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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	print("FE Compatibility code by Mokiros")
6
	local rp = RealPlayer
7
	script.Parent = rp.Character
8
	
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent then
33
			for _,f in pairs(t.Functions) do
34
				f(...)
35
			end
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=rp then return end
43
		m.Target = io.Target
44
		m.Hit = io.Hit
45
		if not io.isMouse then
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
51
				return m:TrigEvent(b and "Button2Down" or "Button2Up")
52
			end
53
			for _,t in pairs(CAS.Actions) do
54
				for _,k in pairs(t.Keys) do
55
					if k==io.KeyCode then
56
						t.Function(t.Name,io.UserInputState,io)
57
					end
58
				end
59
			end
60
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
61
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
62
	    end
63
	end)
64
	Event.Parent = NLS([==[
65
	local Player = game:GetService("Players").LocalPlayer
66
	local Event = script:WaitForChild("UserInput_Event")
67
	local Mouse = Player:GetMouse()
68
	local UIS = game:GetService("UserInputService")
69
	local input = function(io,a)
70
		if a then return end
71
		--Since InputObject is a client-side instance, we create and pass table instead
72
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
73
	end
74
	UIS.InputBegan:Connect(input)
75
	UIS.InputEnded:Connect(input)
76
	local h,t
77
	--Give the server mouse data 30 times every second, but only if the values changed
78
	--If player is not moving their mouse, client won't fire events
79
	while wait(1/30) do
80
		if h~=Mouse.Hit or t~=Mouse.Target then
81
			h,t=Mouse.Hit,Mouse.Target
82
			Event:FireServer({isMouse=true,Target=t,Hit=h})
83
		end
84
	end]==],Player.Character)
85
86
	----Sandboxed game object that allows the usage of client-side methods and services
87
	--Real game object
88
	local _rg = game
89
90
	--Metatable for fake service
91
	local fsmt = {
92
		__index = function(self,k)
93
			local s = rawget(self,"_RealService")
94
			if s then
95
				return typeof(s[k])=="function"
96
				and function(_,...)return s[k](s,...)end or s[k]
97
			end
98
		end,
99
		__newindex = function(self,k,v)
100
			local s = rawget(self,"_RealService")
101
			if s then s[k]=v end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return rawget(self,s) or _rg:GetService(s)
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
		RunService = FakeService({
120
			_btrs = {},
121
			RenderStepped = _rg:GetService("RunService").Heartbeat,
122
			BindToRenderStep = function(self,name,_,fun)
123
				self._btrs[name] = self.Heartbeat:Connect(fun)
124
			end,
125
			UnbindFromRenderStep = function(self,name)
126
				self._btrs[name]:Disconnect()
127
			end,
128
		},"RunService")
129
	}
130
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
131
	g.service = g.GetService
132
	FakeService(g,game)
133
	--Changing owner to fake player object to support owner:GetMouse()
134
	game,owner = g,g.Players.LocalPlayer
135
end
136
137
wait(0.2)
138
139
Player = game:GetService("Players").LocalPlayer
140
PlayerGui = Player.PlayerGui
141
Cam = workspace.CurrentCamera
142
Backpack = Player.Backpack
143
Character = Player.Character
144
Humanoid = Character.Humanoid
145
Mouse = Player:GetMouse()
146
RootPart = Character["HumanoidRootPart"]
147
Torso = Character["Torso"]
148
Head = Character["Head"]
149
RightArm = Character["Right Arm"]
150
LeftArm = Character["Left Arm"]
151
RightLeg = Character["Right Leg"]
152
LeftLeg = Character["Left Leg"]
153
RootJoint = RootPart["RootJoint"]
154
Neck = Torso["Neck"]
155
RightShoulder = Torso["Right Shoulder"]
156
LeftShoulder = Torso["Left Shoulder"]
157
RightHip = Torso["Right Hip"]
158
LeftHip = Torso["Left Hip"]
159
local sick = Instance.new("Sound",RootPart)
160
161
IT = Instance.new
162
CF = CFrame.new
163
VT = Vector3.new
164
RAD = math.rad
165
C3 = Color3.new
166
UD2 = UDim2.new
167
BRICKC = BrickColor.new
168
ANGLES = CFrame.Angles
169
EULER = CFrame.fromEulerAnglesXYZ
170
COS = math.cos
171
ACOS = math.acos
172
SIN = math.sin
173
ASIN = math.asin
174
ABS = math.abs
175
MRANDOM = math.random
176
FLOOR = math.floor
177
178
--//=================================\\
179
--|| 	      USEFUL VALUES
180
--\\=================================//
181
182
Animation_Speed = 3
183
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
184
local Speed = 20
185
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
186
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
187
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
188
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
189
local DAMAGEMULTIPLIER = 1
190
local ANIM = "Idle"
191
local ATTACK = false
192
local EQUIPPED = false
193
local HOLD = false
194
local COMBO = 1
195
local Rooted = false
196
local SINE = 0
197
local KEYHOLD = false
198
local CHANGE = 2 / Animation_Speed
199
local WALKINGANIM = false
200
local VALUE1 = false
201
local VALUE2 = false
202
local ROBLOXIDLEANIMATION = IT("Animation")
203
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
204
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
205
--ROBLOXIDLEANIMATION.Parent = Humanoid
206
local WEAPONGUI = IT("ScreenGui", PlayerGui)
207
WEAPONGUI.Name = "Weapon GUI"
208
local Weapon = IT("Model")
209
Weapon.Name = "Adds"
210
local Effects = IT("Folder", Weapon)
211
Effects.Name = "Effects"
212
local ANIMATOR = Humanoid.Animator
213
local ANIMATE = Character.Animate
214
local UNANCHOR = true
215
local MODE = "GoodCop"
216
217
--//=================================\\
218
--\\=================================//
219
220
221
--//=================================\\
222
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
223
--\\=================================//
224
225
ArtificialHB = Instance.new("BindableEvent", script)
226
ArtificialHB.Name = "ArtificialHB"
227
228
script:WaitForChild("ArtificialHB")
229
230
frame = Frame_Speed
231
tf = 0
232
allowframeloss = false
233
tossremainder = false
234
lastframe = tick()
235
script.ArtificialHB:Fire()
236
237
game:GetService("RunService").Heartbeat:connect(function(s, p)
238
	tf = tf + s
239
	if tf >= frame then
240
		if allowframeloss then
241
			script.ArtificialHB:Fire()
242
			lastframe = tick()
243
		else
244
			for i = 1, math.floor(tf / frame) do
245
				script.ArtificialHB:Fire()
246
			end
247
		lastframe = tick()
248
		end
249
		if tossremainder then
250
			tf = 0
251
		else
252
			tf = tf - frame * math.floor(tf / frame)
253
		end
254
	end
255
end)
256
257
--//=================================\\
258
--\\=================================//
259
260
--//=================================\\
261
--|| 	      SOME FUNCTIONS
262
--\\=================================//
263
264
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
265
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
266
end
267
268
function PositiveAngle(NUMBER)
269
	if NUMBER >= 0 then
270
		NUMBER = 0
271
	end
272
	return NUMBER
273
end
274
275
function NegativeAngle(NUMBER)
276
	if NUMBER <= 0 then
277
		NUMBER = 0
278
	end
279
	return NUMBER
280
end
281
282
function Swait(NUMBER)
283
	if NUMBER == 0 or NUMBER == nil then
