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1
-- This script has been converted to FE by Artkiller_exe
2-
plr = game.Players.LocalPlayer
2+
3
4
5
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
6
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
7
do
8
	print("FE Compatibility code by Mokiros | Translated to FE by Artkiller_exe")
9
	script.Parent = Player.Character
10
11
	--RemoteEvent for communicating
12
	local Event = Instance.new("RemoteEvent")
13
	Event.Name = "UserInput_Event"
14
15
	--Fake event to make stuff like Mouse.KeyDown work
16
	local function fakeEvent()
17
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
18-
mouse = plr:GetMouse()
18+
		t.connect = t.Connect
19
		return t
20
	end
21
22
	--Creating fake input objects with fake variables
23
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
24
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
25
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
26
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
27
	end}
28
	--Merged 2 functions into one by checking amount of arguments
29
	CAS.UnbindAction = CAS.BindAction
30
31
	--This function will trigger the events that have been :Connect()'ed
32
	local function te(self,ev,...)
33
		local t = m[ev]
34
		if t and t._fakeEvent and t.Function then
35
			t.Function(...)
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=Player then return end
43
		if io.isMouse then
44
			m.Target = io.Target
45
			m.Hit = io.Hit
46
		else
47
			local b = io.UserInputState == Enum.UserInputState.Begin
48
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
49
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
50
			end
51
			for _,t in pairs(CAS.Actions) do
52
				for _,k in pairs(t.Keys) do
53
					if k==io.KeyCode then
54
						t.Function(t.Name,io.UserInputState,io)
55
					end
56
				end
57
			end
58
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
59
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
60
	    end
61
	end)
62
	Event.Parent = NLS([==[
63
	local Player = game:GetService("Players").LocalPlayer
64
	local Event = script:WaitForChild("UserInput_Event")
65
66
	local UIS = game:GetService("UserInputService")
67
	local input = function(io,a)
68
		if a then return end
69
		--Since InputObject is a client-side instance, we create and pass table instead
70
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
71
	end
72
	UIS.InputBegan:Connect(input)
73
	UIS.InputEnded:Connect(input)
74
75
	local Mouse = Player:GetMouse()
76
	local h,t
77
	--Give the server mouse data 30 times every second, but only if the values changed
78
	--If player is not moving their mouse, client won't fire events
79
	while wait(1/30) do
80
		if h~=Mouse.Hit or t~=Mouse.Target then
81
			h,t=Mouse.Hit,Mouse.Target
82
			Event:FireServer({isMouse=true,Target=t,Hit=h})
83
		end
84
	end]==],Player.Character)
85
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
86
end
87
88
wait(0.2)
89
plr = owner
90
chr = plr.Character
91
Head = chr.Head
92
Root = chr.HumanoidRootPart
93
Torso = chr.Torso
94
RArm = chr["Right Arm"]
95
LArm = chr["Left Arm"]
96
RLeg = chr["Right Leg"]
97
LLeg = chr["Left Leg"]
98
RJ = Root.RootJoint
99
Neck = Torso.Neck
100
LS = Torso["Left Shoulder"]
101
LH = Torso["Left Hip"]
102
RS = Torso["Right Shoulder"]
103
RH = Torso["Right Hip"]
104
hum = chr:FindFirstChildOfClass("Humanoid")
105
Pose = "Idle"
106
attack = false
107
combo = 1
108
sin = 0
109
cha = 1
110
ea = false
111
coloriz = 1
112
color = "Institutional white"
113
color2 = "Really black"
114
create = LoadLibrary("RbxUtility").Create
115
chr.Animate:Remove()
116
hum.Animator:Remove()
117
function clerp(a, b, t)
118
	return a:lerp(b, t)
119
end
120
local newMotor = function(p0, p1, c0, c1)
121
	local w = Instance.new("Motor", p0)
122
	w.Part0 = p0
123
	w.Part1 = p1
124
	w.C0 = c0
125
	w.C1 = c1
126
	return w
127
end
128
RJ.C0, RJ.C1 = CFrame.new(0, 0, 0), CFrame.new(0, 0, 0)
129
Neck.C0, Neck.C1 = CFrame.new(0, 1.5, 0), CFrame.new(0, 0, 0)
130
local RS = newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
131
local LS = newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
132
local RH = newMotor(Torso, RLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
133
local LH = newMotor(Torso, LLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
134
function NoOutline(Part)
135
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
136
end
137
function rayCast(Position, Direction, Range, Ignore)
138
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
139
end
140
ArtificialHB = create("BindableEvent")({Parent = script, Name = "Heartbeat"})
141
script:WaitForChild("Heartbeat")
142
frame = 0.016666666666666666
143
tf = 0
144
allowframeloss = false
145
tossremainder = false
146
lastframe = tick()
147
script.Heartbeat:Fire()
148
game:GetService("RunService").Heartbeat:connect(function(s, p)
149
	tf = tf + s
150
	if tf >= frame then
151
		if allowframeloss then
152
			script.Heartbeat:Fire()
153
			lastframe = tick()
154
		else
155
			for i = 1, math.floor(tf / frame) do
156
				script.Heartbeat:Fire()
157
			end
158
			lastframe = tick()
159
		end
160
		if tossremainder then
161
			tf = 0
162
		else
163
			tf = tf - frame * math.floor(tf / frame)
164
		end
165
	end
166
end)
167
function swait(num)
168
	if num == 0 or num == nil then
169
		ArtificialHB.Event:wait()
170
	else
171
		for i = 0, num do
172
			ArtificialHB.Event:wait()
173
		end
174
	end
175
end
176
function parts(Par, name, size, color, mat, ref, tra)
177
	local part = create("Part")({
178
		Parent = Par,
179
		Name = name,
180
		Size = size,
181
		CanCollide = false,
182
		Anchored = false,
183
		BrickColor = BrickColor.new(color),
184
		Material = mat,
185
		Reflectance = ref,
186
		Transparency = tra
187
	})
188
	NoOutline(part)
189
	part:BreakJoints()
190
	return part
191
end
192
function meshs(Par, name, scale, mtype, id)
193
	local mesh = create("SpecialMesh")({
194
		Parent = Par,
195
		Name = name,
196
		Scale = scale,
197
		MeshType = mtype
198
	})
199
	if id ~= "" then
200
		mesh.MeshId = "rbxassetid://" .. id
201
	end
202
	return meshs
203
end
204
function welds(Par, name, p0, p1, c0, c1)
205
	local weld = create("Weld")({
206
		Parent = Par,
207
		Name = name,
208
		Part0 = p0,
209
		Part1 = p1,
210
		C0 = c0,
211
		C1 = c1
212
	})
213
	return weld
214
end
215
function sounds(Par, id, vol, pit)
216
	local sound = create("Sound")({
217
		Parent = Par,
218
		SoundId = "rbxassetid://" .. id,
219
		Volume = vol,
220
		PlaybackSpeed = pit,
221
		MaxDistance = 66666666
222
	})
223
	sound:Play()
224
	game:GetService("Debris"):AddItem(sound, 20)
225
	return sound
226
end
227
m = create("Model")({Parent = chr, Name = "WModel"})
228
e = create("Model")({Parent = chr, Name = "Effect"})
229
local soundasd = create("Sound")({
230
	Parent = chr,
231
	SoundId = "rbxassetid://1347011178",
232
	Volume = 1,
233
	PlaybackSpeed = 1,
234
	Looped = true
235
})
236
soundasd:Play()
237
sp1 = create("NumberValue")({
238
	Name = "sp1",
239
	Value = 0,
240
	Parent = chr
241
})
242
sp2 = create("NumberValue")({
243
	Name = "sp2",
244
	Value = 0,
245
	Parent = chr
246
})
247
Speedz = create("NumberValue")({
248
	Name = "Speed",
249
	Value = 16,
250
	Parent = chr
251
})
252
Jumpz = create("NumberValue")({
253
	Name = "Jump",
254
	Value = 50,
255
	Parent = chr
256
})
257
main = parts(m, "main", Vector3.new(0.1, 0.1, 0.1), color, Enum.Material.Neon, 0, 1)
258
mainWeld = welds(main, "mainWeld", Root, main, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
259
Cube = parts(m, "Cube", Vector3.new(1.20000005, 1.20000005, 1.20000005), color, Enum.Material.Neon, 0, 0)
260
CubeWeld = welds(Cube, "CubeWeld", main, Cube, CFrame.new(0, 0, 7, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
261
meshs(Cube, "Mesh", Vector3.new(0.99000001, 0.99000001, 0.99000001), Enum.MeshType.Brick, "")
262
Part = parts(m, "Part", Vector3.new(0.0999999866, 1.20000005, 0.099999927), color2, Enum.Material.SmoothPlastic, 0, 0)
263
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549995422, -4.76837158E-7, 0.550001144, 1, 0, 1.39925692E-6, -1.39925714E-6, -1.13686838E-13, 0.99999994, 0, -1, 0))
264
Part = parts(m, "Part", Vector3.new(0.0999999866, 1.20000005, 0.099999927), color2, Enum.Material.SmoothPlastic, 0, 0)
265
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550008774, -4.76837158E-7, 0.550001144, 1, 0, 1.39925692E-6, -1.39925714E-6, -1.13686838E-13, 0.99999994, 0, -1, 0))
266
Part = parts(m, "Part", Vector3.new(0.0999999866, 1.20000005, 0.099999927), color2, Enum.Material.SmoothPlastic, 0, 0)
267
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549995422, -4.76837158E-7, -0.550002098, 1, 0, 1.39925692E-6, -1.39925714E-6, -1.13686838E-13, 0.99999994, 0, -1, 0))
268
Part = parts(m, "Part", Vector3.new(0.0999999866, 1.20000005, 0.099999927), color2, Enum.Material.SmoothPlastic, 0, 0)
269
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550008774, -4.76837158E-7, -0.550002098, 1, 0, 1.39925692E-6, -1.39925714E-6, -1.13686838E-13, 0.99999994, 0, -1, 0))
270
Part = parts(m, "Part", Vector3.new(0.0999999866, 1.20000005, 0.099999927), color2, Enum.Material.SmoothPlastic, 0, 0)
271
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550008774, 0, 0.550001621, 1, 0, 0, 0, 1, 0, 0, 0, 1))
272
Part = parts(m, "Part", Vector3.new(0.0999999866, 1.20000005, 0.099999927), color2, Enum.Material.SmoothPlastic, 0, 0)
273
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550008774, -1.90734863E-6, -0.549999714, 1, 0, 0, 0, 1, 0, 0, 0, 1))
274
Part = parts(m, "Part", Vector3.new(0.0999999866, 1.20000005, 0.099999927), color2, Enum.Material.SmoothPlastic, 0, 0)
275
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549995422, -3.81469727E-6, -0.550000668, 1, 0, 0, 0, 1, 0, 0, 0, 1))
276
Part = parts(m, "Part", Vector3.new(0.0999999866, 1.20000005, 0.099999927), color2, Enum.Material.SmoothPlastic, 0, 0)
277
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549998283, -1.90734863E-6, 0.550001621, 0, 1, 0, -1, 0, 0, 0, 0, 1))
278
Part = parts(m, "Part", Vector3.new(0.0999999866, 1.20000005, 0.099999927), color2, Enum.Material.SmoothPlastic, 0, 0)
279
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549998283, -3.81469727E-6, -0.549999714, 0, 1, 0, -1, 0, 0, 0, 0, 1))
280
Part = parts(m, "Part", Vector3.new(0.0999999866, 1.20000005, 0.099999927), color2, Enum.Material.SmoothPlastic, 0, 0)
281
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.550005913, -5.7220459E-6, -0.550000668, 0, 1, 0, -1, 0, 0, 0, 0, 1))
282
Part = parts(m, "Part", Vector3.new(0.0999999866, 1.20000005, 0.099999927), color2, Enum.Material.SmoothPlastic, 0, 0)
283
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549998283, -3.81469727E-6, 0.549999237, 0, 1, 0, -1, 0, 0, 0, 0, 1))
284
Part = parts(m, "Part", Vector3.new(0.0999999866, 1.20000005, 0.099999927), color2, Enum.Material.SmoothPlastic, 0, 0)
285
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.550005913, -5.7220459E-6, 0.549998283, 0, 1, 0, -1, 0, 0, 0, 0, 1))
286
Part = parts(m, "Part", Vector3.new(0.0999999866, 1.20000005, 0.099999927), color2, Enum.Material.SmoothPlastic, 0, 0)
287
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.54999733, 7.62939453E-6, 0.549999714, -1, 0, 0, 0, -1, 0, 0, 0, 1))
288
Part = parts(m, "Part", Vector3.new(0.0999999866, 1.20000005, 0.099999927), color2, Enum.Material.SmoothPlastic, 0, 0)
289
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.550004959, 5.7220459E-6, 0.54999876, -1, 0, 0, 0, -1, 0, 0, 0, 1))
290
Part = parts(m, "Part", Vector3.new(1.20000017, 0.200000003, 1.4000001), color2, Enum.Material.SmoothPlastic, 0, 0)
291
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829))
292
Part = parts(m, "Part", Vector3.new(1.20000017, 0.200000003, 1.4000001), color2, Enum.Material.SmoothPlastic, 0, 0)
293
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0, 0, 1, 0, 0, 0, 0.707106829, -0.707106829, 0, 0.707106829, 0.707106829))
294
Part = parts(m, "Part", Vector3.new(1.20000017, 0.200000003, 1.4000001), color2, Enum.Material.SmoothPlastic, 0, 0)
295
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.90734863E-6, 5.7220459E-6, 0, 1, 0, 0.707106352, 0, -0.707107365, -0.707107365, 0, -0.707106352))
296
Part = parts(m, "Part", Vector3.new(1.20000017, 0.200000003, 1.4000001), color2, Enum.Material.SmoothPlastic, 0, 0)
297
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 5.7220459E-6, 5.7220459E-6, 0, 1, 0, -0.707106352, 0, -0.707107365, -0.707107365, 0, 0.707106352))
298
Part = parts(m, "Part", Vector3.new(1.20000017, 0.200000003, 1.4000001), color2, Enum.Material.SmoothPlastic, 0, 0)
299
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.76837158E-7, -3.81469727E-6, 5.7220459E-6, 0, 0, 1, 0.707106352, 0.707107365, 0, -0.707107365, 0.707106352, 0))
300
Part = parts(m, "Part", Vector3.new(1.20000017, 0.200000003, 1.4000001), color2, Enum.Material.SmoothPlastic, 0, 0)
301
PartWeld = welds(Part, "PartWeld", Cube, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.76837158E-7, 3.81469727E-6, 5.7220459E-6, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, 0))
302
local an = parts(m, "an", Vector3.new(0.2, 0.2, 0.2), "Institutional white", Enum.Material.SmoothPlastic, 0, 1)
303
aa = create("BodyVelocity")({
304
	Parent = an,
305
	MaxForce = Vector3.new(math.huge, math.huge, math.huge),
306
	Velocity = an.CFrame.lookVector * 0
307
})
308
local A1 = create("Attachment")({
309
	Parent = Cube,
310
	Position = Vector3.new(0, 1.2, 0)
311
})
312
local A2 = create("Attachment")({
313
	Parent = Cube,
314
	Position = Vector3.new(0, -1.2, 0)
315
})
316
local Trail = create("Trail")({
317
	Parent = Cube,
318
	LightEmission = 0.5,
319
	FaceCamera = true,
320
	Texture = "rbxassetid://945758042",
321
	Attachment0 = A1,
322
	Attachment1 = A2,
323
	Lifetime = 2,
324
	MinLength = 0,
325
	TextureLength = 0.3,
326
	Transparency = NumberSequence.new(0.2, 1),
327
	Color = ColorSequence.new(BrickColor.new(color).Color)
328
})
329
aaa = NumberSequence.new({
330
	NumberSequenceKeypoint.new(0, 30),
331
	NumberSequenceKeypoint.new(1, 15)
332
})
333
bbb = NumberSequence.new({
334
	NumberSequenceKeypoint.new(0, 1),
335
	NumberSequenceKeypoint.new(0.04, 0),
336
	NumberSequenceKeypoint.new(1, 1)
337
})
338
local Efect = create("ParticleEmitter")({
339
	Color = ColorSequence.new(BrickColor.new(color).Color),
340
	LightEmission = 1,
341
	LightInfluence = 1,
342
	Texture = "rbxassetid://311598000",
343
	Transparency = bbb,
344
	Size = aaa,
345
	ZOffset = 0.5,
346
	Acceleration = Vector3.new(0, 2, 0),
347
	LockedToPart = false,
348
	EmissionDirection = "Top",
349
	Lifetime = NumberRange.new(0.5, 1),
350
	Rate = 1000,
351
	Rotation = NumberRange.new(-100, 100),
352
	RotSpeed = NumberRange.new(-100, 100),
353
	Speed = NumberRange.new(400),
354
	VelocitySpread = 90,
355
	Enabled = false,
356
	Parent = Root
357
})
358
local Buff = create("BillboardGui")({
359
	Size = UDim2.new(5, 0, 15, 0),
360
	Adornee = Root,
361
	Parent = Root,
362
	ExtentsOffset = Vector3.new(0, 3, 0),
363
	AlwaysOnTop = true
364
})
365
local BuffLabel = create("TextLabel")({
366
	AnchorPoint = Vector2.new(0.5, 0.5),
367
	BackgroundTransparency = 1,
368
	TextStrokeTransparency = 1,
369
	TextTransparency = 1,
370
	TextColor3 = Color3.new(0, 1, 1),
371
	Position = UDim2.new(0.5, 0, 0.5, 0),
372
	Size = UDim2.new(1.5, 0, 0.2, 0),
373
	Text = "Damage+",
374
	Font = "SourceSansBold",
375
	TextScaled = true,
376
	Parent = Buff
377
})
378
function Damage(Type, Partzz, hit, dmg, delay, hs, hv, hp)
379
	if hit.Parent == nil then
380
		return
381
	end
382
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
383
	for _, v in pairs(hit.Parent:children()) do
384
		if v:IsA("Humanoid") then
385
			h = v
386
		end
387
	end
388
	if h ~= nil and hit.Parent.Name ~= chr.Name then
389
		if hit.Parent:findFirstChild("AHit") == nil then
390
			h.Health = h.Health - dmg
391
			if h.Health == math.huge then
392
				hit.Parent:BreakJoints()
393
			end
394
		end
395
		if hit.Parent:findFirstChild("AHit") == nil then
396
			local c = create("BoolValue")({
397
				Name = "AHit",
398
				Value = true,
399
				Parent = hit.Parent
400
			})
401
			game:GetService("Debris"):AddItem(c, delay)
402
			if hs ~= "" and hit.Parent.Head.Parent ~= nil then
403
				sounds(hit.Parent.Head, hs, hv, hp)
404
			end
405
			if Type == "Disappear" then
406
				Part.Parent = nil
407
			elseif Type == "None" then
408
			end
409
		end
410
	end
411
end
412
function Mdamage(Type, Partzz, Magn, Dmg, delay, hs, hv, hp)
413
	for _, c in pairs(workspace:children()) do
414
		local hum = c:findFirstChildOfClass("Humanoid")
415
		if hum ~= nil then
416
			local ddee = c:findFirstChild("Head")
417
			if ddee ~= nil then
418
				local targ = ddee.Position - Partzz.Position
419
				local mag = targ.magnitude
420
				if Magn >= mag and c.Name ~= plr.Name then
421
					Damage(Type, Partzz, ddee, Dmg, delay, hs, hv, hp)
422
					if hum.Health == math.huge then
