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| 1 | //////////////////////////////////////////////////////////////////////////////// | |
| 2 | // ATTACHED OBJECT EDITOR // | |
| 3 | // by Robo_N1X // | |
| 4 | - | // -Version: 0.1 Beta- // |
| 4 | + | // -Version: 0.1a Beta- // |
| 5 | // ========================================================================== // | |
| 6 | - | // Note: This filterscript works in SA:MP 0.3e // |
| 6 | + | // Note: This filterscript works in SA:MP 0.3e and upper // |
| 7 | // License note: // | |
| 8 | // * You may not remove any credits that is written in the credits dialog in // | |
| 9 | // this script! // | |
| 10 | // * You may modify this script without removing any credits // | |
| 11 | // * You may copy the content(s) of this script without removing any credits // | |
| 12 | // * You may use this script for non-commercial // | |
| 13 | // Credits: SA-MP Team, h02, DracoBlue, whoever made some functions here // | |
| 14 | //////////////////////////////////////////////////////////////////////////////// | |
| 15 | ||
| 16 | #include <a_samp> // Credits to: SA-MP team | |
| 17 | #include <Dini> // Credits to: DracoBlue | |
| 18 | #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 // Credits to: DracoBlue / Source: SA-MP Wiki | |
| 19 | #define MIN_ATTACHED_OBJECT_BONE 1 | |
| 20 | #define MAX_ATTACHED_OBJECT_BONE 18 | |
| 21 | #define MAX_ATTACHED_OBJECT_OFFSET 3000.00 | |
| 22 | #define MIN_ATTACHED_OBJECT_OFFSET -3000.00 | |
| 23 | #define MAX_ATTACHED_OBJECT_ROT 360.00 | |
| 24 | #define MIN_ATTACHED_OBJECT_ROT -360.00 | |
| 25 | #define MAX_ATTACHED_OBJECT_SIZE 1000.00 | |
| 26 | #define MIN_ATTACHED_OBJECT_SIZE -1000.00 | |
| 27 | - | #define AOE_VERSION "0.1 - Feb, 2013" // Version |
| 27 | + | #define AOE_VERSION "0.1a - Feb, 2013" // Version |
| 28 | #define AO_FILENAME "%s_pao.ini" // Player attached/holding object (%s = name) located in scriptfiles folder by default | |
| 29 | #define AOC_FILENAME "%s_exp.txt" // Converted attached/holding object (%s = name) located in scriptfiles folder by default | |
| 30 | // COLOR DEFINES | |
| 31 | #define COLOR_WHITE 0xFFFFFFFF | |
| 32 | #define COLOR_RED 0xFF0000FF | |
| 33 | #define COLOR_YELLOW 0xFFFF00FF | |
| 34 | #define COLOR_GREEN 0x00FF00FF | |
| 35 | #define COLOR_CYAN 0x00FFFFFF | |
| 36 | #define COLOR_BLUE 0x0000FFFF | |
| 37 | #define COLOR_MAGENTA 0xFF00FFFF | |
| 38 | ||
| 39 | // ============================================================================= | |
| 40 | ||
| 41 | new aoe_str[128], aoe_str2[256]; | |
| 42 | new PlayerName[MAX_PLAYER_NAME]; | |
| 43 | enum | |
| 44 | {
| |
| 45 | AOED = 400, | |
| 46 | AOED_HELP, | |
| 47 | AOED_ABOUT, | |
| 48 | AOED_CREATE_MODEL, | |
| 49 | AOED_CREATE_BONE, | |
| 50 | AOED_CREATE_SLOT, | |
| 51 | AOED_CREATE_REPLACE, | |
| 52 | AOED_CREATE_EDIT, | |
| 53 | AOED_EDIT_SLOT, | |
| 54 | AOED_REMOVE_SLOT, | |
| 55 | AOED_REMOVE, | |
| 56 | AOED_REMOVEALL, | |
| 57 | AOED_STATS_SLOT, | |
| 58 | AOED_STATS, | |
| 59 | AOED_AO_LIST, | |
| 60 | AOED_DUPLICATE_SLOT1, | |
| 61 | AOED_DUPLICATE_SLOT2, | |
| 62 | AOED_DUPLICATE_REPLACE, | |
| 63 | AOED_SET_SLOT1, | |
| 64 | AOED_SET_SLOT2, | |
| 65 | AOED_SET_SLOT_REPLACE, | |
| 66 | AOED_SET_MODEL_SLOT, | |
| 67 | AOED_SET_MODEL, | |
| 68 | AOED_SET_BONE_SLOT, | |
| 69 | AOED_SET_BONE, | |
| 70 | AOED_SAVE, | |
| 71 | AOED_SAVE_SLOT, | |
| 72 | AOED_SAVE2, | |
| 73 | AOED_LOAD, | |
| 74 | AOED_LOAD_SLOT, | |
| 75 | AOED_LOAD_REPLACE, | |
| 76 | AOED_LOAD2, | |
| 77 | AOED_CONVERT | |
| 78 | } | |
| 79 | enum AttachedObjectOptions {
| |
| 80 | aoValid = 0, | |
| 81 | aoModelID, aoBoneID, | |
| 82 | Float:aoX, Float:aoY, Float:aoZ, | |
| 83 | Float:aoRX, Float:aoRY, Float:aoRZ, | |
| 84 | Float:aoSX, Float:aoSY, Float:aoSZ, | |
| 85 | aoMC1, aoMC2 | |
| 86 | } | |
| 87 | new pao[MAX_PLAYERS][MAX_PLAYER_ATTACHED_OBJECTS][AttachedObjectOptions]; | |
| 88 | new AttachedObjectBones[MAX_ATTACHED_OBJECT_BONE][24] = {
| |
| 89 | {"Spine"}, {"Head"}, {"Left upper arm"}, {"Right upper arm"}, {"Left hand"}, {"Right hand"},
| |
| 90 | {"Left thigh"}, {"Right thigh"}, {"Left foot"}, {"Right foot"}, {"Right calf"}, {"Left calf"},
| |
| 91 | {"Left forearm"}, {"Right forearm"}, {"Left clavicle"}, {"Right clavicle"}, {"Neck"}, {"Jaw"}
| |
| 92 | }; | |
| 93 | ||
| 94 | // ============================================================================= | |
| 95 | ||
| 96 | public OnFilterScriptInit() | |
| 97 | {
| |
| 98 | for(new i = 0; i < GetMaxPlayers(); i++) | |
| 99 | {
| |
| 100 | for(new s = 0; s < MAX_PLAYER_ATTACHED_OBJECTS; s++) {
| |
| 101 | if(IsPlayerAttachedObjectSlotUsed(i, s)) pao[i][s][aoValid] = 1; | |
| 102 | else AOE_UnsetValues(i, s); | |
| 103 | } | |
| 104 | - | print(" [FilterScript] Attached Object Editor for SA:MP 0.3e has been loaded!");
|
| 104 | + | |
| 105 | print(" [FilterScript] Attached Object Editor for SA:MP 0.3e+ has been loaded!");
| |
| 106 | printf(" Attached Objects Count: %d", GetAttachedObjectsCount());
| |
| 107 | return 1; | |
| 108 | } | |
| 109 | ||
| 110 | public OnFilterScriptExit() | |
| 111 | - | print(" [FilterScript] Attached Object Editor for SA:MP 0.3e has been unloaded!");
|
| 111 | + | |
| 112 | print(" [FilterScript] Attached Object Editor for SA:MP 0.3e+ has been unloaded!");
| |
| 113 | printf(" Attached Objects Count: %d", GetAttachedObjectsCount());
| |
| 114 | for(new x = 0; x < GetMaxPlayers(); x++) {
| |
| 115 | if(IsPlayerConnected(x)) AOE_UnsetVars(x); | |
| 116 | } | |
| 117 | return 1; | |
| 118 | } | |
| 119 | ||
| 120 | public OnPlayerConnect(playerid) | |
| 121 | {
| |
| 122 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) {
| |
| 123 | if(IsPlayerAttachedObjectSlotUsed(playerid, i)) pao[playerid][i][aoValid] = 1; | |
| 124 | else RemovePlayerAttachedObject(playerid, i), AOE_UnsetValues(playerid, i); | |
| 125 | } | |
| 126 | return 1; | |
| 127 | } | |
| 128 | ||
| 129 | public OnPlayerSpawn(playerid) | |
| 130 | {
| |
| 131 | new slots = 0; | |
| 132 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) {
| |
| 133 | if(pao[playerid][i][aoValid]) RestorePlayerAttachedObject(playerid, i), slots++; | |
| 134 | } | |
| 135 | if(0 < slots <= MAX_PLAYER_ATTACHED_OBJECTS) {
| |
| 136 | format(aoe_str2, sizeof(aoe_str2), "* Automatically restored your attached object(s) [Total: %d]!", slots); | |
| 137 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 138 | } | |
| 139 | return 1; | |
| 140 | } | |
| 141 | ||
| 142 | public OnPlayerCommandText(playerid, cmdtext[]) | |
| 143 | {
| |
| 144 | if(!strcmp(cmdtext, "/attachedobjecteditor", true) || !strcmp(cmdtext, "/aoe", true)) | |
| 145 | {
| |
| 146 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 146 | + | |
| 147 | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; | |
| 148 | else AOE_ShowPlayerDialog(playerid, 0, AOED, "Attached Object Editor", "Select", "Close"); | |
| 149 | return 1; | |
| 150 | } | |
| 151 | if(!strcmp(cmdtext, "/attachedobjecteditorhelp", true) || !strcmp(cmdtext, "/aoeh", true)) | |
| 152 | {
| |
| 153 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 153 | + | |
| 154 | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; | |
| 155 | else AOE_ShowPlayerDialog(playerid, 1, AOED_HELP, "Attached Object Editor Help", "Close"); | |
| 156 | return 1; | |
| 157 | } | |
| 158 | if(!strcmp(cmdtext, "/removeattachedobjects", true) || !strcmp(cmdtext, "/raos", true)) | |
| 159 | {
| |
| 160 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 160 | + | |
| 161 | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; | |
| 162 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 163 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 164 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 165 | return 1; | |
| 166 | - | else AOE_ShowPlayerDialog(playerid, 12, AOED_REMOVEALL, "Remove all attached object(s)", "Yes", "Cancel"); |
| 166 | + | |
| 167 | else AOE_ShowPlayerDialog(playerid, 12, AOED_REMOVEALL, "Remove All Attached Object(s)", "Yes", "Cancel"); | |
| 168 | return 1; | |
| 169 | } | |
| 170 | if(!strcmp(cmdtext, "/undodeleteattachedobject", true) || !strcmp(cmdtext, "/undeleteattachedobject", true) || !strcmp(cmdtext, "/udao", true)) | |
| 171 | {
| |
| 172 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 172 | + | |
| 173 | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; | |
| 174 | else if(GetPlayerAttachedObjectsCount(playerid) >= MAX_PLAYER_ATTACHED_OBJECTS) {
| |
| 175 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceed]!"); | |
| 176 | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached objects!"); | |
| 177 | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 5000, 3); | |
| 178 | return 1; | |
| 179 | } | |
| 180 | else if(!GetPVarType(playerid, "LastAttachedObjectRemoved")) {
| |
| 181 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object removed with /rao command!"); | |
| 182 | GameTextForPlayer(playerid, "~r~~h~No attached object can be restored!", 5000, 3); | |
| 183 | return 1; | |
| 184 | } | |
| 185 | else | |
| 186 | {
| |
| 187 | new slot = GetPVarInt(playerid, "LastAttachedObjectRemoved"); | |
| 188 | if(!IsValidPlayerAttachedObject(playerid, slot)) {
| |
| 189 | format(aoe_str, sizeof(aoe_str), "* Sorry, you can't restore your last attached object from slot/index number %i as it's not valid!", slot); | |
| 190 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); | |
| 191 | GameTextForPlayer(playerid, "~r~~h~Cannot restore attached object!", 5000, 3); | |
| 192 | return 1; | |
| 193 | } | |
| 194 | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) {
| |
| 195 | format(aoe_str, sizeof(aoe_str), "* Sorry, you can't restore your last attached object as you had an attached object in that slot already (%i)!", slot); | |
| 196 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str); | |
| 197 | GameTextForPlayer(playerid, "~r~~h~Cannot restore attached object!", 5000, 3); | |
| 198 | return 1; | |
| 199 | } | |
| 200 | RestorePlayerAttachedObject(playerid, slot); | |
| 201 | format(aoe_str2, sizeof(aoe_str2), "* You've restored your attaced object from slot/index number %i [Model: %d - Bone: %s (%i)]!", slot, pao[playerid][slot][aoModelID], | |
| 202 | GetAttachedObjectBoneName(pao[playerid][slot][aoBoneID]), pao[playerid][slot][aoBoneID]); | |
| 203 | format(aoe_str, sizeof(aoe_str), "~g~Restored your attached object~n~~w~index/number: %i~n~Model: %d - Bone: %i", slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID]); | |
| 204 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 205 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 206 | } | |
| 207 | return 1; | |
| 208 | } | |
| 209 | if(!strcmp(cmdtext, "/attachedobjectlist", true) || !strcmp(cmdtext, "/aol", true)) | |
| 210 | {
| |
| 211 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 211 | + | |
| 212 | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; | |
| 213 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 214 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 215 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 216 | return 1; | |
| 217 | } | |
| 218 | else {
| |
| 219 | AOE_ShowPlayerDialog(playerid, 7, AOED_AO_LIST, "Attached Object List", "Edit", "Cancel"); | |
| 220 | } | |
| 221 | return 1; | |
| 222 | } | |
| 223 | if(!strcmp(cmdtext, "/totalattachedobjects", true) || !strcmp(cmdtext, "/taos", true)) | |
| 224 | {
| |
| 225 | SendClientMessage(playerid, COLOR_CYAN, "----------------------------------------------------------------------------------------------------"); | |
| 226 | format(aoe_str2, sizeof(aoe_str2), "-- Total attached object(s) attached on you: %d", GetPlayerAttachedObjectsCount(playerid)); | |
| 227 | SendClientMessage(playerid, 0x00DDDDFF, aoe_str2); | |
| 228 | format(aoe_str2, sizeof(aoe_str2), "-- Total of all attached object(s) in server: %d", GetAttachedObjectsCount()); | |
| 229 | SendClientMessage(playerid, 0x00DDDDFF, aoe_str2); | |
| 230 | SendClientMessage(playerid, COLOR_CYAN, "----------------------------------------------------------------------------------------------------"); | |
| 231 | return 1; | |
| 232 | } | |
| 233 | ||
| 234 | dcmd(createattachedobject, 20, cmdtext); | |
| 235 | dcmd(cao, 3, cmdtext); | |
| 236 | dcmd(editattachedobject, 18, cmdtext); | |
| 237 | dcmd(eao, 3, cmdtext); | |
| 238 | dcmd(removeattachedobject, 20, cmdtext); | |
| 239 | dcmd(rao, 3, cmdtext); | |
| 240 | dcmd(saveattachedobject, 18, cmdtext); | |
| 241 | dcmd(sao, 3, cmdtext); | |
| 242 | dcmd(saveattachedobjects, 19, cmdtext); | |
| 243 | dcmd(saos, 4, cmdtext); | |
| 244 | dcmd(loadattachedobject, 18, cmdtext); | |
| 245 | dcmd(lao, 3, cmdtext); | |
| 246 | dcmd(loadattachedobjects, 19, cmdtext); | |
| 247 | dcmd(laos, 4, cmdtext); | |
| 248 | dcmd(convertattachedobjectfile, 25, cmdtext); | |
| 249 | dcmd(convertattachedobject, 21, cmdtext); | |
| 250 | dcmd(caof, 4, cmdtext); | |
| 251 | dcmd(attachedobjectstats, 19, cmdtext); | |
| 252 | dcmd(aos, 3, cmdtext); | |
| 253 | dcmd(duplicateattachedobject, 23, cmdtext); | |
| 254 | dcmd(dao, 3, cmdtext); | |
| 255 | dcmd(setattachedobjectslot, 21, cmdtext); | |
| 256 | dcmd(setattachedobjectindex, 22, cmdtext); | |
| 257 | dcmd(saoi, 4, cmdtext); | |
| 258 | dcmd(setattachedobjectmodel, 22, cmdtext); | |
| 259 | dcmd(saom, 4, cmdtext); | |
| 260 | dcmd(setattachedobjectbone, 21, cmdtext); | |
| 261 | dcmd(saob, 4, cmdtext); | |
| 262 | dcmd(setattachedobjectoffsetx, 24, cmdtext); | |
| 263 | dcmd(saoox, 5, cmdtext); | |
| 264 | dcmd(setattachedobjectoffsety, 24, cmdtext); | |
| 265 | dcmd(saooy, 5, cmdtext); | |
| 266 | dcmd(setattachedobjectoffsetz, 24, cmdtext); | |
| 267 | dcmd(saooz, 5, cmdtext); | |
| 268 | dcmd(setattachedobjectrotx, 21, cmdtext); | |
| 269 | dcmd(saorx, 5, cmdtext); | |
| 270 | dcmd(setattachedobjectroty, 21, cmdtext); | |
| 271 | dcmd(saory, 5, cmdtext); | |
| 272 | dcmd(setattachedobjectrotz, 21, cmdtext); | |
| 273 | dcmd(saorz, 5, cmdtext); | |
| 274 | dcmd(setattachedobjectscalex, 23, cmdtext); | |
| 275 | dcmd(saosx, 5, cmdtext); | |
| 276 | dcmd(setattachedobjectscaley, 23, cmdtext); | |
| 277 | dcmd(saosy, 5, cmdtext); | |
| 278 | dcmd(setattachedobjectscalez, 23, cmdtext); | |
| 279 | dcmd(saosz, 5, cmdtext); | |
| 280 | dcmd(setattachedobjectmc1, 20, cmdtext); | |
| 281 | dcmd(saomc1, 6, cmdtext); | |
| 282 | dcmd(setattachedobjectmc2, 20, cmdtext); | |
| 283 | dcmd(saomc2, 6, cmdtext); | |
| 284 | return 0; | |
| 285 | } | |
| 286 | ||
| 287 | // ----------------------------------------------------------------------------- | |
| 288 | ||
| 289 | dcmd_createattachedobject(playerid, params[]) | |
| 290 | {
| |
| 291 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 291 | + | |
| 292 | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; | |
| 293 | else if(GetPlayerAttachedObjectsCount(playerid) >= MAX_PLAYER_ATTACHED_OBJECTS) {
| |
| 294 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceed]!"); | |
| 295 | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached objects!"); | |
| 296 | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 5000, 3); | |
| 297 | return 1; | |
| 298 | } | |
| 299 | else | |
| 300 | {
| |
| 301 | new idx, tmp[24], tmp2[24], tmp3[24], model, bone, slot; | |
| 302 | tmp = strtok(params, idx), model = strval(tmp), SetPVarInt(playerid, "CreateAttachedObjectModel", model); | |
| 303 | if(!strlen(tmp)) {
| |
| 304 | AOE_ShowPlayerDialog(playerid, 4, AOED_CREATE_MODEL, "Create Attached Object", "Enter", "Cancel"); | |
| 305 | return 1; | |
| 306 | } | |
| 307 | else if(!IsValidObjectModel(model) || !IsNumeric(tmp)) {
| |
| 308 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid object model number/id [%s]!", tmp); | |
| 309 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 310 | GameTextForPlayer(playerid, "~r~~h~Invalid object model!", 5000, 3); | |
| 311 | return 1; | |
| 312 | } | |
| 313 | else | |
| 314 | {
| |
| 315 | tmp2 = strtok(params, idx), bone = strval(tmp2), SetPVarInt(playerid, "CreateAttachedObjectBone", bone); | |
| 316 | if(!strlen(tmp2)) {
| |
| 317 | AOE_ShowPlayerDialog(playerid, 5, AOED_CREATE_BONE, "Create Attached Object", "Select", "Cancel"); | |
| 318 | return 1; | |
| 319 | } | |
| 320 | else if(!IsValidAttachedObjectBone(bone) || !IsNumeric(tmp2)) {
| |
| 321 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object bone number/id [%s]!", tmp2); | |
| 322 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 323 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object bone!", 5000, 3); | |
| 324 | return 1; | |
| 325 | } | |
| 326 | else | |
| 327 | {
| |
| 328 | tmp3 = strtok(params, idx), slot = strval(tmp3), SetPVarInt(playerid, "CreateAttachedObjectIndex", slot); | |
| 329 | if(!strlen(tmp3)) {
| |
| 330 | AOE_ShowPlayerDialog(playerid, 6, AOED_CREATE_SLOT, "Create Attached Object", "Select", "Cancel"); | |
| 331 | return 1; | |
| 332 | } | |
| 333 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp3)) {
| |
| 334 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp3); | |
| 335 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 336 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 337 | return 1; | |
| 338 | } | |
| 339 | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) {
| |
| 340 | AOE_ShowPlayerDialog(playerid, 9, AOED_CREATE_REPLACE, "Create Attached Object (Replace)", "Yes", "Cancel"); | |
| 341 | return 1; | |
| 342 | } | |
| 343 | else | |
| 344 | {
| |
| 345 | CreatePlayerAttachedObject(playerid, slot, model, bone); | |
| 346 | format(aoe_str2, sizeof(aoe_str2), "* Created attached object model %d at slot/index number %i [Bone: %s (%i)]!", model, slot, GetAttachedObjectBoneName(bone), bone); | |
| 347 | format(aoe_str, sizeof(aoe_str), "~b~Created attached object~n~~w~index/number: %i~n~Model: %d - Bone: %i", slot, model, bone); | |
| 348 | SendClientMessage(playerid, COLOR_BLUE, aoe_str2); | |
| 349 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 350 | AOE_ShowPlayerDialog(playerid, 10, AOED_CREATE_EDIT, "Create Attached Object (Edit)", "Edit", "Skip"); | |
| 351 | } | |
| 352 | } | |
| 353 | } | |
| 354 | } | |
| 355 | return 1; | |
| 356 | } | |
| 357 | ||
| 358 | dcmd_cao(playerid, params[]) return dcmd_createattachedobject(playerid, params); | |
| 359 | ||
| 360 | dcmd_editattachedobject(playerid, params[]) | |
| 361 | {
| |
| 362 | if(GetPVarInt(playerid, "EditingAttachedObject") == 1) return CancelEdit(playerid); | |
| 363 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 363 | + | |
| 364 | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; | |
| 365 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 366 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 367 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 368 | return 1; | |
| 369 | } | |
| 370 | else if(!strlen(params)) {
| |
| 371 | AOE_ShowPlayerDialog(playerid, 7, AOED_EDIT_SLOT, "Edit Attached Object", "Edit", "Cancel"); | |
| 372 | return 1; | |
| 373 | } | |
| 374 | else | |
| 375 | {
| |
| 376 | new slot = strval(params); | |
| 377 | SetPVarInt(playerid, "EditAttachedObjectIndex", slot); | |
| 378 | if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(params)) {
| |
| 379 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", params); | |
| 380 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 381 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 382 | return 1; | |
| 383 | } | |
| 384 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 385 | {
| |
| 386 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 387 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 388 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 389 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 390 | return 1; | |
| 391 | } | |
| 392 | else | |
| 393 | {
| |
| 394 | EditAttachedObject(playerid, slot); | |
| 395 | format(aoe_str2, sizeof(aoe_str2), "* You're now editing your attached object from slot/index number %i!", slot); | |
| 396 | format(aoe_str, sizeof(aoe_str), "~g~Editing your attached object~n~~w~index/number: %i", slot); | |
| 397 | SetPVarInt(playerid, "EditingAttachedObject", 1); | |
| 398 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 399 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 400 | if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "** Hint: Use {FFFFFF}~k~~VEHICLE_ACCELERATE~{FFFF00} key to look around");
