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  --ZA WARUDO FIXED--
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  --T to stop--
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  --y to continue time--
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Player = game.Players.LocalPlayer
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Get = Player:GetMouse() --mouse
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sound2 = Instance.new("Sound", Character)
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sound2.SoundId = "https://www.roblox.com/asset/?id=864569342"
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sound2.Volume = 2.5
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sound4 = Instance.new("Sound", Character)
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sound4.SoundId = "https://www.roblox.com/asset/?id=1193182658"
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sound4.Volume = 10
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TSTheme = Instance.new("Sound", Character)
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TSTheme.SoundId = "https://www.roblox.com/asset/?id=172374380"
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TSTheme.Volume = 2
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Get.KeyDown:connect(function(key)
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    key = key:lower()
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    if key == "t" then --key to stop
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                sound4:Play()
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        if canworld == false then return end
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        if canworld then
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        canworld = false
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        TSTheme:Play()
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        local function spawnpart()
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        sphere = Instance.new("Part")
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        --game.Debris:AddItem(sphere,3)
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        local sm = Instance.new("SpecialMesh", sphere)
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        sm.MeshType = "Sphere"
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        sphere.Transparency = 0.5
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        sphere.Anchored = true
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        sphere.CanCollide = false
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        sphere.Material = "Neon"
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        sphere.BrickColor = BrickColor.new("Black")
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        end
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        local function weld(lol)
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            local weld = Instance.new("Weld", Player.Character.Torso)
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            weld.Part0 = Player.Character.Torso
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            weld.Part1 = lol
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            weld.C0 = Player.Character.Torso.CFrame:inverse()
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            weld.C1 = lol.CFrame:inverse()
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        end
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        wait()
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        spawnpart()
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            for i, v in pairs(game.Players:GetChildren()) do
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            t = v.Character:FindFirstChild("Torso")
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            if t then
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                t.Anchored = true
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                Player.Character:FindFirstChild("Torso").Anchored = false
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            end
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            RA = v.Character:FindFirstChild("Right Arm")
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            if RA then
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                RA.Anchored = true
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                Player.Character:FindFirstChild("Right Arm").Anchored = false
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            end
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            LA = v.Character:FindFirstChild("Left Arm")
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            if LA then
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                LA.Anchored = true
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                Player.Character:FindFirstChild("Left Arm").Anchored = false
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            end
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            RL = v.Character:FindFirstChild("Right Leg")
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            if RL then
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                RL.Anchored = true
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                Player.Character:FindFirstChild("Right Leg").Anchored = false
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            end
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            LL = v.Character:FindFirstChild("Left Leg")
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            if LL then
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                LL.Anchored = true
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                Player.Character:FindFirstChild("Left Leg").Anchored = false
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            end
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        end
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        weld(sphere)
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        cce = Instance.new("ColorCorrectionEffect", game.Lighting)
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        cce.Saturation = -5
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        --game.Debris:AddItem(cce, 5)
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        sphere.Parent = Character.Torso
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        for i = 1,3 do
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            sphere.Size = sphere.Size + Vector3.new(50,50,50)
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            wait()
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            end
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wait()
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                        sphere:Destroy()
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BeeSpeed = 0
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        cce.Saturation = -0.1
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        wait(0.3)
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        cce.Saturation = -0.2
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        wait(0.3)
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        cce.Saturation = -0.3
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        wait(0.2)
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            cce.Saturation = -1.5
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                wait()
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        end
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    end
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end
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)
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if canworld == false then
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    wait(9)
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    canworld = true
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end
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Get.KeyDown:connect(function(key)
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    key = key:lower()
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    if key == "y" then --key to continue
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canworld = true
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        sound2:Play()
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wait()
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BeeSpeed = 1
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        cce.Saturation = -1.3
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        wait(0.5)
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BeeSpeed = 1.2
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        cce.Saturation = -0.5
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        wait(0.5)
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BeeSpeed = 1.4
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        cce.Saturation = -0.4
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        wait(0.3)
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BeeSpeed = 1.5
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        cce.Saturation = -0.2
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        wait(0.2)
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            cce.Saturation = 0
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        for i, v in pairs(game.Players:GetChildren()) do
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        t = v.Character:FindFirstChild("Torso")
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            if t then
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                t.Anchored = false
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            end
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            RA = v.Character:FindFirstChild("Right Arm")
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            if RA then
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                RA.Anchored = false
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            end
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            LA = v.Character:FindFirstChild("Left Arm")
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            if LA then
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                LA.Anchored = false
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            end
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            RL = v.Character:FindFirstChild("Right Leg")
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            if RL then
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                RL.Anchored = false
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            end
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            LL = v.Character:FindFirstChild("Left Leg")
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            if LL then
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                LL.Anchored = false
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            end
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        end
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BeeSpeed = 100
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TSTheme:Stop()
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  end
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end) --the end dude its the end...