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| 1 | -------------------|| | |
| 2 | --------------------\\ | |
| 3 | --||||||||||]]]]]]]]]\\ | |
| 4 | ---------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ | |
| 5 | --EDIT BY INFINITEONEWITHDANK NAME OF SCRIPT: TERRA WARRIOR PROTECTOR OF THE PLANET EARTH|]]>> | |
| 6 | ---------------------//////////////////////////////////////////////////////////////////////// | |
| 7 | --||||||||||]]]]]]]]]// | |
| 8 | --------------------// | |
| 9 | -------------------|| | |
| 10 | - | local Player = game:GetService("Players").nutta1258
|
| 10 | + | local Player = game:GetService("Players").silver22352
|
| 11 | local Mouse,mouse,UserInputService,ContextActionService | |
| 12 | do | |
| 13 | script.Parent = Player.Character | |
| 14 | local CAS = {Actions={}}
| |
| 15 | local Event = Instance.new("RemoteEvent")
| |
| 16 | Event.Name = "UserInput_Event" | |
| 17 | Event.Parent = Player.Character | |
| 18 | local fakeEvent = function() | |
| 19 | local t = {_fakeEvent=true}
| |
| 20 | t.Connect = function(self,f)self.Function=f end | |
| 21 | t.connect = t.Connect | |
| 22 | return t | |
| 23 | end | |
| 24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 26 | function CAS:BindAction(name,fun,touch,...) | |
| 27 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
| |
| 28 | end | |
| 29 | function CAS:UnbindAction(name) | |
| 30 | CAS.Actions[name] = nil | |
| 31 | end | |
| 32 | local function te(self,ev,...) | |
| 33 | local t = m[ev] | |
| 34 | if t and t._fakeEvent and t.Function then | |
| 35 | t.Function(...) | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 46 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 47 | m:TrigEvent("Button1Down")
| |
| 48 | else | |
| 49 | m:TrigEvent("Button1Up")
| |
| 50 | end | |
| 51 | else | |
| 52 | for n,t in pairs(CAS.Actions) do | |
| 53 | for _,k in pairs(t.Keys) do | |
| 54 | if k==io.KeyCode then | |
| 55 | t.Function(t.Name,io.UserInputState,io) | |
| 56 | end | |
| 57 | end | |
| 58 | end | |
| 59 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 60 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 61 | UIS:TrigEvent("InputBegan",io,false)
| |
| 62 | else | |
| 63 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
| |
| 64 | UIS:TrigEvent("InputEnded",io,false)
| |
| 65 | end | |
| 66 | end | |
| 67 | end) | |
| 68 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 69 | end | |
| 70 | ||
| 71 | wait(0.2) | |
| 72 | ||
| 73 | print("Edited By InfiniteOneWithdank")
| |
| 74 | print("Maybe Updates In The Future")
| |
| 75 | warn("I will not let no one destroy my only home for i must protect it")
| |
| 76 | ||
| 77 | - | Player = game:GetService("Players").InfiniteOneWithdank
|
| 77 | + | Player = game:GetService("Players").silver22352
|
| 78 | PlayerGui = Player.PlayerGui | |
| 79 | Cam = workspace.CurrentCamera | |
| 80 | Backpack = Player.Backpack | |
| 81 | Character = Player.Character | |
| 82 | Humanoid = Character.Humanoid | |
| 83 | RootPart = Character.HumanoidRootPart | |
| 84 | Torso = Character.Torso | |
| 85 | Head = Character.Head | |
| 86 | RightArm = Character["Right Arm"] | |
| 87 | LeftArm = Character["Left Arm"] | |
| 88 | RightLeg = Character["Right Leg"] | |
| 89 | LeftLeg = Character["Left Leg"] | |
| 90 | RootJoint = RootPart.RootJoint | |
| 91 | Neck = Torso.Neck | |
| 92 | RightShoulder = Torso["Right Shoulder"] | |
| 93 | LeftShoulder = Torso["Left Shoulder"] | |
| 94 | RightHip = Torso["Right Hip"] | |
| 95 | LeftHip = Torso["Left Hip"] | |
| 96 | - | local p = game:GetService("Players").InfiniteOneWithdank
|
| 96 | + | local p = game:GetService("Players").silver22352
|
| 97 | - | local plr = game:GetService("Players").InfiniteOneWithdank
|
| 97 | + | local plr = game:GetService("Players").silver22352
|
| 98 | - | local player = game:GetService("Players").InfiniteOneWithdank
|
| 98 | + | local player = game:GetService("Players").silver22352
|
| 99 | local char = p.Character | |
| 100 | local larm = char:WaitForChild("Left Arm")
| |
| 101 | local rarm = char:WaitForChild("Right Arm")
| |
| 102 | local lleg = char:WaitForChild("Left Leg")
| |
| 103 | local rleg = char:WaitForChild("Right Leg")
| |
| 104 | local hed = char:WaitForChild("Head")
| |
| 105 | local torso = char:WaitForChild("Torso")
| |
| 106 | local root = char:WaitForChild("HumanoidRootPart")
| |
| 107 | local hum = char:FindFirstChildOfClass("Humanoid")
| |
| 108 | local debris = game:GetService("Debris")
| |
| 109 | local run = game:GetService("RunService")
| |
| 110 | local rs = run.RenderStepped | |
| 111 | local cam = workspace.CurrentCamera | |
| 112 | local DAMAGEMULTIPLIER = 1 | |
| 113 | local sick = Instance.new("Sound",Character)
| |
| 114 | sick.SoundId = "rbxassetid://1255569288" | |
| 115 | sick.Looped = true | |
| 116 | sick.Pitch = 1 | |
| 117 | sick.Volume = 5 | |
| 118 | sick:Play() | |
| 119 | ||
| 120 | IT = Instance.new | |
| 121 | CF = CFrame.new | |
| 122 | VT = Vector3.new | |
| 123 | RAD = math.rad | |
| 124 | C3 = Color3.new | |
| 125 | UD2 = UDim2.new | |
| 126 | BRICKC = BrickColor.new | |
| 127 | ANGLES = CFrame.Angles | |
| 128 | EULER = CFrame.fromEulerAnglesXYZ | |
| 129 | COS = math.cos | |
| 130 | ACOS = math.acos | |
| 131 | SIN = math.sin | |
| 132 | ASIN = math.asin | |
| 133 | ABS = math.abs | |
| 134 | MRANDOM = math.random | |
| 135 | FLOOR = math.floor | |
| 136 | local PLAYMAINANIM = true | |
| 137 | ||
| 138 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 139 | local NEWMESH = IT(MESH) | |
| 140 | if MESH == "SpecialMesh" then | |
| 141 | NEWMESH.MeshType = MESHTYPE | |
| 142 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 143 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 144 | end | |
| 145 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 146 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 147 | end | |
| 148 | end | |
| 149 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 150 | NEWMESH.Scale = SCALE | |
| 151 | NEWMESH.Parent = PARENT | |
| 152 | return NEWMESH | |
| 153 | end | |
| 154 | ||
| 155 | local AT1 = IT("Attachment",RightArm)
| |
| 156 | AT1.Position = VT(0,-1.15,0) | |
| 157 | local AT2 = IT("Attachment",LeftArm)
| |
| 158 | AT2.Position = VT(0,-1.15,0) | |
| 159 | ||
| 160 | Humanoid.HealthChanged:connect(function() | |
| 161 | if Humanoid.Health ~= "inf" then | |
| 162 | Humanoid.Health = "inf" | |
| 163 | end | |
| 164 | if Humanoid.MaxHealth ~= "inf" then | |
| 165 | Humanoid.MaxHealth = "inf" | |
| 166 | end | |
| 167 | end) | |
| 168 | ||
| 169 | local EyeSizes={
| |
| 170 | NumberSequenceKeypoint.new(0,1.2,0), | |
| 171 | NumberSequenceKeypoint.new(1,0,0) | |
| 172 | } | |
| 173 | local EyeTrans={
| |
| 174 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 175 | NumberSequenceKeypoint.new(1,1,0) | |
| 176 | } | |
| 177 | ||
| 178 | local PE=Instance.new("ParticleEmitter")
| |
| 179 | PE.Speed = NumberRange.new(2, 3) | |
| 180 | PE.Rotation = NumberRange.new(-180, 180) | |
| 181 | PE.Color = ColorSequence.new(Color3.new(1, 0.72549, 0.482353),Color3.new(1, 0.72549, 0.482353)) | |
| 182 | PE.LightEmission = 0.5 | |
| 183 | PE.Texture = "http://www.roblox.com/asset/?id=301261210" | |
| 184 | PE.Transparency = NumberSequence.new(1,0,0,1) | |
| 185 | PE.Size = NumberSequence.new(0,0.075000002980232,0.025000000372529) | |
| 186 | PE.Acceleration = Vector3.new(0, 2.5, 0) | |
| 187 | PE.Lifetime = NumberRange.new(1, 3) | |
| 188 | PE.Rate = 50 | |
| 189 | PE.SpreadAngle = Vector2.new(22.5, 22.5) | |
| 190 | PE.VelocitySpread = 22.5 | |
| 191 | ||
| 192 | local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"}
| |
| 193 | local ENERGYDISPERSE = {"2013169887","2013169887"}
| |
| 194 | local PRESSURERELEASE = {"401056199"}
| |
| 195 | local TERRAWRATH = {"824687369"}
| |
| 196 | ||
| 197 | function particles(art) | |
| 198 | local o = PE:Clone() | |
| 199 | o.Parent = art | |
| 200 | o.Enabled = true | |
| 201 | return o | |
| 202 | end | |
| 203 | ||
| 204 | particles(AT1) | |
| 205 | particles(AT2) | |
| 206 | ||
| 207 | ||
| 208 | local AT3 = IT("Attachment",RightArm)
| |
| 209 | AT1.Position = VT(0,-1.15,0) | |
| 210 | local AT4 = IT("Attachment",LeftArm)
| |
| 211 | AT2.Position = VT(0,-1.15,0) | |
| 212 | ||
| 213 | local PE2=Instance.new("ParticleEmitter")
| |
| 214 | PE2.Speed = NumberRange.new(5, 7) | |
| 215 | PE2.Rotation = NumberRange.new(4, 9) | |
| 216 | PE2.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0)) | |
| 217 | PE2.LightEmission = 0.86000001430511 | |
| 218 | PE2.Texture = "http://www.roblox.com/asset/?id=248625108" | |
| 219 | PE2.Transparency = NumberSequence.new(0,0.54374998807907,0.73749995231628,0,0.72500002384186,0.45625001192093,0.63749998807907,0,0.52499997615814,0) | |
| 220 | PE2.Size = NumberSequence.new(3.3125,2.8125,2.6875,2.5624995231628,2.3125,2.1875,1.7500001192093,0.43749988079071,0.12499988079071) | |
| 221 | PE2.Acceleration = Vector3.new(1, 6, 0) | |
| 222 | PE2.Lifetime = NumberRange.new(0, 1) | |
| 223 | PE2.Rate = 70 | |
| 224 | PE2.RotSpeed = NumberRange.new(5, 9) | |
| 225 | PE2.SpreadAngle = Vector2.new(28, 28) | |
| 226 | PE2.VelocitySpread = 28 | |
| 227 | ||
| 228 | ||
| 229 | function particles(art) | |
| 230 | local o = PE2:Clone() | |
| 231 | o.Parent = art | |
| 232 | o.Enabled = true | |
| 233 | return o | |
| 234 | end | |
| 235 | ||
| 236 | ||
| 237 | particles(AT3) | |
| 238 | particles(AT4) | |
| 239 | ----------------------------------- | |
| 240 | ||
| 241 | - | Player = game.Players.InfiniteOneWithdank |
| 241 | + | Player = game.Players.silver22352 |
| 242 | Character = Player.Character | |
| 243 | local txt = Instance.new("BillboardGui", Character)
| |
| 244 | txt.Adornee = Character.Head | |
| 245 | txt.Name = "_status" | |
| 246 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 247 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 248 | local text = Instance.new("TextLabel", txt)
| |
| 249 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 250 | text.FontSize = "Size24" | |
| 251 | text.TextScaled = true | |
| 252 | text.TextTransparency = 0 | |
| 253 | text.BackgroundTransparency = 1 | |
| 254 | text.TextTransparency = 0 | |
| 255 | text.TextStrokeTransparency = 0 | |
| 256 | text.Font = "Bodoni" | |
| 257 | text.TextStrokeColor3 = Color3.new(0,.7,0) | |
| 258 | text.Text = "Terra Warrior" | |
| 259 | ||
| 260 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
| 261 | local defence = Instance.new("BoolValue", Humanoid.Parent)
| |
| 262 | defence.Name = "HitBy" .. Player.Name | |
| 263 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 264 | Damage = Damage * DAMAGEMULTIPLIER | |
| 265 | if Humanoid.Health ~= 0 then | |
| 266 | local CritChance = MRANDOM(1, 100) | |
| 267 | if Damage > Humanoid.Health then | |
| 268 | Damage = math.ceil(Humanoid.Health) | |
| 269 | if Damage == 0 then | |
| 270 | Damage = 0.1 | |
| 271 | end | |
| 272 | end | |
| 273 | Humanoid.Health = Humanoid.Health - Damage | |
| 274 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
| 275 | end | |
| 276 | end | |
| 277 | ||
| 278 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
| 279 | local CHILDREN = workspace:GetDescendants() | |
| 280 | for index, CHILD in pairs(CHILDREN) do | |
| 281 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 282 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 283 | if HUM then | |
| 284 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 285 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 286 | if INSTAKILL == true then | |
| 287 | CHILD:BreakJoints() | |
| 288 | else | |
| 289 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 290 | ApplyDamage(HUM, DMG, TORSO) | |
| 291 | end | |
| 292 | if FLING > 0 then | |
| 293 | for _, c in pairs(CHILD:GetChildren()) do | |
| 294 | if c:IsA("BasePart") then
| |
| 295 | local bv = Instance.new("BodyVelocity")
| |
| 296 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 297 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 298 | bv.Parent = c | |
| 299 | Debris:AddItem(bv, 0.05) | |
| 300 | end | |
| 301 | end | |
| 302 | end | |
| 303 | end | |
| 304 | end | |
| 305 | end | |
| 306 | end | |
| 307 | end | |
| 308 | ||
| 309 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 310 | local NEWPART = IT("Part")
| |
| 311 | NEWPART.formFactor = FORMFACTOR | |
| 312 | NEWPART.Reflectance = REFLECTANCE | |
| 313 | NEWPART.Transparency = TRANSPARENCY | |
| 314 | NEWPART.CanCollide = false | |
| 315 | NEWPART.Locked = true | |
| 316 | NEWPART.Anchored = true | |
| 317 | if ANCHOR == false then | |
| 318 | NEWPART.Anchored = false | |
| 319 | end | |
