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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
--//====================================================\\--
84
--||         GOOD COP BAD COP BY SHACKLUSTER
85
--\\====================================================//--
86
87
wait(0.2)
88
89
Player = owner
90
PlayerGui = Player.PlayerGui
91
Cam = workspace.CurrentCamera
92
Backpack = Player.Backpack
93
Character = Player.Character
94
Humanoid = Character.Humanoid
95
RootPart = Character["HumanoidRootPart"]
96
Torso = Character["Torso"]
97
Head = Character["Head"]
98
RightArm = Character["Right Arm"]
99
LeftArm = Character["Left Arm"]
100
RightLeg = Character["Right Leg"]
101
LeftLeg = Character["Left Leg"]
102
RootJoint = RootPart["RootJoint"]
103
Neck = Torso["Neck"]
104
RightShoulder = Torso["Right Shoulder"]
105
LeftShoulder = Torso["Left Shoulder"]
106
RightHip = Torso["Right Hip"]
107
LeftHip = Torso["Left Hip"]
108
local sick = Instance.new("Sound",RootPart)
109
110
IT = Instance.new
111
CF = CFrame.new
112
VT = Vector3.new
113
RAD = math.rad
114
C3 = Color3.new
115
UD2 = UDim2.new
116
BRICKC = BrickColor.new
117
ANGLES = CFrame.Angles
118
EULER = CFrame.fromEulerAnglesXYZ
119
COS = math.cos
120
ACOS = math.acos
121
SIN = math.sin
122
ASIN = math.asin
123
ABS = math.abs
124
MRANDOM = math.random
125
FLOOR = math.floor
126
127
--//=================================\\
128
--|| 	      USEFUL VALUES
129
--\\=================================//
130
131
Animation_Speed = 3
132
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
133
local Speed = 20
134
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
135
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
136
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
137
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
138
local DAMAGEMULTIPLIER = 1
139
local ANIM = "Idle"
140
local ATTACK = false
141
local EQUIPPED = false
142
local HOLD = false
143
local COMBO = 1
144
local Rooted = false
145
local SINE = 0
146
local KEYHOLD = false
147
local CHANGE = 2 / Animation_Speed
148
local WALKINGANIM = false
149
local VALUE1 = false
150
local VALUE2 = false
151
local ROBLOXIDLEANIMATION = IT("Animation")
152
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
153
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
154
--ROBLOXIDLEANIMATION.Parent = Humanoid
155
local WEAPONGUI = IT("ScreenGui", PlayerGui)
156
WEAPONGUI.Name = "Weapon GUI"
157
local Weapon = IT("Model")
158
Weapon.Name = "Adds"
159
local Effects = IT("Folder", Weapon)
160
Effects.Name = "Effects"
161
local ANIMATOR = Humanoid.Animator
162
local ANIMATE = Character.Animate
163
local UNANCHOR = true
164
local MODE = "GoodCop"
165
166
--//=================================\\
167
--\\=================================//
168
169
170
--//=================================\\
171
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
172
--\\=================================//
173
174
ArtificialHB = Instance.new("BindableEvent", script)
175
ArtificialHB.Name = "ArtificialHB"
176
177
script:WaitForChild("ArtificialHB")
178
179
frame = Frame_Speed
180
tf = 0
181
allowframeloss = false
182
tossremainder = false
183
lastframe = tick()
184
script.ArtificialHB:Fire()
185
186
game:GetService("RunService").Heartbeat:connect(function(s, p)
187
	tf = tf + s
188
	if tf >= frame then
189
		if allowframeloss then
190
			script.ArtificialHB:Fire()
191
			lastframe = tick()
192
		else
193
			for i = 1, math.floor(tf / frame) do
194
				script.ArtificialHB:Fire()
195
			end
196
		lastframe = tick()
197
		end
198
		if tossremainder then
199
			tf = 0
200
		else
201
			tf = tf - frame * math.floor(tf / frame)
202
		end
203
	end
204
end)
205
206
--//=================================\\
207
--\\=================================//
208
209
--//=================================\\
210
--|| 	      SOME FUNCTIONS
211
--\\=================================//
212
213
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
214
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
215
end
216
217
function PositiveAngle(NUMBER)
218
	if NUMBER >= 0 then
219
		NUMBER = 0
220
	end
221
	return NUMBER
222
end
223
224
function NegativeAngle(NUMBER)
225
	if NUMBER <= 0 then
226
		NUMBER = 0
227
	end
228
	return NUMBER
229
end
230
231
function Swait(NUMBER)
232
	if NUMBER == 0 or NUMBER == nil then
233
		ArtificialHB.Event:wait()
234
	else
235
		for i = 1, NUMBER do
236
			ArtificialHB.Event:wait()
237
		end
238
	end
239
end
240
241
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
242
	local NEWMESH = IT(MESH)
243
	if MESH == "SpecialMesh" then
244
		NEWMESH.MeshType = MESHTYPE
245
		if MESHID ~= "nil" and MESHID ~= "" then
246
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
247
		end
248
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
249
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
250
		end
251
	end
252
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
253
	NEWMESH.Scale = SCALE
254
	NEWMESH.Parent = PARENT
255
	return NEWMESH
256
end
257
258
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
259
	local NEWPART = IT("Part")
260
	NEWPART.formFactor = FORMFACTOR
261
	NEWPART.Reflectance = REFLECTANCE
262
	NEWPART.Transparency = TRANSPARENCY
263
	NEWPART.CanCollide = false
264
	NEWPART.Locked = true
265
	NEWPART.Anchored = true
266
	if ANCHOR == false then
267
		NEWPART.Anchored = false
268
	end
269
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
270
	NEWPART.Name = NAME
271
	NEWPART.Size = SIZE
272
	NEWPART.Position = Torso.Position
273
	NEWPART.Material = MATERIAL
274
	NEWPART:BreakJoints()
275
	NEWPART.Parent = PARENT
276
	return NEWPART
277
end
278
279
	local function weldBetween(a, b)
280
	    local weldd = Instance.new("ManualWeld")
281
	    weldd.Part0 = a
282
	    weldd.Part1 = b
283
	    weldd.C0 = CFrame.new()
284
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
285
	    weldd.Parent = a
286
	    return weldd
287
	end
288
289
290
function QuaternionFromCFrame(cf)
291
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
292
	local trace = m00 + m11 + m22
293
	if trace > 0 then 
294
		local s = math.sqrt(1 + trace)
295
		local recip = 0.5 / s
296
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
297
	else
298
		local i = 0
299
		if m11 > m00 then
300
			i = 1
301
		end
302
		if m22 > (i == 0 and m00 or m11) then
303
			i = 2
304
		end
305
		if i == 0 then
306
			local s = math.sqrt(m00 - m11 - m22 + 1)
307
			local recip = 0.5 / s
308
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
309
		elseif i == 1 then
310
			local s = math.sqrt(m11 - m22 - m00 + 1)
311
			local recip = 0.5 / s
312
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
313
		elseif i == 2 then
314
			local s = math.sqrt(m22 - m00 - m11 + 1)
315
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
316
		end
317
	end
318
end
319
 
