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| 1 | --[[ | |
| 2 | Explosion God script made by EliteShadow @ V3rm aka Crimsonal @ Roblox | |
| 3 | --]] | |
| 4 | ||
| 5 | local p = game.Players.LocalPlayer--300899323 | |
| 6 | local char = p.Character | |
| 7 | local mouse = p:GetMouse() | |
| 8 | local larm = char["Left Arm"] | |
| 9 | local rarm = char["Right Arm"] | |
| 10 | local lleg = char["Left Leg"] | |
| 11 | local rleg = char["Right Leg"] | |
| 12 | local hed = char.Head | |
| 13 | local torso = char.Torso | |
| 14 | local hum = char.Humanoid | |
| 15 | local cam = game.Workspace.CurrentCamera | |
| 16 | local root = char.HumanoidRootPart | |
| 17 | local rj = root.RootJoint | |
| 18 | local deb = false | |
| 19 | local shot = 0 | |
| 20 | local stanceToggle = "Idle1" | |
| 21 | local l = game:GetService("Lighting")
| |
| 22 | local rs = game:GetService("RunService").RenderStepped
| |
| 23 | local hb = game:GetService("RunService").Heartbeat
| |
| 24 | local Stepped = game:GetService("RunService").Stepped
| |
| 25 | math.randomseed(os.time()) | |
| 26 | local Transforming = true | |
| 27 | hum.WalkSpeed = 0 | |
| 28 | local fx = Instance.new("Part",torso)
| |
| 29 | wit = Color3.new(0, 1, 1), Color3.new(0.5, 0, 1) | |
| 30 | wit2 = Color3.new(0.5,0,1) | |
| 31 | local glowz = Instance.new("ParticleEmitter",fx)
| |
| 32 | glowz.LightEmission = 1 | |
| 33 | glowz.Texture = "rbxassetid://280516525" | |
| 34 | glowz.Color = ColorSequence.new(Color3.new(0, 1, 1), Color3.new(0.5, 0, 1)) | |
| 35 | glowz.Size = NumberSequence.new(5) | |
| 36 | glowz.Speed = NumberRange.new(25,50) | |
| 37 | glowz.LockedToPart = false | |
| 38 | glowz.Transparency = NumberSequence.new(0.75) | |
| 39 | glowz.RotSpeed = NumberRange.new(-2000,2000) | |
| 40 | glowz.Lifetime = NumberRange.new(1) | |
| 41 | glowz.Rate = 5000 | |
| 42 | glowz.VelocitySpread = 9001 | |
| 43 | fx.Anchored = true | |
| 44 | fx.Material = "Neon" | |
| 45 | fx.CanCollide = false | |
| 46 | fx.Locked = true | |
| 47 | fx.Transparency = 1 | |
| 48 | fx.Material = "Neon" | |
| 49 | fx.Size = Vector3.new(1,1,1) | |
| 50 | fx.TopSurface = "SmoothNoOutlines" | |
| 51 | fx.BottomSurface = "SmoothNoOutlines" | |
| 52 | fx.BrickColor = BrickColor.new("Really black")
| |
| 53 | fxm = Instance.new("SpecialMesh",fx)
| |
| 54 | fxm.MeshType = "Sphere" | |
| 55 | local sa2 = Instance.new("Sound",torso)
| |
| 56 | sa2.SoundId = "rbxassetid://93724183" | |
| 57 | sa2.Pitch = 0.5 | |
| 58 | sa2.Volume = 5 | |
| 59 | sa2.Looped = false | |
| 60 | sa2:Play() | |
| 61 | local value = 1 | |
| 62 | fxm.Scale = Vector3.new(1,1,1) | |
| 63 | for i = 1, 20 do rs:wait() | |
| 64 | value = value - 0.05 | |
| 65 | fx.Transparency = fx.Transparency - (1/20) | |
| 66 | fx.CFrame = torso.CFrame | |
| 67 | fxm.Scale = fxm.Scale + Vector3.new(value,value,value) | |
| 68 | rs:wait() | |
| 69 | end | |
| 70 | ---------------------------------------------------- | |
| 71 | GroundWave1 = function() | |
| 72 | local Transforming = true | |
| 73 | hum.WalkSpeed = 0 | |
| 74 | local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 75 | local Colors = {"White", "Really black"}
| |
| 76 | local wave = Instance.new("Part", torso)
| |
| 77 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 78 | wave.Anchored = true | |
| 79 | wave.CanCollide = false | |
| 80 | wave.Locked = true | |
| 81 | wave.Size = Vector3.new(1, 1, 1) | |
| 82 | wave.TopSurface = "Smooth" | |
| 83 | wave.BottomSurface = "Smooth" | |
| 84 | wave.Transparency = 0.35 | |
| 85 | wave.CFrame = HandCF | |
| 86 | wm = Instance.new("SpecialMesh", wave)
| |
| 87 | wm.MeshId = "rbxassetid://3270017" | |
| 88 | coroutine.wrap(function() | |
| 89 | for i = 1, 30, 1 do | |
| 90 | wm.Scale = Vector3.new(50, 50, 1 + i*50) | |
| 91 | wave.Size = wm.Scale | |
| 92 | wave.CFrame = HandCF | |
| 93 | wave.Transparency = i/30 | |
| 94 | wait() | |
| 95 | end | |
| 96 | wait() | |
| 97 | wave:Destroy() | |
| 98 | end)() | |
| 99 | end | |
| 100 | ---------------------------------------------------- | |
| 101 | GroundWave = function() | |
| 102 | if Transforming == true then | |
| 103 | local value = 5 | |
| 104 | local value2 = 10 | |
| 105 | local value3 = 20 | |
| 106 | local sa2 = Instance.new("Sound",torso)
| |
| 107 | sa2.SoundId = "rbxassetid://413682983" | |
| 108 | sa2.Pitch = 1 | |
| 109 | sa2.Volume = 10 | |
| 110 | sa2.Looped = false | |
| 111 | sa2:Play() | |
| 112 | local wave = Instance.new("Part", torso)
| |
| 113 | local glowz = Instance.new("ParticleEmitter",wave)
| |
| 114 | glowz.LightEmission = 1 | |
| 115 | glowz.Texture = "0" | |
| 116 | glowz.Color = ColorSequence.new(Color3.new(0, 1, 1), Color3.new(0.5, 0, 1)) | |
| 117 | glowz.Size = NumberSequence.new(30) | |
| 118 | glowz.Speed = NumberRange.new(25,100) | |
| 119 | glowz.LockedToPart = false | |
| 120 | glowz.Transparency = NumberSequence.new(0.75) | |
| 121 | glowz.RotSpeed = NumberRange.new(-2000,2000) | |
| 122 | glowz.Lifetime = NumberRange.new(1) | |
| 123 | glowz.Rate = 5000 | |
| 124 | glowz.VelocitySpread = 9001 | |
| 125 | ||
| 126 | wave.BrickColor = BrickColor.new("Toothpaste")
| |
| 127 | wave.Anchored = true | |
| 128 | wave.CanCollide = false | |
| 129 | wave.Locked = true | |
| 130 | wave.Size = Vector3.new(1, 1, 1) | |
| 131 | wave.TopSurface = "Smooth" | |
| 132 | wave.BottomSurface = "Smooth" | |
| 133 | wave.Transparency = 0.35 | |
| 134 | wave.CFrame = fx.CFrame | |
| 135 | wave.Material = "Neon" | |
| 136 | wm = Instance.new("SpecialMesh", wave)
| |
| 137 | wm.MeshType = "Sphere" | |
| 138 | wm.Scale = Vector3.new(1,1,1) | |
| 139 | local wave2 = Instance.new("Part", torso)
| |
| 140 | wave2.BrickColor = BrickColor.new("Toothpaste")
| |
| 141 | wave2.Anchored = true | |
| 142 | wave2.CanCollide = false | |
| 143 | wave2.Locked = true | |
| 144 | wave2.Size = Vector3.new(1, 1, 1) | |
| 145 | wave2.TopSurface = "Smooth" | |
| 146 | wave2.BottomSurface = "Smooth" | |
| 147 | wave2.Transparency = 0.35 | |
| 148 | wave2.CFrame = fx.CFrame | |
| 149 | wave2.Material = "Neon" | |
| 150 | wm2 = Instance.new("SpecialMesh", wave2)
| |
| 151 | wm2.MeshType = "FileMesh" | |
| 152 | wm2.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 153 | wm2.Scale = Vector3.new(1,1,1) | |
| 154 | local wave3 = Instance.new("Part", torso)
| |
| 155 | wave3.BrickColor = BrickColor.new("Really black")
| |
| 156 | wave3.Anchored = true | |
| 157 | wave3.CanCollide = false | |
| 158 | wave3.Locked = true | |
| 159 | wave3.Size = Vector3.new(1, 1, 1) | |
| 160 | wave3.TopSurface = "Smooth" | |
| 161 | wave3.BottomSurface = "Smooth" | |
| 162 | wave3.Transparency = 0.35 | |
| 163 | wave3.CFrame = fx.CFrame | |
| 164 | wave3.Material = "Neon" | |
| 165 | wm3 = Instance.new("SpecialMesh", wave3)
| |
| 166 | wm3.MeshType = "FileMesh" | |
| 167 | wm3.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 168 | wm3.Scale = Vector3.new(1,1,1) | |
| 169 | coroutine.wrap(function() | |
| 170 | for i = 1, 18, 1 do | |
| 171 | value = value - 0.5 | |
| 172 | value2 = value2 - 0.75*1.5 | |
| 173 | value3 = value3 - 0.475*1.5 | |
| 174 | wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5) | |
| 175 | wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5) | |
| 176 | wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25) | |
| 177 | --wave.Size = wm.Scale | |