| |
| 401 | else SendClientMessage(playerid, COLOR_YELLOW, "** Hint: Use {FFFFFF}~k~~PED_SPRINT~{FFFF00} key to look around");
| |
| 402 | } | |
| 403 | } | |
| 404 | return 1; | |
| 405 | } | |
| 406 | ||
| 407 | dcmd_eao(playerid, params[]) return dcmd_editattachedobject(playerid, params); | |
| 408 | ||
| 409 | dcmd_removeattachedobject(playerid, params[]) | |
| 410 | {
| |
| 411 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 411 | + | |
| 412 | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; | |
| 413 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 414 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 415 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 416 | return 1; | |
| 417 | } | |
| 418 | else if(!strlen(params)) {
| |
| 419 | AOE_ShowPlayerDialog(playerid, 7, AOED_REMOVE_SLOT, "Remove Attached Object", "Remove", "Cancel"); | |
| 420 | return 1; | |
| 421 | } | |
| 422 | else | |
| 423 | {
| |
| 424 | new slot = strval(params); | |
| 425 | SetPVarInt(playerid, "RemoveAttachedObjectIndex", slot); | |
| 426 | if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(params)) {
| |
| 427 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", params); | |
| 428 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 429 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 430 | return 1; | |
| 431 | } | |
| 432 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 433 | {
| |
| 434 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 435 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 436 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 437 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 438 | return 1; | |
| 439 | } | |
| 440 | else | |
| 441 | {
| |
| 442 | RemovePlayerAttachedObjectEx(playerid, slot); | |
| 443 | format(aoe_str2, sizeof(aoe_str2), "* You've removed your attached object from slot/index number %i!", slot); | |
| 444 | format(aoe_str, sizeof(aoe_str), "~r~Removed your attached object~n~~w~index/number: %i", slot); | |
| 445 | SendClientMessage(playerid, COLOR_RED, aoe_str2); | |
| 446 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 447 | } | |
| 448 | } | |
| 449 | return 1; | |
| 450 | } | |
| 451 | ||
| 452 | dcmd_rao(playerid, params[]) return dcmd_removeattachedobject(playerid, params); | |
| 453 | ||
| 454 | dcmd_saveattachedobject(playerid, params[]) | |
| 455 | {
| |
| 456 | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); | |
| 457 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 457 | + | |
| 458 | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; | |
| 459 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 460 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 461 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 462 | return 1; | |
| 463 | } | |
| 464 | else | |
| 465 | {
| |
| 466 | new idx, tmp[24], tmp2[32], slot, ao_file[64]; | |
| 467 | tmp = strtok(params, idx), slot = strval(tmp), SetPVarInt(playerid, "SaveAttachedObjectIndex", slot); | |
| 468 | if(!strlen(tmp)) {
| |
| 469 | AOE_ShowPlayerDialog(playerid, 7, AOED_SAVE_SLOT, "Save Attached Object", "Select", "Cancel"); | |
| 470 | return 1; | |
| 471 | } | |
| 472 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 473 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 474 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 475 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 476 | return 1; | |
| 477 | } | |
| 478 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 479 | {
| |
| 480 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 481 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 482 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 483 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 484 | return 1; | |
| 485 | } | |
| 486 | else | |
| 487 | {
| |
| 488 | tmp2 = strtok(params, idx); | |
| 489 | if(!strlen(tmp2)) {
| |
| 490 | AOE_ShowPlayerDialog(playerid, 15, AOED_SAVE, "Save Attached Object", "Save", "Cancel"); | |
| 491 | return 1; | |
| 492 | } | |
| 493 | else if(!IsValidFileName(tmp2)) {
| |
| 494 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid file name [%s]!", tmp2); | |
| 495 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 496 | SendClientMessage(playerid, COLOR_YELLOW, "Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); | |
| 497 | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 5000, 3); | |
| 498 | return 1; | |
| 499 | } | |
| 500 | else | |
| 501 | {
| |
| 502 | format(ao_file, sizeof(ao_file), AO_FILENAME, tmp2); | |
| 503 | if(dini_Exists(ao_file)) {
| |
| 504 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, attached object file \"%s\" already exists!", tmp2); | |
| 505 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 506 | GameTextForPlayer(playerid, "~r~~h~File already exists!", 5000, 3); | |
| 507 | return 1; | |
| 508 | } | |
| 509 | else | |
| 510 | {
| |
| 511 | if(IsValidPlayerAttachedObject(playerid, slot) != 1) {
| |
| 512 | SendClientMessage(playerid, COLOR_RED, "* Error: Invalid attached object data, save canceled"); | |
| 513 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object data!", 5000, 3); | |
| 514 | return 1; | |
| 515 | } | |
| 516 | else | |
| 517 | {
| |
| 518 | SendClientMessage(playerid, COLOR_WHITE, "* Saving attached object file, please wait..."); | |
| 519 | AOE_SavePlayerAttachedObject(playerid, slot, ao_file); | |
| 520 | format(aoe_str2, sizeof(aoe_str2), "** Your attached object from index %i has been saved as \"%s\" (Model: %d - Bone: %i)!", slot, tmp2, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID]); | |
| 521 | SendClientMessage(playerid, COLOR_BLUE, aoe_str2); | |
| 522 | } | |
| 523 | } | |
| 524 | } | |
| 525 | } | |
| 526 | } | |
| 527 | return 1; | |
| 528 | } | |
| 529 | ||
| 530 | dcmd_sao(playerid, params[]) return dcmd_saveattachedobject(playerid, params); | |
| 531 | ||
| 532 | dcmd_saveattachedobjects(playerid, params[]) | |
| 533 | {
| |
| 534 | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); | |
| 535 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 535 | + | |
| 536 | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; | |
| 537 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 538 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 539 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 540 | return 1; | |
| 541 | } | |
| 542 | else | |
| 543 | {
| |
| 544 | if(!strlen(params)) {
| |
| 545 | AOE_ShowPlayerDialog(playerid, 15, AOED_SAVE2, "Save Attached Object(s) Set", "Save", "Cancel"); | |
| 546 | return 1; | |
| 547 | } | |
| 548 | else if(!IsValidFileName(params)) {
| |
| 549 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid file name [%s]!", params); | |
| 550 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 551 | SendClientMessage(playerid, COLOR_YELLOW, "Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); | |
| 552 | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 5000, 3); | |
| 553 | return 1; | |
| 554 | } | |
| 555 | else | |
| 556 | {
| |
| 557 | new ao_file[64], slots; | |
| 558 | format(ao_file, sizeof(ao_file), AO_FILENAME, params); | |
| 559 | if(dini_Exists(ao_file)) {
| |
| 560 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, attached object(s) set file \"%s\" already exists!", params); | |
| 561 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 562 | GameTextForPlayer(playerid, "~r~~h~File already exists!", 5000, 3); | |
| 563 | return 1; | |
| 564 | } | |
| 565 | else | |
| 566 | {
| |
| 567 | SendClientMessage(playerid, COLOR_WHITE, "* Saving attached object(s) set file, please wait..."); | |
| 568 | for(new slot = 0; slot < MAX_PLAYER_ATTACHED_OBJECTS; slot++) | |
| 569 | {
| |
| 570 | if(IsValidPlayerAttachedObject(playerid, slot) != 1) continue; | |
| 571 | else {
| |
| 572 | slots += AOE_SavePlayerAttachedObject(playerid, slot, ao_file); | |
| 573 | } | |
| 574 | } | |
| 575 | if(!slots && dini_Exists(ao_file)) {
| |
| 576 | dini_Remove(ao_file); | |
| 577 | SendClientMessage(playerid, COLOR_RED, "** Error: file saving was canceled because there were no valid attached object!"); | |
| 578 | return 1; | |
| 579 | } | |
| 580 | else {
| |
| 581 | format(aoe_str2, sizeof(aoe_str2), "** Your attached object set has been saved as \"%s\" (Total: %i)!", params, slots); | |
| 582 | SendClientMessage(playerid, COLOR_BLUE, aoe_str2); | |
| 583 | } | |
| 584 | } | |
| 585 | } | |
| 586 | } | |
| 587 | return 1; | |
| 588 | } | |
| 589 | ||
| 590 | dcmd_saos(playerid, params[]) return dcmd_saveattachedobjects(playerid, params); | |
| 591 | ||
| 592 | dcmd_loadattachedobject(playerid, params[]) | |
| 593 | {
| |
| 594 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 594 | + | |
| 595 | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; | |
| 596 | else if(GetPlayerAttachedObjectsCount(playerid) >= MAX_PLAYER_ATTACHED_OBJECTS) {
| |
| 597 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceed]!"); | |
| 598 | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached objects!"); | |
| 599 | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 5000, 3); | |
| 600 | return 1; | |
| 601 | } | |
| 602 | else | |
| 603 | {
| |
| 604 | new idx, tmp[32], tmp2[24], ao_file[64], slot; | |
| 605 | tmp = strtok(params, idx), SetPVarString(playerid, "LoadAttachedObjectName", tmp); | |
| 606 | if(!strlen(tmp)) {
| |
| 607 | AOE_ShowPlayerDialog(playerid, 16, AOED_LOAD, "Load Attached Object", "Enter", "Cancel"); | |
| 608 | return 1; | |
| 609 | } | |
| 610 | else if(!IsValidFileName(tmp)) {
| |
| 611 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid file name [%s]!", tmp); | |
| 612 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 613 | SendClientMessage(playerid, COLOR_YELLOW, "Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); | |
| 614 | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 5000, 3); | |
| 615 | return 1; | |
| 616 | } | |
| 617 | else | |
| 618 | {
| |
| 619 | format(ao_file, sizeof(ao_file), AO_FILENAME, tmp); | |
| 620 | if(!dini_Exists(ao_file)) {
| |
| 621 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, attached object file \"%s\" does not exist!", tmp); | |
| 622 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 623 | GameTextForPlayer(playerid, "~r~~h~File does not exist!", 5000, 3); | |
| 624 | return 1; | |
| 625 | } | |
| 626 | else | |
| 627 | - | tmp2 = strtok(params, idx), slot = strval(tmp2); |
| 627 | + | |
| 628 | tmp2 = strtok(params, idx), slot = strval(tmp2), SetPVarInt(playerid, "LoadAttachedObjectIndex", slot); | |
| 629 | if(!strlen(tmp2)) {
| |
| 630 | SendClientMessage(playerid, COLOR_WHITE, "* Load Attached Object: Please specify attached object index..."); | |
| 631 | ShowPlayerDialog(playerid, AOED_LOAD_SLOT, DIALOG_STYLE_INPUT, "Load Attached Object", "Enter the index number of attached object in the file:", "Load", "Cancel"); | |
| 632 | return 1; | |
| 633 | } | |
| 634 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp2)) {
| |
| 635 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp2); | |
| 636 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 637 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 638 | return 1; | |
| 639 | - | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) {
|
| 639 | + | |
| 640 | - | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you already have attached object at slot/index number %i!", slot); |
| 640 | + | |
| 641 | {
| |
| 642 | - | return 1; |
| 642 | + | if(!AOE_IsValidAttachedObjectInFile(slot, ao_file)) {
|
| 643 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, there is no valid attached object from slot/index number %i!", slot); | |
| 644 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 645 | GameTextForPlayer(playerid, "~r~~h~Attached object slot not found!", 5000, 3); | |
| 646 | - | SendClientMessage(playerid, COLOR_WHITE, "* Loading attached object file, please wait..."); |
| 646 | + | |
| 647 | - | if(!AOE_IsValidAttachedObjectInFile(slot, ao_file)) {
|
| 647 | + | |
| 648 | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) {
| |
| 649 | AOE_ShowPlayerDialog(playerid, 17, AOED_LOAD_REPLACE, "Load & Replace Attached Object", "Yes", "Cancel"); | |
| 650 | return 1; | |
| 651 | } | |
| 652 | else if(!AOE_LoadPlayerAttachedObject(playerid, slot, ao_file)) {
| |
| 653 | SendClientMessage(playerid, COLOR_RED, "* Error: Invalid attached object data, load canceled"); | |
| 654 | pao[playerid][slot][aoValid] = 0; | |
| 655 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object data!", 5000, 3); | |
| 656 | return 1; | |
| 657 | } | |
| 658 | else | |
| 659 | {
| |
| 660 | SendClientMessage(playerid, COLOR_WHITE, "* Loading attached object file, please wait..."); | |
| 661 | format(aoe_str2, sizeof(aoe_str2), "** You've loaded attached object from file \"%s\" by %s from skin %i (Index: %i - Model: %d - Bone: %i)!", tmp, dini_Get(ao_file, "auth"), dini_Int(ao_file, "skin"), | |
| 662 | slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID]); | |
| 663 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 664 | } | |
| 665 | } | |
| 666 | } | |
| 667 | } | |
| 668 | } | |
| 669 | return 1; | |
| 670 | } | |
| 671 | ||
| 672 | dcmd_lao(playerid, params[]) return dcmd_loadattachedobject(playerid, params); | |
| 673 | ||
| 674 | dcmd_loadattachedobjects(playerid, params[]) | |
| 675 | {
| |
| 676 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 677 | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command when editing an attached object!"); | |
| 678 | else if(GetPlayerAttachedObjectsCount(playerid) >= MAX_PLAYER_ATTACHED_OBJECTS) {
| |
| 679 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceed]!"); | |
| 680 | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached objects!"); | |
| 681 | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 5000, 3); | |
| 682 | return 1; | |
| 683 | } | |
| 684 | else | |
| 685 | {
| |
| 686 | if(!strlen(params)) {
| |
| 687 | AOE_ShowPlayerDialog(playerid, 16, AOED_LOAD2, "Load Attached Object(s) Set", "Load", "Cancel"); | |
| 688 | return 1; | |
| 689 | } | |
| 690 | else if(!IsValidFileName(params)) {
| |
| 691 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid file name [%s]!", params); | |
| 692 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 693 | SendClientMessage(playerid, COLOR_YELLOW, "Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); | |
| 694 | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 5000, 3); | |
| 695 | return 1; | |
| 696 | } | |
| 697 | else | |
| 698 | {
| |
| 699 | new ao_file[64], slots; | |
| 700 | format(ao_file, sizeof(ao_file), AO_FILENAME, params); | |
| 701 | if(!dini_Exists(ao_file)) {
| |
| 702 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, attached object file \"%s\" does not exist!", params); | |
| 703 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 704 | GameTextForPlayer(playerid, "~r~~h~File does not exist!", 5000, 3); | |
| 705 | return 1; | |
| 706 | } | |
| 707 | else | |
| 708 | {
| |
| 709 | SendClientMessage(playerid, COLOR_WHITE, "* Loading attached object(s) set file, please wait..."); | |
| 710 | for(new slot = 0; slot < MAX_PLAYER_ATTACHED_OBJECTS; slot++) | |
| 711 | {
| |
| 712 | if(!AOE_IsValidAttachedObjectInFile(slot, ao_file)) continue; | |
| 713 | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) {
| |
| 714 | format(aoe_str2, sizeof(aoe_str2), "** Attached object slot %i is used, load canceled", slot); | |
| 715 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 716 | return 1; | |
| 717 | } | |
| 718 | else slots += AOE_LoadPlayerAttachedObject(playerid, slot, ao_file); | |
| 719 | } | |
| 720 | format(aoe_str2, sizeof(aoe_str2), "** You've loaded attached object(s) set from file \"%s\" by %s from skin %i (Total: %i)!", params, dini_Get(ao_file, "auth"), dini_Int(ao_file, "skin"), slots); | |
| 721 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 722 | } | |
| 723 | } | |
| 724 | } | |
| 725 | return 1; | |
| 726 | } | |
| 727 | ||
| 728 | dcmd_laos(playerid, params[]) return dcmd_loadattachedobjects(playerid, params); | |
| 729 | ||
| 730 | dcmd_convertattachedobjectfile(playerid, params[]) | |
| 731 | {
| |
| 732 | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); | |
| 733 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 734 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 734 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 735 | else | |
| 736 | {
| |
| 737 | new ao_file[64], ao_filename[64], slots, ao_filelen; | |
| 738 | format(ao_file, sizeof(ao_file), AO_FILENAME, params); | |
| 739 | format(ao_filename, sizeof(ao_filename), AOC_FILENAME, params); | |
| 740 | if(!strlen(params)) {
| |
| 741 | AOE_ShowPlayerDialog(playerid, 2, AOED_CONVERT, "Convert Attached Object(s) file", "Convert", "Cancel"); | |
| 742 | return 1; | |
| 743 | } | |
| 744 | else if(!IsValidFileName(ao_file)) {
| |
| 745 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you've entered an invalid file name! Valid characters are:"); | |
| 746 | SendClientMessage(playerid, COLOR_YELLOW, "A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); | |
| 747 | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 5000, 3); | |
| 748 | return 1; | |
| 749 | } | |
| 750 | else | |
| 751 | {
| |
| 752 | if(!fexist(ao_file)) {
| |
| 753 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, attached object(s) file \"%s\" does not exist!", params); | |
| 754 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 755 | GameTextForPlayer(playerid, "~r~~h~File does not exist!", 5000, 3); | |
| 756 | return 1; | |
| 757 | } | |
| 758 | else | |
| 759 | {
| |
| 760 | slots += AOE_ConvertAttachedObjectFile(playerid, ao_file, ao_filename, ao_filelen); | |
| 761 | SendClientMessage(playerid, COLOR_WHITE, "* Converting file, please wait..."); | |
| 762 | format(aoe_str2, sizeof(aoe_str2), "** Attached object(s) file \"%s\" has been converted to \"%s\" raw code (%i objects, %i bytes)", ao_file, ao_filename, slots, ao_filelen); | |
| 763 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 764 | } | |
| 765 | } | |
| 766 | } | |
| 767 | return 1; | |
| 768 | } | |
| 769 | ||
| 770 | dcmd_convertattachedobject(playerid, params[]) return dcmd_convertattachedobjectfile(playerid, params); | |
| 771 | dcmd_caof(playerid, params[]) return dcmd_convertattachedobjectfile(playerid, params); | |
| 772 | ||
| 773 | dcmd_attachedobjectstats(playerid, params[]) | |
| 774 | {
| |
| 775 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 776 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 776 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 777 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 778 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 779 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 780 | return 1; | |
| 781 | } | |
| 782 | else if(!strlen(params)) {
| |
| 783 | AOE_ShowPlayerDialog(playerid, 7, AOED_STATS_SLOT, "Attached Object Stats", "Select", "Cancel"); | |
| 784 | return 1; | |
| 785 | } | |
| 786 | else | |
| 787 | {
| |
| 788 | new slot = strval(params); | |
| 789 | SetPVarInt(playerid, "AttachedObjectStatsIndex", slot); | |
| 790 | if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(params)) {
| |
| 791 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", params); | |
| 792 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 793 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 794 | return 1; | |
| 795 | } | |
| 796 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 797 | {
| |
| 798 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 799 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 800 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 801 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 802 | return 1; | |
| 803 | } | |
| 804 | else | |
| 805 | {
| |
| 806 | format(aoe_str, sizeof(aoe_str), "Your Attached Object Stats (%i)", slot); | |
| 807 | AOE_ShowPlayerDialog(playerid, 8, AOED_STATS, aoe_str, "Print", "Close"); | |
| 808 | if(IsPlayerAdmin(playerid)) SendClientMessage(playerid, COLOR_WHITE, "* As you're an admin, you can print this attached object stats & usage to the console"); | |
| 809 | } | |
| 810 | } | |
| 811 | return 1; | |
| 812 | } | |
| 813 | ||
