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1
--[[
2
    Stand: The King/Jade Emperor
3
    User: FujiWara Chujo
4
]]
5
local Cn=CFrame.new
6
local CA=CFrame.Angles
7
local mr=math.rad
8
local rn=math.random
9
local mc=math.cos
10
local Vn=Vector3.new
11
local NR=NumberRange.new
12
local NSeq=NumberSequence.new
13
local plrs=game:service"Players"
14
local wrk=game:service"Workspace"
15
local deb=game:service"Debris"
16
local IS=game:GetService("InsertService")
17
local p=plrs.LocalPlayer
18
local cam=wrk.CurrentCamera
19
local char=p.Character
20
local mouse=p:GetMouse()
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local lam=char["Left Arm"]
22
local ram=char["Right Arm"]
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local llg=char["Left Leg"]
24
local rlg=char["Right Leg"]
25
local hed=char.Head
26
local tor=char.Torso
27
local larm = lam
28
local rarm = ram
29
local lleg = llg
30
local rleg = rlg
31
local torso = tor
32
local hrp=char.HumanoidRootPart
33
local PlayerSpeed = char.Humanoid.WalkSpeed
34
local on=false
35
local noRig=false
36
local curws=16
37
local sine=0
38
local ift={}
39
local ifxd=false
40
local run=false
41
local stance="Cane"
42
local Speed = 16
43
local Health = 9000
44
45
PlayerSpeed = 16
46
--[[
47
ypcall(function()
48
char.Shirt:Destroy()
49
char.Pants:Destroy()
50
shirt = Instance.new("Shirt", char)
51
shirt.Name = "Shirt"
52
pants = Instance.new("Pants", char)
53
pants.Name = "Pants"
54
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=260998937"
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char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=260361888"
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end)
57
]]
58
Debounces = {
59
CanAttack = true;
60
NoIdl = false;
61
Slashing = false;
62
Slashed = false;
63
RPunch = false;
64
RPunched = false;
65
LPunch = false;
66
LPunched = false;
67
}
68
69
local trappedTorsos = {}
70
71
---Functions
72
73
function FndHm(flnm)
74
for i,v in pairs(flnm:GetChildren()) do
75
if v:IsA("Humanoid") then
76
return v
77
end
78
end
79
end
80
local hum=FndHm(char)
81
--hum.Name=""
82
83
84
function chrDes(inst)
85
        local ret=nil
86
        for _,v in pairs(game.Players:GetChildren()) do
87
                if inst:IsDescendantOf(v) then
88
                        ret=v
89
                        break
90
                end
91
        end
92
        return ret
93
end
94
95
--
96
function get(a)
97
local cont={}
98
for i,v in pairs(a:GetChildren()) do
99
if v==char then
100
else
101
table.insert(cont,v)
102
pcall(function()
103
for _,b in pairs(get(v)) do
104
table.insert(cont,b)
105
end
106
end)
107
end
108
end
109
return cont
110
end
111
for _,v in pairs(get(game.Workspace)) do
112
if v:IsA("Sparkles") or v:IsA("Fire") then
113
v:Destroy()
114
end
115
end
116
117
--
118
function inT(qur,tbl)
119
local a=false
120
for i,v in pairs(tbl) do
121
if v==qur then
122
a=true
123
break
124
else
125
a=false
126
end
127
end
128
return a
129
end
130
131
--
132
function Tween(a,b,c)
133
return a+(b-a)*c
134
end
135
136
--
137
function Avg(a,b)
138
return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2)
139
end
140
141
--
142
function Lerp(c1,c2,tim)
143
        local com1={c1.C0.X,c1.C0.Y,c1.C0.Z,c1.C0:toEulerAnglesXYZ()}
144
        local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
145
        for i,v in pairs(com1) do 
146
                com1[i]=v+(com2[i]-v)*tim
147
        end
148
        return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1)))
149
end
150
151
function RLerp(c1,c2,tim)
152
        return c1:lerp(c2,tim)
153
end
154
155
--
156
function ALerp(c1,c2,tim)
157
        local com1={c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
158
        local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
159
        for i,v in pairs(com1) do 
160
                com1[i]=v+(com2[i]-v)*tim
161
        end
162
        return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1)))
163
end
164
165
--
166
function Lerprs(ud,ud2,al)
167
local a,b,c,d=ud.X.Scale,ud.X.Offset,ud.Y.Scale,ud.Y.Offset
168
local a2,b2,c2,d2=ud2.X.Scale,ud2.X.Offset,ud2.Y.Scale,ud2.Y.Offset
169
local x,y,z,w=(a+(a2-a)*al),(b+(b2-b)*al),(c+(c2-c)*al),(d+(d2-d)*al)
170
return UDim2.new(x,y,z,w)
171
end
172
173
--
174
function newAnim(wld)
175
        local asd={["Weld"]=wld;["Int"]=0;["Frame"]=1;}
176
        asd.getFrames=function()
177
                local num=0
178
                for _,v in pairs(asd) do
179
                        pcall(function()
180
                                num=num+v.Length
181
                        end)
182
                end
183
                return num
184
        end
185
        return asd
186
end
187
188
--
189
function newKF(tab,c0,lng,off)
190
        off=off or 1
191
        table.insert(tab,{["C0"]=c0,["Length"]=lng,["Offset"]=off})
192
end
193
194
--
195
function runKF(tab)
196
        tab.Int=tab.Int+1
197
        if tab.Int>=tab[tab.Frame].Length then
198
                tab.Frame=tab.Frame+1
199
                tab.Int=0
200
                if tab.Frame>#tab then
201
                        tab.Frame=1
202
                end
203
        end
204
        tab.Weld.C0=RLerp(tab.Weld.C0,tab[tab.Frame].C0,(tab[tab.Frame].Offset/tab[tab.Frame].Length)*tab.Int)
205
end
206
207
--
208
function nwPrt(prnt,siz,cf,col)
209
        local prt=Instance.new("Part")
210
        prt.Parent=prnt
211
        prt.FormFactor=3
212
        prt.Name="Part"
213
        prt.Size=siz
214
        prt.CanCollide=false
215
        prt.Anchored=true
216
        prt.Locked=true
217
        prt.TopSurface=10
218
        prt.BottomSurface=10
219
        prt.FrontSurface=10
220
        prt.BackSurface=10
221
        prt.LeftSurface=10
222
        prt.RightSurface=10
223
        prt:BreakJoints()
224
        prt.CFrame=cf or CFrame.new(30,10,30)
225
        prt.Material="SmoothPlastic"
226
        prt.BrickColor=BrickColor.new(col)
227
        m=Instance.new("SpecialMesh",prt)
228
        m.MeshType=6
229
        return prt
230
end
231
232
--
233
function nwWdg(prnt,siz,cf,col)
234
        local prt=Instance.new("WedgePart")
235
        prt.Parent=prnt
236
        prt.FormFactor=3
237
        prt.Name="Part"
238
        prt.Size=siz
239
        prt.CanCollide=false
240
        prt.Anchored=false
241
        prt.Locked=true
242
        prt.TopSurface=0
243
        prt.BottomSurface=0
244
        prt:BreakJoints()
245
        prt.CFrame=cf or CFrame.new(30,10,30)
246
        prt.Material="SmoothPlastic"
247
        prt.BrickColor=BrickColor.new(col)
248
        return prt
249
end
250
251
--
252
function newGui(prnt,clsnm,siz,pos,bsp,bc,bt)
253
        local gui=Instance.new(clsnm,prnt)
254
        gui.Size=siz or UDim2.new(0,100,0,100)
255
        gui.Position=pos or UDim2.new(0,0,0,0)
256
        gui.BorderSizePixel=bsp or 0
257
        gui.BackgroundColor3=bc or Color3.new(0,0,0)
258
        gui.BackgroundTransparency=bt or 1
259
        return gui
260
end
261
262
--
263
function nwWld(wp0,wp1,wc0)
264
wld = Instance.new("Weld",wp1)
265
wld.Part0=wp0
266
wld.Part1=wp1
267
wld.C0=wc0 or Cn(0,0,0)
268
return wld
269
end
270
271
function newWeld(wp0,wp1,wc0x,wc0y,wc0z)
272
    local wld = Instance.new("Weld",wp1)
273
    wld.Part0 = wp0
274
    wld.Part1 = wp1
275
    wld.C0 = CFrame.new(wc0x,wc0y,wc0z)
276
end
277
278
--
279
function nwSnd(prnt,pch,vol,id)
280
        local s=Instance.new("Sound",prnt)
281
        s.Pitch=pch
282
        s.Volume=vol
283
        s.SoundId="rbxassetid://"..id
284
        s.PlayOnRemove=true
285
        return s
286
end
287
288
--
289
function newRay(start,face,range,wat)
290
        local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
291
        hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
292
        return rey,hit,pos
293
end
294
295
function nooutline(part)
296
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
297
end
298
299
function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
300
        local fp=it("Part")
301
        fp.formFactor=formfactor
302
        fp.Parent=parent
303
        fp.Reflectance=reflectance
304
        fp.Transparency=transparency
305
        fp.CanCollide=false
306
        fp.Locked=true
307
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
308
        fp.Name=name
309
        fp.Size=size
310
        fp.Position=Character.Torso.Position
311
        nooutline(fp)
312
        fp.Material=material
313
        fp:BreakJoints()
314
        return fp
315
end
316
317
function mesh(Mesh,part,meshtype,meshid,offset,scale)
318
        local mesh=it(Mesh)
319
        mesh.Parent=part
320
        if Mesh=="SpecialMesh" then
321
                mesh.MeshType=meshtype
322
                mesh.MeshId=meshid
323
        end
324
        mesh.Offset=offset
325
        mesh.Scale=scale
326
        return mesh
327
end
328
329
function weld(parent,part0,part1,c0,c1)
330
        local weld=it("Weld")
331
        weld.Parent=parent
332
        weld.Part0=part0
333
        weld.Part1=part1
334
        weld.C0=c0
335
        weld.C1=c1
336
        return weld
337
end
338
TfwTimeStopped = false
339
function Damagefunc(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
340
        if hit.Parent==nil then
341
                return
342
        end
343
        h=hit.Parent:FindFirstChild("Humanoid")
344
        for _,v in pairs(hit.Parent:children()) do
345
                if v:IsA("Humanoid") then
346
                        h=v
347
                end
348
        end
349
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
350
                h=hit.Parent.Parent:FindFirstChild("Humanoid")
351
        end
352
        if hit.Parent.className=="Hat" then
353
                hit=hit.Parent.Parent:findFirstChild("Head")
354
        end
355
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
356
                if hit.Parent:findFirstChild("DebounceHit")~=nil then
357
                        if hit.Parent.DebounceHit.Value==true then
358
                                return
359
                        end
360
                end
361
                --[[if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
362
                        return
363
                end]]
364
                --hs(hit,1.2)
365
                c=Instance.new("ObjectValue")
366
                c.Name="creator"
367
                c.Value=game:service("Players").LocalPlayer
368
                c.Parent=h
369
                game:GetService("Debris"):AddItem(c,.5)
370
                Damage=math.random(minim,maxim)
371
                --h:TakeDamage(Damage)
372
                blocked=false
373
                block=hit.Parent:findFirstChild("Block")
374
                if block~=nil then
375
                        print(block.className)
376
                        if block.className=="NumberValue" then
377
                                if block.Value>0 then
378
                                        blocked=true
379
                                        if decreaseblock==nil then
380
                                                block.Value=block.Value-1
381
                                        end
382
                                end
383
                        end
384
                        if block.className=="IntValue" then
385
                                if block.Value>0 then
386
                                        blocked=true
387
                                        if decreaseblock~=nil then
388
                                                block.Value=block.Value-1
389
                                        end
390
                                end
391
                        end
392
                end
393
                if blocked==false then
394
                        --h:TakeDamage(Damage)
395
                        if TfwTimeStopped == false then
396
                            h.Health=h.Health-Damage
397
                            ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "MUDA", 1.5, Part.BrickColor.Color)
398
                        elseif TfwTimeStopped == true then
399
                            repeat wait() until TfwTimeStopped == false
400
                            h.Health=h.Health-0.1
401
                            ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "MUDA", 1.5, Part.BrickColor.Color)
402
                        end
403
                else
404
                        h.Health=h.Health-(Damage/2)
405
                        ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
406
                end
407
                if Type=="Knockdown" then
408
                        hum=hit.Parent.Humanoid
409
                        hum.PlatformStand=true
410
                        coroutine.resume(coroutine.create(function(HHumanoid)
411
                                swait(1)
412
                                HHumanoid.PlatformStand=false
413
                        end),hum)
414
                        local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
415
                        --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
416
                        local bodvol=Instance.new("BodyVelocity")
417
                        bodvol.velocity=angle*knockback
418
                        bodvol.P=500
419
                        bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
420
                        bodvol.Parent=hit
421
                        rl = Instance.new("BodyAngularVelocity")
422
                        rl.P = 3000
423
                        rl.maxTorque = Vector3.new(500000, 500000, 500000)
424
                        rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
425
                        rl.Parent = hit
426
                        game:GetService("Debris"):AddItem(bodvol,.5)
427
                        game:GetService("Debris"):AddItem(rl,.5)
428
                elseif Type=="Attract" then
429
                        hum=hit.Parent.Humanoid
430
                        hum.PlatformStand=true
431
                        coroutine.resume(coroutine.create(function(HHumanoid)
432
                                swait(1)
433
                                HHumanoid.PlatformStand=false
434
                        end),hum)
435
                        local angle=(hit.Position-(Property.Position-Vector3.new(0,0,0))).unit
436
                        --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
437
                        local bodvol=Instance.new("BodyVelocity")
438
                        bodvol.velocity=-angle*-knockback
439
                        bodvol.P=500
440
                        bodvol.maxForce=Vector3.new(-8e+003, -8e+003, -8e+003)
441
                        bodvol.Parent=hit
442
                        rl = Instance.new("BodyAngularVelocity")
443
                        rl.P = 3000
444
                        rl.maxTorque = Vector3.new(500000, 500000, 500000)
445
                        rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
446
                        rl.Parent = hit
447
                        game:GetService("Debris"):AddItem(bodvol,.5)
448
                        game:GetService("Debris"):AddItem(rl,.5)
449
                elseif Type=="MUDA" then
450
                        hum=hit.Parent.Humanoid
451
                        hum.PlatformStand=true
452
                        coroutine.resume(coroutine.create(function(HHumanoid)
453
                                swait(1)
454
                                HHumanoid.PlatformStand=false
455
                        end),hum)
456
                        local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
457
                        --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
458
                        local bodvol=Instance.new("BodyVelocity")
459
                        bodvol.velocity=angle*knockback
460
                        bodvol.P=500
461
                        bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
462
                        bodvol.Parent=hit
463
                        rl = Instance.new("BodyAngularVelocity")
464
                        rl.P = 3000
465
                        rl.maxTorque = Vector3.new(500000, 500000, 500000)
466
                        rl.angularvelocity = Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
467
                        rl.Parent = hit
468
                        game:GetService("Debris"):AddItem(bodvol,.5)
469
                        game:GetService("Debris"):AddItem(rl,.5)
470
                elseif Type == "Killer Queen" then
471
                        hum=hit.Parent.Humanoid
472
                        hum.PlatformStand=true
473
                        coroutine.resume(coroutine.create(function(HHumanoid)
474
                                swait(1)
475
                                HHumanoid.PlatformStand=false
476
                        end),hum)
477
                        local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
478
                        --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
479
                        local bodvol=Instance.new("BodyVelocity")
480
                        bodvol.velocity=angle*knockback
481
                        bodvol.P=500
482
                        bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
483
                        bodvol.Parent=hit
484
                        rl = Instance.new("BodyAngularVelocity")
485
                        rl.P = 3000
486
                        rl.maxTorque = Vector3.new(500000, 500000, 500000)
487
                        rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
488
                        rl.Parent = hit
489
                        game:GetService("Debris"):AddItem(bodvol,.5)
490
                        game:GetService("Debris"):AddItem(rl,.5)
491
                        wait(3)
492
                        KillerQueen = Instance.new("Explosion",hit)
493
                        KillerQueen.Position = hit.Position
494
                elseif Type=="Normal" then
495
                        vp=Instance.new("BodyVelocity")
496
                        vp.P=500
497
                        vp.maxForce=Vector3.new(math.huge,0,math.huge)
498
                        --vp.velocity=Character.Torso.CFrame.lookVector*Knockback
499
                        if KnockbackType==1 then
500
                                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
501
                        elseif KnockbackType==2 then
502
                                vp.velocity=Property.CFrame.lookVector*knockback
503
                        end
504
                        if knockback>0 then
505
                                vp.Parent=hit.Parent.Torso
506
                        end
507
                        game:GetService("Debris"):AddItem(vp,.5)
508
                elseif Type=="Up" then
509
                        local bodyVelocity=Instance.new("BodyVelocity")
510
                        bodyVelocity.velocity=vt(0,60,0)
511
                        bodyVelocity.P=5000
512
                        bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
513
                        bodyVelocity.Parent=hit
514
                        game:GetService("Debris"):AddItem(bodyVelocity,1)
515
                        rl=Instance.new("BodyAngularVelocity")
516
