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1-
warn("Welp")
1+
--- Did actually rework heavily away from original neptunian, and the non-rework neptunian. --ggrelior333
2-
--Converted with ggrelior333 model to script plugin v4
2+
--- Was supposed to be for lambeast, or Hi pvp its me.
3-
--Terror of ggrelior333
3+
4
warn'Neptune/Neptunian V'
5
warn[[Absolutely.
6
7
Created by NoobyGames12
8
----------------------------]]
9
10
print[[Set your theme by: 
11
id/
12
vol/
13
pitch/
14
You can skip through the position of theme by:
15
skipto/]]
16
17
warn("dont trade!")
18
---- DO NOT CHANGE ANYTHING BELOW IF YOU'RE NOT AN EDITOR 
19
20-
LocalScript0 = Instance.new("LocalScript")
20+
21-
ParticleEmitter1 = Instance.new("ParticleEmitter")
21+
--Converted with ttyyuu12345's model to script plugin v4
22-
ParticleEmitter2 = Instance.new("ParticleEmitter")
22+
23-
ParticleEmitter3 = Instance.new("ParticleEmitter")
23+
24-
ParticleEmitter4 = Instance.new("ParticleEmitter")
24+
25-
ParticleEmitter5 = Instance.new("ParticleEmitter")
25+
26-
ParticleEmitter6 = Instance.new("ParticleEmitter")
26+
27-
ParticleEmitter7 = Instance.new("ParticleEmitter")
27+
28-
ParticleEmitter8 = Instance.new("ParticleEmitter")
28+
29-
LocalScript9 = Instance.new("LocalScript")
29+
30-
NumberValue10 = Instance.new("NumberValue")
30+
31-
NumberValue11 = Instance.new("NumberValue")
31+
32-
BoolValue12 = Instance.new("BoolValue")
32+
33-
ParticleEmitter13 = Instance.new("ParticleEmitter")
33+
34-
ParticleEmitter14 = Instance.new("ParticleEmitter")
34+
35-
ParticleEmitter15 = Instance.new("ParticleEmitter")
35+
36-
ParticleEmitter16 = Instance.new("ParticleEmitter")
36+
37-
ParticleEmitter17 = Instance.new("ParticleEmitter")
37+
38-
ParticleEmitter18 = Instance.new("ParticleEmitter")
38+
Model0 = Instance.new("Model")
39-
ParticleEmitter19 = Instance.new("ParticleEmitter")
39+
Part1 = Instance.new("Part")
40-
ParticleEmitter20 = Instance.new("ParticleEmitter")
40+
SpecialMesh2 = Instance.new("SpecialMesh")
41-
ParticleEmitter21 = Instance.new("ParticleEmitter")
41+
Part3 = Instance.new("Part")
42-
ParticleEmitter22 = Instance.new("ParticleEmitter")
42+
SpecialMesh4 = Instance.new("SpecialMesh")
43-
LocalScript0.Name = "WarPheonix"
43+
Weld5 = Instance.new("Weld")
44-
LocalScript0.Parent = mas
44+
Weld6 = Instance.new("Weld")
45-
table.insert(cors,sandbox(LocalScript0,function()
45+
Weld7 = Instance.new("Weld")
46
Weld8 = Instance.new("Weld")
47-
wait(0.2)
47+
Weld9 = Instance.new("Weld")
48-
Player = game:GetService("Players").LocalPlayer
48+
Weld10 = Instance.new("Weld")
49-
PlayerGui = Player.PlayerGui
49+
Weld11 = Instance.new("Weld")
50-
Cam = workspace.CurrentCamera
50+
Weld12 = Instance.new("Weld")
51-
Backpack = Player.Backpack
51+
Weld13 = Instance.new("Weld")
52-
Character = Player.Character
52+
Weld14 = Instance.new("Weld")
53-
Humanoid = Character.Humanoid
53+
Weld15 = Instance.new("Weld")
54-
Mouse = Player:GetMouse()
54+
Weld16 = Instance.new("Weld")
55-
RootPart = Character.HumanoidRootPart
55+
Weld17 = Instance.new("Weld")
56-
Torso = Character.Torso
56+
Weld18 = Instance.new("Weld")
57-
Head = Character.Head
57+
Weld19 = Instance.new("Weld")
58-
RightArm = Character["Right Arm"]
58+
Weld20 = Instance.new("Weld")
59-
LeftArm = Character["Left Arm"]
59+
Weld21 = Instance.new("Weld")
60-
RightLeg = Character["Right Leg"]
60+
Weld22 = Instance.new("Weld")
61-
LeftLeg = Character["Left Leg"]
61+
Weld23 = Instance.new("Weld")
62-
RootJoint = RootPart.RootJoint
62+
Weld24 = Instance.new("Weld")
63-
Neck = Torso.Neck
63+
Weld25 = Instance.new("Weld")
64-
RightShoulder = Torso["Right Shoulder"]
64+
Weld26 = Instance.new("Weld")
65-
LeftShoulder = Torso["Left Shoulder"]
65+
Weld27 = Instance.new("Weld")
66-
RightHip = Torso["Right Hip"]
66+
Weld28 = Instance.new("Weld")
67-
LeftHip = Torso["Left Hip"]
67+
Weld29 = Instance.new("Weld")
68-
local sick = Instance.new("Sound", Character)
68+
Weld30 = Instance.new("Weld")
69-
	sick.SoundId = "rbxassetid://1604456093"
69+
Weld31 = Instance.new("Weld")
70-
	sick.Looped = true
70+
Weld32 = Instance.new("Weld")
71-
IT = Instance.new
71+
Weld33 = Instance.new("Weld")
72-
CF = CFrame.new
72+
Weld34 = Instance.new("Weld")
73-
VT = Vector3.new
73+
Weld35 = Instance.new("Weld")
74-
RAD = math.rad
74+
Weld36 = Instance.new("Weld")
75-
C3 = Color3.new
75+
Weld37 = Instance.new("Weld")
76-
UD2 = UDim2.new
76+
Weld38 = Instance.new("Weld")
77-
BRICKC = BrickColor.new
77+
Weld39 = Instance.new("Weld")
78-
ANGLES = CFrame.Angles
78+
Weld40 = Instance.new("Weld")
79-
EULER = CFrame.fromEulerAnglesXYZ
79+
Weld41 = Instance.new("Weld")
80-
COS = math.cos
80+
Weld42 = Instance.new("Weld")
81-
ACOS = math.acos
81+
Weld43 = Instance.new("Weld")
82-
SIN = math.sin
82+
Weld44 = Instance.new("Weld")
83-
ASIN = math.asin
83+
Weld45 = Instance.new("Weld")
84-
ABS = math.abs
84+
Weld46 = Instance.new("Weld")
85-
MRANDOM = math.random
85+
Weld47 = Instance.new("Weld")
86-
FLOOR = math.floor
86+
Weld48 = Instance.new("Weld")
87
Weld49 = Instance.new("Weld")
88
Weld50 = Instance.new("Weld")
89-
naeeym2.AlwaysOnTop = true
89+
Weld51 = Instance.new("Weld")
90-
naeeym2.Size = UDim2.new(5,35,2,35)
90+
Weld52 = Instance.new("Weld")
91-
naeeym2.StudsOffset = Vector3.new(0,4.5,0)
91+
Weld53 = Instance.new("Weld")
92
Weld54 = Instance.new("Weld")
93-
naeeym2.Name = "Name"
93+
Weld55 = Instance.new("Weld")
94-
naeeym2.MaxDistance = 200
94+
Weld56 = Instance.new("Weld")
95
Weld57 = Instance.new("Weld")
96
Weld58 = Instance.new("Weld")
97-
tecks2.TextScaled = true
97+
Weld59 = Instance.new("Weld")
98
Weld60 = Instance.new("Weld")
99-
tecks2.Text = "terror of ggrelior333"
99+
Weld61 = Instance.new("Weld")
100-
tecks2.Font = "Fantasy"
100+
Weld62 = Instance.new("Weld")
101-
tecks2.TextSize = 48
101+
Weld63 = Instance.new("Weld")
102
Weld64 = Instance.new("Weld")
103-
tecks2.TextColor3 = Color3.new(255,255,255)
103+
Weld65 = Instance.new("Weld")
104-
tecks2.TextStrokeColor3 = Color3.new(188/255, 155/255, 93/255)
104+
Weld66 = Instance.new("Weld")
105
Weld67 = Instance.new("Weld")
106-
tecks2.Parent = naeeym2
106+
Weld68 = Instance.new("Weld")
107
Weld69 = Instance.new("Weld")
108-
local naeeym3 = Instance.new("BillboardGui",Character)
108+
Weld70 = Instance.new("Weld")
109-
naeeym3.AlwaysOnTop = true
109+
Weld71 = Instance.new("Weld")
110-
naeeym3.Size = UDim2.new(5,35,2,35)
110+
Weld72 = Instance.new("Weld")
111-
naeeym3.StudsOffset = Vector3.new(0,3,0)
111+
Weld73 = Instance.new("Weld")
112-
naeeym3.Adornee = Character.Head
112+
Weld74 = Instance.new("Weld")
113-
naeeym3.Name = "Name"
113+
Weld75 = Instance.new("Weld")
114-
naeeym3.MaxDistance = 200
114+
Weld76 = Instance.new("Weld")
115
Weld77 = Instance.new("Weld")
116
Weld78 = Instance.new("Weld")
117-
tecks3.TextScaled = true
117+
Weld79 = Instance.new("Weld")
118
Weld80 = Instance.new("Weld")
119-
tecks3.Text = Player.Name
119+
Weld81 = Instance.new("Weld")
120-
tecks3.Font = "Fantasy"
120+
Weld82 = Instance.new("Weld")
121-
tecks3.TextSize = 32
121+
Weld83 = Instance.new("Weld")
122-
tecks3.TextStrokeTransparency = 1
122+
Weld84 = Instance.new("Weld")
123-
tecks3.TextColor3 = Color3.new(125/255,125/255,125/255)
123+
Weld85 = Instance.new("Weld")
124-
tecks3.TextStrokeColor3 = Color3.new(125/255,125/255,125/255)
124+
Weld86 = Instance.new("Weld")
125
Weld87 = Instance.new("Weld")
126-
tecks3.Parent = naeeym3
126+
Weld88 = Instance.new("Weld")
127
Weld89 = Instance.new("Weld")
128
Weld90 = Instance.new("Weld")
129-
Animation_Speed = 3
129+
Weld91 = Instance.new("Weld")
130-
Frame_Speed = 0.016666666666666666
130+
Weld92 = Instance.new("Weld")
131-
local Speed = 16
131+
Weld93 = Instance.new("Weld")
132-
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
132+
Weld94 = Instance.new("Weld")
133-
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
133+
Weld95 = Instance.new("Weld")
134-
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
134+
Weld96 = Instance.new("Weld")
135-
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
135+
Weld97 = Instance.new("Weld")
136-
local DAMAGEMULTIPLIER = 1
136+
Weld98 = Instance.new("Weld")
137-
local ANIM = "Idle"
137+
Weld99 = Instance.new("Weld")
138-
local ATTACK = false
138+
Weld100 = Instance.new("Weld")
139-
local EQUIPPED = false
139+
Weld101 = Instance.new("Weld")
140-
local HOLD = false
140+
Weld102 = Instance.new("Weld")
141-
local COMBO = 1
141+
Weld103 = Instance.new("Weld")
142-
local Rooted = false
142+
Weld104 = Instance.new("Weld")
143-
local SINE = 0
143+
Weld105 = Instance.new("Weld")
144-
local KEYHOLD = false
144+
Weld106 = Instance.new("Weld")
145-
local CHANGE = 2 / Animation_Speed
145+
Weld107 = Instance.new("Weld")
146-
local WALKINGANIM = false
146+
Weld108 = Instance.new("Weld")
147-
local VALUE1 = false
147+
Weld109 = Instance.new("Weld")
148-
local VALUE2 = false
148+
Weld110 = Instance.new("Weld")
149-
local ROBLOXIDLEANIMATION = IT("Animation")
149+
Weld111 = Instance.new("Weld")
150-
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
150+
Weld112 = Instance.new("Weld")
151-
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
151+
Weld113 = Instance.new("Weld")
152-
local WEAPONGUI = IT("ScreenGui", PlayerGui)
152+
Weld114 = Instance.new("Weld")
153-
WEAPONGUI.Name = "Weapon GUI"
153+
Weld115 = Instance.new("Weld")
154-
local Effects = IT("Folder", Character)
154+
Weld116 = Instance.new("Weld")
155-
Effects.Name = "Effects"
155+
Weld117 = Instance.new("Weld")
156-
local ANIMATOR = Humanoid.Animator
156+
Weld118 = Instance.new("Weld")
157-
local ANIMATE = Character.Animate
157+
Weld119 = Instance.new("Weld")
158-
local UNANCHOR = true
158+
Weld120 = Instance.new("Weld")
159-
local FLIGHT = false
159+
Weld121 = Instance.new("Weld")
160-
local BODYPOS, GYRO, FLIGHTRING
160+
Weld122 = Instance.new("Weld")
161-
local PARTICLES = false
161+
Weld123 = Instance.new("Weld")
162-
local WINGS = false
162+
Weld124 = Instance.new("Weld")
163-
local APPLYGYRO = true
163+
Weld125 = Instance.new("Weld")
164-
local DIRECTTURN = false
164+
Weld126 = Instance.new("Weld")
165-
local PHEONIXCOLOR = C3(0.9, 0.9, 0.9)
165+
Weld127 = Instance.new("Weld")
166-
ArtificialHB = Instance.new("BindableEvent", script)
166+
Weld128 = Instance.new("Weld")
167-
ArtificialHB.Name = "ArtificialHB"
167+
Weld129 = Instance.new("Weld")
168-
script:WaitForChild("ArtificialHB")
168+
Weld130 = Instance.new("Weld")
169-
frame = Frame_Speed
169+
Weld131 = Instance.new("Weld")
170-
tf = 0
170+
Weld132 = Instance.new("Weld")
171-
allowframeloss = false
171+
Weld133 = Instance.new("Weld")
172-
tossremainder = false
172+
Weld134 = Instance.new("Weld")
173-
lastframe = tick()
173+
Weld135 = Instance.new("Weld")
174-
script.ArtificialHB:Fire()
174+
Weld136 = Instance.new("Weld")
175-
game:GetService("RunService").Heartbeat:connect(function(s, p)
175+
Weld137 = Instance.new("Weld")
176-
	tf = tf + s
176+
Weld138 = Instance.new("Weld")
177-
	if tf >= frame then
177+
Weld139 = Instance.new("Weld")
178-
		if allowframeloss then
178+
Weld140 = Instance.new("Weld")
179-
			script.ArtificialHB:Fire()
179+
Weld141 = Instance.new("Weld")
180-
			lastframe = tick()
180+
Weld142 = Instance.new("Weld")
181-
		else
181+
Weld143 = Instance.new("Weld")
182-
			for i = 1, math.floor(tf / frame) do
182+
Weld144 = Instance.new("Weld")
183-
				script.ArtificialHB:Fire()
183+
Weld145 = Instance.new("Weld")
184
Weld146 = Instance.new("Weld")
185-
			lastframe = tick()
185+
Weld147 = Instance.new("Weld")
186-
		end
186+
Weld148 = Instance.new("Weld")
187-
		if tossremainder then
187+
Weld149 = Instance.new("Weld")
188-
			tf = 0
188+
Weld150 = Instance.new("Weld")
189-
		else
189+
Weld151 = Instance.new("Weld")
190-
			tf = tf - frame * math.floor(tf / frame)
190+
Weld152 = Instance.new("Weld")
191-
		end
191+
Weld153 = Instance.new("Weld")
192
Weld154 = Instance.new("Weld")
193
Weld155 = Instance.new("Weld")
194-
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
194+
Weld156 = Instance.new("Weld")
195-
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
195+
Weld157 = Instance.new("Weld")
196
Weld158 = Instance.new("Weld")
197-
function PositiveAngle(NUMBER)
197+
Weld159 = Instance.new("Weld")
198-
	if NUMBER >= 0 then
198+
Weld160 = Instance.new("Weld")
199-
		NUMBER = 0
199+
Weld161 = Instance.new("Weld")
200
Weld162 = Instance.new("Weld")
201-
	return NUMBER
201+
Part163 = Instance.new("Part")
202
SpecialMesh164 = Instance.new("SpecialMesh")
203-
function NegativeAngle(NUMBER)
203+
Part165 = Instance.new("Part")
204-
	if NUMBER <= 0 then
204+
SpecialMesh166 = Instance.new("SpecialMesh")
205-
		NUMBER = 0
205+
Part167 = Instance.new("Part")
206
SpecialMesh168 = Instance.new("SpecialMesh")
207-
	return NUMBER
207+
Part169 = Instance.new("Part")
208
SpecialMesh170 = Instance.new("SpecialMesh")
209-
function Swait(NUMBER)
209+
Part171 = Instance.new("Part")
210-
	if NUMBER == 0 or NUMBER == nil then
210+
SpecialMesh172 = Instance.new("SpecialMesh")
211-
		ArtificialHB.Event:wait()
211+
Part173 = Instance.new("Part")
212-
	else
212+
SpecialMesh174 = Instance.new("SpecialMesh")
213-
		for i = 1, NUMBER do
213+
Part175 = Instance.new("Part")
214-
			ArtificialHB.Event:wait()
214+
SpecialMesh176 = Instance.new("SpecialMesh")
215-
		end
215+
Part177 = Instance.new("Part")
216
SpecialMesh178 = Instance.new("SpecialMesh")
217
Part179 = Instance.new("Part")
218-
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
218+
SpecialMesh180 = Instance.new("SpecialMesh")
219-
	local NEWMESH = IT(MESH)
219+
Part181 = Instance.new("Part")
220-
	if MESH == "SpecialMesh" then
220+
SpecialMesh182 = Instance.new("SpecialMesh")
221-
		NEWMESH.MeshType = MESHTYPE
221+
Part183 = Instance.new("Part")
222-
		if MESHID ~= "nil" and MESHID ~= "" then
222+
SpecialMesh184 = Instance.new("SpecialMesh")
223-
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
223+
Part185 = Instance.new("Part")
224-
		end
224+
SpecialMesh186 = Instance.new("SpecialMesh")
225-
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
225+
Part187 = Instance.new("Part")
226-
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
226+
SpecialMesh188 = Instance.new("SpecialMesh")
227-
		end
227+
Part189 = Instance.new("Part")
228
SpecialMesh190 = Instance.new("SpecialMesh")
229-
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
229+
Part191 = Instance.new("Part")
230-
	NEWMESH.Scale = SCALE
230+
SpecialMesh192 = Instance.new("SpecialMesh")
231-
	NEWMESH.Parent = PARENT
231+
Part193 = Instance.new("Part")
232-
	return NEWMESH
232+
SpecialMesh194 = Instance.new("SpecialMesh")
233
Part195 = Instance.new("Part")
234-
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
234+
SpecialMesh196 = Instance.new("SpecialMesh")
235-
	local NEWPART = IT("Part")
235+
Part197 = Instance.new("Part")
236-
	NEWPART.formFactor = FORMFACTOR
236+
SpecialMesh198 = Instance.new("SpecialMesh")
237-
	NEWPART.Reflectance = REFLECTANCE
237+
Part199 = Instance.new("Part")
238-
	NEWPART.Transparency = TRANSPARENCY
238+
SpecialMesh200 = Instance.new("SpecialMesh")
239-
	NEWPART.CanCollide = false
239+
Part201 = Instance.new("Part")
240-
	NEWPART.Locked = true
240+
SpecialMesh202 = Instance.new("SpecialMesh")
241-
	NEWPART.Anchored = true
241+
Part203 = Instance.new("Part")
242-
	if ANCHOR == false then
242+
SpecialMesh204 = Instance.new("SpecialMesh")
243-
		NEWPART.Anchored = false
243+
Part205 = Instance.new("Part")
244
SpecialMesh206 = Instance.new("SpecialMesh")
245-
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
245+
Part207 = Instance.new("Part")
246-
	NEWPART.Name = NAME
246+
SpecialMesh208 = Instance.new("SpecialMesh")
247-
	NEWPART.Size = SIZE
247+
Part209 = Instance.new("Part")
248-
	NEWPART.Position = Torso.Position
248+
SpecialMesh210 = Instance.new("SpecialMesh")
249-
	NEWPART.Material = MATERIAL
249+
Part211 = Instance.new("Part")
250-
	NEWPART:BreakJoints()
250+
SpecialMesh212 = Instance.new("SpecialMesh")
251-
	NEWPART.Parent = PARENT
251+
Part213 = Instance.new("Part")
252-
	return NEWPART
252+
SpecialMesh214 = Instance.new("SpecialMesh")
253
Part215 = Instance.new("Part")
254-
local weldBetween = function(a, b)
254+
SpecialMesh216 = Instance.new("SpecialMesh")
255-
	local weldd = Instance.new("ManualWeld")
255+
Part217 = Instance.new("Part")
256-
	weldd.Part0 = a
256+
SpecialMesh218 = Instance.new("SpecialMesh")
257-
	weldd.Part1 = b
257+
Part219 = Instance.new("Part")
258-
	weldd.C0 = CFrame.new()
258+
SpecialMesh220 = Instance.new("SpecialMesh")
259-
	weldd.C1 = b.CFrame:inverse() * a.CFrame
259+
Part221 = Instance.new("Part")
260-
	weldd.Parent = a
260+
SpecialMesh222 = Instance.new("SpecialMesh")
261-
	return weldd
261+
Part223 = Instance.new("Part")
262
SpecialMesh224 = Instance.new("SpecialMesh")
263-
function QuaternionFromCFrame(cf)
263+
Part225 = Instance.new("Part")
264-
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
264+
SpecialMesh226 = Instance.new("SpecialMesh")
265-
	local trace = m00 + m11 + m22
265+
Part227 = Instance.new("Part")
266-
	if trace > 0 then
266+
SpecialMesh228 = Instance.new("SpecialMesh")
267-
		local s = math.sqrt(1 + trace)
267+
Part229 = Instance.new("Part")
268-
		local recip = 0.5 / s
268+
SpecialMesh230 = Instance.new("SpecialMesh")
269-
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
269+
Part231 = Instance.new("Part")
270-
	else
270+
SpecialMesh232 = Instance.new("SpecialMesh")
271-
		local i = 0
271+
Part233 = Instance.new("Part")
272-
		if m00 < m11 then
272+
SpecialMesh234 = Instance.new("SpecialMesh")
273-
			i = 1
273+
Part235 = Instance.new("Part")
274-
		end
274+
SpecialMesh236 = Instance.new("SpecialMesh")
275-
		if m22 > (i == 0 and m00 or m11) then
275+
Part237 = Instance.new("Part")
276-
			i = 2
276+
SpecialMesh238 = Instance.new("SpecialMesh")
277-
		end
277+
Part239 = Instance.new("Part")
278-
		if i == 0 then
278+
SpecialMesh240 = Instance.new("SpecialMesh")
279-
			local s = math.sqrt(m00 - m11 - m22 + 1)
279+
Part241 = Instance.new("Part")
280-
			local recip = 0.5 / s
280+
SpecialMesh242 = Instance.new("SpecialMesh")
281-
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
281+
Part243 = Instance.new("Part")
282-
		elseif i == 1 then
282+
SpecialMesh244 = Instance.new("SpecialMesh")
283-
			local s = math.sqrt(m11 - m22 - m00 + 1)
283+
Part245 = Instance.new("Part")
284-
			local recip = 0.5 / s
284+
SpecialMesh246 = Instance.new("SpecialMesh")
285-
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
285+
Part247 = Instance.new("Part")
286-
		elseif i == 2 then
286+
SpecialMesh248 = Instance.new("SpecialMesh")
287-
			local s = math.sqrt(m22 - m00 - m11 + 1)
287+
Part249 = Instance.new("Part")
288-
			local recip = 0.5 / s
288+
SpecialMesh250 = Instance.new("SpecialMesh")
289-
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
289+
Part251 = Instance.new("Part")
290-
		end
290+
SpecialMesh252 = Instance.new("SpecialMesh")
291
Part253 = Instance.new("Part")
292
SpecialMesh254 = Instance.new("SpecialMesh")
293-
function QuaternionToCFrame(px, py, pz, x, y, z, w)
293+
Part255 = Instance.new("Part")
294-
	local xs, ys, zs = x + x, y + y, z + z
294+
SpecialMesh256 = Instance.new("SpecialMesh")
295-
	local wx, wy, wz = w * xs, w * ys, w * zs
295+
Part257 = Instance.new("Part")
296-
	local xx = x * xs
296+
SpecialMesh258 = Instance.new("SpecialMesh")
297-
	local xy = x * ys
297+
Part259 = Instance.new("Part")
298-
	local xz = x * zs
298+
SpecialMesh260 = Instance.new("SpecialMesh")
299-
	local yy = y * ys
299+
Part261 = Instance.new("Part")
300-
	local yz = y * zs
300+
SpecialMesh262 = Instance.new("SpecialMesh")
301-
	local zz = z * zs
301+
Part263 = Instance.new("Part")
302-
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
302+
SpecialMesh264 = Instance.new("SpecialMesh")
303
Part265 = Instance.new("Part")
304-
function QuaternionSlerp(a, b, t)
304+
SpecialMesh266 = Instance.new("SpecialMesh")
305-
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
305+
Part267 = Instance.new("Part")
306-
	local startInterp, finishInterp
306+
SpecialMesh268 = Instance.new("SpecialMesh")
307-
	if cosTheta >= 1.0E-4 then
307+
Part269 = Instance.new("Part")
308-
		if 1 - cosTheta > 1.0E-4 then
308+
SpecialMesh270 = Instance.new("SpecialMesh")
309-
			local theta = ACOS(cosTheta)
309+
Part271 = Instance.new("Part")
310-
			local invSinTheta = 1 / SIN(theta)
310+
SpecialMesh272 = Instance.new("SpecialMesh")
311-
			startInterp = SIN((1 - t) * theta) * invSinTheta
311+
Part273 = Instance.new("Part")
312-
			finishInterp = SIN(t * theta) * invSinTheta
312+
SpecialMesh274 = Instance.new("SpecialMesh")
313-
		else
313+
Part275 = Instance.new("Part")
314-
			startInterp = 1 - t
314+
SpecialMesh276 = Instance.new("SpecialMesh")
315-
			finishInterp = t
315+
Part277 = Instance.new("Part")
316-
		end
316+
SpecialMesh278 = Instance.new("SpecialMesh")
317-
	elseif 1 + cosTheta > 1.0E-4 then
317+
Part279 = Instance.new("Part")
318-
		local theta = ACOS(-cosTheta)
318+
SpecialMesh280 = Instance.new("SpecialMesh")
319-
		local invSinTheta = 1 / SIN(theta)
319+
Part281 = Instance.new("Part")
320-
		startInterp = SIN((t - 1) * theta) * invSinTheta
320+
SpecialMesh282 = Instance.new("SpecialMesh")
321-
		finishInterp = SIN(t * theta) * invSinTheta
321+
Part283 = Instance.new("Part")
322-
	else
322+
SpecialMesh284 = Instance.new("SpecialMesh")
323-
		startInterp = t - 1
323+
Part285 = Instance.new("Part")
324-
		finishInterp = t
324+
SpecialMesh286 = Instance.new("SpecialMesh")
325
Part287 = Instance.new("Part")
326-
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
326+
SpecialMesh288 = Instance.new("SpecialMesh")
327
Part289 = Instance.new("Part")
328-
function Clerp(a, b, t)
328+
SpecialMesh290 = Instance.new("SpecialMesh")
329-
	local qa = {
329+
Part291 = Instance.new("Part")
330-
		QuaternionFromCFrame(a)
330+
SpecialMesh292 = Instance.new("SpecialMesh")
331-
	}
331+
Part293 = Instance.new("Part")
332-
	local qb = {
332+
SpecialMesh294 = Instance.new("SpecialMesh")
333-
		QuaternionFromCFrame(b)
333+
Part295 = Instance.new("Part")
334-
	}
334+
SpecialMesh296 = Instance.new("SpecialMesh")
335-
	local ax, ay, az = a.x, a.y, a.z
335+
Part297 = Instance.new("Part")
336-
	local bx, by, bz = b.x, b.y, b.z
336+
SpecialMesh298 = Instance.new("SpecialMesh")
337-
	local _t = 1 - t
337+
Part299 = Instance.new("Part")
338-
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
338+
SpecialMesh300 = Instance.new("SpecialMesh")
339
Part301 = Instance.new("Part")
340-
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
340+
SpecialMesh302 = Instance.new("SpecialMesh")
341-
	local frame = IT("Frame")
341+
Part303 = Instance.new("Part")
342-
	frame.BackgroundTransparency = TRANSPARENCY
342+
SpecialMesh304 = Instance.new("SpecialMesh")
343-
	frame.BorderSizePixel = BORDERSIZEPIXEL
343+
Part305 = Instance.new("Part")
344-
	frame.Position = POSITION
344+
SpecialMesh306 = Instance.new("SpecialMesh")
345-
	frame.Size = SIZE
345+
Part307 = Instance.new("Part")
346-
	frame.BackgroundColor3 = COLOR
346+
SpecialMesh308 = Instance.new("SpecialMesh")
347-
	frame.BorderColor3 = BORDERCOLOR
347+
Part309 = Instance.new("Part")
348-
	frame.Name = NAME
348+
SpecialMesh310 = Instance.new("SpecialMesh")
349-
	frame.Parent = PARENT
349+
Part311 = Instance.new("Part")
350-
	return frame
350+
SpecialMesh312 = Instance.new("SpecialMesh")
351
Part313 = Instance.new("Part")
352-
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
352+
SpecialMesh314 = Instance.new("SpecialMesh")
353-
	local label = IT("TextLabel")
353+
Part315 = Instance.new("Part")
354-
	label.BackgroundTransparency = 1
354+
SpecialMesh316 = Instance.new("SpecialMesh")
355-
	label.Size = UD2(1, 0, 1, 0)
355+
Part317 = Instance.new("Part")
356-
	label.Position = UD2(0, 0, 0, 0)
356+
SpecialMesh318 = Instance.new("SpecialMesh")
357-
	label.TextColor3 = TEXTCOLOR
357+
Part319 = Instance.new("Part")
358-
	label.TextStrokeTransparency = STROKETRANSPARENCY
358+
SpecialMesh320 = Instance.new("SpecialMesh")
359-
	label.TextTransparency = TRANSPARENCY
359+
Part321 = Instance.new("Part")
360-
	label.FontSize = TEXTFONTSIZE
360+
SpecialMesh322 = Instance.new("SpecialMesh")
361-
	label.Font = TEXTFONT
361+
Part323 = Instance.new("Part")
362-
	label.BorderSizePixel = BORDERSIZEPIXEL
362+
SpecialMesh324 = Instance.new("SpecialMesh")
363-
	label.TextScaled = false
363+
Part325 = Instance.new("Part")
364-
	label.Text = TEXT
364+
SpecialMesh326 = Instance.new("SpecialMesh")
365-
	label.Name = NAME
365+
Part327 = Instance.new("Part")
366-
	label.Parent = PARENT
366+
SpecialMesh328 = Instance.new("SpecialMesh")
367-
	return label
367+
Part329 = Instance.new("Part")
368
SpecialMesh330 = Instance.new("SpecialMesh")
369-
function NoOutlines(PART)
369+
Part331 = Instance.new("Part")
370-
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
370+
SpecialMesh332 = Instance.new("SpecialMesh")
371
Part333 = Instance.new("Part")
372-
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
372+
SpecialMesh334 = Instance.new("SpecialMesh")
373-
	local NEWWELD = IT(TYPE)
373+
Part335 = Instance.new("Part")
374-
	NEWWELD.Part0 = PART0
374+
SpecialMesh336 = Instance.new("SpecialMesh")
375-
	NEWWELD.Part1 = PART1
375+
Part337 = Instance.new("Part")
376-
	NEWWELD.C0 = C0
376+
SpecialMesh338 = Instance.new("SpecialMesh")
377-
	NEWWELD.C1 = C1
377+
Part339 = Instance.new("Part")
378-
	NEWWELD.Parent = PARENT
378+
SpecialMesh340 = Instance.new("SpecialMesh")
379-
	return NEWWELD
379+
Part341 = Instance.new("Part")
380
SpecialMesh342 = Instance.new("SpecialMesh")
381-
local S = IT("Sound")
381+
Part343 = Instance.new("Part")
382-
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
382+
SpecialMesh344 = Instance.new("SpecialMesh")
383-
	local NEWSOUND
383+
Part345 = Instance.new("Part")
384-
	coroutine.resume(coroutine.create(function()
384+
SpecialMesh346 = Instance.new("SpecialMesh")
385-
		NEWSOUND = S:Clone()
385+
Part347 = Instance.new("Part")
386-
		NEWSOUND.Parent = PARENT
386+
SpecialMesh348 = Instance.new("SpecialMesh")
387-
		NEWSOUND.Volume = VOLUME
387+
Part349 = Instance.new("Part")
388-
		NEWSOUND.Pitch = PITCH
388+
SpecialMesh350 = Instance.new("SpecialMesh")
389-
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
389+
Part351 = Instance.new("Part")
390-
		NEWSOUND:play()
390+
SpecialMesh352 = Instance.new("SpecialMesh")
391-
		if DOESLOOP == true then
391+
Part353 = Instance.new("Part")
392-
			NEWSOUND.Looped = true
392+
SpecialMesh354 = Instance.new("SpecialMesh")
393-
		else
393+
Part355 = Instance.new("Part")
394-
			repeat
394+
SpecialMesh356 = Instance.new("SpecialMesh")
395-
				wait(1)
395+
Part357 = Instance.new("Part")
396-
			until NEWSOUND.Playing == false
396+
SpecialMesh358 = Instance.new("SpecialMesh")
397-
			NEWSOUND:remove()
397+
Part359 = Instance.new("Part")
398-
		end
398+
SpecialMesh360 = Instance.new("SpecialMesh")
399-
	end))
399+
Part361 = Instance.new("Part")
400-
	return NEWSOUND
400+
SpecialMesh362 = Instance.new("SpecialMesh")
401
Part363 = Instance.new("Part")
402-
function CFrameFromTopBack(at, top, back)
402+
SpecialMesh364 = Instance.new("SpecialMesh")
403-
	local right = top:Cross(back)
403+
Part365 = Instance.new("Part")
404-
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
404+
SpecialMesh366 = Instance.new("SpecialMesh")
405
Part367 = Instance.new("Part")
406-
function WACKYEFFECT(Table)
406+
SpecialMesh368 = Instance.new("SpecialMesh")
407-
	local TYPE = Table.EffectType or "Sphere"
407+
Part369 = Instance.new("Part")
408-
	local SIZE = Table.Size or VT(1, 1, 1)
408+
SpecialMesh370 = Instance.new("SpecialMesh")
409-
	local ENDSIZE = Table.Size2 or VT(0, 0, 0)
409+
Part371 = Instance.new("Part")
410-
	local TRANSPARENCY = Table.Transparency or 0
410+
SpecialMesh372 = Instance.new("SpecialMesh")
411-
	local ENDTRANSPARENCY = Table.Transparency2 or 1
411+
Part373 = Instance.new("Part")
412-
	local CFRAME = Table.CFrame or Torso.CFrame
412+
SpecialMesh374 = Instance.new("SpecialMesh")
413-
	local MOVEDIRECTION = Table.MoveToPos or nil
413+
Part375 = Instance.new("Part")
414-
	local ROTATION1 = Table.RotationX or 0
414+
SpecialMesh376 = Instance.new("SpecialMesh")
415-
	local ROTATION2 = Table.RotationY or 0
415+
Part377 = Instance.new("Part")
416-
	local ROTATION3 = Table.RotationZ or 0
416+
SpecialMesh378 = Instance.new("SpecialMesh")
417-
	local MATERIAL = Table.Material or "Neon"
417+
Part379 = Instance.new("Part")
418-
	local COLOR = Table.Color or C3(1, 1, 1)
418+
SpecialMesh380 = Instance.new("SpecialMesh")
419-
	local TIME = Table.Time or 45
419+
Part381 = Instance.new("Part")
420-
	local SOUNDID = Table.SoundID or nil
420+
SpecialMesh382 = Instance.new("SpecialMesh")
421-
	local SOUNDPITCH = Table.SoundPitch or nil
421+
Part383 = Instance.new("Part")
422-
	local SOUNDVOLUME = Table.SoundVolume or nil
422+
SpecialMesh384 = Instance.new("SpecialMesh")
423-
	coroutine.resume(coroutine.create(function()
423+
Part385 = Instance.new("Part")
424-
		local PLAYSSOUND = false
424+
SpecialMesh386 = Instance.new("SpecialMesh")
425-
		local SOUND
425+
Part387 = Instance.new("Part")
426-
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
426+
SpecialMesh388 = Instance.new("SpecialMesh")
427-
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
427+
Part389 = Instance.new("Part")
428-
			PLAYSSOUND = true
428+
SpecialMesh390 = Instance.new("SpecialMesh")
429-
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
429+
Part391 = Instance.new("Part")
430-
		end
430+
SpecialMesh392 = Instance.new("SpecialMesh")
431-
		EFFECT.Color = COLOR
431+
Part393 = Instance.new("Part")
432-
		local MSH
432+
SpecialMesh394 = Instance.new("SpecialMesh")
433-
		if TYPE == "Sphere" then
433+
Part395 = Instance.new("Part")
434-
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
434+
SpecialMesh396 = Instance.new("SpecialMesh")
435-
		elseif TYPE == "Block" then
435+
Part397 = Instance.new("Part")
436-
			MSH = IT("BlockMesh", EFFECT)
436+
SpecialMesh398 = Instance.new("SpecialMesh")
437-
			MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
437+
Part399 = Instance.new("Part")
438-
		elseif TYPE == "Wave" then
438+
SpecialMesh400 = Instance.new("SpecialMesh")
439-
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
439+
Part401 = Instance.new("Part")
440-
		elseif TYPE == "Ring" then
440+
SpecialMesh402 = Instance.new("SpecialMesh")
441-
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
441+
Part403 = Instance.new("Part")
442-
		elseif TYPE == "Slash" then
442+
SpecialMesh404 = Instance.new("SpecialMesh")
443-
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
443+
Part405 = Instance.new("Part")
444-
		elseif TYPE == "Round Slash" then
444+
SpecialMesh406 = Instance.new("SpecialMesh")
445-
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
445+
Part407 = Instance.new("Part")
446-
		elseif TYPE == "Swirl" then
446+
SpecialMesh408 = Instance.new("SpecialMesh")
447-
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
447+
Part409 = Instance.new("Part")
448-
		elseif TYPE == "Skull" then
448+
SpecialMesh410 = Instance.new("SpecialMesh")
449-
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
449+
Part411 = Instance.new("Part")
450-
		elseif TYPE == "Crystal" then
450+
SpecialMesh412 = Instance.new("SpecialMesh")
451-
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
451+
Part413 = Instance.new("Part")
452-
		end
452+
SpecialMesh414 = Instance.new("SpecialMesh")
453-
		if MSH ~= nil then
453+
Part415 = Instance.new("Part")
454-
			local MOVESPEED
454+
SpecialMesh416 = Instance.new("SpecialMesh")
455-
			if MOVEDIRECTION ~= nil then
455+
Part417 = Instance.new("Part")
456-
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
456+
SpecialMesh418 = Instance.new("SpecialMesh")
457
Part419 = Instance.new("Part")
458-
			local GROWTH = SIZE - ENDSIZE
458+
SpecialMesh420 = Instance.new("SpecialMesh")
459-
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
459+
Part421 = Instance.new("Part")
460-
			if TYPE == "Block" then
460+
SpecialMesh422 = Instance.new("SpecialMesh")
461-
				EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
461+
Part423 = Instance.new("Part")
462
SpecialMesh424 = Instance.new("SpecialMesh")
463-
				EFFECT.CFrame = CFRAME
463+
Part425 = Instance.new("Part")
464
SpecialMesh426 = Instance.new("SpecialMesh")
465-
			for LOOP = 1, TIME + 1 do
465+
Part427 = Instance.new("Part")
466-
				Swait()
466+
SpecialMesh428 = Instance.new("SpecialMesh")
467-
				MSH.Scale = MSH.Scale - GROWTH / TIME
467+
Part429 = Instance.new("Part")
468-
				if TYPE == "Wave" then
468+
SpecialMesh430 = Instance.new("SpecialMesh")
469-
					MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
469+
Part431 = Instance.new("Part")
470-
				end
470+
SpecialMesh432 = Instance.new("SpecialMesh")
471-
				EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
471+
Part433 = Instance.new("Part")
472-
				if TYPE == "Block" then
472+
SpecialMesh434 = Instance.new("SpecialMesh")
473-
					EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
473+
Part435 = Instance.new("Part")
474-
				else
474+
SpecialMesh436 = Instance.new("SpecialMesh")
475-
					EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
475+
Part437 = Instance.new("Part")
476-
				end
476+
SpecialMesh438 = Instance.new("SpecialMesh")
477-
				if MOVEDIRECTION ~= nil then
477+
Part439 = Instance.new("Part")
478-
					local ORI = EFFECT.Orientation
478+
SpecialMesh440 = Instance.new("SpecialMesh")
479-
					EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
479+
Part441 = Instance.new("Part")
480-
					EFFECT.Orientation = ORI
480+
SpecialMesh442 = Instance.new("SpecialMesh")
481-
				end
481+
Part443 = Instance.new("Part")
482
SpecialMesh444 = Instance.new("SpecialMesh")
483-
			if PLAYSSOUND == false then
483+
Part445 = Instance.new("Part")
484-
				EFFECT:remove()
484+
SpecialMesh446 = Instance.new("SpecialMesh")
485
Part447 = Instance.new("Part")
486-
				repeat
486+
SpecialMesh448 = Instance.new("SpecialMesh")
487-
					Swait()
487+
Part449 = Instance.new("Part")
488-
				until SOUND.Playing == false
488+
SpecialMesh450 = Instance.new("SpecialMesh")
489-
				EFFECT:remove()
489+
Part451 = Instance.new("Part")
490
SpecialMesh452 = Instance.new("SpecialMesh")
491-
		elseif PLAYSSOUND == false then
491+
Part453 = Instance.new("Part")
492-
			EFFECT:remove()
492+
SpecialMesh454 = Instance.new("SpecialMesh")
493-
		else
493+
Part455 = Instance.new("Part")
494-
			repeat
494+
SpecialMesh456 = Instance.new("SpecialMesh")
495-
				Swait()
495+
Part457 = Instance.new("Part")
496-
			until SOUND.Playing == false
496+
SpecialMesh458 = Instance.new("SpecialMesh")
497-
			EFFECT:remove()
497+
Part459 = Instance.new("Part")
498-
		end
498+
SpecialMesh460 = Instance.new("SpecialMesh")
499-
	end))
499+
Part461 = Instance.new("Part")
500
SpecialMesh462 = Instance.new("SpecialMesh")
501-
function MakeForm(PART, TYPE)
501+
Part463 = Instance.new("Part")
502-
	if TYPE == "Cyl" then
502+
SpecialMesh464 = Instance.new("SpecialMesh")
503-
		local MSH = IT("CylinderMesh", PART)
503+
Part465 = Instance.new("Part")
504-
	elseif TYPE == "Ball" then
504+
SpecialMesh466 = Instance.new("SpecialMesh")
505-
		local MSH = IT("SpecialMesh", PART)
505+
Part467 = Instance.new("Part")
506-
		MSH.MeshType = "Sphere"
506+
SpecialMesh468 = Instance.new("SpecialMesh")
507-
	elseif TYPE == "Wedge" then
507+
Part469 = Instance.new("Part")
508-
		local MSH = IT("SpecialMesh", PART)
508+
SpecialMesh470 = Instance.new("SpecialMesh")
509-
		MSH.MeshType = "Wedge"
509+
Part471 = Instance.new("Part")
510
SpecialMesh472 = Instance.new("SpecialMesh")
511
Part473 = Instance.new("Part")
512-
Debris = game:GetService("Debris")
512+
SpecialMesh474 = Instance.new("SpecialMesh")
513-
function CastProperRay(StartPos, EndPos, Distance, Ignore)
513+
Part475 = Instance.new("Part")
514-
	local DIRECTION = CF(StartPos, EndPos).lookVector
514+
SpecialMesh476 = Instance.new("SpecialMesh")
515-
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
515+
Model0.Parent = mas
516
Part1.Parent = Model0
517-
function turnto(position)
517+
Part1.CFrame = CFrame.new(-0.612978518, 3.52787709, -14.4877329, 0.999985635, -0.00299202278, 0.00444748998, 0.00513700023, 0.297964603, -0.95456326, 0.00153088011, 0.95457232, 0.297975689)
518-
	RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
518+
Part1.Orientation = Vector3.new(72.659996, 0.859999955, 0.98999995)
519
Part1.Position = Vector3.new(-0.612978518, 3.52787709, -14.4877329)
520-
local DECAL = IT("Decal", nil)
520+
Part1.Rotation = Vector3.new(72.659996, 0.25, 0.170000002)
521-
function MagicRing(PART, CFRAME, VARIANT)
521+
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
522-
	if VARIANT == "Pheonix" or VARIANT == "Crimson" or VARIANT == "Fire" then
522+
Part1.Velocity = Vector3.new(1.29135582e-08, 0.00246586069, 1.6969787e-07)
523-
		local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false)
523+
Part1.Size = Vector3.new(0.275000006, 0.22512494, 0.42337501)
524-
		local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
524+
Part1.Anchored = true
525-
		local MESH = IT("BlockMesh", RING)
525+
Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
526-
		local BOTTOMTEXTURE = DECAL:Clone()
526+
Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
527-
		BOTTOMTEXTURE.Parent = RING
527+
Part1.BrickColor = BrickColor.new("Really black")
528-
		BOTTOMTEXTURE.Face = "Bottom"
528+
Part1.CanCollide = false
529-
		BOTTOMTEXTURE.Name = "BottomTexture"
529+
Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
530-
		local TOPTEXTURE = DECAL:Clone()
530+
Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
531-
		TOPTEXTURE.Parent = RING
531+
Part1.Material = Enum.Material.Metal
532-
		TOPTEXTURE.Face = "Top"
532+
Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
533-
		TOPTEXTURE.Name = "TopTexture"
533+
Part1.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
534-
		local T = script.RingEmit:Clone()
534+
Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
535-
		T.Parent = RING
535+
Part1.brickColor = BrickColor.new("Really black")
536-
		local LIGHT = IT("PointLight", RING)
536+
SpecialMesh2.Parent = Part1
537-
		if VARIANT == "Pheonix" then
537+
SpecialMesh2.Scale = Vector3.new(0.400000006, 1, 0.5)
538-
			BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617574752"
538+
SpecialMesh2.MeshType = Enum.MeshType.Brick
539-
			TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617575377"
539+
Part3.Parent = Model0
540-
			T.Color = ColorSequence.new(PHEONIXCOLOR)
540+
Part3.CFrame = CFrame.new(-0.608517408, 2.57421446, -14.2038746, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
541-
			CreateSound(462809305, RING, 5, 1, false)
541+
Part3.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
542-
		elseif VARIANT == "Crimson" then
542+
Part3.Position = Vector3.new(-0.608517408, 2.57421446, -14.2038746)
543-
			BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217786509"
543+
Part3.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
544-
			TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217788749"
544+
Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
545-
			T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
545+
Part3.Velocity = Vector3.new(1.6413172e-07, 0.00246645301, 2.15686623e-06)
546-
			CreateSound(462809305, RING, 5, 1, false)
546+
Part3.Size = Vector3.new(0.275000006, 0.315999985, 0.303375006)
547-
			LIGHT.Color = BRICKC("Bright orange").Color
547+
Part3.Anchored = true
548-
		elseif VARIANT == "Fire" then
548+
Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
549-
			BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222222911"
549+
Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
550-
			TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222223218"
550+
Part3.BrickColor = BrickColor.new("Really black")
551-
			T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
551+
Part3.CanCollide = false
552-
			CreateSound(343211019, RING, 5, 1, false)
552+
Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
553-
			LIGHT.Color = C3(1, 0.3333333333333333, 0)
553+
Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
554-
		end
554+
Part3.Material = Enum.Material.Glass
555-
		T.LightEmission = 1
555+
Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
556-
		T:Emit(5)
556+
Part3.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
557-
		Debris:AddItem(T, 5)
557+
Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
558-
		return RING, WELD, MESH
558+
Part3.brickColor = BrickColor.new("Really black")
559
SpecialMesh4.Parent = Part3
560
SpecialMesh4.Scale = Vector3.new(0.5, 1, 0.5)
561-
function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
561+
SpecialMesh4.MeshType = Enum.MeshType.Wedge
562-
	for _, c in pairs(PARENT:GetDescendants()) do
562+
Weld5.Name = "BTWeld"
563-
		if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
563+
Weld5.Parent = Part3
564-
			local HUMANOID = c:FindFirstChildOfClass("Humanoid")
564+
Weld5.C1 = CFrame.new(1.78813934e-06, -0.442868233, -0.256871939, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024)
565-
			local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
565+
Weld5.Part0 = Part3
566-
			if DIST > (TORSO.Position - FROM).Magnitude then
566+
Weld5.Part1 = Part441
567-
				table.insert(TABLE, c)
567+
Weld5.part1 = Part441
568
Weld6.Name = "BTWeld"
569-
		end
569+
Weld6.Parent = Part3
570
Weld6.C1 = CFrame.new(2.8014183e-06, 0.12912178, 0.434119463, -1, -2.32830644e-10, 3.05299181e-08, 2.32830644e-10, 1.00000024, 1.80676579e-07, -3.2619937e-08, 1.76951289e-07, -1.00000024)
571
Weld6.Part0 = Part3
572-
local BACKATTACHMENT1 = IT("Attachment", Torso)
572+
Weld6.Part1 = Part323
573-
BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
573+
Weld6.part1 = Part323
574-
local BACKATTACHMENT2 = IT("Attachment", Torso)
574+
Weld7.Name = "BTWeld"
575-
BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
575+
Weld7.Parent = Part3
576-
local WINGS1 = script.Wing1
576+
Weld7.C1 = CFrame.new(-3.09944153e-06, -0.192704201, -0.62885952, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024)
577-
WINGS1.EmissionDirection="Right"
577+
Weld7.Part0 = Part3
578-
WINGS1.Size=NumberSequence.new(2)
578+
Weld7.Part1 = Part371
579-
local WINGS1B = script.Wing1B
579+
Weld7.part1 = Part371
580-
WINGS1B.EmissionDirection="Right"
580+
Weld8.Name = "BTWeld"
581-
WINGS1B.Size=NumberSequence.new(2)
581+
Weld8.Parent = Part3
582-
local WINGS2 = script.Wing2
582+
Weld8.C1 = CFrame.new(-2.86102295e-06, 0.0544996262, -0.312496185, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
583-
WINGS2.EmissionDirection="Left"
583+
Weld8.Part0 = Part3
584-
WINGS2.Size=NumberSequence.new(2)
584+
Weld8.Part1 = Part167
585-
local WINGS2B = script.Wing2B
585+
Weld8.part1 = Part167
586-
WINGS2B.EmissionDirection="Left"
586+
Weld9.Name = "BTWeld"
587-
WINGS2B.Size=NumberSequence.new(2)
587+
Weld9.Parent = Part3
588-
WINGS1.Parent = BACKATTACHMENT1
588+
Weld9.C1 = CFrame.new(3.63588333e-06, -2.63571262, -0.638117313, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
589-
WINGS1.LockedToPart=true
589+
Weld9.Part0 = Part3
590-
WINGS1B.Parent = BACKATTACHMENT1
590+
Weld9.Part1 = Part177
591-
WINGS1B.LockedToPart=true
591+
Weld9.part1 = Part177
592-
WINGS2.Parent = BACKATTACHMENT2
592+
Weld10.Name = "BTWeld"
593-
WINGS2.LockedToPart=true
593+
Weld10.Parent = Part3
594-
WINGS2B.Parent = BACKATTACHMENT2
594+
Weld10.C1 = CFrame.new(-2.98023224e-06, -0.077252388, -0.223499537, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
595-
WINGS2B.LockedToPart=true
595+
Weld10.Part0 = Part3
596-
local FACEATTACHMENT = IT("Attachment", Head)
596+
Weld10.Part1 = Part277
597-
FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
597+
Weld10.part1 = Part277
598-
FACEATTACHMENT.Orientation = VT(0, 35, 0)
598+
Weld11.Name = "BTWeld"
599-
local EYE = script.Eye1
599+
Weld11.Parent = Part3
600-
EYE.LockedToPart=true
600+
Weld11.C1 = CFrame.new(1.90734863e-06, -0.629117966, -0.531242609, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
601-
EYE.Parent = FACEATTACHMENT
601+
Weld11.Part0 = Part3
602-
local EYE2 = script.Eye2
602+
Weld11.Part1 = Part427
603-
EYE2.Parent = FACEATTACHMENT
603+
Weld11.part1 = Part427
604-
EYE2.LockedToPart=true
604+
Weld12.Name = "BTWeld"
605-
local TRAIL1 = script.PheonixTrail:Clone()
605+
Weld12.Parent = Part3
606-
TRAIL1.LockedToPart=true
606+
Weld12.C1 = CFrame.new(3.87430191e-06, -1.56084347, -0.606865883, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
607-
TRAIL1.Size=NumberSequence.new(.01)
607+
Weld12.Part0 = Part3
608-
TRAIL1.Parent = BACKATTACHMENT1
608+
Weld12.Part1 = Part209
609-
local TRAIL2 = script.PheonixTrail:Clone()
609+
Weld12.part1 = Part209
610-
TRAIL2.LockedToPart=true
610+
Weld13.Name = "BTWeld"
611-
TRAIL2.Parent = BACKATTACHMENT2
611+
Weld13.Parent = Part3
612-
TRAIL2.Size=NumberSequence.new(.01)
612+
Weld13.C1 = CFrame.new(-1.66893005e-06, -0.394741058, 0.453120232, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024)
613-
local LIGHT = IT("PointLight", FACEATTACHMENT)
613+
Weld13.Part0 = Part3
614-
LIGHT.Enabled = false
614+
Weld13.Part1 = Part265
615-
LIGHT.Brightness = 5
615+
Weld13.part1 = Part265
616-
LIGHT.Range = 6
616+
Weld14.Name = "BTWeld"
617-
Humanoid.Died:connect(function()
617+
Weld14.Parent = Part3
618-
	ATTACK = true
618+
Weld14.C1 = CFrame.new(-3.51667404e-06, -3.62178516, 0.128079414, 1, 2.32830644e-10, -2.82076144e-07, 4.92436811e-08, -0.984807968, 0.173648342, -2.7945498e-07, -0.173648342, -0.984807968)
619
Weld14.Part0 = Part3
620-
function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant)
620+
Weld14.Part1 = Part445
621-
	local defence = Instance.new("BoolValue", Humanoid.Parent)
621+
Weld14.part1 = Part445
622-
	defence.Name = "HitBy" .. Player.Name
622+
Weld15.Name = "BTWeld"
623-
	game:GetService("Debris"):AddItem(defence, 0.001)
623+
Weld15.Parent = Part3
624-
	Damage = Damage * DAMAGEMULTIPLIER
624+
Weld15.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
625-
	if Humanoid.Health ~= 0 then
625+
Weld15.Part0 = Part3
626-
		local CritChance = MRANDOM(1, 100)
626+
Weld15.Part1 = Part175
627-
		if Damage > Humanoid.Health then
627+
Weld15.part1 = Part175
628-
			Damage = math.ceil(Humanoid.Health)
628+
Weld16.Name = "BTWeld"
629-
			if Damage == 0 then
629+
Weld16.Parent = Part3
630-
				Damage = 0.1
630+
Weld16.C1 = CFrame.new(-0.568752289, -0.0312482715, 1.24358273, -5.98374754e-08, -1.00000024, 0, -1, 5.93718141e-08, 3.27925591e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024)
631
Weld16.Part0 = Part3
632-
		end
632+
Weld16.Part1 = Part433
633-
		Humanoid.Health = Humanoid.Health - Damage
633+
Weld16.part1 = Part433
634-
		if AfterBurn == true then
634+
Weld17.Name = "BTWeld"
635-
			Afterburn(Humanoid, Time, Damage / 5, Variant)
635+
Weld17.Parent = Part3
636-
		end
636+
Weld17.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
637
Weld17.Part0 = Part3
638
Weld17.Part1 = Part417
639-
function Afterburn(Human, Time, Damage, Variant)
639+
Weld17.part1 = Part417
640-
	coroutine.resume(coroutine.create(function()
640+
Weld18.Name = "BTWeld"
641-
		if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then
641+
Weld18.Parent = Part3
642-
			local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
642+
Weld18.C1 = CFrame.new(-3.09944153e-06, -0.364574432, -0.628859282, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024)
643-
			local FIRE
643+
Weld18.Part0 = Part3
644-
			if Variant == "Pheonix" then
644+
Weld18.Part1 = Part295
645-
				FIRE = script.PheonixBurn:Clone()
645+
Weld18.part1 = Part295
646-
				FIRE.Parent = Torso
646+
Weld19.Name = "BTWeld"
647-
				FIRE.Enabled = true
647+
Weld19.Parent = Part3
648-
			elseif Variant == "Crimson" then
648+
Weld19.C1 = CFrame.new(3.93390656e-06, -3.33387375, 1.42912102, -1, 2.08499841e-07, 7.08205334e-08, -1.35507435e-07, -0.838670611, 0.544639409, 1.75263267e-07, 0.544639468, 0.838670611)
649-
				FIRE = script.SunBurn:Clone()
649+
Weld19.Part0 = Part3
650-
				FIRE.Parent = Torso
650+
Weld19.Part1 = Part165
651-
				FIRE.Enabled = true
651+
Weld19.part1 = Part165
652-
			elseif Variant == "Fire" then
652+
Weld20.Name = "BTWeld"
653-
				FIRE = script.Burn:Clone()
653+
Weld20.Parent = Part3
654-
				FIRE.Parent = Torso
654+
Weld20.C1 = CFrame.new(1.78813934e-07, -3.38045502, 0.755048752, 1, 2.32830644e-10, -2.6903399e-07, -2.32830644e-10, -1.00000024, 8.7544322e-08, -2.71093086e-07, -9.12696123e-08, -1.00000024)
655-
				FIRE.Enabled = true
655+
Weld20.Part0 = Part3
656
Weld20.Part1 = Part315
657-
			for i = 1, Time do
657+
Weld20.part1 = Part315
658-
				wait(0.5)
658+
Weld21.Name = "BTWeld"
659-
				Human.Health = Human.Health - Damage
659+
Weld21.Parent = Part3
660
Weld21.C1 = CFrame.new(0.522247314, -0.031253159, 0.449784279, 2.578774e-06, -0.500000775, -0.866025329, 1, 2.96742655e-06, 1.26622399e-06, 1.93726737e-06, -0.866025329, 0.500000715)
661-
			wait(0.25)
661+
Weld21.Part0 = Part3
662-
			FIRE.Enabled = false
662+
Weld21.Part1 = Part457
663-
			Debris:AddItem(FIRE, 1.5)
663+
Weld21.part1 = Part457
664-
		end
664+
Weld22.Name = "BTWeld"
665-
	end))
665+
Weld22.Parent = Part3
666
Weld22.C1 = CFrame.new(-3.03983688e-06, -0.26757431, -0.628857851, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024)
667-
function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES)
667+
Weld22.Part0 = Part3
668-
	local CHILDREN = workspace:GetChildren()
668+
Weld22.Part1 = Part363
669-
	for index, CHILD in pairs(CHILDREN) do
669+
Weld22.part1 = Part363
670-
		if CHILD.ClassName == "Model" and CHILD ~= Character then
670+
Weld23.Name = "BTWeld"
671-
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
671+
Weld23.Parent = Part3
672-
			if HUM then
672+
Weld23.C1 = CFrame.new(-3.03983688e-06, 0.579193592, -0.519788742, 1, 2.08732672e-07, 7.35781214e-08, -9.66247171e-08, 0.707106471, -0.707107365, -1.97673216e-07, 0.707107365, 0.707106471)
673-
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
673+
Weld23.Part0 = Part3
674-
				if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
674+
Weld23.Part1 = Part429
675-
					local DMG = MRANDOM(MINDMG, MAXDMG)
675+
Weld23.part1 = Part429
676-
					ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT)
676+
Weld24.Name = "BTWeld"
677-
					if HUM.MaxHealth == math.huge then
677+
Weld24.Parent = Part3
678-
						CHILD:BreakJoints()
678+
Weld24.C1 = CFrame.new(3.57627869e-06, -2.7432127, -0.596743584, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
679-
					end
679+
Weld24.Part0 = Part3
680-
					if DOESCAMSHAKE == true then
680+
Weld24.Part1 = Part253
681-
						local CAMSHAKER = script.CamShake:Clone()
681+
Weld24.part1 = Part253
682-
						CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
682+
Weld25.Name = "BTWeld"
683-
						CAMSHAKER.Timer.Value = CAMVALUES.TIMER
683+
Weld25.Parent = Part3
684-
						CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
684+
Weld25.C1 = CFrame.new(-5.96046448e-08, -0.0365514755, -0.0244483948, -1, 2.08383426e-07, 3.34477591e-07, -3.4889672e-07, -0.866025686, -0.49999994, 1.87254045e-07, -0.499999881, 0.866025686)
685-
						CAMSHAKER.Parent = CHILD
685+
Weld25.Part0 = Part3
686-
						CAMSHAKER.Disabled = false
686+
Weld25.Part1 = Part383
687-
					end
687+
Weld25.part1 = Part383
688-
					if FLING > 0 then
688+
Weld26.Name = "BTWeld"
689-
						for _, c in pairs(CHILD:GetChildren()) do
689+
Weld26.Parent = Part3
690-
							if c:IsA("BasePart") then
690+
Weld26.C1 = CFrame.new(0.0437097549, -0.0312481523, 1.49426508, -1.02329068e-07, -0.707107306, -0.707106531, -1, -1.1047814e-07, 2.52499376e-07, -2.57976353e-07, 0.70710659, -0.707107306)
691-
								local bv = Instance.new("BodyVelocity")
691+
Weld26.Part0 = Part3
692-
								bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
692+
Weld26.Part1 = Part289
693-
								bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
693+
Weld26.part1 = Part289
694-
								bv.Parent = c
694+
Weld27.Name = "BTWeld"
695-
								Debris:AddItem(bv, 0.05)
695+
Weld27.Parent = Part3
696-
							end
696+
Weld27.C1 = CFrame.new(-0.390325546, -0.0312492251, 0.188101292, 1.53668225e-07, 0.866025686, 0.5, -1, 1.49011612e-07, 4.73319233e-08, -3.19560058e-08, -0.49999994, 0.866025686)
697-
						end
697+
Weld27.Part0 = Part3
698-
					end
698+
Weld27.Part1 = Part465
699-
				end
699+
Weld27.part1 = Part465
700
Weld28.Name = "BTWeld"
701-
		end
701+
Weld28.Parent = Part3
702
Weld28.C1 = CFrame.new(3.69548798e-06, 1.39622211, 0.606865406, -1, -8.95233825e-08, 3.02316039e-08, -8.91741365e-08, 1.00000024, -8.94069672e-08, -3.26745067e-08, -9.12696123e-08, -1.00000024)
703
Weld28.Part0 = Part3
704-
function ShootingStar()
704+
Weld28.Part1 = Part325
705-
	ATTACK = true
705+
Weld28.part1 = Part325
706-
	Rooted = false
706+
Weld29.Name = "BTWeld"
707-
	local GYRO = IT("BodyGyro", RootPart)
707+
Weld29.Parent = Part3
708-
	GYRO.D = 20
708+
Weld29.C1 = CFrame.new(-3.03983688e-06, -0.0283536911, -0.593729019, 1, 8.95233825e-08, 4.61641321e-08, -6.54254109e-08, 0.923879802, -0.382683307, -7.52625056e-08, 0.382683337, 0.923879921)
709-
	GYRO.P = 4000
709+
Weld29.Part0 = Part3
710-
	GYRO.MaxTorque = VT(0, 40000, 0)
710+
Weld29.Part1 = Part435
711-
	local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Crimson")
711+
Weld29.part1 = Part435
712-
	coroutine.resume(coroutine.create(function()
712+
Weld30.Name = "BTWeld"
713-
		for i = 1, 35 do
713+
Weld30.Parent = Part3
714-
			Swait()
714+
Weld30.C1 = CFrame.new(-2.98023224e-06, 0.0857448578, -0.331493855, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
715-
			MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
715+
Weld30.Part0 = Part3
716-
		end
716+
Weld30.Part1 = Part297
717-
	end))
717+
Weld30.part1 = Part297
718-
	for i = 0, 1.8, 0.1 / Animation_Speed do
718+
Weld31.Name = "BTWeld"
719-
		GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
719+
Weld31.Parent = Part3
720-
		Swait()
720+
Weld31.C1 = CFrame.new(2.98023224e-06, 0.0857439041, 0.434119463, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024)
721-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
721+
Weld31.Part0 = Part3
722-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
722+
Weld31.Part1 = Part403
723-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
723+
Weld31.part1 = Part403
724-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
724+
Weld32.Name = "BTWeld"
725-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
725+
Weld32.Parent = Part3
726-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
726+
Weld32.C1 = CFrame.new(3.69548798e-06, -1.12822342, -0.591116667, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
727
Weld32.Part0 = Part3
728-
	coroutine.resume(coroutine.create(function()
728+
Weld32.Part1 = Part317
729-
		local POSITION = Mouse.Hit.p
729+
Weld32.part1 = Part317
730-
		local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Fire", VT(3, 3, 3))
730+
Weld33.Name = "BTWeld"
731-
		FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
731+
Weld33.Parent = Part3
732-
		local FIRE = script.CrimsonFireball:Clone()
732+
Weld33.C1 = CFrame.new(-3.57627869e-06, 1.17320824, 0.736830235, 1, -1.19092874e-07, 2.04781827e-07, -1.19325705e-07, -1.00000024, 2.68220901e-07, 2.03222953e-07, -2.68220901e-07, -1.00000024)
733-
		FIRE.Parent = FIREBALL
733+
Weld33.Part0 = Part3
734-
		FIRE.Enabled = true
734+
Weld33.Part1 = Part171
735-
		local EXPLOSION = script.CrimsonExplosion:Clone()
735+
Weld33.part1 = Part171
736-
		EXPLOSION.Parent = FIREBALL
736+
Weld34.Name = "BTWeld"
737-
		CreateSound(463598785, FIREBALL, 5, 1, false)
737+
Weld34.Parent = Part3
738-
		local DISTANCE = (RootPart.Position - POSITION).Magnitude
738+
Weld34.C1 = CFrame.new(3.51667404e-06, -2.70561504, -1.06026649, -1, 1.18976459e-07, 3.69582267e-07, -1.82189979e-07, -0.984807968, -0.173648283, 3.45506123e-07, -0.173648298, 0.984807968)
739-
		local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2)
739+
Weld34.Part0 = Part3
740-
		for i = 1, 75 do
740+
Weld34.Part1 = Part251
741-
			Swait()
741+
Weld34.part1 = Part251
742-
			FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
742+
Weld35.Name = "BTWeld"
743-
		end
743+
Weld35.Parent = Part3
744-
		FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
744+
Weld35.C1 = CFrame.new(0.568753242, -0.0312516689, 1.24358273, 1.1944212e-07, 1.00000024, 0, 1, -1.18976459e-07, -3.28123861e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024)
745-
		for i = 1, 300 do
745+
Weld35.Part0 = Part3
746-
			Swait()
746+
Weld35.Part1 = Part443
747-
			FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
747+
Weld35.part1 = Part443
748-
			local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
748+
Weld36.Name = "BTWeld"
749-
			if HITFLOOR ~= nil then
749+
Weld36.Parent = Part3
750-
				FIRE.Enabled = false
750+
Weld36.C1 = CFrame.new(-0.00166904926, -3.09995842, -0.665301085, -1, -2.32830644e-10, 6.22057996e-08, -1.16415322e-10, -1.00000024, -6.14672899e-08, 6.45686669e-08, -5.77419996e-08, 1.00000024)
751-
				EXPLOSION:Emit(500)
751+
Weld36.Part0 = Part3
752-
				CreateSound(416328540, FIREBALL, 5, 1, false)
752+
Weld36.Part1 = Part243
753-
				ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Crimson", true, {
753+
Weld36.part1 = Part243
754-
					SHAKE = 1,
754+
Weld37.Name = "BTWeld"
755-
					TIMER = 6,
755+
Weld37.Parent = Part3
756-
					DOESFADE = true
756+
Weld37.C1 = CFrame.new(-1.3257277, -0.0312492847, 5.10531425, 9.66574589e-08, 0.0174533594, 0.999847949, -1, 2.08499841e-07, 9.1315087e-08, -2.07335688e-07, -0.999847949, 0.0174533576)
757-
				})
757+
Weld37.Part0 = Part3
758-
				WACKYEFFECT({
758+
Weld37.Part1 = Part191
759-
					EffectType = "Sphere",
759+
Weld37.part1 = Part191
760-
					Size = VT(0, 0, 0),
760+
Weld38.Name = "BTWeld"
761-
					Size2 = VT(150, 150, 150),
761+
Weld38.Parent = Part3
762-
					Transparency = 0,
762+
Weld38.C1 = CFrame.new(2.98023224e-06, -0.520121574, 0.565322638, -1, 2.08499841e-07, -1.4426405e-08, 1.87777914e-07, 0.923879921, 0.382683069, 9.12114047e-08, 0.382683039, -0.923879921)
763-
					Transparency2 = 1,
763+
Weld38.Part0 = Part3
764-
					CFrame = CF(FIREBALL.Position),
764+
Weld38.Part1 = Part459
765-
					MoveToPos = nil,
765+
Weld38.part1 = Part459
766-
					RotationX = 0,
766+
Weld39.Name = "BTWeld"
767-
					RotationY = 0,
767+
Weld39.Parent = Part3
768-
					RotationZ = 0,
768+
Weld39.C1 = CFrame.new(-2.44379044e-06, 1.62276363, -0.980819702, 1, -3.87430191e-07, 3.99177225e-08, -1.89582352e-07, -0.569997728, -0.821646571, 3.3993274e-07, 0.821646512, -0.569997668)
769-
					Material = "Neon",
769+
Weld39.Part0 = Part3
770-
					Color = C3(1, 0.6666666666666666, 0),
770+
Weld39.Part1 = Part327
771-
					SoundID = nil,
771+
Weld39.part1 = Part327
772-
					SoundPitch = nil,
772+
Weld40.Name = "BTWeld"
773-
					SoundVolume = nil
773+
Weld40.Parent = Part3
774-
				})
774+
Weld40.C1 = CFrame.new(3.69548798e-06, -1.7807188, -0.638116598, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
775-
				wait(5)
775+
Weld40.Part0 = Part3
776-
				break
776+
Weld40.Part1 = Part229
777
Weld40.part1 = Part229
778-
		end
778+
Weld41.Name = "BTWeld"
779-
		FIREBALL:remove()
779+
Weld41.Parent = Part3
780-
	end))
780+
Weld41.C1 = CFrame.new(-2.98023224e-06, -0.170754433, -0.381493092, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
781-
	GYRO:remove()
781+
Weld41.Part0 = Part3
782-
	RING.Anchored = true
782+
Weld41.Part1 = Part469
783-
	WELD:remove()
783+
Weld41.part1 = Part469
784-
	coroutine.resume(coroutine.create(function()
784+
Weld42.Name = "BTWeld"
785-
		for i = 1, 35 do
785+
Weld42.Parent = Part3
786-
			Swait()
786+
Weld42.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
787-
			MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
787+
Weld42.Part0 = Part3
788-
		end
788+
Weld42.Part1 = Part169
789-
		RING:remove()
789+
Weld42.part1 = Part169
790-
	end))
790+
Weld43.Name = "BTWeld"
791-
	ATTACK = false
791+
Weld43.Parent = Part3
792-
	Rooted = false
792+
Weld43.C1 = CFrame.new(1.84774399e-06, -0.227245331, -0.390619993, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
793
Weld43.Part0 = Part3
794-
function PheonixRage()
794+
Weld43.Part1 = Part463
795-
	ATTACK = true
795+
Weld43.part1 = Part463
796-
	Rooted = true
796+
Weld44.Name = "BTWeld"
797-
	local A = false
797+
Weld44.Parent = Part3
798-
	local B = false
798+
Weld44.C1 = CFrame.new(-1.84774399e-06, 0.916108131, -0.790865183, 1, -5.93718141e-08, 2.56368367e-08, 5.97210601e-08, 1.00000024, 5.96046448e-08, -2.29756552e-08, -5.77419996e-08, 1.00000024)
799-
	local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix")
799+
Weld44.Part0 = Part3
800-
	WELD:remove()
800+
Weld44.Part1 = Part411
801-
	RING.Anchored = true
801+
Weld44.part1 = Part411
802-
	coroutine.resume(coroutine.create(function()
802+
Weld45.Name = "BTWeld"
803-
		for i = 1, 45 do
803+
Weld45.Parent = Part3
804-
			Swait()
804+
Weld45.C1 = CFrame.new(3.75509262e-06, -2.08321857, -0.731868029, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
805-
			MESH.Scale = MESH.Scale + VT(15, 0, 15)
805+
Weld45.Part0 = Part3
806-
		end
806+
Weld45.Part1 = Part475
807-
	end))
807+
Weld45.part1 = Part475
808-
	coroutine.resume(coroutine.create(function()
808+
Weld46.Name = "BTWeld"
809-
		repeat
809+
Weld46.Parent = Part3
810-
			Swait()
810+
Weld46.C1 = CFrame.new(0.00166875124, 3.12339592, -0.606613398, 1, -1.18976459e-07, -6.2136678e-08, 1.1944212e-07, 1.00000024, -8.94069672e-08, 6.48051355e-08, 9.12696123e-08, 1.00000024)
811-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
811+
Weld46.Part0 = Part3
812-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
812+
Weld46.Part1 = Part473
813-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
813+
Weld46.part1 = Part473
814-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
814+
Weld47.Name = "BTWeld"
815-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
815+
Weld47.Parent = Part3
816-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
816+
Weld47.C1 = CFrame.new(-0.246384621, -0.03125, 0.315700531, 8.35862011e-08, -0.965926051, 0.258819014, 1, 6.17001206e-08, -9.08512447e-08, 7.39237294e-08, 0.258818984, 0.965926111)
817-
		until A == true
817+
Weld47.Part0 = Part3
818-
		repeat
818+
Weld47.Part1 = Part355
819-
			Swait()
819+
Weld47.part1 = Part355
820-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
820+
Weld48.Name = "BTWeld"
821-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
821+
Weld48.Parent = Part3
822-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
822+
Weld48.C1 = CFrame.new(2.74181366e-06, 0.908480644, 0.621105194, -1, 3.87430191e-07, -2.68737494e-08, -1.25437509e-07, -0.382683992, -0.923879504, -3.67756002e-07, -0.923879564, 0.382684022)
823-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
823+
Weld48.Part0 = Part3
824-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
824+
Weld48.Part1 = Part341
825-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
825+
Weld48.part1 = Part341
826-
		until B == true
826+
Weld49.Name = "BTWeld"
827-
		for i = 1, 45 do
827+
Weld49.Parent = Part3
828-
			Swait()
828+
Weld49.C1 = CFrame.new(1.96695328e-06, -0.43809557, 0.254676819, -1, 2.08499841e-07, 8.61909939e-08, -8.48667696e-08, -0.707106531, 0.707107365, 2.10478902e-07, 0.707107365, 0.707106471)
829-
			MESH.Scale = MESH.Scale - VT(15, 0, 15)
829+
Weld49.Part0 = Part3
830-
		end
830+
Weld49.Part1 = Part269
831-
		RING:remove()
831+
Weld49.part1 = Part269
832-
	end))
832+
Weld50.Name = "BTWeld"
833-
	wait(1)
833+
Weld50.Parent = Part3
834-
	for i = 1, 4 do
834+
Weld50.C1 = CFrame.new(1.32572746, -0.0312505364, 5.10531616, -1.84201781e-07, -0.0174533594, -0.999847949, 1, -2.08499841e-07, -1.78890332e-07, -2.05705874e-07, -0.999847949, 0.0174533576)
835-
		WACKYEFFECT({
835+
Weld50.Part0 = Part3
836-
			EffectType = "Sphere",
836+
Weld50.Part1 = Part379
837-
			Size = VT(45, 45, 45),
837+
Weld50.part1 = Part379
838-
			Size2 = VT(0, 0, 0),
838+
Weld51.Name = "BTWeld"
839-
			Transparency = 1,
839+
Weld51.Parent = Part3
840-
			Transparency2 = 0.8,
840+
Weld51.C1 = CFrame.new(1.7285347e-06, -0.242359161, -0.146375895, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024)
841-
			CFrame = CF(Torso.Position),
841+
Weld51.Part0 = Part3
842-
			MoveToPos = nil,
842+
Weld51.Part1 = Part455
843-
			RotationX = 0,
843+
Weld51.part1 = Part455
844-
			RotationY = 0,
844+
Weld52.Name = "BTWeld"
845-
			RotationZ = 0,
845+
Weld52.Parent = Part3
846-
			Material = "Neon",
846+
Weld52.C1 = CFrame.new(-3.03983688e-06, -0.143110275, -0.641388893, 1, 8.95233825e-08, 7.0387614e-08, -6.88014552e-08, 0.96592617, -0.258818775, -8.91450327e-08, 0.258818746, 0.96592623)
847-
			Color = PHEONIXCOLOR,
847+
Weld52.Part0 = Part3
848-
			SoundID = nil,
848+
Weld52.Part1 = Part453
849-
			SoundPitch = nil,
849+
Weld52.part1 = Part453
850-
			SoundVolume = nil
850+
Weld53.Name = "BTWeld"
851-
		})
851+
Weld53.Parent = Part3
852-
		wait(0.5)
852+
Weld53.C1 = CFrame.new(1.84774399e-06, -0.316618919, -0.362743855, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
853
Weld53.Part0 = Part3
854-
	A = true
854+
Weld53.Part1 = Part425
855-
	ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
855+
Weld53.part1 = Part425
856-
		SHAKE = 2,
856+
Weld54.Name = "BTWeld"
857-
		TIMER = 25,
857+
Weld54.Parent = Part3
858-
		DOESFADE = true
858+
Weld54.C1 = CFrame.new(-2.44379044e-06, 3.96811485, 0.642149091, 1, -2.08499841e-07, 1.92838343e-07, -1.85798854e-07, -0.993572116, -0.113202929, 2.13360181e-07, 0.113202937, -0.993572235)
859
Weld54.Part0 = Part3
860-
	WACKYEFFECT({
860+
Weld54.Part1 = Part241
861-
		Time = 60,
861+
Weld54.part1 = Part241
862-
		EffectType = "Sphere",
862+
Weld55.Name = "BTWeld"
863-
		Size = VT(40, 40, 40),
863+
Weld55.Parent = Part3
864-
		Size2 = VT(140, 140, 140),
864+
Weld55.C1 = CFrame.new(-2.08616257e-06, 0.207164764, -0.535107613, 1, 2.08732672e-07, 7.35781214e-08, -2.08383426e-07, 1.00000024, 1.78813934e-07, -7.12225301e-08, -1.76951289e-07, 1.00000024)
865-
		Transparency = 0,
865+
Weld55.Part0 = Part3
866-
		Transparency2 = 1,
866+
Weld55.Part1 = Part321
867-
		CFrame = CF(Torso.Position),
867+
Weld55.part1 = Part321
868-
		MoveToPos = nil,
868+
Weld56.Name = "BTWeld"
869-
		RotationX = 0,
869+
Weld56.Parent = Part3
870-
		RotationY = 0,
870+
Weld56.C1 = CFrame.new(0.3903265, -0.0312507153, 0.188101292, -2.43075192e-07, -0.866025627, -0.5, 1, -2.29571015e-07, -8.65911716e-08, -3.80096026e-08, -0.49999994, 0.866025686)
871-
		RotationZ = 0,
871+
Weld56.Part0 = Part3
872-
		Material = "Neon",
872+
Weld56.Part1 = Part449
873-
		Color = C3(1, 0.6666666666666666, 0),
873+
Weld56.part1 = Part449
874-
		SoundID = nil,
874+
Weld57.Name = "BTWeld"
875-
		SoundPitch = nil,
875+
Weld57.Parent = Part3
876-
		SoundVolume = nil
876+
Weld57.C1 = CFrame.new(4.0832634, -0.0312500596, 2.68361759, -3.40398401e-07, -0.719340265, -0.694658279, 1, -3.15834768e-07, -1.60429408e-07, -1.03143975e-07, -0.694658279, 0.719340265)
877
Weld57.Part0 = Part3
878-
	WACKYEFFECT({
878+
Weld57.Part1 = Part261
879-
		Time = 60,
879+
Weld57.part1 = Part261
880-
		EffectType = "Sphere",
880+
Weld58.Name = "BTWeld"
881-
		Size = VT(50, 50, 50),
881+
Weld58.Parent = Part3
882-
		Size2 = VT(150, 150, 150),
882+
Weld58.C1 = CFrame.new(3.87430191e-06, -2.97136497, -1.32431102, -1, 1.19092874e-07, 2.00954673e-07, -1.67870894e-07, -0.965925992, -0.258819073, 1.64814992e-07, -0.258819073, 0.965926111)
883-
		Transparency = 0.5,
883+
Weld58.Part0 = Part3
884-
		Transparency2 = 1,
884+
Weld58.Part1 = Part367
885-
		CFrame = CF(Torso.Position),
885+
Weld58.part1 = Part367
886-
		MoveToPos = nil,
886+
Weld59.Name = "BTWeld"
887-
		RotationX = 0,
887+
Weld59.Parent = Part3
888-
		RotationY = 0,
888+
Weld59.C1 = CFrame.new(-3.21865082e-06, -0.0555143356, 0.74919796, 1, 2.08732672e-07, 1.05254003e-07, 7.4505806e-08, -0.707106292, 0.707107484, 2.20257789e-07, -0.707107544, -0.707106352)
889-
		RotationZ = 0,
889+
Weld59.Part0 = Part3
890-
		Material = "Neon",
890+
Weld59.Part1 = Part179
891-
		Color = PHEONIXCOLOR,
891+
Weld59.part1 = Part179
892-
		SoundID = 462692971,
892+
Weld60.Name = "BTWeld"
893-
		SoundPitch = 0.8,
893+
Weld60.Parent = Part3
894-
		SoundVolume = 6
894+
Weld60.C1 = CFrame.new(0.854812145, -0.0312569141, 0.683163643, -7.71833584e-08, 0.707106531, -0.707107306, 1, 1.8987339e-07, 8.20728019e-08, 1.90921128e-07, -0.707107365, -0.707106531)
895
Weld60.Part0 = Part3
896-
	local EXPLOSION = script.PheonixExplosion1:Clone()
896+
Weld60.Part1 = Part437
897-
	EXPLOSION.Parent = Torso
897+
Weld60.part1 = Part437
898-
	EXPLOSION.Enabled = true
898+
Weld61.Name = "BTWeld"
899-
	local EXPLOSION2 = script.PheonixExplosion2:Clone()
899+
Weld61.Parent = Part3
900-
	EXPLOSION2.Parent = Torso
900+
Weld61.C1 = CFrame.new(1.84774399e-06, -0.363491058, -0.331495762, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
901-
	EXPLOSION2.Enabled = true
901+
Weld61.Part0 = Part3
902-
	wait(0.3)
902+
Weld61.Part1 = Part365
903-
	EXPLOSION.Enabled = false
903+
Weld61.part1 = Part365
904-
	EXPLOSION2.Enabled = false
904+
Weld62.Name = "BTWeld"
905-
	Debris:AddItem(EXPLOSION, 5)
905+
Weld62.Parent = Part3
906-
	Debris:AddItem(EXPLOSION2, 5)
906+
Weld62.C1 = CFrame.new(-5.96046448e-08, -0.251069069, 0.0857863426, -1, 2.08499841e-07, 1.84947567e-07, -1.53202564e-07, -0.965926051, 0.258819163, 2.35246262e-07, 0.258819163, 0.96592617)
907-
	wait(1)
907+
Weld62.Part0 = Part3
908-
	B = true
908+
Weld62.Part1 = Part423
909-
	ATTACK = false
909+
Weld62.part1 = Part423
910-
	Rooted = false
910+
Weld63.Name = "BTWeld"
911
Weld63.Parent = Part3
912-
function Breath()
912+
Weld63.C1 = CFrame.new(2.92062759e-06, 0.530877113, 0.384551048, -1, -2.32830644e-10, 1.16708179e-07, -1.19271135e-07, -1.01514161e-06, -1.00000024, -1.16415322e-10, -1.00000024, 1.01141632e-06)
913-
	ATTACK = true
913+
Weld63.Part0 = Part3
914-
	local POSITION = IT("BodyPosition", RootPart)
914+
Weld63.Part1 = Part421
915-
	POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p
915+
Weld63.part1 = Part421
916-
	POSITION.D = 1250
916+
Weld64.Name = "BTWeld"
917-
	POSITION.P = 40000
917+
Weld64.Parent = Part3
918-
	POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
918+
Weld64.C1 = CFrame.new(3.81469727e-06, -1.63659573, -0.658368826, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
919-
	WINGS = true
919+
Weld64.Part0 = Part3
920-
	local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
920+
Weld64.Part1 = Part391
921-
	coroutine.resume(coroutine.create(function()
921+
Weld64.part1 = Part391
922-
		for i = 1, 20 do
922+
Weld65.Name = "BTWeld"
923-
			Swait()
923+
Weld65.Parent = Part3
924-
			MESH.Scale = MESH.Scale + VT(4, 0, 4)
924+
Weld65.C1 = CFrame.new(3.93390656e-06, -2.9557457, -1.37312269, -1, 1.19092874e-07, 2.00954673e-07, -1.67870894e-07, -0.965925992, -0.258819073, 1.64814992e-07, -0.258819073, 0.965926111)
925-
		end
925+
Weld65.Part0 = Part3
926-
	end))
926+
Weld65.Part1 = Part419
927-
	for i = 1, 25 do
927+
Weld65.part1 = Part419
928-
		Swait()
928+
Weld66.Name = "BTWeld"
929-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
929+
Weld66.Parent = Part3
930-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
930+
Weld66.C1 = CFrame.new(-2.98023224e-07, 3.86712265, 0.467648745, 1, -2.08499841e-07, 1.92838343e-07, -1.85798854e-07, -0.993572116, -0.113202929, 2.13360181e-07, 0.113202937, -0.993572235)
931-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
931+
Weld66.Part0 = Part3
932-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
932+
Weld66.Part1 = Part415
933-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
933+
Weld66.part1 = Part415
934-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
934+
Weld67.Name = "BTWeld"
935
Weld67.Parent = Part3
936-
	local GYRO = IT("BodyGyro", RootPart)
936+
Weld67.C1 = CFrame.new(-2.02655792e-06, 0.114692688, -0.875624657, 1, 2.08732672e-07, 7.35781214e-08, -2.19908543e-07, 0.965926111, 0.258818954, -1.55705493e-08, -0.258818954, 0.96592617)
937-
	GYRO.D = 20
937+
Weld67.Part0 = Part3
938-
	GYRO.P = 4000
938+
Weld67.Part1 = Part193
939-
	GYRO.MaxTorque = VT(0, 40000, 0)
939+
Weld67.part1 = Part193
940-
	coroutine.resume(coroutine.create(function()
940+
Weld68.Name = "BTWeld"
941-
		repeat
941+
Weld68.Parent = Part3
942-
			Swait()
942+
Weld68.C1 = CFrame.new(1.84774399e-06, -0.820864677, -0.453119278, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
943-
			GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
943+
Weld68.Part0 = Part3
944-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
944+
Weld68.Part1 = Part447
945-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
945+
Weld68.part1 = Part447
946-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
946+
Weld69.Name = "BTWeld"
947-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
947+
Weld69.Parent = Part3
948-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
948+
Weld69.C1 = CFrame.new(1.84774399e-06, -0.879114151, -0.453119278, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
949-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
949+
Weld69.Part0 = Part3
950-
		until ATTACK == false
950+
Weld69.Part1 = Part329
951-
		POSITION:remove()
951+
Weld69.part1 = Part329
952-
		GYRO:remove()
952+
Weld70.Name = "BTWeld"
953-
		for i = 1, 20 do
953+
Weld70.Parent = Part3
954-
			Swait()
954+
Weld70.C1 = CFrame.new(-3.09944153e-06, 2.06479263, 0.744927168, 1, -1.19092874e-07, 2.05247488e-07, -1.07684173e-07, -0.998391926, -0.0566923842, 2.10064172e-07, 0.0566923767, -0.998391867)
955-
			MESH.Scale = MESH.Scale - VT(4, 0, 4)
955+
Weld70.Part0 = Part3
956-
		end
956+
Weld70.Part1 = Part213
957-
		RING:remove()
957+
Weld70.part1 = Part213
958-
	end))
958+
Weld71.Name = "BTWeld"
959-
	local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
959+
Weld71.Parent = Part3
960-
	for i = 1, 35 do
960+
Weld71.C1 = CFrame.new(-4.0832634, -0.0312493443, 2.68361759, 2.50991434e-07, 0.719340265, 0.694658279, -1, 2.34693289e-07, 1.15569492e-07, -7.84639269e-08, -0.694658279, 0.719340265)
961-
		Swait()
961+
Weld71.Part0 = Part3
962-
		MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
962+
Weld71.Part1 = Part257
963
Weld71.part1 = Part257
964-
	wait(0.3)
964+
Weld72.Name = "BTWeld"
965-
	coroutine.resume(coroutine.create(function()
965+
Weld72.Parent = Part3
966-
		local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
966+
Weld72.C1 = CFrame.new(1.84774399e-06, -0.227245331, -0.390619993, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
967-
		FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p)
967+
Weld72.Part0 = Part3
968-
		local PARTICLES1 = script.PheonixFireball1:Clone()
968+
Weld72.Part1 = Part173
969-
		PARTICLES1.Parent = FIREBALL
969+
Weld72.part1 = Part173
970-
		PARTICLES1.Enabled = true
970+
Weld73.Name = "BTWeld"
971-
		local PARTICLES2 = script.PheonixFireball2:Clone()
971+
Weld73.Parent = Part3
972-
		PARTICLES2.Parent = FIREBALL
972+
Weld73.C1 = CFrame.new(2.86102295e-06, 0.835924149, -0.142241955, -1, 3.27709131e-07, -1.37008101e-07, -1.36438757e-07, -0.707107067, -0.707106829, -3.27592716e-07, -0.707106769, 0.707107008)
973-
		PARTICLES2.Enabled = true
973+
Weld73.Part0 = Part3
974-
		CreateSound(463593339, FIREBALL, 6, 1, false)
974+
Weld73.Part1 = Part361
975-
		for i = 1, 250 do
975+
Weld73.part1 = Part361
976-
			Swait()
976+
Weld74.Name = "BTWeld"
977-
			local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
977+
Weld74.Parent = Part3
978-
			FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
978+
Weld74.C1 = CFrame.new(-0.00166893005, 2.82995987, 0.726299524, -1, 1.18976459e-07, 1.49711923e-07, 1.1944212e-07, 1.00000024, 0, -1.52022039e-07, -1.86264515e-09, -1.00000024)
979-
			if HIT then
979+
Weld74.Part0 = Part3
980-
				ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
980+
Weld74.Part1 = Part377
981-
					SHAKE = 2,
981+
Weld74.part1 = Part377
982-
					TIMER = 25,
982+
Weld75.Name = "BTWeld"
983-
					DOESFADE = true
983+
Weld75.Parent = Part3
984-
				})
984+
Weld75.C1 = CFrame.new(1.7285347e-06, 0.0122146606, -1.26963711, -1, -2.32830644e-10, 3.04902642e-07, -2.17230991e-07, -0.707107246, -0.70710665, 2.16532499e-07, -0.70710665, 0.707107186)
985-
				WACKYEFFECT({
985+
Weld75.Part0 = Part3
986-
					Time = 60,
986+
Weld75.Part1 = Part283
987-
					EffectType = "Sphere",
987+
Weld75.part1 = Part283
988-
					Size = VT(0, 0, 0),
988+
Weld76.Name = "BTWeld"
989-
					Size2 = VT(100, 100, 100),
989+
Weld76.Parent = Part3
990-
					Transparency = 0,
990+
Weld76.C1 = CFrame.new(-2.86102295e-06, -0.724999189, 0.384550095, 1, -1.19092874e-07, -4.21059667e-08, 4.47653292e-08, 1.01514161e-06, 1.00000024, -1.19325705e-07, -1.00000024, 1.01327896e-06)
991-
					Transparency2 = 1,
991+
Weld76.Part0 = Part3
992-
					CFrame = CF(FIREBALL.Position),
992+
Weld76.Part1 = Part291
993-
					MoveToPos = nil,
993+
Weld76.part1 = Part291
994-
					RotationX = 0,
994+
Weld77.Name = "BTWeld"
995-
					RotationY = 0,
995+
Weld77.Parent = Part3
996-
					RotationZ = 0,
996+
Weld77.C1 = CFrame.new(-8.94069672e-07, 4.09370422, 0.476376891, 1, -5.93718141e-08, 2.00789145e-07, -3.6903657e-08, -0.993572116, -0.113202639, 2.04046955e-07, 0.113202639, -0.993572235)
997-
					Material = "Neon",
997+
Weld77.Part0 = Part3
998-
					Color = C3(1, 0.6666666666666666, 0),
998+
Weld77.Part1 = Part395
999-
					SoundID = nil,
999+
Weld77.part1 = Part395
1000-
					SoundPitch = nil,
1000+
Weld78.Name = "BTWeld"
1001-
					SoundVolume = nil
1001+
Weld78.Parent = Part3
1002-
				})
1002+
Weld78.C1 = CFrame.new(2.92062759e-06, -0.468894958, 0.574460983, -1, 2.08499841e-07, -3.86498868e-08, 1.92318112e-07, 0.965926051, 0.258818746, 8.94651748e-08, 0.258818746, -0.965926111)
1003-
				WACKYEFFECT({
1003+
Weld78.Part0 = Part3
1004-
					Time = 60,
1004+
Weld78.Part1 = Part451
1005-
					EffectType = "Sphere",
1005+
Weld78.part1 = Part451
1006-
					Size = VT(0, 0, 0),
1006+
Weld79.Name = "BTWeld"
1007-
					Size2 = VT(120, 120, 120),
1007+
Weld79.Parent = Part3
1008-
					Transparency = 0.5,
1008+
Weld79.C1 = CFrame.new(1.90734863e-06, 0.962981224, 0.66424036, -1, 5.93718141e-08, 6.19384082e-08, 5.98374754e-08, 1.00000024, -8.94069672e-08, -6.48051355e-08, -9.12696123e-08, -1.00000024)
1009-
					Transparency2 = 1,
1009+
Weld79.Part0 = Part3
1010-
					CFrame = CF(FIREBALL.Position),
1010+
Weld79.Part1 = Part203
1011-
					MoveToPos = nil,
1011+
Weld79.part1 = Part203
1012-
					RotationX = 0,
1012+
Weld80.Name = "BTWeld"
1013-
					RotationY = 0,
1013+
Weld80.Parent = Part3
1014-
					RotationZ = 0,
1014+
Weld80.C1 = CFrame.new(-1.93451118, -0.0312488079, -0.270594597, 1.53435394e-07, 0.998629808, 0.0523359701, -1, 1.53202564e-07, 4.08908818e-09, -2.91402102e-09, -0.0523359627, 0.998629689)
1015-
					Material = "Neon",
1015+
Weld80.Part0 = Part3
1016-
					Color = PHEONIXCOLOR,
1016+
Weld80.Part1 = Part397
1017-
					SoundID = 462692971,
1017+
Weld80.part1 = Part397
1018-
					SoundPitch = 1,
1018+
Weld81.Name = "BTWeld"
1019-
					SoundVolume = 6
1019+
Weld81.Parent = Part3
1020-
				})
1020+
Weld81.C1 = CFrame.new(-1.90734863e-06, 0.382622719, -0.453119993, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
1021-
				PARTICLES1.Enabled = false
1021+
Weld81.Part0 = Part3
1022-
				PARTICLES2.Enabled = false
1022+
Weld81.Part1 = Part237
1023-
				local EXPLOSION = script.PheonixExplosion1:Clone()
1023+
Weld81.part1 = Part237
1024-
				EXPLOSION.Parent = FIREBALL
1024+
Weld82.Name = "BTWeld"
1025-
				EXPLOSION.Enabled = true
1025+
Weld82.Parent = Part3
1026-
				local EXPLOSION2 = script.PheonixExplosion2:Clone()
1026+
Weld82.C1 = CFrame.new(-1.90734863e-06, 1.7890873, 3.13711452, 1, 2.68220901e-07, 1.37593815e-07, 9.1502443e-08, -0.700908601, 0.713251352, 2.86381692e-07, -0.713251412, -0.700908601)
1027-
				EXPLOSION2.Parent = FIREBALL
1027+
Weld82.Part0 = Part3
1028-
				EXPLOSION2.Enabled = true
1028+
Weld82.Part1 = Part373
1029-
				wait(0.3)
1029+
Weld82.part1 = Part373
1030-
				EXPLOSION.Enabled = false
1030+
Weld83.Name = "BTWeld"
1031-
				EXPLOSION2.Enabled = false
1031+
Weld83.Parent = Part3
1032-
				break
1032+
Weld83.C1 = CFrame.new(-3.57627869e-06, 1.17321014, 0.911328077, 1, -1.19092874e-07, 2.04781827e-07, -1.19325705e-07, -1.00000024, 2.68220901e-07, 2.03222953e-07, -2.68220901e-07, -1.00000024)
1033
Weld83.Part0 = Part3
1034-
		end
1034+
Weld83.Part1 = Part163
1035-
		PARTICLES1.Enabled = false
1035+
Weld83.part1 = Part163
1036-
		PARTICLES2.Enabled = false
1036+
Weld84.Name = "BTWeld"
1037-
		Debris:AddItem(FIREBALL, 7)
1037+
Weld84.Parent = Part3
1038-
	end))
1038+
Weld84.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
1039-
	wait(0.3)
1039+
Weld84.Part0 = Part3
1040-
	coroutine.resume(coroutine.create(function()
1040+
Weld84.Part1 = Part281
1041-
		WELD:remove()
1041+
Weld84.part1 = Part281
1042-
		RING.Anchored = true
1042+
Weld85.Name = "BTWeld"
1043-
		for i = 1, 35 do
1043+
Weld85.Parent = Part3
1044-
			Swait()
1044+
Weld85.C1 = CFrame.new(-4.17232513e-07, 4.000597, -2.49560165, 1, -3.27709131e-07, 1.59834599e-07, -1.16531737e-07, -0.700910211, -0.713249803, 3.44938599e-07, 0.713249862, -0.700910151)
1045-
			MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
1045+
Weld85.Part0 = Part3
1046-
		end
1046+
Weld85.Part1 = Part345
1047-
		RING:remove()
1047+
Weld85.part1 = Part345
1048-
	end))
1048+
Weld86.Name = "BTWeld"
1049-
	WINGS = false
1049+
Weld86.Parent = Part3
1050-
	ATTACK = false
1050+
Weld86.C1 = CFrame.new(1.78813934e-06, -0.568753242, -1.01896238, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
1051
Weld86.Part0 = Part3
1052-
function ThreeShootingStars()
1052+
Weld86.Part1 = Part399
1053-
	ATTACK = true
1053+
Weld86.part1 = Part399
1054-
	Rooted = false
1054+
Weld87.Name = "BTWeld"
1055-
	local POS1, POS2, POS3
1055+
Weld87.Parent = Part3
1056-
	local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Crimson")
1056+
Weld87.C1 = CFrame.new(3.69548798e-06, -2.28520775, -0.633616686, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
1057-
	coroutine.resume(coroutine.create(function()
1057+
Weld87.Part0 = Part3
1058-
		for i = 1, 35 do
1058+
Weld87.Part1 = Part199
1059-
			Swait()
1059+
Weld87.part1 = Part199
1060-
			MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
1060+
Weld88.Name = "BTWeld"
1061-
		end
1061+
Weld88.Parent = Part3
1062-
	end))
1062+
Weld88.C1 = CFrame.new(1.78813934e-06, -0.829603195, -0.33899641, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
1063-
	coroutine.resume(coroutine.create(function()
1063+
Weld88.Part0 = Part3
1064-
		repeat
1064+
Weld88.Part1 = Part219
1065-
			Swait()
1065+
Weld88.part1 = Part219
1066-
			if POS1 then
1066+
Weld89.Name = "BTWeld"
1067-
				coroutine.resume(coroutine.create(function()
1067+
Weld89.Parent = Part3
1068-
					local POSITION = POS1
1068+
Weld89.C1 = CFrame.new(-3.33786011e-06, -0.0132074356, 0.994934082, 1, 2.32830644e-10, 2.04248863e-07, -5.65778464e-08, -0.960049927, 0.279829443, 1.94384484e-07, -0.279829443, -0.960049987)
1069-
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Fire", VT(3, 3, 3))
1069+
Weld89.Part0 = Part3
1070-
					FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
1070+
Weld89.Part1 = Part1
1071-
					local FIRE = script.SunFireball:Clone()
1071+
Weld89.part1 = Part1
1072-
					FIRE.Parent = FIREBALL
1072+
Weld90.Name = "BTWeld"
1073-
					FIRE.Enabled = true
1073+
Weld90.Parent = Part3
1074-
					local EXPLOSION = script.SunExplosion:Clone()
1074+
Weld90.C1 = CFrame.new(1.96695328e-06, 0.916108131, 0.907114267, -1, 5.93718141e-08, 6.19384082e-08, 5.98374754e-08, 1.00000024, -8.94069672e-08, -6.48051355e-08, -9.12696123e-08, -1.00000024)
1075-
					EXPLOSION.Parent = FIREBALL
1075+
Weld90.Part0 = Part3
1076-
					CreateSound(463598785, FIREBALL, 5, 1, false)
1076+
Weld90.Part1 = Part275
1077-
					local DISTANCE = (RootPart.Position - POSITION).Magnitude
1077+
Weld90.part1 = Part275
1078-
					local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
1078+
Weld91.Name = "BTWeld"
1079-
					for i = 1, 75 do
1079+
Weld91.Parent = Part3
1080-
						Swait()
1080+
Weld91.C1 = CFrame.new(-1.7285347e-06, -1.12285709, 0.789239883, 1, 2.32830644e-10, -1.49781044e-07, -1.16415322e-10, -1.00000024, -6.14672899e-08, -1.52112989e-07, 5.77419996e-08, -1.00000024)
1081-
						FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
1081+
Weld91.Part0 = Part3
1082-
					end
1082+
Weld91.Part1 = Part233
1083-
					FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
1083+
Weld91.part1 = Part233
1084-
					for i = 1, 300 do
1084+
Weld92.Name = "BTWeld"
1085-
						Swait()
1085+
Weld92.Parent = Part3
1086-
						FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
1086+
Weld92.C1 = CFrame.new(3.03983688e-06, 0.303620577, 0.382497787, -1, -2.08732672e-07, 1.17877789e-07, -1.20393452e-07, -1.19395554e-06, -1.00000024, 2.08499841e-07, -1.00000024, 1.1920929e-06)
1087-
						local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
1087+
Weld92.Part0 = Part3
1088-
						if HITFLOOR ~= nil then
1088+
Weld92.Part1 = Part221
1089-
							FIRE.Enabled = false
1089+
Weld92.part1 = Part221
1090-
							EXPLOSION:Emit(500)
1090+
Weld93.Name = "BTWeld"
1091-
							CreateSound(416328540, FIREBALL, 5, 1, false)
1091+
Weld93.Parent = Part3
1092-
							ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Crimson", true, {
1092+
Weld93.C1 = CFrame.new(-0.522247314, -0.0312470198, 0.449783325, -2.65327981e-06, 0.500000775, 0.866025329, -1, -2.96032522e-06, -1.35692608e-06, 1.88592821e-06, -0.866025269, 0.500000715)
1093-
								SHAKE = 1,
1093+
Weld93.Part0 = Part3
1094-
								TIMER = 6,
1094+
Weld93.Part1 = Part467
1095-
								DOESFADE = true
1095+
Weld93.part1 = Part467
1096-
							})
1096+
Weld94.Name = "BTWeld"
1097-
							WACKYEFFECT({
1097+
Weld94.Parent = Part3
1098-
								EffectType = "Sphere",
1098+
Weld94.C1 = CFrame.new(-3.4570694e-06, 1.39806747, 0.593937159, 1, -1.19092874e-07, 2.05247488e-07, -1.07684173e-07, -0.998391926, -0.0566924736, 2.09929567e-07, 0.0566924661, -0.998391867)
1099-
								Size = VT(0, 0, 0),
1099+
Weld94.Part0 = Part3
1100-
								Size2 = VT(150, 150, 150),
1100+
Weld94.Part1 = Part339
1101-
								Transparency = 0,
1101+
Weld94.part1 = Part339
1102-
								Transparency2 = 1,
1102+
Weld95.Name = "BTWeld"
1103-
								CFrame = CF(FIREBALL.Position),
1103+
Weld95.Parent = Part3
1104-
								MoveToPos = nil,
1104+
Weld95.C1 = CFrame.new(0.795685768, -0.0312509537, -0.711493969, -8.45175236e-08, -0.932008028, 0.362438083, 1, -8.89413059e-08, 5.51335688e-09, 2.98023224e-08, 0.362438083, 0.932008028)
1105-
								RotationX = 0,
1105+
Weld95.Part0 = Part3
1106-
								RotationY = 0,
1106+
Weld95.Part1 = Part401
1107-
								RotationZ = 0,
1107+
Weld95.part1 = Part401
1108-
								Material = "Neon",
1108+
Weld96.Name = "BTWeld"
1109-
								Color = C3(1, 0.6666666666666666, 0),
1109+
Weld96.Parent = Part3
1110-
								SoundID = nil,
1110+
Weld96.C1 = CFrame.new(3.93390656e-06, -1.17022419, -0.44987011, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
1111-
								SoundPitch = nil,
1111+
Weld96.Part0 = Part3
1112-
								SoundVolume = nil
1112+
Weld96.Part1 = Part409
1113-
							})
1113+
Weld96.part1 = Part409
1114-
							wait(5)
1114+
Weld97.Name = "BTWeld"
1115-
							break
1115+
Weld97.Parent = Part3
1116-
						end
1116+
Weld97.C1 = CFrame.new(-2.92062759e-06, 2.3621769, 0.817341089, 1, -1.19092874e-07, 1.99657734e-07, -1.07917003e-07, -0.998391926, -0.0566924736, 2.04341632e-07, 0.0566924661, -0.998391867)
1117-
					end
1117+
Weld97.Part0 = Part3
1118-
					FIREBALL:remove()
1118+
Weld97.Part1 = Part381
1119-
				end))
1119+
Weld97.part1 = Part381
1120-
				POS1 = nil
1120+
Weld98.Name = "BTWeld"
1121
Weld98.Parent = Part3
1122-
			if POS2 then
1122+
Weld98.C1 = CFrame.new(-0.431774139, -0.0312498212, 0.503154755, 7.72997737e-08, -0.70710665, 0.707107186, 1, 2.03726813e-08, -8.74406396e-08, 4.88944352e-08, 0.707107186, 0.70710665)
1123-
				coroutine.resume(coroutine.create(function()
1123+
Weld98.Part0 = Part3
1124-
					local POSITION = POS2
1124+
Weld98.Part1 = Part431
1125-
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Fire", VT(3, 3, 3))
1125+
Weld98.part1 = Part431
1126-
					FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
1126+
Weld99.Name = "BTWeld"
1127-
					local FIRE = script.SunFireball:Clone()
1127+
Weld99.Parent = Part3
1128-
					FIRE.Parent = FIREBALL
1128+
Weld99.C1 = CFrame.new(-3.15904617e-06, 0.420814514, 0.987199306, 1, -1.18976459e-07, 2.12703526e-07, -1.42492354e-07, -0.993572056, 0.1132036, 1.96479959e-07, -0.113203593, -0.993572116)
1129-
					FIRE.Enabled = true
1129+
Weld99.Part0 = Part3
1130-
					local EXPLOSION = script.SunExplosion:Clone()
1130+
Weld99.Part1 = Part215
1131-
					EXPLOSION.Parent = FIREBALL
1131+
Weld99.part1 = Part215
1132-
					CreateSound(463598785, FIREBALL, 5, 1, false)
1132+
Weld100.Name = "BTWeld"
1133-
					local DISTANCE = (RootPart.Position - POSITION).Magnitude
1133+
Weld100.Parent = Part3
1134-
					local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
1134+
Weld100.C1 = CFrame.new(1.66893005e-06, -0.394741058, -0.312496424, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
1135-
					for i = 1, 75 do
1135+
Weld100.Part0 = Part3
1136-
						Swait()
1136+
Weld100.Part1 = Part231
1137-
						FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
1137+
Weld100.part1 = Part231
1138-
					end
1138+
Weld101.Name = "BTWeld"
1139-
					FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
1139+
Weld101.Parent = Part3
1140-
					for i = 1, 300 do
1140+
Weld101.C1 = CFrame.new(0.431774139, -0.0312502384, 0.503154755, 1.21071935e-08, 0.70710665, -0.707107186, -1, 2.66591087e-08, 8.21273716e-09, 2.63098627e-08, 0.707107186, 0.70710665)
1141-
						Swait()
1141+
Weld101.Part0 = Part3
1142-
						FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
1142+
Weld101.Part1 = Part195
1143-
						local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
1143+
Weld101.part1 = Part195
1144-
						if HITFLOOR ~= nil then
1144+
Weld102.Name = "BTWeld"
1145-
							FIRE.Enabled = false
1145+
Weld102.Parent = Part3
1146-
							EXPLOSION:Emit(500)
1146+
Weld102.C1 = CFrame.new(-2.98023224e-06, 0.52676487, 0.681500196, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024)
1147-
							CreateSound(416328540, FIREBALL, 5, 1, false)
1147+
Weld102.Part0 = Part3
1148-
							ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Crimson", true, {
1148+
Weld102.Part1 = Part247
1149-
								SHAKE = 1,
1149+
Weld102.part1 = Part247
1150-
								TIMER = 6,
1150+
Weld103.Name = "BTWeld"
1151-
								DOESFADE = true
1151+
Weld103.Parent = Part3
1152-
							})
1152+
Weld103.C1 = CFrame.new(-3.33786011e-06, -0.982596397, -1.40651131, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
1153-
							WACKYEFFECT({
1153+
Weld103.Part0 = Part3
1154-
								EffectType = "Sphere",
1154+
Weld103.Part1 = Part307
1155-
								Size = VT(0, 0, 0),
1155+
Weld103.part1 = Part307
1156-
								Size2 = VT(150, 150, 150),
1156+
Weld104.Name = "BTWeld"
1157-
								Transparency = 0,
1157+
Weld104.Parent = Part3
1158-
								Transparency2 = 1,
1158+
Weld104.C1 = CFrame.new(-0.0437107086, -0.0312517285, 1.4942646, 1.91503204e-07, 0.707107306, 0.70710659, 1, 2.29338184e-08, -2.9189323e-07, -2.23633833e-07, 0.707106531, -0.707107246)
1159-
								CFrame = CF(FIREBALL.Position),
1159+
Weld104.Part0 = Part3
1160-
								MoveToPos = nil,
1160+
Weld104.Part1 = Part259
1161-
								RotationX = 0,
1161+
Weld104.part1 = Part259
1162-
								RotationY = 0,
1162+
Weld105.Name = "BTWeld"
1163-
								RotationZ = 0,
1163+
Weld105.Parent = Part3
1164-
								Material = "Neon",
1164+
Weld105.C1 = CFrame.new(3.87430191e-06, -3.31824732, 1.47011757, -1, 2.08499841e-07, 7.08205334e-08, -1.35507435e-07, -0.838670611, 0.544639409, 1.75263267e-07, 0.544639468, 0.838670611)
1165-
								Color = C3(1, 0.6666666666666666, 0),
1165+
Weld105.Part0 = Part3
1166-
								SoundID = nil,
1166+
Weld105.Part1 = Part407
1167-
								SoundPitch = nil,
1167+
Weld105.part1 = Part407
1168-
								SoundVolume = nil
1168+
Weld106.Name = "BTWeld"
1169-
							})
1169+
Weld106.Parent = Part3
1170-
							wait(5)
1170+
Weld106.C1 = CFrame.new(-0.795685768, -0.0312490463, -0.711493969, -4.88944352e-09, 0.932008028, -0.362438083, -1, 1.22236088e-08, 4.33428795e-08, 4.74974513e-08, 0.362438083, 0.932008028)
1171-
							break
1171+
Weld106.Part0 = Part3
1172-
						end
1172+
Weld106.Part1 = Part263
1173-
					end
1173+
Weld106.part1 = Part263
1174-
					FIREBALL:remove()
1174+
Weld107.Name = "BTWeld"
1175-
				end))
1175+
Weld107.Parent = Part3
1176-
				POS2 = nil
1176+
Weld107.C1 = CFrame.new(-3.69548798e-06, -3.00638485, 1.33266807, 1, -1.18976459e-07, -3.95668394e-07, -1.86846592e-07, -0.984807968, -0.173648164, -3.70942871e-07, 0.173648179, -0.984807909)
1177
Weld107.Part0 = Part3
1178-
			if POS3 then
1178+
Weld107.Part1 = Part351
1179-
				coroutine.resume(coroutine.create(function()
1179+
Weld107.part1 = Part351
1180-
					local POSITION = POS3
1180+
Weld108.Name = "BTWeld"
1181-
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Fire", VT(3, 3, 3))
1181+
Weld108.Parent = Part3
1182-
					FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
1182+
Weld108.C1 = CFrame.new(3.63588333e-06, -0.320664406, -1.40051842, -1, -2.32830644e-10, 3.04902642e-07, -2.17230991e-07, -0.707107246, -0.70710665, 2.16532499e-07, -0.70710665, 0.707107186)
1183-
					local FIRE = script.SunFireball:Clone()
1183+
Weld108.Part0 = Part3
1184-
					FIRE.Parent = FIREBALL
1184+
Weld108.Part1 = Part331
1185-
					FIRE.Enabled = true
1185+
Weld108.part1 = Part331
1186-
					local EXPLOSION = script.SunExplosion:Clone()
1186+
Weld109.Name = "BTWeld"
1187-
					EXPLOSION.Parent = FIREBALL
1187+
Weld109.Parent = Part3
1188-
					CreateSound(463598785, FIREBALL, 5, 1, false)
1188+
Weld109.C1 = CFrame.new(4.17232513e-07, 0.449201822, 1.99047565, -1, 4.76720743e-07, 8.52196536e-08, -6.01830834e-08, 0.0566915721, -0.998391926, -4.81144525e-07, -0.998391926, -0.0566915721)
1189-
					local DISTANCE = (RootPart.Position - POSITION).Magnitude
1189+
Weld109.Part0 = Part3
1190-
					local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
1190+
Weld109.Part1 = Part187
1191-
					for i = 1, 75 do
1191+
Weld109.part1 = Part187
1192-
						Swait()
1192+
Weld110.Name = "BTWeld"
1193-
						FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
1193+
Weld110.Parent = Part3
1194-
					end
1194+
Weld110.C1 = CFrame.new(-2.86102295e-06, 2.36217117, 0.642843485, 1, -1.19092874e-07, 1.99657734e-07, -1.07800588e-07, -0.998391807, -0.0566924661, 2.0434527e-07, 0.0566924587, -0.998391867)
1195-
					FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
1195+
Weld110.Part0 = Part3
1196-
					for i = 1, 300 do
1196+
Weld110.Part1 = Part239
1197-
						Swait()
1197+
Weld110.part1 = Part239
1198-
						FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
1198+
Weld111.Name = "BTWeld"
1199-
						local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
1199+
Weld111.Parent = Part3
1200-
						if HITFLOOR ~= nil then
1200+
Weld111.C1 = CFrame.new(-3.64600945, -0.0312488079, -0.13107121, 1.57626346e-07, 0.994522154, 0.104528487, -1, 1.56695023e-07, 1.25419319e-08, -2.27009878e-09, -0.104528494, 0.994522214)
1201-
							FIRE.Enabled = false
1201+
Weld111.Part0 = Part3
1202-
							EXPLOSION:Emit(500)
1202+
Weld111.Part1 = Part293
1203-
							CreateSound(416328540, FIREBALL, 5, 1, false)
1203+
Weld111.part1 = Part293
1204-
							ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Crimson", true, {
1204+
Weld112.Name = "BTWeld"
1205-
								SHAKE = 1,
1205+
Weld112.Parent = Part3
1206-
								TIMER = 6,
1206+
Weld112.C1 = CFrame.new(-1.84774399e-06, -0.363490105, 0.43412137, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024)
1207-
								DOESFADE = true
1207+
Weld112.Part0 = Part3
1208-
							})
1208+
Weld112.Part1 = Part387
1209-
							WACKYEFFECT({
1209+
Weld112.part1 = Part387
1210-
								EffectType = "Sphere",
1210+
Weld113.Name = "BTWeld"
1211-
								Size = VT(0, 0, 0),
1211+
Weld113.Parent = Part3
1212-
								Size2 = VT(150, 150, 150),
1212+
Weld113.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
1213-
								Transparency = 0,
1213+
Weld113.Part0 = Part3
1214-
								Transparency2 = 1,
1214+
Weld113.Part1 = Part471
1215-
								CFrame = CF(FIREBALL.Position),
1215+
Weld113.part1 = Part471
1216-
								MoveToPos = nil,
1216+
Weld114.Name = "BTWeld"
1217-
								RotationX = 0,
1217+
Weld114.Parent = Part3
1218-
								RotationY = 0,
1218+
Weld114.C1 = CFrame.new(5.96046448e-08, 0.289498925, 3.66633129, -1, 4.76720743e-07, 1.08511813e-07, -5.57629392e-08, 0.113202013, -0.993572295, -4.86383215e-07, -0.993572235, -0.113202013)
1219-
								RotationZ = 0,
1219+
Weld114.Part0 = Part3
1220-
								Material = "Neon",
1220+
Weld114.Part1 = Part301
1221-
								Color = C3(1, 0.6666666666666666, 0),
1221+
Weld114.part1 = Part301
1222-
								SoundID = nil,
1222+
Weld115.Name = "BTWeld"
1223-
								SoundPitch = nil,
1223+
Weld115.Parent = Part3
1224-
								SoundVolume = nil
1224+
Weld115.C1 = CFrame.new(3.75509262e-06, -2.22058773, -0.638116837, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
1225-
							})
1225+
Weld115.Part0 = Part3
1226-
							wait(5)
1226+
Weld115.Part1 = Part389
1227-
							break
1227+
Weld115.part1 = Part389
1228-
						end
1228+
Weld116.Name = "BTWeld"
1229-
					end
1229+
Weld116.Parent = Part3
1230-
					FIREBALL:remove()
1230+
Weld116.C1 = CFrame.new(-3.03983688e-06, 0.552669525, 1.01939201, 1, 2.32830644e-10, 1.78628397e-07, -6.84522092e-08, -0.922201097, 0.386711597, 1.62399374e-07, -0.386711597, -0.922201097)
1231-
				end))
1231+
Weld116.Part0 = Part3
1232-
				POS3 = nil
1232+
Weld116.Part1 = Part255
1233
Weld116.part1 = Part255
1234-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
1234+
Weld117.Name = "BTWeld"
1235-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
1235+
Weld117.Parent = Part3
1236-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1236+
Weld117.C1 = CFrame.new(-3.75509262e-06, -3.10320187, 0.522767544, 1, -1.19092874e-07, -3.84490704e-07, -8.49831849e-08, -0.996194959, 0.0871557072, -3.95724783e-07, -0.0871557146, -0.996194959)
1237-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1237+
Weld117.Part0 = Part3
1238-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1238+
Weld117.Part1 = Part299
1239-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1239+
Weld117.part1 = Part299
1240-
		until ATTACK == false
1240+
Weld118.Name = "BTWeld"
1241-
	end))
1241+
Weld118.Parent = Part3
1242-
	wait(0.4)
1242+
Weld118.C1 = CFrame.new(-4.76837158e-07, -2.59509277, 3.90086365, -1, 3.87430191e-07, 3.84452505e-07, 5.47152013e-09, 0.713250041, -0.700909913, -5.47152013e-07, -0.700909972, -0.713250101)
1243-
	POS1 = Mouse.Hit.p
1243+
Weld118.Part0 = Part3
1244-
	wait(0.5)
1244+
Weld118.Part1 = Part461
1245-
	POS2 = Mouse.Hit.p
1245+
Weld118.part1 = Part461
1246-
	wait(0.6)
1246+
Weld119.Name = "BTWeld"
1247-
	POS3 = Mouse.Hit.p
1247+
Weld119.Parent = Part3
1248-
	wait(0.3)
1248+
Weld119.C1 = CFrame.new(-3.4570694e-06, 3.23180103, 0.775444984, 1, -1.19092874e-07, 2.05247488e-07, -1.07567757e-07, -0.998391926, -0.056692116, 2.10009603e-07, 0.0566921085, -0.998391867)
1249-
	RING.Anchored = true
1249+
Weld119.Part0 = Part3
1250-
	WELD:remove()
1250+
Weld119.Part1 = Part349
1251-
	coroutine.resume(coroutine.create(function()
1251+
Weld119.part1 = Part349
1252-
		for i = 1, 35 do
1252+
Weld120.Name = "BTWeld"
1253-
			Swait()
1253+
Weld120.Parent = Part3
1254-
			MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
1254+
Weld120.C1 = CFrame.new(-0.854813099, -0.0312469006, 0.683163643, 1.75787136e-08, -0.707106531, 0.707107306, -1, -9.8021701e-08, -7.47404556e-08, 1.20606273e-07, -0.707107365, -0.707106531)
1255-
		end
1255+
Weld120.Part0 = Part3
1256-
		RING:remove()
1256+
Weld120.Part1 = Part217
1257-
	end))
1257+
Weld120.part1 = Part217
1258-
	ATTACK = false
1258+
Weld121.Name = "BTWeld"
1259-
	Rooted = false
1259+
Weld121.Parent = Part3
1260
Weld121.C1 = CFrame.new(8.94069672e-07, 0.388443947, 0.0130519867, -1, 2.08383426e-07, 3.34477591e-07, -3.4889672e-07, -0.866025686, -0.49999994, 1.87254045e-07, -0.499999881, 0.866025686)
1261-
function PheonixFlare()
1261+
Weld121.Part0 = Part3
1262-
	ATTACK = true
1262+
Weld121.Part1 = Part393
1263-
	Rooted = false
1263+
Weld121.part1 = Part393
1264-
	PARTICLES = true
1264+
Weld122.Name = "BTWeld"
1265-
	coroutine.resume(coroutine.create(function()
1265+
Weld122.Parent = Part3
1266-
		repeat
1266+
Weld122.C1 = CFrame.new(1.84774399e-06, -1.088727, -0.591116905, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
1267-
			Swait()
1267+
Weld122.Part0 = Part3
1268-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1268+
Weld122.Part1 = Part287
1269-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1269+
Weld122.part1 = Part287
1270-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1270+
Weld123.Name = "BTWeld"
1271-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1271+
Weld123.Parent = Part3
1272-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1272+
Weld123.C1 = CFrame.new(-2.98023224e-06, 0.291165352, -0.776105642, 1, 2.08732672e-07, 7.35781214e-08, -2.08383426e-07, 1.00000024, 1.78813934e-07, -7.12225301e-08, -1.76951289e-07, 1.00000024)
1273-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1273+
Weld123.Part0 = Part3
1274-
		until ATTACK == false
1274+
Weld123.Part1 = Part235
1275-
	end))
1275+
Weld123.part1 = Part235
1276-
	CreateSound(462676772, Torso, 7, 1, false)
1276+
Weld124.Name = "BTWeld"
1277-
	WINGS1.Acceleration = VT(9, 0, -12)
1277+
Weld124.Parent = Part3
1278-
	WINGS1B.Acceleration = VT(9, 0, -12)
1278+
Weld124.C1 = CFrame.new(-1.78813934e-06, -0.316618919, 0.434119701, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024)
1279-
	WINGS2.Acceleration = VT(-9, 0, -12)
1279+
Weld124.Part0 = Part3
1280-
	WINGS2B.Acceleration = VT(-9, 0, -12)
1280+
Weld124.Part1 = Part227
1281-
	wait(0.25)
1281+
Weld124.part1 = Part227
1282-
	coroutine.resume(coroutine.create(function()
1282+
Weld125.Name = "BTWeld"
1283-
		local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Blue", "Flight", VT(0, 0, 0))
1283+
Weld125.Parent = Part3
1284-
		WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p)
1284+
Weld125.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
1285-
		local PARTICLES = script.Gale:Clone()
1285+
Weld125.Part0 = Part3
1286-
		PARTICLES.Parent = WIND
1286+
Weld125.Part1 = Part375
1287-
		PARTICLES.Enabled = true
1287+
Weld125.part1 = Part375
1288-
		CreateSound(376218535, WIND, 6, 1, false)
1288+
Weld126.Name = "BTWeld"
1289-
		for i = 1, 250 do
1289+
Weld126.Parent = Part3
1290-
			Swait()
1290+
Weld126.C1 = CFrame.new(1.1920929e-06, 0.194246531, 0.194999695, -1, -2.08732672e-07, 1.17877789e-07, -1.20393452e-07, -1.19395554e-06, -1.00000024, 2.08499841e-07, -1.00000024, 1.1920929e-06)
1291-
			local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
1291+
Weld126.Part0 = Part3
1292-
			WIND.CFrame = WIND.CFrame * CF(0, 0, -2)
1292+
Weld126.Part1 = Part223
1293-
			if HIT then
1293+
Weld126.part1 = Part223
1294-
				ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, {
1294+
Weld127.Name = "BTWeld"
1295-
					SHAKE = 3,
1295+
Weld127.Parent = Part3
1296-
					TIMER = 7,
1296+
Weld127.C1 = CFrame.new(2.08616257e-06, 0.382621765, 0.593743563, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024)
1297-
					DOESFADE = true
1297+
Weld127.Part0 = Part3
1298-
				})
1298+
Weld127.Part1 = Part347
1299-
				CreateSound(260430117, WIND, 3, 1, false)
1299+
Weld127.part1 = Part347
1300-
				WACKYEFFECT({
1300+
Weld128.Name = "BTWeld"
1301-
					Time = 25,
1301+
Weld128.Parent = Part3
1302-