| 814 | dcmd_aos(playerid, params[]) return dcmd_attachedobjectstats(playerid, params); | |
| 815 | ||
| 816 | dcmd_duplicateattachedobject(playerid, params[]) | |
| 817 | {
| |
| 818 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 819 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 819 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 820 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 821 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 822 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 823 | return 1; | |
| 824 | } | |
| 825 | else | |
| 826 | {
| |
| 827 | new idx, tmp[24], tmp2[24], slot1, slot2; | |
| 828 | tmp = strtok(params, idx), slot1 = strval(tmp), SetPVarInt(playerid, "DuplicateAttachedObjectIndex1", slot1); | |
| 829 | if(!strlen(tmp)) {
| |
| 830 | AOE_ShowPlayerDialog(playerid, 7, AOED_DUPLICATE_SLOT1, "Duplicate Attached Object Index (1)", "Select", "Cancel"); | |
| 831 | return 1; | |
| 832 | } | |
| 833 | else if(!IsValidAttachedObjectSlot(slot1) || !IsNumeric(tmp)) {
| |
| 834 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 835 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 836 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 837 | return 1; | |
| 838 | } | |
| 839 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot1)) | |
| 840 | {
| |
| 841 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot1); | |
| 842 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot1); | |
| 843 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 844 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 845 | return 1; | |
| 846 | } | |
| 847 | else | |
| 848 | {
| |
| 849 | tmp2 = strtok(params, idx), slot2 = strval(tmp2), SetPVarInt(playerid, "DuplicateAttachedObjectIndex2", slot2); | |
| 850 | if(!strlen(tmp2)) {
| |
| 851 | AOE_ShowPlayerDialog(playerid, 6, AOED_DUPLICATE_SLOT2, "Duplicate Attached Object Index (2)", "Select", "Cancel"); | |
| 852 | return 1; | |
| 853 | } | |
| 854 | if(!IsValidAttachedObjectSlot(slot2) || !IsNumeric(tmp2)) {
| |
| 855 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp2); | |
| 856 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 857 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 858 | return 1; | |
| 859 | } | |
| 860 | else if(slot1 == slot2) {
| |
| 861 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you can't duplicate attached object from slot/index number %i to the same slot (%i) as it's already there?!!", slot1, slot2); | |
| 862 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 863 | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); | |
| 864 | return 1; | |
| 865 | } | |
| 866 | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot2)) {
| |
| 867 | AOE_ShowPlayerDialog(playerid, 13, AOED_DUPLICATE_REPLACE, "Duplicate Attached Object (Replace)", "Yes", "Cancel"); | |
| 868 | } | |
| 869 | else | |
| 870 | {
| |
| 871 | DuplicatePlayerAttachedObject(playerid, slot1, slot2); | |
| 872 | format(aoe_str2, sizeof(aoe_str2), "* Duplicated your attached object from slot/index number %i to %i!", slot1, slot2); | |
| 873 | format(aoe_str, sizeof(aoe_str), "~g~Attached object duplicated~n~~w~index/number:~n~%i to %i", slot1, slot2); | |
| 874 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 875 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 876 | } | |
| 877 | } | |
| 878 | } | |
| 879 | return 1; | |
| 880 | } | |
| 881 | ||
| 882 | dcmd_dao(playerid, params[]) return dcmd_duplicateattachedobject(playerid, params); | |
| 883 | ||
| 884 | dcmd_setattachedobjectindex(playerid, params[]) | |
| 885 | {
| |
| 886 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 887 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 887 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 888 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 889 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 890 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 891 | return 1; | |
| 892 | } | |
| 893 | else | |
| 894 | {
| |
| 895 | new idx, tmp[24], tmp2[24], slot, newslot; | |
| 896 | tmp = strtok(params, idx), slot = strval(tmp), SetPVarInt(playerid, "SetAttachedObjectIndex1", slot); | |
| 897 | if(!strlen(tmp)) {
| |
| 898 | AOE_ShowPlayerDialog(playerid, 7, AOED_SET_SLOT1, "Set Attached Object Index (1)", "Select", "Cancel"); | |
| 899 | return 1; | |
| 900 | } | |
| 901 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 902 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 903 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 904 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 905 | return 1; | |
| 906 | } | |
| 907 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 908 | {
| |
| 909 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 910 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 911 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 912 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 913 | return 1; | |
| 914 | } | |
| 915 | else | |
| 916 | {
| |
| 917 | tmp2 = strtok(params, idx), newslot = strval(tmp2), SetPVarInt(playerid, "SetAttachedObjectIndex2", newslot); | |
| 918 | if(!strlen(tmp2)) {
| |
| 919 | AOE_ShowPlayerDialog(playerid, 6, AOED_SET_SLOT2, "Set Attached Object Index (2)", "Select", "Cancel"); | |
| 920 | return 1; | |
| 921 | } | |
| 922 | else if(!IsValidAttachedObjectSlot(newslot) || !IsNumeric(tmp2)) {
| |
| 923 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp2); | |
| 924 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 925 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 926 | return 1; | |
| 927 | } | |
| 928 | else if(slot == newslot) {
| |
| 929 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you can't move attached object from slot/index number %i to the same slot (%i) as it's already there?!!", slot, newslot); | |
| 930 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 931 | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); | |
| 932 | return 1; | |
| 933 | } | |
| 934 | else if(IsPlayerAttachedObjectSlotUsed(playerid, newslot)) {
| |
| 935 | AOE_ShowPlayerDialog(playerid, 14, AOED_SET_SLOT_REPLACE, "Set Attached Object Index (Replace)", "Yes", "Cancel"); | |
| 936 | } | |
| 937 | else | |
| 938 | {
| |
| 939 | MovePlayerAttachedObjectIndex(playerid, slot, newslot); | |
| 940 | format(aoe_str2, sizeof(aoe_str2), "* Moved your attached object from slot/index number %i to %i!", slot, newslot); | |
| 941 | format(aoe_str, sizeof(aoe_str), "~g~Attached object moved~n~~w~index/number:~n~%i to %i", slot, newslot); | |
| 942 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 943 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 944 | } | |
| 945 | } | |
| 946 | } | |
| 947 | return 1; | |
| 948 | } | |
| 949 | ||
| 950 | dcmd_setattachedobjectslot(playerid, params[]) return dcmd_setattachedobjectindex(playerid, params); | |
| 951 | dcmd_saoi(playerid, params[]) return dcmd_setattachedobjectindex(playerid, params); | |
| 952 | ||
| 953 | dcmd_setattachedobjectmodel(playerid, params[]) | |
| 954 | {
| |
| 955 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 956 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 956 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 957 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 958 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 959 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 960 | return 1; | |
| 961 | } | |
| 962 | else | |
| 963 | {
| |
| 964 | new idx, tmp[24], tmp2[24], slot, newmodel; | |
| 965 | tmp = strtok(params, idx), slot = strval(tmp), SetPVarInt(playerid, "SetAttachedObjectModelIndex", slot); | |
| 966 | if(!strlen(tmp)) {
| |
| 967 | AOE_ShowPlayerDialog(playerid, 7, AOED_SET_MODEL_SLOT, "Set Attached Object Model", "Select", "Cancel"); | |
| 968 | return 1; | |
| 969 | } | |
| 970 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 971 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 972 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 973 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 974 | return 1; | |
| 975 | } | |
| 976 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 977 | {
| |
| 978 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 979 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 980 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 981 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 982 | return 1; | |
| 983 | } | |
| 984 | else | |
| 985 | {
| |
| 986 | tmp2 = strtok(params, idx), newmodel = strval(tmp2), SetPVarInt(playerid, "SetAttachedObjectModel", newmodel); | |
| 987 | if(!strlen(tmp2)) {
| |
| 988 | AOE_ShowPlayerDialog(playerid, 4, AOED_SET_MODEL, "Set Attached Object Model", "Enter", "Cancel"); | |
| 989 | return 1; | |
| 990 | } | |
| 991 | else if(!IsValidObjectModel(newmodel) || !IsNumeric(tmp2)) {
| |
| 992 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid object model number/id [%s]!", tmp2); | |
| 993 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 994 | GameTextForPlayer(playerid, "~r~~h~Invalid object model!", 5000, 3); | |
| 995 | return 1; | |
| 996 | } | |
| 997 | else if(newmodel == pao[playerid][slot][aoModelID]) {
| |
| 998 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you can't change this attached object (SID:%i) model from %d to the same model (%d)!!", slot, pao[playerid][slot][aoModelID], newmodel); | |
| 999 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1000 | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); | |
| 1001 | return 1; | |
| 1002 | } | |
| 1003 | else | |
| 1004 | {
| |
| 1005 | UpdatePlayerAttachedObject(playerid, slot, newmodel, pao[playerid][slot][aoBoneID]); | |
| 1006 | format(aoe_str2, sizeof(aoe_str2), "* Updated your attached object model to %d at slot/index number %i!", newmodel, slot); | |
| 1007 | format(aoe_str, sizeof(aoe_str), "~g~Attached object model updated~n~~w~%d (SID:%i)", newmodel, slot); | |
| 1008 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 1009 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1010 | } | |
| 1011 | } | |
| 1012 | } | |
| 1013 | return 1; | |
| 1014 | } | |
| 1015 | ||
| 1016 | dcmd_saom(playerid, params[]) return dcmd_setattachedobjectmodel(playerid, params); | |
| 1017 | ||
| 1018 | dcmd_setattachedobjectbone(playerid, params[]) | |
| 1019 | {
| |
| 1020 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 1021 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1021 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 1022 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 1023 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 1024 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 1025 | return 1; | |
| 1026 | } | |
| 1027 | else | |
| 1028 | {
| |
| 1029 | new idx, tmp[24], tmp2[128], slot, newbone; | |
| 1030 | tmp = strtok(params, idx), slot = strval(tmp), SetPVarInt(playerid, "SetAttachedObjectBoneIndex", slot); | |
| 1031 | if(!strlen(tmp)) {
| |
| 1032 | AOE_ShowPlayerDialog(playerid, 7, AOED_SET_BONE_SLOT, "Set Attached Object Bone", "Select", "Cancel"); | |
| 1033 | return 1; | |
| 1034 | } | |
| 1035 | if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 1036 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 1037 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1038 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 1039 | return 1; | |
| 1040 | } | |
| 1041 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 1042 | {
| |
| 1043 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 1044 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 1045 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1046 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1047 | return 1; | |
| 1048 | } | |
| 1049 | else | |
| 1050 | {
| |
| 1051 | tmp2 = strrest(params, idx), newbone = GetAttachedObjectBoneID(tmp2), SetPVarInt(playerid, "SetAttachedObjectBone", newbone); | |
| 1052 | if(!strlen(tmp2)) {
| |
| 1053 | AOE_ShowPlayerDialog(playerid, 5, AOED_SET_BONE, "Set Attached Object", "Set", "Cancel"); | |
| 1054 | return 1; | |
| 1055 | } | |
| 1056 | if(!IsValidAttachedObjectBoneName(tmp2)) {
| |
| 1057 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object bone [%s]!", tmp2); | |
| 1058 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1059 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object bone!", 5000, 3); | |
| 1060 | return 1; | |
| 1061 | } | |
| 1062 | else if(newbone == pao[playerid][slot][aoBoneID]) {
| |
| 1063 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you can't change this attached object (SID:%i) bone from %s to the same bone (%i)!!", slot, tmp2, pao[playerid][slot][aoBoneID]); | |
| 1064 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1065 | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); | |
| 1066 | return 1; | |
| 1067 | } | |
| 1068 | else | |
| 1069 | {
| |
| 1070 | UpdatePlayerAttachedObject(playerid, slot, pao[playerid][slot][aoModelID], newbone); | |
| 1071 | format(aoe_str2, sizeof(aoe_str2), "* Updated your attached object bone to %i (%s) at slot/index number %i!", newbone, GetAttachedObjectBoneName(newbone), slot); | |
| 1072 | format(aoe_str, sizeof(aoe_str), "~g~Attached object bone updated~n~~w~%i (SID:%i)", newbone, slot); | |
| 1073 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 1074 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1075 | } | |
| 1076 | } | |
| 1077 | } | |
| 1078 | return 1; | |
| 1079 | } | |
| 1080 | ||
| 1081 | dcmd_saob(playerid, params[]) return dcmd_setattachedobjectbone(playerid, params); | |
| 1082 | ||
| 1083 | dcmd_setattachedobjectoffsetx(playerid, params[]) | |
| 1084 | {
| |
| 1085 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 1086 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1086 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 1087 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 1088 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 1089 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 1090 | return 1; | |
| 1091 | } | |
| 1092 | else | |
| 1093 | {
| |
| 1094 | new idx, tmp[24], tmp2[24], slot, Float:newoffsetx; | |
| 1095 | tmp = strtok(params, idx), slot = strval(tmp); | |
| 1096 | tmp2 = strtok(params, idx), newoffsetx = floatstr(tmp2); | |
| 1097 | if(!strlen(tmp) || !strlen(tmp2)) {
| |
| 1098 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectoffsetx <AttachedObjectSlot> <Float:OffsetX>"); | |
| 1099 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object position (OffsetX) with specified parameters"); | |
| 1100 | return 1; | |
| 1101 | } | |
| 1102 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 1103 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 1104 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1105 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 1106 | return 1; | |
| 1107 | } | |
| 1108 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 1109 | {
| |
| 1110 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 1111 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 1112 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1113 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1114 | return 1; | |
| 1115 | } | |
| 1116 | else if(!IsNumeric2(tmp2) || (newoffsetx < MIN_ATTACHED_OBJECT_OFFSET || newoffsetx > MAX_ATTACHED_OBJECT_OFFSET)) {
| |
| 1117 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object offset(X) value [%s]!", tmp2); | |
| 1118 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1119 | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (OffsetX) value are larger than "#MIN_ATTACHED_OBJECT_OFFSET" and less than "#MAX_ATTACHED_OBJECT_OFFSET""); | |
| 1120 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object offset value!", 5000, 3); | |
| 1121 | return 1; | |
| 1122 | } | |
| 1123 | else | |
| 1124 | {
| |
| 1125 | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], newoffsetx, pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], | |
| 1126 | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); | |
| 1127 | format(aoe_str2, sizeof(aoe_str2), "* Updated your attached object position (OffsetX) to %.2f at slot/index number %i!", newoffsetx, slot); | |
| 1128 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 1129 | GameTextForPlayer(playerid, "~g~Attached object position updated!", 5000, 3); | |
| 1130 | } | |
| 1131 | } | |
| 1132 | return 1; | |
| 1133 | } | |
| 1134 | ||
| 1135 | dcmd_saoox(playerid, params[]) return dcmd_setattachedobjectoffsetx(playerid, params); | |
| 1136 | ||
| 1137 | dcmd_setattachedobjectoffsety(playerid, params[]) | |
| 1138 | {
| |
| 1139 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 1140 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1140 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 1141 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 1142 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 1143 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 1144 | return 1; | |
| 1145 | } | |
| 1146 | else | |
| 1147 | {
| |
| 1148 | new idx, tmp[24], tmp2[24], slot, Float:newoffsety; | |
| 1149 | tmp = strtok(params, idx), slot = strval(tmp); | |
| 1150 | tmp2 = strtok(params, idx), newoffsety = floatstr(tmp2); | |
| 1151 | if(!strlen(tmp) || !strlen(tmp2)) {
| |
| 1152 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectoffsety <AttachedObjectSlot> <Float:OffsetY>"); | |
| 1153 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object position (OffsetY) with specified parameters"); | |
| 1154 | return 1; | |
| 1155 | } | |
| 1156 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 1157 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 1158 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1159 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 1160 | return 1; | |
| 1161 | } | |
| 1162 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 1163 | {
| |
| 1164 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 1165 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 1166 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1167 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1168 | return 1; | |
| 1169 | } | |
| 1170 | else if(!IsNumeric2(tmp2) || (newoffsety < MIN_ATTACHED_OBJECT_OFFSET || newoffsety > MAX_ATTACHED_OBJECT_OFFSET)) {
| |
| 1171 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object offset(Y) value [%s]!", tmp2); | |
| 1172 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1173 | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (OffsetY) value are larger than "#MIN_ATTACHED_OBJECT_OFFSET" and less than "#MAX_ATTACHED_OBJECT_OFFSET""); | |
| 1174 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object offset value!", 5000, 3); | |
| 1175 | return 1; | |
| 1176 | } | |
| 1177 | else | |
| 1178 | {
| |
| 1179 | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], newoffsety, pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], | |
| 1180 | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); | |
| 1181 | format(aoe_str2, sizeof(aoe_str2), "* Updated your attached object position (OffsetY) to %.2f at slot/index number %i!", newoffsety, slot); | |
| 1182 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 1183 | GameTextForPlayer(playerid, "~g~Attached object position updated!", 5000, 3); | |
| 1184 | } | |
| 1185 | } | |
| 1186 | return 1; | |
| 1187 | } | |
| 1188 | ||
| 1189 | dcmd_saooy(playerid, params[]) return dcmd_setattachedobjectoffsety(playerid, params); | |
| 1190 | ||
| 1191 | dcmd_setattachedobjectoffsetz(playerid, params[]) | |
| 1192 | {
| |
| 1193 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 1194 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1194 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 1195 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 1196 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 1197 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 1198 | return 1; | |
| 1199 | } | |
| 1200 | else | |
| 1201 | {
| |
| 1202 | new idx, tmp[24], tmp2[24], slot, Float:newoffsetz; | |
| 1203 | tmp = strtok(params, idx), slot = strval(tmp); | |
| 1204 | tmp2 = strtok(params, idx), newoffsetz = floatstr(tmp2); | |
| 1205 | if(!strlen(tmp) || !strlen(tmp2)) {
| |
| 1206 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectoffsetz <AttachedObjectSlot> <Float:OffsetZ>"); | |