284
		ArtificialHB.Event:wait()
285
	else
286
		for i = 1, NUMBER do
287
			ArtificialHB.Event:wait()
288
		end
289
	end
290
end
291
292
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
293
	local NEWMESH = IT(MESH)
294
	if MESH == "SpecialMesh" then
295
		NEWMESH.MeshType = MESHTYPE
296
		if MESHID ~= "nil" and MESHID ~= "" then
297
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
298
		end
299
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
300
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
301
		end
302
	end
303
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
304
	NEWMESH.Scale = SCALE
305
	NEWMESH.Parent = PARENT
306
	return NEWMESH
307
end
308
309
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
310
	local NEWPART = IT("Part")
311
	NEWPART.formFactor = FORMFACTOR
312
	NEWPART.Reflectance = REFLECTANCE
313
	NEWPART.Transparency = TRANSPARENCY
314
	NEWPART.CanCollide = false
315
	NEWPART.Locked = true
316
	NEWPART.Anchored = true
317
	if ANCHOR == false then
318
		NEWPART.Anchored = false
319
	end
320
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
321
	NEWPART.Name = NAME
322
	NEWPART.Size = SIZE
323
	NEWPART.Position = Torso.Position
324
	NEWPART.Material = MATERIAL
325
	NEWPART:BreakJoints()
326
	NEWPART.Parent = PARENT
327
	return NEWPART
328
end
329
330
	local function weldBetween(a, b)
331
	    local weldd = Instance.new("ManualWeld")
332
	    weldd.Part0 = a
333
	    weldd.Part1 = b
334
	    weldd.C0 = CFrame.new()
335
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
336
	    weldd.Parent = a
337
	    return weldd
338
	end
339
340
341
function QuaternionFromCFrame(cf)
342
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
343
	local trace = m00 + m11 + m22
344
	if trace > 0 then 
345
		local s = math.sqrt(1 + trace)
346
		local recip = 0.5 / s
347
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
348
	else
349
		local i = 0
350
		if m11 > m00 then
351
			i = 1
352
		end
353
		if m22 > (i == 0 and m00 or m11) then
354
			i = 2
355
		end
356
		if i == 0 then
357
			local s = math.sqrt(m00 - m11 - m22 + 1)
358
			local recip = 0.5 / s
359
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
360
		elseif i == 1 then
361
			local s = math.sqrt(m11 - m22 - m00 + 1)
362
			local recip = 0.5 / s
363
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
364
		elseif i == 2 then
365
			local s = math.sqrt(m22 - m00 - m11 + 1)
366
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
367
		end
368
	end
369
end
370
 
371
function QuaternionToCFrame(px, py, pz, x, y, z, w)
372
	local xs, ys, zs = x + x, y + y, z + z
373
	local wx, wy, wz = w * xs, w * ys, w * zs
374
	local xx = x * xs
375
	local xy = x * ys
376
	local xz = x * zs
377
	local yy = y * ys
378
	local yz = y * zs
379
	local zz = z * zs
380
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
381
end
382
 
383
function QuaternionSlerp(a, b, t)
384
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
385
	local startInterp, finishInterp;
386
	if cosTheta >= 0.0001 then
387
		if (1 - cosTheta) > 0.0001 then
388
			local theta = ACOS(cosTheta)
389
			local invSinTheta = 1 / SIN(theta)
390
			startInterp = SIN((1 - t) * theta) * invSinTheta
391
			finishInterp = SIN(t * theta) * invSinTheta
392
		else
393
			startInterp = 1 - t
394
			finishInterp = t
395
		end
396
	else
397
		if (1 + cosTheta) > 0.0001 then
398
			local theta = ACOS(-cosTheta)
399
			local invSinTheta = 1 / SIN(theta)
400
			startInterp = SIN((t - 1) * theta) * invSinTheta
401
			finishInterp = SIN(t * theta) * invSinTheta
402
		else
403
			startInterp = t - 1
404
			finishInterp = t
405
		end
406
	end
407
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
408
end
409
410
function Clerp(a, b, t)
411
	local qa = {QuaternionFromCFrame(a)}
412
	local qb = {QuaternionFromCFrame(b)}
413
	local ax, ay, az = a.x, a.y, a.z
414
	local bx, by, bz = b.x, b.y, b.z
415
	local _t = 1 - t
416
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
417
end
418
419
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
420
	local frame = IT("Frame")
421
	frame.BackgroundTransparency = TRANSPARENCY
422
	frame.BorderSizePixel = BORDERSIZEPIXEL
423
	frame.Position = POSITION
424
	frame.Size = SIZE
425
	frame.BackgroundColor3 = COLOR
426
	frame.BorderColor3 = BORDERCOLOR
427
	frame.Name = NAME
428
	frame.Parent = PARENT
429
	return frame
430
end
431
432
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
433
	local label = IT("TextLabel")
434
	label.BackgroundTransparency = 1
435
	label.Size = UD2(1, 0, 1, 0)
436
	label.Position = UD2(0, 0, 0, 0)
437
	label.TextColor3 = TEXTCOLOR
438
	label.TextStrokeTransparency = STROKETRANSPARENCY
439
	label.TextTransparency = TRANSPARENCY
440
	label.FontSize = TEXTFONTSIZE
441
	label.Font = TEXTFONT
442
	label.BorderSizePixel = BORDERSIZEPIXEL
443
	label.TextScaled = false
444
	label.Text = TEXT
445
	label.Name = NAME
446
	label.Parent = PARENT
447
	return label
448
end
449
450
function NoOutlines(PART)
451
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
452
end
453
454
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
455
	local NEWWELD = IT(TYPE)
456
	NEWWELD.Part0 = PART0
457
	NEWWELD.Part1 = PART1
458
	NEWWELD.C0 = C0
459
	NEWWELD.C1 = C1
460
	NEWWELD.Parent = PARENT
461
	return NEWWELD
462
end
463
464
local S = IT("Sound")
465
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
466
	local NEWSOUND = nil
467
	coroutine.resume(coroutine.create(function()
468
		NEWSOUND = S:Clone()
469
		NEWSOUND.Parent = PARENT
470
		NEWSOUND.Volume = VOLUME
471
		NEWSOUND.Pitch = PITCH
472
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
473
		NEWSOUND:play()
474
		if DOESLOOP == true then
475
			NEWSOUND.Looped = true
476
		else
477
			repeat wait(1) until NEWSOUND.Playing == false
478
			NEWSOUND:remove()
479
		end
480
	end))
481
	return NEWSOUND
482
end
483
484
function CFrameFromTopBack(at, top, back)
485
	local right = top:Cross(back)
486
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
487
end
488
489
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
490
function WACKYEFFECT(Table)
491
	local TYPE = (Table.EffectType or "Sphere")
492
	local SIZE = (Table.Size or VT(1,1,1))
493
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
494
	local TRANSPARENCY = (Table.Transparency or 0)
495
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
496
	local CFRAME = (Table.CFrame or Torso.CFrame)
497
	local MOVEDIRECTION = (Table.MoveToPos or nil)
498
	local ROTATION1 = (Table.RotationX or 0)
499
	local ROTATION2 = (Table.RotationY or 0)
500
	local ROTATION3 = (Table.RotationZ or 0)
501
	local MATERIAL = (Table.Material or "Neon")
502
	local COLOR = (Table.Color or C3(1,1,1))
503
	local TIME = (Table.Time or 45)
504
	local SOUNDID = (Table.SoundID or nil)
505
	local SOUNDPITCH = (Table.SoundPitch or nil)
506
	local SOUNDVOLUME = (Table.SoundVolume or nil)
507
	coroutine.resume(coroutine.create(function()
508
		local PLAYSSOUND = false
509
		local SOUND = nil
510
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
511
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
512
			PLAYSSOUND = true
513
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
