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-- GO TO LINE 3 AND CHANGE IT  TO YOUR NAME! Normal script!
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me = game.Players.robloxguyeg2
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char = me.Character
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Selected = false
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Able = true
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Arrow = nil
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ArrowOn = false
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Hurt = false
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Deb = true
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Reloading = true
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Shooting = true
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Slashing = false
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necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
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EffectOn = false
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Accuracy = 1
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SelAnim = false
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DMG = 123452323
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LapaCol = "Really white"
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HandCol = "Really white"
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MiddleCol = "Really white"
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ViiniCol = "Really white"
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Icon = "http://www.roblox.com/asset/?id=51902588"
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Keys = {
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e = false,
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}
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ModelName = "Epic Bow"
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CA = CFrame.Angles
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CN = CFrame.new
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MR = math.rad
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MP = math.pi
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MRA = math.random
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MH = math.huge
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UD = UDim2.new
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C3 = Color3.new
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MaximumPower = 1000000000
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MaxSpecial = 100000
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Special = MaxSpecial
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Sounds = {
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Slash = {"rbxasset://sounds//swordslash.wav", 1.2, 1},
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Shoot = {"http://www.roblox.com/asset/?id=16211041", 2, 1},
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Stick = {"http://www.roblox.com/asset/?id=2767090", 15, 1},
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Hit = {"http://www.roblox.com/asset/?id=10209590", 0.9, 1},
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Block = {"rbxasset://sounds\\metal.ogg", 1.4, 1},
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}
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function RC(Pos, Dir, Max, Ignore)
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return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
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end
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function RayC(Start, En, MaxDist, Ignore)
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return RC(Start, (En - Start), MaxDist, Ignore)
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end
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function DetectSurface(pos, part)
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local surface = nil
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local pospos = part.CFrame
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local pos2 = pospos:pointToObjectSpace(pos)
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local siz = part.Size
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local shaep = part.Shape
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if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
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surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
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else
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if pos2.Y > ((siz.Y/2)-0.04) then
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surface = {"Top", CA(0, 0, 0)}
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elseif pos2.Y < -((siz.Y/2)-0.04) then
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surface = {"Bottom", CA(-MP, 0, 0)}
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elseif pos2.X > ((siz.X/2)-0.04) then
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surface = {"Right", CA(0, 0, MR(-90))}
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elseif pos2.X < -((siz.X/2)-0.04) then
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surface = {"Left", CA(0, 0, MR(90))}
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elseif pos2.Z > ((siz.Z/2)-0.04) then
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surface = {"Back", CA(MR(90), 0, 0)}
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elseif pos2.Z < -((siz.Z/2)-0.04) then
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surface = {"Front", CA(MR(-90), 0, 0)}
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end
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end
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return surface
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end
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function Compute(pos1, pos2)