| 178 | wave.CFrame = fx.CFrame | |
| 179 | wave.Transparency = i/14 | |
| 180 | --wave2.Size = wm2.Scale | |
| 181 | wave2.CFrame = fx.CFrame | |
| 182 | wave2.Rotation = Vector3.new(90, 0, 0) | |
| 183 | wave2.Transparency = i/14 | |
| 184 | --wave3.Size = wm3.Scale | |
| 185 | wave3.CFrame = fx.CFrame | |
| 186 | wave3.Rotation = Vector3.new(90, 0, 0) | |
| 187 | wave3.Transparency = i/14 | |
| 188 | wait() | |
| 189 | glowz.Rate = 0 | |
| 190 | ||
| 191 | end | |
| 192 | wait() | |
| 193 | wave:Destroy() | |
| 194 | wave2:Destroy() | |
| 195 | wave3:Destroy() | |
| 196 | end)() | |
| 197 | elseif Transforming == false then | |
| 198 | wait() | |
| 199 | end | |
| 200 | end | |
| 201 | ||
| 202 | for i = 1, 100 do rs:wait() | |
| 203 | fx.CFrame = torso.CFrame | |
| 204 | end | |
| 205 | ||
| 206 | Spawn(function() | |
| 207 | while wait(1) do | |
| 208 | GroundWave() | |
| 209 | end | |
| 210 | end) | |
| 211 | ||
| 212 | wait(4) | |
| 213 | ||
| 214 | Transforming = false | |
| 215 | ||
| 216 | local value2 = 1 | |
| 217 | for i = 1, 20 do rs:wait() | |
| 218 | value2 = value2 - 0.05 | |
| 219 | glowz.Rate = 0 | |
| 220 | ||
| 221 | fx.Transparency = fx.Transparency + (1/20) | |
| 222 | fx.CFrame = torso.CFrame | |
| 223 | fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2) | |
| 224 | rs:wait() | |
| 225 | end | |
| 226 | glowz:Destroy() | |
| 227 | ||
| 228 | ||
| 229 | local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 230 | local valuer = 5 | |
| 231 | local valuer2 = 10 | |
| 232 | local valuer3 = 15 | |
| 233 | local sa2 = Instance.new("Sound",torso)
| |
| 234 | sa2.SoundId = "rbxassetid://130972023" | |
| 235 | sa2.Pitch = 1 | |
| 236 | sa2.Volume = 5 | |
| 237 | sa2.Looped = false | |
| 238 | sa2:Play() | |
| 239 | local sar2 = Instance.new("Sound",torso)
| |
| 240 | sar2.SoundId = "rbxassetid://153274423" | |
| 241 | sar2.Pitch = 1 | |
| 242 | sar2.Volume = 5 | |
| 243 | sar2.Looped = false | |
| 244 | sar2:Play() | |
| 245 | local wave = Instance.new("Part", torso)
| |
| 246 | wave.BrickColor = BrickColor.new("Toothpaste")
| |
| 247 | wave.Anchored = true | |
| 248 | wave.CanCollide = false | |
| 249 | wave.Locked = true | |
| 250 | wave.Size = Vector3.new(1, 1, 1) | |
| 251 | wave.TopSurface = "Smooth" | |
| 252 | wave.BottomSurface = "Smooth" | |
| 253 | wave.Transparency = 0.35 | |
| 254 | wave.CFrame = HandCF | |
| 255 | wm = Instance.new("SpecialMesh", wave)
| |
| 256 | wm.MeshId = "rbxassetid://3270017" | |
| 257 | local wave2 = Instance.new("Part", torso)
| |
| 258 | wave2.BrickColor = BrickColor.new("Really black")
| |
| 259 | wave2.Anchored = true | |
| 260 | wave2.CanCollide = false | |
| 261 | wave2.Locked = true | |
| 262 | wave2.Size = Vector3.new(1, 1, 1) | |
| 263 | wave2.TopSurface = "Smooth" | |
| 264 | wave2.BottomSurface = "Smooth" | |
| 265 | wave2.Transparency = 0.35 | |
| 266 | wave2.CFrame = HandCF | |
| 267 | wm2 = Instance.new("SpecialMesh", wave2)
| |
| 268 | wm2.MeshId = "rbxassetid://3270017" | |
| 269 | local wave3 = Instance.new("Part", torso)
| |
| 270 | wave3.BrickColor = BrickColor.new("Toothpaste")
| |
| 271 | wave3.Anchored = true | |
| 272 | wave3.CanCollide = false | |
| 273 | wave3.Locked = true | |
| 274 | wave3.Size = Vector3.new(1, 1, 1) | |
| 275 | wave3.TopSurface = "Smooth" | |
| 276 | wave3.BottomSurface = "Smooth" | |
| 277 | wave3.Transparency = 0.35 | |
| 278 | wave3.CFrame = HandCF | |
| 279 | wm3 = Instance.new("SpecialMesh", wave3)
| |
| 280 | wm3.MeshId = "rbxassetid://3270017" | |
| 281 | coroutine.wrap(function() | |
| 282 | for i = 1, 14, 1 do | |
| 283 | valuer = valuer - 0.35 | |
| 284 | valuer2 = valuer - 0.45 | |
| 285 | valuer3 = valuer3 - 0.475 | |
| 286 | wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200) | |
| 287 | wave.Size = wm.Scale | |
| 288 | wave.CFrame = HandCF | |
| 289 | wave.Transparency = i/14 | |
| 290 | wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10) | |
| 291 | wave2.Size = wm2.Scale | |
| 292 | wave2.CFrame = HandCF | |
| 293 | wave2.Transparency = i/14 | |
| 294 | wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1) | |
| 295 | wave3.Size = wm2.Scale | |
| 296 | wave3.CFrame = HandCF | |
| 297 | wave3.Transparency = i/14 | |
| 298 | wait() | |
| 299 | end | |
| 300 | wait() | |
| 301 | wave:Destroy() | |
| 302 | wave2:Destroy() | |
| 303 | end)() | |
| 304 | hum.WalkSpeed = 16 | |
| 305 | ||
| 306 | ||
| 307 | ||
| 308 | ||
| 309 | local Player = game.Players.LocalPlayer | |
| 310 | local Mouse = Player:GetMouse() | |
| 311 | repeat wait() until Player.Character | |
| 312 | local Character = Player.Character | |
| 313 | local Humanoid = Character.Humanoid | |
| 314 | local Torso = Character.Torso | |
| 315 | local Head = Character.Head | |
| 316 | local RightArm = Character["Right Arm"] | |
| 317 | local LeftArm = Character["Left Arm"] | |
| 318 | local RightLeg = Character["Right Leg"] | |
| 319 | local LeftLeg = Character["Left Leg"] | |
| 320 | local Head = Character.Head | |
| 321 | local RightShoulder = Torso["Right Shoulder"] | |
| 322 | local LeftShoulder = Torso["Left Shoulder"] | |
| 323 | local Neck = Torso["Neck"] | |
| 324 | local RightHip = Torso["Right Hip"] | |
| 325 | local LeftHip = Torso["Left Hip"] | |
| 326 | wait(1) | |
| 327 | Instance.new("ForceField", Character)
| |
| 328 | ||
| 329 | local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 330 | local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 331 | local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 332 | local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 333 | local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 334 | local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 335 | local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 336 | local LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 337 | local RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 338 | local RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 339 | ||
| 340 | ||
| 341 | ||
| 342 | ||
| 343 | ||
| 344 | ||
| 345 | ||
| 346 | ||
| 347 | ||
| 348 | ||
| 349 | ||
| 350 | ||
| 351 | local Player = game.Players.LocalPlayer | |
| 352 | local Character = Player.Character | |
| 353 | local Humanoid = Character.Humanoid | |
| 354 | local Torso = Character.Torso | |
| 355 | local Head = Character.Head | |
| 356 | local mouse = Player:GetMouse() | |
| 357 | local Root = Character.HumanoidRootPart | |
| 358 | local RunService = game:GetService("RunService").RenderStepped
| |
| 359 | local Lighting = game:GetService("Lighting")
| |
| 360 | ||
| 361 | ||
| 362 | Player:ClearCharacterAppearance() | |
| 363 | wait(0.1) | |
| 364 | Player.Character.Head.BrickColor = BrickColor.new("Really black")
| |
| 365 | Player.Character.Torso.BrickColor = BrickColor.new("Really black")
| |
| 366 | Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
| |
| 367 | Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
| |
| 368 | Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
| |
| 369 | Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
| |
| 370 | pcall(function() Player.Character.Torso.roblox:Destroy() end) | |
| 371 | ||
| 372 | z = Instance.new("Sound", Character)
| |
| 373 | z.SoundId = "rbxassetid://823815836"--301463006 | |
| 374 | z.Looped = true | |
| 375 | z.Pitch = 1 | |
| 376 | z.Volume = math.huge | |
