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1
--Converted with ttyyuu12345's model to script plugin v4
2
function sandbox(var,func)
3
	local env = getfenv(func)
4
	local newenv = setmetatable({},{
5
		__index = function(self,k)
6
			if k=="script" then
7
				return var
8
			else
9
				return env[k]
10
			end
11
		end,
12
	})
13
	setfenv(func,newenv)
14
	return func
15
end
16
cors = {}
17
mas = Instance.new("Model",game:GetService("Lighting"))
18
LocalScript0 = Instance.new("LocalScript")
19
ParticleEmitter1 = Instance.new("ParticleEmitter")
20
ParticleEmitter2 = Instance.new("ParticleEmitter")
21
BillboardGui3 = Instance.new("BillboardGui")
22
TextLabel4 = Instance.new("TextLabel")
23
TextLabel5 = Instance.new("TextLabel")
24
ParticleEmitter6 = Instance.new("ParticleEmitter")
25
LocalScript7 = Instance.new("LocalScript")
26
NumberValue8 = Instance.new("NumberValue")
27
NumberValue9 = Instance.new("NumberValue")
28
BoolValue10 = Instance.new("BoolValue")
29
ParticleEmitter11 = Instance.new("ParticleEmitter")
30
ParticleEmitter12 = Instance.new("ParticleEmitter")
31
ParticleEmitter13 = Instance.new("ParticleEmitter")
32
ParticleEmitter14 = Instance.new("ParticleEmitter")
33
ParticleEmitter15 = Instance.new("ParticleEmitter")
34
ParticleEmitter16 = Instance.new("ParticleEmitter")
35
ParticleEmitter17 = Instance.new("ParticleEmitter")
36
ParticleEmitter18 = Instance.new("ParticleEmitter")
37
ParticleEmitter19 = Instance.new("ParticleEmitter")
38
ParticleEmitter20 = Instance.new("ParticleEmitter")
39
Part21 = Instance.new("Part")
40
SpecialMesh22 = Instance.new("SpecialMesh")
41
Folder23 = Instance.new("Folder")
42
CharacterMesh24 = Instance.new("CharacterMesh")
43
CharacterMesh25 = Instance.new("CharacterMesh")
44
CharacterMesh26 = Instance.new("CharacterMesh")
45
CharacterMesh27 = Instance.new("CharacterMesh")
46
CharacterMesh28 = Instance.new("CharacterMesh")
47
Part29 = Instance.new("Part")
48
SpecialMesh30 = Instance.new("SpecialMesh")
49
LocalScript0.Name = "SearingEmperor"
50
LocalScript0.Parent = ModuleScript2
51
table.insert(cors,sandbox(LocalScript0,function()
52
--//====================================================\\--
53
--||			   CREATED BY SHACKLUSTER
54
--\\====================================================//--
55
56
wait(1)
57
58
Player = game:GetService("Players").LocalPlayer
59
PlayerGui = Player.PlayerGui
60
Cam = workspace.CurrentCamera
61
Backpack = Player.Backpack
62
repeat wait() until Player.Character
63
Character = Player.Character
64
repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
65
Humanoid = Character:FindFirstChildOfClass("Humanoid")
66
Mouse = Player:GetMouse()
67
RootPart = Character["HumanoidRootPart"]
68
Torso = Character["Torso"]
69
Head = Character["Head"]
70
RightArm = Character["Right Arm"]
71
LeftArm = Character["Left Arm"]
72
RightLeg = Character["Right Leg"]
73
LeftLeg = Character["Left Leg"]
74
RootJoint = RootPart["RootJoint"]
75
Neck = Torso["Neck"]
76
RightShoulder = Torso["Right Shoulder"]
77
LeftShoulder = Torso["Left Shoulder"]
78
RightHip = Torso["Right Hip"]
79
LeftHip = Torso["Left Hip"]
80
81
IT = Instance.new
82
CF = CFrame.new
83
VT = Vector3.new
84
RAD = math.rad
85
C3 = Color3.new
86
UD2 = UDim2.new
87
BRICKC = BrickColor.new
88
ANGLES = CFrame.Angles
89
EULER = CFrame.fromEulerAnglesXYZ
90
COS = math.cos
91
ACOS = math.acos
92
SIN = math.sin
93
ASIN = math.asin
94
ABS = math.abs
95
MRANDOM = math.random
96
FLOOR = math.floor
97
98
--//=================================\\
99
--|| 	      USEFUL VALUES
100
--\\=================================//
101
102
Animation_Speed = 3
103
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
104
local Speed = 16
105
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
106
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
107
local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
108
local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
109
local DAMAGEMULTIPLIER = 1
110
local ANIM = "Idle"
111
local ATTACK = false
112
local EQUIPPED = false
113
local HOLD = false
114
local COMBO = 1
115
local Rooted = false
116
local SINE = 0
117
local KEYHOLD = false
118
local CHANGE = 2 / Animation_Speed
119
local WALKINGANIM = false
120
local VALUE1 = false
121
local VALUE2 = false
122
local ROBLOXIDLEANIMATION = IT("Animation")
123
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
124
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
125
--ROBLOXIDLEANIMATION.Parent = Humanoid
126
local WEAPONGUI = IT("ScreenGui", PlayerGui)
127
WEAPONGUI.Name = "Weapon GUI"
128
local Effects = IT("Folder", Character)
129
Effects.Name = "Effects"
130
local SpecialEffects = IT("Folder", Character)
131
SpecialEffects.Name = "SpecialEffects"
132
local ANIMATOR = Humanoid.Animator
133
local ANIMATE = Character.Animate
134
local UNANCHOR = true
135
local REGENRATE = 1
136
local FULLREGEN = false
137
local POSEIDON = false
138
local EXPLOSIONSMALLSOUND = 439342426
139
local EXPLOSIONMEDIUMSOUND = 605005842
140
local EXPLOSIONLARGESOUND = 565538688
141
local CHARGE = 278641993
142
local POSEIDONSOUND = 374289727
143
local FIREBALLSOUND = 414517770
144
local BURNSOUND = 565777213
145
local FIREFIELD = false
146
local SEARING = false
147
local BODYPOS = nil
148
local GYRO = nil
149
local DIRECTTURN = false
150
local APPLYGYRO = true
151
local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
152
local CHOSENSONG = MRANDOM(1,#SONGS)
153
154
--//=================================\\
155
--\\=================================//
156
157
158
--//=================================\\
159
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
160
--\\=================================//
161
162
ArtificialHB = Instance.new("BindableEvent", script)
163
ArtificialHB.Name = "ArtificialHB"
164
165
script:WaitForChild("ArtificialHB")
166
167
frame = Frame_Speed
168
tf = 0
169
allowframeloss = false
170
tossremainder = false
171
lastframe = tick()
172
script.ArtificialHB:Fire()
173
174
game:GetService("RunService").Heartbeat:connect(function(s, p)
175
	tf = tf + s
176
	if tf >= frame then
177
		if allowframeloss then
178
			script.ArtificialHB:Fire()
179
			lastframe = tick()
180
		else
181
			for i = 1, math.floor(tf / frame) do
182
				script.ArtificialHB:Fire()
183
			end
184
		lastframe = tick()
185
		end
186
		if tossremainder then
187
			tf = 0
188
		else
189
			tf = tf - frame * math.floor(tf / frame)
190
		end
191
	end
192
end)
193
194
--//=================================\\
195
--\\=================================//
196
197
--//=================================\\
198
--|| 	      SOME FUNCTIONS
199
--\\=================================//
200
201
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
202
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
203
end
204
205
function PositiveAngle(NUMBER)
206
	if NUMBER >= 0 then
207
		NUMBER = 0
208
	end
209
	return NUMBER
210
end
211
212
function NegativeAngle(NUMBER)
213
	if NUMBER <= 0 then
214
		NUMBER = 0
215
	end
216
	return NUMBER
217
end
218
219
function Swait(NUMBER)
220
	if NUMBER == 0 or NUMBER == nil then
221
		ArtificialHB.Event:wait()
222
	else
223
		for i = 1, NUMBER do
224
			ArtificialHB.Event:wait()
225
		end
226
	end
227
end
228
229
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
230
	local NEWMESH = IT(MESH)
231
	if MESH == "SpecialMesh" then
232
		NEWMESH.MeshType = MESHTYPE
233
		if MESHID ~= "nil" and MESHID ~= "" then
234
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
235
		end
236
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
237
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
238
		end
239
	end
240
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
241
	NEWMESH.Scale = SCALE
242
	NEWMESH.Parent = PARENT
243
	return NEWMESH
244
end
245
246
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
247
	local NEWPART = IT("Part")
248
	NEWPART.formFactor = FORMFACTOR
249
	NEWPART.Reflectance = REFLECTANCE
250
	NEWPART.Transparency = TRANSPARENCY
251
	NEWPART.CanCollide = false
252
	NEWPART.Locked = true
253
	NEWPART.Anchored = true
254
	if ANCHOR == false then
255
		NEWPART.Anchored = false
256
	end
257
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
258
	NEWPART.Name = NAME
259
	NEWPART.Size = SIZE
260
	NEWPART.Position = Torso.Position
261
	NEWPART.Material = MATERIAL
262
	NEWPART:BreakJoints()
263
	NEWPART.Parent = PARENT
264
	return NEWPART
265
end
266
267
	local function weldBetween(a, b)
268
	    local weldd = Instance.new("ManualWeld")
269
	    weldd.Part0 = a
270
	    weldd.Part1 = b
271
	    weldd.C0 = CFrame.new()
272
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
273
	    weldd.Parent = a
274
	    return weldd
275
	end
276
277
278
function QuaternionFromCFrame(cf)
279
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
280
	local trace = m00 + m11 + m22
281
	if trace > 0 then 
282
		local s = math.sqrt(1 + trace)
283
		local recip = 0.5 / s
284
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
285
	else
286
		local i = 0
287
		if m11 > m00 then
288
			i = 1
289
		end
290
		if m22 > (i == 0 and m00 or m11) then
291
			i = 2
292
		end
293
		if i == 0 then
294
			local s = math.sqrt(m00 - m11 - m22 + 1)
295
			local recip = 0.5 / s
296
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
297
		elseif i == 1 then
298
			local s = math.sqrt(m11 - m22 - m00 + 1)
299
			local recip = 0.5 / s
300
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
301
		elseif i == 2 then
302
			local s = math.sqrt(m22 - m00 - m11 + 1)
303
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
304
		end
305
	end
306
end
307
 
308
function QuaternionToCFrame(px, py, pz, x, y, z, w)
309
	local xs, ys, zs = x + x, y + y, z + z
310
	local wx, wy, wz = w * xs, w * ys, w * zs
311
	local xx = x * xs
312
	local xy = x * ys
313
	local xz = x * zs
314
	local yy = y * ys
315
	local yz = y * zs
316
	local zz = z * zs
317
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
318
end
319
 
320
function QuaternionSlerp(a, b, t)
321
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
322
	local startInterp, finishInterp;
323
	if cosTheta >= 0.0001 then
324
		if (1 - cosTheta) > 0.0001 then
325
			local theta = ACOS(cosTheta)
326
			local invSinTheta = 1 / SIN(theta)
327
			startInterp = SIN((1 - t) * theta) * invSinTheta
328
			finishInterp = SIN(t * theta) * invSinTheta
329
		else
330
			startInterp = 1 - t
331
			finishInterp = t
332
		end
333
	else
334
		if (1 + cosTheta) > 0.0001 then
335
			local theta = ACOS(-cosTheta)
336
			local invSinTheta = 1 / SIN(theta)
337
			startInterp = SIN((t - 1) * theta) * invSinTheta
338
			finishInterp = SIN(t * theta) * invSinTheta
339
		else
340
			startInterp = t - 1
341
			finishInterp = t
342
		end
343
	end
344
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
345
end
346
347
function Clerp(a, b, t)
348
	local qa = {QuaternionFromCFrame(a)}
349
	local qb = {QuaternionFromCFrame(b)}
350
	local ax, ay, az = a.x, a.y, a.z
351
	local bx, by, bz = b.x, b.y, b.z
352
	local _t = 1 - t
353
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
354
end
355
356
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
357
	local frame = IT("Frame")
358
	frame.BackgroundTransparency = TRANSPARENCY
359