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local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
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return CN(pos1, pos3)
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end
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function Notime(func, tiem)
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if tiem then wait(tiem) end
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coroutine.resume(coroutine.create(function() func() end))
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end
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function waitChild(p, n)
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local child = p:findFirstChild(n)
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if child then return child end
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while true do
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child = p.ChildAdded:wait()
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if child.Name == n then return child end
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end
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end
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function getHumanoid(c)
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for _,v in pairs(c:children()) do
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if v:IsA("Humanoid") and c ~= char then if v.Health > 0 then return v end end
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end
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end
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function SE(part, pos)
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EffectOn = true
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local lastP = (part.CFrame * pos).p
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Notime(function()
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while EffectOn do
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wait()
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local posnow = (part.CFrame * pos).p
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local eff = Part(workspace, true, false, 0, 0, "Really black", 0.2, 1, 0.2)
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local magn = (lastP - posnow).magnitude
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local cf = CN(lastP, posnow) * CA(MR(-90), 0, 0)
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local mes2 = Instance.new("SpecialMesh",eff)
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mes2.Scale = Vector3.new(0.6, magn, 0.6)
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eff.CFrame = cf * CN(0, magn/2, 0)
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Notime(function()
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for i = 0, 1, 0.1 do
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wait()
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eff.Transparency = i
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eff.Reflectance = 0.15*i
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mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i)
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end
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eff:remove()
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end)
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lastP = posnow
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end
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end)
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end
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function EE()
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EffectOn = false
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end
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torso = waitChild(char, "Torso")
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Rarm = waitChild(char, "Right Arm")
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Larm = waitChild(char, "Left Arm")
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Rleg = waitChild(char, "Right Leg")
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Lleg = waitChild(char, "Left Leg")
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Hum = waitChild(char, "Humanoid")
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neck = waitChild(torso, "Neck")
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function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto)
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obj.Size = size
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obj.Position = position
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obj.BackgroundColor3 = bgcolor
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obj.BorderColor3 = bordercolor
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obj.BackgroundTransparency = transparency
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if obj:IsA("TextLabel") or obj:IsA("TextButton") then
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obj.Text = text
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obj.TextColor3 = textcolor
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end
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if obj:IsA("ImageButton") or obj:IsA("TextButton") then
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obj.AutoButtonColor = auto
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obj.MouseButton1Down:connect(function()
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RemoveOptions()
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end)
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end
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obj.Parent = parent
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end
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Gui = waitChild(me, "PlayerGui")
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for _,v in pairs(Gui:children()) do
