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1-
  wait(0.016666666666666666)
1+
  
2
--https://github.com/Mokiros/roblox-FE-compatibility
3
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4
local Player,game,owner = owner,game
5
local RealPlayer = Player
6
do
7
	print("FE Compatibility code V2 by Mokiros")
8
	local RealPlayer = RealPlayer
9
	script.Parent = RealPlayer.Character
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local Disconnect_Function = function(this)
13
		this[1].Functions[this[2]] = nil
14
	end
15
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
16
	local FakeEvent_Metatable = {__index={
17
		Connect = function(this,f)
18
			local i = tostring(math.random(0,10000))
19
			while this.Functions[i] do
20
				i = tostring(math.random(0,10000))
21
			end
22
			this.Functions[i] = f
23
			return setmetatable({this,i},Disconnect_Metatable)
24
		end
25
	}}
26
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
27
	local function fakeEvent()
28
		return setmetatable({Functions={}},FakeEvent_Metatable)
29
	end
30
31
	--Creating fake input objects with fake variables
32
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
33
    FakeMouse.keyUp = FakeMouse.KeyUp
34
    FakeMouse.keyDown = FakeMouse.KeyDown
35
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
36
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
37
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
38
	end}
39
	--Merged 2 functions into one by checking amount of arguments
40
	CAS.UnbindAction = CAS.BindAction
41
42
	--This function will trigger the events that have been :Connect()'ed
43
	local function TriggerEvent(self,ev,...)
44
		for _,f in pairs(self[ev].Functions) do
45
			f(...)
46
		end
47
	end
48
	FakeMouse.TriggerEvent = TriggerEvent
49
	UIS.TriggerEvent = TriggerEvent
50
51
	--Client communication
52
	local Event = Instance.new("RemoteEvent")
53
	Event.Name = "UserInput_Event"
54
	Event.OnServerEvent:Connect(function(plr,io)
55
	    if plr~=RealPlayer then return end
56
		FakeMouse.Target = io.Target
57
		FakeMouse.Hit = io.Hit
58
		if not io.isMouse then
59
			local b = io.UserInputState == Enum.UserInputState.Begin
60
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
61
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
62
			end
63
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
64
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
65
			end
66
			for _,t in pairs(CAS.Actions) do
67
				for _,k in pairs(t.Keys) do
68
					if k==io.KeyCode then
69
						t.Function(t.Name,io.UserInputState,io)
70
					end
71
				end
72
			end
73
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
74
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
75
	    end
76
	end)
77
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
78
	local Mouse = owner:GetMouse()
79
	local UIS = game:GetService("UserInputService")
80
	local input = function(io,RobloxHandled)
81
		if RobloxHandled then return end
82
		--Since InputObject is a client-side instance, we create and pass table instead
83
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
84
	end
85
	UIS.InputBegan:Connect(input)
86
	UIS.InputEnded:Connect(input)
87
	local h,t
88
	--Give the server mouse data every second frame, but only if the values changed
89
	--If player is not moving their mouse, client won't fire events
90
	local HB = game:GetService("RunService").Heartbeat
91
	while true do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
		--Wait 2 frames
97
		for i=1,2 do
98
			HB:Wait()
99
		end
100
	end]==],script)
101
102
	----Sandboxed game object that allows the usage of client-side methods and services
103
	--Real game object
104
	local RealGame = game
105
106
	--Metatable for fake service
107
	local FakeService_Metatable = {
108
		__index = function(self,k)
109
			local s = rawget(self,"_RealService")
110
			if s then
111
				return typeof(s[k])=="function"
112
				and function(_,...)return s[k](s,...)end or s[k]
113
			end
114
		end,
115
		__newindex = function(self,k,v)
116
			local s = rawget(self,"_RealService")
117
			if s then s[k]=v end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
		return setmetatable(t,FakeService_Metatable)
123
	end
124
125
	--Fake game object
126
	local FakeGame = {
127
		GetService = function(self,s)
128
			return rawget(self,s) or RealGame:GetService(s)
129
		end,
130
		Players = FakeService({
131
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
		RunService = FakeService({
136
			_btrs = {},
137
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
			BindToRenderStep = function(self,name,_,fun)
139
				self._btrs[name] = self.Heartbeat:Connect(fun)
140
			end,
141
			UnbindFromRenderStep = function(self,name)
142
				self._btrs[name]:Disconnect()
143
			end,
144
		},"RunService")
145
	}
146
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
	FakeGame.service = FakeGame.GetService
148
	FakeService(FakeGame,game)
149
	--Changing owner to fake player object to support owner:GetMouse()
150
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
end
152
153
wait(0.016666666666666666)
154
  Effects = {}
155
  local Player = game.Players.localPlayer
156
  local Character = Player.Character
157
  Character.Archivable = true
158
  AdvancingFortress = Character:Clone()
159
  AdvancingFortress.Parent = Character
160
  torso = AdvancingFortress.Torso
161
  hum = AdvancingFortress.Humanoid
162
  AdvancingFortress.Name = "Advancing Fortress"
163
  pl = AdvancingFortress
164
  for i, v in pairs(AdvancingFortress:GetChildren()) do
165
    if v:IsA("BasePart") then
166
      v.Transparency = 1
167
    end
168
  end
169
  local Humanoid = AdvancingFortress.Humanoid
170
  local Mouse = Player:GetMouse()
171
  local LeftArm = AdvancingFortress["Left Arm"]
172
  local RightArm = AdvancingFortress["Right Arm"]
173
  local LeftLeg = AdvancingFortress["Left Leg"]
174
  local RightLeg = AdvancingFortress["Right Leg"]
175
  local Head = AdvancingFortress.Head
176
  local Torso = AdvancingFortress.Torso
177
  local Camera = game.Workspace.CurrentCamera
178
  local RootPart = AdvancingFortress.HumanoidRootPart
179
  local RootJoint = RootPart.RootJoint
180
  local attack = false
181
  local Anim = "Idle"
182
  local attacktype = 1
183
  local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
184
  local velocity = RootPart.Velocity.y
185
  local sine = 0
186
  local change = 1
187
  local Create = LoadLibrary("RbxUtility").Create
188
  local TimeStop = false
189
  local m = Create("Model")({
190
    Parent = AdvancingFortress,
191
    Name = "WeaponModel"
192
  })
193
  Head.face:remove()
194
  AdvancingFortress.Head.Name = "FHead"
195
  AdvancingFortress.Torso.Name = "FTorso"
196
  AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
197
  Humanoid.Animator.Parent = nil
198
  AdvancingFortress.Animate.Parent = nil
199
  local function newMotor(part0, part1, c0, c1)
200
    local w = Create("Weld")({
201
      Parent = part0,
202
      Part0 = part0,
203
      Part1 = part1,
204
      C0 = c0,
205
      C1 = c1
206
    })
207
    return w
208
  end
209
  function clerp(a, b, t)
210
    return a:lerp(b, t)
211
  end
212
  RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
213
  NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
214
  local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
215
  local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
216
  local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
217
  local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
218
  RootJoint.C1 = CFrame.new(0, 0, 0)
219
  RootJoint.C0 = CFrame.new(0, 0, 0)
220
  Torso.Neck.C1 = CFrame.new(0, 0, 0)
221
  Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
222
  local rarmc1 = RW.C1
223
  local larmc1 = LW.C1
224
  local rlegc1 = RH.C1
225
  local llegc1 = LH.C1
226
  local resetc1 = false
227
  function PlayAnimationFromTable(table, speed, bool)
228
    RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
229
    Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
230
    RW.C0 = clerp(RW.C0, table[3], speed)
231
    LW.C0 = clerp(LW.C0, table[4], speed)
232
    RH.C0 = clerp(RH.C0, table[5], speed)
233
    LH.C0 = clerp(LH.C0, table[6], speed)
234
    if bool == true and resetc1 == false then
235
      resetc1 = true
236
      RootJoint.C1 = RootJoint.C1
237
      Torso.Neck.C1 = Torso.Neck.C1
238
      RW.C1 = rarmc1
239
      LW.C1 = larmc1
240
      RH.C1 = rlegc1
241
      LH.C1 = llegc1
242
    end
243
  end
244
  ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
245
  script:WaitForChild("Heartbeat")
246
  frame = 0.03333333333333333
247
  tf = 0
248
  allowframeloss = false
249
  tossremainder = false
250
  lastframe = tick()
251
  script.Heartbeat:Fire()
252
  game:GetService("RunService").Heartbeat:connect(function(s, p)
253
    tf = tf + s
254
    if tf >= frame then
255
      if allowframeloss then
256
        script.Heartbeat:Fire()
257
        lastframe = tick()
258
      else
259
        for i = 1, math.floor(tf / frame) do
260
          script.Heartbeat:Fire()
261
        end
262
        lastframe = tick()
263
      end
264
      if tossremainder then
265
        tf = 0
266
      else
267
        tf = tf - frame * math.floor(tf / frame)
268
      end
269
    end
270
  end)
271
  function swait(num)
272
    if num == 0 or num == nil then
273
      ArtificialHB.Event:wait()
274
    else
275
      for i = 0, num do
276
        ArtificialHB.Event:wait()
277
      end
278
    end
279
  end
280
  function RemoveOutlines(part)
281
    part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
282
  end
283
  CFuncs = {
284
    Part = {
285
      Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
286
        local Part = Create("Part")({
287
          Parent = Parent,
288
          Reflectance = Reflectance,
289
          Transparency = Transparency,
290
          CanCollide = false,
291
          Locked = true,
292
          BrickColor = BrickColor.new(tostring(BColor)),
293
          Name = Name,
294
          Size = Size,
295
          Material = Material
296
        })
297
        RemoveOutlines(Part)
298
        return Part
299
      end
300
    },
301
    Mesh = {
302
      Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
303
        local Msh = Create(Mesh)({
304
          Parent = Part,
305
          Offset = OffSet,
306
          Scale = Scale
307
        })
308
        if Mesh == "SpecialMesh" then
309
          Msh.MeshType = MeshType
310
          Msh.MeshId = MeshId
311
        end
312
        return Msh
313
      end
314
    },
315
    Weld = {
316
      Create = function(Parent, Part0, Part1, C0, C1)
317
        local Weld = Create("Weld")({
318
          Parent = Parent,
319
          Part0 = Part0,
320
          Part1 = Part1,
321
          C0 = C0,
322
          C1 = C1
323
        })
324
        return Weld
325
      end
326
    },
327
    Sound = {