                        rl.P=3000
517
                        rl.maxTorque=Vector3.new(500000,500000,500000)
518
                        rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
519
                        rl.Parent=hit
520
                        game:GetService("Debris"):AddItem(rl,.5)
521
                elseif Type=="Snare" then
522
                        bp=Instance.new("BodyPosition")
523
                        bp.P=2000
524
                        bp.D=100
525
                        bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
526
                        bp.position=hit.Parent.Torso.Position
527
                        bp.Parent=hit.Parent.Torso
528
                        game:GetService("Debris"):AddItem(bp,1)
529
                elseif Type=="Target" then
530
                        local Targetting = false
531
                        if Targetting==false then
532
                                ZTarget=hit.Parent.Torso
533
                                coroutine.resume(coroutine.create(function(Part)
534
                                        so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
535
                                        swait(5)
536
                                        so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
537
                                end),ZTarget)
538
                                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
539
                                local  targetgui=Instance.new("BillboardGui")
540
                                targetgui.Parent=ZTarget
541
                                targetgui.Size=UDim2.new(10,100,10,100)
542
                                local targ=Instance.new("ImageLabel")
543
                                targ.Parent=targetgui
544
                                targ.BackgroundTransparency=1
545
                                targ.Image="rbxassetid://4834067"
546
                                targ.Size=UDim2.new(1,0,1,0)
547
                                cam.CameraType="Scriptable"
548
                                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
549
                                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
550
                                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
551
                                Targetting=true
552
                                RocketTarget=ZTarget
553
                                for i=1,Property do
554
                                        --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
555
                                        if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
556
                                                swait()
557
                                        end
558
                                        --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
559
                                        cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
560
                                        dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
561
                                        cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
562
                                end
563
                                Targetting=false
564
                                RocketTarget=nil
565
                                targetgui.Parent=nil
566
                                cam.CameraType="Custom"
567
                        end
568
                end
569
                local debounce=Instance.new("BoolValue")
570
                debounce.Name="DebounceHit"
571
                debounce.Parent=hit.Parent
572
                debounce.Value=true
573
                game:GetService("Debris"):AddItem(debounce,Delay)
574
                c=Instance.new("ObjectValue")
575
                c.Name="creator"
576
                c.Value=Player
577
                c.Parent=h
578
                game:GetService("Debris"):AddItem(c,.5)
579
        end
580
end
581
582
function ShowDamage(Pos, Text, Time, Color)
583
        local Rate = (1 / 30)
584
        local Pos = (Pos or Vector3.new(0, 0, 0))
585
        local Text = (Text or "")
586
        local Time = (Time or 2)
587
        local Color = (Color or Color3.new(1, 0, 0))
588
        local EffectPart = part("Custom",workspace,"Neon",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
589
        EffectPart.Anchored = true
590
        local BillboardGui = Instance.new("BillboardGui")
591
        BillboardGui.Size = UDim2.new(3, 3, 3, 3)
592
        BillboardGui.Adornee = EffectPart
593
        local TextLabel = Instance.new("TextLabel")
594
        TextLabel.BackgroundTransparency = 1
595
        TextLabel.Size = UDim2.new(3, 3, 3, 3)
596
        TextLabel.Text = Text
597
        TextLabel.TextColor3 = Color
598
        TextLabel.TextStrokeColor3 = BrickColor.new("Really black").Color
599
        TextLabel.TextScaled = true
600
        TextLabel.TextStrokeTransparency = 0
601
        TextLabel.Font = Enum.Font.SourceSansBold
602
        TextLabel.Parent = BillboardGui
603
        BillboardGui.Parent = EffectPart
604
        game.Debris:AddItem(EffectPart, (Time + 0.1))
605
        EffectPart.Parent = game:GetService("Workspace")
606
        Delay(0, function()
607
                local Frames = (Time / Rate)
608
                for Frame = 1, Frames do
609
                        wait(Rate)
610
                        local Percent = (Frame / Frames)
611
                        EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
612
                        TextLabel.TextTransparency = Percent
613
                        TextLabel.TextStrokeTransparency = Percent
614
                end
615
                if EffectPart and EffectPart.Parent then
616
                        EffectPart:Destroy()
617
                end
618
        end)
619
end
620
621
Player = p
622
workspace[Player.Name].Archivable=true
623
pchar = workspace[Player.Name]:Clone() --Create("Model",{Parent=workspace})
624
pchar.Parent=workspace[Player.Name]
625
torso=pchar.Torso
626
humane=pchar.Humanoid
627
pchar.Name= "The King"
628
pl=pchar
629
humane.MaxHealth=Health
630
wait()
631
humane.Health=Health
632
humane.WalkSpeed=Speed
633
634
pchar.Head.face:remove()
635
636
--m:ClearAllChildren()
637
---Weld
638
639
local law=nwWld(tor,lam,Cn(-1.5,0.5,0))
640
law.C1=CFrame.new(0,0.5,0)
641
local raw=nwWld(tor,ram,Cn(1.5,0.5,0))
642
raw.C1=CFrame.new(0,0.5,0)
643
local hew=nwWld(tor,hed,Cn(0,1.5,0))
644
local llw=nwWld(tor,llg,Cn(-0.5,-1,0))
645
llw.C1=CFrame.new(0,1,0)
646
local rlw=nwWld(tor,rlg,Cn(0.5,-1,0))
647
rlw.C1=CFrame.new(0,1,0)
648
local tow=nwWld(hrp,tor,Cn(0,-1,0))
649
tow.C1=CFrame.new(0,-1,0)
650
651
local hrp2 = pchar.HumanoidRootPart
652
local tor2 = torso
653
local hed2 = pchar.Head
654
local lam2=pchar["Left Arm"]
655
local ram2=pchar["Right Arm"]
656
local llg2=pchar["Left Leg"]
657
local rlg2=pchar["Right Leg"]
658
659
local law2=nwWld(tor2,lam2,Cn(-1.5,0.5,0))
660
law2.C1=CFrame.new(0,0.5,0)
661
local raw2=nwWld(tor2,ram2,Cn(1.5,0.5,0))
662
raw2.C1=CFrame.new(0,0.5,0)
663
local hew2=nwWld(torso,hed2,Cn(0,1.5,0))
664
local llw2=nwWld(torso,llg2,Cn(-0.5,-1,0))
665
llw2.C1=CFrame.new(0,1,0)
666
local rlw2=nwWld(tor2,rlg2,Cn(0.5,-1,0))
667
rlw2.C1=CFrame.new(0,1,0)
668
local tow2=nwWld(hrp2,tor2,Cn(0,-1,0))
669
tow2.C1=CFrame.new(0,-1,0)
670
671
672
local laD=CFrame.new(-1.5,0.5,0)
673
local raD=CFrame.new(1.5,0.5,0)
674
local hD=CFrame.new(0,1.5,0)
675
local tD=CFrame.new(0,-1,0)
676
local llD=CFrame.new(-0.5,-1,0)
677
local rlD=CFrame.new(0.5,-1,0)
678
679
---Build
680
681
---Animations
682
683
--Idle
684
local heid=newAnim(hew)
685
newKF(heid,hD*CA(mr(-5.5),0,0),50,0.3)
686
newKF(heid,hD*CA(mr(-4),0,0),40,0.3)
687
local toid=newAnim(tow)
688
newKF(toid,tD*Cn(0,2.0125,0)*CA(mr(6),0,0),50,0.3)
689
newKF(toid,tD*Cn(0,3.0125,0)*CA(mr(5),0,0),40,0.3)
690
local laid=newAnim(law)
691
newKF(laid,laD*Cn(0,0.0125,0)*CA(mr(-20),0,mr(0)),10,0.2)
692
newKF(laid,laD*Cn(0,-0.0125,0)*CA(mr(-20),0,mr(0)),10,0.2)
693
newKF(laid,laD*Cn(0,0.0125,0)*CA(mr(-20),0,mr(0)),10,0.2)
694
newKF(laid,laD*Cn(0,-0.0125,0)*CA(mr(-20),0,mr(0)),10,0.2)
695
local raid=newAnim(raw)
696
newKF(raid,raD*Cn(0,-0.0125,0)*CA(mr(20),0,mr(0)),50,0.3)
697
newKF(raid,raD*Cn(0,0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
698
local llid=newAnim(llw)
699
newKF(llid,llD*Cn(0,0.0125,0)*CA(mr(-16),0,0),50,0.3)
700
newKF(llid,llD*Cn(0,-0.0125,0)*CA(mr(-15),0,mr(0)),40,0.3)
701
local rlid=newAnim(rlw)
702
newKF(rlid,rlD*Cn(0,0.0125,0)*CA(mr(-6),0,0),50,0.3)
703
newKF(rlid,rlD*Cn(0,-0.0125,0)*CA(mr(-5),0,mr(0)),40,0.3)
704
705
local heid2=newAnim(hew2)
706
newKF(heid2,hD*CA(mr(16),0,0),40,0.3)
707
newKF(heid2,hD*CA(mr(14),0,0),40,0.3)
708
local toid2=newAnim(tow2)
709
newKF(toid2,tD*Cn(0,0.5,3)*CA(mr(0),0,0),50,1)
710
newKF(toid2,tD*Cn(0,1,3)*CA(mr(0),0,0),40,1)
711
local laid2=newAnim(law2)
712
newKF(laid2,laD*Cn(0.5,0.0125,-1)*CA(mr(20),mr(50),mr(20)),50,0.3)
713
newKF(laid2,laD*Cn(0.5,-0.0125,-1)*CA(mr(20),mr(50),mr(20)),40,0.3)
714
local raid2=newAnim(raw2)
715
newKF(raid2,raD*Cn(-0.5,-0.0125,-1)*CA(mr(20),mr(-50),mr(-20)),50,0.3)
716
newKF(raid2,raD*Cn(-0.5,0.0125,-1)*CA(mr(20),mr(-50),mr(-20)),40,0.3)
717
local llid2=newAnim(llw2)
718
newKF(llid2,llD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
719
newKF(llid2,llD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
720
local rlid2=newAnim(rlw2)
721
newKF(rlid2,rlD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
722
newKF(rlid2,rlD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
723
724
--Walk
725
local hewk=newAnim(hew)
726
newKF(hewk,hD*CA(mr(5),mr(0),0),10,0.2)
727
newKF(hewk,hD*CA(mr(5),0,0),10,0.2)
728
newKF(hewk,hD*CA(mr(5),mr(0),0),10,0.2)
729
newKF(hewk,hD*CA(mr(5),0,0),10,0.2)
730
local towk=newAnim(tow)
731
newKF(towk,tD*Cn(0,2.0125,0)*CA(mr(-5),mr(0),0),50,0.4)
732
newKF(towk,tD*Cn(0,3.0125,0)*CA(mr(-5),mr(0),0),40,0.4)
733
local lawk=newAnim(law)
734
newKF(lawk,laD*CA(mr(-40),0,0),20,0.4)
735
local rawk=newAnim(raw)
736
newKF(rawk,raD*CA(mr(-40),0,0),20,0.4)
737
local llwk=newAnim(llw)
738
newKF(llwk,llD*Cn(0,0.0125,0)*CA(mr(-16),0,0),50,0.3)
739
newKF(llwk,llD*Cn(0,-0.0125,0)*CA(mr(-15),0,mr(0)),40,0.3)
740
local rlwk=newAnim(rlw)
741
newKF(rlwk,rlD*Cn(0,0.0125,0)*CA(mr(-6),0,0),50,0.3)
742
newKF(rlwk,rlD*Cn(0,-0.0125,0)*CA(mr(-5),0,mr(0)),40,0.3)
743
744
745
--Sprint
746
local hesp=newAnim(hew)
747
newKF(hesp,hD*CA(mr(5),mr(0),0),10,0.2)
748
newKF(hesp,hD*CA(mr(5),0,0),10,0.2)
749
newKF(hesp,hD*CA(mr(5),mr(0),0),10,0.2)
750
newKF(hesp,hD*CA(mr(5),0,0),10,0.2)
751
local tosp=newAnim(tow)
752
newKF(tosp,tD*Cn(0,2.0125,0)*CA(mr(-5),mr(10),0),10,0.4)
753
newKF(tosp,tD*Cn(0,3.0125,0)*CA(mr(-5),mr(-10),0),10,0.4)
754
local lasp=newAnim(law)
755
newKF(lasp,laD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4)
756
newKF(lasp,laD*CA(mr(-40),0,0),20,0.4)
757
local rasp=newAnim(raw)
758
newKF(rasp,raD*CA(mr(-40),0,0),20,0.4)
759
newKF(rasp,raD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4)
760
local llsp=newAnim(llw)
761
newKF(llsp,llD*Cn(0,0.0125,0)*CA(mr(-16),0,0),50,0.3)
762
newKF(llsp,llD*Cn(0,-0.0125,0)*CA(mr(-15),0,mr(0)),40,0.3)
763
local rlsp=newAnim(rlw)
764
newKF(rlsp,rlD*Cn(0,0.0125,0)*CA(mr(-6),0,0),50,0.3)
765
newKF(rlsp,rlD*Cn(0,-0.0125,0)*CA(mr(-5),0,mr(0)),40,0.3)
766
767
--Jump
768
local hejp=newAnim(hew)
769
newKF(hejp,hD*CA(mr(60),0,0),8,0.6)
770
newKF(hejp,hD*CA(mr(60),0,0),8,0.6)
771
local tojp=newAnim(tow)
772
newKF(tojp,tD*CA(mr(0),0,0),8,0.6)
773
newKF(tojp,tD*CA(mr(0),0,0),8,0.6)
774
local lajp=newAnim(law)
775
newKF(lajp,laD*CA(mr(0),0,mr(-5)),16,0.4)
776
newKF(lajp,laD*CA(mr(0),0,mr(-5)),16,0.4)
777
local rajp=newAnim(raw)
778
newKF(rajp,raD*CA(mr(0),0,mr(5)),16,0.4)
779
newKF(rajp,raD*CA(mr(0),0,mr(5)),16,0.4)
780
local lljp=newAnim(llw)
781
newKF(lljp,llD*CA(0,0,mr(-5)),16,0.4)
782
newKF(lljp,llD*CA(0,0,mr(-5)),16,0.4)
783
local rljp=newAnim(rlw)
784
newKF(rljp,rlD*CA(0,0,mr(5)),16,0.4)
785
newKF(rljp,rlD*CA(0,0,mr(5)),16,0.4)
786
787
--Freefall
788
local heff=newAnim(hew)
789
newKF(heff,hD*CA(mr(-5),0,0),8,0.6)
790
newKF(heff,hD*CA(mr(-5),0,0),8,0.6)
791
local toff=newAnim(tow)
792
newKF(toff,tD*CA(mr(0),0,0),8,0.6)
793
newKF(toff,tD*CA(mr(0),0,0),8,0.6)
794
local laff=newAnim(law)
795
newKF(laff,laD*CA(mr(140),0,0),16,0.4)
796
newKF(laff,laD*CA(mr(140),0,0),16,0.4)
797
local raff=newAnim(raw)
798
newKF(raff,raD*CA(mr(140),0,0),16,0.4)
799
newKF(raff,raD*CA(mr(140),0,0),16,0.4)
800
local llff=newAnim(llw)
801
newKF(llff,llD*CA(0,0,mr(-5)),16,0.4)
802
newKF(llff,llD*CA(0,0,mr(-5)),16,0.4)
803
local rlff=newAnim(rlw)
804
newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4)
805
newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4)
806
807
--Time Has Stopped
808
local hesp2=newAnim(hew)
809
newKF(hesp2,hD*CA(mr(-30),mr(0),mr(0)),10,0.5)
810
local tosp2=newAnim(tow)
811
newKF(tosp2,tD*Cn(0,0,0)*CA(mr(30),mr(0),mr(0)),10,0.5)
812
local lasp2=newAnim(law)
813
newKF(lasp2,laD*CA(mr(90),mr(0),mr(-60)),20,1.5)
814
local rasp2=newAnim(raw)
815
newKF(rasp2,raD*CA(mr(90),mr(0),mr(60)),20,1.5)
816
local llsp2=newAnim(llw)
817
newKF(llsp2,llD*Cn(0,0,0)*CA(mr(-30),mr(0),mr(0)),20,0.5)
818
local rlsp2=newAnim(rlw)
819
newKF(rlsp2,rlD*Cn(0,0,0)*CA(mr(-30),0,mr(0)),10,0.5)
820
821
local hesp3=newAnim(hew2)
822
newKF(hesp3,hD*CA(mr(-15),mr(0),mr(0)),50,0.2)
823
local tosp3=newAnim(tow2)
824
newKF(tosp3,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),50,0.4)
825
local lasp3=newAnim(law2)
826
newKF(lasp3,laD*CA(mr(80),mr(0),mr(65)),30,0.4)
827
newKF(lasp3,laD*CA(mr(120),mr(0),mr(-60)),50,0.4)
828
local rasp3=newAnim(raw2)
829
newKF(rasp3,raD*CA(mr(80),mr(0),mr(-65)),30,0.4)
830
newKF(rasp3,raD*CA(mr(120),mr(0),mr(60)),50,0.4)
831
local llsp3=newAnim(llw2)
832
newKF(llsp3,llD*CA(mr(0),mr(0),mr(1.5)),50,0.4)
833
local rlsp3=newAnim(rlw2)
834
newKF(rlsp3,rlD*CA(mr(0),mr(0),mr(-1.5)),50,0.4)
835
836
local hesp4=newAnim(hew2)
837
newKF(hesp4,hD*CA(mr(-10),mr(0),mr(0)),10,0.2)
838
local tosp4=newAnim(tow2)
839
newKF(tosp4,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),10,0.4)
840
local lasp4=newAnim(law2)
841
newKF(lasp4,laD*CA(mr(120),mr(0),mr(-60)),20,0.4)
842
local rasp4=newAnim(raw2)
843
newKF(rasp4,raD*CA(mr(120),mr(0),mr(60)),20,0.4)
844
local llsp4=newAnim(llw2)
845
newKF(llsp4,llD*CA(mr(0),mr(0),mr(1.5)),20,0.4)
846
local rlsp4=newAnim(rlw2)
847
newKF(rlsp4,rlD*CA(mr(0),mr(0),mr(-1.5)),10,0.4)
848
849
--Let time flow again
850
local hetoki=newAnim(hew)
851
newKF(hetoki,hD*CA(mr(0),mr(0),mr(0)),10,0.2)
852
local totoki=newAnim(tow)
853
newKF(totoki,tD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4)
854
local latoki=newAnim(law)
855
newKF(latoki,laD*Cn(0,-0.1,-0.2)*CA(mr(0),mr(0),mr(0)),20,0.4)
856
local ratoki=newAnim(raw)
857
newKF(ratoki,raD*CA(mr(0),mr(0),mr(0)),20,0.4)
858
local lltoki=newAnim(llw)
859
newKF(lltoki,llD*CA(mr(0),mr(0),mr(0)),20,0.4)
860
local rltoki=newAnim(rlw)
861
newKF(rltoki,rlD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4)
862
--//Example of Keyframe
863
--[[
864
local hesp2=newAnim(hew)
865
newKF(hesp2,hD*CA(mr(0),mr(0),mr(0)),10,0.2)
866
local tosp2=newAnim(tow)
867
newKF(tosp2,tD*CA(mr(0),mr(0),mr(0)),10,0.4)
868
local lasp2=newAnim(law)
869
newKF(lasp2,laD*CA(mr(0),mr(0),mr(0)),20,0.4)
870
local rasp2=newAnim(raw)
871
newKF(rasp2,raD*CA(mr(0),mr(0),mr(0)),20,0.4)
872
local llsp2=newAnim(llw)
873
newKF(llsp2,llD*CA(mr(0),mr(0),mr(0)),20,0.4)
874
local rlsp2=newAnim(rlw)
875
newKF(rlsp2,rlD*CA(mr(0),mr(0),mr(0)),10,0.4)
876
]]
877
function onDamage(Part)
878
    if Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("BodyVelocity") ~= nil or Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("RocketPropulsion") ~= nil then
879
        Part.Anchored = true
880
        if Part:findFirstChild("Mesh") ~= nil then
881
            z = Part:findFirstChild("Mesh")
882
            for i = 1,5 do
883
                z.Scale = z.Scale + Vector3.new(1,1,1)
884
                wait(0.05)
885
            end
886
        end
887
    end
888
end
889
890
function trappedTorsos:isTrapped(t)
891
    for nildata, index in next,self do
892
        if index==t then
893
            return true
894
        end
895
    end
896
    return false
897
end
898
899
function trappedTorsos:Capture(hit)
900
    if hit:isA'BasePart' then
901
        if not trappedTorsos:isTrapped(hit) and not hit:IsDescendantOf(char) then
902
            table.insert(trappedTorsos, hit)
903
            hit.Anchored = true --trapped!
904
            --print'trapped!'
905
        end
906
    end
907
end
908
909
function trappedTorsos:ReleasePart(hit)
910
    if hit:isA'BasePart' then
911
        if trappedTorsos:isTrapped(hit) and not hit:IsDescendantOf(char) then
912
            table.remove(trappedTorsos, hit)
913
            hit.Anchored = false --trapped!
914
            --print'trapped!'
915
        end
916
    end
917
end
918
919
function trappedTorsos:Trip(hit)
920
    if hit:isA'BasePart' then
921
        if not hit:IsDescendantOf(char) then
922
            hit.Parent.Humanoid.PlatformStand = true
923
        end
924
    end
925
end
926
927
function trappedTorsos:Repel(hit)
928
    if hit:isA'BasePart' then
929
        if not hit:IsDescendantOf(char) then
930
            Damagefunc(torso,hit,5,15,math.random(100,100),"Knockdown",RootPart,.2,1)
931
        end
932
    end
933
end
934
935
function trappedTorsos:Attract(hit)
936
    if hit:isA'BasePart' then
937
        if not hit:IsDescendantOf(char) then
938
            Damagefunc(torso,hit,5,15,math.random(100,100),"Attact",RootPart,.2,1)
939
        end
940
    end
941
end
942
943
function trappedTorsos:Target(hit)
944
    if hit:isA'BasePart' then
945
        if not hit:IsDescendantOf(char) then
946
            Target = hit
947
        end
948
    end
949
end
950
951
function trappedTorsos:Release()
952
    for i,v in next, self do
953
        if type(v)=='userdata' then
954
            if v:isA('BasePart') then
955
                v.Anchored = false
956
                self[i] = nil
957
            end
958
        end
959
    end
960
end
961
962
--Za Warudo
963
Attacking = false
964
WasOn = true
965
function TheWorld(Mode)
966
    if Mode == "Time Stop" then
967
        if WasOn == true and StandOn == false then
968
            StandOn = true
969
            WasOn = false
970
        end
971
        wait()
972
        local TimeStop = Instance.new("Sound",tor)
973
        TimeStop.SoundId = "rbxassetid://520743795"
974
        TimeStop.Looped = false
975
        TimeStop.Volume = 1
976
        local AreaOfEffect = Instance.new("Part",char)
977
        AreaOfEffect.Position = tor.Position
978
        AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01)
979
        AreaOfEffect.Anchored = true
980
        AreaOfEffect.CanCollide = false
981
        AreaOfEffect.BrickColor = BrickColor.new("Institutional white")
982
        AreaOfEffect.Transparency = 0.9
983
        AreaOfEffect.Shape = "Ball"
984
        AreaOfEffect.Material = "Neon"   
985
        TimeStop:Play()
986
        for i = 1,10 do
987
            AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1)
988
            AreaOfEffect.CFrame = char.Torso.CFrame
989
            wait()
990
        end
991
        coroutine.wrap(function()
992
            do local me={}
993
                
