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-- Earth shattering kamehameha Gifted by invaderzimfan1233, Local Script!
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Instance.new("HopperBin",game.Players.LocalPlayer.Backpack).Name = "Earth-shattering kamehameha"
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script.Parent = game.Players.LocalPlayer.Backpack:findFirstChild"Earth-shattering kamehameha"
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local char = script.Parent.Parent.Parent.Character
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local humanoid = char.Humanoid
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local Head = char.Head
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local Torso = char.Torso
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local LeftArm = char["Left Arm"]
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local RightArm = char["Right Arm"]
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local LeftLeg = char["Left Leg"]
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local RightLeg = char["Right Leg"]
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local RightHip = Torso["Right Hip"]
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local LeftHip = Torso["Left Hip"]
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local Neck = Torso.Neck
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local RightShoulder = Torso["Right Shoulder"]
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local LeftShoulder = Torso["Left Shoulder"]
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local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0)
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local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0)
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local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
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local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
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local taco = false
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local taco2 = true
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local time = game.Lighting.TimeOfDay
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local h = tonumber(string.sub(time,1,2))
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local m = tonumber(string.sub(time,4,5))+1
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local s = tonumber(string.sub(time,7,8))
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local function frame()
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TiltX = 0
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TiltY = 0
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TiltZ = 0
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RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
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LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
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TiltX = -1.65
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TiltY = 0
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TiltZ = 0
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MoveX = 0
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MoveY = -0.31
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MoveZ = -0.4
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RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
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LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
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TiltX = -0.12
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TiltY = -0.01
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TiltZ = -0.1
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MoveX = 0
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MoveY = 0.2
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MoveZ = 0
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RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
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LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
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end
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function switch(bool)
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for i,v in pairs(char:GetChildren())do
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if v == Torso or v == Head or v == LeftArm or v == RightArm or v == LeftLeg or v == RightLeg then
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v.Anchored = bool
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end end end
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local function frame2()
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TiltX = 0
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TiltY = 0
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TiltZ = 1.57
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RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
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LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
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TiltX = 0.6
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TiltY = 0
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TiltZ = 0
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MoveX = 0
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MoveY = 0
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MoveZ = -0.3
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RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
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LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
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TiltX = -0.05
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TiltY = 0
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TiltZ = 0
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MoveX = 0
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MoveY = 0.1
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MoveZ = 0
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RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
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LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
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end
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local function RefreshWelds()
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Neck.C0 = NeckC0
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Neck.C1 = NeckC1
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RightShoulder.C0 = RightShoulderC0
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RightShoulder.C1 = RightShoulderC1
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LeftShoulder.C0 = LeftShoulderC0
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LeftShoulder.C1 = LeftShoulderC1
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RightHip.C0 = RightHipC0
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RightHip.C1 = RightHipC1
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LeftHip.C0 = LeftHipC0
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LeftHip.C1 = LeftHipC1
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end
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local function Button1Down(mouse)
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if taco then return end
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taco = true
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humanoid.PlatformStand = true
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local staystill = Instance.new("BodyPosition",Torso)
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staystill.maxForce = Vector3.new(math.huge,math.huge,math.huge)
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staystill.position = Torso.Position
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frame()
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local energy = Instance.new("Part",char)
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energy.Size = Vector3.new(0.1,0.1,0.1)
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energy.CanCollide = false
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energy.Anchored = true
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energy.Locked = true
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energy.Shape = "Ball"
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energy.TopSurface = "Smooth"
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energy.BottomSurface = "Smooth"
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energy.Color = Color3.new(0/0,0/0,0/0)
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energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
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local energy2 = Instance.new("Part",char)
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energy2.Size = Vector3.new(0.1,0.1,0.1)