423
						ddee:BreakJoints()
424
					end
425
				end
426
			end
427
		end
428
	end
429
end
430
function effect(par, color, CF, x, y, z, x1, y1, z1, de, mtyp, typ, rad, id, pp)
431
	local ex = create("Part")({
432
		Size = Vector3.new(0.2, 0.2, 0.2),
433
		BrickColor = BrickColor.new(color),
434
		CanCollide = false,
435
		Material = "Neon",
436
		Anchored = true,
437
		CFrame = CF,
438
		Parent = par
439
	})
440
	NoOutline(ex)
441
	local exe = create("SpecialMesh")({
442
		Scale = Vector3.new(x, y, z),
443
		MeshType = mtyp,
444
		Parent = ex
445
	})
446
	if mtyp == "FileMesh" and id ~= "" then
447
		exe.MeshId = "rbxassetid://" .. id
448
	end
449
	game:GetService("Debris"):AddItem(ex, 10)
450
	local ez = ex.CFrame
451
	local nu = 0
452
	local no = math.random() - math.random()
453
	coroutine.resume(coroutine.create(function()
454
		if typ == 5 then
455
			ex.Transparency = 1
456
			for i = 1, -0.1, de do
457
				swait()
458
				ex.Transparency = i
459
				exe.Scale = exe.Scale + Vector3.new(x1, y1, z1)
460
				if pp ~= nil then
461
					ex.CFrame = pp.CFrame
462
				end
463
			end
464
		else
465
			for i = 0, 1.1, de do
466
				swait()
467
				if typ ~= 6 then
468
					ex.Transparency = i
469
				end
470
				exe.Scale = exe.Scale + Vector3.new(x1, y1, z1)
471
				if typ == 1 then
472
					ex.CFrame = ex.CFrame * CFrame.Angles(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360))
473
				elseif typ == 2 then
474
					ex.CFrame = ex.CFrame * CFrame.Angles(0, math.rad(rad), 0)
475
				elseif pp ~= nil and typ ~= 3 then
476
					ex.CFrame = pp.CFrame
477
				elseif pp ~= nil and typ == 3 then
478
					ex.CFrame = pp.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360))
479
				elseif typ == 4 then
480
					ex.CFrame = ex.CFrame * CFrame.new(0, 0, rad)
481
				elseif typ == 8 then
482
					nu = nu + no
483
					ez = ez * CFrame.new(0, math.random(100, 200) / 90, 0)
484
					ex.CFrame = ez * CFrame.Angles(nu, 0, 0)
485
				end
486
			end
487
		end
488
		ex:Remove()
489
	end))
490
end
491
crosses = {}
492
function cross(x1, y1, z1)
493
	local e2 = create("Model")({Parent = chr, Name = "Effect2"})
494
	local reffs = parts(e2, "reffs", Vector3.new(0.2, 0.2, 0.2), "Institutional white", Enum.Material.SmoothPlastic, 0, 1)
495
	local reffy = parts(e2, "reffy", Vector3.new(4, 4, 4), "Institutional white", Enum.Material.SmoothPlastic, 0, 1)
496
	local reffyWeld = welds(reffy, "reffyWeld", reffs, reffy, CFrame.new(0, 0, 0), CFrame.new(0, 0, 0))
497
	reffs.Anchored = true
498
	reffs.CFrame = an.CFrame * CFrame.new(x1, y1, z1)
499
	reffy.CFrame = reffs.CFrame
500
	local aa = create("BodyVelocity")({
501
		Parent = reffy,
502
		MaxForce = Vector3.new(math.huge, math.huge, math.huge),
503
		Velocity = reffy.CFrame.lookVector * 0
504
	})
505
	local whaaa = create("BoolValue")({
506
		Name = "what",
507
		Value = false,
508
		Parent = reffy
509
	})
510
	local oaksdo = parts(e2, "oaksdo", Vector3.new(0.200000003, 0.200000003, 0.200000003), "Institutional white", Enum.Material.SmoothPlastic, 0, 1)
511
	local oaksdoWeld = welds(oaksdo, "oaksdoWeld", reffy, oaksdo, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -5.96046448E-8, -3.29997253, 1, -8.8817842E-16, 0, -8.8817842E-16, 1, 0, 0, 0, 1))
512
	sounds(oaksdo, "171951986", 1.3, 0.9)
513
	sounds(oaksdo, "677958398", 1.2, 1.4)
514
	effect(e, color, oaksdo.CFrame, 30, 30, 30, 26, 26, 26, 0.06, "Sphere", 7, 0, "", oaksdo)
515
	effect(e, color, oaksdo.CFrame, 80, 15, 3, 9, 0.2, 4, 0.03, "Sphere", 7, 0, "", oaksdo)
516
	effect(e, color, reffy.CFrame, 3, 15, 160, 4, 0.2, 9, 0.03, "Sphere", 7, 0, "", reffy)
517
	local A1 = create("Attachment")({
518
		Parent = oaksdo,
519
		Position = Vector3.new(24, 0, 0)
520
	})
521
	local A2 = create("Attachment")({
522
		Parent = oaksdo,
523
		Position = Vector3.new(-24, 0, 0)
524
	})
525
	local Trail22 = create("Trail")({
526
		Parent = oaksdo,
527
		LightEmission = 1,
528
		FaceCamera = false,
529
		Texture = "rbxassetid://945758042",
530
		Attachment0 = A1,
531
		Attachment1 = A2,
532
		Lifetime = 1.5,
533
		MinLength = 0,
534
		TextureLength = 0.3,
535
		Transparency = NumberSequence.new(0.2, 1),
536
		Color = ColorSequence.new(BrickColor.new(color).Color),
537
		Enabled = false
538
	})
539
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 8.3000021), "Institutional white", Enum.Material.Neon, 0, 0)
540
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.27825546E-7, -1.24998474, 13.8500748, -1.19872584E-5, -1, -1.99781789E-6, -1, 1.19872584E-5, 8.58562998E-10, -8.44011083E-10, 1.99781789E-6, -1))
541
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
542
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 8.29998875), "Institutional white", Enum.Material.Neon, 0, 0)
543
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00134676695, -1.24651527, 13.8501701, 1.20127388E-5, 1, 1.41997822E-4, 0.99999994, -1.19611932E-5, -3.63000843E-4, -3.62999155E-4, 1.42002173E-4, -0.99999994))
544
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
545
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 8.3000021), "Institutional white", Enum.Material.Neon, 0, 0)
546
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0018132925, 1.95083618, 10.6480846, 1.1200364E-4, 1, 9.19796221E-5, -3.64999229E-4, 9.20204911E-5, -0.99999994, -0.99999994, 1.11970061E-4, 3.65009531E-4))
547
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
548
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 8.29998875), "Institutional white", Enum.Material.Neon, 0, 0)
549
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(8.36879015E-4, -4.44849396, 10.6493454, 3.29965442E-5, -1, -9.10060116E-5, 9.99265467E-7, -9.10059753E-5, 1, -1, -3.29966351E-5, 9.96267772E-7))
550
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
551
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 8.3000021), "Institutional white", Enum.Material.Neon, 0, 0)
552
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00106802583, 1.94846725, -2.34840584, -1.10996545E-4, -1, -5.29798053E-5, -1.00074976E-6, 5.29799145E-5, -1, 1, -1.10996487E-4, -1.00662874E-6))
553
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
554
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 8.29998875), "Institutional white", Enum.Material.Neon, 0, 0)
555
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.50591135E-4, -4.45084381, -2.34715271, -3.40036459E-5, 1, 5.20061949E-5, 3.63000785E-4, -5.19938476E-5, 0.99999994, 0.99999994, 3.4022516E-5, -3.6299901E-4))
556
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
557
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 18.6000023), "Institutional white", Enum.Material.Neon, 0, 0)
558
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.71952963E-4, -1.24765205, 12.7008324, -6.60015794E-5, -1, -1.42235163E-4, 1, -6.6001754E-5, 1.26347004E-6, -1.24191865E-6, -1.4220411E-4, 1))
559
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
560
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 8.29998875), "Institutional white", Enum.Material.Neon, 0, 0)
561
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00159785151, -1.2488842, 0.75006485, 1.20127388E-5, 1, 1.41997822E-4, 0.99999994, -1.19610504E-5, -3.64000851E-4, -3.63999163E-4, 1.42002187E-4, -0.99999994))
562
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
563
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 8.3000021), "Institutional white", Enum.Material.Neon, 0, 0)
564
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00208094716, -1.25236893, 0.749977112, -1.19872584E-5, -1, -1.99781789E-6, -1, 1.19872611E-5, -9.991345E-7, 9.99149051E-7, 1.99780334E-6, -1))
565
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
566
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 8.3000021), "Institutional white", Enum.Material.Neon, 0, 0)
567
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-8.71568918E-4, 1.9484787, -2.25188637, 1.1200364E-4, 1, 9.19796221E-5, -3.64999229E-4, 9.20204911E-5, -0.99999994, -0.99999994, 1.11970061E-4, 3.65009531E-4))
568
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
569
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 8.29998875), "Institutional white", Enum.Material.Neon, 0, 0)
570
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00176566839, -4.45082855, -2.25062561, 3.29965442E-5, -1, -9.10060116E-5, 9.99265467E-7, -9.10059753E-5, 1, -1, -3.29966351E-5, 9.96267772E-7))
571
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
572
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 8.3000021), "Institutional white", Enum.Material.Neon, 0, 0)
573
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.3923645E-4, 1.95080185, 10.5515842, -1.10996545E-4, -1, -5.29798053E-5, -1.00074976E-6, 5.29799145E-5, -1, 1, -1.10996487E-4, -1.00662874E-6))
574
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
575
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 8.29998875), "Institutional white", Enum.Material.Neon, 0, 0)
576
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00109228492, -4.44850922, 10.5528355, -3.40036459E-5, 1, 5.20061949E-5, 3.63000785E-4, -5.19938476E-5, 0.99999994, 0.99999994, 3.4022516E-5, -3.6299901E-4))
577
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
578
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 8.29998875), "Institutional white", Enum.Material.Neon, 0, 0)
579
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00194120407, -1.25003242, -5.54913712, -6.60127407E-5, -1, -1.41987999E-4, 1, -6.60127407E-5, -4.75847628E-9, -4.62750904E-9, -1.41987999E-4, 1))
580
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
581
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 8.3000021), "Institutional white", Enum.Material.Neon, 0, 0)
582
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.74678183E-4, -1.25352097, -5.54923248, 6.59872603E-5, 1, 1.98799535E-6, -0.99999994, 6.59865254E-5, 3.65004758E-4, 3.65004642E-4, -2.01207877E-6, 1))
583
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
584
	local Cross = parts(e2, "Cross", Vector3.new(0.800000012, 2.49999976, 18.5000114), "Institutional white", Enum.Material.Neon, 0, 0)
585
	local CrossWeld = welds(Cross, "CrossWeld", reffy, Cross, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00114879012, -1.25113106, 12.6507683, 6.59760553E-5, 1, 1.82806252E-6, -0.99999994, 6.59753787E-5, 3.65216809E-4, 3.65247601E-4, -1.82119402E-6, 1))
586
	meshs(Cross, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
587
	e2.PrimaryPart = reffs
588
	coroutine.resume(coroutine.create(function()
589
		repeat
590
			swait()
591
			CFrame.new(x1, y1, z1)
592
			reffs.CFrame = clerp(an.CFrame, reffs.CFrame * CFrame.new(x1, y1, z1), 0.4)
593
			reffy.CFrame = reffy.CFrame:Lerp(CFrame.new(reffs.CFrame.p, mouse.hit.p), 0.4)
594
		until whaaa.Value == true
595
		sounds(reffy, "252625977", 1.8, 1.2)
596
		local detect = CFrame.new((reffy.Position + mouse.hit.p) / 2, mouse.hit.p)
597
		table.insert(crosses, {
598
			reffy,
599
			e2,
600
			detect.lookVector,
601
			reffy.Position,
602
			150,
603
			oaksdo,
604
			Trail22
605
		})
606
	end))
607
end
608
local function laser(eee)
609
	local ref2 = parts(e, "ref2", Vector3.new(0.199999928, 0.199999988, 0.199999988), color, Enum.Material.Neon, 0, 0)
610
	ref2.Anchored = true
611
	ref2.CFrame = eee.CFrame * CFrame.new(math.random(-250, 250), 600, math.random(-250, 250))
612
	local ref25 = parts(e, "ref25", Vector3.new(0.199999928, 0.199999988, 0.199999988), color, Enum.Material.Neon, 0, 0)
613
	ref25.Anchored = true
614
	ref25.CFrame = ref2.CFrame
615
	meshs(ref25, "Mesh", Vector3.new(300, 500, 300), Enum.MeshType.Sphere, "")
616
	local oof2 = create("CylinderMesh")({
617
		Parent = ref2,
618
		Scale = Vector3.new(300, 29999, 300),
619
		Offset = Vector3.new(0, 2999.5, 0)
620
	})
621
	coroutine.resume(coroutine.create(function()
622
		local alreadyhit = false
623
		for i = 1, 120 do
624
			swait()
625
			local detect = CFrame.new(ref2.Position + Vector3.new(0, -120, 0))
626
			local hit, pos = rayCast(ref2.Position, -detect.upVector / 2, 35, chr)
627
			ref2.CFrame = clerp(ref2.CFrame, CFrame.new(pos), 0.5)
628
			ref25.CFrame = clerp(ref25.CFrame, CFrame.new(pos), 0.5)
629
			if hit ~= nil and alreadyhit == false then
630
				alreadyhit = true
631
				break
632
			end
633
		end
634
		alreadyhit = true
635
		Mdamage("None", ref2, 36, math.random(25, 45), 0, "")
636
		sounds(ref2, "218321903", 1.5, 0.9)
637
		sounds(ref2, "334846438", 1.3, 0.6)
638
		effect(e, color, CFrame.new(ref2.Position) * CFrame.Angles(0, math.rad(-360, 360), 0), 2, 1, 2, 8, 2, 8, 0.04, "FileMesh", 2, math.random(-10, 10), "20329976")
639
		effect(e, color, CFrame.new(ref2.Position), 20, 1, 20, 18, 0.01, 18, 0.023, "Sphere", 7)
640
		effect(e, color, CFrame.new(ref2.Position), 20, 1, 20, 25, 0.01, 25, 0.0274, "Sphere", 7)
641
		local hh = 0
642
		local hj = 80
643
		local hk = 0.045
644
		local hl = 36
645
		local ree = Efect:Clone()
646
		ree.Parent = ref2
647
		ree.Enabled = true
648
		for i = 1, 60 do
649
			swait()
650
			hh = hh + 1
651
			hj = hj - 0.8
652
			hk = hk + 0.001
653
			hl = hl - 0.3
654
			Mdamage("None", ref2, hl, 1, 0.01, "")
655
			ree.Speed = NumberRange.new(hl * 6)
656
			ree.Size = NumberSequence.new({
657
				NumberSequenceKeypoint.new(0, hl * 0.5),
658
				NumberSequenceKeypoint.new(1, hl * 0.1)
659
			})
660
			ref25.Mesh.Scale = ref25.Mesh.Scale - Vector3.new(4.9, 0, 4.9)
661
			oof2.Scale = oof2.Scale - Vector3.new(4.9, 0, 4.9)
662
		end
663
		ree.Enabled = false
664
		ref2.Transparency = 1
665
		ref25.Transparency = 1
666
		game:GetService("Debris"):AddItem(ref2, 4)
667
		game:GetService("Debris"):AddItem(ref25, 4)
668
	end))
669
end
670
function What()
671
	attack = true
672
	attack = false
673
end
674
function idk1()
675
	attack = true
676
	local as = Cube.CFrame:toObjectSpace(main.CFrame):inverse()
677
	CubeWeld.C0 = as
678
	CubeWeld.Part0 = Root
679
	hum.WalkSpeed = 0
680
	hum.JumpPower = 0
681
	hum.AutoRotate = false
682
	sounds(Cube, "1452040709", 1.1, 1.2)
683
	effect(e, color, Cube.CFrame, 5, 5, 5, 4, 4, 4, 0.04, "Sphere", 3, 0, "", Cube)
684
	local aim = CFrame.new(Root.Position, mouse.Hit.p)
685
	local direction = aim.lookVector
686
	local faceto = math.atan2(direction.x, direction.z)
687
	local faceto = math.rad(faceto)
688
	for i = 0, 1, 0.06 do
689
		swait()
690
		aim = CFrame.new(Root.Position, mouse.Hit.p)
691
		direction = aim.lookVector
692
		faceto = math.atan2(direction.x, direction.z)
693
		faceto = math.deg(faceto)
694
		Root.CFrame = clerp(Root.CFrame, CFrame.new(Root.Position) * CFrame.Angles(0, math.rad(faceto - 180), 0), 0.4)
695
		RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, -4.68375339E-17, 0, -4.68375339E-17, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
696
		Neck.C0 = clerp(Neck.C0, CFrame.new(9.50672984E-7, 1.5324347, 0.101000369, 1, 3.34200578E-9, 2.53483492E-8, 3.6266381E-9, 0.962855399, -0.270017833, -2.53091912E-8, 0.270017862, 0.962855399) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
697
		RS.C0 = clerp(RS.C0, CFrame.new(1.31959105, 1.517416, -0.00789651088, 0.992839336, 0.119457632, 1.00140221E-6, 0.119456023, -0.992825985, -0.00518712262, -6.18647144E-4, 0.00515009882, -0.999986589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
698
		LS.C0 = clerp(LS.C0, CFrame.new(-1.30247545, 1.61470997, 0.00832868367, 0.989566624, -0.144076049, -5.89913543E-6, -0.143966123, -0.9888134, 0.0390129089, -0.00562665798, -0.0386050232, -0.999238729) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
699
		RH.C0 = clerp(RH.C0, CFrame.new(0.500011444, -2.00008392, 0, 1, -4.68375339E-17, 0, -4.68375339E-17, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
700
		LH.C0 = clerp(LH.C0, CFrame.new(-0.500022888, -2.00008202, -3.81469727E-6, 1, -4.68375339E-17, 0, -4.68375339E-17, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
701
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(-0.00100136921, 3.76662302, 0.103378534, -1, 2.53090811E-8, -3.64420849E-9, -3.6646095E-9, 3.03187389E-5, 0.999993742, 2.5309193E-8, 1, -3.03185625E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.2)
702
	end
703
	for i = 0, 1, 0.07 do
704
		swait()
705
		aim = CFrame.new(Root.Position, mouse.Hit.p)
706
		direction = aim.lookVector
707
		faceto = math.atan2(direction.x, direction.z)
708
		faceto = math.deg(faceto)
709
		Root.CFrame = clerp(Root.CFrame, CFrame.new(Root.Position) * CFrame.Angles(0, math.rad(faceto - 180), 0), 0.4)
710
		RJ.C0 = clerp(RJ.C0, CFrame.new(9.60936404E-7, -0.0909818709, 0.273896694, 1, 4.53680205E-9, 2.51619774E-8, 3.6266381E-9, 0.949011266, -0.315242112, -2.53091912E-8, 0.315242141, 0.949011266) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
711
		Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.37337303, 0.107132673, 1, 0, 0, 0, 0.995335221, -0.096478045, 0, 0.0964780748, 0.995335221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
712
