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| 1 | // Updates to engine state | |
| 2 | engine.onUpdate = function(prevState) {
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| 3 | if (engine.gameState !== prevState.gameState) {
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| 4 | switch (engine.gameState) {
| |
| 5 | case 'STARTING': | |
| 6 | onStarting(); | |
| 7 | break; | |
| 8 | case 'IN_PROGRESS': | |
| 9 | onStarted(); | |
| 10 | break; | |
| 11 | case 'ENDED': | |
| 12 | onEnded(); | |
| 13 | break; | |
| 14 | } | |
| 15 | } | |
| 16 | }; | |
| 17 | ||
| 18 | let bet = 1; | |
| 19 | let autoCashOut = 3; | |
| 20 | const accountChase = 3; | |
| 21 | const minWagered = 30; | |
| 22 | let variance = 0.3; | |
| 23 | ||
| 24 | let playerIndex = 0; | |
| 25 | let totalWagered = 0; | |
| 26 | let betSize; | |
| 27 | ||
| 28 | function onStarting() {
| |
| 29 | if (engine.balance >= bet) {
| |
| 30 | engine.placeBet(bet, autoCashOut).catch(console.error); | |
| 31 | } | |
| 32 | playerIndex = 0; | |
| 33 | totalWagered = 0; | |
| 34 | } | |
| 35 | ||
| 36 | function onStarted() {
| |
| 37 | console.log('Game started!');
| |
| 38 | for (playerIndex = 0; playerIndex < engine.players.length; playerIndex++) {
| |
| 39 | betSize = engine.players[playerIndex].bet; | |
| 40 | totalWagered += betSize; | |
| 41 | betSize = 0; | |
| 42 | } | |
| 43 | console.log("Total Wagered: " + totalWagered + " mETH");
| |
| 44 | autoCashOut = 0; | |
| 45 | } | |
| 46 | ||
| 47 | function onEnded() {
| |
| 48 | console.log('Game crashed at ' + engine.multiplier);
| |
| 49 | if (totalWagered >= minWagered) {
| |
| 50 | bet = 1; | |
| 51 | autoCashOut = accountChase + (Math.floor(((Math.random() * variance) * 100)) / 100); | |
| 52 | } else {
| |
| 53 | bet = 0; | |
| 54 | } | |
| 55 | } |