994
                me.plrs = game:service'Workspace':children''
995
                
996
                function me:getNear(mag)
997
                    local rtn = {}
998
                        
999
                    for k,v in next,me.plrs do
1000
                        local chxr = v
1001
                        
1002
                        if chxr then
1003
                            if chxr:findFirstChild'Torso' then
1004
                                local pos = (chxr.Torso.Position-tor.Position).magnitude
1005
                                
1006
                                if pos<=mag then
1007
                                    for a,b in pairs(chxr:children()) do
1008
                                        if b:IsA("BasePart") then
1009
                                            table.insert(rtn, b)
1010
                                        end
1011
                                    end
1012
                                end
1013
                            end
1014
                        end
1015
                    end
1016
                    return rtn
1017
                end
1018
            
1019
                for no, torso in ipairs(me:getNear(25)) do
1020
                    --print(torso:GetFullName())
1021
                    --print(torso:GetFullName())
1022
                    trappedTorsos:Capture(torso)
1023
                end
1024
            
1025
                
1026
            end
1027
        end)()
1028
        AreaOfEffect:Destroy()
1029
        workspace.Gravity = 70
1030
        for i,v in pairs(char:children()) do
1031
            if v:IsA("Part") then
1032
                v.Anchored = false
1033
            end
1034
            if v:IsA("Hat") then
1035
                v.Handle.Anchored = false
1036
            end
1037
        end
1038
        for i,v in pairs(pchar:children()) do
1039
            if v:IsA("Part") then
1040
                v.Anchored = false
1041
            end
1042
            if v:IsA("Hat") then
1043
                v.Handle.Anchored = false
1044
            end
1045
        end
1046
        if WasOn == false then
1047
            StandOn = false
1048
            WasOn = true
1049
        end
1050
        hum.WalkSpeed = 16
1051
     end
1052
     if Mode == "Light Gravity" then
1053
        LightGrav = true
1054
        if WasOn == true and StandOn == false then
1055
            StandOn = true
1056
            WasOn = false
1057
        end
1058
        wait()
1059
        local TimeStop = Instance.new("Sound",char)
1060
        TimeStop.SoundId = "rbxassetid://520743795"
1061
        TimeStop.Looped = false
1062
        TimeStop.Volume = 1
1063
        local AreaOfEffect = Instance.new("Part",char)
1064
        AreaOfEffect.Position = tor.Position
1065
        AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01)
1066
        AreaOfEffect.Anchored = true
1067
        AreaOfEffect.CanCollide = false
1068
        AreaOfEffect.BrickColor = BrickColor.new("Institutional white")
1069
        AreaOfEffect.Transparency = 0.9
1070
        AreaOfEffect.Shape = "Ball"
1071
        AreaOfEffect.Material = "Neon"   
1072
        TimeStop:Play()
1073
        for i = 1,10 do
1074
            AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1)
1075
            AreaOfEffect.CFrame = char.Torso.CFrame
1076
            wait()
1077
        end
1078
        AreaOfEffect:Destroy()
1079
        workspace.Gravity = -196.2
1080
        for i,v in pairs(char:children()) do
1081
            if v:IsA("Part") then
1082
                v.Anchored = false
1083
            end
1084
            if v:IsA("Hat") then
1085
                v.Handle.Anchored = false
1086
            end
1087
        end
1088
        for i,v in pairs(pchar:children()) do
1089
            if v:IsA("Part") then
1090
                v.Anchored = false
1091
            end
1092
            if v:IsA("Hat") then
1093
                v.Handle.Anchored = false
1094
            end
1095
        end
1096
        if WasOn == false then
1097
            StandOn = false
1098
            WasOn = true
1099
        end
1100
        HeavyGrav = false
1101
        NormalGrav = false
1102
        hum.WalkSpeed = 16
1103
     end
1104
     if Mode == "Normal Gravity" then
1105
        NormalGrav = true
1106
        LightGrav = false
1107
        HeavyGrav = false
1108
        if WasOn == true and StandOn == false then
1109
            StandOn = true
1110
            WasOn = false
1111
        end
1112
        wait()
1113
        local TimeStop = Instance.new("Sound",char)
1114
        TimeStop.SoundId = "rbxassetid://520743795"
1115
        TimeStop.Looped = false
1116
        TimeStop.Volume = 1
1117
        local AreaOfEffect = Instance.new("Part",char)
1118
        AreaOfEffect.Position = tor.Position
1119
        AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01)
1120
        AreaOfEffect.Anchored = true
1121
        AreaOfEffect.CanCollide = false
1122
        AreaOfEffect.BrickColor = BrickColor.new("Institutional white")
1123
        AreaOfEffect.Transparency = 0.9
1124
        AreaOfEffect.Shape = "Ball"
1125
        AreaOfEffect.Material = "Neon"   
1126
        TimeStop:Play()
1127
        for i = 1,10 do
1128
            AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1)
1129
            AreaOfEffect.CFrame = char.Torso.CFrame
1130
            wait()
1131
        end
1132
        AreaOfEffect:Destroy()
1133
        workspace.Gravity = 196.2
1134
        for i,v in pairs(char:children()) do
1135
            if v:IsA("Part") then
1136
                v.Anchored = false
1137
            end
1138
            if v:IsA("Hat") then
1139
                v.Handle.Anchored = false
1140
            end
1141
        end
1142
        for i,v in pairs(pchar:children()) do
1143
            if v:IsA("Part") then
1144
                v.Anchored = false
1145
            end
1146
            if v:IsA("Hat") then
1147
                v.Handle.Anchored = false
1148
            end
1149
        end
1150
        if WasOn == false then
1151
            StandOn = false
1152
            WasOn = true
1153
        end
1154
        hum.WalkSpeed = 16
1155
     end
1156
     if Mode == "Heavy Gravity" then
1157
        HeavyGrav = true
1158
        if WasOn == true and StandOn == false then
1159
            StandOn = true
1160
            WasOn = false
1161
        end
1162
        wait()
1163
        local TimeStop = Instance.new("Sound",char)
1164
        TimeStop.SoundId = "rbxassetid://520743795"
1165
        TimeStop.Looped = false
1166
        TimeStop.Volume = 1
1167
        local AreaOfEffect = Instance.new("Part",char)
1168
        AreaOfEffect.Position = tor.Position
1169
        AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01)
1170
        AreaOfEffect.Anchored = true
1171
        AreaOfEffect.CanCollide = false
1172
        AreaOfEffect.BrickColor = BrickColor.new("Institutional white")
1173
        AreaOfEffect.Transparency = 0.9
1174
        AreaOfEffect.Shape = "Ball"
1175
        AreaOfEffect.Material = "Neon"   
1176
        TimeStop:Play()
1177
        for i = 1,10 do
1178
            AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1)
1179
            AreaOfEffect.CFrame = char.Torso.CFrame
1180
            wait()
1181
        end
1182
        coroutine.wrap(function()
1183
            do local me={}
1184
                
1185
                me.plrs = game:service'Workspace':children''
1186
                
1187
                function me:getNear(mag)
1188
                    local rtn = {}
1189
                        
1190
                    for k,v in next,me.plrs do
1191
                        local chxr = v
1192
                        
1193
                        if chxr then
1194
                            if chxr:findFirstChild'Torso' then
1195
                                local pos = (chxr.Torso.Position-tor.Position).magnitude
1196
                                
1197
                                if pos<=mag then
1198
                                    for a,b in pairs(chxr:children()) do
1199
                                        if b:IsA("BasePart") then
1200
                                            table.insert(rtn, b)
1201
                                        end
1202
                                    end
1203
                                end
1204
                            end
1205
                        end
1206
                    end
1207
                    return rtn
1208
                end
1209
            
1210
                for no, torso in ipairs(me:getNear(5555)) do
1211
                    --print(torso:GetFullName())
1212
                    --print(torso:GetFullName())
1213
                    trappedTorsos:Trip(torso)
1214
                end
1215
            
1216
                
1217
            end
1218
        end)()
1219
        AreaOfEffect:Destroy()
1220
        workspace.Gravity = math.huge
1221
        for i,v in pairs(char:children()) do
1222
            if v:IsA("Part") then
1223
                v.Anchored = false
1224
            end
1225
            if v:IsA("Hat") then
1226
                v.Handle.Anchored = false
1227
            end
1228
        end
1229
        for i,v in pairs(pchar:children()) do
1230
            if v:IsA("Part") then
1231
                v.Anchored = false
1232
            end
1233
            if v:IsA("Hat") then
1234
                v.Handle.Anchored = false
1235
            end
1236
        end
1237
        if WasOn == false then
1238
            StandOn = false
1239
            WasOn = true
1240
        end
1241
        NormalGrav = false
1242
        LightGrav = false
1243
        hum.WalkSpeed = 16
1244
     end
1245
     if Mode == "World Time Stop" then
1246
        if WasOn == true and StandOn == false then
1247
            StandOn = true
1248
            WasOn = false
1249
        end
1250
        wait()
1251
        local TimeStop = Instance.new("Sound",char)
1252
        TimeStop.SoundId = "rbxassetid://520743795"
1253
        TimeStop.Looped = false
1254
        TimeStop.Volume = 1
1255
        local AreaOfEffect = Instance.new("Part",char)
1256
        AreaOfEffect.Position = tor.Position
1257
        AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01)
1258
        AreaOfEffect.Anchored = true
1259
        AreaOfEffect.CanCollide = false
1260
        AreaOfEffect.BrickColor = BrickColor.new("Institutional white")
1261
        AreaOfEffect.Transparency = 0.9
1262
        AreaOfEffect.Shape = "Ball"
1263
        AreaOfEffect.Material = "Neon"   
1264
        TimeStop:Play()
1265
        for i = 1,10 do
1266
            AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1)
1267
            AreaOfEffect.CFrame = char.Torso.CFrame
1268
            wait()
1269
        end
1270
        coroutine.wrap(function()
1271
            do local me={}
1272
                
1273
                me.plrs = game:service'Workspace':children''
1274
                
1275
                function me:getNear(mag)
1276
                    local rtn = {}
1277
                        
1278
                    for k,v in next,me.plrs do
1279
                        local chxr = v
1280
                        
1281
                        if chxr then
1282
                            if chxr:findFirstChild'Torso' then
1283
                                local pos = (chxr.Torso.Position-tor.Position).magnitude
1284
                                
1285
                                if pos<=mag then
1286
                                    for a,b in pairs(chxr:children()) do
1287
                                        if b:IsA("BasePart") then
1288
                                            table.insert(rtn, b)
1289
                                        end
1290
                                    end
1291
                                end
1292
                            end
1293
                        end
1294
                    end
1295
                    return rtn
1296
                end
1297
            
1298
                for no, torso in ipairs(me:getNear(5555)) do
1299
                    --print(torso:GetFullName())
1300
                    --print(torso:GetFullName())
1301
                    trappedTorsos:Capture(torso)
1302
                end
1303
            
1304
                
1305
            end
1306
        end)()
1307
        AreaOfEffect:Destroy()
1308
        workspace.Gravity = 70
1309
        for i,v in pairs(char:children()) do
1310
            if v:IsA("Part") then
1311
                v.Anchored = false
1312
            end
1313
            if v:IsA("Hat") then
1314
                v.Handle.Anchored = false
1315
            end
1316
        end
1317
        for i,v in pairs(pchar:children()) do
1318
            if v:IsA("Part") then
1319
                v.Anchored = false
1320
            end
1321
            if v:IsA("Hat") then
1322
                v.Handle.Anchored = false
1323
            end
1324
        end
1325
        if WasOn == false then
1326
            StandOn = false
1327
            WasOn = true
1328
        end
1329
        hum.WalkSpeed = 16
1330
     end
1331
     if Mode == "Time Start" then
1332
        local TimeStop = Instance.new("Sound",tor)
1333
        TimeStop.SoundId = "rbxassetid://520743795"
1334
        TimeStop.Looped = false
1335
        TimeStop.Volume = 1
1336
        TimeStop:Play()
1337
        local AreaOfEffect2 = Instance.new("Part",tor)
1338
        AreaOfEffect2.Position = tor.Position
1339
        AreaOfEffect2.Size = Vector3.new(0.01,0.01,0.01)
1340
        AreaOfEffect2.Anchored = true
1341
        AreaOfEffect2.CanCollide = false
1342
        AreaOfEffect2.Transparency = 1
1343
        AreaOfEffect2.BrickColor = BrickColor.new("Institutional white")
1344
        AreaOfEffect2.Transparency = 0.99
1345
        AreaOfEffect2.Shape = "Ball"
1346
        AreaOfEffect2.Material = "Neon"
1347
        AreaOfEffect2.Touched:connect(function(hit)
1348
            if hit ~= "Base" then
1349
                --hit.Anchored = false
1350
            end
1351
        end)
1352
        for i = 1,10 do
1353
            AreaOfEffect2.Size = AreaOfEffect2.Size + Vector3.new(4.1,4.1,4.1)
1354
            AreaOfEffect2.CFrame = char.Torso.CFrame
1355
            wait()
1356
        end
1357
        trappedTorsos:Release()
1358
        AreaOfEffect2:Destroy()
1359
        TfwTimeStopped = false
1360
        workspace.Gravity = 196.2
1361
    end
1362
    if Mode == "Repel" then
1363
        if WasOn == true and StandOn == false then
1364
            StandOn = true
1365
            WasOn = false
1366
        end
1367
        wait()
1368
        local TimeStop = Instance.new("Sound",char)
1369
        TimeStop.SoundId = "rbxassetid://520743795"
1370
        TimeStop.Looped = false
1371
        TimeStop.Volume = 1
1372
        local AreaOfEffect = Instance.new("Part",char)
1373
        AreaOfEffect.Position = tor.Position
1374
        AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01)
1375
        AreaOfEffect.Anchored = true
1376
        AreaOfEffect.CanCollide = false
1377
        AreaOfEffect.BrickColor = BrickColor.new("Institutional white")
1378
        AreaOfEffect.Transparency = 0.9
1379
        AreaOfEffect.Shape = "Ball"
1380
        AreaOfEffect.Material = "Neon"   
1381
        TimeStop:Play()
1382
        for i = 1,10 do
1383
            AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1)
1384
            AreaOfEffect.CFrame = char.Torso.CFrame
1385
            wait()
1386
        end
1387
        coroutine.wrap(function()
1388
            do local me={}
1389
                
1390
                me.plrs = game:service'Workspace':children''
1391
                
1392
                function me:getNear(mag)
1393
                    local rtn = {}
1394
                        
1395
                    for k,v in next,me.plrs do
1396
                        local chxr = v
1397
                        
1398
                        if chxr then
1399
                            if chxr:findFirstChild'Torso' then
1400
                                local pos = (chxr.Torso.Position-tor.Position).magnitude
1401
                                
1402
                                if pos<=mag then
1403
                                    for a,b in pairs(chxr:children()) do
1404
                                        if b:IsA("BasePart") then
1405
                                            table.insert(rtn, b)
1406
                                        end
1407
                                    end
1408
                                end
1409
                            end
1410
                        end
1411
                    end
1412
                    return rtn
1413
                end
1414
            
1415
                for no, torso in ipairs(me:getNear(5555)) do
1416
                    --print(torso:GetFullName())
1417
                    --print(torso:GetFullName())
1418
                    trappedTorsos:Repel(torso)
1419
                end
1420
            