		RS.C0 = clerp(RS.C0, CFrame.new(1.36920965, 1.29857612, 0.102419689, 0.992839336, 0.105623432, -0.0558015704, 0.113170102, -0.981205881, 0.156292796, -0.0382446498, -0.161488771, -0.986133218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
713
		LS.C0 = clerp(LS.C0, CFrame.new(-1.36361814, 1.39983165, 0.253942698, 0.989566624, -0.122978799, 0.0750604048, -0.138397664, -0.956193089, 0.257955402, 0.0400491916, -0.26565221, -0.963236809) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
714
		RH.C0 = clerp(RH.C0, CFrame.new(0.50001049, -1.89810228, 0.341903567, 1, 3.6266381E-9, -2.53091912E-8, 4.53680205E-9, 0.949011266, 0.315242141, 2.51619774E-8, -0.315242112, 0.949011266) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
715
		LH.C0 = clerp(LH.C0, CFrame.new(-0.500023842, -1.89810169, 0.341899365, 1, 3.6266381E-9, -2.53091912E-8, 4.53680205E-9, 0.949011266, 0.315242141, 2.51619774E-8, -0.315242112, 0.949011266) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
716
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(-0.00100133976, 3.40562487, 1.21593833, -1, 2.53090811E-8, -3.64420849E-9, -3.6646095E-9, 3.03187389E-5, 0.999993742, 2.5309193E-8, 1, -3.03185625E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.2)
717
	end
718
	local ref = parts(e, "ref", Vector3.new(1, 1, 4), "New Yeller", Enum.Material.Neon, 0, 1)
719
	ref.CFrame = CFrame.new(mouse.Hit.p)
720
	local aa = create("BodyVelocity")({
721
		Parent = ref,
722
		MaxForce = Vector3.new(math.huge, math.huge, math.huge),
723
		Velocity = ref.CFrame.lookVector * 0
724
	})
725
	as = Cube.CFrame:toObjectSpace(ref.CFrame):inverse()
726
	CubeWeld.C0 = as
727
	CubeWeld.Part0 = ref
728
	ea = true
729
	sounds(Root, "860448713", 1.1, 1)
730
	for i = 0, 1, 0.05 do
731
		swait()
732
		RJ.C0 = clerp(RJ.C0, CFrame.new(9.45481588E-7, -0.0520538352, -0.331164598, 1, -1.16282681E-8, 2.27704007E-8, 3.6266381E-9, 0.946098626, 0.323878855, -2.53091912E-8, -0.323878855, 0.946098626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
733
		Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.52994943, -0.0821220428, 1, 0, 0, 0, 0.984855652, 0.173376948, 0, -0.173376948, 0.984855652) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
734
		RS.C0 = clerp(RS.C0, CFrame.new(1.12598777, 0.581086516, -0.956983328, 0.947525978, 0.298011035, 0.115689255, 0.131396726, -0.0331522822, -0.990775466, -0.291426599, 0.953986704, -0.0705703497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
735
		LS.C0 = clerp(LS.C0, CFrame.new(-0.979296505, 0.614786446, -1.05503738, 0.964489341, -0.262767047, 0.0267188121, 0.0267549306, -0.00344124436, -0.999636292, 0.262763441, 0.964853227, 0.0037112534) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
736
		RH.C0 = clerp(RH.C0, CFrame.new(0.50001049, -1.95028663, -0.317610919, 1, 3.6266381E-9, -2.53091912E-8, -1.16282681E-8, 0.946098626, -0.323878855, 2.27704007E-8, 0.323878855, 0.946098626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
737
		LH.C0 = clerp(LH.C0, CFrame.new(-0.500023842, -1.95028353, -0.31761393, 1, 3.6266381E-9, -2.53091912E-8, -1.16282681E-8, 0.946098626, -0.323878855, 2.27704007E-8, 0.323878855, 0.946098626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
738
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.08)
739
	end
740
	attack = false
741
	hum.AutoRotate = true
742
	hum.WalkSpeed = Speedz.Value
743
	hum.JumpPower = Jumpz.Value
744
	coroutine.resume(coroutine.create(function()
745
		coroutine.resume(coroutine.create(function()
746
			while ea == true do
747
				swait()
748
				CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.08)
749
			end
750
		end))
751
		swait(60)
752
		sounds(Cube, "169380469", 2, 1.3)
753
		local aa = 0.5
754
		effect(e, color, Cube.CFrame, 400, 400, 400, -6, -6, -6, -0.015, "Sphere", 5)
755
		for i = 1, 100 do
756
			swait()
757
			aa = aa + 0.1
758
			effect(e, color, Cube.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), aa * 6, aa * 6, aa * 20, 0, 0, 0, 0.05, "Sphere", 4, aa)
759
			effect(e, color, Cube.CFrame * CFrame.new(math.random(-1, 1) * 5, math.random(-1, 1) * 5, math.random(-1, 1) * 5) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), aa * 6, aa * 6, aa * 20, 0, 0, 0, 0.05, "Sphere", 4, aa / 2)
760
		end
761
		sounds(Cube, "1073489397", 1.5, 1.2)
762
		sounds(Cube, "1237044904", 1.5, 1.1)
763
		sounds(Cube, "585802464", 1.5, 1.2)
764
		local efec = parts(e, "hit", Vector3.new(0.2, 3, 0.2), color, Enum.Material.Neon, 0, 0)
765
		local lazytomeshs = create("CylinderMesh")({
766
			Parent = efec,
767
			Scale = Vector3.new(800, 29999, 800)
768
		})
769
		efec.CFrame = CFrame.new(Cube.Position) * CFrame.Angles(0, 0, 0)
770
		efec.Anchored = true
771
		local b = 89
772
		effect(e, color, CFrame.new(Cube.Position), 20, 1, 20, 24, 0.01, 24, 0.009, "Sphere", 7)
773
		effect(e, color, CFrame.new(Cube.Position), 20, 1, 20, 30, 0.01, 30, 0.014, "Sphere", 7)
774
		local ree = Efect:Clone()
775
		ree.Parent = efec
776
		ree.Enabled = true
777
		for i = 1, 200 do
778
			swait()
779
			Mdamage("None", Cube, b, math.random(1, 3) / 2, 0, "")
780
			aa = aa - 0.05
781
			b = b - 0.5
782
			ree.Speed = NumberRange.new(aa * 45)
783
			ree.Size = NumberSequence.new({
784
				NumberSequenceKeypoint.new(0, aa * 4),
785
				NumberSequenceKeypoint.new(1, aa * 1.5)
786
			})
787
			lazytomeshs.Scale = lazytomeshs.Scale - Vector3.new(4, 0, 4)
788
			effect(e, color, CFrame.new(Cube.Position + Vector3.new(math.random(-aa * 20, aa * 20), math.random(-160, 160), math.random(-aa * 20, aa * 20))), 240, 240, 240, -7, -7, -7, 0.04, "Sphere", 7)
789
			effect(e, color, CFrame.new(Cube.Position) * CFrame.new(math.random(-aa * 21, aa * 21), math.random(-160, 160), math.random(-aa * 21, aa * 21)) * CFrame.Angles(math.rad(90), 0, 0), 80, 80, 120, -1, -1, 8, 0.045, "Sphere", 4, -8)
790
			effect(e, color, CFrame.new(Cube.Position) * CFrame.Angles(0, math.rad(-360, 360), 0), aa * 4, aa, aa * 4, 8, 2, 8, 0.06, "FileMesh", 2, math.random(-10, 10), "20329976")
791
		end
792
		ree.Enabled = false
793
		swait(50)
794
		game:GetService("Debris"):AddItem(efec, 3)
795
		game:GetService("Debris"):AddItem(ref, 2)
796
		ea = false
797
		as = Cube.CFrame:toObjectSpace(main.CFrame):inverse()
798
		CubeWeld.C0 = as
799
	end))
800
end
801
function idk2()
802
	attack = true
803
	ea = true
804
	local as = Cube.CFrame:toObjectSpace(main.CFrame):inverse()
805
	CubeWeld.C0 = as
806
	CubeWeld.Part0 = RArm
807
	hum.WalkSpeed = 0
808
	hum.JumpPower = 0
809
	for i = 0, 1, 0.08 do
810
		swait()
811
		RJ.C0 = clerp(RJ.C0, CFrame.new(-5.93243749E-6, 2.14995313E-11, 7.09826736E-7, 0.928567767, -3.62740549E-9, -0.371162891, 1.12565585E-5, 1, 2.8151655E-5, 0.371162891, -3.03187353E-5, 0.928567767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
812
		Neck.C0 = clerp(Neck.C0, CFrame.new(-0.0346583128, 1.48674023, -0.0644454211, 0.880889475, -0.114495724, 0.459265113, 0, 0.970301628, 0.241898194, -0.473321974, -0.213085577, 0.85472852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
813
		RS.C0 = clerp(RS.C0, CFrame.new(1.08155298, 0.170574233, -0.989316583, 0.0714998469, 0.357521892, 0.931163847, 0.933718264, 0.30433622, -0.188546404, -0.350796312, 0.88292563, -0.312064707) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
814
		LS.C0 = clerp(LS.C0, CFrame.new(-1.63014674, 0.116438389, 0.0159141868, 0.937015891, 0.347774088, -0.0324712694, -0.345783979, 0.936734855, 0.054417599, 0.0493420064, -0.039762117, 0.997990131) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
815
		RH.C0 = clerp(RH.C0, CFrame.new(0.49999693, -2.00008202, -3.44067812E-5, 0.977368593, 0, 0.211543977, 0, 1, 0, -0.211543977, 0, 0.977368593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
816
		LH.C0 = clerp(LH.C0, CFrame.new(-0.500038981, -2.00007915, -3.61800194E-5, 0.962690234, 0, 0.270605892, 0, 1, 0, -0.270605892, 0, 0.962690234) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
817
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0.239963442, -2.09175873, -5.73575497E-4, -0.196595043, -0.299200058, 0.933712423, -0.00427403022, 0.95255518, 0.304334313, -0.980475545, 0.0558402538, -0.188545227) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.3)
818
	end
819
	sounds(Cube, "1452040709", 1.1, 1.2)
820
	sounds(Cube, "166218031", 1.1, 3)
821
	effect(e, color, Cube.CFrame, 120, 120, 120, -4, -4, -4, -0.04, "Sphere", 5, 0, "", Cube)
822
	for i = 1, 50 do
823
		swait()
824
		effect(e, color, CFrame.new(Cube.Position + Vector3.new(math.random(-1, 1) * 12, math.random(-1, 1) * 12, math.random(-1, 1) * 12), Cube.Position), 10, 10, 50, -0.2, -0.2, -0.5, 0.05, "Sphere", 4, -0.8)
825
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0.239963442, -2.09175873, -5.73575497E-4, -0.196595043, -0.299200058, 0.933712423, -0.00427403022, 0.95255518, 0.304334313, -0.980475545, 0.0558402538, -0.188545227) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.3)
826
	end
827
	for i = 0, 1, 0.07 do
828
		swait()
829
		effect(e, color, CFrame.new(Cube.Position + Vector3.new(math.random(-1, 1) * 12, math.random(-1, 1) * 12, math.random(-1, 1) * 12), Cube.Position), 10, 10, 50, -0.2, -0.2, -0.5, 0.05, "Sphere", 4, -0.8)
830
		RJ.C0 = clerp(RJ.C0, CFrame.new(0.103014871, -2.92431832E-6, -0.0807373673, 0.426649958, -3.62740549E-9, -0.904416859, 2.74223239E-5, 1, 1.2932207E-5, 0.904416859, -3.03187353E-5, 0.426649958) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
831
		Neck.C0 = clerp(Neck.C0, CFrame.new(0.0291106813, 1.50003302, 0.127634749, 0.426649958, 2.74223239E-5, 0.904416859, -3.62740549E-9, 1, -3.03187353E-5, -0.904416859, 1.2932207E-5, 0.426649958) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
832
		RS.C0 = clerp(RS.C0, CFrame.new(0.836720049, 0.684399247, -0.854541898, 0.290725082, 0.547337651, 0.784793258, 0.936510623, -0.330824971, -0.116201483, 0.196027771, 0.768749833, -0.608766675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
833
		LS.C0 = clerp(LS.C0, CFrame.new(-1.69637227, 0.154963076, -0.0621363111, 0.923155785, 0.382935166, -0.0338235497, -0.384425998, 0.91957432, -0.0812396631, -6.22868538E-6, 0.087999545, 0.996120512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
834
		RH.C0 = clerp(RH.C0, CFrame.new(0.500018179, -2.00007606, -5.48064709E-5, 0.494317383, 0, 0.86928159, 0, 1, 0, -0.86928159, 0, 0.494317383) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
835
		LH.C0 = clerp(LH.C0, CFrame.new(-0.500021696, -2.00007606, -4.22149897E-5, 0.430303931, 0, 0.902684152, 0, 1, 0, -0.902684152, 0, 0.430303931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
836
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(-0.0453897938, -2.29861259, 0.0409510322, -1.00000012, -1.49011612E-8, 5.96046448E-8, -2.98023224E-8, 3.81469727E-6, 1.00000012, 1.49011612E-8, 1.00000012, -3.84449959E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.3)
837
	end
838
	for i = 0, 1, 0.13 do
839
		swait()
840
		effect(e, color, CFrame.new(Cube.Position + Vector3.new(math.random(-1, 1) * 12, math.random(-1, 1) * 12, math.random(-1, 1) * 12), Cube.Position), 10, 10, 50, -0.2, -0.2, -0.5, 0.05, "Sphere", 4, -0.8)
841
		RJ.C0 = clerp(RJ.C0, CFrame.new(0.076717712, -0.00584045378, 0.355370373, 0.191507071, 0.0728858784, -0.978781223, -0.355664343, 0.934613764, 8.07360721E-6, 0.914783001, 0.34811607, 0.204908028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
842
		Neck.C0 = clerp(Neck.C0, CFrame.new(-0.0123594422, 1.48047268, 0.186209008, 0.191507041, 0.00730887055, 0.981464088, 0.0728858709, 0.99710542, -0.0216470659, -0.978781223, 0.0756804273, 0.190419972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
843
		RS.C0 = clerp(RS.C0, CFrame.new(0.293865412, 0.736160517, -0.957405388, 0.0948827565, 0.858546615, 0.503879905, 0.954146802, -0.222784996, 0.199927092, 0.283903629, 0.461805701, -0.840317905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
844
		LS.C0 = clerp(LS.C0, CFrame.new(-1.55749047, 0.236681581, -0.30518043, 0.93649143, 0.321685106, -0.13965179, -0.349549085, 0.824132681, -0.445669115, -0.028273508, 0.466180354, 0.884237826) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
845
		RH.C0 = clerp(RH.C0, CFrame.new(0.817574859, -1.82261384, -5.28432429E-5, 0.461993456, -0.355692089, 0.812431574, 0.175827622, 0.934603214, 0.309194922, -0.869279325, 1.86460511E-6, 0.494321018) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
846
		LH.C0 = clerp(LH.C0, CFrame.new(-0.643577337, -1.3255868, -0.0700441599, 0.324972153, -0.524087727, 0.787226319, 0.123680048, 0.848809063, 0.51402986, -0.937601388, -0.0696811751, 0.340658426) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
847
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(-0.0453897938, -2.29861259, 0.0409510322, -1.00000012, -1.49011612E-8, 5.96046448E-8, -2.98023224E-8, 3.81469727E-6, 1.00000012, 1.49011612E-8, 1.00000012, -3.84449959E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.3)
848
	end
849
	for i = 0, 1, 0.2 do
850
		swait()
851
		effect(e, color, CFrame.new(Cube.Position + Vector3.new(math.random(-1, 1) * 12, math.random(-1, 1) * 12, math.random(-1, 1) * 12), Cube.Position), 10, 10, 50, -0.2, -0.2, -0.5, 0.05, "Sphere", 4, -0.8)
852
		RJ.C0 = clerp(RJ.C0, CFrame.new(0.0568452738, -0.224711508, -0.202228919, -2.19777974E-8, 2.4986939E-5, 1, -0.383886039, 0.923380494, -2.30808873E-5, -0.923380494, -0.383886039, 9.57184329E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.44)
853
		Neck.C0 = clerp(Neck.C0, CFrame.new(-0.109000817, 1.42595112, -0.056881316, 0, -0.211173102, -0.977448761, 2.5000003E-5, 0.977448761, -0.211173102, 1, -2.44362218E-5, 5.27932843E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.44)
854
		RS.C0 = clerp(RS.C0, CFrame.new(1.88960576, 0.857628763, -7.48464809E-5, -0.383858055, -0.923392117, 0, 0.923392117, -0.383858055, 2.5000003E-5, -2.30848054E-5, 9.5964524E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.44)
855
		LS.C0 = clerp(LS.C0, CFrame.new(-1.75189364, 0.131784275, -0.200557917, 0.372576803, 0.915209174, -0.153553903, -0.925261796, 0.353651077, -0.137192011, -0.0712548941, 0.193192109, 0.978570104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.44)
856
		RH.C0 = clerp(RH.C0, CFrame.new(1.27593172, -1.4200815, 0.0159305744, 0.0488181338, -0.599020123, -0.799244583, 0.0478412658, 0.800682425, -0.597175717, 0.997661233, -0.00908386428, 0.0677457079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.44)
857
		LH.C0 = clerp(LH.C0, CFrame.new(-0.479860276, -1.99941897, -0.111460805, 0.959921241, -0.12434727, -0.251175255, 0.120296985, 0.992238879, -0.0314783007, 0.253140062, 1.07332107E-6, 0.967429638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.44)
858
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(-0.0453897938, -2.29861259, 0.0409510322, -1.00000012, -1.49011612E-8, 5.96046448E-8, -2.98023224E-8, 3.81469727E-6, 1.00000012, 1.49011612E-8, 1.00000012, -3.84449959E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.3)
859
	end
860
	sounds(Cube, "133047927", 1.2, 0.8)
861
	sounds(Cube, "763717897", 1.1, 1)
862
	local sounds = create("Sound")({
863
		Parent = Cube,
864
		SoundId = "rbxassetid://325166405",
865
		Volume = 1.1,
866
		PlaybackSpeed = 0.9,
867
		Looped = true
868
	})
869
	sounds:Play()
870
	local ref = parts(e, "ref", Vector3.new(0.199999928, 0.199999988, 0.199999988), color, Enum.Material.Neon, 0, 1)
871
	local refWeld = welds(ref, "EfecWeld", RArm, ref, CFrame.new(0, -4, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0))
872
	local efecs = parts(e, "r1", Vector3.new(40, 40, 40), color, Enum.Material.Neon, 0, 0)
873
	efecs.CFrame = ref.CFrame * CFrame.new(0, 0, -25)
874
	meshs(efecs, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Sphere, "")
875
	local aa = create("BodyVelocity")({
876
		Parent = efecs,
877
		MaxForce = Vector3.new(math.huge, math.huge, math.huge),
878
		Velocity = efecs.CFrame.lookVector * 0
879
	})
880
	local efec2 = parts(e, "r2", Vector3.new(40, 40, 40), color, Enum.Material.Neon, 0, 0)
881
	efec2.CFrame = Root.CFrame * CFrame.new(0, 0, -20) * CFrame.Angles(math.rad(90), 0, 0)
882
	local lazytomeshs = create("CylinderMesh")({Parent = efec2})
883
	local aa = create("BodyVelocity")({
884
		Parent = efec2,
885
		MaxForce = Vector3.new(math.huge, math.huge, math.huge),
886
		Velocity = efec2.CFrame.lookVector * 0
887
	})
888
	effect(e, color, ref.CFrame, 10, 8, 10, 33, -0.3, 33, 0.02, "Sphere", 7, 0, "", ref)
889
	effect(e, color, ref.CFrame * CFrame.Angles(math.rad(90), 0, 0), 6, 6, 4, 12, 12, 0, 0.03, "FileMesh", 7, 0, "3270017")
890
	local a = 0
891
	local b = 12
892
	local c = 10
893
	local d = 5
894
	local es = 40
895
	local f = 0.045
896
	local g = 12
897
	local h = 80
898
	local ref2 = parts(e, "ref", Vector3.new(0.199999928, 0.199999988, 0.199999988), color, Enum.Material.Neon, 0, 1)
899
	ref2.Anchored = true
900
	ref2.CFrame = Root.CFrame
901
	local ref3 = parts(e, "ref", Vector3.new(0.199999928, 0.199999988, 0.199999988), color, Enum.Material.Neon, 0, 1)
902
