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| 1 | --OH YEAH IDIOTS-- | |
| 2 | - | Player = game:GetService("Mediakiller7"):GetPlayerFromCharacter(script.Parent)
|
| 2 | + | Player = game:GetService("TameDoNotClick"):GetPlayerFromCharacter(script.Parent)
|
| 3 | Cam = workspace.CurrentCamera | |
| 4 | Backpack = Player.Backpack | |
| 5 | Character = Player.Character | |
| 6 | Humanoid = Character.Humanoid | |
| 7 | RootPart = Character["HumanoidRootPart"] | |
| 8 | Torso = Character["Torso"] | |
| 9 | Head = Character["Head"] | |
| 10 | RightArm = Character["Right Arm"] | |
| 11 | LeftArm = Character["Left Arm"] | |
| 12 | RightLeg = Character["Right Leg"] | |
| 13 | LeftLeg = Character["Left Leg"] | |
| 14 | RootJoint = RootPart["RootJoint"] | |
| 15 | Neck = Torso["Neck"] | |
| 16 | RightShoulder = Torso["Right Shoulder"] | |
| 17 | LeftShoulder = Torso["Left Shoulder"] | |
| 18 | RightHip = Torso["Right Hip"] | |
| 19 | LeftHip = Torso["Left Hip"] | |
| 20 | RW = Torso["Right Shoulder"] | |
| 21 | LW = Torso["Left Shoulder"] | |
| 22 | LH=Torso["Left Hip"] | |
| 23 | RH=Torso["Right Hip"] | |
| 24 | local TIME = 0 | |
| 25 | local sick = Instance.new("Sound",RootPart)
| |
| 26 | sick.SoundId = "rbxassetid://2385953834" | |
| 27 | sick.Looped = true | |
| 28 | sick.Pitch = 1 | |
| 29 | sick.Volume = 3 | |
| 30 | sick:Play() | |
| 31 | ||
| 32 | ||
| 33 | IT = Instance.new | |
| 34 | CF = CFrame.new | |
| 35 | cf = CFrame.new | |
| 36 | VT = Vector3.new | |
| 37 | RAD = math.rad | |
| 38 | C3 = Color3.new | |
| 39 | UD2 = UDim2.new | |
| 40 | BRICKC = BrickColor.new | |
| 41 | ANGLES = CFrame.Angles | |
| 42 | angles = CFrame.Angles | |
| 43 | EULER = CFrame.fromEulerAnglesXYZ | |
| 44 | COS = math.cos | |
| 45 | ACOS = math.acos | |
| 46 | SIN = math.sin | |
| 47 | ASIN = math.asin | |
| 48 | ABS = math.abs | |
| 49 | MRANDOM = math.random | |
| 50 | FLOOR = math.floor | |
| 51 | local reason = "GET OUT" | |
| 52 | --//=================================\\ | |
| 53 | --|| USEFUL VALUES | |
| 54 | --\\=================================// | |
| 55 | local Type = "Ban" | |
| 56 | local nomeme = "1" | |
| 57 | Animation_Speed = 2.89 | |
| 58 | local FORCERESET = false | |
| 59 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 60 | local Speed = 110 | |
| 61 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 62 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 63 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 64 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 65 | local DAMAGEMULTIPLIER = 1.1 | |
| 66 | local ANIM = "Idle" | |
| 67 | local ATTACK = false | |
| 68 | local EQUIPPED = false | |
| 69 | local HOLD = true | |
| 70 | local COMBO = 3 | |
| 71 | local Rooted = false | |
| 72 | local SINE = 0 | |
| 73 | local KEYHOLD = false | |
| 74 | local CHANGE = 2 / Animation_Speed | |
| 75 | local WALKINGANIM = false | |
| 76 | local VALUE1 = false | |
| 77 | local VALUE2 = false | |
| 78 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 79 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 80 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 81 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 82 | --local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 83 | --WEAPONGUI.Name = "KickGunGUI" | |
| 84 | local Weapon = IT("Model")
| |
| 85 | Weapon.Name = "Adds" | |
| 86 | local Effects = IT("Folder", Weapon)
| |
| 87 | Effects.Name = "Effects" | |
| 88 | local ANIMATOR = Humanoid.Animator | |
| 89 | ANIMATOR:Destroy() | |
| 90 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 91 | local UNANCHOR = true | |
| 92 | --script.Parent = PlayerGui | |
| 93 | ||
| 94 | RootCF=EULER(-1.57,0,3.14) | |
| 95 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 96 | --//=================================\\ | |
| 97 | --\\=================================// | |
| 98 | ||
| 99 | ||
| 100 | --//=================================\\ | |
| 101 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 102 | --\\=================================// | |
| 103 | ||
| 104 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 105 | ArtificialHB.Name = "ArtificialHB" | |
| 106 | ||
| 107 | script:WaitForChild("ArtificialHB")
| |
| 108 | ||
| 109 | frame = Frame_Speed | |
| 110 | tf = 0 | |
| 111 | allowframeloss = false | |
| 112 | tossremainder = false | |
| 113 | lastframe = tick() | |
| 114 | script.ArtificialHB:Fire() | |
| 115 | ||
| 116 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 117 | tf = tf + s | |
| 118 | if tf >= frame then | |
| 119 | if allowframeloss then | |
| 120 | script.ArtificialHB:Fire() | |
| 121 | lastframe = tick() | |
| 122 | else | |
| 123 | for i = 1, math.floor(tf / frame) do | |
| 124 | script.ArtificialHB:Fire() | |
| 125 | end | |
| 126 | lastframe = tick() | |
| 127 | end | |
| 128 | if tossremainder then | |
| 129 | tf = 0 | |
| 130 | else | |
| 131 | tf = tf - frame * math.floor(tf / frame) | |
| 132 | end | |
| 133 | end | |
| 134 | end) | |
| 135 | ||
| 136 | --//=================================\\ | |
| 137 | --\\=================================// | |
| 138 | ||
| 139 | --//=================================\\ | |
| 140 | --|| SOME FUNCTIONS | |
| 141 | --\\=================================// | |
| 142 | ||
| 143 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 144 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 145 | end | |
| 146 | ||
| 147 | function PositiveAngle(NUMBER) | |
| 148 | if NUMBER >= 0 then | |
| 149 | NUMBER = 0 | |
| 150 | end | |
| 151 | return NUMBER | |
| 152 | end | |
| 153 | ||
| 154 | function NegativeAngle(NUMBER) | |
| 155 | if NUMBER <= 0 then | |
| 156 | NUMBER = 0 | |
| 157 | end | |
| 158 | return NUMBER | |
| 159 | end | |
| 160 | ||
| 161 | function Swait(NUMBER) | |
| 162 | if NUMBER == 0 or NUMBER == nil then | |
| 163 | ArtificialHB.Event:wait() | |
| 164 | else | |
| 165 | for i = 1, NUMBER do | |
| 166 | ArtificialHB.Event:wait() | |
| 167 | end | |
| 168 | end | |
| 169 | end | |
| 170 | ||
| 171 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 172 | local NEWMESH = IT(MESH) | |
| 173 | if MESH == "SpecialMesh" then | |
| 174 | NEWMESH.MeshType = MESHTYPE | |
| 175 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 176 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 177 | end | |
| 178 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 179 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 180 | end | |
| 181 | end | |
| 182 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 183 | NEWMESH.Scale = SCALE | |
| 184 | NEWMESH.Parent = PARENT | |
| 185 | return NEWMESH | |
| 186 | end | |
| 187 | ||
| 188 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 189 | local NEWPART = IT("Part")
| |
| 190 | NEWPART.formFactor = FORMFACTOR | |
| 191 | NEWPART.Reflectance = REFLECTANCE | |
| 192 | NEWPART.Transparency = TRANSPARENCY | |
| 193 | NEWPART.CanCollide = false | |
| 194 | NEWPART.Locked = true | |
| 195 | NEWPART.Anchored = true | |
| 196 | if ANCHOR == false then | |
| 197 | NEWPART.Anchored = false | |
| 198 | end | |
| 199 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 200 | NEWPART.Name = NAME | |
| 201 | NEWPART.Size = SIZE | |
| 202 | NEWPART.Position = Torso.Position | |
| 203 | NEWPART.Material = MATERIAL | |
| 204 | NEWPART:BreakJoints() | |
| 205 | NEWPART.Parent = PARENT | |
| 206 | return NEWPART | |
| 207 | end | |
| 208 | ||
| 209 | local function weldBetween(a, b) | |
| 210 | local weldd = Instance.new("ManualWeld")
| |
| 211 | weldd.Part0 = a | |
| 212 | weldd.Part1 = b | |
| 213 | weldd.C0 = CFrame.new() | |
| 214 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 215 | weldd.Parent = a | |
| 216 | return weldd | |
| 217 | end | |
| 218 | ||
| 219 | ||
| 220 | function QuaternionFromCFrame(cf) | |
| 221 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 222 | local trace = m00 + m11 + m22 | |
| 223 | if trace > 0 then | |
| 224 | local s = math.sqrt(1 + trace) | |
| 225 | local recip = 0.5 / s | |
| 226 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 227 | else | |
| 228 | local i = 0 | |
| 229 | if m11 > m00 then | |
| 230 | i = 1 | |
| 231 | end | |
| 232 | if m22 > (i == 0 and m00 or m11) then | |
| 233 | i = 2 | |
| 234 | end | |
| 235 | if i == 0 then | |
| 236 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 237 | local recip = 0.5 / s | |
| 238 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 239 | elseif i == 1 then | |
| 240 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 241 | local recip = 0.5 / s | |
| 242 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 243 | elseif i == 2 then | |
| 244 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 245 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 246 | end | |
| 247 | end | |
| 248 | end | |
| 249 | ||
| 250 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 251 | local xs, ys, zs = x + x, y + y, z + z | |
| 252 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 253 | local xx = x * xs | |