320
function QuaternionToCFrame(px, py, pz, x, y, z, w)
321
	local xs, ys, zs = x + x, y + y, z + z
322
	local wx, wy, wz = w * xs, w * ys, w * zs
323
	local xx = x * xs
324
	local xy = x * ys
325
	local xz = x * zs
326
	local yy = y * ys
327
	local yz = y * zs
328
	local zz = z * zs
329
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
330
end
331
 
332
function QuaternionSlerp(a, b, t)
333
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
334
	local startInterp, finishInterp;
335
	if cosTheta >= 0.0001 then
336
		if (1 - cosTheta) > 0.0001 then
337
			local theta = ACOS(cosTheta)
338
			local invSinTheta = 1 / SIN(theta)
339
			startInterp = SIN((1 - t) * theta) * invSinTheta
340
			finishInterp = SIN(t * theta) * invSinTheta
341
		else
342
			startInterp = 1 - t
343
			finishInterp = t
344
		end
345
	else
346
		if (1 + cosTheta) > 0.0001 then
347
			local theta = ACOS(-cosTheta)
348
			local invSinTheta = 1 / SIN(theta)
349
			startInterp = SIN((t - 1) * theta) * invSinTheta
350
			finishInterp = SIN(t * theta) * invSinTheta
351
		else
352
			startInterp = t - 1
353
			finishInterp = t
354
		end
355
	end
356
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
357
end
358
359
function Clerp(a, b, t)
360
	local qa = {QuaternionFromCFrame(a)}
361
	local qb = {QuaternionFromCFrame(b)}
362
	local ax, ay, az = a.x, a.y, a.z
363
	local bx, by, bz = b.x, b.y, b.z
364
	local _t = 1 - t
365
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
366
end
367
368
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
369
	local frame = IT("Frame")
370
	frame.BackgroundTransparency = TRANSPARENCY
371
	frame.BorderSizePixel = BORDERSIZEPIXEL
372
	frame.Position = POSITION
373
	frame.Size = SIZE
374
	frame.BackgroundColor3 = COLOR
375
	frame.BorderColor3 = BORDERCOLOR
376
	frame.Name = NAME
377
	frame.Parent = PARENT
378
	return frame
379
end
380
381
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
382
	local label = IT("TextLabel")
383
	label.BackgroundTransparency = 1
384
	label.Size = UD2(1, 0, 1, 0)
385
	label.Position = UD2(0, 0, 0, 0)
386
	label.TextColor3 = TEXTCOLOR
387
	label.TextStrokeTransparency = STROKETRANSPARENCY
388
	label.TextTransparency = TRANSPARENCY
389
	label.FontSize = TEXTFONTSIZE
390
	label.Font = TEXTFONT
391
	label.BorderSizePixel = BORDERSIZEPIXEL
392
	label.TextScaled = false
393
	label.Text = TEXT
394
	label.Name = NAME
395
	label.Parent = PARENT
396
	return label
397
end
398
399
function NoOutlines(PART)
400
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
401
end
402
403
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
404
	local NEWWELD = IT(TYPE)
405
	NEWWELD.Part0 = PART0
406
	NEWWELD.Part1 = PART1
407
	NEWWELD.C0 = C0
408
	NEWWELD.C1 = C1
409
	NEWWELD.Parent = PARENT
410
	return NEWWELD
411
end
412
413
local S = IT("Sound")
414
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
415
	local NEWSOUND = nil
416
	coroutine.resume(coroutine.create(function()
417
		NEWSOUND = S:Clone()
418
		NEWSOUND.Parent = PARENT
419
		NEWSOUND.Volume = VOLUME
420
		NEWSOUND.Pitch = PITCH
421
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
422
		NEWSOUND:play()
423
		if DOESLOOP == true then
424
			NEWSOUND.Looped = true
425
		else
426
			repeat wait(1) until NEWSOUND.Playing == false
427
			NEWSOUND:remove()
428
		end
429
	end))
430
	return NEWSOUND
431
end
432
433
function CFrameFromTopBack(at, top, back)
434
	local right = top:Cross(back)
435
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
436
end
437
438
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
439
function WACKYEFFECT(Table)
440
	local TYPE = (Table.EffectType or "Sphere")
441
	local SIZE = (Table.Size or VT(1,1,1))
442
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
443
	local TRANSPARENCY = (Table.Transparency or 0)
444
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
445
	local CFRAME = (Table.CFrame or Torso.CFrame)
446
	local MOVEDIRECTION = (Table.MoveToPos or nil)
447
	local ROTATION1 = (Table.RotationX or 0)
448
	local ROTATION2 = (Table.RotationY or 0)
449
	local ROTATION3 = (Table.RotationZ or 0)
450
	local MATERIAL = (Table.Material or "Neon")
451
	local COLOR = (Table.Color or C3(1,1,1))
452
	local TIME = (Table.Time or 45)
453
	local SOUNDID = (Table.SoundID or nil)
454
	local SOUNDPITCH = (Table.SoundPitch or nil)
455
	local SOUNDVOLUME = (Table.SoundVolume or nil)
456
	coroutine.resume(coroutine.create(function()
457
		local PLAYSSOUND = false
458
		local SOUND = nil
459
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
460
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
461
			PLAYSSOUND = true
462
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
463
		end
464
		EFFECT.Color = COLOR
465
		local MSH = nil
466
		if TYPE == "Sphere" then
467
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
468
		elseif TYPE == "Block" or TYPE == "Box" then
469
			MSH = IT("BlockMesh",EFFECT)
470
			MSH.Scale = SIZE
471
		elseif TYPE == "Wave" then
472
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
473
		elseif TYPE == "Ring" then
474
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
475
		elseif TYPE == "Slash" then
476
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
477
		elseif TYPE == "Round Slash" then
478
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
479
		elseif TYPE == "Swirl" then
480
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
481
		elseif TYPE == "Skull" then
482
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
483
		elseif TYPE == "Crystal" then
484
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
485
		end
486
		if MSH ~= nil then
487
			local MOVESPEED = nil
488
			if MOVEDIRECTION ~= nil then
489
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
490
			end
491
			local GROWTH = SIZE - ENDSIZE
492
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
493
			if TYPE == "Block" then
494
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
495
			else
496
				EFFECT.CFrame = CFRAME
497
			end
498
			for LOOP = 1, TIME+1 do
499
				Swait()
500
				MSH.Scale = MSH.Scale - GROWTH/TIME
501
				if TYPE == "Wave" then
502
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
503
				end
504
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
505
				if TYPE == "Block" then
506
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
507
				else
508
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
509
				end
510
				if MOVEDIRECTION ~= nil then
511
					local ORI = EFFECT.Orientation
512
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
513
					EFFECT.Orientation = ORI
514
				end
515
			end
516
			if PLAYSSOUND == false then
517
				EFFECT:remove()
518
			else
519
				repeat Swait() until SOUND.Playing == false
520
				EFFECT:remove()
521
			end
522
		else
523
			if PLAYSSOUND == false then
524
				EFFECT:remove()
525
			else
526