	ref3.Anchored = true
903
	ref3.CFrame = Root.CFrame
904
	for i = 0, 180 do
905
		swait()
906
		a = a + 1
907
		if a >= 3 then
908
			a = 0
909
			effect(e, color, ref.CFrame, 10, 8, 10, 16, -0.2, 16, 0.04, "Sphere", 7, 0, "", ref)
910
		end
911
		d = d + 10
912
		ref2.CFrame = efec2.CFrame * CFrame.new(0, -d * math.random(-51, 100) / 100, 0)
913
		ref3.CFrame = efec2.CFrame * CFrame.new(0, -d * math.random(-51, 100) / 100, 0)
914
		Mdamage("None", efecs, 40, math.random(1, 2), 0, "1132647884", 1.2, 1.4)
915
		Mdamage("None", ref2, 40, math.random(1, 2), 0, "1132647884", 1.2, 1.4)
916
		Mdamage("None", ref3, 40, math.random(1, 2), 0, "1132647884", 1.2, 1.4)
917
		effect(e, color, ref.CFrame * CFrame.new(0, 2, 0) * CFrame.Angles(0, math.rad(math.random(-360, 360)), 0), h, b, h, 1, 0.2, 1, 0.04, "FileMesh", 7, 0, "20329976")
918
		effect(e, color, ref.CFrame * CFrame.new(math.random(-b * 3, b * 3), 0, math.random(-b * 3, b * 3)) * CFrame.Angles(math.rad(90), math.rad(math.random(-10, 20)), math.rad(math.random(-10, 20))), 30, 30, 60, -1, -1, 8, 0.045, "Sphere", 4, 7)
919
		efecs.CFrame = clerp(efecs.CFrame, ref.CFrame * CFrame.new(0, -20, 0), 1)
920
		efec2.CFrame = clerp(efec2.CFrame, efecs.CFrame * CFrame.new(0, -d / 2, 0) * CFrame.Angles(0, 0, 0), 1)
921
		efec2.Size = Vector3.new(40, d, 40)
922
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(-0.0453897938, -2.29861259, 0.0409510322, -1.00000012, -1.49011612E-8, 5.96046448E-8, -2.98023224E-8, 3.81469727E-6, 1.00000012, 1.49011612E-8, 1.00000012, -3.84449959E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.3)
923
	end
924
	ref2:Remove()
925
	ref3:Remove()
926
	for i = 1.1, 0, -0.0146 do
927
		swait()
928
		b = b - 0.2
929
		c = c - 0.1
930
		a = a + 1
931
		es = es - 0.58
932
		f = f + 0.002
933
		g = g - 0.15
934
		h = h - 1.1
935
		if a >= 3 then
936
			a = 0
937
			effect(e, color, ref.CFrame, c, 5, c, b, -0.2, b, 0.04, "Sphere", 7, 0, "", ref)
938
		end
939
		sounds.Volume = i
940
		effect(e, color, ref.CFrame * CFrame.new(0, 2, 0) * CFrame.Angles(0, math.rad(math.random(-360, 360)), 0), h, b, h, 1, 0.2, 1, 0.04, "FileMesh", 7, 0, "20329976")
941
		effect(e, color, ref.CFrame * CFrame.new(math.random(-g * 3, g * 3), 0, math.random(-g * 3, g * 3)) * CFrame.Angles(math.rad(90), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), c * 3, c * 3, 60, -1, -1, 8, f, "Sphere", 4, 7)
942
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(-0.0453897938, -2.29861259, 0.0409510322, -1.00000012, -1.49011612E-8, 5.96046448E-8, -2.98023224E-8, 3.81469727E-6, 1.00000012, 1.49011612E-8, 1.00000012, -3.84449959E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.3)
943
		efecs.CFrame = clerp(efecs.CFrame, ref.CFrame * CFrame.new(0, -es / 2, 0), 1)
944
		efec2.CFrame = clerp(efec2.CFrame, efecs.CFrame * CFrame.new(0, -d / 2, 0) * CFrame.Angles(0, 0, 0), 1)
945
		efecs.Size = Vector3.new(es, es, es)
946
		efec2.Size = Vector3.new(es, d, es)
947
	end
948
	efecs:Remove()
949
	efec2:Remove()
950
	sounds:Remove()
951
	ref:Remove()
952
	as = Cube.CFrame:toObjectSpace(RArm.CFrame):inverse()
953
	CubeWeld.C0 = as
954
	hum.WalkSpeed = Speedz.Value
955
	hum.JumpPower = Jumpz.Value
956
	attack = false
957
	ea = false
958
end
959
function idk3()
960
	attack = true
961
	ea = true
962
	hum.WalkSpeed = 0
963
	hum.JumpPower = 0
964
	for i = 0, 1, 0.08 do
965
		swait()
966
		RJ.C0 = clerp(RJ.C0, CFrame.new(-4.33606218E-9, -1.62866163, -0.404699862, 1, -2.26156054E-8, 1.19265309E-8, 3.6266381E-9, 0.587218821, 0.809428275, -2.53091912E-8, -0.809428275, 0.587218821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
967
		Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.49420226, -0.157599151, 1, 0, 0, 0, 0.956930518, 0.290317386, 0, -0.290317386, 0.956930518) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
968
		RS.C0 = clerp(RS.C0, CFrame.new(1.60326719, 0.165573373, -0.843753278, 0.990470767, -0.137723103, -1.555891E-6, 0.0452935956, 0.325751096, -0.944370091, 0.130062088, 0.935370922, 0.328884929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
969
		LS.C0 = clerp(LS.C0, CFrame.new(-1.41393173, 0.213934481, -0.859694719, 0.992489755, 0.122327819, 1.15259127E-6, -0.0508138947, 0.412280053, -0.90963912, -0.111274637, 0.902807415, 0.415399671) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
970
		RH.C0 = clerp(RH.C0, CFrame.new(0.731951952, -1.99554384, 0.309756339, 0.963482261, -0.266114831, 0.0297494642, 0.242933348, 0.915426612, 0.320901513, -0.112630107, -0.30195576, 0.946645319) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
971
		LH.C0 = clerp(LH.C0, CFrame.new(-0.645229697, -1.98440266, 0.11164809, 0.986837983, 0.160791233, 0.0172375161, -0.161712557, 0.981214285, 0.105202943, 2.01165676E-6, -0.106605768, 0.994301438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
972
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.1)
973
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.1)
974
	end
975
	hum.JumpPower = 60
976
	sounds(Root, "1452040709", 1.1, 1.2)
977
	sounds(Root, "93724183", 1, 2.1)
978
	effect(e, color, Torso.CFrame, 120, 120, 120, -4, -4, -4, -0.04, "Sphere", 5, 0, "", Torso)
979
	local ref = parts(e, "ref", Vector3.new(0.199999928, 0.199999988, 0.199999988), color, Enum.Material.Neon, 0, 1)
980
	ref.Anchored = true
981
	ref.CFrame = CFrame.new(Root.Position)
982
	for i = 1, 50 do
983
		swait()
984
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 2, 2, 2, 1, 1, 1, 0.08, "Brick", 3, 0, "", RArm)
985
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 2, 2, 2, 1, 1, 1, 0.08, "Brick", 3, 0, "", LArm)
986
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 4, 4, 4, -0.03, -0.03, -0.03, 0.09, "Brick", 1, 0, "")
987
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 4, 4, 4, -0.03, -0.03, -0.03, 0.09, "Brick", 1, 0, "")
988
		effect(e, color, CFrame.new(Torso.Position + Vector3.new(math.random(-1, 1) * 12, math.random(-1, 1) * 12, math.random(-1, 1) * 12), Torso.Position), 10, 10, 50, -0.2, -0.2, -0.5, 0.05, "Sphere", 4, -0.8)
989
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.1)
990
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.1)
991
	end
992
	sounds(Root, "417101384", 1.4, 1.3)
993
	sounds(ref, "417101384", 1.4, 1.3)
994
	hum.Jump = true
995
	Torso.Velocity = Root.CFrame.lookVector * 0 + Vector3.new(0, 1, 0) * 240
996
	for i = 0, 1, 0.03 do
997
		swait()
998
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 2, 2, 2, 1, 1, 1, 0.08, "Brick", 3, 0, "", RArm)
999
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 2, 2, 2, 1, 1, 1, 0.08, "Brick", 3, 0, "", LArm)
1000
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 4, 4, 4, -0.03, -0.03, -0.03, 0.09, "Brick", 1, 0, "")
1001
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 4, 4, 4, -0.03, -0.03, -0.03, 0.09, "Brick", 1, 0, "")
1002
		effect(e, color, CFrame.new(Torso.Position + Vector3.new(math.random(-1, 1) * 12, math.random(-1, 1) * 12, math.random(-1, 1) * 12), Torso.Position), 10, 10, 50, -0.2, -0.2, -0.5, 0.05, "Sphere", 4, -0.8)
1003
		RJ.C0 = clerp(RJ.C0, CFrame.new(1.27942856E-9, -0.0025275033, 0.0501897596, 1, -1.06778786E-9, 2.55454005E-8, 3.6266381E-9, 0.994949162, -0.100379847, -2.53091912E-8, 0.100379847, 0.994949162) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1004
		Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.46451819, 0.136381671, 1, 0, 0, 0, 0.96773237, -0.251980543, 0, 0.251980543, 0.96773237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1005
		RS.C0 = clerp(RS.C0, CFrame.new(1.60655272, 0.140721351, -2.50170851E-5, 0.967689216, -0.252146065, 4.00024828E-6, 0.252146035, 0.967689216, -3.4570694E-6, -3.00072134E-6, 4.35858965E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1006
		LS.C0 = clerp(LS.C0, CFrame.new(-1.60588777, 0.182476342, 3.46600791E-6, 0.912787139, 0.408435762, -5.3364829E-6, -0.408435732, 0.91278708, -2.41473317E-5, -4.991889E-6, 2.42218375E-5, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1007
		RH.C0 = clerp(RH.C0, CFrame.new(0.500007629, -2.04610825, 0.225123167, 1, 0, 0, 0, 0.968374431, 0.249501422, 0, -0.249501422, 0.968374431) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1008
		LH.C0 = clerp(LH.C0, CFrame.new(-0.543848097, -1.17281246, -0.246499091, 0.99947387, 0.0324356109, 3.94547556E-7, -0.0310850926, 0.957855463, 0.285563946, 0.00926206261, -0.285413712, 0.958359659) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1009
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.1)
1010
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.1)
1011
	end
1012
	Root.Anchored = true
1013
	for i = 0, 1, 0.05 do
1014
		swait()
1015
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 2, 2, 2, 1, 1, 1, 0.08, "Brick", 3, 0, "", RArm)
1016
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 2, 2, 2, 1, 1, 1, 0.08, "Brick", 3, 0, "", LArm)
1017
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 4, 4, 4, -0.03, -0.03, -0.03, 0.09, "Brick", 1, 0, "")
1018
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 4, 4, 4, -0.03, -0.03, -0.03, 0.09, "Brick", 1, 0, "")
1019
		RJ.C0 = clerp(RJ.C0, CFrame.new(-1.59734348E-9, -0.0419756472, -0.0691280141, 1, -7.0387407E-9, 2.45797445E-8, 3.6266381E-9, 0.990688145, 0.136151075, -2.53091912E-8, -0.136151075, 0.990688145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1020
		Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.47551858, -0.118179992, 1, 0, 0, 0, 0.979175568, 0.203015253, 0, -0.203015253, 0.979175568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1021
		RS.C0 = clerp(RS.C0, CFrame.new(0.827668369, 0.418387294, -0.826511979, 0.00395300146, 0.587939084, 0.808895648, 0.994232833, 0.0843812823, -0.0661905408, -0.10717164, 0.804492176, -0.584214747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1022
		LS.C0 = clerp(LS.C0, CFrame.new(-0.487014174, 0.427656859, -0.790905595, -0.0411820039, -0.807263196, -0.588753104, -0.989011824, 0.11667154, -0.0907938778, 0.141985297, 0.578544676, -0.803197622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1023
		RH.C0 = clerp(RH.C0, CFrame.new(0.551399052, -1.99507236, 3.74941465E-6, 0.995294988, -0.096891433, -3.20796653E-6, 0.0968914405, 0.995295048, 2.08616257E-6, 2.98954546E-6, -2.39908695E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1024
		LH.C0 = clerp(LH.C0, CFrame.new(-0.572466969, -1.99358344, 3.13504643E-7, 0.996010542, 0.0892356858, -8.78567107E-7, -0.0892357007, 0.996010542, 3.08454037E-6, 1.1511147E-6, -2.98023224E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1025
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.1)
1026
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.1)
1027
	end
1028
	for i = 0, 1, 0.06 do
1029
		swait()
1030
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 2, 2, 2, 1, 1, 1, 0.08, "Brick", 3, 0, "", RArm)
1031
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 2, 2, 2, 1, 1, 1, 0.08, "Brick", 3, 0, "", LArm)
1032
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 4, 4, 4, -0.03, -0.03, -0.03, 0.09, "Brick", 1, 0, "")
1033
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 4, 4, 4, -0.03, -0.03, -0.03, 0.09, "Brick", 1, 0, "")
1034
		RJ.C0 = clerp(RJ.C0, CFrame.new(6.25098695E-10, -0.0101885581, 0.0232385322, 1, -1.78499682E-9, 2.55053223E-8, 3.6266381E-9, 0.997376442, -0.072389774, -2.53091912E-8, 0.072389774, 0.997376442) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1035
		Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.4983114, 0.114639252, 1, 0, 0, 0, 0.985896468, -0.167356744, 0, 0.167356744, 0.985896468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1036
		RS.C0 = clerp(RS.C0, CFrame.new(0.471262574, 1.0761627, -0.820846975, 0.422495008, 0.635649621, 0.646101713, 0.833141863, -0.553058982, -6.91190362E-4, 0.356893003, 0.538586438, -0.763250947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1037
		LS.C0 = clerp(LS.C0, CFrame.new(-0.404851377, 1.00784791, -0.884761631, 0.332192034, -0.73689574, -0.588755548, -0.86365962, -0.488543153, 0.124167912, -0.379131317, 0.467236847, -0.79871726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1038
		RH.C0 = clerp(RH.C0, CFrame.new(0.551400661, -1.9950707, 6.05593868E-6, 0.995295107, -0.0968904421, -6.08721734E-7, 0.0968904421, 0.995295167, 4.24683094E-6, 1.94646418E-7, -4.29153442E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1039
		LH.C0 = clerp(LH.C0, CFrame.new(-0.572459757, -1.99358225, -8.18861736E-7, 0.9960109, 0.0892322063, -8.26967323E-7, -0.0892322063, 0.9960109, 4.23192978E-6, 1.20187178E-6, -4.13507223E-6, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1040
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.2)
1041
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.2)
1042
	end
1043
	sounds(Torso, "153092315", 1.2, 0.9)
1044
	effect(e, color, Torso.CFrame, 3, 3, 3, 7, 7, 7, 0.02, "Sphere", 7, 0, "", Torso)
1045
	effect(e, color, Torso.CFrame, 3, 3, 3, 11, 11, 11, 0.025, "Sphere", 7, 0, "", Torso)
1046
	for i = 0, 1, 0.2 do
1047
		swait()
1048
		effect(e, color, Torso.CFrame * CFrame.new(math.random(-200, 200) / 20, -math.random(-200, 200) / 20, math.random(-200, 200) / 20), 20, 20, 20, -0.9, -0.9, -0.9, 0.07, "Sphere", 7, 0, "")
1049
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 2, 2, 2, 1, 1, 1, 0.08, "Brick", 3, 0, "", RArm)
1050
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 2, 2, 2, 1, 1, 1, 0.08, "Brick", 3, 0, "", LArm)
1051
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 4, 4, 4, -0.03, -0.03, -0.03, 0.09, "Brick", 1, 0, "")
1052
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 4, 4, 4, -0.03, -0.03, -0.03, 0.09, "Brick", 1, 0, "")
1053
		RJ.C0 = clerp(RJ.C0, CFrame.new(2.93596147E-9, -0.101204634, 0.101501822, 1, 2.59090194E-9, 2.54360941E-8, 3.6266381E-9, 0.970419586, -0.24142465, -2.53091912E-8, 0.24142465, 0.970419586) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1054
		Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.49830842, 0.114641547, 1, 0, 0, 0, 0.959734917, -0.280907691, 0, 0.280907691, 0.959734917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1055
		RS.C0 = clerp(RS.C0, CFrame.new(1.7816776, 0.404055715, 0.338362396, 0.120604984, -0.921019256, -0.370375693, 0.990183651, 0.0850611404, 0.11090944, -0.0706451088, -0.380116254, 0.922236979) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1056
		LS.C0 = clerp(LS.C0, CFrame.new(-1.73733366, 0.136911795, 0.265080959, 0.341909885, 0.914058745, 0.218160823, -0.932175636, 0.300511867, 0.201844424, 0.118937738, -0.272376776, 0.954811454) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1057
		RH.C0 = clerp(RH.C0, CFrame.new(0.551396906, -1.99506867, 5.53042628E-6, 0.995295227, -0.0968887061, -2.43908801E-7, 0.0968886986, 0.995295227, 4.2617321E-6, -1.69500709E-7, -4.2617321E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1058
		LH.C0 = clerp(LH.C0, CFrame.new(-0.57246387, -1.99358284, 1.56891178E-6, 0.9960109, 0.0892323107, -3.44021942E-6, -0.0892323107, 0.996010959, 2.10106373E-6, 3.61166894E-6, -1.77323818E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1059
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.2)
1060
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.2)
1061
	end
1062
	local sounds = create("Sound")({
1063
		Parent = Torso,
1064
		SoundId = "rbxassetid://244578911",
1065
		Volume = 1.1,
1066
		PlaybackSpeed = 1.3,
1067
		Looped = true
1068
	})
1069
	sounds:Play()
1070
	local asd = true
1071
	for i = 1, 20 do
1072
		effect(e, color, Torso.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 12, 12, 36, -0.2, -0.2, 1, 0.01, "Sphere", 8)
1073
	end
1074
	coroutine.resume(coroutine.create(function()
1075
		while asd == true do
1076
			swait(math.random(3, 5))
1077
			laser(ref)
1078
		end
1079
	end))
1080
	for i = 0, 1, 0.004 do
1081
		swait()
1082
		effect(e, color, Torso.CFrame * CFrame.new(math.random(-200, 200) / 20, -math.random(-200, 200) / 20, math.random(-200, 200) / 20), 20, 20, 20, -0.9, -0.9, -0.9, 0.07, "Sphere", 7, 0, "")
1083
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.2)
1084
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.2)
1085
	end
1086
	Root.Anchored = false
1087
	asd = false
1088
	ref:Remove()
1089
	sounds:Remove()
1090
	attack = false
1091
	ea = false
1092
	hum.WalkSpeed = Speedz.Value
1093
	hum.JumpPower = Jumpz.Value
1094
end
1095
function idk4()
1096
	attack = true
1097
	ea = true
1098
	hum.WalkSpeed = 0
1099
	hum.JumpPower = 0
1100
	sounds(Root, "1452040709", 1.1, 1.1)
1101
	effect(e, color, RArm.CFrame, 4, 4, 4, 3, 3, 3, 0.04, "Sphere", 3, 0, "", RArm)
1102
	effect(e, color, LArm.CFrame, 4, 4, 4, 3, 3, 3, 0.04, "Sphere", 3, 0, "", LArm)
1103
	local aim = CFrame.new(Root.Position, mouse.Hit.p)
1104
	local direction = aim.lookVector
1105
	local faceto = math.atan2(direction.x, direction.z)
1106
	local faceto = math.rad(faceto)
1107
	for i = 0, 1, 0.06 do
1108
		swait()
1109
		effect(e, color, RArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", RArm)
1110