| 254 | local xy = x * ys | |
| 255 | local xz = x * zs | |
| 256 | local yy = y * ys | |
| 257 | local yz = y * zs | |
| 258 | local zz = z * zs | |
| 259 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 260 | end | |
| 261 | ||
| 262 | function QuaternionSlerp(a, b, t) | |
| 263 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 264 | local startInterp, finishInterp; | |
| 265 | if cosTheta >= 0.0001 then | |
| 266 | if (1 - cosTheta) > 0.0001 then | |
| 267 | local theta = ACOS(cosTheta) | |
| 268 | local invSinTheta = 1 / SIN(theta) | |
| 269 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 270 | finishInterp = SIN(t * theta) * invSinTheta | |
| 271 | else | |
| 272 | startInterp = 1 - t | |
| 273 | finishInterp = t | |
| 274 | end | |
| 275 | else | |
| 276 | if (1 + cosTheta) > 0.0001 then | |
| 277 | local theta = ACOS(-cosTheta) | |
| 278 | local invSinTheta = 1 / SIN(theta) | |
| 279 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 280 | finishInterp = SIN(t * theta) * invSinTheta | |
| 281 | else | |
| 282 | startInterp = t - 1 | |
| 283 | finishInterp = t | |
| 284 | end | |
| 285 | end | |
| 286 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 287 | end | |
| 288 | ||
| 289 | function Clerp(a, b, t) | |
| 290 | local qa = {QuaternionFromCFrame(a)}
| |
| 291 | local qb = {QuaternionFromCFrame(b)}
| |
| 292 | local ax, ay, az = a.x, a.y, a.z | |
| 293 | local bx, by, bz = b.x, b.y, b.z | |
| 294 | local _t = 1 - t | |
| 295 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 296 | end | |
| 297 | ||
| 298 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 299 | local frame = IT("Frame")
| |
| 300 | frame.BackgroundTransparency = TRANSPARENCY | |
| 301 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 302 | frame.Position = POSITION | |
| 303 | frame.Size = SIZE | |
| 304 | frame.BackgroundColor3 = COLOR | |
| 305 | frame.BorderColor3 = BORDERCOLOR | |
| 306 | frame.Name = NAME | |
| 307 | frame.Parent = PARENT | |
| 308 | return frame | |
| 309 | end | |
| 310 | ||
| 311 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 312 | local label = IT("TextLabel")
| |
| 313 | label.BackgroundTransparency = 1 | |
| 314 | label.Size = UD2(1, 0, 1, 0) | |
| 315 | label.Position = UD2(0, 0, 0, 0) | |
| 316 | label.TextColor3 = TEXTCOLOR | |
| 317 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 318 | label.TextTransparency = TRANSPARENCY | |
| 319 | label.FontSize = TEXTFONTSIZE | |
| 320 | label.Font = TEXTFONT | |
| 321 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 322 | label.TextScaled = false | |
| 323 | label.Text = TEXT | |
| 324 | label.Name = NAME | |
| 325 | label.Parent = PARENT | |
| 326 | return label | |
| 327 | end | |
| 328 | ||
| 329 | function NoOutlines(PART) | |
| 330 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 331 | end | |
| 332 | ||
| 333 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 334 | local NEWWELD = IT(TYPE) | |
| 335 | NEWWELD.Part0 = PART0 | |
| 336 | NEWWELD.Part1 = PART1 | |
| 337 | NEWWELD.C0 = C0 | |
| 338 | NEWWELD.C1 = C1 | |
| 339 | NEWWELD.Parent = PARENT | |
| 340 | return NEWWELD | |
| 341 | end | |
| 342 | ||
| 343 | local S = IT("Sound")
| |
| 344 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 345 | local NEWSOUND = nil | |
| 346 | coroutine.resume(coroutine.create(function() | |
| 347 | NEWSOUND = S:Clone() | |
| 348 | NEWSOUND.Parent = PARENT | |
| 349 | NEWSOUND.Volume = VOLUME | |
| 350 | NEWSOUND.Pitch = PITCH | |
| 351 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 352 | NEWSOUND:play() | |
| 353 | if DOESLOOP == true then | |
| 354 | NEWSOUND.Looped = true | |
| 355 | else | |
| 356 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 357 | NEWSOUND:remove() | |
| 358 | end | |
| 359 | end)) | |
| 360 | return NEWSOUND | |
| 361 | end | |
| 362 | ||
| 363 | function CFrameFromTopBack(at, top, back) | |
| 364 | local right = top:Cross(back) | |
| 365 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 366 | end | |
| 367 | ||
| 368 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 369 | function WACKYEFFECT(Table) | |
| 370 | local TYPE = (Table.EffectType or "Sphere") | |
| 371 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 372 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 373 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 374 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 375 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 376 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 377 | local ROTATION1 = (Table.RotationX or 0) | |
| 378 | local ROTATION2 = (Table.RotationY or 0) | |
| 379 | local ROTATION3 = (Table.RotationZ or 0) | |
| 380 | local MATERIAL = (Table.Material or "Neon") | |
| 381 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 382 | local TIME = (Table.Time or 45) | |
| 383 | local SOUNDID = (Table.SoundID or nil) | |
| 384 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 385 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 386 | coroutine.resume(coroutine.create(function() | |
| 387 | local PLAYSSOUND = false | |
| 388 | local SOUND = nil | |
| 389 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 390 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 391 | PLAYSSOUND = true | |
| 392 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 393 | end | |
| 394 | EFFECT.Color = COLOR | |
| 395 | local MSH = nil | |
| 396 | if TYPE == "Sphere" then | |
| 397 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 398 | elseif TYPE == "Block" then | |
| 399 | MSH = IT("BlockMesh",EFFECT)
| |
| 400 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 401 | elseif TYPE == "Wave" then | |
| 402 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 403 | elseif TYPE == "Ring" then | |
| 404 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 405 | elseif TYPE == "Slash" then | |
| 406 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 407 | elseif TYPE == "Round Slash" then | |
| 408 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 409 | elseif TYPE == "Swirl" then | |
| 410 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 411 | elseif TYPE == "Skull" then | |
| 412 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 413 | elseif TYPE == "Crystal" then | |
| 414 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 415 | end | |
| 416 | if MSH ~= nil then | |
| 417 | local MOVESPEED = nil | |
| 418 | if MOVEDIRECTION ~= nil then | |
| 419 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 420 | end | |
| 421 | local GROWTH = SIZE - ENDSIZE | |
| 422 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 423 | if TYPE == "Block" then | |
| 424 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 425 | else | |
| 426 | EFFECT.CFrame = CFRAME | |
| 427 | end | |
| 428 | for LOOP = 1, TIME+1 do | |
| 429 | Swait() | |
| 430 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 431 | if TYPE == "Wave" then | |
| 432 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 433 | end | |
| 434 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 435 | if TYPE == "Block" then | |
| 436 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 437 | else | |
| 438 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 439 | end | |
| 440 | if MOVEDIRECTION ~= nil then | |
| 441 | local ORI = EFFECT.Orientation | |
| 442 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 443 | EFFECT.Orientation = ORI | |
| 444 | end | |
| 445 | end | |
| 446 | if PLAYSSOUND == false then | |
| 447 | EFFECT:remove() | |
| 448 | else | |
| 449 | SOUND.Stopped:Connect(function() | |
| 450 | EFFECT:remove() | |
| 451 | end) | |
| 452 | end | |
| 453 | else | |
| 454 | if PLAYSSOUND == false then | |
| 455 | EFFECT:remove() | |
| 456 | else | |
| 457 | repeat Swait() until SOUND.Playing == false | |
| 458 | EFFECT:remove() | |
| 459 | end | |
| 460 | end | |
| 461 | end)) | |
| 462 | end | |
| 463 | ||
| 464 | function WACKYEFFECT1(Table) | |
| 465 | local TYPE = (Table.EffectType or "Sphere") | |
| 466 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 467 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 468 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 469 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 470 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 471 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 472 | local ROTATION1 = (Table.RotationX or 0) | |
| 473 | local ROTATION2 = (Table.RotationY or 0) | |
| 474 | local ROTATION3 = (Table.RotationZ or 0) | |
| 475 | local MATERIAL = (Table.Material or "Neon") | |
| 476 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 477 | local TIME = (Table.Time or 45) | |
| 478 | local SOUNDID = (Table.SoundID or nil) | |
| 479 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 480 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 481 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
| 482 | local BOOMERANG = (Table.Boomerang or 0) | |