| 1207 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object position (OffsetZ) with specified parameters"); | |
| 1208 | return 1; | |
| 1209 | } | |
| 1210 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 1211 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 1212 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1213 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 1214 | return 1; | |
| 1215 | } | |
| 1216 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 1217 | {
| |
| 1218 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 1219 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 1220 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1221 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1222 | return 1; | |
| 1223 | } | |
| 1224 | else if(!IsNumeric2(tmp2) || (newoffsetz < MIN_ATTACHED_OBJECT_OFFSET || newoffsetz > MAX_ATTACHED_OBJECT_OFFSET)) {
| |
| 1225 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object offset(Z) value [%s]!", tmp2); | |
| 1226 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1227 | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (OffsetZ) value are larger than "#MIN_ATTACHED_OBJECT_OFFSET" and less than "#MAX_ATTACHED_OBJECT_OFFSET""); | |
| 1228 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object offset value!", 5000, 3); | |
| 1229 | return 1; | |
| 1230 | } | |
| 1231 | else | |
| 1232 | {
| |
| 1233 | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], newoffsetz, pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], | |
| 1234 | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); | |
| 1235 | format(aoe_str2, sizeof(aoe_str2), "* Updated your attached object position (OffsetZ) to %.2f at slot/index number %i!", newoffsetz, slot); | |
| 1236 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 1237 | GameTextForPlayer(playerid, "~g~Attached object position updated!", 5000, 3); | |
| 1238 | } | |
| 1239 | } | |
| 1240 | return 1; | |
| 1241 | } | |
| 1242 | ||
| 1243 | dcmd_saooz(playerid, params[]) return dcmd_setattachedobjectoffsetz(playerid, params); | |
| 1244 | ||
| 1245 | dcmd_setattachedobjectrotx(playerid, params[]) | |
| 1246 | {
| |
| 1247 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 1248 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1248 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 1249 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 1250 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 1251 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 1252 | return 1; | |
| 1253 | } | |
| 1254 | else | |
| 1255 | {
| |
| 1256 | new idx, tmp[24], tmp2[24], slot, Float:newrotx; | |
| 1257 | tmp = strtok(params, idx), slot = strval(tmp); | |
| 1258 | tmp2 = strtok(params, idx), newrotx = floatstr(tmp2); | |
| 1259 | if(!strlen(tmp) || !strlen(tmp2)) {
| |
| 1260 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectrotx <AttachedObjectSlot> <Float:RotX>"); | |
| 1261 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object rotation (RotX) with specified parameters"); | |
| 1262 | return 1; | |
| 1263 | } | |
| 1264 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 1265 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 1266 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1267 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 1268 | return 1; | |
| 1269 | } | |
| 1270 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 1271 | {
| |
| 1272 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 1273 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 1274 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1275 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1276 | return 1; | |
| 1277 | } | |
| 1278 | else if(!IsNumeric2(tmp2) || (newrotx < MIN_ATTACHED_OBJECT_ROT || newrotx > MAX_ATTACHED_OBJECT_ROT)) {
| |
| 1279 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object rotation(X) value [%s]!", tmp2); | |
| 1280 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1281 | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (RotX) value are larger than "#MIN_ATTACHED_OBJECT_ROT" and less than "#MAX_ATTACHED_OBJECT_ROT""); | |
| 1282 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object rotation value!", 5000, 3); | |
| 1283 | return 1; | |
| 1284 | } | |
| 1285 | else | |
| 1286 | {
| |
| 1287 | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], newrotx, pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], | |
| 1288 | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); | |
| 1289 | format(aoe_str2, sizeof(aoe_str2), "* Updated your attached object rotation (RotX) to %.2f at slot/index number %i!", newrotx, slot); | |
| 1290 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 1291 | GameTextForPlayer(playerid, "~g~Attached object rotation updated!", 5000, 3); | |
| 1292 | } | |
| 1293 | } | |
| 1294 | return 1; | |
| 1295 | } | |
| 1296 | ||
| 1297 | dcmd_saorx(playerid, params[]) return dcmd_setattachedobjectrotx(playerid, params); | |
| 1298 | ||
| 1299 | dcmd_setattachedobjectroty(playerid, params[]) | |
| 1300 | {
| |
| 1301 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 1302 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1302 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 1303 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 1304 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 1305 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 1306 | return 1; | |
| 1307 | } | |
| 1308 | else | |
| 1309 | {
| |
| 1310 | new idx, tmp[24], tmp2[24], slot, Float:newroty; | |
| 1311 | tmp = strtok(params, idx), slot = strval(tmp); | |
| 1312 | tmp2 = strtok(params, idx), newroty = floatstr(tmp2); | |
| 1313 | if(!strlen(tmp) || !strlen(tmp2)) {
| |
| 1314 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectroty <AttachedObjectSlot> <Float:RotY>"); | |
| 1315 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object rotation (RotY) with specified parameters"); | |
| 1316 | return 1; | |
| 1317 | } | |
| 1318 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 1319 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 1320 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1321 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 1322 | return 1; | |
| 1323 | } | |
| 1324 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 1325 | {
| |
| 1326 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 1327 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 1328 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1329 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1330 | return 1; | |
| 1331 | } | |
| 1332 | else if(!IsNumeric2(tmp2) || (newroty < MIN_ATTACHED_OBJECT_ROT || newroty > MAX_ATTACHED_OBJECT_ROT)) {
| |
| 1333 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object rotation(Y) value [%s]!", tmp2); | |
| 1334 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1335 | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (RotY) value are larger than "#MIN_ATTACHED_OBJECT_ROT" and less than "#MAX_ATTACHED_OBJECT_ROT""); | |
| 1336 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object rotation value!", 5000, 3); | |
| 1337 | return 1; | |
| 1338 | } | |
| 1339 | else | |
| 1340 | {
| |
| 1341 | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], newroty, pao[playerid][slot][aoRZ], | |
| 1342 | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); | |
| 1343 | format(aoe_str2, sizeof(aoe_str2), "* Updated your attached object rotation (RotY) to %.2f at slot/index number %i!", newroty, slot); | |
| 1344 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 1345 | GameTextForPlayer(playerid, "~g~Attached object rotation updated!", 5000, 3); | |
| 1346 | } | |
| 1347 | } | |
| 1348 | return 1; | |
| 1349 | } | |
| 1350 | ||
| 1351 | dcmd_saory(playerid, params[]) return dcmd_setattachedobjectroty(playerid, params); | |
| 1352 | ||
| 1353 | dcmd_setattachedobjectrotz(playerid, params[]) | |
| 1354 | {
| |
| 1355 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 1356 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1356 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 1357 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 1358 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 1359 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 1360 | return 1; | |
| 1361 | } | |
| 1362 | else | |
| 1363 | {
| |
| 1364 | new idx, tmp[24], tmp2[24], slot, Float:newrotz; | |
| 1365 | tmp = strtok(params, idx), slot = strval(tmp); | |
| 1366 | tmp2 = strtok(params, idx), newrotz = floatstr(tmp2); | |
| 1367 | if(!strlen(tmp) || !strlen(tmp2)) {
| |
| 1368 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectrotz <AttachedObjectSlot> <Float:RotZ>"); | |
| 1369 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object rotation (RotZ) with specified parameters"); | |
| 1370 | return 1; | |
| 1371 | } | |
| 1372 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 1373 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 1374 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1375 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 1376 | return 1; | |
| 1377 | } | |
| 1378 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 1379 | {
| |
| 1380 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 1381 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 1382 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1383 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1384 | return 1; | |
| 1385 | } | |
| 1386 | else if(!IsNumeric2(tmp2) || (newrotz < MIN_ATTACHED_OBJECT_ROT || newrotz > MAX_ATTACHED_OBJECT_ROT)) {
| |
| 1387 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object rotation(Z) value [%s]!", tmp2); | |
| 1388 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1389 | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (RotZ) value are larger than "#MIN_ATTACHED_OBJECT_ROT" and less than "#MAX_ATTACHED_OBJECT_ROT""); | |
| 1390 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object rotation value!", 5000, 3); | |
| 1391 | return 1; | |
| 1392 | } | |
| 1393 | else | |
| 1394 | {
| |
| 1395 | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], newrotz, | |
| 1396 | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); | |
| 1397 | format(aoe_str2, sizeof(aoe_str2), "* Updated your attached object rotation (RotZ) to %.2f at slot/index number %i!", newrotz, slot); | |
| 1398 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 1399 | GameTextForPlayer(playerid, "~g~Attached object rotation updated!", 5000, 3); | |
| 1400 | } | |
| 1401 | } | |
| 1402 | return 1; | |
| 1403 | } | |
| 1404 | ||
| 1405 | dcmd_saorz(playerid, params[]) return dcmd_setattachedobjectrotz(playerid, params); | |
| 1406 | ||
| 1407 | dcmd_setattachedobjectscalex(playerid, params[]) | |
| 1408 | {
| |
| 1409 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 1410 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1410 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 1411 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 1412 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 1413 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 1414 | return 1; | |
| 1415 | } | |
| 1416 | else | |
| 1417 | {
| |
| 1418 | new idx, tmp[24], tmp2[24], slot, Float:newscalex; | |
| 1419 | tmp = strtok(params, idx), slot = strval(tmp); | |
| 1420 | tmp2 = strtok(params, idx), newscalex = floatstr(tmp2); | |
| 1421 | if(!strlen(tmp) || !strlen(tmp2)) {
| |
| 1422 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectscalex <AttachedObjectSlot> <Float:ScaleX>"); | |
| 1423 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object size (ScaleX) with specified parameters"); | |
| 1424 | return 1; | |
| 1425 | } | |
| 1426 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 1427 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 1428 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1429 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 1430 | return 1; | |
| 1431 | } | |
| 1432 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 1433 | {
| |
| 1434 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 1435 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 1436 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1437 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1438 | return 1; | |
| 1439 | } | |
| 1440 | else if(!IsNumeric2(tmp2) || (newscalex < MIN_ATTACHED_OBJECT_SIZE || newscalex > MAX_ATTACHED_OBJECT_SIZE)) {
| |
| 1441 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object scale(X) value [%s]!", tmp2); | |
| 1442 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1443 | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (ScaleX) value are larger than "#MIN_ATTACHED_OBJECT_SIZE" and less than "#MAX_ATTACHED_OBJECT_SIZE""); | |
| 1444 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object size value!", 5000, 3); | |
| 1445 | return 1; | |
| 1446 | } | |
| 1447 | else | |
| 1448 | {
| |
| 1449 | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], | |
| 1450 | newscalex, pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); | |
| 1451 | format(aoe_str2, sizeof(aoe_str2), "* Updated your attached object size (ScaleX) to %.2f at slot/index number %i!", newscalex, slot); | |
| 1452 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 1453 | GameTextForPlayer(playerid, "~g~Attached object size updated!", 5000, 3); | |
| 1454 | } | |
| 1455 | } | |
| 1456 | return 1; | |
| 1457 | } | |
| 1458 | ||
| 1459 | dcmd_saosx(playerid, params[]) return dcmd_setattachedobjectscalex(playerid, params); | |
| 1460 | ||
| 1461 | dcmd_setattachedobjectscaley(playerid, params[]) | |
| 1462 | {
| |
| 1463 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 1464 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1464 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 1465 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 1466 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 1467 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 1468 | return 1; | |
| 1469 | } | |
| 1470 | else | |
| 1471 | {
| |
| 1472 | new idx, tmp[24], tmp2[24], slot, Float:newscaley; | |
| 1473 | tmp = strtok(params, idx), slot = strval(tmp); | |
| 1474 | tmp2 = strtok(params, idx), newscaley = floatstr(tmp2); | |
| 1475 | if(!strlen(tmp) || !strlen(tmp2)) {
| |
| 1476 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectscaley <AttachedObjectSlot> <Float:ScaleY>"); | |
| 1477 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object size (ScaleY) with specified parameters"); | |
| 1478 | return 1; | |
| 1479 | } | |
| 1480 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 1481 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 1482 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1483 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 1484 | return 1; | |
| 1485 | } | |
| 1486 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 1487 | {
| |
| 1488 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 1489 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 1490 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1491 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1492 | return 1; | |
| 1493 | } | |
| 1494 | else if(!IsNumeric2(tmp2) || (newscaley < MIN_ATTACHED_OBJECT_SIZE || newscaley > MAX_ATTACHED_OBJECT_SIZE)) {
| |
| 1495 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object scale(Y) value [%s]!", tmp2); | |
| 1496 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1497 | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (ScaleY) value are larger than "#MIN_ATTACHED_OBJECT_SIZE" and less than "#MAX_ATTACHED_OBJECT_SIZE""); | |
| 1498 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object size value!", 5000, 3); | |
| 1499 | return 1; | |
| 1500 | } | |
| 1501 | else | |
| 1502 | {
| |
| 1503 | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], | |
| 1504 | pao[playerid][slot][aoSX], newscaley, pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); | |
| 1505 | format(aoe_str2, sizeof(aoe_str2), "* Updated your attached object size (ScaleY) to %.2f at slot/index number %i!", newscaley, slot); | |
| 1506 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 1507 | GameTextForPlayer(playerid, "~g~Attached object size updated!", 5000, 3); | |
| 1508 | } | |
| 1509 | } | |
| 1510 | return 1; | |
| 1511 | } | |
| 1512 | ||
| 1513 | dcmd_saosy(playerid, params[]) return dcmd_setattachedobjectscaley(playerid, params); | |
| 1514 | ||
| 1515 | dcmd_setattachedobjectscalez(playerid, params[]) | |
| 1516 | {
| |
| 1517 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 1518 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1518 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 1519 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 1520 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 1521 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 1522 | return 1; | |
| 1523 | } | |
| 1524 | else | |
| 1525 | {
| |
| 1526 | new idx, tmp[24], tmp2[24], slot, Float:newscalez; | |
| 1527 | tmp = strtok(params, idx), slot = strval(tmp); | |
| 1528 | tmp2 = strtok(params, idx), newscalez = floatstr(tmp2); | |
| 1529 | if(!strlen(tmp) || !strlen(tmp2)) {
| |
| 1530 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectscalez <AttachedObjectSlot> <Float:ScaleZ>"); | |
| 1531 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object size (ScaleZ) with specified parameters"); | |
| 1532 | return 1; | |
| 1533 | } | |
| 1534 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 1535 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 1536 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1537 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 1538 | return 1; | |
| 1539 | } | |
| 1540 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 1541 | {
| |
| 1542 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 1543 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 1544 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1545 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1546 | return 1; | |
| 1547 | } | |
| 1548 | else if(!IsNumeric2(tmp2) || (newscalez < MIN_ATTACHED_OBJECT_SIZE || newscalez > MAX_ATTACHED_OBJECT_SIZE)) {
| |
| 1549 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object scale(Z) value [%s]!", tmp2); | |
| 1550 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1551 | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (ScaleZ) value are larger than "#MIN_ATTACHED_OBJECT_SIZE" and less than "#MAX_ATTACHED_OBJECT_SIZE""); | |
| 1552 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object size value!", 5000, 3); | |
| 1553 | return 1; | |
| 1554 | } | |
| 1555 | else | |
| 1556 | {
| |
| 1557 | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], | |
| 1558 | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], newscalez, pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); | |
| 1559 | format(aoe_str2, sizeof(aoe_str2), "* Updated your attached object size (ScaleZ) to %.2f at slot/index number %i!", newscalez, slot); | |
| 1560 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 1561 | GameTextForPlayer(playerid, "~g~Attached object size updated!", 5000, 3); | |
| 1562 | } | |
| 1563 | } | |
| 1564 | return 1; | |
| 1565 | } | |
| 1566 | ||
| 1567 | dcmd_saosz(playerid, params[]) return dcmd_setattachedobjectscalez(playerid, params); | |
| 1568 | ||
| 1569 | dcmd_setattachedobjectmc1(playerid, params[]) | |
| 1570 | {
| |
| 1571 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 1572 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1572 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 1573 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 1574 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 1575 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 1576 | return 1; | |
| 1577 | } | |
| 1578 | else | |
| 1579 | {
| |
| 1580 | new idx, tmp[24], tmp2[24], slot, newmc1; | |
| 1581 | tmp = strtok(params, idx), slot = strval(tmp); | |
| 1582 | if(!strlen(tmp)) {
| |
| 1583 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectmc1 <AttachedObjectSlot> <MaterialColor>"); | |
| 1584 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object color (Material:1) with specified parameters"); | |