| 320 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 321 | NEWPART.Name = NAME | |
| 322 | NEWPART.Size = SIZE | |
| 323 | NEWPART.Position = Torso.Position | |
| 324 | NEWPART.Material = MATERIAL | |
| 325 | NEWPART:BreakJoints() | |
| 326 | NEWPART.Parent = PARENT | |
| 327 | return NEWPART | |
| 328 | end | |
| 329 | Player_Size = 1 | |
| 330 | Animation_Speed = 3 | |
| 331 | Frame_Speed = 0.016666666666666666 | |
| 332 | local Speed = 16 | |
| 333 | local Effects2 = {}
| |
| 334 | local weldBetween = function(a, b) | |
| 335 | local weldd = Instance.new("ManualWeld")
| |
| 336 | weldd.Part0 = a | |
| 337 | weldd.Part1 = b | |
| 338 | weldd.C0 = CFrame.new() | |
| 339 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 340 | weldd.Parent = a | |
| 341 | return weldd | |
| 342 | end | |
| 343 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 344 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 345 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 346 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 347 | local CHANGEDEFENSE = 0 | |
| 348 | local CHANGEDAMAGE = 0 | |
| 349 | local CHANGEMOVEMENT = 0 | |
| 350 | local ANIM = "Idle" | |
| 351 | local ATTACK = false | |
| 352 | local EQUIPPED = false | |
| 353 | local HOLD = false | |
| 354 | local COMBO = 1 | |
| 355 | local Rooted = false | |
| 356 | local SINE = 0 | |
| 357 | local KEYHOLD = false | |
| 358 | local CHANGE = 2 / Animation_Speed | |
| 359 | local WALKINGANIM = false | |
| 360 | local WALK = 0 | |
| 361 | local VALUE1 = false | |
| 362 | local VALUE2 = false | |
| 363 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 364 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 365 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 366 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 367 | WEAPONGUI.Name = "Weapon GUI" | |
| 368 | local Effects = IT("Folder", Character)
| |
| 369 | Effects.Name = "Effects" | |
| 370 | local ANIMATOR = Humanoid.Animator | |
| 371 | local ANIMATE = Character.Animate | |
| 372 | local ATTACKEDTAUNTS = {
| |
| 373 | "907332040", | |
| 374 | "907332525", | |
| 375 | "907330011" | |
| 376 | } | |
| 377 | local ATTACKTAUNTS = {
| |
| 378 | "907329893", | |
| 379 | "907329532", | |
| 380 | "907333294", | |
| 381 | "907332856" | |
| 382 | } | |
| 383 | local ULTTAUNTS = {
| |
| 384 | "907332997", | |
| 385 | "907332670", | |
| 386 | "907330103" | |
| 387 | } | |
| 388 | local UNANCHOR = true | |
| 389 | local SKILLTEXTCOLOR = C3(0, .6, 0) | |
| 390 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 391 | ArtificialHB.Name = "ArtificialHB" | |
| 392 | script:WaitForChild("ArtificialHB")
| |
| 393 | frame = Frame_Speed | |
| 394 | tf = 0 | |
| 395 | allowframeloss = false | |
| 396 | tossremainder = false | |
| 397 | lastframe = tick() | |
| 398 | script.ArtificialHB:Fire() | |
| 399 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 400 | tf = tf + s | |
| 401 | if tf >= frame then | |
| 402 | if allowframeloss then | |
| 403 | script.ArtificialHB:Fire() | |
| 404 | lastframe = tick() | |
| 405 | else | |
| 406 | for i = 1, math.floor(tf / frame) do | |
| 407 | script.ArtificialHB:Fire() | |
| 408 | end | |
| 409 | lastframe = tick() | |
| 410 | end | |
| 411 | if tossremainder then | |
| 412 | tf = 0 | |
| 413 | else | |
| 414 | tf = tf - frame * math.floor(tf / frame) | |
| 415 | end | |
| 416 | end | |
| 417 | end) | |
| 418 | ||
| 419 | --><Some Functions | |
| 420 | ||
| 421 | function WACKYEFFECT(Table) | |
| 422 | local TYPE = Table.EffectType or "Sphere" | |
| 423 | local SIZE = Table.Size or VT(1, 1, 1) | |
| 424 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
| 425 | local TRANSPARENCY = Table.Transparency or 0 | |
| 426 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
| 427 | local CFRAME = Table.CFrame or Torso.CFrame | |
| 428 | local MOVEDIRECTION = Table.MoveToPos or nil | |
| 429 | local ROTATION1 = Table.RotationX or 0 | |
| 430 | local ROTATION2 = Table.RotationY or 0 | |
| 431 | local ROTATION3 = Table.RotationZ or 0 | |
| 432 | local MATERIAL = Table.Material or "Neon" | |
| 433 | local COLOR = Table.Color or C3(1, 1, 1) | |
| 434 | local TIME = Table.Time or 45 | |
| 435 | local SOUNDID = Table.SoundID or nil | |
| 436 | local SOUNDPITCH = Table.SoundPitch or nil | |
| 437 | local SOUNDVOLUME = Table.SoundVolume or nil | |
| 438 | coroutine.resume(coroutine.create(function() | |
| 439 | local PLAYSSOUND = false | |
| 440 | local SOUND | |
| 441 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
| |
| 442 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 443 | PLAYSSOUND = true | |
| 444 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 445 | end | |
| 446 | EFFECT.Color = COLOR | |
| 447 | local MSH | |
| 448 | if TYPE == "Sphere" then | |
| 449 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 450 | elseif TYPE == "Block" then | |
| 451 | MSH = IT("BlockMesh", EFFECT)
| |
| 452 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
| 453 | elseif TYPE == "Wave" then | |
| 454 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 455 | elseif TYPE == "Ring" then | |
| 456 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
| |
| 457 | elseif TYPE == "Slash" then | |
| 458 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 459 | elseif TYPE == "Round Slash" then | |
| 460 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 461 | elseif TYPE == "Swirl" then | |
| 462 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
| |
| 463 | elseif TYPE == "Skull" then | |
| 464 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
| |
| 465 | elseif TYPE == "Crystal" then | |
| 466 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
| |
| 467 | end | |
| 468 | if MSH ~= nil then | |
| 469 | local MOVESPEED | |
| 470 | if MOVEDIRECTION ~= nil then | |
| 471 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
| 472 | end | |
| 473 | local GROWTH = SIZE - ENDSIZE | |
| 474 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 475 | if TYPE == "Block" then | |
| 476 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 477 | else | |
| 478 | EFFECT.CFrame = CFRAME | |
| 479 | end | |
| 480 | for LOOP = 1, TIME do | |
| 481 | Swait() | |
| 482 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
| 483 | if TYPE == "Wave" then | |
| 484 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
| 485 | end | |
| 486 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
| 487 | if TYPE == "Block" then | |
| 488 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 489 | else | |
| 490 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
| 491 | end | |
| 492 | if MOVEDIRECTION ~= nil then | |
| 493 | local ORI = EFFECT.Orientation | |
| 494 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
| 495 | EFFECT.Orientation = ORI | |
| 496 | end | |
| 497 | end | |
| 498 | if PLAYSSOUND == false then | |
| 499 | EFFECT:remove() | |
| 500 | else | |
| 501 | repeat | |
| 502 | Swait() | |
| 503 | until SOUND.Playing == false | |
| 504 | EFFECT:remove() | |
| 505 | end | |
| 506 | elseif PLAYSSOUND == false then | |
| 507 | EFFECT:remove() | |
| 508 | else | |
| 509 | repeat | |
| 510 | Swait() | |
| 511 | until SOUND.Playing == false | |
| 512 | EFFECT:remove() | |
| 513 | end | |
| 514 | end)) | |
| 515 | end | |
| 516 | ||
| 517 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 518 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 519 | end | |
| 520 | function PositiveAngle(NUMBER) | |
| 521 | if NUMBER >= 0 then | |
| 522 | NUMBER = 0 | |
| 523 | end | |
| 524 | return NUMBER | |
| 525 | end | |
| 526 | function NegativeAngle(NUMBER) | |
| 527 | if NUMBER <= 0 then | |
| 528 | NUMBER = 0 | |
| 529 | end | |
| 530 | return NUMBER | |
| 531 | end | |
| 532 | function Swait(NUMBER) | |
| 533 | if NUMBER == 0 or NUMBER == nil then | |
| 534 | ArtificialHB.Event:wait() | |
| 535 | else | |
| 536 | for i = 1, NUMBER do | |
| 537 | ArtificialHB.Event:wait() | |
| 538 | end | |
| 539 | end | |
| 540 | end | |
| 541 | function chatfunc(text) | |
| 542 | local chat = coroutine.wrap(function() | |
| 543 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 544 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 545 | end | |
| 546 | local Bill = Instance.new("BillboardGui",Character)
| |
| 547 | Bill.Size = UDim2.new(0,100,0,40) | |
| 548 | Bill.StudsOffset = Vector3.new(0,2,0) | |
| 549 | Bill.Adornee = Character.Head | |
| 550 | Bill.Name = "TalkingBillBoard" | |
| 551 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 552 | Hehe.BackgroundTransparency = 1 | |
| 553 | Hehe.BorderSizePixel = 0 | |
| 554 | Hehe.Text = "" | |
| 555 | Hehe.Font = "Antique" | |
| 556 | Hehe.TextSize = 40 | |
| 557 | Hehe.TextStrokeTransparency = 0 | |
| 558 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 559 | coroutine.resume(coroutine.create(function() | |
| 560 | while Hehe ~= nil do | |
| 561 | Swait() | |
| 562 | Hehe.Position = UDim2.new(math.random(-.2,.2),math.random(-1,1),.05,math.random(-1,1)) | |
| 563 | Hehe.Rotation = math.random(-5,5) | |
| 564 | Hehe.TextColor3 = Color3.new(0,.7,0) | |
| 565 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 566 | end | |
| 567 | end)) | |
| 568 | for i = 1,string.len(text),1 do | |
| 569 | Swait() | |
| 570 | Hehe.Text = string.sub(text,1,i) | |
| 571 | end | |
| 572 | Swait(90)--Re[math.random(1, 93)] | |
| 573 | for i = 0, 1, .025 do | |
| 574 | Swait() | |
| 575 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 576 | Hehe.TextStrokeTransparency = i | |
| 577 | Hehe.TextTransparency = i | |
| 578 | end | |
| 579 | Bill:Destroy() | |
| 580 | end) | |
| 581 | chat() | |
| 582 | end | |
| 583 | ||
| 584 | function onChatted(msg) | |
| 585 | chatfunc(msg) | |
| 586 | end | |
| 587 | ||
| 588 | Player.Chatted:connect(onChatted) | |
| 589 | ||
| 590 | function QuaternionFromCFrame(cf) | |
| 591 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 592 | local trace = m00 + m11 + m22 | |
| 593 | if trace > 0 then | |
| 594 | local s = math.sqrt(1 + trace) | |
| 595 | local recip = 0.5 / s | |
| 596 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 597 | else | |
| 598 | local i = 0 | |
| 599 | if m00 < m11 then | |
| 600 | i = 1 | |
| 601 | end | |
| 602 | if m22 > (i == 0 and m00 or m11) then | |
| 603 | i = 2 | |
| 604 | end | |
| 605 | if i == 0 then | |
| 606 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 607 | local recip = 0.5 / s | |
| 608 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 609 | elseif i == 1 then | |
| 610 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 611 | local recip = 0.5 / s | |
| 612 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 613 | elseif i == 2 then | |
| 614 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 615 | local recip = 0.5 / s | |
| 616 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 617 | end | |
| 618 | end | |
| 619 | end | |
| 620 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 621 | local xs, ys, zs = x + x, y + y, z + z | |
| 622 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 623 | local xx = x * xs | |
| 624 | local xy = x * ys | |
| 625 | local xz = x * zs | |
| 626 | local yy = y * ys | |
| 627 | local yz = y * zs | |
| 628 | local zz = z * zs | |
| 629 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 630 | end | |
| 631 | function QuaternionSlerp(a, b, t) | |
| 632 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 633 | local startInterp, finishInterp | |
| 634 | if cosTheta >= 1.0E-4 then | |
| 635 | if 1 - cosTheta > 1.0E-4 then | |
| 636 | local theta = ACOS(cosTheta) | |
| 637 | local invSinTheta = 1 / SIN(theta) | |
| 638 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 639 | finishInterp = SIN(t * theta) * invSinTheta | |
| 640 | else | |
| 641 | startInterp = 1 - t | |
| 642 | finishInterp = t | |
| 643 | end | |
| 644 | elseif 1 + cosTheta > 1.0E-4 then | |
| 645 | local theta = ACOS(-cosTheta) | |
| 646 | local invSinTheta = 1 / SIN(theta) | |
| 647 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 648 | finishInterp = SIN(t * theta) * invSinTheta | |
| 649 | else | |
| 650 | startInterp = t - 1 | |
| 651 | finishInterp = t | |
| 652 | end | |
| 653 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 654 | end | |
| 655 | function Clerp(a, b, t) | |
| 656 | local qa = {
| |
| 657 | QuaternionFromCFrame(a) | |
| 658 | } | |
| 659 | local qb = {
| |
| 660 | QuaternionFromCFrame(b) | |
| 661 | } | |
| 662 | local ax, ay, az = a.x, a.y, a.z | |
| 663 | local bx, by, bz = b.x, b.y, b.z | |
| 664 | local _t = 1 - t | |
| 665 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 666 | end | |
