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| 1 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor | |
| 2 | maincolor = BrickColor.new("Really red")
| |
| 3 | secondcolor = "Really black" | |
| 4 | wait(0.016666666666666666) | |
| 5 | Effects = {}
| |
| 6 | local Player = game.Players.localPlayer | |
| 7 | local Character = Player.Character | |
| 8 | local Humanoid = Character.Humanoid | |
| 9 | local mouse = Player:GetMouse() | |
| 10 | local LeftArm = Character["Left Arm"] | |
| 11 | local RightArm = Character["Right Arm"] | |
| 12 | local LeftLeg = Character["Left Leg"] | |
| 13 | local RightLeg = Character["Right Leg"] | |
| 14 | local Head = Character.Head | |
| 15 | local Torso = Character.Torso | |
| 16 | local cam = game.Workspace.CurrentCamera | |
| 17 | local RootPart = Character.HumanoidRootPart | |
| 18 | local RootJoint = RootPart.RootJoint | |
| 19 | local equipped = true | |
| 20 | local attack = false | |
| 21 | local Anim = "Idle" | |
| 22 | local idle = 0 | |
| 23 | local attacktype = 1 | |
| 24 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 25 | local velocity = RootPart.Velocity.y | |
| 26 | local sine = 0 | |
| 27 | local change = 1 | |
| 28 | local grabbed = false | |
| 29 | local cn = CFrame.new | |
| 30 | local mr = math.rad | |
| 31 | local angles = CFrame.Angles | |
| 32 | local ud = UDim2.new | |
| 33 | local c3 = Color3.new | |
| 34 | local dir = {
| |
| 35 | w = 0, | |
| 36 | s = 0, | |
| 37 | a = 0, | |
| 38 | d = 0 | |
| 39 | } | |
| 40 | Climbanim = false | |
| 41 | Runkey = false | |
| 42 | firemode = false | |
| 43 | inair = false | |
| 44 | blocking = false | |
| 45 | humHsave = 0 | |
| 46 | humDsave = 0 | |
| 47 | extralock = true | |
| 48 | lasthit = nil | |
| 49 | elementmode = "Mode 1" | |
| 50 | local BCsave = Character["Body Colors"]:Clone() | |
| 51 | local BC = Character["Body Colors"] | |
| 52 | function New(Object, Parent, Name, Data) | |
| 53 | local Object = Instance.new(Object) | |
| 54 | for Index, Value in pairs(Data or {}) do
| |
| 55 | Object[Index] = Value | |
| 56 | end | |
| 57 | Object.Parent = Parent | |
| 58 | Object.Name = Name | |
| 59 | return Object | |
| 60 | end | |
| 61 | Model = New("Model", Workspace, "PowerGlow", {})
| |
| 62 | Part = New("Part", Model, "Part", {
| |
| 63 | BrickColor = maincolor, | |
| 64 | Material = Enum.Material.Neon, | |
| 65 | FormFactor = Enum.FormFactor.Custom, | |
| 66 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 67 | CFrame = CFrame.new(-15.4243536, 2.56596589, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 68 | Anchored = true, | |
| 69 | CanCollide = false, | |
| 70 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 71 | TopSurface = Enum.SurfaceType.Smooth, | |
| 72 | Color = Color3.new(1, 0, 0) | |
| 73 | }) | |
| 74 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 75 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 76 | }) | |
| 77 | Part = New("Part", Model, "Part", {
| |
| 78 | BrickColor = maincolor, | |
| 79 | Material = Enum.Material.Neon, | |
| 80 | FormFactor = Enum.FormFactor.Custom, | |
| 81 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 82 | CFrame = CFrame.new(-15.4243536, 2.56596589, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 83 | Anchored = true, | |
| 84 | CanCollide = false, | |
| 85 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 86 | TopSurface = Enum.SurfaceType.Smooth, | |
| 87 | Color = Color3.new(1, 0, 0) | |
| 88 | }) | |
| 89 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 90 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 91 | }) | |
| 92 | Part = New("Part", Model, "Part", {
| |
| 93 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 94 | Material = Enum.Material.SmoothPlastic, | |
| 95 | FormFactor = Enum.FormFactor.Custom, | |
| 96 | Size = Vector3.new(1.08000004, 0.950000048, 0.200000033), | |
| 97 | CFrame = CFrame.new(-14.7160664, 3.91589618, -77.7635422, -1.13133467E-8, -0.258819193, 0.965925574, -4.22219522E-8, -0.965925694, -0.258819163, 0.99999994, -4.37113847E-8, 0), | |
| 98 | Anchored = true, | |
| 99 | CanCollide = false, | |
| 100 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 101 | TopSurface = Enum.SurfaceType.Smooth, | |
| 102 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 103 | }) | |
| 104 | Part = New("Part", Model, "Part", {
| |
| 105 | BrickColor = maincolor, | |
| 106 | Material = Enum.Material.Neon, | |
| 107 | FormFactor = Enum.FormFactor.Custom, | |
| 108 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 109 | CFrame = CFrame.new(-15.3176498, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 110 | Anchored = true, | |
| 111 | CanCollide = false, | |
| 112 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 113 | TopSurface = Enum.SurfaceType.Smooth, | |
| 114 | Color = Color3.new(1, 0, 0) | |
| 115 | }) | |
| 116 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 117 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 118 | }) | |
| 119 | Part = New("Part", Model, "Part", {
| |
| 120 | Material = Enum.Material.SmoothPlastic, | |
| 121 | FormFactor = Enum.FormFactor.Custom, | |
| 122 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 123 | CFrame = CFrame.new(-14.3333502, 2.41636896, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 124 | Anchored = true, | |
| 125 | CanCollide = false, | |
| 126 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 127 | TopSurface = Enum.SurfaceType.Smooth | |
| 128 | }) | |
| 129 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 130 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 131 | }) | |
| 132 | Part = New("Part", Model, "Part", {
| |
| 133 | BrickColor = BrickColor.new("Lily white"),
| |
| 134 | Material = Enum.Material.SmoothPlastic, | |
| 135 | FormFactor = Enum.FormFactor.Custom, | |
| 136 | Size = Vector3.new(1.10000002, 0.73999995, 0.220000014), | |
| 137 | CFrame = CFrame.new(-15.1012945, 3.79362583, -77.7635422, 3.78551768E-8, 0.866025448, 0.499999523, -2.18556764E-8, -0.499999583, 0.866025388, 0.99999994, -4.37113847E-8, 0), | |
| 138 | Anchored = true, | |
| 139 | CanCollide = false, | |
| 140 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 141 | TopSurface = Enum.SurfaceType.Smooth, | |
| 142 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 143 | }) | |
| 144 | Part = New("Part", Model, "Part", {
| |
| 145 | Material = Enum.Material.SmoothPlastic, | |
| 146 | FormFactor = Enum.FormFactor.Custom, | |
| 147 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 148 | CFrame = CFrame.new(-15.4412384, 2.74341011, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 149 | Anchored = true, | |
| 150 | CanCollide = false, | |
| 151 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 152 | TopSurface = Enum.SurfaceType.Smooth | |
| 153 | }) | |
| 154 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 155 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 156 | }) | |
| 157 | Part = New("Part", Model, "Part", {
| |
| 158 | Material = Enum.Material.SmoothPlastic, | |
| 159 | FormFactor = Enum.FormFactor.Custom, | |
| 160 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 161 | CFrame = CFrame.new(-14.4219961, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 162 | Anchored = true, | |
| 163 | CanCollide = false, | |
| 164 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 165 | TopSurface = Enum.SurfaceType.Smooth | |
| 166 | }) | |
| 167 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 168 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 169 | }) | |
| 170 | Part = New("Part", Model, "Part", {
| |
| 171 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 172 | Material = Enum.Material.SmoothPlastic, | |
| 173 | FormFactor = Enum.FormFactor.Custom, | |
| 174 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 175 | CFrame = CFrame.new(-15.171958, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 176 | Anchored = true, | |
| 177 | CanCollide = false, | |
| 178 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 179 | TopSurface = Enum.SurfaceType.Smooth, | |
| 180 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 181 | }) | |
| 182 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 183 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 184 | }) | |
| 185 | Part = New("Part", Model, "Part", {
| |
| 186 | BrickColor = maincolor, | |
| 187 | Material = Enum.Material.Neon, | |
| 188 | FormFactor = Enum.FormFactor.Custom, | |
| 189 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 190 | CFrame = CFrame.new(-15.3223877, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 191 | Anchored = true, | |
| 192 | CanCollide = false, | |
| 193 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 194 | TopSurface = Enum.SurfaceType.Smooth, | |
| 195 | Color = Color3.new(1, 0, 0) | |
| 196 | }) | |
| 197 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 198 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 199 | }) | |
| 200 | Part = New("Part", Model, "Part", {
| |
| 201 | Material = Enum.Material.SmoothPlastic, | |
| 202 | FormFactor = Enum.FormFactor.Custom, | |
| 203 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 204 | CFrame = CFrame.new(-14.8567038, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 205 | Anchored = true, | |
| 206 | CanCollide = false, | |
| 207 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 208 | TopSurface = Enum.SurfaceType.Smooth | |
| 209 | }) | |
| 210 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 211 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 212 | }) | |
| 213 | Part = New("Part", Model, "Part", {
| |
| 214 | Material = Enum.Material.SmoothPlastic, | |
| 215 | FormFactor = Enum.FormFactor.Custom, | |
| 216 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 217 | CFrame = CFrame.new(-14.5614405, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 218 | Anchored = true, | |
| 219 | CanCollide = false, | |
| 220 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 221 | TopSurface = Enum.SurfaceType.Smooth | |
| 222 | }) | |
| 223 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 224 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 225 | }) | |
| 226 | Part = New("Part", Model, "Part", {
| |
| 227 | BrickColor = maincolor, | |
| 228 | Material = Enum.Material.Neon, | |
| 229 | FormFactor = Enum.FormFactor.Custom, | |
| 230 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 231 | CFrame = CFrame.new(-14.3643541, 2.56596589, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 232 | Anchored = true, | |
| 233 | CanCollide = false, | |
| 234 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 235 | TopSurface = Enum.SurfaceType.Smooth, | |
| 236 | Color = Color3.new(1, 0, 0) | |
| 237 | }) | |
| 238 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 239 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 240 | }) | |
| 241 | Part = New("Part", Model, "Part", {
| |
| 242 | Material = Enum.Material.SmoothPlastic, | |
| 243 | FormFactor = Enum.FormFactor.Custom, | |
| 244 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 245 | CFrame = CFrame.new(-15.171958, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 246 | Anchored = true, | |
| 247 | CanCollide = false, | |
| 248 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 249 | TopSurface = Enum.SurfaceType.Smooth | |
| 250 | }) | |
| 251 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 252 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 253 | }) | |
| 254 | Part = New("Part", Model, "Part", {
| |
| 255 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 256 | Material = Enum.Material.SmoothPlastic, | |
| 257 | FormFactor = Enum.FormFactor.Custom, | |
| 258 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 259 | CFrame = CFrame.new(-14.5614405, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 260 | Anchored = true, | |
| 261 | CanCollide = false, | |
| 262 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 263 | TopSurface = Enum.SurfaceType.Smooth, | |
| 264 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 265 | }) | |
| 266 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 267 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 268 | }) | |
| 269 | Part = New("Part", Model, "Part", {
| |
| 270 | Material = Enum.Material.SmoothPlastic, | |
| 271 | FormFactor = Enum.FormFactor.Custom, | |
| 272 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 273 | CFrame = CFrame.new(-15.171958, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 274 | Anchored = true, | |
| 275 | CanCollide = false, | |
| 276 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 277 | TopSurface = Enum.SurfaceType.Smooth | |
| 278 | }) | |
| 279 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 280 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 281 | }) | |
| 282 | Part = New("Part", Model, "Part", {
| |
| 283 | BrickColor = BrickColor.new("Really black"),
| |
| 284 | Material = Enum.Material.SmoothPlastic, | |
| 285 | FormFactor = Enum.FormFactor.Custom, | |
| 286 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 287 | CFrame = CFrame.new(-14.4749603, 2.54138398, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 288 | Anchored = true, | |
| 289 | CanCollide = false, | |
| 290 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 291 | TopSurface = Enum.SurfaceType.Smooth, | |
| 292 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 293 | }) | |
| 294 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 295 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 296 | }) | |
| 297 | Part = New("Part", Model, "Part", {
| |
| 298 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 299 | Material = Enum.Material.SmoothPlastic, | |
| 300 | FormFactor = Enum.FormFactor.Custom, | |
| 301 | Size = Vector3.new(1.08000004, 0.0500000007, 0.200000033), | |
| 302 | CFrame = CFrame.new(-15.026329, 2.95079517, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 303 | Anchored = true, | |
| 304 | CanCollide = false, | |
| 305 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 306 | TopSurface = Enum.SurfaceType.Smooth, | |
| 307 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 308 | }) | |
| 309 | Part = New("Part", Model, "Part", {
| |
| 310 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 311 | Material = Enum.Material.SmoothPlastic, | |
| 312 | FormFactor = Enum.FormFactor.Custom, | |
| 313 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 314 | CFrame = CFrame.new(-15.4412384, 2.59506392, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 315 | Anchored = true, | |
| 316 | CanCollide = false, | |
| 317 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 318 | TopSurface = Enum.SurfaceType.Smooth, | |
| 319 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 320 | }) | |
| 321 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 322 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 323 | }) | |
| 324 | Part = New("Part", Model, "Part", {
| |
| 325 | BrickColor = BrickColor.new("Really black"),
| |
| 326 | Material = Enum.Material.SmoothPlastic, | |
| 327 | FormFactor = Enum.FormFactor.Custom, | |
| 328 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 329 | CFrame = CFrame.new(-15.3137436, 2.54138398, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 330 | Anchored = true, | |
| 331 | CanCollide = false, | |
| 332 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 333 | TopSurface = Enum.SurfaceType.Smooth, | |
| 334 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 335 | }) | |
| 336 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 337 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 338 | }) | |
| 339 | Part = New("Part", Model, "Part", {
| |
| 340 | BrickColor = maincolor, | |
| 341 | Material = Enum.Material.Neon, | |
| 342 | FormFactor = Enum.FormFactor.Custom, | |
| 343 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 344 | CFrame = CFrame.new(-15.0171576, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 345 | Anchored = true, | |
| 346 | CanCollide = false, | |
| 347 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 348 | TopSurface = Enum.SurfaceType.Smooth, | |
| 349 | Color = Color3.new(1, 0, 0) | |
| 350 | }) | |
| 351 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 352 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 353 | }) | |
| 354 | Part = New("Part", Model, "Part", {
| |
| 355 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 356 | Material = Enum.Material.SmoothPlastic, | |
| 357 | FormFactor = Enum.FormFactor.Custom, | |
| 358 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 359 | CFrame = CFrame.new(-15.1691818, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 360 | Anchored = true, | |
| 361 | CanCollide = false, | |
| 362 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 363 | TopSurface = Enum.SurfaceType.Smooth, | |
| 364 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 365 | }) | |
| 366 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 367 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 368 | }) | |
| 369 | Part = New("Part", Model, "Part", {
| |
| 370 | BrickColor = maincolor, | |
| 371 | Material = Enum.Material.Neon, | |
| 372 | FormFactor = Enum.FormFactor.Custom, | |
| 373 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 374 | CFrame = CFrame.new(-14.4300385, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 375 | Anchored = true, | |
| 376 | CanCollide = false, | |
| 377 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 378 | TopSurface = Enum.SurfaceType.Smooth, | |
| 379 | Color = Color3.new(1, 0, 0) | |
| 380 | }) | |
| 381 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 382 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 383 | }) | |
| 384 | Part = New("Part", Model, "Part", {
| |
| 385 | Material = Enum.Material.SmoothPlastic, | |
| 386 | FormFactor = Enum.FormFactor.Custom, | |
| 387 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 388 | CFrame = CFrame.new(-14.8567038, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 389 | Anchored = true, | |
| 390 | CanCollide = false, | |
| 391 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 392 | TopSurface = Enum.SurfaceType.Smooth | |
| 393 | }) | |
| 394 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 395 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 396 | }) | |
| 397 | Part = New("Part", Model, "Part", {
| |
| 398 | Material = Enum.Material.SmoothPlastic, | |
| 399 | FormFactor = Enum.FormFactor.Custom, | |
| 400 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 401 | CFrame = CFrame.new(-15.4412384, 2.41636896, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 402 | Anchored = true, | |
| 403 | CanCollide = false, | |
| 404 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 405 | TopSurface = Enum.SurfaceType.Smooth | |
| 406 | }) | |
| 407 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 408 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 409 | }) | |
| 410 | Part = New("Part", Model, "Part", {
| |
| 411 | BrickColor = BrickColor.new("Really black"),
| |
| 412 | Material = Enum.Material.SmoothPlastic, | |
| 413 | FormFactor = Enum.FormFactor.Custom, | |
| 414 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 415 | CFrame = CFrame.new(-14.7080917, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 416 | Anchored = true, | |
| 417 | CanCollide = false, | |
| 418 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 419 | TopSurface = Enum.SurfaceType.Smooth, | |
| 420 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 421 | }) | |
| 422 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 423 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 424 | }) | |
| 425 | Part = New("Part", Model, "Part", {
| |
| 426 | Material = Enum.Material.SmoothPlastic, | |
| 427 | FormFactor = Enum.FormFactor.Custom, | |
| 428 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 429 | CFrame = CFrame.new(-15.3188915, 2.42498994, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 430 | Anchored = true, | |
| 431 | CanCollide = false, | |
| 432 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 433 | TopSurface = Enum.SurfaceType.Smooth | |
| 434 | }) | |
| 435 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 436 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 437 | }) | |
| 438 | Part = New("Part", Model, "Part", {
| |
| 439 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 440 | Material = Enum.Material.SmoothPlastic, | |
| 441 | FormFactor = Enum.FormFactor.Custom, | |
| 442 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 443 | CFrame = CFrame.new(-14.5560598, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 444 | Anchored = true, | |
| 445 | CanCollide = false, | |
| 446 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 447 | TopSurface = Enum.SurfaceType.Smooth, | |
| 448 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 449 | }) | |
| 450 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 451 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 452 | }) | |
| 453 | Part = New("Part", Model, "Part", {
| |
| 454 | BrickColor = maincolor, | |
| 455 | Material = Enum.Material.Neon, | |
| 456 | FormFactor = Enum.FormFactor.Custom, | |
| 457 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 458 | CFrame = CFrame.new(-14.3643541, 2.56596589, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 459 | Anchored = true, | |
| 460 | CanCollide = false, | |
| 461 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 462 | TopSurface = Enum.SurfaceType.Smooth, | |
| 463 | Color = Color3.new(1, 0, 0) | |
| 464 | }) | |
| 465 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 466 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 467 | }) | |
| 468 | Part = New("Part", Model, "Part", {
| |
| 469 | Material = Enum.Material.SmoothPlastic, | |
| 470 | FormFactor = Enum.FormFactor.Custom, | |
| 471 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 472 | CFrame = CFrame.new(-15.318634, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 473 | Anchored = true, | |
| 474 | CanCollide = false, | |
| 475 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 476 | TopSurface = Enum.SurfaceType.Smooth | |
| 477 | }) | |
| 478 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 479 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 480 | }) | |
| 481 | Part = New("Part", Model, "Part", {
| |
| 482 | Material = Enum.Material.SmoothPlastic, | |
| 483 | FormFactor = Enum.FormFactor.Custom, | |
| 484 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 485 | CFrame = CFrame.new(-15.3213959, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 486 | Anchored = true, | |
| 487 | CanCollide = false, | |
| 488 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 489 | TopSurface = Enum.SurfaceType.Smooth | |
| 490 | }) | |
| 491 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 492 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 493 | }) | |
| 494 | Part = New("Part", Model, "Part", {
| |
| 495 | Material = Enum.Material.SmoothPlastic, | |
| 496 | FormFactor = Enum.FormFactor.Custom, | |
| 497 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 498 | CFrame = CFrame.new(-14.3547363, 2.41636896, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 499 | Anchored = true, | |
| 500 | CanCollide = false, | |
| 501 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 502 | TopSurface = Enum.SurfaceType.Smooth | |
| 503 | }) | |
| 504 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 505 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 506 | }) | |
| 507 | Part = New("Part", Model, "Part", {
| |
| 508 | BrickColor = BrickColor.new("Really black"),
| |
| 509 | Material = Enum.Material.SmoothPlastic, | |
| 510 | FormFactor = Enum.FormFactor.Custom, | |
| 511 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 512 | CFrame = CFrame.new(-14.4300385, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 513 | Anchored = true, | |
| 514 | CanCollide = false, | |
| 515 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 516 | TopSurface = Enum.SurfaceType.Smooth, | |
| 517 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 518 | }) | |
| 519 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 520 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 521 | }) | |
| 522 | Part = New("Part", Model, "Part", {
| |
| 523 | Material = Enum.Material.SmoothPlastic, | |
| 524 | FormFactor = Enum.FormFactor.Custom, | |
| 525 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 526 | CFrame = CFrame.new(-15.0161581, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 527 | Anchored = true, | |
| 528 | CanCollide = false, | |
| 529 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 530 | TopSurface = Enum.SurfaceType.Smooth | |
| 531 | }) | |
| 532 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 533 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 534 | }) | |
| 535 | Part = New("Part", Model, "Part", {
| |
| 536 | BrickColor = BrickColor.new("Lily white"),
| |
| 537 | Material = Enum.Material.SmoothPlastic, | |
| 538 | FormFactor = Enum.FormFactor.Custom, | |
| 539 | Size = Vector3.new(1.10000002, 0.159999892, 0.99999994), | |
| 540 | CFrame = CFrame.new(-15.0029793, 4.39438772, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 541 | Anchored = true, | |
| 542 | CanCollide = false, | |
| 543 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 544 | TopSurface = Enum.SurfaceType.Smooth, | |
| 545 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 546 | }) | |
| 547 | Part = New("Part", Model, "Part", {
| |
| 548 | Material = Enum.Material.SmoothPlastic, | |
| 549 | FormFactor = Enum.FormFactor.Custom, | |
| 550 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 551 | CFrame = CFrame.new(-15.4412384, 2.74341011, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 552 | Anchored = true, | |
| 553 | CanCollide = false, | |
| 554 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 555 | TopSurface = Enum.SurfaceType.Smooth | |
| 556 | }) | |
| 557 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 558 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 559 | }) | |
| 560 | Part = New("Part", Model, "Part", {
| |
| 561 | Material = Enum.Material.SmoothPlastic, | |
| 562 | FormFactor = Enum.FormFactor.Custom, | |
| 563 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 564 | CFrame = CFrame.new(-14.4698181, 2.70039511, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 565 | Anchored = true, | |
| 566 | CanCollide = false, | |
| 567 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 568 | TopSurface = Enum.SurfaceType.Smooth | |
| 569 | }) | |
| 570 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 571 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 572 | }) | |