1421
                
1422
            end
1423
        end)()
1424
        AreaOfEffect:Destroy()
1425
        for i,v in pairs(char:children()) do
1426
            if v:IsA("Part") then
1427
                v.Anchored = false
1428
            end
1429
            if v:IsA("Hat") then
1430
                v.Handle.Anchored = false
1431
            end
1432
        end
1433
        for i,v in pairs(pchar:children()) do
1434
            if v:IsA("Part") then
1435
                v.Anchored = false
1436
            end
1437
            if v:IsA("Hat") then
1438
                v.Handle.Anchored = false
1439
            end
1440
        end
1441
        if WasOn == false then
1442
            StandOn = false
1443
            WasOn = true
1444
        end
1445
    end
1446
    if Mode == "Attract" then
1447
        if WasOn == true and StandOn == false then
1448
            StandOn = true
1449
            WasOn = false
1450
        end
1451
        wait()
1452
        local TimeStop = Instance.new("Sound",char)
1453
        TimeStop.SoundId = "rbxassetid://520743795"
1454
        TimeStop.Looped = false
1455
        TimeStop.Volume = 1
1456
        local AreaOfEffect = Instance.new("Part",char)
1457
        AreaOfEffect.Position = tor.Position
1458
        AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01)
1459
        AreaOfEffect.Anchored = true
1460
        AreaOfEffect.CanCollide = false
1461
        AreaOfEffect.BrickColor = BrickColor.new("Institutional white")
1462
        AreaOfEffect.Transparency = 0.9
1463
        AreaOfEffect.Shape = "Ball"
1464
        AreaOfEffect.Material = "Neon"   
1465
        TimeStop:Play()
1466
        for i = 1,10 do
1467
            AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1)
1468
            AreaOfEffect.CFrame = char.Torso.CFrame
1469
            wait()
1470
        end
1471
        coroutine.wrap(function()
1472
            do local me={}
1473
                
1474
                me.plrs = game:service'Workspace':children''
1475
                
1476
                function me:getNear(mag)
1477
                    local rtn = {}
1478
                        
1479
                    for k,v in next,me.plrs do
1480
                        local chxr = v
1481
                        
1482
                        if chxr then
1483
                            if chxr:findFirstChild'Torso' then
1484
                                local pos = (chxr.Torso.Position-tor.Position).magnitude
1485
                                
1486
                                if pos<=mag then
1487
                                    for a,b in pairs(chxr:children()) do
1488
                                        if b:IsA("BasePart") then
1489
                                            table.insert(rtn, b)
1490
                                        end
1491
                                    end
1492
                                end
1493
                            end
1494
                        end
1495
                    end
1496
                    return rtn
1497
                end
1498
            
1499
                for no, torso in ipairs(me:getNear(5555)) do
1500
                    --print(torso:GetFullName())
1501
                    --print(torso:GetFullName())
1502
                    trappedTorsos:Attract(torso)
1503
                end
1504
            
1505
                
1506
            end
1507
        end)()
1508
        AreaOfEffect:Destroy()
1509
        for i,v in pairs(char:children()) do
1510
            if v:IsA("Part") then
1511
                v.Anchored = false
1512
            end
1513
            if v:IsA("Hat") then
1514
                v.Handle.Anchored = false
1515
            end
1516
        end
1517
        for i,v in pairs(pchar:children()) do
1518
            if v:IsA("Part") then
1519
                v.Anchored = false
1520
            end
1521
            if v:IsA("Hat") then
1522
                v.Handle.Anchored = false
1523
            end
1524
        end
1525
        if WasOn == false then
1526
            StandOn = false
1527
            WasOn = true
1528
        end
1529
    end
1530
    if Mode == "Target" then
1531
        hum.Health = AnotherOneBitesZaDusto
1532
        if WasOn == true and StandOn == false then
1533
            StandOn = true
1534
            WasOn = false
1535
        end
1536
        wait()
1537
        local TimeStop = Instance.new("Sound",char)
1538
        TimeStop.SoundId = "rbxassetid://520743795"
1539
        TimeStop.Looped = false
1540
        TimeStop.Volume = 1
1541
        local AreaOfEffect = Instance.new("Part",char)
1542
        AreaOfEffect.Position = tor.Position
1543
        AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01)
1544
        AreaOfEffect.Anchored = true
1545
        AreaOfEffect.CanCollide = false
1546
        AreaOfEffect.BrickColor = BrickColor.new("Institutional white")
1547
        AreaOfEffect.Transparency = 0.9
1548
        AreaOfEffect.Shape = "Ball"
1549
        AreaOfEffect.Material = "Neon"   
1550
        TimeStop:Play()
1551
        for i = 1,10 do
1552
            AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1)
1553
            AreaOfEffect.CFrame = char.Torso.CFrame
1554
            wait()
1555
        end
1556
        coroutine.wrap(function()
1557
            do local me={}
1558
                
1559
                me.plrs = game:service'Workspace':children''
1560
                
1561
                function me:getNear(mag)
1562
                    local rtn = {}
1563
                        
1564
                    for k,v in next,me.plrs do
1565
                        local chxr = v
1566
                        
1567
                        if chxr then
1568
                            if chxr:findFirstChild'Torso' then
1569
                                local pos = (chxr.Torso.Position-tor.Position).magnitude
1570
                                
1571
                                if pos<=mag then
1572
                                    for a,b in pairs(chxr:children()) do
1573
                                        if b:IsA("BasePart") then
1574
                                            table.insert(rtn, b)
1575
                                        end
1576
                                    end
1577
                                end
1578
                            end
1579
                        end
1580
                    end
1581
                    return rtn
1582
                end
1583
            
1584
                for no, torso in ipairs(me:getNear(5555)) do
1585
                    --print(torso:GetFullName())
1586
                    --print(torso:GetFullName())
1587
                    trappedTorsos:Target(torso)
1588
                end
1589
            end
1590
        end)()
1591
        AreaOfEffect:Destroy()
1592
        for i,v in pairs(char:children()) do
1593
            if v:IsA("Part") then
1594
                v.Anchored = false
1595
            end
1596
            if v:IsA("Hat") then
1597
                v.Handle.Anchored = false
1598
            end
1599
        end
1600
        for i,v in pairs(pchar:children()) do
1601
            if v:IsA("Part") then
1602
                v.Anchored = false
1603
            end
1604
            if v:IsA("Hat") then
1605
                v.Handle.Anchored = false
1606
            end
1607
        end
1608
        if WasOn == false then
1609
            StandOn = false
1610
            WasOn = true
1611
        end
1612
    end
1613
end
1614
1615
LightGrav = false
1616
NormalGrav = true
1617
HeavyGrav = false
1618
1619
Rapid = false
1620
TimeStopped = false
1621
OneSecond = false
1622
Cha = char
1623
Character = char
1624
it=Instance.new
1625
vt=Vector3.new
1626
cn=CFrame.new
1627
euler=CFrame.fromEulerAnglesXYZ
1628
angles=CFrame.Angles
1629
RootPart = hrp
1630
mouse.KeyDown:connect(function(key)
1631
    if key == "q" then
1632
        if TimeStopped == false and Attacking == false then
1633
            TheWorld("Time Stop")
1634
            TimeStopped = true
1635
            TfwTimeStopped = true
1636
        elseif TimeStopped == true and Attacking == false then
1637
            TheWorld("Time Start")
1638
            TimeStopped = false
1639
        end
1640
    end
1641
    if key == "p" and TimeStopped == false and Attacking == false then
1642
        TheWorld("World Time Stop")
1643
        TimeStopped = true
1644
        TfwTimeStopped = true
1645
    end
1646
    if key == "z" then
1647
        TheWorld("Light Gravity")
1648
    end
1649
    if key == "x" then
1650
        TheWorld("Normal Gravity")
1651
    end
1652
    if key == "c" then
1653
        TheWorld("Heavy Gravity")
1654
    end
1655
    if key == "f" then
1656
        TheWorld("Repel")
1657
    end
1658
    if key == "g" then
1659
        TheWorld("Attract")
1660
    end
1661
    if key == "v" then
1662
        TheWorld("Target")
1663
    end
1664
    if key == "[" then
1665
        ControlledWorlds = false
1666
    end
1667
    if key == "]" then
1668
        ControlledWorlds = true
1669
    end
1670
    if key == "e" then
1671
        Rapid = true
1672
        Attacking = true
1673
        con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,1,2,math.random(0,0),"MUDA",RootPart,.2,1) end)
1674
        con2 = lam2.Touched:connect(function(hit) Damagefunc(torso,hit,1,2,math.random(0,0),"MUDA",RootPart,.2,1) end)
1675
        while Rapid == true do
1676
            for i = 1, 3 do
1677
                raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
1678
                law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
1679
                hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
1680
                tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
1681
                llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
1682
                rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
1683
                wait()
1684
            end
1685
            for i = 1, 3 do
1686
                raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
1687
                law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
1688
                hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
1689
                tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
1690
                llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
1691
                rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
1692
                wait()
1693
            end
1694
            for i = 1, 3 do
1695
                raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
1696
                law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7)
1697
                hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
1698
                tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
1699
                llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
1700
                rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
1701
                wait()
1702
            end
1703
            for i = 1, 3 do
1704
                raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
1705
                law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
1706
                hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
1707
                tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
1708
                llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
1709
                rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
1710
                wait()
1711
            end
1712
        end
1713
        con1:disconnect()
1714
        con2:disconnect()
1715
        Attacking = false
1716
    end
1717
    if key == "r" and Attacking == false then
1718
        con1 = ram2.Touched:connect(function(hit)
1719
            trappedTorsos:Capture(hit)
1720
        end)
1721
        ItsHot = false
1722
        Attacking = true
1723
        for i = 1, 3 do
1724
            raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
1725
            law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
1726
            hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
1727
            tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
1728
            llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
1729
            rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
1730
            wait()
1731
        end
1732
        wait(1)
1733
        con1:disconnect()
1734
        Attacking = false
1735
    end
1736
    if key == "t" and Attacking == false then
1737
        con1 = ram2.Touched:connect(function(hit)
1738
            trappedTorsos:ReleasePart()
1739
        end)
1740
        ItsHot = false
1741
        Attacking = true
1742
        for i = 1, 3 do
1743
            raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(90,95)),math.rad(math.random(20,20)),math.rad(20)), 1.7)
1744
            law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
1745
            hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
1746
            tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
1747
            llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
1748
            rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
1749
            wait()
1750
        end
1751
        wait(3)
1752
        Attacking = false
1753
        con1:disconnect()
1754
    end
1755
end)
1756
1757
mouse.KeyUp:connect(function(key)
1758
    if key == "e" and Rapid == true or key == "v" and Rapid == true then
1759
        Rapid = false
1760
    end
1761
end)
1762
1763
for i, v in pairs(pchar:GetChildren()) do
1764
    if v:IsA('Hat') then
1765
        v.Handle.Transparency=1
1766
    end
1767
    if v:IsA("Part") then
1768
        v.Material = "Neon"
1769
        v.BrickColor = BrickColor.new("Gold")
1770
    end
1771
end
1772
1773
-------------------------------Sprint
1774
mouse.KeyDown:connect(function(key)
1775
    if string.byte(key) == 48 then
1776
        hum.WalkSpeed = 48
1777
    end
1778
end)
1779
mouse.KeyUp:connect(function(key)
1780
    if string.byte(key) == 48 then
1781
        hum.WalkSpeed=16
1782
    end
1783
end)
1784
-------------------------------------
1785
hum.FreeFalling:connect(function(f)
1786
    if f then
1787
        ffing=true
1788
    else
1789
        ffing=false
1790
    end
1791
end)
1792
hum.Jumping:connect(function(j)
1793
    if j then
1794
        jjing=true
1795
    else
1796
        jjing=false
1797
    end
1798
end)
1799
function Lerping(c1,c2,al)
1800
    local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
1801
    local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
1802
    for i,v in pairs(com1) do
1803
        com1[i] = v+(com2[i]-v)*al
1804
    end
1805
    return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
1806
end
1807
1808
 m = Instance.new("Model",char)
1809
1810
 Handle  = Instance.new("Part", m)
1811
            Handle:BreakJoints()
1812
            Handle.TopSurface = "Smooth"
1813
            Handle.Material = "SmoothPlastic"
1814
            Handle.Name = 'Handle'
1815
            Handle.Anchored = true
1816
            Handle.Transparency = 0         Handle.BottomSurface = "Smooth"
1817
            Handle.FormFactor = "Custom" Handle.CanCollide = false
1818
            Handle.BrickColor = BrickColor.new("Really black")
1819
            Handle.Size = Vector3.new(2.31999993, 0.34799999, 0.200000003)
1820
        
1821
 Part  = Instance.new("Part", m)
1822
            Part:BreakJoints()
1823
            Part.TopSurface = "Smooth"
1824
            Part.Material = "SmoothPlastic"
1825
            Part.Name = 'Part'
1826
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
1827
            Part.FormFactor = "Custom" Part.CanCollide = false
1828
            Part.BrickColor = BrickColor.new("Really black")
1829
            Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999)
1830
                 Partweld = Instance.new("Motor6D")
1831
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1832
   Partweld.C1 = CFrame.new(-0.697142124, -0.240707397, 0.697052002, 0.707106292, -6.45096577e-007, -0.707100093, 7.29660428e-007, 0.999991119, -4.4702773e-008, 0.707106292, -4.72456946e-007, 0.707100153)
1833
    Partweld.Parent = Part      
1834
                     PartMesh = Instance.new("BlockMesh",Part)
1835
                PartMesh.Name = "Mesh"
1836
                PartMesh.Offset = Vector3.new(0, 0, 0)
1837
                PartMesh.Scale = Vector3.new(1, 0.898999929, 1)
1838
                
1839
 Part  = Instance.new("Part", m)
1840
            Part:BreakJoints()
1841
            Part.TopSurface = "Smooth"
1842
            Part.Material = "SmoothPlastic"
1843
            Part.Name = 'Part'
1844
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
1845
            Part.FormFactor = "Custom" Part.CanCollide = false
1846
            Part.BrickColor = BrickColor.new("Really black")
1847
            Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003)
1848
                 Partweld = Instance.new("Motor6D")
1849
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1850
   Partweld.C1 = CFrame.new(3.81469727e-006, -0.232005119, 1.97199249, 0.999999762, -2.87769808e-013, 5.96046448e-008, 5.25801624e-013, 0.999991417, 2.84217094e-014, 0, -1.17239551e-013, 0.999991238)
1851
    Partweld.Parent = Part      
1852
                     PartMesh = Instance.new("BlockMesh",Part)
1853
                PartMesh.Name = "Mesh"
1854
                PartMesh.Offset = Vector3.new(0, 0, 0)
1855
                PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983)
1856
                
1857
 Part  = Instance.new("Part", m)
1858
            Part:BreakJoints()
1859
            Part.TopSurface = "Smooth"
1860
            Part.Material = "SmoothPlastic"
1861
            Part.Name = 'Part'
1862
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
1863
            Part.FormFactor = "Custom" Part.CanCollide = false
1864
            Part.BrickColor = BrickColor.new("Really black")
1865
            Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997)
1866
                 Partweld = Instance.new("Motor6D")
1867
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1868
   Partweld.C1 = CFrame.new(-0.697060108, -0.237798691, 0.696979523, 0.707100153, -7.8854832e-008, -0.707074642, 6.79929997e-008, 0.999963224, -4.47018209e-008, 0.707100153, -2.54248249e-008, 0.707074702)
1869
    Partweld.Parent = Part      
1870
                     PartMesh = Instance.new("BlockMesh",Part)
1871
                PartMesh.Name = "Mesh"
1872
                PartMesh.Offset = Vector3.new(0, 0, 0)
1873
                PartMesh.Scale = Vector3.new(1, 0.696000099, 1)
1874
                
1875
 Part  = Instance.new("Part", m)
1876
            Part:BreakJoints()
1877
            Part.TopSurface = "Smooth"
1878
            Part.Material = "SmoothPlastic"
1879
            Part.Name = 'Part'
1880
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
1881
            Part.FormFactor = "Custom" Part.CanCollide = false
1882
            Part.BrickColor = BrickColor.new("Really black")
1883
            Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003)
1884
                 Partweld = Instance.new("Motor6D")
1885
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1886
   Partweld.C1 = CFrame.new(-1.21799088, -0.231980324, 0.985839844, 0.999999762, 5.87768056e-010, 1.80602074e-005, -5.86997118e-010, 0.999974251, -6.33293951e-009, -1.80006027e-005, 6.33261976e-009, 0.99997437)
1887
    Partweld.Parent = Part      
1888
                     PartMesh = Instance.new("BlockMesh",Part)
1889
                PartMesh.Name = "Mesh"
1890
                PartMesh.Offset = Vector3.new(0, 0, 0)
1891
                PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1)
1892
                
1893
 Part  = Instance.new("Part", m)
1894
            Part:BreakJoints()
1895
            Part.TopSurface = "Smooth"
1896
            Part.Material = "SmoothPlastic"
1897
            Part.Name = 'Part'
1898
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
1899
            Part.FormFactor = "Custom" Part.CanCollide = false
1900
            Part.BrickColor = BrickColor.new("Really black")
1901
            Part.Size = Vector3.new(0.200000003, 0.34799999, 0.200000003)
1902
                 Partweld = Instance.new("Motor6D")
1903
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1904
   Partweld.C1 = CFrame.new(0.000141143799, 1.8119812e-005, -1.21799469, 1.81794167e-005, -1.78968406e-007, -0.999964833, 6.0702348e-007, 0.999964714, -1.78957677e-007, 0.999999702, -6.06998185e-007, 1.82688236e-005)
1905
    Partweld.Parent = Part      
1906
                     PartMesh = Instance.new("BlockMesh",Part)
1907
                PartMesh.Name = "Mesh"
1908
                PartMesh.Offset = Vector3.new(0, 0, 0)
1909
                PartMesh.Scale = Vector3.new(0.579999983, 1, 0.579999983)
1910
                
1911
 Part  = Instance.new("Part", m)
1912
            Part:BreakJoints()
1913
            Part.TopSurface = "Smooth"
1914
            Part.Material = "SmoothPlastic"
1915
            Part.Name = 'Part'
1916
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
1917
            Part.FormFactor = "Custom" Part.CanCollide = false
1918
            Part.BrickColor = BrickColor.new("Really black")
1919
            Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003)
1920
                 Partweld = Instance.new("Motor6D")
1921
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1922
   Partweld.C1 = CFrame.new(-1.21799469, 0.232003212, 0.985847473, 0.999999762, 5.66021896e-010, 1.80602074e-005, -5.65410829e-010, 0.999973297, -6.33274055e-009, -1.80006027e-005, 6.3324741e-009, 0.999973238)
1923
    Partweld.Parent = Part      
1924
                     PartMesh = Instance.new("BlockMesh",Part)
1925
                PartMesh.Name = "Mesh"
1926
                PartMesh.Offset = Vector3.new(0, 0, 0)
1927
                PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1)
1928
                
