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Bullet Hell Artistry #3 - Middy
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Bullet Hell Artistry #3 - Syoudre
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For this contest I'm using a 25 point rating scale so I don't get fined.
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Danmaku Quality: 15/25
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Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair.
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To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why.
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Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score.
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Aesthetics: 5/25
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This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience.
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Final Boss-ness: 5/25
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5 points will be dedicated to how well the character feels transformed into a final boss. It's a judgment of how their themes translate into a more "serious" fight. Mostly subjective, but I'll try to give detail about why I rated something highly/lowly in this category. 
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Nonspell 1: A good variant on Mystia's usual. Doesn't last very long for a "final boss" 6.75/10.
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Played on Normal Mode.
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Spell 1: Fairly fun, just not super interesting. 6.75/10.
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Nonspell 1: Not super interesting. Bouncing balls. A bit above average. 5.25/10.
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Nonspell 2: A decent test of your reading ability. Also pretty short, but I like this more than the previous non. 7/10.
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Spell 1: Seems quite a bit harder than the nonspell before you realize you can shoot down the oranges. I like it, but it feels like almost half a difficulty above the previous. 6/10.
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Spell 2: The evil eye thingies in the darkness look pretty cool! The pattern just ends up being run-of-the-mill dodging though. 6.75/10.
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Nonspell 2: Also fine. Angular velocity thingies, not super interesting but above average. 5.25/10.
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Spell 3: Flickering bullets are something I haven't actually seen TOO often - I think it's quite appropriate for Mystia. The pattern isn't super interesting but with a gimmick like that it simply can't be. Not that this is bad, though - I think it's pretty decent. 7/10.
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Spell 2: Bouncing balls with aimed thingies? I like this better than the previous patterns.  6.25/10.
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Spell 4: Another interesting gimmick. The dodging is kind of generic, but the gimmick makes the spell more appealing. 7/10.
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Nonspell 3: BoWaP in disguise?! Anyway it's better than the last two nons. 5.5/10.
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Spell 5: A multi-phase script ender, it seems. The darkness does make reading it a little harder, but otherwise it's fairly typical Mystia. 6.75/10.
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Spell 3: Dodging angular velocity in a confined space. Not super interesting unfortunately, but it's fine. 5.5/10.
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Spell 6: But wait, there's more! I think this pattern's pretty odd, because the first phase is the hardest phase AND the most interesting to dodge in my opinion. Otherwise it's fine as usual. 6.5/10.
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Nonspell 4: This is way harder than the other patterns, I feel. Not too hard for me, but probably too much compared to previous patterns. 4/10.
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Danmaku Score: 6.8125/10 (scaled to 10.22/15)
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Spell 4: It's an acceptable survival. Not super interesting, but not offensive. 5/10.
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Spell 5: Multi-phase script ender. The first phase is kind of pointless in my opinion, since it's super easy and only gets easier when you shoot down the oranges. 5.25/10.
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Aesthetically, I'd say this script is very cohesive. I think it's weird how the player shots obscure the boss sprite when the feathers are disappearing - not a problem gameplay-wise, but it's unfortunate that your spritework gets covered like that. 3.5/5.
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Danmaku Score: 5.33/10 (scaled to 8/15)
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I think this script's final boss-ness is about average. On one hand, the nons and early spells die SUPER fast - maybe there's a balancing issue there? On the other hand, multiple multi-phase attacks and a survival kind of make up for them.  2.5/5
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Aesthetically, I'd say this script is a bit below average. The realistic oranges are pretty weird and I feel like the graphics clash a lot. 2/5.
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OVERALL SCORE 10.22 + 3.5 + 2.5 = 16.22/25
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I think this script's final boss-ness is below average. Most patterns aren't very flashy/bombastic/fitting for a final boss. 1.5/5
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Also do note that you can easily cause an error by trying to use C to immediately skip dialogue at the beginning.
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OVERALL SCORE 8 + 2 + 1.5 = 11.5/25