				repeat Swait() until SOUND.Playing == false
527
				EFFECT:remove()
528
			end
529
		end
530
	end))
531
end
532
533
function MakeForm(PART,TYPE)
534
	if TYPE == "Cyl" then
535
		local MSH = IT("CylinderMesh",PART)
536
	elseif TYPE == "Ball" then
537
		local MSH = IT("SpecialMesh",PART)
538
		MSH.MeshType = "Sphere"
539
	elseif TYPE == "Wedge" then
540
		local MSH = IT("SpecialMesh",PART)
541
		MSH.MeshType = "Wedge"
542
	elseif TYPE == "Head" then
543
		local MSH = IT("SpecialMesh",PART)
544
		MSH.Scale = VT(1.25,1.25,1.25)
545
	end
546
end
547
548
Debris = game:GetService("Debris")
549
550
function CastProperRay(StartPos, EndPos, Distance, Ignore)
551
	local DIRECTION = CF(StartPos,EndPos).lookVector
552
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
553
end
554
555
function CharacterFade(COLOR,TIMER)
556
	coroutine.resume(coroutine.create(function()
557
		local FADE = IT("Model",Effects)
558
		FADE.Name = "FadingEffect"
559
		for _, c in pairs(Character:GetChildren()) do
560
			if c.ClassName == "Part" and c ~= RootPart then
561
				local FADER = c:Clone()
562
				FADER.Color = COLOR
563
				FADER.CFrame = c.CFrame
564
				FADER.Parent = FADE
565
				FADER.Anchored = true
566
				FADER.Transparency = 0.25+c.Transparency
567
				FADER:BreakJoints()
568
				FADER.Material = "Neon"
569
				if FADER.Name == "Head" then
570
					FADER:ClearAllChildren()
571
					FADER.Size = VT(1,1,1)
572
				end
573
				FADER.CanCollide = false
574
			end
575
		end
576
		local TRANS = 0.75/TIMER
577
		for i = 1, TIMER do
578
			Swait()
579
			for _, c in pairs(FADE:GetChildren()) do
580
				if c.ClassName == "Part" then
581
					c.Transparency = c.Transparency + TRANS
582
				end
583
			end
584
		end
585
		FADE:remove()
586
	end))
587
end
588
589
function Chatter(Text,Timer)
590
	local chat = coroutine.wrap(function()
591
		if Character:FindFirstChild("SpeechBoard")~= nil then
592
			Character:FindFirstChild("SpeechBoard"):destroy()
593
		end
594
		local naeeym2 = IT("BillboardGui",Character)
595
		naeeym2.Size = UD2(0,100,0,40)
596
		naeeym2.StudsOffset = Vector3.new(0,2,0)
597
		naeeym2.Adornee = Character.Head
598
		naeeym2.Name = "SpeechBoard"
599
		naeeym2.AlwaysOnTop = true
600
		local tecks2 = IT("TextLabel",naeeym2)
601
		tecks2.BackgroundTransparency = 1
602
		tecks2.BorderSizePixel = 0
603
		tecks2.Text = ""
604
		tecks2.Font = "Legacy"
605
		tecks2.TextSize = 15
606
		tecks2.TextStrokeTransparency = 0
607
		tecks2.TextColor3 = Color3.new(1,1,1)
608
		tecks2.TextStrokeColor3 = Color3.new(0,0,0)
609
		tecks2.Size = UDim2.new(1,0,0.5,0)
610
		for i = 1,string.len(Text),1 do
611
			CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
612
			tecks2.Text = string.sub(Text,1,i)
613
			wait(Timer)
614
		end
615
		wait(1)
616
		naeeym2:Destroy()
617
	end)
618
	chat()
619
end
620
621
--//=================================\\
622
--||	     WEAPON CREATION
623
--\\=================================//
624
625-
local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
625+
	local FACE = CreatePart(3, Character, "Fabric", 0, 0 + (i - 1) / 10.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
626-
CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
626+
	FACE.Color = C3(0, 0, 0)
627-
MakeForm(FACE,"Head")
627+
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
628-
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
628+
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.28 - (i - 1) / 30, 0), CF(0, 0, 0))
629-
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
629+
630-
MakeForm(EYE,"Ball")
630+
631
top.ShirtTemplate = "rbxassetid://203092897"
632-
top.ShirtTemplate = "rbxassetid://269003887"
632+
633
top.Name = "Cloth"
634
local bottom = Instance.new("Pants")
635
bottom.PantsTemplate = "rbxassetid://13171601"
636-
bottom.PantsTemplate = "rbxassetid://268832352"
636+
637
bottom.Name = "Cloth"
638
local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
639
CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
640
local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
641
local A = IT("Attachment",BATON)
642
local B = IT("Attachment",BATON)
643
B.Position = VT(0,0,-0.4)
644
A.Position = VT(0,0,1)
645
local Trail = IT("Trail",BATON)
646
Trail.Attachment0 = A
647
Trail.Attachment1 = B
648
Trail.Lifetime = 0.1
649
Trail.Color = ColorSequence.new(C3(0,0,0))
650
Trail.Transparency = NumberSequence.new(0, 1)
651
Trail.Enabled = false
652
Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
653
local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
654
CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
655
local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
656
657
for _, c in pairs(Weapon:GetChildren()) do
658
	if c.ClassName == "Part" then
659
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
660
	end
661
end
662
663
Weapon.Parent = Character
664
665
local SKILLTEXTCOLOR = C3(1,1,1)
666
local SKILLFONT = "Legacy"
667
local SKILLTEXTSIZE = 4
668
669
local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
670
local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
671
local GOODUI = {}
672
local BADUI = {}
673
674
for i = 1, #ATTACKSGOODCOP do
675
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
676
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
677
	SKILLTEXT.TextXAlignment = "Right"
678
	table.insert(GOODUI,SKILLTEXT)
679
end
680
681
for i = 1, #ATTACKSBADCOP do
682
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
683
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
684
	SKILLTEXT.TextXAlignment = "Left"
685
	table.insert(BADUI,SKILLTEXT)
686
end
687
688
local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
689
local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
690
691
--//=================================\\
692
--||			DAMAGING
693
--\\=================================//
694
695
function ApplyDamage(Humanoid,Damage)
696
	Damage = Damage * DAMAGEMULTIPLIER
697
	local DEAD = false
698
	if Humanoid.Health < 2000 then
699
		if Humanoid.Health - Damage > 0 then
700
			Humanoid.Health = Humanoid.Health - Damage
701
		else
702
			DEAD = true
703
			Humanoid.Parent:BreakJoints()
704
		end
705
	else
706
		DEAD = true
707
		Humanoid.Parent:BreakJoints()
708
	end
709
	if DEAD == true then
710
		if MODE == "GoodCop" then
711
			local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
712
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
713
		elseif MODE == "BadCop" then
714
			local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
715
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
716
		end
717
	end
718
end
719
720
--//=================================\\
721
--||	    TRANSFORMATIONS
722
--\\=================================//
723
724
function Switch()
725
	ATTACK = true
726
	Rooted = true
727
	if MODE == "GoodCop" then
728
		for i=0, 0.3, 0.1 / Animation_Speed do
729