		effect(e, color, LArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", LArm)
1111
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 1, 1, 1, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1112
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 1, 1, 1, -0.03, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1113
		RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, -4.68375339E-17, 0, -4.68375339E-17, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1114
		Neck.C0 = clerp(Neck.C0, CFrame.new(-7.02577169E-17, 1.50003028, 0, 1, -4.68375339E-17, 0, -4.68375339E-17, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.27)
1115
		RS.C0 = clerp(RS.C0, CFrame.new(0.882481039, 1.30737996, -0.529983282, 0.116779037, 0.538202047, 0.834686339, 0.55754298, -0.731034458, 0.393363148, 0.821893215, 0.419436991, -0.38544026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.27)
1116
		LS.C0 = clerp(LS.C0, CFrame.new(-1.53144681, 0.0919620693, -3.05530193E-7, 0.979219139, 0.202805042, -6.0588427E-6, -0.202805027, 0.979219139, 9.42158294E-7, 6.12400845E-6, 3.0618321E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.27)
1117
		RH.C0 = clerp(RH.C0, CFrame.new(0.537775517, -1.99813223, 1.53920689E-6, 0.998666584, -0.0516260341, 1.57409113E-6, 0.0516260341, 0.998666584, 3.58724719E-7, -1.59051137E-6, -2.76984792E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.27)
1118
		LH.C0 = clerp(LH.C0, CFrame.new(-0.547253311, -1.99758351, -4.90812113E-7, 0.998603344, 0.05283501, -1.5597418E-6, -0.0528350137, 0.998603344, 3.60629201E-7, 1.57661702E-6, -2.77717845E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.27)
1119
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.2)
1120
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.2)
1121
	end
1122
	for i = 0, 1, 0.06 do
1123
		swait()
1124
		effect(e, color, RArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", RArm)
1125
		effect(e, color, LArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", LArm)
1126
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1127
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1128
		RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, -4.68375339E-17, 0, -4.68375339E-17, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1129
		Neck.C0 = clerp(Neck.C0, CFrame.new(6.35925971E-7, 1.5000298, 3.02803528E-7, 0.82041353, -3.62740549E-9, -0.571770668, 1.73383396E-5, 1, 2.48718261E-5, 0.571770668, -3.03187353E-5, 0.82041353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1130
		RS.C0 = clerp(RS.C0, CFrame.new(2.01162934, 0.490018666, -0.0385836661, -5.15004562E-4, -0.997810245, 0.0661396459, 0.999175489, 0.00217157113, 0.0405414291, -0.040596284, 0.0661059916, 0.996986389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1131
		LS.C0 = clerp(LS.C0, CFrame.new(-1.53144681, 0.0919620693, -3.05530193E-7, 0.979219139, 0.202805042, -6.0588427E-6, -0.202805027, 0.979219139, 9.42158294E-7, 6.12400845E-6, 3.0618321E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1132
		RH.C0 = clerp(RH.C0, CFrame.new(0.537775517, -1.99813223, 1.53920689E-6, 0.998666584, -0.0516260341, 1.57409113E-6, 0.0516260341, 0.998666584, 3.58724719E-7, -1.59051137E-6, -2.76984792E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1133
		LH.C0 = clerp(LH.C0, CFrame.new(-0.547253311, -1.99758351, -4.90812113E-7, 0.998603344, 0.05283501, -1.5597418E-6, -0.0528350137, 0.998603344, 3.60629201E-7, 1.57661702E-6, -2.77717845E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1134
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.2)
1135
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.2)
1136
	end
1137
	cross(110, 30, 15)
1138
	cross(155, 50, 15)
1139
	cross(85, 45, 15)
1140
	cross(78, 95, 15)
1141
	cross(60, 60, 15)
1142
	sounds(Root, "171951986", 1.3, 0.9)
1143
	sounds(Root, "677958398", 1.2, 1.4)
1144
	for i = 1, 15 do
1145
		effect(e, color, RArm.CFrame * CFrame.Angles(math.rad(math.random(-120, -60)), math.rad(math.random(-40, 40)), 0), 6, 6, 13, -0.1, -0.1, 2, math.random(40, 60) / 1000, "Sphere", 4, -0.7)
1146
	end
1147
	for i = 1, 30 do
1148
		swait()
1149
		effect(e, color, RArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", RArm)
1150
		effect(e, color, LArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", LArm)
1151
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1152
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1153
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.2)
1154
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.2)
1155
	end
1156
	for i = 0, 1, 0.06 do
1157
		swait()
1158
		effect(e, color, RArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", RArm)
1159
		effect(e, color, LArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", LArm)
1160
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1161
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1162
		RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 0.99999994, -3.23780114E-10, -1.49011612E-8, -3.23780114E-10, 1, -5.82076609E-11, -1.49011612E-8, -5.82076609E-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1163
		Neck.C0 = clerp(Neck.C0, CFrame.new(-1.65550227E-6, 1.50003004, 2.17576053E-6, 0.82041353, 3.59796104E-9, 0.571770668, -1.73385924E-5, 1, 2.48719152E-5, -0.571770668, -3.03187408E-5, 0.82041353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1164
		RS.C0 = clerp(RS.C0, CFrame.new(1.53144658, 0.0919623077, -3.063451E-7, 0.979219019, -0.202805027, 6.04987144E-6, 0.202805027, 0.979219139, 9.42090992E-7, -6.12437725E-6, 3.0733645E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1165
		LS.C0 = clerp(LS.C0, CFrame.new(-2.01162744, 0.490019172, -0.0385830924, -5.1500462E-4, 0.997810185, -0.0661396384, -0.999175549, 0.00217157113, 0.0405414328, 0.040596284, 0.0661059916, 0.996986449) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1166
		RH.C0 = clerp(RH.C0, CFrame.new(0.547249436, -1.99758375, -6.18239142E-7, 0.998603165, -0.0528350174, 1.56462193E-6, 0.05283501, 0.998603344, 3.60712875E-7, -1.59442425E-6, -2.77534127E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1167
		LH.C0 = clerp(LH.C0, CFrame.new(-0.537781239, -1.99813187, 1.77703009E-6, 0.998666525, 0.0516260229, -1.57952309E-6, -0.0516260341, 0.998666525, 3.58792022E-7, 1.59442425E-6, -2.77534127E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1168
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.2)
1169
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.2)
1170
	end
1171
	cross(-110, 30, 15)
1172
	cross(-155, 50, 15)
1173
	cross(-85, 45, 15)
1174
	cross(-78, 95, 15)
1175
	cross(-60, 60, 15)
1176
	sounds(Root, "171951986", 1.3, 0.9)
1177
	sounds(Root, "677958398", 1.2, 1.4)
1178
	for i = 1, 15 do
1179
		effect(e, color, LArm.CFrame * CFrame.Angles(math.rad(math.random(-120, -60)), math.rad(math.random(-40, 40)), 0), 6, 6, 13, -0.1, -0.1, 2, math.random(40, 60) / 1000, "Sphere", 4, -0.7)
1180
	end
1181
	for i = 1, 30 do
1182
		swait()
1183
		effect(e, color, RArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", RArm)
1184
		effect(e, color, LArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", LArm)
1185
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1186
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1187
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.2)
1188
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.2)
1189
	end
1190
	for i = 0, 1, 0.06 do
1191
		swait()
1192
		effect(e, color, RArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", RArm)
1193
		effect(e, color, LArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", LArm)
1194
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1195
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1196
		RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, -4.68375339E-17, 0, -4.68375339E-17, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1197
		Neck.C0 = clerp(Neck.C0, CFrame.new(0.00555853918, 1.45657051, 0.114014417, 0.998813868, 0.0173271243, 0.0455058254, -1.4726877E-6, 0.934556127, -0.355815828, -0.0486930199, 0.355393767, 0.93344748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1198
		RS.C0 = clerp(RS.C0, CFrame.new(1.52368629, 1.44312656, -0.0835164264, -0.992180765, -0.105841897, 0.0661421046, 0.108658843, -0.993252039, 0.0405422114, 0.0614047125, 0.0474121273, 0.99698621) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1199
		LS.C0 = clerp(LS.C0, CFrame.new(-1.62832916, 1.17450833, -0.0532863513, -0.958373368, 0.264909595, -0.10650529, -0.266317219, -0.96388489, -0.00104230037, -0.102934942, 0.0273652803, 0.994311631) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1200
		RH.C0 = clerp(RH.C0, CFrame.new(0.537775517, -1.99813223, 1.53920689E-6, 0.998666584, -0.0516260341, 1.57409113E-6, 0.0516260341, 0.998666584, 3.58724719E-7, -1.59051137E-6, -2.76984792E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1201
		LH.C0 = clerp(LH.C0, CFrame.new(-0.547253311, -1.99758351, -4.90812113E-7, 0.998603344, 0.05283501, -1.5597418E-6, -0.0528350137, 0.998603344, 3.60629201E-7, 1.57661702E-6, -2.77717845E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1202
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.2)
1203
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.2)
1204
	end
1205
	cross(25, 65, 15)
1206
	cross(0, 70, 15)
1207
	cross(-25, 65, 15)
1208
	cross(45, 100, 15)
1209
	cross(0, 115, 15)
1210
	cross(-45, 100, 15)
1211
	sounds(Root, "171951986", 1.3, 0.9)
1212
	sounds(Root, "677958398", 1.2, 1.4)
1213
	for i = 1, 15 do
1214
		effect(e, color, RArm.CFrame * CFrame.Angles(math.rad(math.random(-120, -60)), math.rad(math.random(-40, 40)), 0), 6, 6, 13, -0.1, -0.1, 2, math.random(40, 60) / 1000, "Sphere", 4, -0.7)
1215
		effect(e, color, LArm.CFrame * CFrame.Angles(math.rad(math.random(-120, -60)), math.rad(math.random(-40, 40)), 0), 6, 6, 13, -0.1, -0.1, 2, math.random(40, 60) / 1000, "Sphere", 4, -0.7)
1216
	end
1217
	for i = 1, 30 do
1218
		swait()
1219
		effect(e, color, RArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", RArm)
1220
		effect(e, color, LArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", LArm)
1221
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1222
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1223
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.2)
1224
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.2)
1225
	end
1226
	hum.AutoRotate = false
1227
	for i = 0, 1, 0.07 do
1228
		swait()
1229
		aim = CFrame.new(Root.Position, mouse.Hit.p)
1230
		direction = aim.lookVector
1231
		faceto = math.atan2(direction.x, direction.z)
1232
		faceto = math.deg(faceto)
1233
		Root.CFrame = clerp(Root.CFrame, CFrame.new(Root.Position) * CFrame.Angles(0, math.rad(faceto - 180), 0), 0.4)
1234
		effect(e, color, RArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", RArm)
1235
		effect(e, color, LArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", LArm)
1236
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1237
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1238
		RJ.C0 = clerp(RJ.C0, CFrame.new(-0.0032087341, 5.37661708E-6, 0.177336842, 0.678973198, -3.62740549E-9, -0.734163165, 2.22613617E-5, 1, 2.05829456E-5, 0.734163165, -3.03187353E-5, 0.678973198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.24)
1239
		Neck.C0 = clerp(Neck.C0, CFrame.new(-0.0207656622, 1.45656574, -0.072946012, 0.642415345, 0.109185137, 0.758538902, 0, 0.989798665, -0.142472997, -0.766356766, 0.0915268287, 0.635861874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.24)
1240
		RS.C0 = clerp(RS.C0, CFrame.new(1.44048297, 1.14310956, 0.292930722, -0.987999797, -0.154455602, -1.78933144E-4, 0.13444902, -0.859453261, -0.493217707, 0.0760263801, -0.487323046, 0.869906068) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.24)
1241
		LS.C0 = clerp(LS.C0, CFrame.new(-1.61347079, 0.152408883, -0.279574752, 0.936204076, 0.308325887, -0.168692797, -0.332304001, 0.932840705, -0.139220104, 0.114438355, 0.186395705, 0.975787282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.24)
1242
		RH.C0 = clerp(RH.C0, CFrame.new(0.567552686, -1.99659479, 0.0443559587, 0.829245806, -0.0516246483, 0.556494772, 0.042883005, 0.998666644, 0.0287428647, -0.557236552, 2.92640179E-5, 0.830353916) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.24)
1243
		LH.C0 = clerp(LH.C0, CFrame.new(-0.59369868, -1.99483037, -0.067409426, 0.78510946, 0.00921099819, 0.619288683, 0.0141359996, 0.999362469, -0.0327850841, -0.619195938, 0.034494143, 0.784478664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.24)
1244
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.2)
1245
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.2)
1246
	end
1247
	local idk = create("Model")({Parent = chr, Name = "a"})
1248
	game:GetService("Debris"):AddItem(idk, 7)
1249
	while idk.Parent ~= nil do
1250
		swait()
1251
		coroutine.resume(coroutine.create(function()
1252
			for _, sa in pairs(chr:children()) do
1253
				if sa.Name == "Effect2" then
1254
					for _, ss in pairs(sa:children()) do
1255
						if ss:IsA("Part") and ss:findFirstChild("what") ~= nil then
1256
							ss:findFirstChild("what").Value = true
1257
							swait(8)
1258
						end
1259
					end
1260
				end
1261
			end
1262
		end))
1263
		aim = CFrame.new(Root.Position, mouse.Hit.p)
1264
		direction = aim.lookVector
1265
		faceto = math.atan2(direction.x, direction.z)
1266
		faceto = math.deg(faceto)
1267
		Root.CFrame = clerp(Root.CFrame, CFrame.new(Root.Position) * CFrame.Angles(0, math.rad(faceto - 180), 0), 0.4)
1268
		effect(e, color, RArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", RArm)
1269
		effect(e, color, LArm.CFrame, 1, 1, 1, 0.8, 0.8, 0.8, 0.07, "Brick", 3, 0, "", LArm)
1270
		effect(e, color, RArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1271
		effect(e, color, LArm.CFrame * CFrame.new(0, -2, 0), 3, 3, 3, -0.02, -0.02, -0.02, 0.08, "Brick", 1, 0, "")
1272
		RJ.C0 = clerp(RJ.C0, CFrame.new(3.86958563E-5, -6.21262819E-10, -2.0495685E-5, 0.181532949, -3.62740549E-9, 0.983384907, -2.98143277E-5, 1, 5.50741743E-6, -0.983384907, -3.03187353E-5, 0.181532964) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1273
		Neck.C0 = clerp(Neck.C0, CFrame.new(-7.19278978E-5, 1.50003099, -2.55080686E-5, 0.181532949, -2.98143277E-5, -0.983384907, -3.62740549E-9, 1, -3.03187353E-5, 0.983384907, 5.50741743E-6, 0.181532964) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1274
		RS.C0 = clerp(RS.C0, CFrame.new(2.02105093, 0.473393738, -0.0869135708, -0.00513915811, -0.98644489, 0.1640127, 0.999986768, -0.00511675095, 5.59083477E-4, 2.87707138E-4, 0.164013401, 0.986458242) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1275
		LS.C0 = clerp(LS.C0, CFrame.new(-1.91037929, 0.189958677, -0.162581474, 0.261600614, 0.931098819, -0.254205167, -0.953407466, 0.29029125, 0.0821299329, 0.150264606, 0.220875859, 0.963656843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1276
		RH.C0 = clerp(RH.C0, CFrame.new(0.629153252, -1.99374163, -0.0230616257, 0.175377369, -0.0935885608, -0.980042875, 0, 0.995471358, -0.0950618908, 0.984501302, 0.0166717079, 0.174583152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1277
		LH.C0 = clerp(LH.C0, CFrame.new(-0.500012934, -2.00008202, -5.53168356E-5, 0.994970024, 0, -0.100174665, 0, 1, 0, 0.100174651, 0, 0.994970024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1278
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.2)
1279
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.2)
1280
	end
1281
	attack = false
1282
	ea = false
1283
	hum.AutoRotate = true
1284
	hum.WalkSpeed = Speedz.Value
1285
	hum.JumpPower = Jumpz.Value
1286
end
1287
function idk5()
1288
	attack = true
1289
	ea = true
1290
	hum.WalkSpeed = 0
1291
	hum.JumpPower = 0
1292
	local as = Cube.CFrame:toObjectSpace(main.CFrame):inverse()
1293
	CubeWeld.C0 = as
1294
	CubeWeld.Part0 = Root
1295
	for i = 0, 1, 0.06 do
1296
		swait()
1297
		RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, -4.68375339E-17, 0, -4.68375339E-17, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1298
		Neck.C0 = clerp(Neck.C0, CFrame.new(-7.08511694E-9, 1.5248028, -0.0614484102, 1, -7.92468136E-9, 2.430858E-8, 3.6266381E-9, 0.98510468, 0.171955869, -2.53091912E-8, -0.171955854, 0.98510468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.24)
1299
		RS.C0 = clerp(RS.C0, CFrame.new(1.01360452, 0.314717412, -0.964502871, -0.102373019, 0.455167085, 0.884501517, 0.955503702, 0.292279512, -0.0398170017, -0.276645005, 0.841068208, -0.464835376) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.24)
1300
		LS.C0 = clerp(LS.C0, CFrame.new(-0.961258531, 0.212291256, -1.08033454, -0.0551560074, -0.47205919, -0.879839718, -0.934927762, 0.333764195, -0.12046463, 0.350525469, 0.815942168, -0.459750235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.24)
1301
		RH.C0 = clerp(RH.C0, CFrame.new(0.500011444, -2.00008392, 2.14576721E-6, 1, -4.68375339E-17, 0, -4.68375339E-17, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.24)