	frame.BorderSizePixel = BORDERSIZEPIXEL
360
	frame.Position = POSITION
361
	frame.Size = SIZE
362
	frame.BackgroundColor3 = COLOR
363
	frame.BorderColor3 = BORDERCOLOR
364
	frame.Name = NAME
365
	frame.Parent = PARENT
366
	return frame
367
end
368
369
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
370
	local label = IT("TextLabel")
371
	label.BackgroundTransparency = 1
372
	label.Size = UD2(1, 0, 1, 0)
373
	label.Position = UD2(0, 0, 0, 0)
374
	label.TextColor3 = TEXTCOLOR
375
	label.TextStrokeTransparency = STROKETRANSPARENCY
376
	label.TextTransparency = TRANSPARENCY
377
	label.FontSize = TEXTFONTSIZE
378
	label.Font = TEXTFONT
379
	label.BorderSizePixel = BORDERSIZEPIXEL
380
	label.TextScaled = false
381
	label.Text = TEXT
382
	label.Name = NAME
383
	label.Parent = PARENT
384
	return label
385
end
386
387
function NoOutlines(PART)
388
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
389
end
390
391
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
392
	local NEWWELD = IT(TYPE)
393
	NEWWELD.Part0 = PART0
394
	NEWWELD.Part1 = PART1
395
	NEWWELD.C0 = C0
396
	NEWWELD.C1 = C1
397
	NEWWELD.Parent = PARENT
398
	return NEWWELD
399
end
400
401
local S = IT("Sound")
402
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
403
	local NEWSOUND = nil
404
	coroutine.resume(coroutine.create(function()
405
		NEWSOUND = S:Clone()
406
		NEWSOUND.Parent = PARENT
407
		NEWSOUND.Volume = VOLUME
408
		NEWSOUND.Pitch = PITCH
409
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
410
		NEWSOUND:play()
411
		if DOESLOOP == true then
412
			NEWSOUND.Looped = true
413
		else
414
			repeat wait(1) until NEWSOUND.Playing == false
415
			NEWSOUND:remove()
416
		end
417
	end))
418
	return NEWSOUND
419
end
420
421
function CFrameFromTopBack(at, top, back)
422
	local right = top:Cross(back)
423
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
424
end
425
426
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
427
function WACKYEFFECT(Table)
428
	local TYPE = (Table.EffectType or "Sphere")
429
	local SIZE = (Table.Size or VT(1,1,1))
430
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
431
	local TRANSPARENCY = (Table.Transparency or 0)
432
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
433
	local CFRAME = (Table.CFrame or Torso.CFrame)
434
	local MOVEDIRECTION = (Table.MoveToPos or nil)
435
	local ROTATION1 = (Table.RotationX or 0)
436
	local ROTATION2 = (Table.RotationY or 0)
437
	local ROTATION3 = (Table.RotationZ or 0)
438
	local MATERIAL = (Table.Material or "Neon")
439
	local COLOR = (Table.Color or C3(1,1,1))
440
	local TIME = (Table.Time or 45)
441
	local SOUNDID = (Table.SoundID or nil)
442
	local SOUNDPITCH = (Table.SoundPitch or nil)
443
	local SOUNDVOLUME = (Table.SoundVolume or nil)
444
	coroutine.resume(coroutine.create(function()
445
		local PLAYSSOUND = false
446
		local SOUND = nil
447
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
448
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
449
			PLAYSSOUND = true
450
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
451
		end
452
		EFFECT.Color = COLOR
453
		local MSH = nil
454
		if TYPE == "Sphere" then
455
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
456
		elseif TYPE == "Block" then
457
			MSH = IT("BlockMesh",EFFECT)
458
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
459
		elseif TYPE == "Wave" then
460
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
461
		elseif TYPE == "Ring" then
462
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
463
		elseif TYPE == "Slash" then
464
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
465
		elseif TYPE == "Round Slash" then
466
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
467
		elseif TYPE == "Swirl" then
468
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
469
		elseif TYPE == "Skull" then
470
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
471
		elseif TYPE == "Crystal" then
472
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
473
		end
474
		if MSH ~= nil then
475
			local MOVESPEED = nil
476
			if MOVEDIRECTION ~= nil then
477
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
478
			end
479
			local GROWTH = SIZE - ENDSIZE
480
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
481
			if TYPE == "Block" then
482
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
483
			else
484
				EFFECT.CFrame = CFRAME
485
			end
486
			for LOOP = 1, TIME+1 do
487
				Swait()
488
				MSH.Scale = MSH.Scale - GROWTH/TIME
489
				if TYPE == "Wave" then
490
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
491
				end
492
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
493
				if TYPE == "Block" then
494
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
495
				else
496
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
497
				end
498
				if MOVEDIRECTION ~= nil then
499
					local ORI = EFFECT.Orientation
500
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
501
					EFFECT.Orientation = ORI
502
				end
503
			end
504
			if PLAYSSOUND == false then
505
				EFFECT:remove()
506
			else
507
				repeat Swait() until SOUND.Playing == false
508
				EFFECT:remove()
509
			end
510
		else
511
			if PLAYSSOUND == false then
512
				EFFECT:remove()
513
			else
514
				repeat Swait() until SOUND.Playing == false
515
				EFFECT:remove()
516
			end
517
		end
518
	end))
519
end
520
521
function MakeForm(PART,TYPE)
522
	if TYPE == "Cyl" then
523
		local MSH = IT("CylinderMesh",PART)
524
	elseif TYPE == "Ball" then
525
		local MSH = IT("SpecialMesh",PART)
526
		MSH.MeshType = "Sphere"
527
	elseif TYPE == "Wedge" then
528
		local MSH = IT("SpecialMesh",PART)
529
		MSH.MeshType = "Wedge"
530
	end
531
end
532
533
Debris = game:GetService("Debris")
534
535
function CastProperRay(StartPos, EndPos, Distance, Ignore)
536
	local DIRECTION = CF(StartPos,EndPos).lookVector
537
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
538
end
539
540
function Particles(Which,Parent,Enabled)
541
	if script:FindFirstChild(Which) then
542
		local PARTICLES = script:FindFirstChild(Which):Clone()
543
		PARTICLES.Parent = Parent
544
		PARTICLES.Name = "CurseParticles"
545
		if Enabled ~= true then	
546
			PARTICLES:Emit(Enabled)
547
			Debris:AddItem(PARTICLES,10)
548
		else
549
			PARTICLES.Enabled = true
550
			return PARTICLES
551
		end
552
	end
553
end
554
555
--//=================================\\
556
--||	     WEAPON CREATION
557
--\\=================================//
558
559
local GUI = script.NameGui
560
GUI.Parent = RootPart
561
GUI.PlayerToHideFrom = Player
562
Humanoid.DisplayDistanceType = "None"
563
GUI.Enabled = true
564
local juedox = script.juedox
565-
local Pauldrons = script.Pauldrons
565+
juedox.Parent = Character
566-
Pauldrons.Parent = Character
566+
juedox.CFrame = Torso.CFrame
567-
Pauldrons.CFrame = Torso.CFrame
567+
local WELD = weldBetween(Torso,juedox)
568-
local WELD = weldBetween(Torso,Pauldrons)
568+
juedox.Anchored = false
569-
Pauldrons.Anchored = false
569+
juedox.Transparency = 0.1
570-
Pauldrons.Transparency = 0
570+
571
FLINTLOCK.Parent = Character
572
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
573
574
local REGENSOUND = 487215897
575
for _, c in pairs(Character:GetDescendants()) do
576
	if c and c.Parent then
577
		if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
578
			local ACCESSORY = c.Parent
579
			c.Parent = Character
580
			if c then
581
				if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
582
					weldBetween(Head,c)
583
				else
584
					weldBetween(Torso,c)
585
				end
586
			end
587
			ACCESSORY:remove()
588
		end
589
	end
590
end
591
wait()
592
local BODY = {}
593
for _, c in pairs(Character:GetDescendants()) do
594
	if c:IsA("BasePart") then
595
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
596
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
597
		end
598
		local REGENVALUE = IT("BoolValue",c)
599
		REGENVALUE.Name = "IsRegening"
600
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
601
	elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
602
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
603
	end
604
end
605
function FullBodyRegen()
606
	if FULLREGEN == false then
607
		FULLREGEN = true
608
		Character.Parent = workspace
609
		GUI.Enabled = false
610
		CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
611
		UNANCHOR = false
612
		for e = 1, #BODY do
613
			if BODY[e] ~= nil then
614
				local STUFF = BODY[e]
615
				local PART = STUFF[1]
616
				local PARENT = STUFF[2]
617
				local MATERIAL = STUFF[3]
618
				local COLOR = STUFF[4]
619
				local TRANSPARENCY = STUFF[5]
620
				--local SIZE = STUFF[6]
621
				local NAME = STUFF[7]
622
				local VALUE = STUFF[8]
623
				PART.Parent = PARENT
624
				Humanoid.MaxHealth = "inf"
625
				Humanoid.Health = "inf"
626
				Humanoid.Parent = nil
627
				Humanoid = IT("Humanoid",Character)
628
				Humanoid.Died:Connect(FullBodyRegen)
629
				PART.Parent = PARENT
630
				if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
631
				VALUE.Value = true
632
				coroutine.resume(coroutine.create(function()
633
					PART.Transparency = 1
634
					CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
635
					local REGEN = script.Regen:Clone()
636
					REGEN.Parent = PART
637
					REGEN.Speed = NumberRange.new(30)
638
					REGEN:Emit(100)
639
					local REGENING = script.Regen2:Clone()
640
					REGENING.Parent = PART
641
					REGENING.Enabled = true
642
					REGENING.Speed = NumberRange.new(35)
643
					wait()
644
					local RANGE = 35
645
					for i = 1, math.ceil(REGENRATE*25) do
646
						wait()
647
						ApplyAoE(PART.Position,6,1,1,0,false)
648
						REGENING.Speed = NumberRange.new(RANGE)
649
						RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
650
					end
651
					REGEN.Speed = NumberRange.new(6)
652
					REGEN:Emit(60)
653
					wait(REGENRATE/3)
654
					RootPart.Velocity = VT(0,0,0)
655
					UNANCHOR = true
656
					GUI.Enabled = true
657
					PART.Transparency = 0
658
					REGEN.Rate = 50
659
					REGEN.Enabled = true
660
					REGENING.Enabled = false
661
					wait(REGENRATE/1.5)
662
					VALUE.Value = false
663
					Debris:AddItem(REGENING,5)
664
					FULLREGEN = false
665
					REGEN.Enabled = false
666
					Debris:AddItem(REGEN,5)
667
				end))
668
				end
669
			end
670
		end
671
	end
672
end
673
function Regen()
674
	Character.Parent = workspace
675
	for e = 1, #BODY do
676
		if BODY[e] ~= nil then
677
			local STUFF = BODY[e]
678
			local PART = STUFF[1]
679
			local PARENT = STUFF[2]
680
			local MATERIAL = STUFF[3]
681
			local COLOR = STUFF[4]
682
			local TRANSPARENCY = STUFF[5]
683
			--local SIZE = STUFF[6]
684
			local NAME = STUFF[7]
685
			local VALUE = STUFF[8]
686
			if PART.ClassName == "Part" and PART ~= RootPart then
687
				PART.Material = MATERIAL
688
				PART.Name = NAME
689
			end
690
			if PART.Parent ~= PARENT then
691
				PART.Parent = PARENT
692
				if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
693
					if VALUE.Value == false then
694
						VALUE.Value = true
695
						coroutine.resume(coroutine.create(function()
696
							PART.Transparency = 1
697
							wait(REGENRATE)
698
							CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
699