| 667 | ||
| 668 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 669 | local frame = IT("Frame")
| |
| 670 | frame.BackgroundTransparency = TRANSPARENCY | |
| 671 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 672 | frame.Position = POSITION | |
| 673 | frame.Size = SIZE | |
| 674 | frame.BackgroundColor3 = COLOR | |
| 675 | frame.BorderColor3 = BORDERCOLOR | |
| 676 | frame.Name = NAME | |
| 677 | frame.Parent = PARENT | |
| 678 | return frame | |
| 679 | end | |
| 680 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 681 | local label = IT("TextLabel")
| |
| 682 | label.BackgroundTransparency = 1 | |
| 683 | label.Size = UD2(1, 0, 1, 0) | |
| 684 | label.Position = UD2(0, 0, 0, 0) | |
| 685 | label.TextColor3 = TEXTCOLOR | |
| 686 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 687 | label.TextTransparency = TRANSPARENCY | |
| 688 | label.FontSize = TEXTFONTSIZE | |
| 689 | label.Font = TEXTFONT | |
| 690 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 691 | label.TextScaled = false | |
| 692 | label.Text = TEXT | |
| 693 | label.Name = NAME | |
| 694 | label.Parent = PARENT | |
| 695 | return label | |
| 696 | end | |
| 697 | function NoOutlines(PART) | |
| 698 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 699 | end | |
| 700 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 701 | local NEWWELD = IT(TYPE) | |
| 702 | NEWWELD.Part0 = PART0 | |
| 703 | NEWWELD.Part1 = PART1 | |
| 704 | NEWWELD.C0 = C0 | |
| 705 | NEWWELD.C1 = C1 | |
| 706 | NEWWELD.Parent = PARENT | |
| 707 | return NEWWELD | |
| 708 | end | |
| 709 | local S = IT("Sound")
| |
| 710 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 711 | local NEWSOUND | |
| 712 | coroutine.resume(coroutine.create(function() | |
| 713 | NEWSOUND = S:Clone() | |
| 714 | NEWSOUND.Parent = PARENT | |
| 715 | NEWSOUND.Volume = VOLUME | |
| 716 | NEWSOUND.Pitch = PITCH | |
| 717 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 718 | Swait() | |
| 719 | NEWSOUND:play() | |
| 720 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 721 | end)) | |
| 722 | return NEWSOUND | |
| 723 | end | |
| 724 | function CFrameFromTopBack(at, top, back) | |
| 725 | local right = top:Cross(back) | |
| 726 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 727 | end | |
| 728 | ||
| 729 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 730 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Color3.fromRGB(CR,CG,CB), "Effect", VT(0,0,0)) | |
| 731 | local mesh = IT("SpecialMesh",wave)
| |
| 732 | mesh.MeshType = "FileMesh" | |
| 733 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 734 | mesh.Scale = SIZE | |
| 735 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 736 | wave.CFrame = CFRAME | |
| 737 | coroutine.resume(coroutine.create(function(PART) | |
| 738 | for i = 1, WAIT do | |
| 739 | Swait() | |
| 740 | mesh.Scale = mesh.Scale + GROW | |
| 741 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 742 | if DOESROT == true then | |
| 743 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 744 | end | |
| 745 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 746 | if wave.Transparency > 0.99 then | |
| 747 | wave:remove() | |
| 748 | end | |
| 749 | end | |
| 750 | end)) | |
| 751 | end | |
| 752 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 753 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 754 | local mesh = IT("SpecialMesh",wave)
| |
| 755 | mesh.MeshType = "FileMesh" | |
| 756 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 757 | mesh.Scale = SIZE | |
| 758 | mesh.Offset = VT(0,0,0) | |
| 759 | wave.CFrame = CFRAME | |
| 760 | coroutine.resume(coroutine.create(function(PART) | |
| 761 | for i = 1, WAIT do | |
| 762 | Swait() | |
| 763 | mesh.Scale = mesh.Scale + GROW | |
| 764 | if DOESROT == true then | |
| 765 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 766 | end | |
| 767 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 768 | if wave.Transparency > 0.99 then | |
| 769 | wave:remove() | |
| 770 | end | |
| 771 | end | |
| 772 | end)) | |
| 773 | end | |
| 774 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 775 | local wave = CreatePart(3, Effects, "Neon", 0, 0, Color3.fromRGB(CR,CG,CB), "Effect", VT(1,1,1), true) | |
| 776 | local mesh = IT("SpecialMesh",wave)
| |
| 777 | mesh.MeshType = "Sphere" | |
| 778 | mesh.Scale = SIZE | |
| 779 | mesh.Offset = VT(0,0,0) | |
| 780 | wave.CFrame = CFRAME | |
| 781 | coroutine.resume(coroutine.create(function(PART) | |
| 782 | for i = 1, WAIT do | |
| 783 | Swait() | |
| 784 | mesh.Scale = mesh.Scale + GROW | |
| 785 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 786 | if wave.Transparency > 0.99 then | |
| 787 | wave:remove() | |
| 788 | end | |
| 789 | end | |
| 790 | end)) | |
| 791 | end | |
| 792 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 793 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 794 | local mesh | |
| 795 | if KIND == "Base" then | |
| 796 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
| |
| 797 | elseif KIND == "Thin" then | |
| 798 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 799 | elseif KIND == "Round" then | |
| 800 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 801 | end | |
| 802 | wave.CFrame = CFRAME | |
| 803 | coroutine.resume(coroutine.create(function(PART) | |
| 804 | for i = 1, WAIT do | |
| 805 | Swait() | |
| 806 | mesh.Scale = mesh.Scale + GROW / 10 | |
| 807 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 808 | if wave.Transparency > 0.99 then | |
| 809 | wave:remove() | |
| 810 | end | |
| 811 | end | |
| 812 | end)) | |
| 813 | end | |
| 814 | function Crystsal(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 815 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 816 | local mesh | |
| 817 | if KIND == "Base" then | |
| 818 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
| |
| 819 | elseif KIND == "Thin" then | |
| 820 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "9756362", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 821 | elseif KIND == "Round" then | |
| 822 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "9756362", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 823 | end | |
| 824 | wave.CFrame = CFRAME | |
| 825 | coroutine.resume(coroutine.create(function(PART) | |
| 826 | for i = 1, WAIT do | |
| 827 | Swait() | |
| 828 | mesh.Scale = mesh.Scale + GROW / 10 | |
| 829 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 830 | if wave.Transparency > 0.99 then | |
| 831 | wave:remove() | |
| 832 | end | |
| 833 | end | |
| 834 | end)) | |
| 835 | end | |
| 836 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
| 837 | for _, c in pairs(PARENT:GetChildren()) do | |
| 838 | if c.ClassName == "Model" then | |
| 839 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 840 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 841 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 842 | if DIST > (TORSO.Position - FROM).Magnitude then | |
| 843 | table.insert(TABLE, c) | |
| 844 | end | |
| 845 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 846 | elseif c.ClassName == "Folder" then | |
| 847 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 848 | end | |
| 849 | end | |
| 850 | end | |
| 851 | end | |
| 852 | function MakeForm(PART, TYPE) | |
| 853 | if TYPE == "Cyl" then | |
| 854 | local MSH = IT("CylinderMesh", PART)
| |
| 855 | elseif TYPE == "Ball" then | |
| 856 | local MSH = IT("SpecialMesh", PART)
| |
| 857 | MSH.MeshType = "Sphere" | |
| 858 | elseif TYPE == "Wedge" then | |
| 859 | local MSH = IT("SpecialMesh", PART)
| |
| 860 | MSH.MeshType = "Wedge" | |
| 861 | end | |
| 862 | end | |
| 863 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
| 864 | if DoesCourontine == false then | |
| 865 | local Direction = CF(Part.Position, ToLocation) | |
| 866 | local Distance = (Part.Position - ToLocation).magnitude | |
| 867 | for i = 1, AmountOfTime do | |
| 868 | Swait() | |
| 869 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 870 | Direction = Part.CFrame | |
| 871 | end | |
| 872 | Part:remove() | |
| 873 | elseif DoesCourontine == true then | |
| 874 | coroutine.resume(coroutine.create(function() | |
| 875 | local Direction = CF(Part.Position, ToLocation) | |
| 876 | local Distance = (Part.Position - ToLocation).magnitude | |
| 877 | for i = 1, AmountOfTime do | |
| 878 | Swait() | |
| 879 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 880 | Direction = Part.CFrame | |
| 881 | end | |
| 882 | Part:remove() | |
| 883 | end)) | |
| 884 | end | |
| 885 | end | |
| 886 | function CheckTableForString(Table, String) | |
| 887 | for i, v in pairs(Table) do | |
| 888 | if string.find(string.lower(String), string.lower(v)) then | |
| 889 | return true | |
| 890 | end | |
| 891 | end | |
| 892 | return false | |
| 893 | end | |
| 894 | function CheckIntangible(Hit) | |
| 895 | local ProjectileNames = {
| |
| 896 | "Water", | |
| 897 | "Arrow", | |
| 898 | "Projectile", | |
| 899 | "Effect", | |
| 900 | "Rail", | |
| 901 | "Lightning", | |
| 902 | "Bullet" | |
| 903 | } | |
| 904 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
| |
| 905 | return true | |
| 906 | end | |
| 907 | return false | |
| 908 | end | |
| 909 | Debris = game:GetService("Debris")
| |
| 910 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 911 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 912 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 913 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 914 | if RayHit and CheckIntangible(RayHit) then | |
| 915 | if DelayIfHit then | |
| 916 | wait() | |
| 917 | end | |
| 918 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
| 919 | end | |
| 920 | return RayHit, RayPos, RayNormal | |
| 921 | end | |
| 922 | ||
| 923 | --><Misc And Some Stuff | |
| 924 | ||
| 925 | --gay rainbow stuff by davodio | |
| 926 | ||
| 927 | local cR=255 | |
| 928 | local cG=0 | |
| 929 | local cB=0 | |
| 930 | local flg5=1 local omgidk=1 | |
| 931 | local add=10.5 | |
| 932 | game:GetService('RunService').Heartbeat:connect(function()
| |
| 933 | if omgidk>10000 then omgidk=0 end | |
| 934 | omgidk=omgidk+1 | |
| 935 | if cR>=255 then flg5=1 end | |
| 936 | if cG>=255 then flg5=2 end | |
| 937 | if cB>=255 then flg5=3 end | |
| 938 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 939 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 940 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 941 | end) | |
| 942 | ||
| 943 | function turnto(position) | |
| 944 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 945 | end | |
| 946 | ||
| 947 | local Particle = IT("ParticleEmitter",nil)
| |
| 948 | Particle.Enabled = false | |
| 949 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 950 | Particle.LightEmission = 0.5 | |
| 951 | Particle.Rate = 150 | |
| 952 | Particle.ZOffset = 0.2 | |
| 953 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 954 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 955 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 956 | Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191)) | |
| 957 | ||
| 958 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 959 | function ParticleEmitter(Table) | |
| 960 | local PRTCL = Particle:Clone() | |
| 961 | local Speed = Table.Speed or 5 | |
| 962 | local Drag = Table.Drag or 0 | |
| 963 | local Size1 = Table.Size1 or 1 | |
| 964 | local Size2 = Table.Size2 or 5 | |
| 965 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 966 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 967 | local Parent = Table.Parent or Torso | |
| 968 | local Emit = Table.Emit or 100 | |
| 969 | local Offset = Table.Offset or 360 | |
| 970 | local Acel = Table.Acel or VT(0,0,0) | |
| 971 | local Enabled = Table.Enabled or false | |
| 972 | PRTCL.Parent = Parent | |
| 973 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 974 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 975 | PRTCL.Speed = NumberRange.new(Speed) | |
| 976 | PRTCL.VelocitySpread = Offset | |
| 977 | PRTCL.Drag = Drag | |
| 978 | PRTCL.Acceleration = Acel | |
| 979 | if Enabled == false then | |
| 980 | PRTCL:Emit(Emit) | |
| 981 | Debris:AddItem(PRTCL,Lifetime2) | |
| 982 | else | |
| 983 | PRTCL.Enabled = true | |
| 984 | end | |
| 985 | return PRTCL | |
| 986 | end | |
| 987 | ||
| 988 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true, Acel = VT(13,19,18)})
| |
| 989 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true, Acel = VT(13,19,18)})
| |
| 990 | ||
| 991 | local SKILLTEXTCOLOR = C3(0,.6,0) | |
| 992 | local SKILLFONT = "Bodoni" | |
| 993 | local SKILLTEXTSIZE = 7 | |