| 1585 | return 1; | |
| 1586 | } | |
| 1587 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 1588 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 1589 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1590 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 1591 | return 1; | |
| 1592 | } | |
| 1593 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 1594 | {
| |
| 1595 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 1596 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 1597 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1598 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1599 | return 1; | |
| 1600 | } | |
| 1601 | else | |
| 1602 | {
| |
| 1603 | new alpha[3], red[3], green[3], blue[3], colors[16]; | |
| 1604 | tmp2 = strtok(params, idx); | |
| 1605 | if(!strlen(tmp2)) {
| |
| 1606 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectmc1 <AttachedObjectSlot> <MaterialColor>"); | |
| 1607 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object color (Material:1) with specified parameters"); | |
| 1608 | return 1; | |
| 1609 | } | |
| 1610 | else | |
| 1611 | {
| |
| 1612 | strins(colors, tmp2, 0); | |
| 1613 | if(IsNumeric2(tmp2)) newmc1 = strval(colors); // Integer | |
| 1614 | else if(strlen(tmp2) == 8) // AARRGGBB | |
| 1615 | {
| |
| 1616 | SetColor: | |
| 1617 | if(IsValidHex(colors)) | |
| 1618 | {
| |
| 1619 | format(alpha, sizeof(alpha), "%c%c", colors[0], colors[1]); | |
| 1620 | format(red, sizeof(red), "%c%c", colors[2], colors[3]); | |
| 1621 | format(green, sizeof(green), "%c%c", colors[4], colors[5]); | |
| 1622 | format(blue, sizeof(blue), "%c%c", colors[6], colors[7]); | |
| 1623 | newmc1 = RGBAtoARGB(RGB(HexToInt(red), HexToInt(green), HexToInt(blue), HexToInt(alpha))); | |
| 1624 | } | |
| 1625 | else goto Error; | |
| 1626 | } | |
| 1627 | else if(tmp2[0] == '#' && strlen(tmp2) == 9) { // #AARRGGBB
| |
| 1628 | strdel(colors, 0, 1); | |
| 1629 | goto SetColor; | |
| 1630 | } | |
| 1631 | else if(tmp2[0] == '0' && tmp2[1] == 'x' && strlen(tmp2) == 10) { // 0xAARRGGBB
| |
| 1632 | strdel(colors, 0, 2); | |
| 1633 | goto SetColor; | |
| 1634 | } | |
| 1635 | else {
| |
| 1636 | Error: | |
| 1637 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object color(MC1) value [%s]!", tmp2); | |
| 1638 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1639 | SendClientMessage(playerid, COLOR_WHITE, "** Use hex color with ARGB (AARRGGBB) format (eg. 0xFFFF0000, #FF00FF00, FF0000FF) or integer value."); | |
| 1640 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object color value!", 5000, 3); | |
| 1641 | return 1; | |
| 1642 | } | |
| 1643 | } | |
| 1644 | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], | |
| 1645 | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], newmc1, pao[playerid][slot][aoMC2]); | |
| 1646 | format(aoe_str2, sizeof(aoe_str2), "* Updated your attached object color (MC1) to %s at slot/index number %i!", tmp2, slot); | |
| 1647 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 1648 | GameTextForPlayer(playerid, "~g~Attached object color updated!", 5000, 3); | |
| 1649 | } | |
| 1650 | } | |
| 1651 | return 1; | |
| 1652 | } | |
| 1653 | ||
| 1654 | dcmd_saomc1(playerid, params[]) return dcmd_setattachedobjectmc1(playerid, params); | |
| 1655 | ||
| 1656 | dcmd_setattachedobjectmc2(playerid, params[]) | |
| 1657 | {
| |
| 1658 | if(GetPVarInt(playerid, "EditingAttachedObject") != 0 || GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) | |
| 1659 | - | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1659 | + | return SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"), 1; |
| 1660 | else if(!GetPlayerAttachedObjectsCount(playerid)) {
| |
| 1661 | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); | |
| 1662 | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 5000, 3); | |
| 1663 | return 1; | |
| 1664 | } | |
| 1665 | else | |
| 1666 | {
| |
| 1667 | new idx, tmp[24], tmp2[24], slot, newmc2; | |
| 1668 | tmp = strtok(params, idx), slot = strval(tmp); | |
| 1669 | if(!strlen(tmp)) {
| |
| 1670 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectmc2 <AttachedObjectSlot> <MaterialColor>"); | |
| 1671 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object color (Material:2) with specified parameters"); | |
| 1672 | return 1; | |
| 1673 | } | |
| 1674 | else if(!IsValidAttachedObjectSlot(slot) || !IsNumeric(tmp)) {
| |
| 1675 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object slot/index number [%s]!", tmp); | |
| 1676 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1677 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 5000, 3); | |
| 1678 | return 1; | |
| 1679 | } | |
| 1680 | else if(!IsPlayerAttachedObjectSlotUsed(playerid, slot)) | |
| 1681 | {
| |
| 1682 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", slot); | |
| 1683 | format(aoe_str, sizeof(aoe_str), "~r~~h~You have no attached object~n~~w~index/number: %i", slot); | |
| 1684 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1685 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1686 | return 1; | |
| 1687 | } | |
| 1688 | else | |
| 1689 | {
| |
| 1690 | new alpha[3], red[3], green[3], blue[3], colors[10]; | |
| 1691 | tmp2 = strtok(params, idx); | |
| 1692 | if(!strlen(tmp)) {
| |
| 1693 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectmc2 <AttachedObjectSlot> <MaterialColor>"); | |
| 1694 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object color (Material:2) with specified parameters"); | |
| 1695 | return 1; | |
| 1696 | } | |
| 1697 | else | |
| 1698 | {
| |
| 1699 | strins(colors, tmp2, 0); | |
| 1700 | if(IsNumeric2(tmp2)) newmc2 = strval(colors); // Integer | |
| 1701 | else if(strlen(tmp2) == 8) // AARRGGBB | |
| 1702 | {
| |
| 1703 | SetColor: | |
| 1704 | if(IsValidHex(colors)) | |
| 1705 | {
| |
| 1706 | format(alpha, sizeof(alpha), "%c%c", colors[0], colors[1]); | |
| 1707 | format(red, sizeof(red), "%c%c", colors[2], colors[3]); | |
| 1708 | format(green, sizeof(green), "%c%c", colors[4], colors[5]); | |
| 1709 | format(blue, sizeof(blue), "%c%c", colors[6], colors[7]); | |
| 1710 | newmc2 = RGBAtoARGB(RGB(HexToInt(red), HexToInt(green), HexToInt(blue), HexToInt(alpha))); | |
| 1711 | } | |
| 1712 | else goto Error; | |
| 1713 | } | |
| 1714 | else if(tmp2[0] == '#' && strlen(tmp2) == 9) { // #AARRGGBB
| |
| 1715 | strdel(colors, 0, 1); | |
| 1716 | goto SetColor; | |
| 1717 | } | |
| 1718 | else if(tmp2[0] == '0' && tmp2[1] == 'x' && strlen(tmp2) == 10) { // 0xAARRGGBB
| |
| 1719 | strdel(colors, 0, 2); | |
| 1720 | goto SetColor; | |
| 1721 | } | |
| 1722 | else {
| |
| 1723 | Error: | |
| 1724 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you've entered an invalid attached object color(MC2) value [%s]!", tmp2); | |
| 1725 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1726 | SendClientMessage(playerid, COLOR_WHITE, "** Use hex color with ARGB (AARRGGBB) format (eg. 0xFFFF0000, #FF00FF00, FF0000FF) or integer value."); | |
| 1727 | GameTextForPlayer(playerid, "~r~~h~Invalid attached object color value!", 5000, 3); | |
| 1728 | return 1; | |
| 1729 | } | |
| 1730 | } | |
| 1731 | UpdatePlayerAttachedObjectEx(playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], | |
| 1732 | pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], pao[playerid][slot][aoMC1], newmc2); | |
| 1733 | format(aoe_str2, sizeof(aoe_str2), "* Updated your attached object color (MC2) to %s at slot/index number %i!", tmp2, slot); | |
| 1734 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 1735 | GameTextForPlayer(playerid, "~g~Attached object color updated!", 5000, 3); | |
| 1736 | } | |
| 1737 | } | |
| 1738 | return 1; | |
| 1739 | } | |
| 1740 | ||
| 1741 | dcmd_saomc2(playerid, params[]) return dcmd_setattachedobjectmc2(playerid, params); | |
| 1742 | ||
| 1743 | public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) | |
| 1744 | {
| |
| 1745 | switch(dialogid) | |
| 1746 | {
| |
| 1747 | case AOED: | |
| 1748 | {
| |
| 1749 | if(response) | |
| 1750 | {
| |
| 1751 | switch(listitem) | |
| 1752 | {
| |
| 1753 | case 0: OnPlayerCommandText(playerid, "/createattachedobject"); | |
| 1754 | case 1: OnPlayerCommandText(playerid, "/duplicateattachedobject"); | |
| 1755 | case 2: OnPlayerCommandText(playerid, "/editattachedobject"); | |
| 1756 | case 3: OnPlayerCommandText(playerid, "/saveattachedobject"); | |
| 1757 | case 4: OnPlayerCommandText(playerid, "/saveattachedobjects"); | |
| 1758 | case 5: OnPlayerCommandText(playerid, "/loadattachedobject"); | |
| 1759 | case 6: OnPlayerCommandText(playerid, "/loadattachedobjects"); | |
| 1760 | case 7: OnPlayerCommandText(playerid, "/removeattachedobject"); | |
| 1761 | case 8: OnPlayerCommandText(playerid, "/removeattachedobjects"); | |
| 1762 | case 9: OnPlayerCommandText(playerid, "/undodeleteattachedobject"); | |
| 1763 | case 10: OnPlayerCommandText(playerid, "/convertattachedobjectfile"); | |
| 1764 | case 11: OnPlayerCommandText(playerid, "/attachedobjectlist"); | |
| 1765 | case 12: OnPlayerCommandText(playerid, "/attachedobjectstats"); | |
| 1766 | case 13: OnPlayerCommandText(playerid, "/totalattachedobjects"); | |
| 1767 | case 14: OnPlayerCommandText(playerid, "/attachedobjecteditorhelp"); | |
| 1768 | case 15: AOE_ShowPlayerDialog(playerid, 3, AOED_ABOUT, "About Attached Object Editor", "Close"); | |
| 1769 | } | |
| 1770 | } | |
| 1771 | else SendClientMessage(playerid, COLOR_WHITE, "* You've closed attached object editor dialog"); | |
| 1772 | } | |
| 1773 | case AOED_CREATE_MODEL: | |
| 1774 | {
| |
| 1775 | if(response) {
| |
| 1776 | format(aoe_str, sizeof(aoe_str), "%s", inputtext); | |
| 1777 | dcmd_createattachedobject(playerid, aoe_str); | |
| 1778 | } | |
| 1779 | else {
| |
| 1780 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /createattachedobject <ObjectModelID> <AttachedObjectBone> <AttachedObjectSlot>"); | |
| 1781 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to create your attached object with specified parameters"); | |
| 1782 | } | |
| 1783 | } | |
| 1784 | case AOED_CREATE_BONE: | |
| 1785 | {
| |
| 1786 | if(response) {
| |
| 1787 | format(aoe_str, sizeof(aoe_str), "%d %i", GetPVarInt(playerid, "CreateAttachedObjectModel"), listitem + 1); | |
| 1788 | dcmd_createattachedobject(playerid, aoe_str); | |
| 1789 | } | |
| 1790 | else {
| |
| 1791 | // AOE_ShowPlayerDialog(playerid, 4, AOED_CREATE_MODEL, "Create Attached Object", "Enter", "Cancel"); | |
| 1792 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /createattachedobject <ObjectModelID> <AttachedObjectBone> <AttachedObjectSlot>"); | |
| 1793 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to create your attached object with specified parameters"); | |
| 1794 | } | |
| 1795 | } | |
| 1796 | case AOED_CREATE_SLOT: | |
| 1797 | {
| |
| 1798 | if(response) {
| |
| 1799 | format(aoe_str, sizeof(aoe_str), "%d %i %i", GetPVarInt(playerid, "CreateAttachedObjectModel"), GetPVarInt(playerid, "CreateAttachedObjectBone"), listitem); | |
| 1800 | dcmd_createattachedobject(playerid, aoe_str); | |
| 1801 | } | |
| 1802 | else {
| |
| 1803 | // AOE_ShowPlayerDialog(playerid, 5, AOED_CREATE_BONE, "Create Attached Object", "Select", "Cancel"); | |
| 1804 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /createattachedobject <ObjectModelID> <AttachedObjectBone> <AttachedObjectSlot>"); | |
| 1805 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to create your attached object with specified parameters"); | |
| 1806 | } | |
| 1807 | } | |
| 1808 | case AOED_CREATE_REPLACE: | |
| 1809 | {
| |
| 1810 | if(response) | |
| 1811 | {
| |
| 1812 | new slot = GetPVarInt(playerid, "CreateAttachedObjectIndex"), model = GetPVarInt(playerid, "CreateAttachedObjectModel"), bone = GetPVarInt(playerid, "CreateAttachedObjectBone"); | |
| 1813 | CreatePlayerAttachedObject(playerid, slot, model, bone); | |
| 1814 | format(aoe_str2, sizeof(aoe_str2), "* Created a new attached object model %d at slot/index number %i [Bone: %s (%i)]!", model, slot, GetAttachedObjectBoneName(bone), bone); | |
| 1815 | format(aoe_str, sizeof(aoe_str), "~b~Created attached object~n~~w~index/number: %i~n~Model: %d - Bone: %i", slot, model, bone); | |
| 1816 | SendClientMessage(playerid, COLOR_BLUE, aoe_str2); | |
| 1817 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1818 | AOE_ShowPlayerDialog(playerid, 10, AOED_CREATE_EDIT, "Edit attached object", "Edit", "Skip"); | |
| 1819 | } | |
| 1820 | else {
| |
| 1821 | // AOE_ShowPlayerDialog(playerid, 6, AOED_CREATE_SLOT, "Create Attached Object", "Select", "Cancel"); | |
| 1822 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /createattachedobject <ObjectModelID> <AttachedObjectBone> <AttachedObjectSlot>"); | |
| 1823 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to create your attached object with specified parameters"); | |
| 1824 | } | |
| 1825 | } | |
| 1826 | case AOED_CREATE_EDIT: | |
| 1827 | {
| |
| 1828 | if(response) {
| |
| 1829 | format(aoe_str, sizeof(aoe_str), "%i", GetPVarInt(playerid, "CreateAttachedObjectIndex")); | |
| 1830 | dcmd_editattachedobject(playerid, aoe_str); | |
| 1831 | } | |
| 1832 | else {
| |
| 1833 | SendClientMessage(playerid, COLOR_WHITE, "* You've skipped to edit your attached object"); | |
| 1834 | SendClientMessage(playerid, COLOR_WHITE, "** Note: use /editattachedobject command to edit your attached object"); | |
| 1835 | } | |
| 1836 | } | |
| 1837 | case AOED_EDIT_SLOT: | |
| 1838 | {
| |
| 1839 | if(response) | |
| 1840 | {
| |
| 1841 | if(IsPlayerAttachedObjectSlotUsed(playerid, listitem)) {
| |
| 1842 | format(aoe_str, sizeof(aoe_str), "%i", listitem); | |
| 1843 | dcmd_editattachedobject(playerid, aoe_str); | |
| 1844 | } | |
| 1845 | else {
| |
| 1846 | format(aoe_str2, sizeof(aoe_str2), "* Sorry, you don't have attached object at slot/index number %i!", listitem); | |
| 1847 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 1848 | AOE_ShowPlayerDialog(playerid, 7, AOED_EDIT_SLOT, "Edit Attached Object", "Edit", "Cancel"); | |
| 1849 | } | |
| 1850 | } | |
| 1851 | else {
| |
| 1852 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /editattachedobject <AttachedObjectSlot>"); | |
| 1853 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to edit your attached object from specified slot/index number"); | |
| 1854 | } | |
| 1855 | SetPVarInt(playerid, "EditingAttachedObject", 0); | |
| 1856 | } | |
| 1857 | case AOED_REMOVE_SLOT: | |
| 1858 | {
| |
| 1859 | if(response) {
| |
| 1860 | format(aoe_str, sizeof(aoe_str), "%i", listitem); | |
| 1861 | dcmd_removeattachedobject(playerid, aoe_str); | |
| 1862 | } | |
| 1863 | else {
| |
| 1864 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /removeattachedobject <AttachedObjectSlot>"); | |
| 1865 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to remove your attached object from specified attached object slot/index number"); | |
| 1866 | } | |
| 1867 | } | |
| 1868 | case AOED_REMOVE: | |
| 1869 | {
| |
| 1870 | if(response) | |
| 1871 | {
| |
| 1872 | new slot = GetPVarInt(playerid, "RemoveAttachedObjectIndex"); | |
| 1873 | RemovePlayerAttachedObjectEx(playerid, slot), SetPVarInt(playerid, "RemoveAttachedObjectIndex", slot); | |
| 1874 | format(aoe_str2, sizeof(aoe_str2), "* You've removed your attached object from slot/index number %i!", slot); | |
| 1875 | format(aoe_str, sizeof(aoe_str), "~r~Removed your attached object~n~~w~index/number: %i", slot); | |
| 1876 | SendClientMessage(playerid, COLOR_RED, aoe_str2); | |
| 1877 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1878 | } | |
| 1879 | else SendClientMessage(playerid, COLOR_WHITE, "* You've canceled removing your attached object"); | |
| 1880 | } | |
| 1881 | case AOED_REMOVEALL: | |
| 1882 | {
| |
| 1883 | if(response) | |
| 1884 | {
| |
| 1885 | new slots = RemovePlayerAttachedObjectEx(playerid, 0, true); | |
| 1886 | format(aoe_str2, sizeof(aoe_str2), "* You've removed all of your %d attached object(s)!", slots); | |
| 1887 | format(aoe_str, sizeof(aoe_str), "~r~Removed all your attached object(s)~n~~w~Total: %d", slots); | |
| 1888 | SendClientMessage(playerid, COLOR_RED, aoe_str2); | |
| 1889 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1890 | } | |
| 1891 | else SendClientMessage(playerid, COLOR_WHITE, "* You've canceled removing all your attached object(s)"); | |
| 1892 | } | |
| 1893 | case AOED_STATS_SLOT: | |
| 1894 | {
| |
| 1895 | if(response) {
| |
| 1896 | format(aoe_str, sizeof(aoe_str), "%i", listitem); | |
| 1897 | dcmd_attachedobjectstats(playerid, aoe_str); | |
| 1898 | } | |
| 1899 | else {
| |
| 1900 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /attachedobjectstats <AttachedObjectSlot>"); | |
| 1901 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to view your attached stats object from specified slot"); | |
| 1902 | } | |
| 1903 | } | |
| 1904 | case AOED_STATS: | |
| 1905 | {
| |
| 1906 | if(response && IsPlayerAdmin(playerid)) | |
| 1907 | {
| |
| 1908 | new slot = GetPVarInt(playerid, "AttachedObjectStatsIndex"); | |
| 1909 | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); | |
| 1910 | printf(" >> %s (ID:%i) is requesting to print their attached object stats", PlayerName, playerid);
| |
| 1911 | printf(" Attached object slot/index number: %i\n - Model ID/Number/Type: %d\n - Bone: %s (ID:%d)\n - Offsets:\n -- X: %.2f ~ Y: %.2f ~ Z: %.2f\n - Rotations:\n -- RX: %.2f ~ RY: %.2f ~ RZ: %.2f\
| |
| 1912 | \n - Scales:\n -- SX: %.2f ~ SY: %.2f ~ SZ: %.2f\n - Materials:\n -- Color 1: %i (%x) ~ Color 2: %i (%x)\n Total of %s (ID:%i)'s attached object(s): %d", slot, pao[playerid][slot][aoModelID], GetAttachedObjectBoneName(pao[playerid][slot][aoBoneID]), | |
| 1913 | pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], | |
| 1914 | pao[playerid][slot][aoMC1], IntToHex(pao[playerid][slot][aoMC1]), pao[playerid][slot][aoMC2], IntToHex(pao[playerid][slot][aoMC2]), PlayerName, playerid, GetPlayerAttachedObjectsCount(playerid)); | |
| 1915 | printf(" Skin: %i ~ Code usage (playerid = %i):\n SetPlayerAttachedObject(playerid, %i, %d, %i, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %i, %i);", GetPlayerSkin(playerid), playerid, slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID],
| |
| 1916 | pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], | |
| 1917 | pao[playerid][slot][aoMC1], pao[playerid][slot][aoMC2]); | |
| 1918 | SendClientMessage(playerid, COLOR_WHITE, "SERVER: Your attached object stats has been printed!"); | |
| 1919 | } | |
| 1920 | else SendClientMessage(playerid, COLOR_WHITE, "* You've closed your attached object stats dialog"); | |
| 1921 | } | |
| 1922 | case AOED_AO_LIST: | |
| 1923 | {
| |
| 1924 | if(response) {
| |
| 1925 | format(aoe_str, sizeof(aoe_str), "%i", listitem); | |
| 1926 | dcmd_editattachedobject(playerid, aoe_str); | |
| 1927 | } | |
| 1928 | else SendClientMessage(playerid, COLOR_WHITE, "* You've closed your attached object list dialog"); | |
| 1929 | } | |
| 1930 | case AOED_DUPLICATE_SLOT1: | |
| 1931 | {
| |
| 1932 | if(response) {
| |
| 1933 | format(aoe_str, sizeof(aoe_str), "%i", listitem); | |
| 1934 | dcmd_duplicateattachedobject(playerid, aoe_str); | |
| 1935 | } | |
| 1936 | else {
| |
| 1937 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /duplicateattachedobject <FromAttachedObjectSlot> <ToAttachedObjectSlot>"); | |
| 1938 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to duplicate your attached object from specified slot to another specified slot"); | |
| 1939 | } | |
| 1940 | } | |
| 1941 | case AOED_DUPLICATE_SLOT2: | |
| 1942 | {
| |
| 1943 | if(response) {
| |
| 1944 | format(aoe_str, sizeof(aoe_str), "%i %i", GetPVarInt(playerid, "DuplicateAttachedObjectIndex1"), listitem); | |
| 1945 | dcmd_duplicateattachedobject(playerid, aoe_str); | |
| 1946 | } | |
| 1947 | else {
| |
| 1948 | // AOE_ShowPlayerDialog(playerid, 7, AOED_DUPLICATE_SLOT1, "Duplicate Attached Object Index (1)", "Select", "Cancel"); | |
| 1949 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /duplicateattachedobject <FromAttachedObjectSlot> <ToAttachedObjectSlot>"); | |
| 1950 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to duplicate your attached object from specified slot to another specified slot"); | |
| 1951 | } | |
| 1952 | } | |
| 1953 | case AOED_DUPLICATE_REPLACE: | |
