecialMesh" then | |
| 835 | NEWMESH.MeshType = MESHTYPE | |
| 836 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 837 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 838 | end | |
| 839 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 840 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 841 | end | |
| 842 | end | |
| 843 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 844 | NEWMESH.Scale = SCALE | |
| 845 | NEWMESH.Parent = PARENT | |
| 846 | return NEWMESH | |
| 847 | end | |
| 848 | ||
| 849 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 850 | local NEWPART = IT("Part")
| |
| 851 | NEWPART.formFactor = FORMFACTOR | |
| 852 | NEWPART.Reflectance = REFLECTANCE | |
| 853 | NEWPART.Transparency = TRANSPARENCY | |
| 854 | NEWPART.CanCollide = false | |
| 855 | NEWPART.Locked = true | |
| 856 | NEWPART.Anchored = true | |
| 857 | if ANCHOR == false then | |
| 858 | NEWPART.Anchored = false | |
| 859 | end | |
| 860 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 861 | NEWPART.Name = NAME | |
| 862 | NEWPART.Size = SIZE | |
| 863 | NEWPART.Position = Torso.Position | |
| 864 | NEWPART.Material = MATERIAL | |
| 865 | NEWPART:BreakJoints() | |
| 866 | NEWPART.Parent = PARENT | |
| 867 | return NEWPART | |
| 868 | end | |
| 869 | ||
| 870 | local function weldBetween(a, b) | |
| 871 | local weldd = Instance.new("ManualWeld")
| |
| 872 | weldd.Part0 = a | |
| 873 | weldd.Part1 = b | |
| 874 | weldd.C0 = CFrame.new() | |
| 875 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 876 | weldd.Parent = a | |
| 877 | return weldd | |
| 878 | end | |
| 879 | ||
| 880 | ||
| 881 | function QuaternionFromCFrame(cf) | |
| 882 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 883 | local trace = m00 + m11 + m22 | |
| 884 | if trace > 0 then | |
| 885 | local s = math.sqrt(1 + trace) | |
| 886 | local recip = 0.5 / s | |
| 887 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 888 | else | |
| 889 | local i = 0 | |
| 890 | if m11 > m00 then | |
| 891 | i = 1 | |
| 892 | end | |
| 893 | if m22 > (i == 0 and m00 or m11) then | |
| 894 | i = 2 | |
| 895 | end | |
| 896 | if i == 0 then | |
| 897 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 898 | local recip = 0.5 / s | |
| 899 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 900 | elseif i == 1 then | |
| 901 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 902 | local recip = 0.5 / s | |
| 903 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 904 | elseif i == 2 then | |
| 905 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 906 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 907 | end | |
| 908 | end | |
| 909 | end | |
| 910 | ||
| 911 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 912 | local xs, ys, zs = x + x, y + y, z + z | |
| 913 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 914 | local xx = x * xs | |
| 915 | local xy = x * ys | |
| 916 | local xz = x * zs | |
| 917 | local yy = y * ys | |
| 918 | local yz = y * zs | |
| 919 | local zz = z * zs | |
| 920 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 921 | end | |
| 922 | ||
| 923 | function QuaternionSlerp(a, b, t) | |
| 924 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 925 | local startInterp, finishInterp; | |
| 926 | if cosTheta >= 0.0001 then | |
| 927 | if (1 - cosTheta) > 0.0001 then | |
| 928 | local theta = ACOS(cosTheta) | |
| 929 | local invSinTheta = 1 / SIN(theta) | |
| 930 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 931 | finishInterp = SIN(t * theta) * invSinTheta | |
| 932 | else | |
| 933 | startInterp = 1 - t | |
| 934 | finishInterp = t | |
| 935 | end | |
| 936 | else | |
| 937 | if (1 + cosTheta) > 0.0001 then | |
| 938 | local theta = ACOS(-cosTheta) | |
| 939 | local invSinTheta = 1 / SIN(theta) | |
| 940 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 941 | finishInterp = SIN(t * theta) * invSinTheta | |
| 942 | else | |
| 943 | startInterp = t - 1 | |
| 944 | finishInterp = t | |
| 945 | end | |
| 946 | end | |
| 947 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 948 | end | |
| 949 | ||
| 950 | function Clerp(a, b, t) | |
| 951 | local qa = {QuaternionFromCFrame(a)}
| |
| 952 | local qb = {QuaternionFromCFrame(b)}
| |
| 953 | local ax, ay, az = a.x, a.y, a.z | |
| 954 | local bx, by, bz = b.x, b.y, b.z | |
| 955 | local _t = 1 - t | |
| 956 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 957 | end | |
| 958 | ||
| 959 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 960 | local frame = IT("Frame")
| |
| 961 | frame.BackgroundTransparency = TRANSPARENCY | |
| 962 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 963 | frame.Position = POSITION | |
| 964 | frame.Size = SIZE | |
| 965 | frame.BackgroundColor3 = COLOR | |
| 966 | frame.BorderColor3 = BORDERCOLOR | |
| 967 | frame.Name = NAME | |
| 968 | frame.Parent = PARENT | |
| 969 | return frame | |
| 970 | end | |
| 971 | ||
| 972 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 973 | local label = IT("TextLabel")
| |
| 974 | label.BackgroundTransparency = 1 | |
| 975 | label.Size = UD2(1, 0, 1, 0) | |
| 976 | label.Position = UD2(0, 0, 0, 0) | |
| 977 | label.TextColor3 = TEXTCOLOR | |
| 978 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 979 | label.TextTransparency = TRANSPARENCY | |
| 980 | label.FontSize = TEXTFONTSIZE | |
| 981 | label.Font = TEXTFONT | |
| 982 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 983 | label.TextScaled = false | |
| 984 | label.Text = TEXT | |
| 985 | label.Name = NAME | |
| 986 | label.Parent = PARENT | |
| 987 | return label | |
| 988 | end | |
| 989 | ||
| 990 | function NoOutlines(PART) | |
| 991 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 992 | end | |
| 993 | ||
| 994 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 995 | local NEWWELD = IT(TYPE) | |
| 996 | NEWWELD.Part0 = PART0 | |
| 997 | NEWWELD.Part1 = PART1 | |
| 998 | NEWWELD.C0 = C0 | |
| 999 | NEWWELD.C1 = C1 | |
| 1000 | NEWWELD.Parent = PARENT | |
| 1001 | return NEWWELD | |
| 1002 | end | |
| 1003 | ||
| 1004 | local S = IT("Sound")
| |
| 1005 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1006 | local NEWSOUND = nil | |
| 1007 | coroutine.resume(coroutine.create(function() | |
| 1008 | NEWSOUND = S:Clone() | |
| 1009 | NEWSOUND.Parent = PARENT | |
| 1010 | NEWSOUND.Volume = VOLUME | |
| 1011 | NEWSOUND.Pitch = PITCH | |
| 1012 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1013 | NEWSOUND:play() | |
| 1014 | if DOESLOOP == true then | |
| 1015 | NEWSOUND.Looped = true | |
| 1016 | else | |
| 1017 | repeat wait(1) until NEWSOUND.Playing == false | |
| 1018 | NEWSOUND:remove() | |
| 1019 | end | |
| 1020 | end)) | |
| 1021 | return NEWSOUND | |
| 1022 | end | |
| 1023 | ||
| 1024 | local EyeSizes={
| |
| 1025 | NumberSequenceKeypoint.new(0,2,0), | |
| 1026 | NumberSequenceKeypoint.new(1,0,0) | |
| 1027 | } | |
| 1028 | local EyeTrans={
| |
| 1029 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 1030 | NumberSequenceKeypoint.new(1,1,0) | |
| 1031 | } | |
| 1032 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 1033 | PE.LightEmission=.8 | |
| 1034 | PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
| |
| 1035 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1036 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1037 | PE.Lifetime=NumberRange.new(0.35,1) | |
| 1038 | PE.Rotation=NumberRange.new(0,360) | |
| 1039 | PE.Rate=100 | |
| 1040 | PE.VelocitySpread = 10000 | |
| 1041 | PE.Acceleration = Vector3.new(0,85,0) | |
| 1042 | PE.Drag = 5 | |
| 1043 | PE.Speed = NumberRange.new(0.1,5) | |
| 1044 | PE.Texture="http://www.roblox.com/asset/?id=818983932" | |
| 1045 | PE.ZOffset = 0.5 | |
| 1046 | PE.Name = "PE" | |
| 1047 | PE.Enabled = false | |
| 1048 | ||
| 1049 | function Fire(art) | |
| 1050 | local PARTICLES = PE:Clone() | |
| 1051 | PARTICLES.Parent = art | |
| 1052 | PARTICLES.Enabled = true | |
| 1053 | return PARTICLES | |
| 1054 | end | |
| 1055 | ||
| 1056 | function CFrameFromTopBack(at, top, back) | |
| 1057 | local right = top:Cross(back) | |
| 1058 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1059 | end | |
| 1060 | ||
| 1061 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1062 | function WACKYEFFECT(Table) | |
| 1063 | local TYPE = (Table.EffectType or "Sphere") | |
| 1064 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1065 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1066 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1067 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1068 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1069 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1070 | local ROTATION1 = (Table.RotationX or 0) | |
| 1071 | local ROTATION2 = (Table.RotationY or 0) | |
| 1072 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1073 | local MATERIAL = (Table.Material or "Neon") | |
| 1074 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1075 | local TIME = (Table.Time or 45) | |
| 1076 | local SOUNDID = (Table.SoundID or nil) | |
| 1077 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1078 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1079 | coroutine.resume(coroutine.create(function() | |
| 1080 | local PLAYSSOUND = false | |
| 1081 | local SOUND = nil | |
| 1082 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
| |
| 1083 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1084 | PLAYSSOUND = true | |
| 1085 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1086 | end | |
| 1087 | EFFECT.Color = COLOR | |
| 1088 | local MSH = nil | |
| 1089 | if TYPE == "Sphere" then | |
| 1090 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1091 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 1092 | MSH = IT("BlockMesh",EFFECT)
| |
| 1093 | MSH.Scale = SIZE | |
| 1094 | elseif TYPE == "Wave" then | |
| 1095 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1096 | elseif TYPE == "Ring" then | |
| 1097 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1098 | elseif TYPE == "Slash" then | |
| 1099 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1100 | elseif TYPE == "Round Slash" then | |
| 1101 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1102 | elseif TYPE == "Swirl" then | |
| 1103 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1104 | elseif TYPE == "Skull" then | |
| 1105 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1106 | elseif TYPE == "Crystal" then | |
| 1107 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1108 | end | |
| 1109 | if MSH ~= nil then | |
| 1110 | local MOVESPEED = nil | |
| 1111 | if MOVEDIRECTION ~= nil then | |
| 1112 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1113 | end | |
| 1114 | local GROWTH = SIZE - ENDSIZE | |
| 1115 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1116 | if TYPE == "Block" then | |
| 1117 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1118 | else | |
| 1119 | EFFECT.CFrame = CFRAME | |
| 1120 | end | |
| 1121 | for LOOP = 1, TIME+1 do | |
| 1122 | Swait() | |
| 1123 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1124 | if TYPE == "Wave" then | |
| 1125 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1126 | end | |
| 1127 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1128 | if TYPE == "Block" then | |
| 1129 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1130 | else | |
| 1131 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1132 | end | |
| 1133 | if MOVEDIRECTION ~= nil then | |
| 1134 | local ORI = EFFECT.Orientation | |
| 1135 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1136 | EFFECT.Orientation = ORI | |
| 1137 | end | |
| 1138 | end | |
| 1139 | if PLAYSSOUND == false then | |
| 1140 | EFFECT:remove() | |
| 1141 | else | |
| 1142 | repeat wait(1) until SOUND.Playing == false | |
| 1143 | EFFECT:remove() | |
| 1144 | end | |
| 1145 | else | |
| 1146 | if PLAYSSOUND == false then | |
| 1147 | EFFECT:remove() | |
| 1148 | else | |
| 1149 | repeat Swait() until SOUND.Playing == false | |
| 1150 | EFFECT:remove() | |
| 1151 | end | |
| 1152 | end | |
| 1153 | end)) | |
| 1154 | end | |
| 1155 | ||
| 1156 | function MakeForm(PART,TYPE) | |
| 1157 | if TYPE == "Cyl" then | |
| 1158 | local MSH = IT("CylinderMesh",PART)
| |
| 1159 | elseif TYPE == "Ball" then | |
| 1160 | local MSH = IT("SpecialMesh",PART)
| |
| 1161 | MSH.MeshType = "Sphere" | |
| 1162 | elseif TYPE == "Wedge" then | |
| 1163 | local MSH = IT("SpecialMesh",PART)
| |
| 1164 | MSH.MeshType = "Wedge" | |
| 1165 | end | |
| 1166 | end | |
| 1167 | ||
| 1168 | Debris = game:GetService("Debris")
| |
| 1169 | ||
| 1170 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1171 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1172 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1173 | end | |