| 377 | wait(.1) | |
| 378 | z:Play() | |
| 379 | ||
| 380 | ||
| 381 | ||
| 382 | ||
| 383 | ||
| 384 | ||
| 385 | ||
| 386 | ||
| 387 | ||
| 388 | CV="Pastel blue" | |
| 389 | ||
| 390 | local txt = Instance.new("BillboardGui", Character)
| |
| 391 | txt.Adornee = Character .Head | |
| 392 | txt.Name = "_status" | |
| 393 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 394 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 395 | local text = Instance.new("TextLabel", txt)
| |
| 396 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 397 | text.FontSize = "Size24" | |
| 398 | text.TextScaled = true | |
| 399 | text.TextTransparency = 0 | |
| 400 | text.BackgroundTransparency = 1 | |
| 401 | text.TextTransparency = 0 | |
| 402 | text.TextStrokeTransparency = 0 | |
| 403 | text.Font = "Antique" | |
| 404 | text.TextStrokeColor3 = Color3.new(255,85,0) | |
| 405 | ||
| 406 | v=Instance.new("Part")
| |
| 407 | v.Name = "ColorBrick" | |
| 408 | v.Parent=Player.Character | |
| 409 | v.FormFactor="Symmetric" | |
| 410 | v.Anchored=true | |
| 411 | v.CanCollide=false | |
| 412 | v.BottomSurface="Smooth" | |
| 413 | v.TopSurface="Smooth" | |
| 414 | v.Size=Vector3.new(10,5,3) | |
| 415 | v.Transparency=1 | |
| 416 | v.CFrame=Character.Torso.CFrame | |
| 417 | v.BrickColor=BrickColor.new(CV) | |
| 418 | v.Transparency=1 | |
| 419 | text.TextColor3 = Color3.new(0,0,0) | |
| 420 | v.Shape="Block" | |
| 421 | text.Text = "Power Ranger God" | |
| 422 | ||
| 423 | ||
| 424 | ||
| 425 | ||
| 426 | ||
| 427 | ||
| 428 | ||
| 429 | local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
| |
| 430 | selectionBoxOfTorso.Adornee = Torso | |
| 431 | selectionBoxOfTorso.Color = BrickColor.new("1020")
| |
| 432 | selectionBoxOfTorso.LineThickness = 0.01 | |
| 433 | selectionBoxOfTorso.Transparency = 0 | |
| 434 | ||
| 435 | local selectionBoxOfRightArm = Instance.new("SelectionBox",Character["Right Arm"])
| |
| 436 | selectionBoxOfRightArm.Adornee = Character["Right Arm"] | |
| 437 | selectionBoxOfRightArm.Color = BrickColor.new("1020")
| |
| 438 | selectionBoxOfRightArm.LineThickness = 0.01 | |
| 439 | selectionBoxOfRightArm.Transparency = 0 | |
| 440 | ||
| 441 | local selectionBoxOfRightLeg = Instance.new("SelectionBox",Character["Right Leg"])
| |
| 442 | selectionBoxOfRightLeg.Adornee = Character["Right Leg"] | |
| 443 | selectionBoxOfRightLeg.Color = BrickColor.new("1020")
| |
| 444 | selectionBoxOfRightLeg.LineThickness = 0.01 | |
| 445 | selectionBoxOfRightLeg.Transparency = 0 | |
| 446 | ||
| 447 | local selectionBoxOfLeftArm = Instance.new("SelectionBox",Character["Left Arm"])
| |
| 448 | selectionBoxOfLeftArm.Adornee = Character["Left Arm"] | |
| 449 | selectionBoxOfLeftArm.Color = BrickColor.new("1020")
| |
| 450 | selectionBoxOfLeftArm.LineThickness = 0.01 | |
| 451 | selectionBoxOfLeftArm.Transparency = 0 | |
| 452 | ||
| 453 | local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Character["Left Leg"])
| |
| 454 | selectionBoxOfLeftLeg.Adornee = Character["Left Leg"] | |
| 455 | selectionBoxOfLeftLeg.Color = BrickColor.new("1020")
| |
| 456 | selectionBoxOfLeftLeg.LineThickness = 0.01 | |
| 457 | selectionBoxOfLeftLeg.Transparency = 0 | |
| 458 | ||
| 459 | ||
| 460 | LightOnBody = Instance.new("PointLight", Head)
| |
| 461 | LightOnBody.Brightness = 3000 | |
| 462 | LightOnBody.Range = 20 | |
| 463 | LightOnBody.Color = Color3.new(255, 85, 0) | |
| 464 | ||
| 465 | local HandCF = CFrame.new(Root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 466 | local wave = Instance.new("Part", Torso)
| |
| 467 | wave.BrickColor = BrickColor.new("Maroon")
| |
| 468 | wave.Anchored = true | |
| 469 | wave.CanCollide = false | |
| 470 | wave.Locked = true | |
| 471 | wave.Size = Vector3.new(1, 1, 1) | |
| 472 | wave.TopSurface = "Smooth" | |
| 473 | wave.BottomSurface = "Smooth" | |
| 474 | wave.Transparency = 0.35 | |
| 475 | wave.CFrame = HandCF | |
| 476 | wm = Instance.new("SpecialMesh", wave)
| |
| 477 | wm.MeshId = "rbxassetid://3270017" | |
| 478 | coroutine.wrap(function() | |
| 479 | for i = 1, 14, 1 do | |
| 480 | wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1) | |
| 481 | wave.Size = wm.Scale | |
| 482 | wave.CFrame = HandCF | |
| 483 | wave.Transparency = i/14 | |
| 484 | wait() | |
| 485 | end | |
| 486 | wait() | |
| 487 | wave:Destroy() | |
| 488 | end)() | |
| 489 | ||
| 490 | ||
| 491 | local function RefreshWelds() | |
| 492 | Neck.C0 = NeckC0 | |
| 493 | Neck.C1 = NeckC1 | |
| 494 | RightShoulder.C0 = RightShoulderC0 | |
| 495 | RightShoulder.C1 = RightShoulderC1 | |
| 496 | LeftShoulder.C0 = LeftShoulderC0 | |
| 497 | LeftShoulder.C1 = LeftShoulderC1 | |
| 498 | RightHip.C0 = RightHipC0 | |
| 499 | RightHip.C1 = RightHipC1 | |
| 500 | LeftHip.C0 = LeftHipC0 | |
| 501 | LeftHip.C1 = LeftHipC1 | |
| 502 | end | |
| 503 | ||
| 504 | local LastArm = "Left" | |
| 505 | local Active = false | |
| 506 | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
| |
| 507 | if not Gpe then | |
| 508 | if Key.KeyCode == Enum.KeyCode.F and not Active then | |
| 509 | Active=true | |
| 510 | RefreshWelds() | |
| 511 | Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z)) | |
| 512 | Torso.Anchored=true | |
| 513 | Humanoid.PlatformStand = true | |
| 514 | for i = 1,3 do | |
| 515 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0.55) | |
| 516 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.2, -0.55) | |
| 517 | end | |
| 518 | local last1 | |
| 519 | local last2 | |
| 520 | local explosion = Instance.new("Sound", Character)
| |
| 521 | explosion.Name="explosion" | |
| 522 | explosion.SoundId = "rbxassetid://2248511" | |
| 523 | explosion:Play() | |
| 524 | game.Debris:AddItem(explosion,10) | |
| 525 | spawn(function() | |
| 526 | for i = 1,15 do | |
| 527 | local p = Instance.new("Part", Character)
| |
| 528 | p.Anchored=true | |
| 529 | p.CanCollide=false | |
| 530 | p.Transparency=1 | |
| 531 | p.Size=Vector3.new(.1,.1,.1) | |
| 532 | p.Shape = "Ball" | |
| 533 | p.BrickColor = BrickColor.new("Really black")
| |
| 534 | game.Debris:AddItem(p,1) | |
| 535 | if not last1 then | |
| 536 | p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) * CFrame.new(0,0,-10) | |
| 537 | last1=p | |
| 538 | else | |
| 539 | p.CFrame = last1.CFrame * CFrame.new(0, 0,-i*5) | |
| 540 | last1=p | |
| 541 | end | |
| 542 | local explo = Instance.new("Explosion", workspace)
| |
| 543 | explo.Position=p.Position | |
| 544 | explo.BlastPressure = math.huge | |
| 545 | explo.BlastRadius= math.huge | |
| 546 | wait() | |
| 547 | end | |
| 548 | end) | |
| 549 | spawn(function() | |
| 550 | for i = 1,15 do | |
| 551 | local p = Instance.new("Part", Character)
| |
| 552 | p.Anchored=true | |
| 553 | p.CanCollide=false | |
| 554 | p.Transparency=1 | |
| 555 | p.Size=Vector3.new(.1,.1,.1) | |
| 556 | p.Shape = "Ball" | |
| 557 | p.BrickColor = BrickColor.new("Really black")
| |
| 558 | game.Debris:AddItem(p,1) | |
| 559 | if not last2 then | |
| 560 | p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) * CFrame.new(0,0,-10) | |
| 561 | last2=p | |
| 562 | else | |
| 563 | p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5) | |
| 564 | last2=p | |
| 565 | end | |
| 566 | local explo = Instance.new("Explosion", workspace)
| |
| 567 | explo.Position=p.Position | |
| 568 | explo.BlastPressure = math.huge | |