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if v.Name == "Power" then v:remove() end
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end
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Sc = Instance.new("ScreenGui", Gui)
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Sc.Name = "Power"
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Main = Instance.new("TextLabel")
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Main.Visible = false
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EditGui(Main, Sc, UD(0, 200, 0, 65), UD(0.5, -100, 0, 120), C3(0.06, 0.06, 0.1), C3(), 0.5, "Power", C3(1, 1, 0))
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Main.TextYAlignment = "Top"
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Main.FontSize = "Size36"
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Main.Font = "ArialBold"
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Main.TextTransparency = 0.5
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BarBack = Instance.new("Frame")
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EditGui(BarBack, Main, UD(1, -10, 0, 25), UD(0, 5, 1, -30), C3(0, 0, 0), C3(), 0.5)
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Bar = Instance.new("ImageLabel")
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EditGui(Bar, BarBack, UD(0, 0, 1, 0), UD(0, 0, 0, 0), C3(1, 0.7, 0), C3(), 0.5)
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Bar.Image = "http://www.roblox.com/asset/?id=48965808"
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Spec = Instance.new("Frame")
198
EditGui(Spec, Sc, UD(0, 250, 0, 22), UD(0.04, 0, 0, 5), C3(1, 0.75, 0.1), C3(), 0)
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SpecialBack = Instance.new("Frame")
201
EditGui(SpecialBack, Spec, UD(1, -10, 1, -6), UD(0, 5, 0, 3), C3(0.35, 0.1, 0.15), C3(), 0)
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SpecialBar = Instance.new("ImageLabel")
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EditGui(SpecialBar, SpecialBack, UD(Special/MaxSpecial, 0, 1, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0.2), C3(), 0)
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SpecialBar.Image = "http://www.roblox.com/asset/?id=48965808"
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for i = 1, 3, 1 do
208
local p = Instance.new("Frame")
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EditGui(p, SpecialBack, UD(0, 1, 1, 0), UD(i/4, 0, 0, 0), C3(0.1, 0.2, 1), C3(), 0)
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p.BorderSizePixel = 0
211
end
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SpecialText = Instance.new("TextLabel")
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EditGui(SpecialText, SpecialBack, UD(1, 0, 1, 0), UD(0, 0, 0, 0), C3(), C3(), 1, "S P E C I A L", C3(1,1,1))
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SpecialText.Font = "ArialBold"
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SpecialText.FontSize = "Size14"
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function Play(Sound)
219
local s = Instance.new("Sound")
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s.SoundId = Sound[1]
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s.Pitch = Sound[2]
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s.Volume = Sound[3]
223
s.Parent = torso
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s.PlayOnRemove = true
225
game.Debris:AddItem(s, 0.0001)
226
end
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RSH = waitChild(torso, "Right Shoulder")
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LSH = waitChild(torso, "Left Shoulder")
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RH = waitChild(torso, "Right Hip")
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LH = waitChild(torso, "Left Hip")
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for i,v in pairs(char:children()) do if v.Name == ModelName then v:remove() end end
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function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z)
236
local p = Instance.new("Part")
237
p.TopSurface = 0
238
p.BottomSurface = 0
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p.Transparency = Tran
240
p.Reflectance = Ref
241
p.CanCollide = Coll
242
p.Anchored = Anch
243
p.BrickColor = BrickColor.new(Col)
244
p.formFactor = "Custom"
245
p.Size = Vector3.new(X,Y,Z)
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p.Parent = P
247
p.Locked = true
248
p:BreakJoints()
249
return p
250
end
251
252
function Weld(P0, P1, X, Y, Z, A, B, C)
253
local w = Instance.new("Weld")
254
w.Part0 = P0
255
w.Part1 = P1
256
w.C1 = CN(X, Y, Z) * CA(A, B, C)
257
w.Parent = P0
258
return w
259
end
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261
Mo = Instance.new("Model")
262
Mo.Name = ModelName
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FTorso = Part(Mo, false, false, 1, 0, torso.BrickColor.Name, torso.Size.X, torso.Size.Y, torso.Size.Z)
265
FWeld = Weld(torso, FTorso, 0, 0, 0, 0, 0, 0)
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RABrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1)
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LABrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1)
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RLBrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1)
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LLBrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1)
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RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
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LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
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RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
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LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
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function Atch(p)
278
RABW.Part0 = p