| 483 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
| 484 | coroutine.resume(coroutine.create(function() | |
| 485 | local PLAYSSOUND = false | |
| 486 | local SOUND = nil | |
| 487 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 488 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 489 | PLAYSSOUND = true | |
| 490 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 491 | end | |
| 492 | EFFECT.Color = COLOR | |
| 493 | local MSH = nil | |
| 494 | if TYPE == "Sphere" then | |
| 495 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 496 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 497 | MSH = IT("BlockMesh",EFFECT)
| |
| 498 | MSH.Scale = SIZE | |
| 499 | elseif TYPE == "Wave" then | |
| 500 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 501 | elseif TYPE == "Ring" then | |
| 502 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 503 | elseif TYPE == "Slash" then | |
| 504 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 505 | elseif TYPE == "Round Slash" then | |
| 506 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 507 | elseif TYPE == "Swirl" then | |
| 508 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
| |
| 509 | elseif TYPE == "Skull" then | |
| 510 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 511 | elseif TYPE == "Crystal" then | |
| 512 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 513 | end | |
| 514 | if MSH ~= nil then | |
| 515 | local BOOMR1 = 1+BOOMERANG/50 | |
| 516 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
| 517 | local MOVESPEED = nil | |
| 518 | if MOVEDIRECTION ~= nil then | |
| 519 | if USEBOOMERANGMATH == true then | |
| 520 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
| 521 | else | |
| 522 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
| 523 | end | |
| 524 | end | |
| 525 | local GROWTH = nil | |
| 526 | if USEBOOMERANGMATH == true then | |
| 527 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
| 528 | else | |
| 529 | GROWTH = (SIZE - ENDSIZE) | |
| 530 | end | |
| 531 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 532 | if TYPE == "Block" then | |
| 533 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 534 | else | |
| 535 | EFFECT.CFrame = CFRAME | |
| 536 | end | |
| 537 | if USEBOOMERANGMATH == true then | |
| 538 | for LOOP = 1, TIME+1 do | |
| 539 | Swait() | |
| 540 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
| 541 | if TYPE == "Wave" then | |
| 542 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
| 543 | end | |
| 544 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 545 | if TYPE == "Block" then | |
| 546 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 547 | else | |
| 548 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 549 | end | |
| 550 | if MOVEDIRECTION ~= nil then | |
| 551 | local ORI = EFFECT.Orientation | |
| 552 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
| 553 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 554 | end | |
| 555 | end | |
| 556 | else | |
| 557 | for LOOP = 1, TIME+1 do | |
| 558 | Swait() | |
| 559 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 560 | if TYPE == "Wave" then | |
| 561 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
| 562 | end | |
| 563 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 564 | if TYPE == "Block" then | |
| 565 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 566 | else | |
| 567 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 568 | end | |
| 569 | if MOVEDIRECTION ~= nil then | |
| 570 | local ORI = EFFECT.Orientation | |
| 571 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 572 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 573 | end | |
| 574 | end | |
| 575 | end | |
| 576 | EFFECT.Transparency = 1 | |
| 577 | if PLAYSSOUND == false then | |
| 578 | EFFECT:remove() | |
| 579 | else | |
| 580 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 581 | EFFECT:remove() | |
| 582 | end | |
| 583 | else | |
| 584 | if PLAYSSOUND == false then | |
| 585 | EFFECT:remove() | |
| 586 | else | |
| 587 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 588 | EFFECT:remove() | |
| 589 | end | |
| 590 | end | |
| 591 | end)) | |
| 592 | end | |
| 593 | ||
| 594 | function MakeForm(PART,TYPE) | |
| 595 | if TYPE == "Cyl" then | |
| 596 | local MSH = IT("CylinderMesh",PART)
| |
| 597 | elseif TYPE == "Ball" then | |
| 598 | local MSH = IT("SpecialMesh",PART)
| |
| 599 | MSH.MeshType = "Sphere" | |
| 600 | elseif TYPE == "Wedge" then | |
| 601 | local MSH = IT("SpecialMesh",PART)
| |
| 602 | MSH.MeshType = "Wedge" | |
| 603 | end | |
| 604 | end | |
| 605 | ||
| 606 | function SpawnTrail(FROM,TO,BIG) | |
| 607 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 608 | MakeForm(TRAIL,"Cyl") | |
| 609 | local DIST = (FROM - TO).Magnitude | |
| 610 | if BIG == true then | |
| 611 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 612 | else | |
| 613 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 614 | end | |
| 615 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 616 | coroutine.resume(coroutine.create(function() | |
| 617 | for i = 1, 5 do | |
| 618 | Swait() | |
| 619 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 620 | end | |
| 621 | TRAIL:remove() | |
| 622 | end)) | |
| 623 | end | |
| 624 | ||
| 625 | Debris = game:GetService("Debris")
| |
| 626 | ||
| 627 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 628 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 629 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 630 | end | |
| 631 | ||
| 632 | function turnto(position) | |
| 633 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 634 | end | |
| 635 | ||
| 636 | ||
| 637 | function shakes(power,length) | |
| 638 | end | |
| 639 | ||
| 640 | --//=================================\\ | |
| 641 | --|| WEAPON CREATION | |
| 642 | --\\=================================// | |
| 643 | ||
| 644 | ||
| 645 | local Particle = IT("ParticleEmitter",nil)
| |
| 646 | Particle.Enabled = false | |
| 647 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 648 | Particle.LightEmission = 0.5 | |
| 649 | Particle.Rate = 150 | |
| 650 | Particle.ZOffset = 0.2 | |
| 651 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 652 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 653 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 654 | Particle.Color = ColorSequence.new(C3(1,1,0),C3(0.4,0.4,0)) | |
| 655 | ||
| 656 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 657 | function ParticleEmitter(Table) | |
| 658 | local PRTCL = Particle:Clone() | |
| 659 | local Speed = Table.Speed or 5 | |
| 660 | local Drag = Table.Drag or 0 | |
| 661 | local Size1 = Table.Size1 or 1 | |
| 662 | local Size2 = Table.Size2 or 5 | |
| 663 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 664 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 665 | local Parent = Table.Parent or Torso | |
| 666 | local Emit = Table.Emit or 100 | |
| 667 | local Offset = Table.Offset or 360 | |
| 668 | local Acel = Table.Acel or VT(0,0,0) | |
| 669 | local Enabled = Table.Enabled or false | |
| 670 | PRTCL.Parent = Parent | |
| 671 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 672 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 673 | PRTCL.Speed = NumberRange.new(Speed) | |
| 674 | PRTCL.VelocitySpread = Offset | |
| 675 | PRTCL.Drag = Drag | |
| 676 | PRTCL.Acceleration = Acel | |
| 677 | if Enabled == false then | |
| 678 | PRTCL:Emit(Emit) | |
| 679 | Debris:AddItem(PRTCL,Lifetime2) | |
| 680 | else | |
| 681 | PRTCL.Enabled = true | |
| 682 | end | |
| 683 | return PRTCL | |
| 684 | end | |
| 685 | ||
| 686 | local musik = Instance.new("Sound",RootPart)
| |
| 687 | --script.Parent = PlayerGui | |
| 688 | ||
| 689 | local Player_Size = 1 | |
| 690 | ||
| 691 | local Hammer = script.Hammer | |
| 692 | Hammer.Parent = Character | |
| 693 | local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Hammer.HandlePart, CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)), CF(0, 0, 0))
| |
| 694 | ||
| 695 | ||
| 696 | ||
| 697 | Weapon.Parent = Character | |
| 698 | ||
| 699 | ||
| 700 | --Weapon.Parent = Character | |
| 701 | ||
| 702 | local BODY = {}
| |
| 703 | for _, c in pairs(Character:GetDescendants()) do | |
| 704 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 705 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 706 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 707 | end | |
| 708 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 709 | elseif c:IsA("JointInstance") then
| |
| 710 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 711 | end | |
| 712 | end | |
| 713 | for e = 1, #BODY do | |
| 714 | if BODY[e] ~= nil then | |
| 715 | local STUFF = BODY[e] | |
| 716 | local PART = STUFF[1] | |
| 717 | local PARENT = STUFF[2] | |
| 718 | local MATERIAL = STUFF[3] | |
| 719 | local COLOR = STUFF[4] | |
| 720 | local TRANSPARENCY = STUFF[5] | |
| 721 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 722 | PART.Material = MATERIAL | |