1929
 Part  = Instance.new("Part", m)
1930
            Part:BreakJoints()
1931
            Part.TopSurface = "Smooth"
1932
            Part.Material = "SmoothPlastic"
1933
            Part.Name = 'Part'
1934
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
1935
            Part.FormFactor = "Custom" Part.CanCollide = false
1936
            Part.BrickColor = BrickColor.new("Mid gray")
1937
            Part.Size = Vector3.new(2.31999969, 0.200000003, 1.8560003)
1938
                 Partweld = Instance.new("Motor6D")
1939
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1940
   Partweld.C1 = CFrame.new(3.81469727e-006, -0.115989685, 0.985801697, 0.999999762, 6.05332673e-010, 1.80602074e-005, -6.04796213e-010, 0.999982834, -6.33284003e-009, -1.80006027e-005, 6.33262687e-009, 0.999982953)
1941
    Partweld.Parent = Part      
1942
                     PartMesh = Instance.new("BlockMesh",Part)
1943
                PartMesh.Name = "Mesh"
1944
                PartMesh.Offset = Vector3.new(0, 0, 0)
1945
                PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
1946
                
1947
 Part  = Instance.new("Part", m)
1948
            Part:BreakJoints()
1949
            Part.TopSurface = "Smooth"
1950
            Part.Material = "SmoothPlastic"
1951
            Part.Name = 'Part'
1952
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
1953
            Part.FormFactor = "Custom" Part.CanCollide = false
1954
            Part.BrickColor = BrickColor.new("Institutional white")
1955
            Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983)
1956
                 Partweld = Instance.new("Motor6D")
1957
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1958
   Partweld.C1 = CFrame.new(1.52587891e-005, 0.226189613, 0.985958099, 0.99999094, -4.17435785e-007, -8.94069672e-008, 4.17436127e-007, 0.999991119, 2.08614694e-007, -2.98023224e-008, -2.83119846e-007, 0.999982476)
1959
    Partweld.Parent = Part      
1960
                     PartMesh = Instance.new("BlockMesh",Part)
1961
                PartMesh.Name = "Mesh"
1962
                PartMesh.Offset = Vector3.new(0, 0, 0)
1963
                PartMesh.Scale = Vector3.new(1, 0.811999977, 1)
1964
                
1965
 Part  = Instance.new("Part", m)
1966
            Part:BreakJoints()
1967
            Part.TopSurface = "Smooth"
1968
            Part.Material = "SmoothPlastic"
1969
            Part.Name = 'Part'
1970
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
1971
            Part.FormFactor = "Custom" Part.CanCollide = false
1972
            Part.BrickColor = BrickColor.new("Institutional white")
1973
            Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983)
1974
                 Partweld = Instance.new("Motor6D")
1975
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1976
   Partweld.C1 = CFrame.new(1.52587891e-005, -0.237810135, 0.985958099, 0.99999094, -4.17435785e-007, -8.94069672e-008, 4.17436127e-007, 0.999991119, 2.08614694e-007, -2.98023224e-008, -2.83119846e-007, 0.999982476)
1977
    Partweld.Parent = Part      
1978
                     PartMesh = Instance.new("BlockMesh",Part)
1979
                PartMesh.Name = "Mesh"
1980
                PartMesh.Offset = Vector3.new(0, 0, 0)
1981
                PartMesh.Scale = Vector3.new(1, 0.811999977, 1)
1982
                
1983
 Part  = Instance.new("Part", m)
1984
            Part:BreakJoints()
1985
            Part.TopSurface = "Smooth"
1986
            Part.Material = "SmoothPlastic"
1987
            Part.Name = 'Part'
1988
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
1989
            Part.FormFactor = "Custom" Part.CanCollide = false
1990
            Part.BrickColor = BrickColor.new("Really black")
1991
            Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997)
1992
                 Partweld = Instance.new("Motor6D")
1993
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1994
   Partweld.C1 = CFrame.new(-0.985813141, -0.237781525, 0, 1.80006027e-005, 1.57576963e-007, -0.999979973, 8.91885605e-008, 0.99998039, 2.61884452e-007, 0.999999166, -8.91910901e-008, 1.80602074e-005)
1995
    Partweld.Parent = Part      
1996
                     PartMesh = Instance.new("BlockMesh",Part)
1997
                PartMesh.Name = "Mesh"
1998
                PartMesh.Offset = Vector3.new(0, 0, 0)
1999
                PartMesh.Scale = Vector3.new(1, 0.69599998, 1)
2000
                
2001
 Part  = Instance.new("Part", m)
2002
            Part:BreakJoints()
2003
            Part.TopSurface = "Smooth"
2004
            Part.Material = "SmoothPlastic"
2005
            Part.Name = 'Part'
2006
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2007
            Part.FormFactor = "Custom" Part.CanCollide = false
2008
            Part.BrickColor = BrickColor.new("Really black")
2009
            Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999)
2010
                 Partweld = Instance.new("Motor6D")
2011
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2012
   Partweld.C1 = CFrame.new(-5.7220459e-005, 0.223287582, 0.985862732, 0.999999285, -4.17447836e-007, 5.96046448e-008, 4.17451417e-007, 0.999991119, 2.08614694e-007, 8.94069672e-008, -8.94065408e-008, 0.999990642)
2013
    Partweld.Parent = Part      
2014
                     PartMesh = Instance.new("BlockMesh",Part)
2015
                PartMesh.Name = "Mesh"
2016
                PartMesh.Offset = Vector3.new(0, 0, 0)
2017
                PartMesh.Scale = Vector3.new(1, 0.898999929, 1)
2018
                
2019
 Part  = Instance.new("Part", m)
2020
            Part:BreakJoints()
2021
            Part.TopSurface = "Smooth"
2022
            Part.Material = "SmoothPlastic"
2023
            Part.Name = 'Part'
2024
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2025
            Part.FormFactor = "Custom" Part.CanCollide = false
2026
            Part.BrickColor = BrickColor.new("Really black")
2027
            Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997)
2028
                 Partweld = Instance.new("Motor6D")
2029
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2030
   Partweld.C1 = CFrame.new(-0.985980988, 0.22618866, 0, -8.94069672e-008, 1.63911707e-007, -0.999990642, 8.97813663e-008, 0.999991119, 2.68218798e-007, 0.999999285, -8.97803574e-008, 5.96046448e-008)
2031
    Partweld.Parent = Part      
2032
                     PartMesh = Instance.new("BlockMesh",Part)
2033
                PartMesh.Name = "Mesh"
2034
                PartMesh.Offset = Vector3.new(0, 0, 0)
2035
                PartMesh.Scale = Vector3.new(1, 0.69599998, 1)
2036
                
2037
 Part  = Instance.new("Part", m)
2038
            Part:BreakJoints()
2039
            Part.TopSurface = "Smooth"
2040
            Part.Material = "SmoothPlastic"
2041
            Part.Name = 'Part'
2042
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2043
            Part.FormFactor = "Custom" Part.CanCollide = false
2044
            Part.BrickColor = BrickColor.new("Really black")
2045
            Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997)
2046
                 Partweld = Instance.new("Motor6D")
2047
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2048
   Partweld.C1 = CFrame.new(-0.697110176, 0.226187706, 0.697032928, 0.707100391, -7.8857461e-008, -0.707094431, 6.79927936e-008, 0.999991119, -4.4702837e-008, 0.707100332, -2.54258214e-008, 0.707094312)
2049
    Partweld.Parent = Part      
2050
                     PartMesh = Instance.new("BlockMesh",Part)
2051
                PartMesh.Name = "Mesh"
2052
                PartMesh.Offset = Vector3.new(0, 0, 0)
2053
                PartMesh.Scale = Vector3.new(1, 0.696000099, 1)
2054
                
2055
 Part  = Instance.new("Part", m)
2056
            Part:BreakJoints()
2057
            Part.TopSurface = "Smooth"
2058
            Part.Material = "SmoothPlastic"
2059
            Part.Name = 'Part'
2060
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2061
            Part.FormFactor = "Custom" Part.CanCollide = false
2062
            Part.BrickColor = BrickColor.new("Institutional white")
2063
            Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983)
2064
                 Partweld = Instance.new("Motor6D")
2065
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2066
   Partweld.C1 = CFrame.new(-0.697163582, 0.226187706, 0.697189331, 0.707100332, -7.88574468e-008, -0.707094491, 6.7967342e-008, 0.999991119, -4.47028512e-008, 0.707100451, 4.37624692e-009, 0.707094193)
2067
    Partweld.Parent = Part      
2068
                     PartMesh = Instance.new("BlockMesh",Part)
2069
                PartMesh.Name = "Mesh"
2070
                PartMesh.Offset = Vector3.new(0, 0, 0)
2071
                PartMesh.Scale = Vector3.new(1, 0.812000036, 1)
2072
                
2073
 Part  = Instance.new("Part", m)
2074
            Part:BreakJoints()
2075
            Part.TopSurface = "Smooth"
2076
            Part.Material = "SmoothPlastic"
2077
            Part.Name = 'Part'
2078
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2079
            Part.FormFactor = "Custom" Part.CanCollide = false
2080
            Part.BrickColor = BrickColor.new("Really black")
2081
            Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999)
2082
                 Partweld = Instance.new("Motor6D")
2083
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2084
   Partweld.C1 = CFrame.new(-5.7220459e-005, -0.240706444, 0.985862732, 0.999999285, -4.17447836e-007, 5.96046448e-008, 4.17451417e-007, 0.999991119, 2.08614694e-007, 8.94069672e-008, -8.94065408e-008, 0.999990642)
2085
    Partweld.Parent = Part      
2086
                     PartMesh = Instance.new("BlockMesh",Part)
2087
                PartMesh.Name = "Mesh"
2088
                PartMesh.Offset = Vector3.new(0, 0, 0)
2089
                PartMesh.Scale = Vector3.new(1, 0.898999929, 1)
2090
                
2091
 Part  = Instance.new("Part", m)
2092
            Part:BreakJoints()
2093
            Part.TopSurface = "Smooth"
2094
            Part.Material = "SmoothPlastic"
2095
            Part.Name = 'Part'
2096
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2097
            Part.FormFactor = "Custom" Part.CanCollide = false
2098
            Part.BrickColor = BrickColor.new("Really black")
2099
            Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003)
2100
                 Partweld = Instance.new("Motor6D")
2101
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2102
   Partweld.C1 = CFrame.new(3.81469727e-006, 0.23197937, -1.52587891e-005, 0.999999762, 2.23820962e-013, 5.96046448e-008, 7.10542736e-015, 0.999991417, -1.03028697e-013, 0, 1.0658141e-014, 0.999991238)
2103
    Partweld.Parent = Part      
2104
                     PartMesh = Instance.new("BlockMesh",Part)
2105
                PartMesh.Name = "Mesh"
2106
                PartMesh.Offset = Vector3.new(0, 0, 0)
2107
                PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983)
2108
                
2109
 Part  = Instance.new("Part", m)
2110
            Part:BreakJoints()
2111
            Part.TopSurface = "Smooth"
2112
            Part.Material = "SmoothPlastic"
2113
            Part.Name = 'Part'
2114
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2115
            Part.FormFactor = "Custom" Part.CanCollide = false
2116
            Part.BrickColor = BrickColor.new("Institutional white")
2117
            Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983)
2118
                 Partweld = Instance.new("Motor6D")
2119
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2120
   Partweld.C1 = CFrame.new(-0.697163105, -0.237812042, 0.697189331, 0.707100332, -7.88574468e-008, -0.707094491, 6.7967342e-008, 0.999991119, -4.47028512e-008, 0.707100451, 4.37624692e-009, 0.707094193)
2121
    Partweld.Parent = Part      
2122
                     PartMesh = Instance.new("BlockMesh",Part)
2123
                PartMesh.Name = "Mesh"
2124
                PartMesh.Offset = Vector3.new(0, 0, 0)
2125
                PartMesh.Scale = Vector3.new(1, 0.812000036, 1)
2126
                
2127
 Part  = Instance.new("Part", m)
2128
            Part:BreakJoints()
2129
            Part.TopSurface = "Smooth"
2130
            Part.Material = "SmoothPlastic"
2131
            Part.Name = 'Part'
2132
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2133
            Part.FormFactor = "Custom" Part.CanCollide = false
2134
            Part.BrickColor = BrickColor.new("Institutional white")
2135
            Part.Size = Vector3.new(2.31999993, 0.200000003, 1.85600007)
2136
                 Partweld = Instance.new("Motor6D")
2137
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2138
   Partweld.C1 = CFrame.new(0, 0.232005119, 0.985790253, 0.999999762, 6.06398487e-010, 1.80602074e-005, -6.05488992e-010, 0.999969959, -6.3331953e-009, -1.80006027e-005, 6.33281516e-009, 0.99996984)
2139
    Partweld.Parent = Part      
2140
                     PartMesh = Instance.new("BlockMesh",Part)
2141
                PartMesh.Name = "Mesh"
2142
                PartMesh.Offset = Vector3.new(0, 0, 0)
2143
                PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
2144
                
2145
 Part  = Instance.new("Part", m)
2146
            Part:BreakJoints()
2147
            Part.TopSurface = "Smooth"
2148
            Part.Material = "SmoothPlastic"
2149
            Part.Name = 'Part'
2150
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2151
            Part.FormFactor = "Custom" Part.CanCollide = false
2152
            Part.BrickColor = BrickColor.new("Really black")
2153
            Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999)
2154
                 Partweld = Instance.new("Motor6D")
2155
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2156
   Partweld.C1 = CFrame.new(-0.697142363, 0.223291397, 0.697052002, 0.707106292, -6.45096577e-007, -0.707100093, 7.29660428e-007, 0.999991119, -4.4702773e-008, 0.707106292, -4.72456946e-007, 0.707100153)
2157
    Partweld.Parent = Part      
2158
                     PartMesh = Instance.new("BlockMesh",Part)
2159
                PartMesh.Name = "Mesh"
2160
                PartMesh.Offset = Vector3.new(0, 0, 0)
2161
                PartMesh.Scale = Vector3.new(1, 0.898999929, 1)
2162
                
2163
 Part  = Instance.new("Part", m)
2164
            Part:BreakJoints()
2165
            Part.TopSurface = "Smooth"
2166
            Part.Material = "SmoothPlastic"
2167
            Part.Name = 'Part'
2168
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2169
            Part.FormFactor = "Custom" Part.CanCollide = false
2170
            Part.BrickColor = BrickColor.new("Mid gray")
2171
            Part.Size = Vector3.new(2.31999969, 0.200000003, 1.8560003)
2172
                 Partweld = Instance.new("Motor6D")
2173
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2174
   Partweld.C1 = CFrame.new(0, 0.115994453, 0.985679626, 0.999999762, 6.06839023e-010, 1.80602074e-005, -6.06164008e-010, 0.999978542, -6.33337294e-009, -1.79708004e-005, 6.33308517e-009, 0.999978423)
2175
    Partweld.Parent = Part      
2176
                     PartMesh = Instance.new("BlockMesh",Part)
2177
                PartMesh.Name = "Mesh"
2178
                PartMesh.Offset = Vector3.new(0, 0, 0)
2179
                PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
2180
                
2181
 Part  = Instance.new("Part", m)
2182
            Part:BreakJoints()
2183
            Part.TopSurface = "Smooth"
2184
            Part.Material = "SmoothPlastic"
2185
            Part.Name = 'Part'
2186
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2187
            Part.FormFactor = "Custom" Part.CanCollide = false
2188
            Part.BrickColor = BrickColor.new("Mid gray")
2189
            Part.Size = Vector3.new(2.31999969, 0.200000003, 1.8560003)
2190
                 Partweld = Instance.new("Motor6D")
2191
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2192
   Partweld.C1 = CFrame.new(0, -5.7220459e-006, 0.985614777, 0.999999762, 6.06938499e-010, 1.80602074e-005, -6.06267037e-010, 0.999978542, -6.33343333e-009, -1.79708004e-005, 6.33315622e-009, 0.999978423)
2193
    Partweld.Parent = Part      
2194
                     PartMesh = Instance.new("BlockMesh",Part)
2195
                PartMesh.Name = "Mesh"
2196
                PartMesh.Offset = Vector3.new(0, 0, 0)
2197
                PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
2198
                
2199
 Part  = Instance.new("Part", m)
2200
            Part:BreakJoints()
2201
            Part.TopSurface = "Smooth"
2202
            Part.Material = "SmoothPlastic"
2203
            Part.Name = 'Part'
2204
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2205
            Part.FormFactor = "Custom" Part.CanCollide = false
2206
            Part.BrickColor = BrickColor.new("Institutional white")
2207
            Part.Size = Vector3.new(2.31999993, 0.200000003, 1.85600007)
2208
                 Partweld = Instance.new("Motor6D")
2209
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2210
   Partweld.C1 = CFrame.new(-3.81469727e-006, -0.231994629, 0.98563385, 0.999999762, 5.88961768e-010, 1.80602074e-005, -5.88052274e-010, 0.999969959, -6.33351505e-009, -1.80006027e-005, 6.3331278e-009, 0.99996984)
2211
    Partweld.Parent = Part      
2212
                     PartMesh = Instance.new("BlockMesh",Part)
2213
                PartMesh.Name = "Mesh"
2214
                PartMesh.Offset = Vector3.new(0, 0, 0)
2215
                PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
2216
                
2217
 Part  = Instance.new("Part", m)
2218
            Part:BreakJoints()
2219
            Part.TopSurface = "Smooth"
2220
            Part.Material = "SmoothPlastic"
2221
            Part.Name = 'Part'
2222
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2223
            Part.FormFactor = "Custom" Part.CanCollide = false
2224
            Part.BrickColor = BrickColor.new("Really black")
2225
            Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003)
2226
                 Partweld = Instance.new("Motor6D")
2227
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2228
   Partweld.C1 = CFrame.new(-7.62939453e-006, -0.231983185, -0.000392913818, 0.999999762, 5.89174931e-010, 1.80602074e-005, -5.88627813e-010, 0.999982834, -6.33369623e-009, -1.79708004e-005, 6.33347597e-009, 0.999982774)
2229
    Partweld.Parent = Part      
2230
                     PartMesh = Instance.new("BlockMesh",Part)
2231
                PartMesh.Name = "Mesh"
2232
                PartMesh.Offset = Vector3.new(0, 0, 0)
2233
                PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983)
2234
                
2235
 Part  = Instance.new("Part", m)
2236
            Part:BreakJoints()
2237
            Part.TopSurface = "Smooth"
2238
            Part.Material = "SmoothPlastic"
2239
            Part.Name = 'Part'
2240
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2241
            Part.FormFactor = "Custom" Part.CanCollide = false
2242
            Part.BrickColor = BrickColor.new("Really black")
2243
            Part.Size = Vector3.new(0.200000003, 0.34799999, 0.200000003)
2244
                 Partweld = Instance.new("Motor6D")
2245
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2246
   Partweld.C1 = CFrame.new(0.000408172607, 1.71661377e-005, 1.2179985, 1.81794167e-005, -1.78972357e-007, -0.999982238, 6.07028539e-007, 0.999982357, -1.78961514e-007, 0.999999702, -6.07014329e-007, 1.82688236e-005)
2247
    Partweld.Parent = Part      
2248
                     PartMesh = Instance.new("BlockMesh",Part)
2249
                PartMesh.Name = "Mesh"
2250
                PartMesh.Offset = Vector3.new(0, 0, 0)
2251
                PartMesh.Scale = Vector3.new(0.579999983, 1, 0.579999983)
2252
                