| 1174 | ||
| 1175 | local HATWELD = nil | |
| 1176 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 1177 | PLAYMAINANIM = false | |
| 1178 | if WhichPose == "Cast1" then | |
| 1179 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1180 | Swait() | |
| 1181 | if Magic == true then | |
| 1182 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1183 | end | |
| 1184 | if Gyro ~= nil and Gyro ~= false then | |
| 1185 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1186 | end | |
| 1187 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 1188 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 1189 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1190 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1191 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1192 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1193 | end | |
| 1194 | elseif WhichPose == "Cast2" then | |
| 1195 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1196 | Swait() | |
| 1197 | if Magic == true then | |
| 1198 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1199 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1200 | end | |
| 1201 | if Gyro ~= nil and Gyro ~= false then | |
| 1202 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1203 | end | |
| 1204 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1208 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1209 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1210 | end | |
| 1211 | elseif WhichPose == "RightArmUp" then | |
| 1212 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1213 | Swait() | |
| 1214 | if Magic == true then | |
| 1215 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1216 | end | |
| 1217 | if Gyro ~= nil and Gyro ~= false then | |
| 1218 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1219 | end | |
| 1220 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 1221 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1222 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1223 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1224 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1226 | end | |
| 1227 | elseif WhichPose == "Taunt" then | |
| 1228 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1229 | Swait() | |
| 1230 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1231 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1232 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1233 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1234 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1235 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1236 | end | |
| 1237 | HATWELD.Part0 = RightArm | |
| 1238 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 1239 | CreateSound(221057812,Torso,10,1,false) | |
| 1240 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 1241 | Swait() | |
| 1242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1248 | end | |
| 1249 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1250 | Swait() | |
| 1251 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1252 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1253 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1254 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1255 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1256 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1257 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 1258 | end | |
| 1259 | HATWELD.Part0 = Head | |
| 1260 | HATWELD.C0 = CF(0,0.35,0) | |
| 1261 | elseif WhichPose == "Prepare key" then | |
| 1262 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1263 | Swait() | |
| 1264 | if Gyro ~= nil and Gyro ~= false then | |
| 1265 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 1266 | end | |
| 1267 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 1268 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 1269 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1270 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1271 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1272 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1273 | end | |
| 1274 | elseif WhichPose == "Turn key" then | |
| 1275 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1276 | Swait() | |
| 1277 | if Gyro ~= nil and Gyro ~= false then | |
| 1278 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 1279 | end | |
| 1280 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 1281 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 1282 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1283 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1284 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1285 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1286 | end | |
| 1287 | end | |
| 1288 | PLAYMAINANIM = true | |
| 1289 | end | |
| 1290 | ||
| 1291 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 1292 | function Lightning(Table) | |
| 1293 | local Color = Table.Color or C3(1,1,1) | |
| 1294 | local StartPos = Table.Start or Torso.Position | |
| 1295 | local EndPos = Table.End or Mouse.Hit.p | |
| 1296 | local SegmentLength = Table.SegmentL or 2 | |
| 1297 | local Thickness = Table.Thickness or 0.1 | |
| 1298 | local Dissapear = Table.DoesFade or false | |
| 1299 | local Parent = Table.Ignore or Character | |
| 1300 | local MaxDist = Table.MaxDist or 400 | |
| 1301 | local Branches = Table.Branches or false | |
| 1302 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 1303 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 1304 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 1305 | LIGHTNINGMODEL.Name = "Lightning" | |
| 1306 | local LastBolt = nil | |
| 1307 | for E = 1, DISTANCE do | |
| 1308 | local ExtraSize = (DISTANCE-E)/15 | |
| 1309 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 1310 | PART.Color = Color | |
| 1311 | MakeForm(PART,"Cyl") | |
| 1312 | if LastBolt == nil then | |
| 1313 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1314 | else | |
| 1315 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1316 | end | |
| 1317 | LastBolt = PART | |
| 1318 | if Branches == true then | |
| 1319 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 1320 | if CHOICE == 1 then | |
| 1321 | local LASTBRANCH = nil | |
| 1322 | for i = 1, MRANDOM(2,5) do | |
| 1323 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 1324 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 1325 | PART.Color = Color | |
| 1326 | MakeForm(PART,"Cyl") | |
| 1327 | if LASTBRANCH == nil then | |
| 1328 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1329 | else | |
| 1330 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1331 | end | |
| 1332 | LASTBRANCH = PART | |
| 1333 | end | |
| 1334 | end | |
| 1335 | end | |
| 1336 | end | |
| 1337 | if Dissapear == true then | |
| 1338 | coroutine.resume(coroutine.create(function() | |
| 1339 | for i = 1, 10 do | |
| 1340 | Swait() | |
| 1341 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 1342 | if c.ClassName == "Part" then | |
| 1343 | c.Transparency = i/10 | |
| 1344 | end | |
| 1345 | end | |
| 1346 | end | |
| 1347 | LIGHTNINGMODEL:remove() | |
| 1348 | end)) | |
| 1349 | elseif Dissapear == false then | |
| 1350 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 1351 | end | |
| 1352 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 1353 | end | |
| 1354 | ||
| 1355 | -- | |
| 1356 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1357 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1358 | end | |
| 1359 | ||
| 1360 | function PositiveAngle(NUMBER) | |
| 1361 | if NUMBER >= 0 then | |
| 1362 | NUMBER = 0 | |
| 1363 | end | |
| 1364 | return NUMBER | |
| 1365 | end | |
| 1366 | ||
| 1367 | function NegativeAngle(NUMBER) | |
| 1368 | if NUMBER <= 0 then | |
| 1369 | NUMBER = 0 | |
| 1370 | end | |
| 1371 | return NUMBER | |
| 1372 | end | |
| 1373 | ||
| 1374 | function Swait(NUMBER) | |
| 1375 | if NUMBER == 0 or NUMBER == nil then | |
| 1376 | ArtificialHB.Event:wait() | |
| 1377 | else | |
| 1378 | for i = 1, NUMBER do | |
| 1379 | ArtificialHB.Event:wait() | |
| 1380 | end | |
| 1381 | end | |
| 1382 | end | |
| 1383 | ||
| 1384 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1385 | local NEWMESH = IT(MESH) | |
| 1386 | if MESH == "SpecialMesh" then | |
| 1387 | NEWMESH.MeshType = MESHTYPE | |
| 1388 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1389 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1390 | end | |
| 1391 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1392 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1393 | end | |
| 1394 | end | |
| 1395 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1396 | NEWMESH.Scale = SCALE | |
| 1397 | NEWMESH.Parent = PARENT | |
| 1398 | return NEWMESH | |
| 1399 | end | |
| 1400 | ||
| 1401 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1402 | local NEWPART = IT("Part")
| |
| 1403 | NEWPART.formFactor = FORMFACTOR | |
| 1404 | NEWPART.Reflectance = REFLECTANCE | |
| 1405 | NEWPART.Transparency = TRANSPARENCY | |
| 1406 | NEWPART.CanCollide = false | |
| 1407 | NEWPART.Locked = true | |
| 1408 | NEWPART.Anchored = true | |
| 1409 | if ANCHOR == false then | |
| 1410 | NEWPART.Anchored = false | |
| 1411 | end | |
| 1412 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1413 | NEWPART.Name = NAME | |
| 1414 | NEWPART.Size = SIZE | |
| 1415 | NEWPART.Position = Torso.Position | |
| 1416 | NEWPART.Material = MATERIAL | |
| 1417 | NEWPART:BreakJoints() | |
| 1418 | NEWPART.Parent = PARENT | |
| 1419 | return NEWPART | |
| 1420 | end | |
| 1421 | ||
| 1422 | local function weldBetween(a, b) | |
| 1423 | local weldd = Instance.new("ManualWeld")
| |
| 1424 | weldd.Part0 = a | |
| 1425 | weldd.Part1 = b | |
| 1426 | weldd.C0 = CFrame.new() | |
| 1427 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1428 | weldd.Parent = a | |
| 1429 | return weldd | |
| 1430 | end | |
| 1431 | ||
| 1432 | ||
| 1433 | function QuaternionFromCFrame(cf) | |
| 1434 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1435 | local trace = m00 + m11 + m22 | |
| 1436 | if trace > 0 then | |
| 1437 | local s = math.sqrt(1 + trace) | |
| 1438 | local recip = 0.5 / s | |
| 1439 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1440 | else | |
| 1441 | local i = 0 | |
| 1442 | if m11 > m00 then | |
| 1443 | i = 1 | |
| 1444 | end | |
| 1445 | if m22 > (i == 0 and m00 or m11) then | |
| 1446 | i = 2 | |
| 1447 | end | |
| 1448 | if i == 0 then | |
| 1449 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1450 | local recip = 0.5 / s | |
| 1451 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1452 | elseif i == 1 then | |
| 1453 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1454 | local recip = 0.5 / s | |
| 1455 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1456 | elseif i == 2 then | |
| 1457 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1458 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1459 | end | |
| 1460 | end | |
| 1461 | end | |
| 1462 | ||
| 1463 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1464 | local xs, ys, zs = x + x, y + y, z + z | |
| 1465 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1466 | local xx = x * xs | |
| 1467 | local xy = x * ys | |
| 1468 | local xz = x * zs | |
| 1469 | local yy = y * ys | |
| 1470 | local yz = y * zs | |
| 1471 | local zz = z * zs | |
| 1472 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1473 | end | |
| 1474 | ||
| 1475 | function QuaternionSlerp(a, b, t) | |
| 1476 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1477 | local startInterp, finishInterp; | |
| 1478 | if cosTheta >= 0.0001 then | |
| 1479 | if (1 - cosTheta) > 0.0001 then | |
| 1480 | local theta = ACOS(cosTheta) | |
| 1481 | local invSinTheta = 1 / SIN(theta) | |
| 1482 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1483 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1484 | else | |
| 1485 | startInterp = 1 - t | |
| 1486 | finishInterp = t | |
| 1487 | end | |
| 1488 | else | |
| 1489 | if (1 + cosTheta) > 0.0001 then | |
| 1490 | local theta = ACOS(-cosTheta) | |
| 1491 | local invSinTheta = 1 / SIN(theta) | |
| 1492 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1493 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1494 | else | |
| 1495 | startInterp = t - 1 | |
| 1496 | finishInterp = t | |
| 1497 | end | |
| 1498 | end | |
| 1499 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1500 | end | |
| 1501 | ||
| 1502 | function Clerp(a, b, t) | |
| 1503 | local qa = {QuaternionFromCFrame(a)}
| |
| 1504 | local qb = {QuaternionFromCFrame(b)}
| |
| 1505 | local ax, ay, az = a.x, a.y, a.z | |
| 1506 | local bx, by, bz = b.x, b.y, b.z | |
| 1507 | local _t = 1 - t | |