| 573 | Part = New("Part", Model, "Part", {
| |
| 574 | BrickColor = BrickColor.new("Really black"),
| |
| 575 | Material = Enum.Material.SmoothPlastic, | |
| 576 | FormFactor = Enum.FormFactor.Custom, | |
| 577 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 578 | CFrame = CFrame.new(-15.3137436, 2.54138398, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 579 | Anchored = true, | |
| 580 | CanCollide = false, | |
| 581 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 582 | TopSurface = Enum.SurfaceType.Smooth, | |
| 583 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 584 | }) | |
| 585 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 586 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 587 | }) | |
| 588 | Part = New("Part", Model, "Part", {
| |
| 589 | Material = Enum.Material.SmoothPlastic, | |
| 590 | FormFactor = Enum.FormFactor.Custom, | |
| 591 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 592 | CFrame = CFrame.new(-14.5614405, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 593 | Anchored = true, | |
| 594 | CanCollide = false, | |
| 595 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 596 | TopSurface = Enum.SurfaceType.Smooth | |
| 597 | }) | |
| 598 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 599 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 600 | }) | |
| 601 | Part = New("Part", Model, "Part", {
| |
| 602 | BrickColor = BrickColor.new("Really black"),
| |
| 603 | Material = Enum.Material.SmoothPlastic, | |
| 604 | FormFactor = Enum.FormFactor.Custom, | |
| 605 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 606 | CFrame = CFrame.new(-14.7046661, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 607 | Anchored = true, | |
| 608 | CanCollide = false, | |
| 609 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 610 | TopSurface = Enum.SurfaceType.Smooth, | |
| 611 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 612 | }) | |
| 613 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 614 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 615 | }) | |
| 616 | Part = New("Part", Model, "Part", {
| |
| 617 | Material = Enum.Material.SmoothPlastic, | |
| 618 | FormFactor = Enum.FormFactor.Custom, | |
| 619 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 620 | CFrame = CFrame.new(-14.4698181, 2.70039511, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 621 | Anchored = true, | |
| 622 | CanCollide = false, | |
| 623 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 624 | TopSurface = Enum.SurfaceType.Smooth | |
| 625 | }) | |
| 626 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 627 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 628 | }) | |
| 629 | Part = New("Part", Model, "Part", {
| |
| 630 | BrickColor = maincolor, | |
| 631 | Material = Enum.Material.Neon, | |
| 632 | FormFactor = Enum.FormFactor.Custom, | |
| 633 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 634 | CFrame = CFrame.new(-14.7122498, 2.32805109, -78.1807938, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 635 | Anchored = true, | |
| 636 | CanCollide = false, | |
| 637 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 638 | TopSurface = Enum.SurfaceType.Smooth, | |
| 639 | Color = Color3.new(1, 0, 0) | |
| 640 | }) | |
| 641 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 642 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 643 | }) | |
| 644 | Part = New("Part", Model, "Part", {
| |
| 645 | BrickColor = maincolor, | |
| 646 | Material = Enum.Material.Neon, | |
| 647 | FormFactor = Enum.FormFactor.Custom, | |
| 648 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 649 | CFrame = CFrame.new(-14.7046738, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 650 | Anchored = true, | |
| 651 | CanCollide = false, | |
| 652 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 653 | TopSurface = Enum.SurfaceType.Smooth, | |
| 654 | Color = Color3.new(1, 0, 0) | |
| 655 | }) | |
| 656 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 657 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 658 | }) | |
| 659 | Part = New("Part", Model, "Part", {
| |
| 660 | Material = Enum.Material.SmoothPlastic, | |
| 661 | FormFactor = Enum.FormFactor.Custom, | |
| 662 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 663 | CFrame = CFrame.new(-14.3411398, 2.74341011, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 664 | Anchored = true, | |
| 665 | CanCollide = false, | |
| 666 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 667 | TopSurface = Enum.SurfaceType.Smooth | |
| 668 | }) | |
| 669 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 670 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 671 | }) | |
| 672 | Part = New("Part", Model, "Part", {
| |
| 673 | BrickColor = maincolor, | |
| 674 | Material = Enum.Material.Neon, | |
| 675 | FormFactor = Enum.FormFactor.Custom, | |
| 676 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 677 | CFrame = CFrame.new(-14.4229956, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 678 | Anchored = true, | |
| 679 | CanCollide = false, | |
| 680 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 681 | TopSurface = Enum.SurfaceType.Smooth, | |
| 682 | Color = Color3.new(1, 0, 0) | |
| 683 | }) | |
| 684 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 685 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 686 | }) | |
| 687 | Part = New("Part", Model, "Part", {
| |
| 688 | BrickColor = BrickColor.new("Mid gray"),
| |
| 689 | Material = Enum.Material.SmoothPlastic, | |
| 690 | FormFactor = Enum.FormFactor.Custom, | |
| 691 | Size = Vector3.new(0.239707053, 0.356012672, 0.327865243), | |
| 692 | CFrame = CFrame.new(-15.3217621, 2.53892994, -77.7649002, -2.80526753E-21, -3.37120127E-7, -0.99999994, 2.89002344E-7, 1, -3.37120156E-7, 0.99999994, -2.89002372E-7, 2.87535776E-21), | |
| 693 | Anchored = true, | |
| 694 | CanCollide = false, | |
| 695 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 696 | TopSurface = Enum.SurfaceType.Smooth, | |
| 697 | Color = Color3.new(0.803922, 0.803922, 0.803922) | |
| 698 | }) | |
| 699 | Part = New("Part", Model, "Part", {
| |
| 700 | Material = Enum.Material.SmoothPlastic, | |
| 701 | FormFactor = Enum.FormFactor.Custom, | |
| 702 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 703 | CFrame = CFrame.new(-14.3411398, 2.41636896, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 704 | Anchored = true, | |
| 705 | CanCollide = false, | |
| 706 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 707 | TopSurface = Enum.SurfaceType.Smooth | |
| 708 | }) | |
| 709 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 710 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 711 | }) | |
| 712 | Part = New("Part", Model, "Part", {
| |
| 713 | BrickColor = BrickColor.new("Really black"),
| |
| 714 | Material = Enum.Material.SmoothPlastic, | |
| 715 | FormFactor = Enum.FormFactor.Custom, | |
| 716 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 717 | CFrame = CFrame.new(-14.4749603, 2.54138398, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 718 | Anchored = true, | |
| 719 | CanCollide = false, | |
| 720 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 721 | TopSurface = Enum.SurfaceType.Smooth, | |
| 722 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 723 | }) | |
| 724 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 725 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 726 | }) | |
| 727 | Part = New("Part", Model, "Part", {
| |
| 728 | Material = Enum.Material.SmoothPlastic, | |
| 729 | FormFactor = Enum.FormFactor.Custom, | |
| 730 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 731 | CFrame = CFrame.new(-14.3333502, 2.74341011, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 732 | Anchored = true, | |
| 733 | CanCollide = false, | |
| 734 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 735 | TopSurface = Enum.SurfaceType.Smooth | |
| 736 | }) | |
| 737 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 738 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 739 | }) | |
| 740 | Part = New("Part", Model, "Part", {
| |
| 741 | BrickColor = maincolor, | |
| 742 | Material = Enum.Material.Neon, | |
| 743 | FormFactor = Enum.FormFactor.Custom, | |
| 744 | Size = Vector3.new(0.150000006, 0.1199999, 0.339999944), | |
| 745 | CFrame = CFrame.new(-15.584116, 4.23808193, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0), | |
| 746 | Anchored = true, | |
| 747 | CanCollide = false, | |
| 748 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 749 | TopSurface = Enum.SurfaceType.Smooth, | |
| 750 | Color = Color3.new(1, 0, 0) | |
| 751 | }) | |
| 752 | Part = New("Part", Model, "Part", {
| |
| 753 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 754 | Material = Enum.Material.SmoothPlastic, | |
| 755 | FormFactor = Enum.FormFactor.Custom, | |
| 756 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 757 | CFrame = CFrame.new(-14.3411398, 2.59506392, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 758 | Anchored = true, | |
| 759 | CanCollide = false, | |
| 760 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 761 | TopSurface = Enum.SurfaceType.Smooth, | |
| 762 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 763 | }) | |
| 764 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 765 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 766 | }) | |
| 767 | Part = New("Part", Model, "Part", {
| |
| 768 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 769 | Material = Enum.Material.SmoothPlastic, | |
| 770 | FormFactor = Enum.FormFactor.Custom, | |
| 771 | Size = Vector3.new(1.08000004, 0.149999961, 0.100000046), | |
| 772 | CFrame = CFrame.new(-15.0022106, 3.1973877, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 773 | Anchored = true, | |
| 774 | CanCollide = false, | |
| 775 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 776 | TopSurface = Enum.SurfaceType.Smooth, | |
| 777 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 778 | }) | |
| 779 | Part = New("Part", Model, "Part", {
| |
| 780 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 781 | Material = Enum.Material.SmoothPlastic, | |
| 782 | FormFactor = Enum.FormFactor.Custom, | |
| 783 | Size = Vector3.new(1.08000004, 0.349999964, 0.100000046), | |
| 784 | CFrame = CFrame.new(-14.8763285, 3.00079513, -77.7635345, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 785 | Anchored = true, | |
| 786 | CanCollide = false, | |
| 787 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 788 | TopSurface = Enum.SurfaceType.Smooth, | |
| 789 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 790 | }) | |
| 791 | Part = New("Part", Model, "Part", {
| |
| 792 | Material = Enum.Material.SmoothPlastic, | |
| 793 | FormFactor = Enum.FormFactor.Custom, | |
| 794 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 795 | CFrame = CFrame.new(-15.318634, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 796 | Anchored = true, | |
| 797 | CanCollide = false, | |
| 798 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 799 | TopSurface = Enum.SurfaceType.Smooth | |
| 800 | }) | |
| 801 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 802 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 803 | }) | |
| 804 | Part = New("Part", Model, "Part", {
| |
| 805 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 806 | Material = Enum.Material.SmoothPlastic, | |
| 807 | FormFactor = Enum.FormFactor.Custom, | |
| 808 | Size = Vector3.new(1.08000004, 0.0500000007, 0.300000042), | |
| 809 | CFrame = CFrame.new(-15.0964251, 3.27579474, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0), | |
| 810 | Anchored = true, | |
| 811 | CanCollide = false, | |
| 812 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 813 | TopSurface = Enum.SurfaceType.Smooth, | |
| 814 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 815 | }) | |
| 816 | Part = New("Part", Model, "Part", {
| |
| 817 | BrickColor = BrickColor.new("Lily white"),
| |
| 818 | Material = Enum.Material.SmoothPlastic, | |
| 819 | FormFactor = Enum.FormFactor.Custom, | |
| 820 | Size = Vector3.new(1.10000002, 0.169999897, 0.339999944), | |
| 821 | CFrame = CFrame.new(-15.5664377, 4.16182661, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0), | |
| 822 | Anchored = true, | |
| 823 | CanCollide = false, | |
| 824 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 825 | TopSurface = Enum.SurfaceType.Smooth, | |
| 826 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 827 | }) | |
| 828 | Part = New("Part", Model, "Part", {
| |
| 829 | BrickColor = BrickColor.new("Lily white"),
| |
| 830 | Material = Enum.Material.SmoothPlastic, | |
| 831 | FormFactor = Enum.FormFactor.Custom, | |
| 832 | Size = Vector3.new(1.10000002, 0.349999905, 0.100000009), | |
| 833 | CFrame = CFrame.new(-15.3763304, 3.00079513, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 834 | Anchored = true, | |
| 835 | CanCollide = false, | |
| 836 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 837 | TopSurface = Enum.SurfaceType.Smooth, | |
| 838 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 839 | }) | |
| 840 | Part = New("Part", Model, "Part", {
| |
| 841 | BrickColor = BrickColor.new("Lily white"),
| |
| 842 | Material = Enum.Material.SmoothPlastic, | |
| 843 | FormFactor = Enum.FormFactor.Custom, | |
| 844 | Size = Vector3.new(1.10000002, 0.200000063, 1.10000002), | |
| 845 | CFrame = CFrame.new(-14.8763256, 2.37579489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 846 | Anchored = true, | |
| 847 | CanCollide = false, | |
| 848 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 849 | TopSurface = Enum.SurfaceType.Smooth, | |
| 850 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 851 | }) | |
| 852 | Part = New("Part", Model, "Part", {
| |
| 853 | Material = Enum.Material.SmoothPlastic, | |
| 854 | FormFactor = Enum.FormFactor.Custom, | |
| 855 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 856 | CFrame = CFrame.new(-14.4698181, 2.42498994, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 857 | Anchored = true, | |
| 858 | CanCollide = false, | |
| 859 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 860 | TopSurface = Enum.SurfaceType.Smooth | |
| 861 | }) | |
| 862 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 863 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 864 | }) | |
| 865 | Part = New("Part", Model, "Part", {
| |
| 866 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 867 | Material = Enum.Material.SmoothPlastic, | |
| 868 | FormFactor = Enum.FormFactor.Custom, | |
| 869 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 870 | CFrame = CFrame.new(-14.3333502, 2.59506392, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 871 | Anchored = true, | |
| 872 | CanCollide = false, | |
| 873 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 874 | TopSurface = Enum.SurfaceType.Smooth, | |
| 875 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 876 | }) | |
| 877 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 878 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 879 | }) | |
| 880 | Part = New("Part", Model, "Part", {
| |
| 881 | Material = Enum.Material.SmoothPlastic, | |
| 882 | FormFactor = Enum.FormFactor.Custom, | |
| 883 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 884 | CFrame = CFrame.new(-14.3333502, 2.74341011, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 885 | Anchored = true, | |
| 886 | CanCollide = false, | |
| 887 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 888 | TopSurface = Enum.SurfaceType.Smooth | |
| 889 | }) | |
| 890 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 891 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 892 | }) | |
| 893 | Part = New("Part", Model, "Part", {
| |
| 894 | BrickColor = BrickColor.new("Lily white"),
| |
| 895 | Material = Enum.Material.SmoothPlastic, | |
| 896 | FormFactor = Enum.FormFactor.Custom, | |
| 897 | Size = Vector3.new(1.10000002, 0.819999993, 0.170000002), | |
| 898 | CFrame = CFrame.new(-14.7231722, 3.88893676, -77.7635422, -1.13133209E-8, -0.258818597, 0.965925694, -4.22219593E-8, -0.965925813, -0.258818567, 0.99999994, -4.37113847E-8, 0), | |
| 899 | Anchored = true, | |
| 900 | CanCollide = false, | |
| 901 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 902 | TopSurface = Enum.SurfaceType.Smooth, | |
| 903 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 904 | }) | |
| 905 | Part = New("Part", Model, "Part", {
| |
| 906 | Material = Enum.Material.SmoothPlastic, | |
| 907 | FormFactor = Enum.FormFactor.Custom, | |
| 908 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 909 | CFrame = CFrame.new(-15.1691818, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 910 | Anchored = true, | |
| 911 | CanCollide = false, | |
| 912 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 913 | TopSurface = Enum.SurfaceType.Smooth | |
| 914 | }) | |
| 915 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 916 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 917 | }) | |
| 918 | Part = New("Part", Model, "Part", {
| |
| 919 | Material = Enum.Material.SmoothPlastic, | |
| 920 | FormFactor = Enum.FormFactor.Custom, | |
| 921 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 922 | CFrame = CFrame.new(-15.4412384, 2.74341011, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 923 | Anchored = true, | |
| 924 | CanCollide = false, | |
| 925 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 926 | TopSurface = Enum.SurfaceType.Smooth | |
| 927 | }) | |
| 928 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 929 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 930 | }) | |
| 931 | Part = New("Part", Model, "Part", {
| |
| 932 | Material = Enum.Material.SmoothPlastic, | |
| 933 | FormFactor = Enum.FormFactor.Custom, | |
| 934 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 935 | CFrame = CFrame.new(-14.7036819, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 936 | Anchored = true, | |
| 937 | CanCollide = false, | |
| 938 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 939 | TopSurface = Enum.SurfaceType.Smooth | |
| 940 | }) | |
| 941 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 942 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 943 | }) | |
| 944 | Part = New("Part", Model, "Part", {
| |
| 945 | Material = Enum.Material.SmoothPlastic, | |
| 946 | FormFactor = Enum.FormFactor.Custom, | |
| 947 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 948 | CFrame = CFrame.new(-15.1691818, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 949 | Anchored = true, | |
| 950 | CanCollide = false, | |
| 951 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 952 | TopSurface = Enum.SurfaceType.Smooth | |
| 953 | }) | |
| 954 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 955 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 956 | }) | |
| 957 | Part = New("Part", Model, "Part", {
| |
| 958 | BrickColor = maincolor, | |
| 959 | Material = Enum.Material.Neon, | |
| 960 | FormFactor = Enum.FormFactor.Custom, | |
| 961 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 962 | CFrame = CFrame.new(-14.3643541, 2.56596589, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 963 | Anchored = true, | |
| 964 | CanCollide = false, | |
| 965 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 966 | TopSurface = Enum.SurfaceType.Smooth, | |
| 967 | Color = Color3.new(1, 0, 0) | |
| 968 | }) | |
| 969 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 970 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 971 | }) | |
| 972 | Part = New("Part", Model, "Part", {
| |
| 973 | Material = Enum.Material.SmoothPlastic, | |
| 974 | FormFactor = Enum.FormFactor.Custom, | |
| 975 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 976 | CFrame = CFrame.new(-15.0161581, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 977 | Anchored = true, | |
| 978 | CanCollide = false, | |
| 979 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 980 | TopSurface = Enum.SurfaceType.Smooth | |
| 981 | }) | |
| 982 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 983 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 984 | }) | |
| 985 | Part = New("Part", Model, "Part", {
| |
| 986 | BrickColor = BrickColor.new("Lily white"),
| |
| 987 | Material = Enum.Material.SmoothPlastic, | |
| 988 | FormFactor = Enum.FormFactor.Custom, | |
| 989 | Size = Vector3.new(1.10000002, 0.479999989, 0.25999999), | |
| 990 | CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0), | |
| 991 | Anchored = true, | |
| 992 | CanCollide = false, | |
| 993 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 994 | TopSurface = Enum.SurfaceType.Smooth, | |
| 995 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 996 | }) | |
| 997 | Part = New("Part", Model, "Part", {
| |
| 998 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 999 | Material = Enum.Material.SmoothPlastic, | |
| 1000 | FormFactor = Enum.FormFactor.Custom, | |
| 1001 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1002 | CFrame = CFrame.new(-14.8513403, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1003 | Anchored = true, | |
| 1004 | CanCollide = false, | |
| 1005 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1006 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1007 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1008 | }) | |
| 1009 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1010 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 1011 | }) | |
| 1012 | Part = New("Part", Model, "Part", {
| |
| 1013 | BrickColor = BrickColor.new("Lily white"),
| |
| 1014 | Material = Enum.Material.SmoothPlastic, | |
| 1015 | FormFactor = Enum.FormFactor.Custom, | |
| 1016 | Size = Vector3.new(1.10000002, 0.199999884, 1.30000007), | |
| 1017 | CFrame = CFrame.new(-15.0405703, 4.20417261, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 1018 | Anchored = true, | |
| 1019 | CanCollide = false, | |
| 1020 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1021 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1022 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1023 | }) | |
| 1024 | Part = New("Part", Model, "Part", {
| |
| 1025 | BrickColor = BrickColor.new("Really black"),
| |
| 1026 | Material = Enum.Material.SmoothPlastic, | |
| 1027 | FormFactor = Enum.FormFactor.Custom, | |
| 1028 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1029 | CFrame = CFrame.new(-15.0171423, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1030 | Anchored = true, | |
| 1031 | CanCollide = false, | |
| 1032 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1033 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1034 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1035 | }) | |
| 1036 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1037 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 1038 | }) | |
| 1039 | Part = New("Part", Model, "Part", {
| |
| 1040 | Material = Enum.Material.SmoothPlastic, | |
| 1041 | FormFactor = Enum.FormFactor.Custom, | |
| 1042 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1043 | CFrame = CFrame.new(-15.4412384, 2.41636896, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1044 | Anchored = true, | |
| 1045 | CanCollide = false, | |
| 1046 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1047 | TopSurface = Enum.SurfaceType.Smooth | |
| 1048 | }) | |
| 1049 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1050 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 1051 | }) | |
| 1052 | Part = New("Part", Model, "Part", {
| |
| 1053 | Material = Enum.Material.SmoothPlastic, | |
| 1054 | FormFactor = Enum.FormFactor.Custom, | |
| 1055 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1056 | CFrame = CFrame.new(-14.5560598, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1057 | Anchored = true, | |
| 1058 | CanCollide = false, | |
| 1059 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1060 | TopSurface = Enum.SurfaceType.Smooth | |
| 1061 | }) | |
| 1062 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1063 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 1064 | }) | |
| 1065 | Part = New("Part", Model, "Part", {
| |
| 1066 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1067 | Material = Enum.Material.SmoothPlastic, | |
| 1068 | FormFactor = Enum.FormFactor.Custom, | |
| 1069 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1070 | CFrame = CFrame.new(-15.4412384, 2.59506392, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1071 | Anchored = true, | |
| 1072 | CanCollide = false, | |
| 1073 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1074 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1075 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1076 | }) | |
| 1077 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1078 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 1079 | }) | |
| 1080 | Part = New("Part", Model, "Part", {
| |
| 1081 | BrickColor = BrickColor.new("Lily white"),
| |
| 1082 | Material = Enum.Material.SmoothPlastic, | |
| 1083 | FormFactor = Enum.FormFactor.Custom, | |
| 1084 | Size = Vector3.new(0.25, 0.449999988, 0.300000012), | |
| 1085 | CFrame = CFrame.new(-15.3963308, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 1086 | Anchored = true, | |
| 1087 | CanCollide = false, | |
| 1088 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1089 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1090 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1091 | }) | |
| 1092 | Part = New("Part", Model, "Part", {
| |
| 1093 | Material = Enum.Material.SmoothPlastic, | |
| 1094 | FormFactor = Enum.FormFactor.Custom, | |
| 1095 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1096 | CFrame = CFrame.new(-14.7090759, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1097 | Anchored = true, | |
| 1098 | CanCollide = false, | |
| 1099 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1100 | TopSurface = Enum.SurfaceType.Smooth | |
| 1101 | }) | |
| 1102 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1103 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1104 | }) | |
| 1105 | Part = New("Part", Model, "Part", {
| |
| 1106 | Material = Enum.Material.SmoothPlastic, | |
| 1107 | FormFactor = Enum.FormFactor.Custom, | |
| 1108 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1109 | CFrame = CFrame.new(-14.5560598, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1110 | Anchored = true, | |
| 1111 | CanCollide = false, | |
| 1112 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1113 | TopSurface = Enum.SurfaceType.Smooth | |
| 1114 | }) | |
| 1115 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1116 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 1117 | }) | |
