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1
Starfield Character Skills
2
There are 82 skills in Starfield. Skills are split between 5 distinct categories. Each category has 4 tiers of skills. Each skill has 4 ranks.
3
4
5
6
Physical Skills
7
8
Tier 1
9
10
Boxing
11
Once considered a "sport of kings," boxing is still practiced as a recreational competitive activity, but its combat applications can't be denied.
12-
 RANK 1 - Unarmed attacks do 25% more damage. 25% less O2
12+
� RANK 1 - Unarmed attacks do 25% more damage. 25% less O2
13-
 used when using a power attack,
13+
� used when using a power attack,
14-
 RANK 2 - Unarmed attacks do 50% more damage. 50% less O2 used when
14+
� RANK 2 - Unarmed attacks do 50% more damage. 50% less O2 used when
15
using a power attack.
16-
 RANK 3 - Unarmed attacks do 75% more damage. While in a fight and
16+
� RANK 3 - Unarmed attacks do 75% more damage. While in a fight and
17
unarmed, running consumes 30% less O2.
18-
 RANK 4 - Unarmed attacks do 100% more damage and have a chance to
18+
� RANK 4 - Unarmed attacks do 100% more damage and have a chance to
19
knock down opponents.
20
21
Fitness
22
In space, the greatest commodity is oxygen, and the increased lung capacity gained by a regular physical fitness regimen is essential to survival.
23-
 RANK 1 - You have 10% more oxygen available.
23+
� RANK 1 - You have 10% more oxygen available.
24-
 RANK 2 - You have 20% more oxygen available.
24+
� RANK 2 - You have 20% more oxygen available.
25-
 RANK 3 - You have 30% more oxygen available.
25+
� RANK 3 - You have 30% more oxygen available.
26-
 RANK 4 - Sprinting and power attacks now use significantly less oxygen.
26+
� RANK 4 - Sprinting and power attacks now use significantly less oxygen.
27
28
Stealth
29
For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective.
30-
 RANK 1 - Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage.
30+
� RANK 1 - Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage.
31-
 RANK 2 - Upgrades the Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 10% sneak attack damage.
31+
� RANK 2 - Upgrades the Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 10% sneak attack damage.
32-
 RANK 3 - You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage.
32+
� RANK 3 - You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage.
33-
 RANK 4 - You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
33+
� RANK 4 - You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
34
 
35
Weight Lifting
36
Weight training can significantly increase one's ability to carry weapons and equipment, both in space and on the ground.
37-
 RANK 1 - Increase total carrying capacity by 10 kilograms.
37+
� RANK 1 - Increase total carrying capacity by 10 kilograms.
38-
 RANK 2 - Increase total carrying capacity by 25 kilograms.
38+
� RANK 2 - Increase total carrying capacity by 25 kilograms.
39-
 RANK 3 - Increase total carrying capacity by 50 kilograms.
39+
� RANK 3 - Increase total carrying capacity by 50 kilograms.
40-
 RANK 4 - Increase total carrying capacity by 100 kilograms. Gain 50%
40+
� RANK 4 - Increase total carrying capacity by 100 kilograms. Gain 50%
41
resistance to stagger.
42
43
Wellness
44
By embracing an active lifestyle and good nutrition habits, one may improve their overall sense of health, and even gain prolonged life expectancy.
45-
 RANK 1 - Increase your maximum health by 10%. 
45+
� RANK 1 - Increase your maximum health by 10%. �
46-
 RANK 2 - Increase your maximum health by 20%.  
46+
 RANK 2 - Increase your maximum health by 20%. � 
47-
RANK 3 - Increase your maximum health by 30%. 
47+
RANK 3 - Increase your maximum health by 30%. �
48
RANK 4 - Increase your maximum health by 40%
49
50
51
Tier 2
52
53
Pain Tolerance
54
Pain hurts - but only if you're not strong enough to take it.
55-
 RANK 1 - Physical damage is reduced by 5%.
55+
� RANK 1 - Physical damage is reduced by 5%.
56-
 RANK 2 - Physical damage is reduced by 10%.
56+
� RANK 2 - Physical damage is reduced by 10%.
57-
 RANK 3 - Physical damage is reduced by 15%.
57+
� RANK 3 - Physical damage is reduced by 15%.
58-
 RANK 4 - 5% chance to ignore physical damage when your health is low.
58+
� RANK 4 - 5% chance to ignore physical damage when your health is low.
59
60
Nutrition
61
Advanced nutritional science is no substitute for good life choices, and knowing how much and when to eat can be just as important as the food itself.
62-
 RANK 1 - Food and drink are 10% more effective.
62+
� RANK 1 - Food and drink are 10% more effective.
63-
 RANK 2 - Food and drink are now 20% more effective.  
63+
� RANK 2 - Food and drink are now 20% more effective. � 
64-
RANK 3 - Food and drink are now 30% more effective.  
64+
RANK 3 - Food and drink are now 30% more effective. � 
65
RANK 4 - Food and drink are now 50% more effective.
66
67
Gymnastics
68
From navigating the elevations of alien landscapes to exploring derelict ships in Zero-G, gymnastic training is invaluable for improving both safety and manoeuvrability.
69-
 RANK 1 - Unlock the ability to combat slide. Take 15% less fall damage.  
69+
� RANK 1 - Unlock the ability to combat slide. Take 15% less fall damage. � 
70
RANK 2 - Move faster in Zero-G. Take 20% less fall damage.
71-
 RANK 3 - Become more stable while firing in Zero-G. Take 30% less fall
71+
� RANK 3 - Become more stable while firing in Zero-G. Take 30% less fall
72
damage. Replenish some O2 after mantling.
73-
 RANK 4 - Increased jump height. Run faster after combat sliding or
73+
� RANK 4 - Increased jump height. Run faster after combat sliding or
74
mantling.
75
76
Environmental Conditioning
77
In the Settled Systems, even oxygen-rich planets and moons may have an atmosphere that is hazardous to human beings.
78-
 RANK 1 - Gain 10 resistance to Airborne environmental damage.
78+
� RANK 1 - Gain 10 resistance to Airborne environmental damage.
79-
 RANK 2 - Gain 10 resistance to Thermal environmental damage.
79+
� RANK 2 - Gain 10 resistance to Thermal environmental damage.
80-
 RANK 3 - Gain 10 resistance to Corrosive and Radiation environmental
80+
� RANK 3 - Gain 10 resistance to Corrosive and Radiation environmental
81
damage.
82-
 RANK 4 - Reduced chance to gain afflictions from environmental damage
82+
� RANK 4 - Reduced chance to gain afflictions from environmental damage
83
sources.
84
 
85
Energy Weapon Dissipation
86
Considering the widespread use of energy weapons in the Settled Systems, specialized training to minimize damage is considered invaluable.
87-
 RANK 1 -Energy damage is reduced by 5%.
87+
� RANK 1 -Energy damage is reduced by 5%.
88-
 RANK 2 - Energy damage is reduced by 10%.