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LABW.Part0 = p
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RLBW.Part0 = p
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LLBW.Part0 = p
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RSH.Part0 = p
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LSH.Part0 = p
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RH.Part0 = p
285
LH.Part0 = p
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end
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RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
289
LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
290
RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
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LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
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HB = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1)
294
HBW = Weld(Larm, HB, 0, 1, 0, 0, 0, 0)
295
HW = Weld(HB, nil, 0, 0, 0, MR(90), 0, 0)
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AB = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1)
298
ABW = Weld(Rarm, AB, 0, 1, 0, 0, 0, 0)
299
AW = Weld(AB, nil, 0, 0, 0, 0, 0, 0)
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TW = Weld(torso, nil, -0.7, 0, 0.5, 0, MP, 0)
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Handle = Part(Mo, false, false, 0, 0, HandCol, 0.6, 1.2, 0.6)
304
Instance.new("SpecialMesh",Handle)
305
TW.Part1 = Handle
306
307
for i = -0.6, 0.61, 1.2 do
308
local p = Part(Mo, false, false, 0, 0, MiddleCol, 0.7, 0.2, 1.1)
309
Weld(Handle, p, 0, i, 0.15, 0, 0, 0)
310
Instance.new("BlockMesh", p)
311
end
312
313
local UpPoint, DownPoint
314
315
for i = -10, 95, 15 do
316
local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2)
317
local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0)
318
w.C0 = CN(0, 1.1, 0.75) * CA(MR(i), 0, 0)
319
Instance.new("BlockMesh", p)
320
UpPoint = p
321
end
322
323
for i = 10, -95, -15 do
324
local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2)
325
local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0)
326
w.C0 = CN(0, -1.1, 0.75) * CA(MR(i), 0, 0)
327
Instance.new("BlockMesh", p)
328
DownPoint = p
329
end
330
331
StringUp = Part(Mo, false, false, 0, 0, "Really black", 0.2, 1, 0.2)
332
StringDown = Part(Mo, false, false, 0, 0, "Really black", 0.2, 1, 0.2)
333
334
SUM = Instance.new("SpecialMesh", StringUp)
335
SDM = Instance.new("SpecialMesh", StringDown)
336
SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
337
SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
338
339
ORSU = CN(0, -1.3, 0) * CA(MR(-85), 0, 0)
340
ORSD = CN(0, 1.3, 0) * CA(MR(85), 0, 0)
341
342
SUW = Weld(UpPoint, StringUp, 0, -1.3, 0, MR(-85), 0, 0)
343
SDW = Weld(DownPoint, StringDown, 0, 1.3, 0, MR(85), 0, 0)
344
SUW.C0 = CN(0, 0.15, 0)
345
SDW.C0 = CN(0, -0.15, 0)
346
SUW.C1 = ORSU
347
SDW.C1 = ORSD
348
349
Arrow = Part(Mo, false, false, 1, 0, "Really black", 0.4, 0.4, 4.4)
350
local mesh = Instance.new("SpecialMesh",Arrow)
351
mesh.MeshId = "http://www.roblox.com/asset/?id=15887356"
352
mesh.TextureId = "http://www.roblox.com/asset/?id=15886781"
353
mesh.Scale = Vector3.new(1, 1, 2.1)
354
AW.Part1 = Arrow
355
356
357
Ring = Part(Mo, false, false, 0, 0, ViiniCol, 0.2, 0.2, 0.2)
358
RingM = Instance.new("SpecialMesh", Ring)
359
RingM.MeshId = "http://www.roblox.com/asset/?id=3270017"
360
RingM.Scale = Vector3.new(0.6, 1, 21)
361
local www = Weld(FTorso, Ring, -0.9, -0.2, -0.8, MR(90), MR(90), MR(30))
362
www.C0 = CA(MR(-10), 0, 0)
363
364
Sp = Part(Mo, false, false, 0, 0, "Really black", 1, 0.2, 1)
365
local S = Instance.new("SpecialMesh",Sp)
366
S.MeshType = "Sphere"
367
S.Scale = Vector3.new(0.65, 1, 1.05)
368
Weld(Ring, Sp, 0, 1.7, 0, MR(-90), 0, 0)
369
370
function makeArrow(pos, ang)
371
local arrow = Part(Mo, false, false, 0, 0, "Really black", 0.2, 1, 0.2)
372
local mesh = Instance.new("SpecialMesh",arrow)
373
mesh.MeshId = "http://www.roblox.com/asset/?id=15887356"
374
mesh.TextureId = "http://www.roblox.com/asset/?id=15886781"
375
mesh.Scale = Vector3.new(1, 1, 2.1)
376
Weld(Ring, arrow, pos.x, pos.y, pos.z, MP, 0, ang)
377
end
378
379
makeArrow(Vector3.new(0.15, 0.1, 0.55), 0.8)
380
makeArrow(Vector3.new(-0.2, -0.1, 0.65), -0.4)
381
makeArrow(Vector3.new(-0.1, 0.1, 0.6), 1.8)
382
makeArrow(Vector3.new(-0.1, -0.15, 0.7), 1.2)
383
makeArrow(Vector3.new(0, 0.3, 0.6), 0.28)
384
makeArrow(Vector3.new(0, 0, 0.65), 0.34)
385
makeArrow(Vector3.new(0.3, 0.1, 0.55), 1.9)
386
makeArrow(Vector3.new(-0.35, 0.1, 0.67), 1.9)
387
388
Mo.Parent = char
389
390
function Normal()
391
FTorso.Transparency = 1
392
FWeld.C0 = CN()
393
torso.Transparency = 0
394
LAW.C0 = CA(0, 0, MR(30))
395
RAW.Part1 = nil
396
RAW.C0 = CN()
397
RAW.C1 = CN(0, 0.5, 0)
398
LAW.C1 = CN(0, 0.5, 0)
399
LAW.Part1 = Larm
400
RABW.Part0 = torso
401
LABW.Part0 = torso
402
RLBW.Part0 = torso
403
LLBW.Part0 = torso
404
RSH.Part0 = torso
405
LSH.Part0 = torso
406
RH.Part0 = torso
407
LH.Part0 = torso
408
AW.C0 = CN()
409
HW.C0 = CA(MR(180), 0, MR(150))
410
SUW.C0 = CN(0, 0.15, 0)
411
SDW.C0 = CN(0, -0.15, 0)
412
SUW.C1 = ORSU
413
SDW.C1 = ORSD
414
SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
415
SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
416
end
417
418
if script.Parent.className ~= "HopperBin" then
419
h = Instance.new("HopperBin", me.Backpack)
420
h.Name = "xBow"
421
script.Parent = h
422
end
423
424
bin = script.Parent
425
426
function ShowDmg(pos, dmg)
427
local col = "Bright red"
428
if dmg < 1 then
429
col = "Bright blue"
430
end
431
local m = Instance.new("Model")
432
m.Name = "Damage Dealt: "..dmg*1758384
433
local p = Part(m, false, false, 0, 0, col, 0.8, 0.3, 0.8)
434
p.Name = "Head"
435
p.CFrame = CFrame.new(pos)
436
local bp = Instance.new("BodyPosition", p)
437
bp.position = pos + Vector3.new(0, 2.5, 0)
438
bp.P = 6500
439
bp.maxForce = Vector3.new(MH, MH, MH)
440
local h = Instance.new("Humanoid",m)
441
h.MaxHealth = 0
442
h.Health = 0
443
h.Name = "fffsaf"
444
m.Parent = workspace
445