					EffectType = "Wave",
1302+
Weld128.C1 = CFrame.new(3.87430191e-06, -3.59139156, -0.606614113, -1, 2.08383426e-07, 1.49542757e-07, -2.08732672e-07, -1.00000024, -5.96046448e-08, 1.52112989e-07, -5.77419996e-08, 1.00000024)
1303-
					Size = VT(20, 0, 20),
1303+
Weld128.Part0 = Part3
1304-
					Size2 = VT(60, 8, 60),
1304+
Weld128.Part1 = Part207
1305-
					Transparency = 0.9,
1305+
Weld128.part1 = Part207
1306-
					Transparency2 = 1,
1306+
Weld129.Name = "BTWeld"
1307-
					CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)),
1307+
Weld129.Parent = Part3
1308-
					MoveToPos = nil,
1308+
Weld129.C1 = CFrame.new(3.64600849, -0.0312508941, -0.13107121, -2.47033313e-07, -0.994522214, -0.104528487, 1, -2.45636329e-07, -2.16805347e-08, -2.28465069e-09, -0.104528487, 0.994522214)
1309-
					RotationX = 0,
1309+
Weld129.Part0 = Part3
1310-
					RotationY = 0,
1310+
Weld129.Part1 = Part273
1311-
					RotationZ = 0,
1311+
Weld129.part1 = Part273
1312-
					Material = "Neon",
1312+
Weld130.Name = "BTWeld"
1313-
					Color = C3(0.8, 0.8, 0.8),
1313+
Weld130.Parent = Part3
1314-
					SoundID = nil,
1314+
Weld130.C1 = CFrame.new(-1.84774399e-06, -0.879115105, 0.593742847, 1, -1.19092874e-07, -2.13065505e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.15442924e-07, 5.77419996e-08, -1.00000024)
1315-
					SoundPitch = nil,
1315+
Weld130.Part0 = Part3
1316-
					SoundVolume = nil
1316+
Weld130.Part1 = Part369
1317-
				})
1317+
Weld130.part1 = Part369
1318-
				WACKYEFFECT({
1318+
Weld131.Name = "BTWeld"
1319-
					Time = 25,
1319+
Weld131.Parent = Part3
1320-
					EffectType = "Wave",
1320+
Weld131.C1 = CFrame.new(3.51667404e-06, 2.25183678, 0.638117313, -1, -8.95233825e-08, 3.02316039e-08, -8.92905518e-08, 1.00000024, 5.96046448e-08, -3.29036993e-08, 5.77419996e-08, -1.00000024)
1321-
					Size = VT(20, 0, 20),
1321+
Weld131.Part0 = Part3
1322-
					Size2 = VT(60, 8, 60),
1322+
Weld131.Part1 = Part285
1323-
					Transparency = 0.9,
1323+
Weld131.part1 = Part285
1324-
					Transparency2 = 1,
1324+
Weld132.Name = "BTWeld"
1325-
					CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)),
1325+
Weld132.Parent = Part3
1326-
					MoveToPos = nil,
1326+
Weld132.C1 = CFrame.new(1.93451023, -0.0312511921, -0.27059412, -2.42958777e-07, -0.998629749, -0.0523359664, 1, -2.42260285e-07, -8.10723577e-09, -2.90310709e-09, -0.0523359701, 0.998629689)
1327-
					RotationX = 0,
1327+
Weld132.Part0 = Part3
1328-
					RotationY = 0,
1328+
Weld132.Part1 = Part405
1329-
					RotationZ = 0,
1329+
Weld132.part1 = Part405
1330-
					Material = "Neon",
1330+
Weld133.Name = "BTWeld"
1331-
					Color = C3(0.8, 0.8, 0.8),
1331+
Weld133.Parent = Part3
1332-
					SoundID = nil,
1332+
Weld133.C1 = CFrame.new(3.63588333e-06, -1.6542244, -0.638116837, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
1333-
					SoundPitch = nil,
1333+
Weld133.Part0 = Part3
1334-
					SoundVolume = nil
1334+
Weld133.Part1 = Part359
1335-
				})
1335+
Weld133.part1 = Part359
1336-
				break
1336+
Weld134.Name = "BTWeld"
1337
Weld134.Parent = Part3
1338-
		end
1338+
Weld134.C1 = CFrame.new(-1.78813934e-06, 0.12912178, -0.362743616, 1, 2.32830644e-10, -1.18105163e-07, 2.32830644e-10, 1.00000024, 1.80676579e-07, 1.20164259e-07, -1.76951289e-07, 1.00000024)
1339-
		PARTICLES.Enabled = false
1339+
Weld134.Part0 = Part3
1340-
		Debris:AddItem(WIND, 7)
1340+
Weld134.Part1 = Part183
1341-
	end))
1341+
Weld134.part1 = Part183
1342-
	wait(1)
1342+
Weld135.Name = "BTWeld"
1343-
	CreateSound(462676772, Torso, 7, 1, false)
1343+
Weld135.Parent = Part3
1344-
	WINGS1.Acceleration = VT(9, 1, 4)
1344+
Weld135.C1 = CFrame.new(-1.7285347e-06, 0.139364243, -0.256871939, 1, -1.18976459e-07, -1.49711923e-07, 1.1944212e-07, 1.00000024, 0, 1.52022039e-07, 1.86264515e-09, 1.00000024)
1345-
	WINGS1B.Acceleration = VT(9, 1, 4)
1345+
Weld135.Part0 = Part3
1346-
	WINGS2.Acceleration = VT(-9, 1, 4)
1346+
Weld135.Part1 = Part225
1347-
	WINGS2B.Acceleration = VT(-9, 1, 4)
1347+
Weld135.part1 = Part225
1348-
	wait(0.25)
1348+
Weld136.Name = "BTWeld"
1349-
	coroutine.resume(coroutine.create(function()
1349+
Weld136.Parent = Part3
1350-
		local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
1350+
Weld136.C1 = CFrame.new(2.86102295e-06, 0.0545005798, 0.453119755, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024)
1351-
		FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
1351+
Weld136.Part0 = Part3
1352-
		local PARTICLES1 = script.PheonixFireball1:Clone()
1352+
Weld136.Part1 = Part337
1353-
		PARTICLES1.Parent = FIREBALL
1353+
Weld136.part1 = Part337
1354-
		PARTICLES1.Enabled = true
1354+
Weld137.Name = "BTWeld"
1355-
		local PARTICLES2 = script.PheonixFireball2:Clone()
1355+
Weld137.Parent = Part3
1356-
		PARTICLES2.Parent = FIREBALL
1356+
Weld137.C1 = CFrame.new(0.246384621, -0.0312500596, 0.315700054, 5.82076609e-09, 0.965926111, -0.258819044, -1, 2.29338184e-08, 6.17128535e-08, 6.73753675e-08, 0.258819014, 0.965926111)
1357-
		PARTICLES2.Enabled = true
1357+
Weld137.Part0 = Part3
1358-
		CreateSound(463593339, FIREBALL, 6, 1, false)
1358+
Weld137.Part1 = Part245
1359-
		for i = 1, 250 do
1359+
Weld137.part1 = Part245
1360-
			Swait()
1360+
Weld138.Name = "BTWeld"
1361-
			local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
1361+
Weld138.Parent = Part3
1362-
			FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
1362+
Weld138.C1 = CFrame.new(-1.07288361e-06, 1.90734863e-06, 0.152749538, 1, -1.18976459e-07, -3.88215994e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -3.90531568e-07, 5.77419996e-08, -1.00000024)
1363-
			if HIT then
1363+
Weld138.Part0 = Part3
1364-
				ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
1364+
Weld138.Part1 = Part309
1365-
					SHAKE = 2,
1365+
Weld138.part1 = Part309
1366-
					TIMER = 25,
1366+
Weld139.Name = "BTWeld"
1367-
					DOESFADE = true
1367+
Weld139.Parent = Part3
1368-
				})
1368+
Weld139.C1 = CFrame.new(-3.03983688e-06, 0.82331419, -0.458539009, 1, 2.08732672e-07, 7.35781214e-08, -9.66247171e-08, 0.707106471, -0.707107365, -1.97673216e-07, 0.707107365, 0.707106471)
1369-
				WACKYEFFECT({
1369+
Weld139.Part0 = Part3
1370-
					Time = 60,
1370+
Weld139.Part1 = Part181
1371-
					EffectType = "Sphere",
1371+
Weld139.part1 = Part181
1372-
					Size = VT(0, 0, 0),
1372+
Weld140.Name = "BTWeld"
1373-
					Size2 = VT(120, 120, 120),
1373+
Weld140.Parent = Part3
1374-
					Transparency = 0,
1374+
Weld140.C1 = CFrame.new(-3.39746475e-06, -1.05464268, -1.43672371, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
1375-
					Transparency2 = 1,
1375+
Weld140.Part0 = Part3
1376-
					CFrame = CF(FIREBALL.Position),
1376+
Weld140.Part1 = Part333
1377-
					MoveToPos = nil,
1377+
Weld140.part1 = Part333
1378-
					RotationX = 0,
1378+
Weld141.Name = "BTWeld"
1379-
					RotationY = 0,
1379+
Weld141.Parent = Part3
1380-
					RotationZ = 0,
1380+
Weld141.C1 = CFrame.new(0.0437097549, -0.0312481523, 1.49426508, -1.02329068e-07, -0.707107306, -0.707106531, -1, -1.1047814e-07, 2.52499376e-07, -2.57976353e-07, 0.70710659, -0.707107306)
1381-
					Material = "Neon",
1381+
Weld141.Part0 = Part3
1382-
					Color = C3(1, 0.6666666666666666, 0),
1382+
Weld141.Part1 = Part249
1383-
					SoundID = nil,
1383+
Weld141.part1 = Part249
1384-
					SoundPitch = nil,
1384+
Weld142.Name = "BTWeld"
1385-
					SoundVolume = nil
1385+
Weld142.Parent = Part3
1386-
				})
1386+
Weld142.C1 = CFrame.new(1.84774399e-06, 1.04499984, 4.84788132, -1, -2.32830644e-10, 1.16708179e-07, -1.19271135e-07, -1.01514161e-06, -1.00000024, -1.16415322e-10, -1.00000024, 1.01141632e-06)
1387-
				WACKYEFFECT({
1387+
Weld142.Part0 = Part3
1388-
					Time = 60,
1388+
Weld142.Part1 = Part205
1389-
					EffectType = "Sphere",
1389+
Weld142.part1 = Part205
1390-
					Size = VT(0, 0, 0),
1390+
Weld143.Name = "BTWeld"
1391-
					Size2 = VT(140, 140, 140),
1391+
Weld143.Parent = Part3
1392-
					Transparency = 0.5,
1392+
Weld143.C1 = CFrame.new(-3.03983688e-06, 0.591758728, 0.577001572, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024)
1393-
					Transparency2 = 1,
1393+
Weld143.Part0 = Part3
1394-
					CFrame = CF(FIREBALL.Position),
1394+
Weld143.Part1 = Part385
1395-
					MoveToPos = nil,
1395+
Weld143.part1 = Part385
1396-
					RotationX = 0,
1396+
Weld144.Name = "BTWeld"
1397-
					RotationY = 0,
1397+
Weld144.Parent = Part3
1398-
					RotationZ = 0,
1398+
Weld144.C1 = CFrame.new(-0.568752289, -0.0312482715, 1.24358273, -5.98374754e-08, -1.00000024, 0, -1, 5.93718141e-08, 3.27925591e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024)
1399-
					Material = "Neon",
1399+
Weld144.Part0 = Part3
1400-
					Color = PHEONIXCOLOR,
1400+
Weld144.Part1 = Part197
1401-
					SoundID = 462692971,
1401+
Weld144.part1 = Part197
1402-
					SoundPitch = 1,
1402+
Weld145.Name = "BTWeld"
1403-
					SoundVolume = 6
1403+
Weld145.Parent = Part3
1404-
				})
1404+
Weld145.C1 = CFrame.new(8.34465027e-07, 0.340940475, -0.537741661, -1, 2.08383426e-07, 3.34477591e-07, -1.24564394e-08, -0.866025329, 0.500000596, 3.95695679e-07, 0.500000596, 0.866025448)
1405-
				PARTICLES1.Enabled = false
1405+
Weld145.Part0 = Part3
1406-
				PARTICLES2.Enabled = false
1406+
Weld145.Part1 = Part357
1407-
				local EXPLOSION = script.PheonixExplosion1:Clone()
1407+
Weld145.part1 = Part357
1408-
				EXPLOSION.Parent = FIREBALL
1408+
Weld146.Name = "BTWeld"
1409-
				EXPLOSION.Enabled = true
1409+
Weld146.Parent = Part3
1410-
				local EXPLOSION2 = script.PheonixExplosion2:Clone()
1410+
Weld146.C1 = CFrame.new(-0.0784215927, -0.0312500596, 0.188100338, -2.43075192e-07, -0.866025627, -0.5, 1, -2.29571015e-07, -8.65911716e-08, -3.80096026e-08, -0.49999994, 0.866025686)
1411-
				EXPLOSION2.Parent = FIREBALL
1411+
Weld146.Part0 = Part3
1412-
				EXPLOSION2.Enabled = true
1412+
Weld146.Part1 = Part343
1413-
				wait(0.3)
1413+
Weld146.part1 = Part343
1414-
				EXPLOSION.Enabled = false
1414+
Weld147.Name = "BTWeld"
1415-
				EXPLOSION2.Enabled = false
1415+
Weld147.Parent = Part3
1416-
				break
1416+
Weld147.C1 = CFrame.new(0.078420639, -0.0312501192, 0.188100815, 1.53668225e-07, 0.866025686, 0.5, -1, 1.49011612e-07, 4.73319233e-08, -3.19560058e-08, -0.49999994, 0.866025686)
1417
Weld147.Part0 = Part3
1418-
		end
1418+
Weld147.Part1 = Part353
1419-
		PARTICLES1.Enabled = false
1419+
Weld147.part1 = Part353
1420-
		PARTICLES2.Enabled = false
1420+
Weld148.Name = "BTWeld"
1421-
		Debris:AddItem(FIREBALL, 7)
1421+
Weld148.Parent = Part3
1422-
	end))
1422+
Weld148.C1 = CFrame.new(-3.39746475e-06, -1.19873238, -1.4971447, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
1423-
	wait(0.5)
1423+
Weld148.Part0 = Part3
1424-
	PARTICLES = false
1424+
Weld148.Part1 = Part313
1425-
	ATTACK = false
1425+
Weld148.part1 = Part313
1426-
	Rooted = false
1426+
Weld149.Name = "BTWeld"
1427
Weld149.Parent = Part3
1428-
function PheonixFireballs()
1428+
Weld149.C1 = CFrame.new(-0.665288925, -0.0312472582, -0.400229454, 6.10016286e-08, 0.999914467, 0.0130897425, -1, 6.01867214e-08, 2.42216629e-08, 2.52284735e-08, -0.0130897434, 0.999914587)
1429-
	ATTACK = true
1429+
Weld149.Part0 = Part3
1430-
	local POWER = 1
1430+
Weld149.Part1 = Part211
1431-
	DIRECTTURN = true
1431+
Weld149.part1 = Part211
1432-
	coroutine.resume(coroutine.create(function()
1432+
Weld150.Name = "BTWeld"
1433-
		repeat
1433+
Weld150.Parent = Part3
1434-
			Swait()
1434+
Weld150.C1 = CFrame.new(1.78813934e-06, -0.22074604, -0.390618801, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
1435-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
1435+
Weld150.Part0 = Part3
1436-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
1436+
Weld150.Part1 = Part311
1437-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1437+
Weld150.part1 = Part311
1438-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1438+
Weld151.Name = "BTWeld"
1439-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1439+
Weld151.Parent = Part3
1440-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1440+
Weld151.C1 = CFrame.new(-3.39746475e-06, -1.12668896, -1.46693516, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
1441-
		until ATTACK == false
1441+
Weld151.Part0 = Part3
1442-
	end))
1442+
Weld151.Part1 = Part319
1443-
	local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
1443+
Weld151.part1 = Part319
1444-
	local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
1444+
Weld152.Name = "BTWeld"
1445-
	for i = 1, 35 do
1445+
Weld152.Parent = Part3
1446-
		Swait()
1446+
Weld152.C1 = CFrame.new(-3.03983688e-06, 0.522769928, 0.783498287, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024)
1447-
		MESH1.Scale = MESH1.Scale + VT(6, 0, 6)
1447+
Weld152.Part0 = Part3
1448-
		MESH2.Scale = MESH2.Scale + VT(3, 0, 3)
1448+
Weld152.Part1 = Part189
1449
Weld152.part1 = Part189
1450-
	repeat
1450+
Weld153.Name = "BTWeld"
1451-
		wait()
1451+
Weld153.Parent = Part3
1452-
		POWER = POWER + 1
1452+
Weld153.C1 = CFrame.new(0.854812145, -0.0312569141, 0.683163643, -7.71833584e-08, 0.707106531, -0.707107306, 1, 1.8987339e-07, 8.20728019e-08, 1.90921128e-07, -0.707107365, -0.707106531)
1453-
	until KEYHOLD == false
1453+
Weld153.Part0 = Part3
1454-
	if POWER <= 30 then
1454+
Weld153.Part1 = Part271
1455-
		for i = 1, 15 do
1455+
Weld153.part1 = Part271
1456-
			wait(0.1)
1456+
Weld154.Name = "BTWeld"
1457
Weld154.Parent = Part3
1458-
				local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2, 2, 2))
1458+
Weld154.C1 = CFrame.new(1.78813934e-06, -0.589484215, -0.222372532, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024)
1459-
				FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
1459+
Weld154.Part0 = Part3
1460-
				local PARTICLES1 = script.PheonixFireball1:Clone()
1460+
Weld154.Part1 = Part303
1461-
				PARTICLES1.Parent = FIREBALL
1461+
Weld154.part1 = Part303
1462-
				PARTICLES1.Enabled = true
1462+
Weld155.Name = "BTWeld"
1463-
				local PARTICLES2 = script.PheonixFireball2:Clone()
1463+
Weld155.Parent = Part3
1464-
				PARTICLES2.Parent = FIREBALL
1464+
Weld155.C1 = CFrame.new(-2.44379044e-06, 1.74366188, -2.46923256, 1, -3.87313776e-07, -1.35698428e-07, -2.53145117e-07, -0.31730628, -0.948323369, 3.2375101e-07, 0.948323369, -0.31730631)
1465-
				PARTICLES2.Enabled = true
1465+
Weld155.Part0 = Part3
1466-
				PARTICLES1.Size = NumberSequence.new(3, 0)
1466+
Weld155.Part1 = Part305
1467-
				PARTICLES2.Size = NumberSequence.new(3, 0)
1467+
Weld155.part1 = Part305
1468-
				CreateSound(463593339, FIREBALL, 6, 1, false)
1468+
Weld156.Name = "BTWeld"
1469-
				for i = 1, 250 do
1469+
Weld156.Parent = Part3
1470-
					Swait()
1470+
Weld156.C1 = CFrame.new(2.74181366e-06, 0.0869274139, -0.603420258, -1, 2.08499841e-07, 2.86032446e-07, 5.57629392e-08, -0.707106411, 0.707107425, 3.51225026e-07, 0.707107425, 0.707106411)
1471-
					local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
1471+
Weld156.Part0 = Part3
1472-
					FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
1472+
Weld156.Part1 = Part413
1473-
					if HIT then
1473+
Weld156.part1 = Part413
1474-
						ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, {
1474+
Weld157.Name = "BTWeld"
1475-
							SHAKE = 2,
1475+
Weld157.Parent = Part3
1476-
							TIMER = 25,
1476+
Weld157.C1 = CFrame.new(-1.25169754e-06, 2.73876762, 0.462646961, 1, -2.08499841e-07, 1.89578714e-07, -1.861481e-07, -0.993572116, -0.113202803, 2.0985317e-07, 0.113202795, -0.993572176)
1477-
							DOESFADE = true
1477+
Weld157.Part0 = Part3
1478-
						})
1478+
Weld157.Part1 = Part267
1479-
						WACKYEFFECT({
1479+
Weld157.part1 = Part267
1480-
							Time = 60,
1480+
Weld158.Name = "BTWeld"
1481-
							EffectType = "Sphere",
1481+
Weld158.Parent = Part3
1482-
							Size = VT(0, 0, 0),
1482+
Weld158.C1 = CFrame.new(8.94069672e-07, 0.443323135, -0.28379035, -1, 2.08383426e-07, 3.34477591e-07, -2.08732672e-07, -1.00000024, 1.78813934e-07, 3.36614903e-07, 1.80676579e-07, 1.00000024)
1483-
							Size2 = VT(50, 50, 50),
1483+
Weld158.Part0 = Part3
1484-
							Transparency = 0,
1484+
Weld158.Part1 = Part439
1485-
							Transparency2 = 1,
1485+
Weld158.part1 = Part439
1486-
							CFrame = CF(FIREBALL.Position),
1486+
Weld159.Name = "BTWeld"
1487-
							MoveToPos = nil,
1487+
Weld159.Parent = Part3
1488-
							RotationX = 0,
1488+
Weld159.C1 = CFrame.new(-2.98023224e-07, 2.46521568, 0.596743584, -1, -8.95233825e-08, 3.02316039e-08, -8.92905518e-08, 1.00000024, 5.96046448e-08, -3.29036993e-08, 5.77419996e-08, -1.00000024)
1489-
							RotationY = 0,
1489+
Weld159.Part0 = Part3
1490-
							RotationZ = 0,
1490+
Weld159.Part1 = Part201
1491-
							Material = "Neon",
1491+
Weld159.part1 = Part201
1492-
							Color = C3(1, 0.6666666666666666, 0),
1492+
Weld160.Name = "BTWeld"
1493-
							SoundID = nil,
1493+
Weld160.Parent = Part3
1494-
							SoundPitch = nil,
1494+
Weld160.C1 = CFrame.new(0.665288925, -0.0312529206, -0.400229454, -1.50408596e-07, -0.999914527, -0.0130897444, 1, -1.49477273e-07, -2.5913323e-08, 2.56950443e-08, -0.0130897444, 0.999914587)
1495-
							SoundVolume = nil
1495+
Weld160.Part0 = Part3
1496-
						})
1496+
Weld160.Part1 = Part279
1497-
						WACKYEFFECT({
1497+
Weld160.part1 = Part279
1498-
							Time = 60,
1498+
Weld161.Name = "BTWeld"
1499-
							EffectType = "Sphere",
1499+
Weld161.Parent = Part3
1500-
							Size = VT(0, 0, 0),
1500+
Weld161.C1 = CFrame.new(-3.63588333e-06, 1.55414867, 1.9456358, 1, 8.95233825e-08, 2.22247763e-07, -4.30736691e-08, -0.843391299, 0.537300408, 2.34518666e-07, -0.537300348, -0.84339118)
1501-
							Size2 = VT(60, 60, 60),
1501+
Weld161.Part0 = Part3
1502-
							Transparency = 0.5,
1502+
Weld161.Part1 = Part335
1503-
							Transparency2 = 1,
1503+
Weld161.part1 = Part335
1504-
							CFrame = CF(FIREBALL.Position),
1504+
Weld162.Name = "BTWeld"
1505-
							MoveToPos = nil,
1505+
Weld162.Parent = Part3
1506-
							RotationX = 0,
1506+
Weld162.C1 = CFrame.new(8.34465027e-07, -3.73201656, 0.770674467, 1, 2.32830644e-10, -2.6903399e-07, -2.32830644e-10, -1.00000024, 8.7544322e-08, -2.71093086e-07, -9.12696123e-08, -1.00000024)
1507-
							RotationY = 0,
1507+
Weld162.Part0 = Part3
1508-
							RotationZ = 0,
1508+
Weld162.Part1 = Part185
1509-
							Material = "Neon",
1509+
Weld162.part1 = Part185
1510-
							Color = PHEONIXCOLOR,
1510+
Part163.Parent = Model0
1511-
							SoundID = 462692971,
1511+
Part163.CFrame = CFrame.new(-0.611257851, 3.46313882, -15.394145, 0.999985635, -0.00162807317, 0.00510706799, 0.00513700349, 0.0189462826, -0.999807417, 0.00153099932, 0.999819279, 0.0189543739)
1512-
							SoundPitch = 1,
1512+
Part163.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
1513-
							SoundVolume = 6
1513+
Part163.Position = Vector3.new(-0.611257851, 3.46313882, -15.394145)
1514-
						})
1514+
Part163.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
1515-
						PARTICLES1.Enabled = false
1515+
Part163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1516-
						PARTICLES2.Enabled = false
1516+
Part163.Velocity = Vector3.new(2.31788153e-08, 0.0024639722, 3.04594494e-07)
1517-
						local EXPLOSION = script.PheonixExplosion1:Clone()
1517+
Part163.Size = Vector3.new(0.275000006, 0.84512496, 0.359375)
1518-
						EXPLOSION.Parent = FIREBALL
1518+
Part163.Anchored = true
1519-
						EXPLOSION.Enabled = true
1519+
Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1520-
						local EXPLOSION2 = script.PheonixExplosion2:Clone()
1520+
Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1521-
						EXPLOSION2.Parent = FIREBALL
1521+
Part163.BrickColor = BrickColor.new("Really black")
1522-
						EXPLOSION2.Enabled = true
1522+
Part163.CanCollide = false
1523-
						wait(0.3)
1523+
Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1524-
						EXPLOSION.Enabled = false
1524+
Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1525-
						EXPLOSION2.Enabled = false
1525+
Part163.Material = Enum.Material.Metal
1526-
						break
1526+
Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1527-
					end
1527+
Part163.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1528-
				end
1528+
Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1529-
				PARTICLES1.Enabled = false
1529+
Part163.brickColor = BrickColor.new("Really black")
1530-
				PARTICLES2.Enabled = false
1530+
SpecialMesh164.Parent = Part163
1531-
				Debris:AddItem(FIREBALL, 7)
1531+
SpecialMesh164.Scale = Vector3.new(0.349999994, 1, 0.5)
1532
SpecialMesh164.MeshType = Enum.MeshType.Brick
1533-
		end
1533+
Part165.Parent = Model0
1534-
	else
1534+
Part165.CFrame = CFrame.new(-0.617485046, 3.2590127, -10.6418428, -0.999985635, -0.00414685067, -0.00339615461, -0.00513672922, 0.560423911, 0.828190207, -0.00153109396, 0.828195751, -0.560437143)
1535-
		for E = 1, 5 do
1535+
Part165.Orientation = Vector3.new(-55.9099998, -179.649994, -0.529999971)
1536-
			do
1536+
Part165.Position = Vector3.new(-0.617485046, 3.2590127, -10.6418428)
1537-
				local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75)
1537+
Part165.Rotation = Vector3.new(-124.089996, -0.189999998, 179.759995)
1538-
				coroutine.resume(coroutine.create(function()
1538+
Part165.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1539-
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
1539+
Part165.Velocity = Vector3.new(5.55462663e-08, 0.00247387378, 7.29936687e-07)
1540-
					FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p)
1540+
Part165.Size = Vector3.new(0.275000006, 0.4375, 0.25)
1541-
					local PARTICLES1 = script.PheonixFireball1:Clone()
1541+
Part165.Anchored = true
1542-
					PARTICLES1.Parent = FIREBALL
1542+
Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1543-
					PARTICLES1.Enabled = true
1543+
Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1544-
					local PARTICLES2 = script.PheonixFireball2:Clone()
1544+
Part165.BrickColor = BrickColor.new("Really black")
1545-
					PARTICLES2.Parent = FIREBALL
1545+
Part165.CanCollide = false
1546-
					PARTICLES2.Enabled = true
1546+
Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1547-
					CreateSound(463593339, FIREBALL, 6, 1, false)
1547+
Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1548-
					for i = 1, 650 do
1548+
Part165.Material = Enum.Material.Metal
1549-
						Swait()
1549+
Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1550-
						local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
1550+
Part165.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1551-
						FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
1551+
Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1552-
						if HIT then
1552+
Part165.brickColor = BrickColor.new("Really black")
1553-
							ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
1553+
SpecialMesh166.Parent = Part165
1554-
								SHAKE = 2,
1554+
SpecialMesh166.Scale = Vector3.new(0.5, 1, 0.25)
1555-
								TIMER = 25,
1555+
SpecialMesh166.MeshType = Enum.MeshType.Brick
1556-
								DOESFADE = true
1556+
Part167.Parent = Model0
1557-
							})
1557+
Part167.CFrame = CFrame.new(-0.610199153, 2.88768315, -14.1553068, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
1558-
							WACKYEFFECT({
1558+
Part167.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
1559-
								Time = 60,
1559+
Part167.Position = Vector3.new(-0.610199153, 2.88768315, -14.1553068)
1560-
								EffectType = "Sphere",
1560+
Part167.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
1561-
								Size = VT(0, 0, 0),
1561+
Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1562-
								Size2 = VT(120, 120, 120),
1562+
Part167.Velocity = Vector3.new(1.14426342e-07, 0.00246655382, 1.50368453e-06)
1563-
								Transparency = 0,
1563+
Part167.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
1564-
								Transparency2 = 1,
1564+
Part167.Anchored = true
1565-
								CFrame = CF(FIREBALL.Position),
1565+
Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1566-
								MoveToPos = nil,
1566+
Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1567-
								RotationX = 0,
1567+
Part167.BrickColor = BrickColor.new("Really black")
1568-
								RotationY = 0,
1568+
Part167.CanCollide = false
1569-
								RotationZ = 0,
1569+
Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1570-
								Material = "Neon",
1570+
Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1571-
								Color = C3(1, 0.6666666666666666, 0),
1571+
Part167.Material = Enum.Material.Glass
1572-
								SoundID = nil,
1572+
Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1573-
								SoundPitch = nil,
1573+
Part167.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1574-
								SoundVolume = nil
1574+
Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1575-
							})
1575+
Part167.brickColor = BrickColor.new("Really black")
1576-
							WACKYEFFECT({
1576+
SpecialMesh168.Parent = Part167
1577-
								Time = 60,
1577+
SpecialMesh168.Scale = Vector3.new(0.524999976, 0.5, 0.5)
1578-
								EffectType = "Sphere",
1578+
SpecialMesh168.MeshType = Enum.MeshType.Wedge
1579-
								Size = VT(0, 0, 0),
1579+
Part169.Parent = Model0
1580-
								Size2 = VT(140, 140, 140),
1580+
Part169.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
1581-
								Transparency = 0.5,
1581+
Part169.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
1582-
								Transparency2 = 1,
1582+
Part169.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
1583-
								CFrame = CF(FIREBALL.Position),
1583+
Part169.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
1584-
								MoveToPos = nil,
1584+
Part169.Color = Color3.new(0.0509804, 0.411765, 0.67451)
1585-
								RotationX = 0,
1585+
Part169.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
1586-
								RotationY = 0,
1586+
Part169.Size = Vector3.new(0.275000006, 0.698124886, 0.534374952)
1587-
								RotationZ = 0,
1587+
Part169.Anchored = true
1588-
								Material = "Neon",
1588+
Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1589-
								Color = PHEONIXCOLOR,
1589+
Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1590-
								SoundID = 462692971,
1590+
Part169.BrickColor = BrickColor.new("Bright blue")
1591-
								SoundPitch = 1,
1591+
Part169.CanCollide = false
1592-
								SoundVolume = 6
1592+
Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1593-
							})
1593+
Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1594-
							PARTICLES1.Enabled = false
1594+
Part169.Material = Enum.Material.Neon
1595-
							PARTICLES2.Enabled = false
1595+
Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1596-
							local EXPLOSION = script.PheonixExplosion1:Clone()
1596+
Part169.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1597-
							EXPLOSION.Parent = FIREBALL
1597+
Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1598-
							EXPLOSION.Enabled = true
1598+
Part169.brickColor = BrickColor.new("Bright blue")
1599-
							local EXPLOSION2 = script.PheonixExplosion2:Clone()
1599+
SpecialMesh170.Parent = Part169
1600-
							EXPLOSION2.Parent = FIREBALL
1600+
SpecialMesh170.Scale = Vector3.new(0.452499986, 1, 1)
1601-
							EXPLOSION2.Enabled = true
1601+
SpecialMesh170.MeshType = Enum.MeshType.Cylinder
1602-
							wait(0.3)
1602+
Part171.Parent = Model0
1603-
							EXPLOSION.Enabled = false
1603+
Part171.CFrame = CFrame.new(-0.610366702, 3.28867483, -15.3908367, 0.999985635, -0.00162807317, 0.00510706799, 0.00513700349, 0.0189462826, -0.999807417, 0.00153099932, 0.999819279, 0.0189543739)
1604-
							EXPLOSION2.Enabled = false
1604+
Part171.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
1605-
							break
1605+
Part171.Position = Vector3.new(-0.610366702, 3.28867483, -15.3908367)
1606-
						end
1606+
Part171.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
1607-
					end
1607+
Part171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1608-
					PARTICLES1.Enabled = false
1608+
Part171.Velocity = Vector3.new(5.08428144e-08, 0.00246397941, 6.68129019e-07)
1609-
					PARTICLES2.Enabled = false
1609+
Part171.Size = Vector3.new(0.275000006, 0.84512496, 0.422374964)
1610-
					Debris:AddItem(FIREBALL, 7)
1610+
Part171.Anchored = true
1611-
				end))
1611+
Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1612
Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1613-
		end
1613+
Part171.BrickColor = BrickColor.new("Really black")
1614
Part171.CanCollide = false
1615-
	wait(0.5)
1615+
Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1616-
	WELD1:remove()
1616+
Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1617-
	WELD2:remove()
1617+
Part171.Material = Enum.Material.Metal
1618-
	RING1.Anchored = true
1618+
Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1619-
	RING2.Anchored = true
1619+
Part171.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1620-
	coroutine.resume(coroutine.create(function()
1620+
Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1621-
		for i = 1, 35 do
1621+
Part171.brickColor = BrickColor.new("Really black")
1622-
			Swait()
1622+
SpecialMesh172.Parent = Part171
1623-
			MESH1.Scale = MESH1.Scale - VT(6, 0, 6)
1623+
SpecialMesh172.Scale = Vector3.new(0.400000006, 1, 0.5)
1624-
			MESH2.Scale = MESH2.Scale - VT(3, 0, 3)
1624+
SpecialMesh172.MeshType = Enum.MeshType.Brick
1625-
		end
1625+
Part173.Parent = Model0
1626-
		RING1:remove()
1626+
Part173.CFrame = CFrame.new(-0.610880256, 2.96906447, -13.9840736, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
1627-
		RING2:remove()
1627+
Part173.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
1628-
	end))
1628+
Part173.Position = Vector3.new(-0.610880256, 2.96906447, -13.9840736)
1629-
	DIRECTTURN = false
1629+
Part173.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
1630-
	ATTACK = false
1630+
Part173.Color = Color3.new(0.0509804, 0.411765, 0.67451)
1631
Part173.Velocity = Vector3.new(1.01522062e-07, 0.00246691052, 1.33410845e-06)
1632-
function PheonixJump()
1632+
Part173.Size = Vector3.new(0.275000006, 0.239124984, 0.205375016)
1633-
	local DONE = false
1633+
Part173.Anchored = true
1634-
	local STRENGTH = 15
1634+
Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1635-
	local UP = 5
1635+
Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1636-
	ATTACK = true
1636+
Part173.BrickColor = BrickColor.new("Bright blue")
1637-
	DIRECTTURN = true
1637+
Part173.CanCollide = false
1638-
	local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
1638+
Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1639-
	for i = 1, 30 do
1639+
Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1640-
		Swait()
1640+
Part173.Material = Enum.Material.Neon
1641-
		MESH.Scale = MESH.Scale + VT(12, 0, 12)
1641+
Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1642-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
1642+
Part173.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1643-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1643+
Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1644-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1644+
Part173.brickColor = BrickColor.new("Bright blue")
1645-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1645+
SpecialMesh174.Parent = Part173
1646-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1646+
SpecialMesh174.Scale = Vector3.new(0.550000012, 1, 1)
1647-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
1647+
SpecialMesh174.MeshType = Enum.MeshType.Brick
1648
Part175.Parent = Model0
1649-
	local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
1649+
Part175.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
1650-
		if NEWKEY == "w" and VALUE2 == false then
1650+
Part175.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
1651
Part175.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
1652-
				ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, {
1652+
Part175.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
1653-
					SHAKE = 2,
1653+
Part175.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1654-
					TIMER = 15,
1654+
Part175.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
1655-
					DOESFADE = true
1655+
Part175.Size = Vector3.new(0.275000006, 0.698124886, 0.372374952)
1656-
				})
1656+
Part175.Anchored = true
1657-
				WACKYEFFECT({
1657+
Part175.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1658-
					EffectType = "Sphere",
1658+
Part175.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1659-
					Size = VT(0, 0, 0),
1659+
Part175.BrickColor = BrickColor.new("Really black")
1660-
					Size2 = VT(50, 50, 50),
1660+
Part175.CanCollide = false
1661-
					Transparency = 0,
1661+
Part175.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1662-
					Transparency2 = 1,
1662+
Part175.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1663-
					CFrame = CF(RING.Position),
1663+
Part175.Material = Enum.Material.Metal
1664-
					MoveToPos = nil,
1664+
Part175.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1665-
					RotationX = 0,
1665+
Part175.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1666-
					RotationY = 0,
1666+
Part175.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1667-
					RotationZ = 0,
1667+
Part175.brickColor = BrickColor.new("Really black")
1668-
					Material = "Neon",
1668+
SpecialMesh176.Parent = Part175
1669-
					Color = C3(1, 0.6666666666666666, 0),
1669+
SpecialMesh176.Scale = Vector3.new(0.455000013, 1, 1)
1670-
					SoundID = nil,
1670+
SpecialMesh176.MeshType = Enum.MeshType.Cylinder
1671-
					SoundPitch = nil,
1671+
Part177.Parent = Model0
1672-
					SoundVolume = nil
1672+
Part177.CFrame = CFrame.new(-0.616063476, 3.26214504, -11.5807333, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
1673-
				})
1673+
Part177.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
1674-
				WACKYEFFECT({
1674+
Part177.Position = Vector3.new(-0.616063476, 3.26214504, -11.5807333)
1675-
					EffectType = "Sphere",
1675+
Part177.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
1676-
					Size = VT(0, 0, 0),
1676+
Part177.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1677-
					Size2 = VT(70, 70, 70),
1677+
Part177.Velocity = Vector3.new(5.50495756e-08, 0.00247191754, 7.23409755e-07)
1678-
					Transparency = 0.5,
1678+
Part177.Size = Vector3.new(0.275000006, 0.630125046, 0.280375004)
1679-
					Transparency2 = 1,
1679+
Part177.Anchored = true
1680-
					CFrame = CF(RING.Position),
1680+
Part177.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1681-
					MoveToPos = nil,
1681+
Part177.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1682-
					RotationX = 0,
1682+
Part177.BrickColor = BrickColor.new("Really black")
1683-
					RotationY = 0,
1683+
Part177.CanCollide = false
1684-
					RotationZ = 0,
1684+
Part177.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1685-
					Material = "Neon",
1685+
Part177.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1686-
					Color = PHEONIXCOLOR,
1686+
Part177.Material = Enum.Material.Metal
1687-
					SoundID = 462692971,
1687+
Part177.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1688-
					SoundPitch = 1.2,
1688+
Part177.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1689-
					SoundVolume = 6
1689+
Part177.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1690-
				})
1690+
Part177.brickColor = BrickColor.new("Really black")
1691-
				local EXPLOSION = script.PheonixExplosion1:Clone()
1691+
SpecialMesh178.Parent = Part177
1692-
				EXPLOSION.Parent = RING
1692+
SpecialMesh178.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
1693-
				EXPLOSION.Enabled = true
1693+
SpecialMesh178.MeshType = Enum.MeshType.Brick
1694-
				local EXPLOSION2 = script.PheonixExplosion2:Clone()
1694+
Part179.Parent = Model0
1695-
				EXPLOSION2.Parent = RING
1695+
Part179.CFrame = CFrame.new(-0.610621691, 3.13382888, -14.7050791, 0.999985635, -0.00476216245, 0.00246017892, 0.00513689732, 0.720368028, -0.693573177, 0.00153067347, 0.693575799, 0.720382154)
1696-
				EXPLOSION2.Enabled = true
1696+
Part179.Orientation = Vector3.new(43.9099998, 0.199999988, 0.409999996)
1697-
				wait(0.3)
1697+
Part179.Position = Vector3.new(-0.610621691, 3.13382888, -14.7050791)
1698-
				EXPLOSION.Enabled = false
1698+
Part179.Rotation = Vector3.new(43.9099998, 0.140000001, 0.269999981)
1699-
				EXPLOSION2.Enabled = false
1699+
Part179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1700-
				Debris:AddItem(RING, 3)
1700+
Part179.Velocity = Vector3.new(7.53960734e-08, 0.0024654083, 9.90785111e-07)
1701
Part179.Size = Vector3.new(0.275000006, 0.221124932, 0.418375015)
1702-
			CreateSound(462676772, Torso, 8, 1, false)
1702+
Part179.Anchored = true
1703
Part179.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1704-
				for i = 1, 25 do
1704+
Part179.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1705-
					Swait()
1705+
Part179.BrickColor = BrickColor.new("Really black")
1706-
					ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, {
1706+
Part179.CanCollide = false
1707-
						SHAKE = 4,
1707+
Part179.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1708-
						TIMER = 5,
1708+
Part179.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1709-
						DOESFADE = true
1709+
Part179.Material = Enum.Material.Metal
1710-
					})
1710+
Part179.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1711-
					WACKYEFFECT({
1711+
Part179.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1712-
						Time = 10,
1712+
Part179.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1713-
						EffectType = "Wave",
1713+
Part179.brickColor = BrickColor.new("Really black")
1714-
						Size = VT(45, 5, 45) / 3,
1714+
SpecialMesh180.Parent = Part179
1715-
						Size2 = VT(35, 200, 35) / 5,
1715+
SpecialMesh180.Scale = Vector3.new(0.550000012, 1.04999995, 0.899999976)
1716-
						Transparency = 0.8,
1716+
SpecialMesh180.MeshType = Enum.MeshType.Brick
1717-
						Transparency2 = 1,
1717+
Part181.Parent = Model0
1718-
						CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
1718+
Part181.CFrame = CFrame.new(-0.61356318, 3.48533392, -13.9631662, 0.999985635, 0.0047621401, -0.00246015727, 0.00513686566, -0.720367908, 0.693573296, 0.00153067405, -0.693575978, -0.720381975)
1719-
						MoveToPos = nil,
1719+
Part181.Orientation = Vector3.new(-43.9099998, -179.800003, 179.589996)
1720-
						RotationX = 0,
1720+
Part181.Position = Vector3.new(-0.61356318, 3.48533392, -13.9631662)
1721-
						RotationY = 5,
1721+
Part181.Rotation = Vector3.new(-136.089996, -0.140000001, -0.269999981)
1722-
						RotationZ = 0,
1722+
Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1723-
						Material = "Neon",
1723+
Part181.Velocity = Vector3.new(1.96594527e-08, 0.00246695359, 2.58346063e-07)
1724-
						Color = C3(1, 0.6666666666666666, 0),
1724+
Part181.Size = Vector3.new(0.275000006, 0.413124949, 0.622375011)
1725-
						SoundID = nil,
1725+
Part181.Anchored = true
1726-
						SoundPitch = nil,
1726+
Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1727-
						SoundVolume = nil
1727+
Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1728-
					})
1728+
Part181.BrickColor = BrickColor.new("Really black")
1729-
					WACKYEFFECT({
1729+
Part181.CanCollide = false
1730-
						Time = 10,
1730+
Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1731-
						EffectType = "Wave",
1731+
Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1732-
						Size = VT(55, 5, 55) / 3,
1732+
Part181.Material = Enum.Material.Metal
1733-
						Size2 = VT(45, 200, 45) / 5,
1733+
Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1734-
						Transparency = 0.8,
1734+
Part181.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1735-
						Transparency2 = 1,
1735+
Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1736-
						CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
1736+
Part181.brickColor = BrickColor.new("Really black")
1737-
						MoveToPos = nil,
1737+
SpecialMesh182.Parent = Part181
1738-
						RotationX = 0,
1738+
SpecialMesh182.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
1739-
						RotationY = -5,
1739+
SpecialMesh182.MeshType = Enum.MeshType.Brick
1740-
						RotationZ = 0,
1740+
Part183.Parent = Model0
1741-
						Material = "Neon",
1741+
Part183.CFrame = CFrame.new(-0.610578179, 2.93933439, -14.0816517, 0.999985635, 0.00162795174, -0.00510674529, 0.005136678, -0.0189458355, 0.999807417, 0.00153088616, -0.999819279, -0.0189539269)
1742-
						Color = PHEONIXCOLOR,
1742+
Part183.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
1743-
						SoundID = nil,
1743+
Part183.Position = Vector3.new(-0.610578179, 2.93933439, -14.0816517)
1744-
						SoundPitch = nil,
1744+
Part183.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
1745-
						SoundVolume = nil
1745+
Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1746-
					})
1746+
Part183.Velocity = Vector3.new(1.06236229e-07, 0.00246670726, 1.39605754e-06)
1747-
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed)
1747+
Part183.Size = Vector3.new(0.275000006, 0.252000004, 0.213375002)
1748-
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1748+
Part183.Anchored = true
1749-
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1749+
Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1750-
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1750+
Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1751-
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1751+
Part183.BrickColor = BrickColor.new("Really black")
1752-
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1752+
Part183.CanCollide = false
1753-
				end
1753+
Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1754-
				ATTACK = false
1754+
Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1755
Part183.Material = Enum.Material.Metal
1756-
			repeat
1756+
Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1757-
				VALUE2 = true
1757+
Part183.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1758-
				Swait()
1758+
Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1759-
				BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p
1759+
Part183.brickColor = BrickColor.new("Really black")
1760-
				if STRENGTH > 2.5 then
1760+
SpecialMesh184.Parent = Part183
1761-
					STRENGTH = STRENGTH - 0.1
1761+
SpecialMesh184.Scale = Vector3.new(0.569999993, 0.125, 0.375)
1762-
				else
1762+
SpecialMesh184.MeshType = Enum.MeshType.Wedge
1763-
					STRENGTH = 2.5
1763+
Part185.Parent = Model0
1764-
				end
1764+
Part185.CFrame = CFrame.new(-0.61852932, 3.41544771, -10.4871407, 0.999985635, -0.00162795314, 0.00510659395, 0.00513652712, 0.0189461038, -0.999807417, 0.00153088907, 0.999819279, 0.0189541951)
1765-
				if UP > 0 then
1765+
Part185.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
1766-
					UP = UP - 0.15
1766+
Part185.Position = Vector3.new(-0.61852932, 3.41544771, -10.4871407)
1767-
				else
1767+
Part185.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
1768-
					UP = 0
1768+
Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1769-
				end
1769+
Part185.Velocity = Vector3.new(3.07410488e-08, 0.00247419602, 4.03969523e-07)
1770-
			until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
1770+
Part185.Size = Vector3.new(0.270000011, 0.21875, 0.234375)
1771-
			DONE = true
1771+
Part185.Anchored = true
1772-
		end
1772+
Part185.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1773
Part185.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1774-
	repeat
1774+
Part185.BrickColor = BrickColor.new("Really black")
1775-
		Swait()
1775+
Part185.CanCollide = false
1776-
		if STRENGTH < 50 then
1776+
Part185.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1777-
			STRENGTH = STRENGTH + 0.15
1777+
Part185.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1778-
			MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5)
1778+
Part185.Material = Enum.Material.Metal
1779-
		end
1779+
Part185.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1780-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
1780+
Part185.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1781-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1781+
Part185.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1782-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1782+
Part185.brickColor = BrickColor.new("Really black")
1783-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1783+
SpecialMesh186.Parent = Part185
1784-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1784+
SpecialMesh186.Scale = Vector3.new(0.5, 0.5, 0.5)
1785-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
1785+
SpecialMesh186.MeshType = Enum.MeshType.Wedge
1786-
	until VALUE2 == true
1786+
Part187.Parent = Model0
1787-
	DIRECTTURN = false
1787+
Part187.CFrame = CFrame.new(-0.608188927, 3.09825993, -16.1759663, -0.999985635, 0.00519088237, -0.00133629935, -0.0051367199, -0.999273539, -0.0377651006, -0.0015313623, -0.0377576947, 0.999285877)
1788-
	WELD:remove()
1788+
Part187.Orientation = Vector3.new(2.15999985, -0.0799999982, -179.709991)
1789-
	RING.Anchored = true
1789+
Part187.Position = Vector3.new(-0.608188927, 3.09825993, -16.1759663)
1790-
	local SIZE = MESH.Scale.X
1790+
Part187.Rotation = Vector3.new(2.15999985, -0.0799999982, -179.699997)
1791-
	coroutine.resume(coroutine.create(function()
1791+
Part187.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1792-
		for i = 1, 30 do
1792+
Part187.Velocity = Vector3.new(8.10360774e-08, 0.00246234378, 1.06490097e-06)
1793-
			Swait()
1793+
Part187.Size = Vector3.new(0.275000006, 0.235124931, 1.6693753)
1794-
			MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30
1794+
Part187.Anchored = true
1795-
		end
1795+
Part187.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1796-
		RING:remove()
1796+
Part187.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1797-
	end))
1797+
Part187.BrickColor = BrickColor.new("Really black")
1798-
	repeat
1798+
Part187.CanCollide = false
1799-
		wait()
1799+
Part187.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1800-
	until DONE == true
1800+
Part187.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1801-
	KEYDOWN:disconnect()
1801+
Part187.Material = Enum.Material.Metal
1802-
	VALUE2 = false
1802+
Part187.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1803
Part187.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1804-
function DragonFirePillar()
1804+
Part187.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1805-
	ATTACK = true
1805+
Part187.brickColor = BrickColor.new("Really black")
1806-
	local POS = Mouse.Hit.p
1806+
SpecialMesh188.Parent = Part187
1807-
	APPLYGYRO = false
1807+
SpecialMesh188.Scale = Vector3.new(0.400000006, 1.04999995, 1)
1808-
	local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire")
1808+
SpecialMesh188.MeshType = Enum.MeshType.Brick
1809-
	coroutine.resume(coroutine.create(function()
1809+
Part189.Parent = Model0
1810-
		repeat
1810+
Part189.CFrame = CFrame.new(-0.611664593, 3.3476572, -14.7413998, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633)
1811-
			Swait()
1811+
Part189.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
1812-
			GYRO.CFrame = CF(RootPart.Position, POS)
1812+
Part189.Position = Vector3.new(-0.611664593, 3.3476572, -14.7413998)
1813-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
1813+
Part189.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
1814-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
1814+
Part189.Color = Color3.new(0.0509804, 0.411765, 0.67451)
1815-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1815+
Part189.Velocity = Vector3.new(4.14902424e-08, 0.00246533239, 5.45226158e-07)
1816-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1816+
Part189.Size = Vector3.new(0.275000006, 0.480124891, 0.214375019)
1817-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1817+
Part189.Anchored = true
1818-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1818+
Part189.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1819-
		until ATTACK == false
1819+
Part189.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1820-
	end))
1820+
Part189.BrickColor = BrickColor.new("Bright blue")
1821-
	for i = 1, 40 do
1821+
Part189.CanCollide = false
1822-
		MESH.Scale = MESH.Scale + VT(4, 0, 4)
1822+
Part189.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1823-
		Swait()
1823+
Part189.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1824
Part189.Material = Enum.Material.Neon
1825-
	for i = 1, 6 do
1825+
Part189.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1826-
		WACKYEFFECT({
1826+
Part189.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1827-
			EffectType = "Sphere",
1827+
Part189.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1828-
			Size = VT(35, 35, 35),
1828+
Part189.brickColor = BrickColor.new("Bright blue")
1829-
			Size2 = VT(0, 0, 0),
1829+
SpecialMesh190.Parent = Part189
1830-
			Transparency = 1,
1830+
SpecialMesh190.Scale = Vector3.new(0.449999988, 1, 0.100000001)
1831-
			Transparency2 = 0.5,
1831+
SpecialMesh190.MeshType = Enum.MeshType.Brick
1832-
			CFrame = CF(POS),
1832+
Part191.Parent = Model0
1833-
			MoveToPos = nil,
1833+
Part191.CFrame = CFrame.new(-0.637731671, 3.71308732, -19.354105, -0.0050775772, -0.999985635, -0.00171704381, 0.999324501, -0.00513670873, 0.0363931209, -0.0364014208, -0.00153109431, 0.999336243)
1834-
			RotationX = 0,
1834+
Part191.Orientation = Vector3.new(-2.08999991, -0.099999994, 90.2900009)
1835-
			RotationY = 0,
1835+
Part191.Position = Vector3.new(-0.637731671, 3.71308732, -19.354105)
1836-
			RotationZ = 0,
1836+
Part191.Rotation = Vector3.new(-2.08999991, -0.099999994, 90.2900009)
1837-
			Material = "Neon",
1837+
Part191.Color = Color3.new(0.384314, 0.145098, 0.819608)
1838-
			Color = C3(1, 0.3333333333333333, 0),
1838+
Part191.Velocity = Vector3.new(-1.64544822e-08, 0.00245571672, -2.16228841e-07)
1839-
			SoundID = nil,
1839+
Part191.Size = Vector3.new(0.210000038, 0.200000003, 0.285374999)
1840-
			SoundPitch = nil,
1840+
Part191.Anchored = true
1841-
			SoundVolume = nil
1841+
Part191.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1842-
		})
1842+
Part191.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1843-
		wait(1)
1843+
Part191.BrickColor = BrickColor.new("Royal red")
1844
Part191.CanCollide = false
1845-
	coroutine.resume(coroutine.create(function()
1845+
Part191.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1846-
		coroutine.resume(coroutine.create(function()
1846+
Part191.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1847-
			for i = 1, 30 do
1847+
Part191.Material = Enum.Material.Neon
1848-
				Swait()
1848+
Part191.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1849-
				MESH.Scale = MESH.Scale - VT(4, 0, 4)
1849+
Part191.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1850
Part191.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1851-
			RING:remove()
1851+
Part191.brickColor = BrickColor.new("Royal red")
1852-
		end))
1852+
SpecialMesh192.Parent = Part191
1853-
		WACKYEFFECT({
1853+
SpecialMesh192.Scale = Vector3.new(0.5, 0.300000012, 0.5)
1854-
			Time = 640,
1854+
SpecialMesh192.MeshType = Enum.MeshType.Wedge
1855-
			EffectType = "Sphere",
1855+
Part193.Parent = Model0
1856-
			Size = VT(15, 500, 15),
1856+
Part193.CFrame = CFrame.new(-0.613232374, 3.39655375, -13.8819904, 0.999985635, 0.000250508543, -0.00535421353, 0.00513686566, 0.240468621, 0.97064352, 0.00153067405, -0.970657051, 0.240463868)
1857-
			Size2 = VT(10, 700, 10),
1857+
Part193.Orientation = Vector3.new(-76.0800018, -1.27999997, 1.22000003)
1858-
			Transparency = 0,
1858+
Part193.Position = Vector3.new(-0.613232374, 3.39655375, -13.8819904)
1859-
			Transparency2 = 1,
1859+
Part193.Rotation = Vector3.new(-76.0899963, -0.310000002, -0.00999999978)
1860-
			CFrame = CF(POS),
1860+
Part193.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1861-
			MoveToPos = nil,
1861+
Part193.Velocity = Vector3.new(3.37369386e-08, 0.00246712286, 4.43339275e-07)
1862-
			RotationX = 0,
1862+
Part193.Size = Vector3.new(0.275000006, 0.422124922, 0.412375003)
1863-
			RotationY = 0,
1863+
Part193.Anchored = true
1864-
			RotationZ = 0,
1864+
Part193.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1865-
			Material = "Neon",
1865+
Part193.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1866-
			Color = C3(1, 0.3333333333333333, 0),
1866+
Part193.BrickColor = BrickColor.new("Really black")
1867-
			SoundID = nil,
1867+
Part193.CanCollide = false
1868-
			SoundPitch = nil,
1868+
Part193.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1869-
			SoundVolume = nil
1869+
Part193.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1870-
		})
1870+
Part193.Material = Enum.Material.Metal
1871-
		for i = 1, 15 do
1871+
Part193.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1872-
			ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, {
1872+
Part193.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1873-
				SHAKE = 5,
1873+
Part193.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1874-
				TIMER = 6,
1874+
Part193.brickColor = BrickColor.new("Really black")
1875-
				DOESFADE = true
1875+
SpecialMesh194.Parent = Part193
1876-
			})
1876+
SpecialMesh194.Scale = Vector3.new(0.5, 1.04999995, 0.5)
1877-
			WACKYEFFECT({
1877+
SpecialMesh194.MeshType = Enum.MeshType.Brick
1878-
				Time = 125,
1878+
Part195.Parent = Model0
1879-
				EffectType = "Wave",
1879+
Part195.CFrame = CFrame.new(-0.640585661, 2.53611565, -13.5419912, 0.00476224814, -0.999985635, -0.00245993445, -0.72036773, -0.00513678836, 0.693573475, -0.693576157, -0.00153091096, -0.720381796)
1880-
				Size = VT(0, 5, 0),
1880+
Part195.Orientation = Vector3.new(-43.9099998, -179.800003, -90.409996)
1881-
				Size2 = VT(250, 35, 250),
1881+
Part195.Position = Vector3.new(-0.640585661, 2.53611565, -13.5419912)
1882-
				Transparency = 0.4,
1882+
Part195.Rotation = Vector3.new(-136.089996, -0.140000001, 89.7299957)
1883-
				Transparency2 = 1,
1883+
Part195.Color = Color3.new(0.384314, 0.145098, 0.819608)
1884-
				CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
1884+
Part195.Velocity = Vector3.new(1.70172896e-07, 0.00246782694, 2.23625375e-06)
1885-
				MoveToPos = nil,
1885+
Part195.Size = Vector3.new(0.421999991, 0.200000003, 0.280375004)
1886-
				RotationX = 0,
1886+
Part195.Anchored = true
1887-
				RotationY = MRANDOM(-5, 5) * 2,
1887+
Part195.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1888-
				RotationZ = 0,
1888+
Part195.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1889-
				Material = "Neon",
1889+
Part195.BrickColor = BrickColor.new("Royal red")
1890-
				Color = C3(1, 0.3333333333333333, 0),
1890+
Part195.CanCollide = false
1891-
				SoundID = nil,
1891+
Part195.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1892-
				SoundPitch = MRANDOM(9, 11) / 10,
1892+
Part195.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1893-
				SoundVolume = 4
1893+
Part195.Material = Enum.Material.Neon
1894-
			})
1894+
Part195.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1895-
			WACKYEFFECT({
1895+
Part195.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1896-
				Time = 75,
1896+
Part195.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1897-
				EffectType = "Swirl",
1897+
Part195.brickColor = BrickColor.new("Royal red")
1898-
				Size = VT(20, 20, 20),
1898+
SpecialMesh196.Parent = Part195
1899-
				Size2 = VT(65, 500, 65),
1899+
SpecialMesh196.Scale = Vector3.new(1, 0.300000012, 0.5)
1900-
				Transparency = 0.4,
1900+
SpecialMesh196.MeshType = Enum.MeshType.Wedge
1901-
				Transparency2 = 1,
1901+
Part197.Parent = Model0
1902-
				CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
1902+
Part197.CFrame = CFrame.new(-0.647041559, 3.82817221, -13.658843, -0.00162801228, -0.999985635, 0.00510653481, 0.0189460143, -0.00513646938, -0.999807417, 0.999819279, -0.00153094972, 0.0189541057)
1903-
				MoveToPos = nil,
1903+
Part197.Orientation = Vector3.new(88.8799973, 15.0799999, 105.169998)
1904-
				RotationX = 0,
1904+
Part197.Position = Vector3.new(-0.647041559, 3.82817221, -13.658843)
1905-
				RotationY = MRANDOM(-5, 5) * 6,
1905+
Part197.Rotation = Vector3.new(88.909996, 0.289999992, 90.0899963)
1906-
				RotationZ = 0,
1906+
Part197.Color = Color3.new(0.384314, 0.145098, 0.819608)
1907-
				Material = "Neon",
1907+
Part197.Velocity = Vector3.new(-3.47029321e-08, 0.00246758247, -4.56033831e-07)
1908-
				Color = C3(1, 0.3333333333333333, 0),
1908+
Part197.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004)
1909-
				SoundID = nil,
1909+
Part197.Anchored = true
1910-
				SoundPitch = MRANDOM(9, 11) / 10,
1910+
Part197.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1911-
				SoundVolume = 4
1911+
Part197.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1912-
			})
1912+
Part197.BrickColor = BrickColor.new("Royal purple")
1913-
			WACKYEFFECT({
1913+
Part197.CanCollide = false
1914-
				Time = 75,
1914+
Part197.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1915-
				EffectType = "Swirl",
1915+
Part197.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1916-
				Size = VT(20, 20, 20),
1916+
Part197.Material = Enum.Material.Neon
1917-
				Size2 = VT(45, 600, 45),
1917+
Part197.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1918-
				Transparency = 0.4,
1918+
Part197.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1919-
				Transparency2 = 1,
1919+
Part197.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1920-
				CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
1920+
Part197.brickColor = BrickColor.new("Royal purple")
1921-
				MoveToPos = nil,
1921+
SpecialMesh198.Parent = Part197
1922-
				RotationX = 0,
1922+
SpecialMesh198.Scale = Vector3.new(1, 0.300000012, 0.5)
1923-
				RotationY = MRANDOM(-5, 5) * 6,
1923+
SpecialMesh198.MeshType = Enum.MeshType.Wedge
1924-
				RotationZ = 0,
1924+
Part199.Parent = Model0
1925-
				Material = "Neon",
1925+
Part199.CFrame = CFrame.new(-0.615469754, 3.2510047, -11.9310894, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
1926-
				Color = C3(1, 0.3333333333333333, 0),
1926+
Part199.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
1927-
				SoundID = 304529688,
1927+
Part199.Position = Vector3.new(-0.615469754, 3.2510047, -11.9310894)
1928-
				SoundPitch = MRANDOM(9, 11) / 10,
1928+
Part199.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
1929-
				SoundVolume = 4
1929+
Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451)
1930-
			})
1930+
Part199.Velocity = Vector3.new(5.68160452e-08, 0.00247118762, 7.46623186e-07)
1931-
			wait(0.6)
1931+
Part199.Size = Vector3.new(0.275000006, 0.261124998, 0.245374992)
1932-
		end
1932+
Part199.Anchored = true
1933-
	end))
1933+
Part199.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1934-
	APPLYGYRO = true
1934+
Part199.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1935-
	ATTACK = false
1935+
Part199.BrickColor = BrickColor.new("Bright blue")
1936
Part199.CanCollide = false
1937-
function PheonixTornado()
1937+
Part199.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1938-
	ATTACK = true
1938+
Part199.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1939-
	local BUILDUP = true
1939+
Part199.Material = Enum.Material.Neon
1940-
	local HITS = {}
1940+
Part199.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1941-
	PARTICLES = true
1941+
Part199.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1942-
	coroutine.resume(coroutine.create(function()
1942+
Part199.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1943-
		repeat
1943+
Part199.brickColor = BrickColor.new("Bright blue")
1944-
			Swait()
1944+
SpecialMesh200.Parent = Part199
1945-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1945+
SpecialMesh200.Scale = Vector3.new(0.375, 1.04999995, 0.5)
1946-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1946+
SpecialMesh200.MeshType = Enum.MeshType.Brick
1947-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1947+
Part201.Parent = Model0
1948-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1948+
Part201.CFrame = CFrame.new(-0.615578175, 3.21754885, -11.7504148, -0.999985635, 0.00162786292, 0.00510683237, -0.00513676414, -0.0189459566, -0.999807417, -0.00153079513, -0.999819279, 0.0189540461)
1949-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1949+
Part201.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
1950-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1950+
Part201.Position = Vector3.new(-0.615578175, 3.21754885, -11.7504148)
1951-
		until BUILDUP == false
1951+
Part201.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
1952-
	end))
1952+
Part201.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1953-
	WINGS1.Acceleration = VT(9, 0, -12)
1953+
Part201.Velocity = Vector3.new(6.21209963e-08, 0.0024715641, 8.16335842e-07)
1954-
	WINGS1B.Acceleration = VT(9, 0, -12)
1954+
Part201.Size = Vector3.new(0.275000006, 0.214125022, 0.234375)
1955-
	WINGS2.Acceleration = VT(-9, 0, -12)
1955+
Part201.Anchored = true
1956-
	WINGS2B.Acceleration = VT(-9, 0, -12)
1956+
Part201.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1957-
	wait(1)
1957+
Part201.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1958-
	CreateSound(462676772, Torso, 7, 1, false)
1958+
Part201.BrickColor = BrickColor.new("Really black")
1959-
	WINGS1.Acceleration = VT(9, 1, 4)
1959+
Part201.CanCollide = false
1960-
	WINGS1B.Acceleration = VT(9, 1, 4)
1960+
Part201.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1961-
	WINGS2.Acceleration = VT(-9, 1, 4)
1961+
Part201.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1962-
	WINGS2B.Acceleration = VT(-9, 1, 4)
1962+
Part201.Material = Enum.Material.Metal
1963-
	wait(0.25)
1963+
Part201.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1964-
	AddChildrenToTable(Torso.Position, workspace, 35, HITS)
1964+
Part201.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1965-
	WACKYEFFECT({
1965+
Part201.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1966-
		Time = 40,
1966+
Part201.brickColor = BrickColor.new("Really black")
1967-
		EffectType = "Swirl",
1967+
SpecialMesh202.Parent = Part201
1968-
		Size = VT(50, 5, 50),
1968+
SpecialMesh202.Scale = Vector3.new(0.5, 0.560000002, 0.400000006)
1969-
		Size2 = VT(50, 60, 50),
1969+
SpecialMesh202.MeshType = Enum.MeshType.Wedge
1970-
		Transparency = 0.8,
1970+
Part203.Parent = Model0
1971-
		Transparency2 = 1,
1971+
Part203.CFrame = CFrame.new(-0.613475382, 3.25657153, -13.2536583, -0.999985635, 0.00162801275, 0.00510680024, -0.00513673527, -0.0189461038, -0.999807417, -0.00153094472, -0.999819279, 0.0189541951)
1972-
		CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
1972+
Part203.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
1973-
		MoveToPos = nil,
1973+
Part203.Position = Vector3.new(-0.613475382, 3.25657153, -13.2536583)
1974-
		RotationX = 0,
1974+
Part203.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
1975-
		RotationY = -5,
1975+
Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1976-
		RotationZ = 0,
1976+
Part203.Velocity = Vector3.new(5.59333202e-08, 0.00246843207, 7.35023434e-07)
1977-
		Material = "Neon",
1977+
Part203.Size = Vector3.new(0.275000006, 0.204125047, 0.210375011)
1978-
		Color = C3(0.8, 0.8, 0.8),
1978+
Part203.Anchored = true
1979-
		SoundID = nil,
1979+
Part203.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1980-
		SoundPitch = nil,
1980+
Part203.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1981-
		SoundVolume = nil
1981+
Part203.BrickColor = BrickColor.new("Really black")
1982
Part203.CanCollide = false
1983-
	BUILDUP = false
1983+
Part203.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1984-
	PARTICLES = false
1984+
Part203.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1985-
	if #HITS > 0 then
1985+
Part203.Material = Enum.Material.Metal
1986-
		do
1986+
Part203.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1987-
			local BODIES = {}
1987+
Part203.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
1988-
			if #HITS == 1 then
1988+
Part203.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1989-
				for i = 1, #HITS do
1989+
Part203.brickColor = BrickColor.new("Really black")
1990-
					local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
1990+
SpecialMesh204.Parent = Part203
1991-
					local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
1991+
SpecialMesh204.Scale = Vector3.new(0.5, 0.5, 0.5)
1992-
					if HUM and TORSO and 0 < HUM.Health then
1992+
SpecialMesh204.MeshType = Enum.MeshType.Wedge
1993-
						local POSITION = IT("BodyPosition", TORSO)
1993+
Part205.Parent = Model0
1994-
						POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p
1994+
Part205.CFrame = CFrame.new(-0.605959892, 3.52715993, -19.0706863, -0.999985635, 0.00510674436, -0.0016279578, -0.00513667939, -0.999807417, 0.0189470276, -0.00153088616, 0.018955119, 0.999819279)
1995-
						POSITION.D = 15
1995+
Part205.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
1996-
						POSITION.P = 4000000
1996+
Part205.Position = Vector3.new(-0.605959892, 3.52715993, -19.0706863)
1997-
						table.insert(BODIES, POSITION)
1997+
Part205.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
1998-
					end
1998+
Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1999-
				end
1999+
Part205.Velocity = Vector3.new(1.30272237e-08, 0.0024563123, 1.71192255e-07)
2000
Part205.Size = Vector3.new(0.275000006, 0.446125001, 0.496375084)
2001-
				for i = 1, #HITS do
2001+
Part205.Anchored = true
2002-
					local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
2002+
Part205.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2003-
					local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
2003+
Part205.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2004-
					if HUM and TORSO and 0 < HUM.Health then
2004+
Part205.BrickColor = BrickColor.new("Really black")
2005-
						local POSITION = IT("BodyPosition", TORSO)
2005+
Part205.CanCollide = false
2006-
						POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p
2006+
Part205.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2007-
						POSITION.D = 450
2007+
Part205.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2008-
						POSITION.P = 40000
2008+
Part205.Material = Enum.Material.Metal
2009-
						POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
2009+
Part205.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2010-
						table.insert(BODIES, POSITION)
2010+
Part205.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2011-
					end
2011+
Part205.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2012-
				end
2012+
Part205.brickColor = BrickColor.new("Really black")
2013
SpecialMesh206.Parent = Part205
2014-
			local POS = RootPart.CFrame * CF(0, 35, -35).p
2014+
SpecialMesh206.Scale = Vector3.new(0.400000006, 1, 0.899999976)
2015-
			wait(1.75)
2015+
SpecialMesh206.MeshType = Enum.MeshType.Wedge
2016-
			BODYPOS.D = 450
2016+
Part207.Parent = Model0
2017-
			BODYPOS.Position = POS
2017+
Part207.CFrame = CFrame.new(-0.617458701, 3.24875402, -10.62463, -0.999985635, -0.00162816094, -0.00510671316, -0.00513665052, 0.0189459547, 0.999807417, -0.00153109536, 0.999819279, -0.0189540461)
2018-
			wait(0.5)
2018+
Part207.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
2019-
			APPLYGYRO = false
2019+
Part207.Position = Vector3.new(-0.617458701, 3.24875402, -10.62463)
2020-
			local E = 0
2020+
Part207.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
2021-
			CreateSound(1417056081, RootPart, 10, 0.5, false)
2021+
Part207.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2022-
			for i = 1, 50 do
2022+
Part207.Velocity = Vector3.new(5.71729402e-08, 0.00247390964, 7.51312939e-07)
2023-
				Swait()
2023+
Part207.Size = Vector3.new(0.25999999, 0.375, 0.21875)
2024-
				E = E + 1
2024+
Part207.Anchored = true
2025-
				WACKYEFFECT({
2025+
Part207.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2026-
					Time = 25,
2026+
Part207.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2027-
					EffectType = "Wave",
2027+
Part207.BrickColor = BrickColor.new("Really black")
2028-
					Size = VT(45, 5, 45) / 3,
2028+
Part207.CanCollide = false
2029-
					Size2 = VT(35, 200, 35) / 5,
2029+
Part207.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2030-
					Transparency = 0.8,
2030+
Part207.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2031-
					Transparency2 = 1,
2031+
Part207.Material = Enum.Material.Metal
2032-
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2032+
Part207.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2033-
					MoveToPos = nil,
2033+
Part207.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2034-
					RotationX = 0,
2034+
Part207.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2035-
					RotationY = 5,
2035+
Part207.brickColor = BrickColor.new("Really black")
2036-
					RotationZ = 0,
2036+
SpecialMesh208.Parent = Part207
2037-
					Material = "Neon",
2037+
SpecialMesh208.Scale = Vector3.new(0.300000012, 1, 1)
2038-
					Color = C3(1, 0.6666666666666666, 0),
2038+
SpecialMesh208.MeshType = Enum.MeshType.Wedge
2039-
					SoundID = nil,
2039+
Part209.Parent = Model0
2040-
					SoundPitch = nil,
2040+
Part209.CFrame = CFrame.new(-0.614153862, 3.21053505, -12.6548157, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
2041-
					SoundVolume = nil
2041+
Part209.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
2042-
				})
2042+
Part209.Position = Vector3.new(-0.614153862, 3.21053505, -12.6548157)
2043-
				WACKYEFFECT({
2043+
Part209.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
2044-
					Time = 25,
2044+
Part209.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2045-
					EffectType = "Wave",
2045+
Part209.Velocity = Vector3.new(6.32331378e-08, 0.00246967981, 8.30950682e-07)
2046-
					Size = VT(55, 5, 55) / 3,
2046+
Part209.Size = Vector3.new(0.275000006, 0.35512504, 0.416375011)
2047-
					Size2 = VT(45, 200, 45) / 5,
2047+
Part209.Anchored = true
2048-
					Transparency = 0.8,
2048+
Part209.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2049-
					Transparency2 = 1,
2049+
Part209.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2050-
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2050+
Part209.BrickColor = BrickColor.new("Really black")
2051-
					MoveToPos = nil,
2051+
Part209.CanCollide = false
2052-
					RotationX = 0,
2052+
Part209.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2053-
					RotationY = -5,
2053+
Part209.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2054-
					RotationZ = 0,
2054+
Part209.Material = Enum.Material.Metal
2055-
					Material = "Neon",
2055+
Part209.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2056-
					Color = PHEONIXCOLOR,
2056+
Part209.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2057-
					SoundID = nil,
2057+
Part209.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2058-
					SoundPitch = nil,
2058+
Part209.brickColor = BrickColor.new("Really black")
2059-
					SoundVolume = nil
2059+
SpecialMesh210.Parent = Part209
2060-
				})
2060+
SpecialMesh210.Scale = Vector3.new(0.5, 0.560000002, 0.5)
2061-
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
2061+
SpecialMesh210.MeshType = Enum.MeshType.Wedge
2062-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2062+
Part211.Parent = Model0
2063-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2063+
Part211.CFrame = CFrame.new(-0.640777826, 2.97037435, -14.8715458, 0.00156102644, -0.999985635, -0.00512771169, -0.00585717242, -0.00513677299, 0.99996984, -0.999981701, -0.00153094484, -0.00586510729)
2064-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2064+
Part211.Orientation = Vector3.new(-89.5599976, -138.839996, -131.25)
2065-
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2065+
Part211.Position = Vector3.new(-0.640777826, 2.97037435, -14.8715458)
2066-
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2066+
Part211.Rotation = Vector3.new(-90.3399963, -0.289999992, 89.909996)
2067
Part211.Color = Color3.new(0.384314, 0.145098, 0.819608)
2068-
			local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0, 0, 0))
2068+
Part211.Velocity = Vector3.new(1.01314356e-07, 0.00246505649, 1.33137894e-06)
2069-
			TORNADO.CFrame = CF(POS)
2069+
Part211.Size = Vector3.new(0.49000001, 0.200000003, 0.290374994)
2070-
			local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0))
2070+
Part211.Anchored = true
2071-
			local DECAL = IT("Decal", TORNADO)
2071+
Part211.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2072-
			DECAL.Texture = "rbxassetid://559849514"
2072+
Part211.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2073-
			DECAL.Transparency = 1
2073+
Part211.BrickColor = BrickColor.new("Royal purple")
2074-
			DECAL.Color3 = BRICKC("Deep orange").Color
2074+
Part211.CanCollide = false
2075-
			local LOOP = 0
2075+
Part211.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2076-
			for i = 1, 250 do
2076+
Part211.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2077-
				Swait()
2077+
Part211.Material = Enum.Material.Neon
2078-
				E = E + 1
2078+
Part211.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2079-
				LOOP = LOOP + 1
2079+
Part211.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2080-
				if LOOP == 10 then
2080+
Part211.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2081-
					LOOP = 0
2081+
Part211.brickColor = BrickColor.new("Royal purple")
2082-
					ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, {
2082+
SpecialMesh212.Parent = Part211
2083-
						SHAKE = 2,
2083+
SpecialMesh212.Scale = Vector3.new(1, 0.300000012, 0.5)
2084-
						TIMER = 4,
2084+
SpecialMesh212.MeshType = Enum.MeshType.Wedge
2085-
						DOESFADE = true
2085+
Part213.Parent = Model0
2086-
					})
2086+
Part213.CFrame = CFrame.new(-0.609622896, 3.39657903, -16.2390652, 0.999985635, -0.00133592181, 0.00519115385, 0.00513700396, -0.0377659053, -0.999273479, 0.00153099932, 0.999285877, -0.0377584994)
2087-
				end
2087+
Part213.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
2088-
				TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
2088+
Part213.Position = Vector3.new(-0.609622896, 3.39657903, -16.2390652)
2089-
				DECAL.Transparency = DECAL.Transparency - 0.002
2089+
Part213.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
2090-
				WACKYEFFECT({
2090+
Part213.Color = Color3.new(0.0509804, 0.411765, 0.67451)
2091-
					Time = 25,
2091+
Part213.Velocity = Vector3.new(3.37329027e-08, 0.002462212, 4.43286638e-07)
2092-
					EffectType = "Wave",
2092+
Part213.Size = Vector3.new(0.275000006, 0.533124864, 0.214375019)
2093-
					Size = VT(45, 5, 45) / 3,
2093+
Part213.Anchored = true
2094-
					Size2 = VT(35, 200, 35) / 5,
2094+
Part213.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2095-
					Transparency = 0.8,
2095+
Part213.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2096-
					Transparency2 = 1,
2096+
Part213.BrickColor = BrickColor.new("Bright blue")
2097-
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2097+
Part213.CanCollide = false
2098-
					MoveToPos = nil,
2098+
Part213.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2099-
					RotationX = 0,
2099+
Part213.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2100-
					RotationY = 5,
2100+
Part213.Material = Enum.Material.Neon
2101-
					RotationZ = 0,
2101+
Part213.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2102-
					Material = "Neon",
2102+
Part213.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2103-
					Color = C3(1, 0.6666666666666666, 0),
2103+
Part213.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2104-
					SoundID = nil,
2104+
Part213.brickColor = BrickColor.new("Bright blue")
2105-
					SoundPitch = nil,
2105+
SpecialMesh214.Parent = Part213
2106-
					SoundVolume = nil
2106+
SpecialMesh214.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
2107-
				})
2107+
SpecialMesh214.MeshType = Enum.MeshType.Brick
2108-
				WACKYEFFECT({
2108+
Part215.Parent = Model0
2109-
					Time = 25,
2109+
Part215.CFrame = CFrame.new(-0.612417579, 3.49721146, -14.7513313, 0.999985635, -0.00219574547, 0.00488994364, 0.00513701141, 0.13200599, -0.991235793, 0.00153099908, 0.991246581, 0.132015377)
2110-
					EffectType = "Wave",
2110+
Part215.Orientation = Vector3.new(82.409996, 2.11999989, 2.23000002)
2111-
					Size = VT(55, 5, 55) / 3,
2111+
Part215.Position = Vector3.new(-0.612417579, 3.49721146, -14.7513313)
2112-
					Size2 = VT(45, 200, 45) / 5,
2112+
Part215.Rotation = Vector3.new(82.409996, 0.280000001, 0.129999995)
2113-
					Transparency = 0.9,
2113+
Part215.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2114-
					Transparency2 = 1,
2114+
Part215.Velocity = Vector3.new(1.77760739e-08, 0.00246531144, 2.33596552e-07)
2115-
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2115+
Part215.Size = Vector3.new(0.275000006, 0.488124937, 0.359375)
2116-
					MoveToPos = nil,
2116+
Part215.Anchored = true
2117-
					RotationX = 0,
2117+
Part215.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2118-
					RotationY = -5,
2118+
Part215.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2119-
					RotationZ = 0,
2119+
Part215.BrickColor = BrickColor.new("Really black")
2120-
					Material = "Neon",
2120+
Part215.CanCollide = false
2121-
					Color = PHEONIXCOLOR,
2121+
Part215.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2122-
					SoundID = nil,
2122+
Part215.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2123-
					SoundPitch = nil,
2123+
Part215.Material = Enum.Material.Metal
2124-
					SoundVolume = nil
2124+
Part215.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2125-
				})
2125+
Part215.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2126-
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
2126+
Part215.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2127-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2127+
Part215.brickColor = BrickColor.new("Really black")
2128-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2128+
SpecialMesh216.Parent = Part215
2129-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2129+
SpecialMesh216.Scale = Vector3.new(0.400000006, 1, 0.5)
2130-
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2130+
SpecialMesh216.MeshType = Enum.MeshType.Brick
2131-
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2131+
Part217.Parent = Model0
2132
Part217.CFrame = CFrame.new(-0.645515323, 3.66365719, -14.1031828, -0.0047622188, -0.999985635, 0.00246008043, 0.720367849, -0.00513686892, -0.693573356, 0.693576038, -0.00153078465, 0.720381975)
2133-
			for i = 1, #BODIES do
2133+
Part217.Orientation = Vector3.new(43.9099998, 0.199999988, 90.409996)
2134-
				BODIES[i]:remove()
2134+
Part217.Position = Vector3.new(-0.645515323, 3.66365719, -14.1031828)
2135
Part217.Rotation = Vector3.new(43.9099998, 0.140000001, 90.2699966)
2136
Part217.Color = Color3.new(0.384314, 0.145098, 0.819608)
2137-
				for i = 1, 25 do
2137+
Part217.Velocity = Vector3.new(-8.61649951e-09, 0.00246665697, -1.13230158e-07)
2138-
					Swait()
2138+
Part217.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
2139-
					DECAL.Transparency = DECAL.Transparency + 0.02
2139+
Part217.Anchored = true
2140-
					TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
2140+
Part217.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2141-
				end
2141+
Part217.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2142-
				TORNADO:remove()
2142+
Part217.BrickColor = BrickColor.new("Royal purple")
2143
Part217.CanCollide = false
2144-
			for i = 1, 75 do
2144+
Part217.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2145-
				Swait()
2145+
Part217.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2146-
				E = E + 1
2146+
Part217.Material = Enum.Material.Neon
2147-
				LOOP = LOOP + 1
2147+
Part217.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2148-
				TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
2148+
Part217.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2149-
				DECAL.Transparency = DECAL.Transparency - 0.002
2149+
Part217.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2150-
				WACKYEFFECT({
2150+
Part217.brickColor = BrickColor.new("Royal purple")
2151-
					Time = 25,
2151+
SpecialMesh218.Parent = Part217
2152-
					EffectType = "Wave",
2152+
SpecialMesh218.Scale = Vector3.new(1, 0.300000012, 0.5)
2153-
					Size = VT(45, 5, 45) / 3,
2153+
SpecialMesh218.MeshType = Enum.MeshType.Wedge
2154-
					Size2 = VT(35, 200, 35) / 5,
2154+
Part219.Parent = Model0
2155-
					Transparency = 0.8,
2155+
Part219.CFrame = CFrame.new(-0.611597419, 2.92886329, -13.380847, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
2156-
					Transparency2 = 1,
2156+
Part219.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
2157-
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2157+
Part219.Position = Vector3.new(-0.611597419, 2.92886329, -13.380847)
2158-
					MoveToPos = nil,
2158+
Part219.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
2159-
					RotationX = 0,
2159+
Part219.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2160-
					RotationY = 5,
2160+
Part219.Velocity = Vector3.new(1.07896597e-07, 0.00246816734, 1.41787655e-06)
2161-
					RotationZ = 0,
2161+
Part219.Size = Vector3.new(0.275000006, 0.630125046, 0.280375004)
2162-
					Material = "Neon",
2162+
Part219.Anchored = true
2163-
					Color = C3(1, 0.6666666666666666, 0),
2163+
Part219.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2164-
					SoundID = nil,
2164+
Part219.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2165-
					SoundPitch = nil,
2165+
Part219.BrickColor = BrickColor.new("Really black")
2166-
					SoundVolume = nil
2166+
Part219.CanCollide = false
2167-
				})
2167+
Part219.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2168-
				WACKYEFFECT({
2168+
Part219.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2169-
					Time = 25,
2169+
Part219.Material = Enum.Material.Metal
2170-
					EffectType = "Wave",
2170+
Part219.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2171-
					Size = VT(55, 5, 55) / 3,
2171+
Part219.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2172-
					Size2 = VT(45, 200, 45) / 5,
2172+
Part219.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2173-
					Transparency = 0.8,
2173+
Part219.brickColor = BrickColor.new("Really black")
2174-
					Transparency2 = 1,
2174+
SpecialMesh220.Parent = Part219
2175-
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2175+
SpecialMesh220.Scale = Vector3.new(0.395000011, 0.75, 0.25)
2176-
					MoveToPos = nil,
2176+
SpecialMesh220.MeshType = Enum.MeshType.Wedge
2177-
					RotationX = 0,
2177+
Part221.Parent = Model0
2178-
					RotationY = -5,
2178+
Part221.CFrame = CFrame.new(-0.609442294, 2.87052941, -14.5920582, -0.999985635, 0.00510674296, -0.00162775011, -0.00513667427, -0.999807417, 0.0189472083, -0.00153067766, 0.0189552978, 0.999819279)
2179-
					RotationZ = 0,
2179+
Part221.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
2180-
					Material = "Neon",
2180+
Part221.Position = Vector3.new(-0.609442294, 2.87052941, -14.5920582)
2181-
					Color = PHEONIXCOLOR,
2181+
Part221.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
2182-
					SoundID = nil,
2182+
Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2183-
					SoundPitch = nil,
2183+
Part221.Velocity = Vector3.new(1.17146328e-07, 0.00246564392, 1.53942813e-06)
2184-
					SoundVolume = nil
2184+
Part221.Size = Vector3.new(0.275000006, 0.216999978, 0.295375019)
2185-
				})
2185+
Part221.Anchored = true
2186-
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
2186+
Part221.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2187-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2187+
Part221.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2188-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2188+
Part221.BrickColor = BrickColor.new("Really black")
2189-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2189+
Part221.CanCollide = false
2190-
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2190+
Part221.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2191-
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2191+
Part221.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2192
Part221.Material = Enum.Material.Glass
2193-
			BODYPOS.D = 75
2193+
Part221.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2194-
		end
2194+
Part221.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2195
Part221.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2196-
	APPLYGYRO = true
2196+
Part221.brickColor = BrickColor.new("Really black")
2197-
	ATTACK = false
2197+
SpecialMesh222.Parent = Part221
2198
SpecialMesh222.Scale = Vector3.new(0.5, 0.75, 0.25)
2199-
function PheonixNuke()
2199+
SpecialMesh222.MeshType = Enum.MeshType.Wedge
2200-
	if Mouse.Target ~= nil then
2200+
Part223.Parent = Model0
2201-
		ATTACK = true
2201+
Part223.CFrame = CFrame.new(-0.609190822, 2.76472902, -14.4025202, -0.999985635, 0.00510674296, -0.00162775011, -0.00513667427, -0.999807417, 0.0189472083, -0.00153067766, 0.0189552978, 0.999819279)
2202-
		Rooted = false
2202+
Part223.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
2203-
		BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0)
2203+
Part223.Position = Vector3.new(-0.609190822, 2.76472902, -14.4025202)
2204-
		BODYPOS.D = 700
2204+
Part223.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
2205-
		coroutine.resume(coroutine.create(function()
2205+
Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2206-
			repeat
2206+
Part223.Velocity = Vector3.new(1.3392264e-07, 0.0024660388, 1.7598868e-06)
2207-
				Swait()
2207+
Part223.Size = Vector3.new(0.275000006, 0.23299998, 0.295375019)
2208-
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2208+
Part223.Anchored = true
2209-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2209+
Part223.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2210-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2210+
Part223.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2211-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2211+
Part223.BrickColor = BrickColor.new("Really black")
2212-
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2212+
Part223.CanCollide = false
2213-
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2213+
Part223.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2214-
			until ATTACK == false
2214+
Part223.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2215-
		end))
2215+
Part223.Material = Enum.Material.Glass
2216-
		wait(1.5)
2216+
Part223.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2217-
		for i = 1, 4 do
2217+
Part223.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2218-
			WACKYEFFECT({
2218+
Part223.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2219-
				EffectType = "Sphere",
2219+
Part223.brickColor = BrickColor.new("Really black")
2220-
				Size = VT(125, 125, 125),
2220+
SpecialMesh224.Parent = Part223
2221-
				Size2 = VT(0, 0, 0),
2221+
SpecialMesh224.Scale = Vector3.new(0.5, 1, 0.25)
2222-
				Transparency = 1,
2222+
SpecialMesh224.MeshType = Enum.MeshType.Wedge
2223-
				Transparency2 = 0.8,
2223+
Part225.Parent = Model0
2224-
				CFrame = CF(Torso.Position),
2224+
Part225.CFrame = CFrame.new(-0.610054374, 2.83367729, -14.0694036, 0.999985635, 0.00162807188, -0.00510671316, 0.00513664866, -0.0189460143, 0.999807417, 0.00153100595, -0.999819279, -0.0189541057)
2225-
				MoveToPos = nil,
2225+
Part225.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
2226-
				RotationX = 0,
2226+
Part225.Position = Vector3.new(-0.610054374, 2.83367729, -14.0694036)
2227-
				RotationY = 0,
2227+
Part225.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
2228-
				RotationZ = 0,
2228+
Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2229-
				Material = "Neon",
2229+
Part225.Velocity = Vector3.new(1.22989817e-07, 0.00246673287, 1.61621767e-06)
2230-
				Color = PHEONIXCOLOR,
2230+
Part225.Size = Vector3.new(0.275000006, 0.311124951, 0.267374992)
2231-
				SoundID = nil,
2231+
Part225.Anchored = true
2232-
				SoundPitch = nil,
2232+
Part225.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2233-
				SoundVolume = nil
2233+
Part225.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2234-
			})
2234+
Part225.BrickColor = BrickColor.new("Really black")
2235-
			wait(0.7)
2235+
Part225.CanCollide = false
2236-
		end
2236+
Part225.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2237-
		PARTICLES = true
2237+
Part225.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2238-
		WINGS1.Acceleration = VT(9, 3, 4)
2238+
Part225.Material = Enum.Material.Metal
2239-
		WINGS1B.Acceleration = VT(9, 3, 4)
2239+
Part225.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2240-
		WINGS2.Acceleration = VT(-9, 3, 4)
2240+
Part225.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2241-
		WINGS2B.Acceleration = VT(-9, 3, 4)
2241+
Part225.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2242-
		wait(2)
2242+
Part225.brickColor = BrickColor.new("Really black")
2243-
		CreateSound(462676772, Torso, 8, 1, false)
2243+
SpecialMesh226.Parent = Part225
2244-
		WINGS1.Acceleration = VT(9, -2, -12)
2244+
SpecialMesh226.Scale = Vector3.new(0.495000005, 1, 1)
2245-
		WINGS1B.Acceleration = VT(9, -2, -12)
2245+
SpecialMesh226.MeshType = Enum.MeshType.Brick
2246-
		WINGS2.Acceleration = VT(-9, -2, -12)
2246+
Part227.Parent = Model0
2247-
		WINGS2B.Acceleration = VT(-9, -2, -12)
2247+
Part227.CFrame = CFrame.new(-0.611247957, 3.01424932, -13.8955402, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461)
2248-
		wait(1)
2248+
Part227.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
2249-
		for i = 1, 5 do
2249+
Part227.Position = Vector3.new(-0.611247957, 3.01424932, -13.8955402)
2250-
			local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
2250+
Part227.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
2251-
			ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, {
2251+
Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2252-
				SHAKE = 8,
2252+
Part227.Velocity = Vector3.new(9.43572971e-08, 0.00246709492, 1.23995574e-06)
2253-
				TIMER = 25,
2253+
Part227.Size = Vector3.new(0.275000006, 0.228, 0.213375002)
2254-
				DOESFADE = true
2254+
Part227.Anchored = true
2255-
			})
2255+
Part227.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2256-
			for i = 1, 5 do
2256+
Part227.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2257-
				WACKYEFFECT({
2257+
Part227.BrickColor = BrickColor.new("Really black")
2258-
					Time = 120,
2258+
Part227.CanCollide = false
2259-
					EffectType = "Swirl",
2259+
Part227.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2260-
					Size = VT(20, 20, 20),
2260+
Part227.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2261-
					Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2,
2261+
Part227.Material = Enum.Material.Metal
2262-
					Transparency = 0.8,
2262+
Part227.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2263-
					Transparency2 = 1,
2263+
Part227.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2264-
					CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
2264+
Part227.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2265-
					MoveToPos = nil,
2265+
Part227.brickColor = BrickColor.new("Really black")
2266-
					RotationX = 0,
2266+
SpecialMesh228.Parent = Part227
2267-
					RotationY = 6 + i,
2267+
SpecialMesh228.Scale = Vector3.new(0.569999993, 0.125, 0.375)
2268-
					RotationZ = 0,
2268+
SpecialMesh228.MeshType = Enum.MeshType.Wedge
2269-
					Material = "Neon",
2269+
Part229.Parent = Model0
2270-
					Color = PHEONIXCOLOR,
2270+
Part229.CFrame = CFrame.new(-0.614671409, 3.24594569, -12.4355726, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
2271-
					SoundID = nil,
2271+
Part229.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
2272-
					SoundPitch = nil,
2272+
Part229.Position = Vector3.new(-0.614671409, 3.24594569, -12.4355726)
2273-
					SoundVolume = nil
2273+
Part229.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
2274-
				})
2274+
Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2275
Part229.Velocity = Vector3.new(5.76182231e-08, 0.00247013662, 7.57164685e-07)
2276-
			WACKYEFFECT({
2276+
Part229.Size = Vector3.new(0.275000006, 0.745124936, 0.280375004)
2277-
				Time = 80,
2277+
Part229.Anchored = true
2278-
				EffectType = "Sphere",
2278+
Part229.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2279-
				Size = VT(40, 40, 40),
2279+
Part229.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2280-
				Size2 = VT(240, 240, 240) * 2,
2280+
Part229.BrickColor = BrickColor.new("Really black")
2281-
				Transparency = 0,
2281+
Part229.CanCollide = false
2282-
				Transparency2 = 1,
2282+
Part229.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2283-
				CFrame = CF(Torso.Position),
2283+
Part229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2284-
				MoveToPos = nil,
2284+
Part229.Material = Enum.Material.Metal
2285-
				RotationX = 0,
2285+
Part229.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2286-
				RotationY = 0,
2286+
Part229.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2287-
				RotationZ = 0,
2287+
Part229.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2288-
				Material = "Neon",
2288+
Part229.brickColor = BrickColor.new("Really black")
2289-
				Color = C3(1, 0.6666666666666666, 0),
2289+
SpecialMesh230.Parent = Part229
2290-
				SoundID = nil,
2290+
SpecialMesh230.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
2291-
				SoundPitch = 1,
2291+
SpecialMesh230.MeshType = Enum.MeshType.Brick
2292-
				SoundVolume = 8
2292+
Part231.Parent = Model0
2293-
			})
2293+
Part231.CFrame = CFrame.new(-0.610754132, 2.89412951, -13.8151274, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
2294-
			WACKYEFFECT({
2294+
Part231.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
2295-
				Time = 80,
2295+
Part231.Position = Vector3.new(-0.610754132, 2.89412951, -13.8151274)
2296-
				EffectType = "Sphere",
2296+
Part231.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
2297-
				Size = VT(50, 50, 50),
2297+
Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2298-
				Size2 = VT(250, 250, 250) * 2,
2298+
Part231.Velocity = Vector3.new(1.1340417e-07, 0.00246726256, 1.49025209e-06)
2299-
				Transparency = 0.5,
2299+
Part231.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
2300-
				Transparency2 = 1,
2300+
Part231.Anchored = true
2301-
				CFrame = CF(Torso.Position),
2301+
Part231.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2302-
				MoveToPos = nil,
2302+
Part231.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2303-
				RotationX = 0,
2303+
Part231.BrickColor = BrickColor.new("Really black")
2304-
				RotationY = 0,
2304+
Part231.CanCollide = false
2305-
				RotationZ = 0,
2305+
Part231.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2306-
				Material = "Neon",
2306+
Part231.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2307-
				Color = PHEONIXCOLOR,
2307+
Part231.Material = Enum.Material.Glass
2308-
				SoundID = nil,
2308+
Part231.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2309-
				SoundPitch = 0.7,
2309+
Part231.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2310-
				SoundVolume = 10
2310+
Part231.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2311-
			})
2311+
Part231.brickColor = BrickColor.new("Really black")
2312-
			local EXPLOSION = script.PheonixExplosion1:Clone()
2312+
SpecialMesh232.Parent = Part231
2313-
			EXPLOSION.Parent = Torso
2313+
SpecialMesh232.Scale = Vector3.new(0.524999976, 0.5, 0.5)
2314-
			EXPLOSION.Enabled = true
2314+
SpecialMesh232.MeshType = Enum.MeshType.Wedge
2315-
			local EXPLOSION2 = script.PheonixExplosion2:Clone()
2315+
Part233.Parent = Model0
2316-
			EXPLOSION2.Parent = Torso
2316+
Part233.CFrame = CFrame.new(-0.614374042, 3.38457584, -13.09618, 0.999985635, -0.00162795233, 0.00510671316, 0.00513664633, 0.0189459547, -0.999807417, 0.00153088674, 0.999819279, 0.0189540461)
2317-
			EXPLOSION2.Enabled = true
2317+
Part233.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
2318-
			EXPLOSION.Drag = -5
2318+
Part233.Position = Vector3.new(-0.614374042, 3.38457584, -13.09618)
2319-
			EXPLOSION2.Drag = -5
2319+
Part233.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
2320-
			EXPLOSION:Emit(100)
2320+
Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2321-
			EXPLOSION2:Emit(100)
2321+
Part233.Velocity = Vector3.new(3.56362335e-08, 0.00246876013, 4.68297941e-07)
2322-
			CreateSound(462692971, Effects, 2, 1, false)
2322+
Part233.Size = Vector3.new(0.275000006, 0.322125077, 0.363375008)
2323-
			for i = 1, 5 do
2323+
Part233.Anchored = true
2324-
				wait()
2324+
Part233.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2325-
				WACKYEFFECT({
2325+
Part233.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2326-
					Time = 40,
2326+
Part233.BrickColor = BrickColor.new("Really black")
2327-
					EffectType = "Wave",
2327+
Part233.CanCollide = false
2328-
					Size = VT(20, 0, 20),
2328+
Part233.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2329-
					Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2,
2329+
Part233.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2330-
					Transparency = 0.8,
2330+
Part233.Material = Enum.Material.Metal
2331-
					Transparency2 = 1,
2331+
Part233.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2332-
					CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
2332+
Part233.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2333-
					MoveToPos = nil,
2333+
Part233.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2334-
					RotationX = 0,
2334+
Part233.brickColor = BrickColor.new("Really black")
2335-
					RotationY = -12 + i,
2335+
SpecialMesh234.Parent = Part233
2336-
					RotationZ = 0,
2336+
SpecialMesh234.Scale = Vector3.new(0.5, 1, 1)
2337-
					Material = "Neon",
2337+
SpecialMesh234.MeshType = Enum.MeshType.Wedge
2338-
					Color = C3(1, 0.6666666666666666, 0),
2338+
Part235.Parent = Model0
2339-
					SoundID = nil,
2339+
Part235.CFrame = CFrame.new(-0.612951875, 3.3556869, -13.9274721, 0.999985635, 0.00162774313, -0.00510693667, 0.00513686566, -0.0189458374, 0.999807417, 0.00153067405, -0.999819279, -0.0189539269)
2340-
					SoundPitch = nil,
2340+
Part235.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
2341-
					SoundVolume = nil
2341+
Part235.Position = Vector3.new(-0.612951875, 3.3556869, -13.9274721)
2342-
				})
2342+
Part235.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
2343-
				WACKYEFFECT({
2343+
Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2344-
					Time = 40,
2344+
Part235.Velocity = Vector3.new(4.02170173e-08, 0.0024670281, 5.28494468e-07)
2345-
					EffectType = "Wave",
2345+
Part235.Size = Vector3.new(0.275000006, 0.54112494, 0.367374986)
2346-
					Size = VT(20, 0, 20),
2346+
Part235.Anchored = true
2347-
					Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2,
2347+
Part235.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2348-
					Transparency = 0.8,
2348+
Part235.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2349-
					Transparency2 = 1,
2349+
Part235.BrickColor = BrickColor.new("Really black")
2350-
					CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
2350+
Part235.CanCollide = false
2351-
					MoveToPos = nil,
2351+
Part235.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2352-
					RotationX = 0,
2352+
Part235.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2353-
					RotationY = -12 + i,
2353+
Part235.Material = Enum.Material.Metal
2354-
					RotationZ = 0,
2354+
Part235.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2355-
					Material = "Neon",
2355+
Part235.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2356-
					Color = PHEONIXCOLOR,
2356+
Part235.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2357-
					SoundID = nil,
2357+
Part235.brickColor = BrickColor.new("Really black")
2358-
					SoundPitch = nil,
2358+
SpecialMesh236.Parent = Part235
2359-
					SoundVolume = nil
2359+
SpecialMesh236.Scale = Vector3.new(0.5, 1.04999995, 0.600000024)
2360-
				})
2360+
SpecialMesh236.MeshType = Enum.MeshType.Brick
2361
Part237.Parent = Model0
2362-
			EXPLOSION.Enabled = false
2362+
Part237.CFrame = CFrame.new(-0.611452341, 3.03449631, -13.8299093, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
2363-
			EXPLOSION2.Enabled = false
2363+
Part237.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
2364-
			Debris:AddItem(EXPLOSION, 5)
2364+
Part237.Position = Vector3.new(-0.611452341, 3.03449631, -13.8299093)
2365-
			Debris:AddItem(EXPLOSION2, 5)
2365+
Part237.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
2366-
			wait(0.4)
2366+
Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2367-
		end
2367+
Part237.Velocity = Vector3.new(9.11468163e-08, 0.00246723159, 1.19776655e-06)
2368-
		wait(0.6)
2368+
Part237.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
2369-
		PARTICLES = false
2369+
Part237.Anchored = true
2370-
		BODYPOS.D = 75
2370+
Part237.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2371-
		ATTACK = false
2371+
Part237.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2372-
		Rooted = false
2372+
Part237.BrickColor = BrickColor.new("Really black")
2373
Part237.CanCollide = false
2374
Part237.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2375-
function MouseDown(Mouse)
2375+
Part237.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2376-
	if ATTACK == false then
2376+
Part237.Material = Enum.Material.Metal
2377
Part237.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2378
Part237.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2379-
function MouseUp(Mouse)
2379+
Part237.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2380-
	HOLD = false
2380+
Part237.brickColor = BrickColor.new("Really black")
2381
SpecialMesh238.Parent = Part237
2382-
function KeyDown(Key)
2382+
SpecialMesh238.Scale = Vector3.new(0.5, 0.5, 0.5)
2383-
	KEYHOLD = true
2383+
SpecialMesh238.MeshType = Enum.MeshType.Wedge
2384-
	if EQUIPPED == true then
2384+
Part239.Parent = Model0
2385-
		if FLIGHT == false then
2385+
Part239.CFrame = CFrame.new(-0.608695984, 3.30580091, -16.5400867, 0.999985635, -0.00133592135, 0.00519114826, 0.0051369979, -0.0377659909, -0.999273479, 0.00153099943, 0.999285758, -0.0377585851)
2386-
			if Key == "z" and ATTACK == false then
2386+
Part239.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
2387-
				ShootingStar()
2387+
Part239.Position = Vector3.new(-0.608695984, 3.30580091, -16.5400867)
2388
Part239.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
2389-
			if Key == "b" and ATTACK == false then
2389+
Part239.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2390-
				Breath()
2390+
Part239.Velocity = Vector3.new(4.81271911e-08, 0.00246158475, 6.32443061e-07)
2391
Part239.Size = Vector3.new(0.275000006, 1.65712488, 0.422374964)
2392-
			if Key == "c" and ATTACK == false then
2392+
Part239.Anchored = true
2393-
				PheonixRage()
2393+
Part239.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2394
Part239.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2395-
			if Key == "q" and ATTACK == false then
2395+
Part239.BrickColor = BrickColor.new("Really black")
2396-
				FLIGHT = true
2396+
Part239.CanCollide = false
2397-
				GYRO = IT("BodyGyro", RootPart)
2397+
Part239.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2398-
				GYRO.D = 75
2398+
Part239.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2399-
				GYRO.P = 40000
2399+
Part239.Material = Enum.Material.Metal
2400-
				GYRO.MaxTorque = VT(40000, 40000, 40000)
2400+
Part239.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2401-
				GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
2401+
Part239.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2402-
				BODYPOS = Instance.new("BodyPosition", RootPart)
2402+
Part239.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2403-
				BODYPOS.D = 100
2403+
Part239.brickColor = BrickColor.new("Really black")
2404-
				BODYPOS.P = 20000
2404+
SpecialMesh240.Parent = Part239
2405-
				BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
2405+
SpecialMesh240.Scale = Vector3.new(0.400000006, 1, 0.5)
2406-
				BODYPOS.position = RootPart.Position + VT(0, 3, 0)
2406+
SpecialMesh240.MeshType = Enum.MeshType.Brick
2407-
				do
2407+
Part241.Parent = Model0
2408-
					local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
2408+
Part241.CFrame = CFrame.new(-0.607766628, 3.58790874, -18.0936966, 0.999985635, -0.0010395617, 0.00525854016, 0.00513699278, -0.0943568796, -0.99552542, 0.00153108896, 0.995537996, -0.094350189)
2409-
					FLIGHTRING = RING
2409+
Part241.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
2410-
					coroutine.resume(coroutine.create(function()
2410+
Part241.Position = Vector3.new(-0.607766628, 3.58790874, -18.0936966)
2411-
						for i = 1, 40 do
2411+
Part241.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
2412-
							Swait()
2412+
Part241.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2413-
							MESH.Scale = MESH.Scale + VT(4, 0, 4)
2413+
Part241.Velocity = Vector3.new(3.39455752e-09, 0.00245834771, 4.46085551e-08)
2414-
						end
2414+
Part241.Size = Vector3.new(0.275000006, 1.66212487, 0.359375)
2415-
					end))
2415+
Part241.Anchored = true
2416-
					PheonixJump()
2416+
Part241.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2417-
				end
2417+
Part241.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2418
Part241.BrickColor = BrickColor.new("Really black")
2419-
		elseif FLIGHT == true then
2419+
Part241.CanCollide = false
2420-
			if Key == "z" and ATTACK == false and VALUE2 == false then
2420+
Part241.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2421-
				ThreeShootingStars()
2421+
Part241.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2422
Part241.Material = Enum.Material.Metal
2423-
			if Key == "b" and ATTACK == false and VALUE2 == false then
2423+
Part241.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2424-
				PheonixFlare()
2424+
Part241.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2425
Part241.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2426-
			if Key == "g" and ATTACK == false and VALUE2 == false then
2426+
Part241.brickColor = BrickColor.new("Really black")
2427-
				DragonFirePillar()
2427+
SpecialMesh242.Parent = Part241
2428
SpecialMesh242.Scale = Vector3.new(0.400000006, 1, 0.5)
2429-
			if Key == "v" and ATTACK == false and VALUE2 == false then
2429+
SpecialMesh242.MeshType = Enum.MeshType.Brick
2430-
				PheonixTornado()
2430+
Part243.Parent = Model0
2431
Part243.CFrame = CFrame.new(-0.618630528, 3.29811025, -11.1170893, -0.999985635, -0.00162795233, -0.0051068007, -0.00513673387, 0.0189459547, 0.999807417, -0.00153088511, 0.999819279, -0.0189540461)
2432-
			if Key == "x" and ATTACK == false and VALUE2 == false then
2432+
Part243.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
2433-
				PheonixNuke()
2433+
Part243.Position = Vector3.new(-0.618630528, 3.29811025, -11.1170893)
2434
Part243.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
2435-
			if Key == "q" and ATTACK == false and VALUE2 == false then
2435+
Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2436-
				FLIGHT = false
2436+
Part243.Velocity = Vector3.new(4.93467311e-08, 0.00247288332, 6.48468244e-07)
2437-
				coroutine.resume(coroutine.create(function()
2437+
Part243.Size = Vector3.new(0.25999999, 0.3125, 0.320125014)
2438-
					if FLIGHTRING then
2438+
Part243.Anchored = true
2439-
						local MSH = FLIGHTRING.Mesh
2439+
Part243.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2440-
						local RING = FLIGHTRING
2440+
Part243.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2441-
						for i = 1, 40 do
2441+
Part243.BrickColor = BrickColor.new("Really black")
2442-
							Swait()
2442+
Part243.CanCollide = false
2443-
							MSH.Scale = MSH.Scale - VT(4, 0, 4)
2443+
Part243.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2444-
						end
2444+
Part243.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2445-
						RING:remove()
2445+
Part243.Material = Enum.Material.Metal
2446-
					end
2446+
Part243.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2447-
				end))
2447+
Part243.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2448
Part243.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2449-
			if Key == "c" and ATTACK == false and VALUE2 == false then
2449+
Part243.brickColor = BrickColor.new("Really black")
2450-
				PheonixJump()
2450+
SpecialMesh244.Parent = Part243
2451
SpecialMesh244.Scale = Vector3.new(0.5, 1, 1)
2452-
			if Key == "e" and ATTACK == false and VALUE2 == false then
2452+
SpecialMesh244.MeshType = Enum.MeshType.Wedge
2453-
				PheonixFireballs()()
2453+
Part245.Parent = Model0
2454
Part245.CFrame = CFrame.new(-0.639055848, 2.33898354, -13.8797112, 0.0028942409, -0.999985635, -0.00451144017, -0.277069569, -0.00513673481, 0.960836232, -0.960845649, -0.00153090828, -0.277080446)
2455-
			if Key == "w" and ATTACK == false and VALUE2 == false then
2455+
Part245.Orientation = Vector3.new(-73.909996, -179.069992, -91.0599976)
2456-
				repeat
2456+
Part245.Position = Vector3.new(-0.639055848, 2.33898354, -13.8797112)
2457-
					VALUE2 = true
2457+
Part245.Rotation = Vector3.new(-106.089996, -0.25999999, 89.8299942)
2458-
					Swait()
2458+
Part245.Color = Color3.new(0.384314, 0.145098, 0.819608)
2459-
					BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p
2459+
Part245.Velocity = Vector3.new(2.01431277e-07, 0.00246712356, 2.64702226e-06)
2460-
				until KEYHOLD == false
2460+
Part245.Size = Vector3.new(0.453000009, 0.200000003, 0.280375004)
2461-
				VALUE2 = false
2461+
Part245.Anchored = true
2462
Part245.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2463-
		end
2463+
Part245.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2464
Part245.BrickColor = BrickColor.new("Royal red")
2465-
	if Key == "f" and ATTACK == false and FLIGHT == false then
2465+
Part245.CanCollide = false
2466-
		if EQUIPPED == false then
2466+
Part245.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2467-
			EQUIPPED = true
2467+
Part245.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2468-
			EYE.Enabled = true
2468+
Part245.Material = Enum.Material.Neon
2469-
			EYE2.Enabled = true
2469+
Part245.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2470-
			sick:Play()
2470+
Part245.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2471-
		sick.Pitch = 0.95
2471+
Part245.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2472-
		sick.Volume = .1
2472+
Part245.brickColor = BrickColor.new("Royal red")
2473
SpecialMesh246.Parent = Part245
2474-
		else
2474+
SpecialMesh246.Scale = Vector3.new(1, 0.300000012, 0.5)
2475-
			EQUIPPED = false
2475+
SpecialMesh246.MeshType = Enum.MeshType.Wedge
2476-
			FLIGHT = false
2476+
Part247.Parent = Model0
2477-
			EYE.Enabled = false
2477+
Part247.CFrame = CFrame.new(-0.611137211, 3.24560308, -14.7434616, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633)
2478-
			EYE2.Enabled = false
2478+
Part247.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
2479-
			sick:Stop()
2479+
Part247.Position = Vector3.new(-0.611137211, 3.24560308, -14.7434616)
2480-
		end
2480+
Part247.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
2481
Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2482-
	if string.byte(Key) == 50 and ATTACK == false then
2482+
Part247.Velocity = Vector3.new(5.76725228e-08, 0.0024653282, 7.57878638e-07)
2483-
		if Speed == 16 then
2483+
Part247.Size = Vector3.new(0.275000006, 0.488124937, 0.418375015)
2484-
			Speed = 45
2484+
Part247.Anchored = true
2485-
		elseif Speed == 45 then
2485+
Part247.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2486-
			Speed = 16
2486+
Part247.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2487-
		end
2487+
Part247.BrickColor = BrickColor.new("Really black")
2488
Part247.CanCollide = false
2489
Part247.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2490-
function KeyUp(Key)
2490+
Part247.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2491-
	KEYHOLD = false
2491+
Part247.Material = Enum.Material.Metal
2492
Part247.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2493-
Mouse.Button1Down:connect(function(NEWKEY)
2493+
Part247.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2494-
	MouseDown(NEWKEY)
2494+
Part247.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2495
Part247.brickColor = BrickColor.new("Really black")
2496-
Mouse.Button1Up:connect(function(NEWKEY)
2496+
SpecialMesh248.Parent = Part247
2497-
	MouseUp(NEWKEY)
2497+
SpecialMesh248.Scale = Vector3.new(0.400000006, 1, 0.899999976)
2498
SpecialMesh248.MeshType = Enum.MeshType.Brick
2499-
Mouse.KeyDown:connect(function(NEWKEY)
2499+
Part249.Parent = Model0
2500-
	KeyDown(NEWKEY)
2500+
Part249.CFrame = CFrame.new(-0.646988273, 3.68078995, -13.1990242, 0.00245985761, -0.999985635, 0.00476197852, -0.693573356, -0.00513654156, -0.720367849, 0.720381916, -0.00153077836, -0.693576097)
2501
Part249.Orientation = Vector3.new(46.079998, 179.610001, -90.4199982)
2502-
Mouse.KeyUp:connect(function(NEWKEY)
2502+
Part249.Position = Vector3.new(-0.646988273, 3.68078995, -13.1990242)
2503-
	KeyUp(NEWKEY)
2503+
Part249.Rotation = Vector3.new(133.910004, 0.269999981, 89.8600006)
2504
Part249.Color = Color3.new(0.384314, 0.145098, 0.819608)
2505-
function unanchor()
2505+
Part249.Velocity = Vector3.new(-1.13331566e-08, 0.00246854057, -1.48930098e-07)
2506-
	if UNANCHOR == true then
2506+
Part249.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
2507-
		g = Character:GetChildren()
2507+
Part249.Anchored = true
2508-
		for i = 1, #g do
2508+
Part249.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2509-
			if g[i].ClassName == "Part" then
2509+
Part249.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2510-
				g[i].Anchored = false
2510+
Part249.BrickColor = BrickColor.new("Royal purple")
2511
Part249.CanCollide = false
2512-
		end
2512+
Part249.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2513
Part249.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2514
Part249.Material = Enum.Material.Neon
2515-
Humanoid.Changed:connect(function(Jump)
2515+
Part249.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2516-
	if Jump == "Jump" and Disable_Jump == true then
2516+
Part249.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2517-
		Humanoid.Jump = false
2517+
Part249.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2518
Part249.brickColor = BrickColor.new("Royal purple")
2519
SpecialMesh250.Parent = Part249
2520-
local LOOP = 0
2520+
SpecialMesh250.Scale = Vector3.new(1, 0.300000012, 0.5)
2521-
local TWIST = true
2521+
SpecialMesh250.MeshType = Enum.MeshType.Wedge
2522
Part251.Parent = Model0
2523-
	Swait()
2523+
Part251.CFrame = CFrame.new(-0.616084397, 3.20240736, -11.3666525, -0.999985635, -0.000716604234, -0.00531162601, -0.00513642887, -0.154956639, 0.987908065, -0.00153101014, 0.987921119, 0.154950723)
2524-
	script.Parent = WEAPONGUI
2524+
Part251.Orientation = Vector3.new(-81.0800018, -1.95999992, -178.099991)
2525-
	ANIMATE.Parent = nil
2525+
Part251.Position = Vector3.new(-0.616084397, 3.20240736, -11.3666525)
2526-
	for _, v in next, Humanoid:GetPlayingAnimationTracks() do
2526+
Part251.Rotation = Vector3.new(-81.0899963, -0.299999982, 179.959991)
2527-
		v:Stop()
2527+
Part251.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2528
Part251.Velocity = Vector3.new(6.45219203e-08, 0.00247236365, 8.47886554e-07)
2529-
	SINE = SINE + CHANGE
2529+
Part251.Size = Vector3.new(0.275000006, 0.203125, 0.234375)
2530-
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2530+
Part251.Anchored = true
2531-
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2531+
Part251.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2532-
	local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
2532+
Part251.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2533-
	local WALKSPEEDVALUE = 5
2533+
Part251.BrickColor = BrickColor.new("Really black")
2534-
	if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
2534+
Part251.CanCollide = false
2535-
		if Humanoid.WalkSpeed <= 20 then
2535+
Part251.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2536-
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2536+
Part251.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2537-
			Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2537+
Part251.Material = Enum.Material.Metal
2538-
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
2538+
Part251.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2539-
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
2539+
Part251.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2540-
		else
2540+
Part251.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2541-
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
2541+
Part251.brickColor = BrickColor.new("Really black")
2542-
			Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2542+
SpecialMesh252.Parent = Part251
2543-
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
2543+
SpecialMesh252.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
2544-
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
2544+
SpecialMesh252.MeshType = Enum.MeshType.Brick
2545-
		end
2545+
Part253.Parent = Model0
2546-
	elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then
2546+
Part253.CFrame = CFrame.new(-0.616027236, 3.22281599, -11.4724684, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
2547-
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2547+
Part253.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
2548-
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2548+
Part253.Position = Vector3.new(-0.616027236, 3.22281599, -11.4724684)
2549-
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2549+
Part253.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
2550-
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2550+
Part253.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2551
Part253.Velocity = Vector3.new(6.12858102e-08, 0.00247214315, 8.05360628e-07)
2552-
	if FLIGHT == false then
2552+
Part253.Size = Vector3.new(0.275000006, 0.415125012, 0.234375)
2553-
		if GYRO ~= nil then
2553+
Part253.Anchored = true
2554-
			GYRO:remove()
2554+
Part253.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2555-
		end
2555+
Part253.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2556-
		if BODYPOS ~= nil then
2556+
Part253.BrickColor = BrickColor.new("Really black")
2557-
			BODYPOS:remove()
2557+
Part253.CanCollide = false
2558-
		end
2558+
Part253.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2559-
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2559+
Part253.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2560-
			ANIM = "Jump"
2560+
Part253.Material = Enum.Material.Metal
2561-
			if ATTACK == false then
2561+
Part253.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2562-
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2562+
Part253.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2563-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2563+
Part253.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2564-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2564+
Part253.brickColor = BrickColor.new("Really black")
2565-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2565+
SpecialMesh254.Parent = Part253
2566-
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2566+
SpecialMesh254.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
2567-
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2567+
SpecialMesh254.MeshType = Enum.MeshType.Brick
2568
Part255.Parent = Model0
2569-
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2569+
Part255.CFrame = CFrame.new(-0.610752404, 3.28331137, -15.1213608, 0.999985635, -0.00347625092, 0.00408016983, 0.00513697462, 0.404109061, -0.914696634, 0.00153088057, 0.914704442, 0.404121131)
2570-
			ANIM = "Fall"
2570+
Part255.Orientation = Vector3.new(66.159996, 0.579999983, 0.729999959)
2571-
			if ATTACK == false then
2571+
Part255.Position = Vector3.new(-0.610752404, 3.28331137, -15.1213608)
2572-
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2572+
Part255.Rotation = Vector3.new(66.159996, 0.229999989, 0.199999988)
2573-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2573+
Part255.Color = Color3.new(0.0509804, 0.411765, 0.67451)
2574-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2574+
Part255.Velocity = Vector3.new(5.16932808e-08, 0.00246454077, 6.79305003e-07)
2575-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2575+
Part255.Size = Vector3.new(0.275000006, 0.330124885, 0.214375019)
2576-
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2576+
Part255.Anchored = true
2577-
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2577+
Part255.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2578
Part255.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2579-
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2579+
Part255.BrickColor = BrickColor.new("Bright blue")
2580-
			ANIM = "Idle"
2580+
Part255.CanCollide = false
2581-
			if ATTACK == false then
2581+
Part255.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2582-
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2582+
Part255.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2583-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2583+
Part255.Material = Enum.Material.Neon
2584-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2584+
Part255.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2585-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2585+
Part255.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2586-
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2586+
Part255.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2587-
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2587+
Part255.brickColor = BrickColor.new("Bright blue")
2588
SpecialMesh256.Parent = Part255
2589-
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2589+
SpecialMesh256.Scale = Vector3.new(0.449999988, 1, 0.100000001)
2590-
			ANIM = "Walk"
2590+
SpecialMesh256.MeshType = Enum.MeshType.Brick
2591-
			if ATTACK == false then
2591+
Part257.Parent = Model0
2592-
				if Humanoid.WalkSpeed <= 30 then
2592+
Part257.CFrame = CFrame.new(-0.63657546, 3.38894939, -19.0216789, -0.00237622252, -0.999985635, -0.00480452133, 0.680895686, -0.00513668498, 0.732362568, -0.732376754, -0.00153112097, 0.68089813)
2593-
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2593+
Part257.Orientation = Vector3.new(-47.079998, -0.399999976, 90.4300003)
2594-
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2594+
Part257.Position = Vector3.new(-0.63657546, 3.38894939, -19.0216789)
2595-
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
2595+
Part257.Rotation = Vector3.new(-47.0900002, -0.280000001, 90.1399994)
2596-
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
2596+
Part257.Color = Color3.new(0.384314, 0.145098, 0.819608)
2597-
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
2597+
Part257.Velocity = Vector3.new(3.49426692e-08, 0.00245640939, 4.59184662e-07)
2598-
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
2598+
Part257.Size = Vector3.new(0.940000057, 0.200000003, 0.285374999)
2599-
				elseif Humanoid.WalkSpeed > 30 then
2599+
Part257.Anchored = true
2600-
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2600+
Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2601-
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
2601+
Part257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2602-
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2602+
Part257.BrickColor = BrickColor.new("Royal purple")
2603-
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2603+
Part257.CanCollide = false
2604-
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
2604+
Part257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2605-
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
2605+
Part257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2606-
				end
2606+
Part257.Material = Enum.Material.Neon
2607
Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2608-
		end
2608+
Part257.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2609-
	elseif FLIGHT == true then
2609+
Part257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2610-
		if APPLYGYRO == true then
2610+
Part257.brickColor = BrickColor.new("Royal purple")
2611-
			if VALUE2 == false and DIRECTTURN == false then
2611+
SpecialMesh258.Parent = Part257
2612-
				if GYRO ~= nil then
2612+
SpecialMesh258.Scale = Vector3.new(1, 0.300000012, 0.5)
2613-
					GYRO.MaxTorque = VT(0, 40000, 0)
2613+
SpecialMesh258.MeshType = Enum.MeshType.Wedge
2614-
					GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
2614+
Part259.Parent = Model0
2615-
				end
2615+
Part259.CFrame = CFrame.new(-0.584489346, 3.6811111, -13.1989288, -0.00245976867, 0.999985635, 0.00476201251, 0.693573415, 0.00513650384, -0.720367789, -0.720381916, 0.00153086672, -0.693576038)
2616-
			elseif GYRO ~= nil then
2616+
Part259.Orientation = Vector3.new(46.079998, 179.610001, 89.5799942)
2617-
				GYRO.MaxTorque = VT(40000, 40000, 40000)
2617+
Part259.Position = Vector3.new(-0.584489346, 3.6811111, -13.1989288)
2618-
				GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
2618+
Part259.Rotation = Vector3.new(133.910004, 0.269999981, -90.1399994)
2619
Part259.Color = Color3.new(0.384314, 0.145098, 0.819608)
2620-
		end
2620+
Part259.Velocity = Vector3.new(-1.13840777e-08, 0.00246855081, -1.49599259e-07)
2621-
		if VALUE2 == false and ATTACK == false then
2621+
Part259.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
2622-
			ANIM = "IdleFlight"
2622+
Part259.Anchored = true
2623-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2623+
Part259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2624-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2624+
Part259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2625-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2625+
Part259.BrickColor = BrickColor.new("Royal purple")
2626-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2626+
Part259.CanCollide = false
2627-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2627+
Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2628-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2628+
Part259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2629-
		elseif VALUE2 == true and ATTACK == false then
2629+
Part259.Material = Enum.Material.Neon
2630-
			ANIM = "Flight"
2630+
Part259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2631-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
2631+
Part259.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2632-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2632+
Part259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2633-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2633+
Part259.brickColor = BrickColor.new("Royal purple")
2634-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2634+
SpecialMesh260.Parent = Part259
2635-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2635+
SpecialMesh260.Scale = Vector3.new(1, 0.300000012, 0.5)
2636-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2636+
SpecialMesh260.MeshType = Enum.MeshType.Wedge
2637-
		end
2637+
Part261.Parent = Model0
2638
Part261.CFrame = CFrame.new(-0.574076533, 3.38927007, -19.0215836, 0.00237613311, 0.999985635, -0.00480454601, -0.680895686, 0.00513664167, 0.732362568, 0.732376754, 0.00153120293, 0.68089813)
2639-
	local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
2639+
Part261.Orientation = Vector3.new(-47.079998, -0.399999976, -89.5699997)
2640-
	local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
2640+
Part261.Position = Vector3.new(-0.574076533, 3.38927007, -19.0215836)
2641-
	if PARTICLES == false then
2641+
Part261.Rotation = Vector3.new(-47.0900002, -0.280000001, -89.8600006)
2642-
		WINGS1.Acceleration = ACCEL1
2642+
Part261.Color = Color3.new(0.384314, 0.145098, 0.819608)
2643-
		WINGS1B.Acceleration = ACCEL1
2643+
Part261.Velocity = Vector3.new(3.48918228e-08, 0.00245641964, 4.58516467e-07)
2644-
		WINGS2.Acceleration = ACCEL2
2644+
Part261.Size = Vector3.new(0.940000057, 0.200000003, 0.285374999)
2645-
		WINGS2B.Acceleration = ACCEL2
2645+
Part261.Anchored = true
2646
Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2647-
	if FLIGHT == true or WINGS == true then
2647+
Part261.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2648-
		WINGS1.Enabled = true
2648+
Part261.BrickColor = BrickColor.new("Royal purple")
2649-
		WINGS1B.Enabled = true
2649+
Part261.CanCollide = false
2650-
		WINGS2.Enabled = true
2650+
Part261.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2651-
		WINGS2B.Enabled = true
2651+
Part261.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2652-
	else
2652+
Part261.Material = Enum.Material.Neon
2653-
		WINGS1.Enabled = false
2653+
Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2654-
		WINGS1B.Enabled = false
2654+
Part261.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2655-
		WINGS2.Enabled = false
2655+
Part261.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2656-
		WINGS2B.Enabled = false
2656+
Part261.brickColor = BrickColor.new("Royal purple")
2657
SpecialMesh262.Parent = Part261
2658-
	unanchor()
2658+
SpecialMesh262.Scale = Vector3.new(1, 0.300000012, 0.5)
2659-
	TRAIL1.Enabled = FLIGHT
2659+
SpecialMesh262.MeshType = Enum.MeshType.Wedge
2660-
	TRAIL2.Enabled = FLIGHT
2660+
Part263.Parent = Model0
2661-
	LIGHT.Enabled = EQUIPPED
2661+
Part263.CFrame = CFrame.new(-0.640052557, 2.92977762, -15.2103024, 0.00336818164, -0.999985635, -0.00416955911, -0.380026042, -0.00513675297, 0.924961627, -0.924969733, -0.00153089722, -0.380037904)
2662-
	Humanoid.MaxHealth = "inf"
2662+
Part263.Orientation = Vector3.new(-67.659996, -179.369995, -90.7699966)
2663-
	Humanoid.Health = "inf"
2663+
Part263.Position = Vector3.new(-0.640052557, 2.92977762, -15.2103024)
2664-
	if Rooted == false and FLIGHT == false then
2664+
Part263.Rotation = Vector3.new(-112.339996, -0.239999995, 89.8099976)
2665-
		Disable_Jump = false
2665+
Part263.Color = Color3.new(0.384314, 0.145098, 0.819608)
2666-
		Humanoid.WalkSpeed = Speed
2666+
Part263.Velocity = Vector3.new(1.07751589e-07, 0.00246435078, 1.41597127e-06)
2667-
	elseif Rooted == true or FLIGHT == true then
2667+
Part263.Size = Vector3.new(0.288000047, 0.200000003, 0.27837503)
2668-
		Disable_Jump = true
2668+
Part263.Anchored = true
2669-
		Humanoid.WalkSpeed = 0
2669+
Part263.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2670
Part263.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2671
Part263.BrickColor = BrickColor.new("Royal purple")
2672-
	if FLIGHT == true then
2672+
Part263.CanCollide = false
2673-
		sick.Pitch = 1
2673+
Part263.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2674-
		sick.Volume = 1.5
2674+
Part263.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2675-
		LOOP = LOOP + 1
2675+
Part263.Material = Enum.Material.Neon
2676-
		if LOOP >= 10 then
2676+
Part263.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2677-
			local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
2677+
Part263.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2678-
			if HITFLOOR then
2678+
Part263.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2679-
				local DISTANCE = (RootPart.Position - HITPOS).Magnitude
2679+
Part263.brickColor = BrickColor.new("Royal purple")
2680-
				local SIZE = (26 - DISTANCE) * 2
2680+
SpecialMesh264.Parent = Part263
2681-
				if TWIST == true then
2681+
SpecialMesh264.Scale = Vector3.new(1, 0.300000012, 0.5)
2682-
					TWIST = false
2682+
SpecialMesh264.MeshType = Enum.MeshType.Wedge
2683-
					WACKYEFFECT({
2683+
Part265.Parent = Model0
2684-
						Time = 25,
2684+
Part265.CFrame = CFrame.new(-0.611472309, 3.03472614, -13.8177929, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461)
2685-
						EffectType = "Wave",
2685+
Part265.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
2686-
						Size = VT(SIZE / 2, 0, SIZE / 2),
2686+
Part265.Position = Vector3.new(-0.611472309, 3.03472614, -13.8177929)
2687-
						Size2 = VT(SIZE, 6, SIZE),
2687+
Part265.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
2688-
						Transparency = 0.6,
2688+
Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2689-
						Transparency2 = 1,
2689+
Part265.Velocity = Vector3.new(9.11103797e-08, 0.00246725697, 1.1972877e-06)
2690-
						CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
2690+
Part265.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
2691-
						MoveToPos = nil,
2691+
Part265.Anchored = true
2692-
						RotationX = 0,
2692+
Part265.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2693-
						RotationY = 15,
2693+
Part265.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2694-
						RotationZ = 0,
2694+
Part265.BrickColor = BrickColor.new("Really black")
2695-
						Material = "Neon",
2695+
Part265.CanCollide = false
2696-
						Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
2696+
Part265.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2697-
						SoundID = nil,
2697+
Part265.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2698-
						SoundPitch = nil,
2698+
Part265.Material = Enum.Material.Glass
2699-
						SoundVolume = nil
2699+
Part265.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2700-
					})
2700+
Part265.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2701-
				else
2701+
Part265.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2702-
					TWIST = true
2702+
Part265.brickColor = BrickColor.new("Really black")
2703-
					WACKYEFFECT({
2703+
SpecialMesh266.Parent = Part265
2704-
						Time = 25,
2704+
SpecialMesh266.Scale = Vector3.new(0.524999976, 0.5, 0.5)
2705-
						EffectType = "Wave",
2705+
SpecialMesh266.MeshType = Enum.MeshType.Wedge
2706-
						Size = VT(SIZE / 2, 0, SIZE / 2),
2706+
Part267.Parent = Model0
2707-
						Size2 = VT(SIZE, 6, SIZE),
2707+
Part267.CFrame = CFrame.new(-0.608101904, 3.29321218, -16.8867702, 0.999985635, -0.00103956275, 0.00525853597, 0.00513698952, -0.0943567529, -0.99552536, 0.00153108896, 0.995537996, -0.0943500549)
2708-
						Transparency = 0.6,
2708+
Part267.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
2709-
						Transparency2 = 1,
2709+
Part267.Position = Vector3.new(-0.608101904, 3.29321218, -16.8867702)
2710-
						CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
2710+
Part267.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
2711-
						MoveToPos = nil,
2711+
Part267.Color = Color3.new(0.0509804, 0.411765, 0.67451)
2712-
						RotationX = 0,
2712+
Part267.Velocity = Vector3.new(5.0123333e-08, 0.00246086251, 6.5867448e-07)
2713-
						RotationY = -15,
2713+
Part267.Size = Vector3.new(0.275000006, 0.454124868, 0.214375019)
2714-
						RotationZ = 0,
2714+
Part267.Anchored = true
2715-
						Material = "Neon",
2715+
Part267.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2716-
						Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
2716+
Part267.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2717-
						SoundID = nil,
2717+
Part267.BrickColor = BrickColor.new("Bright blue")
2718-
						SoundPitch = nil,
2718+
Part267.CanCollide = false
2719-
						SoundVolume = nil
2719+
Part267.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2720-
					})
2720+
Part267.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2721-
				end
2721+
Part267.Material = Enum.Material.Neon
2722-
				LOOP = 0
2722+
Part267.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2723
Part267.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2724-
		end
2724+
Part267.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2725-
	else
2725+
Part267.brickColor = BrickColor.new("Bright blue")
2726
SpecialMesh268.Parent = Part267
2727-
	sick.Parent = Character
2727+
SpecialMesh268.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
2728-
	Humanoid.Name = "WarPheonix"
2728+
SpecialMesh268.MeshType = Enum.MeshType.Brick
2729
Part269.Parent = Model0
2730
Part269.CFrame = CFrame.new(-0.609975338, 2.71316695, -13.7165575, -0.999985635, -0.00476232171, -0.00245974911, -0.00513671385, 0.720367908, 0.693573296, -0.0015310942, 0.693576038, -0.720381975)
2731
Part269.Orientation = Vector3.new(-43.9099998, -179.800003, -0.409999996)
2732-
ParticleEmitter1.Name = "RingEmit"
2732+
Part269.Position = Vector3.new(-0.609975338, 2.71316695, -13.7165575)
2733-
ParticleEmitter1.Parent = LocalScript0
2733+
Part269.Rotation = Vector3.new(-136.089996, -0.140000001, 179.729996)
2734-
ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
2734+
Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2735-
ParticleEmitter1.Rotation = NumberRange.new(0, 360)
2735+
Part269.Velocity = Vector3.new(1.42098628e-07, 0.00246746815, 1.8673278e-06)
2736-
ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
2736+
Part269.Size = Vector3.new(0.275000006, 0.403124899, 0.352375001)
2737-
ParticleEmitter1.Enabled = false
2737+
Part269.Anchored = true
2738-
ParticleEmitter1.LightEmission = 1
2738+
Part269.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2739-
ParticleEmitter1.Texture = "rbxassetid://1493478120"
2739+
Part269.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2740-
ParticleEmitter1.ZOffset = 1
2740+
Part269.BrickColor = BrickColor.new("Really black")
2741-
ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
2741+
Part269.CanCollide = false
2742-
ParticleEmitter1.Rate = 5
2742+
Part269.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2743-
ParticleEmitter1.Speed = NumberRange.new(0, 0)
2743+
Part269.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2744-
ParticleEmitter2.Name = "Wing1"
2744+
Part269.Material = Enum.Material.Metal
2745-
ParticleEmitter2.Parent = LocalScript0
2745+
Part269.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2746-
ParticleEmitter2.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
2746+
Part269.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2747-
ParticleEmitter2.Rotation = NumberRange.new(0, 360)
2747+
Part269.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2748-
ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
2748+
Part269.brickColor = BrickColor.new("Really black")
2749-
ParticleEmitter2.Enabled = false
2749+
SpecialMesh270.Parent = Part269
2750-
ParticleEmitter2.LightEmission = 1
2750+
SpecialMesh270.Scale = Vector3.new(0.349999994, 1, 1)
2751-
ParticleEmitter2.Texture = "rbxassetid://296874871"
2751+
SpecialMesh270.MeshType = Enum.MeshType.Brick
2752-
ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4)
2752+
Part271.Parent = Model0
2753-
ParticleEmitter2.Lifetime = NumberRange.new(2, 2)
2753+
Part271.CFrame = CFrame.new(-0.583012402, 3.6639781, -14.1030874, 0.00476215919, 0.999985635, 0.00246015075, -0.720367849, 0.0051368745, -0.693573356, -0.693576038, 0.00153069268, 0.720381975)
2754-
ParticleEmitter2.Rate = 300
2754+
Part271.Orientation = Vector3.new(43.9099998, 0.199999988, -89.5899963)
2755-
ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
2755+
Part271.Position = Vector3.new(-0.583012402, 3.6639781, -14.1030874)
2756-
ParticleEmitter2.Speed = NumberRange.new(4, 4)
2756+
Part271.Rotation = Vector3.new(43.9099998, 0.140000001, -89.7299957)
2757-
ParticleEmitter2.VelocitySpread = 35
2757+
Part271.Color = Color3.new(0.384314, 0.145098, 0.819608)
2758-
ParticleEmitter3.Name = "SunFireball"
2758+
Part271.Velocity = Vector3.new(-8.66738503e-09, 0.00246666698, -1.13898864e-07)
2759-
ParticleEmitter3.Parent = LocalScript0
2759+
Part271.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
2760-
ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2760+
Part271.Anchored = true
2761-
ParticleEmitter3.Rotation = NumberRange.new(0, 360)
2761+
Part271.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2762-
ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
2762+
Part271.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2763-
ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2763+
Part271.BrickColor = BrickColor.new("Royal purple")
2764-
ParticleEmitter3.Enabled = false
2764+
Part271.CanCollide = false
2765-
ParticleEmitter3.LightEmission = 0.75
2765+
Part271.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2766-
ParticleEmitter3.Texture = "rbxassetid://296874871"
2766+
Part271.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2767-
ParticleEmitter3.ZOffset = 0.20000000298023
2767+
Part271.Material = Enum.Material.Neon
2768-
ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
2768+
Part271.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2769-
ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
2769+
Part271.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2770-
ParticleEmitter3.Rate = 300
2770+
Part271.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2771-
ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
2771+
Part271.brickColor = BrickColor.new("Royal purple")
2772-
ParticleEmitter3.Speed = NumberRange.new(3, 3)
2772+
SpecialMesh272.Parent = Part271
2773-
ParticleEmitter3.VelocitySpread = 360
2773+
SpecialMesh272.Scale = Vector3.new(1, 0.300000012, 0.5)
2774-
ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2774+
SpecialMesh272.MeshType = Enum.MeshType.Wedge
2775-
ParticleEmitter4.Name = "SunExplosion"
2775+
Part273.Parent = Model0
2776-
ParticleEmitter4.Parent = LocalScript0
2776+
Part273.CFrame = CFrame.new(-0.573997319, 3.0173018, -17.825201, -0.00108546892, 0.999985635, -0.00524905883, -0.0856661052, 0.00513677904, 0.99631083, 0.996323526, 0.00153113017, 0.0856593028)
2777-
ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2777+
Part273.Orientation = Vector3.new(-85.0800018, -3.50999999, -86.5699997)
2778-
ParticleEmitter4.Rotation = NumberRange.new(0, 360)
2778+
Part273.Position = Vector3.new(-0.573997319, 3.0173018, -17.825201)
2779-
ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
2779+
Part273.Rotation = Vector3.new(-85.0899963, -0.299999982, -90.0599976)
2780-
ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2780+
Part273.Color = Color3.new(0.384314, 0.145098, 0.819608)
2781-
ParticleEmitter4.Enabled = false
2781+
Part273.Velocity = Vector3.new(9.38732327e-08, 0.00245891255, 1.23359519e-06)
2782-
ParticleEmitter4.LightEmission = 0.75
2782+
Part273.Size = Vector3.new(1.78499997, 0.200000003, 0.301375002)
2783-
ParticleEmitter4.Texture = "rbxassetid://296874871"
2783+
Part273.Anchored = true
2784-
ParticleEmitter4.ZOffset = 0.20000000298023
2784+
Part273.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2785-
ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
2785+
Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2786-
ParticleEmitter4.Lifetime = NumberRange.new(0, 3)
2786+
Part273.BrickColor = BrickColor.new("Royal purple")
2787-
ParticleEmitter4.Rate = 300
2787+
Part273.CanCollide = false
2788-
ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
2788+
Part273.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2789-
ParticleEmitter4.Speed = NumberRange.new(150, 350)
2789+
Part273.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2790-
ParticleEmitter4.VelocitySpread = 360
2790+
Part273.Material = Enum.Material.Neon
2791-
ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2791+
Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2792-
ParticleEmitter5.Name = "SunBurn"
2792+
Part273.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2793-
ParticleEmitter5.Parent = LocalScript0
2793+
Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2794-
ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2794+
Part273.brickColor = BrickColor.new("Royal purple")
2795-
ParticleEmitter5.Rotation = NumberRange.new(0, 360)
2795+
SpecialMesh274.Parent = Part273
2796-
ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
2796+
SpecialMesh274.Scale = Vector3.new(1, 0.300000012, 0.5)
2797-
ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2797+
SpecialMesh274.MeshType = Enum.MeshType.Wedge
2798-
ParticleEmitter5.Enabled = false
2798+
Part275.Parent = Model0
2799-
ParticleEmitter5.LightEmission = 0.75
2799+
Part275.CFrame = CFrame.new(-0.614639282, 3.4985106, -13.3051252, -0.999985635, 0.00162801275, 0.00510680024, -0.00513673527, -0.0189461038, -0.999807417, -0.00153094472, -0.999819279, 0.0189541951)
2800-
ParticleEmitter5.Texture = "rbxassetid://296874871"
2800+
Part275.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
2801-
ParticleEmitter5.ZOffset = 0.5
2801+
Part275.Position = Vector3.new(-0.614639282, 3.4985106, -13.3051252)
2802-
ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0)
2802+
Part275.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
2803-
ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
2803+
Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2804-
ParticleEmitter5.Rate = 300
2804+
Part275.Velocity = Vector3.new(1.75700912e-08, 0.00246832473, 2.30889498e-07)
2805-
ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
2805+
Part275.Size = Vector3.new(0.275000006, 0.204125047, 0.207375005)
2806-
ParticleEmitter5.Speed = NumberRange.new(1, 1)
2806+
Part275.Anchored = true
2807-
ParticleEmitter5.VelocitySpread = 360
2807+
Part275.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2808-
ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2808+
Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2809-
ParticleEmitter6.Name = "PheonixBurn"
2809+
Part275.BrickColor = BrickColor.new("Really black")
2810-
ParticleEmitter6.Parent = LocalScript0
2810+
Part275.CanCollide = false
2811-
ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2811+
Part275.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2812-
ParticleEmitter6.Rotation = NumberRange.new(0, 360)
2812+
Part275.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2813-
ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
2813+
Part275.Material = Enum.Material.Metal
2814-
ParticleEmitter6.Enabled = false
2814+
Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2815-
ParticleEmitter6.LightEmission = 1
2815+
Part275.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2816-
ParticleEmitter6.Texture = "rbxassetid://296874871"
2816+
Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2817-
ParticleEmitter6.ZOffset = 0.5
2817+
Part275.brickColor = BrickColor.new("Really black")
2818-
ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0)
2818+
SpecialMesh276.Parent = Part275
2819-
ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
2819+
SpecialMesh276.Scale = Vector3.new(0.5, 0.5, 0.5)
2820-
ParticleEmitter6.Rate = 300
2820+
SpecialMesh276.MeshType = Enum.MeshType.Wedge
2821-
ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
2821+
Part277.Parent = Model0
2822-
ParticleEmitter6.Speed = NumberRange.new(1, 1)
2822+
Part277.CFrame = CFrame.new(-0.609530032, 2.79620743, -14.2853489, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
2823-
ParticleEmitter6.VelocitySpread = 360
2823+
Part277.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
2824-
ParticleEmitter7.Name = "PheonixExplosion1"
2824+
Part277.Position = Vector3.new(-0.609530032, 2.79620743, -14.2853489)
2825-
ParticleEmitter7.Parent = LocalScript0
2825+
Part277.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
2826-
ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2826+
Part277.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2827-
ParticleEmitter7.Rotation = NumberRange.new(0, 360)
2827+
Part277.Velocity = Vector3.new(1.28931248e-07, 0.00246628304, 1.6942945e-06)
2828-
ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
2828+
Part277.Size = Vector3.new(0.275000006, 0.223999977, 0.375375003)
2829-
ParticleEmitter7.Enabled = false
2829+
Part277.Anchored = true
2830-
ParticleEmitter7.LightEmission = 1
2830+
Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2831-
ParticleEmitter7.Texture = "rbxassetid://296874871"
2831+
Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2832-
ParticleEmitter7.ZOffset = 0.20000000298023
2832+
Part277.BrickColor = BrickColor.new("Really black")
2833-
ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
2833+
Part277.CanCollide = false
2834-
ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
2834+
Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2835-
ParticleEmitter7.Rate = 600
2835+
Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2836-
ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
2836+
Part277.Material = Enum.Material.Glass
2837-
ParticleEmitter7.Speed = NumberRange.new(50, 50)
2837+
Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2838-
ParticleEmitter7.VelocitySpread = 360
2838+
Part277.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2839-
ParticleEmitter8.Name = "PheonixExplosion2"
2839+
Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2840-
ParticleEmitter8.Parent = LocalScript0
2840+
Part277.brickColor = BrickColor.new("Really black")
2841-
ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2841+
SpecialMesh278.Parent = Part277
2842-
ParticleEmitter8.Rotation = NumberRange.new(0, 360)
2842+
SpecialMesh278.Scale = Vector3.new(0.5, 0.699999988, 0.5)
2843-
ParticleEmitter8.Size = NumberSequence.new(4,4)
2843+
SpecialMesh278.MeshType = Enum.MeshType.Brick
2844-
ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2844+
Part279.Parent = Model0
2845-
ParticleEmitter8.Enabled = false
2845+
Part279.CFrame = CFrame.new(-0.578278601, 2.9706955, -14.8714504, -0.00156111596, 0.999985635, -0.00512771122, 0.00585717056, 0.00513677299, 0.99996984, 0.999981761, 0.00153103413, -0.00586510636)
2846-
ParticleEmitter8.LightEmission = 0.69999998807907
2846+
Part279.Orientation = Vector3.new(-89.5599976, -138.839996, 48.75)
2847-
ParticleEmitter8.ZOffset = 0.20000000298023
2847+
Part279.Position = Vector3.new(-0.578278601, 2.9706955, -14.8714504)
2848-
ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0)
2848+
Part279.Rotation = Vector3.new(-90.3399963, -0.289999992, -90.0899963)
2849-
ParticleEmitter8.Lifetime = NumberRange.new(0, 3)
2849+
Part279.Color = Color3.new(0.384314, 0.145098, 0.819608)
2850-
ParticleEmitter8.Rate = 300
2850+
Part279.Velocity = Vector3.new(1.01263424e-07, 0.00246506673, 1.33070978e-06)
2851-
ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
2851+
Part279.Size = Vector3.new(0.49000001, 0.200000003, 0.290374994)
2852-
ParticleEmitter8.Speed = NumberRange.new(70, 70)
2852+
Part279.Anchored = true
2853-
ParticleEmitter8.VelocitySpread = 360
2853+
Part279.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2854-
ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2854+
Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2855-
LocalScript9.Name = "CamShake"
2855+
Part279.BrickColor = BrickColor.new("Royal purple")
2856-
LocalScript9.Parent = LocalScript0
2856+
Part279.CanCollide = false
2857-
LocalScript9.Disabled = true
2857+
Part279.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2858-
NumberValue10.Name = "Timer"
2858+
Part279.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2859-
NumberValue10.Parent = LocalScript9
2859+
Part279.Material = Enum.Material.Neon
2860-
NumberValue10.Value = 35
2860+
Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2861-
NumberValue11.Name = "Shake"
2861+
Part279.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2862-
NumberValue11.Parent = LocalScript9
2862+
Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2863-
NumberValue11.Value = 5
2863+
Part279.brickColor = BrickColor.new("Royal purple")
2864-
BoolValue12.Name = "DoesFade"
2864+
SpecialMesh280.Parent = Part279
2865-
BoolValue12.Parent = LocalScript9
2865+
SpecialMesh280.Scale = Vector3.new(1, 0.300000012, 0.5)
2866-
ParticleEmitter13.Name = "Gale"
2866+
SpecialMesh280.MeshType = Enum.MeshType.Wedge
2867-
ParticleEmitter13.Parent = LocalScript0
2867+
Part281.Parent = Model0
2868-
ParticleEmitter13.Transparency = NumberSequence.new(1,0.91256833076477,0.83606559038162,0.81967210769653,1)
2868+
Part281.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
2869-
ParticleEmitter13.Rotation = NumberRange.new(0, 360)
2869+
Part281.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
2870-
ParticleEmitter13.Size = NumberSequence.new(8,6)
2870+
Part281.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
2871-
ParticleEmitter13.Enabled = false
2871+
Part281.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
2872-
ParticleEmitter13.Texture = "rbxassetid://1614893149"
2872+
Part281.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2873-
ParticleEmitter13.Lifetime = NumberRange.new(1, 1)
2873+
Part281.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
2874-
ParticleEmitter13.Rate = 50
2874+
Part281.Size = Vector3.new(0.275000006, 0.698124886, 0.732374966)
2875-
ParticleEmitter13.Speed = NumberRange.new(0, 0)
2875+
Part281.Anchored = true
2876-
ParticleEmitter14.Name = "PheonixFireball1"
2876+
Part281.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2877-
ParticleEmitter14.Parent = LocalScript0
2877+
Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2878-
ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2878+
Part281.BrickColor = BrickColor.new("Really black")
2879-
ParticleEmitter14.Rotation = NumberRange.new(0, 360)
2879+
Part281.CanCollide = false
2880-
ParticleEmitter14.Size = NumberSequence.new(6.625,4.625,3.4375,1.3124996423721,0)
2880+
Part281.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2881-
ParticleEmitter14.Enabled = false
2881+
Part281.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2882-
ParticleEmitter14.LightEmission = 1
2882+
Part281.Material = Enum.Material.Metal
2883-
ParticleEmitter14.Texture = "rbxassetid://296874871"
2883+
Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2884-
ParticleEmitter14.ZOffset = 0.5
2884+
Part281.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2885-
ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
2885+
Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2886-
ParticleEmitter14.Rate = 1000
2886+
Part281.brickColor = BrickColor.new("Really black")
2887-
ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
2887+
SpecialMesh282.Parent = Part281
2888-
ParticleEmitter14.Speed = NumberRange.new(4, 4)
2888+
SpecialMesh282.Scale = Vector3.new(0.425000012, 1, 1)
2889-
ParticleEmitter14.VelocitySpread = 360
2889+
SpecialMesh282.MeshType = Enum.MeshType.Cylinder
2890-
ParticleEmitter15.Name = "PheonixFireball2"
2890+
Part283.Parent = Model0
2891-
ParticleEmitter15.Parent = LocalScript0
2891+
Part283.CFrame = CFrame.new(-0.614591718, 3.4972918, -13.3320847, -0.999985635, 0.00245974353, -0.0047620195, -0.00513649127, -0.693573475, 0.72036773, -0.00153088977, 0.720381856, 0.693576157)
2892-
ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2892+
Part283.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002)
2893-
ParticleEmitter15.Rotation = NumberRange.new(0, 360)
2893+
Part283.Position = Vector3.new(-0.614591718, 3.4972918, -13.3320847)
2894-
ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
2894+
Part283.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001)
2895-
ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2895+
Part283.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2896-
ParticleEmitter15.Enabled = false
2896+
Part283.Velocity = Vector3.new(1.77633499e-08, 0.00246826862, 2.33429148e-07)
2897-
ParticleEmitter15.LightEmission = 0.69999998807907
2897+
Part283.Size = Vector3.new(0.275000006, 0.413124949, 0.622375011)
2898-
ParticleEmitter15.ZOffset = 1
2898+
Part283.Anchored = true
2899-
ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
2899+
Part283.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2900-
ParticleEmitter15.Rate = 300
2900+
Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2901-
ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
2901+
Part283.BrickColor = BrickColor.new("Really black")
2902-
ParticleEmitter15.Speed = NumberRange.new(4, 4)
2902+
Part283.CanCollide = false
2903-
ParticleEmitter15.VelocitySpread = 360
2903+
Part283.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2904-
ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2904+
Part283.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2905-
ParticleEmitter16.Name = "Wing2"
2905+
Part283.Material = Enum.Material.Metal
2906-
ParticleEmitter16.Parent = LocalScript0
2906+
Part283.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2907-
ParticleEmitter16.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
2907+
Part283.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2908-
ParticleEmitter16.Rotation = NumberRange.new(0, 360)
2908+
Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2909-
ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
2909+
Part283.brickColor = BrickColor.new("Really black")
2910-
ParticleEmitter16.Enabled = false
2910+
SpecialMesh284.Parent = Part283
2911-
ParticleEmitter16.LightEmission = 1
2911+
SpecialMesh284.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
2912-
ParticleEmitter16.Texture = "rbxassetid://296874871"
2912+
SpecialMesh284.MeshType = Enum.MeshType.Brick
2913-
ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4)
2913+
Part285.Parent = Model0
2914-
ParticleEmitter16.Lifetime = NumberRange.new(2, 2)
2914+
Part285.CFrame = CFrame.new(-0.615438342, 3.25487208, -11.9645395, -0.999985635, 0.00162786292, 0.00510683237, -0.00513676414, -0.0189459566, -0.999807417, -0.00153079513, -0.999819279, 0.0189540461)
2915-
ParticleEmitter16.Rate = 300
2915+
Part285.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
2916-
ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
2916+
Part285.Position = Vector3.new(-0.615438342, 3.25487208, -11.9645395)
2917-
ParticleEmitter16.Speed = NumberRange.new(4, 4)
2917+
Part285.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
2918-
ParticleEmitter16.VelocitySpread = 35
2918+
Part285.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2919-
ParticleEmitter17.Name = "Wing1B"
2919+
Part285.Velocity = Vector3.new(5.62028113e-08, 0.002471118, 7.38564609e-07)
2920-
ParticleEmitter17.Parent = LocalScript0
2920+
Part285.Size = Vector3.new(0.275000006, 0.206125051, 0.280375004)
2921-
ParticleEmitter17.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
2921+
Part285.Anchored = true
2922-
ParticleEmitter17.Rotation = NumberRange.new(0, 360)
2922+
Part285.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2923-
ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
2923+
Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2924-
ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2924+
Part285.BrickColor = BrickColor.new("Really black")
2925-
ParticleEmitter17.Enabled = false
2925+
Part285.CanCollide = false
2926-
ParticleEmitter17.LightEmission = 0.69999998807907
2926+
Part285.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2927-
ParticleEmitter17.ZOffset = 0.20000000298023
2927+
Part285.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2928-
ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4)
2928+
Part285.Material = Enum.Material.Metal
2929-
ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
2929+
Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2930-
ParticleEmitter17.Rate = 150
2930+
Part285.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2931-
ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
2931+
Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2932-
ParticleEmitter17.Speed = NumberRange.new(4, 4)
2932+
Part285.brickColor = BrickColor.new("Really black")
2933-
ParticleEmitter17.VelocitySpread = 35
2933+
SpecialMesh286.Parent = Part285
2934-
ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2934+
SpecialMesh286.Scale = Vector3.new(0.400000006, 0.560000002, 0.5)
2935-
ParticleEmitter18.Name = "Eye1"
2935+
SpecialMesh286.MeshType = Enum.MeshType.Wedge
2936-
ParticleEmitter18.EmissionDirection="Right"
2936+
Part287.Parent = Model0
2937-
ParticleEmitter18.Parent = LocalScript0
2937+
Part287.CFrame = CFrame.new(-0.613306701, 3.18584442, -13.1265478, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
2938-
ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
2938+
Part287.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
2939-
ParticleEmitter18.Rotation = NumberRange.new(0, 360)
2939+
Part287.Position = Vector3.new(-0.613306701, 3.18584442, -13.1265478)
2940-
ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
2940+
Part287.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
2941-
ParticleEmitter18.Enabled = false
2941+
Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2942-
ParticleEmitter18.LightEmission = 0.75
2942+
Part287.Velocity = Vector3.new(6.71482141e-08, 0.00246869703, 8.82399092e-07)
2943-
ParticleEmitter18.Texture = "rbxassetid://296874871"
2943+
Part287.Size = Vector3.new(0.275000006, 0.567124963, 0.311374992)
2944-
ParticleEmitter18.ZOffset = 0.20000000298023
2944+
Part287.Anchored = true
2945-
ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
2945+
Part287.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2946-
ParticleEmitter18.Lifetime = NumberRange.new(1, 1)
2946+
Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2947-
ParticleEmitter18.Rate = 300
2947+
Part287.BrickColor = BrickColor.new("Really black")
2948-
ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
2948+
Part287.CanCollide = false
2949-
ParticleEmitter18.VelocitySpread = 5
2949+
Part287.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2950-
ParticleEmitter19.Name = "Eye2"
2950+
Part287.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2951-
ParticleEmitter19.Parent = LocalScript0
2951+
Part287.Material = Enum.Material.Metal
2952-
ParticleEmitter19.EmissionDirection="Right"
2952+
Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2953-
ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
2953+
Part287.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2954-
ParticleEmitter19.Rotation = NumberRange.new(0, 360)
2954+
Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2955-
ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
2955+
Part287.brickColor = BrickColor.new("Really black")
2956-
ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2956+
SpecialMesh288.Parent = Part287
2957-
ParticleEmitter19.Enabled = false
2957+
SpecialMesh288.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
2958-
ParticleEmitter19.LightEmission = 0.75
2958+
SpecialMesh288.MeshType = Enum.MeshType.Brick
2959-
ParticleEmitter19.ZOffset = 0.30000001192093
2959+
Part289.Parent = Model0
2960-
ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6)
2960+
Part289.CFrame = CFrame.new(-0.646988273, 3.68078995, -13.1990242, 0.00245985761, -0.999985635, 0.00476197852, -0.693573356, -0.00513654156, -0.720367849, 0.720381916, -0.00153077836, -0.693576097)
2961-
ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5)
2961+
Part289.Orientation = Vector3.new(46.079998, 179.610001, -90.4199982)
2962-
ParticleEmitter19.Rate = 300
2962+
Part289.Position = Vector3.new(-0.646988273, 3.68078995, -13.1990242)
2963-
ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
2963+
Part289.Rotation = Vector3.new(133.910004, 0.269999981, 89.8600006)
2964-
ParticleEmitter19.VelocitySpread = 5
2964+
Part289.Color = Color3.new(0.384314, 0.145098, 0.819608)
2965-
ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2965+
Part289.Velocity = Vector3.new(-1.13331566e-08, 0.00246854057, -1.48930098e-07)
2966-
ParticleEmitter20.Name = "Wing2B"
2966+
Part289.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
2967-
ParticleEmitter20.Parent = LocalScript0
2967+
Part289.Anchored = true
2968-
ParticleEmitter20.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
2968+
Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2969-
ParticleEmitter20.Rotation = NumberRange.new(0, 360)
2969+
Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2970-
ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
2970+
Part289.BrickColor = BrickColor.new("Royal purple")
2971-
ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2971+
Part289.CanCollide = false
2972-
ParticleEmitter20.Enabled = false
2972+
Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2973-
ParticleEmitter20.LightEmission = 0.69999998807907
2973+
Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2974-
ParticleEmitter20.ZOffset = 0.20000000298023
2974+
Part289.Material = Enum.Material.Neon
2975-
ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4)
2975+
Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2976-
ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
2976+
Part289.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
2977-
ParticleEmitter20.Rate = 150
2977+
Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2978-
ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
2978+
Part289.brickColor = BrickColor.new("Royal purple")
2979-
ParticleEmitter20.Speed = NumberRange.new(4, 4)
2979+
SpecialMesh290.Parent = Part289
2980-
ParticleEmitter20.VelocitySpread = 35
2980+
SpecialMesh290.Scale = Vector3.new(1, 0.300000012, 0.5)
2981-
ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2981+
SpecialMesh290.MeshType = Enum.MeshType.Wedge
2982-
ParticleEmitter21.Name = "Burn"
2982+
Part291.Parent = Model0
2983-
ParticleEmitter21.Parent = LocalScript0
2983+
Part291.CFrame = CFrame.new(-0.611590862, 3.29178786, -14.6020966, 0.999985635, -0.00510681886, -0.00162807701, 0.00513675623, 0.999807417, 0.0189470276, 0.00153100397, -0.018955119, 0.999819279)
2984-
ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2984+
Part291.Orientation = Vector3.new(-1.09000003, -0.0899999961, 0.289999992)
2985-
ParticleEmitter21.Rotation = NumberRange.new(0, 360)
2985+
Part291.Position = Vector3.new(-0.611590862, 3.29178786, -14.6020966)
2986-
ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
2986+
Part291.Rotation = Vector3.new(-1.09000003, -0.0899999961, 0.289999992)
2987-
ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
2987+
Part291.Color = Color3.new(0.972549, 0.972549, 0.972549)
2988-
ParticleEmitter21.Enabled = false
2988+
Part291.Velocity = Vector3.new(5.03492039e-08, 0.00246562273, 6.61642332e-07)
2989-
ParticleEmitter21.LightEmission = 0.75
2989+
Part291.Size = Vector3.new(0.275000006, 0.200124964, 0.287375033)
2990-
ParticleEmitter21.Texture = "rbxassetid://296874871"
2990+
Part291.Anchored = true
2991-
ParticleEmitter21.ZOffset = 0.5
2991+
Part291.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2992-
ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0)
2992+
Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2993-
ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
2993+
Part291.BrickColor = BrickColor.new("Institutional white")
2994-
ParticleEmitter21.Rate = 300
2994+
Part291.CanCollide = false
2995-
ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56)
2995+
Part291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2996-
ParticleEmitter21.Speed = NumberRange.new(1, 1)
2996+
Part291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2997-
ParticleEmitter21.VelocitySpread = 360
2997+
Part291.Material = Enum.Material.Metal
2998-
ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
2998+
Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2999-
ParticleEmitter22.Name = "PheonixTrail"
2999+
Part291.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3000-
ParticleEmitter22.Parent = LocalScript0
3000+
Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3001-
ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
3001+
Part291.brickColor = BrickColor.new("Institutional white")
3002-
ParticleEmitter22.Rotation = NumberRange.new(0, 360)
3002+
SpecialMesh292.Parent = Part291
3003-
ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0)
3003+
SpecialMesh292.Scale = Vector3.new(0.560000002, 1, 0.899999976)
3004-
ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
3004+
SpecialMesh292.MeshType = Enum.MeshType.Wedge
3005-
ParticleEmitter22.Enabled = false
3005+
Part293.Parent = Model0
3006-
ParticleEmitter22.LightEmission = 0.75
3006+
Part293.CFrame = CFrame.new(-0.636496425, 3.01698065, -17.8252964, 0.00108537939, -0.999985635, -0.00524905883, 0.0856661052, -0.00513678649, 0.99631083, -0.996323466, -0.00153104111, 0.0856593102)
3007-
ParticleEmitter22.Texture = "rbxassetid://296874871"
3007+
Part293.Orientation = Vector3.new(-85.0800018, -3.50999999, 93.4300003)
3008-
ParticleEmitter22.ZOffset = 0.5
3008+
Part293.Position = Vector3.new(-0.636496425, 3.01698065, -17.8252964)
3009-
ParticleEmitter22.Lifetime = NumberRange.new(1, 1)
3009+
Part293.Rotation = Vector3.new(-85.0899963, -0.299999982, 89.9399948)
3010-
ParticleEmitter22.Rate = 300
3010+
Part293.Color = Color3.new(0.384314, 0.145098, 0.819608)
3011-
ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56)
3011+
Part293.Velocity = Vector3.new(9.39241573e-08, 0.00245890254, 1.23426435e-06)
3012-
ParticleEmitter22.Speed = NumberRange.new(0, 0)
3012+
Part293.Size = Vector3.new(1.78499997, 0.200000003, 0.301375002)
3013-
ParticleEmitter22.VelocitySpread = 360
3013+
Part293.Anchored = true
3014-
ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
3014+
Part293.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3015
Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3016-
	v.Parent = game:GetService("Lighting")
3016+
Part293.BrickColor = BrickColor.new("Royal purple")
3017
Part293.CanCollide = false
3018
Part293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3019
Part293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3020
Part293.Material = Enum.Material.Neon
3021
Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3022
Part293.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3023
Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3024
Part293.brickColor = BrickColor.new("Royal purple")
3025
SpecialMesh294.Parent = Part293
3026
SpecialMesh294.Scale = Vector3.new(1, 0.300000012, 0.5)
3027
SpecialMesh294.MeshType = Enum.MeshType.Wedge
3028
Part295.Parent = Model0
3029
Part295.CFrame = CFrame.new(-0.611132324, 3.1960454, -14.5803022, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269)
3030
Part295.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
3031
Part295.Position = Vector3.new(-0.611132324, 3.1960454, -14.5803022)
3032
Part295.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
3033
Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3034
Part295.Velocity = Vector3.new(6.55306707e-08, 0.00246566813, 8.61143121e-07)
3035
Part295.Size = Vector3.new(0.275000006, 0.277124941, 0.702375054)
3036
Part295.Anchored = true
3037
Part295.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3038
Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3039
Part295.BrickColor = BrickColor.new("Really black")
3040
Part295.CanCollide = false
3041
Part295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3042
Part295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3043
Part295.Material = Enum.Material.Glass
3044
Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3045
Part295.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3046
Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3047
Part295.brickColor = BrickColor.new("Really black")
3048
SpecialMesh296.Parent = Part295
3049
SpecialMesh296.Scale = Vector3.new(0.550000012, 0.5, 0.800000012)
3050
SpecialMesh296.MeshType = Enum.MeshType.Brick
3051
Part297.Parent = Model0
3052
Part297.CFrame = CFrame.new(-0.610346913, 2.907269, -14.1244287, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
3053
Part297.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
3054
Part297.Position = Vector3.new(-0.610346913, 2.907269, -14.1244287)
3055
Part297.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
3056
Part297.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3057
Part297.Velocity = Vector3.new(1.11320702e-07, 0.00246661808, 1.462873e-06)
3058
Part297.Size = Vector3.new(0.275000006, 0.207000002, 0.213375002)
3059
Part297.Anchored = true
3060
Part297.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3061
Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3062
Part297.BrickColor = BrickColor.new("Bright blue")
3063
Part297.CanCollide = false
3064
Part297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3065
Part297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3066
Part297.Material = Enum.Material.Neon
3067
Part297.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3068
Part297.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3069
Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3070
Part297.brickColor = BrickColor.new("Bright blue")
3071
SpecialMesh298.Parent = Part297
3072
SpecialMesh298.Scale = Vector3.new(0.550000012, 0.25, 0.5)
3073
SpecialMesh298.MeshType = Enum.MeshType.Wedge
3074
Part299.Parent = Model0
3075
Part299.CFrame = CFrame.new(-0.617512941, 3.42300797, -11.1735916, 0.999985635, -0.00206693518, 0.00494515104, 0.00513641397, 0.106012821, -0.994351625, 0.00153101049, 0.994362772, 0.106021926)
3076
Part299.Orientation = Vector3.new(83.909996, 2.66999984, 2.76999998)
3077
Part299.Position = Vector3.new(-0.617512941, 3.42300797, -11.1735916)
3078
Part299.Rotation = Vector3.new(83.909996, 0.280000001, 0.119999997)
3079
Part299.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3080
Part299.Velocity = Vector3.new(2.95422424e-08, 0.00247276574, 3.88216051e-07)
3081
Part299.Size = Vector3.new(0.275000006, 0.223124996, 0.234375)
3082
Part299.Anchored = true
3083
Part299.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3084
Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3085
Part299.BrickColor = BrickColor.new("Really black")
3086
Part299.CanCollide = false
3087
Part299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3088
Part299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3089
Part299.Material = Enum.Material.Metal
3090
Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3091
Part299.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3092
Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3093
Part299.brickColor = BrickColor.new("Really black")
3094
SpecialMesh300.Parent = Part299
3095
SpecialMesh300.Scale = Vector3.new(0.5, 1, 0.400000006)
3096
SpecialMesh300.MeshType = Enum.MeshType.Brick
3097
Part301.Parent = Model0
3098
Part301.CFrame = CFrame.new(-0.60622716, 3.20835805, -17.8265324, -0.999985635, 0.00525827007, -0.00103986717, -0.00513669662, -0.995525479, -0.0943559632, -0.00153136277, -0.0943492651, 0.995538116)
3099
Part301.Orientation = Vector3.new(5.40999985, -0.0599999987, -179.699997)
3100
Part301.Position = Vector3.new(-0.60622716, 3.20835805, -17.8265324)
3101
Part301.Rotation = Vector3.new(5.40999985, -0.0599999987, -179.699997)
3102
Part301.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3103
Part301.Velocity = Vector3.new(6.35782698e-08, 0.00245890464, 8.35486958e-07)
3104
Part301.Size = Vector3.new(0.275000006, 0.235124931, 1.6693753)
3105
Part301.Anchored = true
3106
Part301.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3107
Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3108
Part301.BrickColor = BrickColor.new("Really black")
3109
Part301.CanCollide = false
3110
Part301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3111
Part301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3112
Part301.Material = Enum.Material.Metal
3113
Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3114
Part301.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3115
Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3116
Part301.brickColor = BrickColor.new("Really black")
3117
SpecialMesh302.Parent = Part301
3118
SpecialMesh302.Scale = Vector3.new(0.400000006, 1.04999995, 1)
3119
SpecialMesh302.MeshType = Enum.MeshType.Brick
3120
Part303.Parent = Model0
3121
Part303.CFrame = CFrame.new(-0.610610962, 2.80771255, -13.6187115, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057)
3122
Part303.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
3123
Part303.Position = Vector3.new(-0.610610962, 2.80771255, -13.6187115)
3124
Part303.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
3125
Part303.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3126
Part303.Velocity = Vector3.new(1.27106944e-07, 0.00246767187, 1.67032101e-06)
3127
Part303.Size = Vector3.new(0.275000006, 0.368124902, 0.378374994)
3128
Part303.Anchored = true
3129
Part303.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3130
Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3131
Part303.BrickColor = BrickColor.new("Really black")
3132
Part303.CanCollide = false
3133
Part303.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3134
Part303.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3135
Part303.Material = Enum.Material.Glass
3136
Part303.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3137
Part303.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3138
Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3139
Part303.brickColor = BrickColor.new("Really black")
3140
SpecialMesh304.Parent = Part303
3141
SpecialMesh304.Scale = Vector3.new(0.400000006, 1, 1)
3142
SpecialMesh304.MeshType = Enum.MeshType.Wedge
3143
Part305.Parent = Model0
3144
Part305.CFrame = CFrame.new(-0.608244181, 3.38925195, -17.114748, 0.999985635, 0.00432614516, 0.00316458894, 0.00513666775, -0.942128837, -0.335212082, 0.00153127394, 0.335223496, -0.942137599)
3145
Part305.Orientation = Vector3.new(19.5900002, 179.809998, 179.690002)
3146
Part305.Position = Vector3.new(-0.608244181, 3.38925195, -17.114748)
3147
Part305.Rotation = Vector3.new(160.410004, 0.179999992, -0.25)
3148
Part305.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3149
Part305.Velocity = Vector3.new(3.48947182e-08, 0.00246038754, 4.5855424e-07)
3150
Part305.Size = Vector3.new(0.275000006, 0.35212487, 0.214375019)
3151
Part305.Anchored = true
3152
Part305.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3153
Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3154
Part305.BrickColor = BrickColor.new("Bright blue")
3155
Part305.CanCollide = false
3156
Part305.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3157
Part305.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3158
Part305.Material = Enum.Material.Neon
3159
Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3160
Part305.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3161
Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3162
Part305.brickColor = BrickColor.new("Bright blue")
3163
SpecialMesh306.Parent = Part305
3164
SpecialMesh306.Scale = Vector3.new(0.449999988, 0.5, 0.100000001)
3165
SpecialMesh306.MeshType = Enum.MeshType.Brick
3166
Part307.Parent = Model0
3167
Part307.CFrame = CFrame.new(-0.610837221, 3.46367049, -15.6710596, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
3168
Part307.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
3169
Part307.Position = Vector3.new(-0.610837221, 3.46367049, -15.6710596)
3170
Part307.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
3171
Part307.Color = Color3.new(0.384314, 0.145098, 0.819608)
3172
Part307.Velocity = Vector3.new(2.30945076e-08, 0.00246339524, 3.03486615e-07)
3173
Part307.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
3174
Part307.Anchored = true
3175
Part307.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3176
Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3177
Part307.BrickColor = BrickColor.new("Royal purple")
3178
Part307.CanCollide = false
3179
Part307.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3180
Part307.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3181
Part307.Material = Enum.Material.Neon
3182
Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3183
Part307.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3184
Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3185
Part307.brickColor = BrickColor.new("Royal purple")
3186
SpecialMesh308.Parent = Part307
3187
SpecialMesh308.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
3188
SpecialMesh308.MeshType = Enum.MeshType.Brick
3189
Part309.Parent = Model0
3190
Part309.CFrame = CFrame.new(-0.609296381, 2.72693467, -14.2067709, 0.999985635, -0.00162807154, 0.00510647474, 0.00513641024, 0.0189459547, -0.999807417, 0.00153101049, 0.999819279, 0.0189540461)
3191
Part309.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
3192
Part309.Position = Vector3.new(-0.609296381, 2.72693467, -14.2067709)
3193
Part309.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
3194
Part309.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3195
Part309.Velocity = Vector3.new(1.39915542e-07, 0.00246644672, 1.83863972e-06)
3196
Part309.Size = Vector3.new(0.275000006, 0.315999985, 0.310375005)
3197
Part309.Anchored = true
3198
Part309.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3199
Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3200
Part309.BrickColor = BrickColor.new("Really black")
3201
Part309.CanCollide = false
3202
Part309.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3203
Part309.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3204
Part309.Material = Enum.Material.Glass
3205
Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3206
Part309.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3207
Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3208
Part309.brickColor = BrickColor.new("Really black")
3209
SpecialMesh310.Parent = Part309
3210
SpecialMesh310.Scale = Vector3.new(0.5, 1, 0.5)
3211
SpecialMesh310.MeshType = Enum.MeshType.Wedge
3212
Part311.Parent = Model0
3213
Part311.CFrame = CFrame.new(-0.610869706, 2.96894002, -13.990572, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
3214
Part311.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
3215
Part311.Position = Vector3.new(-0.610869706, 2.96894002, -13.990572)
3216
Part311.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
3217
Part311.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3218
Part311.Velocity = Vector3.new(1.01541801e-07, 0.00246689701, 1.33436765e-06)
3219
Part311.Size = Vector3.new(0.275000006, 0.214124978, 0.205375016)
3220
Part311.Anchored = true
3221
Part311.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3222
Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3223
Part311.BrickColor = BrickColor.new("Really black")
3224
Part311.CanCollide = false
3225
Part311.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3226
Part311.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3227
Part311.Material = Enum.Material.Metal
3228
Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3229
Part311.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3230
Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3231
Part311.brickColor = BrickColor.new("Really black")
3232
SpecialMesh312.Parent = Part311
3233
SpecialMesh312.Scale = Vector3.new(0.569999993, 0.75, 0.75)
3234
SpecialMesh312.MeshType = Enum.MeshType.Brick
3235
Part313.Parent = Model0
3236
Part313.CFrame = CFrame.new(-0.610455632, 3.45922971, -15.9053869, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
3237
Part313.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
3238
Part313.Position = Vector3.new(-0.610455632, 3.45922971, -15.9053869)
3239
Part313.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
3240
Part313.Color = Color3.new(0.384314, 0.145098, 0.819608)
3241
Part313.Velocity = Vector3.new(2.37986608e-08, 0.00246290723, 3.12739985e-07)
3242
Part313.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
3243
Part313.Anchored = true
3244
Part313.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3245
Part313.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3246
Part313.BrickColor = BrickColor.new("Royal purple")
3247
Part313.CanCollide = false
3248
Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3249
Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3250
Part313.Material = Enum.Material.Neon
3251
Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3252
Part313.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3253
Part313.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3254
Part313.brickColor = BrickColor.new("Royal purple")
3255
SpecialMesh314.Parent = Part313
3256
SpecialMesh314.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
3257
SpecialMesh314.MeshType = Enum.MeshType.Brick
3258
Part315.Parent = Model0
3259
Part315.CFrame = CFrame.new(-0.61787647, 3.39316416, -10.8383427, 0.999985635, -0.00162795314, 0.00510659395, 0.00513652712, 0.0189461038, -0.999807417, 0.00153088907, 0.999819279, 0.0189541951)
3260
Part315.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
3261
Part315.Position = Vector3.new(-0.61787647, 3.39316416, -10.8383427)
3262
Part315.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
3263
Part315.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3264
Part315.Velocity = Vector3.new(3.42744499e-08, 0.00247346424, 4.50402268e-07)
3265
Part315.Size = Vector3.new(0.275000006, 0.578125, 0.234375)
3266
Part315.Anchored = true
3267
Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3268
Part315.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3269
Part315.BrickColor = BrickColor.new("Really black")
3270
Part315.CanCollide = false
3271
Part315.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3272
Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3273
Part315.Material = Enum.Material.Metal
3274
Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3275
Part315.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3276
Part315.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3277
Part315.brickColor = BrickColor.new("Really black")
3278
SpecialMesh316.Parent = Part315
3279
SpecialMesh316.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
3280
SpecialMesh316.MeshType = Enum.MeshType.Brick
3281
Part317.Parent = Model0
3282
Part317.CFrame = CFrame.new(-0.613369107, 3.18659282, -13.087059, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
3283
Part317.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
3284
Part317.Position = Vector3.new(-0.613369107, 3.18659282, -13.087059)
3285
Part317.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
3286
Part317.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3287
Part317.Velocity = Vector3.new(6.70295464e-08, 0.00246877922, 8.8083965e-07)
3288
Part317.Size = Vector3.new(0.275000006, 0.248124972, 0.311374992)
3289
Part317.Anchored = true
3290
Part317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3291
Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3292
Part317.BrickColor = BrickColor.new("Really black")
3293
Part317.CanCollide = false
3294
Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3295
Part317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3296
Part317.Material = Enum.Material.Metal
3297
Part317.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3298
Part317.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3299
Part317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3300
Part317.brickColor = BrickColor.new("Really black")
3301
SpecialMesh318.Parent = Part317
3302
SpecialMesh318.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
3303
SpecialMesh318.MeshType = Enum.MeshType.Brick
3304
Part319.Parent = Model0
3305
Part319.CFrame = CFrame.new(-0.610582829, 3.460711, -15.82728, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
3306
Part319.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
3307
Part319.Position = Vector3.new(-0.610582829, 3.460711, -15.82728)
3308
Part319.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
3309
Part319.Color = Color3.new(0.384314, 0.145098, 0.819608)
3310
Part319.Velocity = Vector3.new(2.35637785e-08, 0.00246306974, 3.09653387e-07)
3311
Part319.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
3312
Part319.Anchored = true
3313
Part319.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3314
Part319.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3315
Part319.BrickColor = BrickColor.new("Royal purple")
3316
Part319.CanCollide = false
3317
Part319.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3318
Part319.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3319
Part319.Material = Enum.Material.Neon
3320
Part319.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3321
Part319.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3322
Part319.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3323
Part319.brickColor = BrickColor.new("Royal purple")
3324
SpecialMesh320.Parent = Part319
3325
SpecialMesh320.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
3326
SpecialMesh320.MeshType = Enum.MeshType.Brick
3327
Part321.Parent = Model0
3328
Part321.CFrame = CFrame.new(-0.611585259, 3.11314392, -14.0068893, 0.999985635, 0.00162774313, -0.00510693667, 0.00513686566, -0.0189458374, 0.999807417, 0.00153067405, -0.999819279, -0.0189539269)
3329
Part321.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
3330
Part321.Position = Vector3.new(-0.611585259, 3.11314392, -14.0068893)
3331
Part321.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
3332
Part321.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3333
Part321.Velocity = Vector3.new(7.86760097e-08, 0.00246686279, 1.03388675e-06)
3334
Part321.Size = Vector3.new(0.275000006, 0.709124923, 0.47437498)
3335
Part321.Anchored = true
3336
Part321.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3337
Part321.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3338
Part321.BrickColor = BrickColor.new("Really black")
3339
Part321.CanCollide = false
3340
Part321.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3341
Part321.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3342
Part321.Material = Enum.Material.Metal
3343
Part321.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3344
Part321.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3345
Part321.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3346
Part321.brickColor = BrickColor.new("Really black")
3347
SpecialMesh322.Parent = Part321
3348
SpecialMesh322.Scale = Vector3.new(0.5, 1.04999995, 0.800000012)
3349
SpecialMesh322.MeshType = Enum.MeshType.Brick
3350
Part323.Parent = Model0
3351
Part323.CFrame = CFrame.new(-0.610941768, 3.01069665, -14.083005, -0.999985635, 0.00162795174, 0.00510683283, -0.00513676554, -0.0189458355, -0.999807417, -0.00153088453, -0.999819279, 0.0189539269)
3352
Part323.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
3353
Part323.Position = Vector3.new(-0.610941768, 3.01069665, -14.083005)
3354
Part323.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
3355
Part323.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3356
Part323.Velocity = Vector3.new(9.49206296e-08, 0.00246670446, 1.24735845e-06)
3357
Part323.Size = Vector3.new(0.275000006, 0.252000004, 0.213375002)
3358
Part323.Anchored = true
3359
Part323.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3360
Part323.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3361
Part323.BrickColor = BrickColor.new("Really black")
3362
Part323.CanCollide = false
3363
Part323.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3364
Part323.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3365
Part323.Material = Enum.Material.Metal
3366
Part323.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3367
Part323.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3368
Part323.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3369
Part323.brickColor = BrickColor.new("Really black")
3370
SpecialMesh324.Parent = Part323
3371
SpecialMesh324.Scale = Vector3.new(0.569999993, 0.125, 0.375)
3372
SpecialMesh324.MeshType = Enum.MeshType.Wedge
3373
Part325.Parent = Model0
3374
Part325.CFrame = CFrame.new(-0.61388576, 3.20741606, -12.8194075, -0.999985635, 0.00162786373, 0.00510683237, -0.00513676414, -0.0189461056, -0.999807417, -0.00153079513, -0.999819279, 0.0189541951)
3375
Part325.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
3376
Part325.Position = Vector3.new(-0.61388576, 3.20741606, -12.8194075)
3377
Part325.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
3378
Part325.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3379
Part325.Velocity = Vector3.new(6.37276969e-08, 0.00246933685, 8.37449761e-07)
3380
Part325.Size = Vector3.new(0.275000006, 0.244125068, 0.416375011)
3381
Part325.Anchored = true
3382
Part325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3383
Part325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3384
Part325.BrickColor = BrickColor.new("Really black")
3385
Part325.CanCollide = false
3386
Part325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3387
Part325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3388
Part325.Material = Enum.Material.Metal
3389
Part325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3390
Part325.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3391
Part325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3392
Part325.brickColor = BrickColor.new("Really black")
3393
SpecialMesh326.Parent = Part325
3394
SpecialMesh326.Scale = Vector3.new(0.5, 0.560000002, 0.5)
3395
SpecialMesh326.MeshType = Enum.MeshType.Wedge
3396
Part327.Parent = Model0
3397
Part327.CFrame = CFrame.new(-0.609650612, 3.31554532, -15.9490957, 0.999985635, 0.00326791825, 0.00424884167, 0.00513684331, -0.810688972, -0.585454702, 0.00153127068, 0.585468173, -0.810694098)
3398
Part327.Orientation = Vector3.new(35.8400002, 179.699997, 179.639999)
3399
Part327.Position = Vector3.new(-0.609650612, 3.31554532, -15.9490957)
3400
Part327.Rotation = Vector3.new(144.160004, 0.239999995, -0.189999998)
3401
Part327.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3402
Part327.Velocity = Vector3.new(4.65820733e-08, 0.00246281619, 6.12138422e-07)
3403
Part327.Size = Vector3.new(0.275000006, 0.237124875, 0.214375019)
3404
Part327.Anchored = true
3405
Part327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3406
Part327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3407
Part327.BrickColor = BrickColor.new("Bright blue")
3408
Part327.CanCollide = false
3409
Part327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3410
Part327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3411
Part327.Material = Enum.Material.Neon
3412
Part327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3413
Part327.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3414
Part327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3415
Part327.brickColor = BrickColor.new("Bright blue")
3416
SpecialMesh328.Parent = Part327
3417
SpecialMesh328.Scale = Vector3.new(0.449999988, 0.800000012, 0.100000001)
3418
SpecialMesh328.MeshType = Enum.MeshType.Brick
3419
Part329.Parent = Model0
3420
Part329.CFrame = CFrame.new(-0.612260759, 3.04390216, -13.3335075, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
3421
Part329.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
3422
Part329.Position = Vector3.new(-0.612260759, 3.04390216, -13.3335075)
3423
Part329.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
3424
Part329.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3425
Part329.Velocity = Vector3.new(8.96553871e-08, 0.00246826583, 1.17816739e-06)
3426
Part329.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
3427
Part329.Anchored = true
3428
Part329.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3429
Part329.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3430
Part329.BrickColor = BrickColor.new("Really black")
3431
Part329.CanCollide = false
3432
Part329.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3433
Part329.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3434
Part329.Material = Enum.Material.Metal
3435
Part329.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3436
Part329.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3437
Part329.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3438
Part329.brickColor = BrickColor.new("Really black")
3439
SpecialMesh330.Parent = Part329
3440
SpecialMesh330.Scale = Vector3.new(0.5, 0.5, 0.5)
3441
SpecialMesh330.MeshType = Enum.MeshType.Wedge
3442
Part331.Parent = Model0
3443
Part331.CFrame = CFrame.new(-0.614394248, 3.36069822, -13.0015078, -0.999985635, 0.00245974353, -0.0047620195, -0.00513649127, -0.693573475, 0.72036773, -0.00153088977, 0.720381856, 0.693576157)
3444
Part331.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002)
3445
Part331.Position = Vector3.new(-0.614394248, 3.36069822, -13.0015078)
3446
Part331.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001)
3447
Part331.Color = Color3.new(0.803922, 0.803922, 0.803922)
3448
Part331.Velocity = Vector3.new(3.94224067e-08, 0.00246895733, 5.18052275e-07)
3449
Part331.Size = Vector3.new(0.275000006, 0.216124982, 0.280375004)
3450
Part331.Anchored = true
3451
Part331.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3452
Part331.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3453
Part331.BrickColor = BrickColor.new("Mid gray")
3454
Part331.CanCollide = false
3455
Part331.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3456
Part331.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3457
Part331.Material = Enum.Material.Metal
3458
Part331.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3459
Part331.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3460
Part331.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3461
Part331.brickColor = BrickColor.new("Mid gray")
3462
SpecialMesh332.Parent = Part331
3463
SpecialMesh332.Scale = Vector3.new(0.349999994, 1.04999995, 0.5)
3464
SpecialMesh332.MeshType = Enum.MeshType.Brick
3465
Part333.Parent = Model0
3466
Part333.CFrame = CFrame.new(-0.610709965, 3.46219134, -15.7491703, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
3467
Part333.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
3468
Part333.Position = Vector3.new(-0.610709965, 3.46219134, -15.7491703)
3469
Part333.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
3470
Part333.Color = Color3.new(0.384314, 0.145098, 0.819608)
3471
Part333.Velocity = Vector3.new(2.33290489e-08, 0.00246323249, 3.06568751e-07)
3472
Part333.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
3473
Part333.Anchored = true
3474
Part333.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3475
Part333.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3476
Part333.BrickColor = BrickColor.new("Royal purple")
3477
Part333.CanCollide = false
3478
Part333.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3479
Part333.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3480
Part333.Material = Enum.Material.Neon
3481
Part333.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3482
Part333.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3483
Part333.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3484
Part333.brickColor = BrickColor.new("Royal purple")
3485
SpecialMesh334.Parent = Part333
3486
SpecialMesh334.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
3487
SpecialMesh334.MeshType = Enum.MeshType.Brick
3488
Part335.Parent = Model0
3489
Part335.CFrame = CFrame.new(-0.608794093, 3.33530617, -16.5748692, 0.999985635, -0.0041169636, 0.00343261915, 0.005137017, 0.553175688, -0.83304894, 0.00153079035, 0.833054662, 0.55318886)
3490
Part335.Orientation = Vector3.new(56.4099998, 0.359999985, 0.529999971)
3491
Part335.Position = Vector3.new(-0.608794093, 3.33530617, -16.5748692)
3492
Part335.Rotation = Vector3.new(56.4099998, 0.199999988, 0.239999995)
3493
Part335.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3494
Part335.Velocity = Vector3.new(4.34486722e-08, 0.00246151234, 5.709623e-07)
3495
Part335.Size = Vector3.new(0.275000006, 0.265124857, 0.214375019)
3496
Part335.Anchored = true
3497
Part335.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3498
Part335.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3499
Part335.BrickColor = BrickColor.new("Bright blue")
3500
Part335.CanCollide = false
3501
Part335.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3502
Part335.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3503
Part335.Material = Enum.Material.Neon
3504
Part335.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3505
Part335.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3506
Part335.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3507
Part335.brickColor = BrickColor.new("Bright blue")
3508
SpecialMesh336.Parent = Part335
3509
SpecialMesh336.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
3510
SpecialMesh336.MeshType = Enum.MeshType.Brick
3511
Part337.Parent = Model0
3512
Part337.CFrame = CFrame.new(-0.61091727, 3.02827954, -14.1579723, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057)
3513
Part337.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
3514
Part337.Position = Vector3.new(-0.61091727, 3.02827954, -14.1579723)
3515
Part337.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
3516
Part337.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3517
Part337.Velocity = Vector3.new(9.21325807e-08, 0.00246654823, 1.2107206e-06)
3518
Part337.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
3519
Part337.Anchored = true
3520
Part337.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3521
Part337.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3522
Part337.BrickColor = BrickColor.new("Really black")
3523
Part337.CanCollide = false
3524
Part337.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3525
Part337.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3526
Part337.Material = Enum.Material.Glass
3527
Part337.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3528
Part337.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3529
Part337.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3530
Part337.brickColor = BrickColor.new("Really black")
3531
SpecialMesh338.Parent = Part337
3532
SpecialMesh338.Scale = Vector3.new(0.524999976, 0.5, 0.5)
3533
SpecialMesh338.MeshType = Enum.MeshType.Wedge
3534
Part339.Parent = Model0
3535
Part339.CFrame = CFrame.new(-0.609729409, 3.2205193, -15.578517, 0.999985635, -0.00133592135, 0.00519115385, 0.00513700396, -0.0377659947, -0.999273479, 0.00153099932, 0.999285877, -0.0377585888)
3536
Part339.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
3537
Part339.Position = Vector3.new(-0.609729409, 3.2205193, -15.578517)
3538
Part339.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
3539
Part339.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3540
Part339.Velocity = Vector3.new(6.1649942e-08, 0.00246358826, 8.10146275e-07)
3541
Part339.Size = Vector3.new(0.275000006, 0.621124864, 0.214375019)
3542
Part339.Anchored = true
3543
Part339.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3544
Part339.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3545
Part339.BrickColor = BrickColor.new("Bright blue")
3546
Part339.CanCollide = false
3547
Part339.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3548
Part339.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3549
Part339.Material = Enum.Material.Neon
3550
Part339.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3551
Part339.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3552
Part339.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3553
Part339.brickColor = BrickColor.new("Bright blue")
3554
SpecialMesh340.Parent = Part339
3555
SpecialMesh340.Scale = Vector3.new(0.449999988, 1, 0.100000001)
3556
SpecialMesh340.MeshType = Enum.MeshType.Brick
3557
Part341.Parent = Model0
3558
Part341.CFrame = CFrame.new(-0.610086679, 3.15827918, -15.1365986, -0.999985635, 0.00409500999, -0.00345871458, -0.00513683027, -0.916451037, 0.400114089, -0.00153127091, 0.40012604, 0.916459024)
3559
Part341.Orientation = Vector3.new(-23.5900002, -0.219999999, -179.679993)
3560
Part341.Position = Vector3.new(-0.610086679, 3.15827918, -15.1365986)
3561
Part341.Rotation = Vector3.new(-23.5900002, -0.199999988, -179.769989)
3562
Part341.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3563
Part341.Velocity = Vector3.new(7.15190893e-08, 0.0024645091, 9.39837378e-07)
3564
Part341.Size = Vector3.new(0.275000006, 0.221124932, 0.655375004)
3565
Part341.Anchored = true
3566
Part341.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3567
Part341.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3568
Part341.BrickColor = BrickColor.new("Really black")
3569
Part341.CanCollide = false
3570
Part341.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3571
Part341.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3572
Part341.Material = Enum.Material.Metal
3573
Part341.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3574
Part341.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3575
Part341.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3576
Part341.brickColor = BrickColor.new("Really black")
3577
SpecialMesh342.Parent = Part341
3578
SpecialMesh342.Scale = Vector3.new(0.400000006, 1.04999995, 0.899999976)
3579
SpecialMesh342.MeshType = Enum.MeshType.Brick
3580
Part343.Parent = Model0
3581
Part343.CFrame = CFrame.new(-0.576193094, 2.37180829, -14.2261257, 0.00114334025, 0.999985635, -0.00523668947, -0.483495861, 0.00513671385, 0.8753317, 0.875346005, 0.00153111527, 0.483494759)
3582
Part343.Orientation = Vector3.new(-61.079998, -0.620000005, -89.3899994)
3583
Part343.Position = Vector3.new(-0.576193094, 2.37180829, -14.2261257)
3584
Part343.Rotation = Vector3.new(-61.0900002, -0.299999982, -89.9300003)
3585
Part343.Color = Color3.new(0.384314, 0.145098, 0.819608)
3586
Part343.Velocity = Vector3.new(1.96226381e-07, 0.00246641156, 2.57862462e-06)
3587
Part343.Size = Vector3.new(0.405000031, 0.200000003, 0.280375004)
3588
Part343.Anchored = true
3589
Part343.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3590
Part343.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3591
Part343.BrickColor = BrickColor.new("Royal purple")
3592
Part343.CanCollide = false
3593
Part343.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3594
Part343.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3595
Part343.Material = Enum.Material.Neon
3596
Part343.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3597
Part343.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3598
Part343.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3599
Part343.brickColor = BrickColor.new("Royal purple")
3600
SpecialMesh344.Parent = Part343
3601
SpecialMesh344.Scale = Vector3.new(1, 0.300000012, 0.5)
3602
SpecialMesh344.MeshType = Enum.MeshType.Wedge
3603
Part345.Parent = Model0
3604
Part345.CFrame = CFrame.new(-0.606692195, 3.59138489, -18.8080196, 0.999985635, 0.00250130473, 0.00474093435, 0.00513696205, -0.699832857, -0.714288294, 0.00153120875, 0.714302421, -0.699835718)
3605
Part345.Orientation = Vector3.new(45.579998, 179.610001, 179.580002)
3606
Part345.Position = Vector3.new(-0.606692195, 3.59138489, -18.8080196)
3607
Part345.Rotation = Vector3.new(134.410004, 0.269999981, -0.140000001)
3608
Part345.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3609
Part345.Velocity = Vector3.new(2.843354e-09, 0.00245685945, 3.73652256e-08)
3610
Part345.Size = Vector3.new(0.275000006, 0.47012496, 0.214375019)
3611
Part345.Anchored = true
3612
Part345.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3613
Part345.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3614
Part345.BrickColor = BrickColor.new("Bright blue")
3615
Part345.CanCollide = false
3616
Part345.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3617
Part345.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3618
Part345.Material = Enum.Material.Neon
3619
Part345.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3620
Part345.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3621
