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| 1 | - | --https://github.com/Mokiros/roblox-FE-compatibility |
| 1 | + | -- This script has been converted to FE by iPxter |
| 2 | ||
| 3 | - | local Player,game,owner = owner,game |
| 3 | + | |
| 4 | - | local RealPlayer = Player |
| 4 | + | |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | - | print("FE Compatibility code by Mokiros")
|
| 6 | + | |
| 7 | - | local rp = RealPlayer |
| 7 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
|
| 8 | - | script.Parent = rp.Character |
| 8 | + | script.Parent = Player.Character |
| 9 | - | |
| 9 | + | |
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
|
| 16 | + | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
|
| 22 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | - | if t and t._fakeEvent then |
| 33 | + | if t and t._fakeEvent and t.Function then |
| 34 | - | for _,f in pairs(t.Functions) do |
| 34 | + | t.Function(...) |
| 35 | - | f(...) |
| 35 | + | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | - | if plr~=rp then return end |
| 43 | + | m.Target = io.Target |
| 44 | - | m.Target = io.Target |
| 44 | + | m.Hit = io.Hit |
| 45 | - | m.Hit = io.Hit |
| 45 | + | |
| 46 | - | if not io.isMouse then |
| 46 | + | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | - | if io.UserInputType == Enum.UserInputType.MouseButton2 then |
| 51 | + | |
| 52 | - | return m:TrigEvent(b and "Button2Down" or "Button2Up") |
| 52 | + | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
|
| 74 | + | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | --//====================================================\\-- | |
| 87 | --|| GOOD COP BAD COP BY SHACKLUSTER | |
| 88 | --\\====================================================//-- | |
| 89 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
| 89 | + | |
| 90 | - | --Real game object |
| 90 | + | |
| 91 | - | local _rg = game |
| 91 | + | |
| 92 | Player = owner | |
| 93 | - | --Metatable for fake service |
| 93 | + | |
| 94 | - | local fsmt = {
|
| 94 | + | |
| 95 | - | __index = function(self,k) |
| 95 | + | |
| 96 | - | local s = rawget(self,"_RealService") |
| 96 | + | |
| 97 | - | if s then |
| 97 | + | |
| 98 | - | return typeof(s[k])=="function" |
| 98 | + | |
| 99 | - | and function(_,...)return s[k](s,...)end or s[k] |
| 99 | + | |
| 100 | Head = Character["Head"] | |
| 101 | - | end, |
| 101 | + | |
| 102 | - | __newindex = function(self,k,v) |
| 102 | + | |
| 103 | - | local s = rawget(self,"_RealService") |
| 103 | + | |
| 104 | - | if s then s[k]=v end |
| 104 | + | |
| 105 | RootJoint = RootPart["RootJoint"] | |
| 106 | - | } |
| 106 | + | |
| 107 | - | local function FakeService(t,RealService) |
| 107 | + | |
| 108 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
| 108 | + | |
| 109 | - | return setmetatable(t,fsmt) |
| 109 | + | |
| 110 | LeftHip = Torso["Left Hip"] | |
| 111 | local sick = Instance.new("Sound",RootPart)
| |
| 112 | - | --Fake game object |
| 112 | + | |
| 113 | - | local g = {
|
| 113 | + | |
| 114 | - | GetService = function(self,s) |
| 114 | + | |
| 115 | - | return self[s] |
| 115 | + | |
| 116 | - | end, |
| 116 | + | |
| 117 | - | Players = FakeService({
|
| 117 | + | |
| 118 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
|
| 118 | + | |
| 119 | - | },"Players"), |
| 119 | + | |
| 120 | - | UserInputService = FakeService(UIS,"UserInputService"), |
| 120 | + | |
| 121 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
| 121 | + | |
| 122 | - | } |
| 122 | + | |
| 123 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
| 123 | + | |
| 124 | - | g.service = g.GetService |
| 124 | + | |
| 125 | - | |
| 125 | + | |
| 126 | - | g.RunService = FakeService({
|
| 126 | + | |
| 127 | - | RenderStepped = _rg:GetService("RunService").Heartbeat,
|
| 127 | + | |
| 128 | - | BindToRenderStep = function(self,name,_,fun) |
| 128 | + | |
| 129 | - | self._btrs[name] = self.Heartbeat:Connect(fun) |
| 129 | + | |
| 130 | - | end, |
| 130 | + | |
| 131 | - | UnbindFromRenderStep = function(self,name) |
| 131 | + | |
| 132 | - | self._btrs[name]:Disconnect() |
| 132 | + | |
| 133 | - | end, |
| 133 | + | |
| 134 | - | },"RunService") |
| 134 | + | |
| 135 | Animation_Speed = 3 | |
| 136 | - | setmetatable(g,fsmt) |
| 136 | + | |
| 137 | - | --Changing owner to fake player object to support owner:GetMouse() |
| 137 | + | |
| 138 | - | game,owner = g,g.Players.LocalPlayer |
| 138 | + | |
| 139 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 140 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 141 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 142 | local DAMAGEMULTIPLIER = 1 | |
| 143 | local ANIM = "Idle" | |
| 144 | local ATTACK = false | |
| 145 | local EQUIPPED = false | |
| 146 | - | Player = game:GetService("Players").LocalPlayer
|
| 146 | + | |
| 147 | local COMBO = 1 | |
| 148 | local Rooted = false | |
| 149 | local SINE = 0 | |
| 150 | local KEYHOLD = false | |
| 151 | local CHANGE = 2 / Animation_Speed | |
| 152 | - | Mouse = Player:GetMouse() |
| 152 | + | |
| 153 | local VALUE1 = false | |
| 154 | local VALUE2 = false | |
| 155 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 156 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 157 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 158 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 159 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 160 | WEAPONGUI.Name = "Weapon GUI" | |
| 161 | local Weapon = IT("Model")
| |
| 162 | Weapon.Name = "Adds" | |
| 163 | local Effects = IT("Folder", Weapon)
| |
| 164 | Effects.Name = "Effects" | |
| 165 | local ANIMATOR = Humanoid.Animator | |
| 166 | local ANIMATE = Character.Animate | |
| 167 | local UNANCHOR = true | |
| 168 | local MODE = "GoodCop" | |
| 169 | local BOLTSOUNDS = {168586621,168586586,178452241}
| |
| 170 | ||
| 171 | --//=================================\\ | |
| 172 | --\\=================================// | |
| 173 | ||
| 174 | ||
| 175 | --//=================================\\ | |
| 176 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 177 | --\\=================================// | |
| 178 | ||
| 179 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 180 | ArtificialHB.Name = "ArtificialHB" | |
| 181 | ||
| 182 | script:WaitForChild("ArtificialHB")
| |
| 183 | ||
| 184 | frame = Frame_Speed | |
| 185 | tf = 0 | |
| 186 | allowframeloss = false | |