			Swait()
730
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
731
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
732
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
733
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
734
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
735
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
736
		end
737
		for i=0, 1, 0.1 / Animation_Speed do
738
			Swait()
739
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
740
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
741
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
742
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
743
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
744
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
745
		end
746
		CreateSound(363808674, Torso, 6, 1, false)
747
		for i=0, 0.6, 0.1 / Animation_Speed do
748
			Swait()
749
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
750
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
751
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
752
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
753
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
754
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
755
		end
756
		CreateSound(363808674, Torso, 6, 1, false)
757
		for i=0, 0.6, 0.1 / Animation_Speed do
758
			Swait()
759
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
760
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
761
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
762
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
763
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
764
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
765
		end
766
		MODE = "BadCop"
767
	elseif MODE == "BadCop" then
768
		CreateSound(147722227, Torso, 4, 1.3, false)
769
		for i=0, 0.3, 0.1 / Animation_Speed do
770
			Swait()
771
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
772
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
773
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
774
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
775
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
776
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
777
		end
778
		MODE = "GoodCop"
779
	end
780
	ATTACK = false
781
	Rooted = false
782
end
783
784
--//=================================\\
785
--||	   ATTACK GOOD COP
786
--\\=================================//
787
788
function Warning()
789
	local TARGET = Mouse.Target
790
	if TARGET ~= nil then
791
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
792
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
793
			local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
794
			if LEG and HUM.Health > 0 then
795
				Speed = 6
796
				ATTACK = true
797
				Rooted = false
798
				local GYRO = IT("BodyGyro",RootPart)
799
				GYRO.D = 2
800
				GYRO.P = 2000
801
				GYRO.MaxTorque = VT(0,4000000,0)
802
				coroutine.resume(coroutine.create(function()
803
					repeat
804
						Swait()
805
						GYRO.CFrame = CF(RootPart.Position,LEG.Position)
806
					until ATTACK == false
807
					GYRO:Remove()
808
				end))
809
				local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
810
				local PASS = true
811
				for i=0, 0.2, 0.1 / Animation_Speed do
812
					Swait()
813
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
814
					if HIT == nil then
815
						PASS = false
816
						break
817
					else
818
						if HIT.Parent ~= TARGET.Parent then
819
							PASS = false
820
							break
821
						end
822
					end
823
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
824
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
825
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
826
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
827
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
828
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
829
				end
830
				CreateSound(147722227, GUN, 6, 1.3, false)
831
				GUNWELD.Part0 = LeftArm
832
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
833
				for i=0, 0.4, 0.1 / Animation_Speed do
834
					Swait()
835
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
836
					if HIT == nil then
837
						PASS = false
838
						break
839
					else
840
						if HIT.Parent ~= TARGET.Parent then
841
							PASS = false
842
							break
843
						end
844
					end
845
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
846
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
847
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
848
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
849
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
850
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
851
				end
852
				if PASS == true then
853
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
854
					local DISTANCE = (LEG.Position - GUNPOS).Magnitude
855
					CreateSound(160432334, LEG, 10, 1, false)
856
					local HEAD = HUM.Parent:FindFirstChild("Head")
857
					if HEAD then
858
						CreateSound(535690488, HEAD, 7, 1, false)
859
					end
860
					ApplyDamage(HUM,15)
861
					HUM.WalkSpeed = HUM.WalkSpeed - 3
862
					HUM.PlatformStand = true
863
					coroutine.resume(coroutine.create(function()
864
						wait(0.1)
865
						if HUM.WalkSpeed > 0 then
866
							HUM.PlatformStand = false
867
						end
868
					end))
869
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
870
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
871
					for i=0, 1, 0.1 / Animation_Speed do
872
						Swait()
873
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
874
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
875
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
876
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
877
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
878
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
879
					end
880
				end
881
				for i=0, 0.3, 0.1 / Animation_Speed do
882
					Swait()
883
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
884
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
885
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
886
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
887
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
888
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
889
				end
890
				GUNWELD.Part0 = Torso
891
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
892
				ATTACK = false
893
				Rooted = false
894
				Speed = 20
895
			end
896
		end
897
	end
898
end
899
function BatonStun()
900
	ATTACK = true
901
	Rooted = false
902
	Speed = 4
903
	for i=0, 0.2, 0.1 / Animation_Speed do
904
		Swait()
905
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
906
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
907
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
908