| 994 | Humanoid.Died:connect(function() | |
| 995 | Humanoid.Parent = nil | |
| 996 | Humanoid.MaxHealth = "inf" | |
| 997 | Humanoid.Health = "inf" | |
| 998 | refit() | |
| 999 | Humanoid.Parent = Character | |
| 1000 | CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9) | |
| 1001 | for i = 1, 5 do | |
| 1002 | Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "New Yeller", VT(0.1, 0, 0.1))
| |
| 1003 | end | |
| 1004 | killnearesta(Torso.Position, 25, 180) | |
| 1005 | end) | |
| 1006 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1007 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1008 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1009 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1010 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1011 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1012 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.66, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 1013 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.62, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") | |
| 1014 | local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.58, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
| 1015 | local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.54, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame") | |
| 1016 | local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame") | |
| 1017 | ||
| 1018 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 1") | |
| 1019 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 2") | |
| 1020 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 3") | |
| 1021 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 4") | |
| 1022 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 5") | |
| 1023 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 6") | |
| 1024 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 7") | |
| 1025 | local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 8") | |
| 1026 | local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[R]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 9") | |
| 1027 | local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[F]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 10") | |
| 1028 | local SKILL11TEXT = CreateLabel(SKILL11FRAME, "Terra Warrior By InfiniteOneWithdank", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 255, 255, 0, "Text 11") | |
| 1029 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 1030 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1031 | STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5))) | |
| 1032 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1033 | game:GetService("Debris"):AddItem(STATPART, 5)
| |
| 1034 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1035 | BILLBOARDGUI.Adornee = STATPART | |
| 1036 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0) | |
| 1037 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1038 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1039 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1040 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1041 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1042 | TEXTLABEL.Text = TEXT | |
| 1043 | TEXTLABEL.Font = SKILLFONT | |
| 1044 | TEXTLABEL.FontSize = "Size42" | |
| 1045 | TEXTLABEL.TextColor3 = COLOR | |
| 1046 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 1047 | TEXTLABEL.TextScaled = true | |
| 1048 | TEXTLABEL.TextWrapped = true | |
| 1049 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1050 | for i = 1, 50 do | |
| 1051 | Swait() | |
| 1052 | STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2) | |
| 1053 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02 | |
| 1054 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 1055 | end | |
| 1056 | THEPART.Parent = nil | |
| 1057 | end), STATPART, TEXTLABEL) | |
| 1058 | end | |
| 1059 | ||
| 1060 | --><Attack Stuffs B | |
| 1061 | ||
| 1062 | function killnearesta(position, range, maxstrength) | |
| 1063 | for i, v in ipairs(workspace:GetChildren()) do | |
| 1064 | local body = v:GetChildren() | |
| 1065 | for part = 1, #body do | |
| 1066 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
| 1067 | if v.ClassName == "Model" then | |
| 1068 | v:BreakJoints() | |
| 1069 | end | |
| 1070 | local bv = Instance.new("BodyVelocity")
| |
| 1071 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1072 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
| 1073 | bv.Parent = body[part] | |
| 1074 | Debris:AddItem(bv, 0.2) | |
| 1075 | end | |
| 1076 | end | |
| 1077 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
| 1078 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
| 1079 | end | |
| 1080 | end | |
| 1081 | end | |
| 1082 | ||
| 1083 | function Petrify(Foe) | |
| 1084 | local STONEMODEL = IT("Model", Effects)
| |
| 1085 | local CHILDREN = Foe:GetDescendants() | |
| 1086 | for index, CHILD in pairs(CHILDREN) do | |
| 1087 | if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
| |
| 1088 | CHILD.Parent = STONEMODEL | |
| 1089 | CHILD.Material = "Neon" | |
| 1090 | coroutine.resume(coroutine.create(function() | |
| 1091 | while true do | |
| 1092 | Swait() | |
| 1093 | CHILD.Color = Color3.fromRGB(cR,cG,cB) | |
| 1094 | end | |
| 1095 | end)) | |
| 1096 | if CHILD:FindFirstChildOfClass("SpecialMesh") then
| |
| 1097 | local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
| |
| 1098 | mesh.TextureId = "" | |
| 1099 | end | |
| 1100 | if CHILD:FindFirstChildOfClass("Decal") then
| |
| 1101 | local mesh = CHILD:FindFirstChildOfClass("Decal")
| |
| 1102 | mesh:remove() | |
| 1103 | end | |
| 1104 | if CHILD.ClassName == "MeshPart" then | |
| 1105 | CHILD.TextureID = "" | |
| 1106 | end | |
| 1107 | if CHILD.ClassName == "UnionOperation" then | |
| 1108 | CHILD.UsePartColor = true | |
| 1109 | end | |
| 1110 | CHILD.CanCollide = true | |
| 1111 | end | |
| 1112 | end | |
| 1113 | Debris:AddItem(STONEMODEL, 5) | |
| 1114 | end | |
| 1115 | ||
| 1116 | function Rainbowify(model,collide) | |
| 1117 | local RAINBOWMODEL = IT("Model", Effects)
| |
| 1118 | local PARTS = model:GetChildren() | |
| 1119 | for index, part in pairs(PARTS) do | |
| 1120 | if part:IsA("Part") and part.Parent.ClassName ~= "Folder" then
| |
| 1121 | part.Parent = RAINBOWMODEL | |
| 1122 | coroutine.resume(coroutine.create(function() | |
| 1123 | while true do | |
| 1124 | Swait() | |
| 1125 | part.Color = Color3.fromRGB(cR,cG,cB) | |
| 1126 | end | |
| 1127 | end)) | |
| 1128 | if collide == true then | |
| 1129 | part.CanCollide = true | |
| 1130 | else | |
| 1131 | part.CanCollide = false | |
| 1132 | end | |
| 1133 | end | |
| 1134 | end | |
| 1135 | Debris:AddItem(RAINBOWMODEL, 1e9999) | |
| 1136 | end | |
| 1137 | ||
| 1138 | function Charge(TIME,GYRO) | |
| 1139 | local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false) | |
| 1140 | local G = nil | |
| 1141 | if GYRO == true then | |
| 1142 | G = IT("BodyGyro",RootPart)
| |
| 1143 | G.D = 250 | |
| 1144 | G.P = 200000 | |
| 1145 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
| 1146 | end | |
| 1147 | for i=0, TIME, 0.1 / Animation_Speed do | |
| 1148 | Swait() | |
| 1149 | if G then | |
| 1150 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1151 | end | |
| 1152 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1153 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1154 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1155 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1156 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1157 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1158 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1159 | end | |
| 1160 | SND:remove() | |
| 1161 | if G then | |
| 1162 | return G | |
| 1163 | end | |
| 1164 | end | |
| 1165 | ||
| 1166 | function ApplyAoE2(POSITION,RANGE,ow) | |
| 1167 | local CHILDREN = workspace:GetDescendants() | |
| 1168 | for index, CHILD in pairs(CHILDREN) do | |
| 1169 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1170 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1171 | if HUM then | |
| 1172 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1173 | if TORSO then | |
| 1174 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1175 | if ow == true then | |
| 1176 | Petrify(CHILD) | |
| 1177 | else | |
| 1178 | CHILD:BreakJoints() | |
| 1179 | end | |
| 1180 | end | |
| 1181 | end | |
| 1182 | end | |
| 1183 | end | |
| 1184 | end | |
| 1185 | end | |
| 1186 | ||
| 1187 | function yeetus() | |
| 1188 | print("this aint done boi")
| |
| 1189 | end | |
| 1190 | ||
| 1191 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1192 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1193 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1194 | end | |
| 1195 | ||
| 1196 | function SpawnTrail(FROM,TO,BIG) | |
| 1197 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0)) | |
| 1198 | MakeForm(TRAIL,"Sphere") | |
| 1199 | local DIST = (FROM - TO).Magnitude | |
| 1200 | if BIG == true then | |
| 1201 | TRAIL.Size = VT(0.35,DIST,0.35) | |
| 1202 | else | |
| 1203 | TRAIL.Size = VT(0.55,DIST,0.55) | |
| 1204 | end | |
| 1205 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1206 | coroutine.resume(coroutine.create(function() | |
| 1207 | for i = 1, 5 do | |
| 1208 | Swait() | |
| 1209 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1210 | end | |
| 1211 | TRAIL:remove() | |
| 1212 | end)) | |
| 1213 | end | |
| 1214 | ||
| 1215 | local PE3=Instance.new("ParticleEmitter",nil)
| |
| 1216 | PE3.LightEmission=.8 | |
| 1217 | PE3.Color = ColorSequence.new(BRICKC("Bright Green").Color)
| |
| 1218 | coroutine.resume(coroutine.create(function() | |
| 1219 | while true do | |
| 1220 | Swait() | |
| 1221 | PE.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB)) | |
| 1222 | end | |
| 1223 | end)) | |
| 1224 | PE3.Size=NumberSequence.new(EyeSizes) | |
| 1225 | PE3.Transparency=NumberSequence.new(EyeTrans) | |
| 1226 | PE3.Lifetime=NumberRange.new(0.35,1.5) | |
| 1227 | PE3.Rotation=NumberRange.new(0,360) | |
| 1228 | PE3.Rate=999 | |
| 1229 | PE3.VelocitySpread = 10000 | |
| 1230 | PE3.Acceleration = Vector3.new(0,0,0) | |
| 1231 | PE3.Drag = 5 | |
| 1232 | PE3.Speed = NumberRange.new(0,0,0) | |
| 1233 | PE3.Texture="http://www.roblox.com/asset/?id=1509406387" | |
| 1234 | PE3.ZOffset = -0 | |
| 1235 | PE3.Name = "PE" | |
| 1236 | PE3.Enabled = false | |
| 1237 | ||
| 1238 | function particles2(art) | |
| 1239 | local PARTICLES = PE3:Clone() | |
| 1240 | PARTICLES.Parent = art | |
| 1241 | end | |
| 1242 | ||
| 1243 | function Dustify(v) | |
| 1244 | v:BreakJoints() | |
| 1245 | for _, c in pairs(v:GetChildren()) do | |
| 1246 | if c:IsA("BasePart") then
| |
| 1247 | if c.Transparency < 1 then | |
| 1248 | if c:FindFirstChildOfClass("Decal") then
| |
| 1249 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1250 | end | |
| 1251 | particles2(c) | |
| 1252 | c.PE.Enabled = true | |
| 1253 | c.Parent = Effects | |
| 1254 | c.CanCollide = false | |
| 1255 | c.Material = "Neon" | |
| 1256 | c.Color = C3(0,1,0) | |
| 1257 | c.Transparency = 1 | |
| 1258 | local grav = Instance.new("BodyPosition",c)
| |
| 1259 | grav.P = 20000 | |
| 1260 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1261 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1262 | grav.Name = "GravityForce" | |
| 1263 | coroutine.resume(coroutine.create(function() | |
| 1264 | for i = 1, 20 do | |
| 1265 | Swait() | |
| 1266 | c.Transparency = c.Transparency + 1/20 | |
| 1267 | end | |
| 1268 | c.PE.Enabled = false | |
| 1269 | Debris:AddItem(c,3) | |
| 1270 | end)) | |
| 1271 | end | |
| 1272 | end | |
| 1273 | end | |
| 1274 | end | |
| 1275 | ||
| 1276 | function killnearest(position,range,maxstrength,direction) | |
| 1277 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1278 | local body = v:GetChildren() | |
| 1279 | for part = 1, #body do | |
| 1280 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1281 | if(body[part].Position - position).Magnitude < range then | |
| 1282 | if v.ClassName == "Model" then | |
| 1283 | --v:BreakJoints() | |
| 1284 | end | |
| 1285 | local POS = position | |
| 1286 | coroutine.resume(coroutine.create(function() | |
| 1287 | body[part].Anchored = true | |
| 1288 | body[part].Parent = Effects | |
| 1289 | body[part].CanCollide = true | |
| 1290 | local SIZE = body[part].Size | |
| 1291 | body[part].Material = "Neon" | |
| 1292 | CreateSound("2013169887", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 1293 | for i = 1, 75 do | |
| 1294 | Swait() | |