| 1508 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1509 | end | |
| 1510 | ||
| 1511 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1512 | local frame = IT("Frame")
| |
| 1513 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1514 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1515 | frame.Position = POSITION | |
| 1516 | frame.Size = SIZE | |
| 1517 | frame.BackgroundColor3 = COLOR | |
| 1518 | frame.BorderColor3 = BORDERCOLOR | |
| 1519 | frame.Name = NAME | |
| 1520 | frame.Parent = PARENT | |
| 1521 | return frame | |
| 1522 | end | |
| 1523 | ||
| 1524 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1525 | local label = IT("TextLabel")
| |
| 1526 | label.BackgroundTransparency = 1 | |
| 1527 | label.Size = UD2(1, 0, 1, 0) | |
| 1528 | label.Position = UD2(0, 0, 0, 0) | |
| 1529 | label.TextColor3 = TEXTCOLOR | |
| 1530 | label.TextStrokeColor3 = BRICKC"Really red".Color | |
| 1531 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1532 | label.TextTransparency = TRANSPARENCY | |
| 1533 | label.FontSize = TEXTFONTSIZE | |
| 1534 | label.Font = TEXTFONT | |
| 1535 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1536 | label.TextScaled = false | |
| 1537 | label.Text = TEXT | |
| 1538 | label.Name = NAME | |
| 1539 | label.Parent = PARENT | |
| 1540 | return label | |
| 1541 | end | |
| 1542 | ||
| 1543 | function NoOutlines(PART) | |
| 1544 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1545 | end | |
| 1546 | ||
| 1547 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1548 | local NEWWELD = IT(TYPE) | |
| 1549 | NEWWELD.Part0 = PART0 | |
| 1550 | NEWWELD.Part1 = PART1 | |
| 1551 | NEWWELD.C0 = C0 | |
| 1552 | NEWWELD.C1 = C1 | |
| 1553 | NEWWELD.Parent = PARENT | |
| 1554 | return NEWWELD | |
| 1555 | end | |
| 1556 | ||
| 1557 | local S = IT("Sound")
| |
| 1558 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1559 | local NEWSOUND = nil | |
| 1560 | coroutine.resume(coroutine.create(function() | |
| 1561 | NEWSOUND = S:Clone() | |
| 1562 | NEWSOUND.Parent = PARENT | |
| 1563 | NEWSOUND.Volume = VOLUME | |
| 1564 | NEWSOUND.Pitch = PITCH | |
| 1565 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1566 | NEWSOUND:play() | |
| 1567 | NEWSOUND.Name = "Audio" | |
| 1568 | if DOESLOOP == true then | |
| 1569 | NEWSOUND.Looped = true | |
| 1570 | else | |
| 1571 | repeat Swait() until NEWSOUND.Playing == false | |
| 1572 | NEWSOUND:remove() | |
| 1573 | end | |
| 1574 | end)) | |
| 1575 | return NEWSOUND | |
| 1576 | end | |
| 1577 | ||
| 1578 | function CFrameFromTopBack(at, top, back) | |
| 1579 | local right = top:Cross(back) | |
| 1580 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1581 | end | |
| 1582 | ||
| 1583 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1584 | function WACKYEFFECT(Table) | |
| 1585 | local TYPE = (Table.EffectType or "Sphere") | |
| 1586 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1587 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1588 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1589 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1590 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1591 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1592 | local ROTATION1 = (Table.RotationX or 0) | |
| 1593 | local ROTATION2 = (Table.RotationY or 0) | |
| 1594 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1595 | local MATERIAL = (Table.Material or "Neon") | |
| 1596 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1597 | local TIME = (Table.Time or 45) | |
| 1598 | local SOUNDID = (Table.SoundID or nil) | |
| 1599 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1600 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1601 | coroutine.resume(coroutine.create(function() | |
| 1602 | local PLAYSSOUND = false | |
| 1603 | local SOUND = nil | |
| 1604 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1605 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1606 | PLAYSSOUND = true | |
| 1607 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1608 | end | |
| 1609 | EFFECT.Color = COLOR | |
| 1610 | local MSH = nil | |
| 1611 | if TYPE == "Sphere" then | |
| 1612 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1613 | elseif TYPE == "Block" then | |
| 1614 | MSH = IT("BlockMesh",EFFECT)
| |
| 1615 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1616 | elseif TYPE == "Box" then | |
| 1617 | MSH = IT("BlockMesh",EFFECT)
| |
| 1618 | MSH.Scale = SIZE | |
| 1619 | elseif TYPE == "Wave" then | |
| 1620 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1621 | elseif TYPE == "Ring" then | |
| 1622 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1623 | elseif TYPE == "Slash" then | |
| 1624 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1625 | elseif TYPE == "Round Slash" then | |
| 1626 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1627 | elseif TYPE == "Swirl" then | |
| 1628 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1629 | elseif TYPE == "Skull" then | |
| 1630 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1631 | elseif TYPE == "Crystal" then | |
| 1632 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1633 | end | |
| 1634 | if MSH ~= nil then | |
| 1635 | local MOVESPEED = nil | |
| 1636 | if MOVEDIRECTION ~= nil then | |
| 1637 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1638 | end | |
| 1639 | local GROWTH = SIZE - ENDSIZE | |
| 1640 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1641 | if TYPE == "Block" then | |
| 1642 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1643 | else | |
| 1644 | EFFECT.CFrame = CFRAME | |
| 1645 | end | |
| 1646 | for LOOP = 1, TIME do | |
| 1647 | Swait() | |
| 1648 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1649 | if TYPE == "Wave" then | |
| 1650 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1651 | end | |
| 1652 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1653 | if TYPE == "Block" then | |
| 1654 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1655 | else | |
| 1656 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1657 | end | |
| 1658 | if MOVEDIRECTION ~= nil then | |
| 1659 | local ORI = EFFECT.Orientation | |
| 1660 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1661 | EFFECT.Orientation = ORI | |
| 1662 | end | |
| 1663 | end | |
| 1664 | if PLAYSSOUND == false then | |
| 1665 | EFFECT:remove() | |
| 1666 | else | |
| 1667 | repeat Swait() until SOUND.Playing == false | |
| 1668 | EFFECT:remove() | |
| 1669 | end | |
| 1670 | else | |
| 1671 | if PLAYSSOUND == false then | |
| 1672 | EFFECT:remove() | |
| 1673 | else | |
| 1674 | repeat Swait() until SOUND.Playing == false | |
| 1675 | EFFECT:remove() | |
| 1676 | end | |
| 1677 | end | |
| 1678 | end)) | |
| 1679 | end | |
| 1680 | ||
| 1681 | function Shatter(Part) | |
| 1682 | if Part.Transparency == 0 then | |
| 1683 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
| 1684 | Debris:AddItem(SOUNDPART,5) | |
| 1685 | CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
| |
| 1686 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
| 1687 | local SIZESET = SIZE/4 | |
| 1688 | local XOffset = Part.Size.X*1.5/SIZESET | |
| 1689 | local YOffset = Part.Size.Y*1.5/SIZESET | |
| 1690 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
| 1691 | for x = 1, math.ceil(XOffset) do | |
| 1692 | for y = 1, math.ceil(YOffset) do | |
| 1693 | for z = 1, math.ceil(ZOffset) do | |
| 1694 | local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
| 1695 | SHARD.CanCollide = true | |
| 1696 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) | |
| 1697 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
| 1698 | Debris:AddItem(SHARD,MRANDOM(10,25)/3) | |
| 1699 | end | |
| 1700 | end | |
| 1701 | end | |
| 1702 | end | |
| 1703 | Part:remove() | |
| 1704 | end | |
| 1705 | ||
| 1706 | function MakeForm(PART,TYPE) | |
| 1707 | if TYPE == "Cyl" then | |
| 1708 | local MSH = IT("CylinderMesh",PART)
| |
| 1709 | elseif TYPE == "Ball" then | |
| 1710 | local MSH = IT("SpecialMesh",PART)
| |
| 1711 | MSH.MeshType = "Sphere" | |
| 1712 | elseif TYPE == "Wedge" then | |
| 1713 | local MSH = IT("SpecialMesh",PART)
| |
| 1714 | MSH.MeshType = "Wedge" | |
| 1715 | end | |
| 1716 | end | |
| 1717 | ||
| 1718 | Debris = game:GetService("Debris")
| |
| 1719 | ||
| 1720 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1721 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1722 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1723 | end | |
| 1724 | ||
| 1725 | function turnto(position) | |
| 1726 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1727 | end | |
| 1728 | ||
| 1729 | --//=================================\\ | |
| 1730 | --|| WEAPON CREATION | |
| 1731 | --\\=================================// | |
| 1732 | -- | |
| 1733 | ||
| 1734 | local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false) | |
| 1735 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
| |
| 1736 | ||
| 1737 | local ANGLE = 35 | |
| 1738 | for i = 1, 5 do | |
| 1739 | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false) | |
| 1740 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
| |
| 1741 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false) | |
| 1742 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
| |
| 1743 | ANGLE = ANGLE - 15 | |
| 1744 | table.insert(LEFTWINGS,WingWeld) | |
| 1745 | end | |
| 1746 | ANGLE = 35 | |
| 1747 | for i = 1, 5 do | |
| 1748 | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false) | |
| 1749 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
| |
| 1750 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false) | |
| 1751 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
| |
| 1752 | ANGLE = ANGLE - 15 | |
| 1753 | table.insert(RIGHTWINGS,WingWeld) | |
| 1754 | end | |
| 1755 | ||
| 1756 | ||
| 1757 | local SKILLTEXTCOLOR = BRICKC"Really red".Color | |
| 1758 | local SKILLFONT = "SciFi" | |
| 1759 | local SKILLTEXTSIZE = 6 | |
| 1760 | ||
| 1761 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 1762 | naeeym2.AlwaysOnTop = true | |
| 1763 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1764 | naeeym2.StudsOffset = Vector3.new(0,1.2,0) | |
| 1765 | naeeym2.Adornee = Character.Head | |
| 1766 | naeeym2.Name = "Name" | |
| 1767 | naeeym2.PlayerToHideFrom = Player | |
| 1768 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1769 | tecks2.BackgroundTransparency = 1 | |
| 1770 | tecks2.TextScaled = true | |
| 1771 | tecks2.BorderSizePixel = 0 | |
| 1772 | tecks2.Text = "CyDen" | |
| 1773 | tecks2.Font = SKILLFONT | |
| 1774 | tecks2.TextSize = 30 | |
| 1775 | tecks2.TextStrokeTransparency = 0 | |
| 1776 | tecks2.TextColor3 = C3(0,0,0) | |
| 1777 | tecks2.TextStrokeColor3 = BRICKC"Really red".Color | |
| 1778 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1779 | tecks2.Parent = naeeym2 | |
| 1780 | ||
| 1781 | for _, c in pairs(Character:GetChildren()) do | |
| 1782 | if c.ClassName == "Part" then | |
| 1783 | table.insert(BODY,{c,Character})
| |
| 1784 | for _, q in pairs(c:GetChildren()) do | |
| 1785 | if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then | |
| 1786 | table.insert(BODY,{q,c})
| |
| 1787 | end | |
| 1788 | end | |
| 1789 | end | |
| 1790 | end | |
| 1791 | ||
| 1792 | function refit() | |
| 1793 | Character.Parent = workspace | |
| 1794 | for e = 1, #BODY do | |
| 1795 | if BODY[e] ~= nil then | |
| 1796 | local STUFF = BODY[e] | |
| 1797 | local PART = STUFF[1] | |
| 1798 | local PARENT = STUFF[2] | |
| 1799 | PART.Parent = PARENT | |
| 1800 | end | |
| 1801 | end | |
| 1802 | end | |
| 1803 | ||
| 1804 | Humanoid.HealthChanged:connect(function() | |
| 1805 | Humanoid.Parent = nil | |
| 1806 | Humanoid.MaxHealth = "inf" | |
| 1807 | Humanoid.Health = "inf" | |
| 1808 | refit() | |
| 1809 | Humanoid.Parent = Character | |
| 1810 | end) | |
| 1811 | ||
| 1812 | Humanoid.Died:connect(function() | |
| 1813 | Humanoid.Parent = nil | |
| 1814 | Humanoid.MaxHealth = "inf" | |
| 1815 | Humanoid.Health = "inf" | |
| 1816 | refit() | |
| 1817 | Humanoid.Parent = Character | |
| 1818 | end) | |
| 1819 | ||
| 1820 | -- | |
| 1821 | for i = 1, 15 do | |
| 1822 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
| 1823 | FACE.Color = C3(0,0,0) | |
| 1824 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1825 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
| |
| 1826 | end | |
| 1827 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) | |
| 1828 | MakeForm(HAT1,"Cyl") | |
| 1829 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
| |
| 1830 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) | |
| 1831 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1832 | MakeForm(BELT,"Cyl") | |
