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1 | local debris = game:GetService("Debris") | |
2 | - | Bullet = Instance.new("Part", owner.Character) |
2 | + | Bullet = Instance.new("SpawnLocation", owner.Character) |
3 | Bullet.Position = Vector3.new(1000000,1000000,1000000) | |
4 | Bullet.Anchored = true | |
5 | Bullet.CanCollide = false | |
6 | Bullet.Enabled = false | |
7 | - | Tool.Name = "Ragdoll gun" |
7 | + | |
8 | Tool.Name = "Shotgun" | |
9 | Part = Instance.new("Part") | |
10 | Part.Name = "Handle" | |
11 | Part.Parent = Tool | |
12 | Part.Size = Vector3.new(0.47466666666,1.67733333333,3.77766666667) | |
13 | Tool.GripPos = Vector3.new(0,0,1.63883333334) | |
14 | Tool.Parent = owner.Character | |
15 | local E = Instance.new("RemoteEvent", owner.Character) | |
16 | E.Name = "The" | |
17 | Bullet.BrickColor = BrickColor.new("Bright yellow") | |
18 | Mesh = Instance.new("SpecialMesh") | |
19 | Mesh.Parent = Part | |
20 | Mesh.MeshId = "http://www.roblox.com/asset/?id=553398821" | |
21 | Mesh.TextureId = "http://www.roblox.com/asset/?id=553398915" | |
22 | Mesh.Scale = Vector3.new(0.333333333333, 0.333333333333, 0.333333333333) | |
23 | local Pow = Instance.new("Sound", owner.character.Head) | |
24 | Pow.SoundId = "rbxassetid://3810328903" | |
25 | Pow.Volume = 2 | |
26 | - | Tool = owner.Character:WaitForChild("Ragdoll gun") |
26 | + | |
27 | Tool = owner.Character:WaitForChild("Shotgun") | |
28 | local E = owner.Character:WaitForChild("The") | |
29 | local toolout = false | |
30 | Tool.Equipped:Connect(function() | |
31 | toolout = true | |
32 | end) | |
33 | ||
34 | Tool.Unequipped:Connect(function() | |
35 | toolout = false | |
36 | end) | |
37 | mouse = owner:GetMouse() | |
38 | mouse.Button1Down:Connect(function() | |
39 | - | local position = mouse.Hit.Position |
39 | + | |
40 | - | E:FireServer(position) |
40 | + | local pos = mouse.Hit.Position |
41 | E:FireServer(pos) | |
42 | end | |
43 | end) | |
44 | - | local velocity |
44 | + | |
45 | - | function killfunction(part) |
45 | + | E.OnServerEvent:Connect(function(player, pos) |
46 | - | local Model = part:FindFirstAncestorOfClass("Model") |
46 | + | |
47 | - | if Model then |
47 | + | for i = 1, 5 do |
48 | - | local PC = game:GetService("Players"):GetPlayerFromCharacter(Model) |
48 | + | position = pos + Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) |
49 | - | if PC then |
49 | + | local params = RaycastParams.new() |
50 | - | if PC ~= owner then |
50 | + | params.FilterDescendantsInstances = {owner.Character} |
51 | - | local limbcollider = Instance.new("Part", PC.Character:findFirstChild("Right Arm")) |
51 | + | params.FilterType = Enum.RaycastFilterType.Blacklist |
52 | - | limbcollider.Size = Vector3.new(1.4,1,1) |
52 | + | |
53 | - | limbcollider.Shape = "Cylinder" |
53 | + | |
54 | - | limbcollider.Transparency = 1 |
54 | + | local result = game.Workspace:Raycast(origin, direction, params) |
55 | - | limbcollider.Name = "LimbCollider" |
55 | + | |
56 | - | local limbcolliderweld = Instance.new("Weld", limbcollider) |
56 | + | |
57 | - | limbcolliderweld.Part0 = PC.Character:findFirstChild("Right Arm") |
57 | + | local distance = (origin - intersection).Magnitude + 5 |
58 | - | limbcolliderweld.Part1 = limbcollider |
58 | + | |
59 | - | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) |
59 | + | |
60 | - | local limbcollider2 = Instance.new("Part", PC.Character:findFirstChild("Left Arm")) |
60 | + | |
61 | - | limbcollider2.Size = Vector3.new(1.4,1,1) |
61 | + | |
62 | - | limbcollider2.Shape = "Cylinder" |
62 | + | |
63 | - | limbcollider2.Transparency = 1 |
63 | + | game:GetService("Debris"):AddItem(bullet_clone,0.25) |
64 | - | limbcollider2.Name = "LimbCollider" |
64 | + | |
65 | - | local limbcolliderweld2 = Instance.new("Weld", limbcollider) |
65 | + | |
66 | - | limbcolliderweld2.Part0 = PC.Character:findFirstChild("Left Arm") |
66 | + | |
67 | - | limbcolliderweld2.Part1 = limbcollider2 |
67 | + | |
68 | - | limbcolliderweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) |
68 | + | |
69 | - | local limbcollider3 = Instance.new("Part", PC.Character:findFirstChild("Right Leg")) |
69 | + | |
70 | - | limbcollider3.Size = Vector3.new(1.3,1,1) |
70 | + | |
71 | - | limbcollider3.Shape = "Cylinder" |
71 | + | humanoid.Health = humanoid.Health - 17.5 |
72 | - | limbcollider3.Transparency = 1 |
72 | + | |
73 | - | limbcollider3.Name = "LimbCollider" |
73 | + | |
74 | - | local limbcolliderweld3 = Instance.new("Weld", limbcollider) |
74 | + | |
75 | - | limbcolliderweld3.Part0 = PC.Character:findFirstChild("Right Leg") |
75 | + | |
76 | - | limbcolliderweld3.Part1 = limbcollider3 |
76 | + | |
77 | - | limbcolliderweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) |
77 | + | |
78 | - | local limbcollider4 = Instance.new("Part", PC.Character:findFirstChild("Left Leg")) |
78 | + | |
79 | - | limbcollider4.Size = Vector3.new(1.3,1,1) |
79 | + | |
80 | - | limbcollider4.Shape = "Cylinder" |
80 | + | |
81 | - | limbcollider4.Transparency = 1 |
81 | + | |
82 | - | limbcollider4.Name = "LimbCollider" |
82 | + | |
83 | - | local limbcolliderweld4 = Instance.new("Weld", limbcollider) |
83 | + |