| 569 | explo.BlastRadius= math.huge | |
| 570 | wait() | |
| 571 | end | |
| 572 | end) | |
| 573 | wait(1) | |
| 574 | Torso.Anchored=false | |
| 575 | Humanoid.PlatformStand = false | |
| 576 | RefreshWelds() | |
| 577 | Active=false | |
| 578 | elseif Key.KeyCode == Enum.KeyCode.C and not Active then | |
| 579 | Active = true | |
| 580 | RefreshWelds() | |
| 581 | Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z)) | |
| 582 | Torso.Anchored=true | |
| 583 | Humanoid.PlatformStand = true | |
| 584 | for i = 1,3 do | |
| 585 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 586 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.5) | |
| 587 | wait() | |
| 588 | end | |
| 589 | local last1 | |
| 590 | local last2 | |
| 591 | local explosion = Instance.new("Sound", Character)
| |
| 592 | explosion.Name="explosion" | |
| 593 | explosion.SoundId = "rbxassetid://2248511" | |
| 594 | explosion:Play() | |
| 595 | game.Debris:AddItem(explosion,10) | |
| 596 | spawn(function() | |
| 597 | for i = 1,15 do | |
| 598 | local p = Instance.new("Part", Character)
| |
| 599 | p.Anchored=true | |
| 600 | p.CanCollide=false | |
| 601 | p.Transparency=1 | |
| 602 | p.Size=Vector3.new(.1,.1,.1) | |
| 603 | p.Shape = "Ball" | |
| 604 | p.BrickColor = BrickColor.new("Really black")
| |
| 605 | game.Debris:AddItem(p,1) | |
| 606 | if not last1 then | |
| 607 | p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10) | |
| 608 | last1=p | |
| 609 | else | |
| 610 | p.CFrame = last1.CFrame * CFrame.new(0,0 ,-i*5) | |
| 611 | last1=p | |
| 612 | end | |
| 613 | local explo = Instance.new("Explosion", workspace)
| |
| 614 | explo.Position=p.Position | |
| 615 | explo.BlastPressure = math.huge | |
| 616 | explo.BlastRadius= math.huge | |
| 617 | wait() | |
| 618 | end | |
| 619 | end) | |
| 620 | spawn(function() | |
| 621 | for i = 1,15 do | |
| 622 | local p = Instance.new("Part", Character)
| |
| 623 | p.Anchored=true | |
| 624 | p.CanCollide=false | |
| 625 | p.Transparency=1 | |
| 626 | p.Size=Vector3.new(.1,.1,.1) | |
| 627 | p.Shape = "Ball" | |
| 628 | p.BrickColor = BrickColor.new("Really black")
| |
| 629 | game.Debris:AddItem(p,1) | |
| 630 | if not last2 then | |
| 631 | p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10) | |
| 632 | last2=p | |
| 633 | else | |
| 634 | p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5) | |
| 635 | last2=p | |
| 636 | end | |
| 637 | local explo = Instance.new("Explosion", workspace)
| |
| 638 | explo.Position=p.Position | |
| 639 | explo.BlastPressure = math.huge | |
| 640 | explo.BlastRadius= math.huge | |
| 641 | wait() | |
| 642 | end | |
| 643 | end) | |
| 644 | wait(1) | |
| 645 | for i = 1,3 do | |
| 646 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 647 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, 0.5) | |
| 648 | wait() | |
| 649 | end | |
| 650 | Torso.Anchored=false | |
| 651 | Humanoid.PlatformStand = false | |
| 652 | RefreshWelds() | |
| 653 | Active=false | |
| 654 | elseif Key.KeyCode == Enum.KeyCode.E and not Active | |
| 655 | then Active = true | |
| 656 | RefreshWelds() | |
| 657 | Torso.Anchored=true | |
| 658 | Humanoid.PlatformStand=true | |
| 659 | if LastArm == "Left" then | |
| 660 | LastArm="Right" | |
| 661 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) | |
| 662 | for i = 1,3 do | |
| 663 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 664 | wait() | |
| 665 | end | |
| 666 | wait(0.5) | |
| 667 | RefreshWelds() | |
| 668 | for i = 1,3 do | |
| 669 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 670 | end | |
| 671 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) | |
| 672 | local p = Instance.new("Part", Character)
| |
| 673 | p.Anchored=true | |
| 674 | p.CanCollide=false | |
| 675 | p.Transparency=1 | |
| 676 | p.Size=Vector3.new(.1,.1,.1) | |
| 677 | p.Shape = "Ball" | |
| 678 | p.BrickColor = BrickColor.new("Really black")
| |
| 679 | p.CFrame = Torso.CFrame * CFrame.new(1.5, 0, -2) | |
| 680 | game.Debris:AddItem(p,3) | |
| 681 | local explosion = Instance.new("Sound", Character)
| |
| 682 | explosion.Name="explosion" | |
| 683 | explosion.SoundId = "rbxassetid://2248511" | |
| 684 | explosion:Play() | |
| 685 | game.Debris:AddItem(explosion, 10) | |
| 686 | local explo = Instance.new("Explosion", workspace)
| |
| 687 | explo.BlastPressure = math.huge | |
| 688 | explo.BlastRadius= math.huge | |
| 689 | explo.Position=p.Position | |
| 690 | elseif LastArm == "Right" then | |
| 691 | LastArm = "Left" | |
| 692 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) | |
| 693 | for i = 1,3 do | |
| 694 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 695 | wait() | |
| 696 | end | |
| 697 | wait(0.5) | |
| 698 | RefreshWelds() | |
| 699 | for i = 1,3 do | |
| 700 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 701 | end | |
| 702 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) | |
| 703 | local p = Instance.new("Part", Character)
| |
| 704 | p.Anchored=true | |
| 705 | p.CanCollide=false | |
| 706 | p.Transparency=1 | |
| 707 | p.Size=Vector3.new(.1,.1,.1) | |
| 708 | p.Shape = "Ball" | |
| 709 | p.BrickColor = BrickColor.new("Really black")
| |
| 710 | p.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, -2) | |
| 711 | game.Debris:AddItem(p,3) | |
| 712 | local explosion = Instance.new("Sound", Character)
| |
| 713 | explosion.Name="explosion" | |
| 714 | explosion.SoundId = "rbxassetid://2248511" | |
| 715 | explosion:Play() | |
| 716 | game.Debris:AddItem(explosion, 10) | |
| 717 | local explo = Instance.new("Explosion", workspace)
| |
| 718 | explo.BlastPressure = math.huge | |
| 719 | explo.BlastRadius= math.huge | |
| 720 | explo.Position=p.Position | |
| 721 | end | |
| 722 | wait(0.5) | |
| 723 | Active = false | |
| 724 | RefreshWelds() | |
| 725 | Torso.Anchored=false | |
| 726 | Humanoid.PlatformStand=false | |
| 727 | end | |
| 728 | end | |
| 729 | end) | |
| 730 | ||
| 731 | ||
| 732 | local time = tick() | |
| 733 | ||
| 734 | local plr = game:GetService("Players").LocalPlayer
| |
| 735 | local mouse,char = plr:GetMouse(),plr.Character | |
| 736 | ||
| 737 | local amountGhosts = 5 | |
| 738 | ||
| 739 | for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
| |
| 740 | ||
| 741 | local toggle,cd,mcd = false,false,false | |
| 742 | local ghosts = {}
| |
| 743 | local temptab = {}
| |
| 744 | ||
| 745 | char:WaitForChild("Animate"):Destroy()
| |
| 746 | char.Humanoid:WaitForChild("Animator"):Destroy()
| |
| 747 | ||
| 748 | local state = "idle" | |
| 749 | ||
| 750 | local gt = false | |
| 751 | ||
| 752 | local gyro = Instance.new("BodyGyro",char:WaitForChild("HumanoidRootPart")) --Stops the character from glitching out on enter/exit
| |
| 753 | gyro.MaxTorque = Vector3.new(0,0,0) | |
| 754 | gyro.D = 0 | |
| 755 | gyro.P = 100000000 | |
| 756 | ||
| 757 | ||
| 758 | local wCol = BrickColor.new("Really red")
| |
| 759 | local wCol2 = BrickColor.new("Really black")
| |
| 760 | local gCol = BrickColor.new("Toothpaste")
| |
| 761 | local gCol2 = BrickColor.new("Institutional white")
| |
| 762 | ||
| 763 | function searchAll(m,clear) | |
| 764 | if clear then | |
| 765 | if clear == true then | |
| 766 | for i,v in pairs(temptab) do | |
| 767 | table.remove(temptab,1) | |
| 768 | end | |
| 769 | end | |
| 770 | end | |
| 771 | for i,v in pairs(m:GetChildren()) do | |