| 1954 | {
| |
| 1955 | if(response) | |
| 1956 | {
| |
| 1957 | new slot1 = GetPVarInt(playerid, "DuplicateAttachedObjectIndex1"), slot2 = GetPVarInt(playerid, "DuplicateAttachedObjectIndex2"); | |
| 1958 | DuplicatePlayerAttachedObject(playerid, slot1, slot2); | |
| 1959 | format(aoe_str2, sizeof(aoe_str2), "* Duplicated your attached object from slot/index number %i to %i!", slot1, slot2); | |
| 1960 | format(aoe_str, sizeof(aoe_str), "~g~Attached object duplicated~n~~w~index/number:~n~%i to %i", slot1, slot2); | |
| 1961 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 1962 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 1963 | } | |
| 1964 | else {
| |
| 1965 | // AOE_ShowPlayerDialog(playerid, 6, AOED_DUPLICATE_SLOT2, "Duplicate Attached Object Index (2)", "Select", "Cancel"); | |
| 1966 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /duplicateattachedobject <FromAttachedObjectSlot> <ToAttachedObjectSlot>"); | |
| 1967 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to duplicate your attached object from specified slot to another specified slot"); | |
| 1968 | } | |
| 1969 | } | |
| 1970 | case AOED_SET_SLOT1: | |
| 1971 | {
| |
| 1972 | if(response) {
| |
| 1973 | format(aoe_str, sizeof(aoe_str), "%i", listitem); | |
| 1974 | dcmd_setattachedobjectindex(playerid, aoe_str); | |
| 1975 | } | |
| 1976 | else {
| |
| 1977 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectindex <FromAttachedObjectSlot> <ToAttachedObjectSlot>"); | |
| 1978 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to change your attached object slot to another specified slot"); | |
| 1979 | } | |
| 1980 | } | |
| 1981 | case AOED_SET_SLOT2: | |
| 1982 | {
| |
| 1983 | if(response) {
| |
| 1984 | format(aoe_str, sizeof(aoe_str), "%i %i", GetPVarInt(playerid, "SetAttachedObjectIndex1"), listitem); | |
| 1985 | dcmd_setattachedobjectindex(playerid, aoe_str); | |
| 1986 | } | |
| 1987 | else {
| |
| 1988 | // AOE_ShowPlayerDialog(playerid, 7, AOED_SET_SLOT1, "Set Attached Object Index (1)", "Select", "Cancel"); | |
| 1989 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectindex <FromAttachedObjectSlot> <ToAttachedObjectSlot>"); | |
| 1990 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to change your attached object slot to another specified slot"); | |
| 1991 | } | |
| 1992 | } | |
| 1993 | case AOED_SET_SLOT_REPLACE: | |
| 1994 | {
| |
| 1995 | if(response) | |
| 1996 | {
| |
| 1997 | new slot = GetPVarInt(playerid, "SetAttachedObjectIndex1"), newslot = GetPVarInt(playerid, "SetAttachedObjectIndex2"); | |
| 1998 | MovePlayerAttachedObjectIndex(playerid, slot, newslot); | |
| 1999 | format(aoe_str2, sizeof(aoe_str2), "* Moved & replaced your attached object from slot/index number %i to %i!", slot, newslot); | |
| 2000 | format(aoe_str, sizeof(aoe_str), "~g~Attached object moved~n~~w~index/number:~n~%i to %i", slot, newslot); | |
| 2001 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 2002 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 2003 | } | |
| 2004 | else {
| |
| 2005 | // AOE_ShowPlayerDialog(playerid, 6, AOED_SET_SLOT2, "Set Attached Object Index (2)", "Select", "Cancel"); | |
| 2006 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectindex <FromAttachedObjectSlot> <ToAttachedObjectSlot>"); | |
| 2007 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to change your attached object slot to another specified slot"); | |
| 2008 | } | |
| 2009 | } | |
| 2010 | case AOED_SET_MODEL_SLOT: | |
| 2011 | {
| |
| 2012 | if(response) {
| |
| 2013 | format(aoe_str, sizeof(aoe_str), "%i", listitem); | |
| 2014 | dcmd_setattachedobjectmodel(playerid, aoe_str); | |
| 2015 | } | |
| 2016 | else {
| |
| 2017 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectmodel <AttachedObjectSlot> <AttachedObjectModel>"); | |
| 2018 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object model from the specified parameters"); | |
| 2019 | } | |
| 2020 | } | |
| 2021 | case AOED_SET_MODEL: | |
| 2022 | {
| |
| 2023 | if(response) {
| |
| 2024 | format(aoe_str, sizeof(aoe_str), "%i %d", GetPVarInt(playerid, "SetAttachedObjectModelIndex"), strval(inputtext)); | |
| 2025 | dcmd_setattachedobjectmodel(playerid, aoe_str); | |
| 2026 | } | |
| 2027 | else {
| |
| 2028 | // AOE_ShowPlayerDialog(playerid, 7, AOED_SET_MODEL_SLOT, "Set Attached Object Model", "Select", "Cancel"); | |
| 2029 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectmodel <AttachedObjectSlot> <AttachedObjectModel>"); | |
| 2030 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object model from the specified parameters"); | |
| 2031 | } | |
| 2032 | } | |
| 2033 | case AOED_SET_BONE_SLOT: | |
| 2034 | {
| |
| 2035 | if(response) {
| |
| 2036 | format(aoe_str, sizeof(aoe_str), "%i", listitem); | |
| 2037 | dcmd_setattachedobjectbone(playerid, aoe_str); | |
| 2038 | } | |
| 2039 | else {
| |
| 2040 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectbone <AttachedObjectSlot> <AttachedObjectBone>"); | |
| 2041 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object bone from the specified parameters"); | |
| 2042 | } | |
| 2043 | } | |
| 2044 | case AOED_SET_BONE: | |
| 2045 | {
| |
| 2046 | if(response) {
| |
| 2047 | format(aoe_str, sizeof(aoe_str), "%i %i", GetPVarInt(playerid, "SetAttachedObjectBoneIndex"), listitem+1); | |
| 2048 | dcmd_setattachedobjectbone(playerid, aoe_str); | |
| 2049 | } | |
| 2050 | else {
| |
| 2051 | // AOE_ShowPlayerDialog(playerid, 7, AOED_SET_BONE_SLOT, "Set Attached Object Bone", "Select", "Cancel"); | |
| 2052 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectbone <AttachedObjectSlot> <AttachedObjectBone>"); | |
| 2053 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object bone from the specified parameters"); | |
| 2054 | } | |
| 2055 | } | |
| 2056 | case AOED_SAVE_SLOT: | |
| 2057 | {
| |
| 2058 | if(response) {
| |
| 2059 | format(aoe_str, sizeof(aoe_str), "%i", listitem); | |
| 2060 | dcmd_saveattachedobject(playerid, aoe_str); | |
| 2061 | } | |
| 2062 | else {
| |
| 2063 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /saveattachedobject <AttachedObjectSlot> <FileName>"); | |
| 2064 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to save your attached object from the specified slot"); | |
| 2065 | } | |
| 2066 | } | |
| 2067 | case AOED_SAVE: | |
| 2068 | {
| |
| 2069 | if(response) {
| |
| 2070 | format(aoe_str, sizeof(aoe_str), "%i %s", GetPVarInt(playerid, "SaveAttachedObjectIndex"), inputtext); | |
| 2071 | dcmd_saveattachedobject(playerid, aoe_str); | |
| 2072 | } | |
| 2073 | else {
| |
| 2074 | // AOE_ShowPlayerDialog(playerid, 15, AOED_SAVE_SLOT, "Save Attached Object", "Select", "Cancel"); | |
| 2075 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /saveattachedobject <AttachedObjectSlot> <FileName>"); | |
| 2076 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to save your attached object from the specified slot"); | |
| 2077 | } | |
| 2078 | } | |
| 2079 | case AOED_SAVE2: | |
| 2080 | {
| |
| 2081 | if(response) dcmd_saveattachedobjects(playerid, inputtext); | |
| 2082 | else {
| |
| 2083 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /saveattachedobjects <FileName>"); | |
| 2084 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to save all of your attached object(s) to a set file"); | |
| 2085 | } | |
| 2086 | } | |
| 2087 | case AOED_LOAD: | |
| 2088 | {
| |
| 2089 | if(response) dcmd_loadattachedobject(playerid, inputtext); | |
| 2090 | else {
| |
| 2091 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /loadattachedobject <FileName> <FromAttachedObjectSlot>"); | |
| 2092 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to load a saved attached object from the specified slot in the file"); | |
| 2093 | } | |
| 2094 | } | |
| 2095 | case AOED_LOAD_SLOT: | |
| 2096 | {
| |
| 2097 | if(response) {
| |
| 2098 | GetPVarString(playerid, "LoadAttachedObjectName", aoe_str, sizeof(aoe_str)); | |
| 2099 | format(aoe_str, sizeof(aoe_str), "%s %i", aoe_str, strval(inputtext)); | |
| 2100 | dcmd_loadattachedobject(playerid, aoe_str); | |
| 2101 | } | |
| 2102 | else {
| |
| 2103 | // AOE_ShowPlayerDialog(playerid, 16, AOED_LOAD, "Load Attached Object", "Enter", "Cancel"); | |
| 2104 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /loadattachedobject <FileName> <FromAttachedObjectSlot>"); | |
| 2105 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to load a saved attached object from the specified slot in the file"); | |
| 2106 | } | |
| 2107 | } | |
| 2108 | case AOED_LOAD_REPLACE: | |
| 2109 | {
| |
| 2110 | if(response) {
| |
| 2111 | SendClientMessage(playerid, COLOR_WHITE, "* Loading attached object file, please wait..."); | |
| 2112 | new slot = GetPVarInt(playerid, "LoadAttachedObjectIndex"), ao_file[32]; | |
| 2113 | GetPVarString(playerid, "LoadAttachedObjectName", aoe_str, sizeof(aoe_str)); | |
| 2114 | format(ao_file, sizeof(ao_file), AO_FILENAME, aoe_str); | |
| 2115 | AOE_LoadPlayerAttachedObject(playerid, slot, ao_file); | |
| 2116 | format(aoe_str2, sizeof(aoe_str2), "** You've loaded & replaced your attached object from file \"%s\" by %s from skin %i (Index: %i - Model: %d - Bone: %i)!", aoe_str, | |
| 2117 | dini_Get(ao_file, "auth"), dini_Int(ao_file, "skin"), slot, pao[playerid][slot][aoModelID], pao[playerid][slot][aoBoneID]); | |
| 2118 | SendClientMessage(playerid, COLOR_GREEN, aoe_str2); | |
| 2119 | } | |
| 2120 | else {
| |
| 2121 | // AOE_ShowPlayerDialog(playerid, 17, AOED_LOAD_REPLACE, "Load & Replace Attached Object", "Yes", "Cancel"); | |
| 2122 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /loadattachedobject <FileName> <FromAttachedObjectSlot>"); | |
| 2123 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to load a saved attached object from the specified slot in the file"); | |
| 2124 | } | |
| 2125 | } | |
| 2126 | case AOED_LOAD2: | |
| 2127 | {
| |
| 2128 | if(response) dcmd_loadattachedobjects(playerid, inputtext); | |
| 2129 | else {
| |
| 2130 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /loadattachedobjects <FileName>"); | |
| 2131 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to load a saved attached object(s) set file"); | |
| 2132 | } | |
| 2133 | } | |
| 2134 | case AOED_CONVERT: | |
| 2135 | {
| |
| 2136 | if(response) dcmd_convertattachedobjectfile(playerid, inputtext); | |
| 2137 | else {
| |
| 2138 | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /convertattachedobjectfile <FileName>"); | |
| 2139 | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to convert a saved attached object(s) file to raw code file"); | |
| 2140 | } | |
| 2141 | } | |
| 2142 | } | |
| 2143 | return 0; | |
| 2144 | } | |
| 2145 | ||
| 2146 | public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ) | |
| 2147 | {
| |
| 2148 | if(response == EDIT_RESPONSE_FINAL) | |
| 2149 | {
| |
| 2150 | if(IsPlayerAttachedObjectSlotUsed(playerid, index)) RemovePlayerAttachedObject(playerid, index); | |
| 2151 | UpdatePlayerAttachedObjectEx(playerid, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ); | |
| 2152 | SetPVarInt(playerid, "EditingAttachedObject", 0); | |
| 2153 | format(aoe_str2, sizeof(aoe_str2), "* You've edited your attached object from slot/index number %i", index); | |
| 2154 | format(aoe_str, sizeof(aoe_str), "~b~~h~Edited your attached object~n~~w~index/number: %i", index); | |
| 2155 | SendClientMessage(playerid, COLOR_CYAN, aoe_str2); | |
| 2156 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 2157 | } | |
| 2158 | if(response == EDIT_RESPONSE_CANCEL) | |
| 2159 | {
| |
| 2160 | if(IsPlayerAttachedObjectSlotUsed(playerid, index)) RemovePlayerAttachedObject(playerid, index); | |
| 2161 | SetPlayerAttachedObject(playerid, index, pao[playerid][index][aoModelID], pao[playerid][index][aoBoneID], pao[playerid][index][aoX], pao[playerid][index][aoY], pao[playerid][index][aoZ], | |
| 2162 | pao[playerid][index][aoRX], pao[playerid][index][aoRY], pao[playerid][index][aoRZ], pao[playerid][index][aoSX], pao[playerid][index][aoSY], pao[playerid][index][aoSZ], pao[playerid][index][aoMC1], pao[playerid][index][aoMC2]); | |
| 2163 | pao[playerid][index][aoValid] = 1; | |
| 2164 | SetPVarInt(playerid, "EditingAttachedObject", 0); | |
| 2165 | format(aoe_str2, sizeof(aoe_str2), "* You've canceled editing your attached object from slot/index number %i", index); | |
| 2166 | format(aoe_str, sizeof(aoe_str), "~r~~h~Canceled editing your attached object~n~~w~index/number: %i", index); | |
| 2167 | SendClientMessage(playerid, COLOR_YELLOW, aoe_str2); | |
| 2168 | GameTextForPlayer(playerid, aoe_str, 5000, 3); | |
| 2169 | } | |
| 2170 | return 1; | |
| 2171 | } | |
| 2172 | ||
| 2173 | // ============================================================================= | |
| 2174 | ||
| 2175 | AOE_UnsetValues(playerid, index) | |
| 2176 | {
| |
| 2177 | pao[playerid][index][aoValid] = 0; | |
| 2178 | pao[playerid][index][aoModelID] = 0, pao[playerid][index][aoBoneID] = 0; | |
| 2179 | pao[playerid][index][aoX] = 0.0, pao[playerid][index][aoY] = 0.0, pao[playerid][index][aoZ] = 0.0; | |
| 2180 | pao[playerid][index][aoRX] = 0.0, pao[playerid][index][aoRY] = 0.0, pao[playerid][index][aoRZ] = 0.0; | |
| 2181 | pao[playerid][index][aoSX] = 0.0, pao[playerid][index][aoSY] = 0.0, pao[playerid][index][aoSZ] = 0.0; | |
| 2182 | pao[playerid][index][aoMC1] = 0, pao[playerid][index][aoMC2] = 0; | |
| 2183 | } | |
| 2184 | ||
| 2185 | AOE_UnsetVars(playerid) | |
| 2186 | {
| |
| 2187 | if(GetPVarInt(playerid, "EditingAttachedObject") == 1) CancelEdit(playerid); | |
| 2188 | DeletePVar(playerid, "CreateAttachedObjectModel"); | |
| 2189 | DeletePVar(playerid, "CreateAttachedObjectBone"); | |
| 2190 | DeletePVar(playerid, "CreateAttachedObjectIndex"); | |
| 2191 | DeletePVar(playerid, "EditAttachedObjectIndex"); | |
| 2192 | DeletePVar(playerid, "EditingAttachedObject"); | |
| 2193 | DeletePVar(playerid, "RemoveAttachedObjectIndex"); | |
| 2194 | DeletePVar(playerid, "AttachedObjectStatsIndex"); | |
| 2195 | DeletePVar(playerid, "DuplicateAttachedObjectIndex1"); | |
| 2196 | DeletePVar(playerid, "DuplicateAttachedObjectIndex2"); | |
| 2197 | - | strcat(aoe_str3, "Create your attached object\nDuplicate your attached object\nEdit your attached Object\nSave your attached object\nSave all of your attached(s) object\n"); |
| 2197 | + | |
| 2198 | - | strcat(aoe_str3, "Load attached object\nLoad attached object(s) set\nRemove attached object\nRemove all of your attached object(s)\n"); |
| 2198 | + | |
| 2199 | - | strcat(aoe_str3, "Restore your last deleted attached object\n"); |
| 2199 | + | |
| 2200 | - | strcat(aoe_str3, "Export attached object(s) file\nView your attached object list\nView your attached object status\nTotal attached object(s)\n"); |
| 2200 | + | |
| 2201 | - | strcat(aoe_str3, "Help\nAbout"); |
| 2201 | + | |
| 2202 | DeletePVar(playerid, "SetAttachedObjectBone"); | |
| 2203 | DeletePVar(playerid, "SaveAttachedObjectIndex"); | |
| 2204 | DeletePVar(playerid, "LoadAttachedObjectName"); | |
| 2205 | DeletePVar(playerid, "LoadAttachedObjectIndex"); | |
| 2206 | DeletePVar(playerid, "LastAttachedObjectRemoved"); | |
| 2207 | } | |
| 2208 | ||
| 2209 | AOE_ShowPlayerDialog(playerid, type, dialogid, caption[], button1[], button2[] = "") | |
| 2210 | {
| |
| 2211 | new aoe_str1[128], aoe_str3[512], slot, slot2; | |
| 2212 | switch(type) | |
| 2213 | {
| |
| 2214 | case 0: // AOE menu | |
| 2215 | {
| |
| 2216 | new slots = GetPlayerAttachedObjectsCount(playerid), aoe_str4[1024]; | |
| 2217 | slot = GetPVarInt(playerid, "LastAttachedObjectRemoved"); | |
| 2218 | if(!GetPVarType(playerid, "LastAttachedObjectRemoved")) aoe_str1 = "{FF0000}Restore your last deleted attached object";
| |
| 2219 | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) format(aoe_str1, sizeof(aoe_str1), "{D1D1D1}Restore your last deleted attached object [Idx:%i]", slot);
| |
| 2220 | else format(aoe_str1, sizeof(aoe_str1), "Restore your last deleted attached object [Idx:%i]", slot); | |
| 2221 | if(!slots) {
| |
| 2222 | format(aoe_str4, sizeof(aoe_str4), "Create your attached object\n{FF0000}Duplicate your attached object\n{FF0000}Edit your attached object\n{FF0000}Save your attached object\n{FF0000}Save all of your attached object(s) [Total:%i]\n\
| |
| 2223 | Load attached object file\nLoad attached object(s) set", slots); | |
| 2224 | format(aoe_str4, sizeof(aoe_str4), "%s\n{FF0000}Remove your attached object\n{FF0000}Remove all of your attached object(s) [Total:%i]\n%s\n{FFFFFF}Export attached object(s) file\n{FF0000}View your attached object list\n\
| |
| 2225 | {FF0000}View your attached object stats\n{FFFFFF}Total attached object(s) [%i]", aoe_str4, slots, aoe_str1, slots);
| |
| 2226 | } | |
| 2227 | else if(slots == MAX_PLAYER_ATTACHED_OBJECTS) {
| |
| 2228 | format(aoe_str4, sizeof(aoe_str4), "{FF0000}Create your attached object\n{D1D1D1}Duplicate your attached object\nEdit your attached object\nSave your attached object\nSave all of your attached object(s) [Total:%i]\n\
| |
| 2229 | {FF0000}Load attached object file\n{FF0000}Load attached object(s) set", slots);
| |
| 2230 | format(aoe_str4, sizeof(aoe_str4), "%s\nRemove your attached object\nRemove all of your attached object(s) [Total:%i]\n%s\nExport attached object(s) file\nView your attached object list\n\ | |
| 2231 | View your attached object stats\nTotal attached object(s) [%i]", aoe_str4, slots, aoe_str1, slots); | |
| 2232 | } | |
| 2233 | else {
| |
| 2234 | format(aoe_str4, sizeof(aoe_str4), "Create your attached object\nDuplicate your attached object\nEdit your attached object\nSave your attached object\nSave all of your attached object(s) [Total:%i]\n\ | |
| 2235 | - | format(aoe_str3, sizeof(aoe_str3), "[FilterScript] Attached Object Editor for SA:MP 0.3e\nSimple editor/tool for attached object(s)\n\nVersion: %s\nCreated by: Robo_N1X\ |
| 2235 | + | Load attached object file\nLoad attached object(s) set", slots); |
| 2236 | format(aoe_str4, sizeof(aoe_str4), "%s\nRemove your attached object\nRemove all of your attached object(s) [Total:%i]\n%s\nExport attached object(s) file\n\ | |
| 2237 | View your attached object list\nView your attached object stats\nTotal attached object(s) [%i]", aoe_str4, slots, aoe_str1, slots); | |
| 2238 | } | |
| 2239 | strcat(aoe_str4, "\nHelp\nAbout"); | |
| 2240 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, aoe_str4, button1, button2); | |
| 2241 | } | |
| 2242 | case 1: // AOE help | |
| 2243 | {
| |
| 2244 | new aoe_str4[2048]; | |
| 2245 | strcat(aoe_str4, "Command list & usage\nGeneral:\n"); | |
| 2246 | strcat(aoe_str4, " /attachedobjecteditor (/aoe): Shows attached object menu dialog\n /createattachedobject (/cao): Create your attached object\n"); | |
| 2247 | strcat(aoe_str4, " /editattachedobject (/eao): Edit your attached object\n /duplicateattachedobject (/dao): Duplicate your attached object\n"); | |
| 2248 | strcat(aoe_str4, " /removeattachedobject (/rao): Remove your attached object\n /removeattachedobjects (/raos): Remove all of your attached object(s)\n"); | |
| 2249 | strcat(aoe_str4, " /undeleteattachedobject (/udao): Restore your last deleted attached object\n /saveattachedobject (/sao): Save your attached object to a file\n"); | |
| 2250 | strcat(aoe_str4, " /saveattachedobjects (/saos): Save all of your attached object(s) to a set file\n /loadattachedobject (/lao): Load existing attached object file\n"); | |
| 2251 | strcat(aoe_str4, " /loadattachedobjects (/laos): Load existing attached object(s) set file\n /convertattachedobject (/caof): Convert saved file to raw code/script\n"); | |
| 2252 | strcat(aoe_str4, " /attachedobjectstats (/aos): Show your attached object stats\n /attachedobjectlist (/aol): Show your attached object list\n"); | |
| 2253 | strcat(aoe_str4, " /totalattachedobjects (/taos): Shows the number of attached object(s)\nChange/set value:\n"); | |
| 2254 | strcat(aoe_str4, " /setattachedobjectslot (/saoi): Set your attached object slot/index\n /setattachedobjectmodel (/saom): Set your attached object model\n"); | |
| 2255 | strcat(aoe_str4, " /setattachedobjectbone (/saob): Set your attached object bone\n /setattachedobjectoffsetx (/saoox): Set your attached object offset X\n"); | |
| 2256 | strcat(aoe_str4, " /setattachedobjectoffsety (/saooy): Set your attached object offset Y\n /setattachedobjectoffsetz (/saooz): Set your attached object offset Z\n"); | |