328
      Create = function(id, par, vol, pit)
329
        local Sound = Create("Sound")({
330
          Volume = vol,
331
          Pitch = pit or 1,
332
          SoundId = "rbxassetid://" .. id,
333
          Parent = par or workspace
334
        })
335
        Sound:play()
336
        game:GetService("Debris"):AddItem(Sound, 130)
337
        return Sound
338
      end
339
    },
340
    Decal = {
341
      Create = function(Color, Texture, Transparency, Name, Parent)
342
        local Decal = Create("Decal")({
343
          Color3 = Color,
344
          Texture = "rbxassetid://" .. Texture,
345
          Transparency = Transparency,
346
          Name = Name,
347
          Parent = Parent
348
        })
349
        return Decal
350
      end
351
    },
352
    BillboardGui = {
353
      Create = function(Parent, Image, Position, Size)
354
        local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
355
        BillPar.CFrame = CFrame.new(Position)
356
        local Bill = Create("BillboardGui")({
357
          Parent = BillPar,
358
          Adornee = BillPar,
359
          Size = UDim2.new(1, 0, 1, 0),
360
          SizeOffset = Vector2.new(Size, Size)
361
        })
362
        local d = Create("ImageLabel", Bill)({
363
          Parent = Bill,
364
          BackgroundTransparency = 1,
365
          Size = UDim2.new(1, 0, 1, 0),
366
          Image = "rbxassetid://" .. Image
367
        })
368
        return BillPar
369
      end
370
    },
371
    ParticleEmitter = {
372
      Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
373
        local Particle = Create("ParticleEmitter")({
374
          Parent = Parent,
375
          Color = ColorSequence.new(Color1, Color2),
376
          LightEmission = LightEmission,
377
          Size = Size,
378
          Texture = Texture,
379
          Transparency = Transparency,
380
          ZOffset = ZOffset,
381
          Acceleration = Accel,
382
          Drag = Drag,
383
          LockedToPart = LockedToPart,
384
          VelocityInheritance = VelocityInheritance,
385
          EmissionDirection = EmissionDirection,
386
          Enabled = Enabled,
387
          Lifetime = LifeTime,
388
          Rate = Rate,
389
          Rotation = Rotation,
390
          RotSpeed = RotSpeed,
391
          Speed = Speed,
392
          VelocitySpread = VelocitySpread
393
        })
394
        return Particle
395
      end
396
    },
397
    CreateTemplate = {}
398
  }
399
  function rayCast(Position, Direction, Range, Ignore)
400
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
401
  end
402
  function FindNearestTorso(pos)
403
    local list = game.Workspace:children()
404
    local torso
405
    local dist = 1000
406
    local temp, human, temp2
407
    for x = 1, #list do
408
      temp2 = list[x]
409
      if temp2.className == "Model" and temp2.Name ~= Character.Name then
410
        temp = temp2:findFirstChild("Torso")
411
        human = temp2:findFirstChild("Humanoid")
412
        if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
413
          local dohit = true
414
          if dohit == true then
415
            torso = temp
416
            dist = (temp.Position - pos).magnitude
417
          end
418
        end
419
      end
420
    end
421
    return torso, dist
422
  end
423
  function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
424
    if hit.Parent == nil then
425
      return
426
    end
427
    local h = hit.Parent:FindFirstChild("Humanoid")
428
    for _, v in pairs(hit.Parent:children()) do
429
      if v:IsA("Humanoid") then
430
        h = v
431
      end
432
    end
433
    if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
434
      if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
435
        return
436
      end
437
      local c = Create("ObjectValue")({
438
        Name = "creator",
439
        Value = game:service("Players").LocalPlayer,
440
        Parent = h
441
      })
442
      game:GetService("Debris"):AddItem(c, 0.5)
443
      CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
444
      local Damage = math.huge
445
      local blocked = false
446
      local block = hit.Parent:findFirstChild("Block")
447
      if block ~= nil and block.className == "IntValue" and block.Value > 0 then
448
        blocked = true
449
        block.Value = block.Value - 1
450
        print(block.Value)
451
      end
452
      if TimeStop == false then
453
        h.Health = h.Health - Damage
454
        ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Pastel blue-green").Color)
455
      elseif TimeStop == true then
456
        repeat
457
          wait()
458
        until TimeStop == false
459
        h.Health = h.Health - Damage / 2
460
        ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Pastel blue-green").Color)
461
      end
462
      if Type == "Knockdown" then
463
        local hum = hit.Parent.Humanoid
464
        hum.PlatformStand = true
465
        coroutine.resume(coroutine.create(function(HHumanoid)
466
          swait(1)
467
          HHumanoid.PlatformStand = false
468
        end), hum)
469
        local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
470
        local bodvol = Create("BodyVelocity")({
471
          velocity = angle * knockback,
472
          P = 5000,
473
          maxForce = Vector3.new(8000, 8000, 8000),
474
          Parent = hit
475
        })
476
        local rl = Create("BodyAngularVelocity")({
477
          P = 3000,
478
          maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
479
          angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
480
          Parent = hit
481
        })
482
        game:GetService("Debris"):AddItem(bodvol, 0.5)
483
        game:GetService("Debris"):AddItem(rl, 0.5)
484
      elseif Type == "Normal" then
485
        local vp = Create("BodyVelocity")({
486
          P = 500,
487
          maxForce = Vector3.new(math.huge, 0, math.huge),
488
          velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
489
        })
490
        if knockback > 0 then
491
          vp.Parent = hit.Parent.Torso
492
        end
493
        game:GetService("Debris"):AddItem(vp, 0.5)
494
      elseif Type == "Up" then
495
        local bodyVelocity = Create("BodyVelocity")({
496
          velocity = Vector3.new(0, 20, 0),
497
          P = 5000,
498
          maxForce = Vector3.new(8000, 8000, 8000),
499
          Parent = hit
500
        })
501
        game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
502
      elseif Type == "DarkUp" then
503
        coroutine.resume(coroutine.create(function()
504
          for i = 0, 1, 0.1 do
505
            swait()
506
            Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
507
          end
508
        end))
509
        local bodyVelocity = Create("BodyVelocity")({
510
          velocity = Vector3.new(0, 20, 0),
511
          P = 5000,
512
          maxForce = Vector3.new(8000, 8000, 8000),
513
          Parent = hit
514
        })
515
        game:GetService("Debris"):AddItem(bodyVelocity, 1)
516
      elseif Type == "Snare" then
517
        local bp = Create("BodyPosition")({
518
          P = 2000,
519
          D = 100,
520
          maxForce = Vector3.new(math.huge, math.huge, math.huge),
521
          position = hit.Parent.Torso.Position,
522
          Parent = hit.Parent.Torso
523
        })
524
        game:GetService("Debris"):AddItem(bp, 1)
525
      elseif Type == "Freeze" then
526
        local BodPos = Create("BodyPosition")({
527
          P = 50000,
528
          D = 1000,
529
          maxForce = Vector3.new(math.huge, math.huge, math.huge),
530
          position = hit.Parent.Torso.Position,
531
          Parent = hit.Parent.Torso
532
        })
533
        local BodGy = Create("BodyGyro")({
534
          maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
535
          P = 20000,
536
          Parent = hit.Parent.Torso,
537
          cframe = hit.Parent.Torso.CFrame
538
        })
539
        hit.Parent.Torso.Anchored = true
540
        coroutine.resume(coroutine.create(function(Part)
541
          swait(1.5)
542
          Part.Anchored = false
543
        end), hit.Parent.Torso)
544
        game:GetService("Debris"):AddItem(BodPos, 3)
545
        game:GetService("Debris"):AddItem(BodGy, 3)
546
      end
547
      local debounce = Create("BoolValue")({
548
        Name = "DebounceHit",
549
        Parent = hit.Parent,
550
        Value = true
551
      })
552
      game:GetService("Debris"):AddItem(debounce, Delay)
553
      c = Create("ObjectValue")({
554
        Name = "creator",
555
        Value = Player,
556
        Parent = h
557
      })
558
      game:GetService("Debris"):AddItem(c, 0.5)
559
    end
560
  end
561
  function ShowDamage(Pos, Text, Time, Color)
562
    local Rate = 0.03333333333333333
563
    local Pos = Pos or Vector3.new(0, 0, 0)
564
    local Text = Text or ""
565
    local Time = Time or 2
566
    local Color = Color or Color3.new(1, 0, 1)
567
    local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
568
    EffectPart.Anchored = true
569
    local BillboardGui = Create("BillboardGui")({
570
      Size = UDim2.new(3, 0, 3, 0),
571
      Adornee = EffectPart,
572
      Parent = EffectPart
573
    })
574
    local TextLabel = Create("TextLabel")({
575
      BackgroundTransparency = 1,
576
      Size = UDim2.new(1, 0, 1, 0),
577
      Text = Text,
578
      Font = "SciFi",
579
      TextColor3 = Color,
580
      TextScaled = true,
581
      Parent = BillboardGui
582
    })
583
    game.Debris:AddItem(EffectPart, Time)
584
    EffectPart.Parent = game:GetService("Workspace")
585
    delay(0, function()
586
      local Frames = Time / Rate
587
      for Frame = 1, Frames do
588
        wait(Rate)
589
        local Percent = Frame / Frames
590
        EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
591
        TextLabel.TextTransparency = Percent
592
      end
593
      if EffectPart and EffectPart.Parent then
594
        EffectPart:Destroy()
595
      end
596
    end)
597
  end
598
  local STDamage = false
599
  function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
600
    for _, c in pairs(workspace:children()) do
601
      local hum = c:findFirstChild("Humanoid")
602
      if hum ~= nil then
603
        local head = c:findFirstChild("Torso")
604
        if head ~= nil then
605
          local targ = head.Position - Part.Position
606
          local mag = targ.magnitude
607
          if Magnitude >= mag and c.Name ~= Player.Name then
608
            Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
609
            if STDamage == true then
610
              for i = 1, 3 do
611
                Effects.Block.Create(BrickColor.new("Pastel blue-green"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
612
              end
613
              for i = 1, 10 do
614
                CamShake(1, 70000)
615