							local REGENING = script.Regen:Clone()
700
							REGENING.Parent = PART
701
							REGENING.Enabled = true
702
							for i = 1, math.ceil(REGENRATE*10) do
703
								wait()
704
								ApplyAoE(PART.Position,6,1,1,0,false)
705
							end
706
							wait(REGENRATE)	
707
							PART.Transparency = 0
708
							wait(REGENRATE/5)	
709
							REGENING.Enabled = false
710
							VALUE.Value = false
711
							Debris:AddItem(REGENING,5)
712
						end))
713
					end
714
				elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
715
					local VALUE = PARENT.IsRegening	
716
					if VALUE == false then
717
						VALUE.Value = true
718
						local PART = PART.Part1
719
						coroutine.resume(coroutine.create(function()
720
							PART.Transparency = 1
721
							wait(REGENRATE)
722
							CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
723
							local REGENING = script.Regen:Clone()
724
							REGENING.Parent = PART
725
							REGENING.Enabled = true
726
							for i = 1, math.ceil(REGENRATE*10) do
727
								wait()
728
								ApplyAoE(PART.Position,6,1,1,0,false)
729
							end
730
							wait(REGENRATE)		
731
							PART.Transparency = 0
732
							wait(REGENRATE/5)	
733
							REGENING.Enabled = false
734
							VALUE.Value = false
735
						end))	
736
					end
737
				end	
738
			end
739
		end
740
	end
741
end
742
743
for _, c in pairs(script.Package:GetChildren()) do
744
	c.Parent = Character
745
end
746
747
local b = IT("BodyForce",RootPart)
748
b.Name = "LowGrav"
749
b.force = Vector3.new(0,1500,0)
750
751
local SKILLTEXTCOLOR = C3(0,0,0)
752
local SKILLFONT = "Fantasy"
753
local SKILLTEXTSIZE = 7
754
755
local BACKATTACHMENT1 = IT("Attachment",Torso)
756
BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
757
local BACKATTACHMENT2 = IT("Attachment",Torso)
758
BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
759
760
Humanoid.Died:Connect(FullBodyRegen)
761
762
--//=================================\\
763
--||			DAMAGING
764
--\\=================================//
765
766
function ApplyDamage(Humanoid,Damage)
767
	if Humanoid.Health == math.huge then
768
		Humanoid.Parent:BreakJoints()
769
	else
770
		local MULTIPLY = Humanoid.MaxHealth/100
771
		Damage = Damage * DAMAGEMULTIPLIER
772
		if Humanoid.Health ~= 0 then
773
			Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
774
		end
775
	end
776
end
777
778
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
779
	local CHILDREN = workspace:GetDescendants()
780
	for index, CHILD in pairs(CHILDREN) do
781
		if CHILD.ClassName == "Model" and CHILD ~= Character then
782
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
783
			if HUM then
784
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
785
				if TORSO then
786
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
787
						if INSTAKILL == true or HUM.MaxHealth == math.huge then
788
							CHILD:BreakJoints()
789
						else
790
							local DMG = MRANDOM(MINDMG,MAXDMG)
791
							ApplyDamage(HUM,DMG)
792
						end
793
						if FLING > 0 then
794
							for _, c in pairs(CHILD:GetChildren()) do
795
								if c:IsA("BasePart") then
796
									local bv = Instance.new("BodyVelocity") 
797
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
798
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
799
									bv.Parent = c
800
									Debris:AddItem(bv,0.05)
801
								end
802
							end
803
						end
804
					end
805
				end
806
			end
807
		end
808
	end
809
end
810
811
--//=================================\\
812
--||	ATTACK FUNCTIONS AND STUFF
813
--\\=================================//
814
815
function Fireball()
816
	ATTACK = true
817
	Rooted = true
818
	local GYRO = IT("BodyGyro",RootPart)
819
	GYRO.D = 20
820
	GYRO.P = 4000
821
	GYRO.MaxTorque = VT(40000,40000,40000)
822
	local POSITION = IT("BodyPosition",RootPart)
823
	POSITION.Position = RootPart.Position+VT(0,2,0)
824
	POSITION.D = 450
825
	POSITION.P = 40000
826
	POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
827
	local FIRE = Particles("FistFire",RightArm,true)
828
	CreateSound(CHARGE,RightArm,6,1,false)
829
	coroutine.resume(coroutine.create(function()
830
		repeat
831
			Swait()
832
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
833
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
834
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
835
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
836
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
837
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
838
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
839
		until ATTACK == false
840
		FIRE.LockedToPart = false
841
		FIRE.Enabled = false
842
		Debris:AddItem(FIRE,5)
843
		GYRO:remove()
844
		POSITION:remove()
845
	end))
846
	wait(1)
847
	repeat
848
		Particles("ExplosionFire1",RightArm,70)
849
		coroutine.resume(coroutine.create(function()
850
			local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
851
			FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
852
			CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
853
			local FLAME = Particles("FireballFire1",FIREBALL,true)
854
			local FLAME2 = Particles("FireballFire2",FIREBALL,true)
855
			for i = 1, 250 do
856
				Swait()
857
				local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
858
				FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
859
				if HIT then
860
					Particles("ExplosionFire1",FIREBALL,600)
861
					ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
862
					for i = 1, 3 do
863
						WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
864
					end
865
					for i = 1, 3 do
866
						WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
867
					end
868
					for i = 1, 5 do
869
						WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
870
					end
871
					break
872
				end
873
			end
874
			FLAME.Enabled = false
875
			FLAME2.Enabled = false
876
			Debris:AddItem(FIREBALL,7)
877
		end))
878
		wait(0.1)
879
	until KEYHOLD == false
880
	wait(0.2)
881
	ATTACK = false
882
	Rooted = false
883
end
884
885
function FireField()
886
	ATTACK = true
887
	Rooted = true
888
	local A = false
889
	local POSITION = IT("BodyPosition",RootPart)
890
	POSITION.Position = RootPart.Position+VT(0,2,0)
891
	POSITION.D = 450
892
	POSITION.P = 40000
893
	POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
894
	coroutine.resume(coroutine.create(function()
895
		repeat
896
			Swait()
897
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
898
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
899
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
900
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
901
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
902
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
903
		until A == true
904
		repeat
905
			Swait()
906
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
907
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
908
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
909
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
910
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
911
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
912
		until ATTACK == false
913
		POSITION:remove()
914
	end))
915
	local RANGE = 75
916
	local REGENING = script.Regen2:Clone()
917
	REGENING.Parent = Torso
918
	REGENING.Enabled = true
919
	REGENING.Rate = 900
920
	REGENING.Speed = NumberRange.new(RANGE)
921
	wait()
922
	for i = 1, 75 do
923
		wait()
924
		ApplyAoE(Torso.Position,6,1,1,0,false)
925
		REGENING.Speed = NumberRange.new(RANGE)
926
		RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
927
	end
928
	REGENING.Enabled = false
929
	wait(0.5)
930
	for i = 1, 6 do
931
		WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
932
	end
933
	CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
934
	A = true
935
	local FLAME = Particles("Field",Torso,true)
936
	FLAME.Size = NumberSequence.new(0,25)
937
	FIREFIELD = true
938
	local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
939
	coroutine.resume(coroutine.create(function()
940
		for i = 1, 20 do
941
			wait(1)
942
			SOUND.Parent = Torso
943
			SOUND.Playing = true
944
			ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
945
			for i = 1, 2 do
946
				WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
947
			end
948
			if SEARING == true then
949
				break
950
			end
951
		end
952
		FIREFIELD = false
953
		FLAME.Enabled = false
954
		Debris:AddItem(FLAME,5)
955
		SOUND:remove()
956
	end))
957
	wait(1)
958
	ATTACK = false
959
	Rooted = false
960
end
961
962
function SearingForm()
963
	ATTACK = true
964
	Rooted = true
965
	local POSITION = IT("BodyPosition",RootPart)
966
	POSITION.Position = RootPart.Position+VT(0,2,0)
967
	POSITION.D = 450
968
	POSITION.P = 40000
969
	POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
970
	coroutine.resume(coroutine.create(function()
971
		repeat
972
			Swait()
973
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
974
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
975
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
976
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
977
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
978
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
979
		until ATTACK == false
980
	end))
981
	local FIRES = {}
982
	local RANGE = 75
983
	local REGENING = script.Regen2:Clone()
984
	REGENING.Parent = Torso
985
	REGENING.Enabled = true
986
	REGENING.Rate = 900
987
	REGENING.Speed = NumberRange.new(RANGE)
988
	wait()
989
	for i = 1, 75 do
990
		wait()
991
		ApplyAoE(Torso.Position,6,1,1,0,false)
992
		REGENING.Speed = NumberRange.new(RANGE)
993
		RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
994
	end
995
	REGENING.Enabled = false
996
	wait(0.5)
997
	for i = 1, 6 do
998
		WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
999
	end
1000
	local BUSY = true
1001
	Particles("ExplosionFire1",Torso,100)
1002
	SEARING = true
1003
	local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
1004
	local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
1005
	coroutine.resume(coroutine.create(function()
1006
		coroutine.resume(coroutine.create(function()		
1007
			repeat 
1008
				wait(1)
1009
				ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
1010
			until SEARING == false
1011
		end))
1012
		repeat 
1013
			Swait()
1014
			local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
1015
			local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
1016
			WING1.Acceleration = ACCEL1
1017
			WING2.Acceleration = ACCEL2
1018
			local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
1019
			if HIT then
1020
				ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
1021
				CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
1022
				CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
1023
				for i = 1, 3 do
1024
					WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1025
				end
1026
				for i = 1, 3 do
1027
					WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1028
				end
1029
				Particles("ExplosionFire1",Torso,600)
1030
				BUSY = false
1031
				break
1032
			end
1033
		until SEARING == false
1034
	end))
1035
	for _, c in pairs(Character:GetChildren()) do