| 772 | if v then | |
| 773 | local s = v:Clone() | |
| 774 | for _,b in pairs(s:GetChildren()) do | |
| 775 | b:Destroy() | |
| 776 | end | |
| 777 | if s:IsA("Part") or s:IsA("WedgePart") or s:IsA("TrussPart") or s:IsA("UnionOperation") then
| |
| 778 | if s.Name ~= "HumanoidRootPart" then | |
| 779 | s.Anchored = true | |
| 780 | s.CanCollide = false | |
| 781 | s.Transparency = 0.95 | |
| 782 | s.TopSurface = "Smooth" | |
| 783 | s.BottomSurface = "Smooth" | |
| 784 | s.FrontSurface = "Smooth" | |
| 785 | s.RightSurface = "Smooth" | |
| 786 | s.BackSurface = "Smooth" | |
| 787 | s.LeftSurface = "Smooth" | |
| 788 | if s.Material ~= Enum.Material.Neon then | |
| 789 | if gt == true then | |
| 790 | s.BrickColor = wCol2 | |
| 791 | else | |
| 792 | s.BrickColor = gCol2 | |
| 793 | end | |
| 794 | else | |
| 795 | if gt == true then | |
| 796 | s.BrickColor = wCol | |
| 797 | else | |
| 798 | s.BrickColor = gCol | |
| 799 | end | |
| 800 | end | |
| 801 | for _,c in pairs(v:GetChildren()) do | |
| 802 | if c:IsA("SpecialMesh") or c:IsA("CylinderMesh") then
| |
| 803 | c:Clone().Parent = s | |
| 804 | end | |
| 805 | end | |
| 806 | local objValue = Instance.new("ObjectValue",s)
| |
| 807 | objValue.Name = "Target" | |
| 808 | objValue.Value = v | |
| 809 | table.insert(temptab,s) | |
| 810 | end | |
| 811 | --elseif s:IsA("CharacterMesh") then
| |
| 812 | --table.insert(temptab,s) | |
| 813 | end | |
| 814 | --searchAll(v) | |
| 815 | end | |
| 816 | end | |
| 817 | return temptab | |
| 818 | end | |
| 819 | ||
| 820 | function CreateGhost() | |
| 821 | local ghost = Instance.new("Model",game.Workspace)
| |
| 822 | searchAll(char,true) | |
| 823 | ghost.Name = char.Name.."'s Ghost "..#ghosts..#plr.Name | |
| 824 | --Instance.new("Humanoid",ghost)
| |
| 825 | for i,v in pairs(temptab) do | |
| 826 | v:Clone().Parent = ghost | |
| 827 | end | |
| 828 | table.insert(ghosts,ghost) | |
| 829 | end | |
| 830 | ||
| 831 | function ClearGhosts() | |
| 832 | for i,v in pairs(ghosts) do | |
| 833 | v:Destroy() | |
| 834 | end | |
| 835 | for i,v in pairs(ghosts) do | |
| 836 | table.remove(ghosts,1) | |
| 837 | end | |
| 838 | for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
| |
| 839 | if string.sub(v.Name,1,#plr.Name+9) == plr.Name.."'s Ghost " then | |
| 840 | v:Destroy() | |
| 841 | end | |
| 842 | end | |
| 843 | end | |
| 844 | ||
| 845 | Instance.new("ForceField",char).Visible = false
| |
| 846 | ||
| 847 | local e1 = Instance.new("Part",char)
| |
| 848 | e1.Size = Vector3.new(0.2,0.2,0.2) | |
| 849 | e1.TopSurface = "Smooth" | |
| 850 | e1.BottomSurface = "Smooth" | |
| 851 | e1.Material = "Neon" | |
| 852 | e1.Transparency = 1 | |
| 853 | e1.Anchored = true | |
| 854 | e1.CanCollide = false | |
| 855 | e1.BrickColor = gCol | |
| 856 | e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.6) | |
| 857 | local em1 = Instance.new("SpecialMesh",e1)
| |
| 858 | em1.MeshType = "Sphere" | |
| 859 | local e2 = Instance.new("Part",char)
| |
| 860 | e2.Size = Vector3.new(0.2,0.2,0.2) | |
| 861 | e2.TopSurface = "Smooth" | |
| 862 | e2.BottomSurface = "Smooth" | |
| 863 | e2.Transparency = 1 | |
| 864 | e2.Material = "Neon" | |
| 865 | e2.Anchored = true | |
| 866 | e2.CanCollide = false | |
| 867 | e2.BrickColor = gCol | |
| 868 | e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.6) | |
| 869 | local em2 = Instance.new("SpecialMesh",e2)
| |
| 870 | em2.MeshType = "Sphere" | |
| 871 | ||
| 872 | toggle = true | |
| 873 | for i=1,amountGhosts do | |
| 874 | CreateGhost() | |
| 875 | end | |
| 876 | char.Parent = game:GetService("Workspace").CurrentCamera
| |
| 877 | char:FindFirstChild("Head").Transparency = 1
| |
| 878 | char:FindFirstChild("Torso").Transparency = 1
| |
| 879 | char:FindFirstChild("Right Arm").Transparency = 1
| |
| 880 | char:FindFirstChild("Left Arm").Transparency = 1
| |
| 881 | char:FindFirstChild("Right Leg").Transparency = 1
| |
| 882 | char:FindFirstChild("Left Leg").Transparency = 1
| |
| 883 | for i,v in pairs(char:GetChildren()) do | |
| 884 | if v:IsA("Accessory") then
| |
| 885 | v:FindFirstChild("Handle").Transparency = 1
| |
| 886 | end | |
| 887 | end | |
| 888 | char:FindFirstChild("Head"):FindFirstChild("face"):Destroy()
| |
| 889 | ||
| 890 | local p1 = Instance.new("Part",workspace)
| |
| 891 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 892 | m1.MeshType = "Sphere" | |
| 893 | m1.Scale = Vector3.new(5,5,5) | |
| 894 | p1.Size = Vector3.new(1,1,1) | |
| 895 | p1.Anchored = true | |
| 896 | p1.CanCollide = false | |
| 897 | p1.TopSurface = "Smooth" | |
| 898 | p1.BottomSurface = "Smooth" | |
| 899 | p1.BrickColor = gCol | |
| 900 | p1.Material = "Neon" | |
| 901 | local p2 = Instance.new("Part",workspace)
| |
| 902 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 903 | m2.MeshType = "Sphere" | |
| 904 | m2.Scale = Vector3.new(8,8,8) | |
| 905 | p2.Size = Vector3.new(1,1,1) | |
| 906 | p2.Anchored = true | |
| 907 | p2.CanCollide = false | |
| 908 | p2.TopSurface = "Smooth" | |
| 909 | p2.BottomSurface = "Smooth" | |
| 910 | p2.BrickColor = gCol2 | |
| 911 | p2.Material = "Neon" | |
| 912 | local p3 = Instance.new("Part",workspace)
| |
| 913 | local m3 = Instance.new("BlockMesh",p3)
| |
| 914 | m3.Scale = Vector3.new(7,7,7) | |
| 915 | p3.Size = Vector3.new(1,1,1) | |
| 916 | p3.Transparency = 0.4 | |
| 917 | p3.Anchored = true | |
| 918 | p3.CanCollide = false | |
| 919 | p3.TopSurface = "Smooth" | |
| 920 | p3.BottomSurface = "Smooth" | |
| 921 | p3.BrickColor = gCol | |
| 922 | p3.Material = "Neon" | |
| 923 | local p4 = Instance.new("Part",workspace)
| |
| 924 | local m4 = Instance.new("BlockMesh",p4)
| |
| 925 | m4.Scale = Vector3.new(10,10,10) | |
| 926 | p4.Size = Vector3.new(1,1,1) | |
| 927 | p4.Transparency = 0.4 | |
| 928 | p4.Anchored = true | |
| 929 | p4.CanCollide = false | |
| 930 | p4.TopSurface = "Smooth" | |
| 931 | p4.BottomSurface = "Smooth" | |
| 932 | p4.BrickColor = gCol2 | |
| 933 | p4.Material = "Neon" | |
| 934 | local currentframe = 0 | |
| 935 | local frmR | |
| 936 | ||
| 937 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 938 | currentframe = currentframe + 1 | |
| 939 | if currentframe < 1*60 then | |
| 940 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 941 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 942 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 943 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 944 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
| 945 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
| 946 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
| 947 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
| 948 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
| 949 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
| 950 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
| 951 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
| 952 | else | |
| 953 | p1:Destroy() | |
| 954 | p2:Destroy() | |
| 955 | p3:Destroy() | |
| 956 | p4:Destroy() | |
| 957 | frmR:disconnect() | |
| 958 | end | |
| 959 | end) | |
| 960 | ||
| 961 | char.Humanoid.MaxHealth = math.huge | |
| 962 | wait() | |
| 963 | char.Humanoid.Health = math.huge | |
| 964 | ||
| 965 | --[[mouse.KeyDown:connect(function(key) | |
| 966 | if key == "r" then | |
| 967 | print("R!")