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
909
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
910
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
911
	end
912
	BATONWELD.Part0 = RightArm
913
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
914
	for i=0, 0.2, 0.1 / Animation_Speed do
915
		Swait()
916
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
917
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
918
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
919
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
920
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
921
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
922
	end
923
	Speed = 25
924
	CreateSound(147722227, BATON, 6, 1.2, false)
925
	Trail.Enabled = true
926
	BATON.CanCollide = true
927
	local SPEAKING = false
928
	local HITS = {}
929
	local TOUCH = BATON.Touched:Connect(function(hit)
930
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
931
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
932
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
933
			if TORSO and HUM.Health > 0 then
934
				local PASS = true
935
				for i = 1, #HITS do
936
					if HITS[i] == hit.Parent then
937
						PASS = false
938
					end
939
				end
940
				table.insert(HITS,hit.Parent)
941
				if PASS == true then
942
					HUM.PlatformStand = true
943
					ApplyDamage(HUM,20)
944
					local bv = Instance.new("BodyVelocity",TORSO) 
945
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
946
					bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
947
					Debris:AddItem(bv,0.05)
948
					CreateSound(260430079, BATON, 6, 1, false)
949
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
950
					coroutine.resume(coroutine.create(function()
951
						wait(1)
952
						if HUM.WalkSpeed > 0 then
953
							HUM.PlatformStand = false
954
						end
955
					end))
956
					if SPEAKING == false and MRANDOM(1,5) == 1 then
957
						SPEAKING = true
958
						Chatter("Let that be a warning.",0)
959
					end
960
				end
961
			end
962
		end
963
	end)
964
	for i=0, 0.35, 0.1 / Animation_Speed do
965
		Swait()
966
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
967
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
968
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
969
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
970
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
971
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
972
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
973
	end
974
	TOUCH:Disconnect()
975
	BATON.CanCollide = false
976
	Speed = 20
977
	Trail.Enabled = false
978
	for i=0, 0.2, 0.1 / Animation_Speed do
979
		Swait()
980
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
981
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
982
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
983
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
984
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
985
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
986
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
987
	end
988
	BATONWELD.Part0 = Torso
989
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
990
	ATTACK = false
991
	Rooted = false
992
end
993
function Cuffs()
994
	local TARGET = Mouse.Target
995
	if TARGET ~= nil then
996
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
997
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
998
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
999
			if ROOT and HUM.Health > 0 then
1000
				local FOE = Mouse.Target.Parent
1001
				ATTACK = true
1002
				Rooted = true
1003
				CharacterFade(C3(1,1,1),70)
1004
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1005
				ROOT.Anchored = true
1006
				CreateSound(289556450, RootPart, 5, 1.4, false)
1007
				Chatter("You have the right to remain silent.",0)
1008
				for i=0, 2, 0.1 / Animation_Speed do
1009
					Swait()
1010
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1011
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1012
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1013
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1014
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1015
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1016
				end
1017
				local RIGHTCUFF = nil
1018
				local LEFTCUFF = nil
1019
				local ChainLink = nil
1020
				CreateSound(1279090548, ROOT, 10, 1.4, false)
1021
				for _, c in pairs(FOE:GetChildren()) do
1022
					if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
1023
						LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1024
						LEFTCUFF.CFrame = c.CFrame
1025
						weldBetween(c,LEFTCUFF)
1026
					end
1027
				end
1028
				for _, c in pairs(FOE:GetChildren()) do
1029
					if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
1030
						RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1031
						RIGHTCUFF.CFrame = c.CFrame
1032
						weldBetween(c,RIGHTCUFF)
1033
					end
1034
				end
1035
				if RIGHTCUFF and LEFTCUFF then
1036
					local A = IT("Attachment",RIGHTCUFF)
1037
					local B = IT("Attachment",LEFTCUFF)
1038
					ChainLink = IT("Beam",FOE)
1039
					ChainLink.Texture = "rbxassetid://73042633"
1040
					ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
1041
					ChainLink.TextureSpeed = 0
1042
					ChainLink.Width0 = 1
1043
					ChainLink.Width1 = 1
1044
					ChainLink.Segments = 25
1045
					ChainLink.TextureLength = 3
1046
					ChainLink.Attachment0 = B
1047
					ChainLink.Attachment1 = A
1048
					ChainLink.FaceCamera = true
1049
					ChainLink.Transparency = NumberSequence.new(0)
1050
				end
1051
				coroutine.resume(coroutine.create(function()
1052
					wait(4)
1053
					if RIGHTCUFF and LEFTCUFF then
1054
						RIGHTCUFF:remove()
1055
						LEFTCUFF:remove()
1056
						ChainLink:remove()
1057
						local bv = Instance.new("BodyVelocity",ROOT) 
1058
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1059
						bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
1060
						Debris:AddItem(bv,0.05)
1061
						ApplyDamage(HUM,70)
1062
						HUM.PlatformStand = false
1063
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1064
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1065
					end
1066
				end))
1067
				for i=0, 1.5, 0.1 / Animation_Speed do
1068
					Swait()
1069
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1070
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
1071
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1072
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1073
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1074
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1075
				end
1076
				HUM.PlatformStand = true
1077
				ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
1078
				ROOT.Anchored = false
1079
				Chatter("Anything you say can and WILL be used against you.",0)