                Effects.Break.Create(BrickColor.new("Pastel blue-green"), head.CFrame, 1, 1, 1)
616
              end
617
            elseif STDamage == false then
618
              CamShake(1, 90000)
619
              Effects.Block.Create(BrickColor.new("Pastel blue-green"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
620
              for i = 1, 2 do
621
                Effects.Break.Create(BrickColor.new("Pastel blue-green"), head.CFrame, 0.4, 0.4, 0.4)
622
              end
623
            end
624
          end
625
        end
626
      end
627
    end
628
  end
629
  HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
630
  HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
631
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999))
632
  PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
633
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
634
  PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453E-6, -0.400001526, 7.62939453E-6, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
635
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003))
636
  PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
637
  Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Teal", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
638
  PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
639
  CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
640
  Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Teal", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
641
  PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
642
  CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
643
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003))
644
  PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
645
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999))
646
  PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
647
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
648
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
649
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
650
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
651
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663E-8, -1.00000119, -1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024, -1.00000024, 3.21031663E-8, 5.96046448E-8))
652
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
653
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
654
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448E-8, 1.38630043E-7, 1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, -1.00000024, 3.21031663E-8, 5.96046448E-8))
655
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
656
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
657
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
658
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
659
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
660
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663E-8, -1.00000119, -1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024, 1.00000024, -3.21031663E-8, -5.96046448E-8))
661
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
662
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
663
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
664
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
665
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
666
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
667
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
668
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
669
  WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
670
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
671
  THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "THandle", Vector3.new(1, 0.799999893, 1))
672
  THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
673
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005))
674
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
675
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036))
676
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
677
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012))
678
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.843423843, -1.0044136, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
679
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
680
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998))
681
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.793423653, -0.504411697, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
682
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
683
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993))
684
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
685
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
686
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
687
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
688
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
689
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
690
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
691
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
692
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
693
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986))
694
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
695
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893))
696
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
697
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917))
698
  PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
699
  AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
700
  AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
701
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
702
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
703
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
704
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
705
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
706
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
707
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
708
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
709
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
710
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
711
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
712
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
713
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
714
  PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
715
  HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
716
  HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
717
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
718
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
719
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
720
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
721
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
722
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
723
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
724
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
725
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
726
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
727
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863E-6, 0.309997559, -0.0598983765, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
728
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
729
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
730
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309999466, 0.659896851, 5.96046519E-8, -1.41561088E-7, 1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
731
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
732
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
733
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.200003624, 0.150016785, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
734
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
735
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
736
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316E-6, -1.06000042, 0.490097046, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
737
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
738
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
739
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.299995422, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
740
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
741
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
742
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.659999847, 0.490089417, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
743
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
744
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
745
  WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, -1.30999947, -0.0598831177, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
746
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
747
  AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
748
  AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
749
  HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
750
  HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
751
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
752
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
753
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
754
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
755
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
756
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
757
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
758
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
759
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
760
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
761
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
762
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
763
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
764
  PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
765
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
766
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309998512, 0.660064697, 5.96046519E-8, 1.41561088E-7, 1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
767
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
768
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
769
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
770
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
771
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
772
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322E-5, -1.30999947, -0.060043335, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
773
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
774
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
775
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.150001526, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
776
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
777