| 2257 | strcat(aoe_str4, " /setattachedobjectrotx (/saorx): Set your attached object rotation X\n /setattachedobjectrotx (/saory): Set your attached object rotation Y\n"); | |
| 2258 | strcat(aoe_str4, " /setattachedobjectrotx (/saorz): Set your attached object rotation Z\n /setattachedobjectscalex (/saosx): Set your attached object scale X\n"); | |
| 2259 | strcat(aoe_str4, " /setattachedobjectscalex (/saosy): Set your attached object scale Y\n /setattachedobjectscalex (/saosz): Set your attached object scale Z\n"); | |
| 2260 | strcat(aoe_str4, " /setattachedobjectmc1 (/saomc1): Set your attached object material color #1\n /setattachedobjectmc2 (/saomc2): Set your attached object material color #2\n"); | |
| 2261 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str4, button1, button2); | |
| 2262 | } | |
| 2263 | case 2: // AOE convert | |
| 2264 | {
| |
| 2265 | format(aoe_str1, sizeof(aoe_str1), "* %s: Please enter an attached object file name...", caption); | |
| 2266 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, "Please enter an existing (saved) & valid attached object file name below to convert,\n\nPlease note that valid characters are:\n\ | |
| 2267 | A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, .", button1, button2); | |
| 2268 | SendClientMessage(playerid, COLOR_WHITE, aoe_str1); | |
| 2269 | } | |
| 2270 | case 3: // AOE about | |
| 2271 | {
| |
| 2272 | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); | |
| 2273 | format(aoe_str3, sizeof(aoe_str3), "[FilterScript] Attached Object Editor for SA:MP 0.3e and upper\nSimple editor/tool for attached object(s)\n\nVersion: %s\nCreated by: Robo_N1X\ | |
| 2274 | \nCredits & Thanks to:\n> SA:MP Team (www.sa-mp.com)\n> h02 for the attachments editor idea\n> DracoBlue (DracoBlue.net)\n> SA:MP Wiki (wiki.sa-mp.com)\n> Whoever that made useful function for this script\nAnd you, %s (ID:%i) for using this filterscript!", | |
| 2275 | AOE_VERSION, PlayerName, playerid); | |
| 2276 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str3, button1, button2); | |
| 2277 | } | |
| 2278 | case 4: // AOE object model input | |
| 2279 | {
| |
| 2280 | format(aoe_str1, sizeof(aoe_str1), "* %s: Please enter object model id/number...", caption); | |
| 2281 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, "Please enter a valid GTA:SA/SA:MP object model id/number below:", button1, button2); | |
| 2282 | SendClientMessage(playerid, COLOR_WHITE, aoe_str1); | |
| 2283 | } | |
| 2284 | case 5: // AOE bone list | |
| 2285 | {
| |
| 2286 | for(new i = MIN_ATTACHED_OBJECT_BONE; i <= MAX_ATTACHED_OBJECT_BONE; i++) | |
| 2287 | {
| |
| 2288 | format(aoe_str3, sizeof(aoe_str3), "%s%d. %s\n", aoe_str3, i, GetAttachedObjectBoneName(i)); | |
| 2289 | } | |
| 2290 | format(aoe_str1, sizeof(aoe_str1), "* %s: Please select attached object bone...", caption); | |
| 2291 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, aoe_str3, button1, button2); | |
| 2292 | SendClientMessage(playerid, COLOR_WHITE, aoe_str1); | |
| 2293 | } | |
| 2294 | case 6: // AOE slot/index list (free slot) | |
| 2295 | {
| |
| 2296 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
| 2297 | {
| |
| 2298 | if(IsValidPlayerAttachedObject(playerid, i) == -1) format(aoe_str3, sizeof(aoe_str3), "%s{FFFFFF}%d. None - (Not Used)\n", aoe_str3, i);
| |
| 2299 | else if(!IsValidPlayerAttachedObject(playerid, i)) format(aoe_str3, sizeof(aoe_str3), "%s{D1D1D1}%d. Unknown - Invalid attached object info\n", aoe_str3, i);
| |
| 2300 | else format(aoe_str3, sizeof(aoe_str3), "%s{FF0000}%d. %d - %s (BID:%i) - (Used)\n", aoe_str3, i, pao[playerid][i][aoModelID], GetAttachedObjectBoneName(pao[playerid][i][aoBoneID]), pao[playerid][i][aoBoneID]);
| |
| 2301 | } | |
| 2302 | if(!strcmp(button1, "Select", true)) format(aoe_str1, sizeof(aoe_str1), "* %s: Please select attached object slot/index number...", caption); | |
| 2303 | else format(aoe_str1, sizeof(aoe_str1), "* %s: Please select attached object slot/index number to %s...", caption, button1); | |
| 2304 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, aoe_str3, button1, button2); | |
| 2305 | SendClientMessage(playerid, COLOR_WHITE, aoe_str1); | |
| 2306 | } | |
| 2307 | case 7: // AOE slot/index list (used slot) | |
| 2308 | {
| |
| 2309 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
| 2310 | {
| |
| 2311 | if(IsValidPlayerAttachedObject(playerid, i) == -1) format(aoe_str3, sizeof(aoe_str3), "%s{FF0000}%d. None - (Not Used)\n", aoe_str3, i);
| |
| 2312 | else if(!IsValidPlayerAttachedObject(playerid, i)) format(aoe_str3, sizeof(aoe_str3), "%s{D1D1D1}%d. Unknown - Invalid attached object info\n", aoe_str3, i);
| |
| 2313 | else format(aoe_str3, sizeof(aoe_str3), "%s{FFFFFF}%d. %d - %s (BID:%i) - (Used)\n", aoe_str3, i, pao[playerid][i][aoModelID], GetAttachedObjectBoneName(pao[playerid][i][aoBoneID]), pao[playerid][i][aoBoneID]);
| |
| 2314 | } | |
| 2315 | if(!strcmp(button1, "Select", true)) format(aoe_str1, sizeof(aoe_str1), "* %s: Please select attached object slot/index number...", caption); | |
| 2316 | else format(aoe_str1, sizeof(aoe_str1), "* %s: Please select attached object slot/index number to %s...", caption, button1); | |
| 2317 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, aoe_str3, button1, button2); | |
| 2318 | SendClientMessage(playerid, COLOR_WHITE, aoe_str1); | |
| 2319 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, "Yes", "Cancel"); |
| 2319 | + | |
| 2320 | case 8: // AOE stats | |
| 2321 | {
| |
| 2322 | slot = GetPVarInt(playerid, "AttachedObjectStatsIndex"); | |
| 2323 | format(aoe_str3, sizeof(aoe_str3), "Attached object slot/index number %i stats...\n\nModel ID/Number/Type: %d\nBone: %s (%i)\n\nOffsets\nX Offset: %f\nY Offset: %f\nZ Offset: %f\n\nRotations\nX Rotation: %f\nY Rotation: %f\ | |
| 2324 | \nZ Rotation: %f\n\nScales\nX Scale: %f\nY Scale: %f\nZ Scale: %f\n\nMaterial\nColor 1: %i (%x)\nColor 2: %i (%x)\n\nYour skin: %i\nTotal of your attached object(s): %d", slot, pao[playerid][slot][aoModelID], | |
| 2325 | GetAttachedObjectBoneName(pao[playerid][slot][aoBoneID]), pao[playerid][slot][aoBoneID], pao[playerid][slot][aoX], pao[playerid][slot][aoY], pao[playerid][slot][aoZ], | |
| 2326 | pao[playerid][slot][aoRX], pao[playerid][slot][aoRY], pao[playerid][slot][aoRZ], pao[playerid][slot][aoSX], pao[playerid][slot][aoSY], pao[playerid][slot][aoSZ], | |
| 2327 | pao[playerid][slot][aoMC1], IntToHex(pao[playerid][slot][aoMC1]), pao[playerid][slot][aoMC2], IntToHex(pao[playerid][slot][aoMC2]), GetPlayerSkin(playerid), GetPlayerAttachedObjectsCount(playerid)); | |
| 2328 | format(aoe_str2, sizeof(aoe_str2), "* You're viewing your attached object stats from slot/index number %i", slot); | |
| 2329 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str3, (IsPlayerAdmin(playerid) ? button1 : button2), (IsPlayerAdmin(playerid) ? button2 : "")); // Only shows "Close" button for non-admin | |
| 2330 | SendClientMessage(playerid, COLOR_CYAN, aoe_str2); | |
| 2331 | } | |
| 2332 | case 9: // AOE create replace | |
| 2333 | {
| |
| 2334 | format(aoe_str2, sizeof(aoe_str2), "Sorry, attached object slot/index number %i\nis already used, do you want to replace it?\n(This action cannot be undone)", GetPVarInt(playerid, "CreateAttachedObjectIndex")); | |
| 2335 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); | |
| 2336 | } | |
| 2337 | case 10: // AOE create final | |
| 2338 | {
| |
| 2339 | format(aoe_str2, sizeof(aoe_str2), "You've created your attached object\nat slot/index number: %i\nModel: %d\nBone: %s (BID:%i)\n\nDo you want to edit your attached object?", GetPVarInt(playerid, "CreateAttachedObjectIndex"), | |
| 2340 | GetPVarInt(playerid, "CreateAttachedObjectModel"), GetAttachedObjectBoneName(GetPVarInt(playerid, "CreateAttachedObjectBone")), GetPVarInt(playerid, "CreateAttachedObjectBone")); | |
| 2341 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); | |
| 2342 | } | |
| 2343 | case 11: // AOE remove | |
| 2344 | {
| |
| 2345 | format(aoe_str2, sizeof(aoe_str2), "You're about to remove attached object from slot/index number %i\nAre you sure you want to remove it?\n", GetPVarInt(playerid, "RemoveAttachedObjectIndex")); | |
| 2346 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); | |
| 2347 | } | |
| 2348 | case 12: // AOE remove all | |
| 2349 | {
| |
| 2350 | format(aoe_str2, sizeof(aoe_str2), "You're about to remove all of your attached object(s)\nTotal: %d\nAre you sure you want to remove them?\n(This action can't be undone)", GetPlayerAttachedObjectsCount(playerid)); | |
| 2351 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); | |
| 2352 | } | |
| 2353 | case 13: // AOE duplicate replace | |
| 2354 | {
| |
| 2355 | slot = GetPVarInt(playerid, "DuplicateAttachedObjectIndex1"), slot2 = GetPVarInt(playerid, "DuplicateAttachedObjectIndex2"); | |
| 2356 | format(aoe_str2, sizeof(aoe_str2), "You already have attached object at slot/index number %i!\nDo you want to replace it with attached object from slot %i?", slot, slot2); | |
| 2357 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); | |
| 2358 | } | |
| 2359 | case 14: // AOE set index replace | |
| 2360 | {
| |
| 2361 | slot = GetPVarInt(playerid, "SetAttachedObjectIndex1"), slot2 = GetPVarInt(playerid, "SetAttachedObjectIndex2"); | |
| 2362 | format(aoe_str2, sizeof(aoe_str2), "You already have attached object at slot/index number %i!\nDo you want to replace it with attached object from slot %i?", slot2, slot); | |
| 2363 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); | |
| 2364 | } | |
| 2365 | case 15: // AOE save | |
| 2366 | {
| |
| 2367 | format(aoe_str1, sizeof(aoe_str1), "* %s: Please enter attached object file name to save...", caption); | |
| 2368 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, "Please enter a valid file name to save this attached object below,\n\nPlease note that valid characters are:\n\ | |
| 2369 | A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, .", button1, button2); | |
| 2370 | SendClientMessage(playerid, COLOR_WHITE, aoe_str1); | |
| 2371 | } | |
| 2372 | case 16: // AOE load | |
| 2373 | {
| |
| 2374 | format(aoe_str1, sizeof(aoe_str1), "* %s: Please enter attached object file name to load...", caption); | |
| 2375 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, "Please enter an valid and existing attached object file name below,\n\nPlease note that valid characters are:\n\ | |
| 2376 | A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, .", button1, button2); | |
| 2377 | SendClientMessage(playerid, COLOR_WHITE, aoe_str1); | |
| 2378 | } | |
| 2379 | case 17: // AOE load replace | |
| 2380 | {
| |
| 2381 | format(aoe_str2, sizeof(aoe_str2), "You already have attached object at slot/index number %i!\nDo you want to continue loading and replace it?", GetPVarInt(playerid, "LoadAttachedObjectIndex")); | |
| 2382 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, aoe_str2, button1, button2); | |
| 2383 | } | |
| 2384 | } | |
| 2385 | return dialogid; | |
| 2386 | } | |
| 2387 | ||
| 2388 | AOE_SavePlayerAttachedObject(playerid, index, filename[]) | |
| 2389 | {
| |
| 2390 | new aof_varname[32]; | |
| 2391 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; | |
| 2392 | if(!IsValidAttachedObjectSlot(index) || !IsValidObjectModel(pao[playerid][index][aoModelID]) || !IsValidAttachedObjectBone(pao[playerid][index][aoBoneID])) return 0; | |
| 2393 | if(!dini_Exists(filename)) dini_Create(filename); | |
| 2394 | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); | |
| 2395 | dini_Set(filename, "auth", PlayerName); | |
| 2396 | dini_IntSet(filename, "skin", GetPlayerSkin(playerid)); | |
| 2397 | format(aof_varname, sizeof(aof_varname), "[%i]valid", index), dini_IntSet(filename, aof_varname, pao[playerid][index][aoValid]); | |
| 2398 | format(aof_varname, sizeof(aof_varname), "[%i]model", index), dini_IntSet(filename, aof_varname, pao[playerid][index][aoModelID]); | |
| 2399 | format(aof_varname, sizeof(aof_varname), "[%i]bone", index), dini_IntSet(filename, aof_varname, pao[playerid][index][aoBoneID]); | |
| 2400 | format(aof_varname, sizeof(aof_varname), "[%i]x", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoX]); | |
| 2401 | format(aof_varname, sizeof(aof_varname), "[%i]y", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoY]); | |
| 2402 | format(aof_varname, sizeof(aof_varname), "[%i]z", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoZ]); | |
| 2403 | format(aof_varname, sizeof(aof_varname), "[%i]rx", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoRX]); | |
| 2404 | format(aof_varname, sizeof(aof_varname), "[%i]ry", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoRY]); | |
| 2405 | format(aof_varname, sizeof(aof_varname), "[%i]rz", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoRZ]); | |
| 2406 | format(aof_varname, sizeof(aof_varname), "[%i]sx", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoSX]); | |
| 2407 | format(aof_varname, sizeof(aof_varname), "[%i]sy", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoSY]); | |
| 2408 | format(aof_varname, sizeof(aof_varname), "[%i]sz", index), dini_FloatSet(filename, aof_varname, pao[playerid][index][aoSZ]); | |
| 2409 | format(aof_varname, sizeof(aof_varname), "[%i]mc1", index), dini_IntSet(filename, aof_varname, pao[playerid][index][aoMC1]); | |
| 2410 | format(aof_varname, sizeof(aof_varname), "[%i]mc2", index), dini_IntSet(filename, aof_varname, pao[playerid][index][aoMC2]); | |
| 2411 | return 1; | |
| 2412 | } | |
| 2413 | ||
| 2414 | AOE_LoadPlayerAttachedObject(playerid, index, filename[]) | |
| 2415 | {
| |
| 2416 | new aof_varname[32]; | |
| 2417 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; | |
| 2418 | if(!AOE_IsValidAttachedObjectInFile(index, filename)) return 0; | |
| 2419 | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); | |
| 2420 | format(aof_varname, sizeof(aof_varname), "[%i]valid", index), pao[playerid][index][aoValid] = dini_Int(filename, aof_varname); | |
| 2421 | format(aof_varname, sizeof(aof_varname), "[%i]model", index), pao[playerid][index][aoModelID] = dini_Int(filename, aof_varname); | |
| 2422 | format(aof_varname, sizeof(aof_varname), "[%i]bone", index), pao[playerid][index][aoBoneID] = dini_Int(filename, aof_varname); | |
| 2423 | format(aof_varname, sizeof(aof_varname), "[%i]x", index), pao[playerid][index][aoX] = dini_Float(filename, aof_varname); | |
| 2424 | format(aof_varname, sizeof(aof_varname), "[%i]y", index), pao[playerid][index][aoY] = dini_Float(filename, aof_varname); | |
| 2425 | format(aof_varname, sizeof(aof_varname), "[%i]z", index), pao[playerid][index][aoZ] = dini_Float(filename, aof_varname); | |
| 2426 | format(aof_varname, sizeof(aof_varname), "[%i]rx", index), pao[playerid][index][aoRX] = dini_Float(filename, aof_varname); | |
| 2427 | format(aof_varname, sizeof(aof_varname), "[%i]ry", index), pao[playerid][index][aoRY] = dini_Float(filename, aof_varname); | |
| 2428 | format(aof_varname, sizeof(aof_varname), "[%i]rz", index), pao[playerid][index][aoRZ] = dini_Float(filename, aof_varname); | |
| 2429 | format(aof_varname, sizeof(aof_varname), "[%i]sx", index), pao[playerid][index][aoSX] = dini_Float(filename, aof_varname); | |
| 2430 | format(aof_varname, sizeof(aof_varname), "[%i]sy", index), pao[playerid][index][aoSY] = dini_Float(filename, aof_varname); | |
| 2431 | format(aof_varname, sizeof(aof_varname), "[%i]sz", index), pao[playerid][index][aoSZ] = dini_Float(filename, aof_varname); | |
| 2432 | format(aof_varname, sizeof(aof_varname), "[%i]mc1", index), pao[playerid][index][aoMC1] = dini_Int(filename, aof_varname); | |
| 2433 | format(aof_varname, sizeof(aof_varname), "[%i]mc2", index), pao[playerid][index][aoMC2] = dini_Int(filename, aof_varname); | |
| 2434 | if(IsValidAttachedObjectSlot(index) && IsValidObjectModel(pao[playerid][index][aoModelID]) && IsValidAttachedObjectBone(pao[playerid][index][aoBoneID])) {
| |
| 2435 | - | fwrite(ao_file, "Attached object raw code/exported file converted from [FS]Attached Object Editor (Version:"#AOE_VERSION") for SA:MP 0.3e\r\n"); |
| 2435 | + | |
| 2436 | pao[playerid][index][aoRX], pao[playerid][index][aoRY], pao[playerid][index][aoRZ], pao[playerid][index][aoSX], pao[playerid][index][aoSY], pao[playerid][index][aoSZ], | |
| 2437 | pao[playerid][index][aoMC1], pao[playerid][index][aoMC2]); | |
| 2438 | } | |
| 2439 | else {
| |
| 2440 | AOE_UnsetValues(playerid, index); | |
| 2441 | return 0; | |
| 2442 | } | |
| 2443 | return 1; | |
| 2444 | } | |
| 2445 | ||
| 2446 | AOE_ConvertAttachedObjectFile(playerid, filename[], filename2[], &filelen = 0) | |
| 2447 | {
| |
| 2448 | new aof_varname[32], pao_name[32], ao_temp[AttachedObjectOptions], slots, | |
| 2449 | Hour, Minute, Second, Year, Month, Day; | |
| 2450 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; | |
| 2451 | GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); | |
| 2452 | gettime(Hour, Minute, Second), getdate(Year, Month, Day); | |
| 2453 | strmid(pao_name, filename, 0, strlen(filename)-(strlen(AO_FILENAME)-2)); | |
| 2454 | format(aoe_str, sizeof(aoe_str), "\r\n-- \"%s\" converted by %s on %02d/%02d/%d - %02d:%02d:%02d --\r\n", filename, PlayerName, Day, Month, Year, Hour, Minute, Second); | |
| 2455 | for(new slot = 0; slot < MAX_PLAYER_ATTACHED_OBJECTS; slot++) | |
| 2456 | {
| |
| 2457 | format(aof_varname, sizeof(aof_varname), "[%i]model", slot), ao_temp[aoModelID] = dini_Int(filename, aof_varname); | |
| 2458 | format(aof_varname, sizeof(aof_varname), "[%i]bone", slot), ao_temp[aoBoneID] = dini_Int(filename, aof_varname); | |
| 2459 | format(aof_varname, sizeof(aof_varname), "[%i]x", slot), ao_temp[aoX] = dini_Float(filename, aof_varname); | |
| 2460 | format(aof_varname, sizeof(aof_varname), "[%i]y", slot), ao_temp[aoY] = dini_Float(filename, aof_varname); | |
| 2461 | format(aof_varname, sizeof(aof_varname), "[%i]z", slot), ao_temp[aoZ] = dini_Float(filename, aof_varname); | |
| 2462 | format(aof_varname, sizeof(aof_varname), "[%i]rx", slot), ao_temp[aoRX] = dini_Float(filename, aof_varname); | |
| 2463 | format(aof_varname, sizeof(aof_varname), "[%i]ry", slot), ao_temp[aoRY] = dini_Float(filename, aof_varname); | |
| 2464 | format(aof_varname, sizeof(aof_varname), "[%i]rz", slot), ao_temp[aoRZ] = dini_Float(filename, aof_varname); | |
| 2465 | format(aof_varname, sizeof(aof_varname), "[%i]sx", slot), ao_temp[aoSX] = dini_Float(filename, aof_varname); | |
| 2466 | format(aof_varname, sizeof(aof_varname), "[%i]sy", slot), ao_temp[aoSY] = dini_Float(filename, aof_varname); | |
| 2467 | format(aof_varname, sizeof(aof_varname), "[%i]sz", slot), ao_temp[aoSZ] = dini_Float(filename, aof_varname); | |
| 2468 | format(aof_varname, sizeof(aof_varname), "[%i]mc1", slot), ao_temp[aoMC1] = dini_Int(filename, aof_varname); | |
| 2469 | format(aof_varname, sizeof(aof_varname), "[%i]mc2", slot), ao_temp[aoMC2] = dini_Int(filename, aof_varname); | |
| 2470 | if(!IsValidAttachedObjectSlot(slot) || !IsValidObjectModel(ao_temp[aoModelID]) || !IsValidAttachedObjectBone(ao_temp[aoBoneID])) continue; | |
| 2471 | else {
| |
| 2472 | format(aoe_str2, sizeof(aoe_str2), "SetPlayerAttachedObject(playerid, %i, %d, %i, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %i, %i); // \"%s\" by %s (Skin:%i)\r\n", | |
| 2473 | slot, ao_temp[aoModelID], ao_temp[aoBoneID], ao_temp[aoX], ao_temp[aoY], ao_temp[aoZ], ao_temp[aoRX], ao_temp[aoRY], ao_temp[aoRZ], ao_temp[aoSX], ao_temp[aoSY], ao_temp[aoSZ], | |
| 2474 | ao_temp[aoMC1], ao_temp[aoMC2], pao_name, dini_Get(filename, "auth"), dini_Int(filename, "skin")); | |
| 2475 | if(!fexist(filename2)) | |
| 2476 | {
| |
| 2477 | new File:ao_file = fopen(filename2, io_write); | |
| 2478 | fwrite(ao_file, "Attached object raw code/exported file converted from [FS]Attached Object Editor (Version:"#AOE_VERSION") for SA:MP 0.3e and upper\r\n"); | |
| 2479 | fwrite(ao_file, "Each attached object(s)/set file has the creation and information log above the code\r\n"); | |
| 2480 | fwrite(ao_file, "By default, the log shows the name of player who converted the file and time with format DD/MM/YYYY - HH:MM:SS\r\n"); | |
| 2481 | fwrite(ao_file, "Copy and paste the raw code(s) below, you can change the index parameter with valid slot number (0-9)!\r\n"); | |