1080
				for i=0, 3, 0.1 / Animation_Speed do
1081
					Swait()
1082
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
1083
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1084
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1085
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1086
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1087
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1088
				end
1089
				ATTACK = false
1090
				Rooted = false
1091
			end
1092
		end
1093
	end
1094
end
1095
1096
--//=================================\\
1097
--||	    ATTACK BAD COP
1098
--\\=================================//
1099
1100
function Silence()
1101
	Speed = 6
1102
	ATTACK = true
1103
	Rooted = false
1104
	local GYRO = IT("BodyGyro",RootPart)
1105
	GYRO.D = 2
1106
	GYRO.P = 20000
1107
	GYRO.MaxTorque = VT(0,4000000,0)
1108
	coroutine.resume(coroutine.create(function()
1109
		repeat
1110
			Swait()
1111
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1112
		until ATTACK == false
1113
		GYRO:Remove()
1114
	end))
1115
	for i=0, 0.2, 0.1 / Animation_Speed do
1116
		Swait()
1117
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1118
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1119
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1120
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1121
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1122
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1123
	end
1124
	local AMMO = 6
1125
	local FIRING = true
1126
	local SHOOTING = false
1127
	local TIMER = 70
1128
	CreateSound(147722227, GUN, 6, 1.3, false)
1129
	GUNWELD.Part0 = LeftArm
1130
	GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1131
	local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
1132
		if SHOOTING == false and AMMO > 0 then
1133
			SHOOTING = true
1134
			AMMO = AMMO - 1
1135
			local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1136
			local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
1137
			local DISTANCE = (POS - GUNPOS).Magnitude
1138
			if HIT then
1139
				if HIT.Parent:FindFirstChildOfClass("Humanoid") then
1140
					if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
1141
						CreateSound(160432334, HIT, 10, 1, false)
1142
						ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
1143
					end
1144
				end
1145
			end
1146
			TIMER = 55
1147
			WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1148
			WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1149
			for i=0, 0.3, 0.1 / Animation_Speed do
1150
				Swait()
1151
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1152
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1153
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1154
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1155
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1156
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1157
			end
1158
			if AMMO <= 0 then
1159
				FIRING = false
1160
			end
1161
			SHOOTING = false
1162
		end
1163
	end)
1164
	repeat
1165
		Swait()
1166
		if SHOOTING == false then
1167
			TIMER = TIMER - 1
1168
			if TIMER <= 0 then
1169
				FIRING = false
1170
			end
1171
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1172
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1173
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1174
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1175
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1176
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1177
		end
1178
	until FIRING == false and SHOOTING == false
1179
	MOUSE:Disconnect()
1180
	for i=0, 0.3, 0.1 / Animation_Speed do
1181
		Swait()
1182
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1183
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1184
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1185
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1186
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1187
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1188
	end
1189
	GUNWELD.Part0 = Torso
1190
	GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1191
	Speed = 20
1192
	ATTACK = false
1193
	Rooted = false
1194
end
1195
function BatonBreaker()
1196
	ATTACK = true
1197
	Rooted = false
1198
	Speed = 4
1199
	Chatter("I'll break you!",0)
1200
	for i=0, 0.2, 0.1 / Animation_Speed do
1201
		Swait()
1202
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1203
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1204
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1205
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1206
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1207
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1208
	end
1209
	BATONWELD.Part0 = RightArm
1210
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
1211
	for i=0, 0.5, 0.1 / Animation_Speed do
1212
		Swait()
1213
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1214
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
1215
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1216
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1217
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1218
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1219
	end
1220
	Speed = 30
1221
	CreateSound(147722227, BATON, 6, 1, false)
1222
	Trail.Enabled = true
1223
	BATON.CanCollide = true
1224
	local SPEAKING = false
1225
	local HITS = {}
1226
	local TOUCH = BATON.Touched:Connect(function(hit)
1227
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
1228
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
1229
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1230
			if TORSO and HUM.Health > 0 then
1231
				local PASS = true
1232
				for i = 1, #HITS do
1233
					if HITS[i] == hit.Parent then
1234
						PASS = false
1235
					end
1236
				end
1237
				table.insert(HITS,hit.Parent)
1238
				if PASS == true then
1239
					CreateSound(260430079, BATON, 6, 0.8, false)
1240
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1241
					TORSO.Anchored = true
1242
					local POS = TORSO.CFrame
1243
					coroutine.resume(coroutine.create(function()
1244
						for i = 1, 15 do
1245
							Swait()
1246
							TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
1247
						end
1248
						local HEAD = HUM.Parent:FindFirstChild("Head")
1249
						HUM.Parent:BreakJoints()
1250
						if HEAD then
1251
							CreateSound(363808674, HEAD, 10, 0.8, false)
1252
							local bv = Instance.new("BodyVelocity",TORSO) 
1253
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1254
							bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
1255
							Debris:AddItem(bv,0.05)
1256
							local TEXTS = {"Criminals should leave this world!","And stay down!"}
1257
							Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
1258
						end
1259