| 723 | PART.Color = COLOR | |
| 724 | PART.Transparency = TRANSPARENCY | |
| 725 | end | |
| 726 | PART.AncestryChanged:Connect(function() | |
| 727 | PART.Parent = PARENT | |
| 728 | end) | |
| 729 | end | |
| 730 | end | |
| 731 | function refit() | |
| 732 | Character.Parent = workspace | |
| 733 | for e = 1, #BODY do | |
| 734 | if BODY[e] ~= nil then | |
| 735 | local STUFF = BODY[e] | |
| 736 | local PART = STUFF[1] | |
| 737 | local PARENT = STUFF[2] | |
| 738 | local MATERIAL = STUFF[3] | |
| 739 | local COLOR = STUFF[4] | |
| 740 | local TRANSPARENCY = STUFF[5] | |
| 741 | if PART:IsA("BasePart") and PART ~= RootPart then
| |
| 742 | PART.Material = MATERIAL | |
| 743 | PART.Color = COLOR | |
| 744 | PART.Transparency = TRANSPARENCY+EXTRATRANS | |
| 745 | end | |
| 746 | if PART.Parent ~= PARENT then | |
| 747 | Humanoid:remove() | |
| 748 | PART.Parent = PARENT | |
| 749 | Humanoid = IT("Humanoid",Character)
| |
| 750 | end | |
| 751 | end | |
| 752 | end | |
| 753 | end | |
| 754 | ||
| 755 | Humanoid.Died:connect(function() | |
| 756 | refit() | |
| 757 | --CreateSound("608314840", Character, 600, 1, false)
| |
| 758 | end) | |
| 759 | ||
| 760 | --//=================================\\ | |
| 761 | --|| DAMAGING | |
| 762 | --\\=================================// | |
| 763 | ||
| 764 | function KickThatNigga(CHARACTER) | |
| 765 | g = game.Players:GetPlayers() | |
| 766 | local kickfolder = IT("Folder",Effects)
| |
| 767 | local naeeym2 = Instance.new("BillboardGui",kickfolder)
| |
| 768 | naeeym2.AlwaysOnTop = false | |
| 769 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 770 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 771 | naeeym2.Name = "Mark" | |
| 772 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 773 | tecks2.BackgroundTransparency = 1 | |
| 774 | tecks2.TextScaled = true | |
| 775 | tecks2.BorderSizePixel = 0 | |
| 776 | tecks2.Text = "BEANED" | |
| 777 | tecks2.Font = "SciFi" | |
| 778 | tecks2.TextSize = 30 | |
| 779 | tecks2.TextStrokeTransparency = 1 | |
| 780 | tecks2.TextColor3 = Color3.new(1,0,0) | |
| 781 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
| 782 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 783 | tecks2.Parent = naeeym2 | |
| 784 | CreateSound("527749592", CHARACTER, 600, 1, false)
| |
| 785 | for i,v in ipairs(CHARACTER:GetChildren()) do | |
| 786 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 787 | if v.Name ~= "HumanoidRootPart" then | |
| 788 | local BOD = v:Clone() | |
| 789 | BOD.CanCollide = false | |
| 790 | BOD.Anchored = true | |
| 791 | BOD.CFrame = v.CFrame | |
| 792 | BOD.Parent = kickfolder | |
| 793 | BOD.Material = "Granite" | |
| 794 | BOD.Color = C3(.3,0,0) | |
| 795 | if BOD:FindFirstChildOfClass("Decal") then
| |
| 796 | BOD:FindFirstChildOfClass("Decal"):remove()
| |
| 797 | end | |
| 798 | if BOD.Name == "Head" then | |
| 799 | naeeym2.Adornee = BOD | |
| 800 | end | |
| 801 | if BOD.ClassName == "MeshPart" then | |
| 802 | BOD.TextureID = "" | |
| 803 | end | |
| 804 | end | |
| 805 | end | |
| 806 | end | |
| 807 | for i,v in pairs(g) do | |
| 808 | v:remove() | |
| 809 | end | |
| 810 | if CHARACTER ~= Character then | |
| 811 | CHARACTER:remove() | |
| 812 | end | |
| 813 | if CHARACTER.Name == "Helkern" then | |
| 814 | Character:BreakJoints() | |
| 815 | end | |
| 816 | coroutine.resume(coroutine.create(function() | |
| 817 | for i = 1, 50 do | |
| 818 | Swait() | |
| 819 | for i,v in ipairs(kickfolder:GetChildren()) do | |
| 820 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 821 | v.Transparency = 1 | |
| 822 | end | |
| 823 | naeeym2.Enabled = false | |
| 824 | end | |
| 825 | Swait() | |
| 826 | for i,v in ipairs(kickfolder:GetChildren()) do | |
| 827 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 828 | v.Transparency = 0 | |
| 829 | end | |
| 830 | naeeym2.Enabled = true | |
| 831 | end | |
| 832 | end | |
| 833 | kickfolder:remove() | |
| 834 | end)) | |
| 835 | end | |
| 836 | ||
| 837 | function ApplyAoE(POSITION,RANGE,ISKICKED) | |
| 838 | local CHILDREN = workspace:GetDescendants() | |
| 839 | for index, CHILD in pairs(CHILDREN) do | |
| 840 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 841 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 842 | if HUM then | |
| 843 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 844 | if TORSO then | |
| 845 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 846 | if ISKICKED == true then | |
| 847 | KickThatNigga(CHILD) | |
| 848 | else | |
| 849 | if ISKICKED == "Gravity" then | |
| 850 | HUM.PlatformStand = true | |
| 851 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 852 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 853 | grav.D = 15 | |
| 854 | grav.P = 20000 | |
| 855 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 856 | grav.position = TORSO.Position | |
| 857 | grav.Name = "V3BanishForce"..Player.Name | |
| 858 | else | |
| 859 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 860 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 861 | end | |
| 862 | else | |
| 863 | HUM.PlatformStand = false | |
| 864 | end | |
| 865 | end | |
| 866 | elseif ISKICKED == "Gravity" then | |
| 867 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 868 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 869 | HUM.PlatformStand = false | |
| 870 | end | |
| 871 | end | |
| 872 | end | |
| 873 | end | |
| 874 | end | |
| 875 | end | |
| 876 | end | |
| 877 | ||
| 878 | local BEANED = {}
| |
| 879 | ||
| 880 | function Ban(bitch) | |
| 881 | if bitch then | |
| 882 | g = game.Players:GetPlayers() | |
| 883 | local kickfolder = IT("Folder",Effects)
| |
| 884 | local naeeym2 = Instance.new("BillboardGui",kickfolder)
| |
| 885 | naeeym2.AlwaysOnTop = false | |
| 886 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 887 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 888 | naeeym2.Name = "Mark" | |
| 889 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 890 | tecks2.BackgroundTransparency = 1 | |
| 891 | tecks2.TextScaled = true | |
| 892 | tecks2.BorderSizePixel = 0 | |
| 893 | tecks2.Text = "BANNED" | |
| 894 | tecks2.Font = "SciFi" | |
| 895 | tecks2.TextSize = 30 | |
| 896 | tecks2.TextStrokeTransparency = 0 | |
| 897 | tecks2.TextColor3 = Color3.new(1,0,0) | |
| 898 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
| 899 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 900 | tecks2.Parent = naeeym2 | |
| 901 | -- CreateSound("2570187601", bitch, 600, 1, false)
| |
| 902 | local Players = game:GetService("Players")
| |
| 903 | local fag = Players:FindFirstChild(bitch.Name) | |
| 904 | --faggut:Kick() | |
| 905 | if Players:FindFirstChild(bitch.Name) then | |
| 906 | fag:Kick(reason) | |
| 907 | end | |
| 908 | if Players:FindFirstChild(bitch.Name) then | |
| 909 | fag:Kick(reason) | |
| 910 | end | |
| 911 | if Players:FindFirstChild(bitch.Name) then | |
| 912 | fag:Kick(reason) | |
| 913 | end | |
| 914 | if Players:FindFirstChild(bitch.Name) then | |
| 915 | fag:Kick(reason) | |
| 916 | end | |
| 917 | if Players:FindFirstChild(bitch.Name) then | |
| 918 | fag:Kick(reason) | |
| 919 | end | |
| 920 | if Players:FindFirstChild(bitch.Name) then | |
| 921 | fag:Kick(reason) | |
| 922 | end | |
| 923 | if Players:FindFirstChild("Helkern") then
| |
| 924 | end | |
| 925 | table.insert(BEANED,bitch.name) | |
| 926 | --]] | |
| 927 | --CreateSound("527749592", game.Workspace, 700, 1, false)
| |
| 928 | --CHARACTER:Remove() | |
| 929 | --[[ | |
| 930 | for i,v in pairs(g) do | |
| 931 | --v:remove() | |
| 932 | end ]]-- | |
| 933 | --[[ | |
| 934 | if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then | |
| 935 | for i,v in pairs(g) do | |
| 936 | if string.find(string.upper(v.Name),CHARACTER) == 1 then | |
| 937 | v:remove() | |
| 938 | end | |
| 939 | end | |
| 940 | end]]-- | |
| 941 | --[[ | |
| 942 | for _, p in pairs(game.Players:GetChildren()) do | |
| 943 | if p:FindFirstChild("CHARACTER") then
| |
| 944 | ||
| 945 | end | |
| 946 | end]]-- | |
| 947 | coroutine.resume(coroutine.create(function() | |
| 948 | for i = 1, 50 do | |
| 949 | Swait() | |
| 950 | for i,v in ipairs(kickfolder:GetChildren()) do | |
| 951 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 952 | v.Transparency = 1 | |
| 953 | end | |
| 954 | naeeym2.Enabled = false | |
| 955 | end | |
| 956 | Swait() | |
| 957 | for i,v in ipairs(kickfolder:GetChildren()) do | |
| 958 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 959 | v.Transparency = 0 | |
| 960 | end | |
| 961 | naeeym2.Enabled = true | |
| 962 | end | |
| 963 | end | |
| 964 | kickfolder:remove() | |
| 965 | end)) | |
| 966 | --wait(6) | |
| 967 | --bitch:Remove() | |
| 968 | end | |
| 969 | end | |
| 970 | ||
| 971 | local function CheckForBan(player) | |
| 972 | for i = 1, #BEANED do | |
| 973 | if player.Name == BEANED[i] then | |
| 974 | player:Kick("No.") --Ban Reason Change between the '' to change the reason!