| 1118 | Part = New("Part", Model, "Part", {
| |
| 1119 | Material = Enum.Material.SmoothPlastic, | |
| 1120 | FormFactor = Enum.FormFactor.Custom, | |
| 1121 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1122 | CFrame = CFrame.new(-15.4412384, 2.74341011, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1123 | Anchored = true, | |
| 1124 | CanCollide = false, | |
| 1125 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1126 | TopSurface = Enum.SurfaceType.Smooth | |
| 1127 | }) | |
| 1128 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1129 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 1130 | }) | |
| 1131 | Part = New("Part", Model, "Part", {
| |
| 1132 | Material = Enum.Material.SmoothPlastic, | |
| 1133 | FormFactor = Enum.FormFactor.Custom, | |
| 1134 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1135 | CFrame = CFrame.new(-14.4219961, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1136 | Anchored = true, | |
| 1137 | CanCollide = false, | |
| 1138 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1139 | TopSurface = Enum.SurfaceType.Smooth | |
| 1140 | }) | |
| 1141 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1142 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1143 | }) | |
| 1144 | Part = New("Part", Model, "Part", {
| |
| 1145 | BrickColor = BrickColor.new("Lily white"),
| |
| 1146 | Material = Enum.Material.SmoothPlastic, | |
| 1147 | FormFactor = Enum.FormFactor.Custom, | |
| 1148 | Size = Vector3.new(0.100000001, 0.169999897, 0.389999956), | |
| 1149 | CFrame = CFrame.new(-15.584115, 4.24414873, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0), | |
| 1150 | Anchored = true, | |
| 1151 | CanCollide = false, | |
| 1152 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1153 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1154 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1155 | }) | |
| 1156 | Part = New("Part", Model, "Part", {
| |
| 1157 | BrickColor = maincolor, | |
| 1158 | Material = Enum.Material.Neon, | |
| 1159 | FormFactor = Enum.FormFactor.Custom, | |
| 1160 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1161 | CFrame = CFrame.new(-15.4316874, 2.58891606, -77.7711258, 0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, 0), | |
| 1162 | Anchored = true, | |
| 1163 | CanCollide = false, | |
| 1164 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1165 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1166 | Color = Color3.new(1, 0, 0) | |
| 1167 | }) | |
| 1168 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1169 | Scale = Vector3.new(0.194377586, 0.630986929, 0.435548395) | |
| 1170 | }) | |
| 1171 | Part = New("Part", Model, "Part", {
| |
| 1172 | Material = Enum.Material.SmoothPlastic, | |
| 1173 | FormFactor = Enum.FormFactor.Custom, | |
| 1174 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1175 | CFrame = CFrame.new(-15.0143118, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1176 | Anchored = true, | |
| 1177 | CanCollide = false, | |
| 1178 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1179 | TopSurface = Enum.SurfaceType.Smooth | |
| 1180 | }) | |
| 1181 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1182 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1183 | }) | |
| 1184 | Part = New("Part", Model, "Part", {
| |
| 1185 | Material = Enum.Material.SmoothPlastic, | |
| 1186 | FormFactor = Enum.FormFactor.Custom, | |
| 1187 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1188 | CFrame = CFrame.new(-14.4698181, 2.42498994, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1189 | Anchored = true, | |
| 1190 | CanCollide = false, | |
| 1191 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1192 | TopSurface = Enum.SurfaceType.Smooth | |
| 1193 | }) | |
| 1194 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1195 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1196 | }) | |
| 1197 | Part = New("Part", Model, "Part", {
| |
| 1198 | Material = Enum.Material.SmoothPlastic, | |
| 1199 | FormFactor = Enum.FormFactor.Custom, | |
| 1200 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1201 | CFrame = CFrame.new(-15.3188915, 2.42498994, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 1202 | Anchored = true, | |
| 1203 | CanCollide = false, | |
| 1204 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1205 | TopSurface = Enum.SurfaceType.Smooth | |
| 1206 | }) | |
| 1207 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1208 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1209 | }) | |
| 1210 | Part = New("Part", Model, "Part", {
| |
| 1211 | Material = Enum.Material.SmoothPlastic, | |
| 1212 | FormFactor = Enum.FormFactor.Custom, | |
| 1213 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1214 | CFrame = CFrame.new(-15.4412384, 2.41636896, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1215 | Anchored = true, | |
| 1216 | CanCollide = false, | |
| 1217 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1218 | TopSurface = Enum.SurfaceType.Smooth | |
| 1219 | }) | |
| 1220 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1221 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 1222 | }) | |
| 1223 | Part = New("Part", Model, "Part", {
| |
| 1224 | Material = Enum.Material.SmoothPlastic, | |
| 1225 | FormFactor = Enum.FormFactor.Custom, | |
| 1226 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1227 | CFrame = CFrame.new(-14.4698181, 2.42498994, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1228 | Anchored = true, | |
| 1229 | CanCollide = false, | |
| 1230 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1231 | TopSurface = Enum.SurfaceType.Smooth | |
| 1232 | }) | |
| 1233 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1234 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1235 | }) | |
| 1236 | Part = New("Part", Model, "Part", {
| |
| 1237 | BrickColor = maincolor, | |
| 1238 | Material = Enum.Material.Neon, | |
| 1239 | FormFactor = Enum.FormFactor.Custom, | |
| 1240 | Size = Vector3.new(0.150000006, 0.209999889, 0.99999994), | |
| 1241 | CFrame = CFrame.new(-14.9994497, 4.42768335, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 1242 | Anchored = true, | |
| 1243 | CanCollide = false, | |
| 1244 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1245 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1246 | Color = Color3.new(1, 0, 0) | |
| 1247 | }) | |
| 1248 | Part = New("Part", Model, "Part", {
| |
| 1249 | BrickColor = BrickColor.new("Lily white"),
| |
| 1250 | Material = Enum.Material.SmoothPlastic, | |
| 1251 | FormFactor = Enum.FormFactor.Custom, | |
| 1252 | Size = Vector3.new(1.10000002, 0.100000009, 1.10000002), | |
| 1253 | CFrame = CFrame.new(-14.8763256, 2.77579546, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1254 | Anchored = true, | |
| 1255 | CanCollide = false, | |
| 1256 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1257 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1258 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1259 | }) | |
| 1260 | Part = New("Part", Model, "Part", {
| |
| 1261 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1262 | Material = Enum.Material.SmoothPlastic, | |
| 1263 | FormFactor = Enum.FormFactor.Custom, | |
| 1264 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1265 | CFrame = CFrame.new(-14.3547363, 2.59506392, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1266 | Anchored = true, | |
| 1267 | CanCollide = false, | |
| 1268 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1269 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1270 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1271 | }) | |
| 1272 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1273 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 1274 | }) | |
| 1275 | Part = New("Part", Model, "Part", {
| |
| 1276 | BrickColor = BrickColor.new("Lily white"),
| |
| 1277 | Material = Enum.Material.SmoothPlastic, | |
| 1278 | FormFactor = Enum.FormFactor.Custom, | |
| 1279 | Size = Vector3.new(0.100000001, 0.159999892, 1.00999999), | |
| 1280 | CFrame = CFrame.new(-14.9978085, 4.49309349, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 1281 | Anchored = true, | |
| 1282 | CanCollide = false, | |
| 1283 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1284 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1285 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1286 | }) | |
| 1287 | Part = New("Part", Model, "Part", {
| |
| 1288 | BrickColor = maincolor, | |
| 1289 | Material = Enum.Material.Neon, | |
| 1290 | FormFactor = Enum.FormFactor.Custom, | |
| 1291 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1292 | CFrame = CFrame.new(-14.7080917, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1293 | Anchored = true, | |
| 1294 | CanCollide = false, | |
| 1295 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1296 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1297 | Color = Color3.new(1, 0, 0) | |
| 1298 | }) | |
| 1299 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1300 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 1301 | }) | |
| 1302 | Part = New("Part", Model, "Part", {
| |
| 1303 | BrickColor = BrickColor.new("Really black"),
| |
| 1304 | Material = Enum.Material.SmoothPlastic, | |
| 1305 | FormFactor = Enum.FormFactor.Custom, | |
| 1306 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1307 | CFrame = CFrame.new(-15.3223877, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1308 | Anchored = true, | |
| 1309 | CanCollide = false, | |
| 1310 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1311 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1312 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1313 | }) | |
| 1314 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1315 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 1316 | }) | |
| 1317 | SwHandle = New("Part", Model, "Handle", {
| |
| 1318 | BrickColor = BrickColor.new("Really black"),
| |
| 1319 | Material = Enum.Material.SmoothPlastic, | |
| 1320 | FormFactor = Enum.FormFactor.Custom, | |
| 1321 | Size = Vector3.new(1.04999995, 2.04999995, 1.04999995), | |
| 1322 | CFrame = CFrame.new(-14.8763285, 3.25079489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1323 | Anchored = true, | |
| 1324 | CanCollide = false, | |
| 1325 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1326 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1327 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1328 | }) | |
| 1329 | Part = New("Part", Model, "Part", {
| |
| 1330 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1331 | Material = Enum.Material.SmoothPlastic, | |
| 1332 | FormFactor = Enum.FormFactor.Custom, | |
| 1333 | Size = Vector3.new(1.08000004, 0.549999952, 0.300000042), | |
| 1334 | CFrame = CFrame.new(-14.8763285, 3.40079522, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1335 | Anchored = true, | |
| 1336 | CanCollide = false, | |
| 1337 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1338 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1339 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1340 | }) | |
| 1341 | Part = New("Part", Model, "Part", {
| |
| 1342 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1343 | Material = Enum.Material.SmoothPlastic, | |
| 1344 | FormFactor = Enum.FormFactor.Custom, | |
| 1345 | Size = Vector3.new(1.08000004, 0.25, 0.800000012), | |
| 1346 | CFrame = CFrame.new(-15.0897255, 3.78739715, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0), | |
| 1347 | Anchored = true, | |
| 1348 | CanCollide = false, | |
| 1349 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1350 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1351 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1352 | }) | |
| 1353 | Part = New("Part", Model, "Part", {
| |
| 1354 | Material = Enum.Material.SmoothPlastic, | |
| 1355 | FormFactor = Enum.FormFactor.Custom, | |
| 1356 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1357 | CFrame = CFrame.new(-14.7036819, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1358 | Anchored = true, | |
| 1359 | CanCollide = false, | |
| 1360 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1361 | TopSurface = Enum.SurfaceType.Smooth | |
| 1362 | }) | |
| 1363 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1364 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1365 | }) | |
| 1366 | Part = New("Part", Model, "Part", {
| |
| 1367 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1368 | Material = Enum.Material.SmoothPlastic, | |
| 1369 | FormFactor = Enum.FormFactor.Custom, | |
| 1370 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1371 | CFrame = CFrame.new(-14.8567038, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 1372 | Anchored = true, | |
| 1373 | CanCollide = false, | |
| 1374 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1375 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1376 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1377 | }) | |
| 1378 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1379 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 1380 | }) | |
| 1381 | Part = New("Part", Model, "Part", {
| |
| 1382 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1383 | Material = Enum.Material.SmoothPlastic, | |
| 1384 | FormFactor = Enum.FormFactor.Custom, | |
| 1385 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1386 | CFrame = CFrame.new(-14.3333502, 2.59506392, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1387 | Anchored = true, | |
| 1388 | CanCollide = false, | |
| 1389 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1390 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1391 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1392 | }) | |
| 1393 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1394 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 1395 | }) | |
| 1396 | Part = New("Part", Model, "Part", {
| |
| 1397 | Material = Enum.Material.SmoothPlastic, | |
| 1398 | FormFactor = Enum.FormFactor.Custom, | |
| 1399 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1400 | CFrame = CFrame.new(-14.8513403, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1401 | Anchored = true, | |
| 1402 | CanCollide = false, | |
| 1403 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1404 | TopSurface = Enum.SurfaceType.Smooth | |
| 1405 | }) | |
| 1406 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1407 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 1408 | }) | |
| 1409 | Part = New("Part", Model, "Part", {
| |
| 1410 | BrickColor = maincolor, | |
| 1411 | Material = Enum.Material.Neon, | |
| 1412 | FormFactor = Enum.FormFactor.Custom, | |
| 1413 | Size = Vector3.new(0.300000012, 0.5, 0.300000012), | |
| 1414 | CFrame = CFrame.new(-15.3863306, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 1415 | Anchored = true, | |
| 1416 | CanCollide = false, | |
| 1417 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1418 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1419 | Color = Color3.new(1, 0, 0) | |
| 1420 | }) | |
| 1421 | Part = New("Part", Model, "Part", {
| |
| 1422 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1423 | Material = Enum.Material.SmoothPlastic, | |
| 1424 | FormFactor = Enum.FormFactor.Custom, | |
| 1425 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1426 | CFrame = CFrame.new(-15.4412384, 2.59506392, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1427 | Anchored = true, | |
| 1428 | CanCollide = false, | |
| 1429 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1430 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1431 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1432 | }) | |
| 1433 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1434 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 1435 | }) | |
| 1436 | Part = New("Part", Model, "Part", {
| |
| 1437 | Material = Enum.Material.SmoothPlastic, | |
| 1438 | FormFactor = Enum.FormFactor.Custom, | |
| 1439 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1440 | CFrame = CFrame.new(-14.3333502, 2.41636896, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1441 | Anchored = true, | |
| 1442 | CanCollide = false, | |
| 1443 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1444 | TopSurface = Enum.SurfaceType.Smooth | |
| 1445 | }) | |
| 1446 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1447 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 1448 | }) | |
| 1449 | Part = New("Part", Model, "Part", {
| |
| 1450 | Material = Enum.Material.SmoothPlastic, | |
| 1451 | FormFactor = Enum.FormFactor.Custom, | |
| 1452 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1453 | CFrame = CFrame.new(-14.8513403, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1454 | Anchored = true, | |
| 1455 | CanCollide = false, | |
| 1456 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1457 | TopSurface = Enum.SurfaceType.Smooth | |
| 1458 | }) | |
| 1459 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1460 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 1461 | }) | |
| 1462 | Part = New("Part", Model, "Part", {
| |
| 1463 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1464 | Material = Enum.Material.SmoothPlastic, | |
| 1465 | FormFactor = Enum.FormFactor.Custom, | |
| 1466 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1467 | CFrame = CFrame.new(-15.4412384, 2.59506392, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1468 | Anchored = true, | |
| 1469 | CanCollide = false, | |
| 1470 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1471 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1472 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1473 | }) | |
| 1474 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1475 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 1476 | }) | |
| 1477 | Part = New("Part", Model, "Part", {
| |
| 1478 | BrickColor = maincolor, | |
| 1479 | Material = Enum.Material.Neon, | |
| 1480 | FormFactor = Enum.FormFactor.Custom, | |
| 1481 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1482 | CFrame = CFrame.new(-15.0133123, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1483 | Anchored = true, | |
| 1484 | CanCollide = false, | |
| 1485 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1486 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1487 | Color = Color3.new(1, 0, 0) | |
| 1488 | }) | |
| 1489 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1490 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 1491 | }) | |
| 1492 | Part = New("Part", Model, "Part", {
| |
| 1493 | Material = Enum.Material.SmoothPlastic, | |
| 1494 | FormFactor = Enum.FormFactor.Custom, | |
| 1495 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1496 | CFrame = CFrame.new(-15.3188915, 2.70039511, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 1497 | Anchored = true, | |
| 1498 | CanCollide = false, | |
| 1499 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1500 | TopSurface = Enum.SurfaceType.Smooth | |
| 1501 | }) | |
| 1502 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1503 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1504 | }) | |
| 1505 | Part = New("Part", Model, "Part", {
| |
| 1506 | BrickColor = BrickColor.new("Really black"),
| |
| 1507 | Material = Enum.Material.SmoothPlastic, | |
| 1508 | FormFactor = Enum.FormFactor.Custom, | |
| 1509 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1510 | CFrame = CFrame.new(-14.4229803, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1511 | Anchored = true, | |
| 1512 | CanCollide = false, | |
| 1513 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1514 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1515 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1516 | }) | |
| 1517 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1518 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 1519 | }) | |
| 1520 | Part = New("Part", Model, "Part", {
| |
| 1521 | Material = Enum.Material.SmoothPlastic, | |
| 1522 | FormFactor = Enum.FormFactor.Custom, | |
| 1523 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1524 | CFrame = CFrame.new(-14.4698181, 2.70039511, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1525 | Anchored = true, | |
| 1526 | CanCollide = false, | |
| 1527 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1528 | TopSurface = Enum.SurfaceType.Smooth | |
| 1529 | }) | |
| 1530 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1531 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1532 | }) | |
| 1533 | Part = New("Part", Model, "Part", {
| |
| 1534 | Material = Enum.Material.SmoothPlastic, | |
| 1535 | FormFactor = Enum.FormFactor.Custom, | |
| 1536 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1537 | CFrame = CFrame.new(-14.431016, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1538 | Anchored = true, | |
| 1539 | CanCollide = false, | |
| 1540 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1541 | TopSurface = Enum.SurfaceType.Smooth | |
| 1542 | }) | |
| 1543 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1544 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1545 | }) | |
| 1546 | Part = New("Part", Model, "Part", {
| |
| 1547 | Material = Enum.Material.SmoothPlastic, | |
| 1548 | FormFactor = Enum.FormFactor.Custom, | |
| 1549 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1550 | CFrame = CFrame.new(-15.3213959, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1551 | Anchored = true, | |
| 1552 | CanCollide = false, | |
| 1553 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1554 | TopSurface = Enum.SurfaceType.Smooth | |
| 1555 | }) | |
| 1556 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1557 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1558 | }) | |
| 1559 | Part = New("Part", Model, "Part", {
| |
| 1560 | Material = Enum.Material.SmoothPlastic, | |
| 1561 | FormFactor = Enum.FormFactor.Custom, | |
| 1562 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1563 | CFrame = CFrame.new(-15.0143118, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1564 | Anchored = true, | |
| 1565 | CanCollide = false, | |
| 1566 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1567 | TopSurface = Enum.SurfaceType.Smooth | |
| 1568 | }) | |
| 1569 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1570 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1571 | }) | |
| 1572 | Part = New("Part", Model, "Part", {
| |
| 1573 | Material = Enum.Material.SmoothPlastic, | |
| 1574 | FormFactor = Enum.FormFactor.Custom, | |
| 1575 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1576 | CFrame = CFrame.new(-15.4412384, 2.41636896, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1577 | Anchored = true, | |
| 1578 | CanCollide = false, | |
| 1579 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1580 | TopSurface = Enum.SurfaceType.Smooth | |
| 1581 | }) | |
| 1582 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1583 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 1584 | }) | |
| 1585 | Part = New("Part", Model, "Part", {
| |
| 1586 | BrickColor = BrickColor.new("Lily white"),
| |
| 1587 | Material = Enum.Material.SmoothPlastic, | |
| 1588 | FormFactor = Enum.FormFactor.Custom, | |
| 1589 | Size = Vector3.new(1.10000002, 0.379999995, 0.100000001), | |
| 1590 | CFrame = CFrame.new(-14.8763304, 3.34079528, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0), | |
| 1591 | Anchored = true, | |
| 1592 | CanCollide = false, | |
| 1593 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1594 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1595 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1596 | }) | |
| 1597 | Part = New("Part", Model, "Part", {
| |
| 1598 | Material = Enum.Material.SmoothPlastic, | |
| 1599 | FormFactor = Enum.FormFactor.Custom, | |
| 1600 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1601 | CFrame = CFrame.new(-14.431016, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1602 | Anchored = true, | |
| 1603 | CanCollide = false, | |
| 1604 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1605 | TopSurface = Enum.SurfaceType.Smooth | |
| 1606 | }) | |
| 1607 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1608 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1609 | }) | |
| 1610 | Part = New("Part", Model, "Part", {
| |
| 1611 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1612 | Material = Enum.Material.SmoothPlastic, | |
| 1613 | FormFactor = Enum.FormFactor.Custom, | |
| 1614 | Size = Vector3.new(1.08000004, 0.370000094, 0.099999994), | |
| 1615 | CFrame = CFrame.new(-15.1763277, 3.01079535, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1616 | Anchored = true, | |
| 1617 | CanCollide = false, | |
| 1618 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1619 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1620 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1621 | }) | |
| 1622 | Part = New("Part", Model, "Part", {
| |
| 1623 | BrickColor = BrickColor.new("Really black"),
| |
| 1624 | Material = Enum.Material.SmoothPlastic, | |
| 1625 | FormFactor = Enum.FormFactor.Custom, | |
| 1626 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1627 | CFrame = CFrame.new(-14.4749603, 2.54138398, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1628 | Anchored = true, | |
| 1629 | CanCollide = false, | |
| 1630 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1631 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1632 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1633 | }) | |
| 1634 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1635 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 1636 | }) | |
| 1637 | Part = New("Part", Model, "Part", {
| |
| 1638 | BrickColor = BrickColor.new("Really black"),
| |
| 1639 | Material = Enum.Material.SmoothPlastic, | |
| 1640 | FormFactor = Enum.FormFactor.Custom, | |
| 1641 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1642 | CFrame = CFrame.new(-15.3176498, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1643 | Anchored = true, | |
| 1644 | CanCollide = false, | |
| 1645 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1646 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1647 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1648 | }) | |
| 1649 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1650 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 1651 | }) | |
| 1652 | Part = New("Part", Model, "Part", {
| |
| 1653 | BrickColor = maincolor, | |
| 1654 | Material = Enum.Material.Neon, | |
| 1655 | FormFactor = Enum.FormFactor.Custom, | |
| 1656 | Size = Vector3.new(1.11000001, 0.300000012, 0.100000001), | |
| 1657 | CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0), | |
| 1658 | Anchored = true, | |