| 187 | tossremainder = false | |
| 188 | lastframe = tick() | |
| 189 | script.ArtificialHB:Fire() | |
| 190 | ||
| 191 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 192 | tf = tf + s | |
| 193 | if tf >= frame then | |
| 194 | if allowframeloss then | |
| 195 | script.ArtificialHB:Fire() | |
| 196 | lastframe = tick() | |
| 197 | else | |
| 198 | for i = 1, math.floor(tf / frame) do | |
| 199 | script.ArtificialHB:Fire() | |
| 200 | end | |
| 201 | lastframe = tick() | |
| 202 | end | |
| 203 | if tossremainder then | |
| 204 | tf = 0 | |
| 205 | else | |
| 206 | tf = tf - frame * math.floor(tf / frame) | |
| 207 | end | |
| 208 | end | |
| 209 | end) | |
| 210 | ||
| 211 | --//=================================\\ | |
| 212 | --\\=================================// | |
| 213 | ||
| 214 | --//=================================\\ | |
| 215 | --|| SOME FUNCTIONS | |
| 216 | --\\=================================// | |
| 217 | ||
| 218 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 219 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 220 | end | |
| 221 | ||
| 222 | function PositiveAngle(NUMBER) | |
| 223 | if NUMBER >= 0 then | |
| 224 | NUMBER = 0 | |
| 225 | end | |
| 226 | return NUMBER | |
| 227 | end | |
| 228 | ||
| 229 | function NegativeAngle(NUMBER) | |
| 230 | if NUMBER <= 0 then | |
| 231 | NUMBER = 0 | |
| 232 | end | |
| 233 | return NUMBER | |
| 234 | end | |
| 235 | ||
| 236 | function Swait(NUMBER) | |
| 237 | if NUMBER == 0 or NUMBER == nil then | |
| 238 | ArtificialHB.Event:wait() | |
| 239 | else | |
| 240 | for i = 1, NUMBER do | |
| 241 | ArtificialHB.Event:wait() | |
| 242 | end | |
| 243 | end | |
| 244 | end | |
| 245 | ||
| 246 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 247 | local NEWMESH = IT(MESH) | |
| 248 | if MESH == "SpecialMesh" then | |
| 249 | NEWMESH.MeshType = MESHTYPE | |
| 250 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 251 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 252 | end | |
| 253 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 254 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 255 | end | |
| 256 | end | |
| 257 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 258 | NEWMESH.Scale = SCALE | |
| 259 | NEWMESH.Parent = PARENT | |
| 260 | return NEWMESH | |
| 261 | end | |
| 262 | ||
| 263 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 264 | local NEWPART = IT("Part")
| |
| 265 | NEWPART.formFactor = FORMFACTOR | |
| 266 | NEWPART.Reflectance = REFLECTANCE | |
| 267 | NEWPART.Transparency = TRANSPARENCY | |
| 268 | NEWPART.CanCollide = false | |
| 269 | NEWPART.Locked = true | |
| 270 | NEWPART.Anchored = true | |
| 271 | if ANCHOR == false then | |
| 272 | NEWPART.Anchored = false | |
| 273 | end | |
| 274 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 275 | NEWPART.Name = NAME | |
| 276 | NEWPART.Size = SIZE | |
| 277 | NEWPART.Position = Torso.Position | |
| 278 | NEWPART.Material = MATERIAL | |
| 279 | NEWPART:BreakJoints() | |
| 280 | NEWPART.Parent = PARENT | |
| 281 | return NEWPART | |
| 282 | end | |
| 283 | ||
| 284 | local function weldBetween(a, b) | |
| 285 | local weldd = Instance.new("ManualWeld")
| |
| 286 | weldd.Part0 = a | |
| 287 | weldd.Part1 = b | |
| 288 | weldd.C0 = CFrame.new() | |
| 289 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 290 | weldd.Parent = a | |
| 291 | return weldd | |
| 292 | end | |
| 293 | ||
| 294 | ||
| 295 | function QuaternionFromCFrame(cf) | |
| 296 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 297 | local trace = m00 + m11 + m22 | |
| 298 | if trace > 0 then | |
| 299 | local s = math.sqrt(1 + trace) | |
| 300 | local recip = 0.5 / s | |
| 301 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 302 | else | |
| 303 | local i = 0 | |
| 304 | if m11 > m00 then | |
| 305 | i = 1 | |
| 306 | end | |
| 307 | if m22 > (i == 0 and m00 or m11) then | |
| 308 | i = 2 | |
| 309 | end | |
| 310 | if i == 0 then | |
| 311 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 312 | local recip = 0.5 / s | |
| 313 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 314 | elseif i == 1 then | |
| 315 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 316 | local recip = 0.5 / s | |
| 317 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 318 | elseif i == 2 then | |
| 319 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 320 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 321 | end | |
| 322 | end | |
| 323 | end | |
| 324 | ||
| 325 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 326 | local xs, ys, zs = x + x, y + y, z + z | |
| 327 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 328 | local xx = x * xs | |
| 329 | local xy = x * ys | |
| 330 | local xz = x * zs | |
| 331 | local yy = y * ys | |
| 332 | local yz = y * zs | |
| 333 | local zz = z * zs | |
| 334 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 335 | end | |
| 336 | ||
| 337 | function QuaternionSlerp(a, b, t) | |
| 338 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 339 | local startInterp, finishInterp; | |
| 340 | if cosTheta >= 0.0001 then | |
| 341 | if (1 - cosTheta) > 0.0001 then | |
| 342 | local theta = ACOS(cosTheta) | |
| 343 | local invSinTheta = 1 / SIN(theta) | |
| 344 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 345 | finishInterp = SIN(t * theta) * invSinTheta | |
| 346 | else | |
| 347 | startInterp = 1 - t | |
| 348 | finishInterp = t | |
| 349 | end | |
| 350 | else | |
| 351 | if (1 + cosTheta) > 0.0001 then | |
| 352 | local theta = ACOS(-cosTheta) | |
| 353 | local invSinTheta = 1 / SIN(theta) | |
| 354 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 355 | finishInterp = SIN(t * theta) * invSinTheta | |
| 356 | else | |
| 357 | startInterp = t - 1 | |
| 358 | finishInterp = t | |
| 359 | end | |
| 360 | end | |
| 361 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 362 | end | |
| 363 | ||
| 364 | function Clerp(a, b, t) | |
| 365 | local qa = {QuaternionFromCFrame(a)}
| |
| 366 | local qb = {QuaternionFromCFrame(b)}
| |
| 367 | local ax, ay, az = a.x, a.y, a.z | |
| 368 | local bx, by, bz = b.x, b.y, b.z | |
| 369 | local _t = 1 - t | |
| 370 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 371 | end | |
| 372 | ||
| 373 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 374 | local frame = IT("Frame")
| |
| 375 | frame.BackgroundTransparency = TRANSPARENCY | |