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
778
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
779
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
780
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
781
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, 0.659998894, 0.489944458, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
782
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
783
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
784
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
785
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
786
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
787
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809E-5, 0.309998512, -0.0600509644, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
788
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
789
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
790
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404E-5, -1.06000042, 0.489936829, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
791
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
792
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
793
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.200003624, 0.299987793, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
794
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
795
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
796
  WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316E-6, -1.30999947, 0.660049438, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
797
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
798
  LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
799
  LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
800
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
801
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
802
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
803
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
804
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
805
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
806
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
807
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
808
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
809
  PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
810
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
811
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
812
  WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
813
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
814
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
815
  WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
816
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
817
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
818
  WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
819
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
820
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
821
  WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
822
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
823
  LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
824
  LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
825
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1,  "Pastel blue-green", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
826
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
827
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
828
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
829
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
830
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
831
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
832
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
833
  CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
834
  Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
835
  PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
836
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
837
  WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
838
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
839
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
840
  WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
841
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
842
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
843
  WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
844
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
845
  Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Pastel blue-green", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
846
  WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
847
  CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
848
  Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Pastel blue-green", "Part", Vector3.new(9.1, 8.5, 0.2))
849
  CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
850
  Shield.Parent = nil
851
  EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
852
  Effects = {
853
    Block = {
854
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
855
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
856
        prt.Anchored = true
857
        prt.CFrame = cframe
858
        local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
859
        game:GetService("Debris"):AddItem(prt, 10)
860
        if Type == 1 or Type == nil then
861
          table.insert(Effects, {
862
            prt,
863
            "Block1",
864
            delay,
865
            x3,
866
            y3,
867
            z3,
868
            msh
869
          })
870
        elseif Type == 2 then
871
          table.insert(Effects, {
872
            prt,
873
            "Block2",
874
            delay,
875
            x3,
876
            y3,
877
            z3,
878
            msh
879
          })
880
        end
881
      end
882
    },
883
    Cylinder = {
884
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
885
        local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
886
        prt.Anchored = true
887
        prt.CFrame = cframe
888
        local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
889
        game:GetService("Debris"):AddItem(prt, 2)
890
        Effects[#Effects + 1] = {
891
          prt,
892
          "Cylinder",
893
          delay,
894
          x3,
895
          y3,
896
          z3
897
        }
898
      end
899
    },
900
    Head = {
901
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
902
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
903
        prt.Anchored = true
904
        prt.CFrame = cframe
905
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
906
        game:GetService("Debris"):AddItem(prt, 10)
907
        table.insert(Effects, {
908
          prt,
909
          "Cylinder",
910
          delay,
911
          x3,
912
          y3,
913
          z3,
914
          msh
915
        })
916
      end
917
    },
918
    Sphere = {
919
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
920
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
921
        prt.Anchored = true
922
        prt.CFrame = cframe
923
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
924
        game:GetService("Debris"):AddItem(prt, 10)
925
        table.insert(Effects, {
926
          prt,
927
          "Cylinder",
928
          delay,
929
          x3,
930
          y3,
931
          z3,
932
          msh
933
        })
934
      end
935
    },
936
    Sphere2 = {
937
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
938
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
939
        prt.Anchored = true
940
        prt.CFrame = cframe
941
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
942
        game:GetService("Debris"):AddItem(prt, 10)
943
        table.insert(Effects, {
944
          prt,
945
          "Cylinder",
946
          delay,
947
          x3,
948
          y3,
949
          z3,
950
          msh
951
        })
952
      end
953
    },
954
    Elec = {
955
      Create = function(cff, x, y, z)
956
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Pastel blue-green"), "Part", Vector3.new(1, 1, 1))
957
        prt.Anchored = true
958
        prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
959
        prt.CFrame = CFrame.new(prt.Position)
960
        game:GetService("Debris"):AddItem(prt, 2)
961
        local xval = math.random() / 2
962
        local yval = math.random() / 2
963
        local zval = math.random() / 2
964
        local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
965
        table.insert(Effects, {
966
          prt,
967
          "Elec",
968
          0.1,
969
          x,
970
          y,
971
          z,
972
          xval,
973
          yval,
974
          zval
975
        })
976
      end
977
    },
978
    Ring = {
979
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
980
        local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
981
        prt.Anchored = true
982
        prt.CFrame = cframe
983
        local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
984
        game:GetService("Debris"):AddItem(prt, 10)
985
        table.insert(Effects, {
986
          prt,
987
          "Cylinder",
988
          delay,
989
          x3,
990
          y3,
991
          z3,
992
          msh
993
        })
994
      end
995
    },
996
    Wave = {
997
      Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
998
        local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
999
        prt.Anchored = true
1000
        prt.CFrame = cframe
1001
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1002
        game:GetService("Debris"):AddItem(prt, 10)
1003
        table.insert(Effects, {
1004
          prt,
1005
          "Cylinder",
1006
          delay,
1007
          x3,
1008
          y3,
1009
          z3,
1010
          msh
1011
        })
1012
      end
1013
    },
1014
    Break = {
1015
      Create = function(brickcolor, cframe, x1, y1, z1)
1016
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1017
        prt.Anchored = true
1018
        prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1019
        local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1020
        local num = math.random(10, 50) / 1000
1021
        game:GetService("Debris"):AddItem(prt, 10)
1022
        table.insert(Effects, {
1023
          prt,
1024
          "Shatter",
1025
          num,
1026
          prt.CFrame,
1027
          math.random() - math.random(),
1028
          0,
1029
          math.random(50, 100) / 100
1030
        })
1031
      end
1032
    },
1033
    Fire = {
1034
      Create = function(brickcolor, cframe, x1, y1, z1, delay)
1035
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1036
        prt.Anchored = true
1037
        prt.CFrame = cframe
1038
        msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1039
        game:GetService("Debris"):AddItem(prt, 10)