						TORSO.Anchored = false
1260
					end))
1261
				end
1262
			end
1263
		end
1264
	end)
1265
	for i=0, 0.45, 0.1 / Animation_Speed do
1266
		Swait()
1267
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
1268
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1269
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
1270
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1271
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1272
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1273
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1274
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1275
	end
1276
	TOUCH:Disconnect()
1277
	BATON.CanCollide = false
1278
	Speed = 20
1279
	Trail.Enabled = false
1280
	for i=0, 0.2, 0.1 / Animation_Speed do
1281
		Swait()
1282
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1283
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1284
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1285
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1286
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1287
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1288
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1289
	end
1290
	BATONWELD.Part0 = Torso
1291
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1292
	ATTACK = false
1293
	Rooted = false
1294
end
1295
function TheRightToRemainSilent()
1296
	local TARGET = Mouse.Target
1297
	if TARGET ~= nil then
1298
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1299
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1300
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1301
			if ROOT and HUM.Health > 0 then
1302
				local FOE = Mouse.Target.Parent
1303
				ATTACK = true
1304
				Rooted = true
1305
				CharacterFade(C3(1,1,1),70)
1306
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1307
				ROOT.Anchored = true
1308
				CreateSound(289556450, RootPart, 5, 1.4, false)
1309
				Chatter("You are to remain silent and DEAD!",0)
1310
				for i=0, 0.4, 0.1 / Animation_Speed do
1311
					Swait()
1312
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1313
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1314
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1315
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1316
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1317
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1318
				end
1319
				HUM.PlatformStand = true
1320
				ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
1321
				CreateSound(260430117, ROOT, 6, 1.3, false)
1322
				coroutine.resume(coroutine.create(function()
1323
					Swait()
1324
					ROOT.Anchored = true
1325
				end))
1326
				RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
1327
				for i=0, 0.2, 0.1 / Animation_Speed do
1328
					Swait()
1329
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1330
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1331
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1332
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1333
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1334
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1335
				end
1336
				local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
1337
				CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
1338
				for i=0, 0.2, 0.1 / Animation_Speed do
1339
					Swait()
1340
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1341
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1342
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1343
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1344
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1345
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1346
				end
1347
				local AMMO = 6
1348
				local FIRING = true
1349
				local SHOOTING = false
1350
				local TIMER = 70
1351
				CreateSound(147722227, GUN, 6, 1.3, false)
1352
				GUNWELD.Part0 = LeftArm
1353
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1354
				for i=0, 0.2, 0.1 / Animation_Speed do
1355
					Swait()
1356
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1357
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1358
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1359
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1360
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1361
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1362
				end
1363
				for i = 1, 6 do
1364
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1365
					local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
1366
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1367
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1368
					HUM.Health = HUM.Health/1.5
1369
					for i=0, 0.2, 0.1 / Animation_Speed do
1370
						Swait()
1371
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1372
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1373
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1374
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1375
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1376
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1377
					end
1378
					for i=0, 0.2, 0.1 / Animation_Speed do
1379
						Swait()
1380
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1381
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1382
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1383
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1384
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1385
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1386
					end
1387
				end
1388
				FOE:BreakJoints()
1389
				ROOT.Anchored = false
1390
				for i=0, 0.3, 0.1 / Animation_Speed do
1391
					Swait()
1392
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1393
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1394
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1395
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1396
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1397
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1398
				end
1399
				GUNWELD.Part0 = Torso
1400
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1401
				ATTACK = false
1402
				Rooted = false
1403
			end
1404
		end
1405
	end
1406
end
1407
1408
--//=================================\\
1409
--||	  ASSIGN THINGS TO KEYS
1410
--\\=================================//
1411
1412
function MouseDown(Mouse)
1413
	if ATTACK == false then
1414
		if MODE == "GoodCop" then
1415
			Warning()
1416
		elseif MODE == "BadCop" then
1417
			Silence()
1418
		end
1419
	end
1420
end
1421
1422
function MouseUp(Mouse)
1423
HOLD = false
1424
end
1425
1426
function KeyDown(Key)
1427
	KEYHOLD = true
1428
	if Key == "q" and ATTACK == false then
1429
		if MODE == "GoodCop" then
1430
			BatonStun()
1431
		elseif MODE == "BadCop" then
1432
			BatonBreaker()
1433
		end
1434