| 1833 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 1834 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) | |
| 1835 | MakeForm(HAT2,"Cyl") | |
| 1836 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
| |
| 1837 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) | |
| 1838 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1839 | MakeForm(BELT,"Cyl") | |
| 1840 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 1841 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false) | |
| 1842 | MakeForm(GEM,"Ball") | |
| 1843 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
| |
| 1844 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false) | |
| 1845 | MakeForm(GEM,"Ball") | |
| 1846 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
| |
| 1847 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false) | |
| 1848 | MakeForm(GEM,"Ball") | |
| 1849 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 1850 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false) | |
| 1851 | MakeForm(GEM,"Ball") | |
| 1852 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 1853 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1854 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1855 | MakeForm(BELT,"Cyl") | |
| 1856 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
| |
| 1857 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1858 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1859 | MakeForm(BELT,"Cyl") | |
| 1860 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
| |
| 1861 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1862 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1863 | MakeForm(BELT,"Cyl") | |
| 1864 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
| |
| 1865 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1866 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1867 | MakeForm(BELT,"Cyl") | |
| 1868 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
| |
| 1869 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
| 1870 | MakeForm(BELT,"Ball") | |
| 1871 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
| |
| 1872 | Humanoid.DisplayDistanceType = "None" | |
| 1873 | local naeeym2 = IT("BillboardGui",Character)
| |
| 1874 | naeeym2.AlwaysOnTop = true | |
| 1875 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1876 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 1877 | naeeym2.MaxDistance = 75 | |
| 1878 | naeeym2.Adornee = Character.Head | |
| 1879 | naeeym2.Name = "Name" | |
| 1880 | naeeym2.PlayerToHideFrom = Player | |
| 1881 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 1882 | tecks2.BackgroundTransparency = 1 | |
| 1883 | tecks2.TextScaled = true | |
| 1884 | tecks2.BorderSizePixel = 0 | |
| 1885 | tecks2.Text = "" | |
| 1886 | tecks2.Font = "Bodoni" | |
| 1887 | tecks2.TextSize = 30 | |
| 1888 | tecks2.TextStrokeTransparency = 0.5 | |
| 1889 | tecks2.TextColor3 = C3(0,0,0) | |
| 1890 | tecks2.TextStrokeColor3 = BRICKC"Really red".Color | |
| 1891 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1892 | tecks2.Parent = naeeym2 | |
| 1893 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
| 1894 | MakeForm(EYE,"Ball") | |
| 1895 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 1896 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
| 1897 | MakeForm(EYE,"Ball") | |
| 1898 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 1899 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false) | |
| 1900 | MakeForm(EYE,"Ball") | |
| 1901 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 1902 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false) | |
| 1903 | MakeForm(EYE,"Ball") | |
| 1904 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 1905 | ||
| 1906 | local top = Instance.new("Shirt")
| |
| 1907 | top.ShirtTemplate = "rbxassetid://676428254" | |
| 1908 | top.Parent = Character | |
| 1909 | top.Name = "Cloth" | |
| 1910 | local bottom = Instance.new("Pants")
| |
| 1911 | bottom.PantsTemplate = "rbxassetid://676428351" | |
| 1912 | bottom.Parent = Character | |
| 1913 | bottom.Name = "Cloth" | |
| 1914 | for _, c in pairs(Character:GetChildren()) do | |
| 1915 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
| 1916 | c.Material = "Neon" | |
| 1917 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1918 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1919 | end | |
| 1920 | c.Color = C3(1,1,1) | |
| 1921 | if c == Head then | |
| 1922 | if c:FindFirstChild("face") then
| |
| 1923 | c.face:remove() | |
| 1924 | end | |
| 1925 | end | |
| 1926 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
| 1927 | c:remove() | |
| 1928 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1929 | c:remove() | |
| 1930 | end | |
| 1931 | end | |
| 1932 | local BODY = {}
| |
| 1933 | for _, c in pairs(Character:GetDescendants()) do | |
| 1934 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1935 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1936 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1937 | end | |
| 1938 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 1939 | elseif c:IsA("JointInstance") then
| |
| 1940 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 1941 | end | |
| 1942 | end | |
| 1943 | for e = 1, #BODY do | |
| 1944 | if BODY[e] ~= nil then | |
| 1945 | local STUFF = BODY[e] | |
| 1946 | local PART = STUFF[1] | |
| 1947 | local PARENT = STUFF[2] | |
| 1948 | local MATERIAL = STUFF[3] | |
| 1949 | local COLOR = STUFF[4] | |
| 1950 | local TRANSPARENCY = STUFF[5] | |
| 1951 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1952 | PART.Material = MATERIAL | |
| 1953 | PART.Color = COLOR | |
| 1954 | PART.Transparency = TRANSPARENCY | |
| 1955 | end | |
| 1956 | PART.AncestryChanged:Connect(function() | |
| 1957 | PART.Parent = PARENT | |
| 1958 | end) | |
| 1959 | end | |
| 1960 | end | |
| 1961 | function refit() | |
| 1962 | Character.Parent = workspace | |
| 1963 | for e = 1, #BODY do | |
| 1964 | if BODY[e] ~= nil then | |
| 1965 | local STUFF = BODY[e] | |
| 1966 | local PART = STUFF[1] | |
| 1967 | local PARENT = STUFF[2] | |
| 1968 | local MATERIAL = STUFF[3] | |
| 1969 | local COLOR = STUFF[4] | |
| 1970 | local TRANSPARENCY = STUFF[5] | |
| 1971 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1972 | PART.Material = MATERIAL | |
| 1973 | PART.Color = COLOR | |
| 1974 | PART.Transparency = TRANSPARENCY | |
| 1975 | end | |
| 1976 | if PART.Parent ~= PARENT then | |
| 1977 | Humanoid:remove() | |
| 1978 | PART.Parent = PARENT | |
| 1979 | Humanoid = IT("Humanoid",Character)
| |
| 1980 | end | |
| 1981 | end | |
| 1982 | end | |
| 1983 | end | |
| 1984 | local SKILLTEXTCOLOR = BRICKC"Really red".Color | |
| 1985 | local SKILLFONT = "Bodoni" | |
| 1986 | local SKILLTEXTSIZE = 7 | |
| 1987 | ||
| 1988 | Humanoid.Died:connect(function() | |
| 1989 | refit() | |
| 1990 | end) | |
| 1991 | ||
| 1992 | --//=================================\\ | |
| 1993 | --|| DAMAGING | |
| 1994 | --\\=================================// | |
| 1995 | ---- | |
| 1996 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
| 1997 | local CHILDREN = workspace:GetDescendants() | |
| 1998 | for index, CHILD in pairs(CHILDREN) do | |
| 1999 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2000 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2001 | if HUM then | |
| 2002 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2003 | if TORSO then | |
| 2004 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2005 | CHILD:BreakJoints() | |
| 2006 | if FLING ~= 0 then | |
| 2007 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2008 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 2009 | if BURN == true then | |
| 2010 | Fire(c) | |
| 2011 | end | |
| 2012 | local bv = Instance.new("BodyVelocity")
| |
| 2013 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2014 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 2015 | bv.Parent = c | |
| 2016 | Debris:AddItem(bv,0.05) | |
| 2017 | end | |
| 2018 | end | |
| 2019 | end | |
| 2020 | end | |
| 2021 | end | |
| 2022 | end | |
| 2023 | end | |
| 2024 | end | |
| 2025 | end | |
| 2026 | ----------- | |
| 2027 | function killnearest(position,range,EFFECT) | |
| 2028 | for i,v in ipairs(workspace:GetChildren()) do | |
| 2029 | local body = v:GetChildren() | |
| 2030 | for part = 1, #body do | |
| 2031 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 2032 | local SIZE = body[part].Size.Magnitude | |
| 2033 | if(body[part].Position - position).Magnitude < range + SIZE/2 then | |
| 2034 | if v.ClassName == "Model" then | |
| 2035 | if v:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2036 | if v:FindFirstChildOfClass("Humanoid").Health > 0 then
| |
| 2037 | v:BreakJoints() | |
| 2038 | if EFFECT == "Glitch" then | |
| 2039 | coroutine.resume(coroutine.create(function() | |
| 2040 | local ORIGINPOS = body[part].CFrame | |
| 2041 | local SIZE = body[part].Size | |
| 2042 | for i = 1, 100 do | |
| 2043 | Swait() | |
| 2044 | local PART = body[part] | |
| 2045 | PART.Anchored = true | |
| 2046 | PART.Size = SIZE*MRANDOM(5,15)/10 | |
| 2047 | PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15) | |
| 2048 | end | |
| 2049 | body[part]:remove() | |
| 2050 | end)) | |
| 2051 | elseif EFFECT == "Shatter" then | |
| 2052 | for _, c in pairs(v:GetChildren()) do | |
| 2053 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 2054 | Shatter(c) | |
| 2055 | end | |
| 2056 | end | |
| 2057 | end | |
| 2058 | end | |
| 2059 | end | |
| 2060 | end | |
| 2061 | end | |
| 2062 | end | |
| 2063 | end | |
| 2064 | end | |
| 2065 | end | |
| 2066 | ||
| 2067 | --//=================================\\ | |
| 2068 | --|| ATTACK FUNCTIONS AND STUFF | |
| 2069 | --\\=================================// | |
| 2070 | --- | |
| 2071 | function Lunar_Blast() | |
| 2072 | local HITBODIES = {}
| |
| 2073 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)) | |
| 2074 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
| 2075 | CENTER.CFrame = CF(ECH) | |
| 2076 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)) | |
| 2077 | RAY.Color = C3(255,0,0) | |
| 2078 | MakeForm(RAY,"Cyl") | |
| 2079 | RAY.CFrame = CF(ECH) | |
| 2080 | for i = 1, 75 do | |
| 2081 | Swait() | |
| 2082 | RAY.Transparency = RAY.Transparency - 1/75 | |
| 2083 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
| 2084 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
| 2085 | end | |
| 2086 | killnearest(ECH,25,25) | |
| 2087 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(255,0,0),VT(2,2,2)) | |
| 2088 | for i = 1, 25 do | |
| 2089 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 2090 | end | |
| 2091 | CreateSound("168586621", CENTER, 10, 0.8)
| |
| 2092 | RAY:remove() | |
| 2093 | Debris:AddItem(CENTER,5) | |
| 2094 | end | |
| 2095 | ||
| 2096 | function Star_Cutter() | |
| 2097 | ||
| 2098 | if HITFLOOR ~= nil then | |
| 2099 | ATTACK = true | |
| 2100 | Rooted = true | |
| 2101 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2102 | GYRO.D = 100 | |
| 2103 | GYRO.P = 2000 | |
| 2104 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2105 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2106 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 2107 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 2108 | Swait() | |
| 2109 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2110 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 2111 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2112 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2113 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2114 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2115 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2116 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2117 | end | |
| 2118 | GYRO:remove() | |
| 2119 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 2120 | Swait() | |
| 2121 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2122 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 2123 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2127 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2129 | end | |
| 2130 | local BOMBSPOTS = {}
| |
| 2131 | for i = 1, 25 do | |
| 2132 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8)) | |
| 2133 | SPOT.Color = SKILLTEXTCOLOR | |
| 2134 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 2135 | table.insert(BOMBSPOTS,SPOT) | |
| 2136 | MakeForm(SPOT,"Cyl") | |
| 2137 | end | |
| 2138 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2139 | Swait() | |
| 2140 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2143 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2144 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2145 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2146 | end | |