1036
		if c:IsA("BasePart") then
1037
			local FLAME = Particles("BodyFire",c,true)
1038
			table.insert(FIRES,FLAME)
1039
		end
1040
	end
1041
	POSITION:remove()
1042
	wait()
1043
	ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
1044
	CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
1045
	ATTACK = false
1046
	Rooted = false
1047
	GYRO = IT("BodyGyro",RootPart)
1048
	GYRO.D = 20
1049
	GYRO.P = 4000
1050
	GYRO.MaxTorque = VT(0,40000,0)
1051
	BODYPOS = IT("BodyPosition",RootPart)
1052
	BODYPOS.Position = RootPart.Position+VT(0,2,0)
1053
	BODYPOS.D = 450
1054
	BODYPOS.P = 40000
1055
	BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1056
	local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
1057
		if NEWKEY == "c" and ATTACK == false then
1058
			BUSY = false
1059
		end
1060
	end)
1061
	local HUM = Humanoid.Died:Connect(function()
1062
		BUSY = false
1063
		ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
1064
		CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
1065
		CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
1066
		for i = 1, 3 do
1067
			WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1068
		end
1069
		for i = 1, 3 do
1070
			WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1071
		end
1072
		Particles("ExplosionFire1",Torso,600)
1073
	end)
1074
	repeat wait() until BUSY == false
1075
	for i = 1, #FIRES do
1076
		FIRES[i].Enabled = false
1077
		Debris:AddItem(FIRES[i],5)
1078
	end
1079
	HUM:disconnect()
1080
	WING1.Enabled = false
1081
	WING2.Enabled = false
1082
	WING1.LockedToPart = false
1083
	WING2.LockedToPart = false
1084
	Debris:AddItem(WING1,5)
1085
	Debris:AddItem(WING2,5)
1086
	KEYDOWN:disconnect()
1087
	SEARING = false
1088
	GYRO:remove()
1089
	BODYPOS:remove()
1090
	FullBodyRegen()
1091
end
1092
1093
function SearingOrb()
1094
	ATTACK = true
1095
	Rooted = true
1096
	local POSITION = IT("BodyPosition",RootPart)
1097
	POSITION.Position = RootPart.Position+VT(0,2,0)
1098
	POSITION.D = 450
1099
	POSITION.P = 40000
1100
	POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1101
	local FIRE = Particles("FistFire",RightArm,true)
1102
	local FIRE2 = Particles("FistFire",LeftArm,true)
1103
	CreateSound(CHARGE,Torso,6,1,false)
1104
	local NEWANIM = false
1105
	coroutine.resume(coroutine.create(function()
1106
		repeat
1107
			Swait()
1108
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1109
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1110
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1111
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1112
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1113
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1114
		until ATTACK == false or NEWANIM == true
1115
		if NEWANIM == true then
1116
			local GYRO = IT("BodyGyro",RootPart)
1117
			GYRO.D = 20
1118
			GYRO.P = 4000
1119
			GYRO.MaxTorque = VT(40000,40000,40000)
1120
			repeat
1121
				Swait()
1122
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1123
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
1124
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
1125
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1126
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1127
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1128
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1129
			until ATTACK == false
1130
			GYRO:remove()
1131
		end
1132
		POSITION:remove()
1133
		FIRE.LockedToPart = false
1134
		FIRE.Enabled = false
1135
		Debris:AddItem(FIRE,5)
1136
		FIRE2.LockedToPart = false
1137
		FIRE2.Enabled = false
1138
		Debris:AddItem(FIRE2,5)
1139
	end))
1140
	local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
1141
	MakeForm(ORB,"Ball")
1142
	ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
1143
	local A = IT("Attachment",ORB)
1144
	local FIRES = Particles("FireballFire1",A,true)
1145
	FIRES.Size = NumberSequence.new(0)
1146
	FIRES.LockedToPart = true
1147
	local LOOP = 0
1148
	for i = 1, 500 do
1149
		Swait()
1150
		LOOP = LOOP + 1
1151
		if LOOP >= 30 then
1152
			LOOP = 0
1153
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1154
		end
1155
		ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
1156
		ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
1157
		FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
1158
		FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
1159
		FIRES.Enabled = true
1160
	end
1161
	wait(1)
1162
	if KEYHOLD == false then
1163
		coroutine.resume(coroutine.create(function()
1164
			ORB.Transparency = 1
1165
			FIRES.Enabled = false
1166
			Debris:AddItem(ORB,10)
1167
			ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
1168
			CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
1169
			CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
1170
			for i = 1, 3 do
1171
				WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1172
			end
1173
			for i = 1, 3 do
1174
				WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1175
			end
1176
			Particles("ExplosionFire1",ORB,1200)
1177
			for i = 1, 15 do
1178
				WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1179
			end
1180
		end))
1181
	else
1182
		for i = 1, 100 do
1183
			Swait()
1184
			ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
1185
			ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
1186
			FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
1187
			FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
1188
		end
1189
		ORB.Transparency = 1
1190
		FIRES.Enabled = false
1191
		Debris:AddItem(ORB,10)
1192
		CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
1193
		for _, c in pairs(Character:GetChildren()) do
1194
			if c:IsA("BasePart") then
1195
				Particles("ExplosionFire2",c,25)
1196
			end
1197
		end
1198
		NEWANIM = true
1199
		wait(0.5)
1200
		for i = 1, 15 do
1201
			wait(0.1)
1202
			coroutine.resume(coroutine.create(function()
1203
				local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
1204
				FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
1205
				CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
1206
				local FLAME = Particles("FireballFire3",FIREBALL,true)
1207
				for i = 1, 250 do
1208
					Swait()
1209
					local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
1210
					FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
1211
					if HIT then
1212
						CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
1213
						local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
1214
						local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
1215
						FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
1216
						FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
1217
						coroutine.resume(coroutine.create(function()
1218
							local FLAMES = Particles("DebrisFire",FIELD,true)
1219
							local FLAMES2 = Particles("DebrisFire",FIELD2,true)
1220
							for i = 1, 15 do
1221
								wait(1)
1222
								ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
1223
							end
1224
							FLAMES.Enabled = false
1225
							FLAMES2.Enabled = false
1226
							Debris:AddItem(FIELD,5)
1227
							Debris:AddItem(FIELD2,5)
1228
						end))
1229
						Particles("ExplosionFire2",FIREBALL,600)
1230
						break
1231
					end
1232
				end
1233
				FLAME.Enabled = false
1234
				Debris:AddItem(FIREBALL,7)
1235
			end))
1236
		end
1237
	end
1238
	wait(0.3)
1239
	ATTACK = false
1240
	Rooted = false
1241
end
1242
1243
function Shroud()
1244
	if Mouse.Target ~= nil then
1245
		if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
1246
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
1247
			local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1248
			if TORSO and HUM.Health > 0 then
1249
				local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
1250
				if DISTANCE < 100 then
1251
					ATTACK = true
1252
					POSEIDON = false
1253
					Rooted = true
1254
					local GYRO = IT("BodyGyro",RootPart)
1255
					GYRO.D = 20
1256
					GYRO.P = 4000
1257
					GYRO.MaxTorque = VT(40000,40000,40000)
1258
					local POSITION = IT("BodyPosition",RootPart)
1259
					POSITION.Position = RootPart.Position+VT(0,2,0)
1260
					POSITION.D = 450
1261
					POSITION.P = 40000
1262
					POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1263
					local TARGETTING = true
1264
					local HIT = false
1265
					local FIRES = {}
1266
					for _, c in pairs(Character:GetChildren()) do
1267
						if c:IsA("BasePart") then
1268
							local FLAME = Particles("BodyFire",c,true)
1269
							FLAME.Rate = 15
1270
							table.insert(FIRES,FLAME)
1271
						end
1272
					end
1273
					CreateSound(CHARGE,Torso,6,1,false)
1274
					coroutine.resume(coroutine.create(function()
1275
						repeat
1276
							GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
1277
							Swait()
1278
							RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1279
							Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1280
							RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1281
							LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1282
							RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1283
							LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1284
						until TARGETTING == false
1285
						repeat
1286
							GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
1287
							POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
1288
							DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
1289
							Swait()
1290
							RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1291
							Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1292
							RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1293
							LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1294
							RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1295
							LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1296
						until HIT == true
1297
						POSITION:remove()
1298
						GYRO:remove()
1299
					end))
1300
					wait(0.5)
1301
					repeat wait() until HOLD == true
1302
					for _, c in pairs(Character:GetChildren()) do
1303
						if c:IsA("BasePart") then
1304
							local FLAME = Particles("BodyFire",c,true)
1305
							table.insert(FIRES,FLAME)
1306
						end
1307
					end
1308
					for _, c in pairs(Character:GetChildren()) do
1309
						if c:IsA("BasePart") then
1310
							c.Transparency = 1
1311
						end
1312
					end
1313
					TARGETTING = false
1314
					for i = 1, 100 do
1315
						wait()
1316
						if DISTANCE < 5 or DISTANCE >= 200 then
1317
							break
1318
						end
1319
					end
1320
					HIT = true
1321
					if DISTANCE < 5 then
1322
						for i = 1, #FIRES do
1323
							FIRES[i].Enabled = false
1324
						end
1325
						for _, c in pairs(HUM.Parent:GetChildren()) do
1326
							if c:IsA("BasePart") then
1327
								local FLAME = Particles("BodyFire",c,true)
1328
								table.insert(FIRES,FLAME)
1329
							end
1330
						end
1331
						CreateSound(FIREBALLSOUND,Torso,6,1,false)
1332
						RootPart.CFrame = TORSO.CFrame
1333
						local WELD = weldBetween(RootPart,TORSO)
1334
						repeat wait() until HOLD == true
1335
						CreateSound(416328540,Torso,6,1,false)
1336
						WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1337
						local bv = Instance.new("BodyVelocity") 
1338
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1339
						bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
1340
						bv.Parent = TORSO
1341
						for i = 1, 70 do
1342
							wait(0.1)
1343
							if TORSO.Parent == nil then
1344
								break
1345
							end
1346
							WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1347
						end
1348
						UNANCHOR = false
1349
						bv:remove()
1350
						wait(1)
1351
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1352
						CreateSound(FIREBALLSOUND,Torso,6,1,false)
1353
						UNANCHOR = true
1354
						local bv = Instance.new("BodyVelocity") 
1355
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1356
						bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
1357
						bv.Parent = TORSO
1358
						local LANDED = false
1359
						for i = 1, 500 do
1360
							wait()
1361
							Ignore = {Character,HUM.Parent}
1362
							WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1363
							local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
1364
							local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
1365
							if HITFLOOR or FULLREGEN == true then
1366
								LANDED = true
1367
								break
1368
							end
1369
							if TORSO.Parent == nil then
1370
								break
1371
							end
1372
						end
1373
						if TORSO.Parent ~= nil then
1374
							UNANCHOR = false
1375
							bv:remove()
1376
							wait(1)
1377
							WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1378
							CreateSound(FIREBALLSOUND,Torso,6,1,false)
1379
							UNANCHOR = true
1380
							local bv = Instance.new("BodyVelocity") 
1381
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1382
							bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
1383
							bv.Parent = TORSO
1384
							local LANDED = false
1385
							for i = 1, 500 do
1386
								wait()
1387
								Ignore = {Character,HUM.Parent}
1388
								WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1389
								local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
1390
								local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
1391
								if HITFLOOR or FULLREGEN == true then
1392
									LANDED = true
1393
									break
1394
								end
1395
								if TORSO.Parent == nil then
1396
									break
1397
								end
1398
							end
1399
							bv:remove()
1400
							if LANDED == true then
1401
								UNANCHOR = false
1402
								for i = 1, 10 do
1403
									ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
1404
								end
1405
								CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
1406
								CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
1407
								Particles("ExplosionFire1",TORSO,120)
1408
								for i = 1, 15 do
1409
									WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1410
								end
1411
								WELD:remove()
1412
								wait(0.3)
1413
								UNANCHOR = true
1414
							else
1415
								WELD:remove()
1416
							end
1417
						end
1418
					end
1419
					for i = 1, #FIRES do
1420
						FIRES[i].Enabled = false
1421
						Debris:AddItem(FIRES[i],5)
1422
					end
1423
					for _, c in pairs(Character:GetChildren()) do
1424
						if c:IsA("BasePart") and c ~= RootPart then
1425
							c.Transparency = 0
1426
						end
1427
					end
1428
					RootPart.Velocity = VT(0,0,0)
1429
					ATTACK = false
1430
					Rooted = false
1431
				end
1432
			end
1433
		end
1434
	end
1435
end
1436
1437
function Spitter()
1438
	ATTACK = true
1439
	Rooted = true
1440
	local GYRO = IT("BodyGyro",RootPart)
1441
	GYRO.D = 20
1442
	GYRO.P = 4000
1443
	GYRO.MaxTorque = VT(40000,40000,40000)
1444
	local POSITION = IT("BodyPosition",RootPart)
1445
	POSITION.Position = RootPart.Position+VT(0,2,0)
1446
	POSITION.D = 450
1447
	POSITION.P = 40000
1448
	POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1449
	local FIRE = Particles("FistFire",RightArm,true)
1450
	CreateSound(CHARGE,RightArm,6,0.8,false)
1451
	coroutine.resume(coroutine.create(function()
1452
		repeat
1453
			Swait()
1454
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1455
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
1456
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
1457
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1458
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1459
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1460
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1461
		until ATTACK == false
1462
		FIRE.LockedToPart = false
1463
		FIRE.Enabled = false
1464
		Debris:AddItem(FIRE,5)
1465
		GYRO:remove()
1466
		POSITION:remove()
1467
	end))
1468
	local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
1469
	MakeForm(FIREBALL,"Ball")
1470
	FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
1471
	local CORE = IT("Attachment",FIREBALL)
1472
	local FIRES = Particles("FireballFire1",CORE,true)
1473
	FIRES.Size = NumberSequence.new(0)
1474
	FIRES.LockedToPart = true
1475
	local LOOP = 0
1476
	repeat
1477
		Swait()
1478
		LOOP = LOOP + 1
1479
		if LOOP == 20 then
1480
			LOOP = 0
1481
			WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1482
		end
1483
		if FIREBALL.Size.X < 20 then
1484
			FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
1485
			FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
1486
			FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
1487
		end
1488
		FIRES.Enabled = true
1489
		FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
1490
	until KEYHOLD == false and FIREBALL.Size.X >= 10
1491
	CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
1492
	coroutine.resume(coroutine.create(function()
1493
		FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
1494
		local RANGE = 75
1495
		local FLAME = Particles("Field",CORE,true)
1496
		FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
1497
		FLAME.Size = NumberSequence.new(0,25)
1498
		for i = 1, 600 do
1499
			LOOP = LOOP + 1
1500
			if LOOP == 20 then
1501
				LOOP = 0
1502
				ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
1503
				WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1504
			end
1505
			Swait()
1506
			FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
1507
			local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
1508
			if HIT then
1509
				ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
1510
				CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
1511
				CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
1512
				for i = 1, 3 do
1513
					WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1514
				end
1515
				for i = 1, 3 do
1516
					WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1517
				end
1518
				Particles("ExplosionFire1",FIREBALL,1200)
1519
				for i = 1, 15 do
1520
					WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1521
				end
1522
				break
1523
			end
1524
		end
1525
		FLAME.Enabled = false
1526
		FIRES.Enabled = false
1527
		for i = 1, 10 do
1528
			Swait()
1529
			FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
1530
		end
1531
		Debris:AddItem(FIREBALL,5)
1532
	end))
1533
	wait(0.5)
1534
	ATTACK = false
1535
	Rooted = false
1536
end
1537
1538
function Devastor()
1539
	ATTACK = true
1540
	Rooted = true
1541
	local POSITION = IT("BodyPosition",RootPart)
1542
	POSITION.Position = RootPart.Position+VT(0,2,0)
1543
	POSITION.D = 450
1544
	POSITION.P = 40000
1545
	POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1546
	local FIRE = Particles("FistFire",RightArm,true)
1547
	local FIRE2 = Particles("FistFire",LeftArm,true)
1548
	CreateSound(CHARGE,Torso,6,1,false)
1549
	local NEWANIM = false
1550
	coroutine.resume(coroutine.create(function()
1551
		repeat
1552
			Swait()
1553
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1554
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1555
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1556
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1557
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1558
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1559
		until ATTACK == false or NEWANIM == true
1560
		if NEWANIM == true then
1561
			local GYRO = IT("BodyGyro",RootPart)
1562
			GYRO.D = 20
1563
			GYRO.P = 4000
1564
			GYRO.MaxTorque = VT(40000,40000,40000)
1565
			repeat
1566
				Swait()
1567
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1568
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
1569
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
1570
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1571
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1572
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1573
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1574
			until ATTACK == false
1575
			GYRO:remove()
1576
		end
1577
		POSITION:remove()
1578
		FIRE.LockedToPart = false
1579
		FIRE.Enabled = false
1580
		Debris:AddItem(FIRE,5)
1581
		FIRE2.LockedToPart = false
1582
		FIRE2.Enabled = false
1583
		Debris:AddItem(FIRE2,5)
1584
	end))
1585
	local FIRETABLE = {}
1586
	local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
1587
	MakeForm(ORB,"Ball")
1588
	ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
1589
	local A = IT("Attachment",ORB)
1590
	local FIRES = Particles("FireballFire1",A,true)
1591
	FIRES.Size = NumberSequence.new(0)
1592
	FIRES.LockedToPart = true
1593
	local LOOP = 0
1594
	for i = 1, 200 do
1595
		Swait()
1596
		LOOP = LOOP + 1
1597
		if LOOP >= 30 then
1598
			LOOP = 0
1599
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1600
		end
1601
		ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
1602
		ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
1603
		FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
1604
		FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
1605
		FIRES.Enabled = true
1606
	end
1607
	RightArm.Transparency = 1
1608
	LeftArm.Transparency = 1
1609
	FIRE.Enabled = false
1610
	FIRE2.Enabled = false
1611
	for _, c in pairs(Character:GetChildren()) do
1612
		if c:IsA("BasePart") then
1613
			local FLAME = Particles("BodyFire",c,true)
1614
			table.insert(FIRETABLE,FLAME)
1615
		end
1616
	end
1617
	CreateSound(CHARGE,Torso,6,0.5,false)
1618
	for i = 1, 200 do
1619
		Swait()
1620
		LOOP = LOOP + 1
1621
		if LOOP >= 30 then
1622
			LOOP = 0
1623
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1624
		end
1625
		ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
1626
		ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
1627
		FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
1628
		FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
1629
		FIRES.Enabled = true
1630
	end
1631
	for _, c in pairs(Character:GetChildren()) do
1632
		if c:IsA("BasePart") then
1633
			c.Transparency = 1
1634
		end
1635
	end
1636
	for i = 1, #FIRETABLE do
1637
		FIRETABLE[i].Enabled = false
1638
		Debris:AddItem(FIRETABLE[i],5)
1639
	end
1640
	for i = 1, 400 do
1641
		Swait()
1642
		LOOP = LOOP + 1
1643
		if LOOP >= 30 then
1644
			LOOP = 0
1645
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1646
		end
1647
		ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
1648
		ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