	end
1435
1436
	if Key == "e" and ATTACK == false then
1437
		if MODE == "GoodCop" then
1438
			Cuffs()
1439
		elseif MODE == "BadCop" then
1440
			TheRightToRemainSilent()
1441
		end
1442
	end
1443
1444
	if Key == "t" and ATTACK == false then
1445
		if MODE == "GoodCop" then
1446
			Chatter("You should obey the law.",0.01)
1447
		elseif MODE == "BadCop" then
1448
			Chatter("I don't think so, Criminal!",0.01)
1449
		end
1450
	end
1451
1452
	if Key == "f" and ATTACK == false then
1453
		Switch()
1454
	end
1455
1456
	if Key == "0" and ATTACK == false then
1457
		if sick.Parent ~= RootPart then
1458
			sick = IT("Sound",RootPart)
1459
		end
1460
	end
1461
end
1462
1463
function KeyUp(Key)
1464
	KEYHOLD = false
1465
end
1466
1467
	Mouse.Button1Down:connect(function(NEWKEY)
1468
		MouseDown(NEWKEY)
1469
	end)
1470
	Mouse.Button1Up:connect(function(NEWKEY)
1471
		MouseUp(NEWKEY)
1472
	end)
1473
	Mouse.KeyDown:connect(function(NEWKEY)
1474
		KeyDown(NEWKEY)
1475
	end)
1476
	Mouse.KeyUp:connect(function(NEWKEY)
1477
		KeyUp(NEWKEY)
1478
	end)
1479
1480
--//=================================\\
1481
--\\=================================//
1482
1483
function unanchor()
1484
	for _, c in pairs(Character:GetChildren()) do
1485
		if c:IsA("BasePart") and c ~= RootPart then
1486
			c.Anchored = false
1487
		end
1488
	end
1489
	for _, c in pairs(Weapon:GetChildren()) do
1490
		if c:IsA("BasePart") and c ~= RootPart then
1491
			c.Anchored = false
1492
		end
1493
	end
1494
	if UNANCHOR == true then
1495
		RootPart.Anchored = false
1496
	else
1497
		RootPart.Anchored = true
1498
	end
1499
end
1500
1501
--//=================================\\
1502
--||	WRAP THE WHOLE SCRIPT UP
1503
--\\=================================//
1504
1505
Humanoid.Changed:connect(function(Jump)
1506
	if Jump == "Jump" and (Disable_Jump == true) then
1507
		Humanoid.Jump = false
1508
	end
1509
end)
1510
1511
while true do
1512
	Swait()
1513
	script.Parent = WEAPONGUI
1514
	ANIMATE.Parent = nil
1515
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1516
	    v:Stop();
1517
	end
1518
	SINE = SINE + CHANGE
1519
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1520
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1521
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1522
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1523
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1524
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1525
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1526
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1527
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1528
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1529
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1530
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1531
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1532
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1533
	end
1534
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1535
		ANIM = "Jump"
1536
		if ATTACK == false then
1537
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1538
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1539
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1540
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1541
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1542
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1543
	    end
1544
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1545
		ANIM = "Fall"
1546
		if ATTACK == false then
1547
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1548
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1549
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1550
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1551
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1552
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1553
		end
1554
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1555
		ANIM = "Idle"
1556
		if ATTACK == false then
1557
			if MODE == "GoodCop" then
1558
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1559
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1560
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1561
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1562
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1563
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1564
			elseif MODE == "BadCop" then
1565
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1566
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1567
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1568
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1569
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1570
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1571
			end
1572
		end
1573
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1574
		ANIM = "Walk"
1575
		if ATTACK == false then
1576
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1577
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1578
			if MODE == "GoodCop" then
1579
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1580
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1581
			elseif MODE == "BadCop" then
1582
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1583
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1584
			end
1585
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
1586
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
1587
		end
1588
	end
1589
	unanchor()
1590
	Humanoid.MaxHealth = 3e3
1591
	Humanoid.Health = 3e3
1592
	if Rooted == false then
1593
		Disable_Jump = false
1594
		Humanoid.WalkSpeed = Speed
1595
	elseif Rooted == true then
1596
		Disable_Jump = true
1597
		Humanoid.WalkSpeed = 0
1598
	end
1599
	for _, c in pairs(Character:GetChildren()) do
1600
		if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1601
			c:remove()
1602
		end
1603
	end
1604
	sick.SoundId = "rbxassetid://259554386"
1605
	sick.Looped = true
1606
	sick.Pitch = 1
1607
	sick.Volume = 4
1608
	sick.Playing = true
1609
	if MODE == "GoodCop" then
1610
		for E = 1, #GOODUI do
1611
			GOODUI[E].TextStrokeTransparency = 0
1612
			GOODUI[E].TextTransparency = 0
1613
		end
1614
		for E = 1, #BADUI do
1615
			BADUI[E].TextStrokeTransparency = 1
1616
			BADUI[E].TextTransparency = 0.5
1617
		end
1618
	elseif MODE == "BadCop" then
1619
		for E = 1, #GOODUI do
1620
			GOODUI[E].TextStrokeTransparency = 1
1621
			GOODUI[E].TextTransparency = 0.5
1622
		end
1623
		for E = 1, #BADUI do
1624
			BADUI[E].TextStrokeTransparency = 0
1625
			BADUI[E].TextTransparency = 0
1626
		end
1627
	end
1628
end
1629
1630
--//=================================\\
1631
--\\=================================//
1632
1633
1634
1635
1636
1637
--//====================================================\\--
1638
--||			  		 END OF SCRIPT
1639
--\\====================================================//--