| |
| 975 | end | |
| 976 | end | |
| 977 | end | |
| 978 | ||
| 979 | ||
| 980 | game.Players.PlayerAdded:connect(function() | |
| 981 | for i,v in pairs(game.Players:GetPlayers())do | |
| 982 | CheckForBan(v) | |
| 983 | end | |
| 984 | end) | |
| 985 | ||
| 986 | ||
| 987 | function Kick(bitch) | |
| 988 | g = game.Players:GetPlayers() | |
| 989 | local kickfolder = IT("Folder",Effects)
| |
| 990 | local naeeym2 = Instance.new("BillboardGui",kickfolder)
| |
| 991 | naeeym2.AlwaysOnTop = false | |
| 992 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 993 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 994 | naeeym2.Name = "Mark" | |
| 995 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 996 | tecks2.BackgroundTransparency = 1 | |
| 997 | tecks2.TextScaled = true | |
| 998 | tecks2.BorderSizePixel = 0 | |
| 999 | tecks2.Text = "BANNED" | |
| 1000 | tecks2.Font = "SciFi" | |
| 1001 | tecks2.TextSize = 30 | |
| 1002 | tecks2.TextStrokeTransparency = 0 | |
| 1003 | tecks2.TextColor3 = Color3.new(1,0,0) | |
| 1004 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
| 1005 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1006 | tecks2.Parent = naeeym2 | |
| 1007 | -- CreateSound("2570187601", bitch, 600, 1, false)
| |
| 1008 | local Players = game:GetService("Players")
| |
| 1009 | local fag = Players:FindFirstChild(bitch.Name) | |
| 1010 | --faggut:Kick() | |
| 1011 | if Players:FindFirstChild(bitch.Name) then | |
| 1012 | fag:Kick(reason) | |
| 1013 | end | |
| 1014 | if Players:FindFirstChild(bitch.Name) then | |
| 1015 | fag:Kick(reason) | |
| 1016 | end | |
| 1017 | if Players:FindFirstChild(bitch.Name) then | |
| 1018 | fag:Kick(reason) | |
| 1019 | end | |
| 1020 | if Players:FindFirstChild(bitch.Name) then | |
| 1021 | fag:Kick(reason) | |
| 1022 | end | |
| 1023 | if Players:FindFirstChild(bitch.Name) then | |
| 1024 | fag:Kick(reason) | |
| 1025 | end | |
| 1026 | if Players:FindFirstChild(bitch.Name) then | |
| 1027 | fag:Kick(reason) | |
| 1028 | end | |
| 1029 | --[[ | |
| 1030 | for i,v in pairs(fag.Name) do | |
| 1031 | if (v:lower() == newPlayer.Name:lower()) then | |
| 1032 | newPlayer:Remove() | |
| 1033 | end | |
| 1034 | end]]-- | |
| 1035 | --CreateSound("527749592", game.Workspace, 700, 1, false)
| |
| 1036 | --CHARACTER:Remove() | |
| 1037 | --[[ | |
| 1038 | for i,v in pairs(g) do | |
| 1039 | --v:remove() | |
| 1040 | end ]]-- | |
| 1041 | --[[ | |
| 1042 | if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then | |
| 1043 | for i,v in pairs(g) do | |
| 1044 | if string.find(string.upper(v.Name),CHARACTER) == 1 then | |
| 1045 | v:remove() | |
| 1046 | end | |
| 1047 | end | |
| 1048 | end]]-- | |
| 1049 | --[[ | |
| 1050 | for _, p in pairs(game.Players:GetChildren()) do | |
| 1051 | if p:FindFirstChild("CHARACTER") then
| |
| 1052 | ||
| 1053 | end | |
| 1054 | end]]-- | |
| 1055 | coroutine.resume(coroutine.create(function() | |
| 1056 | for i = 1, 50 do | |
| 1057 | Swait() | |
| 1058 | for i,v in ipairs(kickfolder:GetChildren()) do | |
| 1059 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 1060 | v.Transparency = 1 | |
| 1061 | end | |
| 1062 | naeeym2.Enabled = false | |
| 1063 | end | |
| 1064 | Swait() | |
| 1065 | for i,v in ipairs(kickfolder:GetChildren()) do | |
| 1066 | if v.ClassName == "Part" or v.ClassName == "MeshPart" then | |
| 1067 | v.Transparency = 0 | |
| 1068 | end | |
| 1069 | naeeym2.Enabled = true | |
| 1070 | end | |
| 1071 | end | |
| 1072 | kickfolder:remove() | |
| 1073 | end)) | |
| 1074 | --wait(6) | |
| 1075 | --bitch:Remove() | |
| 1076 | end | |
| 1077 | ||
| 1078 | ||
| 1079 | ||
| 1080 | function KickAoE(POSITION,RANGE,BRUTAL) | |
| 1081 | local CHILDREN = workspace:GetDescendants() | |
| 1082 | for index, CHILD in pairs(CHILDREN) do | |
| 1083 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1084 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1085 | if HUM then | |
| 1086 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1087 | if TORSO then | |
| 1088 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1089 | if BRUTAL == true then | |
| 1090 | if Type == "Banish" then | |
| 1091 | KickThatNigger(CHILD) | |
| 1092 | elseif Type == "Ban" then | |
| 1093 | Ban(CHILD) | |
| 1094 | elseif Type == "Kick" then | |
| 1095 | Kick(CHILD) | |
| 1096 | --elseif Type == "Tangle" then | |
| 1097 | --Entangle(CHILD) | |
| 1098 | end | |
| 1099 | else | |
| 1100 | CHILD:BreakJoints() | |
| 1101 | end | |
| 1102 | end | |
| 1103 | end | |
| 1104 | end | |
| 1105 | end | |
| 1106 | end | |
| 1107 | end | |
| 1108 | ||
| 1109 | function ApplyAoE2(POSITION,RANGE,ISKICKED) | |
| 1110 | local CHILDREN = workspace:GetDescendants() | |
| 1111 | for index, CHILD in pairs(CHILDREN) do | |
| 1112 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1113 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1114 | if HUM then | |
| 1115 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1116 | if TORSO then | |
| 1117 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1118 | if ISKICKED == true then | |
| 1119 | KickThatNigger(CHILD) | |
| 1120 | else | |
| 1121 | if ISKICKED == "Gravity" then | |
| 1122 | HUM.PlatformStand = true | |
| 1123 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1124 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1125 | grav.D = 15 | |
| 1126 | grav.P = 20000 | |
| 1127 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1128 | grav.position = TORSO.Position | |
| 1129 | grav.Name = "V3BanishForce"..Player.Name | |
| 1130 | else | |
| 1131 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1132 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1133 | end | |
| 1134 | else | |
| 1135 | HUM.PlatformStand = false | |
| 1136 | end | |
| 1137 | end | |
| 1138 | elseif ISKICKED == "Gravity" then | |
| 1139 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1140 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1141 | HUM.PlatformStand = false | |
| 1142 | end | |
| 1143 | end | |
| 1144 | end | |
| 1145 | end | |
| 1146 | end | |
| 1147 | end | |
| 1148 | end | |
| 1149 | ||
| 1150 | --//=================================\\ | |
| 1151 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1152 | --\\=================================// | |
| 1153 | ||
| 1154 | ||
| 1155 | function ApplyDamage2(Humanoid,Damage) | |
| 1156 | if Humanoid.Health == math.huge then | |
| 1157 | Humanoid.Parent:BreakJoints() | |
| 1158 | else | |
| 1159 | local MULTIPLY = Humanoid.MaxHealth/100 | |
| 1160 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1161 | if Humanoid.Health ~= 0 then | |
| 1162 | Humanoid.Health = Humanoid.Health - Damage*MULTIPLY | |
| 1163 | end | |
| 1164 | end | |
| 1165 | end | |
| 1166 | function ApplyAoEA(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL) | |
| 1167 | local CHILDREN = workspace:GetDescendants() | |
| 1168 | for index, CHILD in pairs(CHILDREN) do | |
| 1169 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1170 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1171 | if HUM then | |
| 1172 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1173 | if TORSO then | |
| 1174 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1175 | if INSTAKILL == true or HUM.MaxHealth == math.huge then | |
| 1176 | CHILD:BreakJoints() | |
| 1177 | else | |
| 1178 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1179 | ApplyDamage2(HUM,DMG) | |
| 1180 | -- CreateSound(622342161, Character, 60, 1, false) | |
| 1181 | -- wait(0.9) | |
| 1182 | --shakes(4, 1) | |
| 1183 | end | |
| 1184 | if FLING > 0 then | |
| 1185 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1186 | if c:IsA("BasePart") then
| |
| 1187 | local bv = Instance.new("BodyVelocity")
| |
| 1188 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1189 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1190 | bv.Parent = c | |
| 1191 | Debris:AddItem(bv,0.05) | |
| 1192 | end | |
| 1193 | end | |
| 1194 | end | |
| 1195 | end | |
| 1196 | end | |
| 1197 | end | |
| 1198 | end | |
| 1199 | end | |
| 1200 | end | |
| 1201 | ||
| 1202 | ||
| 1203 | ||
| 1204 | ||
| 1205 | ||
| 1206 | ||
| 1207 | ||
| 1208 | function SPIN() | |
| 1209 | ATTACK = true | |
| 1210 | Rooted = false | |
| 1211 | --ApplyAoEA(Hammer.Position,9,750,990,975,true,{SHAKE = 1999, TIMER = 1005, DOESFADE = true})
| |
| 1212 | for i=0, 6, 0.1 / Animation_Speed do | |
| 1213 | Swait() | |
| 1214 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(0),RAD(0),RAD(0)),.1) | |
| 1215 | ApplyAoEA(Hammer.Hitbox.Position,5,0,0,980,true,{SHAKE = 999, TIMER = 995, DOESFADE = true})
| |
| 1216 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360*COS(SINE/1))), 1 / Animation_Speed) | |
| 1217 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1218 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1219 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1220 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1221 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1222 | end | |
| 1223 | ||
| 1224 | ATTACK = false | |
| 1225 | Rooted = false | |
| 1226 | end | |
| 1227 | ||
| 1228 | ||
| 1229 | ||
| 1230 | ||
| 1231 | ||
| 1232 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1233 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1234 | local mesh = IT("SpecialMesh",wave)
| |
| 1235 | mesh.MeshType = "FileMesh" | |
| 1236 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1237 | mesh.Scale = SIZE | |
| 1238 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 1239 | wave.CFrame = CFRAME | |
| 1240 | coroutine.resume(coroutine.create(function(PART) | |
| 1241 | for i = 1, WAIT do | |
| 1242 | Swait() | |
| 1243 | mesh.Scale = mesh.Scale + GROW | |
| 1244 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1245 | if DOESROT == true then | |
| 1246 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1247 | end | |
| 1248 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1249 | if wave.Transparency > 0.99 then | |
| 1250 | wave:remove() | |
| 1251 | end | |
| 1252 | end | |
| 1253 | end)) | |
| 1254 | end | |
| 1255 | ||
| 1256 | ||
| 1257 | ||
| 1258 | function BANSLAM() | |
| 1259 | ATTACK = true | |
| 1260 | Rooted = false | |
| 1261 | repeat | |
| 1262 | --HITFLOOR = nil | |
| 1263 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1264 | Swait() | |
| 1265 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1266 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1267 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1268 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1269 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed) | |
| 1270 | --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1271 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1272 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1273 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1274 | --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1275 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1276 | end | |
| 1277 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 1278 | Swait() | |
| 1279 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1280 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1281 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1282 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1283 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1284 | --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1285 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1286 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1287 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1288 | --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1289 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1290 | end | |
| 1291 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 1292 | Swait() | |
| 1293 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1294 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1295 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1296 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1297 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1298 | --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1299 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1300 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1301 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1302 | --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1303 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1304 | end | |
| 1305 | CreateSound("147722910", Effects, 10, 1)
| |
| 1306 | KickAoE(Hammer.Head.Position,4,true) | |
| 1307 | local randomshake = {0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9}
| |
| 1308 | shakes(randomshake[MRANDOM(1,#randomshake)], 0.09) | |
| 1309 | if HITFLOOR ~= nil then | |
| 1310 | CreateSound("289842971", Hammer, 10, 1)
| |
| 1311 | CreateSound("289842971", Hammer, 10, 1)
| |
| 1312 | CreateSound("289842971", Hammer, 10, 1)