| 1659 | CanCollide = false, | |
| 1660 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1661 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1662 | Color = Color3.new(1, 0, 0) | |
| 1663 | }) | |
| 1664 | Part = New("Part", Model, "Part", {
| |
| 1665 | Material = Enum.Material.SmoothPlastic, | |
| 1666 | FormFactor = Enum.FormFactor.Custom, | |
| 1667 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1668 | CFrame = CFrame.new(-14.7090759, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1669 | Anchored = true, | |
| 1670 | CanCollide = false, | |
| 1671 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1672 | TopSurface = Enum.SurfaceType.Smooth | |
| 1673 | }) | |
| 1674 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1675 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1676 | }) | |
| 1677 | Part = New("Part", Model, "Part", {
| |
| 1678 | BrickColor = BrickColor.new("Lily white"),
| |
| 1679 | Material = Enum.Material.SmoothPlastic, | |
| 1680 | FormFactor = Enum.FormFactor.Custom, | |
| 1681 | Size = Vector3.new(1.10000002, 0.849999905, 0.300000012), | |
| 1682 | CFrame = CFrame.new(-15.3763304, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 1683 | Anchored = true, | |
| 1684 | CanCollide = false, | |
| 1685 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1686 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1687 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1688 | }) | |
| 1689 | Part = New("Part", Model, "Part", {
| |
| 1690 | Material = Enum.Material.SmoothPlastic, | |
| 1691 | FormFactor = Enum.FormFactor.Custom, | |
| 1692 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1693 | CFrame = CFrame.new(-15.3188915, 2.70039511, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 1694 | Anchored = true, | |
| 1695 | CanCollide = false, | |
| 1696 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1697 | TopSurface = Enum.SurfaceType.Smooth | |
| 1698 | }) | |
| 1699 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1700 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1701 | }) | |
| 1702 | Part = New("Part", Model, "Part", {
| |
| 1703 | BrickColor = BrickColor.new("Really black"),
| |
| 1704 | Material = Enum.Material.SmoothPlastic, | |
| 1705 | FormFactor = Enum.FormFactor.Custom, | |
| 1706 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1707 | CFrame = CFrame.new(-15.0133123, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1708 | Anchored = true, | |
| 1709 | CanCollide = false, | |
| 1710 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1711 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1712 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1713 | }) | |
| 1714 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1715 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 1716 | }) | |
| 1717 | Part = New("Part", Model, "Part", {
| |
| 1718 | Material = Enum.Material.SmoothPlastic, | |
| 1719 | FormFactor = Enum.FormFactor.Custom, | |
| 1720 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1721 | CFrame = CFrame.new(-14.3547363, 2.74341011, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1722 | Anchored = true, | |
| 1723 | CanCollide = false, | |
| 1724 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1725 | TopSurface = Enum.SurfaceType.Smooth | |
| 1726 | }) | |
| 1727 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1728 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 1729 | }) | |
| 1730 | Part = New("Part", Model, "Part", {
| |
| 1731 | BrickColor = BrickColor.new("Lily white"),
| |
| 1732 | Material = Enum.Material.SmoothPlastic, | |
| 1733 | FormFactor = Enum.FormFactor.Custom, | |
| 1734 | Size = Vector3.new(1.08000004, 0.0599999726, 1.08000004), | |
| 1735 | CFrame = CFrame.new(-14.8763285, 2.24579477, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1736 | Anchored = true, | |
| 1737 | CanCollide = false, | |
| 1738 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1739 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1740 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1741 | }) | |
| 1742 | Part = New("Part", Model, "Part", {
| |
| 1743 | BrickColor = BrickColor.new("Lily white"),
| |
| 1744 | Material = Enum.Material.SmoothPlastic, | |
| 1745 | FormFactor = Enum.FormFactor.Custom, | |
| 1746 | Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979), | |
| 1747 | CFrame = CFrame.new(-15.5471468, 4.27926397, -77.7635422, -2.1855703E-8, -0.500000179, 0.866025209, -3.7855159E-8, -0.866025209, -0.500000179, 0.99999994, -4.37113847E-8, 0), | |
| 1748 | Anchored = true, | |
| 1749 | CanCollide = false, | |
| 1750 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1751 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1752 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1753 | }) | |
| 1754 | Part = New("Part", Model, "Part", {
| |
| 1755 | BrickColor = BrickColor.new("Lily white"),
| |
| 1756 | Material = Enum.Material.SmoothPlastic, | |
| 1757 | FormFactor = Enum.FormFactor.Custom, | |
| 1758 | Size = Vector3.new(0.899999976, 0.0599999987, 0.899999976), | |
| 1759 | CFrame = CFrame.new(-14.8763285, 2.22579479, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1760 | Anchored = true, | |
| 1761 | CanCollide = false, | |
| 1762 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1763 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1764 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1765 | }) | |
| 1766 | Part = New("Part", Model, "Part", {
| |
| 1767 | BrickColor = BrickColor.new("Lily white"),
| |
| 1768 | Material = Enum.Material.SmoothPlastic, | |
| 1769 | FormFactor = Enum.FormFactor.Custom, | |
| 1770 | Size = Vector3.new(0.0900000036, 0.509999812, 0.209999979), | |
| 1771 | CFrame = CFrame.new(-15.29809, 4.35893965, -77.7635422, 4.22219522E-8, 0.965925694, 0.258818924, -1.13133378E-8, -0.258818924, 0.965925694, 0.99999994, -4.37113847E-8, 0), | |
| 1772 | Anchored = true, | |
| 1773 | CanCollide = false, | |
| 1774 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1775 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1776 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1777 | }) | |
| 1778 | Part = New("Part", Model, "Part", {
| |
| 1779 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1780 | Material = Enum.Material.SmoothPlastic, | |
| 1781 | FormFactor = Enum.FormFactor.Custom, | |
| 1782 | Size = Vector3.new(1, 0.0599999987, 1), | |
| 1783 | CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1784 | Anchored = true, | |
| 1785 | CanCollide = false, | |
| 1786 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1787 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1788 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1789 | }) | |
| 1790 | Part = New("Part", Model, "Part", {
| |
| 1791 | BrickColor = BrickColor.new("Lily white"),
| |
| 1792 | Material = Enum.Material.SmoothPlastic, | |
| 1793 | FormFactor = Enum.FormFactor.Custom, | |
| 1794 | Size = Vector3.new(0.0900000036, 0.259999871, 0.75999999), | |
| 1795 | CFrame = CFrame.new(-15.0625782, 4.56317425, -77.7635422, -2.18556693E-8, -0.499999553, -0.866025507, 3.78551803E-8, 0.866025507, -0.499999553, 0.99999994, -4.37113847E-8, 0), | |
| 1796 | Anchored = true, | |
| 1797 | CanCollide = false, | |
| 1798 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1799 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1800 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1801 | }) | |
| 1802 | Part = New("Part", Model, "Part", {
| |
| 1803 | BrickColor = maincolor, | |
| 1804 | Material = Enum.Material.Neon, | |
| 1805 | FormFactor = Enum.FormFactor.Custom, | |
| 1806 | Size = Vector3.new(0.949999988, 0.0700000003, 0.949999988), | |
| 1807 | CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1808 | Anchored = true, | |
| 1809 | CanCollide = false, | |
| 1810 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1811 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1812 | Color = Color3.new(1, 0, 0) | |
| 1813 | }) | |
| 1814 | Part = New("Part", Model, "Part", {
| |
| 1815 | BrickColor = BrickColor.new("Lily white"),
| |
| 1816 | Material = Enum.Material.SmoothPlastic, | |
| 1817 | FormFactor = Enum.FormFactor.Custom, | |
| 1818 | Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979), | |
| 1819 | CFrame = CFrame.new(-14.627532, 4.49887943, -77.7635422, -1.42108547E-14, -2.38418579E-7, 0.999999881, -4.37113812E-8, -0.999999881, -2.38418579E-7, 0.99999994, -4.37113847E-8, 0), | |
| 1820 | Anchored = true, | |
| 1821 | CanCollide = false, | |
| 1822 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1823 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1824 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1825 | }) | |
| 1826 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor | |
| 1827 | ArmorColorParts = {}
| |
| 1828 | NeonColorParts = {}
| |
| 1829 | NeonColorParts2 = {}
| |
| 1830 | Eye = New("Part", Character, "Eye", {
| |
| 1831 | BrickColor = BrickColor.new("Really black"),
| |
| 1832 | Size = Vector3.new(0.879999995, 0.699999976, 1.0999999), | |
| 1833 | CFrame = CFrame.new(48.0200577, 1.00104618, 0.0799999982, 0.99999994, -1.93715096E-7, 0, 1.93715096E-7, 0.99999994, 0, 0, 0, 1), | |
| 1834 | Anchored = false, | |
| 1835 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1836 | TopSurface = Enum.SurfaceType.Smooth | |
| 1837 | }) | |
| 1838 | Mesh = New("SpecialMesh", Eye, "Mesh", {
| |
| 1839 | Scale = Vector3.new(1.29999995, 1.25, 1.29999995) | |
| 1840 | }) | |
| 1841 | test = -0.0200577000000024 | |
| 1842 | test2 = -0.001045229999999897 | |
| 1843 | print("" .. test)
| |
| 1844 | test3 = 0.0499999968 | |
| 1845 | print("" .. test2)
| |
| 1846 | print("" .. test3)
| |
| 1847 | local all, last = {}, nil
| |
| 1848 | function scan(p) | |
| 1849 | for _, v in pairs(p:GetChildren()) do | |
| 1850 | if v:IsA("BasePart") then
| |
| 1851 | if v.BrickColor == BrickColor.new("Lily white") then
| |
| 1852 | table.insert(ArmorColorParts, v) | |
| 1853 | end | |
| 1854 | if v.BrickColor == BrickColor.new("Really red") then
| |
| 1855 | table.insert(NeonColorParts, v) | |
| 1856 | table.insert(NeonColorParts2, v) | |
| 1857 | end | |
| 1858 | if last then | |
| 1859 | local w = Instance.new("Weld")
| |
| 1860 | w.Part0, w.Part1 = last, v | |
| 1861 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
| 1862 | w.Parent = last | |
| 1863 | end | |
| 1864 | table.insert(all, v) | |
| 1865 | last = v | |
| 1866 | end | |
| 1867 | scan(v) | |
| 1868 | end | |
| 1869 | end | |
| 1870 | scan(Model) | |
| 1871 | for _, v in pairs(all) do | |
| 1872 | v.Anchored = false | |
| 1873 | v.CanCollide = false | |
| 1874 | end | |
| 1875 | Model.Parent = Character | |
| 1876 | local eye1 = Instance.new("Part")
| |
| 1877 | eye1.Parent = Character | |
| 1878 | eye1.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1879 | eye1.Archivable = true | |
| 1880 | eye1.Transparency = 0 | |
| 1881 | eye1.Shape = "Ball" | |
| 1882 | eye1.BrickColor = maincolor | |
| 1883 | eye1.Material = "Neon" | |
| 1884 | eye1.CanCollide = false | |
| 1885 | local mesh = Instance.new("SpecialMesh", eye1)
| |
| 1886 | mesh.MeshType = "Sphere" | |
| 1887 | mesh.Scale = Vector3.new(1.2, 1.2, 1) | |
| 1888 | local weld1en = Instance.new("Weld")
| |
| 1889 | weld1en.Parent = Character.Head | |
| 1890 | weld1en.Part0 = Character.Head | |
| 1891 | weld1en.Part1 = eye1 | |
| 1892 | weld1en.C1 = CFrame.new(-0.18, -0.16, 0.5175) | |
| 1893 | table.insert(NeonColorParts, eye1) | |
| 1894 | for i, v in pairs(NeonColorParts) do | |
| 1895 | v.BrickColor = maincolor | |
| 1896 | end | |
| 1897 | local Services = {
| |
| 1898 | SoundService = game:GetService("SoundService"),
| |
| 1899 | Players = game:GetService("Players"),
| |
| 1900 | Debris = game:GetService("Debris"),
| |
| 1901 | Workspace = game:GetService("Workspace"),
| |
| 1902 | Lighting = game:GetService("Lighting"),
| |
| 1903 | HttpService = game:GetService("HttpService"),
| |
| 1904 | InsertService = game:GetService("InsertService")
| |
| 1905 | } | |
| 1906 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 1907 | Humanoid.Animator:Destroy() | |
| 1908 | Character.Animate:Destroy() | |
| 1909 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 1910 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 1911 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 1912 | EyeW = Instance.new("Weld")
| |
| 1913 | EyeW.Name = "EyeW" | |
| 1914 | EyeW.Parent = Head | |
| 1915 | EyeW.Part0 = Eye | |
| 1916 | EyeW.C1 = cn(-test, test2 + 0.145, -test3) | |
| 1917 | EyeW.Part1 = Head | |
| 1918 | SWW = Instance.new("Weld")
| |
| 1919 | SWW.Name = "SWW" | |
| 1920 | SWW.Part0 = RightArm | |
| 1921 | SWW.C0 = cn(0, 0, 0) * angles(math.rad(180), math.rad(-90), math.rad(0)) | |
| 1922 | SWW.C1 = cn(0, 0, 0) | |
| 1923 | SWW.Part1 = SwHandle | |
| 1924 | SWW.Parent = RightArm | |
| 1925 | RSH, LSH = nil, nil | |
| 1926 | RW = Instance.new("Weld")
| |
| 1927 | LW = Instance.new("Weld")
| |
| 1928 | RH = Torso["Right Hip"] | |
| 1929 | LH = Torso["Left Hip"] | |
| 1930 | RSH = Torso["Right Shoulder"] | |
| 1931 | LSH = Torso["Left Shoulder"] | |
| 1932 | RSH.Parent = nil | |
| 1933 | LSH.Parent = nil | |
| 1934 | RW.Name = "RW" | |
| 1935 | RW.Part0 = Torso | |
| 1936 | RW.C0 = cn(1.5, 0.5, 0) | |
| 1937 | RW.C1 = cn(0, 0.5, 0) | |
| 1938 | RW.Part1 = RightArm | |
| 1939 | RW.Parent = Torso | |
| 1940 | LW.Name = "LW" | |
| 1941 | LW.Part0 = Torso | |
| 1942 | LW.C0 = cn(-1.5, 0.5, 0) | |
| 1943 | LW.C1 = cn(0, 0.5, 0) | |
| 1944 | LW.Part1 = LeftArm | |
| 1945 | LW.Parent = Torso | |
| 1946 | function clerp(a, b, t) | |
| 1947 | local qa = {
| |
| 1948 | QuaternionFromCFrame(a) | |
| 1949 | } | |
| 1950 | local qb = {
| |
| 1951 | QuaternionFromCFrame(b) | |
| 1952 | } | |
| 1953 | local ax, ay, az = a.x, a.y, a.z | |
| 1954 | local bx, by, bz = b.x, b.y, b.z | |
| 1955 | local _t = 1 - t | |
| 1956 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1957 | end | |
| 1958 | function QuaternionFromCFrame(cf) | |
| 1959 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1960 | local trace = m00 + m11 + m22 | |
| 1961 | if trace > 0 then | |
| 1962 | local s = math.sqrt(1 + trace) | |
| 1963 | local recip = 0.5 / s | |
| 1964 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1965 | else | |
| 1966 | local i = 0 | |
| 1967 | if m00 < m11 then | |
| 1968 | i = 1 | |
| 1969 | end | |
| 1970 | if m22 > (i == 0 and m00 or m11) then | |
| 1971 | i = 2 | |
| 1972 | end | |
| 1973 | if i == 0 then | |
| 1974 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1975 | local recip = 0.5 / s | |
| 1976 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1977 | elseif i == 1 then | |
| 1978 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1979 | local recip = 0.5 / s | |
| 1980 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1981 | elseif i == 2 then | |
| 1982 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1983 | local recip = 0.5 / s | |
| 1984 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1985 | end | |
| 1986 | end | |
| 1987 | end | |
| 1988 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1989 | local xs, ys, zs = x + x, y + y, z + z | |
| 1990 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1991 | local xx = x * xs | |
| 1992 | local xy = x * ys | |
| 1993 | local xz = x * zs | |
| 1994 | local yy = y * ys | |
| 1995 | local yz = y * zs | |
| 1996 | local zz = z * zs | |
| 1997 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1998 | end | |
| 1999 | function QuaternionSlerp(a, b, t) | |
| 2000 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 2001 | local startInterp, finishInterp | |
| 2002 | if cosTheta >= 1.0E-4 then | |
| 2003 | if 1 - cosTheta > 1.0E-4 then | |
| 2004 | local theta = math.acos(cosTheta) | |
| 2005 | local invSinTheta = 1 / math.sin(theta) | |
| 2006 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 2007 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 2008 | else | |
| 2009 | startInterp = 1 - t | |
| 2010 | finishInterp = t | |
| 2011 | end | |
| 2012 | elseif 1 + cosTheta > 1.0E-4 then | |
| 2013 | local theta = math.acos(-cosTheta) | |
| 2014 | local invSinTheta = 1 / math.sin(theta) | |
| 2015 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 2016 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 2017 | else | |
| 2018 | startInterp = t - 1 | |
| 2019 | finishInterp = t | |
| 2020 | end | |
| 2021 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 2022 | end | |
| 2023 | function swait(num) | |
| 2024 | if num == 0 or num == nil then | |
| 2025 | game:service("RunService").RenderStepped:wait(0)
| |
| 2026 | else | |
| 2027 | for i = 0, num do | |
| 2028 | game:service("RunService").RenderStepped:wait(0)
| |
| 2029 | end | |
| 2030 | end | |
| 2031 | end | |
| 2032 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 2033 | local Create = RbxUtility.Create | |
| 2034 | function RemoveOutlines(part) | |
| 2035 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 2036 | end | |
| 2037 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 2038 | local Part = Create("Part")({
| |
| 2039 | formFactor = FormFactor, | |
| 2040 | Parent = Parent, | |
| 2041 | Reflectance = Reflectance, | |
| 2042 | Transparency = Transparency, | |
| 2043 | CanCollide = false, | |
| 2044 | Locked = true, | |
| 2045 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 2046 | Name = Name, | |
| 2047 | Size = Size, | |
| 2048 | Material = Material | |
| 2049 | }) | |
| 2050 | RemoveOutlines(Part) | |
| 2051 | return Part | |
| 2052 | end | |
| 2053 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2054 | local Msh = Create(Mesh)({
| |
| 2055 | Parent = Part, | |
| 2056 | Offset = OffSet, | |
| 2057 | Scale = Scale | |
| 2058 | }) | |
| 2059 | if Mesh == "SpecialMesh" then | |
| 2060 | Msh.MeshType = MeshType | |
| 2061 | Msh.MeshId = MeshId | |
| 2062 | end | |
| 2063 | return Msh | |
| 2064 | end | |
| 2065 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 2066 | local Weld = Create("Weld")({
| |
| 2067 | Parent = Parent, | |
| 2068 | Part0 = Part0, | |
| 2069 | Part1 = Part1, | |
| 2070 | C0 = C0, | |
| 2071 | C1 = C1 | |
| 2072 | }) | |
| 2073 | return Weld | |
| 2074 | end | |
| 2075 | function rayCast(Position, Direction, Range, Ignore) | |
| 2076 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 2077 | end | |
| 2078 | function CreateSound(id, par, vol, pit) | |
| 2079 | coroutine.resume(coroutine.create(function() | |
| 2080 | local sou = Instance.new("Sound", par or workspace)
| |
| 2081 | sou.Volume = vol | |
| 2082 | sou.Pitch = pit or 1 | |
| 2083 | sou.SoundId = id | |
| 2084 | wait() | |
| 2085 | sou:play() | |
| 2086 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 2087 | end)) | |
| 2088 | end | |
| 2089 | function CreateSong(id, par, vol, pit) | |
| 2090 | coroutine.resume(coroutine.create(function() | |
| 2091 | sou2 = Instance.new("Sound", par or workspace)
| |
| 2092 | sou2.Volume = vol | |
| 2093 | sou2.Pitch = 1 | |
| 2094 | sou2.SoundId = id | |
| 2095 | wait() | |
| 2096 | sou2:play() | |
| 2097 | sou2.Looped = true | |
| 2098 | end)) | |
| 2099 | end | |
| 2100 | local function getclosest(obj, distance) | |
| 2101 | local last, lastx = distance + 1, nil | |
| 2102 | for i, v in pairs(workspace:GetChildren()) do | |
| 2103 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
| |
| 2104 | local t = v.Torso | |
| 2105 | local dist = (t.Position - obj.Position).magnitude | |
| 2106 | if distance >= dist and last > dist then | |
| 2107 | last = dist | |
| 2108 | lastx = v | |
| 2109 | end | |
| 2110 | end | |
| 2111 | end | |
| 2112 | return lastx | |
| 2113 | end | |
| 2114 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2115 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2116 | prt.Anchored = true | |
| 2117 | prt.CFrame = cframe | |
| 2118 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2119 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2120 | if Type == 1 or Type == nil then | |
| 2121 | table.insert(Effects, {
| |
| 2122 | prt, | |
| 2123 | "Block1", | |
| 2124 | delay, | |
| 2125 | x3, | |
| 2126 | y3, | |
| 2127 | z3, | |
| 2128 | msh | |
| 2129 | }) | |
| 2130 | elseif Type == 2 then | |
| 2131 | table.insert(Effects, {
| |
| 2132 | prt, | |
| 2133 | "Block2", | |
| 2134 | delay, | |
| 2135 | x3, | |
| 2136 | y3, | |
| 2137 | z3, | |
| 2138 | msh | |
| 2139 | }) | |
| 2140 | elseif Type == 3 then | |
| 2141 | table.insert(Effects, {
| |
| 2142 | prt, | |
| 2143 | "Block3", | |
| 2144 | delay, | |
| 2145 | x3, | |
| 2146 | y3, | |
| 2147 | z3, | |
| 2148 | msh | |
| 2149 | }) | |
| 2150 | end | |
| 2151 | end | |
| 2152 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2153 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2154 | prt.Anchored = true | |
| 2155 | prt.CFrame = cframe | |
| 2156 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2157 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2158 | table.insert(Effects, {
| |
| 2159 | prt, | |
| 2160 | "Cylinder", | |
| 2161 | delay, | |
| 2162 | x3, | |
| 2163 | y3, | |
| 2164 | z3, | |
| 2165 | msh | |
| 2166 | }) | |
| 2167 | end | |
| 2168 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2169 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2170 | prt.Anchored = true | |
| 2171 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 2172 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2173 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2174 | table.insert(Effects, {
| |
| 2175 | prt, | |
| 2176 | "Cylinder", | |
| 2177 | delay, | |
| 2178 | x3, | |
| 2179 | y3, | |
| 2180 | z3, | |
| 2181 | msh | |
| 2182 | }) | |
| 2183 | end | |
| 2184 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2185 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2186 | prt.Anchored = true | |
| 2187 | prt.CFrame = cframe | |
| 2188 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2189 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2190 | table.insert(Effects, {
| |
| 2191 | prt, | |
| 2192 | "Cylinder", | |
| 2193 | delay, | |
| 2194 | x3, | |
| 2195 | y3, | |
| 2196 | z3, | |
| 2197 | msh | |
| 2198 | }) | |
| 2199 | end | |
| 2200 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2201 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2202 | prt.Anchored = true | |
| 2203 | prt.CFrame = cframe | |
| 2204 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2205 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2206 | table.insert(Effects, {
| |
| 2207 | prt, | |
| 2208 | "Cylinder", | |
| 2209 | delay, | |
| 2210 | x3, | |
| 2211 | y3, | |
| 2212 | z3, | |
| 2213 | msh | |
| 2214 | }) | |
| 2215 | end | |
| 2216 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2217 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2218 | prt.Anchored = true | |
| 2219 | prt.CFrame = cframe | |
| 2220 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2221 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2222 | table.insert(Effects, {
| |
| 2223 | prt, | |
| 2224 | "Cylinder", | |
| 2225 | delay, | |
| 2226 | x3, | |
| 2227 | y3, | |
| 2228 | z3, | |
| 2229 | msh | |
| 2230 | }) | |
| 2231 | end | |
| 2232 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 2233 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2234 | prt.Anchored = true | |
| 2235 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2236 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2237 | local num = math.random(10, 50) / 1000 | |
| 2238 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2239 | table.insert(Effects, {
| |
| 2240 | prt, | |
| 2241 | "Shatter", | |
| 2242 | num, | |
| 2243 | prt.CFrame, | |
| 2244 | math.random() - math.random(), | |
| 2245 | 0, | |
| 2246 | math.random(50, 100) / 100 | |
| 2247 | }) | |
| 2248 | end | |
| 2249 | for i = 0, 1, 0.05 do | |
| 2250 | swait() | |
| 2251 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2252 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1) | |
| 2253 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
| 2254 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
| 2255 | if Torsovelocity.y > 2 then | |
| 2256 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2) | |
| 2257 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
| 2258 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
| 2259 | elseif Torsovelocity.y < 1 then | |
| 2260 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
| 2261 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
| 2262 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
| 2263 | end | |
| 2264 | end | |
| 2265 | attack = false | |
| 2266 | game:GetService("RunService").Stepped:connect(function()
| |
| 2267 | Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 2268 | velocity = RootPart.Velocity.y | |
| 2269 | sine = sine + change | |
| 2270 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 2271 | if equipped == true or equipped == false then | |
| 2272 | if RootPart.Velocity.y > -1 and hit == nil then | |
| 2273 | Anim = "Jump" | |
| 2274 | inair = true | |
| 2275 | if attack == false then | |
| 2276 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-9), math.rad(0), math.rad(0)), 0.1) | |
| 2277 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 2278 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(25), math.rad(0), math.rad(40)), 0.1) | |
| 2279 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(45), math.rad(0), math.rad(-70)), 0.1) | |
| 2280 | RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.5) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.3) | |
| 2281 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.1) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.3) | |
| 2282 | end | |
| 2283 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 2284 | Anim = "Fall" | |
| 2285 | inair = true | |
| 2286 | if attack == false then | |
| 2287 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 2288 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 2289 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.05) | |
| 2290 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
| 2291 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 2292 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 2293 | end | |
| 2294 | elseif (Torso.Velocity).magnitude < 1 and hit ~= nil then | |
| 2295 | Anim = "Idle" | |
| 2296 | inair = false | |
| 2297 | if attack == false then | |
| 2298 | Humanoid.JumpPower = 50 | |
| 2299 | if elementmode == "Mode 1" then | |
| 2300 | change = 0.8 | |
| 2301 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1) | |
| 2302 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
| 2303 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-50)), 0.1) | |
| 2304 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(70)), 0.1) | |