| |
| 968 | if cd == false then | |
| 969 | print("No cooldown!")
| |
| 970 | cd = true | |
| 971 | if toggle == false then | |
| 972 | print("Entering godmode")
| |
| 973 | toggle = true | |
| 974 | Instance.new("ForceField",char)
| |
| 975 | for i=1,amountGhosts do | |
| 976 | CreateGhost() | |
| 977 | end | |
| 978 | char.Parent = game:GetService("Workspace").CurrentCamera
| |
| 979 | char:FindFirstChild("Head").Transparency = 1
| |
| 980 | char:FindFirstChild("Torso").Transparency = 1
| |
| 981 | char:FindFirstChild("Right Arm").Transparency = 1
| |
| 982 | char:FindFirstChild("Left Arm").Transparency = 1
| |
| 983 | char:FindFirstChild("Right Leg").Transparency = 1
| |
| 984 | char:FindFirstChild("Left Leg").Transparency = 1
| |
| 985 | for i,v in pairs(char:GetChildren()) do | |
| 986 | if v:IsA("Accessory") then
| |
| 987 | v:FindFirstChild("Handle").Transparency = 1
| |
| 988 | end | |
| 989 | end | |
| 990 | else | |
| 991 | print("Exiting godmode")
| |
| 992 | toggle = false | |
| 993 | for i,v in pairs(ghosts) do | |
| 994 | v:Destroy() | |
| 995 | end | |
| 996 | char.Parent = game:GetService("Workspace")
| |
| 997 | char:FindFirstChild("ForceField"):Destroy()
| |
| 998 | char:FindFirstChild("Head").Transparency = 0
| |
| 999 | char:FindFirstChild("Torso").Transparency = 0
| |
| 1000 | char:FindFirstChild("Right Arm").Transparency = 0
| |
| 1001 | char:FindFirstChild("Left Arm").Transparency = 0
| |
| 1002 | char:FindFirstChild("Right Leg").Transparency = 0
| |
| 1003 | char:FindFirstChild("Left Leg").Transparency = 0
| |
| 1004 | for i,v in pairs(char:GetChildren()) do | |
| 1005 | if v:IsA("Accessory") then
| |
| 1006 | v:FindFirstChild("Handle").Transparency = 0
| |
| 1007 | end | |
| 1008 | end | |
| 1009 | end | |
| 1010 | cd = false | |
| 1011 | end | |
| 1012 | end | |
| 1013 | end)]] | |
| 1014 | ||
| 1015 | mouse.KeyDown:connect(function(key) | |
| 1016 | spawn(function() | |
| 1017 | if key == "f" and toggle == true and mcd == false then | |
| 1018 | if #ghosts < amountGhosts then | |
| 1019 | print(#ghosts.."<") | |
| 1020 | mcd = true | |
| 1021 | ||
| 1022 | ClearGhosts() | |
| 1023 | ||
| 1024 | for i=1,amountGhosts do | |
| 1025 | CreateGhost() | |
| 1026 | end | |
| 1027 | local p1 = Instance.new("Part",workspace)
| |
| 1028 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 1029 | m1.MeshType = "Sphere" | |
| 1030 | m1.Scale = Vector3.new(7,7,7) | |
| 1031 | p1.Size = Vector3.new(1,1,1) | |
| 1032 | p1.Anchored = true | |
| 1033 | p1.CanCollide = false | |
| 1034 | p1.TopSurface = "Smooth" | |
| 1035 | p1.BottomSurface = "Smooth" | |
| 1036 | if gt == false then | |
| 1037 | p1.BrickColor = gCol | |
| 1038 | else | |
| 1039 | p1.BrickColor = wCol | |
| 1040 | end | |
| 1041 | p1.Material = "Neon" | |
| 1042 | local p2 = Instance.new("Part",workspace)
| |
| 1043 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 1044 | m2.MeshType = "Sphere" | |
| 1045 | m2.Scale = Vector3.new(9,9,9) | |
| 1046 | p2.Size = Vector3.new(1,1,1) | |
| 1047 | p2.Anchored = true | |
| 1048 | p2.CanCollide = false | |
| 1049 | p2.TopSurface = "Smooth" | |
| 1050 | p2.BottomSurface = "Smooth" | |
| 1051 | if gt == false then | |
| 1052 | p2.BrickColor = gCol2 | |
| 1053 | else | |
| 1054 | p2.BrickColor = wCol2 | |
| 1055 | end | |
| 1056 | p2.Material = "Neon" | |
| 1057 | local currentframe = 0 | |
| 1058 | local frmR | |
| 1059 | ||
| 1060 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 1061 | currentframe = currentframe + 1 | |
| 1062 | if currentframe < 0.25*60 then | |
| 1063 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 1064 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 1065 | p1.Transparency = p1.Transparency + (1/(0.25*60)) | |
| 1066 | p2.Transparency = p2.Transparency + (1/(0.25*60)) | |
| 1067 | else | |
| 1068 | p1:Destroy() | |
| 1069 | p2:Destroy() | |
| 1070 | mcd = false | |
| 1071 | frmR:disconnect() | |
| 1072 | end | |
| 1073 | end) | |
| 1074 | else | |
| 1075 | mcd = true | |
| 1076 | ||
| 1077 | ClearGhosts() | |
| 1078 | ||
| 1079 | local p1 = Instance.new("Part",workspace)
| |
| 1080 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 1081 | m1.MeshType = "Sphere" | |
| 1082 | m1.Scale = Vector3.new(7,7,7) | |
| 1083 | p1.Size = Vector3.new(1,1,1) | |
| 1084 | p1.Anchored = true | |
| 1085 | p1.CanCollide = false | |
| 1086 | p1.TopSurface = "Smooth" | |
| 1087 | p1.BottomSurface = "Smooth" | |
| 1088 | if gt == false then | |
| 1089 | p1.BrickColor = gCol | |
| 1090 | else | |
| 1091 | p1.BrickColor = wCol | |
| 1092 | end | |
| 1093 | p1.Material = "Neon" | |
| 1094 | local p2 = Instance.new("Part",workspace)
| |
| 1095 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 1096 | m2.MeshType = "Sphere" | |
| 1097 | m2.Scale = Vector3.new(9,9,9) | |
| 1098 | p2.Size = Vector3.new(1,1,1) | |
| 1099 | p2.Anchored = true | |
| 1100 | p2.CanCollide = false | |
| 1101 | p2.TopSurface = "Smooth" | |
| 1102 | p2.BottomSurface = "Smooth" | |
| 1103 | if gt == false then | |
| 1104 | p2.BrickColor = gCol2 | |
| 1105 | else | |
| 1106 | p2.BrickColor = wCol2 | |
| 1107 | end | |
| 1108 | p2.Material = "Neon" | |
| 1109 | local currentframe = 0 | |
| 1110 | local frmR | |
| 1111 | ||
| 1112 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 1113 | currentframe = currentframe + 1 | |
| 1114 | if currentframe < 0.25*60 then | |
| 1115 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 1116 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 1117 | p1.Transparency = p1.Transparency + (1/(0.25*60)) | |
| 1118 | p2.Transparency = p2.Transparency + (1/(0.25*60)) | |
| 1119 | else | |
| 1120 | p1:Destroy() | |
| 1121 | p2:Destroy() | |
| 1122 | mcd = false | |
| 1123 | frmR:disconnect() | |
| 1124 | end | |
| 1125 | end) | |
| 1126 | end | |
| 1127 | elseif key == "g" and toggle == true and mcd == false then | |
| 1128 | if gt == true then | |
| 1129 | gt = false | |
| 1130 | local p1 = Instance.new("Part",workspace)
| |
| 1131 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 1132 | m1.MeshType = "Sphere" | |
| 1133 | m1.Scale = Vector3.new(5,5,5) | |
| 1134 | p1.Size = Vector3.new(1,1,1) | |
| 1135 | p1.Anchored = true | |
| 1136 | p1.CanCollide = false | |
| 1137 | p1.TopSurface = "Smooth" | |
| 1138 | p1.BottomSurface = "Smooth" | |
| 1139 | p1.BrickColor = gCol | |
| 1140 | p1.Material = "Neon" | |
| 1141 | local p2 = Instance.new("Part",workspace)
| |
| 1142 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 1143 | m2.MeshType = "Sphere" | |
| 1144 | m2.Scale = Vector3.new(8,8,8) | |
| 1145 | p2.Size = Vector3.new(1,1,1) | |
| 1146 | p2.Anchored = true | |
| 1147 | p2.CanCollide = false | |
| 1148 | p2.TopSurface = "Smooth" | |
| 1149 | p2.BottomSurface = "Smooth" | |
| 1150 | p2.BrickColor = gCol2 | |
| 1151 | p2.Material = "Neon" | |
| 1152 | local p3 = Instance.new("Part",workspace)
| |
| 1153 | local m3 = Instance.new("BlockMesh",p3)
| |
| 1154 | m3.Scale = Vector3.new(7,7,7) | |
| 1155 | p3.Size = Vector3.new(1,1,1) | |
| 1156 | p3.Transparency = 0.4 | |
| 1157 | p3.Anchored = true | |
| 1158 | p3.CanCollide = false | |
| 1159 | p3.TopSurface = "Smooth" | |
| 1160 | p3.BottomSurface = "Smooth" | |
| 1161 | p3.BrickColor = gCol | |
| 1162 | p3.Material = "Neon" | |
| 1163 | local p4 = Instance.new("Part",workspace)
| |
| 1164 | local m4 = Instance.new("BlockMesh",p4)
| |