88+
� RANK 2 - Energy damage is reduced by 10%.
89-
 RANK 3 - Energy damage is reduced by 15%.
89+
� RANK 3 - Energy damage is reduced by 15%.
90-
 RANK 4 - 25% chance to reflect energy damage back to an attacker when
90+
� RANK 4 - 25% chance to reflect energy damage back to an attacker when
91
your health is below 50%.
92
93
94
Tier 3
95
96
Cellular Regeneration
97
Whether through secret experimentation or just plain healthy living, boosting the body's ability to naturally recover from injuries can mean the difference between life and death.
98-
 RANK 1 - Slightly increased chance to recover from injuries naturally.
98+
� RANK 1 - Slightly increased chance to recover from injuries naturally.
99-
 RANK 2 - Moderately increased chance to recover from injuries naturally.  
99+
� RANK 2 - Moderately increased chance to recover from injuries naturally. � 
100-
RANK 3 - Noticeably increased chance to recover from injuries naturally. 
100+
RANK 3 - Noticeably increased chance to recover from injuries naturally. �
101
 RANK 4 - 20% chance of not gaining an injury when you otherwise would.
102
103
Decontamination
104
Through a deliberate regiment of conditioning and antibody therapy, one may effectively combat even the Settled Systems' unseen threats.
105-
 RANK 1 - Slightly increased chance to recover from infections naturally. 
105+
� RANK 1 - Slightly increased chance to recover from infections naturally. �
106
 RANK 2 - Moderately increased chance to recover from infections
107
naturally.
108-
 RANK 3 - Noticeably increased chance to recover from infections
108+
� RANK 3 - Noticeably increased chance to recover from infections
109
naturally.
110-
 RANK 4 - 20% chance of not gaining an infection when you otherwise
110+
� RANK 4 - 20% chance of not gaining an infection when you otherwise
111
would.
112
113
Martial Arts
114
There are currently hundreds of martial arts practiced in the Settled Systems, some originating on ancient Earth, some newly created, almost all effective in combat.
115-
 RANK 1 - 15% increased chance to crit with a melee or unarmed attack.  
115+
� RANK 1 - 15% increased chance to crit with a melee or unarmed attack. � 
116
RANK 2 - 15% chance to disarm an opponent with a melee or unarmed
117
power attack.
118-
 RANK 3 - While unarmed or wielding a melee weapon, take 10% less
118+
� RANK 3 - While unarmed or wielding a melee weapon, take 10% less
119
damage.
120-
 RANK 4 - Reflect 50% damage back when blocking a melee or unarmed
120+
� RANK 4 - Reflect 50% damage back when blocking a melee or unarmed
121
attack.
122
 
123
124
Tier 4
125
126
Concealment
127
Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries.
128-
 RANK 1 - You no longer set off enemy mines. Ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
128+
� RANK 1 - You no longer set off enemy mines. Ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
129-
 RANK 2 0 -Running while sneaking doesn't affect stealth. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
129+
� RANK 2 - Running while sneaking doesn't affect stealth. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
130-
 RANK 3 0 -You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage.
130+
� RANK 3 - You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage.
131-
 RANK 4 - Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
131+
� RANK 4 - Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
132
133
Neurostrikes
134
Once considered the realm of fiction, the ability to disable an opponent without using a weapon is terrifyingly effective when performed by a skilled practitioner.
135-
 RANK 1 - 10% chance to stun an NPC with an unarmed attack.
135+
� RANK 1 - 10% chance to stun an NPC with an unarmed attack.
136-
 RANK 2 - Unarmed attacks now do additional EM damage.
136+
� RANK 2 - Unarmed attacks now do additional EM damage.
137-
 RANK 3 - 20% chance to stun an NPC with an unarmed attack.
137+
� RANK 3 - 20% chance to stun an NPC with an unarmed attack.
138-
 RANK 4 - After stunning an enemy, you also knock down any enemies
138+
� RANK 4 - After stunning an enemy, you also knock down any enemies
139
within close range.
140
141
Rejuvenation
142
Utilizing both ancient meditation techniques and newly developed breathing exercises, it's possible for one to actually trigger their body's natural healing ability.
143-
 RANK 1 - Slowly regenerate health outside of combat.
143+
� RANK 1 - Slowly regenerate health outside of combat.
144-
 RANK 2 - Regenerate health more quickly outside of combat.
144+
� RANK 2 - Regenerate health more quickly outside of combat.
145-
 RANK 3 - Regenerate health much faster outside of combat. You can now
145+
� RANK 3 - Regenerate health much faster outside of combat. You can now
146
slowly regenerate health while in combat.
147-
 RANK 4 - Regenerate health even faster outside of combat. You can now
147+
� RANK 4 - Regenerate health even faster outside of combat. You can now
148
regenerate health quickly while in combat.
149
 
150
151
152
Social Skills
153
Tier 1
154
155
Commerce
156
In the Settled Systems' free market economy, almost anyone with the right skillset can open and run a successful business.
157-
 RANK 1 - Buy for 5% less and sell for 10% more.  
157+
� RANK 1 - Buy for 5% less and sell for 10% more. � 
158-
RANK 2 - Buy for 10% less and sell for 15% more. 
158+
RANK 2 - Buy for 10% less and sell for 15% more. �
159-
 RANK 3 - Buy for 15% less and sell for 20% more.  
159+
 RANK 3 - Buy for 15% less and sell for 20% more. � 
160
RANK 4 - Buy for 20% less and sell for 25% more.
161
162
Gastronomy
163
Access to brand new worlds means access to brand new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare.
164-
 RANK 1 - You can craft specialty food and drinks, and research additional recipes at a Research Lab.
164+
� RANK 1 - You can craft specialty food and drinks, and research additional recipes at a Research Lab.
165-
 RANK 2 - You can research and craft gourmet food and drinks.
165+
� RANK 2 - You can research and craft gourmet food and drinks.
166-
 RANK 3 - You can research and craft food and drink delicacies.
166+
� RANK 3 - You can research and craft food and drink delicacies.
167-
 RANK 4 - Crafting food and drinks occasionally doesn't use up resources.
167+
� RANK 4 - Crafting food and drinks occasionally doesn't use up resources.
168
You can research and craft exotic recipes.
169
170
Persuasion
171
In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later.
172-
 RANK 1 - 10% increased chance of success when persuading someone.  RANK 2 - 20% increased chance of success when persuading someone.  RANK 3 - 30% increased chance of success when persuading someone.  RANK 4 - 50% increased chance of success when persuading someone.
172+
� RANK 1 - 10% increased chance of success when persuading someone. � 
173
RANK 2 - 20% increased chance of success when persuading someone. �
174
 RANK 3 - 30% increased chance of success when persuading someone. � 
175
RANK 4 - 50% increased chance of success when persuading someone.
176-
 RANK 1 - There's a chance you'll find extra credits when searching containers.