514
		end
515
		EFFECT.Color = COLOR
516
		local MSH = nil
517
		if TYPE == "Sphere" then
518
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
519
		elseif TYPE == "Block" or TYPE == "Box" then
520
			MSH = IT("BlockMesh",EFFECT)
521
			MSH.Scale = SIZE
522
		elseif TYPE == "Wave" then
523
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
524
		elseif TYPE == "Ring" then
525
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
526
		elseif TYPE == "Slash" then
527
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
528
		elseif TYPE == "Round Slash" then
529
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
530
		elseif TYPE == "Swirl" then
531
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
532
		elseif TYPE == "Skull" then
533
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
534
		elseif TYPE == "Crystal" then
535
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
536
		end
537
		if MSH ~= nil then
538
			local MOVESPEED = nil
539
			if MOVEDIRECTION ~= nil then
540
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
541
			end
542
			local GROWTH = SIZE - ENDSIZE
543
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
544
			if TYPE == "Block" then
545
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
546
			else
547
				EFFECT.CFrame = CFRAME
548
			end
549
			for LOOP = 1, TIME+1 do
550
				Swait()
551
				MSH.Scale = MSH.Scale - GROWTH/TIME
552
				if TYPE == "Wave" then
553
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
554
				end
555
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
556
				if TYPE == "Block" then
557
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
558
				else
559
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
560
				end
561
				if MOVEDIRECTION ~= nil then
562
					local ORI = EFFECT.Orientation
563
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
564
					EFFECT.Orientation = ORI
565
				end
566
			end
567
			if PLAYSSOUND == false then
568
				EFFECT:remove()
569
			else
570
				repeat Swait() until SOUND.Playing == false
571
				EFFECT:remove()
572
			end
573
		else
574
			if PLAYSSOUND == false then
575
				EFFECT:remove()
576
			else
577
				repeat Swait() until SOUND.Playing == false
578
				EFFECT:remove()
579
			end
580
		end
581
	end))
582
end
583
584
function MakeForm(PART,TYPE)
585
	if TYPE == "Cyl" then
586
		local MSH = IT("CylinderMesh",PART)
587
	elseif TYPE == "Ball" then
588
		local MSH = IT("SpecialMesh",PART)
589
		MSH.MeshType = "Sphere"
590
	elseif TYPE == "Wedge" then
591
		local MSH = IT("SpecialMesh",PART)
592
		MSH.MeshType = "Wedge"
593
	elseif TYPE == "Head" then
594
		local MSH = IT("SpecialMesh",PART)
595
		MSH.Scale = VT(1.25,1.25,1.25)
596
	end
597
end
598
599
Debris = game:GetService("Debris")
600
601
function CastProperRay(StartPos, EndPos, Distance, Ignore)
602
	local DIRECTION = CF(StartPos,EndPos).lookVector
603
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
604
end
605
606
function CharacterFade(COLOR,TIMER)
607
	coroutine.resume(coroutine.create(function()
608
		local FADE = IT("Model",Effects)
609
		FADE.Name = "FadingEffect"
610
		for _, c in pairs(Character:GetChildren()) do
611
			if c.ClassName == "Part" and c ~= RootPart then
612
				local FADER = c:Clone()
613
				FADER.Color = COLOR
614
				FADER.CFrame = c.CFrame
615
				FADER.Parent = FADE
616
				FADER.Anchored = true
617
				FADER.Transparency = 0.25+c.Transparency
618
				FADER:BreakJoints()
619
				FADER.Material = "Neon"
620
				if FADER.Name == "Head" then
621
					FADER:ClearAllChildren()
622
					FADER.Size = VT(1,1,1)
623
				end
624
				FADER.CanCollide = false
625
			end
626
		end
627
		local TRANS = 0.75/TIMER
628
		for i = 1, TIMER do
629
			Swait()
630
			for _, c in pairs(FADE:GetChildren()) do
631
				if c.ClassName == "Part" then
632
					c.Transparency = c.Transparency + TRANS
633
				end
634
			end
635
		end
636
		FADE:remove()
637
	end))
638
end
639
640
function Chatter(Text,Timer)
641
	local chat = coroutine.wrap(function()
642
		if Character:FindFirstChild("SpeechBoard")~= nil then
643
			Character:FindFirstChild("SpeechBoard"):destroy()
644
		end
645
		local naeeym2 = IT("BillboardGui",Character)
646
		naeeym2.Size = UD2(0,100,0,40)
647
		naeeym2.StudsOffset = Vector3.new(0,2,0)
648
		naeeym2.Adornee = Character.Head
649
		naeeym2.Name = "SpeechBoard"
650
		naeeym2.AlwaysOnTop = true
651
		local tecks2 = IT("TextLabel",naeeym2)
652
		tecks2.BackgroundTransparency = 1
653
		tecks2.BorderSizePixel = 0
654
		tecks2.Text = ""
655
		tecks2.Font = "Legacy"
656
		tecks2.TextSize = 15
657
		tecks2.TextStrokeTransparency = 0
658
		tecks2.TextColor3 = Color3.new(1,1,1)
659
		tecks2.TextStrokeColor3 = Color3.new(0,0,0)
660
		tecks2.Size = UDim2.new(1,0,0.5,0)
661
		for i = 1,string.len(Text),1 do
662
			CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
663
			tecks2.Text = string.sub(Text,1,i)
664
			wait(Timer)
665
		end
666
		wait(1)
667
		naeeym2:Destroy()
668
	end)
669
	chat()
670
end
671
672
--//=================================\\
673
--||	     WEAPON CREATION
674
--\\=================================//
675
676
local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
677
CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
678
MakeForm(FACE,"Head")
679
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
680
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
681
MakeForm(EYE,"Ball")
682
local top = Instance.new("Shirt")
683-
top.ShirtTemplate = "rbxassetid://269003887"
683+
top.ShirtTemplate = "rbxassetid://106778376"
684
top.Parent = Character
685
top.Name = "Cloth"
686
local bottom = Instance.new("Pants")
687-
bottom.PantsTemplate = "rbxassetid://268832352"
687+
bottom.PantsTemplate = "rbxassetid://89827245"
688
bottom.Parent = Character
689
bottom.Name = "Cloth"
690
local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
691-
CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
691+
CreateMesh("SpecialMesh", BATON, "FileMesh", "12221720", "12224218", VT(1,1,1), VT(0,0,0))
692
local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
693
local A = IT("Attachment",BATON)
694
local B = IT("Attachment",BATON)
695
B.Position = VT(0,0,-0.4)
696
A.Position = VT(0,0,1)
697
local Trail = IT("Trail",BATON)
698
Trail.Attachment0 = A
699
Trail.Attachment1 = B
700
Trail.Lifetime = 0.1
701
Trail.Color = ColorSequence.new(C3(0,0,0))
702
Trail.Transparency = NumberSequence.new(0, 1)
703
Trail.Enabled = false
704
Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
705
local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
706
CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
707
local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
708
709
for _, c in pairs(Weapon:GetChildren()) do
710
	if c.ClassName == "Part" then
711
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
712
	end
713
end
714
715
Weapon.Parent = Character
716
717
local SKILLTEXTCOLOR = C3(1,1,1)
718
local SKILLFONT = "Legacy"
719
local SKILLTEXTSIZE = 4
720
721
local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
722-
local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
722+
local ATTACKSBADCOP = {"Q - Baton Breaker","E - The Right to remain silent"}