| 1165 | m4.Scale = Vector3.new(10,10,10) | |
| 1166 | p4.Size = Vector3.new(1,1,1) | |
| 1167 | p4.Transparency = 0.4 | |
| 1168 | p4.Anchored = true | |
| 1169 | p4.CanCollide = false | |
| 1170 | p4.TopSurface = "Smooth" | |
| 1171 | p4.BottomSurface = "Smooth" | |
| 1172 | p4.BrickColor = gCol2 | |
| 1173 | p4.Material = "Neon" | |
| 1174 | ||
| 1175 | ClearGhosts() | |
| 1176 | ||
| 1177 | for i=1,amountGhosts do | |
| 1178 | CreateGhost() | |
| 1179 | end | |
| 1180 | ||
| 1181 | local currentframe = 0 | |
| 1182 | local frmR | |
| 1183 | ||
| 1184 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 1185 | currentframe = currentframe + 1 | |
| 1186 | if currentframe < 1*60 then | |
| 1187 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 1188 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 1189 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 1190 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 1191 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
| 1192 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
| 1193 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
| 1194 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
| 1195 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
| 1196 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
| 1197 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
| 1198 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
| 1199 | else | |
| 1200 | p1:Destroy() | |
| 1201 | p2:Destroy() | |
| 1202 | p3:Destroy() | |
| 1203 | p4:Destroy() | |
| 1204 | frmR:disconnect() | |
| 1205 | end | |
| 1206 | end) | |
| 1207 | else | |
| 1208 | gt = true | |
| 1209 | local p1 = Instance.new("Part",workspace)
| |
| 1210 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 1211 | m1.MeshType = "Sphere" | |
| 1212 | m1.Scale = Vector3.new(5,5,5) | |
| 1213 | p1.Size = Vector3.new(1,1,1) | |
| 1214 | p1.Anchored = true | |
| 1215 | p1.CanCollide = false | |
| 1216 | p1.TopSurface = "Smooth" | |
| 1217 | p1.BottomSurface = "Smooth" | |
| 1218 | p1.BrickColor = wCol | |
| 1219 | p1.Material = "Neon" | |
| 1220 | local p2 = Instance.new("Part",workspace)
| |
| 1221 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 1222 | m2.MeshType = "Sphere" | |
| 1223 | m2.Scale = Vector3.new(8,8,8) | |
| 1224 | p2.Size = Vector3.new(1,1,1) | |
| 1225 | p2.Anchored = true | |
| 1226 | p2.CanCollide = false | |
| 1227 | p2.TopSurface = "Smooth" | |
| 1228 | p2.BottomSurface = "Smooth" | |
| 1229 | p2.BrickColor = wCol2 | |
| 1230 | p2.Material = "Neon" | |
| 1231 | local p3 = Instance.new("Part",workspace)
| |
| 1232 | local m3 = Instance.new("BlockMesh",p3)
| |
| 1233 | m3.Scale = Vector3.new(7,7,7) | |
| 1234 | p3.Size = Vector3.new(1,1,1) | |
| 1235 | p3.Transparency = 0.4 | |
| 1236 | p3.Anchored = true | |
| 1237 | p3.CanCollide = false | |
| 1238 | p3.TopSurface = "Smooth" | |
| 1239 | p3.BottomSurface = "Smooth" | |
| 1240 | p3.BrickColor = wCol | |
| 1241 | p3.Material = "Neon" | |
| 1242 | local p4 = Instance.new("Part",workspace)
| |
| 1243 | local m4 = Instance.new("BlockMesh",p4)
| |
| 1244 | m4.Scale = Vector3.new(10,10,10) | |
| 1245 | p4.Size = Vector3.new(1,1,1) | |
| 1246 | p4.Transparency = 0.4 | |
| 1247 | p4.Anchored = true | |
| 1248 | p4.CanCollide = false | |
| 1249 | p4.TopSurface = "Smooth" | |
| 1250 | p4.BottomSurface = "Smooth" | |
| 1251 | p4.BrickColor = wCol2 | |
| 1252 | p4.Material = "Neon" | |
| 1253 | ||
| 1254 | ClearGhosts() | |
| 1255 | ||
| 1256 | for i=1,amountGhosts do | |
| 1257 | CreateGhost() | |
| 1258 | end | |
| 1259 | ||
| 1260 | local currentframe = 0 | |
| 1261 | local frmR | |
| 1262 | ||
| 1263 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 1264 | currentframe = currentframe + 1 | |
| 1265 | if currentframe < 1*60 then | |
| 1266 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 1267 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 1268 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 1269 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 1270 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
| 1271 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
| 1272 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
| 1273 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
| 1274 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
| 1275 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
| 1276 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
| 1277 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
| 1278 | else | |
| 1279 | p1:Destroy() | |
| 1280 | p2:Destroy() | |
| 1281 | p3:Destroy() | |
| 1282 | p4:Destroy() | |
| 1283 | frmR:disconnect() | |
| 1284 | end | |
| 1285 | end) | |
| 1286 | end | |
| 1287 | end | |
| 1288 | end) | |
| 1289 | end) | |
| 1290 | ||
| 1291 | local frm = 0 | |
| 1292 | ||
| 1293 | local toRemove = {}
| |
| 1294 | ||
| 1295 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 1296 | frm = frm + 1 | |
| 1297 | if char.Parent == game:GetService("Workspace").CurrentCamera then
| |
| 1298 | ||
| 1299 | e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.55) | |
| 1300 | e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.55) | |
| 1301 | ||
| 1302 | local delay = 0.9 | |
| 1303 | ||
| 1304 | for i,v in pairs(ghosts) do | |
| 1305 | for _,b in pairs(v:GetChildren()) do | |
| 1306 | if b:IsA("Part") or b:IsA("WedgePart") or b:IsA("TrussPart") or b:IsA("UnionOperation") then
| |
| 1307 | b.CFrame = b.CFrame:lerp(b:FindFirstChild("Target").Value.CFrame,delay)
| |
| 1308 | end | |
| 1309 | end | |
| 1310 | delay = delay - (0.5/(#ghosts+1)) | |
| 1311 | end | |
| 1312 | ||
| 1313 | --[[if math.floor(frm/8) == frm/8 then | |
| 1314 | local isub = 0 | |
| 1315 | for i,v in pairs(ghosts) do | |
| 1316 | if #v:GetChildren() < 6 then | |
| 1317 | v:Destroy() | |
| 1318 | table.remove(ghosts,i - isub) | |
| 1319 | isub = isub + 1 | |
| 1320 | CreateGhost() | |
| 1321 | end | |
| 1322 | end | |
| 1323 | end]] | |
| 1324 | end | |
| 1325 | ||
| 1326 | --Animation states | |
| 1327 | ||
| 1328 | local ray = Ray.new(char.HumanoidRootPart.CFrame.p, Vector3.new(0,-3,0).unit*4) | |
| 1329 | local part,pos,normal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(ray,ghosts,false,true)
| |
| 1330 | ||
| 1331 | if state ~= "busy" then | |
| 1332 | if char.HumanoidRootPart.Velocity.Magnitude <= 0.5 then | |
| 1333 | state = "idle" | |
| 1334 | elseif char.HumanoidRootPart.Velocity.Magnitude > 0.5 then | |
| 1335 | state = "running" | |
| 1336 | --[[elseif char.HumanoidRootPart.Velocity.Y < 0.1 and not part then | |
| 1337 | state = "falling" | |
| 1338 | elseif char.HumanoidRootPart.Velocity.Y >= 0.1 and not part then | |
| 1339 | state = "jumping"]] | |
| 1340 | end | |
| 1341 | char.Humanoid.WalkSpeed = 32 | |
| 1342 | char.Humanoid.JumpPower = 70 | |
| 1343 | end | |
| 1344 | ||
| 1345 | --Actual animations | |
| 1346 | ||
| 1347 | if state == "idle" then | |
| 1348 | char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(80 + math.cos(tick())*4),math.rad(180),math.rad(0)),0.06) | |
| 1349 | char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06) | |
| 1350 | char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06) | |
| 1351 | char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.43 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06) | |