176+
177-
 RANK 2 - There's a chance you'll find extra ammo when searching containers.
177+
178-
 RANK 3 - There's a chance you'll find extra aid items, like Med Packs or chems, when searching containers.
178+
179-
 RANK 4 - Tracked resources will get highlighted when using the hand scanner.
179+
� RANK 1 - There's a chance you'll find extra credits when searching containers.
180
� RANK 2 - There's a chance you'll find extra ammo when searching containers.
181
� RANK 3 - There's a chance you'll find extra aid items, like Med Packs or chems, when searching containers.
182
� RANK 4 - Tracked resources will get highlighted when using the hand scanner.
183-
 RANK 1 - Unlock the ability to pickpocket targets.
183+
184-
 RANK 2 - 10% greater chance to successfully pickpocket.
184+
185-
 RANK 3 - 30% greater chance to successfully pickpocket.
185+
186-
 RANK 4 - 50% greater chance to successfully pickpocket, Can now
186+
� RANK 1 - Unlock the ability to pickpocket targets.
187
� RANK 2 - 10% greater chance to successfully pickpocket.
188
� RANK 3 - 30% greater chance to successfully pickpocket.
189
� RANK 4 - 50% greater chance to successfully pickpocket, Can now
190
pickpocket holstered weapons.
191
192
193
Tier 2
194-
 RANK 1 - Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective.
194+
195-
 RANK 2 - Ships 20% stronger will automatically surrender to piracy demands. Enemy contraband scans are 20% less effective.
195+
196-
 RANK 3 - Ships 30% stronger will automatically surrender to piracy demands. Enemy contraband scans are 30% less effective.
196+
197-
 RANK 4 - Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.
197+
� RANK 1 - Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective.
198
� RANK 2 - Ships 20% stronger will automatically surrender to piracy demands. Enemy contraband scans are 20% less effective.
199
� RANK 3 - Ships 30% stronger will automatically surrender to piracy demands. Enemy contraband scans are 30% less effective.
200
� RANK 4 - Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.
201-
 RANK 1 - You can force a target NPC at or below your level to stop fighting for a while.
201+
202-
 RANK 2 - You can force a target NPC up to 10 levels higher than you to stop fighting for a while.
202+
203-
 RANK 3 - You can force a target NPC up to 20 levels higher than you to stop fighting for a while.
203+
204-
 RANK 4 - You can force target NPCs to permanently stop fighting (unless they're attacked again)
204+
� RANK 1 - You can force a target NPC at or below your level to stop fighting for a while.
205
� RANK 2 - You can force a target NPC up to 10 levels higher than you to stop fighting for a while.
206
� RANK 3 - You can force a target NPC up to 20 levels higher than you to stop fighting for a while.
207
� RANK 4 - You can force target NPCs to permanently stop fighting (unless they're attacked again)
208-
 RANK 1 - You can force a target NPC at or below your level to flee for a limited time.
208+
209-
 RANK 2 - You can force a target NPC up to 10 levels higher than you to flee for a limited time.
209+
210-
 RANK 3 - You can force a target NPC up to 20 levels higher than you to flee for a limited time.
210+
211-
 RANK 4 - Intimidated targets now flee for substantial amount of time.
211+
� RANK 1 - You can force a target NPC at or below your level to flee for a limited time.
212
� RANK 2 - You can force a target NPC up to 10 levels higher than you to flee for a limited time.
213
� RANK 3 - You can force a target NPC up to 20 levels higher than you to flee for a limited time.
214
� RANK 4 - Intimidated targets now flee for substantial amount of time.
215-
 RANK 1 - Do +10% weapon damage and gain 15 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
215+
216-
 RANK 2 - Do +20% weapon damage and gain 30 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
216+
217-
 RANK 3 - Do +30% weapon damage and gain 45 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
217+
218-
 RANK 4 - Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
218+
� RANK 1 - Do +10% weapon damage and gain 15 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
219
� RANK 2 - Do +20% weapon damage and gain 30 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
220
� RANK 3 - Do +30% weapon damage and gain 45 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
221
� RANK 4 - Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
222-
 RANK 1 - You now have access to Bribery in speech challenges.  
222+
223
Negotiation
224-
 RANK 3 - Reduces bribery cost by 50%.
224+
225-
 RANK 4 - Occasionally, bribery won't cost any money.
225+
� RANK 1 - You now have access to Bribery in speech challenges. � 
226
RANK 2 - Reduces bribery cost by 25%.
227
� RANK 3 - Reduces bribery cost by 50%.
228
� RANK 4 - Occasionally, bribery won't cost any money.
229
230
231
Tier 3
232-
 RANK 1 - You can force a target NPC at or below your level to attack their allies for a limited time.
232+
233-
 RANK 2 - You can force a target PC up to 10 levels higher than you to attack their allies for a limited time.
233+
234-
 RANK 3 - You can force a target NPC up to 20 levels higher than you to attack their allies for a limited time.
234+
235-
 RANK 4 - Enemies affected by Instigation will attack their allies until they are dead.
235+
� RANK 1 - You can force a target NPC at or below your level to attack their allies for a limited time.
236
� RANK 2 - You can force a target PC up to 10 levels higher than you to attack their allies for a limited time.
237
� RANK 3 - You can force a target NPC up to 20 levels higher than you to attack their allies for a limited time.
238
� RANK 4 - Enemies affected by Instigation will attack their allies until they are dead.
239-
 RANK 1 - Companions gain affinity 25% faster.
239+
240-
 RANK 2 - Companions have 50 more health and 50kg more carrying
240+
241
Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader.
242-
 RANK 3 - Companions will occasionally heal you when you get low health.  
242+
� RANK 1 - Companions gain affinity 25% faster.
243
� RANK 2 - Companions have 50 more health and 50kg more carrying
244
capacity.
245
� RANK 3 - Companions will occasionally heal you when you get low health. � 
246
RANK 4 - Doubles the bonuses of Combat and 
247
248-
 RANK 1 - Additional cargo links can be placed at outposts.  
248+
249-
RANK 2 - Additional robots can be constructed at outposts.  
249+
250
While constructing an outpost offers its own challenges, properly managing that outpost takes a special personality type, and specialized training.
251-
 RANK 4 - Outpost extractors produce twice as fast.
251+
� RANK 1 - Additional cargo links can be placed at outposts. � 
252
RANK 2 - Additional robots can be constructed at outposts. � 
253
RANK 3 - Additional crew can be assigned at outposts.
254
� RANK 4 - Outpost extractors produce twice as fast.
255
 
256
257
Tier 4
258-
 RANK 1 - You can force a target NPC at or below your level to obey commands for a limited time.
258+
259-
 RANK 2 - You can force a target NPC up to 10 levels higher than you to obey commands for a limited time.
259+
260-
 RANK 3 - You can force a target NPC up to 20 levels higher than you to obey commands for a limited time.
260+
261-
 RANK 4 - Manipulated targets now obey commands for a substantial amount of time.