1040
        table.insert(Effects, {
1041
          prt,
1042
          "Fire",
1043
          delay,
1044
          1,
1045
          1,
1046
          1,
1047
          msh
1048
        })
1049
      end
1050
    },
1051
    FireWave = {
1052
      Create = function(brickcolor, cframe, x1, y1, z1)
1053
        local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
1054
        prt.Anchored = true
1055
        prt.CFrame = cframe
1056
        msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1057
        local d = Create("Decal")({
1058
          Parent = prt,
1059
          Texture = "rbxassetid://26356434",
1060
          Face = "Top"
1061
        })
1062
        local d = Create("Decal")({
1063
          Parent = prt,
1064
          Texture = "rbxassetid://26356434",
1065
          Face = "Bottom"
1066
        })
1067
        game:GetService("Debris"):AddItem(prt, 10)
1068
        table.insert(Effects, {
1069
          prt,
1070
          "FireWave",
1071
          1,
1072
          30,
1073
          math.random(400, 600) / 100,
1074
          msh
1075
        })
1076
      end
1077
    },
1078
    Lightning = {
1079
      Create = function(p0, p1, tym, ofs, col, th, tra, last)
1080
        local magz = (p0 - p1).magnitude
1081
        local curpos = p0
1082
        local trz = {
1083
          -ofs,
1084
          ofs
1085
        }
1086
        for i = 1, tym do
1087
          local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
1088
          local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
1089
          local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
1090
          li.Material = "Neon"
1091
          if tym == i then
1092
            local magz2 = (curpos - p1).magnitude
1093
            li.Size = Vector3.new(th, th, magz2)
1094
            li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
1095
            table.insert(Effects, {
1096
              li,
1097
              "Disappear",
1098
              last
1099
            })
1100
          else
1101
            li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
1102
            curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
1103
            game.Debris:AddItem(li, 10)
1104
            table.insert(Effects, {
1105
              li,
1106
              "Disappear",
1107
              last
1108
            })
1109
          end
1110
        end
1111
      end
1112
    },
1113
    EffectTemplate = {}
1114
  }
1115
  local Invisible = true
1116
  function Reappear()
1117
    for _, i in pairs(AdvancingFortress:children()) do
1118
      if i:IsA("BasePart") then
1119
        coroutine.resume(coroutine.create(function(Part)
1120
          for i = 0, 1, 0.3 do
1121
            swait()
1122
            Part.Transparency = -i
1123
          end
1124
          Part.Transparency = 0
1125
        end), i)
1126
      end
1127
    end
1128
    for _, i in pairs(m:children()) do
1129
      if i:IsA("BasePart") then
1130
        coroutine.resume(coroutine.create(function(Part)
1131
          for i = 0, 1, 0.3 do
1132
            swait()
1133
            Part.Transparency = i
1134
          end
1135
          Part.Transparency = 0
1136
        end), i)
1137
      end
1138
    end
1139
  end
1140
  function ReappearArmorOnly()
1141
    for _, i in pairs(m:children()) do
1142
      if i:IsA("BasePart") then
1143
        coroutine.resume(coroutine.create(function(Part)
1144
          for i = 0, 1, 0.3 do
1145
            swait()
1146
            Part.Transparency = i
1147
          end
1148
          Part.Transparency = 0
1149
        end), i)
1150
      end
1151
    end
1152
  end
1153
  function Disappear()
1154
    for _, i in pairs(AdvancingFortress:children()) do
1155
      if i:IsA("BasePart") then
1156
        coroutine.resume(coroutine.create(function(Part)
1157
          for i = 0, 1, 0.3 do
1158
            swait()
1159
            Part.Transparency = i
1160
          end
1161
          Part.Transparency = 1
1162
        end), i)
1163
      end
1164
    end
1165
    for _, i in pairs(m:children()) do
1166
      if i:IsA("BasePart") then
1167
        coroutine.resume(coroutine.create(function(Part)
1168
          for i = 0, 1, 0.3 do
1169
            swait()
1170
            Part.Transparency = i
1171
          end
1172
          Part.Transparency = 1
1173
        end), i)
1174
      end
1175
    end
1176
  end
1177
  function DisappearArmorOnly()
1178
    for _, i in pairs(m:children()) do
1179
      if i:IsA("BasePart") then
1180
        coroutine.resume(coroutine.create(function(Part)
1181
          for i = 0, 1, 0.3 do
1182
            swait()
1183
            Part.Transparency = i
1184
          end
1185
          Part.Transparency = 1
1186
        end), i)
1187
      end
1188
    end
1189
  end
1190
  function CamShake(time, freq)
1191
    coroutine.resume(coroutine.create(function()
1192
      local cam = game:GetService("Workspace").CurrentCamera
1193
      local time = 10
1194
      local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
1195
      if math.random(1, 2) == 1 then
1196
        seed = Vector3.new(-seed.x, seed.y, 0)
1197
      end
1198
      if math.random(1, 2) == 1 then
1199
        seed = Vector3.new(seed.x, -seed.y, 0)
1200
      end
1201
      cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
1202
      for i = 1, time do
1203
        cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
1204
        wait()
1205
      end
1206
    end))
1207
  end
1208
  local ora = false
1209
  function ORA()
1210
    attack = true
1211
    local S = CFuncs.Sound.Create("462996531", Torso, 1, 1)
1212
    Instance.new("DistortionSoundEffect", S).Level = 0.3
1213
    S.Looped = true
1214
    if ora == true then
1215
      while ora == true do
1216
        CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
1217
        MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
1218
        for i = 0, 1, 0.8 do
1219
          swait()
1220
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
1221
          PlayAnimationFromTable({
1222
            CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1223
            CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1224
            CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1225
            CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1226
            CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1227
            CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1228
          }, 0.8, false)
1229
        end
1230
        CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
1231
        MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
1232
        for i = 0, 1, 0.8 do
1233
          swait()
1234
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
1235
          PlayAnimationFromTable({
1236
            CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1237
            CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1238
            CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1239
            CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1240
            CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1241
            CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1242
          }, 0.8, false)
1243
        end
1244
        CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
1245
        MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
1246
        for i = 0, 1, 0.8 do
1247
          swait()
1248
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
1249
          PlayAnimationFromTable({
1250
            CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1251
            CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1252
            CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1253
            CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1254
            CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1255
            CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1256
          }, 0.8, false)
1257
        end
1258
        CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
1259
        MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
1260
        for i = 0, 1, 0.8 do
1261
          swait()
1262
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
1263
          PlayAnimationFromTable({
1264
            CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1265
            CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1266
            CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1267
            CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1268
            CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1269
            CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1270
          }, 0.8, false)
1271
        end
1272
        CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
1273
        MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
1274
      end
1275
    end
1276
    S:Stop()
1277
    local S2 = CFuncs.Sound.Create("260430117", Torso, 1.5, 1)
1278
    Instance.new("DistortionSoundEffect", S2).Level = 0.8
1279
    for i = 0, 1, 0.13 do
1280
      swait()
1281
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
1282
      PlayAnimationFromTable({
1283
        CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1284
        CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1285
        CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1286
        CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1287
        CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1288
        CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1289
      }, 0.2, false)
1290
    end
1291
    CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
1292
    MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
1293
    for i = 0, 1, 0.1 do
1294
      swait()
1295
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
1296
      PlayAnimationFromTable({
1297
        CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1298
        CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1299
        CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1300
        CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1301
        CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1302
        CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1303
      }, 0.6, false)
1304
    end
1305
    attack = false
1306
  end
1307
  function CastleCrusherFist()
1308
    attack = true
1309
    STDamage = true
1310
    local S2 = CFuncs.Sound.Create("260430117", Torso, 1, 1)
1311
    Instance.new("DistortionSoundEffect", S2).Level = 0.8
1312
    for i = 0, 1, 0.1 do
1313
      swait()
1314
      Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1315
      Effects.Break.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1316
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