| 1295 | body[part].Color = Color3.fromRGB(cR,cG,cB) | |
| 1296 | end | |
| 1297 | coroutine.resume(coroutine.create(function() | |
| 1298 | while true do | |
| 1299 | Swait() | |
| 1300 | body[part].Color = Color3.fromRGB(cR,cG,cB) | |
| 1301 | body[part]:BreakJoints() | |
| 1302 | end | |
| 1303 | end)) | |
| 1304 | body[part].Anchored = false | |
| 1305 | body[part]:BreakJoints() | |
| 1306 | body[part].Velocity = direction.lookVector*maxstrength | |
| 1307 | wait(3.7) | |
| 1308 | body[part]:Destroy() | |
| 1309 | end)) | |
| 1310 | end | |
| 1311 | end | |
| 1312 | end | |
| 1313 | if v.ClassName == "Part" then | |
| 1314 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1315 | local POS = position | |
| 1316 | coroutine.resume(coroutine.create(function() | |
| 1317 | v.Anchored = true | |
| 1318 | v.Parent = Effects | |
| 1319 | local SIZE = v.Size | |
| 1320 | v.Material = "Neon" | |
| 1321 | CreateSound("2013169887", v, 2, MRANDOM(7, 12) / 10)
| |
| 1322 | for i = 1, 75 do | |
| 1323 | Swait() | |
| 1324 | v.Color = Color3.fromRGB(cR,cG,cB) | |
| 1325 | end | |
| 1326 | coroutine.resume(coroutine.create(function() | |
| 1327 | while true do | |
| 1328 | Swait() | |
| 1329 | v.Color = Color3.fromRGB(cR,cG,cB) | |
| 1330 | end | |
| 1331 | end)) | |
| 1332 | v.Anchored = false | |
| 1333 | v.Velocity = direction.lookVector*maxstrength | |
| 1334 | wait(3.7) | |
| 1335 | v:Destroy() | |
| 1336 | end)) | |
| 1337 | end | |
| 1338 | end | |
| 1339 | end | |
| 1340 | end | |
| 1341 | ||
| 1342 | local SIZE = 1 | |
| 1343 | ||
| 1344 | local Weapon = IT("Model")
| |
| 1345 | Weapon.Name = "Adds" | |
| 1346 | ||
| 1347 | local TT = Instance.new("Part")
| |
| 1348 | TT.Parent = Weapon | |
| 1349 | TT.Transparency = 1 | |
| 1350 | TT.Size = Vector3.new(1, 1, 1) | |
| 1351 | TT.CFrame = char.Torso.CFrame | |
| 1352 | TT.CanCollide = false | |
| 1353 | TT.Color = Color3.new(255,255,255) | |
| 1354 | TT.TopSurface = "Smooth" | |
| 1355 | TT.BottomSurface = "Smooth" | |
| 1356 | ||
| 1357 | function Duster() | |
| 1358 | ATTACK = true | |
| 1359 | Rooted = true | |
| 1360 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1361 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1362 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1363 | if TORSO then | |
| 1364 | local GYRO = IT("BodyGyro", RootPart)
| |
| 1365 | GYRO.D = 750 | |
| 1366 | GYRO.P = 2000 | |
| 1367 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 1368 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1369 | Swait() | |
| 1370 | WACKYEFFECT({
| |
| 1371 | Time = 5, | |
| 1372 | EffectType = "Round Slash", | |
| 1373 | Size = VT(0, 0, 0), | |
| 1374 | Size2 = VT(0.01, 0, 0.01), | |
| 1375 | Transparency = 0.5, | |
| 1376 | Transparency2 = 1, | |
| 1377 | CFrame = CF(TT.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1378 | MoveToPos = nil, | |
| 1379 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1380 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1381 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1382 | Material = "Neon", | |
| 1383 | Color = C3(1, 0, 0), | |
| 1384 | SoundID = nil, | |
| 1385 | SoundPitch = nil, | |
| 1386 | SoundVolume = nil | |
| 1387 | }) | |
| 1388 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
| 1389 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1390 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1391 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1392 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1393 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1394 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1395 | if ANIM == "Idle" then | |
| 1396 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1397 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1398 | elseif ANIM == "Walk" then | |
| 1399 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1400 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1401 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1402 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1403 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1404 | end | |
| 1405 | end | |
| 1406 | GYRO:remove() | |
| 1407 | for i = 0.4, 15 do | |
| 1408 | WACKYEFFECT({
| |
| 1409 | Time = MRANDOM(15, 85), | |
| 1410 | EffectType = "Round Slash", | |
| 1411 | Size = VT(0, 0, 0), | |
| 1412 | Size2 = VT(0.3, 0, 0.3), | |
| 1413 | Transparency = 0.5, | |
| 1414 | Transparency2 = 1, | |
| 1415 | CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1416 | MoveToPos = nil, | |
| 1417 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1418 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1419 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1420 | Material = "Neon", | |
| 1421 | Color = C3(255, 255, 255), | |
| 1422 | SoundID = nil, | |
| 1423 | SoundPitch = nil, | |
| 1424 | SoundVolume = nil | |
| 1425 | }) | |
| 1426 | end | |
| 1427 | local bv = Instance.new("BodyVelocity")
| |
| 1428 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1429 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
| 1430 | bv.Parent = TORSO | |
| 1431 | Debris:AddItem(bv, 0.05) | |
| 1432 | CreateSound("539792706", TORSO, 10, 1)
| |
| 1433 | Dustify(HUM.Parent) | |
| 1434 | CreateSound("2231214507", Torso, 10, 1)
| |
| 1435 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
| 1436 | Swait() | |
| 1437 | WACKYEFFECT({
| |
| 1438 | Time = 5, | |
| 1439 | EffectType = "Round Slash", | |
| 1440 | Size = VT(0, 0, 0), | |
| 1441 | Size2 = VT(0.01, 0, 0.01), | |
| 1442 | Transparency = 0.5, | |
| 1443 | Transparency2 = 1, | |
| 1444 | CFrame = CF(TT.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1445 | MoveToPos = nil, | |
| 1446 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1447 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1448 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1449 | Material = "Neon", | |
| 1450 | Color = C3(255, 255, 255), | |
| 1451 | SoundID = nil, | |
| 1452 | SoundPitch = nil, | |
| 1453 | SoundVolume = nil | |
| 1454 | }) | |
| 1455 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
| 1456 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1457 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1462 | if ANIM == "Idle" then | |
| 1463 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1465 | elseif ANIM == "Walk" then | |
| 1466 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1468 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1469 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1470 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1471 | end | |
| 1472 | end | |
| 1473 | end | |
| 1474 | end | |
| 1475 | ATTACK = false | |
| 1476 | Rooted = false | |
| 1477 | end | |
| 1478 | ||
| 1479 | function ApplyDamage2(Humanoid,Damage,CritRate,CritMultiplier) | |
| 1480 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1481 | defence.Name = ("HitBy"..Player.Name)
| |
| 1482 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1483 | Humanoid.Health = Humanoid.Health - Damage | |
| 1484 | if Humanoid.Parent:FindFirstChild("Head") then
| |
| 1485 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
| |
| 1486 | end | |
| 1487 | end | |
| 1488 | ||
| 1489 | ||
| 1490 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1491 | local dmg = math.random(min,max) | |
| 1492 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1493 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1494 | local body = v:GetChildren() | |
| 1495 | for part = 1, #body do | |
| 1496 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1497 | if(body[part].Position - position).Magnitude < radius then | |
| 1498 | if v.ClassName == "Model" then | |
| 1499 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 1500 | if CanBeDodgedByJumping == true then | |
| 1501 | if body[part].Position.Y < position.Y+5 then | |
| 1502 | ApplyDamage2(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 1503 | end | |
| 1504 | else | |
| 1505 | ApplyDamage2(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 1506 | end | |
| 1507 | local bv = Instance.new("BodyVelocity")
| |
| 1508 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1509 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
| 1510 | bv.Parent = body[part] | |
| 1511 | Debris:AddItem(bv,0.2) | |
| 1512 | end | |
| 1513 | end | |
| 1514 | end | |
| 1515 | end | |
| 1516 | end | |
| 1517 | end | |
| 1518 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 1519 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 1520 | end | |
| 1521 | end | |
| 1522 | end | |
| 1523 | ||
| 1524 | function Oblivion() | |
| 1525 | ATTACK = true | |
| 1526 | Rooted = true | |
| 1527 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1528 | Swait() | |
| 1529 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1530 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1531 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1532 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1533 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1534 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1535 | end | |
| 1536 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1537 | Swait() | |
| 1538 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1540 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1541 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1542 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1543 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1544 | end | |
| 1545 | for i = 1, 75 do | |
| 1546 | Swait() | |
| 1547 | MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Really red",VT(-0.005,-0.005,0.03),0) | |
| 1548 | end | |
| 1549 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5) | |
| 1550 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5) | |
| 1551 | ApplyAoE4(Torso.Position, 100, 0, 0, 0, true) | |
| 1552 | CreateSound(ENERGYDISPERSE[MRANDOM(1,#ENERGYDISPERSE)], Torso, 10, 0.5) | |
| 1553 | CreateSound(ENERGYDISPERSE[MRANDOM(1,#ENERGYDISPERSE)], Torso, 10, 0.5) | |
| 1554 | MagicSphere(VT(0,0,0),25,Torso.CFrame,"Really red",VT(5,5,5)) | |
| 1555 | MagicSphere(VT(0,0,0),50,Torso.CFrame,"Lime green",VT(2.5,2.5,2.5)) | |
| 1556 | MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Really black",VT(6,0,6)) | |
| 1557 | MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6)) | |
| 1558 | ATTACK = false | |
| 1559 | Rooted = false | |
| 1560 | end | |
| 1561 | ||
| 1562 | local Terra = CreatePart(3, nil, "Neon", 0, 0, BRICKC("New Yeller"), "TerA", VT(1.2,1.2,1.2), true)
| |
| 1563 | Terra.Color = C3(0,.6,0) | |
| 1564 | ||
| 1565 | function brougay() | |
| 1566 | CreateSound(137463716, RightArm, 8, MRANDOM(7,13)/10, false) | |
| 1567 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1568 | Swait() | |
| 1569 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1570 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1571 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1572 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1573 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1574 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1575 | end | |
| 1576 | local HIT,POS = CastProperRay(RightArm.Position,Mouse.Hit.p,1000,Character) | |
| 1577 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright green"), "Beam", VT(0,0,0), true)
| |
| 1578 | BEAM.Color = Terra.Color | |
| 1579 | MakeForm(BEAM,"Cyl") | |
| 1580 | local DIST = (RightArm.Position - POS).Magnitude | |
| 1581 | BEAM.Size = VT(0,DIST,0) | |
| 1582 | BEAM.CFrame = CF(RightArm.Position,POS)*CF(0,0,-DIST/2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1583 | if HIT ~= nil then | |
| 1584 | if HIT.Parent.ClassName == "Model" then | |
| 1585 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1586 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
| |
| 1587 | local HED = HIT.Parent:FindFirstChild("Head")
| |
| 1588 | if HED and MRANDOM(1,15) == 1 then | |
| 1589 | CreateSound(2231214507, HED, 4, MRANDOM(9,11)/10, false) | |
| 1590 | end | |
| 1591 | Dustify(HIT.Parent) | |
| 1592 | end | |
| 1593 | end | |
| 1594 | end | |
| 1595 | end | |
| 1596 | for i = 1, 15 do | |
| 1597 | Swait() | |
| 1598 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1599 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1600 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1601 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1602 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1604 | BEAM.Size = BEAM.Size + VT(0.25,0,0.25) | |
| 1605 | BEAM.Transparency = BEAM.Transparency + 1/15 | |
| 1606 | end | |
| 1607 | BEAM:remove() | |
| 1608 | end | |
| 1609 | ||