| 2147 | ATTACK = false | |
| 2148 | Rooted = false | |
| 2149 | coroutine.resume(coroutine.create(function() | |
| 2150 | Swait(3) | |
| 2151 | for i = 1, #BOMBSPOTS do | |
| 2152 | if BOMBSPOTS[i] ~= nil then | |
| 2153 | local E = BOMBSPOTS[i] | |
| 2154 | coroutine.resume(coroutine.create(function() | |
| 2155 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0)) | |
| 2156 | BLADE.Color = SKILLTEXTCOLOR | |
| 2157 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
| |
| 2158 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
| 2159 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
| 2160 | for i = 1, 10 do | |
| 2161 | Swait() | |
| 2162 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 2163 | killnearest(BLADE.Position,6,80) | |
| 2164 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
| 2165 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
| 2166 | end | |
| 2167 | Swait(45) | |
| 2168 | for i = 1, 100 do | |
| 2169 | Swait() | |
| 2170 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
| 2171 | E.Transparency = E.Transparency + 0.01 | |
| 2172 | end | |
| 2173 | BLADE:remove() | |
| 2174 | E:remove() | |
| 2175 | end)) | |
| 2176 | end | |
| 2177 | end | |
| 2178 | end)) | |
| 2179 | end | |
| 2180 | end | |
| 2181 | ||
| 2182 | function Supernova() | |
| 2183 | ||
| 2184 | if HITFLOOR ~= nil then | |
| 2185 | local HITBODIES = {}
| |
| 2186 | ATTACK = true | |
| 2187 | Rooted = true | |
| 2188 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
| 2189 | MakeForm(ABSOLUTE,"Ball") | |
| 2190 | CreateSound("429459101", ABSOLUTE, 10, 1)
| |
| 2191 | for i=0, 4, 0.1 / Animation_Speed do | |
| 2192 | Swait() | |
| 2193 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
| 2194 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
| 2195 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 2196 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
| 2197 | MakeForm(CHARGE,"Ball") | |
| 2198 | CHARGE.Color = C3(1,1,1) | |
| 2199 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
| 2200 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
| 2201 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2202 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2203 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2204 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2205 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2206 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2207 | end | |
| 2208 | CreateSound("907330103", Head, 10, 1.2)
| |
| 2209 | for i = 1, 75 do | |
| 2210 | Swait() | |
| 2211 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2215 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2217 | end | |
| 2218 | coroutine.resume(coroutine.create(function() | |
| 2219 | for i = 1, 13 do | |
| 2220 | for e = 1, 8 do | |
| 2221 | Swait() | |
| 2222 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 2223 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
| 2224 | end | |
| 2225 | for i = 1, 5 do | |
| 2226 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
| |
| 2227 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
| |
| 2228 | end | |
| 2229 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
| 2230 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(255,0,0),VT(i,i*2,i)) | |
| 2231 | CreateSound("168586621", ABSOLUTE, 4, 0.8)
| |
| 2232 | CreateSound("201858144", ABSOLUTE, 10, 0.8)
| |
| 2233 | killnearest(ABSOLUTE.Position,i*18,i) | |
| 2234 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
| 2235 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
| 2236 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(255,0,0),VT(i,i,i)) | |
| 2237 | end | |
| 2238 | ABSOLUTE.Transparency = 1 | |
| 2239 | Debris:AddItem(ABSOLUTE,10) | |
| 2240 | end)) | |
| 2241 | ATTACK = false | |
| 2242 | Rooted = false | |
| 2243 | end | |
| 2244 | end | |
| 2245 | ||
| 2246 | local Decal = IT("Decal")
| |
| 2247 | ||
| 2248 | function Astral_Hop() | |
| 2249 | ATTACK = true | |
| 2250 | Rooted = false | |
| 2251 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 2252 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2253 | local decal = Decal:Clone() | |
| 2254 | decal.Parent = O1 | |
| 2255 | decal.Face = "Top" | |
| 2256 | decal.Texture = "http://www.roblox.com/asset/?id=818983932" | |
| 2257 | local decal2 = Decal:Clone() | |
| 2258 | decal2.Parent = O1 | |
| 2259 | decal2.Face = "Bottom" | |
| 2260 | decal2.Texture = "http://www.roblox.com/asset/?id=818983932" | |
| 2261 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 2262 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
| 2263 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2264 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 2265 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
| 2266 | local decal = Decal:Clone() | |
| 2267 | decal.Parent = O2 | |
| 2268 | decal.Face = "Top" | |
| 2269 | decal.Texture = "http://www.roblox.com/asset/?id=818983932" | |
| 2270 | local decal2 = Decal:Clone() | |
| 2271 | decal2.Parent = O2 | |
| 2272 | decal2.Face = "Bottom" | |
| 2273 | decal2.Texture = "http://www.roblox.com/asset/?id=818983932" | |
| 2274 | CreateSound("84005018", O1, 10, 0.7)
| |
| 2275 | CreateSound("84005018", O2, 10, 0.7)
| |
| 2276 | for i = 1, 75 do | |
| 2277 | Swait() | |
| 2278 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
| 2279 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
| 2280 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
| 2281 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 2282 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2283 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2285 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2286 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2287 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2288 | end | |
| 2289 | Rooted = true | |
| 2290 | UNANCHOR = false | |
| 2291 | RootPart.Anchored = true | |
| 2292 | VALUE1 = true | |
| 2293 | for i = 1, 15 do | |
| 2294 | ||
| 2295 | Swait() | |
| 2296 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
| 2297 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2298 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2299 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2300 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2301 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2302 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2303 | end | |
| 2304 | RootPart.CFrame = ROOT.CFrame | |
| 2305 | ROOT:remove() | |
| 2306 | for i = 1, 15 do | |
| 2307 | ||
| 2308 | Swait() | |
| 2309 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
| 2310 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2311 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2312 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2313 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2314 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2315 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2316 | end | |
| 2317 | VALUE1 = false | |
| 2318 | coroutine.resume(coroutine.create(function() | |
| 2319 | for i = 1, 75 do | |
| 2320 | Swait() | |
| 2321 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
| 2322 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 2323 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
| 2324 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 2325 | end | |
| 2326 | O1:remove() | |
| 2327 | O2:remove() | |
| 2328 | end)) | |
| 2329 | UNANCHOR = true | |
| 2330 | RootPart.Anchored = false | |
| 2331 | ATTACK = false | |
| 2332 | Rooted = false | |
| 2333 | end | |
| 2334 | --- | |
| 2335 | function Warden_Zap() | |
| 2336 | ATTACK = true | |
| 2337 | Rooted = false | |
| 2338 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2339 | GYRO.D = 750 | |
| 2340 | GYRO.P = 20000 | |
| 2341 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2342 | CreateSound(348663022,RightArm,1.5,2,false) | |
| 2343 | Pose("Cast1",0.8,1,true,GYRO)
| |
| 2344 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
| |
| 2345 | local Hitpos = LightningTable.End | |
| 2346 | ApplyAoE(Hitpos,10,35) | |
| 2347 | for i = 1, 4 do | |
| 2348 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2349 | end | |
| 2350 | Pose("Cast1",0.8,1,true)
| |
| 2351 | GYRO:remove() | |
| 2352 | ATTACK = false | |
| 2353 | Rooted = false | |
| 2354 | end | |
| 2355 | ||
| 2356 | function Warden_Thunder() | |
| 2357 | ATTACK = true | |
| 2358 | Rooted = false | |
| 2359 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2360 | GYRO.D = 750 | |
| 2361 | GYRO.P = 20000 | |
| 2362 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2363 | CreateSound(469345336,Torso,3,2,false) | |
| 2364 | Pose("Cast2",1.5,2,true,GYRO)
| |
| 2365 | coroutine.resume(coroutine.create(function() | |
| 2366 | local FRAME = RootPart.CFrame | |
| 2367 | for i = 1, 25 do | |
| 2368 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
| 2369 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
| |
| 2370 | local Hitpos = LightningTable.End | |
| 2371 | ApplyAoE(Hitpos,20,15) | |
| 2372 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 2373 | for i = 1, 4 do | |
| 2374 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2375 | end | |
| 2376 | wait(0.05) | |
| 2377 | end | |
| 2378 | end)) | |
| 2379 | Pose("Cast2",1.5,0.7,true)
| |
| 2380 | GYRO:remove() | |
| 2381 | ATTACK = false | |
| 2382 | Rooted = false | |
| 2383 | end | |
| 2384 | ||
| 2385 | function Inferno_Ring() | |
| 2386 | ATTACK = true | |
| 2387 | Rooted = false | |
| 2388 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2389 | GYRO.D = 750 | |
| 2390 | GYRO.P = 20000 | |
| 2391 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2392 | local FIRE = IT("Model",Effects)
| |
| 2393 | FIRE.Name = "Fire" | |
| 2394 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0)) | |
| 2395 | FIRE.PrimaryPart = MAIN | |
| 2396 | local FIRES = {}
| |
| 2397 | for i = 1, 45 do | |
| 2398 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3)) | |
| 2399 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
| 2400 | local F = Fire(PRT) | |
| 2401 | table.insert(FIRES,F) | |
| 2402 | end | |
| 2403 | repeat | |
| 2404 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
| 2405 | Pose("Cast1",1.5,0.01,false,GYRO)
| |
| 2406 | until HOLD == true | |
| 2407 | coroutine.resume(coroutine.create(function() | |
| 2408 | for i = 1, 4 do | |
| 2409 | ApplyAoE(MAIN.Position,21,-15,true) | |
| 2410 | CreateSound(463598785,MAIN,3,1,false) | |
| 2411 | for E = 1, #FIRES do | |
| 2412 | if FIRES[E] ~= nil then | |
| 2413 | FIRES[E].Acceleration = VT(0,300,0) | |
| 2414 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
| 2415 | end | |
| 2416 | end | |
| 2417 | wait(0.3) | |
| 2418 | end | |
| 2419 | for E = 1, #FIRES do | |
| 2420 | if FIRES[E] ~= nil then | |
| 2421 | FIRES[E].Enabled = false | |
| 2422 | end | |
| 2423 | end | |
| 2424 | Debris:AddItem(FIRE,5) | |
| 2425 | end)) | |
| 2426 | CreateSound(215395388,RightArm,3,2,false) | |
| 2427 | Pose("RightArmUp",1.5,0.5,true)
| |
| 2428 | GYRO:remove() | |
| 2429 | ATTACK = false | |
| 2430 | Rooted = false | |
| 2431 | end | |
| 2432 | ||
| 2433 | function Warden_Wall() | |
| 2434 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
| 2435 | if HITFLOOR ~= nil then | |
| 2436 | if HITFLOOR.Anchored == true then | |
| 2437 | local WALL = HITFLOOR:Clone() | |
| 2438 | WALL.Size = VT(45,45,5) | |
| 2439 | WALL.Parent = Effects | |
| 2440 | WALL.Name = "Wall" | |
| 2441 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
| 2442 | CreateSound(130972023,WALL,5,0.8,false) | |
| 2443 | ATTACK = true | |
| 2444 | Rooted = true | |
| 2445 | local HIT = WALL.Touched:Connect(function(hit) | |
| 2446 | if hit.Parent ~= Character then | |
| 2447 | hit:BreakJoints() | |
| 2448 | end | |
| 2449 | end) | |
| 2450 | coroutine.resume(coroutine.create(function() | |
| 2451 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2452 | for i = 1, 90 do | |
| 2453 | Swait() | |
| 2454 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
| 2455 | end | |
| 2456 | HIT:disconnect() | |
| 2457 | wait(5) | |
| 2458 | for i = 1, 46 do | |
| 2459 | Swait() | |
| 2460 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
| 2461 | end | |
| 2462 | WALL:remove() | |
| 2463 | end)) | |
| 2464 | Pose("RightArmUp",1.5,1.2,true)
| |
| 2465 | ATTACK = false | |
| 2466 | Rooted = false | |
| 2467 | end | |
| 2468 | end | |
| 2469 | end | |
| 2470 | ||
| 2471 | function Prison_Key() | |
| 2472 | if Mouse.Target ~= nil then | |
| 2473 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2474 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2475 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2476 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2477 | GYRO.D = 750 | |