| 376 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 377 | frame.Position = POSITION | |
| 378 | frame.Size = SIZE | |
| 379 | frame.BackgroundColor3 = COLOR | |
| 380 | frame.BorderColor3 = BORDERCOLOR | |
| 381 | frame.Name = NAME | |
| 382 | frame.Parent = PARENT | |
| 383 | return frame | |
| 384 | end | |
| 385 | ||
| 386 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 387 | local label = IT("TextLabel")
| |
| 388 | label.BackgroundTransparency = 1 | |
| 389 | label.Size = UD2(1, 0, 1, 0) | |
| 390 | label.Position = UD2(0, 0, 0, 0) | |
| 391 | label.TextColor3 = TEXTCOLOR | |
| 392 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 393 | label.TextTransparency = TRANSPARENCY | |
| 394 | label.FontSize = TEXTFONTSIZE | |
| 395 | label.Font = TEXTFONT | |
| 396 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 397 | label.TextScaled = false | |
| 398 | label.Text = TEXT | |
| 399 | label.Name = NAME | |
| 400 | label.Parent = PARENT | |
| 401 | return label | |
| 402 | end | |
| 403 | ||
| 404 | function NoOutlines(PART) | |
| 405 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 406 | end | |
| 407 | ||
| 408 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 409 | local NEWWELD = IT(TYPE) | |
| 410 | NEWWELD.Part0 = PART0 | |
| 411 | NEWWELD.Part1 = PART1 | |
| 412 | NEWWELD.C0 = C0 | |
| 413 | NEWWELD.C1 = C1 | |
| 414 | NEWWELD.Parent = PARENT | |
| 415 | return NEWWELD | |
| 416 | end | |
| 417 | ||
| 418 | local S = IT("Sound")
| |
| 419 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 420 | local NEWSOUND = nil | |
| 421 | coroutine.resume(coroutine.create(function() | |
| 422 | NEWSOUND = S:Clone() | |
| 423 | NEWSOUND.Parent = PARENT | |
| 424 | NEWSOUND.Volume = VOLUME | |
| 425 | NEWSOUND.Pitch = PITCH | |
| 426 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 427 | NEWSOUND:play() | |
| 428 | if DOESLOOP == true then | |
| 429 | NEWSOUND.Looped = true | |
| 430 | else | |
| 431 | repeat wait(1) until NEWSOUND.Playing == false | |
| 432 | NEWSOUND:remove() | |
| 433 | end | |
| 434 | end)) | |
| 435 | return NEWSOUND | |
| 436 | end | |
| 437 | ||
| 438 | function CFrameFromTopBack(at, top, back) | |
| 439 | local right = top:Cross(back) | |
| 440 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 441 | end | |
| 442 | ||
| 443 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 444 | function WACKYEFFECT(Table) | |
| 445 | local TYPE = (Table.EffectType or "Sphere") | |
| 446 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 447 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 448 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 449 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 450 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 451 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 452 | local ROTATION1 = (Table.RotationX or 0) | |
| 453 | local ROTATION2 = (Table.RotationY or 0) | |
| 454 | local ROTATION3 = (Table.RotationZ or 0) | |
| 455 | local MATERIAL = (Table.Material or "Neon") | |
| 456 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 457 | local TIME = (Table.Time or 45) | |
| 458 | local SOUNDID = (Table.SoundID or nil) | |
| 459 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 460 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 461 | coroutine.resume(coroutine.create(function() | |
| 462 | local PLAYSSOUND = false | |
| 463 | local SOUND = nil | |
| 464 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 465 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 466 | PLAYSSOUND = true | |
| 467 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 468 | end | |
| 469 | EFFECT.Color = COLOR | |
| 470 | local MSH = nil | |
| 471 | if TYPE == "Sphere" then | |
| 472 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 473 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 474 | MSH = IT("BlockMesh",EFFECT)
| |
| 475 | MSH.Scale = SIZE | |
| 476 | elseif TYPE == "Wave" then | |
| 477 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 478 | elseif TYPE == "Ring" then | |
| 479 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 480 | elseif TYPE == "Slash" then | |
| 481 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 482 | elseif TYPE == "Round Slash" then | |
| 483 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 484 | elseif TYPE == "Swirl" then | |
| 485 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 486 | elseif TYPE == "Skull" then | |
| 487 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 488 | elseif TYPE == "Crystal" then | |
| 489 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 490 | end | |
| 491 | if MSH ~= nil then | |
| 492 | local MOVESPEED = nil | |
| 493 | if MOVEDIRECTION ~= nil then | |
| 494 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 495 | end | |
| 496 | local GROWTH = SIZE - ENDSIZE | |
| 497 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 498 | if TYPE == "Block" then | |
| 499 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 500 | else | |
| 501 | EFFECT.CFrame = CFRAME | |
| 502 | end | |
| 503 | for LOOP = 1, TIME+1 do | |
| 504 | Swait() | |
| 505 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 506 | if TYPE == "Wave" then | |
| 507 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 508 | end | |
| 509 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 510 | if TYPE == "Block" then | |
| 511 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 512 | else | |
| 513 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 514 | end | |
| 515 | if MOVEDIRECTION ~= nil then | |
| 516 | local ORI = EFFECT.Orientation | |
| 517 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 518 | EFFECT.Orientation = ORI | |
| 519 | end | |
| 520 | end | |
| 521 | if PLAYSSOUND == false then | |
| 522 | EFFECT:remove() | |
| 523 | else | |
| 524 | repeat Swait() until SOUND.Playing == false | |
| 525 | EFFECT:remove() | |
| 526 | end | |
| 527 | else | |
| 528 | if PLAYSSOUND == false then | |
| 529 | EFFECT:remove() | |
| 530 | else | |
| 531 | repeat Swait() until SOUND.Playing == false | |
| 532 | EFFECT:remove() | |
| 533 | end | |
| 534 | end | |
| 535 | end)) | |
| 536 | end | |
| 537 | ||
| 538 | function MakeForm(PART,TYPE) | |
| 539 | if TYPE == "Cyl" then | |
| 540 | local MSH = IT("CylinderMesh",PART)
| |
| 541 | elseif TYPE == "Ball" then | |
| 542 | local MSH = IT("SpecialMesh",PART)
| |
| 543 | MSH.MeshType = "Sphere" | |