261+
� RANK 1 - You can force a target NPC at or below your level to obey commands for a limited time.
262
� RANK 2 - You can force a target NPC up to 10 levels higher than you to obey commands for a limited time.
263
� RANK 3 - You can force a target NPC up to 20 levels higher than you to obey commands for a limited time.
264
� RANK 4 - Manipulated targets now obey commands for a substantial amount of time.
265-
 RANK 1 - You can have up to four active crew members.  
265+
266-
RANK 2 - You can have up to five active crew members.  
266+
267
They say a ship is only as good as its crew, but that is contingent upon that crew having the right captain to lead them.
268-
 RANK 4 - You can have up to eight active crew members.
268+
� RANK 1 - You can have up to four active crew members. � 
269
RANK 2 - You can have up to five active crew members. � 
270
RANK 3 - You can have up to six active crew members.
271
� RANK 4 - You can have up to eight active crew members.
272-
 RANK 1 - You can force a target alien creature up to 10 levels higher than you to stop fighting for a limited time.
272+
273-
 RANK 2 - You can force a target alien creature up to 10 levels higher than you to flee for a limited time.
273+
274-
 RANK 3 - You can force a target alien creature up to 10 levels higher than you to attack their allies for a limited time.
274+
275-
 RANK 4 - You can force a target creature up to 10 levels higher than you to obey commands for a limited time.
275+
� RANK 1 - You can force a target alien creature up to 10 levels higher than you to stop fighting for a limited time.
276
� RANK 2 - You can force a target alien creature up to 10 levels higher than you to flee for a limited time.
277
� RANK 3 - You can force a target alien creature up to 10 levels higher than you to attack their allies for a limited time.
278
� RANK 4 - You can force a target creature up to 10 levels higher than you to obey commands for a limited time.
279
 
280
281
282
Combat Skills
283
284
Tier 1
285-
 RANK 1 - Ballistic weapons do 10% more damage.
285+
286-
 RANK 2 - Ballistic weapons do 20% more damage.
286+
287-
 RANK 3 - Ballistic weapons do 30% more damage.
287+
288-
 RANK 4 - Ballistic weapons range is increased by 30%.
288+
� RANK 1 - Ballistic weapons do 10% more damage.
289
� RANK 2 - Ballistic weapons do 20% more damage.
290
� RANK 3 - Ballistic weapons do 30% more damage.
291
� RANK 4 - Ballistic weapons range is increased by 30%.
292-
 RANK 1 - Melee weapons do 25% more damage. Take 10% less damage while wielding a melee weapon.
292+
293-
 RANK 2 - Melee kills make you run 20% faster for 10 seconds.
293+
294-
 RANK 3 - Melee weapons do 50% more damage. Take 15% less damage
294+
295
� RANK 1 - Melee weapons do 25% more damage. Take 10% less damage while wielding a melee weapon.
296-
 RANK 4 - Melee kills heal you for 10% of your health.
296+
� RANK 2 - Melee kills make you run 20% faster for 10 seconds.
297
� RANK 3 - Melee weapons do 50% more damage. Take 15% less damage
298
while wielding melee weapon.
299
� RANK 4 - Melee kills heal you for 10% of your health.
300-
 RANK 1 - Laser weapons do 10% more damage.
300+
301-
 RANK 2 - Laser weapons do 20% more damage.
301+
302-
 RANK 3 - Laser weapons do 30% more damage.
302+
303-
 RANK 4 - Laser weapons have a 5% chance to set a target on fire.
303+
� RANK 1 - Laser weapons do 10% more damage.
304
� RANK 2 - Laser weapons do 20% more damage.
305
� RANK 3 - Laser weapons do 30% more damage.
306
� RANK 4 - Laser weapons have a 5% chance to set a target on fire.
307-
 RANK 1 - Pistols do 10% more damage.
307+
308-
 RANK 2 - Pistols do 25% more damage.
308+
309-
 RANK 3 - Pistols do 50% more damage.
309+
310-
 RANK 4 - Pistol kills grant +25% critical hit chance for 5 seconds,
310+
� RANK 1 - Pistols do 10% more damage.
311
� RANK 2 - Pistols do 25% more damage.
312
� RANK 3 - Pistols do 50% more damage.
313
� RANK 4 - Pistol kills grant +25% critical hit chance for 5 seconds,
314-
 RANK 1 - Shotguns do 10% more damage.
314+
315-
 RANK 2 - Shotguns do 20% more damage.
315+
316-
 RANK 3 - Shotguns do 30% more damage.
316+
317-
 RANK 4 - Shotgun kills grant a small chance to stun additional targets with
317+
� RANK 1 - Shotguns do 10% more damage.
318
� RANK 2 - Shotguns do 20% more damage.
319
� RANK 3 - Shotguns do 30% more damage.
320
� RANK 4 - Shotgun kills grant a small chance to stun additional targets with
321
shotguns for a limited time.
322
323
324
Tier 2
325-
 RANK 1 - Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius.
325+
326-
 RANK 2 - Explosives do 25% more damage.
326+
327-
 RANK 3 - Reduce damage taken from explosives by 25%.  
327+
328
� RANK 1 - Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius.
329
� RANK 2 - Explosives do 25% more damage.
330
� RANK 3 - Reduce damage taken from explosives by 25%. � 
331
RANK 4 - All previous bonuses are doubled.
332-
 RANK 1 - Heavy weapons do 10% more damage.
332+
333-
 RANK 2 - Heavy weapons do 20% more damage.
333+
334-
 RANK 3 - Heavy weapons do 30% more damage.
334+
335-
 RANK 4 – Gain 25% Physical resistance while aiming down sights with a
335+
� RANK 1 - Heavy weapons do 10% more damage.
336
� RANK 2 - Heavy weapons do 20% more damage.
337
� RANK 3 - Heavy weapons do 30% more damage.
338
� RANK 4 – Gain 25% Physical resistance while aiming down sights with a
339
heavy weapon.
340-
 RANK 1 - EM weapons do 5% more damage.
340+
341-
 RANK 2 - EM weapons do 10% more damage.
341+
342-
 RANK 3 - EM weapons do 15% more damage.
342+
343-
 RANK 4 - EM weapons have a 15% chance to do 300% EM damage.
343+
� RANK 1 - EM weapons do 5% more damage.
344
� RANK 2 - EM weapons do 10% more damage.
345
� RANK 3 - EM weapons do 15% more damage.
346
� RANK 4 - EM weapons have a 15% chance to do 300% EM damage.
347-
 RANK 1 - Particle beam weapons do 10% more damage.  
347+
348-
RANK 2 - Particle beam weapons do 20% more damage.  
348+
349-
RANK 3 - Particle beam weapons do 30% more damage.  
349+
350
� RANK 1 - Particle beam weapons do 10% more damage. � 
351
RANK 2 - Particle beam weapons do 20% more damage. � 
352
RANK 3 - Particle beam weapons do 30% more damage. � 
353
RANK 4 - Particle beam weapons have +5% crit chance.