| 2478 | GYRO.P = 20000 | |
| 2479 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2480 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2481 | grav.D = 15 | |
| 2482 | grav.P = 20000 | |
| 2483 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2484 | grav.position = TORSO.Position | |
| 2485 | local GYRO2 = IT("BodyGyro",TORSO)
| |
| 2486 | GYRO2.D = 750 | |
| 2487 | GYRO2.P = 20000 | |
| 2488 | GYRO2.MaxTorque = VT(0,40000000,0) | |
| 2489 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2490 | grav.Name = "Jail" | |
| 2491 | local LOCKPARTS = {}
| |
| 2492 | ATTACK = true | |
| 2493 | Rooted = false | |
| 2494 | local LOCK = IT("Model",Effects)
| |
| 2495 | LOCK.Name = "Lock" | |
| 2496 | local LOCK2 = IT("Model",LOCK)
| |
| 2497 | LOCK2.Name = "Metal" | |
| 2498 | --CREATE LOCK-- | |
| 2499 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
| 2500 | LOCK.PrimaryPart = BASE | |
| 2501 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 2502 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
| 2503 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2504 | MakeForm(PRT,"Cyl") | |
| 2505 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
| 2506 | PRT.Color = C3(0,0,0) | |
| 2507 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2508 | MakeForm(PRT,"Cyl") | |
| 2509 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
| 2510 | PRT.Color = C3(0,0,0) | |
| 2511 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 2512 | for i = 1, 45 do | |
| 2513 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 2514 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 2515 | end | |
| 2516 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 2517 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 2518 | LOCK2.PrimaryPart = PRT | |
| 2519 | --------------- | |
| 2520 | local CHILDREN = LOCK:GetDescendants() | |
| 2521 | for index, CHILD in pairs(CHILDREN) do | |
| 2522 | if CHILD:IsA("BasePart") then
| |
| 2523 | CHILD.Transparency = 1 | |
| 2524 | end | |
| 2525 | end | |
| 2526 | for i = 1, 75 do | |
| 2527 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 2528 | Swait() | |
| 2529 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2530 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2531 | local CHILDREN = LOCK:GetDescendants() | |
| 2532 | for index, CHILD in pairs(CHILDREN) do | |
| 2533 | if CHILD:IsA("BasePart") then
| |
| 2534 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
| 2535 | end | |
| 2536 | end | |
| 2537 | end | |
| 2538 | HUM.DisplayDistanceType = "None" | |
| 2539 | local KEY = IT("Model",Effects)
| |
| 2540 | KEY.Name = "Key" | |
| 2541 | --CREATE KEY-- | |
| 2542 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false) | |
| 2543 | KEY.PrimaryPart = KBASE | |
| 2544 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 2545 | local WLD = weldBetween(RightArm,KBASE) | |
| 2546 | for i = 1, 45 do | |
| 2547 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false) | |
| 2548 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 2549 | weldBetween(KBASE,PRT) | |
| 2550 | end | |
| 2551 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false) | |
| 2552 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 2553 | weldBetween(KBASE,PRT) | |
| 2554 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false) | |
| 2555 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 2556 | weldBetween(KBASE,PRT) | |
| 2557 | -------------- | |
| 2558 | Rooted = true | |
| 2559 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 2560 | coroutine.resume(coroutine.create(function() | |
| 2561 | for i = 1, 10 do | |
| 2562 | Swait() | |
| 2563 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2564 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2565 | end | |
| 2566 | CreateSound(1149318312,BASE,5,1,false) | |
| 2567 | CreateSound(160772554,BASE,3,1,false) | |
| 2568 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 2569 | for i = 1, 4 do | |
| 2570 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2571 | end | |
| 2572 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 2573 | wait(1) | |
| 2574 | TORSO.Parent.Parent = LOCK | |
| 2575 | for i = 1, 75 do | |
| 2576 | Swait() | |
| 2577 | local CHILDREN = KEY:GetDescendants() | |
| 2578 | for index, CHILD in pairs(CHILDREN) do | |
| 2579 | if CHILD:IsA("BasePart") then
| |
| 2580 | CHILD.Transparency = i/25 | |
| 2581 | end | |
| 2582 | end | |
| 2583 | local CHILDREN = LOCK:GetDescendants() | |
| 2584 | for index, CHILD in pairs(CHILDREN) do | |
| 2585 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 2586 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 2587 | elseif CHILD.ClassName == "Decal" then | |
| 2588 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 2589 | end | |
| 2590 | end | |
| 2591 | end | |
| 2592 | TORSO.Parent:ClearAllChildren() | |
| 2593 | KEY:remove() | |
| 2594 | LOCK:remove() | |
| 2595 | end)) | |
| 2596 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 2597 | GYRO:remove() | |
| 2598 | ATTACK = false | |
| 2599 | Rooted = false | |
| 2600 | end | |
| 2601 | end | |
| 2602 | end | |
| 2603 | ||
| 2604 | function Hat() | |
| 2605 | ATTACK = true | |
| 2606 | Rooted = false | |
| 2607 | Pose("Taunt",0.4,1.2,false)
| |
| 2608 | ATTACK = false | |
| 2609 | Rooted = false | |
| 2610 | end | |
| 2611 | ||
| 2612 | -- | |
| 2613 | function CyberOutburst() | |
| 2614 | if HITFLOOR ~= nil then | |
| 2615 | ATTACK = true | |
| 2616 | Rooted = true | |
| 2617 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2618 | Swait() | |
| 2619 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2620 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2621 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2622 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2623 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2624 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2625 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2626 | end | |
| 2627 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2628 | Swait() | |
| 2629 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2630 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2631 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2632 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2633 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2634 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2635 | end | |
| 2636 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
| |
| 2637 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
| |
| 2638 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
| |
| 2639 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 2640 | Swait() | |
| 2641 | killnearest(Torso.Position,45,"Glitch") | |
| 2642 | WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2643 | WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2644 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2645 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2646 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2647 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2648 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2649 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2650 | end | |
| 2651 | ATTACK = false | |
| 2652 | Rooted = false | |
| 2653 | end | |
| 2654 | end | |
| 2655 | ||
| 2656 | function Technobeam() | |
| 2657 | ATTACK = true | |
| 2658 | Rooted = false | |
| 2659 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2660 | GYRO.D = 100 | |
| 2661 | GYRO.P = 2000 | |
| 2662 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2663 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2664 | CreateSound("93724183", RightArm, 5, 1, false)
| |
| 2665 | for i=1, 35 do | |
| 2666 | Swait() | |
| 2667 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 2668 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2669 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2670 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2671 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2672 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2673 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2674 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2675 | end | |
| 2676 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0)) | |
| 2677 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
| |
| 2678 | local TOCH = BEAM.Touched:Connect(function(hit) | |
| 2679 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
| 2680 | Shatter(hit) | |
| 2681 | end | |
| 2682 | end) | |
| 2683 | local I = 0 | |
| 2684 | repeat | |
| 2685 | Swait() | |
| 2686 | I = I + 1 | |
| 2687 | if I <= 10 then | |
| 2688 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
| 2689 | end | |
| 2690 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
| 2691 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
| 2692 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
| 2693 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
| 2694 | BEAM.Size = VT(2,2,DISTANCE) | |
| 2695 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2696 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 2697 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 2698 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2699 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2700 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2701 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2702 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2703 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2704 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2705 | if ENDHIT ~= nil then | |
| 2706 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
| 2707 | Shatter(ENDHIT) | |
| 2708 | end | |
| 2709 | end | |
| 2710 | until LOOP.Playing == false | |
| 2711 | GYRO:remove() | |
| 2712 | BEAM:remove() | |
| 2713 | ATTACK = false | |
| 2714 | Rooted = false | |
| 2715 | end | |
| 2716 | ||
| 2717 | function Technowarp() | |
| 2718 | local FRAME = RootPart.Position | |
| 2719 | for i = 1, 6 do | |
| 2720 | WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
| |
| 2721 | end | |
| 2722 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z)) | |
| 2723 | for i = 1, 6 do | |
| 2724 | WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
| |
| 2725 | end | |
| 2726 | end | |
| 2727 | ||
| 2728 | function CyberSmash() | |
| 2729 | ATTACK = true | |
| 2730 | Rooted = false | |
| 2731 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2732 | GYRO.D = 100 | |
| 2733 | GYRO.P = 2000 | |
| 2734 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2735 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2736 | local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Block", VT(25,25,25)) | |
| 2737 | SMASH.CanCollide = true | |
| 2738 | SMASH.Color = C3(0,0,0) | |
| 2739 | local EF = Instance.new("SelectionBox",SMASH)
| |
| 2740 | EF.Adornee = SMASH | |
| 2741 | EF.Color = BrickColor.new("Really red")
| |
| 2742 | EF.LineThickness = 0.2 | |
| 2743 | EF.Transparency = 1 | |
| 2744 | coroutine.resume(coroutine.create(function() | |
| 2745 | for i = 1, 20 do | |
| 2746 | Swait() | |
| 2747 | SMASH.Transparency = SMASH.Transparency - 0.05 | |
| 2748 | EF.Transparency = SMASH.Transparency | |
| 2749 | end | |
| 2750 | end)) | |
| 2751 | repeat | |
| 2752 | SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0) | |
| 2753 | Swait() | |
| 2754 | GYRO.cframe = CF(RootPart.Position,SMASH.Position) | |
| 2755 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2756 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2757 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2758 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2759 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2760 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2761 | until HOLD == true and SMASH.Transparency < 0.99 | |
| 2762 | for i = 1, 25 do | |
| 2763 | Swait() | |
| 2764 | SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0) | |
| 2765 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2766 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2768 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2769 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2770 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2771 | end | |
| 2772 | local TOCH = SMASH.Touched:Connect(function(hit) | |
| 2773 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
| 2774 | Shatter(hit) | |
| 2775 | end | |
| 2776 | end) | |
| 2777 | local n0 = nil | |
| 2778 | local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character) | |
| 2779 | if HITFLOOR ~= nil then | |