game.Debris:AddItem(m, 1.5)
446
end
447
448
function Dmg(hum, dmg, pos)
449
if hum.Health > 0 then
450
hum.Health = hum.Health - dmg*1758384
451
ShowDmg(pos, dmg)
452
end
453
end
454
455
function ArrowT(hit)
456
local h = getHumanoid(hit.Parent)
457
if h and Deb and Hurt then
458
Deb = false
459
Dmg(h, MRA(3,15), Arrow.CFrame * CN(0, 0, 2.2).p)
460
end
461
end
462
463
Arrow.Touched:connect(ArrowT)
464
465
function SelectAnim()
466
LAW.Part1 = Larm
467
SelAnim = true
468
for i = 0.2, 1, 0.2 do
469
LAW.C0 = CA(MR(-25*i), 0, MR(25*i)) * CN(0, 0.2*i, 0)
470
wait()
471
end
472
HW.C0 = CN(0.4, 0.3, 0) * CA(MR(110), MR(-100), MR(180))
473
HW.Part1 = Handle
474
TW.Part1 = nil
475
for i = 0.08, 1, 0.08 do
476
LAW.C0 = CA(MR(-25+25*i), 0, MR(25-55*i)) * CN(0, 0.2-0.2*i, 0)
477
HW.C0 = CN(0.4-0.4*i, 0.3-0.3*i, 0) * CA(MR(110+70*i), MR(-20+20*i), MR(180-30*i))
478
wait()
479
end
480
SelAnim = false
481
HW.C0 = CA(MR(180), 0, MR(150))
482
end
483
484
function DeselectAnim()
485
for i = 0.12, 1, 0.12 do
486
LAW.C0 = CA(MR(-25*i), 0, MR(-30+55*i)) * CN(0, 0.2*i, 0)
487
HW.C0 = CN(0.4*i, 0.3*i, 0) * CA(MR(180-70*i), MR(-20*i), MR(150+30*i))
488
if SelAnim or Selected then return end
489
wait()
490
end
491
HW.Part1 = nil
492
TW.Part1 = Handle
493
for i = 0.12, 1, 0.12 do
494
LAW.C0 = CA(MR(-25+25*i), 0, MR(-30+55-25*i)) * CN(0, 0.2-0.2*i, 0)
495
if SelAnim or Selected then return end
496
wait()
497
end
498
if Selected == false and SelAnim == false then
499
LAW.Part1 = nil
500
end
501
end
502
503
function Slash()
504
RAW.Part1 = Rarm
505
Slashing = true
506
Play(Sounds.Slash)
507
for i = 0.15, 1, 0.15 do
508
RAW.C0 = CA(MR(180*i), MR(-20*i), MR(35*i))
509
AW.C0 = CA(MR(35*i), 0, 0) * CN(0, 0, 0.7*i)
510
wait()
511
end
512
for i = 0.33, 1, 0.33 do
513
RAW.C0 = CA(MR(180+10*i), MR(-20), MR(35+2*i))
514
AW.C0 = CA(MR(35+5*i), 0, 0) * CN(0, 0, 0.7+0.2*i)
515
wait()
516
end
517
local blockk = false
518
local hit, pos = RayC(torso.Position, torso.CFrame * CN(0, 0, -5).p, 3.2, char)
519
if hit ~= nil then
520
if getHumanoid(hit.Parent) == nil and hit.CanCollide == true then
521
blockk = true
522
end
523
end
524
SE(Arrow, CN(0, 0, 2.2))
525
if blockk == false then
526
Hurt = true
527
Deb = true
528
for i = 0.2, 1, 0.2 do
529
RAW.C0 = CA(MR(190-140*i), MR(-20-5*i), MR(37-87*i)) * CN(0, -1*i, 0)
530
AW.C0 = CA(MR(40-25*i), MR(-20*i), 0) * CN(0, 0, 0.9+0.3*i)
531
wait()
532
end
533
EE()
534
Hurt = false
535
for i = 0.33, 1, 0.33 do
536
RAW.C0 = CA(MR(50-10*i), MR(-25), MR(-50-5*i)) * CN(0, -1, 0)
537
AW.C0 = CA(MR(15-20*i), MR(-20-1*i), 0) * CN(0, 0, 1.2*i)
538
wait()
539
end
540
for i = 0.25, 1, 0.25 do
541
RAW.C0 = CA(MR(40-10*i), MR(-25+25*i), MR(-55+35*i)) * CN(0, -1+1*i, 0)
542
AW.C0 = CA(MR(-5+55*i), MR(-21+21*i), 0) * CN(0, 0, 1.2-1.2*i)
543
wait()
544
end
545
for i = 0.25, 1, 0.25 do
546
RAW.C0 = CA(MR(30-30*i), 0, MR(-20+20*i))
547
AW.C0 = CA(MR(50-50*i), 0, 0)
548
wait()
549
end
550
else
551
for i = 0.5, 1, 0.5 do
552
RAW.C0 = CA(MR(190-50*i), MR(-20-5*i), MR(37-27*i)) * CN(0, -0.2*i, 0)
553
AW.C0 = CA(MR(40-5*i), MR(-5*i), 0) * CN(0, 0, 0.9+0.1*i)
554
wait()
555
end
556
Play(Sounds.Block)
557
for i = 0.25, 1, 0.25 do
558
RAW.C0 = CA(MR(140+60*i), MR(-25+25*i), MR(10+20*i)) * CN(0, -0.2-0.3*i, 0)
559
AW.C0 = CA(MR(35+45*i), MR(-5+5*i), 0) * CN(0, 0, 1)
560
wait()
561
end
562
EE()
563
for i = 0.33, 1, 0.33 do
564
RAW.C0 = CA(MR(200+10*i), MR(5*i), MR(30+5*i)) * CN(0, -0.5, 0)
565
AW.C0 = CA(MR(80+5*i), 0, 0) * CN(0, 0, 1)
566
wait()
567
end
568
for i = 0.18, 1, 0.18 do
569
RAW.C0 = CA(MR(210-200*i), MR(5-5*i), MR(35-30*i)) * CN(0, -0.5+0.4*i, 0)
570
AW.C0 = CA(MR(85-75*i), 0, 0) * CN(0, 0, 1-0.8*i)
571
wait()
572
end
573
for i = 0.33, 1, 0.33 do
574
RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.1+0.1*i, 0)
575
AW.C0 = CA(MR(10-10*i), 0, 0) * CN(0, 0, 0.2-0.2*i)
576
wait()
577
end
578
AW.C0 = CN()
579
end
580
Slashing = false
581
RAW.Part1 = nil
582
end
583
584
function Reload()
585
if ArrowOn == false then
586
RAW.Part1 = Rarm
587
Reloading = true
588
for i = 0.16, 1, 0.16 do
589
RAW.C0 = CA(MR(200*i), MR(-5*i), 0) * CN(0, -0.35*i, 0)
590
wait()
591
end
592
AW.C0 = CA(0, MR(-90), 0)
593
AW.C1 = CN(0, 0, -1.5) * CA(MR(60), 0, 0)
594
Arrow.Transparency = 0
595
ArrowOn = true
596
for i = 0.2, 1, 0.2 do
597
RAW.C0 = CA(MR(200), MR(-5), MR(40*i)) * CN(0, -0.35, 0)
598
AW.C1 = CN(0, 0, -1.5+2*i) * CA(MR(60-20*i), 0, 0)
599
wait()
600
end
601
for i = 0.33, 1, 0.33 do
602
RAW.C0 = CA(MR(200), MR(-5), MR(40+10*i)) * CN(0, -0.35+0.05*i, 0)
603
AW.C1 = CN(0, 0, 0.5+0.1*i) * CA(MR(40-5*i), 0, 0)
604
wait()
605
end
606
for i = 0.18, 1, 0.18 do
607
RAW.C0 = CA(MR(200-190*i), MR(-5+5*i), MR(50-45*i)) * CN(0, -0.3+0.25*i, 0)
608
AW.C1 = CN(0, 0, 0.6-0.5*i) * CA(MR(35-30*i), 0, 0)
609
AW.C0 = CA(0, MR(-90+80*i), 0)
610
wait()
611
end
612
for i = 0.33, 1, 0.33 do
613
RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.05+0.05*i, 0)
614
AW.C1 = CN(0, 0, 0.1-0.1*i) * CA(MR(5-5*i), 0, 0)
615
AW.C0 = CA(0, MR(-10+10*i), 0)
616
wait()
617
end
618
AW.C1 = CN()
619
AW.C0 = CN()
620
RAW.C0 = CN()
621
RAW.Part1 = nil
622
Reloading = false
623
else
624
Slash()
625
end
626
end
627
628
function AddDetail(Surface, pos, bool, part, hu)
629
local caf = CN(pos) * CA(part.CFrame:toEulerAnglesXYZ()) * Surface[2]
630
if Surface[1] == "Anything" then
631
caf = Surface[2]
632
end
633
Notime(function()
634
if bool then
635
Notime(function()
636
for i = 1, MRA(2,7) do
637
local x = MRA(0.4*100, 0.9*100)/100
638
local z = MRA(0.7*100, 1.2*100)/100
639
local pp = Part(hu.Parent, false, false, 0, 0, "Bright red", 0.2, 0.2, 0.2)
640
local ms = Instance.new("SpecialMesh",pp)
641
ms.MeshType = "Sphere"
642
ms.Scale = Vector3.new(x*5, 1, z*5)
643
pp.CFrame = caf
644
local w = Weld(part, pp, 0, 0, 0, 0, 0, 0)
645
local c0 = part.CFrame:toObjectSpace(caf) * CN(MRA(-0.3*100, 0.3*100)/100, 0, MRA(-0.3*100, 0.3*100)/100) * CA(0, MR(MRA(-180,180)), 0)
646
w.C0 = c0
647
Notime(function()
648
local moar = MRA(-1.1*1000, 1.1*1000)/1000
649
for i = 0, 1, MRA(0.02*1000, 0.06*1000)/1000 do
650
wait()
651