2253
 Part  = Instance.new("Part", m)
2254
            Part:BreakJoints()
2255
            Part.TopSurface = "Smooth"
2256
            Part.Material = "SmoothPlastic"
2257
            Part.Name = 'Part'
2258
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2259
            Part.FormFactor = "Custom" Part.CanCollide = false
2260
            Part.BrickColor = BrickColor.new("Really black")
2261
            Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003)
2262
                 Partweld = Instance.new("Motor6D")
2263
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2264
   Partweld.C1 = CFrame.new(1.21799469, -0.231983185, 0.985591888, 0.999999762, 5.89174931e-010, 1.80602074e-005, -5.88627813e-010, 0.999982834, -6.33369623e-009, -1.79708004e-005, 6.33347597e-009, 0.999982774)
2265
    Partweld.Parent = Part      
2266
                     PartMesh = Instance.new("BlockMesh",Part)
2267
                PartMesh.Name = "Mesh"
2268
                PartMesh.Offset = Vector3.new(0, 0, 0)
2269
                PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1)
2270
                
2271
 Part  = Instance.new("Part", m)
2272
            Part:BreakJoints()
2273
            Part.TopSurface = "Smooth"
2274
            Part.Material = "SmoothPlastic"
2275
            Part.Name = 'Part'
2276
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2277
            Part.FormFactor = "Custom" Part.CanCollide = false
2278
            Part.BrickColor = BrickColor.new("Really black")
2279
            Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003)
2280
                 Partweld = Instance.new("Motor6D")
2281
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2282
   Partweld.C1 = CFrame.new(1.21799469, 0.232002258, 0.985588074, 0.999999762, 5.78641135e-010, 1.80602074e-005, -5.78168624e-010, 0.999980927, -6.33353991e-009, -1.79708004e-005, 6.33334807e-009, 0.999980807)
2283
    Partweld.Parent = Part      
2284
                     PartMesh = Instance.new("BlockMesh",Part)
2285
                PartMesh.Name = "Mesh"
2286
                PartMesh.Offset = Vector3.new(0, 0, 0)
2287
                PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1)
2288
                
2289
 Part  = Instance.new("Part", m)
2290
            Part:BreakJoints()
2291
            Part.TopSurface = "Smooth"
2292
            Part.Material = "SmoothPlastic"
2293
            Part.Name = 'Part'
2294
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2295
            Part.FormFactor = "Custom" Part.CanCollide = false
2296
            Part.BrickColor = BrickColor.new("Really black")
2297
            Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003)
2298
                 Partweld = Instance.new("Motor6D")
2299
   Partweld.Part0 =  Handle   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2300
   Partweld.C1 = CFrame.new(3.81469727e-006, 0.231988907, 1.97200775, 0.999999762, 1.69357861e-011, 5.96046448e-008, -1.6701307e-011, 0.999991179, 2.27373675e-013, 2.98023224e-008, -3.23296945e-013, 0.99999094)
2301
    Partweld.Parent = Part      
2302
                     PartMesh = Instance.new("BlockMesh",Part)
2303
                PartMesh.Name = "Mesh"
2304
                PartMesh.Offset = Vector3.new(0, 0, 0)
2305
                PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983)
2306
                
2307
                     HandleMesh = Instance.new("BlockMesh",Handle)
2308
                HandleMesh.Name = "Mesh"
2309
                HandleMesh.Offset = Vector3.new(0, 0, 0)
2310
                HandleMesh.Scale = Vector3.new(1, 1, 0.579999983)
2311
2312
 m2 = Instance.new("Model",char)
2313
2314
 Handle2  = Instance.new("Part", m2)
2315
            Handle2:BreakJoints()
2316
            Handle2.TopSurface = "Smooth"
2317
            Handle2.Material = "SmoothPlastic"
2318
            Handle2.Name = 'Handle2'
2319
            Handle2.Anchored = true
2320
            Handle2.Transparency = 0         
2321
            Handle2.BottomSurface = "Smooth"
2322
            Handle2.FormFactor = "Custom" 
2323
            Handle2.CanCollide = false
2324
            Handle2.BrickColor = BrickColor.new("Institutional white")
2325
            Handle2.Size = Vector3.new(2.31999993, 0.34799999, 0.200000003)
2326
        
2327
 Part  = Instance.new("Part", m2)
2328
            Part:BreakJoints()
2329
            Part.TopSurface = "Smooth"
2330
            Part.Material = "SmoothPlastic"
2331
            Part.Name = 'Part'
2332
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2333
            Part.FormFactor = "Custom" Part.CanCollide = false
2334
            Part.BrickColor = BrickColor.new("Institutional white")
2335
            Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999)
2336
                 Partweld = Instance.new("Motor6D")
2337
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2338
   Partweld.C1 = CFrame.new(-0.697142124, -0.240707397, 0.697052002, 0.707106292, -6.45096577e-007, -0.707100093, 7.29660428e-007, 0.999991119, -4.4702773e-008, 0.707106292, -4.72456946e-007, 0.707100153)
2339
    Partweld.Parent = Part      
2340
                     PartMesh = Instance.new("BlockMesh",Part)
2341
                PartMesh.Name = "Mesh"
2342
                PartMesh.Offset = Vector3.new(0, 0, 0)
2343
                PartMesh.Scale = Vector3.new(1, 0.898999929, 1)
2344
                
2345
 Part  = Instance.new("Part", m2)
2346
            Part:BreakJoints()
2347
            Part.TopSurface = "Smooth"
2348
            Part.Material = "SmoothPlastic"
2349
            Part.Name = 'Part'
2350
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2351
            Part.FormFactor = "Custom" Part.CanCollide = false
2352
            Part.BrickColor = BrickColor.new("Institutional white")
2353
            Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003)
2354
                 Partweld = Instance.new("Motor6D")
2355
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2356
   Partweld.C1 = CFrame.new(3.81469727e-006, -0.232005119, 1.97199249, 0.999999762, -2.87769808e-013, 5.96046448e-008, 5.25801624e-013, 0.999991417, 2.84217094e-014, 0, -1.17239551e-013, 0.999991238)
2357
    Partweld.Parent = Part      
2358
                     PartMesh = Instance.new("BlockMesh",Part)
2359
                PartMesh.Name = "Mesh"
2360
                PartMesh.Offset = Vector3.new(0, 0, 0)
2361
                PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983)
2362
                
2363
 Part  = Instance.new("Part", m2)
2364
            Part:BreakJoints()
2365
            Part.TopSurface = "Smooth"
2366
            Part.Material = "SmoothPlastic"
2367
            Part.Name = 'Part'
2368
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2369
            Part.FormFactor = "Custom" Part.CanCollide = false
2370
            Part.BrickColor = BrickColor.new("Institutional white")
2371
            Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997)
2372
                 Partweld = Instance.new("Motor6D")
2373
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2374
   Partweld.C1 = CFrame.new(-0.697060108, -0.237798691, 0.696979523, 0.707100153, -7.8854832e-008, -0.707074642, 6.79929997e-008, 0.999963224, -4.47018209e-008, 0.707100153, -2.54248249e-008, 0.707074702)
2375
    Partweld.Parent = Part      
2376
                     PartMesh = Instance.new("BlockMesh",Part)
2377
                PartMesh.Name = "Mesh"
2378
                PartMesh.Offset = Vector3.new(0, 0, 0)
2379
                PartMesh.Scale = Vector3.new(1, 0.696000099, 1)
2380
                
2381
 Part  = Instance.new("Part", m2)
2382
            Part:BreakJoints()
2383
            Part.TopSurface = "Smooth"
2384
            Part.Material = "SmoothPlastic"
2385
            Part.Name = 'Part'
2386
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2387
            Part.FormFactor = "Custom" Part.CanCollide = false
2388
            Part.BrickColor = BrickColor.new("Institutional white")
2389
            Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003)
2390
                 Partweld = Instance.new("Motor6D")
2391
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2392
   Partweld.C1 = CFrame.new(-1.21799088, -0.231980324, 0.985839844, 0.999999762, 5.87768056e-010, 1.80602074e-005, -5.86997118e-010, 0.999974251, -6.33293951e-009, -1.80006027e-005, 6.33261976e-009, 0.99997437)
2393
    Partweld.Parent = Part      
2394
                     PartMesh = Instance.new("BlockMesh",Part)
2395
                PartMesh.Name = "Mesh"
2396
                PartMesh.Offset = Vector3.new(0, 0, 0)
2397
                PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1)
2398
                
2399
 Part  = Instance.new("Part", m2)
2400
            Part:BreakJoints()
2401
            Part.TopSurface = "Smooth"
2402
            Part.Material = "SmoothPlastic"
2403
            Part.Name = 'Part'
2404
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2405
            Part.FormFactor = "Custom" Part.CanCollide = false
2406
            Part.BrickColor = BrickColor.new("Institutional white")
2407
            Part.Size = Vector3.new(0.200000003, 0.34799999, 0.200000003)
2408
                 Partweld = Instance.new("Motor6D")
2409
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2410
   Partweld.C1 = CFrame.new(0.000141143799, 1.8119812e-005, -1.21799469, 1.81794167e-005, -1.78968406e-007, -0.999964833, 6.0702348e-007, 0.999964714, -1.78957677e-007, 0.999999702, -6.06998185e-007, 1.82688236e-005)
2411
    Partweld.Parent = Part      
2412
                     PartMesh = Instance.new("BlockMesh",Part)
2413
                PartMesh.Name = "Mesh"
2414
                PartMesh.Offset = Vector3.new(0, 0, 0)
2415
                PartMesh.Scale = Vector3.new(0.579999983, 1, 0.579999983)
2416
                
2417
 Part  = Instance.new("Part", m2)
2418
            Part:BreakJoints()
2419
            Part.TopSurface = "Smooth"
2420
            Part.Material = "SmoothPlastic"
2421
            Part.Name = 'Part'
2422
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2423
            Part.FormFactor = "Custom" Part.CanCollide = false
2424
            Part.BrickColor = BrickColor.new("Institutional white")
2425
            Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003)
2426
                 Partweld = Instance.new("Motor6D")
2427
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2428
   Partweld.C1 = CFrame.new(-1.21799469, 0.232003212, 0.985847473, 0.999999762, 5.66021896e-010, 1.80602074e-005, -5.65410829e-010, 0.999973297, -6.33274055e-009, -1.80006027e-005, 6.3324741e-009, 0.999973238)
2429
    Partweld.Parent = Part      
2430
                     PartMesh = Instance.new("BlockMesh",Part)
2431
                PartMesh.Name = "Mesh"
2432
                PartMesh.Offset = Vector3.new(0, 0, 0)
2433
                PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1)
2434
                
2435
 Part  = Instance.new("Part", m2)
2436
            Part:BreakJoints()
2437
            Part.TopSurface = "Smooth"
2438
            Part.Material = "SmoothPlastic"
2439
            Part.Name = 'Part'
2440
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2441
            Part.FormFactor = "Custom" Part.CanCollide = false
2442
            Part.BrickColor = BrickColor.new("Mid gray")
2443
            Part.Size = Vector3.new(2.31999969, 0.200000003, 1.8560003)
2444
                 Partweld = Instance.new("Motor6D")
2445
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2446
   Partweld.C1 = CFrame.new(3.81469727e-006, -0.115989685, 0.985801697, 0.999999762, 6.05332673e-010, 1.80602074e-005, -6.04796213e-010, 0.999982834, -6.33284003e-009, -1.80006027e-005, 6.33262687e-009, 0.999982953)
2447
    Partweld.Parent = Part      
2448
                     PartMesh = Instance.new("BlockMesh",Part)
2449
                PartMesh.Name = "Mesh"
2450
                PartMesh.Offset = Vector3.new(0, 0, 0)
2451
                PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
2452
                
2453
 Part  = Instance.new("Part", m2)
2454
            Part:BreakJoints()
2455
            Part.TopSurface = "Smooth"
2456
            Part.Material = "SmoothPlastic"
2457
            Part.Name = 'Part'
2458
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2459
            Part.FormFactor = "Custom" Part.CanCollide = false
2460
            Part.BrickColor = BrickColor.new("Really black")
2461
            Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983)
2462
                 Partweld = Instance.new("Motor6D")
2463
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2464
   Partweld.C1 = CFrame.new(1.52587891e-005, 0.226189613, 0.985958099, 0.99999094, -4.17435785e-007, -8.94069672e-008, 4.17436127e-007, 0.999991119, 2.08614694e-007, -2.98023224e-008, -2.83119846e-007, 0.999982476)
2465
    Partweld.Parent = Part      
2466
                     PartMesh = Instance.new("BlockMesh",Part)
2467
                PartMesh.Name = "Mesh"
2468
                PartMesh.Offset = Vector3.new(0, 0, 0)
2469
                PartMesh.Scale = Vector3.new(1, 0.811999977, 1)
2470
                
2471
 Part  = Instance.new("Part", m2)
2472
            Part:BreakJoints()
2473
            Part.TopSurface = "Smooth"
2474
            Part.Material = "SmoothPlastic"
2475
            Part.Name = 'Part'
2476
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2477
            Part.FormFactor = "Custom" Part.CanCollide = false
2478
            Part.BrickColor = BrickColor.new("Really black")
2479
            Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983)
2480
                 Partweld = Instance.new("Motor6D")
2481
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2482
   Partweld.C1 = CFrame.new(1.52587891e-005, -0.237810135, 0.985958099, 0.99999094, -4.17435785e-007, -8.94069672e-008, 4.17436127e-007, 0.999991119, 2.08614694e-007, -2.98023224e-008, -2.83119846e-007, 0.999982476)
2483
    Partweld.Parent = Part      
2484
                     PartMesh = Instance.new("BlockMesh",Part)
2485
                PartMesh.Name = "Mesh"
2486
                PartMesh.Offset = Vector3.new(0, 0, 0)
2487
                PartMesh.Scale = Vector3.new(1, 0.811999977, 1)
2488
                
2489
 Part  = Instance.new("Part", m2)
2490
            Part:BreakJoints()
2491
            Part.TopSurface = "Smooth"
2492
            Part.Material = "SmoothPlastic"
2493
            Part.Name = 'Part'
2494
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2495
            Part.FormFactor = "Custom" Part.CanCollide = false
2496
            Part.BrickColor = BrickColor.new("Institutional white")
2497
            Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997)
2498
                 Partweld = Instance.new("Motor6D")
2499
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2500
   Partweld.C1 = CFrame.new(-0.985813141, -0.237781525, 0, 1.80006027e-005, 1.57576963e-007, -0.999979973, 8.91885605e-008, 0.99998039, 2.61884452e-007, 0.999999166, -8.91910901e-008, 1.80602074e-005)
2501
    Partweld.Parent = Part      
2502
                     PartMesh = Instance.new("BlockMesh",Part)
2503
                PartMesh.Name = "Mesh"
2504
                PartMesh.Offset = Vector3.new(0, 0, 0)
2505
                PartMesh.Scale = Vector3.new(1, 0.69599998, 1)
2506
                
2507
 Part  = Instance.new("Part", m2)
2508
            Part:BreakJoints()
2509
            Part.TopSurface = "Smooth"
2510
            Part.Material = "SmoothPlastic"
2511
            Part.Name = 'Part'
2512
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2513
            Part.FormFactor = "Custom" Part.CanCollide = false
2514
            Part.BrickColor = BrickColor.new("Institutional white")
2515
            Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999)
2516
                 Partweld = Instance.new("Motor6D")
2517
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2518
   Partweld.C1 = CFrame.new(-5.7220459e-005, 0.223287582, 0.985862732, 0.999999285, -4.17447836e-007, 5.96046448e-008, 4.17451417e-007, 0.999991119, 2.08614694e-007, 8.94069672e-008, -8.94065408e-008, 0.999990642)
2519
    Partweld.Parent = Part      
2520
                     PartMesh = Instance.new("BlockMesh",Part)
2521
                PartMesh.Name = "Mesh"
2522
                PartMesh.Offset = Vector3.new(0, 0, 0)
2523
                PartMesh.Scale = Vector3.new(1, 0.898999929, 1)
2524
                
2525
 Part  = Instance.new("Part", m2)
2526
            Part:BreakJoints()
2527
            Part.TopSurface = "Smooth"
2528
            Part.Material = "SmoothPlastic"
2529
            Part.Name = 'Part'
2530
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2531
            Part.FormFactor = "Custom" Part.CanCollide = false
2532
            Part.BrickColor = BrickColor.new("Institutional white")
2533
            Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997)
2534
                 Partweld = Instance.new("Motor6D")
2535
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2536
   Partweld.C1 = CFrame.new(-0.985980988, 0.22618866, 0, -8.94069672e-008, 1.63911707e-007, -0.999990642, 8.97813663e-008, 0.999991119, 2.68218798e-007, 0.999999285, -8.97803574e-008, 5.96046448e-008)
2537
    Partweld.Parent = Part      
2538
                     PartMesh = Instance.new("BlockMesh",Part)
2539
                PartMesh.Name = "Mesh"
2540
                PartMesh.Offset = Vector3.new(0, 0, 0)
2541
                PartMesh.Scale = Vector3.new(1, 0.69599998, 1)
2542
                
2543
 Part  = Instance.new("Part", m2)
2544
            Part:BreakJoints()
2545
            Part.TopSurface = "Smooth"
2546
            Part.Material = "SmoothPlastic"
2547
            Part.Name = 'Part'
2548
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2549
            Part.FormFactor = "Custom" Part.CanCollide = false
2550
            Part.BrickColor = BrickColor.new("Institutional white")
2551
            Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997)
2552
                 Partweld = Instance.new("Motor6D")
2553
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2554
   Partweld.C1 = CFrame.new(-0.697110176, 0.226187706, 0.697032928, 0.707100391, -7.8857461e-008, -0.707094431, 6.79927936e-008, 0.999991119, -4.4702837e-008, 0.707100332, -2.54258214e-008, 0.707094312)
2555
    Partweld.Parent = Part      
2556
                     PartMesh = Instance.new("BlockMesh",Part)
2557
                PartMesh.Name = "Mesh"
2558
                PartMesh.Offset = Vector3.new(0, 0, 0)
2559
                PartMesh.Scale = Vector3.new(1, 0.696000099, 1)
2560
                