| 2780 | if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then | |
| 2781 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2782 | if HITFLOOR.Parent.ClassName == "Model" then | |
| 2783 | HITFLOOR.Parent:BreakJoints() | |
| 2784 | elseif HITFLOOR.Parent.Parent.ClassName == "Model" then | |
| 2785 | HITFLOOR.Parent.Parent:BreakJoints() | |
| 2786 | end | |
| 2787 | end | |
| 2788 | local POS = HITPOS | |
| 2789 | n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent) | |
| 2790 | end | |
| 2791 | end | |
| 2792 | killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter") | |
| 2793 | SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0)) | |
| 2794 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
| |
| 2795 | for i = 1, 25 do | |
| 2796 | Swait() | |
| 2797 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2798 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2799 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2800 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2801 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2802 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2803 | end | |
| 2804 | coroutine.resume(coroutine.create(function() | |
| 2805 | wait(0.2) | |
| 2806 | TOCH:disconnect() | |
| 2807 | wait(1.8) | |
| 2808 | for i = 1, 100 do | |
| 2809 | Swait() | |
| 2810 | SMASH.Transparency = i/100 | |
| 2811 | end | |
| 2812 | for i = 1, 10 do | |
| 2813 | Swait() | |
| 2814 | EF.Transparency = EF.Transparency + 0.1 | |
| 2815 | end | |
| 2816 | SMASH:remove() | |
| 2817 | end)) | |
| 2818 | GYRO:remove() | |
| 2819 | ATTACK = false | |
| 2820 | Rooted = false | |
| 2821 | end | |
| 2822 | ||
| 2823 | --//=================================\\ | |
| 2824 | --|| nani ??? | |
| 2825 | --\\=================================// | |
| 2826 | --- | |
| 2827 | local LAUGHS = {"907329532"}
| |
| 2828 | ||
| 2829 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 2830 | MakeForm(RightHole,"Cyl") | |
| 2831 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 2832 | MakeForm(LeftHole,"Cyl") | |
| 2833 | ||
| 2834 | function getbloody(victim,amount) | |
| 2835 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 2836 | PART.CFrame = victim.CFrame | |
| 2837 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 2838 | Debris:AddItem(PART,5) | |
| 2839 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2840 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2841 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2842 | local prtcl = asd:Clone() | |
| 2843 | prtcl.Parent = PART | |
| 2844 | prtcl:Emit(amount*10) | |
| 2845 | end | |
| 2846 | ||
| 2847 | function Kill(Char) | |
| 2848 | local NewCharacter = IT("Model",Effects)
| |
| 2849 | NewCharacter.Name = "Ow im ded ;-;" | |
| 2850 | for _, c in pairs(Char:GetDescendants()) do | |
| 2851 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 2852 | if c.Parent == Char then | |
| 2853 | getbloody(c,5) | |
| 2854 | end | |
| 2855 | c:BreakJoints() | |
| 2856 | c.Material = "Glass" | |
| 2857 | c.Color = C3(0.5,0,0) | |
| 2858 | c.CanCollide = true | |
| 2859 | c.Transparency = 0.3 | |
| 2860 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2861 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2862 | end | |
| 2863 | if c.Name == "Head" then | |
| 2864 | c:ClearAllChildren() | |
| 2865 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 2866 | end | |
| 2867 | if c.ClassName == "MeshPart" then | |
| 2868 | c.TextureID = "" | |
| 2869 | end | |
| 2870 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 2871 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 2872 | end | |
| 2873 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2874 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2875 | end | |
| 2876 | c.Parent = NewCharacter | |
| 2877 | c.Name = "DeadPart" | |
| 2878 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 2879 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 2880 | end | |
| 2881 | end | |
| 2882 | Char:remove() | |
| 2883 | Debris:AddItem(NewCharacter,5) | |
| 2884 | end | |
| 2885 | ||
| 2886 | function Banisher_Bullet() | |
| 2887 | ATTACK = true | |
| 2888 | Rooted = false | |
| 2889 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 2890 | Swait() | |
| 2891 | turnto(Mouse.Hit.p) | |
| 2892 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2893 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2894 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2896 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2897 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2898 | end | |
| 2899 | repeat | |
| 2900 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 2901 | Swait() | |
| 2902 | turnto(Mouse.Hit.p) | |
| 2903 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2904 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2905 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2906 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2907 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2908 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2909 | end | |
| 2910 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2911 | SpawnTrail(Hole.Position,POS) | |
| 2912 | if HIT ~= nil then | |
| 2913 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2914 | Banish(HIT.Parent) | |
| 2915 | end | |
| 2916 | end | |
| 2917 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2918 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2919 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2920 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2921 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 2922 | Swait() | |
| 2923 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2924 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 2925 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2926 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2927 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2928 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2929 | end | |
| 2930 | until KEYHOLD == false | |
| 2931 | ATTACK = false | |
| 2932 | Rooted = false | |
| 2933 | end | |
| 2934 | function Teleport() | |
| 2935 | ATTACK = true | |
| 2936 | Rooted = false | |
| 2937 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2938 | Swait() | |
| 2939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2941 | end | |
| 2942 | for e = 1, #BODY do | |
| 2943 | if BODY[e] ~= nil then | |
| 2944 | local STUFF = BODY[e] | |
| 2945 | local PART = STUFF[1] | |
| 2946 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 2947 | local PRT = PART:Clone() | |
| 2948 | PRT.Anchored = true | |
| 2949 | PRT.CanCollide = false | |
| 2950 | PRT.Material = "Neon" | |
| 2951 | PRT.Color = C3(255,0,0) | |
| 2952 | PRT.Name = "WarpEffect" | |
| 2953 | PRT.Parent = Effects | |
| 2954 | PRT.CFrame = PART.CFrame | |
| 2955 | PRT:BreakJoints() | |
| 2956 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 2957 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 2958 | end | |
| 2959 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 2960 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 2961 | end | |
| 2962 | coroutine.resume(coroutine.create(function() | |
| 2963 | for i = 1, 100 do | |
| 2964 | Swait() | |
| 2965 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 2966 | end | |
| 2967 | PRT:remove() | |
| 2968 | end)) | |
| 2969 | end | |
| 2970 | end | |
| 2971 | end | |
| 2972 | CreateSound(217767125, Torso, 10, 1) | |
| 2973 | local POS = RootPart.Orientation | |
| 2974 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 2975 | RootPart.Orientation = POS | |
| 2976 | RootJoint.Parent = RootPart | |
| 2977 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2978 | Swait() | |
| 2979 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2980 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 2981 | end | |
| 2982 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2983 | Swait() | |
| 2984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2985 | end | |
| 2986 | ATTACK = false | |
| 2987 | Rooted = false | |
| 2988 | end | |
| 2989 | function BanishmentBeam() | |
| 2990 | ATTACK = true | |
| 2991 | Rooted = false | |
| 2992 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2993 | GYRO.D = 100 | |
| 2994 | GYRO.P = 2000 | |
| 2995 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2996 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2997 | CreateSound("93724183", RightArm, 5, 1, false)
| |
| 2998 | for i=1, 35 do | |
| 2999 | Swait() | |
| 3000 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 3001 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3002 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 3003 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3004 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3005 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3006 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3007 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3008 | end | |
| 3009 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0)) | |
| 3010 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
| |
| 3011 | local TOCH = BEAM.Touched:Connect(function(hit) | |
| 3012 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
| 3013 | Kill(hit) | |
| 3014 | end | |
| 3015 | end) | |
| 3016 | local I = 0 | |
| 3017 | repeat | |
| 3018 | Swait() | |
| 3019 | I = I + 1 | |
| 3020 | if I <= 10 then | |
| 3021 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
| 3022 | end | |
| 3023 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
| 3024 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
| 3025 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
| 3026 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
| 3027 | BEAM.Size = VT(2,2,DISTANCE) | |
| 3028 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3029 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 3030 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 3031 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3032 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 3033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3036 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3038 | if ENDHIT ~= nil then | |
| 3039 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
| 3040 | Banish(ENDHIT) | |
| 3041 | end | |
| 3042 | end | |
| 3043 | until LOOP.Playing == false | |
| 3044 | GYRO:remove() | |
| 3045 | BEAM:remove() | |
| 3046 | ATTACK = false | |
| 3047 | Rooted = false | |
| 3048 | end | |
| 3049 | function Absoluteum() | |
| 3050 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 3051 | if HITFLOOR ~= nil then | |
| 3052 | do | |
| 3053 | local HITBODIES = {}
| |
| 3054 | ATTACK = true | |
| 3055 | Rooted = true | |
| 3056 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "ABSOLUTEUM", VT(0, 0, 0)) | |
| 3057 | MakeForm(ABSOLUTE, "Ball") | |
| 3058 | CreateSound(145080998, RightHole, 7, 1, false) | |
| 3059 | CreateSound(145080998, LeftHole, 7, 1, false) | |
| 3060 | CreateSound("416200578", RootPart, 10, 1)
| |
| 3061 | for i = 0, 8, 0.1 / Animation_Speed do | |
| 3062 | Swait() | |
| 3063 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
| 3064 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 3065 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 3066 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2)) | |
| 3067 | MakeForm(CHARGE, "Ball") | |
| 3068 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
| 3069 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 3070 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3071 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3072 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3073 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-170), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3074 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3075 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3076 | end | |
| 3077 | CreateSound(145080998, RightHole, 7, 1, false) | |
| 3078 | CreateSound(145080998, LeftHole, 7, 1, false) | |
| 3079 | CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9) | |
| 3080 | CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
| |
| 3081 | for i = 1, 45 do | |
| 3082 | Swait() | |
| 3083 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3084 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-170), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3087 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3089 | end | |
| 3090 | coroutine.resume(coroutine.create(function() | |
| 3091 | local IMPACT = false | |
| 3092 | CreateSound(145080998, RightHole, 7, 1, false) | |
| 3093 | CreateSound(145080998, LeftHole, 7, 1, false) | |