w.C0 = c0 * CN(0, 0, -moar*i)
652
ms.Scale = Vector3.new((x*5)-(moar/3)*i, 1, (z*5)+(moar/3)*i)
653
pp.Transparency = -0.5+1.5*i
654
end
655
pp:remove()
656
end)
657
end
658
end)
659
for i = 1, MRA(4,8) do
660
Notime(function()
661
local pp2 = Part(hu.Parent, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2)
662
pp2.CFrame = caf
663
local ms2 = Instance.new("SpecialMesh",pp2)
664
ms2.MeshType = "Sphere"
665
ms2.Scale = Vector3.new(1.5, 1.5, 1.5)
666
local face = CA(MR(MRA(-40, 40)+105), MR(MRA(-40, 40)), MR(MRA(-40, 40)))
667
local center = caf * face * CN(0, -5, 0)
668
Notime(function()
669
for i = 0, 1, 0.1 do
670
pp2.Transparency = -0.7+1.7*i
671
pp2.CFrame = center * CN(0, 0, -2.5*i) * CA(MR(-55*i), 0, 0) * CN(0, 5, 0)
672
wait()
673
end
674
pp2:remove()
675
end)
676
end)
677
end
678
else
679
Notime(function()
680
for i = 1, MRA(5,8) do
681
Notime(function()
682
local t = {"Bright yellow", "New Yeller", "Really black", "Institutional Really black", "Brick yellow"}
683
local pp = Part(workspace, true, false, 0, 0, t[MRA(1, #t)], 0.2, 0.2, 0.2)
684
local mes = Instance.new("SpecialMesh",pp)
685
mes.MeshType = "Sphere"
686
mes.Scale = Vector3.new(0.5, 0.5, 1)
687
local caa = CN(caf.p) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
688
pp.CFrame = caa
689
for i = 0.25, 1, 0.25 do
690
wait()
691
mes.Scale = Vector3.new(0.5+0.1*i, 0.5+0.1*i, 1+2*i)
692
pp.CFrame = caa * CN(0, 0, -0.4*i)
693
end
694
for i = 0.25, 1, 0.25 do
695
wait()
696
mes.Scale = Vector3.new(0.6, 0.6, 3+1.6*i)
697
pp.CFrame = caa * CN(0, 0, -0.6-0.32*i)
698
pp.Transparency = -0.2+1.2*i
699
end
700
pp:remove()
701
end)
702
end
703
end)
704
end
705
end)
706
end
707
708
function ShootArrow(pos, power, targ)
709
local Start = Handle.Position
710
local mag = (Start - pos).magnitude/200
711
if mag > 12.5 then mag = 12.5 end
712
if targ == nil then mag = 1 end
713
local Face = CN(Start, pos) * CA(MR(MRA(-Accuracy*10000, Accuracy*10000)/10000+mag), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000))
714
local Arr = Part(Mo, true, false, 0, 0, "Really black", 0.2, 0.2, 0.2)
715
local mes = Instance.new("SpecialMesh",Arr)
716
mes.MeshId = "http://www.roblox.com/asset/?id=15887356"
717
mes.TextureId = "http://www.roblox.com/asset/?id=15886781"
718
mes.Scale = Vector3.new(1, 1, 2.1)
719
Arr.CFrame = Face
720
local Go = 2.8+(power/30)
721
local Dist = 200+(power*2.8)
722
local Drop = 0.55/(Go*1.25)
723
local lastP = Start
724
local didhit = false
725
local omg = 0
726
local hit2, pos2 = RayC(torso.CFrame * CN(0, 0, -0.4).p, torso.CFrame * CN(0, 0, -2).p, 2.5, char)
727
local hu2 = nil
728
if hit2 then
729
local hh = getHumanoid(hit2.Parent)
730
if hh then
731
hit2 = nil
732
end
733
end
734
for i = Go, Dist, Go do
735
Drop = Drop + 1/(Go*3.5)
736
omg = omg + Drop
737
local dropping = CA(MR(-Drop), 0, 0)
738
if omg > 130 then
739
dropping = CN()
740
end
741
Face = Face * dropping * CN(0, 0, -Go)
742
Arr.CFrame = Face * CA(MR(-180), 0, 0)
743
local hit, p = RayC(lastP, Face.p, Go+0.5, char)
744
local eff = Part(Mo, true, false, 0, 0, "Really black", 0.2, 1, 0.2)
745
local magn = (lastP - Face.p).magnitude
746
local cf = CN(lastP, Face.p) * CA(MR(-90), 0, 0)
747
if hit then
748
magn = (lastP - p).magnitude
749
cf = CN(lastP, p) * CA(MR(-90), 0, 0)
750
end
751
local mes2 = Instance.new("SpecialMesh",eff)
752
mes2.Scale = Vector3.new(0.6, magn, 0.6)
753
eff.CFrame = cf * CN(0, magn/2, 0)
754
Notime(function()
755
for i = 0, 1, 0.12 do
756
wait()
757
eff.Transparency = i
758
eff.Reflectance = 0.15*i
759
mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i)
760
end
761
eff:remove()
762
end)
763
local realhit = hit
764
if hit2 then realhit = hit2 p = pos2 end
765
if hit or hit2 then
766
local h = getHumanoid(realhit.Parent)
767
local sound = Sounds.Stick
768
if h and hit.Parent.className ~= "Hat" then
769
local d = MRA(12+DMG+(power/8), 20+DMG+(power/5.5))
770
hit:remove()
771
if hit.Name == "Head" then
772
d = math.floor(d*1.4)
773
hit:remove()
774
end
775
Dmg(h, d, p)
776
sound = Sounds.Hit
777
elseif h == nil and realhit.Parent.className ~= "Hat" then
778
if realhit.Anchored == false then
779
Notime(function()
780
wait(0.08)
781
local mas = realhit:GetMass()/5+2
782
local vel = (16+(power/3))/mas
783
if vel < 0 then vel = 0 end
784
realhit.Velocity = (CN(lastP, p).lookVector) * vel
785
end)
786
end
787
end
788
local a = -1.2
789
if realhit.Anchored then
790
Arr.CFrame = CN(p, lastP) * CN(0, 0, a)
791
if realhit == hit2 then
792
Arr.CFrame = CN(Start, pos2) * CN(0, 0, -1.9)
793
end
794
else
795
a = (power-200)/110
796
local w8 = 13
797
if realhit.Parent.className == "Hat" then
798
a = ((power/2)-170)/110
799
w8 = 5
800
end
801
Arr.Anchored = false
802
local w = Weld(realhit, Arr, 0, 0, 0, 0, 0, 0)
803
w.C1 = ((CN(p, lastP) * CN(0, 0, a)):toObjectSpace(realhit.CFrame))
804
if realhit == hit2 then
805
w.C1 = ((CN(Start, pos2) * CN(0, 0, -1.9)):toObjectSpace(realhit.CFrame))
806
end
807
Notime(function()
808
if power < 50 then
809
wait(w8+power/7.5)
810
local caa = Arr.CFrame
811
w:remove()
812
Arr.Size = Vector3.new(0.3, 0.3, 4)
813
Arr.CFrame = caa
814
Arr.CanCollide = true
815
end
816
end)
817
end
818
didhit = true
819
Notime(
820
function()
821
wait(26)
822
for i = 0, 1, 0.02 do
823
Arr.Transparency = i
824
wait()
825
end
826
Arr:remove()
827
end
828
)
829
Play(sound)
830
local Surface = DetectSurface(p, realhit)
831
AddDetail(Surface, p, h ~= nil and hit.Parent.className ~= "Hat", realhit, h)
832
wait(0.05)
833
break
834
end
835
lastP = Face.p
836
wait()
837
end
838
if didhit == false then
839
for i = 0, 1, 0.2 do
840
Arr.Transparency = i
841
wait()
842
end
843
Arr:remove()
844
end
845
end
846
847
function Shoot(mouse)
848
Shooting = true
849
RAW.Part1 = Rarm
850
Atch(FTorso)
851
FTorso.Transparency = 0
852
torso.Transparency = 1
853
local shoot = false
854
Spec.BorderColor3 = C3()
855
local amg, omg = false, false
856
Notime(function()
857
repeat
858
wait()
859
until Selected == false or omg
860
if omg == false then
861
omg = true
862
Shooting = false
863