354-
 RANK 1 - Rifles do 10% more damage.
354+
355-
 RANK 2 - Rifles do 20% more damage.
355+
356-
 RANK 3 - Rifles do 30% more damage.
356+
357-
 RANK 4 - Reload rifles 30% faster while you're standing still.
357+
� RANK 1 - Rifles do 10% more damage.
358
� RANK 2 - Rifles do 20% more damage.
359
� RANK 3 - Rifles do 30% more damage.
360
� RANK 4 - Reload rifles 30% faster while you're standing still.
361
362
363
Tier 3
364-
 RANK 1 - Increase critical hit chance with non-automatic ranged weapons by 3%.
364+
365-
 RANK 2 - Increase critical hit chance with non-automatic ranged weapons by 8%.
365+
366-
 RANK 3 - Increase critical hit chance with non-automatic ranged weapons by 15%.
366+
367-
 RANK 4 - Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
367+
� RANK 1 - Increase critical hit chance with non-automatic ranged weapons by 3%.
368
� RANK 2 - Increase critical hit chance with non-automatic ranged weapons by 8%.
369
� RANK 3 - Increase critical hit chance with non-automatic ranged weapons by 15%.
370
� RANK 4 - Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
371-
 RANK 1 - Reload Ballistic weapons 30% faster.
371+
372-
 RANK 2 - Reload Energy and EM weapons 30% faster.
372+
373-
 RANK 3 - Reload Particle Beam weapons 30% faster. 50% chance to avoid
373+
374
� RANK 1 - Reload Ballistic weapons 30% faster.
375-
 RANK 4 - Chance on hitting enemies to increase reload speed for all
375+
� RANK 2 - Reload Energy and EM weapons 30% faster.
376
� RANK 3 - Reload Particle Beam weapons 30% faster. 50% chance to avoid
377
getting interrupted while reloading.
378
� RANK 4 - Chance on hitting enemies to increase reload speed for all
379
weapons by 50% for 15 seconds.
380-
 RANK 1 - Scoped weapons are steadier and have less sway.
380+
381-
 RANK 2 - You can hold your breath longer with scoped weapons.
381+
382-
 RANK 3 - Headshots while aiming with a scoped weapon have a +25%
382+
383
� RANK 1 - Scoped weapons are steadier and have less sway.
384-
 RANK 4 - Scoped weapons do 50% more damage while using the scope.
384+
� RANK 2 - You can hold your breath longer with scoped weapons.
385
� RANK 3 - Headshots while aiming with a scoped weapon have a +25%
386
critical hit chance.
387
� RANK 4 - Scoped weapons do 50% more damage while using the scope.
388-
 RANK 1 - Increased accuracy and range when shooting without aiming. Marks up to one enemy within 25m that damages you.
388+
389-
 RANK 2 - Notably increased accuracy and range when shooting without aiming. Marks up to two enemies within 50m that damage you.
389+
390-
 RANK 3 - Greatly increased accuracy and range when shooting without aiming. Marks up to three enemies within 75m that damage you.
390+
391-
 RANK 4 - 10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you.
391+
� RANK 1 - Increased accuracy and range when shooting without aiming. Marks up to one enemy within 25m that damages you.
392
� RANK 2 - Notably increased accuracy and range when shooting without aiming. Marks up to two enemies within 50m that damage you.
393
� RANK 3 - Greatly increased accuracy and range when shooting without aiming. Marks up to three enemies within 75m that damage you.
394
� RANK 4 - 10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you.
395
396
397
Tier 4
398-
 RANK 1 - Attacks ignore 15% of a target's armor.
398+
399-
 RANK 2 - Attacks ignore 30% of a target's armor.
399+
400-
 RANK 3 - Attacks Ignore 50% of a target's armor.
400+
401-
 RANK 4 - Enemy armor is decreased by 25% for 6 seconds after a critical
401+
� RANK 1 - Attacks ignore 15% of a target's armor.
402
� RANK 2 - Attacks ignore 30% of a target's armor.
403
� RANK 3 - Attacks Ignore 50% of a target's armor.
404
� RANK 4 - Enemy armor is decreased by 25% for 6 seconds after a critical
405
hit.
406-
 RANK 1 - Human enemies have a 30% increased chance to enter a downed state after taking enough damage.
406+
407-
 RANK 2 - Humanoid enemies have a 50% increased chance to not naturally recover from a downed state.
407+
408-
 RANK 3 - Human enemies now can enter a downed state earlier.
408+
409-
 RANK 4 - Previous ranks now apply to all enemy types. You now do 100%
409+
� RANK 1 - Human enemies have a 30% increased chance to enter a downed state after taking enough damage.
410
� RANK 2 - Humanoid enemies have a 50% increased chance to not naturally recover from a downed state.
411
� RANK 3 - Human enemies now can enter a downed state earlier.
412
� RANK 4 - Previous ranks now apply to all enemy types. You now do 100%
413
more damage to downed enemies.
414-
 RANK 1 - Increase headshot critical damage by 50% with ranged weapons.  
414+
415
Sharpshooting
416
For those who specialize in precise targeting that maximizes damage, combat is often a quickly efficient affair.
417-
 RANK 3 - Increase all critical damage to enemies by 50% with ranged
417+
� RANK 1 - Increase headshot critical damage by 50% with ranged weapons. � 
418
RANK 2 - Increase critical damage to enemy legs by 50% with ranged
419-
 RANK 4 - Ranged critical hit kills increase your critical hit chance with all
419+
420
� RANK 3 - Increase all critical damage to enemies by 50% with ranged
421
weapons.
422
� RANK 4 - Ranged critical hit kills increase your critical hit chance with all
423
ranged weapons by 25% for 20 seconds.
424
 
425
426
427
Science Skills
428
429
Tier 1
430-
 RANK 1 - Increase grav jump range of jump drives by 15%.
430+
431-
 RANK 2 - Reduced fuel cost of jump drives by 15%.
431+
432-
 RANK 3 - Increased grav jump range and reduced fuel cost of jump drives
432+
433
� RANK 1 - Increase grav jump range of jump drives by 15%.
434-
 RANK 4 - Reduced fuel cost of jump drives by 50%.
434+
� RANK 2 - Reduced fuel cost of jump drives by 15%.
435
� RANK 3 - Increased grav jump range and reduced fuel cost of jump drives
436
by 30%.
437
� RANK 4 - Reduced fuel cost of jump drives by 50%.
438-
 RANK 1 - Get more common and uncommon inorganic resources from surface objects.
438+
439-
 RANK 2 - Get more rare inorganic resources from surface objects.
439+
440-
 RANK 3 - Get more exotic inorganic resources from surface objects.
440+
441-
 RANK 4 - Occasionally harvest additional rarer resources from surface
441+
� RANK 1 - Get more common and uncommon inorganic resources from surface objects.
442
� RANK 2 - Get more rare inorganic resources from surface objects.