Part345.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3622
Part345.brickColor = BrickColor.new("Bright blue")
3623
SpecialMesh346.Parent = Part345
3624
SpecialMesh346.Scale = Vector3.new(0.449999988, 0.699999988, 0.100000001)
3625
SpecialMesh346.MeshType = Enum.MeshType.Brick
3626
Part347.Parent = Model0
3627
Part347.CFrame = CFrame.new(-0.612170458, 3.17509294, -13.8325748, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057)
3628
Part347.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
3629
Part347.Position = Vector3.new(-0.612170458, 3.17509294, -13.8325748)
3630
Part347.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
3631
Part347.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3632
Part347.Velocity = Vector3.new(6.88530264e-08, 0.002467226, 9.04802221e-07)
3633
Part347.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
3634
Part347.Anchored = true
3635
Part347.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3636
Part347.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3637
Part347.BrickColor = BrickColor.new("Really black")
3638
Part347.CanCollide = false
3639
Part347.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3640
Part347.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3641
Part347.Material = Enum.Material.Metal
3642
Part347.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3643
Part347.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3644
Part347.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3645
Part347.brickColor = BrickColor.new("Really black")
3646
SpecialMesh348.Parent = Part347
3647
SpecialMesh348.Scale = Vector3.new(0.5, 0.5, 0.5)
3648
SpecialMesh348.MeshType = Enum.MeshType.Wedge
3649
Part349.Parent = Model0
3650
Part349.CFrame = CFrame.new(-0.608221889, 3.47114682, -17.4040871, 0.999985635, -0.00133592309, 0.00519115338, 0.00513700396, -0.037765637, -0.999273479, 0.00153099932, 0.999285877, -0.0377582312)
3651
Part349.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
3652
Part349.Position = Vector3.new(-0.608221889, 3.47114682, -17.4040871)
3653
Part349.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
3654
Part349.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3655
Part349.Velocity = Vector3.new(2.19089991e-08, 0.0024597845, 2.87908023e-07)
3656
Part349.Size = Vector3.new(0.275000006, 0.678124905, 0.214375019)
3657
Part349.Anchored = true
3658
Part349.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3659
Part349.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3660
Part349.BrickColor = BrickColor.new("Bright blue")
3661
Part349.CanCollide = false
3662
Part349.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3663
Part349.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3664
Part349.Material = Enum.Material.Neon
3665
Part349.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3666
Part349.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3667
Part349.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3668
Part349.brickColor = BrickColor.new("Bright blue")
3669
SpecialMesh350.Parent = Part349
3670
SpecialMesh350.Scale = Vector3.new(0.449999988, 0.800000012, 0.100000001)
3671
SpecialMesh350.MeshType = Enum.MeshType.Brick
3672
Part351.Parent = Model0
3673
Part351.CFrame = CFrame.new(-0.617746711, 3.42490911, -11.0273066, 0.999985635, -0.000716609415, 0.00531159993, 0.00513640279, -0.15495652, -0.987908006, 0.00153101061, 0.987921119, -0.154950604)
3674
Part351.Orientation = Vector3.new(81.0800018, 178.039993, 178.099991)
3675
Part351.Position = Vector3.new(-0.617746711, 3.42490911, -11.0273066)
3676
Part351.Rotation = Vector3.new(98.909996, 0.299999982, 0.0399999991)
3677
Part351.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3678
Part351.Velocity = Vector3.new(2.92407876e-08, 0.00247307052, 3.84254577e-07)
3679
Part351.Size = Vector3.new(0.275000006, 0.203125, 0.234375)
3680
Part351.Anchored = true
3681
Part351.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3682
Part351.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3683
Part351.BrickColor = BrickColor.new("Really black")
3684
Part351.CanCollide = false
3685
Part351.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3686
Part351.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3687
Part351.Material = Enum.Material.Metal
3688
Part351.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3689
Part351.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3690
Part351.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3691
Part351.brickColor = BrickColor.new("Really black")
3692
SpecialMesh352.Parent = Part351
3693
SpecialMesh352.Scale = Vector3.new(0.5, 0.502499998, 0.400000006)
3694
SpecialMesh352.MeshType = Enum.MeshType.Brick
3695
Part353.Parent = Model0
3696
Part353.CFrame = CFrame.new(-0.638692379, 2.37148738, -14.226222, -0.00114342954, -0.999985635, -0.00523668341, 0.483495861, -0.00513675157, 0.8753317, -0.875346065, -0.00153103401, 0.483494759)
3697
Part353.Orientation = Vector3.new(-61.079998, -0.620000005, 90.6100006)
3698
Part353.Position = Vector3.new(-0.638692379, 2.37148738, -14.226222)
3699
Part353.Rotation = Vector3.new(-61.0900002, -0.299999982, 90.0699997)
3700
Part353.Color = Color3.new(0.384314, 0.145098, 0.819608)
3701
Part353.Velocity = Vector3.new(1.9627727e-07, 0.00246640155, 2.57929332e-06)
3702
Part353.Size = Vector3.new(0.405000031, 0.200000003, 0.280375004)
3703
Part353.Anchored = true
3704
Part353.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3705
Part353.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3706
Part353.BrickColor = BrickColor.new("Royal purple")
3707
Part353.CanCollide = false
3708
Part353.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3709
Part353.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3710
Part353.Material = Enum.Material.Neon
3711
Part353.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3712
Part353.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3713
Part353.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3714
Part353.brickColor = BrickColor.new("Royal purple")
3715
SpecialMesh354.Parent = Part353
3716
SpecialMesh354.Scale = Vector3.new(1, 0.300000012, 0.5)
3717
SpecialMesh354.MeshType = Enum.MeshType.Wedge
3718
Part355.Parent = Model0
3719
Part355.CFrame = CFrame.new(-0.576556623, 2.33930445, -13.8796148, -0.00289415126, 0.999985635, -0.00451143365, 0.277069539, 0.00513670407, 0.960836232, 0.96084559, 0.00153082411, -0.277080417)
3720
Part355.Orientation = Vector3.new(-73.909996, -179.069992, 88.9399948)
3721
Part355.Position = Vector3.new(-0.576556623, 2.33930445, -13.8796148)
3722
Part355.Rotation = Vector3.new(-106.089996, -0.25999999, -90.1699982)
3723
Part355.Color = Color3.new(0.384314, 0.145098, 0.819608)
3724
Part355.Velocity = Vector3.new(2.01380388e-07, 0.00246713357, 2.64635355e-06)
3725
Part355.Size = Vector3.new(0.453000009, 0.200000003, 0.280375004)
3726
Part355.Anchored = true
3727
Part355.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3728
Part355.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3729
Part355.BrickColor = BrickColor.new("Royal purple")
3730
Part355.CanCollide = false
3731
Part355.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3732
Part355.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3733
Part355.Material = Enum.Material.Neon
3734
Part355.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3735
Part355.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3736
Part355.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3737
Part355.brickColor = BrickColor.new("Royal purple")
3738
SpecialMesh356.Parent = Part355
3739
SpecialMesh356.Scale = Vector3.new(1, 0.300000012, 0.5)
3740
SpecialMesh356.MeshType = Enum.MeshType.Wedge
3741
Part357.Parent = Model0
3742
Part357.CFrame = CFrame.new(-0.609105706, 2.8586967, -14.7735023, -0.999985635, -0.0039632949, -0.00360830128, -0.00513646565, 0.516311884, 0.856385469, -0.00153109885, 0.856391609, -0.516324818)
3743
Part357.Orientation = Vector3.new(-58.9099998, -179.599991, -0.569999993)
3744
Part357.Position = Vector3.new(-0.609105706, 2.8586967, -14.7735023)
3745
Part357.Rotation = Vector3.new(-121.089996, -0.209999993, 179.769989)
3746
Part357.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3747
Part357.Velocity = Vector3.new(1.19022602e-07, 0.0024652658, 1.56408419e-06)
3748
Part357.Size = Vector3.new(0.275000006, 0.277124912, 0.227375031)
3749
Part357.Anchored = true
3750
Part357.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3751
Part357.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3752
Part357.BrickColor = BrickColor.new("Really black")
3753
Part357.CanCollide = false
3754
Part357.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3755
Part357.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3756
Part357.Material = Enum.Material.Metal
3757
Part357.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3758
Part357.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3759
Part357.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3760
Part357.brickColor = BrickColor.new("Really black")
3761
SpecialMesh358.Parent = Part357
3762
SpecialMesh358.Scale = Vector3.new(0.349999994, 0.300000012, 1)
3763
SpecialMesh358.MeshType = Enum.MeshType.Brick
3764
Part359.Parent = Model0
3765
Part359.CFrame = CFrame.new(-0.614465594, 3.24354935, -12.5620441, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
3766
Part359.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
3767
Part359.Position = Vector3.new(-0.614465594, 3.24354935, -12.5620441)
3768
Part359.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
3769
Part359.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3770
Part359.Velocity = Vector3.new(5.79982e-08, 0.00246987306, 7.62158038e-07)
3771
Part359.Size = Vector3.new(0.275000006, 0.998124957, 0.280375004)
3772
Part359.Anchored = true
3773
Part359.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3774
Part359.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3775
Part359.BrickColor = BrickColor.new("Really black")
3776
Part359.CanCollide = false
3777
Part359.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3778
Part359.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3779
Part359.Material = Enum.Material.Metal
3780
Part359.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3781
Part359.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3782
Part359.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3783
Part359.brickColor = BrickColor.new("Really black")
3784
SpecialMesh360.Parent = Part359
3785
SpecialMesh360.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
3786
SpecialMesh360.MeshType = Enum.MeshType.Brick
3787
Part361.Parent = Model0
3788
Part361.CFrame = CFrame.new(-0.611248136, 3.25645614, -14.7074032, -0.999985635, 0.00245982548, -0.00476256292, -0.00513693923, -0.693573654, 0.720367551, -0.00153120921, 0.720381677, 0.693576276)
3789
Part361.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002)
3790
Part361.Position = Vector3.new(-0.611248136, 3.25645614, -14.7074032)
3791
Part361.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001)
3792
Part361.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3793
Part361.Velocity = Vector3.new(5.59516025e-08, 0.00246540317, 7.35263882e-07)
3794
Part361.Size = Vector3.new(0.275000006, 0.221124932, 0.418375015)
3795
Part361.Anchored = true
3796
Part361.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3797
Part361.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3798
Part361.BrickColor = BrickColor.new("Really black")
3799
Part361.CanCollide = false
3800
Part361.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3801
Part361.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3802
Part361.Material = Enum.Material.Metal
3803
Part361.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3804
Part361.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3805
Part361.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3806
Part361.brickColor = BrickColor.new("Really black")
3807
SpecialMesh362.Parent = Part361
3808
SpecialMesh362.Scale = Vector3.new(0.550000012, 1.04999995, 0.899999976)
3809
SpecialMesh362.MeshType = Enum.MeshType.Brick
3810
Part363.Parent = Model0
3811
Part363.CFrame = CFrame.new(-0.611290276, 3.1978817, -14.4833202, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269)
3812
Part363.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
3813
Part363.Position = Vector3.new(-0.611290276, 3.1978817, -14.4833202)
3814
Part363.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
3815
Part363.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3816
Part363.Velocity = Vector3.new(6.52394974e-08, 0.00246587023, 8.57316763e-07)
3817
Part363.Size = Vector3.new(0.275000006, 0.221124932, 0.448374987)
3818
Part363.Anchored = true
3819
Part363.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3820
Part363.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3821
Part363.BrickColor = BrickColor.new("Really black")
3822
Part363.CanCollide = false
3823
Part363.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3824
Part363.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3825
Part363.Material = Enum.Material.Metal
3826
Part363.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3827
Part363.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3828
Part363.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3829
Part363.brickColor = BrickColor.new("Really black")
3830
SpecialMesh364.Parent = Part363
3831
SpecialMesh364.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012)
3832
SpecialMesh364.MeshType = Enum.MeshType.Brick
3833
Part365.Parent = Model0
3834
Part365.CFrame = CFrame.new(-0.610800147, 2.91253304, -13.8467321, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
3835
Part365.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
3836
Part365.Position = Vector3.new(-0.610800147, 2.91253304, -13.8467321)
3837
Part365.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
3838
Part365.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3839
Part365.Velocity = Vector3.new(1.10486013e-07, 0.00246719667, 1.45190415e-06)
3840
Part365.Size = Vector3.new(0.275000006, 0.200000003, 0.213375002)
3841
Part365.Anchored = true
3842
Part365.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3843
Part365.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3844
Part365.BrickColor = BrickColor.new("Bright blue")
3845
Part365.CanCollide = false
3846
Part365.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3847
Part365.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3848
Part365.Material = Enum.Material.Neon
3849
Part365.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3850
Part365.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3851
Part365.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3852
Part365.brickColor = BrickColor.new("Bright blue")
3853
SpecialMesh366.Parent = Part365
3854
SpecialMesh366.Scale = Vector3.new(0.550000012, 0.25, 0.5)
3855
SpecialMesh366.MeshType = Enum.MeshType.Wedge
3856
Part367.Parent = Model0
3857
Part367.CFrame = CFrame.new(-0.616349459, 3.1451273, -11.0012493, -0.999985635, -0.000250895391, -0.00535403285, -0.00513659744, -0.24046874, 0.970643461, -0.001531007, 0.970656931, 0.240463987)
3858
Part367.Orientation = Vector3.new(-76.0800018, -1.27999997, -178.779999)
3859
Part367.Position = Vector3.new(-0.616349459, 3.1451273, -11.0012493)
3860
Part367.Rotation = Vector3.new(-76.0899963, -0.310000002, 179.98999)
3861
Part367.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3862
Part367.Velocity = Vector3.new(7.3604582e-08, 0.002473125, 9.67242272e-07)
3863
Part367.Size = Vector3.new(0.200000003, 0.449500024, 0.236624971)
3864
Part367.Anchored = true
3865
Part367.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3866
Part367.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3867
Part367.BrickColor = BrickColor.new("Bright blue")
3868
Part367.CanCollide = false
3869
Part367.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3870
Part367.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3871
Part367.Material = Enum.Material.Neon
3872
Part367.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3873
Part367.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3874
Part367.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3875
Part367.brickColor = BrickColor.new("Bright blue")
3876
SpecialMesh368.Parent = Part367
3877
SpecialMesh368.Scale = Vector3.new(0.5, 1, 0.25)
3878
SpecialMesh368.MeshType = Enum.MeshType.Brick
3879
Part369.Parent = Model0
3880
Part369.CFrame = CFrame.new(-0.612978816, 3.18449855, -13.3361721, 0.999985635, -0.00162807154, 0.00510664983, 0.00513658533, 0.0189459547, -0.999807417, 0.00153100723, 0.999819279, 0.0189540461)
3881
Part369.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
3882
Part369.Position = Vector3.new(-0.612978816, 3.18449855, -13.3361721)
3883
Part369.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
3884
Part369.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3885
Part369.Velocity = Vector3.new(6.73616256e-08, 0.00246826024, 8.85203519e-07)
3886
Part369.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
3887
Part369.Anchored = true
3888
Part369.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3889
Part369.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3890
Part369.BrickColor = BrickColor.new("Really black")
3891
Part369.CanCollide = false
3892
Part369.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3893
Part369.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3894
Part369.Material = Enum.Material.Metal
3895
Part369.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3896
Part369.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3897
Part369.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3898
Part369.brickColor = BrickColor.new("Really black")
3899
SpecialMesh370.Parent = Part369
3900
SpecialMesh370.Scale = Vector3.new(0.5, 0.5, 0.5)
3901
SpecialMesh370.MeshType = Enum.MeshType.Wedge
3902
Part371.Parent = Model0
3903
Part371.CFrame = CFrame.new(-0.611412168, 3.19930172, -14.4084625, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269)
3904
Part371.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
3905
Part371.Position = Vector3.new(-0.611412168, 3.19930172, -14.4084625)
3906
Part371.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
3907
Part371.Color = Color3.new(0.384314, 0.145098, 0.819608)
3908
Part371.Velocity = Vector3.new(6.50143335e-08, 0.00246602623, 8.54357836e-07)
3909
Part371.Size = Vector3.new(0.275000006, 0.204124942, 0.464375019)
3910
Part371.Anchored = true
3911
Part371.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3912
Part371.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3913
Part371.BrickColor = BrickColor.new("Royal purple")
3914
Part371.CanCollide = false
3915
Part371.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3916
Part371.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3917
Part371.Material = Enum.Material.Neon
3918
Part371.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3919
Part371.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3920
Part371.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3921
Part371.brickColor = BrickColor.new("Royal purple")
3922
SpecialMesh372.Parent = Part371
3923
SpecialMesh372.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012)
3924
SpecialMesh372.MeshType = Enum.MeshType.Brick
3925
Part373.Parent = Model0
3926
Part373.CFrame = CFrame.new(-0.607544899, 3.43064713, -17.7122707, 0.999985635, -0.004783432, 0.00241859211, 0.00513692852, 0.726393282, -0.68726027, 0.00153061328, 0.687262774, 0.726407468)
3927
Part373.Orientation = Vector3.new(43.4099998, 0.189999998, 0.409999996)
3928
Part373.Position = Vector3.new(-0.607544899, 3.43064713, -17.7122707)
3929
Part373.Rotation = Vector3.new(43.4099998, 0.140000001, 0.269999981)
3930
Part373.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3931
Part373.Velocity = Vector3.new(2.83308559e-08, 0.00245914259, 3.72298132e-07)
3932
Part373.Size = Vector3.new(0.275000006, 0.24712491, 0.214375019)
3933
Part373.Anchored = true
3934
Part373.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3935
Part373.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3936
Part373.BrickColor = BrickColor.new("Bright blue")
3937
Part373.CanCollide = false
3938
Part373.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3939
Part373.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3940
Part373.Material = Enum.Material.Neon
3941
Part373.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3942
Part373.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3943
Part373.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3944
Part373.brickColor = BrickColor.new("Bright blue")
3945
SpecialMesh374.Parent = Part373
3946
SpecialMesh374.Scale = Vector3.new(0.449999988, 0.600000024, 0.100000001)
3947
SpecialMesh374.MeshType = Enum.MeshType.Brick
3948
Part375.Parent = Model0
3949
Part375.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
3950
Part375.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
3951
Part375.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
3952
Part375.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
3953
Part375.Color = Color3.new(0.0509804, 0.411765, 0.67451)
3954
Part375.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
3955
Part375.Size = Vector3.new(0.275000006, 0.698124886, 0.534374952)
3956
Part375.Anchored = true
3957
Part375.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3958
Part375.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3959
Part375.BrickColor = BrickColor.new("Bright blue")
3960
Part375.CanCollide = false
3961
Part375.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3962
Part375.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3963
Part375.Material = Enum.Material.Glass
3964
Part375.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3965
Part375.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3966
Part375.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3967
Part375.brickColor = BrickColor.new("Bright blue")
3968
SpecialMesh376.Parent = Part375
3969
SpecialMesh376.Scale = Vector3.new(0.452499986, 1, 1)
3970
SpecialMesh376.MeshType = Enum.MeshType.Cylinder
3971
Part377.Parent = Model0
3972
Part377.CFrame = CFrame.new(-0.618502736, 3.35398197, -11.388195, -0.999985635, 0.00162807188, 0.00510671316, -0.00513664866, -0.0189460143, -0.999807417, -0.00153100595, -0.999819279, 0.0189541057)
3973
Part377.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
3974
Part377.Position = Vector3.new(-0.618502736, 3.35398197, -11.388195)
3975
Part377.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
3976
Part377.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3977
Part377.Velocity = Vector3.new(4.0487393e-08, 0.00247231848, 5.32047068e-07)
3978
Part377.Size = Vector3.new(0.25999999, 0.225500003, 0.210125014)
3979
Part377.Anchored = true
3980
Part377.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3981
Part377.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3982
Part377.BrickColor = BrickColor.new("Really black")
3983
Part377.CanCollide = false
3984
Part377.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3985
Part377.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3986
Part377.Material = Enum.Material.Metal
3987
Part377.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3988
Part377.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
3989
Part377.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3990
Part377.brickColor = BrickColor.new("Really black")
3991
SpecialMesh378.Parent = Part377
3992
SpecialMesh378.Scale = Vector3.new(0.5, 1, 1)
3993
SpecialMesh378.MeshType = Enum.MeshType.Wedge
3994
Part379.Parent = Model0
3995
Part379.CFrame = CFrame.new(-0.575232625, 3.71340823, -19.3540096, 0.00507748965, 0.999985635, -0.00171704218, -0.999324501, 0.00513662118, 0.0363931209, 0.0364014208, 0.00153109594, 0.999336243)
3996
Part379.Orientation = Vector3.new(-2.08999991, -0.099999994, -89.7099991)
3997
Part379.Position = Vector3.new(-0.575232625, 3.71340823, -19.3540096)
3998
Part379.Rotation = Vector3.new(-2.08999991, -0.099999994, -89.7099991)
3999
Part379.Color = Color3.new(0.384314, 0.145098, 0.819608)
4000
Part379.Velocity = Vector3.new(-1.65053677e-08, 0.00245572673, -2.16897547e-07)
4001
Part379.Size = Vector3.new(0.210000038, 0.200000003, 0.285374999)
4002
Part379.Anchored = true
4003
Part379.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4004
Part379.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4005
Part379.BrickColor = BrickColor.new("Royal purple")
4006
Part379.CanCollide = false
4007
Part379.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4008
Part379.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4009
Part379.Material = Enum.Material.Neon
4010
Part379.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4011
Part379.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4012
Part379.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4013
Part379.brickColor = BrickColor.new("Royal purple")
4014
SpecialMesh380.Parent = Part379
4015
SpecialMesh380.Scale = Vector3.new(0.5, 0.300000012, 0.5)
4016
SpecialMesh380.MeshType = Enum.MeshType.Wedge
4017
Part381.Parent = Model0
4018
Part381.CFrame = CFrame.new(-0.609601736, 3.48017144, -16.5335026, 0.999985635, -0.00133592158, 0.00519114826, 0.0051369979, -0.0377659947, -0.999273479, 0.00153099943, 0.999285877, -0.0377585888)
4019
Part381.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
4020
Part381.Position = Vector3.new(-0.609601736, 3.48017144, -16.5335026)
4021
Part381.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
4022
Part381.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4023
Part381.Velocity = Vector3.new(2.0478014e-08, 0.00246159849, 2.69103225e-07)
4024
Part381.Size = Vector3.new(0.275000006, 1.65712488, 0.359375)
4025
Part381.Anchored = true
4026
Part381.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4027
Part381.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4028
Part381.BrickColor = BrickColor.new("Really black")
4029
Part381.CanCollide = false
4030
Part381.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4031
Part381.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4032
Part381.Material = Enum.Material.Metal
4033
Part381.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4034
Part381.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4035
Part381.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4036
Part381.brickColor = BrickColor.new("Really black")
4037
SpecialMesh382.Parent = Part381
4038
SpecialMesh382.Scale = Vector3.new(0.400000006, 1, 0.5)
4039
SpecialMesh382.MeshType = Enum.MeshType.Brick
4040
Part383.Parent = Model0
4041
Part383.CFrame = CFrame.new(-0.608603716, 2.57794237, -14.160059, -0.999985635, 0.00114323408, -0.00523646409, -0.00513646565, -0.483495802, 0.8753317, -0.00153109885, 0.875346065, 0.483494699)
4042
Part383.Orientation = Vector3.new(-61.079998, -0.620000005, -179.389999)
4043
Part383.Position = Vector3.new(-0.608603716, 2.57794237, -14.160059)
4044
Part383.Rotation = Vector3.new(-61.0900002, -0.299999982, -179.929993)
4045
Part383.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4046
Part383.Velocity = Vector3.new(1.63540591e-07, 0.00246654428, 2.14909824e-06)
4047
Part383.Size = Vector3.new(0.275000006, 0.309124947, 0.343375027)
4048
Part383.Anchored = true
4049
Part383.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4050
Part383.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4051
Part383.BrickColor = BrickColor.new("Really black")
4052
Part383.CanCollide = false
4053
Part383.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4054
Part383.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4055
Part383.Material = Enum.Material.Metal
4056
Part383.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4057
Part383.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4058
Part383.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4059
Part383.brickColor = BrickColor.new("Really black")
4060
SpecialMesh384.Parent = Part383
4061
SpecialMesh384.Scale = Vector3.new(0.349999994, 1, 1)
4062
SpecialMesh384.MeshType = Enum.MeshType.Brick
4063
Part385.Parent = Model0
4064
Part385.CFrame = CFrame.new(-0.610497713, 3.13989329, -14.8064632, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633)
4065
Part385.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
4066
Part385.Position = Vector3.new(-0.610497713, 3.13989329, -14.8064632)
4067
Part385.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
4068
Part385.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4069
Part385.Velocity = Vector3.new(7.44344675e-08, 0.00246519689, 9.78148478e-07)
4070
Part385.Size = Vector3.new(0.275000006, 0.618124902, 0.209375009)
4071
Part385.Anchored = true
4072
Part385.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4073
Part385.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4074
Part385.BrickColor = BrickColor.new("Really black")
4075
Part385.CanCollide = false
4076
Part385.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4077
Part385.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4078
Part385.Material = Enum.Material.Metal
4079
Part385.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4080
Part385.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4081
Part385.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4082
Part385.brickColor = BrickColor.new("Really black")
4083
SpecialMesh386.Parent = Part385
4084
SpecialMesh386.Scale = Vector3.new(0.400000006, 1, 0.899999976)
4085
SpecialMesh386.MeshType = Enum.MeshType.Brick
4086
Part387.Parent = Model0
4087
Part387.CFrame = CFrame.new(-0.611324251, 3.01513863, -13.8486776, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461)
4088
Part387.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
4089
Part387.Position = Vector3.new(-0.611324251, 3.01513863, -13.8486776)
4090
Part387.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
4091
Part387.Color = Color3.new(0.0509804, 0.411765, 0.67451)
4092
Part387.Velocity = Vector3.new(9.42162828e-08, 0.00246719248, 1.23810264e-06)
4093
Part387.Size = Vector3.new(0.275000006, 0.200000003, 0.213375002)
4094
Part387.Anchored = true
4095
Part387.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4096
Part387.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4097
Part387.BrickColor = BrickColor.new("Bright blue")
4098
Part387.CanCollide = false
4099
Part387.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4100
Part387.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4101
Part387.Material = Enum.Material.Neon
4102
Part387.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4103
Part387.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4104
Part387.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4105
Part387.brickColor = BrickColor.new("Bright blue")
4106
SpecialMesh388.Parent = Part387
4107
SpecialMesh388.Scale = Vector3.new(0.550000012, 0.25, 0.5)
4108
SpecialMesh388.MeshType = Enum.MeshType.Wedge
4109
Part389.Parent = Model0
4110
Part389.CFrame = CFrame.new(-0.615387738, 3.25427985, -11.9957829, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
4111
Part389.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
4112
Part389.Position = Vector3.new(-0.615387738, 3.25427985, -11.9957829)
4113
Part389.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
4114
Part389.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4115
Part389.Velocity = Vector3.new(5.62967202e-08, 0.00247105281, 7.39798622e-07)
4116
Part389.Size = Vector3.new(0.275000006, 0.206125051, 0.280375004)
4117
Part389.Anchored = true
4118
Part389.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4119
Part389.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4120
Part389.BrickColor = BrickColor.new("Really black")
4121
Part389.CanCollide = false
4122
Part389.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4123
Part389.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4124
Part389.Material = Enum.Material.Metal
4125
Part389.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4126
Part389.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4127
Part389.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4128
Part389.brickColor = BrickColor.new("Really black")
4129
SpecialMesh390.Parent = Part389
4130
SpecialMesh390.Scale = Vector3.new(0.400000006, 0.560000002, 0.5)
4131
SpecialMesh390.MeshType = Enum.MeshType.Wedge
4132
Part391.Parent = Model0
4133
Part391.CFrame = CFrame.new(-0.614540219, 3.2634635, -12.5800533, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
4134
Part391.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
4135
Part391.Position = Vector3.new(-0.614540219, 3.2634635, -12.5800533)
4136
Part391.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
4137
Part391.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4138
Part391.Velocity = Vector3.new(5.48404984e-08, 0.00246983557, 7.20662456e-07)
4139
Part391.Size = Vector3.new(0.275000006, 0.405125052, 0.211375013)
4140
Part391.Anchored = true
4141
Part391.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4142
Part391.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4143
Part391.BrickColor = BrickColor.new("Really black")
4144
Part391.CanCollide = false
4145
Part391.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4146
Part391.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4147
Part391.Material = Enum.Material.Metal
4148
Part391.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4149
Part391.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4150
Part391.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4151
Part391.brickColor = BrickColor.new("Really black")
4152
SpecialMesh392.Parent = Part391
4153
SpecialMesh392.Scale = Vector3.new(0.5, 0.560000002, 0.5)
4154
SpecialMesh392.MeshType = Enum.MeshType.Wedge
4155
Part393.Parent = Model0
4156
Part393.CFrame = CFrame.new(-0.608892262, 2.75060058, -14.5502081, -0.999985635, 0.00114323408, -0.00523646409, -0.00513646565, -0.483495802, 0.8753317, -0.00153109885, 0.875346065, 0.483494699)
4157
Part393.Orientation = Vector3.new(-61.079998, -0.620000005, -179.389999)
4158
Part393.Position = Vector3.new(-0.608892262, 2.75060058, -14.5502081)
4159
Part393.Rotation = Vector3.new(-61.0900002, -0.299999982, -179.929993)
4160
Part393.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4161
Part393.Velocity = Vector3.new(1.36162924e-07, 0.00246573123, 1.78932657e-06)
4162
Part393.Size = Vector3.new(0.275000006, 0.409124911, 0.268375039)
4163
Part393.Anchored = true
4164
Part393.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4165
Part393.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4166
Part393.BrickColor = BrickColor.new("Really black")
4167
Part393.CanCollide = false
4168
Part393.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4169
Part393.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4170
Part393.Material = Enum.Material.Metal
4171
Part393.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4172
Part393.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4173
Part393.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4174
Part393.brickColor = BrickColor.new("Really black")
4175
SpecialMesh394.Parent = Part393
4176
SpecialMesh394.Scale = Vector3.new(0.349999994, 1, 1)
4177
SpecialMesh394.MeshType = Enum.MeshType.Brick
4178
Part395.Parent = Model0
4179
Part395.CFrame = CFrame.new(-0.606766462, 3.43472743, -18.2343674, 0.999985635, -0.00103941432, 0.00525853038, 0.0051369979, -0.0943565816, -0.99552542, 0.00153093971, 0.995537996, -0.0943498909)
4180
Part395.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
4181
Part395.Position = Vector3.new(-0.606766462, 3.43472743, -18.2343674)
4182
Part395.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
4183
Part395.Color = Color3.new(0.0509804, 0.411765, 0.67451)
4184
Part395.Velocity = Vector3.new(2.76838534e-08, 0.00245805481, 3.63795948e-07)
4185
Part395.Size = Vector3.new(0.275000006, 1.04612494, 0.214375019)
4186
Part395.Anchored = true
4187
Part395.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4188
Part395.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4189
Part395.BrickColor = BrickColor.new("Bright blue")
4190
Part395.CanCollide = false
4191
Part395.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4192
Part395.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4193
Part395.Material = Enum.Material.Neon
4194
Part395.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4195
Part395.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4196
Part395.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4197
Part395.brickColor = BrickColor.new("Bright blue")
4198
SpecialMesh396.Parent = Part395
4199
SpecialMesh396.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
4200
SpecialMesh396.MeshType = Enum.MeshType.Brick
4201
Part397.Parent = Model0
4202
Part397.CFrame = CFrame.new(-0.638540506, 2.9091177, -16.128315, 0.00135860231, -0.999985635, -0.00518506905, 0.0334058255, -0.00513679488, 0.999428749, -0.999441087, -0.00153103739, 0.0333983675)
4203
Part397.Orientation = Vector3.new(-88.0599976, -8.81999969, 98.7399979)
4204
Part397.Position = Vector3.new(-0.638540506, 2.9091177, -16.128315)
4205
Part397.Rotation = Vector3.new(-88.0899963, -0.299999982, 89.9199982)
4206
Part397.Color = Color3.new(0.384314, 0.145098, 0.819608)
4207
Part397.Velocity = Vector3.new(1.11027532e-07, 0.00246243807, 1.45902084e-06)
4208
Part397.Size = Vector3.new(1.625, 0.200000003, 0.296375006)
4209
Part397.Anchored = true
4210
Part397.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4211
Part397.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4212
Part397.BrickColor = BrickColor.new("Royal purple")
4213
Part397.CanCollide = false
4214
Part397.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4215
Part397.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4216
Part397.Material = Enum.Material.Neon
4217
Part397.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4218
Part397.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4219
Part397.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4220
Part397.brickColor = BrickColor.new("Royal purple")
4221
SpecialMesh398.Parent = Part397
4222
SpecialMesh398.Scale = Vector3.new(1, 0.300000012, 0.5)
4223
SpecialMesh398.MeshType = Enum.MeshType.Wedge
4224
Part399.Parent = Model0
4225
Part399.CFrame = CFrame.new(-0.614644945, 3.60375571, -13.6545372, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
4226
Part399.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
4227
Part399.Position = Vector3.new(-0.614644945, 3.60375571, -13.6545372)
4228
Part399.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
4229
Part399.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4230
Part399.Velocity = Vector3.new(8.81826168e-10, 0.00246759667, 1.1587872e-08)
4231
Part399.Size = Vector3.new(0.275000006, 0.51412493, 0.622375011)
4232
Part399.Anchored = true
4233
Part399.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4234
Part399.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4235
Part399.BrickColor = BrickColor.new("Really black")
4236
Part399.CanCollide = false
4237
Part399.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4238
Part399.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4239
Part399.Material = Enum.Material.Metal
4240
Part399.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4241
Part399.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4242
Part399.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4243
Part399.brickColor = BrickColor.new("Really black")
4244
SpecialMesh400.Parent = Part399
4245
SpecialMesh400.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
4246
SpecialMesh400.MeshType = Enum.MeshType.Brick
4247
Part401.Parent = Model0
4248
Part401.CFrame = CFrame.new(-0.577553451, 2.93009853, -15.210207, -0.00336827105, 0.999985635, -0.0041695768, 0.380026042, 0.00513680326, 0.924961627, 0.924969733, 0.00153097301, -0.380037904)
4249
Part401.Orientation = Vector3.new(-67.659996, -179.369995, 89.2299957)
4250
Part401.Position = Vector3.new(-0.577553451, 2.93009853, -15.210207)
4251
Part401.Rotation = Vector3.new(-112.339996, -0.239999995, -90.1899948)
4252
Part401.Color = Color3.new(0.384314, 0.145098, 0.819608)
4253
Part401.Velocity = Vector3.new(1.07700714e-07, 0.00246436079, 1.41530256e-06)
4254
Part401.Size = Vector3.new(0.288000047, 0.200000003, 0.27837503)
4255
Part401.Anchored = true
4256
Part401.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4257
Part401.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4258
Part401.BrickColor = BrickColor.new("Royal purple")
4259
Part401.CanCollide = false
4260
Part401.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4261
Part401.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4262
Part401.Material = Enum.Material.Neon
4263
Part401.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4264
Part401.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4265
Part401.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4266
Part401.brickColor = BrickColor.new("Royal purple")
4267
SpecialMesh402.Parent = Part401
4268
SpecialMesh402.Scale = Vector3.new(1, 0.300000012, 0.5)
4269
SpecialMesh402.MeshType = Enum.MeshType.Wedge
4270
Part403.Parent = Model0
4271
Part403.CFrame = CFrame.new(-0.610871017, 3.00987482, -14.1263742, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057)
4272
Part403.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
4273
Part403.Position = Vector3.new(-0.610871017, 3.00987482, -14.1263742)
4274
Part403.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
4275
Part403.Color = Color3.new(0.0509804, 0.411765, 0.67451)
4276
Part403.Velocity = Vector3.new(9.5050936e-08, 0.00246661413, 1.24907092e-06)
4277
Part403.Size = Vector3.new(0.275000006, 0.207000002, 0.213375002)
4278
Part403.Anchored = true
4279
Part403.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4280
Part403.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4281
Part403.BrickColor = BrickColor.new("Bright blue")
4282
Part403.CanCollide = false
4283
Part403.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4284
Part403.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4285
Part403.Material = Enum.Material.Neon
4286
Part403.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4287
Part403.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4288
Part403.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4289
Part403.brickColor = BrickColor.new("Bright blue")
4290
SpecialMesh404.Parent = Part403
4291
SpecialMesh404.Scale = Vector3.new(0.550000012, 0.25, 0.5)
4292
SpecialMesh404.MeshType = Enum.MeshType.Wedge
4293
Part405.Parent = Model0
4294
Part405.CFrame = CFrame.new(-0.576041341, 2.90943861, -16.1282196, -0.00135869172, 0.999985635, -0.00518506905, -0.0334058292, 0.00513679255, 0.999428749, 0.999441028, 0.00153112656, 0.0333983749)
4295
Part405.Orientation = Vector3.new(-88.0599976, -8.81999969, -81.2599945)
4296
Part405.Position = Vector3.new(-0.576041341, 2.90943861, -16.1282196)
4297
Part405.Rotation = Vector3.new(-88.0899963, -0.299999982, -90.0799942)
4298
Part405.Color = Color3.new(0.384314, 0.145098, 0.819608)
4299
Part405.Velocity = Vector3.new(1.10976643e-07, 0.00246244832, 1.45835213e-06)
4300
Part405.Size = Vector3.new(1.625, 0.200000003, 0.296375006)
4301
Part405.Anchored = true
4302
Part405.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4303
Part405.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4304
Part405.BrickColor = BrickColor.new("Royal purple")
4305
Part405.CanCollide = false
4306
Part405.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4307
Part405.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4308
Part405.Material = Enum.Material.Neon
4309
Part405.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4310
Part405.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4311
Part405.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4312
Part405.brickColor = BrickColor.new("Royal purple")
4313
SpecialMesh406.Parent = Part405
4314
SpecialMesh406.Scale = Vector3.new(1, 0.300000012, 0.5)
4315
SpecialMesh406.MeshType = Enum.MeshType.Wedge
4316
Part407.Parent = Model0
4317
Part407.CFrame = CFrame.new(-0.61728102, 3.21630335, -10.6318092, -0.999985635, -0.00414685067, -0.00339615461, -0.00513672922, 0.560423911, 0.828190207, -0.00153109396, 0.828195751, -0.560437143)
4318
Part407.Orientation = Vector3.new(-55.9099998, -179.649994, -0.529999971)
4319
Part407.Position = Vector3.new(-0.61728102, 3.21630335, -10.6318092)
4320
Part407.Rotation = Vector3.new(-124.089996, -0.189999998, 179.759995)
4321
Part407.Color = Color3.new(0.0509804, 0.411765, 0.67451)
4322
Part407.Velocity = Vector3.new(6.23185059e-08, 0.00247389474, 8.18931142e-07)
4323
Part407.Size = Vector3.new(0.200000003, 0.46875, 0.220999971)
4324
Part407.Anchored = true
4325
Part407.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4326
Part407.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4327
Part407.BrickColor = BrickColor.new("Bright blue")
4328
Part407.CanCollide = false
4329
Part407.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4330
Part407.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4331
Part407.Material = Enum.Material.Neon
4332
Part407.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4333
Part407.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4334
Part407.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4335
Part407.brickColor = BrickColor.new("Bright blue")
4336
SpecialMesh408.Parent = Part407
4337
SpecialMesh408.Scale = Vector3.new(0.5, 1, 0.25)
4338
SpecialMesh408.MeshType = Enum.MeshType.Brick
4339
Part409.Parent = Model0
4340
Part409.CFrame = CFrame.new(-0.612716079, 3.04616904, -13.0423889, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
4341
Part409.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
4342
Part409.Position = Vector3.new(-0.612716079, 3.04616904, -13.0423889)
4343
Part409.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
4344
Part409.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4345
Part409.Velocity = Vector3.new(8.92959378e-08, 0.00246887235, 1.17344382e-06)
4346
Part409.Size = Vector3.new(0.275000006, 0.35512504, 0.283374995)
4347
Part409.Anchored = true
4348
Part409.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4349
Part409.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4350
Part409.BrickColor = BrickColor.new("Really black")
4351
Part409.CanCollide = false
4352
Part409.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4353
Part409.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4354
Part409.Material = Enum.Material.Metal
4355
Part409.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4356
Part409.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4357
Part409.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4358
Part409.brickColor = BrickColor.new("Really black")
4359
SpecialMesh410.Parent = Part409
4360
SpecialMesh410.Scale = Vector3.new(0.400000006, 0.560000002, 0.5)
4361
SpecialMesh410.MeshType = Enum.MeshType.Wedge
4362
Part411.Parent = Model0
4363
Part411.CFrame = CFrame.new(-0.614045858, 3.38228369, -13.3029222, 0.999985635, 0.00162801193, -0.00510688825, 0.00513682282, -0.0189459547, 0.999807417, 0.00153094309, -0.999819279, -0.0189540461)
4364
Part411.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
4365
Part411.Position = Vector3.new(-0.614045858, 3.38228369, -13.3029222)
4366
Part411.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
4367
Part411.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4368
Part411.Velocity = Vector3.new(3.59996903e-08, 0.00246832939, 4.73074152e-07)
4369
Part411.Size = Vector3.new(0.275000006, 0.204125047, 0.287375003)
4370
Part411.Anchored = true
4371
Part411.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4372
Part411.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4373
Part411.BrickColor = BrickColor.new("Really black")
4374
Part411.CanCollide = false
4375
Part411.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4376
Part411.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4377
Part411.Material = Enum.Material.Metal
4378
Part411.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4379
Part411.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4380
Part411.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4381
Part411.brickColor = BrickColor.new("Really black")
4382
SpecialMesh412.Parent = Part411
4383
SpecialMesh412.Scale = Vector3.new(0.5, 0.5, 0.5)
4384
SpecialMesh412.MeshType = Enum.MeshType.Wedge
4385
Part413.Parent = Model0
4386
Part413.CFrame = CFrame.new(-0.609584808, 2.93011069, -14.6988583, -0.999985635, -0.00476218108, -0.00245960802, -0.00513651408, 0.720367968, 0.693573236, -0.00153109804, 0.693575919, -0.720382035)
4387
Part413.Orientation = Vector3.new(-43.9099998, -179.800003, -0.409999996)
4388
Part413.Position = Vector3.new(-0.609584808, 2.93011069, -14.6988583)
4389
Part413.Rotation = Vector3.new(-136.089996, -0.140000001, 179.729996)
4390
Part413.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4391
Part413.Velocity = Vector3.new(1.07698781e-07, 0.00246542133, 1.41527721e-06)
4392
Part413.Size = Vector3.new(0.275000006, 0.484124899, 0.227375031)
4393
Part413.Anchored = true
4394
Part413.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4395
Part413.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4396
Part413.BrickColor = BrickColor.new("Really black")
4397
Part413.CanCollide = false
4398
Part413.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4399
Part413.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4400
Part413.Material = Enum.Material.Metal
4401
Part413.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4402
Part413.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4403
Part413.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4404
Part413.brickColor = BrickColor.new("Really black")
4405
SpecialMesh414.Parent = Part413
4406
SpecialMesh414.Scale = Vector3.new(0.349999994, 0.300000012, 1)
4407
SpecialMesh414.MeshType = Enum.MeshType.Brick
4408
Part415.Parent = Model0
4409
Part415.CFrame = CFrame.new(-0.606956184, 3.40465999, -18.0096188, 0.999985635, -0.0010395617, 0.00525854016, 0.00513699278, -0.0943568796, -0.99552542, 0.00153108896, 0.995537996, -0.094350189)
4410
Part415.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
4411
Part415.Position = Vector3.new(-0.606956184, 3.40465999, -18.0096188)
4412
Part415.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
4413
Part415.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4414
Part415.Velocity = Vector3.new(3.24515206e-08, 0.00245852303, 4.26448139e-07)
4415
Part415.Size = Vector3.new(0.275000006, 1.46012485, 0.422374964)
4416
Part415.Anchored = true
4417
Part415.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4418
Part415.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4419
Part415.BrickColor = BrickColor.new("Really black")
4420
Part415.CanCollide = false
4421
Part415.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4422
Part415.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4423
Part415.Material = Enum.Material.Metal
4424
Part415.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4425
Part415.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4426
Part415.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4427
Part415.brickColor = BrickColor.new("Really black")
4428
SpecialMesh416.Parent = Part415
4429
SpecialMesh416.Scale = Vector3.new(0.400000006, 1, 0.5)
4430
SpecialMesh416.MeshType = Enum.MeshType.Brick
4431
Part417.Parent = Model0
4432
Part417.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
4433
Part417.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
4434
Part417.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
4435
Part417.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
4436
Part417.Color = Color3.new(0.384314, 0.145098, 0.819608)
4437
Part417.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
4438
Part417.Size = Vector3.new(0.275000006, 0.320124894, 0.316374987)
4439
Part417.Anchored = true
4440
Part417.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4441
Part417.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4442
Part417.BrickColor = BrickColor.new("Royal purple")
4443
Part417.CanCollide = false
4444
Part417.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4445
Part417.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4446
Part417.Material = Enum.Material.Neon
4447
Part417.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4448
Part417.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4449
Part417.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4450
Part417.brickColor = BrickColor.new("Royal purple")
4451
SpecialMesh418.Parent = Part417
4452
SpecialMesh418.Scale = Vector3.new(0.457500011, 1, 1)
4453
SpecialMesh418.MeshType = Enum.MeshType.Cylinder
4454
Part419.Parent = Model0
4455
Part419.CFrame = CFrame.new(-0.616606832, 3.19626212, -11.004673, -0.999985635, -0.000250895391, -0.00535403285, -0.00513659744, -0.24046874, 0.970643461, -0.001531007, 0.970656931, 0.240463987)
4456
Part419.Orientation = Vector3.new(-76.0800018, -1.27999997, -178.779999)
4457
Part419.Position = Vector3.new(-0.616606832, 3.19626212, -11.004673)
4458
Part419.Rotation = Vector3.new(-76.0899963, -0.310000002, 179.98999)
4459
Part419.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4460
Part419.Velocity = Vector3.new(6.54963515e-08, 0.00247311778, 8.606915e-07)
4461
Part419.Size = Vector3.new(0.275000006, 0.418250024, 0.25)
4462
Part419.Anchored = true
4463
Part419.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4464
Part419.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4465
Part419.BrickColor = BrickColor.new("Really black")
4466
Part419.CanCollide = false
4467
Part419.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4468
Part419.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4469
Part419.Material = Enum.Material.Metal
4470
Part419.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4471
Part419.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4472
Part419.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4473
Part419.brickColor = BrickColor.new("Really black")
4474
SpecialMesh420.Parent = Part419
4475
SpecialMesh420.Scale = Vector3.new(0.5, 1, 0.25)
4476
SpecialMesh420.MeshType = Enum.MeshType.Brick
4477
Part421.Parent = Model0
4478
Part421.CFrame = CFrame.new(-0.610599458, 3.09770298, -14.5984182, -0.999985635, 0.00510674436, -0.0016279578, -0.00513667939, -0.999807417, 0.0189470276, -0.00153088616, 0.018955119, 0.999819279)
4479
Part421.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
4480
Part421.Position = Vector3.new(-0.610599458, 3.09770298, -14.5984182)
4481
Part421.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
4482
Part421.Color = Color3.new(0.972549, 0.972549, 0.972549)
4483
Part421.Velocity = Vector3.new(8.1124405e-08, 0.00246563042, 1.06606149e-06)
4484
Part421.Size = Vector3.new(0.275000006, 0.200124964, 0.287375033)
4485
Part421.Anchored = true
4486
Part421.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4487
Part421.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4488
Part421.BrickColor = BrickColor.new("Institutional white")
4489
Part421.CanCollide = false
4490
Part421.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4491
Part421.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4492
Part421.Material = Enum.Material.Metal
4493
Part421.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4494
Part421.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4495
Part421.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4496
Part421.brickColor = BrickColor.new("Institutional white")
4497
SpecialMesh422.Parent = Part421
4498
SpecialMesh422.Scale = Vector3.new(0.560000002, 1, 0.899999976)
4499
SpecialMesh422.MeshType = Enum.MeshType.Wedge
4500
Part423.Parent = Model0
4501
Part423.CFrame = CFrame.new(-0.608857095, 2.56135106, -13.9388657, -0.999985635, -0.00289438874, -0.00451127253, -0.00513661513, 0.277069688, 0.960836291, -0.00153109606, 0.96084559, -0.277080595)
4502
Part423.Orientation = Vector3.new(-73.909996, -179.069992, -1.05999994)
4503
Part423.Position = Vector3.new(-0.608857095, 2.56135106, -13.9388657)
4504
Part423.Rotation = Vector3.new(-106.089996, -0.25999999, 179.830002)
4505
Part423.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4506
Part423.Velocity = Vector3.new(1.66171404e-07, 0.00246700505, 2.18366995e-06)
4507
Part423.Size = Vector3.new(0.275000006, 0.409124941, 0.360375017)
4508
Part423.Anchored = true
4509
Part423.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4510
Part423.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4511
Part423.BrickColor = BrickColor.new("Really black")
4512
Part423.CanCollide = false
4513
Part423.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4514
Part423.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4515
Part423.Material = Enum.Material.Metal
4516
Part423.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4517
Part423.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4518
Part423.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4519
Part423.brickColor = BrickColor.new("Really black")
4520
SpecialMesh424.Parent = Part423
4521
SpecialMesh424.Scale = Vector3.new(0.349999994, 1, 1)
4522
SpecialMesh424.MeshType = Enum.MeshType.Brick
4523
Part425.Parent = Model0
4524
Part425.CFrame = CFrame.new(-0.610883415, 2.94288707, -13.8941879, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
4525
Part425.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
4526
Part425.Position = Vector3.new(-0.610883415, 2.94288707, -13.8941879)
4527
Part425.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
4528
Part425.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4529
Part425.Velocity = Vector3.new(1.05672896e-07, 0.00246709795, 1.38865482e-06)
4530
Part425.Size = Vector3.new(0.275000006, 0.228, 0.213375002)
4531
Part425.Anchored = true
4532
Part425.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4533
Part425.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4534
Part425.BrickColor = BrickColor.new("Really black")
4535
Part425.CanCollide = false
4536
Part425.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4537
Part425.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4538
Part425.Material = Enum.Material.Metal
4539
Part425.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4540
Part425.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4541
Part425.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4542
Part425.brickColor = BrickColor.new("Really black")
4543
SpecialMesh426.Parent = Part425
4544
SpecialMesh426.Scale = Vector3.new(0.569999993, 0.125, 0.375)
4545
SpecialMesh426.MeshType = Enum.MeshType.Wedge
4546
Part427.Parent = Model0
4547
Part427.CFrame = CFrame.new(-0.612252593, 3.11727381, -13.584939, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
4548
Part427.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
4549
Part427.Position = Vector3.new(-0.612252593, 3.11727381, -13.584939)
4550
Part427.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
4551
Part427.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4552
Part427.Velocity = Vector3.new(7.80211593e-08, 0.00246774196, 1.02528122e-06)
4553
Part427.Size = Vector3.new(0.275000006, 0.398124993, 0.303375006)
4554
Part427.Anchored = true
4555
Part427.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4556
Part427.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4557
Part427.BrickColor = BrickColor.new("Really black")
4558
Part427.CanCollide = false
4559
Part427.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4560
Part427.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4561
Part427.Material = Enum.Material.Metal
4562
Part427.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4563
Part427.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4564
Part427.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4565
Part427.brickColor = BrickColor.new("Really black")
4566
SpecialMesh428.Parent = Part427
4567
SpecialMesh428.Scale = Vector3.new(0.5, 1, 1)
4568
SpecialMesh428.MeshType = Enum.MeshType.Brick
4569
Part429.Parent = Model0
4570
Part429.CFrame = CFrame.new(-0.612551332, 3.35195827, -14.1766062, 0.999985635, 0.0047621401, -0.00246015727, 0.00513686566, -0.720367908, 0.693573296, 0.00153067405, -0.693575978, -0.720381975)
4571
Part429.Orientation = Vector3.new(-43.9099998, -179.800003, 179.589996)
4572
Part429.Position = Vector3.new(-0.612551332, 3.35195827, -14.1766062)
4573
Part429.Rotation = Vector3.new(-136.089996, -0.140000001, -0.269999981)
4574
Part429.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4575
Part429.Velocity = Vector3.new(4.08082492e-08, 0.00246650912, 5.36263883e-07)
4576
Part429.Size = Vector3.new(0.275000006, 0.331124961, 0.412375003)
4577
Part429.Anchored = true
4578
Part429.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4579
Part429.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4580
Part429.BrickColor = BrickColor.new("Really black")
4581
Part429.CanCollide = false
4582
Part429.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4583
Part429.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4584
Part429.Material = Enum.Material.Metal
4585
Part429.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4586
Part429.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4587
Part429.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4588
Part429.brickColor = BrickColor.new("Really black")
4589
SpecialMesh430.Parent = Part429
4590
SpecialMesh430.Scale = Vector3.new(0.5, 1.04999995, 0.5)
4591
SpecialMesh430.MeshType = Enum.MeshType.Brick
4592
Part431.Parent = Model0
4593
Part431.CFrame = CFrame.new(-0.578086436, 2.53643656, -13.5418949, -0.00476215873, 0.999985635, -0.00245991186, 0.72036773, 0.00513670826, 0.693573475, 0.693576157, 0.00153086532, -0.720381796)
4594
Part431.Orientation = Vector3.new(-43.9099998, -179.800003, 89.5899963)
4595
Part431.Position = Vector3.new(-0.578086436, 2.53643656, -13.5418949)
4596
Part431.Rotation = Vector3.new(-136.089996, -0.140000001, -90.2699966)
4597
Part431.Color = Color3.new(0.384314, 0.145098, 0.819608)
4598
Part431.Velocity = Vector3.new(1.70122007e-07, 0.00246783718, 2.23558482e-06)
4599
Part431.Size = Vector3.new(0.421999991, 0.200000003, 0.280375004)
4600
Part431.Anchored = true
4601
Part431.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4602
Part431.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4603
Part431.BrickColor = BrickColor.new("Royal purple")
4604
Part431.CanCollide = false
4605
Part431.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4606
Part431.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4607
Part431.Material = Enum.Material.Neon
4608
Part431.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4609
Part431.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4610
Part431.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4611
Part431.brickColor = BrickColor.new("Royal purple")
4612
SpecialMesh432.Parent = Part431
4613
SpecialMesh432.Scale = Vector3.new(1, 0.300000012, 0.5)
4614
SpecialMesh432.MeshType = Enum.MeshType.Wedge
4615
Part433.Parent = Model0
4616
Part433.CFrame = CFrame.new(-0.647041559, 3.82817221, -13.658843, -0.00162801228, -0.999985635, 0.00510653481, 0.0189460143, -0.00513646938, -0.999807417, 0.999819279, -0.00153094972, 0.0189541057)
4617
Part433.Orientation = Vector3.new(88.8799973, 15.0799999, 105.169998)
4618
Part433.Position = Vector3.new(-0.647041559, 3.82817221, -13.658843)
4619
Part433.Rotation = Vector3.new(88.909996, 0.289999992, 90.0899963)
4620
Part433.Color = Color3.new(0.384314, 0.145098, 0.819608)
4621
Part433.Velocity = Vector3.new(-3.47029321e-08, 0.00246758247, -4.56033831e-07)
4622
Part433.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004)
4623
Part433.Anchored = true
4624
Part433.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4625
Part433.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4626
Part433.BrickColor = BrickColor.new("Royal purple")
4627
Part433.CanCollide = false
4628
Part433.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4629
Part433.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4630
Part433.Material = Enum.Material.Neon
4631
Part433.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4632
Part433.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4633
Part433.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4634
Part433.brickColor = BrickColor.new("Royal purple")
4635
SpecialMesh434.Parent = Part433
4636
SpecialMesh434.Scale = Vector3.new(1, 0.300000012, 0.5)
4637
SpecialMesh434.MeshType = Enum.MeshType.Wedge
4638
Part435.Parent = Model0
4639
Part435.CFrame = CFrame.new(-0.610847712, 3.10699439, -14.4674244, 0.999985635, 0.00345827825, -0.00409521349, 0.00513684051, -0.400113374, 0.916451454, 0.00153079373, -0.916459262, -0.400125414)
4640
Part435.Orientation = Vector3.new(-66.409996, -179.409988, 179.259995)
4641
Part435.Position = Vector3.new(-0.610847712, 3.10699439, -14.4674244)
4642
Part435.Rotation = Vector3.new(-113.589996, -0.229999989, -0.199999988)
4643
Part435.Color = Color3.new(0.384314, 0.145098, 0.819608)
4644
Part435.Velocity = Vector3.new(7.96511017e-08, 0.00246590329, 1.04670062e-06)
4645
Part435.Size = Vector3.new(0.275000006, 0.23712492, 0.375375003)
4646
Part435.Anchored = true
4647
Part435.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4648
Part435.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4649
Part435.BrickColor = BrickColor.new("Royal purple")
4650
Part435.CanCollide = false
4651
Part435.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4652
Part435.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4653
Part435.Material = Enum.Material.Neon
4654
Part435.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4655
Part435.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4656
Part435.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4657
Part435.brickColor = BrickColor.new("Royal purple")
4658
SpecialMesh436.Parent = Part435
4659
SpecialMesh436.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012)
4660
SpecialMesh436.MeshType = Enum.MeshType.Brick
4661
Part437.Parent = Model0
4662
Part437.CFrame = CFrame.new(-0.583012402, 3.6639781, -14.1030874, 0.00476215919, 0.999985635, 0.00246015075, -0.720367849, 0.0051368745, -0.693573356, -0.693576038, 0.00153069268, 0.720381975)
4663
Part437.Orientation = Vector3.new(43.9099998, 0.199999988, -89.5899963)
4664
Part437.Position = Vector3.new(-0.583012402, 3.6639781, -14.1030874)
4665
Part437.Rotation = Vector3.new(43.9099998, 0.140000001, -89.7299957)
4666
Part437.Color = Color3.new(0.384314, 0.145098, 0.819608)
4667
Part437.Velocity = Vector3.new(-8.66738503e-09, 0.00246666698, -1.13898864e-07)
4668
Part437.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
4669
Part437.Anchored = true
4670
Part437.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4671
Part437.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4672
Part437.BrickColor = BrickColor.new("Royal purple")
4673
Part437.CanCollide = false
4674
Part437.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4675
Part437.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4676
Part437.Material = Enum.Material.Neon
4677
Part437.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4678
Part437.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4679
Part437.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4680
Part437.brickColor = BrickColor.new("Royal purple")
4681
SpecialMesh438.Parent = Part437
4682
SpecialMesh438.Scale = Vector3.new(1, 0.300000012, 0.5)
4683
SpecialMesh438.MeshType = Enum.MeshType.Wedge
4684
Part439.Parent = Model0
4685
Part439.CFrame = CFrame.new(-0.609243929, 2.84955072, -14.6524963, -0.999985635, -0.00162816211, -0.00510652829, -0.00513646565, 0.0189461932, 0.999807417, -0.00153109885, 0.999819279, -0.0189542845)
4686
Part439.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
4687
Part439.Position = Vector3.new(-0.609243929, 2.84955072, -14.6524963)
4688
Part439.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
4689
Part439.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4690
Part439.Velocity = Vector3.new(1.20472833e-07, 0.00246551796, 1.58314185e-06)
4691
Part439.Size = Vector3.new(0.275000006, 0.287124902, 0.227375031)
4692
Part439.Anchored = true
4693
Part439.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4694
Part439.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4695
Part439.BrickColor = BrickColor.new("Really black")
4696
Part439.CanCollide = false
4697
Part439.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4698
Part439.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4699
Part439.Material = Enum.Material.Metal
4700
Part439.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4701
Part439.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4702
Part439.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4703
Part439.brickColor = BrickColor.new("Really black")
4704
SpecialMesh440.Parent = Part439
4705
SpecialMesh440.Scale = Vector3.new(0.349999994, 1, 1)
4706
SpecialMesh440.MeshType = Enum.MeshType.Brick
4707
Part441.Parent = Model0
4708
Part441.CFrame = CFrame.new(-0.610548377, 2.83942795, -13.765955, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057)
4709
Part441.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
4710
Part441.Position = Vector3.new(-0.610548377, 2.83942795, -13.765955)
4711
Part441.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
4712
Part441.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4713
Part441.Velocity = Vector3.new(1.22077964e-07, 0.002467365, 1.60423497e-06)
4714
Part441.Size = Vector3.new(0.275000006, 0.304124922, 0.267374992)
4715
Part441.Anchored = true
4716
Part441.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4717
Part441.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4718
Part441.BrickColor = BrickColor.new("Really black")
4719
Part441.CanCollide = false
4720
Part441.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4721
Part441.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4722
Part441.Material = Enum.Material.Metal
4723
Part441.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4724
Part441.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4725
Part441.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4726
Part441.brickColor = BrickColor.new("Really black")
4727
SpecialMesh442.Parent = Part441
4728
SpecialMesh442.Scale = Vector3.new(0.495000005, 1, 1)
4729
SpecialMesh442.MeshType = Enum.MeshType.Wedge
4730
Part443.Parent = Model0
4731
Part443.CFrame = CFrame.new(-0.584542513, 3.82849336, -13.6587467, 0.00162807188, 0.999985635, 0.00510653481, -0.0189460143, 0.00513647031, -0.999807417, -0.999819279, 0.00153100933, 0.0189541057)
4732
Part443.Orientation = Vector3.new(88.8799973, 15.0799999, -74.8300018)
4733
Part443.Position = Vector3.new(-0.584542513, 3.82849336, -13.6587467)
4734
Part443.Rotation = Vector3.new(88.909996, 0.289999992, -89.909996)
4735
Part443.Color = Color3.new(0.384314, 0.145098, 0.819608)
4736
Part443.Velocity = Vector3.new(-3.47538496e-08, 0.00246759271, -4.56702992e-07)
4737
Part443.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004)
4738
Part443.Anchored = true
4739
Part443.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4740
Part443.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4741
Part443.BrickColor = BrickColor.new("Royal purple")
4742
Part443.CanCollide = false
4743
Part443.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4744
Part443.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4745
Part443.Material = Enum.Material.Neon
4746
Part443.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4747
Part443.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4748
Part443.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4749
Part443.brickColor = BrickColor.new("Royal purple")
4750
SpecialMesh444.Parent = Part443
4751
SpecialMesh444.Scale = Vector3.new(1, 0.300000012, 0.5)
4752
SpecialMesh444.MeshType = Enum.MeshType.Wedge
4753
Part445.Parent = Model0
4754
Part445.CFrame = CFrame.new(-0.618139863, 3.39627433, -10.6743059, 0.999985635, -0.0024899696, 0.00474630948, 0.00513651408, 0.192273051, -0.981328189, 0.00153088931, 0.981338441, 0.192283079)
4755
Part445.Orientation = Vector3.new(78.909996, 1.40999997, 1.52999997)
4756
Part445.Position = Vector3.new(-0.618139863, 3.39627433, -10.6743059)
4757
Part445.Rotation = Vector3.new(78.909996, 0.269999981, 0.140000001)
4758
Part445.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4759
Part445.Velocity = Vector3.new(3.37812835e-08, 0.00247380603, 4.43921522e-07)
4760
Part445.Size = Vector3.new(0.275000006, 0.28125, 0.234375)
4761
Part445.Anchored = true
4762
Part445.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4763
Part445.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4764
Part445.BrickColor = BrickColor.new("Really black")
4765
Part445.CanCollide = false
4766
Part445.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4767
Part445.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4768
Part445.Material = Enum.Material.Metal
4769
Part445.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4770
Part445.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4771
Part445.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4772
Part445.brickColor = BrickColor.new("Really black")
4773
SpecialMesh446.Parent = Part445
4774
SpecialMesh446.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
4775
SpecialMesh446.MeshType = Enum.MeshType.Brick
4776
Part447.Parent = Model0
4777
Part447.CFrame = CFrame.new(-0.612165928, 3.04279852, -13.3917465, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
4778
Part447.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
4779
Part447.Position = Vector3.new(-0.612165928, 3.04279852, -13.3917465)
4780
Part447.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
4781
Part447.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4782
Part447.Velocity = Vector3.new(8.98303796e-08, 0.00246814452, 1.18046705e-06)
4783
Part447.Size = Vector3.new(0.275000006, 0.577124953, 0.303375006)
4784
Part447.Anchored = true
4785
Part447.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4786
Part447.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4787
Part447.BrickColor = BrickColor.new("Really black")
4788
Part447.CanCollide = false
4789
Part447.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4790
Part447.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4791
Part447.Material = Enum.Material.Metal
4792
Part447.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4793
Part447.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4794
Part447.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4795
Part447.brickColor = BrickColor.new("Really black")
4796
SpecialMesh448.Parent = Part447
4797
SpecialMesh448.Scale = Vector3.new(0.400000006, 0.870000005, 0.5)
4798
SpecialMesh448.MeshType = Enum.MeshType.Brick
4799
Part449.Parent = Model0
4800
Part449.CFrame = CFrame.new(-0.576728344, 2.5984447, -14.6364422, 0.00114334025, 0.999985635, -0.00523668947, -0.483495861, 0.00513671385, 0.8753317, 0.875346005, 0.00153111527, 0.483494759)
4801
Part449.Orientation = Vector3.new(-61.079998, -0.620000005, -89.3899994)
4802
Part449.Position = Vector3.new(-0.576728344, 2.5984447, -14.6364422)
4803
Part449.Rotation = Vector3.new(-61.0900002, -0.299999982, -89.9300003)
4804
Part449.Color = Color3.new(0.384314, 0.145098, 0.819608)
4805
Part449.Velocity = Vector3.new(1.6028963e-07, 0.00246555661, 2.10637722e-06)
4806
Part449.Size = Vector3.new(0.423000038, 0.200000003, 0.280375004)
4807
Part449.Anchored = true
4808
Part449.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4809
Part449.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4810
Part449.BrickColor = BrickColor.new("Royal purple")
4811
Part449.CanCollide = false
4812
Part449.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4813
Part449.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4814
Part449.Material = Enum.Material.Neon
4815
Part449.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4816
Part449.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4817
Part449.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4818
Part449.brickColor = BrickColor.new("Royal purple")
4819
SpecialMesh450.Parent = Part449
4820
SpecialMesh450.Scale = Vector3.new(1, 0.300000012, 0.5)
4821
SpecialMesh450.MeshType = Enum.MeshType.Wedge
4822
Part451.Parent = Model0
4823
Part451.CFrame = CFrame.new(-0.611472607, 3.24456573, -14.520874, -0.999985635, 0.000250921701, 0.00535428664, -0.00513683865, 0.240468413, -0.970643461, -0.00153109187, -0.970656991, -0.240463659)
4824
Part451.Orientation = Vector3.new(76.0800018, 178.720001, -1.22000003)
4825
Part451.Position = Vector3.new(-0.611472607, 3.24456573, -14.520874)
4826
Part451.Rotation = Vector3.new(103.909996, 0.310000002, -179.98999)
4827
Part451.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4828
Part451.Velocity = Vector3.new(5.78370134e-08, 0.002465792, 7.60040166e-07)
4829
Part451.Size = Vector3.new(0.275000006, 0.221124932, 0.408374965)
4830
Part451.Anchored = true
4831
Part451.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4832
Part451.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4833
Part451.BrickColor = BrickColor.new("Really black")
4834
Part451.CanCollide = false
4835
Part451.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4836
Part451.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4837
Part451.Material = Enum.Material.Metal
4838
Part451.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4839
Part451.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4840
Part451.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4841
Part451.brickColor = BrickColor.new("Really black")
4842
SpecialMesh452.Parent = Part451
4843
SpecialMesh452.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012)
4844
SpecialMesh452.MeshType = Enum.MeshType.Brick
4845
Part453.Parent = Model0
4846
Part453.CFrame = CFrame.new(-0.610993803, 3.15083313, -14.5190973, 0.999985635, 0.00289416499, -0.00451159757, 0.00513686473, -0.2770693, 0.960836351, 0.00153079326, -0.960845709, -0.277080178)
4847
Part453.Orientation = Vector3.new(-73.909996, -179.069992, 178.940002)
4848
Part453.Position = Vector3.new(-0.610993803, 3.15083313, -14.5190973)
4849
Part453.Rotation = Vector3.new(-106.089996, -0.25999999, -0.170000002)
4850
Part453.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4851
Part453.Velocity = Vector3.new(7.26997911e-08, 0.00246579573, 9.55352903e-07)
4852
Part453.Size = Vector3.new(0.275000006, 0.221124932, 0.408374965)
4853
Part453.Anchored = true
4854
Part453.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4855
Part453.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4856
Part453.BrickColor = BrickColor.new("Really black")
4857
Part453.CanCollide = false
4858
Part453.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4859
Part453.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4860
Part453.Material = Enum.Material.Metal
4861
Part453.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4862
Part453.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4863
Part453.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4864
Part453.brickColor = BrickColor.new("Really black")
4865
SpecialMesh454.Parent = Part453
4866
SpecialMesh454.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012)
4867
SpecialMesh454.MeshType = Enum.MeshType.Brick
4868
Part455.Parent = Model0
4869
Part455.CFrame = CFrame.new(-0.609657764, 2.72515392, -13.9643335, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057)
4870
Part455.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
4871
Part455.Position = Vector3.new(-0.609657764, 2.72515392, -13.9643335)
4872
Part455.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
4873
Part455.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4874
Part455.Velocity = Vector3.new(1.40197898e-07, 0.00246695196, 1.84235034e-06)
4875
Part455.Size = Vector3.new(0.275000006, 0.330124915, 0.226374999)
4876
Part455.Anchored = true
4877
Part455.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4878
Part455.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4879
Part455.BrickColor = BrickColor.new("Really black")
4880
Part455.CanCollide = false
4881
Part455.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4882
Part455.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4883
Part455.Material = Enum.Material.Glass
4884
Part455.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4885
Part455.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4886
Part455.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4887
Part455.brickColor = BrickColor.new("Really black")
4888
SpecialMesh456.Parent = Part455
4889
SpecialMesh456.Scale = Vector3.new(0.400000006, 1, 1)
4890
SpecialMesh456.MeshType = Enum.MeshType.Brick
4891
Part457.Parent = Model0
4892
Part457.CFrame = CFrame.new(-0.577368915, 2.78939152, -14.8586674, 0.00361127499, 0.999985635, -0.00396134611, -0.85638535, 0.00513800606, 0.516312063, 0.516324997, 0.00152789324, 0.856391609)
4893
Part457.Orientation = Vector3.new(-31.0900002, -0.269999981, -89.659996)
4894
Part457.Position = Vector3.new(-0.577368915, 2.78939152, -14.8586674)
4895
Part457.Rotation = Vector3.new(-31.0900002, -0.229999989, -89.7900009)
4896
Part457.Color = Color3.new(0.384314, 0.145098, 0.819608)
4897
Part457.Velocity = Vector3.new(1.30012012e-07, 0.00246509351, 1.70849694e-06)
4898
Part457.Size = Vector3.new(0.293000042, 0.200000003, 0.280375004)
4899
Part457.Anchored = true
4900
Part457.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4901
Part457.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4902
Part457.BrickColor = BrickColor.new("Royal purple")
4903
Part457.CanCollide = false
4904
Part457.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4905
Part457.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4906
Part457.Material = Enum.Material.Neon
4907
Part457.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4908
Part457.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4909
Part457.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4910
Part457.brickColor = BrickColor.new("Royal purple")
4911
SpecialMesh458.Parent = Part457
4912
SpecialMesh458.Scale = Vector3.new(1, 0.300000012, 0.5)
4913
SpecialMesh458.MeshType = Enum.MeshType.Wedge
4914
Part459.Parent = Model0
4915
Part459.CFrame = CFrame.new(-0.611768007, 3.29040194, -14.4816895, -0.999985635, -0.00045009004, 0.00534120994, -0.00513681443, 0.36510545, -0.930952132, -0.00153109233, -0.930966198, -0.3651025)
4916
Part459.Orientation = Vector3.new(68.5800018, 179.159988, -0.810000002)
4917
Part459.Position = Vector3.new(-0.611768007, 3.29040194, -14.4816895)
4918
Part459.Rotation = Vector3.new(111.409996, 0.310000002, 179.970001)
4919
Part459.Color = Color3.new(0.384314, 0.145098, 0.819608)
4920
Part459.Velocity = Vector3.new(5.05689677e-08, 0.00246587349, 6.64530262e-07)
4921
Part459.Size = Vector3.new(0.275000006, 0.238124937, 0.381375015)
4922
Part459.Anchored = true
4923
Part459.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4924
Part459.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4925
Part459.BrickColor = BrickColor.new("Royal purple")
4926
Part459.CanCollide = false
4927
Part459.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4928
Part459.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4929
Part459.Material = Enum.Material.Neon
4930
Part459.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4931
Part459.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4932
Part459.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4933
Part459.brickColor = BrickColor.new("Royal purple")
4934
SpecialMesh460.Parent = Part459
4935
SpecialMesh460.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012)
4936
SpecialMesh460.MeshType = Enum.MeshType.Brick
4937
Part461.Parent = Model0
4938
Part461.CFrame = CFrame.new(-0.605971158, 3.45052385, -18.8064079, -0.999985635, 0.00474059395, 0.00250087585, -0.00513641909, -0.714288056, -0.699833155, -0.00153127871, -0.699835896, 0.714302182)
4939
Part461.Orientation = Vector3.new(44.4099998, 0.199999988, -179.589996)
4940
Part461.Position = Vector3.new(-0.605971158, 3.45052385, -18.8064079)
4941
Part461.Rotation = Vector3.new(44.4099998, 0.140000001, -179.729996)
4942
Part461.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4943
Part461.Velocity = Vector3.new(2.51790748e-08, 0.00245686295, 3.30880596e-07)
4944
Part461.Size = Vector3.new(0.275000006, 0.235124931, 0.586375237)
4945
Part461.Anchored = true
4946
Part461.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4947
Part461.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4948
Part461.BrickColor = BrickColor.new("Really black")
4949
Part461.CanCollide = false
4950
Part461.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4951
Part461.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4952
Part461.Material = Enum.Material.Metal
4953
Part461.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4954
Part461.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4955
Part461.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4956
Part461.brickColor = BrickColor.new("Really black")
4957
SpecialMesh462.Parent = Part461
4958
SpecialMesh462.Scale = Vector3.new(0.400000006, 1.04999995, 1)
4959
SpecialMesh462.MeshType = Enum.MeshType.Brick
4960
Part463.Parent = Model0
4961
Part463.CFrame = CFrame.new(-0.610880256, 2.96906447, -13.9840736, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
4962
Part463.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
4963
Part463.Position = Vector3.new(-0.610880256, 2.96906447, -13.9840736)
4964
Part463.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
4965
Part463.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4966
Part463.Velocity = Vector3.new(1.01522062e-07, 0.00246691052, 1.33410845e-06)
4967
Part463.Size = Vector3.new(0.275000006, 0.239124984, 0.303375006)
4968
Part463.Anchored = true
4969
Part463.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4970
Part463.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4971
Part463.BrickColor = BrickColor.new("Really black")
4972
Part463.CanCollide = false
4973
Part463.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4974
Part463.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4975
Part463.Material = Enum.Material.Glass
4976
Part463.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4977
Part463.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
4978
Part463.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4979
Part463.brickColor = BrickColor.new("Really black")
4980
SpecialMesh464.Parent = Part463
4981
SpecialMesh464.Scale = Vector3.new(0.524999976, 1, 1)
4982
SpecialMesh464.MeshType = Enum.MeshType.Brick
4983
Part465.Parent = Model0
4984
Part465.CFrame = CFrame.new(-0.63922745, 2.59812379, -14.6365376, -0.00114342954, -0.999985635, -0.00523668341, 0.483495861, -0.00513675157, 0.8753317, -0.875346065, -0.00153103401, 0.483494759)
4985
Part465.Orientation = Vector3.new(-61.079998, -0.620000005, 90.6100006)
4986
Part465.Position = Vector3.new(-0.63922745, 2.59812379, -14.6365376)
4987
Part465.Rotation = Vector3.new(-61.0900002, -0.299999982, 90.0699997)
4988
Part465.Color = Color3.new(0.384314, 0.145098, 0.819608)
4989
Part465.Velocity = Vector3.new(1.6034052e-07, 0.0024655466, 2.10704593e-06)
4990
Part465.Size = Vector3.new(0.423000038, 0.200000003, 0.280375004)
4991
Part465.Anchored = true
4992
Part465.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4993
Part465.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4994
Part465.BrickColor = BrickColor.new("Royal purple")
4995
Part465.CanCollide = false
4996
Part465.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4997
Part465.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4998
Part465.Material = Enum.Material.Neon
4999
Part465.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5000
Part465.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
5001
Part465.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5002
Part465.brickColor = BrickColor.new("Royal purple")
5003
SpecialMesh466.Parent = Part465
5004
SpecialMesh466.Scale = Vector3.new(1, 0.300000012, 0.5)
5005
SpecialMesh466.MeshType = Enum.MeshType.Wedge
5006
Part467.Parent = Model0
5007
Part467.CFrame = CFrame.new(-0.63986814, 2.78907037, -14.8587627, -0.0036113495, -0.999985635, -0.00396139733, 0.85638535, -0.00513809687, 0.516312063, -0.516324997, -0.0015278986, 0.856391549)
5008
Part467.Orientation = Vector3.new(-31.0900002, -0.269999981, 90.3399963)
5009
Part467.Position = Vector3.new(-0.63986814, 2.78907037, -14.8587627)
5010
Part467.Rotation = Vector3.new(-31.0900002, -0.229999989, 90.2099991)
5011
Part467.Color = Color3.new(0.384314, 0.145098, 0.819608)
5012
Part467.Velocity = Vector3.new(1.30062929e-07, 0.00246508326, 1.70916621e-06)
5013
Part467.Size = Vector3.new(0.293000042, 0.200000003, 0.280375004)
5014
Part467.Anchored = true
5015
Part467.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5016
Part467.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5017
Part467.BrickColor = BrickColor.new("Royal purple")
5018
Part467.CanCollide = false
5019
Part467.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5020
Part467.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5021
Part467.Material = Enum.Material.Neon
5022
Part467.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5023
Part467.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
5024
Part467.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5025
Part467.brickColor = BrickColor.new("Royal purple")
5026
SpecialMesh468.Parent = Part467
5027
SpecialMesh468.Scale = Vector3.new(1, 0.300000012, 0.5)
5028
SpecialMesh468.MeshType = Enum.MeshType.Wedge
5029
Part469.Parent = Model0
5030
Part469.CFrame = CFrame.new(-0.610184669, 2.95239902, -14.3818283, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
5031
Part469.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
5032
Part469.Position = Vector3.new(-0.610184669, 2.95239902, -14.3818283)
5033
Part469.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
5034
Part469.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5035
Part469.Velocity = Vector3.new(1.04164627e-07, 0.00246608187, 1.36883455e-06)
5036
Part469.Size = Vector3.new(0.275000006, 0.410999984, 0.469375014)
5037
Part469.Anchored = true
5038
Part469.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5039
Part469.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5040
Part469.BrickColor = BrickColor.new("Really black")
5041
Part469.CanCollide = false
5042
Part469.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5043
Part469.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5044
Part469.Material = Enum.Material.Glass
5045
Part469.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5046
Part469.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
5047
Part469.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5048
Part469.brickColor = BrickColor.new("Really black")
5049
SpecialMesh470.Parent = Part469
5050
SpecialMesh470.Scale = Vector3.new(0.5, 0.850000024, 0.699999988)
5051
SpecialMesh470.MeshType = Enum.MeshType.Brick
5052
Part471.Parent = Model0
5053
Part471.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
5054
Part471.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
5055
Part471.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
5056
Part471.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
5057
Part471.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5058
Part471.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
5059
Part471.Size = Vector3.new(0.275000006, 0.698124886, 0.638374984)
5060
Part471.Anchored = true
5061
Part471.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5062
Part471.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5063
Part471.BrickColor = BrickColor.new("Really black")
5064
Part471.CanCollide = false
5065
Part471.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5066
Part471.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5067
Part471.Material = Enum.Material.Glass
5068
Part471.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5069
Part471.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
5070
Part471.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5071
Part471.brickColor = BrickColor.new("Really black")
5072
SpecialMesh472.Parent = Part471
5073
SpecialMesh472.Scale = Vector3.new(0.449999988, 1, 1)
5074
SpecialMesh472.MeshType = Enum.MeshType.Cylinder
5075
Part473.Parent = Model0
5076
Part473.CFrame = CFrame.new(-0.618369102, 3.23987865, -11.0925436, 0.999985635, 0.00162807235, -0.00510680024, 0.0051367362, -0.0189461038, 0.999807417, 0.00153100432, -0.999819279, -0.0189541951)
5077
Part473.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
5078
Part473.Position = Vector3.new(-0.618369102, 3.23987865, -11.0925436)
5079
Part473.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
5080
Part473.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5081
Part473.Velocity = Vector3.new(5.85802624e-08, 0.00247293455, 7.69806775e-07)
5082
Part473.Size = Vector3.new(0.25999999, 0.578125, 0.21875)
5083
Part473.Anchored = true
5084
Part473.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5085
Part473.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5086
Part473.BrickColor = BrickColor.new("Really black")
5087
Part473.CanCollide = false
5088
Part473.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5089
Part473.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5090
Part473.Material = Enum.Material.Metal
5091
Part473.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5092
Part473.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
5093
Part473.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5094
Part473.brickColor = BrickColor.new("Really black")
5095
SpecialMesh474.Parent = Part473
5096
SpecialMesh474.Scale = Vector3.new(0.300000012, 1, 1)
5097
SpecialMesh474.MeshType = Enum.MeshType.Wedge
5098
Part475.Name = "TrueHandle"
5099
Part475.Parent = Model0
5100
Part475.CFrame = CFrame.new(-0.615642607, 3.34541011, -12.1349049, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
5101
Part475.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
5102
Part475.Position = Vector3.new(-0.615642607, 3.34541011, -12.1349049)
5103
Part475.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
5104
Part475.Color = Color3.new(0.803922, 0.803922, 0.803922)
5105
Part475.Velocity = Vector3.new(4.18465866e-08, 0.00247076293, 5.49908464e-07)
5106
Part475.Size = Vector3.new(0.275000006, 1.73512506, 0.280375004)
5107
Part475.Anchored = true
5108
Part475.BackSurface = Enum.SurfaceType.SmoothNoOutlines
5109
Part475.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
5110
Part475.BrickColor = BrickColor.new("Mid gray")
5111
Part475.CanCollide = false
5112
Part475.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
5113
Part475.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
5114
Part475.Material = Enum.Material.Metal
5115
Part475.RightSurface = Enum.SurfaceType.SmoothNoOutlines
5116
Part475.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
5117
Part475.TopSurface = Enum.SurfaceType.SmoothNoOutlines
5118
Part475.brickColor = BrickColor.new("Mid gray")
5119
SpecialMesh476.Parent = Part475
5120
SpecialMesh476.Scale = Vector3.new(0.349999994, 1.04999995, 0.5)
5121
SpecialMesh476.MeshType = Enum.MeshType.Brick
5122
for i,v in pairs(mas:GetChildren()) do
5123
	v.Parent = game:GetService("Players").LocalPlayer.Character
5124
	pcall(function() v:MakeJoints() end)
5125
end
5126
mas:Destroy()
5127
for i,v in pairs(cors) do
5128
	spawn(function()
5129
		pcall(v)
5130
	end)
5131
end
5132
for i,v in pairs(Model0:GetChildren()) do
5133
	if v:IsA("Part") then
5134
                v.Locked = true
5135
		v.Anchored = false
5136
                v.CanCollide = false
5137
	end
5138
end
5139
5140
5141
plr = game:GetService("Players").LocalPlayer
5142
char = plr.Character
5143
hum = char.Humanoid
5144
local cam = game.Workspace.CurrentCamera
5145
t = char.Torso
5146
h = char.Head
5147
ra = char["Right Arm"]
5148
la = char["Left Arm"]
5149
rl = char["Right Leg"]
5150
ll = char["Left Leg"]
5151
tors = char.Torso
5152
lleg = char["Left Leg"]
5153
root = char.HumanoidRootPart
5154
hed = char.Head
5155
rleg = char["Right Leg"]
5156
rarm = char["Right Arm"]
5157
larm = char["Left Arm"]
5158
it = Instance.new
5159
vt = Vector3.new
5160
bc = BrickColor.new
5161
br = BrickColor.random
5162
it = Instance.new
5163
cf = CFrame.new
5164
ceuler = CFrame.fromEulerAnglesXYZ
5165
5166
local muter = false
5167
local ORGID = 1873219898
5168
local ORVOL = 1.15
5169
local ORPIT = 1.01
5170
local kan = Instance.new("Sound",plr.PlayerGui)
5171
kan.Volume = 1.15
5172
kan.TimePosition = 0
5173
kan.PlaybackSpeed = 1.01
5174
kan.Pitch = 1.01
5175
kan.SoundId = "rbxassetid://1873219898" --525289865,1873219898,381991270
5176
kan.Name = "nepnepnep"
5177
kan.Looped = true
5178
kan:Play()
5179
5180
--------------------------- GUI STUFF
5181
local basgui = it("GuiMain")
5182
basgui.Parent = plr.PlayerGui
5183
basgui.Name = "VISgui"
5184
local fullscreenz = it("Frame")
5185
fullscreenz.Parent = basgui
5186
fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
5187
fullscreenz.BackgroundTransparency = 1
5188
fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
5189
fullscreenz.Size = UDim2.new(1, 0, 1, 0)
5190
fullscreenz.Position = UDim2.new(0, 0, 0, 0)
5191
local imgl2 = Instance.new("ImageLabel",fullscreenz)
5192
imgl2.BackgroundTransparency = 1
5193
imgl2.BorderSizePixel = 0
5194
imgl2.ImageTransparency = 0.5
5195
imgl2.ImageColor3 = Color3.new(1,0,0)
5196
imgl2.Position = UDim2.new(0.75,0,0.55,0)
5197
imgl2.Size = UDim2.new(0,600,0,600)
5198
imgl2.Image = "rbxassetid://320731120"
5199
local techc = imgl2:Clone()
5200
techc.Parent = fullscreenz
5201
techc.ImageTransparency = 0.5
5202
techc.Size = UDim2.new(0,700,0,700)
5203
techc.Position = UDim2.new(0.75,-50,0.55,-50)
5204
techc.ImageColor3 = Color3.new(0.5,0,1)
5205
techc.Image = "rbxassetid://521073910"
5206
local circl = imgl2:Clone()
5207
circl.Parent = fullscreenz
5208
circl.ImageTransparency = 0
5209
circl.Size = UDim2.new(0,500,0,500)
5210
circl.Position = UDim2.new(0.75,50,0.55,50)
5211
circl.ImageColor3 = Color3.new(0,0.5,1)
5212
circl.Image = "rbxassetid://997291547"
5213
local circl2 = imgl2:Clone()
5214
circl2.Parent = fullscreenz
5215
circl2.ImageTransparency = 0
5216
circl2.ImageColor3 = Color3.new(0.5,0,1)
5217
circl2.Image = "rbxassetid://997291547"
5218
local imgl2b = imgl2:Clone()
5219
imgl2b.Parent = fullscreenz
5220
imgl2b.ImageTransparency = 0
5221
imgl2b.Size = UDim2.new(0,500,0,500)
5222
imgl2b.Position = UDim2.new(0.75,50,0.55,50)
5223
local ned = Instance.new("TextLabel",fullscreenz)
5224
ned.ZIndex = 2
5225
ned.Font = "SciFi"
5226
ned.BackgroundTransparency = 1
5227
ned.BorderSizePixel = 0.65
5228
ned.Size = UDim2.new(0.4,0,0.2,0)
5229
ned.Position = UDim2.new(0.6,0,0.8,0)
5230
ned.TextColor3 = BrickColor.new("Royal purple").Color
5231
ned.TextStrokeColor3 = BrickColor.new("Cyan").Color
5232
ned.TextScaled = true
5233
ned.TextStrokeTransparency = 0
5234
ned.Text = "NEPTUNIAN V"
5235
ned.TextSize = 24
5236
ned.Rotation = 1
5237
--ned.TextXAlignment = "Right"
5238
ned.TextYAlignment = "Bottom"
5239
5240
function CameraShake(Times, Power)
5241
coroutine.resume(coroutine.create(function()
5242
FV = Instance.new("BoolValue", Character)
5243
FV.Name = "CameraShake"
5244
for ShakeNum=1,Times do
5245
swait()
5246
local ef=Power
5247
  if ef>=1 then
5248
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
5249
  else
5250
   ef=Power*10
5251
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
5252
  end	
5253
end
5254
Humanoid.CameraOffset = Vector3.new(0,0,0)
5255
FV:Destroy()
5256
end))
5257
end
5258
5259
CamShake=function(Part,Distan,Power,Times) 
5260
local de=Part.Position
5261
for i,v in pairs(workspace:children()) do
5262
 if v:IsA("Model") and v:findFirstChild("Humanoid") then
5263
for _,c in pairs(v:children()) do
5264
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
5265
local Noob=v.Humanoid
5266
if Noob~=nil then
5267
if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
5268
--[[local ss=script.CamShake:clone()
5269
ss.Parent=Noob
5270
ss.Power.Value=Power
5271
ss.Times.Value=Times
5272
ss.Disabled=false]]
5273
CameraShake(Times, Power)
5274
end
5275
end
5276
end
5277
end
5278
end
5279
end
5280
end
5281
5282
function chatfunc(text,color,typet,font,timeex)
5283
local chat = coroutine.wrap(function()
5284
if Character:FindFirstChild("TalkingBillBoard")~= nil then
5285
Character:FindFirstChild("TalkingBillBoard"):destroy()
5286
end
5287
local naeeym2 = Instance.new("BillboardGui",Character)
5288
naeeym2.Size = UDim2.new(0,100,0,40)
5289
naeeym2.StudsOffset = Vector3.new(0,3,0)
5290
naeeym2.Adornee = Character.Head
5291
naeeym2.Name = "TalkingBillBoard"
5292
local tecks2 = Instance.new("TextLabel",naeeym2)
5293
tecks2.BackgroundTransparency = 1
5294
tecks2.BorderSizePixel = 0
5295
tecks2.Text = ""
5296
tecks2.Font = font
5297
tecks2.TextSize = 30
5298
tecks2.TextStrokeTransparency = 0
5299
tecks2.TextColor3 = color
5300
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
5301
tecks2.Size = UDim2.new(1,0,0.5,0)
5302
local tecks3 = Instance.new("TextLabel",naeeym2)
5303
tecks3.BackgroundTransparency = 1
5304
tecks3.BorderSizePixel = 0
5305
tecks3.Text = ""
5306
tecks3.Font = font
5307
tecks3.TextSize = 30
5308
tecks3.TextStrokeTransparency = 0
5309
if typet == "Inverted" then
5310
tecks3.TextColor3 = Color3.new(0,0,0)
5311
tecks3.TextStrokeColor3 = color
5312
elseif typet == "Normal" then
5313
tecks3.TextColor3 = color
5314
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
5315
end
5316
tecks3.Size = UDim2.new(1,0,0.5,0)
5317
coroutine.resume(coroutine.create(function()
5318
while true do
5319
swait(1)
5320
if chaosmode == true then
5321
tecks2.TextColor3 = BrickColor.random().Color
5322
tecks3.TextStrokeColor3 = BrickColor.random().Color
5323
end
5324
end
5325
end))
5326
for i = 0, 74*timeex do
5327
swait()
5328
tecks2.Text = text
5329
tecks3.Text = text
5330
end
5331
local randomrot = math.random(1,2)
5332
if randomrot == 1 then
5333
for i = 1, 50 do
5334
swait()
5335
tecks2.Text = text
5336
tecks3.Text = text
5337
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
5338
tecks2.TextTransparency = tecks2.TextTransparency + .04
5339
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
5340
tecks3.TextTransparency = tecks2.TextTransparency + .04
5341
end
5342
elseif randomrot == 2 then
5343
	for i = 1, 50 do
5344
swait()
5345
tecks2.Text = text
5346
tecks3.Text = text
5347
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
5348
tecks2.TextTransparency = tecks2.TextTransparency + .04
5349
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
5350
tecks3.TextTransparency = tecks2.TextTransparency + .04
5351
end
5352
end
5353
naeeym2:Destroy()
5354
end)
5355
chat()
5356
end
5357
5358
5359
local Create = LoadLibrary("RbxUtility").Create
5360
5361
CFuncs = {	
5362
	["Part"] = {
5363
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
5364
			local Part = Create("Part"){
5365
				Parent = Parent,
5366
				Reflectance = Reflectance,
5367
				Transparency = Transparency,
5368
				CanCollide = false,
5369
				Locked = true,
5370
				BrickColor = BrickColor.new(tostring(BColor)),
5371
				Name = Name,
5372
				Size = Size,
5373
				Material = Material,
5374
			}
5375
			RemoveOutlines(Part)
5376
			return Part
5377
		end;
5378
	};
5379
	