| |
| 1313 | CreateSound("289842971", Hammer, 10, 1)
| |
| 1314 | CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35) | |
| 1315 | end | |
| 1316 | for i = 1, 8 do | |
| 1317 | WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
| |
| 1318 | end | |
| 1319 | WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
| |
| 1320 | WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
| |
| 1321 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1322 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1323 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1324 | --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0)) | |
| 1325 | --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0)) | |
| 1326 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1327 | Swait() | |
| 1328 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1329 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1330 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1331 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1332 | -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1333 | -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1334 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1335 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1336 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1337 | -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1338 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1339 | end | |
| 1340 | if HOLD == true then | |
| 1341 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 1342 | Swait() | |
| 1343 | if HOLD == false then | |
| 1344 | break | |
| 1345 | end | |
| 1346 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1347 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1348 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1349 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1350 | -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1351 | --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1352 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1353 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1354 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1355 | --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1356 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1357 | end | |
| 1358 | end | |
| 1359 | until HOLD == false | |
| 1360 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1361 | Swait() | |
| 1362 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1363 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1364 | -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1365 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1366 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1367 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1368 | -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1369 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1370 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1371 | -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1372 | -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1373 | end | |
| 1374 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1375 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1376 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1377 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1378 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1379 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1380 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1381 | -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1382 | -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1383 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1384 | -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1385 | -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1386 | end | |
| 1387 | ATTACK = false | |
| 1388 | Rooted = false | |
| 1389 | end | |
| 1390 | ||
| 1391 | ||
| 1392 | function BANSLAM3() | |
| 1393 | ATTACK = true | |
| 1394 | Rooted = false | |
| 1395 | repeat | |
| 1396 | --HITFLOOR = nil | |
| 1397 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1398 | Swait() | |
| 1399 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1400 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1401 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1402 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1403 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed) | |
| 1404 | --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1405 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1406 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1407 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1408 | --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1409 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1410 | end | |
| 1411 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 1412 | Swait() | |
| 1413 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1414 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1415 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1416 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1417 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1418 | --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1419 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1420 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1421 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1422 | --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1423 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1424 | end | |
| 1425 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 1426 | Swait() | |
| 1427 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1428 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1429 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1430 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1431 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1432 | --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1433 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1436 | --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1437 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1438 | end | |
| 1439 | CreateSound("147722910", Effects, 80, 1.3)
| |
| 1440 | ApplyAoEA(Hammer.Hitbox.Position,12,2,MRANDOM(3,4),0,true,{SHAKE = 2, TIMER = 995, DOESFADE = true})
| |
| 1441 | for i = 1, 8 do | |
| 1442 | WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(90,0,90), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
| |
| 1443 | end | |
| 1444 | WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
| |
| 1445 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(12,0,12), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1446 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1447 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1448 | --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0)) | |
| 1449 | --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0)) | |
| 1450 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1451 | Swait() | |
| 1452 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1453 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1454 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1455 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1456 | -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1457 | -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1458 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1459 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1460 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1461 | -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1462 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1463 | end | |
| 1464 | if KEYHOLD == true then | |
| 1465 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 1466 | Swait() | |
| 1467 | if KEYHOLD == false then | |
| 1468 | break | |
| 1469 | end | |
| 1470 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1471 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1472 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1473 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1474 | -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1475 | --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1476 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1477 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1478 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1479 | --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1480 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1481 | end | |
| 1482 | end | |
| 1483 | until KEYHOLD == false | |
| 1484 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1485 | Swait() | |
| 1486 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1487 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1488 | -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1489 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1490 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1491 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1492 | -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1493 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1494 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1495 | -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1496 | -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1497 | end | |
| 1498 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1499 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1500 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1501 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1502 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1503 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1504 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1505 | -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1506 | -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1508 | -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1509 | -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1510 | end | |
| 1511 | ATTACK = false | |
| 1512 | Rooted = false | |
| 1513 | end | |
| 1514 | ||
| 1515 | ||
| 1516 | function BANSLAM2() | |
| 1517 | ATTACK = true | |
| 1518 | Rooted = false | |
| 1519 | repeat | |
| 1520 | --HITFLOOR = nil | |
| 1521 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1522 | Swait() | |
| 1523 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1524 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1525 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1526 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1527 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed) | |
| 1528 | --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1529 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1532 | --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1533 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1534 | end | |
| 1535 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 1536 | Swait() | |
| 1537 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1538 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1539 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1540 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1541 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1542 | --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1543 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1546 | --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1547 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1548 | end | |
| 1549 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 1550 | Swait() | |
| 1551 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1552 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1553 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1554 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1555 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1556 | --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1557 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1560 | --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1561 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1562 | end | |
| 1563 | CreateSound("147722910", Effects, 800, 1)
| |
| 1564 | KickAoE(Hammer.Head.Position,MRANDOM(7,8),true) | |
| 1565 | KickAoE(Torso.Position,MRANDOM(3,6),true) | |
| 1566 | local randomshake = {1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,1.9,2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9}
| |
| 1567 | shakes(randomshake[MRANDOM(1,#randomshake)], 0.1) | |
| 1568 | if HITFLOOR ~= nil then | |
| 1569 | CreateSound("289842971", Hammer, 10, 1)
| |
| 1570 | CreateSound("289842971", Hammer, 10, 1)
| |
| 1571 | CreateSound("289842971", Hammer, 10, 1)
| |
| 1572 | CreateSound("289842971", Hammer, 10, 1)
| |
| 1573 | CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35) | |
| 1574 | end | |
