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1 | local s = Instance.new("Sound") | |
2 | ||
3 | print ("Loading...") | |
4 | repeat wait() until game.Players.LocalPlayer | |
5 | print ("Loaded.") | |
6 | - | if KeyDown == "0" then |
6 | + | |
7 | - | Plr.Character.Humanoid.WalkSpeed = 190 |
7 | + | |
8 | ||
9 | Mouse.KeyDown:connect(function(KeyDown) | |
10 | if KeyDown == "p" then | |
11 | wait() | |
12 | local part = Instance.new("Part") | |
13 | - | Plr.Character.Humanoid.WalkSpeed = 16 |
13 | + | part.Anchored = false |
14 | part.BrickColor = BrickColor.random() | |
15 | part.Name = "Red Part" | |
16 | part.Parent = workspace | |
17 | repeat until Mouse.KeyUp:connect(function(KeyUp) | |
18 | end | |
19 | end) | |
20 | ||
21 | Mouse.KeyUp:connect(function(KeyUp) | |
22 | if KeyUp == "0" then | |
23 | print ("Brick(s) spawned!") | |
24 | end | |
25 | end) |