1649
		FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
1650
		FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
1651
		FIRES.Enabled = true
1652
	end
1653
	wait(0.5)
1654
	FIRES.Lifetime = NumberRange.new(2,5)
1655
	FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
1656
	FIRES.LockedToPart = false
1657
	CreateSound(FIREBALLSOUND,Effects,4,1,false)
1658
	coroutine.resume(coroutine.create(function()
1659
		ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
1660
		for i = 1, 1200 do
1661
			Swait()
1662
			ORB.CFrame = ORB.CFrame*CF(0,0,-1)
1663
			local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
1664
			if HIT then
1665
				break
1666
			end
1667
		end
1668
		for i = 1, 6 do
1669
			ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
1670
			CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
1671
			CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
1672
			for i = 1, 3 do
1673
				WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1674
			end
1675
			for i = 1, 3 do
1676
				WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1677
			end
1678
			for i = 1, 15 do
1679
				WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1680
			end
1681
			wait(1)
1682
		end
1683
		FIRES.Enabled = false
1684
		for i = 1, 10 do
1685
			Swait()
1686
			ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
1687
		end
1688
		Debris:AddItem(ORB,5)
1689
	end))
1690
	wait(1)
1691
	FullBodyRegen()
1692
	ATTACK = false
1693
	Rooted = false
1694
end
1695
1696
--//=================================\\
1697
--||	 	 	MISC
1698
--\\=================================//
1699
1700
function Lock()
1701
	ATTACK = true
1702
	Rooted = true
1703
	local GYRO = IT("BodyGyro",RootPart)
1704
	GYRO.D = 50
1705
	GYRO.P = 4000
1706
	GYRO.MaxTorque = VT(40000,40000,40000)
1707
	local POSITION = IT("BodyPosition",RootPart)
1708
	POSITION.Position = RootPart.Position+VT(0,1,0)
1709
	POSITION.D = 450
1710
	POSITION.P = 40000
1711
	POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1712
	local FLINT = FLINTLOCK:Clone()
1713
	FLINTLOCK.Transparency = 1
1714
	FLINT.Parent = Character
1715
	local SHOT = false
1716
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
1717
	coroutine.resume(coroutine.create(function()
1718
		repeat
1719
			Swait()
1720
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1721
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1722
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1723
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1724
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1725
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1726
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1727
		until SHOT == true
1728
		CreateSound(213603013,RightArm,4,1,false)
1729
		local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
1730
		local Ignore = Character
1731
		local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
1732
		local TO = Mouse.Hit.p
1733
		local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
1734
		if AIMHIT ~= nil then
1735
			if AIMHIT.Parent ~= Character then
1736
				if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
1737
					local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
1738
					if HUM then
1739
						ApplyDamage(HUM,MRANDOM(70,90))
1740
					end
1741
				end
1742
			end
1743
		end
1744
		local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
1745
		MakeForm(TRAIL,"Cyl")
1746
		local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
1747
		TRAIL.Size = VT(0.1,DIST,0.1)
1748
		TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
1749
		coroutine.resume(coroutine.create(function()
1750
			for i = 1, 5 do
1751
				Swait()
1752
				TRAIL.Transparency = TRAIL.Transparency + 0.1
1753
			end
1754
			TRAIL:remove()
1755
		end))
1756
		repeat
1757
			Swait()
1758
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1759
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1760
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1761
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1762
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1763
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1764
		until ATTACK == false
1765
		GYRO:remove()
1766
		POSITION:remove()
1767
		FLINT:remove()
1768
		FLINTLOCK.Transparency = 0
1769
	end))
1770
	wait(0.3)
1771
	SHOT = true
1772
	wait(0.5)
1773
	ATTACK = false
1774
	Rooted = false
1775
end
1776
1777
function Jupiter()
1778
	ATTACK = true
1779
	Rooted = true
1780
	local POSITION = IT("BodyPosition",RootPart)
1781
	POSITION.Position = RootPart.Position+VT(0,0.2,0)
1782
	POSITION.D = 450
1783
	POSITION.P = 40000
1784
	POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1785
	coroutine.resume(coroutine.create(function()
1786
		repeat
1787
			Swait()
1788
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
1789
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1790
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1791
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1792
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1793
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
1794
		until ATTACK == false
1795
	end))
1796
	wait(0.5)
1797
	repeat wait() until KEYHOLD == false
1798
	WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
1799
	POSITION:remove()
1800
	RootPart.Velocity = VT(0,150,0)
1801
	ATTACK = false
1802
	Rooted = false
1803
end
1804
1805
function Taunt()
1806
	ATTACK = true
1807
	Rooted = true
1808
	local TAUNT = CreateSound(159882303,Torso,10,1,false)
1809
	coroutine.resume(coroutine.create(function()
1810
		repeat
1811
			Swait()
1812
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1813
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1814
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1815
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1816
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1817
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1818
		until ATTACK == false
1819
	end))
1820
	repeat wait() until TAUNT.Playing == false
1821
	ATTACK = false
1822
	Rooted = false
1823
end
1824
1825
--//=================================\\
1826
--||	  ASSIGN THINGS TO KEYS
1827
--\\=================================//
1828
1829
function MouseDown(Mouse)
1830
	HOLD = true
1831
	if ATTACK == false then
1832
	end
1833
end
1834
1835
function MouseUp(Mouse)
1836
	HOLD = false
1837
end
1838
1839
local MUSIC = CreateSound(285883918,Character,3,1,true)
1840
1841
function KeyDown(Key)
1842
	KEYHOLD = true
1843
	if ATTACK == false and FULLREGEN == false then
1844
		if Key == "z" then
1845
			Fireball()
1846
		end
1847
	
1848
		if Key == "b" and FIREFIELD == false and SEARING == false then
1849
			FireField()
1850
		end
1851
	
1852
		if Key == "c" and SEARING == false then
1853
			SearingForm()
1854
		end
1855
	
1856
		if Key == "v" and SEARING == false then
1857
			SearingOrb()
1858
		end
1859
1860
		if Key == "q" and SEARING == false then
1861
			Shroud()
1862
		end
1863
1864
		if Key == "x" and SEARING == false then
1865
			Jupiter()
1866
			wait(2)
1867
			Devastor()
1868
		end
1869
	
1870
		if Key == "e" then
1871
			Spitter()
1872
		end
1873
1874
		if Key == "g" then
1875
			Lock()
1876
		end
1877
1878
		if Key == "j" then
1879
			Jupiter()
1880
		end
1881
1882
		if Key == "t" and SEARING == false then
1883
			Taunt()
1884
		end
1885
1886
		if Key == "h" then
1887
			if POSEIDON == false then
1888
				POSEIDON = true
1889
				CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
1890
			else
1891
				POSEIDON = false
1892
			end
1893
		end
1894
	end
1895
1896
	if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
1897
		repeat
1898
			VALUE2 = true
1899
			Swait()
1900
			BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
1901
		until KEYHOLD == false
1902
		VALUE2 = false
1903
	end
1904
1905
	if string.byte(Key) == 50 and ATTACK == false then
1906
		if Speed == 16 then
1907
			Speed = 45
1908
		elseif Speed == 45 then
1909
			Speed = 16
1910
		end
1911
	end
1912
1913
	if Key == "1" then
1914
		MUSIC:Play()
1915
		CHOSENSONG = CHOSENSONG + 1
1916
		if CHOSENSONG > #SONGS then
1917
			CHOSENSONG = 1
1918
		end
1919
	end
1920
end
1921
1922
function KeyUp(Key)
1923
	KEYHOLD = false
1924
end
1925
1926
	Mouse.Button1Down:connect(function(NEWKEY)
1927
		MouseDown(NEWKEY)
1928
	end)
1929
	Mouse.Button1Up:connect(function(NEWKEY)
1930
		MouseUp(NEWKEY)
1931
	end)
1932
	Mouse.KeyDown:connect(function(NEWKEY)
1933
		KeyDown(NEWKEY)
1934
	end)
1935
	Mouse.KeyUp:connect(function(NEWKEY)
1936
		KeyUp(NEWKEY)
1937
	end)
1938
1939
--//=================================\\
1940
--\\=================================//
1941
1942
function unanchor()
1943
	if UNANCHOR == true then
1944
		for _, c in pairs(Character:GetChildren()) do
1945
			if c:IsA("BasePart") then
1946
				c.Anchored = false
1947
			end
1948
		end
1949
	else
1950
		for _, c in pairs(Character:GetChildren()) do
1951
			if c:IsA("BasePart") then
1952
				c.Anchored = true
1953
			end
1954
		end
1955
	end
1956
end
1957
1958
--//=================================\\
1959
--||	WRAP THE WHOLE SCRIPT UP
1960
--\\=================================//
1961
1962
Humanoid.Changed:connect(function(Jump)
1963
	if Jump == "Jump" and (Disable_Jump == true) then
1964
		Humanoid.Jump = false
1965
	end
1966
end)
1967
1968
local LOOP = 0
1969
1970
while true do
1971
	Swait()
1972
	if Character:FindFirstChildOfClass("Humanoid") == nil then
1973
		Humanoid = IT("Humanoid",Character)
1974
	end
1975
	Effects.Parent = Character
1976
	script.Parent = WEAPONGUI
1977
	ANIMATE.Parent = nil
1978
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1979
	    v:Stop();
1980
	end
1981
	SINE = SINE + CHANGE
1982
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1983
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1984
	Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
1985
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
1986
	local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
1987
	local WALKSPEEDVALUE = 5
1988
	if SEARING == false then
1989
		if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
1990
			if Humanoid.WalkSpeed <= 20 then
1991
				RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
1992
				Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1993
				RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1994
				LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1995
			elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
1996
				RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
1997
				Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1998
				RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
1999
				LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
2000
			end
2001
		elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
2002
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2003
			Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2004
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2005
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2006
		end
2007
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2008
			ANIM = "Jump"
2009
			if ATTACK == false then
2010