443
� RANK 3 - Get more exotic inorganic resources from surface objects.
444
� RANK 4 - Occasionally harvest additional rarer resources from surface
445
objects.
446-
 RANK 1 - Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster.
446+
447-
 RANK 2 - Med Packs, Trauma Packs, and Emergency Kits restore 20% additional Health 20% faster.
447+
448-
 RANK 3 - Med Packs, Trauma Packs, and Emergency Kits restore 30% additional Health 30% faster.
448+
449-
 RANK 4 - Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction.
449+
� RANK 1 - Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster.
450
� RANK 2 - Med Packs, Trauma Packs, and Emergency Kits restore 20% additional Health 20% faster.
451
� RANK 3 - Med Packs, Trauma Packs, and Emergency Kits restore 30% additional Health 30% faster.
452
� RANK 4 - Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction.
453-
 RANK 1 - Resources required to craft items and complete research projects is reduced by 10%.
453+
454-
 RANK 2 - Resources required to craft items and complete research projects is reduced by 20%.
454+
455-
 RANK 3 - Resources required to craft items and complete research projects is reduced by 40%.
455+
456-
 RANK 4 - Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
456+
� RANK 1 - Resources required to craft items and complete research projects is reduced by 10%.
457
� RANK 2 - Resources required to craft items and complete research projects is reduced by 20%.
458
� RANK 3 - Resources required to craft items and complete research projects is reduced by 40%.
459
� RANK 4 - Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
460-
 RANK 1 -Adds an optional zoom to the hand scanner, and scan distance is increased to 20 meters.
460+
461-
 RANK 2 - Adds another level of zoom to the hand scanner, and scan distance is increased to 30 meters.
461+
462-
 RANK 3 - Adds another level of zoom to the hand scanner, and scan distance is increased to 40 meters.
462+
463-
 RANK 4 - Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.
463+
� RANK 1 -Adds an optional zoom to the hand scanner, and scan distance is increased to 20 meters.
464
� RANK 2 - Adds another level of zoom to the hand scanner, and scan distance is increased to 30 meters.
465
� RANK 3 - Adds another level of zoom to the hand scanner, and scan distance is increased to 40 meters.
466
� RANK 4 - Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.
467
468
Tier 2
469-
 RANK 1 - Get more common and uncommon organic resources from plants, learn additional info about them from the scanner, and allows some plants to be cultivated at your outposts.
469+
470-
 RANK 2 - Get more rare organic resources from plants, and learn information about them more quickly using the scanner.
470+
471-
 RANK 3 - Get more exotic organic resources from plants, and learn information about them more quickly using the scanner.
471+
472-
 RANK 4 - Occasionally harvest additional rarer resources from plants, and learn information about them more quickly using the scanner.
472+
� RANK 1 - Get more common and uncommon organic resources from plants, learn additional info about them from the scanner, and allows some plants to be cultivated at your outposts.
473
� RANK 2 - Get more rare organic resources from plants, and learn information about them more quickly using the scanner.
474
� RANK 3 - Get more exotic organic resources from plants, and learn information about them more quickly using the scanner.
475
� RANK 4 - Occasionally harvest additional rarer resources from plants, and learn information about them more quickly using the scanner.
476-
 RANK 1 - You can detect uncommon inorganic resources on planet and moon surfaces, and more information about ships in space.
476+
477-
 RANK 2 - You can detect rare inorganic resources on planet and moon surfaces, and more specific information about ships in space.
477+
478-
 RANK 3 - You can detect exotic inorganic resources on planet and moon surfaces, and gain better combat information on ships in space.
478+
479-
 RANK 4 -You can detect unique inorganic resources on planet and moon surfaces, and gain a complete list of cargo on ships in space.
479+
� RANK 1 - You can detect uncommon inorganic resources on planet and moon surfaces, and more information about ships in space.
480
� RANK 2 - You can detect rare inorganic resources on planet and moon surfaces, and more specific information about ships in space.
481
� RANK 3 - You can detect exotic inorganic resources on planet and moon surfaces, and gain better combat information on ships in space.
482
� RANK 4 -You can detect unique inorganic resources on planet and moon surfaces, and gain a complete list of cargo on ships in space.
483-
 RANK 1 - You can craft improved spacesuit, helmet, and pack mods, and research additional mods at a Research Lab.
483+
484-
 RANK 2 - You can research and craft superior spacesuit, helmet, and pack mods.
484+
485-
 RANK 3 - You can research and craft cutting-edge spacesuit, helmet, and pack mods.
485+
486-
 RANK 4 - Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
486+
� RANK 1 - You can craft improved spacesuit, helmet, and pack mods, and research additional mods at a Research Lab.
487
� RANK 2 - You can research and craft superior spacesuit, helmet, and pack mods.
488
� RANK 3 - You can research and craft cutting-edge spacesuit, helmet, and pack mods.
489
� RANK 4 - Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
490-
 RANK 1 - You can craft improved weapon mods at a Weapon Workbench, and research additional weapon mods a at Research Lab.
490+
491-
 RANK 2 - You can research and craft superior weapon mods.
491+
492-
 RANK 3 - You can research and craft cutting-edge weapon mods.  
492+
493
� RANK 1 - You can craft improved weapon mods at a Weapon Workbench, and research additional weapon mods a at Research Lab.
494
� RANK 2 - You can research and craft superior weapon mods.
495
� RANK 3 - You can research and craft cutting-edge weapon mods. � 
496-
No one could have expected the number of new species encountered on alien worlds, or the Importance of those skilled in their behaviour and domestication.  
496+
497
498
Zoology
499-
 RANK 2 - Get more uncommon organic resources from creatures, and learn information about them more quickly using the scanner.
499+
No one could have expected the number of new species encountered on alien worlds, or the Importance of those skilled in their behaviour and domestication. � 
500-
 RANK 3 - Get more rare organic resources from creatures, and learn information about them more quickly using the scanner.
500+
501-
 RANK 4 - Occasionally harvest additional rarer resources from creatures, and learn information about them more quickly using the scanner.
501+
502
� RANK 2 - Get more uncommon organic resources from creatures, and learn information about them more quickly using the scanner.
503
� RANK 3 - Get more rare organic resources from creatures, and learn information about them more quickly using the scanner.
504
� RANK 4 - Occasionally harvest additional rarer resources from creatures, and learn information about them more quickly using the scanner.
505
506
507
Tier 3
508-
 RANK 1 - You can scan the moons of your current planet. You have a 10% chance to discover a trait when scanning,
508+
509-
 RANK 2 - You can scan any planet or moon in this system. You have a 20% chance to discover a trait when scanning.
509+
510-
 RANK 3 - You can scan any planet or moon within 16 Light Years. You have a 30% chance to discover a trait when scanning.
510+
511-
 RANK 4 - You can scan any planet or moon within 30 Light Years. You have a 50% chance to discover a trait when scanning.