Reloading = false
864
Hurt = false
865
Slashing = false
866
Normal()
867
EE()
868
return
869
end
870
end)
871
Notime(function()
872
mouse.Button1Up:wait()
873
shoot = true
874
end)
875
for i = 0.16, 1, 0.16 do
876
FWeld.C0 = CA(0, MR(-80*i), 0)
877
LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i)
878
RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0)
879
HW.C0 = CA(MR(180), 0, MR(150+60*i))
880
AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i)
881
wait()
882
end
883
for i = 0.33, 1, 0.33 do
884
FWeld.C0 = CA(0, MR(-80-10*i), 0)
885
LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1)
886
RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0)
887
HW.C0 = CA(MR(180), 0, MR(210+5*i))
888
AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i)
889
wait()
890
end
891
LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, -0.1)
892
HW.C0 = CA(MR(180), 0, MR(215))
893
FWeld.C0 = CA(0, MR(-90), 0)
894
for i = 0.25, 1, 0.25 do
895
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
896
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
897
SUW.C1 = CN(0, -0.22*i, 0) * ORSU
898
SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
899
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
900
SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
901
SDW.C1 = CN(0, 0.25*i, 0) * ORSD
902
wait()
903
end
904
for i = 0.33, 1, 0.33 do
905
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
906
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
907
SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
908
SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
909
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
910
SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
911
SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
912
wait()
913
end
914
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0)
915
local powe = 10
916
Main.Visible = true
917
Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
918
Notime(function()
919
repeat wait() until powe >= MaximumPower or shoot
920
wait(6)
921
if shoot == false then
922
shoot = true
923
end
924
end)
925
repeat
926
wait()
927
powe = powe + 4.8
928
if powe > MaximumPower then powe = MaximumPower end
929
Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
930
local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end
931
Hum.WalkSpeed = sped
932
until shoot
933
Main.Visible = false
934
Notime(function()
935
for i = 0.5, 1, 0.5 do
936
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0)
937
SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU
938
SUM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4)
939
SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0)
940
SDM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4)
941
SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD
942
wait()
943
end
944
end)
945
local pos = mouse.Hit.p
946
ArrowOn = false
947
Arrow.Transparency = 1
948
Notime(function()
949
Play(Sounds.Shoot)
950
ShootArrow(pos, powe, mouse.Target)
951
end)
952
for i = 0.2, 1, 0.2 do
953
FWeld.C0 = CA(0, MR(-90+25*i), 0)
954
LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i)
955
RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0)
956
HW.C0 = CA(MR(180), 0, MR(215-65*i))
957
wait()
958
end
959
Hum.WalkSpeed = 16
960
for i = 0.25, 1, 0.25 do
961
FWeld.C0 = CA(0, MR(-65+5*i), 0)
962
LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i))
963
RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0)
964
HW.C0 = CA(MR(180), 0, MR(150))
965
wait()
966
end
967
for i = 0.14, 1, 0.14 do
968
FWeld.C0 = CA(0, MR(-60+55*i), 0)
969
LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i))
970
RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
971
wait()
972
end
973
for i = 0.33, 1, 0.33 do
974
FWeld.C0 = CA(0, MR(-5+5*i), 0)
975
LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i))
976
RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i))
977
wait()
978
end
979
AW.C0 = CN()
980
FWeld.C0 = CN()
981
LAW.C0 = CA(0, 0, MR(-30))
982
HW.C0 = CA(MR(180), 0, MR(150))
983
FTorso.Transparency = 1
984
torso.Transparency = 0
985
Atch(torso)
986
Shooting = false
987
RAW.Part1 = nil
988
RAW.C0 = CN()
989
Spec.BorderColor3 = C3()
990
omg = true
991
end
992
993
function SpecialAtk(mouse)
994
if Special < 50 then return end
995
Shooting = true
996
Spec.BorderColor3 = C3(0, 1, 0)
997
RAW.Part1 = Rarm
998
Atch(FTorso)
999
FTorso.Transparency = 0
1000
torso.Transparency = 1
1001
local amg, omg = false, false
1002
Notime(function()
1003
repeat
1004
wait()
1005
until Selected == false or omg
1006
if omg == false then
1007
omg = true
1008
Shooting = false
1009
Reloading = false
1010
Hurt = false
1011
Slashing = false
1012
Normal()
1013
EE()
1014
return
1015
end
1016
end)
1017
local shoot = false
1018
Notime(function()
1019
mouse.Button1Up:wait()
1020
shoot = true
1021
end)
1022
for i = 0.2, 1, 0.2 do
1023
FWeld.C0 = CA(0, MR(-80*i), 0)
1024
LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i)
1025
RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0)
1026
HW.C0 = CA(MR(180), 0, MR(150+60*i))
1027
AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i)
1028
wait()
1029
end
1030
for i = 0.5, 1, 0.5 do
1031
FWeld.C0 = CA(0, MR(-80-10*i), 0)
1032
LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1)
1033
RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0)
1034
HW.C0 = CA(MR(180), 0, MR(210+5*i))
1035
AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i)
1036
wait()
1037
end
1038
LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, 0)
1039
HW.C0 = CA(MR(180), 0, MR(215))
1040
FWeld.C0 = CA(0, MR(-90), 0)
1041
AW.C0 = CA(MR(90), MR(-15), 0) * CN(0, 0, 2.2)
1042
for i = 0.33, 1, 0.33 do
1043
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
1044
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
1045
SUW.C1 = CN(0, -0.22*i, 0) * ORSU
1046
SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
1047
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
1048
SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
1049