723
local GOODUI = {}
724
local BADUI = {}
725
726
for i = 1, #ATTACKSGOODCOP do
727
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
728
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
729
	SKILLTEXT.TextXAlignment = "Right"
730
	table.insert(GOODUI,SKILLTEXT)
731
end
732
733
for i = 1, #ATTACKSBADCOP do
734
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
735
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
736
	SKILLTEXT.TextXAlignment = "Left"
737
	table.insert(BADUI,SKILLTEXT)
738
end
739
740
local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
741
local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
742
743
--//=================================\\
744
--||			DAMAGING
745
--\\=================================//
746
747
function ApplyDamage(Humanoid,Damage)
748
	Damage = Damage * DAMAGEMULTIPLIER
749
	local DEAD = false
750
	if Humanoid.Health < 2000 then
751
		if Humanoid.Health - Damage > 0 then
752
			Humanoid.Health = Humanoid.Health - Damage
753
		else
754
			DEAD = true
755
			Humanoid.Parent:BreakJoints()
756
		end
757
	else
758
		DEAD = true
759
		Humanoid.Parent:BreakJoints()
760
	end
761
	if DEAD == true then
762
		if MODE == "GoodCop" then
763
			local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
764
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
765
		elseif MODE == "BadCop" then
766
			local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
767
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
768
		end
769
	end
770
end
771
772
--//=================================\\
773
--||	    TRANSFORMATIONS
774
--\\=================================//
775
776
function Switch()
777
	ATTACK = true
778
	Rooted = true
779
	if MODE == "GoodCop" then
780
		for i=0, 0.3, 0.1 / Animation_Speed do
781
			Swait()
782
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
783
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
784
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
785
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
786
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
787
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
788
		end
789
		for i=0, 1, 0.1 / Animation_Speed do
790
			Swait()
791
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
792
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
793
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
794
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
795
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
796
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
797
		end
798
		CreateSound(363808674, Torso, 6, 1, false)
799
		for i=0, 0.6, 0.1 / Animation_Speed do
800
			Swait()
801
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
802
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
803
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
804
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
805
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
806
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
807
		end
808
		CreateSound(363808674, Torso, 6, 1, false)
809
		for i=0, 0.6, 0.1 / Animation_Speed do
810
			Swait()
811
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
812
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
813
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
814
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
815
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
816
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
817
		end
818
		MODE = "BadCop"
819
	elseif MODE == "BadCop" then
820
		CreateSound(147722227, Torso, 4, 1.3, false)
821
		for i=0, 0.3, 0.1 / Animation_Speed do
822
			Swait()
823
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
824
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
825
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
826
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
827
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
828
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
829
		end
830
		MODE = "GoodCop"
831
	end
832
	ATTACK = false
833
	Rooted = false
834
end
835
836
--//=================================\\
837
--||	   ATTACK GOOD COP
838
--\\=================================//
839
840
function Warning()
841
	local TARGET = Mouse.Target
842
	if TARGET ~= nil then
843
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
844
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
845
			local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
846
			if LEG and HUM.Health > 0 then
847
				Speed = 6
848
				ATTACK = true
849
				Rooted = false
850
				local GYRO = IT("BodyGyro",RootPart)
851
				GYRO.D = 2
852
				GYRO.P = 2000
853
				GYRO.MaxTorque = VT(0,4000000,0)
854
				coroutine.resume(coroutine.create(function()
855
					repeat
856
						Swait()
857
						GYRO.CFrame = CF(RootPart.Position,LEG.Position)
858
					until ATTACK == false
859
					GYRO:Remove()
860
				end))
861
				local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
862
				local PASS = true
863
				for i=0, 0.2, 0.1 / Animation_Speed do
864
					Swait()
865
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
866
					if HIT == nil then
867
						PASS = false
868
						break
869
					else
870
						if HIT.Parent ~= TARGET.Parent then
871
							PASS = false
872
							break
873
						end
874
					end
875
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
876
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
877
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
878
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
879
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
880
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
881
				end
882
				CreateSound(147722227, GUN, 6, 1.3, false)
883
				GUNWELD.Part0 = LeftArm
884
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
885
				for i=0, 0.4, 0.1 / Animation_Speed do
886
					Swait()
887
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
888
					if HIT == nil then
889
						PASS = false
890
						break
891
					else
892
						if HIT.Parent ~= TARGET.Parent then
893
							PASS = false
894
							break
895
						end
896
					end
897
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
898
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
899
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
900
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
901
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
902
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
903
				end
904
				if PASS == true then
905
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
906
					local DISTANCE = (LEG.Position - GUNPOS).Magnitude
907
					CreateSound(160432334, LEG, 10, 1, false)
908
					local HEAD = HUM.Parent:FindFirstChild("Head")
909
					if HEAD then
910
						CreateSound(535690488, HEAD, 7, 1, false)
911
					end
912
					ApplyDamage(HUM,15)
913
					HUM.WalkSpeed = HUM.WalkSpeed - 3
914
					HUM.PlatformStand = true
915
					coroutine.resume(coroutine.create(function()
916
						wait(0.1)
917
						if HUM.WalkSpeed > 0 then
918
							HUM.PlatformStand = false
919
						end
920
					end))
921