1317
      PlayAnimationFromTable({
1318
        CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1319
        CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1320
        CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1321
        CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1322
        CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1323
        CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1324
      }, 0.2, false)
1325
    end
1326
    MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
1327
    Effects.Wave.Create(BrickColor.new("Pastel blue-green"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
1328
    CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
1329
    CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
1330
    for i = 0, 1, 0.08 do
1331
      swait()
1332
      Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1333
      Effects.Break.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1334
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
1335
      PlayAnimationFromTable({
1336
        CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1337
        CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1338
        CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1339
        CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1340
        CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1341
        CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1342
      }, 0.6, false)
1343
    end
1344
    STDamage = false
1345
    attack = false
1346
  end
1347
  function CastleCrusherFist()
1348
    attack = true
1349
    STDamage = true
1350
    local S2 = CFuncs.Sound.Create("200632821", Torso, 1, 1)
1351
    Instance.new("DistortionSoundEffect", S2).Level = 0.8
1352
    for i = 0, 1, 0.1 do
1353
      swait()
1354
      Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1355
      Effects.Break.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1356
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
1357
      PlayAnimationFromTable({
1358
        CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1359
        CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1360
        CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1361
        CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1362
        CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1363
        CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1364
      }, 0.2, false)
1365
    end
1366
    Effects.Wave.Create(BrickColor.new("Pastel blue-green"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
1367
    Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
1368
    CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
1369
    CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
1370
    for i = 0, 1, 0.08 do
1371
      swait()
1372
      MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
1373
      Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
1374
      Effects.Break.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 0.5, 0.5, 0.5)
1375
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
1376
      PlayAnimationFromTable({
1377
        CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1378
        CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1379
        CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1380
        CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1381
        CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1382
        CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1383
      }, 0.6, false)
1384
    end
1385
    STDamage = false
1386
    attack = false
1387
  end
1388
  function weld5(part0, part1, c0, c1)
1389
    local weeld = Instance.new("Weld", part0)
1390
    weeld.Part0 = part0
1391
    weeld.Part1 = part1
1392
    weeld.C0 = c0
1393
    weeld.C1 = c1
1394
    return weeld
1395
  end
1396
  local Grab = false
1397
  function GRABEMBOIGRABEM()
1398
    attack = true
1399
    gp = nil
1400
    con1 = HitboxR.Touched:connect(function(hit)
1401
      local ht = hit.Parent
1402
      local hum1 = ht:FindFirstChild("Humanoid")
1403
      if Grab == false then
1404
        if hum1 ~= nil and hit.Parent ~= Character then
1405
          hum1.PlatformStand = true
1406
          gp = ht
1407
          Grab = true
1408
          local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
1409
          asd.Parent = RightArm
1410
          asd.Name = "asd"
1411
          asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
1412
          CFuncs.Sound.Create("200632821", Torso, 1, 1)
1413
        elseif hum1 == nil then
1414
          con1:disconnect()
1415
          wait()
1416
          return
1417
        end
1418
      end
1419
    end)
1420
    for i = 0, 1, 0.2 do
1421
      swait()
1422
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
1423
      PlayAnimationFromTable({
1424
        CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1425
        CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1426
        CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1427
        CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1428
        CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1429
        CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1430
      }, 0.3, false)
1431
    end
1432
    for i = 0, 1, 0.1 do
1433
      swait()
1434
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
1435
      PlayAnimationFromTable({
1436
        CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1437
        CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1438
        CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1439
        CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1440
        CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1441
        CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1442
      }, 0.3, false)
1443
    end
1444
    if Grab == true then
1445
      for i = 1, 5 do
1446
        for i = 0, 1, 0.35 do
1447
          swait()
1448
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
1449
          PlayAnimationFromTable({
1450
            CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1451
            CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1452
            CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1453
            CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1454
            CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1455
            CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1456
          }, 0.4, false)
1457
        end
1458
        for i = 0, 1, 0.3 do
1459
          swait()
1460
          RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
1461
          PlayAnimationFromTable({
1462
            CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1463
            CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1464
            CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1465
            CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1466
            CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1467
            CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1468
          }, 0.7, false)
1469
        end
1470
        local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
1471
        if hit ~= nil then
1472
          MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
1473
          Effects.Block.Create(BrickColor.new("Pastel blue-green"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
1474
          Effects.Wave.Create(BrickColor.new("Pastel blue-green"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
1475
          Effects.Sphere.Create(BrickColor.new("Pastel blue-green"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
1476
        end
1477
      end
1478
    end
1479
    for i, v in pairs(RightArm:GetChildren()) do
1480
      if v.Name == "asd" and v:IsA("Weld") then
1481
        v:Remove()
1482
      end
1483
    end
1484
    Grab = false
1485
    con1:disconnect()
1486
    attack = false
1487
  end
1488
  local IsWearingArmor = false
1489
  function Armor(Mode)
1490
    attack = true
1491
    if IsWearingArmor == false and Mode == "On" then
1492
      IsWearingArmor = true
1493
      Disappear()
1494
      swait(10)
1495
      ReappearArmorOnly()
1496
      Character.Humanoid.MaxHealth = 500
1497
      Character.Humanoid.Health = 500
1498
      HHandleWeld.Part0 = Character.Head
1499
      THandleWeld.Part0 = Character.Torso
1500
      AHandleRWeld.Part0 = Character["Right Arm"]
1501
      AHandleLWeld.Part0 = Character["Left Arm"]
1502
      LHandleRWeld.Part0 = Character["Right Leg"]
1503
      LHandleLWeld.Part0 = Character["Left Leg"]
1504
      for i, v in pairs(AdvancingFortress:GetChildren()) do
1505
        if v:IsA("BasePart") then
1506
          v.Transparency = 1
1507
        end
1508
      end
1509
      for i, v in pairs(Character:GetChildren()) do
1510
        if v:IsA("Accessory") then
1511
          v.Handle.Transparency = 1
1512
        end
1513
      end
1514
    elseif IsWearingArmor == true and Mode == "Off" then
1515
      IsWearingArmor = false
1516
      DisappearArmorOnly()
1517
      for i, v in pairs(Character:GetChildren()) do
1518
        if v:IsA("Accessory") then
1519
          v.Handle.Transparency = 0
1520
        end
1521
      end
1522
      swait(10)
1523
      Reappear()
1524
      Character.Humanoid.MaxHealth = 100
1525
      Character.Humanoid.Health = 100
1526
      HHandleWeld.Part0 = Head
1527
      THandleWeld.Part0 = Torso
1528
      AHandleRWeld.Part0 = RightArm
1529
      AHandleLWeld.Part0 = LeftArm
1530
      LHandleRWeld.Part0 = RightLeg
1531
      LHandleLWeld.Part0 = LeftLeg
1532
      for i, v in pairs(AdvancingFortress:GetChildren()) do
1533
        if v:IsA("BasePart") then
1534
          v.Transparency = 0
1535
        end
1536
      end
1537
    end
1538
    attack = false
1539
  end
1540
  local ShieldMode = false
1541
  local ShieldCharge = false
1542
  function HoloHexShield()
1543
    attack = true
1544
    Shield.Parent = m
1545
    Shield.CanCollide = true
1546
    if ShieldMode == true then
1547
      while ShieldMode == true do
1548
        swait()
1549
        Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
1550
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1551
        PlayAnimationFromTable({
1552
          CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1553
          CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1554
          CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1555
          CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1556
          CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1557
          CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1558
        }, 0.3, false)
1559
      end
1560
