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owner = game:GetService("Players").Lucas_YT111 -- Change name
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Seat.Parent = owner.Character
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Seat.Parent = game.Workspace.Lucas_YT111 -- Change name
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myplayer = owner
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Seat.Anchored = true
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Seat.TurnSpeed = 2
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Seat.MaxSpeed = 65
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Seat.TopSurface = Enum.SurfaceType.Smooth
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Seat.BottomSurface = Enum.SurfaceType.Smooth
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wait(0.0001)
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Seat:Sit(owner.Character.Humanoid)
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local Rats = Instance.new("Sound", Seat)
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Rats.SoundId = "rbxassetid://2627574953"
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Rats.Volume = 1
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Rats.Looped = true
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wheel4 = Instance.new("Part")
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wheel.RightSurface = Enum.SurfaceType.Hinge
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wheel.Parent = Seat
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wheel2.RightSurface = Enum.SurfaceType.Hinge
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wheel2.Parent = Seat
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wheel3.LeftSurface = Enum.SurfaceType.Hinge
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wheel.LeftSurface = Enum.SurfaceType.Hinge
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wheel4.LeftSurface = Enum.SurfaceType.Hinge
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wheel2.LeftSurface = Enum.SurfaceType.Hinge
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wheel.Anchored = true
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wheel2.Anchored = true
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wheel3.Anchored = true
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wheel4.Anchored = true
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wheel.Position = Vector3.new(7.278,6.5,-12.057)
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wheel.CFrame = CFrame.Angles(0, math.rad(180), 0)
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wheel2.CFrame = CFrame.Angles(0, math.rad(180), 0)
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wheel4.Position = Vector3.new(13.278,6.5,-4.057)
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wheel.Shape = Enum.PartType.Cylinder 
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wheel2.Shape = Enum.PartType.Cylinder 
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wheel3.Shape = Enum.PartType.Cylinder 
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wheel4.Shape = Enum.PartType.Cylinder 
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wheel.Size = Vector3.new(2, 3, 3)
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wheel2.Size = Vector3.new(2, 3, 3)
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wheel3.Size = Vector3.new(2, 3, 3)
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wheel4.Size = Vector3.new(2, 3, 3)
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wheel:MakeJoints({wheel, Seat})
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wheel2:MakeJoints({wheel2, Seat})
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wheel3:MakeJoints({wheel3, Seat})
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wheel.Size = Vector3.new(2, 2, 2)
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wheel2.Size = Vector3.new(2, 2, 5)
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wheel3.Size = Vector3.new(2, 2, 2)
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wheel4.Size = Vector3.new(2, 2, 2)
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Mesh = Instance.new("SpecialMesh")
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Mesh.Parent = wheel
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Mesh.MeshId = "http://www.roblox.com/asset/?id=1629642306"
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wheel4.Anchored = false	
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Mesh.TextureId = "http://www.roblox.com/asset/?id=1629644149"
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local density = 1
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Mesh.Scale = Vector3.new(5, 2.25, 2.25)
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local friction = 1
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Mesh2 = Instance.new("SpecialMesh")
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local elasticity = 0
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Mesh2.Parent = wheel2
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local frictionWeight = 100000000000
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Mesh2.MeshId = "http://www.roblox.com/asset/?id=1629642306"
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local elasticityWeight = 0
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Mesh2.TextureId = "http://www.roblox.com/asset/?id=1629644149"
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local physProperties = PhysicalProperties.new(density, friction, elasticity, frictionWeight, elasticityWeight)
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Mesh2.Scale = Vector3.new(5, 2.25, 2.25)
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Seat.CustomPhysicalProperties = physProperties
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Mesh3 = Instance.new("SpecialMesh")
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wheel.CustomPhysicalProperties = physProperties
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Mesh3.Parent = wheel3
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wheel2.CustomPhysicalProperties = physProperties
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Mesh3.MeshId = "http://www.roblox.com/asset/?id=1629642306"
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wheel3.CustomPhysicalProperties = physProperties
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Mesh3.TextureId = "http://www.roblox.com/asset/?id=1629644149"
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wheel4.CustomPhysicalProperties = physProperties
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Mesh3.Scale = Vector3.new(5, 2.25, 2.25)
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Mesh4 = Instance.new("SpecialMesh")
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function killfunction(part)
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Mesh4.Parent = wheel4
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pcall(function()
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Mesh4.MeshId = "http://www.roblox.com/asset/?id=1629642306"