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
922
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
923
					for i=0, 1, 0.1 / Animation_Speed do
924
						Swait()
925
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
926
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
927
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
928
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
929
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
930
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
931
					end
932
				end
933
				for i=0, 0.3, 0.1 / Animation_Speed do
934
					Swait()
935
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
936
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
937
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
938
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
939
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
940
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
941
				end
942
				GUNWELD.Part0 = Torso
943
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
944
				ATTACK = false
945
				Rooted = false
946
				Speed = 20
947
			end
948
		end
949
	end
950
end
951
function BatonStun()
952
	ATTACK = true
953
	Rooted = false
954
	Speed = 4
955
	for i=0, 0.2, 0.1 / Animation_Speed do
956
		Swait()
957
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
958
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
959
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
960
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
961
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
962
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
963
	end
964
	BATONWELD.Part0 = RightArm
965
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
966
	for i=0, 0.2, 0.1 / Animation_Speed do
967
		Swait()
968
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
969
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
970
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
971
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
972
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
973
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
974
	end
975
	Speed = 25
976
	CreateSound(147722227, BATON, 6, 1.2, false)
977
	Trail.Enabled = true
978
	BATON.CanCollide = true
979
	local SPEAKING = false
980
	local HITS = {}
981
	local TOUCH = BATON.Touched:Connect(function(hit)
982
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
983
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
984
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
985
			if TORSO and HUM.Health > 0 then
986
				local PASS = true
987
				for i = 1, #HITS do
988
					if HITS[i] == hit.Parent then
989
						PASS = false
990
					end
991
				end
992
				table.insert(HITS,hit.Parent)
993
				if PASS == true then
994
					HUM.PlatformStand = true
995
					ApplyDamage(HUM,20)
996
					local bv = Instance.new("BodyVelocity",TORSO) 
997
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
998
					bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
999
					Debris:AddItem(bv,0.05)
1000
					CreateSound(260430079, BATON, 6, 1, false)
1001
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1002
					coroutine.resume(coroutine.create(function()
1003
						wait(1)
1004
						if HUM.WalkSpeed > 0 then
1005
							HUM.PlatformStand = false
1006
						end
1007
					end))
1008
					if SPEAKING == false and MRANDOM(1,5) == 1 then
1009
						SPEAKING = true
1010
						Chatter("Let that be a warning.",0)
1011
					end
1012
				end
1013
			end
1014
		end
1015
	end)
1016
	for i=0, 0.35, 0.1 / Animation_Speed do
1017
		Swait()
1018
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1019
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1020
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1021
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1022
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1023
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1024
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1025
	end
1026
	TOUCH:Disconnect()
1027
	BATON.CanCollide = false
1028
	Speed = 20
1029
	Trail.Enabled = false
1030
	for i=0, 0.2, 0.1 / Animation_Speed do
1031
		Swait()
1032
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1033
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1034
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1035
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1036
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1037
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1038
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1039
	end
1040
	BATONWELD.Part0 = Torso
1041
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1042
	ATTACK = false
1043
	Rooted = false
1044
end
1045
function Cuffs()
1046
	local TARGET = Mouse.Target
1047
	if TARGET ~= nil then
1048
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1049
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1050
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1051
			if ROOT and HUM.Health > 0 then
1052
				local FOE = Mouse.Target.Parent
1053
				ATTACK = true
1054
				Rooted = true
1055
				CharacterFade(C3(1,1,1),70)
1056
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1057
				ROOT.Anchored = true
1058
				CreateSound(289556450, RootPart, 5, 1.4, false)
1059
				Chatter("You have the right to remain silent.",0)
1060
				for i=0, 2, 0.1 / Animation_Speed do
1061
					Swait()
1062
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1063
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1064
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1065
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1066
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1067
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1068
				end
1069
				local RIGHTCUFF = nil
1070
				local LEFTCUFF = nil
1071
				local ChainLink = nil
1072
				CreateSound(1279090548, ROOT, 10, 1.4, false)
1073
				for _, c in pairs(FOE:GetChildren()) do
1074
					if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
1075
						LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1076
						LEFTCUFF.CFrame = c.CFrame
1077
						weldBetween(c,LEFTCUFF)
1078
					end
1079
				end
1080
				for _, c in pairs(FOE:GetChildren()) do
1081
					if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
1082
						RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1083
						RIGHTCUFF.CFrame = c.CFrame
1084
						weldBetween(c,RIGHTCUFF)
1085
					end
1086
				end
1087
				if RIGHTCUFF and LEFTCUFF then
1088
					local A = IT("Attachment",RIGHTCUFF)
1089
					local B = IT("Attachment",LEFTCUFF)
1090
					ChainLink = IT("Beam",FOE)
1091
					ChainLink.Texture = "rbxassetid://73042633"
1092
					ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
1093
					ChainLink.TextureSpeed = 0
1094
					ChainLink.Width0 = 1
1095
					ChainLink.Width1 = 1
1096
					ChainLink.Segments = 25
1097
					ChainLink.TextureLength = 3
1098
					ChainLink.Attachment0 = B
1099
					ChainLink.Attachment1 = A
1100
					ChainLink.FaceCamera = true
1101
					ChainLink.Transparency = NumberSequence.new(0)
1102
				end
1103
				coroutine.resume(coroutine.create(function()