| 2305 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2306 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2307 | elseif elementmode == "Mode 2" then | |
| 2308 | change = 0.8 | |
| 2309 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(25)), 0.1) | |
| 2310 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-25)), 0.1) | |
| 2311 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(10)), 0.1) | |
| 2312 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(-10)), 0.1) | |
| 2313 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2314 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2315 | elseif elementmode == "Mode 3" then | |
| 2316 | change = 0.8 | |
| 2317 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(35)), 0.1) | |
| 2318 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(-35)), 0.1) | |
| 2319 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(15), math.rad(45)), 0.1) | |
| 2320 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -0.3) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(45)), 0.1) | |
| 2321 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-5 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2322 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2323 | elseif elementmode == "Mode 4" then | |
| 2324 | change = 0.6 | |
| 2325 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.02 * math.cos(sine / 2)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1) | |
| 2326 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(19 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
| 2327 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 2 * math.cos(sine / 1)), math.rad(0), math.rad(-50)), 0.1) | |
| 2328 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 + 2 * math.cos(sine / 1)), math.rad(-7), math.rad(70)), 0.1) | |
| 2329 | RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2330 | LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2331 | elseif elementmode == "Mode 5" then | |
| 2332 | change = 0.8 | |
| 2333 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1) | |
| 2334 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1) | |
| 2335 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1) | |
| 2336 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1) | |
| 2337 | RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2338 | LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2339 | elseif elementmode == "Mode 6" then | |
| 2340 | change = 0.5 | |
| 2341 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1) | |
| 2342 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
| 2343 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1) | |
| 2344 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1) | |
| 2345 | RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-25 + 2 * math.cos(sine / 8))), 0.1) | |
| 2346 | LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 - 1 * math.cos(sine / 8))), 0.1) | |
| 2347 | end | |
| 2348 | end | |
| 2349 | elseif (Torso.Velocity).magnitude < 50 and hit ~= nil then | |
| 2350 | Anim = "Walk" | |
| 2351 | inair = false | |
| 2352 | if attack == false and Runkey == false then | |
| 2353 | if elementmode == "Mode 1" then | |
| 2354 | change = 0.9 | |
| 2355 | Humanoid.WalkSpeed = 22 | |
| 2356 | Humanoid.JumpPower = 50 | |
| 2357 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3) | |
| 2358 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2) | |
| 2359 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2) | |
| 2360 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2) | |
| 2361 | RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3) | |
| 2362 | LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3) | |
| 2363 | elseif elementmode == "Mode 2" then | |
| 2364 | change = 1.4 | |
| 2365 | Humanoid.WalkSpeed = 14 | |
| 2366 | Humanoid.JumpPower = 60 | |
| 2367 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2) | |
| 2368 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2) | |
| 2369 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2) | |
| 2370 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2) | |
| 2371 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
| 2372 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
| 2373 | elseif elementmode == "Mode 3" then | |
| 2374 | change = 0.9 | |
| 2375 | Humanoid.WalkSpeed = 22 | |
| 2376 | Humanoid.JumpPower = 60 | |
| 2377 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3) | |
| 2378 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2) | |
| 2379 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2) | |
| 2380 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2) | |
| 2381 | RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3) | |
| 2382 | LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3) | |
| 2383 | elseif elementmode == "Mode 4" then | |
| 2384 | change = 1.1 | |
| 2385 | Humanoid.WalkSpeed = 9 | |
| 2386 | Humanoid.JumpPower = 60 | |
| 2387 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2) | |
| 2388 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2) | |
| 2389 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2) | |
| 2390 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2) | |
| 2391 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
| 2392 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
| 2393 | elseif elementmode == "Mode 5" then | |
| 2394 | change = 1 | |
| 2395 | Humanoid.WalkSpeed = 9 | |
| 2396 | Humanoid.JumpPower = 100 | |
| 2397 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15) | |
| 2398 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(6 - 2.5 * math.cos(sine / 3.5)), math.rad(10 - 0.5 * math.cos(sine / 3.5)), math.rad(10 - 10 * math.cos(sine / 7))), 0.15) | |
| 2399 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.1) | |
| 2400 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.3) * angles(math.rad(150 - 5.5 * math.cos(sine / 3.5)), math.rad(0 - 0.5 * math.cos(sine / 3.5)), math.rad(25 - -5 * math.cos(sine / 7))), 0.2) | |
| 2401 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2) | |
| 2402 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2) | |
| 2403 | elseif elementmode == "Mode 6" then | |
| 2404 | BlockEffect(BrickColor.new("Gold"), RightArm.CFrame * cn(0, 0, 0.2), 19, 39, 19, 0, 0, 0, 0.15, 2)
| |
| 2405 | change = 0.9 | |
| 2406 | Humanoid.WalkSpeed = 42 | |
| 2407 | Humanoid.JumpPower = 80 | |
| 2408 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(15), math.rad(1), math.rad(0)), 0.1) | |
| 2409 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0)), 0.1) | |
| 2410 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1) | |
| 2411 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1) | |
| 2412 | RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-35 + 5 * math.cos(sine / 8))), 0.1) | |
| 2413 | LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(20 - 5 * math.cos(sine / 8))), 0.1) | |
| 2414 | end | |
| 2415 | end | |
| 2416 | function onClimbing(speed) | |
| 2417 | if attack == false then | |
| 2418 | attack = true | |
| 2419 | Climbanim = true | |
| 2420 | Humanoid.WalkSpeed = 14 | |
| 2421 | while Climbanim == true do | |
| 2422 | for i = 0, 0, 0.1 do | |
| 2423 | swait() | |
| 2424 | change = 3 | |
| 2425 | if RootPart.Velocity.y > 0.01 then | |
| 2426 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2) | |
| 2427 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
| 2428 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 70 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2) | |
| 2429 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 70 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2) | |
| 2430 | RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.5 * math.cos(sine / 25), -0.2 + 0.1 * math.cos(sine / 25)) * RHCF * angles(math.rad(3), math.rad(0), math.rad(5 - 15 * math.cos(sine / 25))), 0.2) | |
| 2431 | LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0.5 * math.cos(sine / 25), -0.2 - 0.1 * math.cos(sine / 25)) * LHCF * angles(math.rad(3), math.rad(0), math.rad(-5 - 15 * math.cos(sine / 25))), 0.2) | |
| 2432 | end | |
| 2433 | if RootPart.Velocity.y < 0.5 and RootPart.Velocity.y > -0.5 then | |
| 2434 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.3) | |
| 2435 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 2436 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2) | |
| 2437 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2) | |
| 2438 | RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0 * math.cos(sine / 25), -0.2 + 0 * math.cos(sine / 25)) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(5 - 0 * math.cos(sine / 25))), 0.2) | |
| 2439 | LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0 * math.cos(sine / 25), -0.2 - 0 * math.cos(sine / 25)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-5 - 0 * math.cos(sine / 25))), 0.2) | |
| 2440 | end | |
| 2441 | if RootPart.Velocity.y < -1 then | |
| 2442 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2) | |
| 2443 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 2444 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(20)), 0.2) | |
| 2445 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20)), 0.2) | |
| 2446 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2) | |
| 2447 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2) | |
| 2448 | end | |
| 2449 | end | |
| 2450 | if Torsovelocity.y > 1 then | |
| 2451 | Climbanim = false | |
| 2452 | end | |
| 2453 | end | |
| 2454 | attack = false | |
| 2455 | end | |
| 2456 | end | |
| 2457 | Humanoid.Climbing:connect(onClimbing) | |
| 2458 | end | |
| 2459 | end | |
| 2460 | if 0 < #Effects then | |
| 2461 | for e = 1, #Effects do | |
| 2462 | if Effects[e] ~= nil then | |
| 2463 | local Thing = Effects[e] | |
| 2464 | if Thing ~= nil then | |
| 2465 | local Part = Thing[1] | |
| 2466 | local Mode = Thing[2] | |
| 2467 | local Delay = Thing[3] | |
| 2468 | local IncX = Thing[4] | |
| 2469 | local IncY = Thing[5] | |
| 2470 | local IncZ = Thing[6] | |
| 2471 | if 1 >= Thing[1].Transparency then | |
| 2472 | if Thing[2] == "Block1" then | |
| 2473 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2474 | local Mesh = Thing[1].Mesh | |
| 2475 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2476 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2477 | elseif Thing[2] == "Block2" then | |
| 2478 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 2479 | local Mesh = Thing[7] | |
| 2480 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2481 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2482 | elseif Thing[2] == "Block3" then | |
| 2483 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 2484 | local Mesh = Thing[7] | |
| 2485 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2486 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2487 | elseif Thing[2] == "Cylinder" then | |
| 2488 | local Mesh = Thing[1].Mesh | |
| 2489 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2490 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2491 | elseif Thing[2] == "Blood" then | |
| 2492 | local Mesh = Thing[7] | |
| 2493 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 2494 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2495 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2496 | elseif Thing[2] == "Elec" then | |
| 2497 | local Mesh = Thing[1].Mesh | |
| 2498 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2499 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2500 | elseif Thing[2] == "Disappear" then | |
| 2501 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2502 | elseif Thing[2] == "Shatter" then | |
| 2503 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2504 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 2505 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 2506 | Thing[6] = Thing[6] + Thing[5] | |
| 2507 | end | |
| 2508 | else | |
| 2509 | Part.Parent = nil | |
| 2510 | table.remove(Effects, e) | |
| 2511 | end | |
| 2512 | end | |
| 2513 | end | |
| 2514 | end | |
| 2515 | end | |
| 2516 | end) | |
| 2517 | local BlackHole1 = Create("ParticleEmitter")({
| |
| 2518 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
| 2519 | Transparency = NumberSequence.new(0.8, 1), | |
| 2520 | Size = NumberSequence.new(3, 6), | |
| 2521 | Texture = "rbxassetid://153700391", | |
| 2522 | Lifetime = NumberRange.new(2), | |
| 2523 | Rate = 30, | |
| 2524 | VelocitySpread = 0, | |
| 2525 | Rotation = NumberRange.new(0), | |
| 2526 | RotSpeed = NumberRange.new(10), | |
| 2527 | Speed = NumberRange.new(0), | |
| 2528 | LightEmission = 0, | |
| 2529 | LockedToPart = true, | |
| 2530 | Acceleration = Vector3.new(0, 0, 0), | |
| 2531 | EmissionDirection = "Bottom" | |
| 2532 | }) | |
| 2533 | Effects = {
| |
| 2534 | Block = {
| |
| 2535 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2536 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2537 | prt.Anchored = true | |
| 2538 | prt.CFrame = cframe | |
| 2539 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2540 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2541 | if Type == 1 or Type == nil then | |
| 2542 | table.insert(Effects, {
| |
| 2543 | prt, | |
| 2544 | "Block1", | |
| 2545 | delay, | |
| 2546 | x3, | |
| 2547 | y3, | |
| 2548 | z3, | |
| 2549 | msh | |
| 2550 | }) | |
| 2551 | elseif Type == 2 then | |
| 2552 | table.insert(Effects, {
| |
| 2553 | prt, | |
| 2554 | "Block2", | |
| 2555 | delay, | |
| 2556 | x3, | |
| 2557 | y3, | |
| 2558 | z3, | |
| 2559 | msh | |
| 2560 | }) | |
| 2561 | else | |
| 2562 | table.insert(Effects, {
| |
| 2563 | prt, | |
| 2564 | "Block3", | |
| 2565 | delay, | |
| 2566 | x3, | |
| 2567 | y3, | |
| 2568 | z3, | |
| 2569 | msh | |
| 2570 | }) | |
| 2571 | end | |
| 2572 | end | |
| 2573 | }, | |
| 2574 | Sphere = {
| |
| 2575 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2576 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2577 | prt.Anchored = true | |
| 2578 | prt.CFrame = cframe | |
| 2579 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2580 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2581 | table.insert(Effects, {
| |
| 2582 | prt, | |
| 2583 | "Cylinder", | |
| 2584 | delay, | |
| 2585 | x3, | |
| 2586 | y3, | |
| 2587 | z3, | |
| 2588 | msh | |
| 2589 | }) | |
| 2590 | end | |
| 2591 | }, | |
| 2592 | Cylinder = {
| |
| 2593 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2594 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2595 | prt.Anchored = true | |
| 2596 | prt.CFrame = cframe | |
| 2597 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2598 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2599 | table.insert(Effects, {
| |
| 2600 | prt, | |
| 2601 | "Cylinder", | |
| 2602 | delay, | |
| 2603 | x3, | |
| 2604 | y3, | |
| 2605 | z3, | |
| 2606 | msh | |
| 2607 | }) | |
| 2608 | end | |
| 2609 | }, | |
| 2610 | Wave = {
| |
| 2611 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2612 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2613 | prt.Anchored = true | |
| 2614 | prt.CFrame = cframe | |
| 2615 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 2616 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2617 | table.insert(Effects, {
| |
| 2618 | prt, | |
| 2619 | "Cylinder", | |
| 2620 | delay, | |
| 2621 | x3 / 60, | |
| 2622 | y3 / 60, | |
| 2623 | z3 / 60, | |
| 2624 | msh | |
| 2625 | }) | |
| 2626 | end | |
| 2627 | }, | |
| 2628 | Ring = {
| |
| 2629 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2630 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2631 | prt.Anchored = true | |
| 2632 | prt.CFrame = cframe | |
| 2633 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2634 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2635 | table.insert(Effects, {
| |
| 2636 | prt, | |
| 2637 | "Cylinder", | |
| 2638 | delay, | |
| 2639 | x3, | |
| 2640 | y3, | |
| 2641 | z3, | |
| 2642 | msh | |
| 2643 | }) | |
| 2644 | end | |
| 2645 | }, | |
| 2646 | Break = {
| |
| 2647 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 2648 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2649 | prt.Anchored = true | |
| 2650 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2651 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2652 | local num = math.random(10, 50) / 1000 | |
| 2653 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2654 | table.insert(Effects, {
| |
| 2655 | prt, | |
| 2656 | "Shatter", | |
| 2657 | num, | |
| 2658 | prt.CFrame, | |
| 2659 | math.random() - math.random(), | |
| 2660 | 0, | |
| 2661 | math.random(50, 100) / 100 | |
| 2662 | }) | |
| 2663 | end | |
| 2664 | } | |
| 2665 | } | |
| 2666 | function RemoveOutlines(part) | |
| 2667 | part.TopSurface = 10 | |
| 2668 | end | |
| 2669 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 2670 | local Part = Create("Part")({
| |
| 2671 | Parent = Parent, | |
| 2672 | Reflectance = Reflectance, | |
| 2673 | Transparency = Transparency, | |
| 2674 | CanCollide = false, | |
| 2675 | Locked = true, | |
| 2676 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 2677 | Name = Name, | |
| 2678 | Size = Size, | |
| 2679 | Material = Material | |
| 2680 | }) | |
| 2681 | RemoveOutlines(Part) | |
| 2682 | return Part | |
| 2683 | end | |
| 2684 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2685 | local Msh = Create(Mesh)({
| |
| 2686 | Parent = Part, | |
| 2687 | Offset = OffSet, | |
| 2688 | Scale = Scale | |
| 2689 | }) | |
| 2690 | if Mesh == "SpecialMesh" then | |
| 2691 | Msh.MeshType = MeshType | |
| 2692 | Msh.MeshId = MeshId | |
| 2693 | end | |
| 2694 | return Msh | |
| 2695 | end | |
| 2696 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 2697 | local Weld = Create("Weld")({
| |
| 2698 | Parent = Parent, | |
| 2699 | Part0 = Part0, | |
| 2700 | Part1 = Part1, | |
| 2701 | C0 = C0, | |
| 2702 | C1 = C1 | |
| 2703 | }) | |
| 2704 | return Weld | |
| 2705 | end | |
| 2706 | WSHM = {
| |
| 2707 | "White", | |
| 2708 | "Pastel light red" | |
| 2709 | } | |
| 2710 | WSH = WSHM[math.random(1, #WSHM)] | |
| 2711 | function IcePartFunk(HPart, aria, Min, Max) | |
| 2712 | IcePart = Instance.new("Part", HPart)
| |
| 2713 | IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
| 2714 | IcePart.CanCollide = false | |
| 2715 | IuW = Instance.new("Weld")
| |
| 2716 | IuW.Name = "GuW" | |
| 2717 | IuW.Part0 = HPart | |
| 2718 | IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 2719 | IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0) | |
| 2720 | IuW.Part1 = IcePart | |
| 2721 | IuW.Parent = HPart | |
| 2722 | IcePart.Transparency = 0.9 | |
| 2723 | IcePart.Material = "Neon" | |
| 2724 | WSH = WSHM[math.random(1, #WSHM)] | |
| 2725 | IcePart.BrickColor = BrickColor.new("" .. WSH)
| |
| 2726 | RemoveOutlines(IcePart) | |
| 2727 | game:GetService("Debris"):AddItem(IuW, 4)
| |
| 2728 | game:GetService("Debris"):AddItem(IcePart, 6)
| |
| 2729 | end | |
| 2730 | function GroundPartFunk2(Hit, HPart, color, aria, Min, Max, num) | |
| 2731 | IcePart2 = Instance.new("Part", HPart)
| |
| 2732 | IcePart2.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
| 2733 | IcePart2.CanCollide = false | |
| 2734 | RemoveOutlines(IcePart2) | |
| 2735 | IcePart2.Anchored = true | |
| 2736 | game:GetService("Debris"):AddItem(IcePart2, 0.4)
| |
| 2737 | IcePart2.Transparency = 0.95 | |
| 2738 | IcePart2.Material = "Neon" | |
| 2739 | IcePart2.BrickColor = BrickColor.new("Really black")
| |
| 2740 | IcePart2.CFrame = CFrame.new(Hit.Position + Vector3.new(math.random(-aria, aria), math.random(-aria, 0), math.random(-aria, aria))) * angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))) | |
| 2741 | for i = 0, num do | |
| 2742 | if num > 1 then | |
| 2743 | GroundPartFunk2(Hit, HPart, color, aria, Min, Max, 0) | |
| 2744 | end | |
| 2745 | end | |
| 2746 | end | |
| 2747 | SpikeMeshId = 1033714 | |
| 2748 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 2749 | local Part = Instance.new("Part", Parent)
| |
| 2750 | Part.Name = Name | |
| 2751 | Part.BrickColor = BrickColor.new(Color) | |
| 2752 | Part.Size = Size | |
| 2753 | Part.Material = Material | |
| 2754 | Part.Transparency = Transparency | |
| 2755 | Part.CanCollide = false | |
| 2756 | RemoveOutlines(Part) | |
| 2757 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 2758 | Mesh.MeshType = "Sphere" | |
| 2759 | Mesh.Scale = Scale | |
| 2760 | return Mesh and Part | |
| 2761 | end | |
| 2762 | CFuncs = {
| |
| 2763 | Part = {
| |
| 2764 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 2765 | local Part = Create("Part")({
| |
| 2766 | Parent = Parent, | |
| 2767 | Reflectance = Reflectance, | |
| 2768 | Transparency = Transparency, | |
| 2769 | CanCollide = false, | |
| 2770 | Locked = true, | |
| 2771 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 2772 | Name = Name, | |
| 2773 | Size = Size, | |
| 2774 | Material = Material | |
| 2775 | }) | |
| 2776 | RemoveOutlines(Part) | |
| 2777 | return Part | |
| 2778 | end | |
| 2779 | }, | |
| 2780 | Mesh = {
| |
| 2781 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2782 | local Msh = Create(Mesh)({
| |
| 2783 | Parent = Part, | |
| 2784 | Offset = OffSet, | |
| 2785 | Scale = Scale | |
| 2786 | }) | |
| 2787 | if Mesh == "SpecialMesh" then | |
| 2788 | Msh.MeshType = MeshType | |
| 2789 | Msh.MeshId = MeshId | |
| 2790 | end | |
| 2791 | return Msh | |
| 2792 | end | |
| 2793 | }, | |
| 2794 | Mesh = {
| |
| 2795 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2796 | local Msh = Create(Mesh)({
| |
| 2797 | Parent = Part, | |
| 2798 | Offset = OffSet, | |
| 2799 | Scale = Scale | |
| 2800 | }) | |
| 2801 | if Mesh == "SpecialMesh" then | |
| 2802 | Msh.MeshType = MeshType | |
| 2803 | Msh.MeshId = MeshId | |
| 2804 | end | |
| 2805 | return Msh | |
| 2806 | end | |
| 2807 | }, | |
| 2808 | Weld = {
| |
| 2809 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 2810 | local Weld = Create("Weld")({
| |
| 2811 | Parent = Parent, | |
| 2812 | Part0 = Part0, | |
| 2813 | Part1 = Part1, | |
| 2814 | C0 = C0, | |
| 2815 | C1 = C1 | |
| 2816 | }) | |
| 2817 | return Weld | |
| 2818 | end | |
| 2819 | }, | |
| 2820 | Sound = {
| |
| 2821 | Create = function(id, par, vol, pit) | |
| 2822 | coroutine.resume(coroutine.create(function() | |
| 2823 | local S = Create("Sound")({
| |
| 2824 | Volume = vol, | |
| 2825 | Pitch = pit or 1, | |
| 2826 | SoundId = id, | |
| 2827 | Parent = par or workspace | |
| 2828 | }) | |
| 2829 | wait() | |
| 2830 | S:play() | |
| 2831 | game:GetService("Debris"):AddItem(S, 6)
| |
| 2832 | end)) | |
| 2833 | end | |
| 2834 | }, | |
| 2835 | ParticleEmitter = {
| |
| 2836 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 2837 | local fp = Create("ParticleEmitter")({
| |
| 2838 | Parent = Parent, | |
| 2839 | Color = ColorSequence.new(Color1, Color2), | |
| 2840 | LightEmission = LightEmission, | |
| 2841 | Size = Size, | |
| 2842 | Texture = Texture, | |
| 2843 | Transparency = Transparency, | |
| 2844 | ZOffset = ZOffset, | |
| 2845 | Acceleration = Accel, | |
| 2846 | Drag = Drag, | |
| 2847 | LockedToPart = LockedToPart, | |
| 2848 | VelocityInheritance = VelocityInheritance, | |
| 2849 | EmissionDirection = EmissionDirection, | |
| 2850 | Enabled = Enabled, | |
| 2851 | Lifetime = LifeTime, | |
| 2852 | Rate = Rate, | |
| 2853 | Rotation = Rotation, | |
| 2854 | RotSpeed = RotSpeed, | |
| 2855 | Speed = Speed, | |
| 2856 | VelocitySpread = VelocitySpread | |
| 2857 | }) | |
| 2858 | return fp | |
| 2859 | end | |
| 2860 | } | |
| 2861 | } | |
| 2862 | function Snow(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2863 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2864 | prt.Anchored = true | |
| 2865 | prt.CFrame = cframe | |
| 2866 | prt.Material = "Neon" | |
| 2867 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2868 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2869 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2870 | local SnowTiltX = math.random(-1, 1) | |
| 2871 | local SnowTiltY = math.random(-1, 1) | |
| 2872 | local SnowTiltZ = math.random(-1, 1) | |
| 2873 | for i = 0, 6, delay do | |
| 2874 | swait() | |
| 2875 | Part.Transparency = i | |
| 2876 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 2877 | Part.CFrame = Part.CFrame * angles(math.rad(SnowTiltX), math.rad(SnowTiltY), math.rad(SnowTiltZ)) + Vector3.new(0, -0.11, 0) | |
| 2878 | end | |
| 2879 | Part.Parent = nil | |
| 2880 | end), prt, msh) | |
| 2881 | end | |
| 2882 | function BlockLaser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2883 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2884 | prt.Anchored = true | |
| 2885 | prt.CFrame = cframe | |
| 2886 | prt.Material = "Neon" | |
| 2887 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2888 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2889 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2890 | for i = 0, 6, delay do | |
| 2891 | swait() | |
| 2892 | Part.Transparency = i | |
| 2893 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 2894 | end | |
| 2895 | Part.Parent = nil | |
| 2896 | end), prt, msh) | |
| 2897 | end | |
| 2898 | function ShadArm(mouse, partt, SpreadAmount) | |
| 2899 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 2900 | local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5 | |
| 2901 | local MainPos2 = mouse + SpreadVectors | |
| 2902 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 2903 | local speed = 1000 | |
| 2904 | local num = 0 | |
| 2905 | coroutine.resume(coroutine.create(function() | |
| 2906 | repeat | |
| 2907 | swait() | |
| 2908 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 2909 | local mag = (MainPos - pos).magnitude | |
| 2910 | BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0.5, -0.421, 0, -0.021, 0.1)
| |
| 2911 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 2912 | num = num - 1 | |
| 2913 | MouseLook = MouseLook * angles(math.rad(0), 0, 0) | |
| 2914 | if hit ~= nil then | |
| 2915 | num = 0 | |
| 2916 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2917 | refpart.Anchored = true | |
| 2918 | refpart.CFrame = CFrame.new(pos) | |
| 2919 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 2920 | end | |
| 2921 | if num <= 0 then | |
| 2922 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2923 | refpart.Anchored = true | |
| 2924 | refpart.CFrame = CFrame.new(pos) | |
| 2925 | if hit ~= nil then | |
| 2926 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 2927 | end | |
| 2928 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 2929 | end | |
| 2930 | until num <= 0 | |
| 2931 | end)) | |
| 2932 | end | |
| 2933 | function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans, SizeAdd) | |
| 2934 | local magz = (Part0 - Part1).magnitude | |
| 2935 | local curpos = Part0 | |