5380
	["Mesh"] = {
5381
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
5382
			local Msh = Create(Mesh){
5383
				Parent = Part,
5384
				Offset = OffSet,
5385
				Scale = Scale,
5386
			}
5387
			if Mesh == "SpecialMesh" then
5388
				Msh.MeshType = MeshType
5389
				Msh.MeshId = MeshId
5390
			end
5391
			return Msh
5392
		end;
5393
	};
5394
	
5395
	["Mesh"] = {
5396
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
5397
			local Msh = Create(Mesh){
5398
				Parent = Part,
5399
				Offset = OffSet,
5400
				Scale = Scale,
5401
			}
5402
			if Mesh == "SpecialMesh" then
5403
				Msh.MeshType = MeshType
5404
				Msh.MeshId = MeshId
5405
			end
5406
			return Msh
5407
		end;
5408
	};
5409
	
5410
	["Weld"] = {
5411
		Create = function(Parent, Part0, Part1, C0, C1)
5412
			local Weld = Create("Weld"){
5413
				Parent = Parent,
5414
				Part0 = Part0,
5415
				Part1 = Part1,
5416
				C0 = C0,
5417
				C1 = C1,
5418
			}
5419
			return Weld
5420
		end;
5421
	};
5422
5423
	["Sound"] = {
5424
		Create = function(id, par, vol, pit) 
5425
			coroutine.resume(coroutine.create(function()
5426
				local S = Create("Sound"){
5427
					Volume = vol,
5428
					Pitch = pit or 1,
5429
					SoundId = id,
5430
					Parent = par or workspace,
5431
				}
5432
				wait() 
5433
				S:play() 
5434
				game:GetService("Debris"):AddItem(S, 10)
5435
			end))
5436
		end;
5437
	};
5438
5439
["LongSound"] = {
5440
		Create = function(id, par, vol, pit) 
5441
			coroutine.resume(coroutine.create(function()
5442
				local S = Create("Sound"){
5443
					Volume = vol,
5444
					Pitch = pit or 1,
5445
					SoundId = id,
5446
					Parent = par or workspace,
5447
				}
5448
				wait() 
5449
				S:play() 
5450
				game:GetService("Debris"):AddItem(S, 30)
5451
			end))
5452
		end;
5453
	};
5454
	