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2011
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2012
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2013
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2014
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
2015
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
2016
		    end
2017
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2018
			ANIM = "Fall"
2019
			if ATTACK == false then
2020
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
2021
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
2022
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2023
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2024
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
2025
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
2026
			end
2027
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2028
			ANIM = "Idle"
2029
			if ATTACK == false then
2030
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
2031
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
2032
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2033
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2034
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
2035
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
2036
			end
2037
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2038
			ANIM = "Walk"
2039
			if ATTACK == false then
2040
				if Humanoid.WalkSpeed <= 20 then
2041
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2042
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2043
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
2044
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
2045
					RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
2046
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
2047
				elseif Humanoid.WalkSpeed > 20 then
2048
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2049
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2050
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2051
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2052
					RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
2053
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
2054
				end
2055
			end
2056
		end
2057
	elseif SEARING == true then
2058
		if APPLYGYRO == true then
2059
			if VALUE2 == false and DIRECTTURN == false then
2060
				if GYRO ~= nil then
2061
					GYRO.MaxTorque = VT(0,40000,0)
2062
					GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
2063
				end
2064
			else
2065
				if GYRO ~= nil then
2066
					GYRO.MaxTorque = VT(80000,40000,80000)
2067
					GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
2068
				end
2069
			end
2070
		end
2071
		if VALUE2 == false and ATTACK == false then
2072
			ANIM = "IdleFlight"
2073
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2074
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2075
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2076
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2077
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2078
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2079
		elseif VALUE2 == true and ATTACK == false then
2080
			ANIM = "Flight"
2081
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
2082
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2083
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
2084
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2085
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2086
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2087
		end
2088
	end
2089
	unanchor()
2090
	Humanoid.MaxHealth = "inf"
2091
	Humanoid.Health = "inf"
2092
	if Rooted == false then
2093
		Disable_Jump = false
2094
		Humanoid.WalkSpeed = Speed
2095
	elseif Rooted == true then
2096
		Disable_Jump = true
2097
		Humanoid.WalkSpeed = 0
2098
	end
2099
	Regen()
2100
	if Head:FindFirstChild("face") then
2101
		Head.face.Texture = "rbxassetid://608798717"
2102
		Head.face.Transparency = Head.Transparency
2103
	end
2104
	for _, c in pairs(Character:GetDescendants()) do
2105
		if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
2106
			c:remove()
2107
		end
2108
		if c.ClassName == "ParticleEmitter" then
2109
			if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
2110
				c:remove()
2111
			end
2112
		end
2113
		if c and c.Parent then
2114
			if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
2115
				local ACCESSORY = c.Parent
2116
				c.Parent = Character
2117
				local REGENVALUE = IT("BoolValue",c)
2118
				REGENVALUE.Name = "IsRegening"
2119
				table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
2120
				if c then
2121
					if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
2122
						local WELD = weldBetween(Head,c)
2123
						table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
2124
					else
2125
						local WELD = weldBetween(Torso,c)
2126
						table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
2127
					end
2128
				end
2129
				ACCESSORY:remove()
2130
			end
2131
		end
2132
	end
2133
	for _, c in pairs(Character:GetChildren()) do
2134
		if SEARING == true and c:IsA("BasePart") then
2135
			c.Transparency = 1
2136
		end
2137
	end
2138
	MUSIC.Parent = Character
2139
	MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
2140
	MUSIC.Pitch = 1
2141
	if CHOSENSONG ~= 5 then
2142
		MUSIC.Volume = 2
2143
	else
2144
		MUSIC.Volume = 4
2145
	end 
2146
	MUSIC.Playing = true
2147
	if POSEIDON == true and FULLREGEN == false then
2148
		LOOP = LOOP + 1
2149
		local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
2150
		FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
2151
		FLOOR.CanCollide = true
2152
		Debris:AddItem(FLOOR,0.2)
2153
		local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
2154
		FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
2155
		FLOOR.CanCollide = true
2156
		Debris:AddItem(FLOOR,0.2)
2157
		if LOOP >= 5 then
2158
			LOOP = 0
2159
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2160
		end
2161
	end
2162
	RootJoint.Parent = RootPart
2163
	Humanoid.DisplayDistanceType = "None"
2164
	Humanoid.Name = "Searing Emperor"
2165
end
2166
2167
--//=================================\\
2168
--\\=================================//
2169
2170
2171
2172
2173
2174
--//====================================================\\--
2175
--||			  		 END OF SCRIPT
2176
--\\====================================================//--
2177
end))
2178
ParticleEmitter1.Name = "Regen"
2179
ParticleEmitter1.Parent = LocalScript0
2180
ParticleEmitter1.Speed = NumberRange.new(1, 1)
2181
ParticleEmitter1.Rotation = NumberRange.new(0, 360)
2182
ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
2183
ParticleEmitter1.Enabled = false
2184
ParticleEmitter1.LightEmission = 0.89999997615814
2185
ParticleEmitter1.Texture = "rbxassetid://296874871"
2186
ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2187
ParticleEmitter1.ZOffset = 1
2188
ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
2189
ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
2190
ParticleEmitter1.Drag = 3
2191
ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
2192
ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
2193
ParticleEmitter1.Rate = 300
2194
ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
2195
ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
2196
ParticleEmitter1.VelocitySpread = 360
2197
ParticleEmitter2.Name = "Regen2"
2198
ParticleEmitter2.Parent = LocalScript0
2199
ParticleEmitter2.Speed = NumberRange.new(1, 1)
2200
ParticleEmitter2.Rotation = NumberRange.new(0, 360)
2201
ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
2202
ParticleEmitter2.Enabled = false
2203
ParticleEmitter2.LightEmission = 0.89999997615814
2204
ParticleEmitter2.Texture = "rbxassetid://296874871"
2205
ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
2206
ParticleEmitter2.ZOffset = 1
2207
ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
2208
ParticleEmitter2.Drag = 5
2209
ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
2210
ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
2211
ParticleEmitter2.Rate = 70
2212
ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
2213
ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
2214
ParticleEmitter2.VelocitySpread = 360
2215
BillboardGui3.Name = "NameGui"
2216
BillboardGui3.Parent = LocalScript0
2217
BillboardGui3.Enabled = false
2218
BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
2219
BillboardGui3.AlwaysOnTop = true
2220
BillboardGui3.MaxDistance = 70
2221
BillboardGui3.SizeOffset = Vector2.new(0, 4)
2222
TextLabel4.Name = "PlayerName"
2223
TextLabel4.Parent = BillboardGui3
2224
TextLabel4.Transparency = 1
2225
TextLabel4.Size = UDim2.new(1, 0, 1, 0)
2226
TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
2227
TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
2228
TextLabel4.BackgroundTransparency = 1
2229
TextLabel4.BorderColor = BrickColor.new("Institutional white")
2230
TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
2231
TextLabel4.BorderSizePixel = 0
2232
TextLabel4.Font = Enum.Font.Antique
2233
TextLabel4.FontSize = Enum.FontSize.Size14
2234
TextLabel4.Text = "Shackluster"
2235
TextLabel4.TextColor = BrickColor.new("Sand violet metallic")
2236
TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
2237
TextLabel4.TextScaled = true
2238
TextLabel4.TextSize = 14
2239
TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
2240
TextLabel4.TextStrokeTransparency = 0
2241
TextLabel4.TextWrap = true
2242
TextLabel4.TextWrapped = true
2243
TextLabel5.Name = "Title"
2244
TextLabel5.Parent = BillboardGui3
2245
TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
2246
TextLabel5.Transparency = 1
2247
TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
2248
TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
2249
TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
2250
TextLabel5.BackgroundTransparency = 1
2251
TextLabel5.BorderColor = BrickColor.new("Institutional white")
2252
TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
2253
TextLabel5.BorderSizePixel = 0
2254
TextLabel5.Font = Enum.Font.Antique
2255
TextLabel5.FontSize = Enum.FontSize.Size14
2256
TextLabel5.Text = "The Searing Emperor"
2257
TextLabel5.TextColor = BrickColor.new("Alder")
2258
TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1)
2259
TextLabel5.TextScaled = true
2260
TextLabel5.TextSize = 14
2261
TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
2262
TextLabel5.TextStrokeTransparency = 0
2263
TextLabel5.TextWrap = true
2264
TextLabel5.TextWrapped = true
2265
ParticleEmitter6.Name = "FistFire"
2266
ParticleEmitter6.Parent = LocalScript0
2267
ParticleEmitter6.Speed = NumberRange.new(3, 3)
2268
ParticleEmitter6.Rotation = NumberRange.new(0, 360)
2269
ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
2270
ParticleEmitter6.Enabled = false
2271
ParticleEmitter6.LightEmission = 0.89999997615814
2272
ParticleEmitter6.Texture = "rbxassetid://296874871"
2273
ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
2274
ParticleEmitter6.ZOffset = 1
2275
ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
2276
ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
2277