| 544 | elseif TYPE == "Wedge" then | |
| 545 | local MSH = IT("SpecialMesh",PART)
| |
| 546 | MSH.MeshType = "Wedge" | |
| 547 | elseif TYPE == "Head" then | |
| 548 | local MSH = IT("SpecialMesh",PART)
| |
| 549 | MSH.Scale = VT(1.25,1.25,1.25) | |
| 550 | end | |
| 551 | end | |
| 552 | ||
| 553 | ||
| 554 | ||
| 555 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 556 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 557 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 558 | end | |
| 559 | ||
| 560 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 561 | PLAYMAINANIM = false | |
| 562 | if WhichPose == "Cast1" then | |
| 563 | for i=0, Time, 0.1 / Animation_Speed do | |
| 564 | Swait() | |
| 565 | if Magic == true then | |
| 566 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 567 | end | |
| 568 | if Gyro ~= nil and Gyro ~= false then | |
| 569 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 570 | end | |
| 571 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 572 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 573 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 574 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 575 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 576 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 577 | end | |
| 578 | elseif WhichPose == "Cast2" then | |
| 579 | for i=0, Time, 0.1 / Animation_Speed do | |
| 580 | Swait() | |
| 581 | if Magic == true then | |
| 582 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 583 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 584 | end | |
| 585 | if Gyro ~= nil and Gyro ~= false then | |
| 586 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 587 | end | |
| 588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 591 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 592 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 593 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 594 | end | |
| 595 | elseif WhichPose == "RightArmUp" then | |
| 596 | for i=0, Time, 0.1 / Animation_Speed do | |
| 597 | Swait() | |
| 598 | if Magic == true then | |
| 599 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 600 | end | |
| 601 | if Gyro ~= nil and Gyro ~= false then | |
| 602 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 603 | end | |
| 604 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 607 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 608 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 610 | end | |
| 611 | elseif WhichPose == "Taunt" then | |
| 612 | for i=0, Time, 0.1 / Animation_Speed do | |
| 613 | Swait() | |
| 614 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 615 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 616 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 617 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 620 | end | |
| 621 | HATWELD.Part0 = RightArm | |
| 622 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 623 | CreateSound(221057812,Torso,10,1,false) | |
| 624 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 625 | Swait() | |
| 626 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 627 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 628 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 629 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 630 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 631 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 632 | end | |
| 633 | for i=0, Time, 0.1 / Animation_Speed do | |
| 634 | Swait() | |
| 635 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 637 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 639 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 640 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 641 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 642 | end | |
| 643 | HATWELD.Part0 = Head | |
| 644 | HATWELD.C0 = CF(0,0.35,0) | |
| 645 | elseif WhichPose == "Prepare key" then | |
| 646 | for i=0, Time, 0.1 / Animation_Speed do | |
| 647 | Swait() | |
| 648 | if Gyro ~= nil and Gyro ~= false then | |
| 649 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 650 | end | |
| 651 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 653 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 654 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 655 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 656 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 657 | end | |
| 658 | elseif WhichPose == "Turn key" then | |
| 659 | for i=0, Time, 0.1 / Animation_Speed do | |
| 660 | Swait() | |
| 661 | if Gyro ~= nil and Gyro ~= false then | |
| 662 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 663 | end | |
| 664 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 665 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 666 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 667 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 668 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 669 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 670 | end | |
| 671 | end | |
| 672 | PLAYMAINANIM = true | |
| 673 | end | |
| 674 | ||
| 675 | function CharacterFade(COLOR,TIMER) | |
| 676 | coroutine.resume(coroutine.create(function() | |
| 677 | local FADE = IT("Model",Effects)
| |
| 678 | FADE.Name = "FadingEffect" | |
| 679 | for _, c in pairs(Character:GetChildren()) do | |
| 680 | if c.ClassName == "Part" and c ~= RootPart then | |
| 681 | local FADER = c:Clone() | |
| 682 | FADER.Color = COLOR | |
| 683 | FADER.CFrame = c.CFrame | |
| 684 | - | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) |
| 684 | + | |
| 685 | - | MakeForm(HAT1,"Cyl") |
| 685 | + | |
| 686 | - | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
|
| 686 | + | |
| 687 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) |
| 687 | + | |
| 688 | - | BELT.Color = C3(15/255,15/255,15/255) |
| 688 | + | |
| 689 | - | MakeForm(BELT,"Cyl") |
| 689 | + | |
| 690 | - | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
|
| 690 | + | |
| 691 | - | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) |
| 691 | + | |
| 692 | - | MakeForm(HAT2,"Cyl") |
| 692 | + | |
| 693 | - | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
|
| 693 | + | |
| 694 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) |
| 694 | + | |
| 695 | - | BELT.Color = C3(15/255,15/255,15/255) |
| 695 | + | |
| 696 | - | MakeForm(BELT,"Cyl") |