| 1575 | for i = 1, 5 do | |
| 1576 | WACKYEFFECT1({Time = 50+(i*5), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5), Transparency = 0, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
| |
| 1577 | end | |
| 1578 | WACKYEFFECT1({Time = 25, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.025,0,0.025), Transparency = 0.85, Transparency2 = 1, CFrame = Hammer.Head.CFrame*CF(0,0,-Hammer.Head.Size.X/1.5) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
| |
| 1579 | for i = 1, 3 do | |
| 1580 | WACKYEFFECT1({Time = 85, EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(250,250,250)+(VT(i,i,i)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 1581 | end | |
| 1582 | --for i = 1, 15 do | |
| 1583 | -- WACKYEFFECT1({Time = 100+(i*35), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(i,0,i)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
| |
| 1584 | --end | |
| 1585 | ||
| 1586 | for i = 1, 8 do | |
| 1587 | WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
| |
| 1588 | end | |
| 1589 | WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
| |
| 1590 | WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
| |
| 1591 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1592 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1593 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1594 | for i = 1, 8 do | |
| 1595 | WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
| |
| 1596 | end | |
| 1597 | WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
| |
| 1598 | WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
| |
| 1599 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1600 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1601 | WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1602 | --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0)) | |
| 1603 | --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0)) | |
| 1604 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1605 | Swait() | |
| 1606 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1607 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1608 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1609 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1610 | -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1611 | -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1612 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1613 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1614 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1615 | -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1616 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1617 | end | |
| 1618 | if KEYHOLD == true then | |
| 1619 | for i=0, 0.08, 0.1 / Animation_Speed do | |
| 1620 | Swait() | |
| 1621 | if KEYHOLD == false then | |
| 1622 | break | |
| 1623 | end | |
| 1624 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1625 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1626 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1627 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1628 | -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1629 | --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1630 | --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1631 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1632 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1633 | --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1634 | --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1635 | end | |
| 1636 | end | |
| 1637 | until KEYHOLD == false | |
| 1638 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1639 | Swait() | |
| 1640 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1641 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
| 1642 | -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1643 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1644 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1645 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1646 | -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1649 | -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1650 | -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1651 | end | |
| 1652 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1653 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 1654 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 1655 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 1656 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 1657 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1658 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1659 | -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1660 | -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1661 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1662 | -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1663 | -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1664 | end | |
| 1665 | ATTACK = false | |
| 1666 | Rooted = false | |
| 1667 | end | |
| 1668 | ||
| 1669 | ||
| 1670 | function Taunt2() | |
| 1671 | ATTACK = true | |
| 1672 | Rooted = true | |
| 1673 | CreateSound(2668778545,Head,80,1,false) | |
| 1674 | for i = 1, 30 do | |
| 1675 | Swait() | |
| 1676 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1677 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1678 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1679 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1682 | end | |
| 1683 | for i = 1, 38 do | |
| 1684 | Swait() | |
| 1685 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1686 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1687 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(76)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1688 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1689 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1690 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1691 | end | |
| 1692 | ATTACK = false | |
| 1693 | Rooted = false | |
| 1694 | end | |
| 1695 | ||
| 1696 | ||
| 1697 | function Taunt3() | |
| 1698 | ATTACK = true | |
| 1699 | Rooted = true | |
| 1700 | CreateSound(1076231331,Head,80,1,false) | |
| 1701 | for i = 1, 21 do | |
| 1702 | Swait() | |
| 1703 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1707 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1709 | end | |
| 1710 | for i = 1, 21 do | |
| 1711 | Swait() | |
| 1712 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1713 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1714 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1715 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1716 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1717 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1718 | end | |
| 1719 | for i = 0.8, 18 do | |
| 1720 | Swait() | |
| 1721 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1722 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1723 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1724 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1725 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1726 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1727 | end | |
| 1728 | for i = 0.7, 16 do | |
| 1729 | Swait() | |
| 1730 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1731 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1732 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1733 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1734 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1735 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1736 | end | |
| 1737 | for i = 0.1, 4 do | |
| 1738 | Swait() | |
| 1739 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1740 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1741 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1742 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1743 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1744 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1745 | end | |
| 1746 | for i = 0.1, 4 do | |
| 1747 | Swait() | |
| 1748 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1752 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1753 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1754 | end | |
| 1755 | for i = 0.1, 4 do | |
| 1756 | Swait() | |
| 1757 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1758 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1759 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1760 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1761 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1762 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1763 | end | |
| 1764 | for i = 0.1, 4 do | |
| 1765 | Swait() | |
| 1766 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1767 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1768 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1769 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1770 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1771 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1772 | end | |
| 1773 | for i = 0.1, 4 do | |
| 1774 | Swait() | |
| 1775 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1776 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1777 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1778 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1779 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1780 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1781 | end | |
| 1782 | for i = 0.1, 4 do | |
| 1783 | Swait() | |
| 1784 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1788 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1790 | end | |
| 1791 | for i = 0.1, 4 do | |
| 1792 | Swait() | |
| 1793 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1797 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1799 | end | |
| 1800 | for i = 0.1, 4 do | |
| 1801 | Swait() | |
| 1802 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1803 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1804 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1805 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1806 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1807 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1808 | end | |
| 1809 | for i = 0.1, 4 do | |
| 1810 | Swait() | |
| 1811 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1812 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1813 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1814 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1815 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1816 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1817 | end | |
| 1818 | for i = 0.1, 4 do | |
| 1819 | Swait() | |
| 1820 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1821 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1822 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1823 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1824 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1825 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1826 | end | |
| 1827 | for i = 0.1, 4 do | |
| 1828 | Swait() | |
| 1829 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1833 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1835 | end | |
| 1836 | ATTACK = false | |
| 1837 | Rooted = false | |
| 1838 | end | |
| 1839 | ||
| 1840 | ||
| 1841 | function Taunt1() | |
| 1842 | ATTACK = true | |
| 1843 | Rooted = true | |
| 1844 | CreateSound(511875124,Head,80,1,false) | |
| 1845 | ||
| 1846 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1847 | Swait() | |
| 1848 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 90)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1849 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1850 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1851 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1852 | end | |
| 1853 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1854 | Swait() | |
| 1855 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 90)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1859 | end | |
| 1860 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
| |
| 1861 | if nomeme == false then | |
| 1862 | nomeme = true | |
| 1863 | elseif nomeme == true then | |
| 1864 | nomeme = false | |
| 1865 | end | |
| 1866 | ATTACK = false | |
| 1867 | Rooted = false | |
| 1868 | end | |
| 1869 | --//=================================\\ | |
| 1870 | --|| ASSIGN THINGS TO KEYS | |
| 1871 | --\\=================================// | |
| 1872 | ||
| 1873 | ||
| 1874 | function chat(msg) | |
| 1875 | if string.sub(msg,1,5) == "kick/" then | |
| 1876 | pl = string.sub(msg,6) | |
| 1877 | g = game.Players:GetPlayers() | |
| 1878 | for i,v in pairs(g) do | |
| 1879 | if string.find(string.upper(v.Name),string.upper(pl)) == 1 then | |
| 1880 | v:Kick("No, just no, just get out.")