| 3094 | local BULLET = ABSOLUTE | |
| 3095 | MakeForm(BULLET, "Ball") | |
| 3096 | BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p) | |
| 3097 | for i = 1, 500 do | |
| 3098 | Swait() | |
| 3099 | BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2) | |
| 3100 | local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character) | |
| 3101 | MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55) | |
| 3102 | if HIT ~= nil then | |
| 3103 | IMPACT = true | |
| 3104 | break | |
| 3105 | end | |
| 3106 | end | |
| 3107 | if IMPACT == false then | |
| 3108 | for i = 1, 40 do | |
| 3109 | Swait() | |
| 3110 | BULLET.Size = BULLET.Size * 0.9 | |
| 3111 | end | |
| 3112 | BULLET:remove() | |
| 3113 | else | |
| 3114 | CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 3115 | for i = 1, 175 do | |
| 3116 | Swait() | |
| 3117 | BULLET.Size = BULLET.Size * 0.99 | |
| 3118 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
| |
| 3119 | end | |
| 3120 | CreateSound("438666001", BULLET, 10, 3)
| |
| 3121 | Swait(35) | |
| 3122 | BULLET.Transparency = 1 | |
| 3123 | for i = 1, 20 do | |
| 3124 | for e = 1, 5 do | |
| 3125 | MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0) | |
| 3126 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
| |
| 3127 | end | |
| 3128 | AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES) | |
| 3129 | CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 3130 | CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 3131 | MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2) | |
| 3132 | Swait(5) | |
| 3133 | for e = 1, #HITBODIES do | |
| 3134 | if HITBODIES[e] ~= nil then | |
| 3135 | local BOD = HITBODIES[e] | |
| 3136 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 3137 | if TORS then | |
| 3138 | BOD:BreakJoints() | |
| 3139 | for _, c in pairs(BOD:GetChildren()) do | |
| 3140 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 3141 | local bv = Instance.new("BodyVelocity")
| |
| 3142 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 3143 | bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250 | |
| 3144 | bv.Parent = c | |
| 3145 | Debris:AddItem(bv, 0.2) | |
| 3146 | end | |
| 3147 | end | |
| 3148 | end | |
| 3149 | end | |
| 3150 | end | |
| 3151 | CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2) | |
| 3152 | end | |
| 3153 | MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12)) | |
| 3154 | Debris:AddItem(BULLET, 10) | |
| 3155 | end | |
| 3156 | end)) | |
| 3157 | ATTACK = false | |
| 3158 | Rooted = false | |
| 3159 | end | |
| 3160 | end | |
| 3161 | end | |
| 3162 | ||
| 3163 | if FIRED == false then | |
| 3164 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 3165 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 3166 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3167 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 3168 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 3169 | if HITBOD ~= nil then | |
| 3170 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3171 | Kill(HITBOD.Parent) | |
| 3172 | end | |
| 3173 | end | |
| 3174 | end | |
| 3175 | end | |
| 3176 | for i = 1, 45 do | |
| 3177 | Swait() | |
| 3178 | GATE.Size = GATE.Size - VT(3,0,3) | |
| 3179 | end | |
| 3180 | GATESPIN = false | |
| 3181 | GATE:remove() | |
| 3182 | end)) | |
| 3183 | Swait(15) | |
| 3184 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 3185 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
| 3186 | local DECAL = IT("Decal",GATE)
| |
| 3187 | DECAL.Texture = "http://www.roblox.com/asset/?id=818983932" | |
| 3188 | DECAL.Face = "Top" | |
| 3189 | GATE.CFrame = CF(HITPOS) | |
| 3190 | CreateSound(160772554, GATE, 7, 1.3, false) | |
| 3191 | for i = 1, 45 do | |
| 3192 | Swait() | |
| 3193 | GATE.Size = GATE.Size + VT(3,0,3) | |
| 3194 | end | |
| 3195 | CreateSound(213603013, RightHole, 7, 1, false) | |
| 3196 | CreateSound(213603013, LeftHole, 7, 1, false) | |
| 3197 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3198 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3199 | ATTACK = false | |
| 3200 | Rooted = false | |
| 3201 | DONE = true | |
| 3202 | end | |
| 3203 | --------------- | |
| 3204 | --//=================================\\ | |
| 3205 | --|| ASSIGN THINGS TO KEYS | |
| 3206 | --\\=================================// | |
| 3207 | ---------------- | |
| 3208 | function MouseDown(Mouse) | |
| 3209 | HOLD = true | |
| 3210 | if ATTACK == false then | |
| 3211 | end | |
| 3212 | end | |
| 3213 | ||
| 3214 | function MouseUp(Mouse) | |
| 3215 | HOLD = false | |
| 3216 | end | |
| 3217 | ||
| 3218 | function KeyDown(Key) | |
| 3219 | KEYHOLD = true | |
| 3220 | if Key == "z" and ATTACK == false then | |
| 3221 | Warden_Zap() | |
| 3222 | end | |
| 3223 | ||
| 3224 | if Key == "c" and ATTACK == false then | |
| 3225 | Inferno_Ring() | |
| 3226 | end | |
| 3227 | ||
| 3228 | if Key == "v" and ATTACK == false then | |
| 3229 | Warden_Wall() | |
| 3230 | end | |
| 3231 | ||
| 3232 | if Key == "x" and ATTACK == false then | |
| 3233 | Prison_Key() | |
| 3234 | end | |
| 3235 | ||
| 3236 | if Key == "h" and ATTACK == false then | |
| 3237 | Technobeam() | |
| 3238 | end | |
| 3239 | ||
| 3240 | if Key == "j" and ATTACK == false then | |
| 3241 | CyberSmash() | |
| 3242 | end | |
| 3243 | ||
| 3244 | if Key == "l" and ATTACK == false then | |
| 3245 | Teleport() | |
| 3246 | end | |
| 3247 | ||
| 3248 | if Key == "k" and ATTACK == false then | |
| 3249 | Deathbound() | |
| 3250 | end | |
| 3251 | if Key == "q" and ATTACK == false then | |
| 3252 | Lunar_Blast() | |
| 3253 | end | |
| 3254 | ||
| 3255 | if Key == "e" and ATTACK == false then | |
| 3256 | Star_Cutter() | |
| 3257 | end | |
| 3258 | ||
| 3259 | if Key == "r" and ATTACK == false then | |
| 3260 | Supernova() | |
| 3261 | end | |
| 3262 | ||
| 3263 | if Key == "p" and ATTACK == false then | |
| 3264 | Astral_Hop() | |
| 3265 | end | |
| 3266 | ||
| 3267 | if Key == "t" and ATTACK == false then | |
| 3268 | Hat() | |
| 3269 | end | |
| 3270 | end | |
| 3271 | ||
| 3272 | function KeyUp(Key) | |
| 3273 | KEYHOLD = false | |
| 3274 | end | |
| 3275 | ||
| 3276 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3277 | MouseDown(NEWKEY) | |
| 3278 | end) | |
| 3279 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3280 | MouseUp(NEWKEY) | |
| 3281 | end) | |
| 3282 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3283 | KeyDown(NEWKEY) | |
| 3284 | end) | |
| 3285 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3286 | KeyDown(NEWKEY) | |
| 3287 | end) | |
| 3288 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3289 | KeyUp(NEWKEY) | |
| 3290 | end) | |
| 3291 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3292 | MouseDown(NEWKEY) | |
| 3293 | end) | |
| 3294 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3295 | MouseUp(NEWKEY) | |
| 3296 | end) | |
| 3297 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3298 | KeyDown(NEWKEY) | |
| 3299 | end) | |
| 3300 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3301 | KeyUp(NEWKEY) | |
| 3302 | end) | |
| 3303 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3304 | MouseDown(NEWKEY) | |
| 3305 | end) | |
| 3306 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3307 | MouseUp(NEWKEY) | |
| 3308 | end) | |
| 3309 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3310 | KeyDown(NEWKEY) | |
| 3311 | end) | |
| 3312 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3313 | KeyUp(NEWKEY) | |
| 3314 | end) | |
| 3315 | --//=================================\\ | |
| 3316 | --\\=================================// | |
| 3317 | --//=================================\\ | |
| 3318 | --\\=================================// | |
| 3319 | ||
| 3320 | ||
| 3321 | function unanchor() | |
| 3322 | if UNANCHOR == true then | |
| 3323 | g = Character:GetChildren() | |
| 3324 | for i = 1, #g do | |
| 3325 | if g[i].ClassName == "Part" then | |
| 3326 | g[i].Anchored = false | |
| 3327 | end | |
| 3328 | end | |
| 3329 | end | |
| 3330 | end | |
| 3331 | ||
| 3332 | ||
| 3333 | --//=================================\\ | |
| 3334 | --|| WRAP THE WHOLE SCRIPT UP | |
| 3335 | --\\=================================// | |
| 3336 | ||
| 3337 | Humanoid.Changed:connect(function(Jump) | |
| 3338 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 3339 | Humanoid.Jump = false | |
| 3340 | end | |
| 3341 | end) | |
| 3342 | ||
| 3343 | Humanoid.HipHeight = 2 | |
| 3344 | ||
| 3345 | while true do | |
| 3346 | Swait() | |
| 3347 | refit() | |
| 3348 | Character.Parent = workspace | |
| 3349 | Humanoid.Parent = Character | |
| 3350 | ANIMATE.Parent = nil | |
| 3351 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 3352 | IDLEANIMATION:Play() | |
| 3353 | SINE = SINE + CHANGE | |
| 3354 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3355 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3356 | HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) | |
| 3357 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 3358 | for LW = 1, #LEFTWINGS do | |
| 3359 | if LEFTWINGS[LW] ~= nil then | |
| 3360 | LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3361 | end | |
| 3362 | end | |
| 3363 | for RW = 1, #RIGHTWINGS do | |
| 3364 | if RIGHTWINGS[RW] ~= nil then | |
| 3365 | RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3366 | end | |
| 3367 | end | |
| 3368 | if ATTACK == false then | |
| 3369 | if TORSOVELOCITY < 1 then | |
| 3370 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3374 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 3375 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(25)), 0.15 / Animation_Speed) | |
| 3376 | elseif TORSOVELOCITY > 1 then | |
| 3377 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3378 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3379 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3380 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3381 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3382 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3383 | end | |
| 3384 | end | |
| 3385 | for _, c in pairs(Character:GetChildren()) do | |
| 3386 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 3387 | c.Material = "Neon" | |
| 3388 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 3389 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 3390 | end | |
| 3391 | if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
| |
| 3392 | local EF = Instance.new("SelectionBox",c)
| |
| 3393 | EF.Adornee = c | |
| 3394 | EF.Color = BrickColor.new("Really red")
| |
| 3395 | EF.LineThickness = 0.01 | |
| 3396 | EF.Transparency = 0 | |
| 3397 | EF.Name = "BoxEffect" | |
| 3398 | end | |
| 3399 | c.Color = C3(0,0,0) | |
| 3400 | if c == Head then | |
| 3401 | --[[if c:FindFirstChild("Dominus") == nil then
| |
| 3402 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 3403 | M.Name = "" | |
| 3404 | end]]-- | |
| 3405 | if c:FindFirstChild("face") then
| |
| 3406 | c.face:remove() | |
| 3407 | end | |
| 3408 | end | |
| 3409 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 3410 | end | |
| 3411 | end | |
| 3412 | if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then | |
| 3413 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p | |
| 3414 | local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character) | |
| 3415 | if BOXFLOOR ~= nil then | |
| 3416 | WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3417 | end | |
| 3418 | end | |
| 3419 | unanchor() | |
| 3420 | Humanoid.MaxHealth = "inf" | |
| 3421 | Humanoid.Health = "inf" | |
| 3422 | if Rooted == false then | |
| 3423 | Disable_Jump = false | |
| 3424 | Humanoid.WalkSpeed = Speed | |
| 3425 | elseif Rooted == true then | |
| 3426 | Disable_Jump = true | |
| 3427 | Humanoid.WalkSpeed = 0 | |
| 3428 | end | |
| 3429 | for _, c in pairs(workspace:GetChildren()) do | |
| 3430 | if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
| |
| 3431 | end | |
| 3432 | end | |
| 3433 | script.Parent = WEAPONGUI | |
| 3434 | Humanoid.Name = "Monarch" | |
| 3435 | sick.Parent = Effects | |
| 3436 | sick.Pitch = 1 | |
| 3437 | sick.Playing = true | |
| 3438 | for _, q in pairs(Head:GetChildren()) do | |
| 3439 | if q.ClassName == "Sound" and q.Name ~= "Audio" then | |
| 3440 | q:remove() | |
| 3441 | end | |
| 3442 | end | |
| 3443 | Humanoid.DisplayDistanceType = "None" | |
| 3444 | end | |
| 3445 | ||
| 3446 | --//=================================\\ | |
| 3447 | --\\=================================// | |
| 3448 | ||
| 3449 | ||
| 3450 | ||
| 3451 | ||
| 3452 | --//====================================================\\-- | |
| 3453 | --|| END OF SCRIPT | |
| 3454 | --\\====================================================//-- |