1302
		LH.C0 = clerp(LH.C0, CFrame.new(-0.500024796, -2.00008202, 2.38418579E-7, 1, -4.68375339E-17, 0, -4.68375339E-17, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.24)
1303
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(-0.00100142497, -0.237021729, -2.67724061, -1, 2.53090811E-8, -3.64420849E-9, -3.6646095E-9, 3.03187389E-5, 0.999993742, 2.5309193E-8, 1, -3.03185625E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.4)
1304
	end
1305
	sounds(Cube, "1452040709", 1.1, 1.1)
1306
	sounds(Cube, "169380469", 1, 1.5)
1307
	effect(e, color, Cube.CFrame, 120, 120, 120, -4, -4, -4, -0.04, "Sphere", 5, 0, "", Cube)
1308
	for i = 1, 50 do
1309
		swait()
1310
		effect(e, color, CFrame.new(Cube.Position + Vector3.new(math.random(-1, 1) * 12, math.random(-1, 1) * 12, math.random(-1, 1) * 12), Cube.Position), 10, 10, 50, -0.2, -0.2, -0.5, 0.05, "Sphere", 4, -0.8)
1311
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(-0.00100142497, -0.237021729, -2.67724061, -1, 2.53090811E-8, -3.64420849E-9, -3.6646095E-9, 3.03187389E-5, 0.999993742, 2.5309193E-8, 1, -3.03185625E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.4)
1312
	end
1313
	for i = 0, 1, 0.07 do
1314
		swait()
1315
		RJ.C0 = clerp(RJ.C0, CFrame.new(8.76560807E-6, -0.00926997699, -0.0957849473, 0.860068023, 3.05583683E-7, 0.5101794, -0.0977521837, 0.981472611, 0.16479145, -0.500727057, -0.19160302, 0.844133079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1316
		Neck.C0 = clerp(Neck.C0, CFrame.new(7.15255737E-6, 1.50003064, 6.77853823E-5, 0.835273564, 0.0386304259, -0.548475921, -8.62404704E-7, 0.997529089, 0.0702569783, 0.549834609, -0.0586833209, 0.833209574) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1317
		RS.C0 = clerp(RS.C0, CFrame.new(1.81718063, 0.139537707, -0.474254161, 0.327438653, -0.838637173, 0.435283452, 0.941962659, 0.325855076, -0.0807767957, -0.0740968883, 0.436470121, 0.896662474) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1318
		LS.C0 = clerp(LS.C0, CFrame.new(-1.49201059, 0.0123441443, -0.250469953, 0.972206593, 0.225295797, -0.0636894405, -0.234125048, 0.935537219, -0.264491558, -4.94718552E-6, 0.272051692, 0.962282538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1319
		RH.C0 = clerp(RH.C0, CFrame.new(0.770325899, -1.97614884, -0.523997486, 0.888705194, -0.170560509, -0.425572813, 1.70618296E-6, 0.928228617, -0.372010648, 0.458479077, 0.330607057, 0.824921787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1320
		LH.C0 = clerp(LH.C0, CFrame.new(-0.58283335, -2.08035302, 0.163205251, 0.979240298, 0.104519136, -0.173678368, -0.0708060488, 0.979214668, 0.190066874, 0.189934015, -0.17382367, 0.966286898) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.2)
1321
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(-0.00100142497, -0.237021729, -2.67724061, -1, 2.53090811E-8, -3.64420849E-9, -3.6646095E-9, 3.03187389E-5, 0.999993742, 2.5309193E-8, 1, -3.03185625E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.4)
1322
	end
1323
	sounds(Root, "346009296", 1, 0.9)
1324
	sounds(Root, "212607246", 1, 0.9)
1325
	local refs = parts(e, "ref", Vector3.new(0.1, 0.1, 0.1), "Institutional white", Enum.Material.SmoothPlastic, 0, 1)
1326
	local refz = parts(e, "ref", Vector3.new(0.1, 0.1, 0.1), "Institutional white", Enum.Material.SmoothPlastic, 0, 1)
1327
	local refWeld = welds(refs, "refWeld", refz, refs, CFrame.new(0, 0, 0), CFrame.new(0, 0, 0))
1328
	refz.Anchored = true
1329
	refz.CFrame = CFrame.new(Root.Position)
1330
	refs.CFrame = refz.CFrame
1331
	local hal = 11
1332
	local has = 5
1333
	coroutine.resume(coroutine.create(function()
1334
		as = Cube.CFrame:toObjectSpace(refs.CFrame):inverse()
1335
		CubeWeld.C0 = as
1336
		CubeWeld.Part0 = refs
1337
		for i = 0, 1, 0.004 do
1338
			swait()
1339
			hal = hal + 17
1340
			has = has + 0.6
1341
			coroutine.resume(coroutine.create(function()
1342
				local refasd = parts(e, "ref", Vector3.new(0.1, 0.1, 0.1), "Really black", Enum.Material.Neon, 0, 0.5)
1343
				meshs(refasd, "Mesh", Vector3.new(50, 50, 50), Enum.MeshType.Sphere, "")
1344
				refasd.CFrame = CFrame.new(Cube.Position)
1345
				refasd.Anchored = true
1346
				local refasdz = parts(e, "ref", Vector3.new(0.1, 0.1, 0.1), "Really black", Enum.Material.Neon, 0, 0.5)
1347
				meshs(refasdz, "Mesh", Vector3.new(60, 60, 60), Enum.MeshType.Sphere, "")
1348
				refasdz.CFrame = CFrame.new(Cube.Position)
1349
				refasdz.Anchored = true
1350
				local ree2 = Efect:Clone()
1351
				ree2.Parent = refasd
1352
				ree2.VelocitySpread = 1000
1353
				ree2.Rate = 1000
1354
				ree2.Speed = NumberRange.new(50)
1355
				ree2.Texture = "rbxassetid://243660364"
1356
				ree2.Enabled = false
1357
				ree2.Lifetime = NumberRange.new(0.7, 1.5)
1358
				ree2.Size = NumberSequence.new({
1359
					NumberSequenceKeypoint.new(0, 22),
1360
					NumberSequenceKeypoint.new(1, 22)
1361
				})
1362
				ree2.Color = ColorSequence.new(BrickColor.new("Really black").Color)
1363
				sounds(refasd, "202957303", 1, 1.7)
1364
				for i = 0, 100 do
1365
					swait(2)
1366
					refasd.Mesh.Scale = refasd.Mesh.Scale + Vector3.new(-0.3, -0.3, -0.3)
1367
					refasdz.Mesh.Scale = refasdz.Mesh.Scale + Vector3.new(-0.4, -0.4, -0.4)
1368
				end
1369
				coroutine.resume(coroutine.create(function()
1370
					ree2.Enabled = true
1371
					swait(4)
1372
					ree2.Enabled = false
1373
				end))
1374
				refasd.Transparency = 1
1375
				refasdz.Transparency = 1
1376
				sounds(refasd, "296821866", 1, 1.3)
1377
				effect(e, "Really black", refasd.CFrame, 40, 40, 40, 16, 16, 16, 0.03, "Sphere", 7, 0, "")
1378
				effect(e, "Really black", refasd.CFrame, 40, 40, 40, 16, 16, 16, 0.04, "Brick", 1, 0, "")
1379
				effect(e, "Really black", refasd.CFrame * CFrame.Angles(math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15)), math.rad(90)), 29999, 40, 40, 0, -0.9, -0.9, 0.03, "Cylinder", 7, 0, "")
1380
				Mdamage("None", refasd, 35, math.random(2, 4), 0, "")
1381
				game:GetService("Debris"):AddItem(refasd, 5)
1382
				game:GetService("Debris"):AddItem(refasdz, 5)
1383
			end))
1384
			refs.CFrame = clerp(refs.CFrame, refz.CFrame * CFrame.Angles(0, -math.rad(hal), 0), 0.4)
1385
			CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0, -has * 2) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.4)
1386
			effect(e, color, Cube.CFrame, 10, 10, 10, 4, 4, 4, 0.065, "Sphere", 7, 0, "")
1387
			effect(e, color, CFrame.new(Cube.Position) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 22, 22, 75, -0.2, -0.2, 0.7, 0.03, "Sphere", 4, -2)
1388
			effect(e, color, CFrame.new(Cube.Position) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 12, 22, 75, -0.2, -0.2, 0.7, 0.03, "Sphere", 4, -2)
1389
			effect(e, color, CFrame.new(Cube.Position) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 22, 22, 75, -0.2, -0.2, 0.7, 0.03, "Sphere", 4, -2)
1390
		end
1391
		game:GetService("Debris"):AddItem(refs, 3)
1392
		game:GetService("Debris"):AddItem(refz, 3)
1393
		ea = false
1394
		as = Cube.CFrame:toObjectSpace(main.CFrame):inverse()
1395
		CubeWeld.C0 = as
1396
	end))
1397
	for i = 0, 1, 0.03 do
1398
		swait()
1399
		RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, -4.68375339E-17, 0, -4.68375339E-17, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0 - 1080 * i), 0), 0.4)
1400
		Neck.C0 = clerp(Neck.C0, CFrame.new(-7.02577169E-17, 1.50003028, 2.38418579E-7, 1, -4.68375339E-17, 0, -4.68375339E-17, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1401
		RS.C0 = clerp(RS.C0, CFrame.new(2.00854349, 0.626493692, -3.53361975E-5, -0.126912981, -0.991913855, 2.30974274E-6, 0.991913855, -0.126912981, 1.24642884E-5, -1.20703626E-5, 3.8729454E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1402
		LS.C0 = clerp(LS.C0, CFrame.new(-1.89202809, 0.336753607, -1.42028584E-5, 0.128545955, 0.991703629, -1.28668307E-5, -0.991703629, 0.128545955, 2.86476388E-5, 3.00639458E-5, 9.07754475E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1403
		RH.C0 = clerp(RH.C0, CFrame.new(0.553662241, -1.99772871, 1.85905822E-6, 0.999037206, -0.0438730158, 1.3414998E-6, 0.0438730158, 0.999037206, 3.4761797E-7, -1.35545906E-6, -2.88428055E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1404
		LH.C0 = clerp(LH.C0, CFrame.new(-0.5365839, -2.00429654, -1.05056728E-7, 0.99940598, 0.0344639979, -1.00861087E-6, -0.0344639979, 0.99940598, 3.36558514E-7, 1.01961075E-6, -3.01599357E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1405
	end
1406
	for i = 0, 1, 0.06 do
1407
		swait()
1408
		RJ.C0 = clerp(RJ.C0, CFrame.new(-1.51135027E-5, -0.0169577114, -0.12904036, 0.963360786, 1.43983891E-6, -0.268208772, 0.0692268386, 0.966114759, 0.248656362, 0.259120822, -0.258113027, 0.930716991) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1409
		Neck.C0 = clerp(Neck.C0, CFrame.new(2.48522483E-5, 1.50002551, 4.04907005E-5, 0.963360786, 6.83218241E-6, 0.268208802, 1.4498753E-6, 1, -3.06665897E-5, -0.268208802, 2.9951334E-5, 0.963360846) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1410
		RS.C0 = clerp(RS.C0, CFrame.new(1.93286002, 0.651803792, 0.414495111, -0.162502438, -0.911595225, -0.377607226, 0.975923359, -0.204918295, 0.074714154, -0.145487666, -0.356374413, 0.922946692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1411
		LS.C0 = clerp(LS.C0, CFrame.new(-1.79021287, 0.186372221, -0.377411216, 0.292690486, 0.84755677, -0.442696035, -0.940179348, 0.339496374, 0.0283737034, 0.174342036, 0.407909006, 0.896222711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1412
		RH.C0 = clerp(RH.C0, CFrame.new(0.759870648, -2.00134444, 0.0887652412, 0.955415726, -0.265393078, 0.129411131, 0.249939919, 0.960280299, 0.124063641, -0.157196581, -0.0861873329, 0.983799219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1413
		LH.C0 = clerp(LH.C0, CFrame.new(-0.7191149, -1.96446908, -0.581376314, 0.960569501, 0.224111602, 0.164561123, -0.113025486, 0.855493665, -0.505327463, -0.254030734, 0.466802478, 0.847091496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1414
	end
1415
	attack = false
1416
	hum.WalkSpeed = Speedz.Value
1417
	hum.JumpPower = Jumpz.Value
1418
end
1419
function idk6()
1420
	attack = true
1421
	ea = true
1422
	hum.WalkSpeed = 0
1423
	hum.JumpPower = 0
1424
	local as = Cube.CFrame:toObjectSpace(Root.CFrame):inverse()
1425
	CubeWeld.C0 = as
1426
	CubeWeld.Part0 = Root
1427
	for i = 0, 1, 0.08 do
1428
		swait()
1429
		RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, -4.68375339E-17, 0, -4.68375339E-17, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1430
		Neck.C0 = clerp(Neck.C0, CFrame.new(-1.18269261E-8, 1.59803832, -0.238309443, 1, -1.36319169E-8, 2.16305018E-8, 3.6266381E-9, 0.913081765, 0.407776743, -2.53091912E-8, -0.407776743, 0.913081765) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
1431
		RS.C0 = clerp(RS.C0, CFrame.new(0.935031891, 0.167936713, -0.90466702, 0.112751037, 0.478149742, 0.871011019, 0.886120737, 0.348199755, -0.305854559, -0.449530095, 0.806306303, -0.384438515) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
1432
		LS.C0 = clerp(LS.C0, CFrame.new(-0.763348937, 0.171211839, -0.967803955, -0.046984978, -0.714454174, -0.698102951, -0.868298888, 0.374705911, -0.325042516, 0.49381125, 0.590889871, -0.637965202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
1433
		RH.C0 = clerp(RH.C0, CFrame.new(0.573199809, -1.99484134, 3.3606575E-6, 0.99744612, -0.071423009, 2.16799958E-6, 0.071423009, 0.99744612, 3.95350071E-7, -2.19069989E-6, -2.39493602E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
1434
		LH.C0 = clerp(LH.C0, CFrame.new(-0.550958276, -1.99670148, -3.12252155E-7, 0.997807503, 0.0661830306, -1.96018254E-6, -0.0661830306, 0.997807503, 3.84496161E-7, 1.98133216E-6, -2.53923645E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
1435
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0.114856653, -0.633682966, -2.59335303, -1, 2.53090811E-8, -3.64420849E-9, -3.6646095E-9, 3.03187389E-5, 0.999993742, 2.5309193E-8, 1, -3.03185625E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.25)
1436
	end
1437
	sounds(Cube, "1452040709", 1.1, 0.8)
1438
	sounds(Cube, "93724183", 1, 1.7)
1439
	effect(e, color, Cube.CFrame, 230, 230, 230, -4, -4, -4, -0.02, "Sphere", 5, 0, "", Torso)
1440
	for i = 1, 100 do
1441
		swait()
1442
		effect(e, color, CFrame.new(Cube.Position + Vector3.new(math.random(-3, 3) * 15, math.random(-3, 3) * 15, math.random(-3, 3) * 15), Cube.Position), 24, 24, 90, -0.2, -0.2, -0.6, 0.04, "Sphere", 4, -1.4)
1443
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0.114856653, -0.633682966, -2.59335303, -1, 2.53090811E-8, -3.64420849E-9, -3.6646095E-9, 3.03187389E-5, 0.999993742, 2.5309193E-8, 1, -3.03185625E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.25)
1444
	end
1445
	sounds(Root, "860448713", 1.1, 0.8)
1446
	local refs = parts(e, "ref", Vector3.new(0.1, 0.1, 0.1), "Institutional white", Enum.Material.SmoothPlastic, 0, 1)
1447
	local refz = parts(e, "ref", Vector3.new(0.1, 0.1, 0.1), "Institutional white", Enum.Material.SmoothPlastic, 0, 1)
1448
	local refWeld = welds(refs, "refWeld", refz, refs, CFrame.new(0, 0, 0), CFrame.new(0, 0, 0))
1449
	refz.Anchored = true
1450
	refz.CFrame = CFrame.new(Root.Position + Vector3.new(0, 700, 0))
1451
	refs.CFrame = refz.CFrame
1452
	as = Cube.CFrame:toObjectSpace(refs.CFrame):inverse()
1453
	CubeWeld.C0 = as
1454
	CubeWeld.Part0 = refs
1455
	coroutine.resume(coroutine.create(function()
1456
		coroutine.resume(coroutine.create(function()
1457
			while ea == true do
1458
				swait()
1459
				CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.05)
1460
			end
1461
		end))
1462
		for i = 1, 150 do
1463
			swait()
1464
			effect(e, color, CFrame.new(Cube.Position + Vector3.new(math.random(-3, 3) * 15, math.random(-3, 3) * 15, math.random(-3, 3) * 15), Cube.Position), 24, 24, 90, -0.2, -0.2, -0.6, 0.04, "Sphere", 4, -1.4)
1465
		end
1466
		local ball = parts(e, "ref", Vector3.new(0.2, 0.2, 0.2), "Institutional white", Enum.Material.Neon, 0, 0)
1467
		meshs(ball, "Mesh", Vector3.new(0, 0, 0), Enum.MeshType.Sphere, "")
1468
		ball.CFrame = CFrame.new(Cube.Position)
1469
		ball.Anchored = true
1470
		local sas = 0
1471
		sounds(chr, "93724183", 1.2, 0.8)
1472
		for i = 1, 400 do
1473
			swait()
1474
			sas = sas + 5
1475
			effect(e, color, CFrame.new(Cube.Position + Vector3.new(math.random(-sas, sas) / 4, math.random(-sas, sas) / 4, math.random(-sas, sas) / 4), Cube.Position), sas / 3, sas / 3, sas * 1.8, 0, 0, 15, 0.03, "Sphere", 4, -sas / 150)
1476
			ball.Mesh.Scale = Vector3.new(sas * 1.2, sas * 1.2, sas * 1.2)
1477
		end
1478
		swait(120)
1479
		sounds(chr, "1424285543", 2, 0.9)
1480
		coroutine.resume(coroutine.create(function()
1481
			local hit
1482
			for i = 1, 1000 do
1483
				swait()
1484
				ball.CFrame = ball.CFrame * CFrame.new(0, -3, 0)
1485
				effect(e, color, CFrame.new(ball.Position + Vector3.new(math.random(-700, 700), math.random(0, 700), math.random(-700, 700))) * CFrame.Angles(math.rad(90), 0, 0), 330, 330, 1120, 0, 0, 0, 0.03, "Sphere", 4, -15)
1486
				hit, pos = rayCast(ball.Position, CFrame.new(ball.Position, ball.Position - Vector3.new(0, 1, 0)).lookVector, 2, chr)
1487
				if hit ~= nil then
1488
					break
1489
				end
1490
			end
1491
			ball.Anchored = true
1492
			sounds(chr, "1196176156", 2, 0.6)
1493
			sounds(chr, "151304356", 2, 0.8)
1494
			sounds(chr, "239000203", 2, 0.7)
1495
			sounds(chr, "138213851", 2, 0.7)
1496
			effect(e, color, ball.CFrame, 15, 15, 15, 33, 33, 33, 0.003, "Brick", 1, 0, "")
1497
			effect(e, color, ball.CFrame, 15, 15, 15, 33, 33, 33, 0.003, "Brick", 1, 0, "")
1498
			for i = 1, 220 do
1499
				swait(2)
1500
				sas = sas - 7
1501
				effect(e, "Institutional white", CFrame.new(ball.Position + Vector3.new(math.random(-700, 700), math.random(0, 700), math.random(-700, 700))) * CFrame.Angles(math.rad(math.random(-120, -60)), 0, 0), 370, 370, 820, -2, -2, 23, 0.035, "Sphere", 4, 25)
1502
				effect(e, "Institutional white", CFrame.new(ball.Position + Vector3.new(math.random(-900, 900), math.random(-900, 900), math.random(-900, 900))), 130, 130, 130, 13, 13, 13, 0.04, "Sphere", 7)
1503
				effect(e, "Institutional white", ball.CFrame, 88, 88, 88, 55 - i / 90, 55 - i / 90, 55 - i / 90, 0.007, "Brick", 1, 0, "")
1504
				effect(e, "Institutional white", ball.CFrame, 88, 88, 88, 53 - i / 100, 53 - i / 100, 53 - i / 100, 0.007, "Sphere", 1, 0, "")
1505
				effect(e, "Institutional white", CFrame.new(ball.Position) * CFrame.Angles(0, math.rad(-360, 360), 0), 9, 3, 9, 15, 2, 15, 0.03, "FileMesh", 2, math.random(-15, 15), "20329976")
1506
				Mdamage("None", ball, 600, math.random(2, 3) / 2, 0, "")
1507
				ball.Mesh.Scale = Vector3.new(sas * 1.2, sas * 1.2, sas * 1.2)
1508
			end
1509
			ball.Transparency = 1
1510
			ea = false
1511
			game:GetService("Debris"):AddItem(ball, 25)
1512
			while ball.Parent ~= nil do
1513
				swait()
1514