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energy2.CanCollide = false
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energy2.Anchored = true
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energy2.Locked = true
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energy2.Shape = "Ball"
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energy2.TopSurface = "Smooth"
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energy2.BottomSurface = "Smooth"
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energy2.Color = Color3.new(0.0,0.0,0.0)
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energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
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local f1 = Instance.new("Fire",energy)
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f1.Color = energy.Color
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f1.SecondaryColor = Color3.new(0,0,0)
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f1.Heat = 0
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local f2 = Instance.new("Fire",energy2)
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f2.Color = energy2.Color
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f2.SecondaryColor = Color3.new(1,1,1)
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f2.Heat = 0
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local f1 = Instance.new("Fire",energy)
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f1.Color = energy.Color
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f1.SecondaryColor = Color3.new(0,0,0)
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f1.Heat = 0
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local f2 = Instance.new("Fire",energy2)
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f2.Color = energy2.Color
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f2.SecondaryColor = Color3.new(1,1,1)
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f2.Heat = 0
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local f1 = Instance.new("Fire",energy)
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f1.Color = energy.Color
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f1.SecondaryColor = Color3.new(0,0,0)
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f1.Heat = 0
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local f2 = Instance.new("Fire",energy2)
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f2.Color = energy2.Color
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f2.SecondaryColor = Color3.new(1,1,1)
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f2.Heat = 0
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--[[                                                                                                                                                                                    ]]
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switch(true)
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wait(0.5)
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repeat m = m * 2 if m >= 60 then m = 1 h = h + 1 end game.Lighting.TimeOfDay = ""..h..":"..m..":"..s.."" wait(0) until game.Lighting.TimeOfDay >= "18:00:00"
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for i = 1,10 do
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energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
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energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
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energy.Size = energy.Size + Vector3.new(0.5,0.5,0.5)
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energy2.Size = energy2.Size + Vector3.new(0.5,0.5,0.5)
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energy.Reflectance = energy.Reflectance + 0.1
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energy2.Reflectance = energy2.Reflectance + 0.1
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wait()
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energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
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energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
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end
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game:GetService("Chat"):Chat(Head,"EARTH SHATTERING!",0)
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game:GetService("Chat"):Chat(Head,"HEY YOU I GOT A SCORE TO SETTLE WITH YOU MOM'S PUSSY!!!",0)
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wait(0.6)
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switch(false)
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frame2()
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wait()
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switch(true)
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for i = 1,10 do
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wait()
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energy.CFrame = energy.CFrame * CFrame.new(0,0.25,-0.25)
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energy2.CFrame = energy2.CFrame * CFrame.new(0,0.25,-0.25)
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end
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for i = 1,20 do
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energy.Size = energy.Size * Vector3.new(0.5,0.5,0.5)
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energy2.Size = energy2.Size * Vector3.new(0.5,0.5,0.5)
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energy.Reflectance = energy.Reflectance - 0.1
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energy2.Reflectance = energy2.Reflectance - 0.1
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wait()
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energy.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5)
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energy2.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5)
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end
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energy:Destroy()
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energy2:Destroy()
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wait(0.6)
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game:GetService("Chat"):Chat(Head,"KAMEEHHHH",0)
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game:GetService("Chat"):Chat(Head,"BUT LOOKS LIKE SHE'S NOT HERE RIGHT NOW!!!",0)
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local blast = Instance.new("Part",char)
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blast.Size = Vector3.new(8,8,8)
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blast.Shape = "Ball"
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blast.TopSurface = "Smooth"
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blast.BottomSurface = "Smooth"
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blast.Anchored = true
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blast.Locked = true
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blast.CanCollide = false
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blast.Color = Color3.new(0/0,0/0,0/0)
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blast.Transparency = 0
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blast.CFrame = Torso.CFrame * CFrame.new(0,0.2,-6.5)
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wait(0.6)
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game:GetService("Chat"):Chat(Head,"HAMEEHHHHH",1)
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game:GetService("Chat"):Chat(Head,"SEEMS LIKE YOU'LL HAVE TO DO!!!",1)
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local xf = Instance.new("Fire",blast)
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xf.Size = 25
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xf.Color = blast.Color
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xf.SecondaryColor = Color3.new(0.0,0.0,0.0)
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xf.Heat = 0
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local xf = Instance.new("Fire",blast)
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xf.Size = 25
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xf.Color = blast.Color
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xf.SecondaryColor = Color3.new(0.0,0.0,0.0)
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xf.Heat = 0
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for i = 1,20 do
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blast.Transparency = blast.Transparency + 0.05
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blast.Reflectance = blast.Reflectance + 0.01
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wait(0.1)
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if blast.Transparency >= 1 then
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blast.Transparency = blast.Transparency - 0.1
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end end
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blast.Transparency = 0.1