5455
	["ParticleEmitter"] = {
5456
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
5457
			local fp = Create("ParticleEmitter"){
5458
				Parent = Parent,
5459
				Color = ColorSequence.new(Color1, Color2),
5460
				LightEmission = LightEmission,
5461
				Size = Size,
5462
				Texture = Texture,
5463
				Transparency = Transparency,
5464
				ZOffset = ZOffset,
5465
				Acceleration = Accel,
5466
				Drag = Drag,
5467
				LockedToPart = LockedToPart,
5468
				VelocityInheritance = VelocityInheritance,
5469
				EmissionDirection = EmissionDirection,
5470
				Enabled = Enabled,
5471
				Lifetime = LifeTime,
5472
				Rate = Rate,
5473
				Rotation = Rotation,
5474
				RotSpeed = RotSpeed,
5475
				Speed = Speed,
5476
				VelocitySpread = VelocitySpread,
5477
			}
5478
			return fp
5479
		end;
5480
	};
5481
5482
	CreateTemplate = {
5483
	
5484
	};
5485
}
5486
5487
5488
5489
New = function(Object, Parent, Name, Data)
5490
	local Object = Instance.new(Object)
5491
	for Index, Value in pairs(Data or {}) do
5492
		Object[Index] = Value
5493
	end
5494
	Object.Parent = Parent
5495
	Object.Name = Name
5496
	return Object
5497
end
5498
local m = Instance.new("Model",char)
5499
5500
function CreateParta(parent,transparency,reflectance,material,brickcolor)
5501
local p = Instance.new("Part")
5502
p.TopSurface = 0
5503
p.BottomSurface = 0
5504
p.Parent = parent
5505
p.Size = Vector3.new(0.05,0.05,0.05)
5506
p.Transparency = transparency
5507
p.Reflectance = reflectance
5508
p.CanCollide = false
5509
p.Locked = true
5510
p.BrickColor = brickcolor
5511
p.Material = material
5512
return p
5513
end
5514
5515
function CreateMesh(parent,meshtype,x1,y1,z1)
5516
local mesh = Instance.new("SpecialMesh",parent)
5517
mesh.MeshType = meshtype
5518
mesh.Scale = Vector3.new(x1*20,y1*20,z1*20)
5519
return mesh
5520
end
5521
5522
function CreateSpecialMesh(parent,meshid,x1,y1,z1)
5523
local mesh = Instance.new("SpecialMesh",parent)
5524
mesh.MeshType = "FileMesh"
5525
mesh.MeshId = meshid
5526
mesh.Scale = Vector3.new(x1,y1,z1)
5527
return mesh
5528
end
5529
5530
5531
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
5532
local mesh = Instance.new("SpecialMesh",parent)
5533
mesh.MeshType = "FileMesh"
5534
mesh.MeshId = meshid
5535
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
5536
mesh.Scale = Vector3.new(x1,y1,z1)
5537
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
5538
return mesh
5539
end
5540
5541
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
5542
local weld = Instance.new("Weld")
5543
weld.Parent = parent
5544
weld.Part0 = part0
5545
weld.Part1 = part1
5546
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
5547
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
5548
return weld
5549
end
5550
5551
5552
5553
5554
---- WEAPON OR STUFF
5555
local rarmor = CreateParta(m,1,0,"SmoothPlastic",BrickColor.Random())
5556
local weaponweld = CreateWeld(rarmor,tors,rarmor,-3,0,-0.5,math.rad(0),math.rad(0),math.rad(-40),0,0,0,math.rad(0),math.rad(0),math.rad(0))
5557
local MainWeldS = CreateWeld(Part475,rarmor,Part475,0,0,0,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
5558
local A0 = Instance.new("Attachment",rarmor)
5559
A0.Position = Vector3.new(-2.5,0.25,0)
5560
local A1 = Instance.new("Attachment",rarmor)
5561
A1.Position = Vector3.new(-7.5,0.4,0)
5562
tl1 = Instance.new('Trail',rarmor)
5563
tl1.Attachment0 = A0
5564
tl1.Attachment1 = A1
5565
tl1.Texture = "http://www.roblox.com/asset/?id=1978704853"
5566
tl1.LightEmission = 1
5567
tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
5568
tl1.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
5569
tl1.Lifetime = 0.6
5570
tl1.Enabled = false
5571
5572
5573
5574
5575
--------------- WINGS
5576
local mainpart = CreateParta(m,1,0,"SmoothPlastic",BrickColor.Random())
5577
local mwingweld = CreateWeld(mainpart,tors,mainpart,0,-0.5,-0.75,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
5578
5579
local wng1a = CreateParta(m,1,0,"Neon",BrickColor.new("Alder"))
5580
CreateMesh(wng1a,"Wedge",0.1,4,4)
5581
CreateWeld(wng1a,mainpart,wng1a,0,-2,-2.5,math.rad(0),math.rad(70),math.rad(5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
5582
local wng2a = CreateParta(m,1,0,"Neon",BrickColor.new("Alder"))
5583
CreateMesh(wng2a,"Wedge",0.1,4,4)
5584
CreateWeld(wng2a,mainpart,wng2a,0,-2,-2.5,math.rad(0),math.rad(-70),math.rad(-5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
5585
local wng1b = CreateParta(m,1,0,"Neon",BrickColor.new("Alder"))
5586
CreateMesh(wng1b,"Wedge",0.1,1.5,3)
5587
CreateWeld(wng1b,mainpart,wng1b,0,-1,-2.25,math.rad(180),math.rad(-110),math.rad(-5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
5588
local wng2b = CreateParta(m,1,0,"Neon",BrickColor.new("Alder"))
5589
CreateMesh(wng2b,"Wedge",0.1,1.5,3)
5590
CreateWeld(wng2b,mainpart,wng2b,0,-1,-2.25,math.rad(180),math.rad(110),math.rad(5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
5591
------
5592
5593
5594
function lerp(object, newCFrame, alpha)
5595
  return object:lerp(newCFrame, alpha)
5596
end
5597
5598
function RemoveOutlines(part)
5599
  part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
5600
end
5601
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
5602
  local Part = Create("Part")({
5603
    Parent = Parent,
5604
    Reflectance = Reflectance,
5605
    Transparency = Transparency,
5606
    CanCollide = false,
5607
    Locked = true,
5608
    BrickColor = BrickColor.new(tostring(BColor)),
5609
    Name = Name,
5610
    Size = Size,
5611
    Material = Material
5612
  })
5613
  Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
5614
  RemoveOutlines(Part)
5615
  return Part
5616
end
5617
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
5618
  local Msh = Create(Mesh)({
5619
    Parent = Part,
5620
    Offset = OffSet,
5621
    Scale = Scale
5622
  })
5623
  if Mesh == "SpecialMesh" then
5624
    Msh.MeshType = MeshType
5625
    Msh.MeshId = MeshId
5626
  end
5627
  return Msh
5628
end
5629
function CreateWeld(Parent, Part0, Part1, C0, C1)
5630
  local Weld = Create("Weld")({
5631
    Parent = Parent,
5632
    Part0 = Part0,
5633
    Part1 = Part1,
5634
    C0 = C0,
5635
    C1 = C1
5636
  })
5637
  return Weld
5638
end
5639
5640
Player=game:GetService("Players").LocalPlayer
5641
Character=Player.Character 
5642
PlayerGui=Player.PlayerGui 
5643
Backpack=Player.Backpack 
5644
Torso=Character.Torso 
5645
Head=Character.Head 
5646
Humanoid=Character.Humanoid
5647
m=Instance.new('Model',Character)
5648
LeftArm=Character["Left Arm"] 
5649
LeftLeg=Character["Left Leg"] 
5650
RightArm=Character["Right Arm"] 
5651
RightLeg=Character["Right Leg"] 
5652
LS=Torso["Left Shoulder"] 
5653
LH=Torso["Left Hip"] 
5654
RS=Torso["Right Shoulder"] 
5655
RH=Torso["Right Hip"] 
5656
Face = Head.face
5657
Neck=Torso.Neck
5658
it=Instance.new
5659
attacktype=1
5660
vt=Vector3.new
5661
cf=CFrame.new
5662
euler=CFrame.fromEulerAnglesXYZ
5663
angles=CFrame.Angles
5664
cloaked=false
5665
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
5666
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
5667
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
5668
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
5669
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
5670
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
5671
RootPart=Character.HumanoidRootPart
5672
RootJoint=RootPart.RootJoint
5673
RootCF=euler(-1.57,0,3.14)
5674
attack = false 
5675
attackdebounce = false 
5676
deb=false
5677
equipped=true
5678
hand=false
5679
MMouse=nil
5680
combo=0
5681
mana=0
5682
trispeed=.2
5683
attackmode='none'
5684
local idle=0
5685
local Anim="Idle"
5686
local Effects={}
5687
local gun=false
5688
local shoot=false
5689
local sine = 0
5690
local change = 1
5691
player=nil 
5692
5693
mouse=Player:GetMouse()
5694
--save shoulders 
5695
RSH, LSH=nil, nil 
5696
--welds 
5697
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
5698
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
5699
LH=Torso["Left Hip"]
5700
RH=Torso["Right Hip"]
5701
TorsoColor=Torso.BrickColor
5702
function NoOutline(Part)
5703
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
5704
end
5705
player=Player 
5706
ch=Character
5707
RSH=ch.Torso["Right Shoulder"] 
5708
LSH=ch.Torso["Left Shoulder"] 
5709
-- 
5710
RSH.Parent=nil 
5711
LSH.Parent=nil 
5712
-- 
5713
RW.Name="Right Shoulder"
5714
RW.Part0=ch.Torso 
5715
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
5716
RW.C1=cf(0, 0.5, 0) 
5717
RW.Part1=ch["Right Arm"] 
5718
RW.Parent=ch.Torso 
5719
-- 
5720
LW.Name="Left Shoulder"
5721
LW.Part0=ch.Torso 
5722
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
5723
LW.C1=cf(0, 0.5, 0) 
5724
LW.Part1=ch["Left Arm"] 
5725
LW.Parent=ch.Torso 
5726
5727
local Stats=Instance.new("BoolValue")
5728
Stats.Name="Stats"
5729
Stats.Parent=Character
5730
local Atk=Instance.new("NumberValue")
5731
Atk.Name="Damage"
5732
Atk.Parent=Stats
5733
Atk.Value=1
5734
local Def=Instance.new("NumberValue")
5735
Def.Name="Defense"
5736
Def.Parent=Stats
5737
Def.Value=1
5738
local Speed=Instance.new("NumberValue")
5739
Speed.Name="Speed"
5740
Speed.Parent=Stats
5741
Speed.Value=1
5742
local Mvmt=Instance.new("NumberValue")
5743
Mvmt.Name="Movement"
5744
Mvmt.Parent=Stats
5745
Mvmt.Value=1
5746
5747
local donum=0
5748
 