1104
					wait(4)
1105
					if RIGHTCUFF and LEFTCUFF then
1106
						RIGHTCUFF:remove()
1107
						LEFTCUFF:remove()
1108
						ChainLink:remove()
1109
						local bv = Instance.new("BodyVelocity",ROOT) 
1110
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1111
						bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
1112
						Debris:AddItem(bv,0.05)
1113
						ApplyDamage(HUM,70)
1114
						HUM.PlatformStand = false
1115
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1116
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1117
					end
1118
				end))
1119
				for i=0, 1.5, 0.1 / Animation_Speed do
1120
					Swait()
1121
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1122
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
1123
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1124
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1125
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1126
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1127
				end
1128
				HUM.PlatformStand = true
1129
				ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
1130
				ROOT.Anchored = false
1131
				Chatter("Anything you say can and WILL be used against you.",0)
1132
				for i=0, 3, 0.1 / Animation_Speed do
1133
					Swait()
1134
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
1135
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1136
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1137
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1138
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1139
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1140
				end
1141
				ATTACK = false
1142
				Rooted = false
1143
			end
1144
		end
1145
	end
1146
end
1147
1148
--//=================================\\
1149
--||	    ATTACK BAD COP
1150
--\\=================================//
1151
1152
function Silence()
1153
	Speed = 6
1154
	ATTACK = true
1155
	Rooted = false
1156
	local GYRO = IT("BodyGyro",RootPart)
1157
	GYRO.D = 2
1158
	GYRO.P = 20000
1159
	GYRO.MaxTorque = VT(0,4000000,0)
1160
	coroutine.resume(coroutine.create(function()
1161
		repeat
1162
			Swait()
1163
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1164
		until ATTACK == false
1165
		GYRO:Remove()
1166
	end))
1167
	for i=0, 0.2, 0.1 / Animation_Speed do
1168
		Swait()
1169
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1170
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1171
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1172
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1173
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1174
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1175
	end
1176
	local AMMO = 6
1177
	local FIRING = true
1178
	local SHOOTING = false
1179
	local TIMER = 70
1180
	CreateSound(147722227, GUN, 6, 1.3, false)
1181
	GUNWELD.Part0 = LeftArm
1182
	GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1183
	local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
1184
		if SHOOTING == false and AMMO > 0 then
1185
			SHOOTING = true
1186
			AMMO = AMMO - 1
1187
			local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1188
			local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
1189
			local DISTANCE = (POS - GUNPOS).Magnitude
1190
			if HIT then
1191
				if HIT.Parent:FindFirstChildOfClass("Humanoid") then
1192
					if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
1193
						CreateSound(160432334, HIT, 10, 1, false)
1194
						ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
1195
					end
1196
				end
1197
			end
1198
			TIMER = 55
1199
			WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1200
			WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1201
			for i=0, 0.3, 0.1 / Animation_Speed do
1202
				Swait()
1203
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1204
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1205
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1206
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1207
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1208
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1209
			end
1210
			if AMMO <= 0 then
1211
				FIRING = false
1212
			end
1213
			SHOOTING = false
1214
		end
1215
	end)
1216
	repeat
1217
		Swait()
1218
		if SHOOTING == false then
1219
			TIMER = TIMER - 1
1220
			if TIMER <= 0 then
1221
				FIRING = false
1222
			end
1223
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1224
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1225
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1226
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1227
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1228
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1229
		end
1230
	until FIRING == false and SHOOTING == false
1231
	MOUSE:Disconnect()
1232
	for i=0, 0.3, 0.1 / Animation_Speed do
1233
		Swait()
1234
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1235
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1236
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1237
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1238
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1239
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1240
	end
1241
	GUNWELD.Part0 = Torso
1242
	GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1243
	Speed = 20
1244
	ATTACK = false
1245
	Rooted = false
1246
end
1247
function BatonBreaker()
1248
	ATTACK = true
1249
	Rooted = false
1250
	Speed = 4
1251
	Chatter("I'll break you!",0)
1252
	for i=0, 0.2, 0.1 / Animation_Speed do
1253
		Swait()
1254
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1255
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1256
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1257
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1258
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1259
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1260
	end
1261
	BATONWELD.Part0 = RightArm
1262
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
1263
	for i=0, 0.5, 0.1 / Animation_Speed do
1264
		Swait()
1265
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1266
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
1267
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1268
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1269
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1270
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1271
	end
1272
	Speed = 30
1273
	CreateSound(147722227, BATON, 6, 1, false)
1274
	Trail.Enabled = true
1275
	BATON.CanCollide = true
1276
	local SPEAKING = false
1277
	local HITS = {}
1278
	local TOUCH = BATON.Touched:Connect(function(hit)
1279
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
1280
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
1281
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1282
			if TORSO and HUM.Health > 0 then
1283
				local PASS = true
1284
				for i = 1, #HITS do
1285
					if HITS[i] == hit.Parent then
1286
						PASS = false
1287
					end
1288
				end
1289
				table.insert(HITS,hit.Parent)
1290
				if PASS == true then
1291
					CreateSound(260430079, BATON, 6, 0.8, false)
1292