    end
1561
    Shield.CanCollide = false
1562
    CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
1563
    CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
1564
    Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
1565
    Effects.Wave.Create(BrickColor.new("Pastel blue-green"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
1566
    for i = 0, 1, 0.05 do
1567
      swait()
1568
      MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
1569
      Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
1570
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
1571
      PlayAnimationFromTable({
1572
        CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1573
        CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1574
        CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1575
        CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1576
        CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1577
        CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1578
      }, 0.5, false)
1579
    end
1580
    Shield.Parent = nil
1581
    attack = false
1582
  end
1583
  Mouse.Button1Down:connect(function()
1584
    if attack == false and attacktype == 1 then
1585
      attacktype = 2
1586
      attackone()
1587
    elseif attack == false and attacktype == 2 then
1588
      attacktype = 1
1589
      attacktwo()
1590
    end
1591
  end)
1592
  game.Lighting.Outlines = false
1593
  function attackone()
1594
    attack = true
1595
    for i = 0, 1, 0.12 do
1596
      swait()
1597
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1598
      PlayAnimationFromTable({
1599
        CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1600
        CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1601
        CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1602
        CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1603
        CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1604
        CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1605
      }, 0.3, false)
1606
    end
1607
    MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
1608
    CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
1609
    RootPart.Velocity = RootPart.CFrame.lookVector * 40
1610
    for i = 0, 1, 0.11 do
1611
      swait()
1612
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1613
      PlayAnimationFromTable({
1614
        CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1615
        CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1616
        CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1617
        CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1618
        CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1619
        CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1620
      }, 0.45, false)
1621
    end
1622
    attack = false
1623
  end
1624
  function attacktwo()
1625
    attack = true
1626
    for i = 0, 1, 0.12 do
1627
      swait()
1628
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1629
      PlayAnimationFromTable({
1630
        CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1631
        CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1632
        CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1633
        CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1634
        CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1635
        CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1636
      }, 0.34, false)
1637
    end
1638
    MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
1639
    CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
1640
    RootPart.Velocity = RootPart.CFrame.lookVector * 40
1641
    for i = 0, 1, 0.12 do
1642
      swait()
1643
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
1644
      PlayAnimationFromTable({
1645
        CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1646
        CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1647
        CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1648
        CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1649
        CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1650
        CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1651
      }, 0.45, false)
1652
    end
1653
    attack = false
1654
  end
1655
  function findNearestTorso(pos)
1656
    local list = game.Workspace:children()
1657
    local torso
1658
    local dist = 1000
1659
    local temp, human, temp2
1660
    for x = 1, #list do
1661
      temp2 = list[x]
1662
      if temp2.className == "Model" and temp2.Name ~= Character.Name then
1663
        temp = temp2:findFirstChild("Torso")
1664
        human = temp2:findFirstChild("Humanoid")
1665
        if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
1666
          local dohit = true
1667
          if dohit == true then
1668
            torso = temp
1669
            dist = (temp.Position - pos).magnitude
1670
          end
1671
        end
1672
      end
1673
    end
1674
    return torso, dist
1675
  end
1676
  function TrueAim(aim)
1677
    local target, distance = findNearestTorso(Mouse.Hit.p)
1678
    local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
1679
    if aim ~= nil then
1680
      tehcf = aim
1681
    end
1682
    table.insert(Effects, {
1683
      tehcf,
1684
      "Shoot",
1685
      30,
1686
      HitboxR.Position,
1687
      10,
1688
      15,
1689
      0,
1690
      3,
1691
      HitboxR,
1692
      target
1693
    })
1694
  end
1695
  function FireProjectiles()
1696
    attack = true
1697
    Humanoid.WalkSpeed = 20
1698
    CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
1699
    for i = 0, 1, 0.1 do
1700
      swait()
1701
      Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
1702
      PlayAnimationFromTable({
1703
        CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1704
        CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1705
        CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1706
        CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1707
        CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1708
        CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1709
      }, 0.3, false)
1710
    end
1711
    for i = 0, 1, 0.1 do
1712
      swait()
1713
      Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
1714
      Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1715
      Effects.Sphere2.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1716
      PlayAnimationFromTable({
1717
        CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1718
        CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1719
        CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1720
        CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1721
        CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1722
        CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1723
      }, 0.2, false)
1724
    end
1725
    for i = 1, 10 do
1726
      for i = 0, 1, 0.3 do
1727
        swait()
1728
        Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
1729
        Effects.Sphere2.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1730
        PlayAnimationFromTable({
1731
          CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1732
          CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1733
          CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1734
          CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1735
          CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1736
          CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1737
        }, 0.3, false)
1738
      end
1739
      CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
1740
      CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
1741
      Effects.Sphere2.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
1742
      local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
1743
      TrueAim(MouseLook.lookVector)
1744
      for i = 0, 1, 0.3 do
1745
        swait()
1746
        Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
1747
        Effects.Sphere2.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
1748
        PlayAnimationFromTable({
1749
          CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1750
          CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1751
          CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1752
          CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1753
          CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1754
          CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1755
        }, 0.3, false)
1756
      end
1757
    end
1758
    Humanoid.WalkSpeed = 20
1759
    attack = false
1760
  end
1761
  Mouse.KeyDown:connect(function(k)
1762
    k = k:lower()
1763
    if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
1764
      ora = true
1765
      ORA()
1766
    elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
1767
      GRABEMBOIGRABEM()
1768
    elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
1769
      FireProjectiles()
1770
    elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
1771
      Invisible = true
1772
      Effects.Sphere.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
1773
      Effects.Block.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
1774
      Disappear()
1775
    elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
1776
      Invisible = false
1777
      CFuncs.Sound.Create("631656310", Torso, 1, 1)
1778
      Effects.Sphere.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
1779
      for i = 1, 2 do
1780
        Effects.Block.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
1781
      end
1782
      for i = 1, 20 do
1783
        Effects.Break.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1)
1784
      end
1785
      Reappear()
1786
    elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
1787
      ShieldMode = true
1788
      HoloHexShield()
1789
    elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
1790
      CastleCrusherFist()
1791
    end
1792
    if k == "[" and IsWearingArmor == false and Invisible == false then
1793
      Armor("On")
1794
    end
1795
    if k == "]" and IsWearingArmor == true and Invisible == false then
1796
      Armor("Off")
1797
    end
1798
  end)
1799
  Mouse.KeyUp:connect(function(k)
1800
    k = k:lower()
1801
    if attack == true and ora == true and k == "z" and IsWearingArmor == false then
1802
      ora = false
1803
    elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
1804
      ShieldMode = false
1805
    end
1806
  end)
1807
  coroutine.resume(coroutine.create(function(Part, Part2)
1808
    while Part.Parent ~= nil do
1809
      swait(math.random(100, 150))
1810
      for i = 0, 1, 0.2 do
1811