| 696 | + | |
| 697 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
|
| 697 | + | |
| 698 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false) |
| 698 | + | |
| 699 | - | MakeForm(GEM,"Ball") |
| 699 | + | |
| 700 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
|
| 700 | + | |
| 701 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false) |
| 701 | + | |
| 702 | - | MakeForm(GEM,"Ball") |
| 702 | + | |
| 703 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
|
| 703 | + | |
| 704 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false) |
| 704 | + | |
| 705 | - | MakeForm(GEM,"Ball") |
| 705 | + | |
| 706 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
|
| 706 | + | |
| 707 | - | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false) |
| 707 | + | |
| 708 | - | MakeForm(GEM,"Ball") |
| 708 | + | |
| 709 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
|
| 709 | + | |
| 710 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) |
| 710 | + | |
| 711 | - | BELT.Color = C3(15/255,15/255,15/255) |
| 711 | + | |
| 712 | - | MakeForm(BELT,"Cyl") |
| 712 | + | |
| 713 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
|
| 713 | + | |
| 714 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) |
| 714 | + | |
| 715 | - | BELT.Color = C3(15/255,15/255,15/255) |
| 715 | + | |
| 716 | - | MakeForm(BELT,"Cyl") |
| 716 | + | |
| 717 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
|
| 717 | + | |
| 718 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) |
| 718 | + | |
| 719 | - | BELT.Color = C3(15/255,15/255,15/255) |
| 719 | + | |
| 720 | - | MakeForm(BELT,"Cyl") |
| 720 | + | |
| 721 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
|
| 721 | + | |
| 722 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) |
| 722 | + | |
| 723 | - | BELT.Color = C3(15/255,15/255,15/255) |
| 723 | + | |
| 724 | - | MakeForm(BELT,"Cyl") |
| 724 | + | |
| 725 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
|
| 725 | + | |
| 726 | - | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) |
| 726 | + | |
| 727 | - | MakeForm(BELT,"Ball") |
| 727 | + | |
| 728 | - | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
|
| 728 | + | |
| 729 | - | local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false) |
| 729 | + | |
| 730 | - | CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 730 | + | |
| 731 | - | MakeForm(FACE,"Head") |
| 731 | + | |
| 732 | - | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false) |
| 732 | + | |
| 733 | - | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
|
| 733 | + | |
| 734 | end | |
| 735 | wait(1) | |
| 736 | naeeym2:Destroy() | |
| 737 | end) | |
| 738 | chat() | |
| 739 | end | |
| 740 | ||
| 741 | --// Start Stuff for Banishing \\-- | |
| 742 | ||
| 743 | Debris = game:GetService("Debris")
| |
| 744 | - | CreateMesh("SpecialMesh", BATON, "FileMesh", "155403991", "", VT(1,1,1), VT(0,0,0))
|
| 744 | + | |
| 745 | local TOBANISH = {}
| |
| 746 | ||
| 747 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 748 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 749 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 750 | end | |
| 751 | ||
| 752 | function turnto(position) | |
| 753 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 754 | end | |
| 755 | ||
| 756 | ||
| 757 | function printbye(Name) | |
| 758 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 759 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 760 | end | |
| 761 | ||
| 762 | function Banish(Foe) | |
| 763 | if Foe then | |
| 764 | coroutine.resume(coroutine.create(function() | |
| 765 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 766 | table.insert(TOBANISH,Foe.Name) | |
| 767 | printbye(Foe.Name) | |
| 768 | --end | |
| 769 | Foe.Archivable = true | |
| 770 | local CLONE = Foe:Clone() | |
| 771 | Foe:Destroy() | |
| 772 | CLONE.Parent = Effects | |
| 773 | CLONE:BreakJoints() | |
| 774 | - | local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
|
| 774 | + | local MATERIALS = {"Glass","Neon"}
|
| 775 | - | local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
|
| 775 | + | for _, c in pairs(CLONE:GetDescendants()) do |
| 776 | if c:IsA("BasePart") then
| |
| 777 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 778 | CreateSound(340722848, c, 10, 1, false) | |
| 779 | end | |
| 780 | c.Anchored = true | |
| 781 | c.Transparency = c.Transparency + 0.2 | |
| 782 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 783 | c.Color = C3(0,255,0) | |
| 784 | if c.ClassName == "MeshPart" then | |
| 785 | c.TextureID = "" | |
| 786 | end | |
| 787 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 788 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 789 | end | |
| 790 | if c:FindFirstChildOfClass("Decal") then
| |
| 791 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 792 | end | |
| 793 | c.Name = "Banished" | |
| 794 | - | local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") |
| 794 | + | c.CanCollide = false |
| 795 | else | |
| 796 | c:remove() | |
| 797 | end | |
| 798 | end | |
| 799 | local A = false | |
| 800 | for i = 1, 35 do | |
| 801 | if A == false then | |
| 802 | A = true | |
| 803 | elseif A == true then | |
| 804 | A = false | |
| 805 | end | |
| 806 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 807 | if c:IsA("BasePart") then
| |
| 808 | c.Anchored = true | |
| 809 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 810 | c.Transparency = c.Transparency + 0.8/35 | |
| 811 | if A == false then | |
| 812 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 813 | elseif A == true then | |
| 814 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 815 | end | |
| 816 | - | local TEXTS = {"I'm simply laying down the law.","YOU BE DEAD FROM MY GANG","IM NOT A FOOL!!!!!"}
|
| 816 | + | end |
| 817 | end | |
| 818 | - | elseif MODE == "BadCop" then |
| 818 | + | Swait() |
| 819 | - | local TEXTS = {"Criminals should leave this world!","YOU LIKE THIS?","HA HA HA HA HA HA HA"}
|
| 819 | + | end |
| 820 | CLONE:remove() | |
| 821 | end)) | |
| 822 | end | |
| 823 | end | |
| 824 | ||
| 825 | function BANNEAREST(POS,RANGE) | |
| 826 | for i,v in ipairs(workspace:GetChildren()) do | |
| 827 | local body = v:GetChildren() | |
| 828 | for part = 1, #body do | |
| 829 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 830 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 831 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 832 | Banish(v) | |