| 1610 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1611 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Color3.fromRGB(CR,CG,CB), "Effect", VT(0,0,0)) | |
| 1612 | local mesh = IT("SpecialMesh",wave)
| |
| 1613 | mesh.MeshType = "FileMesh" | |
| 1614 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 1615 | mesh.Scale = SIZE | |
| 1616 | wave.CFrame = CFRAME | |
| 1617 | coroutine.resume(coroutine.create(function(PART) | |
| 1618 | for i = 1, WAIT do | |
| 1619 | Swait() | |
| 1620 | mesh.Scale = mesh.Scale + GROW | |
| 1621 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1622 | if DOESROT == true then | |
| 1623 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1624 | end | |
| 1625 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1626 | if wave.Transparency > 0.99 then | |
| 1627 | wave:remove() | |
| 1628 | end | |
| 1629 | end | |
| 1630 | end)) | |
| 1631 | end | |
| 1632 | ||
| 1633 | function stoopid() | |
| 1634 | ATTACK = true | |
| 1635 | Rooted = true | |
| 1636 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1637 | Swait() | |
| 1638 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
| 1639 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
| 1640 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1641 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1642 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1643 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1644 | end | |
| 1645 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1646 | Swait() | |
| 1647 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
| 1648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
| 1649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1651 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1653 | end | |
| 1654 | CreateSound(TERRAWRATH[MRANDOM(1,#TERRAWRATH)], Torso, 10, 1) | |
| 1655 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Bright green", "Beam", VT(0,0,0)) | |
| 1656 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Beam", VT(0,0,0)) | |
| 1657 | MakeForm(BEAM,"Ball") | |
| 1658 | MakeForm(BEAM2,"Ball") | |
| 1659 | BEAM.CFrame = CF(RootPart.Position) | |
| 1660 | BEAM2.CFrame = CF(RootPart.Position) | |
| 1661 | for i=1, 100 do | |
| 1662 | Swait() | |
| 1663 | BEAM.Size = BEAM.Size + VT(0.7,8,0.7) | |
| 1664 | BEAM2.Size = BEAM2.Size + VT(2,2,2) | |
| 1665 | ApplyAoE2(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true) | |
| 1666 | BEAM.CFrame = CF(RootPart.Position) | |
| 1667 | BEAM2.CFrame = CF(RootPart.Position) | |
| 1668 | WACKYEFFECT({TIME = 5+i, EffectType = "Ring", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1669 | end | |
| 1670 | WACKYEFFECT({TIME = 75, EffectType = "Crystal", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1671 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1672 | WACKYEFFECT({TIME = 75, EffectType = "Ring", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1673 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
| 1674 | BEAM2:remove() | |
| 1675 | BEAM:remove() | |
| 1676 | ATTACK = false | |
| 1677 | Rooted = false | |
| 1678 | end | |
| 1679 | ||
| 1680 | local SIZE = 1 | |
| 1681 | ||
| 1682 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 1683 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1684 | local mesh = IT("SpecialMesh",wave)
| |
| 1685 | mesh.MeshType = "FileMesh" | |
| 1686 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1687 | mesh.Scale = SIZE | |
| 1688 | mesh.Offset = VT(0,0,0) | |
| 1689 | wave.CFrame = CFRAME | |
| 1690 | coroutine.resume(coroutine.create(function(PART) | |
| 1691 | for i = 1, WAIT do | |
| 1692 | Swait() | |
| 1693 | mesh.Scale = mesh.Scale + GROW | |
| 1694 | if DOESROT == true then | |
| 1695 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1696 | end | |
| 1697 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1698 | if wave.Transparency > 0.99 then | |
| 1699 | wave:remove() | |
| 1700 | end | |
| 1701 | end | |
| 1702 | end)) | |
| 1703 | end | |
| 1704 | ||
| 1705 | ||
| 1706 | function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, ow) | |
| 1707 | local CHILDREN = workspace:GetDescendants() | |
| 1708 | for index, CHILD in pairs(CHILDREN) do | |
| 1709 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1710 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1711 | if HUM then | |
| 1712 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1713 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 1714 | if ow == true then | |
| 1715 | Petrify(CHILD) | |
| 1716 | else | |
| 1717 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 1718 | ApplyDamage(HUM, DMG, TORSO) | |
| 1719 | end | |
| 1720 | if FLING > 0 then | |
| 1721 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1722 | if c:IsA("BasePart") then
| |
| 1723 | local bv = Instance.new("BodyVelocity")
| |
| 1724 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1725 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 1726 | bv.Parent = c | |
| 1727 | Debris:AddItem(bv, 0.05) | |
| 1728 | end | |
| 1729 | end | |
| 1730 | end | |
| 1731 | end | |
| 1732 | end | |
| 1733 | end | |
| 1734 | end | |
| 1735 | end | |
| 1736 | ||
| 1737 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1738 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1739 | local mesh = IT("SpecialMesh",wave)
| |
| 1740 | mesh.MeshType = "Sphere" | |
| 1741 | mesh.Scale = SIZE | |
| 1742 | mesh.Offset = VT(0,0,0) | |
| 1743 | wave.CFrame = CFRAME | |
| 1744 | coroutine.resume(coroutine.create(function(PART) | |
| 1745 | for i = 1, WAIT do | |
| 1746 | Swait() | |
| 1747 | mesh.Scale = mesh.Scale + GROW | |
| 1748 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1749 | if wave.Transparency > 0.99 then | |
| 1750 | wave:remove() | |
| 1751 | end | |
| 1752 | end | |
| 1753 | end)) | |
| 1754 | end | |
| 1755 | ||
| 1756 | local Weapon = IT("Model")
| |
| 1757 | Weapon.Name = "Adds" | |
| 1758 | ||
| 1759 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.1,0.1,0.1),false) | |
| 1760 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1761 | ||
| 1762 | function ApplyAoE3(POSITION,RANGE,BRUTAL,ICE) | |
| 1763 | local CHILDREN = workspace:GetDescendants() | |
| 1764 | for index, CHILD in pairs(CHILDREN) do | |
| 1765 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1766 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1767 | if HUM then | |
| 1768 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1769 | if TORSO then | |
| 1770 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1771 | if BRUTAL == true then | |
| 1772 | Petrify(CHILD) | |
| 1773 | end | |
| 1774 | end | |
| 1775 | end | |
| 1776 | end | |
| 1777 | end | |
| 1778 | end | |
| 1779 | end | |
| 1780 | ||
| 1781 | function NothingPersonal() | |
| 1782 | ATTACK = true | |
| 1783 | Rooted = true | |
| 1784 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1785 | coroutine.resume(coroutine.create(function() | |
| 1786 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 1787 | Swait(10) | |
| 1788 | WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(0.8,0.88,0.8), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6})
| |
| 1789 | WACKYEFFECT({Time = 60, EffectType = "Skull", Size = VT(0.88,0.8,0.8), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
| |
| 1790 | Swait(57) | |
| 1791 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6})
| |
| 1792 | Swait(6.5) | |
| 1793 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1794 | WACKYEFFECT({Time = 85, EffectType = "Crystal", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1795 | end | |
| 1796 | end)) | |
| 1797 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1798 | Swait() | |
| 1799 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1800 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1801 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1802 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1803 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1804 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1805 | end | |
| 1806 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
| 1807 | CreateSound("1137548130", Effects, 10, 1)
| |
| 1808 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
| 1809 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
| 1810 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1811 | Swait() | |
| 1812 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1815 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1816 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1817 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1818 | end | |
| 1819 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
| 1820 | CreateSound("1137548130", Effects, 10, 1)
| |
| 1821 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
| 1822 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
| 1823 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1824 | Swait() | |
| 1825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1829 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1831 | end | |
| 1832 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
| 1833 | CreateSound("1137548130", Effects, 10, 1)
| |
| 1834 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
| 1835 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
| 1836 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1837 | Swait() | |
| 1838 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1842 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
| 1843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 1844 | CreateSound(155202884, Torso, 6, 1, false) | |
| 1845 | WACKYEFFECT({
| |
| 1846 | Time = 85, | |
| 1847 | EffectType = "Sphere", | |
| 1848 | Size = VT(0.2,0.2,0.2), | |
| 1849 | Size2 = VT(0, 1000, 0), | |
| 1850 | Transparency = 0.5, | |
| 1851 | Transparency2 = 1, | |
| 1852 | CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1853 | MoveToPos = nil, | |
| 1854 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1855 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1856 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1857 | Material = "Neon", | |
| 1858 | Color = C3(0,.7,0), | |
| 1859 | SoundID = nil, | |
| 1860 | SoundPitch = nil, | |
| 1861 | SoundVolume = nil | |
| 1862 | }) | |
| 1863 | end | |
| 1864 | local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(Eon.Position, Eon.Position + VT(0, -1, 0))).lookVector, 500, Character) | |
| 1865 | CreateSound("1368598393", Effects, 10, 1)
| |
| 1866 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1867 | Swait() | |
| 1868 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1874 | WACKYEFFECT({
| |
| 1875 | Time = 15, | |
| 1876 | EffectType = "Sphere", | |
| 1877 | Size = VT(4, 4, 4), | |
| 1878 | Size2 = VT(0, 0, 0), | |
| 1879 | Transparency = 1, | |
| 1880 | Transparency2 = 0, | |
| 1881 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
| 1882 | MoveToPos = Eon.Position, | |
| 1883 | RotationX = 0, | |
| 1884 | RotationY = 0, | |
| 1885 | RotationZ = 0, | |
| 1886 | Material = "Neon", | |
| 1887 | Color = C3(1, 0, 0), | |
| 1888 | SoundID = nil, | |
| 1889 | SoundPitch = nil, | |
| 1890 | SoundVolume = nil | |
| 1891 | }) | |
| 1892 | end | |
| 1893 | WACKYEFFECT({
| |
| 1894 | Time = 15, | |
| 1895 | EffectType = "Sphere", | |
| 1896 | Size = VT(4, 4, 4), | |
| 1897 | Size2 = VT(0, 0, 0), | |
| 1898 | Transparency = 1, | |
| 1899 | Transparency2 = 0, | |
| 1900 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
| 1901 | MoveToPos = Eon.Position, | |
| 1902 | RotationX = 0, | |
| 1903 | RotationY = 0, | |
| 1904 | RotationZ = 0, | |
| 1905 | Material = "Neon", | |
| 1906 | Color = C3(1, 0, 0), | |
| 1907 | SoundID = nil, | |
| 1908 | SoundPitch = nil, | |
| 1909 | SoundVolume = nil | |
| 1910 | }) | |
| 1911 | local CORE = CreatePart(3, Effects, "Cobblestone", 0, 0, BRICKC("Lime Green"), "CORE", VT(10,10,10))
| |
| 1912 | MakeForm(CORE, "Ball") | |
| 1913 | CORE.CFrame = Eon.CFrame | |
| 1914 | local AURA = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Earth Green"), "AURA", VT(10.1,10.1,10.1))
| |
| 1915 | MakeForm(AURA, "Ball") | |
| 1916 | AURA.CFrame = Eon.CFrame | |
| 1917 | local AURA1 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Bright green"), "AURA1", VT(12,12,12))
| |
| 1918 | MakeForm(AURA1, "Ball") | |
| 1919 | AURA1.CFrame = Eon.CFrame | |
| 1920 | CreateSound("1368583274", Effects, 10, 1)
| |
| 1921 | for i=0, 6, 0.1 / Animation_Speed do | |
| 1922 | Swait() | |
| 1923 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 1924 | MagicSphere(VT(0,0,0),15,CFRAME,C3(0,.7,0),VT(0.1,0.1,55)) | |
