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| 1 | #include <a_samp> | |
| 2 | ||
| 3 | new bool:pDriveByExitFix[MAX_PLAYERS char]; | |
| 4 | new pDBPrevWeaponID[MAX_PLAYERS char]; | |
| 5 | ||
| 6 | main() {}
| |
| 7 | ||
| 8 | public OnGameModeInit() | |
| 9 | {
| |
| 10 | CreateVehicle(411, 3, 3, 3, 0, -1, -1, 10, 1); | |
| 11 | AddPlayerClass(188, 0, 0, 3, 0, WEAPON_TEC9, 180, 0, 0, 0, 0); | |
| 12 | return 1; | |
| 13 | } | |
| 14 | ||
| 15 | public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) | |
| 16 | {
| |
| 17 | if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER && GetPlayerCameraMode(playerid) == 55 && (newkeys & KEY_SECONDARY_ATTACK) && !(oldkeys & KEY_SECONDARY_ATTACK)) | |
| 18 | {
| |
| 19 | SetCameraBehindPlayer(playerid); | |
| 20 | pDriveByExitFix{playerid} = true;
| |
| 21 | ||
| 22 | } | |
| 23 | return 1; | |
| 24 | } | |
| 25 | ||
| 26 | public OnPlayerUpdate(playerid) | |
| 27 | {
| |
| 28 | if(pDriveByExitFix{playerid})
| |
| 29 | {
| |
| 30 | pDriveByExitFix{playerid} = false;
| |
| 31 | ||
| 32 | if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) | |
| 33 | {
| |
| 34 | ApplyAnimation(playerid, "PED", "CAR_GETIN_RHS", 4.1, 0, 0, 0, 0, 1, 1); | |
| 35 | ||
| 36 | pDBPrevWeaponID{playerid} = GetPlayerWeapon(playerid);
| |
| 37 | SetPlayerArmedWeapon(playerid, 0); | |
| 38 | - | SetTimerEx("GivePlayerDBWeaponBack", 500, false, "ii", playerid, pDBPrevWeaponID{playerid});
|
| 38 | + | SetTimerEx("GivePlayerDBWeaponBack", 500, false, "i", playerid);
|
| 39 | } | |
| 40 | } | |
| 41 | ||
| 42 | return 1; | |
| 43 | } | |
| 44 | ||
| 45 | - | forward GivePlayerDBWeaponBack(playerid, weaponid); |
| 45 | + | forward GivePlayerDBWeaponBack(playerid); |
| 46 | - | public GivePlayerDBWeaponBack(playerid, weaponid) |
| 46 | + | public GivePlayerDBWeaponBack(playerid) |
| 47 | {
| |
| 48 | - | SetPlayerArmedWeapon(playerid, weaponid); |
| 48 | + | SetPlayerArmedWeapon(playerid, pDBPrevWeaponID{playerid});
|
| 49 | return 1; | |
| 50 | } |