				effect(e, "Institutional white", CFrame.new(ball.Position + Vector3.new(math.random(-500, 500), 0, math.random(-500, 500))), 130, 130, 130, -9, -9, -9, 0.05, "Sphere", 7)
1515
				effect(e, "Institutional white", CFrame.new(ball.Position + Vector3.new(math.random(-700, 700), math.random(0, 700), math.random(-700, 700))) * CFrame.Angles(math.rad(math.random(-120, -60)), 0, 0), 120, 120, 320, -3, -3, 0, 0.045, "Sphere", 4, 15)
1516
			end
1517
		end))
1518
	end))
1519
	for i = 0, 1, 0.011 do
1520
		swait()
1521
		effect(e, color, CFrame.new(Cube.Position + Vector3.new(math.random(-3, 3) * 15, math.random(-3, 3) * 15, math.random(-3, 3) * 15), Cube.Position), 24, 24, 90, -0.2, -0.2, -0.6, 0.04, "Sphere", 4, -1.4)
1522
		RJ.C0 = clerp(RJ.C0, CFrame.new(5.60548363E-9, -0.00683021173, 0.220501453, 1, 1.98701233E-9, 2.54903814E-8, 3.6266381E-9, 0.975871623, -0.218345404, -2.53091912E-8, 0.218345404, 0.975871623) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
1523
		Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.56777215, 0.280440956, 1, 0, 0, 0, 0.888991058, -0.457924604, 0, 0.457924604, 0.888991058) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
1524
		RS.C0 = clerp(RS.C0, CFrame.new(1.51177466, 1.32061362, -0.31437552, -0.996572375, -0.0827109739, -0.00156320585, 0.0767201483, -0.931128025, 0.35653156, -0.0309446175, 0.355189562, 0.934282124) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
1525
		LS.C0 = clerp(LS.C0, CFrame.new(-1.43404579, 1.24946916, -0.432269305, -0.946924448, 0.168695942, -0.273634642, -0.259140074, -0.90429157, 0.339268923, -0.190212205, 0.392171741, 0.900011599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
1526
		RH.C0 = clerp(RH.C0, CFrame.new(0.573199749, -1.98818827, 0.21889478, 0.99744612, -0.071423009, 2.14269039E-6, 0.0696992129, 0.973379314, 0.218345791, -0.0155969998, -0.217788011, 0.975871563) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
1527
		LH.C0 = clerp(LH.C0, CFrame.new(-0.550957859, -1.99000478, 0.219297409, 0.997807503, 0.0661830306, -1.98549174E-6, -0.0645857006, 0.973731995, 0.218345791, 0.0144527191, -0.217866927, 0.975871563) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
1528
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.05)
1529
	end
1530
	attack = false
1531
	hum.WalkSpeed = Speedz.Value
1532
	hum.JumpPower = Jumpz.Value
1533
end
1534
function idk7()
1535
	attack = true
1536
	ea = true
1537
	hum.WalkSpeed = 0
1538
	hum.JumpPower = 0
1539
	for i = 0, 1, 0.08 do
1540
		swait()
1541
		RJ.C0 = clerp(RJ.C0, CFrame.new(-4.33606218E-9, -1.62866163, -0.404699862, 1, -2.26156054E-8, 1.19265309E-8, 3.6266381E-9, 0.587218821, 0.809428275, -2.53091912E-8, -0.809428275, 0.587218821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
1542
		Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.49420226, -0.157599151, 1, 0, 0, 0, 0.956930518, 0.290317386, 0, -0.290317386, 0.956930518) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
1543
		RS.C0 = clerp(RS.C0, CFrame.new(1.60326719, 0.165573373, -0.843753278, 0.990470767, -0.137723103, -1.555891E-6, 0.0452935956, 0.325751096, -0.944370091, 0.130062088, 0.935370922, 0.328884929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
1544
		LS.C0 = clerp(LS.C0, CFrame.new(-1.41393173, 0.213934481, -0.859694719, 0.992489755, 0.122327819, 1.15259127E-6, -0.0508138947, 0.412280053, -0.90963912, -0.111274637, 0.902807415, 0.415399671) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
1545
		RH.C0 = clerp(RH.C0, CFrame.new(0.731951952, -1.99554384, 0.309756339, 0.963482261, -0.266114831, 0.0297494642, 0.242933348, 0.915426612, 0.320901513, -0.112630107, -0.30195576, 0.946645319) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
1546
		LH.C0 = clerp(LH.C0, CFrame.new(-0.645229697, -1.98440266, 0.11164809, 0.986837983, 0.160791233, 0.0172375161, -0.161712557, 0.981214285, 0.105202943, 2.01165676E-6, -0.106605768, 0.994301438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.25)
1547
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.1)
1548
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.1)
1549
	end
1550
	hum.JumpPower = 60
1551
	sounds(Root, "1452040709", 1.1, 0.8)
1552
	sounds(Root, "93724183", 1, 1.7)
1553
	effect(e, color, Torso.CFrame, 230, 230, 230, -4, -4, -4, -0.02, "Sphere", 5, 0, "", Torso)
1554
	for i = 1, 120 do
1555
		swait()
1556
		effect(e, color, CFrame.new(Torso.Position + Vector3.new(math.random(-1, 1) * 22, math.random(-1, 1) * 22, math.random(-1, 1) * 22), Torso.Position), 24, 24, 90, -0.2, -0.2, -0.6, 0.04, "Sphere", 4, -1.3)
1557
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.1)
1558
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.1)
1559
	end
1560
	sounds(Root, "417101384", 1.4, 1.3)
1561
	hum.Jump = true
1562
	Torso.Velocity = Root.CFrame.lookVector * 0 + Vector3.new(0, 1, 0) * 400
1563
	local ggga = 0
1564
	coroutine.resume(coroutine.create(function()
1565
		while ggga <= 360 do
1566
			swait()
1567
			ggga = ggga + 12
1568
		end
1569
	end))
1570
	for i = 0, 1, 0.012 do
1571
		swait()
1572
		RJ.C0 = clerp(RJ.C0, CFrame.new(1.27942856E-9, -0.0025275033, 0.0501897596, 1, -1.06778786E-9, 2.55454005E-8, 3.6266381E-9, 0.994949162, -0.100379847, -2.53091912E-8, 0.100379847, 0.994949162) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-ggga), 0, 0), 0.4)
1573
		Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.46451819, 0.136381671, 1, 0, 0, 0, 0.96773237, -0.251980543, 0, 0.251980543, 0.96773237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1574
		RS.C0 = clerp(RS.C0, CFrame.new(1.60655272, 0.140721351, -2.50170851E-5, 0.967689216, -0.252146065, 4.00024828E-6, 0.252146035, 0.967689216, -3.4570694E-6, -3.00072134E-6, 4.35858965E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1575
		LS.C0 = clerp(LS.C0, CFrame.new(-1.60588777, 0.182476342, 3.46600791E-6, 0.912787139, 0.408435762, -5.3364829E-6, -0.408435732, 0.91278708, -2.41473317E-5, -4.991889E-6, 2.42218375E-5, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1576
		RH.C0 = clerp(RH.C0, CFrame.new(0.500007629, -2.04610825, 0.225123167, 1, 0, 0, 0, 0.968374431, 0.249501422, 0, -0.249501422, 0.968374431) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1577
		LH.C0 = clerp(LH.C0, CFrame.new(-0.543848097, -1.17281246, -0.246499091, 0.99947387, 0.0324356109, 3.94547556E-7, -0.0310850926, 0.957855463, 0.285563946, 0.00926206261, -0.285413712, 0.958359659) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1578
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.1)
1579
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.1)
1580
	end
1581
	Root.Anchored = true
1582
	effect(e, color, Cube.CFrame, 160, 160, 160, -4, -4, -4, -0.03, "Sphere", 5, 0, "", Cube)
1583
	sounds(Root, "260105791", 1.1, 0.7)
1584
	for i = 0, 1, 0.09 do
1585
		swait()
1586
		effect(e, color, Cube.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.08, "Brick", 1, 0, "", Cube)
1587
		effect(e, color, Cube.CFrame, 1, 1, 1, 2, 2, 2, 0.07, "Brick", 1, 0, "")
1588
		RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, -7.49400542E-16, -8.07793567E-28, -7.49400542E-16, 1, 0, -8.07793567E-28, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 360 * i), 0, 0), 0.4)
1589
		Neck.C0 = clerp(Neck.C0, CFrame.new(-5.07897525E-16, 1.35547674, 0.293656737, 1, -3.36172527E-16, 1.6549425E-16, -3.74700271E-16, 0.8971771, -0.441671014, 0, 0.441671014, 0.8971771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1590
		RS.C0 = clerp(RS.C0, CFrame.new(0.491798192, 0.455383539, -0.829198778, -2.29999896E-5, 0.871873975, 0.489730388, 0.999458492, 0.0161336232, -0.0286759902, -0.0329029709, 0.489464521, -0.871402323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1591
		LS.C0 = clerp(LS.C0, CFrame.new(-0.49329561, 0.39801085, -0.744671464, -0.0053679999, -0.847378671, -0.53096205, -0.971409917, 0.130445272, -0.198360741, 0.237348139, 0.514716923, -0.823852181) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1592
		RH.C0 = clerp(RH.C0, CFrame.new(0.551766038, -1.01557636, -0.299912155, 0.997343361, -0.0701758265, -0.019534722, 0.072844021, 0.960803688, 0.26748842, -2.18532068E-6, -0.268200755, 0.963363051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1593
		LH.C0 = clerp(LH.C0, CFrame.new(-0.491308749, -1.03797925, -0.380889565, 0.998696566, 0.0510426499, -6.98094311E-7, -0.0485015512, 0.948981762, 0.311578691, 0.0159044638, -0.311172485, 0.950220346) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1594
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.1)
1595
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.1)
1596
	end
1597
	sounds(Cube, "169380469", 1.5, 0.9)
1598
	local as = Cube.CFrame:toObjectSpace(LLeg.CFrame):inverse()
1599
	CubeWeld.C0 = as
1600
	CubeWeld.Part0 = LLeg
1601
	for i = 0, 1, 0.01 do
1602
		swait()
1603
		effect(e, color, CFrame.new(Cube.Position) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 11, 11, 90, -0.4, -0.4, -2, 0.03, "Sphere", 4, -3)
1604
		effect(e, color, CFrame.new(Cube.Position) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 22, 22, 70, -0.4, -0.4, 0, 0.02, "Sphere", 8)
1605
		effect(e, color, Cube.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.08, "Brick", 1, 0, "", Cube)
1606
		effect(e, color, Cube.CFrame, 1, 1, 1, 2, 2, 2, 0.07, "Brick", 1, 0, "")
1607
		RJ.C0 = clerp(RJ.C0, CFrame.new(4.86139811E-7, -0.140436232, 0.347435653, 1, 1.49779016E-8, 2.07212487E-8, 3.6266381E-9, 0.719157219, -0.694847345, -2.53091912E-8, 0.694847345, 0.719157219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1608
		Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.56305528, -0.257416815, 1, 0, 0, 0, 0.889561772, 0.456814885, 0, -0.456814885, 0.889561832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1609
		RS.C0 = clerp(RS.C0, CFrame.new(1.57813752, 0.974923313, -0.0414462686, 0.944944143, -0.327231765, -1.90215701E-6, -0.322248161, -0.930552185, -0.173864692, 0.0568922907, 0.164292991, -0.984769583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1610
		LS.C0 = clerp(LS.C0, CFrame.new(-1.65801013, 1.06233311, -0.139169589, 0.912198901, 0.385365069, 0.139236882, 0.398512214, -0.913422823, -0.0827451348, 0.0952950418, 0.130967587, -0.986796021) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1611
		RH.C0 = clerp(RH.C0, CFrame.new(0.500015259, -0.911290526, -0.474949211, 1, 0, 0, 0, 0.916592062, 0.399823666, 0, -0.399823695, 0.916592062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1612
		LH.C0 = clerp(LH.C0, CFrame.new(-0.500022888, -1.99482846, -0.0717773512, 1, 0, 0, 0, 0.997329473, -0.0730338395, 0, 0.0730338395, 0.997329473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1613
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, -3.5, 0) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.4)
1614
	end
1615
	sounds(Cube, "724904609", 1.5, 0.8)
1616
	sounds(Cube, "282812192", 1.3, 1.8)
1617
	Root.Anchored = false
1618
	local hit
1619
	local soundsz = create("Sound")({
1620
		Parent = Root,
1621
		SoundId = "rbxassetid://139997825",
1622
		Volume = 1.1,
1623
		PlaybackSpeed = 1.4,
1624
		MaxDistance = 66666666
1625
	})
1626
	soundsz:Play()
1627
	while hit == nil do
1628
		swait()
1629
		Torso.Velocity = Root.CFrame.lookVector * 130 + Vector3.new(0, -1, 0) * 130
1630
		effect(e, color, CFrame.new(Cube.Position) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 11, 11, 90, -0.4, -0.4, -2, 0.03, "Sphere", 4, -3)
1631
		effect(e, color, CFrame.new(Cube.Position) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 22, 22, 70, -0.4, -0.4, 0, 0.02, "Sphere", 8)
1632
		effect(e, color, Cube.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.08, "Brick", 1, 0, "", Cube)
1633
		effect(e, color, Cube.CFrame, 1, 1, 1, 2, 2, 2, 0.07, "Brick", 1, 0, "")
1634
		hit, pos = rayCast(Cube.Position, CFrame.new(Cube.Position, Cube.Position - Vector3.new(0, 1, 0)).lookVector, 4, chr)
1635
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, -3.5, 0) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.4)
1636
	end
1637
	soundsz:Remove()
1638
	local refasdc = parts(e, "ref", Vector3.new(0.1, 0.1, 0.1), "Really black", Enum.Material.Neon, 0, 0.5)
1639
	refasdc.CFrame = CFrame.new(Cube.Position)
1640
	refasdc.Anchored = true
1641
	local as = Cube.CFrame:toObjectSpace(refasdc.CFrame):inverse()
1642
	CubeWeld.C0 = as
1643
	CubeWeld.Part0 = refasdc
1644
	sounds(chr, "1196176156", 2, 0.7)
1645
	sounds(chr, "413503439", 2, 0.6)
1646
	sounds(chr, "1066991958", 2, 0.7)
1647
	sounds(chr, "166218031", 3, 0.6)
1648
	local soundszs = create("Sound")({
1649
		Parent = chr,
1650
		SoundId = "rbxassetid://990112492",
1651
		Looped = true,
1652
		Volume = 1.8,
1653
		PlaybackSpeed = 1,
1654
		MaxDistance = 66666666
1655
	})
1656
	soundszs:Play()
1657
	coroutine.resume(coroutine.create(function()
1658
		for i = 1, 25 do
1659
			effect(e, color, CFrame.new(refasdc.Position) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 45, 45, 180, -2, -2, 4, 0.005, "Sphere", 4, -4.5)
1660
		end
1661
		effect(e, color, refasdc.CFrame, 15, 15, 15, 25, 25, 25, 0.003, "Brick", 1, 0, "")
1662
		effect(e, color, refasdc.CFrame, 15, 15, 15, 25, 25, 25, 0.003, "Brick", 1, 0, "")
1663
		effect(e, color, refasdc.CFrame, 14, 14, 14, 25, 25, 25, 0.0028, "Sphere", 1, 0, "")
1664
		local ghl = 1000
1665
		Mdamage("None", refasdc, 220, math.random(50, 70), 0, "")
1666
		for i = 1, 250 do
1667
			swait(2)
1668
			ghl = ghl + 5
1669
			effect(e, color, refasdc.CFrame, ghl, ghl, ghl, -30, -30, -30, -0.02, "Sphere", 5, 0, "")
1670
			if ghl <= 2000 then
1671
				Mdamage("None", refasdc, ghl / 9.98, math.random(1, 2), 0, "")
1672
				effect(e, color, CFrame.new(refasdc.Position) * CFrame.Angles(0, math.rad(-360, 360), 0), 9, 3, 9, 15, 2, 15, 0.03, "FileMesh", 2, math.random(-15, 15), "20329976")
1673
				effect(e, color, refasdc.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 1, 21, 21, 2, 0.028, "FileMesh", 7, 0, "3270017")
1674
				CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.4)
1675
			end
1676
		end
1677
		soundszs:Remove()
1678
		effect(e, color, refasdc.CFrame, 105, 105, 105, 155, 155, 155, 0.003, "Brick", 1, 0, "")
1679
		effect(e, color, refasdc.CFrame, 105, 105, 105, 155, 155, 155, 0.003, "Brick", 1, 0, "")
1680
		effect(e, color, refasdc.CFrame, 102, 102, 102, 155, 155, 155, 0.0028, "Sphere", 1, 0, "")
1681
		sounds(chr, "202957303", 3, 0.6)
1682
		sounds(chr, "1070667583", 3, 0.14)
1683
		Mdamage("None", refasdc, 520, 30, 0, "")
1684
		for i = 1, 200 do
1685
			swait()
1686
			effect(e, "Really black", CFrame.new(refasdc.Position + Vector3.new(math.random(-500, 500), 0, math.random(-500, 500))), 400, 400, 400, -12, -12, -12, 0.03, "Sphere", 7)
1687
			effect(e, "Really black", CFrame.new(refasdc.Position) * CFrame.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) * CFrame.Angles(math.rad(90), 0, 0), 150, 150, 550, -7, -7, 30, 0.03, "Sphere", 4, -13)
1688
			effect(e, "Really black", CFrame.new(refasdc.Position) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 40, 40, 300, 0, 0, 0, 0.005, "Sphere", 8)
1689
			CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(doe * 4), math.rad(doe * 4), math.rad(doe * 4)), 0.4)
1690
		end
1691
		game:GetService("Debris"):AddItem(refasdc, 25)
1692
		as = Cube.CFrame:toObjectSpace(Root.CFrame):inverse()
1693
		CubeWeld.C0 = as
1694
		CubeWeld.Part0 = Root
1695
		ea = false
1696
		while refasdc.Parent ~= nil do
1697
			swait()
1698
			effect(e, "Really black", CFrame.new(refasdc.Position + Vector3.new(math.random(-500, 500), 0, math.random(-500, 500))), 130, 130, 130, -9, -9, -9, 0.05, "Sphere", 7)
1699
			effect(e, "Really black", CFrame.new(refasdc.Position) * CFrame.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) * CFrame.Angles(math.rad(90), 0, 0), 60, 60, 320, -2.5, -2.5, 20, 0.03, "Sphere", 4, -13)
1700
		end
1701
	end))
1702
	swait()
1703
	hum.Jump = true
1704
	Torso.Velocity = Root.CFrame.lookVector * 260 + Vector3.new(0, 1, 0) * 200
1705
	for i = 0, 1, 0.04 do
1706
		swait()
1707
		RJ.C0 = clerp(RJ.C0, CFrame.new(4.86139811E-7, -0.140436232, 0.347435653, 1, 1.49779016E-8, 2.07212487E-8, 3.6266381E-9, 0.719157219, -0.694847345, -2.53091912E-8, 0.694847345, 0.719157219) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 360 * i), 0, 0), 0.4)
1708
		Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.56305528, -0.257416815, 1, 0, 0, 0, 0.889561772, 0.456814885, 0, -0.456814885, 0.889561832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1709
		RS.C0 = clerp(RS.C0, CFrame.new(1.57813752, 0.974923313, -0.0414462686, 0.944944143, -0.327231765, -1.90215701E-6, -0.322248161, -0.930552185, -0.173864692, 0.0568922907, 0.164292991, -0.984769583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1710
		LS.C0 = clerp(LS.C0, CFrame.new(-1.65801013, 1.06233311, -0.139169589, 0.912198901, 0.385365069, 0.139236882, 0.398512214, -0.913422823, -0.0827451348, 0.0952950418, 0.130967587, -0.986796021) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1711