511+
� RANK 1 - You can scan the moons of your current planet. You have a 10% chance to discover a trait when scanning,
512
� RANK 2 - You can scan any planet or moon in this system. You have a 20% chance to discover a trait when scanning.
513
� RANK 3 - You can scan any planet or moon within 16 Light Years. You have a 30% chance to discover a trait when scanning.
514
� RANK 4 - You can scan any planet or moon within 30 Light Years. You have a 50% chance to discover a trait when scanning.
515-
 RANK 1 - You can create improved chems, and research additional chems at a Research Lab.
515+
516-
 RANK 2 - You can research and create superior chems.
516+
517-
 RANK 3 - You can research and create cutting-edge chems.
517+
518-
 RANK 4 - Crafting chems occasionally triples the amount created.
518+
� RANK 1 - You can create improved chems, and research additional chems at a Research Lab.
519
� RANK 2 - You can research and create superior chems.
520
� RANK 3 - You can research and create cutting-edge chems.
521
� RANK 4 - Crafting chems occasionally triples the amount created.
522-
 RANK 1 - You can construct improved outpost modules, and research additional modules at a Research Lab.
522+
523-
 RANK 2 - You can research and construct superior outpost modules.
523+
524-
 RANK 3 - You can research and construct cutting-edge outpost modules.  
524+
525
� RANK 1 - You can construct improved outpost modules, and research additional modules at a Research Lab.
526
� RANK 2 - You can research and construct superior outpost modules.
527
� RANK 3 - You can research and construct cutting-edge outpost modules. � 
528
RANK 4 - Outpost modules now cost 50% fewer resources to build.
529
530
 
531
Tier 4
532-
 RANK 1 - You can research experimental projects at a
532+
533-
 Research Lab.
533+
534-
 RANK 2 - You can craft rare manufactured components at an Industrial
534+
535
� RANK 1 - You can research experimental projects at a
536-
 RANK 3 - You can craft exotic manufactured components at an Industrial
536+
� Research Lab.
537
� RANK 2 - You can craft rare manufactured components at an Industrial
538-
 RANK 4 - You can craft unique manufactured components at an Industrial
538+
539
� RANK 3 - You can craft exotic manufactured components at an Industrial
540
Workbench.
541
� RANK 4 - You can craft unique manufactured components at an Industrial
542
Workbench. Outpost extractors have a chance to produce additional resources.
543-
 RANK 1 - You can build outposts on planets with extreme temperatures (Deep Freeze and Inferno). Increase the maximum number of Outposts you can build by 4.
543+
544-
 RANK 2 - You can build outposts on planets with extreme pressure. Increase the maximum number of Outposts you can build by 8.
544+
545-
 RANK 3 - You can build outposts on planets with toxic or corrosive atmospheres. Increase the maximum number of Outposts you can build by 12.
545+
546-
 RANK 4 - You can build outposts on planets with extreme gravity. Increase the maximum number of Outposts you can build by 16.
546+
� RANK 1 - You can build outposts on planets with extreme temperatures (Deep Freeze and Inferno). Increase the maximum number of Outposts you can build by 4.
547
� RANK 2 - You can build outposts on planets with extreme pressure. Increase the maximum number of Outposts you can build by 8.
548
� RANK 3 - You can build outposts on planets with toxic or corrosive atmospheres. Increase the maximum number of Outposts you can build by 12.
549
� RANK 4 - You can build outposts on planets with extreme gravity. Increase the maximum number of Outposts you can build by 16.
550-
 RANK 1 - Ship reactors produce 1 extra unit of power.  
550+
551-
RANK 2 - Ship reactors produce 2 extra units of power.  
551+
552-
RANK 3 - Ship reactors produce 3 extra units of power.  
552+
553
� RANK 1 - Ship reactors produce 1 extra unit of power. � 
554
RANK 2 - Ship reactors produce 2 extra units of power. � 
555
RANK 3 - Ship reactors produce 3 extra units of power. � 
556
RANK 4 - Ship reactors produce 5 extra units of power.
557
 
558
559
560
Tech Skills
561
562
Tier 1
563-
 RANK 1 - Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode.
563+
564-
 RANK 2 - Ballistic ship weapons have 20% increased damage and recharge 15% faster.
564+
565-
 RANK 3 - Ballistic ship weapons have 30% increased damage and recharge 30% faster.
565+
566-
 RANK 4 - Ballistic ship weapons do 50% more damage to individual systems.
566+
� RANK 1 - Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode.
567
� RANK 2 - Ballistic ship weapons have 20% increased damage and recharge 15% faster.
568
� RANK 3 - Ballistic ship weapons have 30% increased damage and recharge 30% faster.
569
� RANK 4 - Ballistic ship weapons do 50% more damage to individual systems.
570-
 RANK 1 - You can now utilize boost packs.
570+
571-
 RANK 2 - Using a boost pack expends less fuel.
571+
572-
 RANK 3 - Boost pack fuel regenerates more quickly  
572+
573
� RANK 1 - You can now utilize boost packs.
574
� RANK 2 - Using a boost pack expends less fuel.
575
� RANK 3 - Boost pack fuel regenerates more quickly � 
576
RANK 4 - Doubles previous bonuses.
577-
 RANK 1 - You can now utilize ship thrusters.
577+
578-
 RANK 2 - Increased ship turning rate and maneuverability.  
578+
579
As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically.
580-
 RANK 4 - Unlock the ability to pilot Class C ships.
580+
� RANK 1 - You can now utilize ship thrusters.
581
� RANK 2 - Increased ship turning rate and maneuverability. � 
582
RANK 3 - Unlock the ability to pilot Class B ships.
583
� RANK 4 - Unlock the ability to pilot Class C ships.
584-
 RANK 1 - You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
584+
585-
 RANK 2 - You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted.
585+
586-
 RANK 3 - You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
586+
587-
 RANK 4 - Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
587+
� RANK 1 - You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
588
� RANK 2 - You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted.
589
� RANK 3 - You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
590
� RANK 4 - Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
591-
 RANK 1 - Unlocks ship targeting functionality.
591+
592-
 RANK 2 - Time to lock onto enemy ships is reduced by 15%. Target-locked
592+
593
Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective.
594-
 RANK 3 - Time to lock onto enemy ships is reduced by 30%. You have a
594+
� RANK 1 - Unlocks ship targeting functionality.
595
� RANK 2 - Time to lock onto enemy ships is reduced by 15%. Target-locked
596-
 RANK 4 - Time to lock onto enemy ships is reduced by 60%. Deal 20%
596+
597
� RANK 3 - Time to lock onto enemy ships is reduced by 30%. You have a
598
10% increased chance of critically hitting a target-locked ship.
599
� RANK 4 - Time to lock onto enemy ships is reduced by 60%. Deal 20%
600
increased system damage in targeting mode.
601
602
603
Tier 2
604-
 RANK 1 - Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
604+
605-
 RANK 2 - Energy ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
605+
606-
 RANK 3 - Energy ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
606+
607-
 RANK 4 -Energy ship weapons recharge 30% faster.