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1293
					TORSO.Anchored = true
1294
					local POS = TORSO.CFrame
1295
					coroutine.resume(coroutine.create(function()
1296
						for i = 1, 15 do
1297
							Swait()
1298
							TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
1299
						end
1300
						local HEAD = HUM.Parent:FindFirstChild("Head")
1301
						HUM.Parent:BreakJoints()
1302
						if HEAD then
1303
							CreateSound(363808674, HEAD, 10, 0.8, false)
1304
							local bv = Instance.new("BodyVelocity",TORSO) 
1305
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1306
							bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
1307
							Debris:AddItem(bv,0.05)
1308
							local TEXTS = {"Criminals should leave this world!","And stay down!"}
1309
							Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
1310
						end
1311
						TORSO.Anchored = false
1312
					end))
1313
				end
1314
			end
1315
		end
1316
	end)
1317
	for i=0, 0.45, 0.1 / Animation_Speed do
1318
		Swait()
1319
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
1320
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1321
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
1322
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1323
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1324
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1325
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1326
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1327
	end
1328
	TOUCH:Disconnect()
1329
	BATON.CanCollide = false
1330
	Speed = 20
1331
	Trail.Enabled = false
1332
	for i=0, 0.2, 0.1 / Animation_Speed do
1333
		Swait()
1334
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1335
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1336
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1337
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1338
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1339
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1340
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1341
	end
1342
	BATONWELD.Part0 = Torso
1343
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1344
	ATTACK = false
1345
	Rooted = false
1346
end
1347
function TheRightToRemainSilent()
1348
	local TARGET = Mouse.Target
1349
	if TARGET ~= nil then
1350
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1351
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1352
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1353
			if ROOT and HUM.Health > 0 then
1354
				local FOE = Mouse.Target.Parent
1355
				ATTACK = true
1356
				Rooted = true
1357
				CharacterFade(C3(1,1,1),70)
1358
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1359
				ROOT.Anchored = true
1360
				CreateSound(289556450, RootPart, 5, 1.4, false)
1361
				Chatter("You are to remain silent and DEAD!",0)
1362
				for i=0, 0.4, 0.1 / Animation_Speed do
1363
					Swait()
1364
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1365
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1366
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1367
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1368
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1369
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1370
				end
1371
				HUM.PlatformStand = true
1372
				ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
1373
				CreateSound(260430117, ROOT, 6, 1.3, false)
1374
				coroutine.resume(coroutine.create(function()
1375
					Swait()
1376
					ROOT.Anchored = true
1377
				end))
1378
				RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
1379
				for i=0, 0.2, 0.1 / Animation_Speed do
1380
					Swait()
1381
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1382
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1383
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1384
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1385
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1386
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1387
				end
1388
				local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
1389
				CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
1390
				for i=0, 0.2, 0.1 / Animation_Speed do
1391
					Swait()
1392
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1393
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1394
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1395
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1396
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1397
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1398
				end
1399
				local AMMO = 6
1400
				local FIRING = true
1401
				local SHOOTING = false
1402
				local TIMER = 70
1403
				CreateSound(147722227, GUN, 6, 1.3, false)
1404
				GUNWELD.Part0 = LeftArm
1405
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1406
				for i=0, 0.2, 0.1 / Animation_Speed do
1407
					Swait()
1408
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1409
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1410
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1411
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1412
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1413
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1414
				end
1415
				for i = 1, 6 do
1416
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1417
					local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
1418
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1419
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1420
					HUM.Health = HUM.Health/1.5
1421
					for i=0, 0.2, 0.1 / Animation_Speed do
1422
						Swait()
1423
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1424
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1425
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1426
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1427
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1428
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1429
					end
1430
					for i=0, 0.2, 0.1 / Animation_Speed do
1431
						Swait()
1432
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1433
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1434
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1435
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1436
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1437
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1438
					end
1439
				end
1440
				FOE:BreakJoints()
1441
				ROOT.Anchored = false
1442
				for i=0, 0.3, 0.1 / Animation_Speed do
1443
					Swait()
1444
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1445
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1446
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1447
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1448
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1449
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1450
				end
1451
				GUNWELD.Part0 = Torso
1452
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1453
				ATTACK = false
1454
				Rooted = false
1455
			end
1456
		end
1457
	end
1458
end
1459
1460
--//=================================\\
1461
--||	  ASSIGN THINGS TO KEYS