ParticleEmitter6.Drag = 1
2278
ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
2279
ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
2280
ParticleEmitter6.LockedToPart = true
2281
ParticleEmitter6.Rate = 300
2282
ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
2283
ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
2284
ParticleEmitter6.VelocitySpread = 45
2285
LocalScript7.Name = "CamShake"
2286
LocalScript7.Parent = LocalScript0
2287
table.insert(cors,sandbox(LocalScript7,function()
2288
wait()
2289
VT = Vector3.new
2290
MRANDOM = math.random
2291
local A = nil
2292
local B = nil
2293
local C = nil
2294
local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
2295
for _, c in pairs(script:GetChildren()) do
2296
	if c.Name == "Timer" then
2297
		A = c.Value
2298
	elseif c.Name == "Shake" then
2299
		B = c.Value*5
2300
	elseif c.Name == "DoesFade" then
2301
		C = c.Value
2302
	end
2303
end
2304
local TIMER = A or 35
2305
local SHAKE = B or 5
2306
local FADE = C or true
2307
if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
2308
	if FADE == true then
2309
		local FADER = SHAKE/TIMER
2310
		for i = 1, TIMER do
2311
			wait()
2312
			HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
2313
		end
2314
		HUMANOID.CameraOffset = VT(0,0,0)
2315
	else
2316
		for i = 1, TIMER do
2317
			wait()
2318
			HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
2319
		end
2320
		HUMANOID.CameraOffset = VT(0,0,0)
2321
	end
2322
end
2323
script:remove()
2324
end))
2325
LocalScript7.Disabled = true
2326
NumberValue8.Name = "Timer"
2327
NumberValue8.Parent = LocalScript7
2328
NumberValue8.Value = 35
2329
NumberValue9.Name = "Shake"
2330
NumberValue9.Parent = LocalScript7
2331
NumberValue9.Value = 5
2332
BoolValue10.Name = "DoesFade"
2333
BoolValue10.Parent = LocalScript7
2334
ParticleEmitter11.Name = "FireballFire2"
2335
ParticleEmitter11.Parent = LocalScript0
2336
ParticleEmitter11.Rotation = NumberRange.new(0, 360)
2337
ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
2338
ParticleEmitter11.Enabled = false
2339
ParticleEmitter11.LightEmission = 0.89999997615814
2340
ParticleEmitter11.Texture = "rbxassetid://296874871"
2341
ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2342
ParticleEmitter11.ZOffset = 2
2343
ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
2344
ParticleEmitter11.Drag = 1
2345
ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
2346
ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
2347
ParticleEmitter11.Rate = 9999
2348
ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
2349
ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
2350
ParticleEmitter11.VelocitySpread = 360
2351
ParticleEmitter12.Name = "ExplosionFire2"
2352
ParticleEmitter12.Parent = LocalScript0
2353
ParticleEmitter12.Speed = NumberRange.new(7, 270)
2354
ParticleEmitter12.Rotation = NumberRange.new(0, 360)
2355
ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
2356
ParticleEmitter12.Enabled = false
2357
ParticleEmitter12.LightEmission = 0.89999997615814
2358
ParticleEmitter12.Texture = "rbxassetid://296874871"
2359
ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2360
ParticleEmitter12.ZOffset = 1
2361
ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
2362
ParticleEmitter12.Drag = 8
2363
ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
2364
ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
2365
ParticleEmitter12.Rate = 300
2366
ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
2367
ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
2368
ParticleEmitter12.VelocitySpread = 360
2369
ParticleEmitter13.Name = "Field"
2370
ParticleEmitter13.Parent = LocalScript0
2371
ParticleEmitter13.Speed = NumberRange.new(20, 50)
2372
ParticleEmitter13.Rotation = NumberRange.new(0, 360)
2373
ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
2374
ParticleEmitter13.Enabled = false
2375
ParticleEmitter13.LightEmission = 0.89999997615814
2376
ParticleEmitter13.Texture = "rbxassetid://296874871"
2377
ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
2378
ParticleEmitter13.ZOffset = 1
2379
ParticleEmitter13.Size = NumberSequence.new(0,10)
2380
ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
2381
ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
2382
ParticleEmitter13.Rate = 999
2383
ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
2384
ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
2385
ParticleEmitter13.VelocitySpread = 360
2386
ParticleEmitter14.Name = "BodyFire"
2387
ParticleEmitter14.Parent = LocalScript0
2388
ParticleEmitter14.Speed = NumberRange.new(1, 1)
2389
ParticleEmitter14.Rotation = NumberRange.new(0, 360)
2390
ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
2391
ParticleEmitter14.Enabled = false
2392
ParticleEmitter14.LightEmission = 0.89999997615814
2393
ParticleEmitter14.Texture = "rbxassetid://296874871"
2394
ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
2395
ParticleEmitter14.ZOffset = 1
2396
ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
2397
ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
2398
ParticleEmitter14.Drag = 3
2399
ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
2400
ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
2401
ParticleEmitter14.Rate = 300
2402
ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
2403
ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
2404
ParticleEmitter14.VelocitySpread = 360
2405
ParticleEmitter15.Name = "WingFire1"
2406
ParticleEmitter15.Parent = LocalScript0
2407
ParticleEmitter15.Speed = NumberRange.new(8, 8)
2408
ParticleEmitter15.Rotation = NumberRange.new(0, 360)
2409
ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
2410
ParticleEmitter15.Enabled = false
2411
ParticleEmitter15.LightEmission = 0.89999997615814
2412
ParticleEmitter15.Texture = "rbxassetid://296874871"
2413
ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2414
ParticleEmitter15.ZOffset = 1
2415
ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
2416
ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
2417
ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
2418
ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
2419
ParticleEmitter15.LockedToPart = true
2420
ParticleEmitter15.Rate = 300
2421
ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
2422
ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
2423
ParticleEmitter15.VelocitySpread = 15
2424
ParticleEmitter16.Name = "WingFire2"
2425
ParticleEmitter16.Parent = LocalScript0
2426
ParticleEmitter16.Speed = NumberRange.new(8, 8)
2427
ParticleEmitter16.Rotation = NumberRange.new(0, 360)
2428
ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
2429
ParticleEmitter16.Enabled = false
2430
ParticleEmitter16.LightEmission = 0.89999997615814
2431
ParticleEmitter16.Texture = "rbxassetid://296874871"
2432
ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2433
ParticleEmitter16.ZOffset = 1
2434
ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
2435
ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
2436
ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
2437
ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
2438
ParticleEmitter16.LockedToPart = true
2439
ParticleEmitter16.Rate = 300
2440
ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
2441
ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
2442
ParticleEmitter16.VelocitySpread = 15
2443
ParticleEmitter17.Name = "ExplosionFire1"
2444
ParticleEmitter17.Parent = LocalScript0
2445
ParticleEmitter17.Speed = NumberRange.new(7, 670)
2446
ParticleEmitter17.Rotation = NumberRange.new(0, 360)
2447
ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
2448
ParticleEmitter17.Enabled = false
2449
ParticleEmitter17.LightEmission = 0.89999997615814
2450
ParticleEmitter17.Texture = "rbxassetid://296874871"
2451
ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2452
ParticleEmitter17.ZOffset = 1
2453
ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
2454
ParticleEmitter17.Drag = 5
2455
ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
2456
ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
2457
ParticleEmitter17.Rate = 300
2458
ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
2459
ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
2460
ParticleEmitter17.VelocitySpread = 360
2461
ParticleEmitter18.Name = "FireballFire1"
2462
ParticleEmitter18.Parent = LocalScript0
2463
ParticleEmitter18.Rotation = NumberRange.new(0, 360)
2464
ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
2465
ParticleEmitter18.Enabled = false
2466
ParticleEmitter18.LightEmission = 0.89999997615814
2467
ParticleEmitter18.Texture = "rbxassetid://296874871"
2468
ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2469
ParticleEmitter18.ZOffset = 1
2470
ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
2471
ParticleEmitter18.Drag = 1
2472
ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
2473
ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
2474
ParticleEmitter18.Rate = 9999
2475
ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
2476
ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
2477
ParticleEmitter18.VelocitySpread = 360
2478
ParticleEmitter19.Name = "FireballFire3"
2479
ParticleEmitter19.Parent = LocalScript0
2480
ParticleEmitter19.Rotation = NumberRange.new(0, 360)
2481
ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
2482
ParticleEmitter19.Enabled = false
2483
ParticleEmitter19.LightEmission = 0.89999997615814
2484
ParticleEmitter19.Texture = "rbxassetid://296874871"
2485
ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2486
ParticleEmitter19.ZOffset = 1
2487
ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
2488
ParticleEmitter19.Drag = 1
2489
ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
2490
ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
2491
ParticleEmitter19.Rate = 9999
2492
ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
2493
ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
2494
ParticleEmitter19.VelocitySpread = 360
2495
ParticleEmitter20.Name = "DebrisFire"
2496
ParticleEmitter20.Parent = LocalScript0
2497
ParticleEmitter20.Speed = NumberRange.new(2, 2)
2498
ParticleEmitter20.Rotation = NumberRange.new(0, 360)
2499
ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
2500
ParticleEmitter20.Enabled = false
2501
ParticleEmitter20.LightEmission = 0.89999997615814
2502
ParticleEmitter20.Texture = "rbxassetid://296874871"
2503
ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
2504
ParticleEmitter20.ZOffset = 1
2505
ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
2506
ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
2507
ParticleEmitter20.Drag = 3
2508
ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
2509
ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
2510
ParticleEmitter20.Rate = 300
2511
ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
2512
ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
2513
ParticleEmitter20.VelocitySpread = 360
2514
2515
for i,v in pairs(mas:GetChildren()) do
2516
	v.Parent = workspace
2517
	pcall(function() v:MakeJoints() end)
2518
end
2519
mas:Destroy()
2520
for i,v in pairs(cors) do
2521
	spawn(function()
2522
		pcall(v)
2523
	end)
2524
end