| 1925 | MagicSphere(VT(0,0,0),15,CFRAME,C3(0,.7,0),VT(2,2,2)) | |
| 1926 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,C3(0,.7,0),VT(0.1,0.1,55)) | |
| 1927 | WACKYEFFECT({
| |
| 1928 | Time = 15, | |
| 1929 | EffectType = "Sphere", | |
| 1930 | Size = VT(4, 4, 4), | |
| 1931 | Size2 = VT(0, 0, 0), | |
| 1932 | Transparency = 1, | |
| 1933 | Transparency2 = 0, | |
| 1934 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
| 1935 | MoveToPos = Eon.Position, | |
| 1936 | RotationX = 0, | |
| 1937 | RotationY = 0, | |
| 1938 | RotationZ = 0, | |
| 1939 | Material = "Neon", | |
| 1940 | Color = C3(1, 0, 0), | |
| 1941 | SoundID = nil, | |
| 1942 | SoundPitch = nil, | |
| 1943 | SoundVolume = nil | |
| 1944 | }) | |
| 1945 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1946 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1947 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1948 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1949 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1950 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1951 | end | |
| 1952 | Swait(175) | |
| 1953 | CreateSound("1368605755", Effects, 10, 1)
| |
| 1954 | CreateSound("1368637781", Effects, 10, 1)
| |
| 1955 | MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(0,.6,0),VT(5,5,5)) | |
| 1956 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1957 | Swait() | |
| 1958 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1962 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
| 1963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
| 1964 | end | |
| 1965 | CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4)) | |
| 1966 | AURA.Size = VT(10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4)) | |
| 1967 | AURA1.Size = VT(12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4)) | |
| 1968 | ApplyAoE3(CORE.Position, 15,true,false) | |
| 1969 | ATTACK = false | |
| 1970 | Rooted = false | |
| 1971 | end | |
| 1972 | ||
| 1973 | function PressureControl() | |
| 1974 | ATTACK = true | |
| 1975 | Rooted = false | |
| 1976 | CreateSound(PRESSURERELEASE[MRANDOM(1,#PRESSURERELEASE)], Torso, 10, 1) | |
| 1977 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1978 | Swait() | |
| 1979 | turnto(Mouse.Hit.p) | |
| 1980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(140), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1981 | repeat | |
| 1982 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1983 | Swait() | |
| 1984 | turnto(Mouse.Hit.p) | |
| 1985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1986 | local HIT,POS = CastProperRay(LeftArm.Position, Mouse.Hit.p, 1000, Character) | |
| 1987 | if HIT ~= nil then | |
| 1988 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1989 | Dustify(HIT.Parent) | |
| 1990 | end | |
| 1991 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(100,0,100), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,.4,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1992 | WACKYEFFECT({Time = 25, EffectType = "Crystal", Size = VT(100,0,100), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,.4,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1993 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1994 | Swait() | |
| 1995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1996 | end | |
| 1997 | end | |
| 1998 | end | |
| 1999 | until KEYHOLD == false | |
| 2000 | ATTACK = false | |
| 2001 | Rooted = false | |
| 2002 | end | |
| 2003 | end | |
| 2004 | ||
| 2005 | function RainbowBeam() | |
| 2006 | ATTACK = true | |
| 2007 | Rooted = false | |
| 2008 | VALUE2 = true | |
| 2009 | local GYRO = IT("BodyGyro", RootPart)
| |
| 2010 | GYRO.D = 20 | |
| 2011 | GYRO.P = 4000 | |
| 2012 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 2013 | local POS = RootPart.Position + VT(0, 25, 0) | |
| 2014 | CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
| |
| 2015 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2018 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2021 | coroutine.resume(coroutine.create(function() | |
| 2022 | local E = 0 | |
| 2023 | repeat | |
| 2024 | E = E + 5 | |
| 2025 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 2026 | Swait() | |
| 2027 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2030 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2031 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2033 | until ATTACK == false | |
| 2034 | GYRO:remove() | |
| 2035 | end)) | |
| 2036 | for i = 1, 50 do | |
| 2037 | Swait() | |
| 2038 | end | |
| 2039 | for i = 1, 25 do | |
| 2040 | Swait() | |
| 2041 | WACKYEFFECT({
| |
| 2042 | Time = 15, | |
| 2043 | EffectType = "Skull", | |
| 2044 | Size = VT(4, 4, 4), | |
| 2045 | Size2 = VT(0, 0, 0), | |
| 2046 | Transparency = 1, | |
| 2047 | Transparency2 = 0, | |
| 2048 | CFrame = CF(RightArm.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
| 2049 | MoveToPos = RightArm.Position, | |
| 2050 | RotationX = 0, | |
| 2051 | RotationY = 0, | |
| 2052 | RotationZ = 0, | |
| 2053 | Material = "Neon", | |
| 2054 | Color = C3(1, 0, 0), | |
| 2055 | SoundID = nil, | |
| 2056 | SoundPitch = nil, | |
| 2057 | SoundVolume = nil | |
| 2058 | }) | |
| 2059 | end | |
| 2060 | local LOOP = 0 | |
| 2061 | local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
| |
| 2062 | MakeForm(BEAMO, "Ball") | |
| 2063 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
| |
| 2064 | MakeForm(BEAM, "Cyl") | |
| 2065 | repeat | |
| 2066 | local DISTANCE = (RightArm.Position - Mouse.Hit.p).Magnitude | |
| 2067 | if DISTANCE < 2000 then | |
| 2068 | BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4)) | |
| 2069 | BEAMO.CFrame = CF(RightArm.Position) | |
| 2070 | BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4)) | |
| 2071 | BEAM.CFrame = CF(RightArm.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2072 | killnearest(Mouse.Hit.p,14,156,RootPart.CFrame) | |
| 2073 | WACKYEFFECT({
| |
| 2074 | Time = 35, | |
| 2075 | EffectType = "Sphere", | |
| 2076 | Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2, | |
| 2077 | Size2 = VT(5, 75, 5), | |
| 2078 | Transparency = 0, | |
| 2079 | Transparency2 = 1, | |
| 2080 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2081 | MoveToPos = nil, | |
| 2082 | RotationX = 0, | |
| 2083 | RotationY = 0, | |
| 2084 | RotationZ = 0, | |
| 2085 | Material = "Neon", | |
| 2086 | Color = C3(1, 0, 0), | |
| 2087 | SoundID = nil, | |
| 2088 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2089 | SoundVolume = 10 | |
| 2090 | }) | |
| 2091 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2092 | Swait() | |
| 2093 | LOOP = LOOP + 1 | |
| 2094 | end | |
| 2095 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
| 2096 | coroutine.resume(coroutine.create(function() | |
| 2097 | for i = 1, 15 do | |
| 2098 | Swait() | |
| 2099 | BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1) | |
| 2100 | BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1) | |
| 2101 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
| 2102 | BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667 | |
| 2103 | end | |
| 2104 | BEAM:remove() | |
| 2105 | BEAMO:remove() | |
| 2106 | end)) | |
| 2107 | ATTACK = false | |
| 2108 | Rooted = false | |
| 2109 | VALUE2 = false | |
| 2110 | end | |
| 2111 | ||
| 2112 | local BODY = {}
| |
| 2113 | for _, c in pairs(Character:GetDescendants()) do | |
| 2114 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 2115 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 2116 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2117 | end | |
| 2118 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
| |
| 2119 | elseif c:IsA("JointInstance") then
| |
| 2120 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
| |
| 2121 | end | |
| 2122 | end | |
| 2123 | ||
| 2124 | function Teleport() | |
| 2125 | ATTACK = true | |
| 2126 | Rooted = false | |
| 2127 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2128 | Swait() | |
| 2129 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2130 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2131 | end | |
| 2132 | for e = 1, #BODY do | |
| 2133 | if BODY[e] ~= nil then | |
| 2134 | local STUFF = BODY[e] | |
| 2135 | local PART = STUFF[1] | |
| 2136 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 2137 | local PRT = PART:Clone() | |
| 2138 | PRT.Anchored = true | |
| 2139 | PRT.CanCollide = false | |
| 2140 | PRT.Material = "Neon" | |
| 2141 | PRT.Color = C3(0,0,0) | |
| 2142 | PRT.Name = "WarpEffect" | |
| 2143 | PRT.Parent = Effects | |
| 2144 | PRT.CFrame = PART.CFrame | |
| 2145 | PRT:BreakJoints() | |
| 2146 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 2147 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 2148 | end | |
| 2149 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 2150 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 2151 | end | |
| 2152 | coroutine.resume(coroutine.create(function() | |
| 2153 | for i = 1, 100 do | |
| 2154 | Swait() | |
| 2155 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 2156 | end | |
| 2157 | PRT:remove() | |
| 2158 | end)) | |
| 2159 | end | |
| 2160 | end | |
| 2161 | end | |
| 2162 | CreateSound(289556450, Torso, 10, 1) | |
| 2163 | local POS = RootPart.Orientation | |
| 2164 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 2165 | RootPart.Orientation = POS | |
| 2166 | RootJoint.Parent = RootPart | |
| 2167 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2168 | Swait() | |
| 2169 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2170 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 2171 | end | |
| 2172 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2173 | Swait() | |
| 2174 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2175 | end | |
| 2176 | ATTACK = false | |
| 2177 | Rooted = false | |
| 2178 | end | |
| 2179 | ||
| 2180 | local DECAL = IT("Decal")
| |
| 2181 | function MakeRing() | |
| 2182 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
| |
| 2183 | local MSH = IT("BlockMesh", RING)
| |
| 2184 | local TOP = DECAL:Clone() | |
| 2185 | local BOTTOM = DECAL:Clone() | |
| 2186 | TOP.Parent = RING | |
| 2187 | BOTTOM.Parent = RING | |
| 2188 | TOP.Face = "Top" | |
| 2189 | BOTTOM.Face = "Bottom" | |
| 2190 | TOP.Texture = "http://www.roblox.com/asset/?id=647661410" | |
| 2191 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410" | |
| 2192 | local function REMOVE() | |
| 2193 | coroutine.resume(coroutine.create(function() | |
| 2194 | local SIZE = MSH.Scale.X | |
| 2195 | for i = 1, 35 do | |
| 2196 | Swait() | |
| 2197 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 2198 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 2199 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 2200 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 2201 | end | |
| 2202 | RING:remove() | |
| 2203 | end)) | |
| 2204 | end | |
| 2205 | return RING, MSH, REMOVE | |
| 2206 | end | |
| 2207 | ||
| 2208 | function ThanosShoe(POSITION,RANGE,ISGAY) | |
| 2209 | local CHILDREN = workspace:GetDescendants() | |
| 2210 | for index, CHILD in pairs(CHILDREN) do | |
| 2211 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2212 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2213 | if HUM then | |
| 2214 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2215 | if TORSO then | |
| 2216 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2217 | if ISGAY == true then | |
| 2218 | Petrify(CHILD) | |
| 2219 | else | |
| 2220 | if ISGAY == "Gravity" then | |
| 2221 | HUM.PlatformStand = true | |
| 2222 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2223 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2224 | grav.D = 15 | |
| 2225 | grav.P = 20000 | |
| 2226 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2227 | grav.position = TORSO.Position | |
| 2228 | grav.Name = "V3BanishForce"..Player.Name | |
| 2229 | else | |
| 2230 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 2231 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 2232 | end | |
| 2233 | else | |
| 2234 | HUM.PlatformStand = false | |
| 2235 | end | |
| 2236 | end | |
| 2237 | elseif ISGAY == "Gravity" then | |
| 2238 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2239 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 2240 | HUM.PlatformStand = false | |
| 2241 | end | |
| 2242 | end | |
| 2243 | end | |
| 2244 | end | |
| 2245 | end | |
| 2246 | end | |
| 2247 | end | |
| 2248 | ||
| 2249 | function PlanetaryDevastation() | |
| 2250 | ATTACK = true | |
| 2251 | Rooted = true | |
| 2252 | chatfunc("This Is The Power Of My Core.")