| 833 | if game.Players:FindFirstChild(v.Name) then | |
| 834 | local Value = IT("BoolValue",Delete)
| |
| 835 | Value.Name = v.Name | |
| 836 | end | |
| 837 | end | |
| 838 | end | |
| 839 | end | |
| 840 | end | |
| 841 | end | |
| 842 | end | |
| 843 | ||
| 844 | workspace.ChildAdded:connect(function(instance) | |
| 845 | for BANISH = 1, #TOBANISH do | |
| 846 | if TOBANISH[BANISH] ~= nil then | |
| 847 | if instance.Name == TOBANISH[BANISH] then | |
| 848 | coroutine.resume(coroutine.create(function() | |
| 849 | printbye(instance.Name) | |
| 850 | instance:ClearAllChildren() | |
| 851 | Debris:AddItem(instance,0.0005) | |
| 852 | end)) | |
| 853 | end | |
| 854 | end | |
| 855 | end | |
| 856 | end) | |
| 857 | ||
| 858 | function SpawnTrail(FROM,TO,BIG) | |
| 859 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 860 | MakeForm(TRAIL,"Cyl") | |
| 861 | local DIST = (FROM - TO).Magnitude | |
| 862 | if BIG == true then | |
| 863 | TRAIL.Size = VT(10,DIST,10) | |
| 864 | else | |
| 865 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 866 | end | |
| 867 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 868 | coroutine.resume(coroutine.create(function() | |
| 869 | for i = 1, 5 do | |
| 870 | Swait() | |
| 871 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 872 | end | |
| 873 | TRAIL:remove() | |
| 874 | end)) | |
| 875 | end | |
| 876 | ||
| 877 | function WACKYEFFECT(Table) | |
| 878 | local TYPE = (Table.EffectType or "Sphere") | |
| 879 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 880 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 881 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 882 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 883 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 884 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 885 | local ROTATION1 = (Table.RotationX or 0) | |
| 886 | local ROTATION2 = (Table.RotationY or 0) | |
| 887 | local ROTATION3 = (Table.RotationZ or 0) | |
| 888 | local MATERIAL = (Table.Material or "Neon") | |
| 889 | local COLOR = (Table.Color or C3(0,255,0)) | |
| 890 | local TIME = (Table.Time or 45) | |
| 891 | local SOUNDID = (Table.SoundID or nil) | |
| 892 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 893 | - | function Warning() |
| 893 | + | local SOUNDVOLUME = (Table.SoundVolume or nil) |
| 894 | coroutine.resume(coroutine.create(function() | |
| 895 | local PLAYSSOUND = false | |
| 896 | local SOUND = nil | |
| 897 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 898 | - | local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
|
| 898 | + | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
| 899 | - | if LEG and HUM.Health > 0 then |
| 899 | + | PLAYSSOUND = true |
| 900 | - | Speed = 6 |
| 900 | + | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
| 901 | end | |
| 902 | EFFECT.Color = COLOR | |
| 903 | - | local GYRO = IT("BodyGyro",RootPart)
|
| 903 | + | local MSH = nil |
| 904 | - | GYRO.D = 2 |
| 904 | + | if TYPE == "Sphere" then |
| 905 | - | GYRO.P = 2000 |
| 905 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
|
| 906 | - | GYRO.MaxTorque = VT(0,4000000,0) |
| 906 | + | elseif TYPE == "Block" then |
| 907 | MSH = IT("BlockMesh",EFFECT)
| |
| 908 | - | repeat |
| 908 | + | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) |
| 909 | - | Swait() |
| 909 | + | elseif TYPE == "Wave" then |
| 910 | - | GYRO.CFrame = CF(RootPart.Position,LEG.Position) |
| 910 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
|
| 911 | - | until ATTACK == false |
| 911 | + | elseif TYPE == "Ring" then |
| 912 | - | GYRO:Remove() |
| 912 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
|
| 913 | elseif TYPE == "Slash" then | |
| 914 | - | local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) |
| 914 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 915 | elseif TYPE == "Round Slash" then | |
| 916 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
| 916 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 917 | elseif TYPE == "Swirl" then | |
| 918 | - | HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) |
| 918 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
|
| 919 | - | if HIT == nil then |
| 919 | + | elseif TYPE == "Skull" then |
| 920 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 921 | - | break |
| 921 | + | elseif TYPE == "Crystal" then |
| 922 | - | else |
| 922 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
|
| 923 | - | if HIT.Parent ~= TARGET.Parent then |
| 923 | + | end |
| 924 | - | PASS = false |
| 924 | + | if MSH ~= nil then |
| 925 | - | break |
| 925 | + | local MOVESPEED = nil |
| 926 | if MOVEDIRECTION ~= nil then | |
| 927 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 928 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 928 | + | end |
| 929 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 929 | + | local GROWTH = SIZE - ENDSIZE |
| 930 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 930 | + | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
| 931 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 931 | + | if TYPE == "Block" then |
| 932 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 932 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 933 | else | |
| 934 | EFFECT.CFrame = CFRAME | |
| 935 | - | CreateSound(147722227, GUN, 6, 1.3, false) |
| 935 | + | end |
| 936 | - | GUNWELD.Part0 = LeftArm |
| 936 | + | for LOOP = 1, TIME+1 do |
| 937 | - | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) |
| 937 | + | Swait() |
| 938 | - | for i=0, 0.4, 0.1 / Animation_Speed do |
| 938 | + | MSH.Scale = MSH.Scale - GROWTH/TIME |
| 939 | if TYPE == "Wave" then | |
| 940 | - | HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) |
| 940 | + | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
| 941 | - | if HIT == nil then |
| 941 | + | end |
| 942 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 943 | - | break |
| 943 | + | if TYPE == "Block" then |
| 944 | - | else |
| 944 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 945 | - | if HIT.Parent ~= TARGET.Parent then |
| 945 | + | else |
| 946 | - | PASS = false |
| 946 | + | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
| 947 | - | break |
| 947 | + | end |
| 948 | if MOVEDIRECTION ~= nil then | |
| 949 | local ORI = EFFECT.Orientation | |