| 2936 | local trz = {
| |
| 2937 | -Offset, | |
| 2938 | Offset | |
| 2939 | } | |
| 2940 | for i = 1, Times do | |
| 2941 | local li = Instance.new("Part", Torso)
| |
| 2942 | li.Name = "Lightning" | |
| 2943 | li.TopSurface = 0 | |
| 2944 | li.Material = "Neon" | |
| 2945 | li.BottomSurface = 0 | |
| 2946 | li.Anchored = true | |
| 2947 | li.Locked = true | |
| 2948 | li.Transparency = 0 | |
| 2949 | li.BrickColor = Color | |
| 2950 | li.formFactor = "Custom" | |
| 2951 | li.CanCollide = false | |
| 2952 | li.Size = Vector3.new(Thickness, Thickness, magz / Times) | |
| 2953 | local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 2954 | local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet | |
| 2955 | if Times == i then | |
| 2956 | local magz2 = (curpos - Part1).magnitude | |
| 2957 | li.Size = Vector3.new(Thickness, Thickness, magz2) | |
| 2958 | li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2) | |
| 2959 | else | |
| 2960 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2) | |
| 2961 | end | |
| 2962 | curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p | |
| 2963 | game.Debris:AddItem(li, 0.01) | |
| 2964 | BlockEffect(Color, li.CFrame, li.Size.X * 20, li.Size.Y * 20, li.Size.Z * 20, SizeAdd, SizeAdd, 0, 0.07, 2) | |
| 2965 | end | |
| 2966 | end | |
| 2967 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 2968 | if hit.Parent == nil then | |
| 2969 | return | |
| 2970 | end | |
| 2971 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 2972 | for _, v in pairs(hit.Parent:children()) do | |
| 2973 | if v:IsA("Humanoid") then
| |
| 2974 | h = v | |
| 2975 | end | |
| 2976 | end | |
| 2977 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 2978 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 2979 | return | |
| 2980 | end | |
| 2981 | local c = Create("ObjectValue")({
| |
| 2982 | Name = "creator", | |
| 2983 | Value = game:service("Players").LocalPlayer,
| |
| 2984 | Parent = h | |
| 2985 | }) | |
| 2986 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 2987 | if HitSound ~= nil and HitPitch ~= nil then | |
| 2988 | CreateSound(HitSound, hit, 1, HitPitch) | |
| 2989 | end | |
| 2990 | local Damage = math.random(minim, maxim) | |
| 2991 | local blocked = false | |
| 2992 | local block = hit.Parent:findFirstChild("Block")
| |
| 2993 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 2994 | blocked = true | |
| 2995 | block.Value = block.Value - 1 | |
| 2996 | print(block.Value) | |
| 2997 | end | |
| 2998 | if blocked == false then | |
| 2999 | h.Health = h.Health - Damage | |
| 3000 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 3001 | else | |
| 3002 | h.Health = h.Health - Damage / 2 | |
| 3003 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 3004 | end | |
| 3005 | if Type == "Knockdown" then | |
| 3006 | local hum = hit.Parent.Humanoid | |
| 3007 | hum.PlatformStand = true | |
| 3008 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 3009 | swait(0.2) | |
| 3010 | HHumanoid.PlatformStand = false | |
| 3011 | end), hum) | |
| 3012 | local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit | |
| 3013 | local bodvol = Create("BodyVelocity")({
| |
| 3014 | velocity = angle * knockback, | |
| 3015 | P = 50, | |
| 3016 | maxForce = Vector3.new(80000, 80000, 80000), | |
| 3017 | Parent = hit | |
| 3018 | }) | |
| 3019 | local rl = Create("BodyAngularVelocity")({
| |
| 3020 | P = 3000, | |
| 3021 | maxTorque = Vector3.new(5000, 5000, 5000) * 50, | |
| 3022 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 3023 | Parent = hit | |
| 3024 | }) | |
| 3025 | game:GetService("Debris"):AddItem(bodvol, 0.1)
| |
| 3026 | game:GetService("Debris"):AddItem(rl, 0.1)
| |
| 3027 | elseif Type == "Normal" then | |
| 3028 | local vp = Create("BodyVelocity")({
| |
| 3029 | P = 500, | |
| 3030 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 3031 | velocity = Property.CFrame.lookVector * knockback | |
| 3032 | }) | |
| 3033 | if knockback > 0 then | |
| 3034 | vp.Parent = hit.Parent.Torso | |
| 3035 | end | |
| 3036 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 3037 | elseif Type == "Impale" then | |
| 3038 | local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1, 2, 1), "Neon", 0.2, Vector3.new(0.5, 25, 0.5)) | |
| 3039 | Spike.Anchored = true | |
| 3040 | Spike.Rotation = Vector3.new(math.random(-45, 45), 0, math.random(-45, 45)) | |
| 3041 | Spike.Position = hit.Parent.Torso.Position | |
| 3042 | Services.Debris:AddItem(Spike, 4) | |
| 3043 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
| |
| 3044 | hit.Parent.Humanoid.PlatformStand = true | |
| 3045 | swait(1) | |
| 3046 | hit.Parent.Humanoid.PlatformStand = false | |
| 3047 | elseif Type == "Stalk" then | |
| 3048 | if hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 3049 | lasthit = hit.Parent.Torso | |
| 3050 | end | |
| 3051 | local bp = Create("BodyPosition")({
| |
| 3052 | P = 900, | |
| 3053 | D = 1000, | |
| 3054 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3055 | position = hit.Parent.Torso.Position, | |
| 3056 | Parent = hit.Parent.Torso | |
| 3057 | }) | |
| 3058 | game:GetService("Debris"):AddItem(bp, 5)
| |
| 3059 | elseif Type == "Up" then | |
| 3060 | local bodyVelocity = Create("BodyVelocity")({
| |
| 3061 | velocity = Vector3.new(0, 20, 0), | |
| 3062 | P = 5000, | |
| 3063 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 3064 | Parent = hit | |
| 3065 | }) | |
| 3066 | game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
| |
| 3067 | local bodyVelocity = Create("BodyVelocity")({
| |
| 3068 | velocity = Vector3.new(0, 20, 0), | |
| 3069 | P = 5000, | |
| 3070 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 3071 | Parent = hit | |
| 3072 | }) | |
| 3073 | game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
| |
| 3074 | elseif Type == "Drag" then | |
| 3075 | coroutine.resume(coroutine.create(function() | |
| 3076 | for i = 1, 10 do | |
| 3077 | ShadArm(hit.Parent.Torso.Position, RootPart, 0) | |
| 3078 | Effects.Sphere.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame * cn(0, 0, 0), -100, -0.5, -50, -1, 0, -1, 0.05)
| |
| 3079 | local ShadeArmDrag = Create("BodyPosition")({
| |
| 3080 | P = 9000, | |
| 3081 | D = 1000, | |
| 3082 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3083 | position = RootPart.Position + RootPart.CFrame.lookVector * 6, | |
| 3084 | Parent = hit.Parent.Torso | |
| 3085 | }) | |
| 3086 | game:GetService("Debris"):AddItem(ShadeArmDrag, 0.2)
| |
| 3087 | wait() | |
| 3088 | end | |
| 3089 | end)) | |
| 3090 | elseif Type == "UltSlice" then | |
| 3091 | do | |
| 3092 | local BHE = BlackHole1:Clone() | |
| 3093 | local bp2 = Create("BodyPosition")({
| |
| 3094 | P = 900, | |
| 3095 | D = 1000, | |
| 3096 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3097 | position = hit.Parent.Head.Position, | |
| 3098 | Parent = hit.Parent.Torso | |
| 3099 | }) | |
| 3100 | game:GetService("Debris"):AddItem(bp2, 5)
| |
| 3101 | if hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 3102 | coroutine.resume(coroutine.create(function() | |
| 3103 | BHE.Parent = hit.Parent.Torso | |
| 3104 | game:GetService("Debris"):AddItem(BHE, 5)
| |
| 3105 | wait(3) | |
| 3106 | BHE.Rate = 0 | |
| 3107 | end)) | |
| 3108 | end | |
| 3109 | if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
| |
| 3110 | for i = 1, 30 do | |
| 3111 | Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5) | |
| 3112 | end | |
| 3113 | end | |
| 3114 | end | |
| 3115 | elseif Type == "Slice" then | |
| 3116 | local bp2 = Create("BodyPosition")({
| |
| 3117 | P = 900, | |
| 3118 | D = 1000, | |
| 3119 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3120 | position = hit.Parent.Head.Position, | |
| 3121 | Parent = hit.Parent.Torso | |
| 3122 | }) | |
| 3123 | game:GetService("Debris"):AddItem(bp2, 1)
| |
| 3124 | if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
| |
| 3125 | for i = 1, 10 do | |
| 3126 | Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5) | |
| 3127 | end | |
| 3128 | end | |
| 3129 | elseif Type == "Snare" then | |
| 3130 | local bp = Create("BodyPosition")({
| |
| 3131 | P = 900, | |
| 3132 | D = 1000, | |
| 3133 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3134 | position = hit.Parent.Torso.Position, | |
| 3135 | Parent = hit.Parent.Torso | |
| 3136 | }) | |
| 3137 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 3138 | elseif Type == "Slowness" then | |
| 3139 | local SpeedSave = hit.Parent.Humanoid.WalkSpeed | |
| 3140 | if SpeedSave > 6 then | |
| 3141 | if elementmode == "Mode 4" then | |
| 3142 | coroutine.resume(coroutine.create(function() | |
| 3143 | for i = 1, 10 do | |
| 3144 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.5 | |
| 3145 | wait() | |
| 3146 | end | |
| 3147 | end)) | |
| 3148 | wait(1) | |
| 3149 | coroutine.resume(coroutine.create(function() | |
| 3150 | for i = 1, 10 do | |
| 3151 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.5 | |
| 3152 | wait() | |
| 3153 | end | |
| 3154 | end)) | |
| 3155 | else | |
| 3156 | coroutine.resume(coroutine.create(function() | |
| 3157 | for i = 1, 10 do | |
| 3158 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.25 | |
| 3159 | wait() | |
| 3160 | end | |
| 3161 | end)) | |
| 3162 | wait(1) | |
| 3163 | coroutine.resume(coroutine.create(function() | |
| 3164 | for i = 1, 10 do | |
| 3165 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.25 | |
| 3166 | wait() | |
| 3167 | end | |
| 3168 | end)) | |
| 3169 | end | |
| 3170 | end | |
| 3171 | elseif Type == "Firedmg" then | |
| 3172 | coroutine.resume(coroutine.create(function() | |
| 3173 | for i = 1, 10 do | |
| 3174 | if hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 3175 | BlockEffect(BrickColor.new("Really black"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1)
| |
| 3176 | wait() | |
| 3177 | end | |
| 3178 | end | |
| 3179 | end)) | |
| 3180 | elseif Type == "Freeze" then | |
| 3181 | local bp = Create("BodyPosition")({
| |
| 3182 | P = 1000, | |
| 3183 | D = 1000, | |
| 3184 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3185 | position = hit.Parent.Torso.Position, | |
| 3186 | Parent = hit.Parent.Torso | |
| 3187 | }) | |
| 3188 | game:GetService("Debris"):AddItem(bp, 4)
| |
| 3189 | coroutine.resume(coroutine.create(function() | |
| 3190 | for i = 1, 35 do | |
| 3191 | IcePartFunk(hit.Parent.Torso, 0.6, 1, 1.5) | |
| 3192 | end | |
| 3193 | hit.Parent.Torso.Anchored = true | |
| 3194 | wait(4) | |
| 3195 | hit.Parent.Torso.Anchored = false | |
| 3196 | end)) | |
| 3197 | coroutine.resume(coroutine.create(function() | |
| 3198 | for i = 1, 10 do | |
| 3199 | Snow(maincolor, hit.Parent.Torso.CFrame * cn(math.random(-3, 3), math.random(4, 6), math.random(-3, 3)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01) | |
| 3200 | wait(0.4) | |
| 3201 | end | |
| 3202 | end)) | |
| 3203 | elseif Type == "Freeze2" then | |
| 3204 | local BodPos = Create("BodyPosition")({
| |
| 3205 | P = 50000, | |
| 3206 | D = 1000, | |
| 3207 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3208 | position = hit.Parent.Torso.Position, | |
| 3209 | Parent = hit.Parent.Torso | |
| 3210 | }) | |
| 3211 | local BodGy = Create("BodyGyro")({
| |
| 3212 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
| 3213 | P = 20000, | |
| 3214 | Parent = hit.Parent.Torso, | |
| 3215 | cframe = hit.Parent.Torso.CFrame | |
| 3216 | }) | |
| 3217 | hit.Parent.Torso.Anchored = true | |
| 3218 | coroutine.resume(coroutine.create(function(Part) | |
| 3219 | swait(1.5) | |
| 3220 | Part.Anchored = false | |
| 3221 | end), hit.Parent.Torso) | |
| 3222 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 3223 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 3224 | end | |
| 3225 | local debounce = Create("BoolValue")({
| |
| 3226 | Name = "DebounceHit", | |
| 3227 | Parent = hit.Parent, | |
| 3228 | Value = true | |
| 3229 | }) | |
| 3230 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 3231 | c = Instance.new("ObjectValue")
| |
| 3232 | c.Name = "creator" | |
| 3233 | c.Value = Player | |
| 3234 | c.Parent = h | |
| 3235 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 3236 | end | |
| 3237 | end | |
| 3238 | function ShowDamage(Pos, Text, Time, Color) | |
| 3239 | local Rate = 0.033333333333333 | |
| 3240 | if not Pos then | |
| 3241 | local Pos = Vector3.new(0, 0, 0) | |
| 3242 | end | |
| 3243 | local Text = Text or "" | |
| 3244 | local Time = Time or 2 | |
| 3245 | if not Color then | |
| 3246 | local Color = Color3.new(1, 0, 1) | |
| 3247 | end | |
| 3248 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 3249 | EffectPart.Anchored = true | |
| 3250 | local BillboardGui = Create("BillboardGui")({
| |
| 3251 | Size = UDim2.new(3, 0, 3, 0), | |
| 3252 | Adornee = EffectPart, | |
| 3253 | Parent = EffectPart | |
| 3254 | }) | |
| 3255 | local TextLabel = Create("TextLabel")({
| |
| 3256 | BackgroundTransparency = 1, | |
| 3257 | Size = UDim2.new(1, 0, 1, 0), | |
| 3258 | Text = Text, | |
| 3259 | TextColor3 = Color, | |
| 3260 | TextScaled = true, | |
| 3261 | Font = Enum.Font.ArialBold, | |
| 3262 | Parent = BillboardGui | |
| 3263 | }) | |
| 3264 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
| 3265 | EffectPart.Parent = game:GetService("Workspace")
| |
| 3266 | delay(0, function() | |
| 3267 | local Frames = Time / Rate | |
| 3268 | for Frame = 1, Frames do | |
| 3269 | wait(Rate) | |
| 3270 | local Percent = Frame / Frames | |
| 3271 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 3272 | TextLabel.TextTransparency = Percent | |
| 3273 | end | |
| 3274 | if EffectPart and EffectPart.Parent then | |
| 3275 | EffectPart:Destroy() | |
| 3276 | end | |
| 3277 | end) | |
| 3278 | end | |
| 3279 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 3280 | for _, c in pairs(workspace:children()) do | |
| 3281 | local hum = c:findFirstChild("Humanoid")
| |
| 3282 | if hum ~= nil then | |
| 3283 | local head = c:findFirstChild("Head")
| |
| 3284 | if head ~= nil then | |
| 3285 | local targ = head.Position - Part.Position | |
| 3286 | local mag = targ.magnitude | |
| 3287 | if magni >= mag and c.Name ~= Player.Name then | |
| 3288 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2) | |
| 3289 | end | |
| 3290 | end | |
| 3291 | end | |
| 3292 | end | |
| 3293 | end | |
| 3294 | function MagniKILL(Part, magni, knock, Type) | |
| 3295 | for _, c in pairs(workspace:children()) do | |
| 3296 | local hum = c:findFirstChild("Humanoid")
| |
| 3297 | if hum ~= nil then | |
| 3298 | local head = c:findFirstChild("Head")
| |
| 3299 | if head ~= nil then | |
| 3300 | local targ = head.Position - Part.Position | |
| 3301 | local mag = targ.magnitude | |
| 3302 | if magni >= mag and c.Name ~= Player.Name then | |
| 3303 | hum.Health = 0 | |
| 3304 | end | |
| 3305 | end | |
| 3306 | end | |
| 3307 | end | |
| 3308 | end | |
| 3309 | EffectModel = Instance.new("Model", Character)
| |
| 3310 | EffectModel.Name = "Effects" | |
| 3311 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 3312 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3313 | prt.Anchored = true | |
| 3314 | prt.CFrame = cframe | |
| 3315 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3316 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3317 | if Type == 1 or Type == nil then | |
| 3318 | table.insert(Effects, {
| |
| 3319 | prt, | |
| 3320 | "Block1", | |
| 3321 | delay, | |
| 3322 | x3, | |
| 3323 | y3, | |
| 3324 | z3, | |
| 3325 | msh | |
| 3326 | }) | |
| 3327 | elseif Type == 2 then | |
| 3328 | table.insert(Effects, {
| |
| 3329 | prt, | |
| 3330 | "Block2", | |
| 3331 | delay, | |
| 3332 | x3, | |
| 3333 | y3, | |
| 3334 | z3, | |
| 3335 | msh | |
| 3336 | }) | |
| 3337 | elseif Type == 3 then | |
| 3338 | table.insert(Effects, {
| |
| 3339 | prt, | |
| 3340 | "Block3", | |
| 3341 | delay, | |
| 3342 | x3, | |
| 3343 | y3, | |
| 3344 | z3, | |
| 3345 | msh | |
| 3346 | }) | |
| 3347 | end | |
| 3348 | end | |
| 3349 | function CreateSound(id, par, vol, pit) | |
| 3350 | coroutine.resume(coroutine.create(function() | |
| 3351 | local sou = Instance.new("Sound", par or workspace)
| |
| 3352 | sou.Volume = vol | |
| 3353 | sou.Pitch = pit or 1 | |
| 3354 | sou.SoundId = id | |
| 3355 | swait() | |
| 3356 | sou:play() | |
| 3357 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 3358 | end)) | |
| 3359 | end | |
| 3360 | function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3361 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 3362 | prt.Anchored = true | |
| 3363 | prt.CFrame = cframe | |
| 3364 | prt.Material = "Neon" | |
| 3365 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3366 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3367 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 3368 | for i = 0, 6, delay do | |
| 3369 | swait() | |
| 3370 | Part.Transparency = i | |
| 3371 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 3372 | end | |
| 3373 | Part.Parent = nil | |
| 3374 | end), prt, msh) | |
| 3375 | end | |
| 3376 | function shoottraildd(mouse, partt, SpreadAmount) | |
| 3377 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount / 10, SpreadAmount / 10), math.random(-SpreadAmount, SpreadAmount)) | |
| 3378 | local MainPos = mouse + Vector3.new(0, 6, 0) + RootPart.CFrame.lookVector * -2 | |
| 3379 | local MainPos2 = mouse + SpreadVectors | |
| 3380 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 3381 | local speed = 100 | |
| 3382 | local num = 1 | |
| 3383 | coroutine.resume(coroutine.create(function() | |
| 3384 | repeat | |
| 3385 | swait() | |
| 3386 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 3387 | local mag = (MainPos - pos).magnitude | |
| 3388 | Laser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10) | |
| 3389 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 3390 | num = num - 1 | |
| 3391 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 3392 | if hit ~= nil then | |
| 3393 | num = 0 | |
| 3394 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3395 | refpart.Anchored = true | |
| 3396 | refpart.CFrame = CFrame.new(pos) | |
| 3397 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 3398 | end | |
| 3399 | if num <= 0 then | |
| 3400 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3401 | refpart.Anchored = true | |
| 3402 | refpart.CFrame = CFrame.new(pos) | |
| 3403 | if hit ~= nil then | |
| 3404 | GroundPartFunk2(refpart, EffectModel, "Really black", 1, 0.05, 0.05, 10) | |
| 3405 | Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -10, 0, -10, 0.15)
| |
| 3406 | Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 2.97, 0), 60, 60, 60, -10, -10, -10, 0.15) | |
| 3407 | MagniDamage(refpart, 6, 30, 45, 0, "Slice") | |
| 3408 | end | |
| 3409 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 3410 | end | |
| 3411 | until num <= 0 | |
| 3412 | end)) | |
| 3413 | end | |
| 3414 | function shoottraildd2(mouse, partt, SpreadAmount) | |
| 3415 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 3416 | local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5 | |
| 3417 | local MainPos2 = mouse + SpreadVectors | |
| 3418 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 3419 | local speed = 1000 | |
| 3420 | local num = 0 | |
| 3421 | coroutine.resume(coroutine.create(function() | |
| 3422 | repeat | |
| 3423 | swait() | |
| 3424 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 3425 | local mag = (MainPos - pos).magnitude | |
| 3426 | BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.475, 0, -0.475, 0.14) | |
| 3427 | BlockLaser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.475, 0, -0.475, 0.14)
| |
| 3428 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 3429 | num = num - 1 | |
| 3430 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 3431 | if hit ~= nil then | |
| 3432 | num = 0 | |
| 3433 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3434 | refpart.Anchored = true | |
| 3435 | refpart.CFrame = CFrame.new(pos) | |
| 3436 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 3437 | end | |
| 3438 | if num <= 0 then | |
| 3439 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3440 | refpart.Anchored = true | |
| 3441 | refpart.CFrame = CFrame.new(pos) | |
| 3442 | if hit ~= nil then | |
| 3443 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 3444 | BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.08, 3)
| |
| 3445 | BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08) | |
| 3446 | BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08) | |
| 3447 | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 3, 3, 3, 0.1)
| |
| 3448 | MagniDamage(refpart, 6, 2, 5, 0, "Slowness") | |
| 3449 | end | |
| 3450 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 3451 | end | |
| 3452 | until num <= 0 | |
| 3453 | end)) | |
| 3454 | end | |
| 3455 | function shoottraildd3(mouse, partt, SpreadAmount, dmg) | |
| 3456 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 3457 | local MainPos = mouse + Vector3.new(0, 500, 0) + SpreadVectors | |
| 3458 | local MainPos2 = mouse + SpreadVectors + Vector3.new(0, -110, 0) | |
| 3459 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 3460 | local speed = 1000000 | |
| 3461 | local num = 5 | |
| 3462 | coroutine.resume(coroutine.create(function() | |
| 3463 | repeat | |
| 3464 | swait() | |
| 3465 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 3466 | local mag = (MainPos - pos).magnitude | |
| 3467 | BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.275, 0, -0.275, 0.35) | |
| 3468 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 3469 | num = num - 1 | |
| 3470 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 3471 | if hit ~= nil then | |
| 3472 | num = 0 | |
| 3473 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3474 | refpart.Anchored = true | |
| 3475 | refpart.CFrame = CFrame.new(pos) | |
| 3476 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 3477 | end | |
| 3478 | if num <= 0 then | |
| 3479 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3480 | refpart.Anchored = true | |
| 3481 | refpart.CFrame = CFrame.new(pos) | |
| 3482 | if hit ~= nil then | |
| 3483 | Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, 0, -60, 0.1)
| |
| 3484 | Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 1, 10, 1, 15, 40, 15, 0.1) | |
| 3485 | Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 10, 0.05, 10, 15, 0, 15, 0.1) | |
| 3486 | MagniDamage(refpart, 14, 15, 15, 0, "Slice") | |
| 3487 | end | |
| 3488 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 3489 | end | |
| 3490 | until num <= 0 | |
| 3491 | end)) | |
| 3492 | end | |
| 3493 | function shoottraildd4(mouse, partt, SpreadAmount) | |
| 3494 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 3495 | local MainPos = partt.Position | |
| 3496 | local MainPos2 = mouse + SpreadVectors | |
| 3497 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 3498 | local speed = 150 | |
| 3499 | local num = 0 | |
| 3500 | coroutine.resume(coroutine.create(function() | |
| 3501 | repeat | |
| 3502 | swait() | |
| 3503 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 3504 | local mag = (MainPos - pos).magnitude | |
| 3505 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
| |
| 3506 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 3507 | num = num - 1 | |
| 3508 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 3509 | if hit ~= nil then | |
| 3510 | num = 0 | |
| 3511 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3512 | refpart.Anchored = true | |
| 3513 | refpart.CFrame = CFrame.new(pos) | |
| 3514 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 3515 | end | |
| 3516 | if num <= 0 then | |
| 3517 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3518 | refpart.Anchored = true | |
| 3519 | refpart.CFrame = CFrame.new(pos) | |
| 3520 | if hit ~= nil then | |
| 3521 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 3522 | MagniDamage(refpart, 3, 0.001, 0.01, 0, "Stalk") | |
| 3523 | end | |
| 3524 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 3525 | end | |
| 3526 | until num <= 0 | |
| 3527 | end)) | |
| 3528 | end | |
| 3529 | function shoottraildd5(mouse, partt, SpreadAmount) | |
| 3530 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 3531 | local MainPos = partt.Position + RootPart.CFrame.lookVector * 2.5 | |
| 3532 | local MainPos2 = mouse + SpreadVectors | |
| 3533 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 3534 | local speed = 3 | |
| 3535 | local num = 50 | |
| 3536 | coroutine.resume(coroutine.create(function() | |
| 3537 | repeat | |
| 3538 | swait() | |
| 3539 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 3540 | local mag = (MainPos - pos).magnitude | |
| 3541 | BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 0.1, 0.175, 0, 0.175, 0.14)
| |
| 3542 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 3543 | num = num - 1 | |
| 3544 | MouseLook = MouseLook * angles(math.rad(0), 0, 0) | |
| 3545 | if hit ~= nil then | |
| 3546 | num = 0 | |
| 3547 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3548 | refpart.Anchored = true | |
| 3549 | refpart.CFrame = CFrame.new(pos) | |
| 3550 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 3551 | end | |
| 3552 | if num <= 0 then | |
| 3553 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3554 | refpart.Anchored = true | |
| 3555 | refpart.CFrame = CFrame.new(pos) | |
| 3556 | if hit ~= nil then | |
| 3557 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 3558 | BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 5, 5, 5, 0.1)
| |
| 3559 | MagniDamage(refpart, 8, 3, 15, 0, "Drag") | |
| 3560 | end | |
| 3561 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 3562 | end | |
| 3563 | until num <= 0 | |
| 3564 | end)) | |
| 3565 | end | |
| 3566 | local Blood1 = Create("ParticleEmitter")({
| |
| 3567 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
| 3568 | Transparency = NumberSequence.new(0.1, 1), | |
| 3569 | Size = NumberSequence.new(0.5, 0), | |
| 3570 | Texture = "rbxassetid://602578593", | |
| 3571 | Lifetime = NumberRange.new(0.8), | |
| 3572 | Rate = 255, | |
| 3573 | VelocitySpread = 40, | |
| 3574 | Rotation = NumberRange.new(100), | |
| 3575 | Speed = NumberRange.new(5), | |
| 3576 | LightEmission = 0, | |
| 3577 | LockedToPart = false, | |
| 3578 | Acceleration = Vector3.new(0, -10, 0), | |
| 3579 | EmissionDirection = "Bottom" | |
| 3580 | }) | |
| 3581 | local Blood2 = Create("ParticleEmitter")({
| |
| 3582 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
| 3583 | Transparency = NumberSequence.new(0.1, 1), | |
| 3584 | Size = NumberSequence.new(0.3, 0), | |
| 3585 | Texture = "rbxassetid://602578593", | |
| 3586 | Lifetime = NumberRange.new(0.8), | |
| 3587 | Rate = 255, | |
| 3588 | VelocitySpread = 180, | |
| 3589 | Rotation = NumberRange.new(100), | |