SDW.C1 = CN(0, 0.25*i, 0) * ORSD
1050
wait()
1051
end
1052
for i = 0.5, 1, 0.5 do
1053
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
1054
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
1055
SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
1056
SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
1057
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
1058
SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
1059
SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
1060
wait()
1061
end
1062
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0)
1063
local powe = 0
1064
Main.Visible = true
1065
Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
1066
Notime(function()
1067
repeat wait() until powe >= MaximumPower or shoot
1068
if shoot == false then
1069
shoot = true
1070
end
1071
end)
1072
repeat
1073
wait()
1074
powe = powe + 5
1075
if powe > MaximumPower then powe = MaximumPower end
1076
Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
1077
local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end
1078
Hum.WalkSpeed = sped
1079
until shoot
1080
Special = Special - 50
1081
Main.Visible = false
1082
local pos = mouse.Hit.p
1083
Notime(function()
1084
Play(Sounds.Shoot)
1085
ShootArrow(pos, powe/1.2, mouse.Target)
1086
end)
1087
SUW.C0 = CN(0, 0.15, 0) * CA(0, 0, 0)
1088
SUW.C1 = CN(0, 0, 0) * ORSU
1089
SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
1090
SDW.C0 = CN(0, -0.15, 0) * CA(0, 0, 0)
1091
SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
1092
SDW.C1 = CN(0, 0, 0) * ORSD
1093
for i = 0.33, 1, 0.33 do
1094
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3*i, 0)
1095
wait()
1096
end
1097
for i = 0.33, 1, 0.33 do
1098
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
1099
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
1100
SUW.C1 = CN(0, -0.22*i, 0) * ORSU
1101
SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
1102
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
1103
SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
1104
SDW.C1 = CN(0, 0.25*i, 0) * ORSD
1105
wait()
1106
end
1107
for i = 0.5, 1, 0.5 do
1108
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
1109
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
1110
SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
1111
SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
1112
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
1113
SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
1114
SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
1115
wait()
1116
end
1117
Notime(function()
1118
Arrow.Transparency = 1
1119
ArrowOn = false
1120
Play(Sounds.Shoot)
1121
ShootArrow(pos, powe/1.2, mouse.Target)
1122
end)
1123
Notime(function()
1124
for i = 0.5, 1, 0.5 do
1125
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0)
1126
SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU
1127
SUM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4)
1128
SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0)
1129
SDM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4)
1130
SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD
1131
wait()
1132
end
1133
end)
1134
for i = 0.25, 1, 0.25 do
1135
FWeld.C0 = CA(0, MR(-90+25*i), 0)
1136
LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i)
1137
RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0)
1138
HW.C0 = CA(MR(180), 0, MR(215-65*i))
1139
wait()
1140
end
1141
Hum.WalkSpeed = 16
1142
for i = 0.33, 1, 0.33 do
1143
FWeld.C0 = CA(0, MR(-65+5*i), 0)
1144
LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i))
1145
RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0)
1146
HW.C0 = CA(MR(180), 0, MR(150))
1147
wait()
1148
end
1149
for i = 0.16, 1, 0.16 do
1150
FWeld.C0 = CA(0, MR(-60+55*i), 0)
1151
LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i))
1152
RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
1153
wait()
1154
end
1155
for i = 0.5, 1, 0.5 do
1156
FWeld.C0 = CA(0, MR(-5+5*i), 0)
1157
LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i))
1158
RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i))
1159
wait()
1160
end
1161
Spec.BorderColor3 = C3()
1162
AW.C0 = CN()
1163
FWeld.C0 = CN()
1164
LAW.C0 = CA(0, 0, MR(-30))
1165
HW.C0 = CA(MR(180), 0, MR(150))
1166
FTorso.Transparency = 1
1167
torso.Transparency = 0
1168
Atch(torso)
1169
Shooting = false
1170
RAW.Part1 = nil
1171
RAW.C0 = CN()
1172
omg = false
1173
end
1174
1175
function Sel(mouse)
1176
mouse.Icon = Icon
1177
SelectAnim()
1178
Selected = true
1179
mouse.KeyDown:connect(function(key)
1180
key = key:lower()
1181
if Reloading == false and Slashing == false and Shooting == false then
1182
if key == "f" then
1183
Reload()
1184
end
1185
end
1186
if Shooting == false then
1187
if key == "e" then
1188
Keys.e = true
1189
local k
1190
Spec.BorderColor3 = C3(1, 1, 0.4)
1191
repeat
1192
wait()
1193
k = mouse.KeyUp:wait()
1194
until k == "e"
1195
Keys.e = false
1196
if Shooting == false then
1197
Spec.BorderColor3 = C3()
1198
end
1199
end
1200
end
1201
end)
1202
mouse.Button1Down:connect(function()
1203
if Reloading == false and Slashing == false and Shooting == false then
1204
if ArrowOn == false then
1205
local yesh = true
1206
Notime(function()
1207
mouse.Button1Up:wait()
1208
yesh = false
1209
end)
1210
local ah = Keys.e
1211
Reload()
1212
if yesh then
1213
local mm = Special >= 50
1214
if ah and mm or Keys.e and mm then
1215
SpecialAtk(mouse)
1216
else
1217
Shoot(mouse)
1218
end
1219
end
1220
else
1221
local mm = Special >= 50
1222
if Keys.e and mm then
1223
SpecialAtk(mouse)
1224
else
1225
Shoot(mouse)
1226
end
1227
end
1228
end
1229
end)
1230
end
1231
1232
function Desel(mouse)
1233
Selected = false
1234
Main.Visible = false
1235
Hum.WalkSpeed = 16
1236
DeselectAnim()
1237
end
1238
1239
bin.Deselected:connect(Desel)
1240
bin.Selected:connect(Sel)
1241
1242
while Mo.Parent == char do
1243
wait()
1244
Special = Special + 0.07
1245
if Special > MaxSpecial then Special = MaxSpecial end 
1246
SpecialBar.Size = UDim2.new(Special/MaxSpecial, 0, 1, 0)
1247
end