| 950 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) |
| 950 | + | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
| 951 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) |
| 951 | + | EFFECT.Orientation = ORI |
| 952 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 952 | + | end |
| 953 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 953 | + | end |
| 954 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 954 | + | if PLAYSSOUND == false then |
| 955 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 955 | + | EFFECT:remove() |
| 956 | else | |
| 957 | SOUND.Stopped:Connect(function() | |
| 958 | - | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p |
| 958 | + | EFFECT:remove() |
| 959 | - | local DISTANCE = (LEG.Position - GUNPOS).Magnitude |
| 959 | + | end) |
| 960 | - | CreateSound(160432334, LEG, 10, 1, false) |
| 960 | + | end |
| 961 | - | local HEAD = HUM.Parent:FindFirstChild("Head")
|
| 961 | + | else |
| 962 | - | if HEAD then |
| 962 | + | if PLAYSSOUND == false then |
| 963 | - | CreateSound(535690488, HEAD, 7, 1, false) |
| 963 | + | EFFECT:remove() |
| 964 | else | |
| 965 | - | ApplyDamage(HUM,15) |
| 965 | + | repeat Swait() until SOUND.Playing == false |
| 966 | - | HUM.WalkSpeed = HUM.WalkSpeed - 3 |
| 966 | + | EFFECT:remove() |
| 967 | end | |
| 968 | end | |
| 969 | - | wait(0.1) |
| 969 | + | end)) |
| 970 | end | |
| 971 | ||
| 972 | -- \\ End Stuff for Banishing //-- | |
| 973 | ||
| 974 | - | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
|
| 974 | + | function Trail(Part) |
| 975 | - | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 975 | + | local TRAIL = Part:Clone() |
| 976 | - | for i=0, 1, 0.1 / Animation_Speed do |
| 976 | + | TRAIL.CanCollide = false |
| 977 | - | Swait() |
| 977 | + | TRAIL.Anchored = true |
| 978 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) |
| 978 | + | TRAIL.Parent = Effects |
| 979 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed) |
| 979 | + | TRAIL.Name = "Trail" |
| 980 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 980 | + | local TRANS = Part.Transparency |
| 981 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 981 | + | coroutine.resume(coroutine.create(function() |
| 982 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 982 | + | for i = 1, 20 do |
| 983 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 983 | + | Swait() |
| 984 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
| 985 | end | |
| 986 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
| 986 | + | TRAIL:remove() |
| 987 | end)) | |
| 988 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 988 | + | |
| 989 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 989 | + | |
| 990 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 990 | + | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) |
| 991 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 991 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) |
| 992 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 992 | + | local mesh = IT("BlockMesh",wave)
|
| 993 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 994 | coroutine.resume(coroutine.create(function(PART) | |
| 995 | - | GUNWELD.Part0 = Torso |
| 995 | + | for i = 1, WAIT do |
| 996 | - | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) |
| 996 | + | Swait() |
| 997 | mesh.Scale = mesh.Scale + GROW | |
| 998 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 999 | - | Speed = 20 |
| 999 | + | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 1000 | if wave.Transparency > 0.99 then | |
| 1001 | wave:remove() | |
| 1002 | end | |
| 1003 | end | |
| 1004 | end)) | |
| 1005 | end | |
| 1006 | ||
| 1007 | function MagicSphere(size,waitt,cframe,color) | |
| 1008 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
| 1009 | local mesh = IT("SpecialMesh",wave)
| |
| 1010 | mesh.MeshType = "Sphere" | |
| 1011 | mesh.Scale = VT(size,size,size) | |
| 1012 | mesh.Offset = VT(0,0,0) | |
| 1013 | wave.CFrame = cframe | |
| 1014 | coroutine.resume(coroutine.create(function(PART) | |
| 1015 | for i = 1, waitt do | |
| 1016 | Swait() | |
| 1017 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 1018 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 1019 | if wave.Transparency > 0.99 then | |
| 1020 | wave:remove() | |
| 1021 | end | |
| 1022 | end | |
| 1023 | end)) | |
| 1024 | end | |
| 1025 | ||
| 1026 | function MagicSphere2(size,waitt,cframe,color) | |
| 1027 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
| 1028 | local mesh = IT("SpecialMesh",wave)
| |
| 1029 | mesh.MeshType = "Sphere" | |
| 1030 | mesh.Scale = VT(size,size,size) | |
| 1031 | mesh.Offset = VT(0,0,0) | |
| 1032 | wave.CFrame = cframe | |
| 1033 | coroutine.resume(coroutine.create(function(PART) | |
| 1034 | for i = 1, waitt do | |
| 1035 | Swait() | |
| 1036 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
| 1037 | wave.Transparency = wave.Transparency - (1/waitt) | |
| 1038 | end | |
| 1039 | wave:remove() | |
| 1040 | end)) | |
| 1041 | end | |
| 1042 | ||
| 1043 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 1044 | function Lightning(Table) | |
| 1045 | local Color = Table.Color or C3(1,1,1) | |
| 1046 | local StartPos = Table.Start or Torso.Position | |
| 1047 | local EndPos = Table.End or Mouse.Hit.p | |
| 1048 | local SegmentLength = Table.SegmentL or 2 | |
| 1049 | local Thickness = Table.Thickness or 0.1 | |
| 1050 | local Dissapear = Table.DoesFade or false | |
| 1051 | local Parent = Table.Ignore or Character | |
| 1052 | local MaxDist = Table.MaxDist or 400 | |
| 1053 | local Branches = Table.Branches or false | |
| 1054 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 1055 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 1056 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 1057 | LIGHTNINGMODEL.Name = "Lightning" | |
| 1058 | local LastBolt = nil | |
| 1059 | for E = 1, DISTANCE do | |
| 1060 | local ExtraSize = (DISTANCE-E)/15 | |
| 1061 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 1062 | PART.Color = Color | |
| 1063 | - | Chatter("Let that be a warning.",0)
|
| 1063 | + | MakeForm(PART,"Cyl") |
| 1064 | if LastBolt == nil then | |
| 1065 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1066 | else | |
| 1067 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1068 | end | |
| 1069 | LastBolt = PART | |
| 1070 | if Branches == true then | |