2561
 Part  = Instance.new("Part", m2)
2562
            Part:BreakJoints()
2563
            Part.TopSurface = "Smooth"
2564
            Part.Material = "SmoothPlastic"
2565
            Part.Name = 'Part'
2566
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2567
            Part.FormFactor = "Custom" Part.CanCollide = false
2568
            Part.BrickColor = BrickColor.new("Really black")
2569
            Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983)
2570
                 Partweld = Instance.new("Motor6D")
2571
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2572
   Partweld.C1 = CFrame.new(-0.697163582, 0.226187706, 0.697189331, 0.707100332, -7.88574468e-008, -0.707094491, 6.7967342e-008, 0.999991119, -4.47028512e-008, 0.707100451, 4.37624692e-009, 0.707094193)
2573
    Partweld.Parent = Part      
2574
                     PartMesh = Instance.new("BlockMesh",Part)
2575
                PartMesh.Name = "Mesh"
2576
                PartMesh.Offset = Vector3.new(0, 0, 0)
2577
                PartMesh.Scale = Vector3.new(1, 0.812000036, 1)
2578
                
2579
 Part  = Instance.new("Part", m2)
2580
            Part:BreakJoints()
2581
            Part.TopSurface = "Smooth"
2582
            Part.Material = "SmoothPlastic"
2583
            Part.Name = 'Part'
2584
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2585
            Part.FormFactor = "Custom" Part.CanCollide = false
2586
            Part.BrickColor = BrickColor.new("Institutional white")
2587
            Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999)
2588
                 Partweld = Instance.new("Motor6D")
2589
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2590
   Partweld.C1 = CFrame.new(-5.7220459e-005, -0.240706444, 0.985862732, 0.999999285, -4.17447836e-007, 5.96046448e-008, 4.17451417e-007, 0.999991119, 2.08614694e-007, 8.94069672e-008, -8.94065408e-008, 0.999990642)
2591
    Partweld.Parent = Part      
2592
                     PartMesh = Instance.new("BlockMesh",Part)
2593
                PartMesh.Name = "Mesh"
2594
                PartMesh.Offset = Vector3.new(0, 0, 0)
2595
                PartMesh.Scale = Vector3.new(1, 0.898999929, 1)
2596
                
2597
 Part  = Instance.new("Part", m2)
2598
            Part:BreakJoints()
2599
            Part.TopSurface = "Smooth"
2600
            Part.Material = "SmoothPlastic"
2601
            Part.Name = 'Part'
2602
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2603
            Part.FormFactor = "Custom" Part.CanCollide = false
2604
            Part.BrickColor = BrickColor.new("Institutional white")
2605
            Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003)
2606
                 Partweld = Instance.new("Motor6D")
2607
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2608
   Partweld.C1 = CFrame.new(3.81469727e-006, 0.23197937, -1.52587891e-005, 0.999999762, 2.23820962e-013, 5.96046448e-008, 7.10542736e-015, 0.999991417, -1.03028697e-013, 0, 1.0658141e-014, 0.999991238)
2609
    Partweld.Parent = Part      
2610
                     PartMesh = Instance.new("BlockMesh",Part)
2611
                PartMesh.Name = "Mesh"
2612
                PartMesh.Offset = Vector3.new(0, 0, 0)
2613
                PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983)
2614
                
2615
 Part  = Instance.new("Part", m2)
2616
            Part:BreakJoints()
2617
            Part.TopSurface = "Smooth"
2618
            Part.Material = "SmoothPlastic"
2619
            Part.Name = 'Part'
2620
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2621
            Part.FormFactor = "Custom" Part.CanCollide = false
2622
            Part.BrickColor = BrickColor.new("Really black")
2623
            Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983)
2624
                 Partweld = Instance.new("Motor6D")
2625
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2626
   Partweld.C1 = CFrame.new(-0.697163105, -0.237812042, 0.697189331, 0.707100332, -7.88574468e-008, -0.707094491, 6.7967342e-008, 0.999991119, -4.47028512e-008, 0.707100451, 4.37624692e-009, 0.707094193)
2627
    Partweld.Parent = Part      
2628
                     PartMesh = Instance.new("BlockMesh",Part)
2629
                PartMesh.Name = "Mesh"
2630
                PartMesh.Offset = Vector3.new(0, 0, 0)
2631
                PartMesh.Scale = Vector3.new(1, 0.812000036, 1)
2632
                
2633
 Part  = Instance.new("Part", m2)
2634
            Part:BreakJoints()
2635
            Part.TopSurface = "Smooth"
2636
            Part.Material = "SmoothPlastic"
2637
            Part.Name = 'Part'
2638
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2639
            Part.FormFactor = "Custom" Part.CanCollide = false
2640
            Part.BrickColor = BrickColor.new("Really black")
2641
            Part.Size = Vector3.new(2.31999993, 0.200000003, 1.85600007)
2642
                 Partweld = Instance.new("Motor6D")
2643
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2644
   Partweld.C1 = CFrame.new(0, 0.232005119, 0.985790253, 0.999999762, 6.06398487e-010, 1.80602074e-005, -6.05488992e-010, 0.999969959, -6.3331953e-009, -1.80006027e-005, 6.33281516e-009, 0.99996984)
2645
    Partweld.Parent = Part      
2646
                     PartMesh = Instance.new("BlockMesh",Part)
2647
                PartMesh.Name = "Mesh"
2648
                PartMesh.Offset = Vector3.new(0, 0, 0)
2649
                PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
2650
                
2651
 Part  = Instance.new("Part", m2)
2652
            Part:BreakJoints()
2653
            Part.TopSurface = "Smooth"
2654
            Part.Material = "SmoothPlastic"
2655
            Part.Name = 'Part'
2656
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2657
            Part.FormFactor = "Custom" Part.CanCollide = false
2658
            Part.BrickColor = BrickColor.new("Institutional white")
2659
            Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999)
2660
                 Partweld = Instance.new("Motor6D")
2661
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2662
   Partweld.C1 = CFrame.new(-0.697142363, 0.223291397, 0.697052002, 0.707106292, -6.45096577e-007, -0.707100093, 7.29660428e-007, 0.999991119, -4.4702773e-008, 0.707106292, -4.72456946e-007, 0.707100153)
2663
    Partweld.Parent = Part      
2664
                     PartMesh = Instance.new("BlockMesh",Part)
2665
                PartMesh.Name = "Mesh"
2666
                PartMesh.Offset = Vector3.new(0, 0, 0)
2667
                PartMesh.Scale = Vector3.new(1, 0.898999929, 1)
2668
                
2669
 Part  = Instance.new("Part", m2)
2670
            Part:BreakJoints()
2671
            Part.TopSurface = "Smooth"
2672
            Part.Material = "SmoothPlastic"
2673
            Part.Name = 'Part'
2674
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2675
            Part.FormFactor = "Custom" Part.CanCollide = false
2676
            Part.BrickColor = BrickColor.new("Mid gray")
2677
            Part.Size = Vector3.new(2.31999969, 0.200000003, 1.8560003)
2678
                 Partweld = Instance.new("Motor6D")
2679
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2680
   Partweld.C1 = CFrame.new(0, 0.115994453, 0.985679626, 0.999999762, 6.06839023e-010, 1.80602074e-005, -6.06164008e-010, 0.999978542, -6.33337294e-009, -1.79708004e-005, 6.33308517e-009, 0.999978423)
2681
    Partweld.Parent = Part      
2682
                     PartMesh = Instance.new("BlockMesh",Part)
2683
                PartMesh.Name = "Mesh"
2684
                PartMesh.Offset = Vector3.new(0, 0, 0)
2685
                PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
2686
                
2687
 Part  = Instance.new("Part", m2)
2688
            Part:BreakJoints()
2689
            Part.TopSurface = "Smooth"
2690
            Part.Material = "SmoothPlastic"
2691
            Part.Name = 'Part'
2692
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2693
            Part.FormFactor = "Custom" Part.CanCollide = false
2694
            Part.BrickColor = BrickColor.new("Mid gray")
2695
            Part.Size = Vector3.new(2.31999969, 0.200000003, 1.8560003)
2696
                 Partweld = Instance.new("Motor6D")
2697
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2698
   Partweld.C1 = CFrame.new(0, -5.7220459e-006, 0.985614777, 0.999999762, 6.06938499e-010, 1.80602074e-005, -6.06267037e-010, 0.999978542, -6.33343333e-009, -1.79708004e-005, 6.33315622e-009, 0.999978423)
2699
    Partweld.Parent = Part      
2700
                     PartMesh = Instance.new("BlockMesh",Part)
2701
                PartMesh.Name = "Mesh"
2702
                PartMesh.Offset = Vector3.new(0, 0, 0)
2703
                PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
2704
                
2705
 Part  = Instance.new("Part", m2)
2706
            Part:BreakJoints()
2707
            Part.TopSurface = "Smooth"
2708
            Part.Material = "SmoothPlastic"
2709
            Part.Name = 'Part'
2710
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2711
            Part.FormFactor = "Custom" Part.CanCollide = false
2712
            Part.BrickColor = BrickColor.new("Really black")
2713
            Part.Size = Vector3.new(2.31999993, 0.200000003, 1.85600007)
2714
                 Partweld = Instance.new("Motor6D")
2715
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2716
   Partweld.C1 = CFrame.new(-3.81469727e-006, -0.231994629, 0.98563385, 0.999999762, 5.88961768e-010, 1.80602074e-005, -5.88052274e-010, 0.999969959, -6.33351505e-009, -1.80006027e-005, 6.3331278e-009, 0.99996984)
2717
    Partweld.Parent = Part      
2718
                     PartMesh = Instance.new("BlockMesh",Part)
2719
                PartMesh.Name = "Mesh"
2720
                PartMesh.Offset = Vector3.new(0, 0, 0)
2721
                PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
2722
                
2723
 Part  = Instance.new("Part", m2)
2724
            Part:BreakJoints()
2725
            Part.TopSurface = "Smooth"
2726
            Part.Material = "SmoothPlastic"
2727
            Part.Name = 'Part'
2728
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2729
            Part.FormFactor = "Custom" Part.CanCollide = false
2730
            Part.BrickColor = BrickColor.new("Institutional white")
2731
            Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003)
2732
                 Partweld = Instance.new("Motor6D")
2733
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2734
   Partweld.C1 = CFrame.new(-7.62939453e-006, -0.231983185, -0.000392913818, 0.999999762, 5.89174931e-010, 1.80602074e-005, -5.88627813e-010, 0.999982834, -6.33369623e-009, -1.79708004e-005, 6.33347597e-009, 0.999982774)
2735
    Partweld.Parent = Part      
2736
                     PartMesh = Instance.new("BlockMesh",Part)
2737
                PartMesh.Name = "Mesh"
2738
                PartMesh.Offset = Vector3.new(0, 0, 0)
2739
                PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983)
2740
                
2741
 Part  = Instance.new("Part", m2)
2742
            Part:BreakJoints()
2743
            Part.TopSurface = "Smooth"
2744
            Part.Material = "SmoothPlastic"
2745
            Part.Name = 'Part'
2746
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2747
            Part.FormFactor = "Custom" Part.CanCollide = false
2748
            Part.BrickColor = BrickColor.new("Institutional white")
2749
            Part.Size = Vector3.new(0.200000003, 0.34799999, 0.200000003)
2750
                 Partweld = Instance.new("Motor6D")
2751
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2752
   Partweld.C1 = CFrame.new(0.000408172607, 1.71661377e-005, 1.2179985, 1.81794167e-005, -1.78972357e-007, -0.999982238, 6.07028539e-007, 0.999982357, -1.78961514e-007, 0.999999702, -6.07014329e-007, 1.82688236e-005)
2753
    Partweld.Parent = Part      
2754
                     PartMesh = Instance.new("BlockMesh",Part)
2755
                PartMesh.Name = "Mesh"
2756
                PartMesh.Offset = Vector3.new(0, 0, 0)
2757
                PartMesh.Scale = Vector3.new(0.579999983, 1, 0.579999983)
2758
                
2759
 Part  = Instance.new("Part", m2)
2760
            Part:BreakJoints()
2761
            Part.TopSurface = "Smooth"
2762
            Part.Material = "SmoothPlastic"
2763
            Part.Name = 'Part'
2764
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2765
            Part.FormFactor = "Custom" Part.CanCollide = false
2766
            Part.BrickColor = BrickColor.new("Institutional white")
2767
            Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003)
2768
                 Partweld = Instance.new("Motor6D")
2769
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2770
   Partweld.C1 = CFrame.new(1.21799469, -0.231983185, 0.985591888, 0.999999762, 5.89174931e-010, 1.80602074e-005, -5.88627813e-010, 0.999982834, -6.33369623e-009, -1.79708004e-005, 6.33347597e-009, 0.999982774)
2771
    Partweld.Parent = Part      
2772
                     PartMesh = Instance.new("BlockMesh",Part)
2773
                PartMesh.Name = "Mesh"
2774
                PartMesh.Offset = Vector3.new(0, 0, 0)
2775
                PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1)
2776
                
2777
 Part  = Instance.new("Part", m2)
2778
            Part:BreakJoints()
2779
            Part.TopSurface = "Smooth"
2780
            Part.Material = "SmoothPlastic"
2781
            Part.Name = 'Part'
2782
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2783
            Part.FormFactor = "Custom" Part.CanCollide = false
2784
            Part.BrickColor = BrickColor.new("Institutional white")
2785
            Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003)
2786
                 Partweld = Instance.new("Motor6D")
2787
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2788
   Partweld.C1 = CFrame.new(1.21799469, 0.232002258, 0.985588074, 0.999999762, 5.78641135e-010, 1.80602074e-005, -5.78168624e-010, 0.999980927, -6.33353991e-009, -1.79708004e-005, 6.33334807e-009, 0.999980807)
2789
    Partweld.Parent = Part      
2790
                     PartMesh = Instance.new("BlockMesh",Part)
2791
                PartMesh.Name = "Mesh"
2792
                PartMesh.Offset = Vector3.new(0, 0, 0)
2793
                PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1)
2794
                
2795
 Part  = Instance.new("Part", m2)
2796
            Part:BreakJoints()
2797
            Part.TopSurface = "Smooth"
2798
            Part.Material = "SmoothPlastic"
2799
            Part.Name = 'Part'
2800
            Part.Transparency = 0           Part.BottomSurface = "Smooth"
2801
            Part.FormFactor = "Custom" Part.CanCollide = false
2802
            Part.BrickColor = BrickColor.new("Institutional white")
2803
            Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003)
2804
                 Partweld = Instance.new("Motor6D")
2805
   Partweld.Part0 =  Handle2   Partweld.Part1 = Part  Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2806
   Partweld.C1 = CFrame.new(3.81469727e-006, 0.231988907, 1.97200775, 0.999999762, 1.69357861e-011, 5.96046448e-008, -1.6701307e-011, 0.999991179, 2.27373675e-013, 2.98023224e-008, -3.23296945e-013, 0.99999094)
2807
    Partweld.Parent = Part      
2808
                     PartMesh = Instance.new("BlockMesh",Part)
2809
                PartMesh.Name = "Mesh"
2810
                PartMesh.Offset = Vector3.new(0, 0, 0)
2811
                PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983)
2812
                