5749
5750
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
5751
local fp=it("Part")
5752
fp.formFactor=formfactor 
5753
fp.Parent=parent
5754
fp.Reflectance=reflectance
5755
fp.Transparency=transparency
5756
fp.CanCollide=false 
5757
fp.Locked=true
5758
fp.BrickColor=brickcolor
5759
fp.Name=name
5760
fp.Size=size
5761
fp.Position=Torso.Position 
5762
NoOutline(fp)
5763
fp.Material="SmoothPlastic"
5764
fp:BreakJoints()
5765
return fp 
5766
end 
5767
 
5768
function mesh(Mesh,part,meshtype,meshid,offset,scale)
5769
local mesh=it(Mesh) 
5770
mesh.Parent=part
5771
if Mesh=="SpecialMesh" then
5772
mesh.MeshType=meshtype
5773
if meshid~="nil" then
5774
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
5775
end
5776
end
5777
mesh.Offset=offset
5778
mesh.Scale=scale
5779
return mesh
5780
end
5781
 
5782
function weld(parent,part0,part1,c0)
5783
local weld=it("Weld") 
5784
weld.Parent=parent
5785
weld.Part0=part0 
5786
weld.Part1=part1 
5787
weld.C0=c0
5788
return weld
5789
end
5790
 
5791
local Color1=Torso.BrickColor
5792
5793
local bodvel=Instance.new("BodyVelocity")
5794
local bg=Instance.new("BodyGyro")
5795
5796
function swait(num)
5797
if num==0 or num==nil then
5798
game:service'RunService'.Stepped:wait(0)
5799
else
5800
for i=0,num do
5801
game:service'RunService'.Stepped:wait(0)
5802
end
5803
end
5804
end
5805
 
5806
 
5807
so = function(id,par,vol,pit) 
5808
coroutine.resume(coroutine.create(function()
5809
local sou = Instance.new("Sound",par or workspace)
5810
sou.Volume=vol
5811
sou.Pitch=pit or 1
5812
sou.SoundId=id
5813
swait() 
5814
sou:play() 
5815
game:GetService("Debris"):AddItem(sou,6)
5816
end))
5817
end
5818
 
5819
function clerp(a,b,t) 
5820
local qa = {QuaternionFromCFrame(a)}
5821
local qb = {QuaternionFromCFrame(b)} 
5822
local ax, ay, az = a.x, a.y, a.z 
5823
local bx, by, bz = b.x, b.y, b.z
5824
local _t = 1-t
5825
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
5826
end 
5827
 
5828
function QuaternionFromCFrame(cf) 
5829
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
5830
local trace = m00 + m11 + m22 
5831
if trace > 0 then 
5832
local s = math.sqrt(1 + trace) 
5833
local recip = 0.5/s 
5834
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
5835
else 
5836
local i = 0 
5837
if m11 > m00 then
5838
i = 1
5839
end
5840
if m22 > (i == 0 and m00 or m11) then 
5841
i = 2 
5842
end 
5843
if i == 0 then 
5844
local s = math.sqrt(m00-m11-m22+1) 
5845
local recip = 0.5/s 
5846
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
5847
elseif i == 1 then 
5848
local s = math.sqrt(m11-m22-m00+1) 
5849
local recip = 0.5/s 
5850
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
5851
elseif i == 2 then 
5852
local s = math.sqrt(m22-m00-m11+1) 
5853
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
5854
end 
5855
end 
5856
end
5857
 
5858
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
5859
local xs, ys, zs = x + x, y + y, z + z 
5860
local wx, wy, wz = w*xs, w*ys, w*zs 
5861
local xx = x*xs 
5862
local xy = x*ys 
5863
local xz = x*zs 
5864
local yy = y*ys 
5865
local yz = y*zs 
5866
local zz = z*zs 
5867
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
5868
end
5869
 
5870
function QuaternionSlerp(a, b, t) 
5871
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
5872
local startInterp, finishInterp; 
5873
if cosTheta >= 0.0001 then 
5874
if (1 - cosTheta) > 0.0001 then 
5875
local theta = math.acos(cosTheta) 
5876
local invSinTheta = 1/math.sin(theta) 
5877
startInterp = math.sin((1-t)*theta)*invSinTheta 
5878
finishInterp = math.sin(t*theta)*invSinTheta  
5879
else 
5880
startInterp = 1-t 
5881
finishInterp = t 
5882
end 
5883
else 
5884
if (1+cosTheta) > 0.0001 then 
5885
local theta = math.acos(-cosTheta) 
5886
local invSinTheta = 1/math.sin(theta) 
5887
startInterp = math.sin((t-1)*theta)*invSinTheta 
5888
finishInterp = math.sin(t*theta)*invSinTheta 
5889
else 
5890
startInterp = t-1 
5891
finishInterp = t 
5892
end 
5893
end 
5894
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
5895
end
5896
5897
local function CFrameFromTopBack(at, top, back)
5898
local right = top:Cross(back)
5899
return CFrame.new(at.x, at.y, at.z,
5900
right.x, top.x, back.x,
5901
right.y, top.y, back.y,
5902
right.z, top.z, back.z)
5903
end
5904
5905
function Triangle(a, b, c)
5906
local edg1 = (c-a):Dot((b-a).unit)
5907
local edg2 = (a-b):Dot((c-b).unit)
5908
local edg3 = (b-c):Dot((a-c).unit)
5909
if edg1 <= (b-a).magnitude and edg1 >= 0 then
5910
a, b, c = a, b, c
5911
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
5912
a, b, c = b, c, a
5913
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
5914
a, b, c = c, a, b
5915
else
5916
assert(false, "unreachable")
5917
end
5918
 
5919
local len1 = (c-a):Dot((b-a).unit)
5920
local len2 = (b-a).magnitude - len1
5921
local width = (a + (b-a).unit*len1 - c).magnitude
5922
 
5923
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
5924
 
5925
local list = {}
5926
 
5927
if len1 > 0.01 then
5928
local w1 = Instance.new('WedgePart', m)
5929
game:GetService("Debris"):AddItem(w1,5)
5930
w1.Material = "SmoothPlastic"
5931
w1.FormFactor = 'Custom'
5932
w1.BrickColor = BrickColor.new("Really red")
5933
w1.Transparency = 0
5934
w1.Reflectance = 0
5935
w1.Material = "SmoothPlastic"
5936
w1.CanCollide = false
5937
local l1 = Instance.new("PointLight",w1)
5938
l1.Color = Color3.new(170,0,0)
5939
NoOutline(w1)
5940
local sz = Vector3.new(0.2, width, len1)
5941
w1.Size = sz
5942
local sp = Instance.new("SpecialMesh",w1)
5943
sp.MeshType = "Wedge"
5944
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
5945
w1:BreakJoints()
5946
w1.Anchored = true
5947
w1.Parent = workspace
5948
w1.Transparency = 0.7
5949
table.insert(Effects,{w1,"Disappear",.01})
5950
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
5951
table.insert(list,w1)
5952
end
5953
 
5954
if len2 > 0.01 then
5955
local w2 = Instance.new('WedgePart', m)
5956
game:GetService("Debris"):AddItem(w2,5)
5957
w2.Material = "SmoothPlastic"
5958
w2.FormFactor = 'Custom'
5959
w2.BrickColor = BrickColor.new("Really red")
5960
w2.Transparency = 0
5961
w2.Reflectance = 0
5962
w2.Material = "SmoothPlastic"
5963
w2.CanCollide = false
5964
local l2 = Instance.new("PointLight",w2)
5965
l2.Color = Color3.new(170,0,0)
5966
NoOutline(w2)
5967
local sz = Vector3.new(0.2, width, len2)
5968
w2.Size = sz
5969
local sp = Instance.new("SpecialMesh",w2)
5970
sp.MeshType = "Wedge"
5971
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
5972
w2:BreakJoints()
5973
w2.Anchored = true
5974
w2.Parent = workspace
5975
w2.Transparency = 0.7
5976
table.insert(Effects,{w2,"Disappear",.01})
5977
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
5978
table.insert(list,w2)
5979
end
5980
return unpack(list)
5981
end
5982
 