| |
| 1881 | end | |
| 1882 | end | |
| 1883 | end | |
| 1884 | if string.sub(msg,1,4) == "ban/" then | |
| 1885 | pl = string.sub(msg,5) | |
| 1886 | g = game.Players:GetPlayers() | |
| 1887 | for i,v in pairs(g) do | |
| 1888 | if string.find(string.upper(v.Name),string.upper(pl)) == 1 then | |
| 1889 | Ban(v.Character) | |
| 1890 | end | |
| 1891 | end | |
| 1892 | end | |
| 1893 | if string.sub(msg,1,1) == "h" then | |
| 1894 | CreateSound(1292661979,Head,80,1,false) | |
| 1895 | end | |
| 1896 | if string.sub(msg,1,7) == "!Banish" then | |
| 1897 | Type = "Banish" | |
| 1898 | end | |
| 1899 | if string.sub(msg,1,4) == "!Ban" then | |
| 1900 | Type = "Ban" | |
| 1901 | end | |
| 1902 | if string.sub(msg,1,5) == "!Kick" then | |
| 1903 | Type = "Kick" | |
| 1904 | end | |
| 1905 | if string.sub(msg,1,7) == "!Damage" then | |
| 1906 | Type = "Damage" | |
| 1907 | end | |
| 1908 | if string.sub(msg,1,6) == "!Unban" then | |
| 1909 | BEANED = {}
| |
| 1910 | end | |
| 1911 | --[[ | |
| 1912 | if string.sub(msg,1,7) == "!Tangle" then | |
| 1913 | Type = "Tangle" | |
| 1914 | end | |
| 1915 | ]]-- | |
| 1916 | if string.sub(msg,1,11) == "!SetReason " then | |
| 1917 | reason = string.sub(msg,12) | |
| 1918 | end | |
| 1919 | end | |
| 1920 | ||
| 1921 | Player.chatted:connect(chat) | |
| 1922 | ||
| 1923 | function MouseDown(Mouse) | |
| 1924 | HOLD = true | |
| 1925 | if ATTACK == false then | |
| 1926 | BANSLAM() | |
| 1927 | end | |
| 1928 | end | |
| 1929 | ||
| 1930 | function MouseUp(Mouse) | |
| 1931 | HOLD = false | |
| 1932 | end | |
| 1933 | ||
| 1934 | function KeyDown(Key) | |
| 1935 | KEYHOLD = true | |
| 1936 | if Key == "t" and ATTACK == false then | |
| 1937 | Taunt2() | |
| 1938 | end | |
| 1939 | if Key == "y" and ATTACK == false then | |
| 1940 | Taunt3() | |
| 1941 | end | |
| 1942 | -- if Key == "m" and ATTACK == false then | |
| 1943 | --Taunt1() | |
| 1944 | -- end | |
| 1945 | if Key == "one" and ATTACK == false then | |
| 1946 | nomeme = "1" | |
| 1947 | end | |
| 1948 | if Key == "two" and ATTACK == false then | |
| 1949 | nomeme = "2" | |
| 1950 | end | |
| 1951 | if Key == "three" and ATTACK == false then | |
| 1952 | nomeme = "3" | |
| 1953 | sick.TimePosition = 0 | |
| 1954 | end | |
| 1955 | if Key == "four" and ATTACK == false then | |
| 1956 | nomeme = "4" | |
| 1957 | end | |
| 1958 | if Key == "five" and ATTACK == false then | |
| 1959 | nomeme = "5" | |
| 1960 | end | |
| 1961 | if Key == "six" and ATTACK == false then | |
| 1962 | nomeme = "6" | |
| 1963 | end | |
| 1964 | if Key == "seven" and ATTACK == false then | |
| 1965 | nomeme = "7" | |
| 1966 | sick.TimePosition = 0 | |
| 1967 | end | |
| 1968 | if Key == "z" and ATTACK == false then | |
| 1969 | BANSLAM2() | |
| 1970 | end | |
| 1971 | if Key == "c" and ATTACK == false then | |
| 1972 | BANSLAM3() | |
| 1973 | end | |
| 1974 | if Key == "x" and ATTACK == false then | |
| 1975 | SPIN() | |
| 1976 | end | |
| 1977 | end | |
| 1978 | ||
| 1979 | function KeyUp(Key) | |
| 1980 | KEYHOLD = false | |
| 1981 | end | |
| 1982 | ||
| 1983 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1984 | MouseDown(NEWKEY) | |
| 1985 | end) | |
| 1986 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1987 | MouseUp(NEWKEY) | |
| 1988 | end) | |
| 1989 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1990 | KeyDown(NEWKEY) | |
| 1991 | end) | |
| 1992 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1993 | KeyUp(NEWKEY) | |
| 1994 | end) | |
| 1995 | ||
| 1996 | --//=================================\\ | |
| 1997 | --\\=================================// | |
| 1998 | ||
| 1999 | ||
| 2000 | function unanchor() | |
| 2001 | if UNANCHOR == true then | |
| 2002 | g = Character:GetChildren() | |
| 2003 | for i = 1, #g do | |
| 2004 | if g[i].ClassName == "Part" then | |
| 2005 | g[i].Anchored = false | |
| 2006 | end | |
| 2007 | end | |
| 2008 | end | |
| 2009 | end | |
| 2010 | ||
| 2011 | --//=================================\\ | |
| 2012 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2013 | --\\=================================// | |
| 2014 | ||
| 2015 | Humanoid.Changed:connect(function(Jump) | |
| 2016 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2017 | Humanoid.Jump = false | |
| 2018 | end | |
| 2019 | end) | |
| 2020 | ||
| 2021 | local CONNECT = nil | |
| 2022 | while true do | |
| 2023 | Swait() | |
| 2024 | ANIMATE.Parent = nil | |
| 2025 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 2026 | Humanoid = IT("Humanoid",Character)
| |
| 2027 | end | |
| 2028 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2029 | v:Stop(); | |
| 2030 | end | |
| 2031 | SINE = SINE + CHANGE*1 | |
| 2032 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2033 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2034 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2035 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2036 | if ANIM ~= "Idle" and ATTACK == false then | |
| 2037 | Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1) | |
| 2038 | end | |
| 2039 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2040 | ANIM = "Jump" | |
| 2041 | if ATTACK == false then | |
| 2042 | -- Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1) | |
| 2043 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2045 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2046 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2047 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2048 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2049 | end | |
| 2050 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2051 | ANIM = "Fall" | |
| 2052 | if ATTACK == false then | |
| 2053 | -- Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1) | |
| 2054 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2060 | end | |
| 2061 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2062 | ANIM = "Idle" | |
| 2063 | if ATTACK == false then | |
| 2064 | --Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1) | |
| 2065 | Grip.C0=Clerp(Grip.C0,CF(0, 2, -1.9)*ANGLES(RAD(152),RAD(90),RAD(0)),.1) | |
| 2066 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1) | |
| 2067 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1) | |
| 2068 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(-12)),.1) | |
| 2069 | Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(SINE / 40)),math.rad(0),math.rad(12 + 3 * math.cos(SINE / 67))),.1) | |
| 2070 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2071 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2072 | end | |
| 2073 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2074 | ANIM = "Walk" | |
| 2075 | -- Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1) | |
| 2076 | RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-62* math.cos(SINE / 6))),.1) | |
| 2077 | LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-62* math.cos(SINE / 6))),.1) | |
| 2078 | if ATTACK == false then | |
| 2079 | ||
| 2080 | RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 6),0 + 0.1 * math.cos(SINE / 6))*angles(math.rad(-31 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1) | |
| 2081 | Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-12 - 3 * math.cos(SINE / 40)),math.rad(0),math.rad(0 - 3 * math.cos(SINE / 67))),.1) | |
| 2082 | --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-70* math.cos(SINE / 20)), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(105 + 2 * math.cos(SINE / 20)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2084 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80*COS(SINE/6)), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2085 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70* math.cos(SINE / 20)), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2086 | end | |
| 2087 | end | |
| 2088 | unanchor() | |
| 2089 | Humanoid.MaxHealth = "inf" | |
| 2090 | Humanoid.Health = "inf" | |
| 2091 | if Rooted == false then | |
| 2092 | Disable_Jump = false | |
| 2093 | Humanoid.WalkSpeed = Speed | |
| 2094 | elseif Rooted == true then | |
| 2095 | Disable_Jump = true | |
| 2096 | Humanoid.WalkSpeed = 0 | |
| 2097 | end | |
| 2098 | if nomeme == "1" then | |
| 2099 | sick.SoundId = "rbxassetid://2385953834" | |
| 2100 | elseif nomeme == "2" then | |
| 2101 | sick.SoundId = "rbxassetid://1110421128" | |
| 2102 | elseif nomeme == "3" then | |
| 2103 | sick.SoundId = "rbxassetid://525271670" | |
| 2104 | elseif nomeme == "4" then | |
| 2105 | sick.SoundId = "rbxassetid://358499742" | |
| 2106 | elseif nomeme == "5" then | |
| 2107 | sick.SoundId = "rbxassetid://1845891274" | |
| 2108 | elseif nomeme == "6" then | |
| 2109 | sick.SoundId = "rbxassetid://1472377455" | |
| 2110 | elseif nomeme == "7" then | |
| 2111 | sick.SoundId = "rbxassetid://1704728362" | |
| 2112 | end | |
| 2113 | sick.Looped = true | |
| 2114 | sick.Pitch = 1 | |
| 2115 | sick.Volume = 30 | |
| 2116 | sick.Playing = true | |
| 2117 | if sick.Parent ~= RootPart then | |
| 2118 | sick = IT("Sound",RootPart)
| |
| 2119 | end | |
| 2120 | end | |
| 2121 | ||
| 2122 | --//=================================\\ | |
| 2123 | --\\=================================// | |
| 2124 | ||
| 2125 | ||
| 2126 | ||
| 2127 | ||
| 2128 | ||
| 2129 | --//====================================================\\-- | |
| 2130 | --|| END OF SCRIPT | |
| 2131 | --\\====================================================//-- |