2813
                     HandleMesh = Instance.new("BlockMesh",Handle2)
2814
                HandleMesh.Name = "Mesh"
2815
                HandleMesh.Offset = Vector3.new(0, 0, 0)
2816
                HandleMesh.Scale = Vector3.new(1, 1, 0.579999983)
2817
2818
2819
CubesOfPower = Instance.new("Model",Workspace.Terrain)
2820
2821
World = Instance.new("Part",CubesOfPower)
2822
World.Size = Vector3.new(3,3,3)
2823
World.Anchored = true
2824
World.Position = workspace.Base.Position
2825
World.Material = "SmoothPlastic"
2826
World.Reflectance = 1
2827
2828
World2 = Instance.new("Part",CubesOfPower)
2829
World2.Size = Vector3.new(3,3,3)
2830
World2.Anchored = true
2831
World2.Position = workspace.Base.Position
2832
World2.Material = "SmoothPlastic"
2833
World2.Reflectance = 1
2834
2835
World3 = Instance.new("Part",CubesOfPower)
2836
World3.Size = Vector3.new(3,3,3)
2837
World3.Anchored = true
2838
World3.Position = workspace.Base.Position
2839
World3.Material = "SmoothPlastic"
2840
World3.Reflectance = 1
2841
2842
World4 = Instance.new("Part",CubesOfPower)
2843
World4.Size = Vector3.new(3,3,3)
2844
World4.Anchored = true
2845
World4.Position = workspace.Base.Position
2846
World4.Material = "SmoothPlastic"
2847
World4.Reflectance = 1
2848
2849
WorldX = Instance.new("Part",CubesOfPower)
2850
WorldX.Size = Vector3.new(3,3,3)
2851
WorldX.Anchored = true
2852
WorldX.Position = workspace.Base.Position
2853
WorldX.Material = "SmoothPlastic"
2854
WorldX.Reflectance = 1
2855
2856
World2X = Instance.new("Part",CubesOfPower)
2857
World2X.Size = Vector3.new(3,3,3)
2858
World2X.Anchored = true
2859
World2X.Position = workspace.Base.Position
2860
World2X.Material = "SmoothPlastic"
2861
World2X.Reflectance = 1
2862
2863
World3X = Instance.new("Part",CubesOfPower)
2864
World3X.Size = Vector3.new(3,3,3)
2865
World3X.Anchored = true
2866
World3X.Position = workspace.Base.Position
2867
World3X.Material = "SmoothPlastic"
2868
World3X.Reflectance = 1
2869
2870
World4X = Instance.new("Part",CubesOfPower)
2871
World4X.Size = Vector3.new(3,3,3)
2872
World4X.Anchored = true
2873
World4X.Position = workspace.Base.Position
2874
World4X.Material = "SmoothPlastic"
2875
World4X.Reflectance = 1
2876
2877
Target = nil
2878
2879
World.Touched:connect(function(hit)
2880
    Damagefunc(torso,hit,0,0,math.random(100,100),"Knockdown",RootPart,.2,1)
2881
end)
2882
World2.Touched:connect(function(hit)
2883
    Damagefunc(torso,hit,0,0,math.random(100,100),"Knockdown",RootPart,.2,1)
2884
end)
2885
World3.Touched:connect(function(hit)
2886
    Damagefunc(torso,hit,0,0,math.random(100,100),"Knockdown",RootPart,.2,1)
2887
end)
2888
World4.Touched:connect(function(hit)
2889
    Damagefunc(torso,hit,0,0,math.random(100,100),"Knockdown",RootPart,.2,1)
2890
end)
2891
WorldX.Touched:connect(function(hit)
2892
    Damagefunc(torso,hit,0,0,math.random(100,100),"Knockdown",RootPart,.2,1)
2893
end)
2894
World2X.Touched:connect(function(hit)
2895
    Damagefunc(torso,hit,0,0,math.random(100,100),"Knockdown",RootPart,.2,1)
2896
end)
2897
World3X.Touched:connect(function(hit)
2898
    Damagefunc(torso,hit,0,0,math.random(100,100),"Knockdown",RootPart,.2,1)
2899
end)
2900
World4X.Touched:connect(function(hit)
2901
    Damagefunc(torso,hit,0,0,math.random(100,100),"Knockdown",RootPart,.2,1)
2902
end)
2903
2904
StandOn = false
2905
local hrprv=0
2906
angle = 0
2907
angle2 = 0
2908
angle3 = 0
2909
anglespeed = 2
2910
anglespeed2 = 1
2911
anglespeed3 = .4
2912
MyHealth = hum.Health
2913
MyMaxHealth = hum.MaxHealth
2914
MyMaxHealth = humane.Health
2915
MyHealth = humane.Health
2916
humane.Name = "The Worldo"
2917
ItsHot = true
2918
ControlledWorlds = true
2919
jjing=false
2920
Light = false
2921
Dark = true
2922
game:GetService("RunService").Stepped:connect(function()
2923
    for i, v in pairs(pchar:GetChildren()) do
2924
        if v:IsA("Part") then
2925
            v.BrickColor = BrickColor.new("Really black")
2926
        end
2927
    end
2928
    for i,v in ipairs(m:children()) do
2929
        if v:isA'Part' then
2930
            v.CanCollide = false
2931
            v.Reflectance = 0
2932
            if Light == true then
2933
                v.Transparency = 0
2934
            else
2935
                v.Transparency = 1
2936
            end
2937
        end
2938
    end
2939
2940
    for i,v in ipairs(m2:children()) do
2941
        if v:isA'Part' then
2942
            v.CanCollide = false
2943
            v.Reflectance = 0
2944
            if Dark == true then
2945
                v.Transparency = 0
2946
            else
2947
                v.Transparency = 1
2948
            end
2949
        end
2950
    end
2951
    angle = ((angle % 100) + anglespeed/10)
2952
    angle2 = ((angle2 % 100) + anglespeed2/10)
2953
    angle3 = ((angle3 % 100) + anglespeed3/10)
2954
        hrprv=Tween(hrprv,hrp.RotVelocity.Y,0.4)
2955
        sine=sine+1
2956
        if HeavyGrav == true then
2957
            hum.JumpPower = math.huge
2958
        else
2959
            hum.JumpPower = 50
2960
        end
2961
        if StandOn == false then
2962
            for i,v in pairs(pchar:children()) do
2963
                if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
2964
                    v.Transparency = 1
2965
                end
2966
            end
2967
        elseif StandOn == true then
2968
            for i,v in pairs(pchar:children()) do
2969
                if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
2970
                    v.Transparency = 1
2971
                end
2972
            end
2973
        end
2974
        MyHealth = humane.Health
2975
        humane.Health = MyHealth
2976
        if hum.Sit==true then
2977
                animpose="Sitting"
2978
        elseif hrp.Velocity.y > 1 then
2979
                animpose = "Jumping"
2980
        elseif ffing==true then
2981
                animpose="Freefalling"
2982
        elseif (hrp.Velocity*Vn(1,0,1)).magnitude<2 then
2983
                animpose="Idle"
2984
        elseif (hrp.Velocity*Vn(1,0,1)).magnitude<20 then
2985
                animpose="Walking"
2986
        elseif (hrp.Velocity*Vn(1,0,1)).magnitude>20 then
2987
                animpose="Sprinting"
2988
        end
2989
        if ControlledWorlds == true then
2990
            Handle.CFrame = RLerp(Handle.CFrame,tor.CFrame*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(2,2+math.sin(angle3)*.2,-3)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine)),.04)
2991
            Handle2.CFrame = RLerp(Handle2.CFrame,tor.CFrame*CFrame.Angles(math.rad(-sine),math.rad(-sine),math.rad(-sine))*CFrame.new(2,2+math.sin(-angle3)*.2,-3)*CFrame.Angles(math.rad(-sine),math.rad(-sine),math.rad(-sine)),.04)
2992
            World.CFrame = RLerp(World.CFrame,workspace.Base.CFrame*CFrame.new(100,10+math.sin(angle3)*.2,0)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(math.cos(angle3),math.sin(angle),math.sin(angle2)),.94)
2993
            World2.CFrame = RLerp(World2.CFrame,workspace.Base.CFrame*CFrame.new(-100,10+math.sin(angle3)*.2,0)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(math.cos(angle3),math.sin(angle),math.sin(angle2)),.59)
2994
            World3.CFrame = RLerp(World3.CFrame,workspace.Base.CFrame*CFrame.new(0,10+math.sin(angle3)*.2,100)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(math.cos(angle3),math.sin(angle),math.sin(angle2)),.04)
2995
            World4.CFrame = RLerp(World4.CFrame,workspace.Base.CFrame*CFrame.new(0,10+math.sin(angle3)*.2,-100)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(math.cos(angle3),math.sin(angle),math.sin(angle2)),.34)
2996
            WorldX.CFrame = RLerp(WorldX.CFrame,workspace.Base.CFrame*CFrame.new(50,10+math.sin(angle3)*.2,50)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(math.cos(angle3),math.sin(angle),math.sin(angle2)),.64)
2997
            World2X.CFrame = RLerp(World2X.CFrame,workspace.Base.CFrame*CFrame.new(-50,10+math.sin(angle3)*.2,50)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(math.cos(angle3),math.sin(angle),math.sin(angle2)),.742)
2998
            World3X.CFrame = RLerp(World3X.CFrame,workspace.Base.CFrame*CFrame.new(50,10+math.sin(angle3)*.2,-50)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(math.cos(angle3),math.sin(angle),math.sin(angle2)),.49)
2999
            World4X.CFrame = RLerp(World4X.CFrame,workspace.Base.CFrame*CFrame.new(-50,10+math.sin(angle3)*.2,-50)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(math.cos(angle3),math.sin(angle),math.sin(angle2)),.5)
3000
        elseif ControlledWorlds == false then
3001
            Handle.CFrame = RLerp(Handle.CFrame,Target.CFrame*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(2,2+math.sin(angle3)*.2,-3)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine)),.04)
3002
            Handle2.CFrame = RLerp(Handle2.CFrame,Target.CFrame*CFrame.Angles(math.rad(-sine),math.rad(-sine),math.rad(-sine))*CFrame.new(2,2+math.sin(-angle3)*.2,-3)*CFrame.Angles(math.rad(-sine),math.rad(-sine),math.rad(-sine)),.04)
3003
            World.CFrame = RLerp(World.CFrame,Target.CFrame*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(2,2+math.sin(angle3)*.2,-3)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine)),0.04)
3004
            World2.CFrame = RLerp(World2.CFrame,Target.CFrame*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(2,2+math.sin(angle3)*.2,-3)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine)),0.44)
3005
            World3.CFrame = RLerp(World3.CFrame,Target.CFrame*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(2,2+math.sin(angle3)*.2,-3)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine)),0.1)
3006
            World4.CFrame = RLerp(World4.CFrame,Target.CFrame*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(2,2+math.sin(angle3)*.2,-3)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine)),0.094)
3007
            WorldX.CFrame = RLerp(WorldX.CFrame,Target.CFrame*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(2,2+math.sin(angle3)*.2,-3)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine)),0.6)
3008
            World2X.CFrame = RLerp(World2X.CFrame,Target.CFrame*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(2,2+math.sin(angle3)*.2,-3)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine)),0.9)
3009
            World3X.CFrame = RLerp(World3X.CFrame,Target.CFrame*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(2,2+math.sin(angle3)*.2,-3)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine)),0.2)
3010
            World4X.CFrame = RLerp(World4X.CFrame,Target.CFrame*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine))*CFrame.new(2,2+math.sin(angle3)*.2,-3)*CFrame.Angles(math.rad(sine),math.rad(sine),math.rad(sine)),0.05)
3011
        end
3012
        if Attacking == false then
3013
            torso.CFrame = hrp.CFrame*CFrame.new(0,0,3)
3014
            runKF(heid2)
3015
            runKF(toid2)
3016
            runKF(laid2)
3017
            runKF(raid2)
3018
            runKF(llid2)
3019
            runKF(rlid2)
3020
        end
3021
        if noRig==false then
3022
                if animpose=="Idle" then
3023
                    runKF(heid)
3024
                    runKF(toid)
3025
                    runKF(laid)
3026
                    runKF(raid)
3027
                    runKF(llid)
3028
                    runKF(rlid)
3029
                elseif animpose=="Walking" then
3030
                                runKF(hewk)
3031
                                runKF(towk)
3032
                                runKF(lawk)
3033
                                runKF(rawk)
3034
                                runKF(llwk)
3035
                                runKF(rlwk)
3036
                                --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/25),0.4)
3037
                                --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/25),0.4)
3038
                                ---llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/25),0.4)
3039
                elseif animpose=="Sprinting" then
3040
                                runKF(hesp)
3041
                                runKF(tosp)
3042
                                runKF(lasp)
3043
                                runKF(rasp)
3044
                                runKF(llsp)
3045
                                runKF(rlsp)
3046
                                --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4)
3047
                                --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/10),0.4)
3048
                                --llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/10),0.4)
3049
                elseif animpose=="Freefalling" then
3050
                        runKF(heff)
3051
                        runKF(toff)
3052
                        runKF(laff)
3053
                        runKF(raff)
3054
                        runKF(llff)
3055
                        runKF(rlff)
3056
                        --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4)
3057
                elseif animpose=="Jumping" then
3058
                        runKF(hejp)
3059
                        runKF(tojp)
3060
                        runKF(lajp)
3061
                        runKF(rajp)
3062
                        runKF(lljp)
3063
                        runKF(rljp)
3064
                end
3065
        end
3066
end)
3067
3068
print(hum.JumpPower)
3069
3070
AnotherOneBitesZaDusto = 1000
3071
hum.MaxHealth = 1000
3072
wait()
3073
hum.Health = 1000
3074
function Switching()
3075
    if Light == true then
3076
        Light = false
3077
        Dark = true
3078
    elseif Dark == true then
3079
        Light = true
3080
        Dark = false
3081
    end
3082
end
3083
while wait(100) do
3084
    AnotherOneBitesZaDusto = hum.Health
3085
    print'Changed'
3086
    Switching()
3087
end
3088
3089
local Player = game:service("Players").LocalPlayer
3090
3091
local Character = game.Players.LocalPlayer.Character --game.Workspace.fefio92142
3092
3093
3094
-------------------------------------------------------------------------------------
3095
-------------------------------------------------------------------------------------
3096
3097
local Color = ColorSequence.new(Color3.new(5,5,5), Color3.new(0,0,0))
3098
3099
local Num = 0.5
3100
3101
local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
3102
local Size = 0.8
3103
local Rate = 300
3104
-------------------------------------------------------------------------------------
3105
local Player = game:service'Players'.LocalPlayer
3106
local Character = Player.Character
3107
Torso = Character:WaitForChild'Torso'
3108
3109
local Wing1 = Instance.new("Part",Character)
3110
Wing1.FormFactor = Enum.FormFactor.Custom
3111
Wing1.Size = Vector3.new(.2, .2, .2)
3112
Wing1.Name = "WIng_1"
3113
3114
local fire = Instance.new("ParticleEmitter", Wing1)
3115
fire.VelocitySpread = 0
3116
fire.Lifetime = NumberRange.new(2)
3117
fire.Acceleration = Vector3.new(0, 2, 2)
3118
fire.RotSpeed = NumberRange.new(10)
3119
fire.Rate = Rate
3120
fire.Rotation = NumberRange.new(151515)
3121
fire.Name = "Fire"
3122
fire.LightEmission = 0.78
3123
fire.LockedToPart = true
3124
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
3125
fire.Color = Color
3126
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
3127
3128
local Wing2 = Wing1:Clone()
3129
Wing2.Parent = Torso
3130
local x,y,z = 0,-1,-6
3131
3132
Wld = function(a,b,cf)
3133
local Weld = Instance.new('Weld',a)
3134
Weld.Part0 = a
3135
Weld.Part1 = b
3136
Weld.C1 = cf
3137
return Weld
3138
end
3139
3140
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
3141
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
3142
3143
3144
game:service'RunService'.Stepped:connect(function()
3145
--z = 6+math.sin(tick()*2)
3146
y = -1+math.sin(tick()*Num)*Num2
3147
Wing1.Fire.Acceleration = Vector3.new(x,y,z)
3148
Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
3149
end)
3150
------------------------------------------------------------------------------------------------
3151
local Player = game:service'Players'.LocalPlayer
3152
local Character = Player.Character
3153
Torso = Character:WaitForChild'Torso'
3154
3155
local Wing1 = Instance.new("Part",Character)
3156
Wing1.FormFactor = Enum.FormFactor.Custom
3157
Wing1.Size = Vector3.new(.2, .2, .2)
3158
Wing1.Name = "WIng_1"
3159
3160
local fire = Instance.new("ParticleEmitter", Wing1)
3161
fire.VelocitySpread = 0
3162
fire.Lifetime = NumberRange.new(2.5)
3163
fire.Acceleration = Vector3.new(0, 4, 4)
3164
fire.RotSpeed = NumberRange.new(10)
3165
fire.Rate = Rate
3166
fire.Rotation = NumberRange.new(151515)
3167
fire.Name = "Fire"
3168
fire.LightEmission = 0.78
3169
fire.LockedToPart = true
3170
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
3171
fire.Color = Color
3172
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
3173
3174
local Wing2 = Wing1:Clone()
3175
Wing2.Parent = Torso
3176
local x,y,z = 0,-1,-6
3177
3178
Wld = function(a,b,cf)
3179
local Weld = Instance.new('Weld',a)
3180
Weld.Part0 = a
3181
Weld.Part1 = b
3182
Weld.C1 = cf
3183
return Weld
3184
end
3185
3186
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
3187
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
3188
3189
print'Loaded'
3190
3191
game:service'RunService'.Stepped:connect(function()
3192
--z = 6+math.sin(tick()*2)
3193
y = -1+math.sin(tick()*Num)*Num2
3194
Wing1.Fire.Acceleration = Vector3.new(x,y,z)
3195
Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
3196
end)
3197
3198
------------------------------------------------------------------------------------------------
3199
local Player = game:service'Players'.LocalPlayer
3200
local Character = Player.Character
3201
Torso = Character:WaitForChild'Torso'
3202
3203
local Wing1 = Instance.new("Part",Character)
3204
Wing1.FormFactor = Enum.FormFactor.Custom
3205
Wing1.Size = Vector3.new(.2, .2, .2)
3206
Wing1.Name = "WIng_1"
3207
3208
local fire = Instance.new("ParticleEmitter", Wing1)
3209
fire.VelocitySpread = 0
3210
fire.Lifetime = NumberRange.new(2.8)
3211
fire.Acceleration = Vector3.new(0, 4, 4)
3212
fire.RotSpeed = NumberRange.new(10)
3213
fire.Rate = Rate
3214
fire.Rotation = NumberRange.new(151515)
3215
fire.Name = "Fire"
3216
fire.LightEmission = 0.78
3217
fire.LockedToPart = true
3218
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
3219
fire.Color = Color
3220
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
3221
3222
local Wing2 = Wing1:Clone()
3223
Wing2.Parent = Torso
3224
local x,y,z = 0,-1,-6
3225
3226
Wld = function(a,b,cf)
3227
local Weld = Instance.new('Weld',a)
3228
Weld.Part0 = a
3229
Weld.Part1 = b
3230
Weld.C1 = cf
3231
return Weld
3232
end
3233
3234
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
3235
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
3236
3237
print'Loaded'
3238
3239
game:service'RunService'.Stepped:connect(function()
3240
--z = 6+math.sin(tick()*2)
3241
y = -1+math.sin(tick()*Num)*Num2
3242
Wing1.Fire.Acceleration = Vector3.new(x,y,z)
3243
Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
3244
end)
3245
3246
------------------------------------------------------------------------------------------------
3247
local Player = game:service'Players'.LocalPlayer
3248
local Character = Player.Character
3249
Torso = Character:WaitForChild'Torso'
3250
3251
local Wing1 = Instance.new("Part",Character)
3252
Wing1.FormFactor = Enum.FormFactor.Custom
3253
Wing1.Size = Vector3.new(.2, .2, .2)
3254
Wing1.Name = "WIng_1"
3255
3256
local fire = Instance.new("ParticleEmitter", Wing1)
3257
fire.VelocitySpread = 0
3258
fire.Lifetime = NumberRange.new(3)
3259
fire.Acceleration = Vector3.new(0, 4, 4)
3260
fire.RotSpeed = NumberRange.new(10)
3261
fire.Rate = Rate
3262
fire.Rotation = NumberRange.new(151515)
3263
fire.Name = "Fire"
3264
fire.LightEmission = 0.78
3265
fire.LockedToPart = true
3266
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
3267
fire.Color = Color
3268
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
3269
3270
local Wing2 = Wing1:Clone()
3271
Wing2.Parent = Torso
3272
local x,y,z = 0,-1,-6
3273
3274
Wld = function(a,b,cf)
3275
local Weld = Instance.new('Weld',a)
3276
Weld.Part0 = a
3277
Weld.Part1 = b
3278
Weld.C1 = cf
3279
return Weld
3280
end
3281
3282
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
3283
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
3284
3285
print'Loaded'
3286
3287
game:service'RunService'.Stepped:connect(function()
3288
--z = 6+math.sin(tick()*2)
3289
y = -1+math.sin(tick()*Num)*Num2
3290
Wing1.Fire.Acceleration = Vector3.new(x,y,z)
3291
Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
3292
end)
3293
3294
------------------------------------------------------------------------------------------------
3295
local Player = game:service'Players'.LocalPlayer
3296
local Character = Player.Character
3297
Torso = Character:WaitForChild'Torso'
3298
3299
local Wing1 = Instance.new("Part",Character)
3300
Wing1.FormFactor = Enum.FormFactor.Custom
3301
Wing1.Size = Vector3.new(.2, .2, .2)
3302
Wing1.Name = "WIng_1"
3303
3304
local fire = Instance.new("ParticleEmitter", Wing1)
3305
fire.VelocitySpread = 0
3306
fire.Lifetime = NumberRange.new(3.1)
3307
fire.Acceleration = Vector3.new(0, 4, 4)
3308
fire.RotSpeed = NumberRange.new(10)
3309
fire.Rate = Rate
3310
fire.Rotation = NumberRange.new(151515)
3311
fire.Name = "Fire"
3312
fire.LightEmission = 0.78
3313
fire.LockedToPart = true
3314
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
3315
fire.Color = Color
3316
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
3317
3318
local Wing2 = Wing1:Clone()
3319
Wing2.Parent = Torso
3320
local x,y,z = 0,-1,-6
3321
3322
Wld = function(a,b,cf)
3323
local Weld = Instance.new('Weld',a)
3324
Weld.Part0 = a
3325
Weld.Part1 = b
3326
Weld.C1 = cf
3327
return Weld
3328
end
3329
3330
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
3331
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
3332
3333
print'Loaded'
3334
3335
game:service'RunService'.Stepped:connect(function()
3336
--z = 6+math.sin(tick()*2)
3337
y = -1+math.sin(tick()*Num)*Num2
3338
Wing1.Fire.Acceleration = Vector3.new(x,y,z)
3339
Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
3340
end)