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| 1 | - | Bullet Hell Artistry #3 - Middy |
| 1 | + | Bullet Hell Artistry #3 - Syoudre |
| 2 | For this contest I'm using a 25 point rating scale so I don't get fined. | |
| 3 | ||
| 4 | Danmaku Quality: 15/25 | |
| 5 | ||
| 6 | Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair. | |
| 7 | ||
| 8 | To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why. | |
| 9 | ||
| 10 | Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score. | |
| 11 | ||
| 12 | Aesthetics: 5/25 | |
| 13 | ||
| 14 | This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience. | |
| 15 | ||
| 16 | Final Boss-ness: 5/25 | |
| 17 | ||
| 18 | 5 points will be dedicated to how well the character feels transformed into a final boss. It's a judgment of how their themes translate into a more "serious" fight. Mostly subjective, but I'll try to give detail about why I rated something highly/lowly in this category. | |
| 19 | ====================================================================================================================== | |
| 20 | ||
| 21 | - | Nonspell 1: A good variant on Mystia's usual. Doesn't last very long for a "final boss" 6.75/10. |
| 21 | + | Played on Normal Mode. |
| 22 | ||
| 23 | - | Spell 1: Fairly fun, just not super interesting. 6.75/10. |
| 23 | + | Nonspell 1: Not super interesting. Bouncing balls. A bit above average. 5.25/10. |
| 24 | ||
| 25 | - | Nonspell 2: A decent test of your reading ability. Also pretty short, but I like this more than the previous non. 7/10. |
| 25 | + | Spell 1: Seems quite a bit harder than the nonspell before you realize you can shoot down the oranges. I like it, but it feels like almost half a difficulty above the previous. 6/10. |
| 26 | ||
| 27 | - | Spell 2: The evil eye thingies in the darkness look pretty cool! The pattern just ends up being run-of-the-mill dodging though. 6.75/10. |
| 27 | + | Nonspell 2: Also fine. Angular velocity thingies, not super interesting but above average. 5.25/10. |
| 28 | ||
| 29 | - | Spell 3: Flickering bullets are something I haven't actually seen TOO often - I think it's quite appropriate for Mystia. The pattern isn't super interesting but with a gimmick like that it simply can't be. Not that this is bad, though - I think it's pretty decent. 7/10. |
| 29 | + | Spell 2: Bouncing balls with aimed thingies? I like this better than the previous patterns. 6.25/10. |
| 30 | ||
| 31 | - | Spell 4: Another interesting gimmick. The dodging is kind of generic, but the gimmick makes the spell more appealing. 7/10. |
| 31 | + | Nonspell 3: BoWaP in disguise?! Anyway it's better than the last two nons. 5.5/10. |
| 32 | ||
| 33 | - | Spell 5: A multi-phase script ender, it seems. The darkness does make reading it a little harder, but otherwise it's fairly typical Mystia. 6.75/10. |
| 33 | + | Spell 3: Dodging angular velocity in a confined space. Not super interesting unfortunately, but it's fine. 5.5/10. |
| 34 | ||
| 35 | - | Spell 6: But wait, there's more! I think this pattern's pretty odd, because the first phase is the hardest phase AND the most interesting to dodge in my opinion. Otherwise it's fine as usual. 6.5/10. |
| 35 | + | Nonspell 4: This is way harder than the other patterns, I feel. Not too hard for me, but probably too much compared to previous patterns. 4/10. |
| 36 | ||
| 37 | - | Danmaku Score: 6.8125/10 (scaled to 10.22/15) |
| 37 | + | Spell 4: It's an acceptable survival. Not super interesting, but not offensive. 5/10. |
| 38 | ||
| 39 | Spell 5: Multi-phase script ender. The first phase is kind of pointless in my opinion, since it's super easy and only gets easier when you shoot down the oranges. 5.25/10. | |
| 40 | - | Aesthetically, I'd say this script is very cohesive. I think it's weird how the player shots obscure the boss sprite when the feathers are disappearing - not a problem gameplay-wise, but it's unfortunate that your spritework gets covered like that. 3.5/5. |
| 40 | + | |
| 41 | Danmaku Score: 5.33/10 (scaled to 8/15) | |
| 42 | ====================================================================================================================== | |
| 43 | - | I think this script's final boss-ness is about average. On one hand, the nons and early spells die SUPER fast - maybe there's a balancing issue there? On the other hand, multiple multi-phase attacks and a survival kind of make up for them. 2.5/5 |
| 43 | + | |
| 44 | Aesthetically, I'd say this script is a bit below average. The realistic oranges are pretty weird and I feel like the graphics clash a lot. 2/5. | |
| 45 | - | OVERALL SCORE 10.22 + 3.5 + 2.5 = 16.22/25 |
| 45 | + | |
| 46 | ||
| 47 | I think this script's final boss-ness is below average. Most patterns aren't very flashy/bombastic/fitting for a final boss. 1.5/5 | |
| 48 | ||
| 49 | Also do note that you can easily cause an error by trying to use C to immediately skip dialogue at the beginning. | |
| 50 | ||
| 51 | OVERALL SCORE 8 + 2 + 1.5 = 11.5/25 |