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			local Model = part:FindFirstAncestorOfClass("Model")
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Mesh4.TextureId = "http://www.roblox.com/asset/?id=1629644149"
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			if Model then
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Mesh4.Scale = Vector3.new(5, 2.25, 2.25)
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				local PC = game:GetService("Players"):GetPlayerFromCharacter(Model)
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				if PC then
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        if PC ~= owner then
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PC.Character.Humanoid.BreakJointsOnDeath = false
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PC.Character.Humanoid.Health = 0
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            local limbcollider = Instance.new("Part", PC.Character:findFirstChild("Right Arm"))
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                limbcollider.Size = Vector3.new(1.4,1,1)
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                limbcollider.Shape = "Cylinder"
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                limbcollider.Transparency = 1
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                limbcollider.Name = "LimbCollider"
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wheel4.Anchored = false
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                local limbcolliderweld = Instance.new("Weld", limbcollider)
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           Rats:Play()	
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                limbcolliderweld.Part0 = PC.Character:findFirstChild("Right Arm")
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                limbcolliderweld.Part1 = limbcollider
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                limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
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            local limbcollider2 = Instance.new("Part", PC.Character:findFirstChild("Left Arm"))
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                limbcollider2.Size = Vector3.new(1.4,1,1)
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                limbcollider2.Shape = "Cylinder"
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                limbcollider2.Transparency = 1
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                limbcollider2.Name = "LimbCollider"
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                local limbcolliderweld2 = Instance.new("Weld", limbcollider)
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                limbcolliderweld2.Part0 = PC.Character:findFirstChild("Left Arm")
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                limbcolliderweld2.Part1 = limbcollider2
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                limbcolliderweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
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            local limbcollider3 = Instance.new("Part", PC.Character:findFirstChild("Right Leg"))
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                limbcollider3.Size = Vector3.new(1.3,1,1)
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                limbcollider3.Shape = "Cylinder"
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                limbcollider3.Transparency = 1
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                limbcollider3.Name = "LimbCollider"
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                local limbcolliderweld3 = Instance.new("Weld", limbcollider)
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                limbcolliderweld3.Part0 = PC.Character:findFirstChild("Right Leg")
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                limbcolliderweld3.Part1 = limbcollider3
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                limbcolliderweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
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            local limbcollider4 = Instance.new("Part", PC.Character:findFirstChild("Left Leg"))
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                limbcollider4.Size = Vector3.new(1.3,1,1)
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                limbcollider4.Shape = "Cylinder"
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                limbcollider4.Transparency = 1
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                limbcollider4.Name = "LimbCollider"
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                local limbcolliderweld4 = Instance.new("Weld", limbcollider)
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                limbcolliderweld4.Part0 = PC.Character:findFirstChild("Left Leg")
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                limbcolliderweld4.Part1 = limbcollider4
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                limbcolliderweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
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	for i,v in pairs(PC.Character:GetDescendants()) do
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		if v:IsA("Motor6D") and v.Parent.Name ~= "HumanoidRootPart" then
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			local Socket = Instance.new("BallSocketConstraint")
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			local a1 = Instance.new("Attachment")
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			local a2 = Instance.new("Attachment")
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			a1.Parent = v.Part0
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			a2.Parent = v.Part1
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			Socket.Parent = v.Parent
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			Socket.Attachment0 = a1
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			Socket.Attachment1 = a2
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			a1.CFrame = v.C0
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			a2.CFrame = v.C1
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			Socket.LimitsEnabled = true
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			Socket.TwistLimitsEnabled = true
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			v:Destroy()
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		end
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	end
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end
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end
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end
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end)
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end
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Seat.Touched:Connect(killfunction)