| |
| 2253 | local SIZE = 1 | |
| 2254 | local GYRO = IT("BodyGyro", RootPart)
| |
| 2255 | GYRO.D = 20 | |
| 2256 | GYRO.P = 4000 | |
| 2257 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 2258 | local RING, MESH, DELET = MakeRing() | |
| 2259 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 2260 | RING.CFrame = CF(HITPOS) | |
| 2261 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
| 2262 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 2263 | Swait() | |
| 2264 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
| 2265 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2266 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 2267 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2268 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 2269 | end | |
| 2270 | local BLASTS = {675172759}
| |
| 2271 | coroutine.resume(coroutine.create(function() | |
| 2272 | local CFRAME = RootPart.CFrame | |
| 2273 | for i = 1, 100 do | |
| 2274 | CFRAME = CFRAME * CF(0, 0, -35) | |
| 2275 | do | |
| 2276 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 2277 | if HITFLOOR then | |
| 2278 | Swait() | |
| 2279 | do | |
| 2280 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
| 2281 | coroutine.resume(coroutine.create(function() | |
| 2282 | local RING, MESH, DELET = MakeRing() | |
| 2283 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
| 2284 | for i = 1, 25 do | |
| 2285 | Swait() | |
| 2286 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
| 2287 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2288 | end | |
| 2289 | ThanosShoe(RING.Position, 65, true) | |
| 2290 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 2291 | WACKYEFFECT({
| |
| 2292 | Time = 25, | |
| 2293 | EffectType = "Sphere", | |
| 2294 | Size = VT(22, 22, 22), | |
| 2295 | Size2 = VT(85, 85, 85), | |
| 2296 | Transparency = 0, | |
| 2297 | Transparency2 = 1, | |
| 2298 | CFrame = CF(RING.Position), | |
| 2299 | MoveToPos = nil, | |
| 2300 | RotationX = 0, | |
| 2301 | RotationY = 0, | |
| 2302 | RotationZ = 0, | |
| 2303 | Material = "Neon", | |
| 2304 | Color = C3(0, 0, 0), | |
| 2305 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 2306 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2307 | SoundVolume = 10 | |
| 2308 | }) | |
| 2309 | for e = 1, 3 do | |
| 2310 | WACKYEFFECT({
| |
| 2311 | EffectType = "Wave", | |
| 2312 | Size = VT(25, 0, 25), | |
| 2313 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
| 2314 | Transparency = 0, | |
| 2315 | Transparency2 = 1, | |
| 2316 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 2317 | MoveToPos = nil, | |
| 2318 | RotationX = 0, | |
| 2319 | RotationY = 3, | |
| 2320 | RotationZ = 0, | |
| 2321 | Material = "Neon", | |
| 2322 | Color = C3(0, 0, 0), | |
| 2323 | SoundID = nil, | |
| 2324 | SoundPitch = nil, | |
| 2325 | SoundVolume = nil | |
| 2326 | }) | |
| 2327 | WACKYEFFECT({
| |
| 2328 | Time = 35, | |
| 2329 | EffectType = "Sphere", | |
| 2330 | Size = VT(22, 45, 22), | |
| 2331 | Size2 = VT(25, 45 + e * 75, 25), | |
| 2332 | Transparency = 0, | |
| 2333 | Transparency2 = 1, | |
| 2334 | CFrame = CF(RING.Position) * TURN, | |
| 2335 | MoveToPos = nil, | |
| 2336 | RotationX = 0, | |
| 2337 | RotationY = 0, | |
| 2338 | RotationZ = 0, | |
| 2339 | Material = "Neon", | |
| 2340 | Color = C3(0, 0, 0), | |
| 2341 | SoundID = nil, | |
| 2342 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2343 | SoundVolume = 10 | |
| 2344 | }) | |
| 2345 | end | |
| 2346 | wait(0.3) | |
| 2347 | DELET() | |
| 2348 | end)) | |
| 2349 | end | |
| 2350 | end | |
| 2351 | end | |
| 2352 | end | |
| 2353 | end)) | |
| 2354 | Rooted = false | |
| 2355 | DELET() | |
| 2356 | GYRO:remove() | |
| 2357 | ATTACK = false | |
| 2358 | Rooted = false | |
| 2359 | end | |
| 2360 | ||
| 2361 | function Taunt() | |
| 2362 | ATTACK = true | |
| 2363 | Rooted = false | |
| 2364 | CreateSound(907331575, Torso, 6, 1, false) | |
| 2365 | chatfunc("You Have No One Left.")
| |
| 2366 | ATTACK = false | |
| 2367 | Rooted = false | |
| 2368 | end | |
| 2369 | ||
| 2370 | --><Assign Things To Keys | |
| 2371 | ||
| 2372 | function MouseDown(Mouse) | |
| 2373 | if ATTACK == false then | |
| 2374 | end | |
| 2375 | end | |
| 2376 | function MouseUp(Mouse) | |
| 2377 | HOLD = false | |
| 2378 | end | |
| 2379 | function KeyDown(Key) | |
| 2380 | KEYHOLD = true | |
| 2381 | if Key == "z" and ATTACK == false then | |
| 2382 | stoopid() | |
| 2383 | end | |
| 2384 | if Key == "b" and ATTACK == false then | |
| 2385 | NothingPersonal() | |
| 2386 | end | |
| 2387 | if Key == "c" and ATTACK == false then | |
| 2388 | Duster() | |
| 2389 | end | |
| 2390 | if Key == "v" and ATTACK == false then | |
| 2391 | Oblivion() | |
| 2392 | end | |
| 2393 | if Key == "x" and ATTACK == false then | |
| 2394 | PressureControl() | |
| 2395 | end | |
| 2396 | if Key == "q" and ATTACK == false then | |
| 2397 | RainbowBeam() | |
| 2398 | end | |
| 2399 | if Key == "t" and ATTACK == false then | |
| 2400 | Taunt() | |
| 2401 | end | |
| 2402 | if Key == "e" and ATTACK == false then | |
| 2403 | brougay() | |
| 2404 | end | |
| 2405 | if Key == "r" and ATTACK == false then | |
| 2406 | PlanetaryDevastation() | |
| 2407 | end | |
| 2408 | if Key == "f" and ATTACK == false then | |
| 2409 | Teleport() | |
| 2410 | end | |
| 2411 | end | |
| 2412 | function KeyUp(Key) | |
| 2413 | KEYHOLD = false | |
| 2414 | end | |
| 2415 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2416 | MouseDown(NEWKEY) | |
| 2417 | end) | |
| 2418 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2419 | MouseUp(NEWKEY) | |
| 2420 | end) | |
| 2421 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2422 | KeyDown(NEWKEY) | |
| 2423 | end) | |
| 2424 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2425 | KeyUp(NEWKEY) | |
| 2426 | end) | |
| 2427 | ||
| 2428 | --><:Thinking: | |
| 2429 | function unanchor() | |
| 2430 | if UNANCHOR == true then | |
| 2431 | g = Character:GetChildren() | |
| 2432 | for i = 1, #g do | |
| 2433 | if g[i].ClassName == "Part" then | |
| 2434 | g[i].Anchored = false | |
| 2435 | end | |
| 2436 | end | |
| 2437 | end | |
| 2438 | end | |
| 2439 | ||
| 2440 | --><Wrap The Script | |
| 2441 | function refit() | |
| 2442 | RootJoint.Parent = RootPart | |
| 2443 | Neck.Parent = Torso | |
| 2444 | RightShoulder.Parent = Torso | |
| 2445 | LeftShoulder.Parent = Torso | |
| 2446 | RightHip.Parent = Torso | |
| 2447 | LeftHip.Parent = Torso | |
| 2448 | RootPart.Parent = Character | |
| 2449 | LeftArm.Parent = Character | |
| 2450 | RightArm.Parent = Character | |
| 2451 | RightLeg.Parent = Character | |
| 2452 | LeftLeg.Parent = Character | |
| 2453 | Torso.Parent = Character | |
| 2454 | Head.Parent = Character | |
| 2455 | end | |
| 2456 | Humanoid.Changed:connect(function(Jump) | |
| 2457 | if Jump == "Jump" and Disable_Jump == true then | |
| 2458 | Humanoid.Jump = false | |
| 2459 | end | |
| 2460 | end) | |
| 2461 | Humanoid.HipHeight = 2 | |
| 2462 | local FF = IT("ForceField", Character)
| |
| 2463 | FF.Visible = false | |
| 2464 | Speed = 45 | |
| 2465 | CreateSound("907332997", Head, 10, 0.9)
| |
| 2466 | while true do | |
| 2467 | Swait() | |
| 2468 | ANIMATE.Parent = nil | |
| 2469 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2470 | IDLEANIMATION:Play() | |
| 2471 | SINE = SINE + CHANGE | |
| 2472 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2473 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2474 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 2475 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 2476 | if ATTACK == false then | |
| 2477 | if TORSOVELOCITY < 1 then | |
| 2478 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2484 | elseif TORSOVELOCITY > 1 then | |
| 2485 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2487 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2488 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2489 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2490 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2491 | end | |
| 2492 | end | |
| 2493 | if VALUE2 == false then | |
| 2494 | Slice("Thin", 0.1, 5, Torso.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, .7, 0), VT(-0.15, 0, -0.15))
| |
| 2495 | Slice("Thin", 0.1, 5, Torso.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, .7, 0), VT(-0.15, 0, -0.15))
| |
| 2496 | Crystsal("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, .7, 0), VT(-0.445, 0, -0.445))
| |
| 2497 | Crystsal("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, .7, 0), VT(-0.445, 0, -0.445))
| |
| 2498 | end | |
| 2499 | unanchor() | |
| 2500 | Humanoid.MaxHealth = "inf" | |
| 2501 | Humanoid.Health = "inf" | |
| 2502 | if Rooted == false then | |
| 2503 | Disable_Jump = false | |
| 2504 | Humanoid.WalkSpeed = Speed | |
| 2505 | elseif Rooted == true then | |
| 2506 | Disable_Jump = true | |
| 2507 | Humanoid.WalkSpeed = 0 | |
| 2508 | end | |
| 2509 | for _, c in pairs(Character:GetChildren()) do | |
| 2510 | if c.ClassName == "Part" then | |
| 2511 | c.Material = "Neon" | |
| 2512 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2513 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2514 | end | |
| 2515 | end | |
| 2516 | end | |
| 2517 | FF.Parent = Character | |
| 2518 | sick.Parent = Character | |
| 2519 | refit() | |
| 2520 | script.Parent = WEAPONGUI | |
| 2521 | Character.Parent = workspace | |
| 2522 | Humanoid.PlatformStand = false | |
| 2523 | Humanoid.Name = "protector of the earth" | |
| 2524 | for _, c in pairs(game.Players:GetChildren()) do | |
| 2525 | if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
| 2526 | c.Character:BreakJoints() | |
| 2527 | end | |
| 2528 | end | |
| 2529 | Humanoid.DisplayDistanceType = "None" | |
| 2530 | end | |
| 2531 | ||
| 2532 | -------------------|| | |
| 2533 | --------------------\\ | |
| 2534 | --||||||||||]]]]]]]]]\\ | |
| 2535 | ---------------------\\\\\\\\\\\\\\\\\\\\ | |
| 2536 | --END OF EDIT BY INFINITEONEWITHDANK|]]>> | |
| 2537 | ---------------------//////////////////// | |
| 2538 | --||||||||||]]]]]]]]]// | |
| 2539 | --------------------// | |
| 2540 | -------------------|| |