| 3590 | Speed = NumberRange.new(2), | |
| 3591 | LightEmission = 0.1, | |
| 3592 | LockedToPart = false, | |
| 3593 | Acceleration = Vector3.new(0, -5, 0), | |
| 3594 | EmissionDirection = "Bottom" | |
| 3595 | }) | |
| 3596 | function HitpartFunk3(HPart3, Xv, Yv, Zv) | |
| 3597 | Hitpart3 = Instance.new("Part", EffectModel)
| |
| 3598 | RemoveOutlines(Hitpart3) | |
| 3599 | Hitpart3.Size = Vector3.new(1, 1, 1) | |
| 3600 | Hitpart3.CanCollide = false | |
| 3601 | HuW3 = Instance.new("Weld")
| |
| 3602 | HuW3.Name = "GuW" | |
| 3603 | HuW3.Part0 = HPart3 | |
| 3604 | HuW3.C0 = cn(Xv, Yv, Zv) | |
| 3605 | HuW3.C1 = cn(0, 0, 0) | |
| 3606 | HuW3.Part1 = Hitpart3 | |
| 3607 | HuW3.Parent = HPart3 | |
| 3608 | Hitpart3.Transparency = 1 | |
| 3609 | game:GetService("Debris"):AddItem(Hitpart3, 20)
| |
| 3610 | end | |
| 3611 | function HitpartFunk2(HPart2, Xv, Yv, Zv) | |
| 3612 | Hitpart2 = Instance.new("Part", EffectModel)
| |
| 3613 | RemoveOutlines(Hitpart2) | |
| 3614 | Hitpart2.Size = Vector3.new(1, 1, 1) | |
| 3615 | Hitpart2.CanCollide = false | |
| 3616 | HuW2 = Instance.new("Weld")
| |
| 3617 | HuW2.Name = "GuW" | |
| 3618 | HuW2.Part0 = HPart2 | |
| 3619 | HuW2.C0 = cn(Xv, Yv, Zv) | |
| 3620 | HuW2.C1 = cn(0, 0, 0) | |
| 3621 | HuW2.Part1 = Hitpart2 | |
| 3622 | HuW2.Parent = HPart2 | |
| 3623 | Hitpart2.Transparency = 1 | |
| 3624 | game:GetService("Debris"):AddItem(Hitpart2, 20)
| |
| 3625 | end | |
| 3626 | function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv, atype, kb) | |
| 3627 | Hitpart = Instance.new("Part", EffectModel)
| |
| 3628 | RemoveOutlines(Hitpart) | |
| 3629 | Hitpart.Size = Vector3.new(1, 1, 1) | |
| 3630 | Hitpart.CanCollide = false | |
| 3631 | HuW = Instance.new("Weld")
| |
| 3632 | HuW.Name = "GuW" | |
| 3633 | HuW.Part0 = HPart | |
| 3634 | HuW.C0 = cn(Xv, Yv, Zv) | |
| 3635 | HuW.C1 = cn(0, 0, 0) | |
| 3636 | HuW.Part1 = Hitpart | |
| 3637 | HuW.Parent = HPart | |
| 3638 | Hitpart.Transparency = 1 | |
| 3639 | game:GetService("Debris"):AddItem(Hitpart2, 20)
| |
| 3640 | MagniDamage(Hitpart, 4.5, Min, Max, kb, atype) | |
| 3641 | end | |
| 3642 | function HitpartFunk4(HPart, Min, Max, Xv, Yv, Zv, atype, kb) | |
| 3643 | Hitpart4 = Instance.new("Part", EffectModel)
| |
| 3644 | RemoveOutlines(Hitpart4) | |
| 3645 | Hitpart4.Size = Vector3.new(1, 1, 1) | |
| 3646 | Hitpart4.CanCollide = false | |
| 3647 | HuW4 = Instance.new("Weld")
| |
| 3648 | HuW4.Name = "HuW4" | |
| 3649 | HuW4.Part0 = HPart | |
| 3650 | HuW4.C0 = cn(Xv, Yv, Zv) | |
| 3651 | HuW4.C1 = cn(0, 0, 0) | |
| 3652 | HuW4.Part1 = Hitpart4 | |
| 3653 | HuW4.Parent = HPart | |
| 3654 | Hitpart4.Transparency = 1 | |
| 3655 | game:GetService("Debris"):AddItem(Hitpart4, 1)
| |
| 3656 | MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype) | |
| 3657 | end | |
| 3658 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
| 3659 | Hitboxpart = Instance.new("Part", EffectModel)
| |
| 3660 | RemoveOutlines(Hitboxpart) | |
| 3661 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
| 3662 | Hitboxpart.CanCollide = false | |
| 3663 | Hitboxpart.Transparency = 1 | |
| 3664 | Hitboxpart.Anchored = true | |
| 3665 | Hitboxpart.CFrame = Pose | |
| 3666 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
| |
| 3667 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
| 3668 | end | |
| 3669 | wait2 = false | |
| 3670 | combo = 1 | |
| 3671 | mouse.Button1Down:connect(function(key) | |
| 3672 | if attack == false then | |
| 3673 | attack = true | |
| 3674 | Humanoid.WalkSpeed = 3.01 | |
| 3675 | if combo == 1 and wait2 == false then | |
| 3676 | wait2 = true | |
| 3677 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 0.8)
| |
| 3678 | for i = 0, 1, 0.1 do | |
| 3679 | swait() | |
| 3680 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3) | |
| 3681 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.1) | |
| 3682 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1) | |
| 3683 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 3684 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.2) * RHCF * angles(math.rad(0), math.rad(25), math.rad(-10)), 0.3) | |
| 3685 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3) | |
| 3686 | end | |
| 3687 | HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal") | |
| 3688 | for i = 0, 1, 0.1 do | |
| 3689 | swait() | |
| 3690 | BlockEffect(maincolor, SwHandle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
| 3691 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 3692 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1) | |
| 3693 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.4) | |
| 3694 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 3695 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 3696 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 3697 | end | |
| 3698 | combo = 2 | |
| 3699 | end | |
| 3700 | if combo == 2 and wait2 == false then | |
| 3701 | wait2 = true | |
| 3702 | for i = 0, 1, 0.1 do | |
| 3703 | swait() | |
| 3704 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 3705 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1) | |
| 3706 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.3, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1) | |
| 3707 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1) | |
| 3708 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 3709 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 3710 | end | |
| 3711 | HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 5, 10, 20, 3, "Normal") | |
| 3712 | for i = 0, 0.5, 0.1 do | |
| 3713 | swait() | |
| 3714 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(4), math.rad(0), math.rad(45)), 0.3) | |
| 3715 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1) | |
| 3716 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2) | |
| 3717 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 3718 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 3719 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 3720 | end | |
| 3721 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=386946017", SwHandle, 2, 0.9)
| |
| 3722 | BlockEffect(maincolor, Hitboxpart.CFrame, 11, 11, 11, 10, 10, 10, 0.08, 2) | |
| 3723 | for i = 0, 0.8, 0.1 do | |
| 3724 | swait() | |
| 3725 | HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal") | |
| 3726 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(-16), math.rad(0), math.rad(-45)), 0.3) | |
| 3727 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(35)), 0.1) | |
| 3728 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5) | |
| 3729 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 3730 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3) | |
| 3731 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(25), math.rad(50)), 0.3) | |
| 3732 | end | |
| 3733 | combo = 3 | |
| 3734 | end | |
| 3735 | if combo == 3 and wait2 == false then | |
| 3736 | wait2 = true | |
| 3737 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", SwHandle, 1, 0.8)
| |
| 3738 | for i = 0, 1, 0.1 do | |
| 3739 | swait() | |
| 3740 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(-90)), 0.3) | |
| 3741 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3742 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(95 + 0 * math.cos(sine / 25)), math.rad(95 + 1 * math.cos(sine / 25))), 0.4) | |
| 3743 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45 + 1 * math.cos(sine / 25))), 0.2) | |
| 3744 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 3745 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 3746 | end | |
| 3747 | HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.1, 1, 1, 1, 5, 10, 20, 3, "Normal") | |
| 3748 | for i = 0, 1, 0.1 do | |
| 3749 | swait() | |
| 3750 | BlockEffect(maincolor, RightArm.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
| 3751 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3) | |
| 3752 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2) | |
| 3753 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4) | |
| 3754 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3) | |
| 3755 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2) | |
| 3756 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2) | |
| 3757 | end | |
| 3758 | for i = 0, 0.5, 0.1 do | |
| 3759 | swait() | |
| 3760 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3) | |
| 3761 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2) | |
| 3762 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4) | |
| 3763 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3) | |
| 3764 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2) | |
| 3765 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2) | |
| 3766 | end | |
| 3767 | combo = 1 | |
| 3768 | end | |
| 3769 | Humanoid.WalkSpeed = 16 | |
| 3770 | wait2 = false | |
| 3771 | attack = false | |
| 3772 | end | |
| 3773 | end) | |
| 3774 | local s = Instance.new("Sound", Torso)
| |
| 3775 | s.Name = "BGMusic" | |
| 3776 | - | s.SoundId = "http://www.roblox.com/asset/?id=831135257" |
| 3776 | + | s.SoundId = "http://www.roblox.com/asset/?id=264379911" |
| 3777 | s.Pitch = 1 | |
| 3778 | - | s.Volume = 2 |
| 3778 | + | s.Volume = 7 |
| 3779 | s.Looped = true | |
| 3780 | s.archivable = false | |
| 3781 | s:play() | |
| 3782 | function resetmode() | |
| 3783 | for i, v in pairs(ArmorColorParts) do | |
| 3784 | v.BrickColor = BrickColor.new("Dark stone grey")
| |
| 3785 | v.Material = "Metal" | |
| 3786 | v.Transparency = 0 | |
| 3787 | end | |
| 3788 | for i, v in pairs(NeonColorParts) do | |
| 3789 | maincolor = BrickColor.new("Gold")
| |
| 3790 | v.BrickColor = maincolor | |
| 3791 | v.Material = "Neon" | |
| 3792 | v.Transparency = 0 | |
| 3793 | end | |
| 3794 | - | s.SoundId = "http://www.roblox.com/asset/?id=831135257" |
| 3794 | + | s.SoundId = "http://www.roblox.com/asset/?id=217179854" |
| 3795 | s:play() | |
| 3796 | Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062" | |
| 3797 | Character.Head.face.Transparency = 0 | |
| 3798 | Eye.BrickColor = BrickColor.new("Really black")
| |
| 3799 | Eye.Transparency = 0 | |
| 3800 | s.Volume = 1.7 | |
| 3801 | end | |
| 3802 | elementwait = false | |
| 3803 | mouse.KeyDown:connect(function(key) | |
| 3804 | if attack == false then | |
| 3805 | if key == "q" and elementmode == "Mode 1" then | |
| 3806 | elementmode = "Mode 2" | |
| 3807 | - | s.SoundId = "http://www.roblox.com/asset/?id=539526132" |
| 3807 | + | s.SoundId = "http://www.roblox.com/asset/?id=1582295965" |
| 3808 | s:play() | |
| 3809 | RoHead = Instance.new("Part")
| |
| 3810 | RoHead.Parent = Character | |
| 3811 | RoHead.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 3812 | RoHead.Archivable = true | |
| 3813 | RoHead.Transparency = 0 | |
| 3814 | RoHead.Shape = "Ball" | |
| 3815 | RoHead.BrickColor = BrickColor.new("Crimson")
| |
| 3816 | RoHead.Material = "SmoothPlastic" | |
| 3817 | RoHead.CanCollide = false | |
| 3818 | local mesh = Instance.new("SpecialMesh", RoHead)
| |
| 3819 | mesh.MeshId = "rbxassetid://1098615373" | |
| 3820 | mesh.Scale = Vector3.new(1, 1, 1) | |
| 3821 | local weld2en = Instance.new("Weld")
| |
| 3822 | weld2en.Parent = Character.Head | |
| 3823 | weld2en.Part0 = Character.Head | |
| 3824 | weld2en.Part1 = RoHead | |
| 3825 | weld2en.C1 = cn(0, -0.01, 0) * angles(math.rad(0), math.rad(180), math.rad(0)) | |
| 3826 | local eye2 = Instance.new("Part")
| |
| 3827 | eye2.Parent = RoHead | |
| 3828 | eye2.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 3829 | eye2.Archivable = true | |
| 3830 | eye2.Transparency = 0 | |
| 3831 | eye2.Shape = "Ball" | |
| 3832 | eye2.BrickColor = maincolor | |
| 3833 | eye2.Material = "Neon" | |
| 3834 | eye2.CanCollide = false | |
| 3835 | local mesh = Instance.new("SpecialMesh", eye2)
| |
| 3836 | mesh.MeshType = "Sphere" | |
| 3837 | mesh.Scale = Vector3.new(0.7, 0.7, 0.7) | |
| 3838 | local weld3en = Instance.new("Weld")
| |
| 3839 | weld3en.Parent = Character.Head | |
| 3840 | weld3en.Part0 = Character.Head | |
| 3841 | weld3en.Part1 = eye2 | |
| 3842 | weld3en.C1 = CFrame.new(-0.48, -0.2, 0.3275) | |
| 3843 | table.insert(NeonColorParts, eye2) | |
| 3844 | BC.HeadColor = BrickColor.new("Really black")
| |
| 3845 | for i, v in pairs(ArmorColorParts) do | |
| 3846 | v.BrickColor = BrickColor.new("Bright red")
| |
| 3847 | v.Material = "Metal" | |
| 3848 | v.Transparency = 0 | |
| 3849 | end | |
| 3850 | for i, v in pairs(NeonColorParts) do | |
| 3851 | maincolor = BrickColor.new("White")
| |
| 3852 | v.BrickColor = maincolor | |
| 3853 | v.Material = "Neon" | |
| 3854 | v.Transparency = 0 | |
| 3855 | end | |
| 3856 | elseif key == "q" and elementmode == "Mode 2" then | |
| 3857 | elementmode = "Mode 1" | |
| 3858 | resetmode() | |
| 3859 | BC.HeadColor = BCsave.HeadColor | |
| 3860 | RoHead:Destroy() | |
| 3861 | end | |
| 3862 | if key == "e" and elementmode == "Mode 1" then | |
| 3863 | elementmode = "Mode 3" | |
| 3864 | - | s.SoundId = "http://www.roblox.com/asset/?id=250923014" |
| 3864 | + | s.SoundId = "http://www.roblox.com/asset/?id=1547067732" |
| 3865 | s:play() | |
| 3866 | for i, v in pairs(ArmorColorParts) do | |
| 3867 | v.BrickColor = BrickColor.new("Really black")
| |
| 3868 | v.Material = "Plastic" | |
| 3869 | v.Transparency = 0 | |
| 3870 | end | |
| 3871 | for i, v in pairs(NeonColorParts) do | |
| 3872 | maincolor = BrickColor.new("New Yeller")
| |
| 3873 | v.BrickColor = maincolor | |
| 3874 | v.Material = "Neon" | |
| 3875 | v.Transparency = 0 | |
| 3876 | end | |
| 3877 | Character.Head.face.Texture = "http://www.roblox.com/asset/?id=1058556354" | |
| 3878 | elseif key == "e" and elementmode == "Mode 3" then | |
| 3879 | elementmode = "Mode 1" | |
| 3880 | resetmode() | |
| 3881 | end | |
| 3882 | if key == "r" and elementmode == "Mode 1" then | |
| 3883 | elementmode = "Mode 4" | |
| 3884 | - | s.SoundId = "http://www.roblox.com/asset/?id=925488833" |
| 3884 | + | s.SoundId = "http://www.roblox.com/asset/?id=264379911" |
| 3885 | s:play() | |
| 3886 | Character.Head.face.Texture = "http://www.roblox.com/asset/?id=419010253" | |
| 3887 | Character.Head.face.Transparency = 1 | |
| 3888 | for i, v in pairs(ArmorColorParts) do | |
| 3889 | v.BrickColor = BrickColor.new("Hurricane grey")
| |
| 3890 | v.Material = "Granite" | |
| 3891 | v.Transparency = 0.2 | |
| 3892 | end | |
| 3893 | for i, v in pairs(NeonColorParts) do | |
| 3894 | maincolor = BrickColor.new("Pastel light blue")
| |
| 3895 | v.BrickColor = maincolor | |
| 3896 | v.Material = "Neon" | |
| 3897 | v.Transparency = 0 | |
| 3898 | end | |
| 3899 | elseif key == "r" and elementmode == "Mode 4" then | |
| 3900 | elementmode = "Mode 1" | |
| 3901 | resetmode() | |
| 3902 | end | |
| 3903 | if key == "t" and elementmode == "Mode 1" then | |
| 3904 | elementmode = "Mode 5" | |
| 3905 | - | s.SoundId = "http://www.roblox.com/asset/?id=156879167" |
| 3905 | + | s.SoundId = "http://www.roblox.com/asset/?id=1404221783" |
| 3906 | s:play() | |
| 3907 | for i, v in pairs(ArmorColorParts) do | |
| 3908 | v.BrickColor = BrickColor.new("Really black")
| |
| 3909 | v.Material = "Slate" | |
| 3910 | v.Transparency = 0.01 | |
| 3911 | end | |
| 3912 | for i, v in pairs(NeonColorParts) do | |
| 3913 | maincolor = BrickColor.new("Really red")
| |
| 3914 | v.BrickColor = maincolor | |
| 3915 | v.Material = "Neon" | |
| 3916 | v.Transparency = 0 | |
| 3917 | end | |
| 3918 | eye1.Material = "Neon" | |
| 3919 | eye1.BrickColor = BrickColor.new("Really red")
| |
| 3920 | Character.Head.face.Texture = "http://www.roblox.com/asset/?id=939036084" | |
| 3921 | elseif key == "t" and elementmode == "Mode 5" then | |
| 3922 | elementmode = "Mode 1" | |
| 3923 | resetmode() | |
| 3924 | end | |
| 3925 | if key == "y" and elementmode == "Mode 1" then | |
| 3926 | elementmode = "Mode 6" | |
| 3927 | - | s.SoundId = "http://www.roblox.com/asset/?id=657142623" |
| 3927 | + | s.SoundId = "http://www.roblox.com/asset/?id=1145101566" |
| 3928 | s:play() | |
| 3929 | for i, v in pairs(ArmorColorParts) do | |
| 3930 | v.BrickColor = BrickColor.new("Gold")
| |
| 3931 | v.Material = "Neon" | |
| 3932 | v.Transparency = 0 | |
| 3933 | end | |
| 3934 | for i, v in pairs(NeonColorParts) do | |
| 3935 | maincolor = BrickColor.new("White")
| |
| 3936 | v.BrickColor = maincolor | |
| 3937 | v.Material = "Neon" | |
| 3938 | v.Transparency = 0 | |
| 3939 | end | |
| 3940 | s.Volume = 2 | |
| 3941 | elseif key == "y" and elementmode == "Mode 6" then | |
| 3942 | elementmode = "Mode 1" | |
| 3943 | resetmode() | |
| 3944 | end | |
| 3945 | end | |
| 3946 | end) | |
| 3947 | attackz = false | |
| 3948 | attackx = false | |
| 3949 | attackc = false | |
| 3950 | mouse.KeyDown:connect(function(key) | |
| 3951 | if elementmode == "Mode 2" then | |
| 3952 | if key == "z" and attack == false and attackz == false then | |
| 3953 | attack = true | |
| 3954 | attackz = true | |
| 3955 | local bg2 = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
| |
| 3956 | Humanoid.WalkSpeed = 4 | |
| 3957 | for i = 0, 2, 0.1 do | |
| 3958 | swait() | |
| 3959 | bg2.D = 500 | |
| 3960 | bg2.P = 9999 | |
| 3961 | bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge | |
| 3962 | bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z)) | |
| 3963 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.3) | |
| 3964 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.2) | |
| 3965 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, -0.2) * angles(math.rad(140), math.rad(0), math.rad(5)), 0.2) | |
| 3966 | LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.1) | |
| 3967 | RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 3968 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 3969 | end | |
| 3970 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698823472", SwHandle, 1, 1.1)
| |
| 3971 | Humanoid.WalkSpeed = 2 | |
| 3972 | for i = 0, 3, 0.1 do | |
| 3973 | swait() | |
| 3974 | bg2.D = 500 | |
| 3975 | bg2.P = 9999 | |
| 3976 | bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge | |
| 3977 | bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z)) | |
| 3978 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1) | |
| 3979 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1) | |
| 3980 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.2) | |
| 3981 | LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2) | |
| 3982 | RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1) | |
| 3983 | LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1) | |
| 3984 | end | |
| 3985 | game:GetService("Debris"):AddItem(bg2, 1.5)
| |
| 3986 | for i = 0, 17 do | |
| 3987 | Humanoid.WalkSpeed = 0 | |
| 3988 | bg2.D = 50 | |
| 3989 | bg2.P = 9999 | |
| 3990 | bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge | |
| 3991 | bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z)) | |
| 3992 | for i = 0, 0.3, 0.1 do | |
| 3993 | swait() | |
| 3994 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1) | |
| 3995 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1) | |
| 3996 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.4) | |
| 3997 | LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.4) | |
| 3998 | RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1) | |
| 3999 | LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1) | |
| 4000 | end | |
| 4001 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=397307108", RightArm, 1.4, 1.2)
| |
| 4002 | shoottraildd2(mouse.Hit.p, RightArm, 0.55) | |
| 4003 | BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 2, 2, 2, 0.05, 1)
| |
| 4004 | BlockEffect(BrickColor.new("White"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 1, 1, 1, 0.06, 1)
| |
| 4005 | Effects.Sphere.Create(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1, 0), 10, 0.01, 10, 3, 0, 3, 0.05)
| |
| 4006 | for i = 0, 0.1, 0.1 do | |
| 4007 | swait() | |
| 4008 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1) | |
| 4009 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1) | |
| 4010 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.2) | |
| 4011 | LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(120), math.rad(0), math.rad(45)), 0.2) | |
| 4012 | RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1) | |
| 4013 | LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1) | |
| 4014 | end | |
| 4015 | end | |
| 4016 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698824317", SwHandle, 1, 1.1)
| |
| 4017 | for i = 0, 2, 0.1 do | |
| 4018 | swait() | |
| 4019 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1) | |
| 4020 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1) | |
| 4021 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(40), math.rad(0), math.rad(25)), 0.2) | |
| 4022 | LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(40), math.rad(0), math.rad(45)), 0.2) | |
| 4023 | RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1) | |
| 4024 | LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1) | |
| 4025 | end | |
| 4026 | attack = false | |
| 4027 | Humanoid.WalkSpeed = 16 | |
| 4028 | wait(1.5) | |
| 4029 | attackz = false | |
| 4030 | end | |
| 4031 | if key == "x" and attack == false and attackx == false then | |
| 4032 | Effects.Sphere.Create(BrickColor.new("Really red"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
| |
| 4033 | BlockEffect(BrickColor.new("White"), RightLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
| |
| 4034 | BlockEffect(BrickColor.new("White"), LeftLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
| |
| 4035 | attack = true | |
| 4036 | attackx = true | |
| 4037 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=874376217", Torso, 2, 1)
| |
| 4038 | local bodyVelocity = Create("BodyVelocity")({
| |
| 4039 | velocity = Vector3.new(0, 200, 0) + RootPart.CFrame.lookVector * 40, | |
| 4040 | P = 5000, | |
| 4041 | maxForce = Vector3.new(80000, 80000, 80000), | |
| 4042 | Parent = RootPart | |
| 4043 | }) | |
| 4044 | game:GetService("Debris"):AddItem(bodyVelocity, 0.2)
| |
| 4045 | for i = 0, 2, 0.1 do | |
| 4046 | swait() | |
| 4047 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5) | |
| 4048 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1) | |
| 4049 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2) | |
| 4050 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2) | |
| 4051 | RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2) | |
| 4052 | LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4053 | end | |
| 4054 | for i = 0, 1, 0.1 do | |
| 4055 | swait() | |
| 4056 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 4057 | velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0, | |
| 4058 | P = 5000, | |
| 4059 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4060 | Parent = RootPart | |
| 4061 | }) | |
| 4062 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
| |
| 4063 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5) | |
| 4064 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1) | |
| 4065 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2) | |
| 4066 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2) | |
| 4067 | RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2) | |
| 4068 | LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4069 | end | |
| 4070 | for i = 0, 20 do | |
| 4071 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=287142895", Torso, 1, 0.8)
| |
| 4072 | local targeto1 = RootPart.Position | |
| 4073 | shoottraildd3(targeto1, RootPart, 15) | |
| 4074 | for i = 0, 0.5, 0.1 do | |
| 4075 | swait() | |
| 4076 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 4077 | velocity = Vector3.new(0, -10, 0) + RootPart.CFrame.lookVector * 50, | |
| 4078 | P = 5000, | |
| 4079 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4080 | Parent = RootPart | |
| 4081 | }) | |
| 4082 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
| |
| 4083 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 4084 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1) | |
| 4085 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.5) | |
| 4086 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
| 4087 | RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.01 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2) | |
| 4088 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.01 * math.cos(sine / 25), -0.2) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(5 + 1 * math.cos(sine / 25))), 0.2) | |
| 4089 | end | |
| 4090 | end | |
| 4091 | while inair == true do | |
| 4092 | swait() | |
| 4093 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 4094 | velocity = Vector3.new(0, -130, 0) + RootPart.CFrame.lookVector * 30, | |
| 4095 | P = 5000, | |
| 4096 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4097 | Parent = RootPart | |
| 4098 | }) | |
| 4099 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
| |
| 4100 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4101 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1) | |
| 4102 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.05) | |
| 4103 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.05) | |
| 4104 | RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.1 * math.cos(sine / 25), -0.4) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 1 * math.cos(sine / 25))), 0.05) | |
| 4105 | LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.05) | |
| 4106 | end | |
| 4107 | MagniDamage(Torso, 12, 40, 60, 10, "Normal") | |
| 4108 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Torso, 2, 2)
| |
| 4109 | Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -20, 4, -20, 0.05)
| |
| 4110 | Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
| |
| 4111 | Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -60, 2, -60, 0.05)
| |
| 4112 | Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -80, 1, -80, 0.05)
| |
| 4113 | for i = 0, 2, 0.1 do | |
| 4114 | swait() | |
| 4115 | local bodyVelocity3 = Create("BodyVelocity")({
| |
| 4116 | velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0, | |
| 4117 | P = 5000, | |
| 4118 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4119 | Parent = RootPart | |
| 4120 | }) | |
| 4121 | game:GetService("Debris"):AddItem(bodyVelocity3, 0.1)
| |
| 4122 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 4123 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1) | |
| 4124 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0 * math.cos(sine / 25)), math.rad(10)), 0.2) | |
| 4125 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2) | |
| 4126 | RH.C0 = clerp(RH.C0, cn(1, 0 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 2 * math.cos(sine / 25))), 0.2) | |
| 4127 | LH.C0 = clerp(LH.C0, cn(-1, -1.5 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(90 + 1 * math.cos(sine / 25))), 0.2) | |