| 1352 | char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(-15 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06) | |
| 1353 | char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06) | |
| 1354 | elseif state == "running" then | |
| 1355 | char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(65 + math.cos(tick())*4),math.rad(180),math.rad(-char.HumanoidRootPart.RotVelocity.Y*10)),0.06) | |
| 1356 | char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06) | |
| 1357 | char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06) | |
| 1358 | char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.70 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(50 + math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06) | |
| 1359 | char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(-35 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06) | |
| 1360 | char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06) | |
| 1361 | end | |
| 1362 | end) | |
| 1363 | ||
| 1364 | char.Humanoid.Died:connect(function() | |
| 1365 | toggle = false | |
| 1366 | ||
| 1367 | ClearGhosts() | |
| 1368 | ||
| 1369 | char.Parent = game.Workspace | |
| 1370 | char.Parent = game:GetService("Workspace")
| |
| 1371 | char:FindFirstChild("ForceField"):Destroy()
| |
| 1372 | char:FindFirstChild("Head").Transparency = 0
| |
| 1373 | char:FindFirstChild("Torso").Transparency = 0
| |
| 1374 | char:FindFirstChild("Right Arm").Transparency = 0
| |
| 1375 | char:FindFirstChild("Left Arm").Transparency = 0
| |
| 1376 | char:FindFirstChild("Right Leg").Transparency = 0
| |
| 1377 | char:FindFirstChild("Left Leg").Transparency = 0
| |
| 1378 | for i,v in pairs(char:GetChildren()) do | |
| 1379 | if v:IsA("Accessory") then
| |
| 1380 | v:FindFirstChild("Handle").Transparency = 0
| |
| 1381 | end | |
| 1382 | end | |
| 1383 | for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
| |
| 1384 | plr:LoadCharacter() | |
| 1385 | end) | |
| 1386 | ||
| 1387 | local msgidGlob = 0 | |
| 1388 | local state = true | |
| 1389 | local font = "Arcade" | |
| 1390 | local tcol = Color3.fromRGB(255,217,0) | |
| 1391 | local tscol = Color3.fromRGB(0,0,0) | |
| 1392 | local fsiz = 28 | |
| 1393 | local tr = true | |
| 1394 | local tsr = false | |
| 1395 | local fade = 2 | |
| 1396 | ||
| 1397 | local p = Instance.new("Part",game.Workspace)
| |
| 1398 | p.Size = Vector3.new(0.2,0.2,0.2) | |
| 1399 | p.Transparency = 1 | |
| 1400 | p.Anchored = true | |
| 1401 | p.CanCollide = false | |
| 1402 | p.Name = "Msg" | |
| 1403 | p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
| |
| 1404 | ||
| 1405 | local r = 255 | |
| 1406 | local b = 0 | |
| 1407 | local g = 0 | |
| 1408 | ||
| 1409 | plr.Chatted:connect(function(c) | |
| 1410 | msgidGlob = msgidGlob + 1 | |
| 1411 | local curMsgId = msgidGlob | |
| 1412 | if string.lower(c) == "!disable" then | |
| 1413 | state = false | |
| 1414 | elseif string.lower(c) == "!enable" then | |
| 1415 | state = true | |
| 1416 | elseif string.lower(string.sub(c,1,6)) == "!font " then | |
| 1417 | local old = font | |
| 1418 | font = string.sub(c,7,#c) or old | |
| 1419 | elseif string.lower(string.sub(c,1,8)) == "!tcolor " then | |
| 1420 | if string.lower(string.sub(c,9,#c)) == "rainbow" then | |
| 1421 | tr = true | |
| 1422 | else | |
| 1423 | tr = false | |
| 1424 | local old = tcol | |
| 1425 | tcol = Color3.fromRGB(string.sub(c,9,11),string.sub(c,13,15),string.sub(c,17,19)) or old | |
| 1426 | end | |
| 1427 | elseif string.lower(string.sub(c,1,9)) == "!tscolor " then | |
| 1428 | if string.sub(c,10,#c) == "rainbow" then | |
| 1429 | tsr = true | |
| 1430 | else | |
| 1431 | tsr = false | |
| 1432 | local old = tscol | |
| 1433 | tscol = Color3.fromRGB(string.sub(c,10,12),string.sub(c,14,16),string.sub(c,18,20)) or old | |
| 1434 | end | |
| 1435 | elseif string.lower(string.sub(c,1,6)) == "!size " then | |
| 1436 | local old = fsiz | |
| 1437 | fsiz = string.sub(c,7,#c) or old | |
| 1438 | elseif string.lower(string.sub(c,1,6)) == "!fade " then | |
| 1439 | local old = fade | |
| 1440 | fade = string.sub(c,7,#c) or old | |
| 1441 | end | |
| 1442 | if plr.Character and state == true then | |
| 1443 | if plr.Character:FindFirstChild("Head") then
| |
| 1444 | for i,v in pairs(p:GetChildren()) do | |
| 1445 | if v:IsA("BillboardGui") and v.Name == "J2CMSG" then
| |
| 1446 | v:Destroy() | |
| 1447 | end | |
| 1448 | end | |
| 1449 | local bbgui = Instance.new("BillboardGui",p)
| |
| 1450 | bbgui.Name = "J2CMSG" | |
| 1451 | bbgui.AlwaysOnTop = true | |
| 1452 | bbgui.ExtentsOffsetWorldSpace = Vector3.new(0,4.5,0) | |
| 1453 | bbgui.Size = UDim2.new(0.2,0,0.14,0) | |
| 1454 | local tl = Instance.new("TextLabel",bbgui)
| |
| 1455 | tl.BackgroundTransparency = 1 | |
| 1456 | tl.BorderSizePixel = 0 | |
| 1457 | tl.Size = UDim2.new(1,0,10,0) | |
| 1458 | tl.Position = UDim2.new(0,0,-5,0) | |
| 1459 | tl.Font = font or "SciFi" | |
| 1460 | tl.FontSize = "Size"..fsiz or "Size36" | |
| 1461 | tl.TextColor3 = tcol | |
| 1462 | tl.TextScaled = false | |
| 1463 | tl.TextWrapped = false | |
| 1464 | tl.TextStrokeColor3 = tscol | |
| 1465 | tl.TextStrokeTransparency = 0 | |
| 1466 | ||
| 1467 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 1468 | if tr then | |
| 1469 | if tl.Parent ~= nil then | |
| 1470 | tl.TextColor3 = Color3.fromRGB(r,g,b) | |
| 1471 | end | |
| 1472 | end | |
| 1473 | end) | |
| 1474 | ||
| 1475 | for i=1,#c do | |
| 1476 | if msgidGlob == curMsgId then | |
| 1477 | tl.Text = string.sub(c,1,i) | |
| 1478 | if string.sub(c,i,i) ~= " " then | |
| 1479 | local s = Instance.new("Sound",p)
| |
| 1480 | s.SoundId = "rbxassetid://418252437" | |
| 1481 | s.Volume = 1 | |
| 1482 | s.Pitch = 1 | |
| 1483 | s:Play() | |
| 1484 | game.Debris:AddItem(s,2) | |
| 1485 | end | |
| 1486 | wait() | |
| 1487 | end | |
| 1488 | end | |
| 1489 | wait(fade) | |
| 1490 | if msgidGlob == curMsgId then | |
| 1491 | for i=1,10 do | |
| 1492 | if msgidGlob == curMsgId then | |
| 1493 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
| 1494 | tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1 | |
| 1495 | tl.Position = tl.Position + UDim2.new(0,0,0,-3) | |
| 1496 | wait() | |
| 1497 | end | |
| 1498 | end | |
| 1499 | if msgidGlob == curMsgId then | |
| 1500 | bbgui:Destroy() | |
| 1501 | end | |
| 1502 | end | |
| 1503 | end | |
| 1504 | end | |
| 1505 | end) | |
| 1506 | ||
| 1507 | coroutine.resume(coroutine.create(function() | |
| 1508 | while wait() do | |
| 1509 | for i=0,255,10 do g = i wait() end | |
| 1510 | for i=255,0,-10 do r = i wait() end | |
| 1511 | for i=0,255,10 do b = i wait() end | |
| 1512 | for i=255,0,-10 do g = i wait() end | |
| 1513 | for i=0,255,10 do r = i wait() end | |
| 1514 | for i=255,0,-10 do b = i wait() end | |
| 1515 | end | |
| 1516 | end)) | |
| 1517 | ||
| 1518 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 1519 | if p.Parent ~= nil then | |
| 1520 | p.CFrame = p.CFrame:lerp(plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0),0.16)
| |
| 1521 | else | |
| 1522 | p = Instance.new("Part",game.Workspace)
| |
| 1523 | p.Size = Vector3.new(0.2,0.2,0.2) | |
| 1524 | p.Transparency = 1 | |
| 1525 | p.Anchored = true | |
| 1526 | p.CanCollide = false | |
| 1527 | p.Name = "Msg" | |
| 1528 | p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
| |
| 1529 | end | |
| 1530 | end) | |
| 1531 | ||
| 1532 | print("Ghost loaded! Time elapsed: "..tick() - time) |