		RH.C0 = clerp(RH.C0, CFrame.new(0.500015259, -0.911290526, -0.474949211, 1, 0, 0, 0, 0.916592062, 0.399823666, 0, -0.399823695, 0.916592062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1712
		LH.C0 = clerp(LH.C0, CFrame.new(-0.500022888, -1.99482846, -0.0717773512, 1, 0, 0, 0, 0.997329473, -0.0730338395, 0, 0.0730338395, 0.997329473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1713
	end
1714
	attack = false
1715
	hum.WalkSpeed = Speedz.Value
1716
	hum.JumpPower = Jumpz.Value
1717
end
1718
function m()
1719
	if coloriz == 1 then
1720
		soundasd.SoundId = "rbxassetid://227551982"
1721
		coloriz = 2
1722
		soundasd.TimePosition = sp2.Value
1723
	else
1724
		soundasd.SoundId = "rbxassetid://1347011178"
1725
		coloriz = 1
1726
		soundasd.TimePosition = sp1.Value
1727
	end
1728
end
1729
mouse.Button1Down:connect(function()
1730
	if attack == false then
1731
		What()
1732
	end
1733
end)
1734
mouse.KeyDown:connect(function(k)
1735
	k = k:lower()
1736
	if attack == false and ea == false then
1737
		if k == "z" then
1738
			idk1()
1739
		elseif k == "x" then
1740
			if coloriz == 1 then
1741
				idk2()
1742
			else
1743
				idk3()
1744
			end
1745
		elseif k == "c" then
1746
			if coloriz == 1 then
1747
				idk4()
1748
			else
1749
				idk5()
1750
			end
1751
		elseif k == "v" then
1752
			if coloriz == 1 then
1753
				idk6()
1754
			elseif coloriz == 2 then
1755
				idk7()
1756
			end
1757
		elseif k == "f" then
1758
			m()
1759
		end
1760
	end
1761
	if k == "k" then
1762
		plr:LoadCharacter()
1763
	end
1764
end)
1765
doe = 0
1766
while chr.Humanoid.Health >= 0 do
1767
	swait()
1768
	sin = sin + cha
1769
	doe = doe + 1
1770
	Efect.Color = ColorSequence.new(BrickColor.new(color).Color)
1771
	effect(e, color2, CFrame.new(Cube.Position + Vector3.new(math.random(-2, 2) / 1.5, math.random(-2, 2) / 1.5, math.random(-2, 2) / 1.5)), 2, 2, 2, -0.03, -0.03, -0.03, 0.04, "Sphere", 7)
1772
	effect(e, color, CFrame.new(Root.Position + Vector3.new(math.random(-10, 10) / 1.5, -3, math.random(-10, 10) / 1.5)) * CFrame.Angles(math.rad(90), math.rad(math.random(-30, 30)), math.rad(math.random(-360, 360))), 2, 2, 7, 0, 0, 0.1, math.random(40, 60) / 1000, "Sphere", 4, -0.9)
1773
	Trail.Color = ColorSequence.new(BrickColor.new(color).Color)
1774
	for _, ss in pairs(chr.WModel:children()) do
1775
		if ss:IsA("Part") then
1776
			if ss.Name == "Cube" then
1777
				ss.BrickColor = BrickColor.new(color)
1778
				if coloriz == 1 then
1779
					ss.Material = "Neon"
1780
				else
1781
					ss.Material = "SmoothPlastic"
1782
				end
1783
			elseif ss.Name == "Part" then
1784
				ss.BrickColor = BrickColor.new(color2)
1785
				if coloriz == 1 then
1786
					ss.Material = "SmoothPlastic"
1787
				else
1788
					ss.Material = "Neon"
1789
				end
1790
			end
1791
		end
1792
	end
1793
	if coloriz == 1 then
1794
		color = "Institutional white"
1795
		color2 = "Really black"
1796
		sp1.Value = soundasd.TimePosition
1797
		Trail.LightEmission = 1
1798
		Efect.LightEmission = 1
1799
		Efect.LightInfluence = 1
1800
	else
1801
		color = "Really black"
1802
		color2 = "Institutional white"
1803
		sp2.Value = soundasd.TimePosition
1804
		Trail.LightEmission = 0
1805
		Efect.LightEmission = 0
1806
		Efect.LightInfluence = 1
1807
	end
1808
	if attack == false and ea == false then
1809
		CubeWeld.Part0 = main
1810
		mainWeld.C0 = clerp(mainWeld.C0, CFrame.Angles(math.rad(doe / 2), -math.rad(doe), 0), 0.1)
1811
		CubeWeld.C0 = clerp(CubeWeld.C0, CFrame.new(0, 0 + 0.8 * math.cos(sin / 25), 5) * CFrame.Angles(math.rad(doe * 2), math.rad(doe * 2), math.rad(doe * 2)), 0.1)
1812
	end
1813
	if attack == false then
1814
		Speedz.Value = hum.WalkSpeed
1815
		Jumpz.Value = hum.JumpPower
1816
	end
1817
	an.CFrame = clerp(an.CFrame, Root.CFrame, 0.4)
1818
	local torvel = (Root.Velocity * Vector3.new(1, 0, 1)).magnitude
1819
	local velderp = Root.Velocity.y
1820
	hitfloor, posfloor = rayCast(Root.Position, CFrame.new(Root.Position, Root.Position - Vector3.new(0, 1, 0)).lookVector, 4, chr)
1821
	if Root.Velocity.y > 1 and hitfloor == nil then
1822
		Pose = "Jump"
1823
		if attack == false then
1824
			RJ.C0 = clerp(RJ.C0, CFrame.new(1.27942856E-9, -0.0025275033, 0.0501897596, 1, -1.06778786E-9, 2.55454005E-8, 3.6266381E-9, 0.994949162, -0.100379847, -2.53091912E-8, 0.100379847, 0.994949162) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1825
			Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.46451819, 0.136381671, 1, 0, 0, 0, 0.96773237, -0.251980543, 0, 0.251980543, 0.96773237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1826
			RS.C0 = clerp(RS.C0, CFrame.new(1.60655272, 0.140721351, -2.50170851E-5, 0.967689216, -0.252146065, 4.00024828E-6, 0.252146035, 0.967689216, -3.4570694E-6, -3.00072134E-6, 4.35858965E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1827
			LS.C0 = clerp(LS.C0, CFrame.new(-1.60588777, 0.182476342, 3.46600791E-6, 0.912787139, 0.408435762, -5.3364829E-6, -0.408435732, 0.91278708, -2.41473317E-5, -4.991889E-6, 2.42218375E-5, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1828
			RH.C0 = clerp(RH.C0, CFrame.new(0.500007629, -2.04610825, 0.225123167, 1, 0, 0, 0, 0.968374431, 0.249501422, 0, -0.249501422, 0.968374431) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1829
			LH.C0 = clerp(LH.C0, CFrame.new(-0.543848097, -1.17281246, -0.246499091, 0.99947387, 0.0324356109, 3.94547556E-7, -0.0310850926, 0.957855463, 0.285563946, 0.00926206261, -0.285413712, 0.958359659) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1830
		end
1831
	elseif Root.Velocity.y < -1 and hitfloor == nil then
1832
		Pose = "Fall"
1833
		if attack == false then
1834
			RJ.C0 = clerp(RJ.C0, CFrame.new(-1.57214874E-9, -0.00394520955, -0.0626830235, 1, -6.77076795E-9, 2.46549074E-8, 3.6266381E-9, 0.992111564, 0.125359133, -2.53091912E-8, -0.125359133, 0.992111564) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1835
			Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.48736167, -0.0897237733, 1, 0, 0, 0, 0.990185618, 0.139759049, 0, -0.139759049, 0.990185618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1836
			RS.C0 = clerp(RS.C0, CFrame.new(1.99191153, 0.299519837, -2.90675544E-5, 0.348972917, -0.937132835, 3.28018018E-6, 0.937132895, 0.348972917, -1.19954348E-6, -2.23517418E-8, 3.4943223E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1837
			LS.C0 = clerp(LS.C0, CFrame.new(-1.94260418, 0.2686975, 1.05297477E-6, 0.379365772, 0.925246775, 5.20263848E-6, -0.925246835, 0.379365802, 1.75833702E-6, -3.50177288E-7, -5.47990203E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1838
			RH.C0 = clerp(RH.C0, CFrame.new(0.592183411, -1.99607348, 0.139463156, 0.998291373, -0.0584319942, -6.27775648E-7, 0.0578798018, 0.988855958, 0.137164503, -0.0080141779, -0.136930227, 0.990548432) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1839
			LH.C0 = clerp(LH.C0, CFrame.new(-0.623786151, -1.98371971, 0.0530021489, 0.988599002, 0.150572151, 6.86675548E-7, -0.150271952, 0.986627817, 0.0631203875, 0.00950349495, -0.0624008626, 0.998005986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
1840
		end
1841
	elseif torvel < 1 and hitfloor ~= nil then
1842
		Pose = "Idle"
1843
		if attack == false then
1844
			RJ.C0 = clerp(RJ.C0, CFrame.new(-1.48955287E-5, -2.18424718E-7, -1.9992558E-7, 0.759560168, -3.62740549E-9, -0.650437176, 1.97231857E-5, 1, 2.3026545E-5, 0.650437176, -3.03187353E-5, 0.759560168) * CFrame.new(0, -0.1 - 0.06 * math.sin(sin / 30), 0) * CFrame.Angles(0, 0, 0), 0.3)
1845
			Neck.C0 = clerp(Neck.C0, CFrame.new(4.11753426E-5, 1.50003028, 2.46156305E-5, 0.759560168, 1.97231857E-5, 0.650437176, -3.62740549E-9, 1, -3.03187353E-5, -0.650437176, 2.3026545E-5, 0.759560168) * CFrame.new(0, 0, 0 - 0.04 * math.cos(sin / 30)) * CFrame.Angles(math.rad(0 - 3 * math.cos(sin / 30) + -math.sin(sin / 30) / 15), 0, 0), 0.3)
1846
			RS.C0 = clerp(RS.C0, CFrame.new(1.60886788, 0.147572607, 0.0241732541, 0.956547022, -0.291191816, 0.0150125921, 0.291296065, 0.956618607, -0.00525253173, -0.0128318071, 0.0093973875, 0.999873638) * CFrame.new(0 + 0.05 * math.cos(sin / 30), 0 - 0.02 * math.sin(sin / 30) / 15, 0) * CFrame.Angles(math.rad(0 + 4 * math.cos(sin / 30) + -math.sin(sin / 30) / 15), 0, math.rad(0 + 6 * math.cos(sin / 30) + -math.sin(sin / 30) / 15)), 0.3)
1847
			LS.C0 = clerp(LS.C0, CFrame.new(-1.65226853, 0.0837563872, -0.146504939, 0.902591765, 0.422802925, 0.0810301006, -0.38555494, 0.877647758, -0.284748733, -0.191508502, 0.225770324, 0.955171466) * CFrame.new(0 - 0.05 * math.cos(sin / 30), 0 - 0.02 * math.sin(sin / 30) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 6 * math.cos(sin / 30) + -math.sin(sin / 30) / 15)), 0.3)
1848
			RH.C0 = clerp(RH.C0, CFrame.new(0.500002801, -2.00008392, -5.31971455E-5, 0.768913567, 0, 0.639352918, 0, 1, 0, -0.639352918, 0, 0.768913567) * CFrame.new(0, 0.1 + 0.06 * math.sin(sin / 30), 0) * CFrame.Angles(0, 0, 0), 0.3)
1849
			LH.C0 = clerp(LH.C0, CFrame.new(-0.500041127, -2.00008202, -6.22719526E-5, 0.785863101, 0, 0.618400753, 0, 1, 0, -0.618400753, 0, 0.785863101) * CFrame.new(0, 0.1 + 0.06 * math.sin(sin / 30), 0) * CFrame.Angles(0, 0, 0), 0.3)
1850
		end
1851
	elseif torvel > 2 and torvel < 45 and hitfloor ~= nil then
1852
		Pose = "Walk"
1853
		if attack == false then
1854
			RJ.C0 = clerp(RJ.C0, CFrame.new(-3.99348421E-9, -0.0268486161, -0.161635131, 1, -1.16135119E-8, 2.27779307E-8, 3.6266381E-9, 0.946308315, 0.323265731, -2.53091912E-8, -0.323265731, 0.946308315) * CFrame.new(0, -0.3 - 0.08 * math.sin(sin / 3.5), 0) * CFrame.Angles(0, math.rad(0 + 7 * math.cos(sin / 7) + -math.sin(sin / 7) / 15) + Root.RotVelocity.Y / 15, 0), 0.3)
1855
			Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.49165225, 0.0629501939, 1, 0, 0, 0, 0.991282046, -0.131758034, 0, 0.131758034, 0.991282046) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 2 * math.cos(sin / 3.5) + -math.sin(sin / 3.5) / 15), 0 + Head.RotVelocity.Y / 20, 0), 0.3)
1856
			RS.C0 = clerp(RS.C0, CFrame.new(1.46631267, 0.0749171525, -2.33450191E-5 + 0.3 * math.cos(sin / 7), 0.982963741, -0.183800012, -2.96562575E-6, 0.183800027, 0.982963681, 4.44054604E-6, 2.09733844E-6, -4.91738319E-6, 1.00000012) * CFrame.new(0 + 0.08 * math.cos(sin / 3.5), 0, 0 + 0.7 * math.cos(sin / 7)) * CFrame.Angles(math.rad(0 - 80 * math.cos(sin / 7) + -math.sin(sin / 7) / 15), 0, math.rad(0 + 15 * math.cos(sin / 3.5) + -math.sin(sin / 3.5) / 15)), 0.3)
1857
			LS.C0 = clerp(LS.C0, CFrame.new(-1.48350062, 0.0571329743, -1.65494157E-7 - 0.3 * math.cos(sin / 7), 0.982625127, 0.185601696, 1.50684855E-6, -0.185601696, 0.982625186, -5.27501106E-6, -2.46241689E-6, 4.88758087E-6, 1.00000012) * CFrame.new(0 - 0.08 * math.cos(sin / 3.5), 0, 0 - 0.7 * math.cos(sin / 7)) * CFrame.Angles(math.rad(0 + 80 * math.cos(sin / 7) + -math.sin(sin / 7) / 15), 0, math.rad(0 - 15 * math.cos(sin / 3.5) + -math.sin(sin / 3.5) / 15)), 0.3)
1858
			RH.C0 = clerp(RH.C0, CFrame.new(0.500011444, -2.00007749, 1.90734886E-6 - 0.4 * math.cos(sin / 7), 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0.3 + 0.08 * math.sin(sin / 3.5), 0 - 0.5 * math.cos(sin / 7)) * CFrame.Angles(math.rad(0 + 75 * math.cos(sin / 7) + -math.sin(sin / 7) / 15), 0, 0), 0.3)
1859
			LH.C0 = clerp(LH.C0, CFrame.new(-0.500023842, -2.00007463, 4.76837215E-7 + 0.4 * math.cos(sin / 7), 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0.3 + 0.08 * math.sin(sin / 3.5), 0 + 0.5 * math.cos(sin / 7)) * CFrame.Angles(math.rad(0 - 75 * math.cos(sin / 7) + -math.sin(sin / 7) / 15), 0, 0), 0.3)
1860
		end
1861
	elseif torvel >= 45 and hitfloor ~= nil then
1862
		Pose = "Run"
1863
		if attack == false then
1864
			RJ.C0 = clerp(RJ.C0, CFrame.new(-1.91203708E-6, -0.264509153 - 0.1 * math.sin(sin / 2.5), -0.266138256, 1, -1.65417475E-8, 1.9495598E-8, 3.6266381E-9, 0.846569121, 0.532278895, -2.53091912E-8, -0.532278895, 0.846569121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + Root.RotVelocity.Y / 15, 0), 0.3)
1865
			Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.46416557, 0.140323952, 1, 0, 0, 0, 0.96886307, -0.247597575, 0, 0.247597605, 0.968862951) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + Head.RotVelocity.Y / 20, 0), 0.3)
1866
			RS.C0 = clerp(RS.C0, CFrame.new(1.51737642, 0.238751292, 0.633444786, 0.963849127, -0.20280613, -0.172813848, 0.249956518, 0.463580012, 0.850067914, -0.0922859237, -0.862533152, 0.49751392) * CFrame.new(0, 0, 0 - 0.1 * math.cos(sin / 2.5)) * CFrame.Angles(math.rad(0 + 12 * math.cos(sin / 2.5) + -math.sin(sin / 2.5) / 15), 0 + RArm.RotVelocity.Y / 20, 0), 0.3)
1867
			LS.C0 = clerp(LS.C0, CFrame.new(-1.69293177, 0.343249738, 0.59140259, 0.924847662, 0.338680565, 0.173067346, -0.334475517, 0.507624805, 0.794004679, 0.181060612, -0.792220056, 0.582756042) * CFrame.new(0, 0, 0 - 0.1 * math.cos(sin / 2.5)) * CFrame.Angles(math.rad(0 + 12 * math.cos(sin / 2.5) + -math.sin(sin / 2.5) / 15), 0 + LArm.RotVelocity.Y / 20, 0), 0.3)
1868
			RH.C0 = clerp(RH.C0, CFrame.new(0.500011444, -1.60007749, 1.90734886E-6 - 0.4 * math.cos(sin / 5), 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0 + 0.1 * math.sin(sin / 2.5), 0 - 0.5 * math.cos(sin / 5)) * CFrame.Angles(math.rad(0 + 75 * math.cos(sin / 5) + -math.sin(sin / 5) / 15), 0, 0), 0.3)
1869
			LH.C0 = clerp(LH.C0, CFrame.new(-0.500023842, -1.60007463, 4.76837215E-7 + 0.4 * math.cos(sin / 5), 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0 + 0.1 * math.sin(sin / 2.5), 0 + 0.5 * math.cos(sin / 5)) * CFrame.Angles(math.rad(0 - 75 * math.cos(sin / 5) + -math.sin(sin / 5) / 15), 0, 0), 0.3)
1870
			effect(e, color, CFrame.new(RLeg.Position + Vector3.new(0, -1, 0)) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 3, 3, 28, 0.2, 0.2, 0.2, 0.04, "Sphere", 8)
1871
			effect(e, color, CFrame.new(LLeg.Position + Vector3.new(0, -1, 0)) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 3, 3, 28, 0.2, 0.2, 0.2, 0.04, "Sphere", 8)
1872
		end
1873
	end
1874
	if #crosses > 0 then
1875
		for bb = 1, #crosses do
1876
			if crosses[bb] ~= nil then
1877
				local cccz = crosses[bb]
1878
				if cccz ~= nil then
1879
					local croo = cccz[1]
1880
					local modol = cccz[2]
1881
					local look = cccz[3]
1882
					local posit = cccz[4]
1883
					local times = cccz[5]
1884
					local ex = cccz[6]
1885
					local trail = cccz[7]
1886
					local hit, pos = rayCast(cccz[4], cccz[3], 20, chr)
1887
					croo.CFrame = CFrame.new((cccz[4] + pos) / 2, pos)
1888
					cccz[4] = cccz[4] + look * 5
1889
					cccz[5] = cccz[5] - 1
1890
					cccz[7].Enabled = true
1891
					if hit ~= nil then
1892
						cccz[5] = 0
1893
					end
1894
					if cccz[5] <= 0 then
1895
						cccz[6].Parent = e
1896
						do
1897
							local reeef = parts(e, "reeef", Vector3.new(0.200000003, 0.200000003, 0.200000003), "Institutional white", Enum.Material.SmoothPlastic, 0, 1)
1898
							reeef.Anchored = true
1899
							reeef.CFrame = CFrame.new(cccz[4])
1900
							sounds(reeef, "622400652", 1.2, 1.1)
1901
							sounds(reeef, "171378971", 1.2, 1)
1902
							effect(e, color, CFrame.new(reeef.Position), 12, 12, 12, 16, 16, 16, 0.04, "Brick", 1, 0, "")
1903
							effect(e, color, CFrame.new(reeef.Position), 12, 12, 12, 16, 16, 16, 0.04, "Brick", 1, 0, "")
1904
							effect(e, color, CFrame.new(reeef.Position), 12, 12, 12, 15, 15, 15, 0.03, "Sphere", 7, 0, "")
1905
							Mdamage("None", reeef, 38, math.random(3, 5), 0, "")
1906
							local ree = Efect:Clone()
1907
							ree.Parent = reeef
1908
							ree.VelocitySpread = 1000
1909
							ree.Rate = 2000
1910
							ree.Speed = NumberRange.new(180)
1911
							ree.Enabled = true
1912
							ree.Lifetime = NumberRange.new(0.3, 0.6)
1913
							ree.Size = NumberSequence.new({
1914
								NumberSequenceKeypoint.new(0, 20),
1915
								NumberSequenceKeypoint.new(1, 5)
1916
							})
1917
							local ree2 = Efect:Clone()
1918
							ree2.Parent = reeef
1919
							ree2.VelocitySpread = 1000
1920
							ree2.Rate = 120
1921
							ree2.Speed = NumberRange.new(50)
1922
							ree2.Texture = "rbxassetid://243660364"
1923
							ree2.Enabled = true
1924
							ree2.Lifetime = NumberRange.new(0.7, 1.5)
1925
							ree2.Size = NumberSequence.new({
1926
								NumberSequenceKeypoint.new(0, 28),
1927
								NumberSequenceKeypoint.new(1, 28)
1928
							})
1929
							local ree3 = ree:Clone()
1930
							ree3.Parent = reeef
1931
							local ree4 = ree:Clone()
1932
							ree4.Parent = reeef
1933
							coroutine.resume(coroutine.create(function()
1934
								swait(2)
1935
								ree.Enabled = false
1936
								ree3.Enabled = false
1937
								ree4.Enabled = false
1938
								swait(10)
1939
								ree2.Enabled = false
1940
							end))
1941
							cccz[6].Anchored = true
1942
							game:GetService("Debris"):AddItem(reeef, 5)
1943
							game:GetService("Debris"):AddItem(cccz[6], 4)
1944
							modol:Remove()
1945
							table.remove(crosses, bb)
1946
						end
1947
					end
1948
				end
1949
			end
1950
		end
1951
	end
1952
end
1953
warn("ok")