607+
� RANK 1 - Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
608
� RANK 2 - Energy ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
609
� RANK 3 - Energy ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
610
� RANK 4 -Energy ship weapons recharge 30% faster.
611-
 RANK 1 - Your ship's top speed is increased by 10%.
611+
612-
 RANK 2 - Ship boosts last longer and the cooldown is shorter.
612+
613-
 RANK 3 - Your ship's top speed is increased by 20%.
613+
614-
 RANK 4 - While boosting, all enemies disengage the player and can only
614+
� RANK 1 - Your ship's top speed is increased by 10%.
615
� RANK 2 - Ship boosts last longer and the cooldown is shorter.
616
� RANK 3 - Your ship's top speed is increased by 20%.
617
� RANK 4 - While boosting, all enemies disengage the player and can only
618
reacquire them as a target after the player stops boosting.
619-
 RANK 1 - Ship cargo holds have 10% more capacity.  
619+
620-
RANK 2 - Ship cargo holds have 20% more capacity.  
620+
621-
RANK 3 - Ship cargo holds have 30% more capacity.  
621+
622
� RANK 1 - Ship cargo holds have 10% more capacity. � 
623
RANK 2 - Ship cargo holds have 20% more capacity. � 
624
RANK 3 - Ship cargo holds have 30% more capacity. � 
625
RANK 4 - Ship cargo holds have 50% more capacity.
626-
 RANK 1 - Your ship has 20% increased shield capacity.
626+
627-
 RANK 2 - Your ship has 40% increased shield capacity.
627+
628-
 RANK 3 - Your ship has 60% increased shield capacity.
628+
629-
 RANK 4 - Your shields will occasionally resist 100% of all damage received.
629+
� RANK 1 - Your ship has 20% increased shield capacity.
630
� RANK 2 - Your ship has 40% increased shield capacity.
631
� RANK 3 - Your ship has 60% increased shield capacity.
632
� RANK 4 - Your shields will occasionally resist 100% of all damage received.
633
 
634-
 RANK 1 - Ship missile weapons do 10% more damage, and their Targeting mode cost is reduced by 20%.
634+
635-
 RANK 2 - Ship missile weapons do 20% more damage, and their Targeting mode cost is reduced by 40%.
635+
636-
 RANK 3 - Ship missile weapons do 30% more damage, and their Targeting mode cost is reduced by 60%.
636+
637-
 RANK 4 - Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed.
637+
� RANK 1 - Ship missile weapons do 10% more damage, and their Targeting mode cost is reduced by 20%.
638
� RANK 2 - Ship missile weapons do 20% more damage, and their Targeting mode cost is reduced by 40%.
639
� RANK 3 - Ship missile weapons do 30% more damage, and their Targeting mode cost is reduced by 60%.
640
� RANK 4 - Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed.
641-
 RANK 1 - Ship particle beam weapons do 10% more damage, and Targeting mode cost is reduced by 10%.
641+
642-
 RANK 2 - Ship particle beam weapons do 20% more damage, and Targeting mode cost is reduced by 20%.
642+
643-
 RANK 3 - Ship particle beam weapons do 30% more damage, and Targeting mode cost is reduced by 30%.
643+
644-
 RANK 4 - Increased critical hit chance with ship particle beam weapons.
644+
� RANK 1 - Ship particle beam weapons do 10% more damage, and Targeting mode cost is reduced by 10%.
645
� RANK 2 - Ship particle beam weapons do 20% more damage, and Targeting mode cost is reduced by 20%.
646
� RANK 3 - Ship particle beam weapons do 30% more damage, and Targeting mode cost is reduced by 30%.
647
� RANK 4 - Increased critical hit chance with ship particle beam weapons.
648-
 RANK 1 - You deal 10% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time.
648+
649-
 RANK 2 - You deal 20% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to flee for a limited time.
649+
650-
 RANK 3 - You deal 30% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to attack their allies for a limited time.
650+
651-
 RANK 4 - You can force a target robot up to 10 levels higher than you to obey commands for a limited time.
651+
� RANK 1 - You deal 10% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time.
652
� RANK 2 - You deal 20% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to flee for a limited time.
653
� RANK 3 - You deal 30% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to attack their allies for a limited time.
654
� RANK 4 - You can force a target robot up to 10 levels higher than you to obey commands for a limited time.
655-
 RANK 1 - Allows the installation of improved ship modules.
655+
656-
 RANK 2 - Allows the installation of superior ship modules.
656+
657-
 RANK 3 - Allows the installation of cutting-edge ship modules,  
657+
658
� RANK 1 - Allows the installation of improved ship modules.
659
� RANK 2 - Allows the installation of superior ship modules.
660
� RANK 3 - Allows the installation of cutting-edge ship modules, � 
661
RANK 4 - Allows the installation of experimental ship modules.
662-
 RANK 1 - All ship systems repair 10% faster.
662+
663-
 RANK 2 - Ship systems have 25% Increased damage mitigation.
663+
664-
 RANK 3 - All ship systems repair 25% faster.
664+
665-
 RANK 4 - Occasionally, repairing one block of a system will repair the
665+
� RANK 1 - All ship systems repair 10% faster.
666
� RANK 2 - Ship systems have 25% Increased damage mitigation.
667
� RANK 3 - All ship systems repair 25% faster.
668
� RANK 4 - Occasionally, repairing one block of a system will repair the
669
entire system.
670
671
672
Tier 4
673-
 RANK 1 - Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%.
673+
674-
 RANK 2 - Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode.
674+
675-
 RANK 3 - Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub- systems by 20%.
675+
676-
 RANK 4 - Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.
676+
� RANK 1 - Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%.
677
� RANK 2 - Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode.
678
� RANK 3 - Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub- systems by 20%.
679
� RANK 4 - Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.
680-
 RANK 1 - Nearby enemies take damage when you boost and have a chance to catch on fire.
680+
681-
 RANK 2 - Chance to knockdown nearby enemies when you boost.
681+
682-
 RANK 3 - Aiming down sights while boosting will let you hover in place.
682+
683
� RANK 1 - Nearby enemies take damage when you boost and have a chance to catch on fire.
684-
 RANK 4 - While hovering, time slows down and the world moves 70%
684+
� RANK 2 - Chance to knockdown nearby enemies when you boost.
685
� RANK 3 - Aiming down sights while boosting will let you hover in place.
686
Fuel is still expended until empty.
687
� RANK 4 - While hovering, time slows down and the world moves 70%
688
slower around you.
689-
 RANK 1 - EM ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
689+
690-
 RANK 2 - EM ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
690+
691-
 RANK 3 - EM ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
691+
692-
 RANK 4 - EM ship weapons have a small chance of instantly disabling enemy engines.
692+
� RANK 1 - EM ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
693
� RANK 2 - EM ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
694
� RANK 3 - EM ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
695
� RANK 4 - EM ship weapons have a small chance of instantly disabling enemy engines.
696