| 4128 | end | |
| 4129 | attack = false | |
| 4130 | attackx = false | |
| 4131 | end | |
| 4132 | if key == "c" and attack == false and attackc == false then | |
| 4133 | attack = true | |
| 4134 | attackc = true | |
| 4135 | Humanoid.WalkSpeed = 0.1 | |
| 4136 | for i = 0, 1, 0.1 do | |
| 4137 | swait() | |
| 4138 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
| 4139 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3) | |
| 4140 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110 - 0 * math.cos(sine / 25)), math.rad(45), math.rad(90 + 0 * math.cos(sine / 25))), 0.3) | |
| 4141 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.3) | |
| 4142 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.6) * RHCF * angles(math.rad(0), math.rad(20), math.rad(20)), 0.3) | |
| 4143 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(10)), 0.3) | |
| 4144 | end | |
| 4145 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=178452241", RightArm, 2, 2)
| |
| 4146 | for i = 0, 1, 0.1 do | |
| 4147 | swait() | |
| 4148 | BlockEffect(maincolor, RightArm.CFrame * cn(0, -1 - i * 5, 0 + i * 5), 10 + i * 15, 10 + i * 15, 10 + i * 15, 6 + i * 3, 6 + i * 3, 6 + i * 3, 0.2 - i / 6) | |
| 4149 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4150 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1) | |
| 4151 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-15 + 0 * math.cos(sine / 25))), 0.3) | |
| 4152 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1) | |
| 4153 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4154 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
| 4155 | end | |
| 4156 | local Hitboxpart2 = Instance.new("Part", EffectModel)
| |
| 4157 | RemoveOutlines(Hitboxpart2) | |
| 4158 | Hitboxpart2.Size = Vector3.new(1, 1, 1) | |
| 4159 | Hitboxpart2.CanCollide = false | |
| 4160 | Hitboxpart2.Transparency = 1 | |
| 4161 | Hitboxpart2.Anchored = true | |
| 4162 | Hitboxpart2.CFrame = RootPart.CFrame * cn(0, 0, 0) | |
| 4163 | game:GetService("Debris"):AddItem(Hitboxpart2, 6)
| |
| 4164 | for i = 0, 1, 0.1 do | |
| 4165 | swait() | |
| 4166 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4167 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 4168 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 0 * math.cos(sine / 25))), 0.05) | |
| 4169 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1) | |
| 4170 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4171 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
| 4172 | end | |
| 4173 | local targetV1 = RootPart.Position + RootPart.CFrame.lookVector * 2 | |
| 4174 | attack = false | |
| 4175 | Humanoid.WalkSpeed = 16 | |
| 4176 | for i = 0, 5, 0.1 do | |
| 4177 | swait() | |
| 4178 | targetV1 = targetV1 + Hitboxpart2.CFrame.lookVector * i | |
| 4179 | shoottraildd(targetV1, RootPart, 0) | |
| 4180 | end | |
| 4181 | attackc = false | |
| 4182 | end | |
| 4183 | end | |
| 4184 | if elementmode == "Mode 4" and key == "z" and attack == false and attackz == false then | |
| 4185 | attack = true | |
| 4186 | attackz = true | |
| 4187 | Humanoid.WalkSpeed = 1 | |
| 4188 | for i = 0, 3, 0.1 do | |
| 4189 | swait() | |
| 4190 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1) | |
| 4191 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1) | |
| 4192 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(20), math.rad(0), math.rad(-5)), 0.1) | |
| 4193 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.1) | |
| 4194 | RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1) | |
| 4195 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1) | |
| 4196 | end | |
| 4197 | coroutine.resume(coroutine.create(function() | |
| 4198 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=168513088", SwHandle, 1, 0.8)
| |
| 4199 | wait(0.4) | |
| 4200 | HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 10, 10, 20, 3, "Freeze") | |
| 4201 | BlockEffect(maincolor, Hitboxpart.CFrame, 55, 55, 55, -5, -5, -5, 0.08, 3) | |
| 4202 | BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -7, -7, -7, 0.08, 3) | |
| 4203 | wait() | |
| 4204 | BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -30, -30, -30, 0.08, 1) | |
| 4205 | end)) | |
| 4206 | for i = 0, 3.5, 0.1 do | |
| 4207 | swait() | |
| 4208 | BlockEffect(maincolor, RightArm.CFrame * cn(0, -1.5, 0), -8, -8, -8, -1, -1, -1, 0.08, 3) | |
| 4209 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1) | |
| 4210 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(-25)), 0.01) | |
| 4211 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(75)), 0.05) | |
| 4212 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.3) | |
| 4213 | RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1) | |
| 4214 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1) | |
| 4215 | end | |
| 4216 | Humanoid.WalkSpeed = 16 | |
| 4217 | attack = false | |
| 4218 | wait(1) | |
| 4219 | attackz = false | |
| 4220 | end | |
| 4221 | if elementmode == "Mode 5" then | |
| 4222 | if key == "z" and attack == false and attackz == false then | |
| 4223 | attack = true | |
| 4224 | attackz = true | |
| 4225 | coroutine.resume(coroutine.create(function() | |
| 4226 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=565207203", RightArm, 5, 0.6)
| |
| 4227 | shoottraildd5(mouse.hit.p, RootPart, 0) | |
| 4228 | end)) | |
| 4229 | attack = false | |
| 4230 | wait(10) | |
| 4231 | attackz = false | |
| 4232 | end | |
| 4233 | if key == "x" and attack == false and attackx == false then | |
| 4234 | attack = true | |
| 4235 | attackc = true | |
| 4236 | Humanoid.WalkSpeed = 0.1 | |
| 4237 | for i = 0, 2, 0.1 do | |
| 4238 | swait() | |
| 4239 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4240 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.1) | |
| 4241 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4242 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4243 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1) | |
| 4244 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1) | |
| 4245 | end | |
| 4246 | for i = 0, 4, 0.1 do | |
| 4247 | swait() | |
| 4248 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4249 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(30)), 0.1) | |
| 4250 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.1) | |
| 4251 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1) | |
| 4252 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1) | |
| 4253 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1) | |
| 4254 | end | |
| 4255 | do | |
| 4256 | local ModelArm02 = New("Model", Character, "Arm", {})
| |
| 4257 | local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
| |
| 4258 | local Arm02 = LeftArm:Clone() | |
| 4259 | LeftArm.Transparency = 1 | |
| 4260 | Arm02.Parent = ModelArm02 | |
| 4261 | for i, v in pairs(Arm02:GetChildren()) do | |
| 4262 | v:Destroy() | |
| 4263 | end | |
| 4264 | local weldArm02 = Instance.new("Weld")
| |
| 4265 | weldArm02.Parent = Arm02 | |
| 4266 | weldArm02.Part0 = LeftArm | |
| 4267 | weldArm02.Part1 = Arm02 | |
| 4268 | weldArm02.C1 = CFrame.new(0, 0, 0) | |
| 4269 | for i, v in pairs(Character:GetChildren()) do | |
| 4270 | if v:IsA("Shirt") then
| |
| 4271 | v:clone().Parent = ModelArm02 | |
| 4272 | end | |
| 4273 | end | |
| 4274 | local BE1 = Blood1:Clone() | |
| 4275 | BE1.Parent = LeftArm | |
| 4276 | game:GetService("Debris"):AddItem(BE1, 3)
| |
| 4277 | BE1.Rate = 0 | |
| 4278 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=180083298", Arm02, 3, 0.4)
| |
| 4279 | for i = 0, 2, 0.1 do | |
| 4280 | swait() | |
| 4281 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4282 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.05) | |
| 4283 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(-70)), 0.1) | |
| 4284 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1) | |
| 4285 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1) | |
| 4286 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1) | |
| 4287 | end | |
| 4288 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=704141469", Arm02, 3, 0.8)
| |
| 4289 | BE1.Rate = 255 | |
| 4290 | weldArm02.Part0 = RightArm | |
| 4291 | weldArm02.C1 = CFrame.new(1.5, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)) | |
| 4292 | for i = 0, 2, 0.1 do | |
| 4293 | swait() | |
| 4294 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4295 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 4296 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(0)), 0.05) | |
| 4297 | LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 4298 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1) | |
| 4299 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1) | |
| 4300 | end | |
| 4301 | for i = 0, 2, 0.1 do | |
| 4302 | swait() | |
| 4303 | BE1.Rate = BE1.Rate - i * 10 | |
| 4304 | weldArm02.C1 = clerp(weldArm02.C1, CFrame.new(0, 0.5, -1.5) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2) | |
| 4305 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-40)), 0.3) | |
| 4306 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05) | |
| 4307 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(200), math.rad(0), math.rad(40)), 0.05) | |
| 4308 | LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
| 4309 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(20), math.rad(20)), 0.1) | |
| 4310 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(20), math.rad(10)), 0.1) | |
| 4311 | end | |
| 4312 | BE1.Rate = 0 | |
| 4313 | for i = 0, 0.2, 0.1 do | |
| 4314 | swait() | |
| 4315 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3) | |
| 4316 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1) | |
| 4317 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4) | |
| 4318 | LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 4319 | RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3) | |
| 4320 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3) | |
| 4321 | end | |
| 4322 | weldArm02:Destroy() | |
| 4323 | Arm02.CanCollide = true | |
| 4324 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 4325 | velocity = Vector3.new(0, 10, 0) + RootPart.CFrame.lookVector * 50, | |
| 4326 | P = 5000, | |
| 4327 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4328 | Parent = Arm02 | |
| 4329 | }) | |
| 4330 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 4331 | for i = 0, 2, 0.1 do | |
| 4332 | swait() | |
| 4333 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3) | |
| 4334 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1) | |
| 4335 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4) | |
| 4336 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 4337 | RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3) | |
| 4338 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3) | |
| 4339 | end | |
| 4340 | for i = 0, 3, 0.1 do | |
| 4341 | swait() | |
| 4342 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 4343 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1) | |
| 4344 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1) | |
| 4345 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
| 4346 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1) | |
| 4347 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1) | |
| 4348 | end | |
| 4349 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", LeftArm, 2, 2)
| |
| 4350 | BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0.5, 1, 0.5, 0.03, 2)
| |
| 4351 | LeftArm.Transparency = 0 | |
| 4352 | for i = 0, 4, 0.1 do | |
| 4353 | swait() | |
| 4354 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4355 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1) | |
| 4356 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1) | |
| 4357 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.1) | |
| 4358 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1) | |
| 4359 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1) | |
| 4360 | end | |
| 4361 | coroutine.resume(coroutine.create(function() | |
| 4362 | ModelArm02.Parent = workspace | |
| 4363 | wait(0.7) | |
| 4364 | if ModelArm02 ~= nil then | |
| 4365 | Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, -10, -60, 0.088)
| |
| 4366 | Effects.Sphere.Create(maincolor, Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -55, -55, -55, 0.09) | |
| 4367 | Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -56, -56, -56, 0.04)
| |
| 4368 | MagniDamage(Arm02, 20, 45, 45, 0, "UltSlice") | |
| 4369 | Arm02.Transparency = 1 | |
| 4370 | Arm02.CanCollide = false | |
| 4371 | Arm02.Anchored = true | |
| 4372 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Arm02, 5, 0.7)
| |
| 4373 | end | |
| 4374 | end)) | |
| 4375 | game:GetService("Debris"):AddItem(ModelArm02, 4)
| |
| 4376 | Humanoid.WalkSpeed = 16 | |
| 4377 | LeftArm.Transparency = 0 | |
| 4378 | attack = false | |
| 4379 | attackc = false | |
| 4380 | end | |
| 4381 | end | |
| 4382 | if key == "c" and attack == false and attackc == false then | |
| 4383 | attack = true | |
| 4384 | attackc = true | |
| 4385 | BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 6, -0.1, -0.1, -0.1, 0.1, 1)
| |
| 4386 | Humanoid.WalkSpeed = 5 | |
| 4387 | shoottraildd4(mouse.Hit.p, RightArm, 0) | |
| 4388 | wait() | |
| 4389 | if lasthit ~= nil then | |
| 4390 | print("hit")
| |
| 4391 | local lastplace = RootPart.CFrame | |
| 4392 | local tp1 = lasthit.CFrame + lasthit.CFrame.lookVector * -4 | |
| 4393 | BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
| |
| 4394 | BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
| |
| 4395 | BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4396 | BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4397 | BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4398 | BlockEffect(BrickColor.new("Really black"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4399 | BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4400 | RootPart.CFrame = tp1 | |
| 4401 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", Torso, 3, 0.5)
| |
| 4402 | for i = 0, 3, 0.1 do | |
| 4403 | swait() | |
| 4404 | RootPart.CFrame = tp1 | |
| 4405 | lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4 | |
| 4406 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 4407 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2) | |
| 4408 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 4409 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4410 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3) | |
| 4411 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3) | |
| 4412 | end | |
| 4413 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=649634100", Torso, 7, 0.5)
| |
| 4414 | for i = 0, 1, 0.1 do | |
| 4415 | swait() | |
| 4416 | RootPart.CFrame = tp1 | |
| 4417 | lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4 | |
| 4418 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 4419 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(20), math.rad(0)), 0.05) | |
| 4420 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 4421 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4422 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3) | |
| 4423 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3) | |
| 4424 | end | |
| 4425 | for i = 0, 3, 0.1 do | |
| 4426 | swait() | |
| 4427 | RootPart.CFrame = tp1 | |
| 4428 | lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4 | |
| 4429 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4430 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.05) | |
| 4431 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4432 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4433 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05) | |
| 4434 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05) | |
| 4435 | end | |
| 4436 | for i = 0, 8, 0.1 do | |
| 4437 | swait() | |
| 4438 | RootPart.CFrame = tp1 | |
| 4439 | lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4 | |
| 4440 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.05) | |
| 4441 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(40)), 0.05) | |
| 4442 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.05) | |
| 4443 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4444 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05) | |
| 4445 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05) | |
| 4446 | end | |
| 4447 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=444667859", RightArm, 2, 1)
| |
| 4448 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=144884872", RightArm, 2, 1)
| |
| 4449 | for i = 0, 0.1, 0.1 do | |
| 4450 | swait() | |
| 4451 | RootPart.CFrame = tp1 | |
| 4452 | lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4 | |
| 4453 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1) | |
| 4454 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1) | |
| 4455 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1) | |
| 4456 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 4457 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1) | |
| 4458 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1) | |
| 4459 | end | |
| 4460 | local BloodColor = Color3.new(1, 0, 0) | |
| 4461 | local PE1 = Blood1:Clone() | |
| 4462 | local PE2 = Blood2:Clone() | |
| 4463 | local OrbHeart = Instance.new("Part")
| |
| 4464 | OrbHeart.Parent = workspace | |
| 4465 | OrbHeart.Size = Vector3.new(1, 1, 1) | |
| 4466 | OrbHeart.Archivable = true | |
| 4467 | OrbHeart.Transparency = 0 | |
| 4468 | OrbHeart.BrickColor = BrickColor.new("Really red")
| |
| 4469 | OrbHeart.Material = "Granite" | |
| 4470 | OrbHeart.CanCollide = true | |
| 4471 | local mesh = Instance.new("SpecialMesh", OrbHeart)
| |
| 4472 | mesh.MeshType = "Sphere" | |
| 4473 | mesh.Scale = Vector3.new(1, 1, 1) | |
| 4474 | local weld1OrbHeart = Instance.new("Weld")
| |
| 4475 | weld1OrbHeart.Parent = RightArm | |
| 4476 | weld1OrbHeart.Part0 = RightArm | |
| 4477 | weld1OrbHeart.Part1 = OrbHeart | |
| 4478 | weld1OrbHeart.C1 = CFrame.new(0, 1.2, 0) | |
| 4479 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131038747", Torso, 7, 1)
| |
| 4480 | PE1.Parent = RightArm | |
| 4481 | PE2.Parent = OrbHeart | |
| 4482 | game:GetService("Debris"):AddItem(PE1, 3)
| |
| 4483 | game:GetService("Debris"):AddItem(weld1OrbHeart, 1.5)
| |
| 4484 | game:GetService("Debris"):AddItem(OrbHeart, 8)
| |
| 4485 | for i = 0, 8, 0.1 do | |
| 4486 | swait() | |
| 4487 | RootPart.CFrame = tp1 | |
| 4488 | lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4 | |
| 4489 | lasthit.Anchored = true | |
| 4490 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1) | |
| 4491 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1) | |
| 4492 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1) | |
| 4493 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 4494 | RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1) | |
| 4495 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1) | |
| 4496 | end | |
| 4497 | MagniKILL(RightArm, 4, 999, 999, 0, "Normal") | |
| 4498 | PE1.Rate = 0 | |
| 4499 | for i = 0, 8, 0.1 do | |
| 4500 | swait() | |
| 4501 | RootPart.CFrame = tp1 | |
| 4502 | lasthit.Anchored = false | |
| 4503 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -1.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4504 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(20), math.rad(-30)), 0.05) | |
| 4505 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.05) | |
| 4506 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4507 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05) | |
| 4508 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05) | |
| 4509 | end | |
| 4510 | lasthit = nil | |
| 4511 | for i = 0, 4, 0.1 do | |
| 4512 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1) | |
| 4513 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1) | |
| 4514 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1) | |
| 4515 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1) | |
| 4516 | RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 4517 | LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 4518 | end | |
| 4519 | BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
| |
| 4520 | BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
| |
| 4521 | BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4522 | BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4523 | BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4524 | BlockEffect(BrickColor.new("Really black"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4525 | BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4526 | RootPart.CFrame = lastplace | |
| 4527 | end | |
| 4528 | attack = false | |
| 4529 | attackc = false | |
| 4530 | end | |
| 4531 | end | |
| 4532 | end) | |
| 4533 | coroutine.resume(coroutine.create(function() | |
| 4534 | BillboardGui0 = Instance.new("BillboardGui")
| |
| 4535 | ImageLabel1 = Instance.new("ImageLabel")
| |
| 4536 | BillboardGui0.Name = "Healthbar" | |
| 4537 | BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0) | |
| 4538 | BillboardGui0.AlwaysOnTop = true | |
| 4539 | BillboardGui0.StudsOffset = Vector3.new(0, 5, 0) | |
| 4540 | ImageLabel1.Parent = BillboardGui0 | |
| 4541 | ImageLabel1.Transparency = 1 | |
| 4542 | ImageLabel1.Size = UDim2.new(1, 0, 5, 0) | |
| 4543 | ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 4544 | ImageLabel1.BackgroundTransparency = 1 | |
| 4545 | ImageLabel1.ImageTransparency = 1 | |
| 4546 | ImageLabel1.Image = "rbxassetid://278806942" | |
| 4547 | BillboardGui0.Parent = Torso | |
| 4548 | end)) | |
| 4549 | humHsave = Humanoid.Health | |
| 4550 | function GainCharge(Humanoid) | |
| 4551 | if Humanoid.Health == 0 then | |
| 4552 | equipped = false | |
| 4553 | end | |
| 4554 | if blocking == true then | |
| 4555 | humDsave = Humanoid.Health | |
| 4556 | humDsave = humHsave - humDsave | |
| 4557 | if humDsave > 0.01 then | |
| 4558 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 1, 0.5)
| |
| 4559 | BlockEffect(maincolor, Torso.CFrame, 42, 42, 22, 0.1, 0.1, 0.1, 0.02, 2) | |
| 4560 | BlockEffect(maincolor, RightArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2) | |
| 4561 | BlockEffect(maincolor, LeftArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2) | |
| 4562 | BlockEffect(maincolor, RightLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2) | |
| 4563 | BlockEffect(maincolor, LeftLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2) | |
| 4564 | humDsave = humDsave / 3 | |
| 4565 | end | |
| 4566 | if 0 > humDsave then | |
| 4567 | Effects.Sphere.Create(BrickColor.new("Lime green"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15, -0.1, 15, 0.05)
| |
| 4568 | humDsave = humDsave * 2.5 | |
| 4569 | end | |
| 4570 | humHsave = humHsave - humDsave | |
| 4571 | end | |
| 4572 | end | |
| 4573 | Humanoid.HealthChanged:connect(function() | |
| 4574 | GainCharge(Humanoid) | |
| 4575 | end) | |
| 4576 | function OnDeath() | |
| 4577 | equipped = false | |
| 4578 | end | |
| 4579 | Humanoid.Died:connect(function() | |
| 4580 | OnDeath(Character) | |
| 4581 | end) | |
| 4582 | Removeface = false | |
| 4583 | function newface() | |
| 4584 | Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062" | |
| 4585 | if Removeface == true then | |
| 4586 | Character.Head.face:Destroy() | |
| 4587 | end | |
| 4588 | end | |
| 4589 | if Player.UserId ~= 42147575 and Player.UserId ~= 32552083 and Player.UserId ~= 393157490 and Player.UserId ~= 26300265 and Player.UserId ~= 98818562 and Player.UserId ~= 101188314 and Player.UserId ~= 170477137 then | |
| 4590 | end | |
| 4591 | resetmode() | |
| 4592 | newface() | |
| 4593 | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
| |
| 4594 | ff.Visible = false | |
| 4595 | Humanoid.Name = "God Mode" | |
| 4596 | Humanoid.MaxHealth = 1.0E298 | |
| 4597 | Humanoid.Health = 1.0E298 | |
| 4598 | game:GetService("RunService"):BindToRenderStep("ew", 0, function()
| |
| 4599 | if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then | |
| 4600 | Humanoid.MaxHealth = 1.0E298 | |
| 4601 | Humanoid.Health = 1.0E298 | |
| 4602 | end | |
| 4603 | end) | |
| 4604 | BodyParts = {}
| |
| 4605 | for _, v in pairs(Character:GetChildren()) do | |
| 4606 | if v:IsA("Part") then
| |
| 4607 | table.insert(BodyParts, v) | |
| 4608 | end | |
| 4609 | end | |
| 4610 | Bounding = {}
| |
| 4611 | for _, v in pairs(BodyParts) do | |
| 4612 | local temp = {
| |
| 4613 | X = nil, | |
| 4614 | Y = nil, | |
| 4615 | Z = nil | |
| 4616 | } | |
| 4617 | temp.X = v.Size.X / 2 * 35 | |
| 4618 | temp.Y = v.Size.Y / 2 * 35 | |
| 4619 | temp.Z = v.Size.Z / 2 * 35 | |
| 4620 | Bounding[v.Name] = temp | |
| 4621 | end | |
| 4622 | coroutine.resume(coroutine.create(function() | |
| 4623 | while wait(0.1) do | |
| 4624 | if elementmode == "Mode 4" and attack == false then | |
| 4625 | Snow(maincolor, Torso.CFrame * cn(math.random(-10, 10), math.random(5, 7), math.random(-10, 10)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01) | |
| 4626 | ImageLabel1.ImageTransparency = 0.5 | |
| 4627 | else | |
| 4628 | ImageLabel1.ImageTransparency = 1 | |
| 4629 | end | |
| 4630 | end | |
| 4631 | end)) | |
| 4632 | coroutine.resume(coroutine.create(function() | |
| 4633 | while wait(0.3) do | |
| 4634 | if elementmode == "Mode 4" and attack == false then | |
| 4635 | coroutine.resume(coroutine.create(function() | |
| 4636 | HitboxFunction(RootPart.CFrame * cn(0, -1, 0), 0, 1, 1, 1, 11, 0.6, 1, 3, "Slowness") | |
| 4637 | end)) | |
| 4638 | end | |
| 4639 | if elementmode == "Mode 3" and attack == false then | |
| 4640 | local Body1 = NeonColorParts2[math.random(#NeonColorParts2)] | |
| 4641 | local Body2 = ArmorColorParts[math.random(#ArmorColorParts)] | |
| 4642 | local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55) | |
| 4643 | local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55) | |
| 4644 | local SPos1 = Body1.Position + Pos1 | |
| 4645 | local SPos2 = Body2.Position + Pos2 | |
| 4646 | Lightning(SPos1, SPos2, 4, 3, maincolor, 0.1, 0.05, -0.15) | |
| 4647 | end | |
| 4648 | if elementmode == "Mode 6" then | |
| 4649 | local Body1 = BodyParts[math.random(#BodyParts)] | |
| 4650 | local Body2 = BodyParts[math.random(#BodyParts)] | |
| 4651 | local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55) | |
| 4652 | local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55) | |
| 4653 | local SPos1 = Body1.Position + Pos1 | |
| 4654 | local SPos2 = Body2.Position + Pos2 | |
| 4655 | Lightning(SPos1, SPos2, 4, 3, maincolor, 0.05, 0.05, -0.1) | |
| 4656 | end | |
| 4657 | end | |
| 4658 | end)) | |
| 4659 | - | print("by 123jl123") |
| 4659 | + | print("by 123jl123")
|
| 4660 | print("edit by yapjingwei ps. small edit like really really small.") |