| 2482 | fwrite(ao_file, aoe_str); | |
| 2483 | fwrite(ao_file, aoe_str2); | |
| 2484 | filelen = flength(ao_file); | |
| 2485 | fclose(ao_file); | |
| 2486 | } | |
| 2487 | else | |
| 2488 | {
| |
| 2489 | new File:ao_file = fopen(filename2, io_append); | |
| 2490 | if(slots == 0) fwrite(ao_file, aoe_str); | |
| 2491 | fwrite(ao_file, aoe_str2); | |
| 2492 | filelen = flength(ao_file); | |
| 2493 | fclose(ao_file); | |
| 2494 | } | |
| 2495 | slots++; | |
| 2496 | } | |
| 2497 | } | |
| 2498 | return slots; | |
| 2499 | } | |
| 2500 | ||
| 2501 | AOE_IsValidAttachedObjectInFile(index, filename[]) | |
| 2502 | {
| |
| 2503 | new aof_varname[32], ao_temp[AttachedObjectOptions]; | |
| 2504 | if(!fexist(filename)) return false; | |
| 2505 | if(IsValidAttachedObjectSlot(index)) | |
| 2506 | {
| |
| 2507 | format(aof_varname, sizeof(aof_varname), "[%i]valid", index), ao_temp[aoValid] = dini_Int(filename, aof_varname); | |
| 2508 | format(aof_varname, sizeof(aof_varname), "[%i]model", index), ao_temp[aoModelID] = dini_Int(filename, aof_varname); | |
| 2509 | format(aof_varname, sizeof(aof_varname), "[%i]bone", index), ao_temp[aoBoneID] = dini_Int(filename, aof_varname); | |
| 2510 | if(ao_temp[aoValid] == 1 && IsValidObjectModel(ao_temp[aoModelID]) && IsValidAttachedObjectBone(ao_temp[aoBoneID])) return true; | |
| 2511 | } | |
| 2512 | return false; | |
| 2513 | } | |
| 2514 | ||
| 2515 | //------------------------------------------------------------------------------ | |
| 2516 | ||
| 2517 | stock CreatePlayerAttachedObject(playerid, index, modelid, bone) | |
| 2518 | {
| |
| 2519 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; | |
| 2520 | if(!IsValidAttachedObjectSlot(index) || !IsValidObjectModel(modelid) || !IsValidAttachedObjectBone(bone)) return 0; | |
| 2521 | if(IsPlayerAttachedObjectSlotUsed(playerid, index)) RemovePlayerAttachedObject(playerid, index); | |
| 2522 | SetPlayerAttachedObject(playerid, index, modelid, bone); | |
| 2523 | SetPVarInt(playerid, "CreateAttachedObjectIndex", index); | |
| 2524 | SetPVarInt(playerid, "CreateAttachedObjectModel", modelid); | |
| 2525 | SetPVarInt(playerid, "CreateAttachedObjectBone", bone); | |
| 2526 | pao[playerid][index][aoValid] = 1; | |
| 2527 | pao[playerid][index][aoModelID] = modelid; | |
| 2528 | pao[playerid][index][aoBoneID] = bone; | |
| 2529 | pao[playerid][index][aoX] = 0.0, pao[playerid][index][aoY] = 0.0, pao[playerid][index][aoZ] = 0.0; | |
| 2530 | pao[playerid][index][aoRX] = 0.0, pao[playerid][index][aoRY] = 0.0, pao[playerid][index][aoRZ] = 0.0; | |
| 2531 | pao[playerid][index][aoSX] = 1.0, pao[playerid][index][aoSY] = 1.0, pao[playerid][index][aoSZ] = 1.0; | |
| 2532 | pao[playerid][index][aoMC1] = 0, pao[playerid][index][aoMC2] = 0; | |
| 2533 | return 1; | |
| 2534 | } | |
| 2535 | ||
| 2536 | stock UpdatePlayerAttachedObject(playerid, index, modelid, bone) | |
| 2537 | return UpdatePlayerAttachedObjectEx(playerid, index, modelid, bone, pao[playerid][index][aoX], pao[playerid][index][aoY], pao[playerid][index][aoZ], pao[playerid][index][aoRX], pao[playerid][index][aoRY], pao[playerid][index][aoRZ], | |
| 2538 | pao[playerid][index][aoSX], pao[playerid][index][aoSY], pao[playerid][index][aoSZ], pao[playerid][index][aoMC1], pao[playerid][index][aoMC2]); | |
| 2539 | ||
| 2540 | stock UpdatePlayerAttachedObjectEx(playerid, index, modelid, bone, Float:fOffsetX = 0.0, Float:fOffsetY = 0.0, Float:fOffsetZ = 0.0, Float:fRotX = 0.0, Float:fRotY = 0.0, Float:fRotZ = 0.0, Float:fScaleX = 1.0, Float:fScaleY = 1.0, Float:fScaleZ = 1.0, materialcolor1 = 0, materialcolor2 = 0) | |
| 2541 | {
| |
| 2542 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; | |
| 2543 | if(!IsValidAttachedObjectSlot(index) || !IsValidObjectModel(modelid) || !IsValidAttachedObjectBone(bone)) return 0; | |
| 2544 | SetPlayerAttachedObject(playerid, index, modelid, bone, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, materialcolor1, materialcolor2); | |
| 2545 | pao[playerid][index][aoValid] = 1; | |
| 2546 | pao[playerid][index][aoModelID] = modelid; | |
| 2547 | pao[playerid][index][aoBoneID] = bone; | |
| 2548 | pao[playerid][index][aoX] = fOffsetX, pao[playerid][index][aoY] = fOffsetY, pao[playerid][index][aoZ] = fOffsetZ; | |
| 2549 | pao[playerid][index][aoRX] = fRotX, pao[playerid][index][aoRY] = fRotY, pao[playerid][index][aoRZ] = fRotZ; | |
| 2550 | pao[playerid][index][aoSX] = fScaleX, pao[playerid][index][aoSY] = fScaleY, pao[playerid][index][aoSZ] = fScaleZ; | |
| 2551 | pao[playerid][index][aoMC1] = materialcolor1, pao[playerid][index][aoMC2] = materialcolor2; | |
| 2552 | return index; | |
| 2553 | } | |
| 2554 | ||
| 2555 | stock DuplicatePlayerAttachedObject(playerid, index1, index2) | |
| 2556 | {
| |
| 2557 | if(IsValidPlayerAttachedObject(playerid, index1) && IsValidAttachedObjectSlot(index1) && IsValidAttachedObjectSlot(index2)) {
| |
| 2558 | if(IsPlayerAttachedObjectSlotUsed(playerid, index2)) RemovePlayerAttachedObject(playerid, index2); | |
| 2559 | return UpdatePlayerAttachedObjectEx(playerid, index2, pao[playerid][index1][aoModelID], pao[playerid][index1][aoBoneID], pao[playerid][index1][aoX], pao[playerid][index1][aoY], pao[playerid][index1][aoZ], | |
| 2560 | pao[playerid][index1][aoRX], pao[playerid][index1][aoRY], pao[playerid][index1][aoRZ], pao[playerid][index1][aoSX], pao[playerid][index1][aoSY], pao[playerid][index1][aoSZ], pao[playerid][index1][aoMC1], pao[playerid][index1][aoMC2]); | |
| 2561 | } | |
| 2562 | return 0; | |
| 2563 | } | |
| 2564 | ||
| 2565 | stock MovePlayerAttachedObjectIndex(playerid, index1, index2) | |
| 2566 | {
| |
| 2567 | if(IsValidPlayerAttachedObject(playerid, index1) && IsValidAttachedObjectSlot(index1) && IsValidAttachedObjectSlot(index2)) {
| |
| 2568 | if(IsPlayerAttachedObjectSlotUsed(playerid, index1)) RemovePlayerAttachedObject(playerid, index1), pao[playerid][index1][aoValid] = 0; | |
| 2569 | if(IsPlayerAttachedObjectSlotUsed(playerid, index2)) RemovePlayerAttachedObject(playerid, index2), pao[playerid][index2][aoValid] = 0; | |
| 2570 | return UpdatePlayerAttachedObjectEx(playerid, index2, pao[playerid][index1][aoModelID], pao[playerid][index1][aoBoneID], pao[playerid][index1][aoX], pao[playerid][index1][aoY], pao[playerid][index1][aoZ], | |
| 2571 | pao[playerid][index1][aoRX], pao[playerid][index1][aoRY], pao[playerid][index1][aoRZ], pao[playerid][index1][aoSX], pao[playerid][index1][aoSY], pao[playerid][index1][aoSZ]); | |
| 2572 | } | |
| 2573 | return 0; | |
| 2574 | } | |
| 2575 | ||
| 2576 | stock RefreshPlayerAttachedObjects(playerid, forplayerid) | |
| 2577 | {
| |
| 2578 | new slots = 0; | |
| 2579 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid)) return INVALID_PLAYER_ID; | |
| 2580 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
| 2581 | {
| |
| 2582 | if(IsPlayerAttachedObjectSlotUsed(playerid, i) || IsValidPlayerAttachedObject(playerid, i)) | |
| 2583 | {
| |
| 2584 | if(IsPlayerAttachedObjectSlotUsed(forplayerid, i)) RemovePlayerAttachedObject(forplayerid, i); | |
| 2585 | SetPlayerAttachedObject(forplayerid, i, pao[playerid][i][aoModelID], pao[playerid][i][aoBoneID], pao[playerid][i][aoX], pao[playerid][i][aoY], pao[playerid][i][aoZ], | |
| 2586 | pao[playerid][i][aoRX], pao[playerid][i][aoRY], pao[playerid][i][aoRZ], pao[playerid][i][aoSX], pao[playerid][i][aoSY], pao[playerid][i][aoSZ], pao[playerid][index][aoMC1], pao[playerid][index][aoMC2]); | |
| 2587 | pao[forplayerid][i][aoValid] = 1; | |
| 2588 | pao[forplayerid][i][aoModelID] = pao[playerid][i][aoModelID]; | |
| 2589 | pao[forplayerid][i][aoBoneID] = pao[playerid][i][aoBoneID]; | |
| 2590 | pao[forplayerid][i][aoX] = pao[playerid][i][aoX], pao[forplayerid][i][aoY] = pao[playerid][i][aoY], pao[forplayerid][i][aoZ] = pao[playerid][i][aoZ]; | |
| 2591 | pao[forplayerid][i][aoRX] = pao[playerid][i][aoRX], pao[forplayerid][i][aoRY] = pao[playerid][i][aoRY], pao[forplayerid][i][aoRZ] = pao[playerid][i][aoRZ]; | |
| 2592 | pao[forplayerid][i][aoSX] = pao[playerid][i][aoSX], pao[forplayerid][i][aoSY] = pao[playerid][i][aoSY], pao[forplayerid][i][aoSZ] = pao[playerid][i][aoSZ]; | |
| 2593 | pao[forplayerid][i][aoMC1] = pao[playerid][i][aoMC1], pao[forplayerid][i][aoMC2] = pao[playerid][i][aoMC2]; | |
| 2594 | slots++; | |
| 2595 | } | |
| 2596 | } | |
| 2597 | return slots; | |
| 2598 | } | |
| 2599 | ||
| 2600 | stock RestorePlayerAttachedObject(playerid, index) | |
| 2601 | {
| |
| 2602 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; | |
| 2603 | if(IsValidPlayerAttachedObject(playerid, index)) | |
| 2604 | {
| |
| 2605 | SetPlayerAttachedObject(playerid, index, pao[playerid][index][aoModelID], pao[playerid][index][aoBoneID], pao[playerid][index][aoX], pao[playerid][index][aoY], pao[playerid][index][aoZ], | |
| 2606 | pao[playerid][index][aoRX], pao[playerid][index][aoRY], pao[playerid][index][aoRZ], pao[playerid][index][aoSX], pao[playerid][index][aoSY], pao[playerid][index][aoSZ], pao[playerid][index][aoMC1], pao[playerid][index][aoMC2]); | |
| 2607 | pao[playerid][index][aoValid] = 1; | |
| 2608 | return 1; | |
| 2609 | } | |
| 2610 | return 0; | |
| 2611 | } | |
| 2612 | ||
| 2613 | stock RemovePlayerAttachedObjectEx(playerid, index = 0, bool:RemoveAll = false) | |
| 2614 | {
| |
| 2615 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; | |
| 2616 | if(!GetPlayerAttachedObjectsCount(playerid) || !IsValidAttachedObjectSlot(index)) return 0; | |
| 2617 | new _TOTAL_ATTACHED_OBJECT_REMOVED_; | |
| 2618 | if(RemoveAll == true) | |
| 2619 | {
| |
| 2620 | _TOTAL_ATTACHED_OBJECT_REMOVED_ = 0; | |
| 2621 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
| 2622 | {
| |
| 2623 | if(IsPlayerAttachedObjectSlotUsed(playerid, i)) {
| |
| 2624 | RemovePlayerAttachedObject(playerid, i); | |
| 2625 | pao[playerid][i][aoValid] = 0; | |
| 2626 | SetPVarInt(playerid, "LastAttachedObjectRemoved", i); | |
| 2627 | _TOTAL_ATTACHED_OBJECT_REMOVED_++; | |
| 2628 | } | |
| 2629 | } | |
| 2630 | } | |
| 2631 | else | |
| 2632 | {
| |
| 2633 | _TOTAL_ATTACHED_OBJECT_REMOVED_ = 0; | |
| 2634 | if(IsPlayerAttachedObjectSlotUsed(playerid, index)) {
| |
| 2635 | RemovePlayerAttachedObject(playerid, index); | |
| 2636 | pao[playerid][index][aoValid] = 0; | |
| 2637 | SetPVarInt(playerid, "LastAttachedObjectRemoved", index); | |
| 2638 | _TOTAL_ATTACHED_OBJECT_REMOVED_++; | |
| 2639 | } | |
| 2640 | } | |
| 2641 | return _TOTAL_ATTACHED_OBJECT_REMOVED_; | |
| 2642 | } | |
| 2643 | ||
| 2644 | stock GetAttachedObjectBoneName(BoneID) | |
| 2645 | {
| |
| 2646 | new GET_AO_BONE_NAME[24]; | |
| 2647 | if(!IsValidAttachedObjectBone(BoneID)) valstr(GET_AO_BONE_NAME, 0); | |
| 2648 | else strins(GET_AO_BONE_NAME, AttachedObjectBones[BoneID - MIN_ATTACHED_OBJECT_BONE], 0); | |
| 2649 | return GET_AO_BONE_NAME; | |
| 2650 | } | |
| 2651 | ||
| 2652 | stock GetAttachedObjectBoneID(const BoneName[]) | |
| 2653 | {
| |
| 2654 | if(!IsValidAttachedObjectBoneName(BoneName)) return 0; | |
| 2655 | if(IsNumeric(BoneName) && IsValidAttachedObjectBoneName(BoneName)) return strval(BoneName); | |
| 2656 | for(new i = 0; i < sizeof(AttachedObjectBones); i++) | |
| 2657 | {
| |
| 2658 | if(strfind(AttachedObjectBones[i], BoneName, true) != -1) return i + MIN_ATTACHED_OBJECT_BONE; | |
| 2659 | } | |
| 2660 | return 0; | |
| 2661 | } | |
| 2662 | ||
| 2663 | stock GetAttachedObjectsCount() | |
| 2664 | {
| |
| 2665 | new _AttachedObjectsCount; | |
| 2666 | for(new x = 0; x < GetMaxPlayers(); x++) | |
| 2667 | {
| |
| 2668 | if(IsPlayerConnected(x)) | |
| 2669 | {
| |
| 2670 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
| 2671 | {
| |
| 2672 | if(IsPlayerAttachedObjectSlotUsed(x, i)) _AttachedObjectsCount++; | |
| 2673 | } | |
| 2674 | } | |
| 2675 | } | |
| 2676 | return _AttachedObjectsCount; | |
| 2677 | } | |
| 2678 | ||
| 2679 | stock GetPlayerAttachedObjectsCount(playerid) | |
| 2680 | {
| |
| 2681 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; | |
| 2682 | new _PlayerAttachedObjectsCount; | |
| 2683 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
| 2684 | {
| |
| 2685 | if(IsPlayerAttachedObjectSlotUsed(playerid, i)) _PlayerAttachedObjectsCount++; | |
| 2686 | } | |
| 2687 | return _PlayerAttachedObjectsCount; | |
| 2688 | } | |
| 2689 | ||
| 2690 | stock IsValidPlayerAttachedObject(playerid, index) | |
| 2691 | {
| |
| 2692 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; // Player is offline | |
| 2693 | if(!GetPlayerAttachedObjectsCount(playerid) || !IsPlayerAttachedObjectSlotUsed(playerid, index)) return -1; // Not used | |
| 2694 | if(!IsValidAttachedObjectSlot(index) || !IsValidObjectModel(pao[playerid][index][aoModelID]) || !IsValidAttachedObjectBone(pao[playerid][index][aoBoneID]) || !pao[playerid][index][aoValid]) return 0; // Invalid data | |
| 2695 | return 1; | |
| 2696 | } | |
| 2697 | ||
| 2698 | stock IsValidAttachedObjectSlot(SlotID) | |
| 2699 | {
| |
| 2700 | if(0 <= SlotID < MAX_PLAYER_ATTACHED_OBJECTS) return true; | |
| 2701 | return false; | |
| 2702 | } | |
| 2703 | ||
| 2704 | stock IsValidAttachedObjectBone(BoneID) | |
| 2705 | {
| |
| 2706 | if(MIN_ATTACHED_OBJECT_BONE <= BoneID <= MAX_ATTACHED_OBJECT_BONE) return true; | |
| 2707 | return false; | |
| 2708 | } | |
| 2709 | ||
| 2710 | stock IsValidAttachedObjectBoneName(const BoneName[]) | |
| 2711 | {
| |
| 2712 | new length = strlen(BoneName); | |
| 2713 | if(!length || length > 24) return false; | |
| 2714 | for(new b = 0; b < sizeof(AttachedObjectBones); b++) | |
| 2715 | {
| |
| 2716 | if(!strcmp(BoneName, AttachedObjectBones[b], true)) return true; | |
| 2717 | - | // Custom Object 19516-19999 (can be changed) |
| 2717 | + | |
| 2718 | if(IsNumeric(BoneName) && IsValidAttachedObjectBone(strval(BoneName))) return true; | |
| 2719 | return false; | |
| 2720 | } | |
| 2721 | ||
| 2722 | stock IsValidFileName(const filename[]) | |
| 2723 | {
| |
| 2724 | new length = strlen(filename); | |
| 2725 | if(length < 1 || length > 24) return false; | |
| 2726 | for(new j = 0; j < length; j++) {
| |
| 2727 | if((filename[j] < 'A' || filename[j] > 'Z') && (filename[j] < 'a' || filename[j] > 'z') && (filename[j] < '0' || filename[j] > '9') | |
| 2728 | && !(filename[j] == '@' || filename[j] == '$' || filename[j] == '(' || filename[j] == ')'
| |
| 2729 | || filename[j] == '[' || filename[j] == ']' || filename[j] == '_' || filename[j] == '=' || filename[j] == '.')) return false; | |
| 2730 | } | |
| 2731 | return true; | |
| 2732 | } | |
| 2733 | ||
| 2734 | //------------------------------------------------------------------------------ | |
| 2735 | ||
| 2736 | stock IsValidObjectModel(ModelID) | |
| 2737 | {
| |
| 2738 | if( | |
| 2739 | // Weapons Objects | |
| 2740 | (ModelID >= 321 && ModelID <= 326) | |
| 2741 | || (ModelID >= 330 && ModelID <= 331) | |
| 2742 | || (ModelID >= 333 && ModelID <= 339) | |
| 2743 | || (ModelID >= 341 && ModelID <= 344) | |
| 2744 | || (ModelID >= 346 && ModelID <= 363) | |
| 2745 | || (ModelID >= 365 && ModelID <= 372) | |
| 2746 | // Fun Objects | |
| 2747 | || (ModelID >= 1433 && ModelID <= 13594) | |
| 2748 | // Roads Objects | |
| 2749 | || (ModelID >= 5482 && ModelID <= 5512) | |
| 2750 | // Barriers Objects | |
| 2751 | || (ModelID >= 966 && ModelID <= 998) | |
| 2752 | // Misc Objects 1210-1325 | |
| 2753 | || (ModelID >= 1210 && ModelID <= 1325) | |
| 2754 | // Misc Objects 1420-1620 | |
| 2755 | || (ModelID >= 1420 && ModelID <= 1620) | |
| 2756 | // Misc Objects 1971-4522 | |
| 2757 | || (ModelID >= 1971 && ModelID <= 4522) | |
| 2758 | // SA:MP Object 18632-19515 (0.3e) | |
| 2759 | || (ModelID >= 18632 && ModelID <= 19515) | |
| 2760 | // Custom Object 19516-19999 (Including SA:MP 0.3x objects, can be changed) | |
| 2761 | || (ModelID >= 19516 && ModelID <= 19999)) | |
| 2762 | {
| |
| 2763 | return true; | |
| 2764 | } | |
| 2765 | return false; | |
| 2766 | } | |
| 2767 | ||
| 2768 | stock strtok(const string[], &index) | |
| 2769 | {
| |
| 2770 | new length = strlen(string); | |
| 2771 | while ((index < length) && (string[index] <= ' ')) | |
| 2772 | {
| |
| 2773 | index++; | |
| 2774 | } | |
| 2775 | ||
| 2776 | new offset = index; | |
| 2777 | new result[20]; | |
| 2778 | while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) | |
| 2779 | {
| |
| 2780 | result[index - offset] = string[index]; | |
| 2781 | index++; | |
| 2782 | } | |
| 2783 | result[index - offset] = EOS; | |
| 2784 | return result; | |
| 2785 | } | |
| 2786 | ||
| 2787 | stock strrest(const string[], &index) | |
| 2788 | {
| |
| 2789 | new length = strlen(string); | |
| 2790 | while ((index < length) && (string[index] <= ' ')) | |
| 2791 | {
| |
| 2792 | index++; | |
| 2793 | } | |
| 2794 | new offset = index; | |
| 2795 | new result[128]; | |
| 2796 | while ((index < length) && ((index - offset) < (sizeof(result) - 1))) | |
| 2797 | {
| |
| 2798 | result[index - offset] = string[index]; | |
| 2799 | index++; | |
| 2800 | } | |
| 2801 | result[index - offset] = EOS; | |
| 2802 | return result; | |
| 2803 | } | |
| 2804 | ||
| 2805 | stock IsNumeric(const string[]) | |
| 2806 | {
| |
| 2807 | new length=strlen(string); | |
| 2808 | if(length==0) return false; | |
| 2809 | for(new i = 0; i < length; i++) {
| |
| 2810 | if(string[i] > '9' || string[i] <'0') return false; | |
| 2811 | } | |
| 2812 | return true; | |
| 2813 | } | |
| 2814 | ||
| 2815 | stock IsNumeric2(const string[]) | |
| 2816 | {
| |
| 2817 | // Is Numeric Check 2 | |
| 2818 | // ------------------ | |
| 2819 | // By DracoBlue... handles negative numbers | |
| 2820 | new length=strlen(string); | |
| 2821 | if (length==0) return false; | |
| 2822 | for (new i = 0; i < length; i++) | |
| 2823 | {
| |
| 2824 | if((string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+' && string[i]!='.') // Not a number,'+' or '-' or '.' | |
| 2825 | || (string[i]=='-' && i!=0) // A '-' but not first char. | |
| 2826 | || (string[i]=='+' && i!=0) // A '+' but not first char. | |
| 2827 | ) return false; | |
| 2828 | } | |
| 2829 | if (length==1 && (string[0]=='-' || string[0]=='+' || string[0]=='.')) return false; | |
| 2830 | return true; | |
| 2831 | } | |
| 2832 | ||
| 2833 | stock IsValidHex(string[]) | |
| 2834 | {
| |
| 2835 | new length = strlen(string); | |
| 2836 | if(length < 6 || length > 8) return false; | |
| 2837 | for(new i = 0; i < length; i++) {
| |
| 2838 | if((string[i] < 'A' || string[i] > 'F') && (string[i] < 'a' || string[i] > 'f') && (string[i] < '0' || string[i] > '9')) return false; | |
| 2839 | } | |
| 2840 | return true; | |
| 2841 | } | |
| 2842 | ||
| 2843 | stock RGB( red, green, blue, alpha ) | |
| 2844 | {
| |
| 2845 | /* Combines a color and returns it, so it can be used in functions. | |
| 2846 | @red: Amount of red color. | |
| 2847 | @green: Amount of green color. | |
| 2848 | @blue: Amount of blue color. | |
| 2849 | @alpha: Amount of alpha transparency. | |
| 2850 | ||
| 2851 | -Returns: | |
| 2852 | A integer with the combined color. | |
| 2853 | */ | |
| 2854 | return (red * 16777216) + (green * 65536) + (blue * 256) + alpha; | |
| 2855 | } | |
| 2856 | ||
| 2857 | stock RGBAtoARGB(color) | |
| 2858 | return (color >>> 8)|(color << 24); | |
| 2859 | ||
| 2860 | stock HexToInt(string[]) | |
| 2861 | {
| |
| 2862 | if (string[0] == 0) return 0; | |
| 2863 | new i; | |
| 2864 | new cur = 1; | |
| 2865 | new res = 0; | |
| 2866 | for (i = strlen(string); i > 0; i--) {
| |
| 2867 | if (string[i-1] < 58) res = res + cur * (string[i-1] - 48); | |
| 2868 | else {
| |
| 2869 | res = res + cur * (string[i-1] - 65 + 10); | |
| 2870 | cur = cur * 16; | |
| 2871 | } | |
| 2872 | } | |
| 2873 | return res; | |
| 2874 | } | |
| 2875 | ||
| 2876 | stock IntToHex(number) | |
| 2877 | {
| |
| 2878 | new m=1; | |
| 2879 | new depth=0; | |
| 2880 | while (number>=m) {
| |
| 2881 | m = m*16; | |
| 2882 | depth++; | |
| 2883 | } | |
| 2884 | depth--; | |
| 2885 | new str[256]; | |
| 2886 | for (new i = depth; i >= 0; i--) | |
| 2887 | {
| |
| 2888 | str[i] = ( number & 0x0F) + 0x30; // + (tmp > 9 ? 0x07 : 0x00) | |
| 2889 | str[i] += (str[i] > '9') ? 0x07 : 0x00; | |
| 2890 | number >>= 4; | |
| 2891 | } | |
| 2892 | if(strlen(str) == 0)strins(str,"00",0); | |
| 2893 | else | |
| 2894 | if(strlen(str) == 1)strins(str,"0",0); | |
| 2895 | str[8] = '\0'; | |
| 2896 | return str; | |
| 2897 | } |