5983
5984
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
5985
  if hit.Parent == nil then
5986
    return
5987
  end
5988
  local h = hit.Parent:FindFirstChildOfClass("Humanoid")
5989
  for _, v in pairs(hit.Parent:children()) do
5990
    if v:IsA("Humanoid") then
5991
      h = v
5992
h.MaxHealth = 100
5993
    end
5994
  end
5995
  if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil or h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
5996
    if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
5997
      return
5998
    end
5999
    local c = Create("ObjectValue")({
6000
      Name = "creator",
6001
      Value = game:service("Players").LocalPlayer,
6002
      Parent = h
6003
    })
6004
    game:GetService("Debris"):AddItem(c, 0.5)
6005
    if HitSound ~= nil and HitPitch ~= nil then
6006
      CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
6007
    end
6008
    local Damage = math.random(minim, maxim)
6009
    local blocked = false
6010
    local block = hit.Parent:findFirstChild("Block")
6011
    if block ~= nil and block.className == "IntValue" and block.Value > 0 then
6012
      blocked = true
6013
      block.Value = block.Value - 1
6014
      print(block.Value)
6015
    end
6016
    if blocked == false then
6017
      HitHealth = h.Health
6018
h.MaxHealth = 100
6019
      h.Health = h.Health - Damage
6020
      if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
6021
        print("gained kill")
6022
dmg(h.Parent)
6023
      end
6024
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
6025
    else
6026
      h.Health = h.Health - Damage / 2
6027
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
6028
    end
6029
    if Type == "Knockdown" then
6030
      local hum = hit.Parent.Humanoid
6031
      hum.PlatformStand = true
6032
      coroutine.resume(coroutine.create(function(HHumanoid)
6033
        swait(1)
6034
        HHumanoid.PlatformStand = false
6035
      end), hum)
6036
      local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
6037
      local bodvol = Create("BodyVelocity")({
6038
        velocity = angle * knockback,
6039
        P = 5000,
6040
        maxForce = Vector3.new(8000, 8000, 8000),
6041
        Parent = hit
6042
      })
6043
      local rl = Create("BodyAngularVelocity")({
6044
        P = 3000,
6045
        maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
6046
        angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
6047
        Parent = hit
6048
      })
6049
      game:GetService("Debris"):AddItem(bodvol, 0.5)
6050
      game:GetService("Debris"):AddItem(rl, 0.5)
6051
    elseif Type == "Normal" then
6052
      local vp = Create("BodyVelocity")({
6053
        P = 500,
6054
        maxForce = Vector3.new(math.huge, 0, math.huge),
6055
        velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
6056
      })
6057
      if knockback > 0 then
6058
        vp.Parent = hit.Parent.Torso
6059
      end
6060
      game:GetService("Debris"):AddItem(vp, 0.5)
6061
    elseif Type == "Up" then
6062
      local bodyVelocity = Create("BodyVelocity")({
6063
        velocity = Vector3.new(0, 20, 0),
6064
        P = 5000,
6065
        maxForce = Vector3.new(8000, 8000, 8000),
6066
        Parent = hit
6067
      })
6068
      game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
6069
      local bodyVelocity = Create("BodyVelocity")({
6070
        velocity = Vector3.new(0, 20, 0),
6071
        P = 5000,
6072
        maxForce = Vector3.new(8000, 8000, 8000),
6073
        Parent = hit
6074
      })
6075
      game:GetService("Debris"):AddItem(bodyVelocity, 1)
6076
    elseif Type == "Leech" then
6077
      local hum = hit.Parent.Humanoid
6078
      if hum ~= nil then
6079
        for i = 0, 2 do
6080
          Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
6081
        end
6082
        Humanoid.Health = Humanoid.Health + 10
6083
      end
6084
    elseif Type == "UpKnock" then
6085
      local hum = hit.Parent.Humanoid
6086
      hum.PlatformStand = true
6087
      if hum ~= nil then
6088
        hitr = true
6089
      end
6090
      coroutine.resume(coroutine.create(function(HHumanoid)
6091
        swait(5)
6092
        HHumanoid.PlatformStand = false
6093
        hitr = false
6094
      end), hum)
6095
      local bodyVelocity = Create("BodyVelocity")({
6096
        velocity = Vector3.new(0, 20, 0),
6097
        P = 5000,
6098
        maxForce = Vector3.new(8000, 8000, 8000),
6099
        Parent = hit
6100
      })
6101
      game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
6102
      local bodyVelocity = Create("BodyVelocity")({
6103
        velocity = Vector3.new(0, 20, 0),
6104
        P = 5000,
6105
        maxForce = Vector3.new(8000, 8000, 8000),
6106
        Parent = hit
6107
      })
6108
      game:GetService("Debris"):AddItem(bodyVelocity, 1)
6109
    elseif Type == "Snare" then
6110
      local bp = Create("BodyPosition")({
6111
        P = 2000,
6112
        D = 100,
6113
        maxForce = Vector3.new(math.huge, math.huge, math.huge),
6114
        position = hit.Parent.Torso.Position,
6115
        Parent = hit.Parent.Torso
6116
      })
6117
      game:GetService("Debris"):AddItem(bp, 1)
6118
    elseif Type == "Slashnare" then
6119
      Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
6120
      for i = 1, math.random(4, 5) do
6121
        Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
6122
      end
6123
      local bp = Create("BodyPosition")({
6124
        P = 2000,
6125
        D = 100,
6126
        maxForce = Vector3.new(math.huge, math.huge, math.huge),
6127
        position = hit.Parent.Torso.Position,
6128
        Parent = hit.Parent.Torso
6129
      })
6130
      game:GetService("Debris"):AddItem(bp, 1)
6131
    elseif Type == "Spike" then
6132
      CreateBigIceSword(hit.Parent.Torso.CFrame)
6133
      local bp = Create("BodyPosition")({
6134
        P = 2000,
6135
        D = 100,
6136
        maxForce = Vector3.new(math.huge, math.huge, math.huge),
6137
        position = hit.Parent.Torso.Position,
6138
        Parent = hit.Parent.Torso
6139
      })
6140
      game:GetService("Debris"):AddItem(bp, 1)
6141
    elseif Type == "Freeze" then
6142
      local BodPos = Create("BodyPosition")({
6143
        P = 50000,
6144
        D = 1000,
6145
        maxForce = Vector3.new(math.huge, math.huge, math.huge),
6146
        position = hit.Parent.Torso.Position,
6147
        Parent = hit.Parent.Torso
6148
      })
6149
      local BodGy = Create("BodyGyro")({
6150
        maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
6151
        P = 20000,
6152
        Parent = hit.Parent.Torso,
6153
        cframe = hit.Parent.Torso.CFrame
6154
      })
6155
      hit.Parent.Torso.Anchored = true
6156
      coroutine.resume(coroutine.create(function(Part)
6157
        swait(1.5)
6158
        Part.Anchored = false
6159
      end), hit.Parent.Torso)
6160
      game:GetService("Debris"):AddItem(BodPos, 3)
6161
      game:GetService("Debris"):AddItem(BodGy, 3)
6162
    end
6163
    local debounce = Create("BoolValue")({
6164
      Name = "DebounceHit",
6165
      Parent = hit.Parent,
6166
      Value = true
6167
    })
6168
    game:GetService("Debris"):AddItem(debounce, Delay)
6169
    c = Instance.new("ObjectValue")
6170
    c.Name = "creator"
6171
    c.Value = Player
6172
    c.Parent = h
6173
    game:GetService("Debris"):AddItem(c, 0.5)
6174
  end
6175
end
6176
function ShowDamage(Pos, Text, Time, Color)
6177
  local Rate = 0.1
6178
  local Pos = Pos or Vector3.new(0, 0, 0)
6179
  local Text = Text or ""
6180
  local Time = Time or 2
6181
  local Color = Color or Color3.new(1, 0, 1)
6182
  local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
6183
  EffectPart.Anchored = true
6184
  local BillboardGui = Create("BillboardGui")({
6185
    Size = UDim2.new(3, 0, 3, 0),
6186
    Adornee = EffectPart,
6187
    Parent = EffectPart
6188
  })
6189
  local TextLabel = Create("TextLabel")({
6190
    BackgroundTransparency = 1,
6191
    Size = UDim2.new(1, 0, 1, 0),
6192
    Text = Text,
6193
    TextColor3 = Color3.new(1,1,1),
6194
    TextStrokeColor3 = Color3.new(0,0,0),
6195
    TextStrokeTransparency = 0.25,
6196
    TextScaled = true,
6197
    Font = Enum.Font.Fantasy,
6198
    TextSize = 24,
6199
    Parent = BillboardGui
6200
  })
6201
  game.Debris:AddItem(EffectPart, Time + 0.1)
6202
  EffectPart.Parent = game:GetService("Workspace")
6203
  delay(0, function()
6204
    local Frames = Time / Rate
6205
    for Frame = 1, Frames do
6206
      swait(Rate)
6207
      local Percent = Frame / Frames
6208
      TextLabel.Text = Text
6209
      EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent*2, 0)
6210
    end
6211
    for Frame = 1, Frames do
6212
      swait(Rate)
6213
      local Percent = Frame / Frames
6214
      TextLabel.Text = Text
6215
    end
6216
    for Frame = 1, Frames do
6217
      swait(Rate)
6218
      local Percent = Frame / Frames
6219
      TextLabel.TextTransparency = Percent
6220
      TextLabel.Text = Text
6221
      TextLabel.TextStrokeTransparency = Percent
6222
    end
6223
    if EffectPart and EffectPart.Parent then
6224
      EffectPart:Destroy()
6225
    end
6226
  end)
6227
end
6228
function MagniDamage(Part, magni, mindam, maxdam, knock, Type,Sound)
6229
  for _, c in pairs(workspace:children()) do
6230
    local hum = c:findFirstChildOfClass("Humanoid")
6231
    if hum ~= nil then
6232
      local head = c:findFirstChild("Torso")
6233
      if head ~= nil then
6234
        local targ = head.Position - Part.Position
6235
        local mag = targ.magnitude
6236
        if magni >= mag and c.Name ~= Player.Name then
6237
          Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://" ..Sound, 1)
6238
        end
6239
      end
6240
      local head = c:findFirstChild("UpperTorso")
6241
      if head ~= nil then
6242
        local targ = head.Position - Part.Position
6243
        local mag = targ.magnitude
6244
        if magni >= mag and c.Name ~= Player.Name then
6245
          Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://" ..Sound, 1)
6246
        end
6247
      end
6248
    end
6249
  end
6250
end
6251
6252
6253
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
6254
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
6255
end 
6256
----
6257
6258
function dmg(dude)
6259
if dude.Name ~= Character then
6260
local bgf = Instance.new("BodyGyro",dude.Head)
6261
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
6262
--[[local val = Instance.new("BoolValue",dude)
6263
val.Name = "IsHit"]]--
6264
local ds = coroutine.wrap(function()
6265
dude:WaitForChild("Head"):BreakJoints()
6266
for i, v in pairs(dude:GetChildren()) do
6267
if v:IsA("Part") or v:IsA("MeshPart") then
6268
v.Name = "DEMINISHED"
6269
CFuncs["Sound"].Create("rbxassetid://763718160", v, 0.75, 1.1)
6270
CFuncs["Sound"].Create("rbxassetid://782353443", v, 1, 1)
6271
for i = 0, 1 do
6272
sphere2(1,"Add",v.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,10,-0.01,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color)
6273
end
6274
end
6275
end
6276
wait(0.5)
6277
targetted = nil
6278
CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.25, 0.285)
6279
coroutine.resume(coroutine.create(function()
6280
for i, v in pairs(dude:GetChildren()) do
6281
if v:IsA("Accessory") then
6282
v:Destroy()
6283
end
6284
if v:IsA("Humanoid") then
6285
v:Destroy()
6286
end
6287
if v:IsA("CharacterMesh") then
6288
v:Destroy()
6289
end
6290
if v:IsA("Model") then
6291
v:Destroy()
6292
end
6293
if v:IsA("Part") or v:IsA("MeshPart") then
6294
for x, o in pairs(v:GetChildren()) do
6295
if o:IsA("Decal") then
6296
o:Destroy()
6297
end
6298
end
6299
coroutine.resume(coroutine.create(function()
6300
v.Material = "Neon"
6301
v.CanCollide = false
6302
v.Anchored = false
6303
local bld = Instance.new("ParticleEmitter",v)
6304
bld.LightEmission = 1
6305
bld.Texture = "rbxassetid://363275192" ---284205403
6306
bld.Color = ColorSequence.new(BrickColor.new("Royal purple").Color)
6307
bld.Rate = 500
6308
bld.Lifetime = NumberRange.new(1)
6309
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
6310
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
6311
bld.Speed = NumberRange.new(2,5)
6312
bld.VelocitySpread = 50000
6313
bld.Rotation = NumberRange.new(-500,500)
6314
bld.RotSpeed = NumberRange.new(-500,500)
6315
        local sbs = Instance.new("BodyPosition", v)
6316
        sbs.P = 3000
6317
        sbs.D = 1000
6318
        sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
6319
        sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
6320
v.Color = BrickColor.new("Royal purple").Color
6321
coroutine.resume(coroutine.create(function()
6322
for i = 0, 49 do
6323
swait(1)
6324
v:BreakJoints()
6325
v.Transparency = v.Transparency + 0.02
6326
end
6327
v:BreakJoints()
6328
for i = 0, 4 do
6329
slash(math.random(10,50)/10,3,true,"Round","Add","Out",v.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.0025,0.01),math.random(10,100)/2500,BrickColor.new("White"))
6330
end
6331
block(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color)
6332
CFuncs["Sound"].Create("rbxassetid://782353117", v, 0.25, 1.2)
6333
CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75)
6334
bld.Speed = NumberRange.new(10,25)
6335
bld.Drag = 5
6336
bld.Acceleration = vt(0,2,0)
6337
wait(0.5)
6338
bld.Enabled = false
6339
wait(4)
6340
coroutine.resume(coroutine.create(function()
6341
for i = 0, 99 do
6342
swait()
6343
v:Destroy()
6344
dude:Destroy()
6345
end
6346
end))
6347
end))
6348
end))
6349
end
6350
end
6351
end))
6352
end)
6353
ds()
6354
end
6355
end
6356
6357
function sphere(bonuspeed,type,pos,scale,value,color)
6358
local type = type
6359
local rng = Instance.new("Part", char)
6360
        rng.Anchored = true
6361
        rng.BrickColor = color
6362
        rng.CanCollide = false
6363
        rng.FormFactor = 3
6364
        rng.Name = "Ring"
6365
        rng.Material = "Neon"
6366
        rng.Size = Vector3.new(1, 1, 1)
6367
        rng.Transparency = 0
6368
        rng.TopSurface = 0
6369
        rng.BottomSurface = 0
6370
        rng.CFrame = pos
6371
        local rngm = Instance.new("SpecialMesh", rng)
6372
        rngm.MeshType = "Sphere"
6373
rngm.Scale = scale
6374
if rainbowmode == true then
6375
rng.Color = Color3.new(r/255,g/255,b/255)
6376
end
6377
local scaler2 = 1
6378
if type == "Add" then
6379
scaler2 = 1*value
6380
elseif type == "Divide" then
6381
scaler2 = 1/value
6382
end
6383
coroutine.resume(coroutine.create(function()
6384
for i = 0,10/bonuspeed,0.1 do
6385
swait()
6386
if rainbowmode == true then
6387
rng.Color = Color3.new(r/255,g/255,b/255)
6388
end
6389
if type == "Add" then
6390
scaler2 = scaler2 - 0.01*value/bonuspeed
6391
elseif type == "Divide" then
6392
scaler2 = scaler2 - 0.01/value*bonuspeed
6393
end
6394
if chaosmode == true then
6395
rng.BrickColor = BrickColor.random()
6396
end
6397
rng.Transparency = rng.Transparency + 0.01*bonuspeed
6398
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
6399
end
6400
rng:Destroy()
6401
end))
6402
end
6403
6404
function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
6405
local type = type
6406
local rng = Instance.new("Part", char)
6407
        rng.Anchored = true
6408
        rng.BrickColor = color
6409
        rng.Color = color3
6410
        rng.CanCollide = false
6411
        rng.FormFactor = 3
6412
        rng.Name = "Ring"
6413
        rng.Material = "Neon"
6414
        rng.Size = Vector3.new(1, 1, 1)
6415
        rng.Transparency = 0
6416
        rng.TopSurface = 0
6417
        rng.BottomSurface = 0
6418
        rng.CFrame = pos
6419
        local rngm = Instance.new("SpecialMesh", rng)
6420
        rngm.MeshType = "Sphere"
6421
rngm.Scale = scale
6422
local scaler2 = 1
6423
local scaler2b = 1
6424
local scaler2c = 1
6425
if type == "Add" then
6426
scaler2 = 1*value
6427
scaler2b = 1*value2
6428
scaler2c = 1*value3
6429
elseif type == "Divide" then
6430
scaler2 = 1/value
6431
scaler2b = 1/value2
6432
scaler2c = 1/value3
6433
end
6434
coroutine.resume(coroutine.create(function()
6435
for i = 0,10/bonuspeed,0.1 do
6436
swait()
6437
if type == "Add" then
6438
scaler2 = scaler2 - 0.01*value/bonuspeed
6439
scaler2b = scaler2b - 0.01*value/bonuspeed
6440
scaler2c = scaler2c - 0.01*value/bonuspeed
6441
elseif type == "Divide" then
6442
scaler2 = scaler2 - 0.01/value*bonuspeed
6443
scaler2b = scaler2b - 0.01/value*bonuspeed
6444
scaler2c = scaler2c - 0.01/value*bonuspeed
6445
end
6446
rng.Transparency = rng.Transparency + 0.01*bonuspeed
6447
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
6448
end
6449
rng:Destroy()
6450
end))
6451
end
6452
6453
function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
6454
local type = type
6455
local rng = Instance.new("Part", char)
6456
        rng.Anchored = true
6457
        rng.BrickColor = color
6458
        rng.Color = color3
6459
        rng.CanCollide = false
6460
        rng.FormFactor = 3
6461
        rng.Name = "Ring"
6462
        rng.Material = "Neon"
6463
        rng.Size = Vector3.new(1, 1, 1)
6464
        rng.Transparency = 0
6465
        rng.TopSurface = 0
6466
        rng.BottomSurface = 0
6467
        rng.CFrame = pos
6468
        local rngm = Instance.new("SpecialMesh", rng)
6469
        rngm.MeshType = "Brick"
6470
rngm.Scale = scale
6471
local scaler2 = 1
6472
local scaler2b = 1
6473
local scaler2c = 1
6474
if type == "Add" then
6475
scaler2 = 1*value
6476
scaler2b = 1*value2
6477
scaler2c = 1*value3
6478
elseif type == "Divide" then
6479
scaler2 = 1/value
6480
scaler2b = 1/value2
6481
scaler2c = 1/value3
6482
end
6483
coroutine.resume(coroutine.create(function()
6484
for i = 0,10/bonuspeed,0.1 do
6485
swait()
6486
if type == "Add" then
6487
scaler2 = scaler2 - 0.01*value/bonuspeed
6488
scaler2b = scaler2b - 0.01*value/bonuspeed
6489
scaler2c = scaler2c - 0.01*value/bonuspeed
6490
elseif type == "Divide" then
6491
scaler2 = scaler2 - 0.01/value*bonuspeed
6492
scaler2b = scaler2b - 0.01/value*bonuspeed
6493
scaler2c = scaler2c - 0.01/value*bonuspeed
6494
end
6495
rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
6496
rng.Transparency = rng.Transparency + 0.01*bonuspeed
6497
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
6498
end
6499
rng:Destroy()
6500
end))
6501
end
6502
6503
function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,color3,outerpos)
6504
local type = type
6505
local rng = Instance.new("Part", char)
6506
        rng.Anchored = true
6507
        rng.BrickColor = color
6508
        rng.Color = color3
6509
        rng.CanCollide = false
6510
        rng.FormFactor = 3
6511
        rng.Name = "Ring"
6512
        rng.Material = "Neon"
6513
        rng.Size = Vector3.new(1, 1, 1)
6514
        rng.Transparency = 0
6515
        rng.TopSurface = 0
6516
        rng.BottomSurface = 0
6517
        rng.CFrame = pos
6518
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
6519
        local rngm = Instance.new("SpecialMesh", rng)
6520
        rngm.MeshType = "Sphere"
6521
rngm.Scale = vt(x1,y1,z1)
6522
if rainbowmode == true then
6523
rng.Color = Color3.new(r/255,g/255,b/255)
6524
end
6525
local scaler2 = 1
6526
local speeder = FastSpeed
6527
if type == "Add" then
6528
scaler2 = 1*value
6529
elseif type == "Divide" then
6530
scaler2 = 1/value
6531
end
6532
coroutine.resume(coroutine.create(function()
6533
for i = 0,10/bonuspeed,0.1 do
6534
swait()
6535
if rainbowmode == true then
6536
rng.Color = Color3.new(r/255,g/255,b/255)
6537
end
6538
if type == "Add" then
6539
scaler2 = scaler2 - 0.01*value/bonuspeed
6540
elseif type == "Divide" then
6541
scaler2 = scaler2 - 0.01/value*bonuspeed
6542
end
6543
if chaosmode == true then
6544
rng.BrickColor = BrickColor.random()
6545
end
6546
speeder = speeder - 0.01*FastSpeed*bonuspeed
6547
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
6548
rng.Transparency = rng.Transparency + 0.01*bonuspeed
6549
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
6550
end
6551
rng:Destroy()
6552
end))
6553
end
6554
6555
function waveEff(bonuspeed,type,typeoftrans,pos,scale,value,value2,color)
6556
local type = type
6557
local rng = Instance.new("Part", char)
6558
        rng.Anchored = true
6559
        rng.BrickColor = color
6560
        rng.CanCollide = false
6561
        rng.FormFactor = 3
6562
        rng.Name = "Ring"
6563
        rng.Material = "Neon"
6564
        rng.Size = Vector3.new(1, 1, 1)
6565
        rng.Transparency = 0
6566
if typeoftrans == "In" then
6567
rng.Transparency = 1
6568
end
6569
        rng.TopSurface = 0
6570
        rng.BottomSurface = 0
6571
        rng.CFrame = pos
6572
        local rngm = Instance.new("SpecialMesh", rng)
6573
        rngm.MeshType = "FileMesh"
6574
rngm.MeshId = "rbxassetid://20329976"
6575
rngm.Scale = scale
6576
local scaler2 = 1
6577
local scaler2b = 1
6578
if type == "Add" then
6579
scaler2 = 1*value
6580
scaler2b = 1*value2
6581
elseif type == "Divide" then
6582
scaler2 = 1/value
6583
scaler2b = 1/value2
6584
end
6585
local randomrot = math.random(1,2)
6586
coroutine.resume(coroutine.create(function()
6587
for i = 0,10/bonuspeed,0.1 do
6588
swait()
6589
if type == "Add" then
6590
scaler2 = scaler2 - 0.01*value/bonuspeed
6591
scaler2b = scaler2b - 0.01*value/bonuspeed
6592
elseif type == "Divide" then
6593
scaler2 = scaler2 - 0.01/value*bonuspeed
6594
scaler2b = scaler2b - 0.01/value*bonuspeed
6595
end
6596
if randomrot == 1 then
6597
rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(5*bonuspeed/2),0)
6598
elseif randomrot == 2 then
6599
rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-5*bonuspeed/2),0)
6600
end
6601
if typeoftrans == "Out" then
6602
rng.Transparency = rng.Transparency + 0.01*bonuspeed
6603
elseif typeoftrans == "In" then
6604
rng.Transparency = rng.Transparency - 0.01*bonuspeed
6605
end
6606
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2*bonuspeed)
6607
end
6608
rng:Destroy()
6609
end))
6610
end
6611
6612
function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
6613
local type = type
6614
local rotenable = rotatingop
6615
local rng = Instance.new("Part", char)
6616
        rng.Anchored = true
6617
        rng.BrickColor = color
6618
        rng.CanCollide = false
6619
        rng.FormFactor = 3
6620
        rng.Name = "Ring"
6621
        rng.Material = "Neon"
6622
        rng.Size = Vector3.new(1, 1, 1)
6623
        rng.Transparency = 0
6624
if typeoftrans == "In" then
6625
rng.Transparency = 1
6626
end
6627
        rng.TopSurface = 0
6628
        rng.BottomSurface = 0
6629
        rng.CFrame = pos
6630
        local rngm = Instance.new("SpecialMesh", rng)
6631
        rngm.MeshType = "FileMesh"
6632
if typeofshape == "Normal" then
6633
rngm.MeshId = "rbxassetid://662586858"
6634
elseif typeofshape == "Round" then
6635
rngm.MeshId = "rbxassetid://662585058"
6636
end
6637
rngm.Scale = scale
6638
local scaler2 = 1/10
6639
if type == "Add" then
6640
scaler2 = 1*value/10
6641
elseif type == "Divide" then
6642
scaler2 = 1/value/10
6643
end
6644
local randomrot = math.random(1,2)
6645
coroutine.resume(coroutine.create(function()
6646
for i = 0,10/bonuspeed,0.1 do
6647
swait()
6648
if type == "Add" then
6649
scaler2 = scaler2 - 0.01*value/bonuspeed/10
6650
elseif type == "Divide" then
6651
scaler2 = scaler2 - 0.01/value*bonuspeed/10
6652
end
6653
if rotenable == true then
6654
if randomrot == 1 then
6655
rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
6656
elseif randomrot == 2 then
6657
rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
6658
end
6659
end
6660
if typeoftrans == "Out" then
6661
rng.Transparency = rng.Transparency + 0.01*bonuspeed
6662
elseif typeoftrans == "In" then
6663
rng.Transparency = rng.Transparency - 0.01*bonuspeed
6664
end
6665
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
6666
end
6667
rng:Destroy()
6668
end))
6669
end
6670
6671
function FindNearestTorso(Position, Distance, SinglePlayer)
6672
	if SinglePlayer then
6673
		return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
6674
	end
6675
	local List = {}
6676
	for i, v in pairs(workspace:GetChildren()) do
6677
		if v:IsA("Model") then
6678
			if v:findFirstChild("Torso") or v:findFirstChild("UpperTorso") then
6679
				if v ~= Character then
6680
					if (v.Head.Position - Position).magnitude <= Distance then
6681
						table.insert(List, v)
6682
					end 
6683
				end 
6684
			end 
6685
		end 
6686
	end
6687
	return List
6688
end
6689
6690
6691
local dashing = false
6692
local floatmode = false
6693
local OWS = hum.WalkSpeed
6694
local equipped = false
6695
Humanoid.Name = "NEPTUNIA"
6696
Humanoid.MaxHealth = math.huge
6697
Humanoid.Health = math.huge
6698
Instance.new("ForceField",char).Visible = false
6699
Humanoid.Animator.Parent = nil
6700
------------------
6701
function equip()
6702
	attack = true
6703
	equipped = true
6704
	hum.WalkSpeed = 0
6705
tl1.Enabled = true
6706
for i = 0, 9 do
6707
slash(math.random(10,50)/10,3,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
6708
end
6709
CFuncs["Sound"].Create("rbxassetid://1368637781", rarmor, 2.5, 1.25)
6710
CFuncs["Sound"].Create("rbxassetid://200633077", rarmor, 1, 1)
6711
CFuncs["Sound"].Create("rbxassetid://169380495", rarmor, 0.5, 1.1)
6712
sphere2(5,"Add",root.CFrame,vt(5,5,5),0.25,0.25,0.25,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
6713
sphere2(6,"Add",root.CFrame,vt(5,5,5),0.25,0.25,0.25,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color)
6714
	for i = 0, 2, 0.1 do
6715
		swait()
6716
hum.CameraOffset = vt(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)
6717
sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
6718
waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.05,0.015,BrickColor.new("Cyan"))
6719
waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(10,0.25,10),0.05,0.015,BrickColor.new("Royal purple"))
6720
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
6721
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(10),math.rad(0)),.2)
6722
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
6723
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-20)),.3)
6724
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-20),math.rad(-30),math.rad(130)),.3)
6725
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-13),math.rad(10),math.rad(-10)),.3)
6726
end
6727
hum.CameraOffset = vt(0,0,0)
6728
weaponweld.Part0 = rarm
6729
for i = 0, 2, 0.1 do
6730
		swait()
6731
sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
6732
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(0)),.2)
6733
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(5)),.2)
6734
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3)
6735
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-40)),.3)
6736
RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
6737
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3)
6738
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
6739
end
6740
local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
6741
hitb.Anchored = true
6742
hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
6743
MagniDamage(hitb, 4, 40,73, 0, "Normal",153092213)
6744
slash(5,5,true,"Round","Add","Out",hitb.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(0.05,0.01,0.05),0.01,BrickColor.new("White"))
6745
CFuncs["Sound"].Create("rbxassetid://200633196", rarmor, 1, 1.05)
6746
CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1.5, 1.025)
6747
CFuncs["Sound"].Create("rbxassetid://234365549", rarmor, 1, 1)
6748
for i = 0, 2, 0.1 do
6749
		swait()
6750
sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
6751
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2)
6752
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(50),math.rad(0)),.2)
6753
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
6754
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(50)),.3)
6755
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(70)),.3)
6756
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3)
6757
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
6758
end
6759
hitb:Destroy()
6760
hum.WalkSpeed = 24
6761
OWS = hum.WalkSpeed
6762
	attack = false
6763
end
6764
6765
function unequip()
6766
	attack = true
6767
	equipped = false
6768
	hum.WalkSpeed = 0
6769
hum.WalkSpeed = 16
6770
OWS = hum.WalkSpeed
6771
tl1.Enabled = false
6772
CFuncs["Sound"].Create("rbxassetid://200633029", rarmor, 1, 1)
6773
weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.5)
6774
weaponweld.Part0 = tors
6775
	attack = false
6776
end
6777
6778
------------------
6779
function attackone()
6780
attack = true
6781
hum.WalkSpeed = 4
6782
for i = 0, 2, 0.1 do
6783
		swait()
6784
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(0)),.2)
6785
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(5)),.2)
6786
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3)
6787
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-40)),.3)
6788
RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
6789
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3)
6790
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
6791
end
6792
local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
6793
hitb.Anchored = true
6794
hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
6795
MagniDamage(hitb, 4, 24,30, 0, "Normal",153092213)
6796
CFuncs["Sound"].Create("rbxassetid://200633196", rarmor, 1, 1.05)
6797
CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1.5, 1.025)
6798
CFuncs["Sound"].Create("rbxassetid://234365549", rarmor, 1, 1)
6799
for i = 0, 1, 0.1 do
6800
		swait()
6801
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2)
6802
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(50),math.rad(0)),.2)
6803
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
6804
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(50)),.3)
6805
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(70)),.3)
6806
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3)
6807
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
6808
end
6809
hitb:Destroy()
6810
attack = false
6811
hum.WalkSpeed = 24
6812
end
6813
function attacktwo()
6814
attack = true
6815
hum.WalkSpeed = 4
6816
for i = 0, 1, 0.1 do
6817
		swait()
6818
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
6819
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(5)),.2)
6820
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
6821
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(40)),.3)
6822
RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
6823
LW.C0=clerp(LW.C0,cf(-0.5,0.5,-0.25)*angles(math.rad(90),math.rad(0),math.rad(40)),.3)
6824
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
6825
end
6826
local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
6827
hitb.Anchored = true
6828
hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
6829
MagniDamage(hitb, 4, 24,30, 0, "Normal",153092213)
6830
CFuncs["Sound"].Create("rbxassetid://200633281", rarmor, 1, 1.05)
6831
CFuncs["Sound"].Create("rbxassetid://161006195", rarmor, 1.5, 1.025)
6832
for i = 0, 1, 0.1 do
6833
		swait()
6834
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-30),math.rad(0)),.2)
6835
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(20)),.2)
6836
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(90)),.3)
6837
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-90)),.3)
6838
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(20)),.3)
6839
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3)
6840
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(180),math.rad(70)),.3)
6841
end
6842
attack = false
6843
hum.WalkSpeed = 24
6844
end
6845
function attackthree()
6846
attack = true
6847
hum.WalkSpeed = 4
6848
for i = 0, 1, 0.1 do
6849
		swait()
6850
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-30),math.rad(0)),.2)
6851
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(5)),.2)
6852
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
6853
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(60)),.3)
6854
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(53)),.3)
6855
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-10)),.3)
6856
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
6857
end
6858
for x = 0, 2 do
6859
CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1, 1.05)
6860
CFuncs["Sound"].Create("rbxassetid://234365573", rarmor, 1.5, 1.025)
6861
local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
6862
hitb.Anchored = true
6863
hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
6864
MagniDamage(hitb, 4, 12,15, 0, "Normal",153092213)
6865
for i = 0, 1, 0.6 do
6866
		swait()
6867
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
6868
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
6869
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
6870
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
6871
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
6872
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
6873
weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(30),math.rad(90)),.3)
6874
end
6875
for i = 0, 1, 0.6 do
6876
		swait()
6877
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
6878
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
6879
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
6880
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
6881
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
6882
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
6883
weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.3)
6884
end
6885
for i = 0, 1, 0.6 do
6886
		swait()
6887
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
6888
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
6889
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
6890
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
6891
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
6892
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
6893
weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(-30),math.rad(270)),.3)
6894
end
6895
for i = 0, 1, 0.6 do
6896
		swait()
6897
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
6898
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
6899
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
6900
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
6901
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
6902
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
6903
weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
6904
end
6905
end
6906
attack = false
6907
hum.WalkSpeed = 24
6908
end
6909
------------------
6910
function spinnyblade()
6911
attack = true
6912
hum.WalkSpeed = 1
6913
hum.JumpPower = 0
6914
CFuncs["Sound"].Create("rbxassetid://1368583274", root, 4.5, 1)
6915
local bgui = Instance.new("BillboardGui",root)
6916
bgui.Size = UDim2.new(25, 0, 25, 0)
6917
local imgc = Instance.new("ImageLabel",bgui)
6918
imgc.BackgroundTransparency = 1
6919
imgc.ImageTransparency = 1
6920
imgc.Size = UDim2.new(1,0,1,0)
6921
imgc.Image = "rbxassetid://997291547"
6922
imgc.ImageColor3 = Color3.new(0,0.5,1)
6923
local imgc2 = imgc:Clone()
6924
imgc2.Parent = bgui
6925
imgc2.Position = UDim2.new(-0.5,0,-0.5,0)
6926
imgc2.Size = UDim2.new(2,0,2,0)
6927
imgc2.ImageColor3 = Color3.new(0.5,0,1)
6928
for i = 0, 10, 0.1 do
6929
		swait()
6930
imgc.ImageTransparency = imgc.ImageTransparency - 0.01
6931
imgc.Rotation = imgc.Rotation + 1
6932
imgc2.ImageTransparency = imgc2.ImageTransparency - 0.01
6933
imgc2.Rotation = imgc2.Rotation - 1
6934
bgui.Size = bgui.Size - UDim2.new(0.25, 0, 0.25, 0)
6935
slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.1,0.01,0.1),math.random(25,50)/250,BrickColor.new("White"))
6936
sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
6937
hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
6938
sphereMK(5,math.random(4,25)/45,"Add",root.CFrame*CFrame.new(math.random(-15,15),-20,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),0.75,0.75,20,-0.0075,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color,0)
6939
sphereMK(5,math.random(1,15)/45,"Add",root.CFrame*CFrame.new(math.random(-15,15),-20,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),math.rad(math.random(-25,25))),0.75,0.75,20,-0.0075,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color,0)
6940
waveEff(5,"Add","In",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(15,0.25,15),-0.075,0.05,BrickColor.new("White"))
6941
	RH.C0=clerp(RH.C0,cf(1,-0.5,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(10)),.2)
6942
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.2)
6943
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.2,-0.3)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
6944
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(-50)),.3)
6945
RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
6946
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3)
6947
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
6948
end
6949
imgc.ImageTransparency = 1
6950
hum.CameraOffset = vt(0,0,0)
6951
waveEff(2,"Add","Out",root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(6,10,6),0.5,0.8,BrickColor.new("White"))
6952
waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(6,10,6),0.5,0.4,BrickColor.new("White"))
6953
waveEff(4,"Add","Out",root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(6,10,6),0.5,0.2,BrickColor.new("White"))
6954
waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(6,10,6),0.5,0.1,BrickColor.new("White"))
6955
waveEff(6,"Add","Out",root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(6,10,6),0.5,0.05,BrickColor.new("White"))
6956
for i = 0, 9 do
6957
slash(math.random(10,25)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,0,math.random(-30,15))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.1,0.01,0.1),math.random(75,250)/250,BrickColor.new("White"))
6958
end
6959
CFuncs["Sound"].Create("rbxassetid://430315987", root, 1.5, 1)
6960
CFuncs["Sound"].Create("rbxassetid://1295446488", root, 3, 1)
6961
for x = 0, 14 do
6962
CFuncs["Sound"].Create("rbxassetid://200633281", rarmor, 1, 1.05)
6963
CFuncs["Sound"].Create("rbxassetid://161006195", rarmor, 1.5, 1.025)
6964
MagniDamage(tors, 10, 60,85, 0, "Normal",153092213)
6965
CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1)
6966
slash(5,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,3,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.05,0.01,0.05),math.random(1,10)/100,BrickColor.new("White"))
6967
for i = 0, 1, 0.6 do
6968
		swait()
6969
sphereMK(2,-1,"Add",root.CFrame*CFrame.new(math.random(-8,8),math.random(-8,8),math.random(-3,8))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,0.5,math.random(5,25),-0.0075,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color,0)
6970
root.CFrame = root.CFrame + root.CFrame.lookVector*2
6971
root.Velocity = vt(0,0,0)
6972
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
6973
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
6974
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,3)*angles(math.rad(0),math.rad(0),math.rad(90)),.3)
6975
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3)
6976
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
6977
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
6978
weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
6979
end
6980
slash(5,2.5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,3,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.05,0.01,0.05),math.random(1,10)/100,BrickColor.new("White"))
6981
CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1)
6982
MagniDamage(tors, 10, 60,85, 0, "Normal",153092213)
6983
for i = 0, 1, 0.6 do
6984
		swait()
6985
sphereMK(2,-1,"Add",root.CFrame*CFrame.new(math.random(-8,8),math.random(-8,8),math.random(-3,8))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,0.5,math.random(5,25),-0.0075,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color,0)
6986
root.CFrame = root.CFrame + root.CFrame.lookVector*3
6987
root.Velocity = vt(0,0,0)
6988
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
6989
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
6990
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,3)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
6991
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3)
6992
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
6993
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
6994
weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
6995
end
6996
slash(5,2.5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,3,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.05,0.01,0.05),math.random(1,10)/100,BrickColor.new("White"))
6997
CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1)
6998
MagniDamage(tors, 10, 60,85, 0, "Normal",153092213)
6999
for i = 0, 1, 0.6 do
7000
		swait()
7001
sphereMK(2,-1,"Add",root.CFrame*CFrame.new(math.random(-8,8),math.random(-8,8),math.random(-3,8))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,0.5,math.random(5,25),-0.0075,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color,0)
7002
root.CFrame = root.CFrame + root.CFrame.lookVector*3
7003
root.Velocity = vt(0,0,0)
7004
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
7005
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
7006
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,3)*angles(math.rad(180),math.rad(0),math.rad(90)),.3)
7007
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3)
7008
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
7009
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
7010
weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
7011
end
7012
slash(5,2.5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,3,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.05,0.01,0.05),math.random(1,10)/100,BrickColor.new("White"))
7013
CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1)
7014
MagniDamage(tors, 10, 60,85, 0, "Normal",153092213)
7015
for i = 0, 1, 0.6 do
7016
		swait()
7017
sphereMK(2,-1,"Add",root.CFrame*CFrame.new(math.random(-8,8),math.random(-8,8),math.random(-3,8))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,0.5,math.random(5,25),-0.0075,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color,0)
7018
root.CFrame = root.CFrame + root.CFrame.lookVector*3
7019
root.Velocity = vt(0,0,0)
7020
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
7021
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
7022
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,3)*angles(math.rad(270),math.rad(0),math.rad(90)),.3)
7023
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3)
7024
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
7025
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
7026
weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
7027
end
7028
end
7029
hum.WalkSpeed = 0
7030
for i = 0, 5, 0.1 do
7031
		swait()
7032
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2)
7033
LH.C0=clerp(LH.C0,cf(-1,-0.6,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(-12)),.2)
7034
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.2,-0.35)*angles(math.rad(10),math.rad(0),math.rad(-40)),.2)
7035
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(40)),.2)
7036
RW.C0=clerp(RW.C0,cf(1.45,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(110)),.2)
7037
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0)*angles(math.rad(45),math.rad(0),math.rad(-20)),.2)
7038
weaponweld.C1=clerp(weaponweld.C1,cf(2,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.2)
7039
end
7040
bgui:Destroy()
7041
attack = false
7042
hum.WalkSpeed = 24
7043
hum.JumpPower = 50
7044
end
7045
7046
function eightbitmegablade()
7047
attack = true
7048
hum.WalkSpeed = 0
7049
hum.JumpPower = 0
7050
CFuncs["Sound"].Create("rbxassetid://1368583274", larm, 4.5, 1.2)
7051
local OverCut = false
7052
cam.CameraSubject = Humanoid
7053
cam.CameraType = "Scriptable"
7054
coroutine.resume(coroutine.create(function()
7055
while true do
7056
swait()
7057
if OverCut == false then
7058
cam.CFrame = lerp(cam.CFrame, root.CFrame * cf(1, 1.5, -6) * ceuler(math.rad(10), math.rad(170), math.rad(-20)), 0.1)
7059
else
7060
break
7061
end
7062
end
7063
end))
7064
for i = 0, 10, 0.1 do
7065
swait()
7066
slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
7067
sphere2(5,"Add",larm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.1,-0.01,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
7068
slash(math.random(20,40)/10,5,true,"Round","Add","Out",larm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.025,0.001,0.025),-0.025,BrickColor.new("White"))
7069
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
7070
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(3)),.3)
7071
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
7072
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-15),math.rad(5),math.rad(50)),.3)
7073
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-13),math.rad(-40),math.rad(20)),.3)
7074
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(170),math.rad(10),math.rad(0)),.3)
7075
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3)
7076
end
7077
OverCut = true
7078
local orb = Instance.new("Part", char)
7079
orb.Anchored = true
7080
orb.BrickColor = BrickColor.new("Toothpaste")
7081
orb.CanCollide = false
7082
orb.FormFactor = 3
7083
orb.Name = "Ring"
7084
orb.Material = "Neon"
7085
orb.Size = Vector3.new(1, 1, 1)
7086
orb.Transparency = 0.5
7087
orb.TopSurface = 0
7088
orb.BottomSurface = 0
7089
local orbm = Instance.new("SpecialMesh", orb)
7090
orbm.MeshType = "FileMesh"
7091
orbm.MeshId = "rbxassetid://361629844"
7092
orbm.Scale = vt(30,60,60)
7093
orb.CFrame = root.CFrame*CFrame.new(0,50,0)
7094
for i = 0, 24 do
7095
slash(math.random(10,30)/10,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.001,0.1),math.random(50,400)/420,BrickColor.new("White"))
7096
end
7097
sphere2(2,"Add",orb.CFrame,vt(10,10,10),0.5,0.5,0.5,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
7098
sphere2(3,"Add",orb.CFrame,vt(10,10,10),0.75,0.75,0.75,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
7099
sphere2(4,"Add",orb.CFrame,vt(10,10,10),1,1,1,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
7100
CFuncs["Sound"].Create("rbxassetid://1368637781", orb, 7.5, 1)
7101
local a = Instance.new("Part",workspace)
7102
a.Name = "Direction"	
7103
a.Anchored = true
7104
a.Transparency = 1
7105
a.CanCollide = false
7106
local ray = Ray.new(
7107
orb.CFrame.p,                           -- origin
7108
(mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
7109
) 
7110
local ignore = orb
7111
local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
7112
a.BottomSurface = 10
7113
a.TopSurface = 10
7114
local distance = (orb.CFrame.p - position).magnitude
7115
a.Size = Vector3.new(0.1, 0.1, 0.1)
7116
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
7117
orb.CFrame = a.CFrame
7118
for i = 0, 8, 0.1 do
7119
swait()
7120
sphere2(5,"Add",orb.CFrame*CFrame.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)),vt(1,1,1),0.01,0.01,0.01,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color)
7121
ray = Ray.new(
7122
orb.CFrame.p,                           -- origin
7123
(mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
7124
) 
7125
hit, position, normal = workspace:FindPartOnRay(ray, ignore)
7126
distance = (orb.CFrame.p - position).magnitude
7127
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
7128
orb.CFrame = a.CFrame
7129
slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
7130
cam.CFrame = lerp(cam.CFrame, root.CFrame * cf(20, 65, 55) * ceuler(math.rad(-20), math.rad(0), math.rad(10)), 0.2)
7131
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
7132
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(3)),.3)
7133
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
7134
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.3)
7135
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-13),math.rad(-20),math.rad(20)),.3)
7136
LW.C0=clerp(LW.C0,cf(-1.25,0.5,-0.5)*angles(math.rad(100),math.rad(0),math.rad(60)),.3)
7137
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3)
7138
end
7139
cam.CameraType = "Custom"
7140
orb.Anchored = false
7141
a:Destroy()
7142
local bv = Instance.new("BodyVelocity")
7143
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
7144
bv.velocity = orb.CFrame.lookVector*250
7145
bv.Parent = orb
7146
local hitted = false
7147
CFuncs["Sound"].Create("rbxassetid://466493476", orb, 7.5, 0.7)
7148
waveEff(2,"Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(5,1,5),0.5,0.1,BrickColor.new("Cyan"))
7149
waveEff(4,"Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(5,1,5),0.5,0.05,BrickColor.new("Royal purple"))
7150
coroutine.resume(coroutine.create(function()
7151
while true do
7152
swait(2)
7153
if hitted == false and orb.Parent ~= nil then
7154
slash(3,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.075,0.005,0.075),-0.05,BrickColor.new("White"))
7155
elseif hitted == true and orb.Parent == nil then
7156
break
7157
end
7158
end
7159
end))
7160
orb.Touched:connect(function(hit) 
7161
if hitted == false and hit.Parent ~= char then
7162
hitted = true
7163
MagniDamage(orb, 30, 72,95, 0, "Normal",153092213)
7164
CFuncs["Sound"].Create("rbxassetid://763717897", orb, 10, 1)
7165
CFuncs["Sound"].Create("rbxassetid://1295446488", orb, 9, 0.75)
7166
for i = 0, 24 do
7167
slash(math.random(15,30)/10,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.001,0.01),math.random(125,250)/400,BrickColor.new("White"))
7168
end
7169
slash(1,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.01,0.015,0.01),1.5,BrickColor.new("White"))
7170
slash(1,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.01,0.01,0.01),2,BrickColor.new("White"))
7171
sphere2(1,"Add",orb.CFrame,vt(10,10,10),1,1,1,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
7172
sphere2(1.5,"Add",orb.CFrame,vt(10,10,10),1.1,1.1,1.1,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color)
7173
sphere2(2,"Add",orb.CFrame,vt(10,10,10),1.2,1.2,1.2,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color)
7174
orb.Anchored = true
7175
orb.Transparency = 1
7176
coroutine.resume(coroutine.create(function()
7177
for i = 0, 4, 0.1 do
7178
swait()
7179
slash(math.random(10,50)/10,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.015,0.01),1.5,BrickColor.new("Royal purple"))
7180
hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
7181
end
7182
hum.CameraOffset = vt(0,0,0)
7183
end))
7184
wait(10)
7185
orb:Destroy()
7186
end
7187
end)
7188
game:GetService("Debris"):AddItem(orb, 10)
7189
for i = 0, 2, 0.1 do
7190
swait()
7191
slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
7192
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
7193
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(3)),.3)
7194
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.4,0)*angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
7195
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(70)),.3)
7196
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-13),math.rad(-40),math.rad(20)),.3)
7197
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-80)),.3)
7198
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3)
7199
end
7200
attack = false
7201
hum.WalkSpeed = 24
7202
hum.JumpPower = 50
7203
end
7204
7205
function bladespinagain()
7206
attack = true
7207
hum.WalkSpeed = 4
7208
hum.JumpPower = 0
7209
CFuncs["Sound"].Create("rbxassetid://1368598393", rarmor, 2, 1)
7210
CFuncs["Sound"].Create("rbxassetid://1368583274", rarmor, 2.5, 1)
7211
for x = 0, 9 do
7212
slash(5,5,true,"Round","Add","Out",rarmor.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),vt(0.05,0.01,0.05),0.05,BrickColor.new("White"))
7213
CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 2, 1.05)
7214
CFuncs["Sound"].Create("rbxassetid://234365573", rarmor, 2.5, 1.025)
7215
for i = 0, 1, 0.6 do
7216
		swait()
7217
sphereMK(5,math.random(4,25)/45,"Add",root.CFrame*CFrame.new(math.random(-15,15),-20,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),0.75,0.75,20,-0.0075,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color,0)
7218
sphereMK(5,math.random(1,15)/45,"Add",root.CFrame*CFrame.new(math.random(-15,15),-20,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),math.rad(math.random(-25,25))),0.75,0.75,20,-0.0075,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color,0)
7219
slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
7220
sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
7221
hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
7222
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
7223
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
7224
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
7225
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3)
7226
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
7227
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
7228
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
7229
end
7230
slash(5,5,true,"Round","Add","Out",rarmor.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),vt(0.05,0.01,0.05),0.05,BrickColor.new("White"))
7231
for i = 0, 1, 0.6 do
7232
		swait()
7233
sphereMK(5,math.random(4,25)/45,"Add",root.CFrame*CFrame.new(math.random(-15,15),-20,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),0.75,0.75,20,-0.0075,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color,0)
7234
sphereMK(5,math.random(1,15)/45,"Add",root.CFrame*CFrame.new(math.random(-15,15),-20,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),math.rad(math.random(-25,25))),0.75,0.75,20,-0.0075,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color,0)
7235
slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
7236
sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
7237
hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
7238
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
7239
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
7240
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
7241
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3)
7242
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
7243
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
7244
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
7245
end
7246
slash(5,5,true,"Round","Add","Out",rarmor.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),vt(0.05,0.01,0.05),0.05,BrickColor.new("White"))
7247
for i = 0, 1, 0.6 do
7248
		swait()
7249
sphereMK(5,math.random(4,25)/45,"Add",root.CFrame*CFrame.new(math.random(-15,15),-20,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),0.75,0.75,20,-0.0075,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color,0)
7250
sphereMK(5,math.random(1,15)/45,"Add",root.CFrame*CFrame.new(math.random(-15,15),-20,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),math.rad(math.random(-25,25))),0.75,0.75,20,-0.0075,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color,0)
7251
slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
7252
sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
7253
hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
7254
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
7255
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
7256
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
7257
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3)
7258
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
7259
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
7260
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
7261
end
7262
slash(5,5,true,"Round","Add","Out",rarmor.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),vt(0.05,0.01,0.05),0.05,BrickColor.new("White"))
7263
for i = 0, 1, 0.6 do
7264
		swait()
7265
sphereMK(5,math.random(4,25)/45,"Add",root.CFrame*CFrame.new(math.random(-15,15),-20,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),0.75,0.75,20,-0.0075,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color,0)
7266
sphereMK(5,math.random(1,15)/45,"Add",root.CFrame*CFrame.new(math.random(-15,15),-20,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-25,25)),math.rad(math.random(-25,25)),math.rad(math.random(-25,25))),0.75,0.75,20,-0.0075,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color,0)
7267
slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
7268
sphere2(5,"Add",rarmor.CFrame*CFrame.new(math.random(-8,-2),0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.1,0.1),0,0.1,0,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
7269
hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
7270
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
7271
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
7272
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
7273
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3)
7274
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
7275
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
7276
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(270),math.rad(0)),.3)
7277
end
7278
end
7279
local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
7280
hitb.Anchored = true
7281
hitb.CFrame = root.CFrame + root.CFrame.lookVector*8
7282
hitb.CFrame = hitb.CFrame*CFrame.new(0,1,0)
7283
MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213)
7284
sphere2(5,"Add",hitb.CFrame,vt(2.1,2.1,2),-0.02,-0.02,5,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color)
7285
sphere2(5,"Add",hitb.CFrame,vt(2,2,2),-0.02,-0.02,4,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
7286
for i = 0, 24 do
7287
slash(math.random(20,100)/10,5,true,"Round","Add","Out",hitb.CFrame*CFrame.new(0,0,math.random(-60,60))*CFrame.Angles(math.rad(90),0,0),vt(0.01,0.01,0.01),math.random(10,100)/1000,BrickColor.new("White"))
7288
end
7289
CFuncs["Sound"].Create("rbxassetid://313205954", root, 4,1)
7290
CFuncs["Sound"].Create("rbxassetid://1368637781", rarmor, 4,1)
7291
CFuncs["Sound"].Create("rbxassetid://763718160", rarmor, 5, 1.1)
7292
CFuncs["Sound"].Create("rbxassetid://782353443", rarmor, 6, 1)
7293
--CFuncs["Sound"].Create("rbxassetid://1548538202", rarmor, 4,1)
7294
for i = 0, 2, 0.1 do
7295
		swait()
7296
MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213)
7297
hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
7298
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-20),math.rad(-10)),.9)
7299
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.9)
7300
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.9)
7301
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.9)
7302
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(70)),.9)
7303
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-60)),.9)
7304
weaponweld.C1=clerp(weaponweld.C1,cf(2,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.9)
7305
end
7306
hum.CameraOffset = vt(0,0,0)
7307
hitb:Destroy()
7308
attack = false
7309
hum.WalkSpeed = 24
7310
hum.JumpPower = 50
7311
end
7312
7313
function superjump()
7314
attack = true
7315
hum.WalkSpeed = 0
7316
hum.JumpPower = 0
7317
wng1a.Transparency = wng1a.Transparency - 1
7318
wng1b.Transparency = wng1b.Transparency - 1
7319
wng2a.Transparency = wng2a.Transparency - 1
7320
wng2b.Transparency = wng2b.Transparency - 1
7321
sphere2(5,"Add",root.CFrame,vt(1,1,1),1.5,1.5,1.5,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color)
7322
sphere2(5,"Add",root.CFrame,vt(1,1,1),1,1,1,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
7323
CFuncs["Sound"].Create("rbxassetid://1368637781", root, 7.5, 1)
7324
for i = 0, 2, 0.1 do
7325
		swait()
7326
hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
7327
root.Velocity = vt(0,0,0)
7328
slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,250)/250,BrickColor.new("White"))
7329
	RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(20)),.4)
7330
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(40)),.4)
7331
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,-1)*angles(math.rad(20),math.rad(0),math.rad(0)),.4)
7332
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(0)),.4)
7333
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(40)),.4)
7334
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-40)),.4)
7335
end
7336
CFuncs["Sound"].Create("rbxassetid://477843807", root, 7, 1.05)
7337
local lat1 = Instance.new("Attachment",larm)
7338
lat1.Position = Vector3.new(1,-1,0.5)
7339
local lat2 = Instance.new("Attachment",larm)
7340
lat2.Position = Vector3.new(-1,-1,-0.5)
7341
local rat1 = Instance.new("Attachment",rarm)
7342
rat1.Position = Vector3.new(1,-1,-0.5)
7343
local rat2 = Instance.new("Attachment",rarm)
7344
rat2.Position = Vector3.new(-1,-1,0.5)
7345
local tl1 = Instance.new('Trail',larm)
7346
tl1.Attachment0 = lat1
7347
tl1.Attachment1 = lat2
7348
tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
7349
tl1.LightEmission = 1
7350
tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.05, 0),NumberSequenceKeypoint.new(1, 1)})
7351
tl1.Color = ColorSequence.new(BrickColor.new('Royal purple').Color,BrickColor.new('Cyan').Color)
7352
tl1.Lifetime = 5
7353
local tl2 = tl1:Clone()
7354
tl2.Attachment0 = rat1
7355
tl2.Attachment1 = rat2
7356
tl2.Parent = rarm
7357
hum.JumpPower = 50
7358
hum.Jump = true
7359
swait()
7360
hum.JumpPower = 0
7361
root.Velocity = vt(0,250,0) + root.CFrame.lookVector*250
7362
sphere2(5,"Add",root.CFrame*CFrame.Angles(math.rad(-45),0,0),vt(25,1,25),0.3,5,0.3,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color)
7363
sphere2(5,"Add",root.CFrame*CFrame.Angles(math.rad(-45),0,0),vt(25,1,25),0.2,4,0.2,BrickColor.new("Cyan"),BrickColor.new("Cyan").Color)
7364
for i = 0, 49 do
7365
waveEff(math.random(10,100)/10,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(15,0.25,15),math.random(25,250)/250,0.25,BrickColor.new("White"))
7366
slash(math.random(10,100)/10,3,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),vt(0.01,0.01,0.01),math.random(50,500)/250,BrickColor.new("White"))
7367
end
7368
coroutine.resume(coroutine.create(function()
7369
for i = 0, 2, 0.1 do
7370
swait()
7371
hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
7372
end
7373
hum.CameraOffset = vt(0,0,0)
7374
wait(3)
7375
tl1.Enabled = false
7376
tl2.Enabled = false
7377
game:GetService("Debris"):AddItem(tl1, 5)
7378
game:GetService("Debris"):AddItem(tl2, 5)
7379
game:GetService("Debris"):AddItem(rat1, 5)
7380
game:GetService("Debris"):AddItem(rat2, 5)
7381
game:GetService("Debris"):AddItem(lat1, 5)
7382
game:GetService("Debris"):AddItem(lat2, 5)
7383
end))
7384
CFuncs["Sound"].Create("rbxassetid://1295446488", root, 10, 1)
7385
for i = 0, 3, 0.1 do
7386
		swait()
7387
RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.4)
7388
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(30)),.4)
7389
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.75,0)*angles(math.rad(40),math.rad(0),math.rad(0)),.4)
7390
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.4)
7391
RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-30),math.rad(0),math.rad(20)),.4)
7392
LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-30),math.rad(0),math.rad(-20)),.4)
7393
end
7394
coroutine.resume(coroutine.create(function()
7395
for i = 0, 99 do
7396
swait()
7397
wng1a.Transparency = wng1a.Transparency + 0.01
7398
wng1b.Transparency = wng1b.Transparency + 0.01
7399
wng2a.Transparency = wng2a.Transparency + 0.01
7400
wng2b.Transparency = wng2b.Transparency + 0.01
7401
end
7402
end))
7403
attack = false
7404
if equipped == false then
7405
hum.WalkSpeed = 16
7406
else
7407
hum.WalkSpeed = 24
7408
end
7409
hum.JumpPower = 50
7410
end
7411
------------------
7412
7413
7414
local attacktype = 1
7415
mouse.Button1Down:connect(function()
7416
if equipped == true then
7417
  if attack == false and attacktype == 1 then
7418
    attacktype = 2
7419
    attackone()
7420
  elseif attack == false and attacktype == 2 then
7421
    attacktype = 3
7422
    attacktwo()
7423
  elseif attack == false and attacktype == 3 then
7424
    attacktype = 1
7425
    attackthree()
7426
  --[[elseif attack == false and attacktype == 4 then
7427
    attacktype = 1
7428
    --attackfour()]]--
7429
  end
7430
end
7431
end)
7432
mouse.KeyDown:connect(function(k)
7433
if k == "f" and attack == false and equipped == false then
7434
	equip()
7435
elseif k == "f" and attack == false and equipped == true then
7436
   unequip()
7437
end
7438
if k == "r" and attack == false then
7439
superjump()
7440
end
7441
if equipped == true then
7442
if k == "z" and attack == false then
7443
spinnyblade()
7444
end
7445
if k == "x" and attack == false then
7446
eightbitmegablade()
7447
end
7448
if k == "c" and attack == false then
7449
bladespinagain()
7450
end
7451
end
7452
if k == "l" and muter == false then
7453
muter = true
7454
kan.Volume = 0
7455
elseif k == "l" and muter == true then
7456
muter = false
7457
kan.Volume = 1.25
7458
end
7459
end)
7460
plr.Chatted:connect(function(message)
7461
if message:sub(1,3) == "id/" then
7462
ORGID = message:sub(4)
7463
kan.TimePosition = 0
7464
kan:Play()
7465
elseif message:sub(1,6) == "pitch/" then
7466
ORPIT = message:sub(7)
7467
elseif message:sub(1,4) == "vol/" then
7468
ORVOL = message:sub(5)
7469
elseif message:sub(1,7) == "skipto/" then
7470
kan.TimePosition = message:sub(8)
7471
end
7472
end)
7473
7474
idleanim=.4
7475
while true do
7476
swait()
7477
if muter == false then
7478
kan.Volume = ORVOL
7479
else
7480
kan.Volume = 0
7481
end
7482
kan.PlaybackSpeed = ORPIT
7483
kan.Pitch = ORPIT
7484
kan.SoundId = "rbxassetid://" ..ORGID
7485
kan.Looped = true
7486
kan.Parent = plr.PlayerGui
7487
kan:Resume()
7488
techc.Rotation = techc.Rotation + 0.1
7489
imgl2.Rotation = imgl2.Rotation - kan.PlaybackLoudness/50
7490
imgl2.ImageColor3 = Color3.new(0.15 + kan.PlaybackLoudness/2500,0,0.6 + kan.PlaybackLoudness/1000)
7491
imgl2b.Rotation = imgl2b.Rotation + kan.PlaybackLoudness/25
7492
imgl2b.ImageColor3 = Color3.new(0,0.3 + kan.PlaybackLoudness/1500,0.6 + kan.PlaybackLoudness/1000)
7493
ned.Rotation = 0 - 2 * math.cos(sine / 24)
7494
ned.Position = UDim2.new(0.6,0 - 10 * math.cos(sine / 32),0.8,0 - 10 * math.cos(sine / 45))
7495
  sine = sine + change
7496
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
7497
local velderp=RootPart.Velocity.y
7498
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
7499
if equipped==true or equipped==false then
7500
if attack==false then
7501
idle=idle+1
7502
else
7503
idle=0
7504
end
7505
if idle>=500 then
7506
if attack==false then
7507
--Sheath()
7508
end
7509
end
7510
if RootPart.Velocity.y > 1 and hitfloor==nil then 
7511
Anim="Jump"
7512
if attack==false then
7513
RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
7514
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
7515
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-tors.Velocity.Y/6),math.rad(0),math.rad(0)),.1)
7516
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
7517
RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
7518
LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
7519
if equipped == false then
7520
weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
7521
else
7522
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3)
7523
end
7524
end
7525
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
7526
Anim="Fall"
7527
if attack==false then
7528
RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
7529
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
7530
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-tors.Velocity.Y/6),math.rad(0),math.rad(0)),.1)
7531
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1)
7532
RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(55)),.1)
7533
LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(-55)),.1)
7534
if equipped == false then
7535
weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
7536
else
7537
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3)
7538
end
7539
end
7540
elseif torvel<1 and hitfloor~=nil then
7541
Anim="Idle"
7542
if attack==false then
7543
if equipped == false then
7544
RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 20)  - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + 2 * math.cos(sine / 40)),math.rad(-15),math.rad(0 + 2 * math.cos(sine / 20))),.1)
7545
LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 - 2 * math.cos(sine / 40)),math.rad(1),math.rad(0 - 2 * math.cos(sine / 20))),.1)
7546
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.02 * math.cos(sine / 40),-0.05 - 0.05 * math.cos(sine / 20))*angles(math.rad(0 + 2 * math.cos(sine / 20)),math.rad(0 + 2 * math.cos(sine / 40)),math.rad(30 + 3 * math.cos(sine / 40))),.1)
7547
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0 - 7 * math.cos(sine / 40)),math.rad(-30 - 3 * math.cos(sine / 40))),.1)
7548
RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-6 + 5 * math.cos(sine / 26)),math.rad(-10 - 6 * math.cos(sine / 24)),math.rad(13 - 5 * math.cos(sine / 34))),.1)
7549
LW.C0=clerp(LW.C0,cf(-1.4,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-13 - 1 * math.cos(sine / 25)),math.rad(10 + 2 * math.cos(sine / 24)),math.rad(10 + 2 * math.cos(sine / 34))),.1)
7550
weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
7551
else
7552
RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 20)  - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + 2 * math.cos(sine / 40)),math.rad(0 - 6 * math.cos(sine / 40)),math.rad(-6 + 2 * math.cos(sine / 20) - 6 * math.cos(sine / 40))),.1)
7553
LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 - 2 * math.cos(sine / 40)),math.rad(10 - 6 * math.cos(sine / 40)),math.rad(3 - 2 * math.cos(sine / 20) - 3 * math.cos(sine / 40))),.1)
7554
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.06 * math.cos(sine / 40),-0.05 - 0.05 * math.cos(sine / 20))*angles(math.rad(0 + 2 * math.cos(sine / 20)),math.rad(0 + 2 * math.cos(sine / 40)),math.rad(-20 + 6 * math.cos(sine / 40))),.1)
7555
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(6),math.rad(0 - 2 * math.cos(sine / 42)),math.rad(20 - 6 * math.cos(sine / 40))),.1)
7556
RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-13 + 3 * math.cos(sine / 26)),math.rad(-20 - 3 * math.cos(sine / 24)),math.rad(20 - 5 * math.cos(sine / 34))),.1)
7557
LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-13 - 3 * math.cos(sine / 25)),math.rad(10 + 3 * math.cos(sine / 24)),math.rad(-10 + 5 * math.cos(sine / 34))),.1)
7558
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3)
7559
end
7560
end
7561
elseif torvel>2 and torvel<42 and hitfloor~=nil then
7562
Anim="Walk"
7563
if attack==false then
7564
if equipped == false then
7565
RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
7566
LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
7567
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 + 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 8))),.1)
7568
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 5 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 10 * math.cos(sine / 8))),.1)
7569
RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
7570
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
7571
weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
7572
else
7573
RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 60 * math.cos(sine / 8))),.1)
7574
LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 60 * math.cos(sine / 8))),.1)
7575
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,0 + 0.15 * math.cos(sine / 4))*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(-10 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
7576
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5 + 3 * math.cos(sine / 57)),math.rad(10 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1)
7577
RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(-10),math.rad(0),math.rad(15 - 2 * math.cos(sine / 34))),.1)
7578
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
7579
weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(120 + 5 * math.cos(sine / 35)),math.rad(0)),.3)
7580
end
7581
end
7582
elseif torvel>=42 and hitfloor~=nil then
7583
Anim="Run"
7584
if attack==false then
7585
RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 85 * math.cos(sine / 6))),.1)
7586
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 85 * math.cos(sine / 6))),.1)
7587
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(15 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 6))),.1)
7588
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5 + 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 10 * math.cos(sine / 6))),.1)
7589
RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.5 * math.cos(sine / 6))*angles(math.rad(0 - 140 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 20 * math.cos(sine / 3))),.1)
7590
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.5 * math.cos(sine / 6))*angles(math.rad(0 + 140 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 20 * math.cos(sine / 3))),.1)
7591
end
7592
end
7593
end
7594
end