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wait(0.5)
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game:GetService("Chat"):Chat(Head,"HAAAAAAHHHHHHHHH!",2)
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game:GetService("Chat"):Chat(Head,"TASTE MY DICK!!!",2)
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coroutine.resume(coroutine.create(function()
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for i = 1,5 do wait(0)
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local p = Instance.new("Part",blast)
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p.Size = Vector3.new(0,0,0)
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p.Anchored = true
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p.CanCollide = false
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p.Locked = true
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p.BrickColor = BrickColor.new("Really black")
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p.TopSurface = "Smooth"
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p.Reflectance = 0.3
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p.Transparency = 0.4
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p.BottomSurface = "Smooth"
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p.CFrame = blast.CFrame * CFrame.new(0,0,0)
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local m1 = Instance.new("SpecialMesh",p)
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m1.Scale = p.Size
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m1.MeshId = "http://www.roblox.com/asset/?id=3270017"
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local p2 = Instance.new("Part",blast)
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p2.CFrame = blast.CFrame * CFrame.new(0,0,0)
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p2.Size = Vector3.new(0,0,0)
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p2.Anchored = true
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p2.CanCollide = false
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p2.Locked = true
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p2.BrickColor = BrickColor.new("Really black")
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p2.TopSurface = "Smooth"
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p2.Reflectance = 0.3
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p2.Transparency = 0.4
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p2.BottomSurface = "Smooth"
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local m2 = Instance.new("SpecialMesh",p2)
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m2.Scale = p2.Size
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m2.MeshId = "http://www.roblox.com/asset/?id=3270017"
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local p3 = Instance.new("Part",blast)
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p3.Size = Vector3.new(0,0,0)
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p3.Anchored = true
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p3.CanCollide = false
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p3.Locked = true
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p3.Color = blast.Color
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p3.TopSurface = "Smooth"
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p3.Reflectance = 0.3
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p3.Transparency = 0.4
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p3.BottomSurface = "Smooth"
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p3.CFrame = blast.CFrame * CFrame.new(0,0,0)
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local m3 = Instance.new("SpecialMesh",p3)
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m3.Scale = p.Size
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m3.MeshId = "http://www.roblox.com/asset/?id=3270017"
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coroutine.resume(coroutine.create(function()
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for i = 1,20 do wait(0)
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m1.Scale = m1.Scale + Vector3.new(5,5,5)
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p.CFrame = p.CFrame * CFrame.new(0,0,-5)
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end
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p:Destroy()
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end))
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coroutine.resume(coroutine.create(function()
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for i = 1,20 do wait(0)
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m2.Scale = m2.Scale + Vector3.new(5,5,5)
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p2.CFrame = p2.CFrame * CFrame.new(0,0,-5)
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end
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p2:Destroy()
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end))
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coroutine.resume(coroutine.create(function()
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for i = 1,20 do wait(0)
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m3.Scale = m3.Scale + Vector3.new(5,5,5)
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p3.CFrame = p3.CFrame * CFrame.new(0,0,-5)
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end
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p3:Destroy()
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end))end end))
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local p = Instance.new("Part",blast)
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p.Size = blast.Size
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p.CanCollide = true
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p.Anchored = true
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p.Locked = true
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p.Color = blast.Color
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p.Reflectance = blast.Reflectance
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p.Transparency = blast.Transparency
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p.TopSurface = "Smooth"
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p.BottomSurface = "Smooth"
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p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
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p.Touched:connect(function(hit)
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if not taco2 then return end
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taco2 = false
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if hit.Parent:findFirstChild("Humanoid")then
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for i,v in pairs(hit.Parent:GetChildren())do
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if v:IsA"Hat" then
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v:Destroy()
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elseif v:IsA"Part" then
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v.Velocity = v.Position * Vector3.new(50,3,0)
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v.RotVelocity = v.Position - v.Velocity
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v.Parent:BreakJoints()
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end end end 
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wait(8)
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taco2 = true
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end)
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local mesh = Instance.new("CylinderMesh",p)
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mesh.Scale = Vector3.new(1,0,1)
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for i = 1,150 do
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mesh.Scale = mesh.Scale + Vector3.new(-0.16,1.19,-0.16)
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p.CFrame = p.CFrame * CFrame.new(0,-5,0)
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wait(0)
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mesh.Scale = mesh.Scale + Vector3.new(0.1599,0,0.1599)
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end 
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blast:Destroy()
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game.Lighting.TimeOfDay = 12
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switch(false)
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RefreshWelds()
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humanoid.PlatformStand = false
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staystill:Destroy()
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wait(8)
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taco = false
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end
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script.Parent.Selected:connect(function(mouse)mouse.Button1Down:connect(function(mouse)Button1Down(mouse)end)end)