        wait()
1812
        Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
1813
        Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
1814
      end
1815
      for i = 0, 1, 0.2 do
1816
        swait()
1817
        Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
1818
        Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
1819
      end
1820
    end
1821
  end), Eye1, Eye2)
1822
  while true do
1823
    swait()
1824
    for i, v in pairs(Character:children()) do
1825
      if v:IsA("Part") and IsWearingArmor == true then
1826
        v.Anchored = false
1827
      end
1828
    end
1829
    for i, v in pairs(AdvancingFortress:GetChildren()) do
1830
      if v:IsA("Part") then
1831
        v.Material = "SmoothPlastic"
1832
        v.CanCollide = false
1833
      elseif v:IsA("Humanoid") then
1834
        v:remove()
1835
      elseif v:IsA("Accessory") then
1836
        v:remove()
1837
      elseif v:IsA("Shirt") then
1838
        v:remove()
1839
      elseif v:IsA("Pants") then
1840
        v:remove()
1841
      elseif v:IsA("Script") or v:IsA("LocalScript") then
1842
        v:remove()
1843
      elseif v:IsA("BodyColors") then
1844
        v:remove()
1845
      end
1846
    end
1847
    HHandle.Transparency = 272
1848
    THandle.Transparency = 272
1849
    AHandleR.Transparency = 272
1850
    AHandleL.Transparency = 272
1851
    LHandleR.Transparency = 272
1852
    LHandleL.Transparency = 272
1853
    RootPart.Transparency = 272
1854
    HitboxR.Transparency = 272
1855
    HitboxL.Transparency = 272
1856
    Head.BrickColor = BrickColor.new("Sunrise")
1857
    Torso.BrickColor = BrickColor.new("Sunrise")
1858
    RightArm.BrickColor = BrickColor.new("Sunrise")
1859
    LeftArm.BrickColor = BrickColor.new("Sunrise")
1860
    RightLeg.BrickColor = BrickColor.new("Sunrise")
1861
    LeftLeg.BrickColor = BrickColor.new("Sunrise")
1862
    RootPart.Anchored = true
1863
    Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
1864
    velocity = Character.HumanoidRootPart.Velocity.y
1865
    sine = sine + change
1866
    Shield.Anchored = true
1867
    Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
1868
    local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
1869
    if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
1870
      Anim = "Jump"
1871
      if attack == false then
1872
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
1873
        PlayAnimationFromTable({
1874
          CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1875
          CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1876
          CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1877
          CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1878
          CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1879
          CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1880
        }, 0.3, false)
1881
      end
1882
    elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
1883
      Anim = "Fall"
1884
      if attack == false then
1885
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
1886
        PlayAnimationFromTable({
1887
          CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1888
          CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1889
          CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1890
          CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1891
          CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1892
          CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1893
        }, 0.3, false)
1894
      end
1895
    elseif Torsovelocity < 1 and hit ~= nil then
1896
      Anim = "Idle"
1897
      if attack == false then
1898
        change = 1
1899
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
1900
        PlayAnimationFromTable({
1901
          CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1902
          CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1903
          CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1904
          CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1905
          CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1906
          CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1907
        }, 0.3, false)
1908
      end
1909
    elseif Torsovelocity > 2 and hit ~= nil then
1910
      Anim = "Walk"
1911
      if attack == false then
1912
        RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
1913
        PlayAnimationFromTable({
1914
          CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1915
          CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1916
          CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1917
          CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1918
          CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1919
          CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
1920
        }, 0.3, false)
1921
      end
1922
    end
1923
    if 0 < #Effects then
1924
      for e = 1, #Effects do
1925
        if Effects[e] ~= nil then
1926
          local Thing = Effects[e]
1927
          if Thing ~= nil then
1928
            local Part = Thing[1]
1929
            local Mode = Thing[2]
1930
            local Delay = Thing[3]
1931
            local IncX = Thing[4]
1932
            local IncY = Thing[5]
1933
            local IncZ = Thing[6]
1934
            if Thing[2] == "Shoot" then
1935
              local Look = Thing[1]
1936
              local move = 30
1937
              if Thing[8] == 3 then
1938
                move = 10
1939
              end
1940
              local hit, pos = rayCast(Thing[4], Thing[1], move, m)
1941
              if Thing[10] ~= nil then
1942
                da = pos
1943
                cf2 = CFrame.new(Thing[4], Thing[10].Position)
1944
                cfa = CFrame.new(Thing[4], pos)
1945
                tehCF = cfa:lerp(cf2, 0.2)
1946
                Thing[1] = tehCF.lookVector
1947
              end
1948
              local mag = (Thing[4] - pos).magnitude
1949
              Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
1950
              if Thing[8] == 2 then
1951
                Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
1952
              end
1953
              Thing[4] = Thing[4] + Look * move
1954
              Thing[3] = Thing[3] - 1
1955
              if 2 < Thing[5] then
1956
                Thing[5] = Thing[5] - 0.3
1957
                Thing[6] = Thing[6] - 0.3
1958
              end
1959
              if hit ~= nil then
1960
                Thing[3] = 0
1961
                if Thing[8] == 1 or Thing[8] == 3 then
1962
                  Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
1963
                elseif Thing[8] == 2 then
1964
                  Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
1965
                  if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
1966
                    ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Pastel blue-green"), "Reference", Vector3.new())
1967
                    ref.Anchored = true
1968
                    ref.CFrame = CFrame.new(pos)
1969
                    CFuncs.Sound.Create("161006093", ref, 1, 1.2)
1970
                    game:GetService("Debris"):AddItem(ref, 0.2)
1971
                    Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
1972
                    Effects.Ring.Create(BrickColor.new("Pastel blue-green"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
1973
                    MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
1974
                  end
1975
                end
1976
                ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Pastel blue-green"), "Reference", Vector3.new())
1977
                ref.Anchored = true
1978
                ref.CFrame = CFrame.new(pos)
1979
                Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
1980
                game:GetService("Debris"):AddItem(ref, 1)
1981
              end
1982
              if Thing[3] <= 0 then
1983
                table.remove(Effects, e)
1984
              end
1985
            end
1986
            if Thing[2] == "FireWave" then
1987
              if Thing[3] <= Thing[4] then
1988
                Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
1989
                Thing[3] = Thing[3] + 1
1990
                Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
1991
              else
1992
                Part.Parent = nil
1993
                table.remove(Effects, e)
1994
              end
1995
            end
1996
            if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
1997
              if Thing[1].Transparency <= 1 then
1998
                if Thing[2] == "Block1" then
1999
                  Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2000
                  Mesh = Thing[7]
2001
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2002
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2003
                elseif Thing[2] == "Block2" then
2004
                  Thing[1].CFrame = Thing[1].CFrame
2005
                  Mesh = Thing[7]
2006
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2007
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2008
                elseif Thing[2] == "Fire" then
2009
                  Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
2010
                  Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2011
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2012
                elseif Thing[2] == "Cylinder" then
2013
                  Mesh = Thing[7]
2014
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2015
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2016
                elseif Thing[2] == "Blood" then
2017
                  Mesh = Thing[7]
2018
                  Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
2019
                  Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2020
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2021
                elseif Thing[2] == "Elec" then
2022
                  Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
2023
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2024
                elseif Thing[2] == "Disappear" then
2025
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2026
                elseif Thing[2] == "Shatter" then
2027
                  Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2028
                  Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2029
                  Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2030
                  Thing[6] = Thing[6] + Thing[5]
2031
                end
2032
              else
2033
                Part.Parent = nil
2034
                table.remove(Effects, e)
2035
              end
2036
            end
2037
          end
2038
        end
2039
      end
2040
    end
2041
  end