1462
--\\=================================//
1463
1464
function MouseDown(Mouse)
1465
	if ATTACK == false then
1466
		if MODE == "GoodCop" then
1467
			Warning()
1468
		elseif MODE == "BadCop" then
1469
			Silence()
1470
		end
1471
	end
1472
end
1473
1474
function MouseUp(Mouse)
1475
HOLD = false
1476
end
1477
1478
function KeyDown(Key)
1479
	KEYHOLD = true
1480
	if Key == "q" and ATTACK == false then
1481
		if MODE == "GoodCop" then
1482
			BatonStun()
1483
		elseif MODE == "BadCop" then
1484
			BatonBreaker()
1485
		end
1486
	end
1487
1488
	if Key == "e" and ATTACK == false then
1489
		if MODE == "GoodCop" then
1490
			Cuffs()
1491
		elseif MODE == "BadCop" then
1492
			TheRightToRemainSilent()
1493
		end
1494
	end
1495
1496
	if Key == "t" and ATTACK == false then
1497
		if MODE == "GoodCop" then
1498
			Chatter("You should obey the law.",0.01)
1499
		elseif MODE == "BadCop" then
1500
			Chatter("I don't think so, Criminal!",0.01)
1501
		end
1502
	end
1503
1504
	if Key == "f" and ATTACK == false then
1505
		Switch()
1506
	end
1507
1508
	if Key == "0" and ATTACK == false then
1509
		if sick.Parent ~= RootPart then
1510
			sick = IT("Sound",RootPart)
1511
		end
1512
	end
1513
end
1514
1515
function KeyUp(Key)
1516
	KEYHOLD = false
1517
end
1518
1519
	Mouse.Button1Down:connect(function(NEWKEY)
1520
		MouseDown(NEWKEY)
1521
	end)
1522
	Mouse.Button1Up:connect(function(NEWKEY)
1523
		MouseUp(NEWKEY)
1524
	end)
1525
	Mouse.KeyDown:connect(function(NEWKEY)
1526
		KeyDown(NEWKEY)
1527
	end)
1528
	Mouse.KeyUp:connect(function(NEWKEY)
1529
		KeyUp(NEWKEY)
1530
	end)
1531
1532
--//=================================\\
1533
--\\=================================//
1534
1535
function unanchor()
1536
	for _, c in pairs(Character:GetChildren()) do
1537
		if c:IsA("BasePart") and c ~= RootPart then
1538
			c.Anchored = false
1539
		end
1540
	end
1541
	for _, c in pairs(Weapon:GetChildren()) do
1542
		if c:IsA("BasePart") and c ~= RootPart then
1543
			c.Anchored = false
1544
		end
1545
	end
1546
	if UNANCHOR == true then
1547
		RootPart.Anchored = false
1548
	else
1549
		RootPart.Anchored = true
1550
	end
1551
end
1552
1553
--//=================================\\
1554
--||	WRAP THE WHOLE SCRIPT UP
1555
--\\=================================//
1556
1557
Humanoid.Changed:connect(function(Jump)
1558
	if Jump == "Jump" and (Disable_Jump == true) then
1559
		Humanoid.Jump = false
1560
	end
1561
end)
1562
1563
while true do
1564
	Swait()
1565
	script.Parent = WEAPONGUI
1566
	ANIMATE.Parent = nil
1567
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1568
	    v:Stop();
1569
	end
1570
	SINE = SINE + CHANGE
1571
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1572
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1573
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1574
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1575
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1576
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1577
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1578
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1579
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1580
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1581
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1582
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1583
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1584
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1585
	end
1586
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1587
		ANIM = "Jump"
1588
		if ATTACK == false then
1589
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1590
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1591
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1592
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1593
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1594
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1595
	    end
1596
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1597
		ANIM = "Fall"
1598
		if ATTACK == false then
1599
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1600
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1601
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1602
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1603
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1604
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1605
		end
1606
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1607
		ANIM = "Idle"
1608
		if ATTACK == false then
1609
			if MODE == "GoodCop" then
1610
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1611
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1612
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1613
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1614
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1615
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1616
			elseif MODE == "BadCop" then
1617
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1618
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1619
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1620
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1621
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1622
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1623
			end
1624
		end
1625
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1626
		ANIM = "Walk"
1627
		if ATTACK == false then
1628
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1629
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1630
			if MODE == "GoodCop" then
1631
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1632
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1633
			elseif MODE == "BadCop" then
1634
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1635
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1636
			end
1637
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
1638
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
1639
		end
1640
	end
1641
	unanchor()
1642
	Humanoid.MaxHealth = 3e3
1643
	Humanoid.Health = 3e3
1644
	if Rooted == false then
1645
		Disable_Jump = false
1646
		Humanoid.WalkSpeed = Speed
1647
	elseif Rooted == true then
1648
		Disable_Jump = true
1649
		Humanoid.WalkSpeed = 0
1650
	end
1651
	for _, c in pairs(Character:GetChildren()) do
1652
		if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1653
			c:remove()
1654
		end
1655
	end
1656-
	sick.SoundId = "rbxassetid://259554386"
1656+
	sick.SoundId = "rbxassetid://1098220376"
1657
	sick.Looped = true
1658
	sick.Pitch = 1
1659-
	sick.Volume = 4
1659+
	sick.Volume = 3
1660
	sick.Playing = true
1661
	if MODE == "GoodCop" then
1662
		for E = 1, #GOODUI do
1663
			GOODUI[E].TextStrokeTransparency = 0
1664
			GOODUI[E].TextTransparency = 0
1665
		end
1666
		for E = 1, #BADUI do
1667
			BADUI[E].TextStrokeTransparency = 1
1668
			BADUI[E].TextTransparency = 0.5
1669
		end
1670
	elseif MODE == "BadCop" then
1671
		for E = 1, #GOODUI do
1672
			GOODUI[E].TextStrokeTransparency = 1
1673
			GOODUI[E].TextTransparency = 0.5
1674
		end
1675
		for E = 1, #BADUI do
1676
			BADUI[E].TextStrokeTransparency = 0
1677
			BADUI[E].TextTransparency = 0
1678
		end
1679
	end
1680
end