| 1071 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 1072 | if CHOICE == 1 then | |
| 1073 | local LASTBRANCH = nil | |
| 1074 | for i = 1, MRANDOM(2,5) do | |
| 1075 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 1076 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 1077 | PART.Color = Color | |
| 1078 | MakeForm(PART,"Cyl") | |
| 1079 | if LASTBRANCH == nil then | |
| 1080 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1081 | else | |
| 1082 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1083 | end | |
| 1084 | LASTBRANCH = PART | |
| 1085 | end | |
| 1086 | end | |
| 1087 | end | |
| 1088 | end | |
| 1089 | if Dissapear == true then | |
| 1090 | coroutine.resume(coroutine.create(function() | |
| 1091 | for i = 1, 10 do | |
| 1092 | Swait() | |
| 1093 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 1094 | if c.ClassName == "Part" then | |
| 1095 | c.Transparency = i/10 | |
| 1096 | end | |
| 1097 | end | |
| 1098 | end | |
| 1099 | LIGHTNINGMODEL:remove() | |
| 1100 | end)) | |
| 1101 | elseif Dissapear == false then | |
| 1102 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 1103 | end | |
| 1104 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 1105 | end | |
| 1106 | ||
| 1107 | --//=================================\\ | |
| 1108 | --|| RAGDOLL STUFF | |
| 1109 | --\\=================================// | |
| 1110 | ||
| 1111 | function recurse(root,callback,i) | |
| 1112 | - | Chatter("GOTCHA FOOL!",0)
|
| 1112 | + | i= i or 0 |
| 1113 | for _,v in pairs(root:GetChildren()) do | |
| 1114 | i = i + 1 | |
| 1115 | callback(i,v) | |
| 1116 | ||
| 1117 | if #v:GetChildren() > 0 then | |
| 1118 | i = recurse(v,callback,i) | |
| 1119 | end | |
| 1120 | end | |
| 1121 | ||
| 1122 | return i | |
| 1123 | end | |
| 1124 | ||
| 1125 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 1126 | attachmentName = attachmentName.."RigAttachment" | |
| 1127 | local constraint = Instance.new(className.."Constraint") | |
| 1128 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 1129 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 1130 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 1131 | ||
| 1132 | for _,propertyData in next,properties or {} do
| |
| 1133 | constraint[propertyData[1]] = propertyData[2] | |
| 1134 | end | |
| 1135 | ||
| 1136 | constraint.Parent = character | |
| 1137 | end | |
| 1138 | ||
| 1139 | function getAttachment0(character, attachmentName) | |
| 1140 | for _,child in next,character:GetChildren() do | |
| 1141 | local attachment = child:FindFirstChild(attachmentName) | |
| 1142 | if attachment then | |
| 1143 | return attachment | |
| 1144 | end | |
| 1145 | end | |
| 1146 | end | |
| 1147 | ||
| 1148 | function ArtificialHitbox(Part) | |
| 1149 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
| 1150 | HITBOX.CanCollide = true | |
| 1151 | HITBOX.CFrame = Part.CFrame | |
| 1152 | weldBetween(Part,HITBOX) | |
| 1153 | end | |
| 1154 | ||
| 1155 | function R15Ragdoll(character,KeepArms) | |
| 1156 | character:BreakJoints() | |
| 1157 | coroutine.resume(coroutine.create(function() | |
| 1158 | recurse(character, function(_,v) | |
| 1159 | if v:IsA("Attachment") then
| |
| 1160 | v.Axis = Vector3.new(0, 1, 0) | |
| 1161 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 1162 | v.Rotation = Vector3.new(0, 0, 0) | |
| 1163 | end | |
| 1164 | end) | |
| 1165 | for _,child in next,character:GetChildren() do | |
| 1166 | if child:IsA("Accoutrement") then
| |
| 1167 | for _,part in next,child:GetChildren() do | |
| 1168 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 1169 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 1170 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 1171 | if attachment0 and attachment1 then | |
| 1172 | local constraint = Instance.new("HingeConstraint")
| |
| 1173 | constraint.Attachment0 = attachment0 | |
| 1174 | constraint.Attachment1 = attachment1 | |
| 1175 | constraint.LimitsEnabled = true | |
| 1176 | constraint.UpperAngle = 0 | |
| 1177 | constraint.LowerAngle = 0 | |
| 1178 | constraint.Parent = character | |
| 1179 | end | |
| 1180 | ArtificialHitbox(part) | |
| 1181 | elseif part.Name == "HumanoidRootPart" then | |
| 1182 | part:remove() | |
| 1183 | end | |
| 1184 | - | Chatter("YOU BE CAUGHT BY VS GIRL GANG",0)
|
| 1184 | + | end |
| 1185 | end | |
| 1186 | end | |
| 1187 | ||
| 1188 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 1189 | {"LimitsEnabled",true};
| |
| 1190 | {"UpperAngle",5};
| |
| 1191 | }) | |
| 1192 | if character:FindFirstChild("Head") then
| |
| 1193 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 1194 | {"LimitsEnabled",true};
| |
| 1195 | {"UpperAngle",15};
| |
| 1196 | }) | |
| 1197 | end | |
| 1198 | ||
| 1199 | local handProperties = {
| |
| 1200 | {"LimitsEnabled", true};
| |
| 1201 | {"UpperAngle",0};
| |
| 1202 | {"LowerAngle",0};
| |
| 1203 | } | |
| 1204 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 1205 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 1206 | - | Speed = 6 |
| 1206 | + | |
| 1207 | local shinProperties = {
| |
| 1208 | {"LimitsEnabled", true};
| |
| 1209 | - | local GYRO = IT("BodyGyro",RootPart)
|
| 1209 | + | {"UpperAngle", 0};
|
| 1210 | - | GYRO.D = 2 |
| 1210 | + | {"LowerAngle", -75};
|
| 1211 | - | GYRO.P = 20000 |
| 1211 | + | } |
| 1212 | - | GYRO.MaxTorque = VT(0,4000000,0) |
| 1212 | + | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) |
| 1213 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 1214 | ||
| 1215 | local footProperties = {
| |
| 1216 | - | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
| 1216 | + | {"LimitsEnabled", true};
|
| 1217 | - | until ATTACK == false |
| 1217 | + | {"UpperAngle", 15};
|
| 1218 | - | GYRO:Remove() |
| 1218 | + | {"LowerAngle", -45};
|
| 1219 | } | |
| 1220 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 1221 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 1222 | if KeepArms == true then | |
| 1223 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 1223 | + | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") |
| 1224 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1224 | + | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") |
| 1225 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1225 | + | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") |
| 1226 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 1227 | end | |
| 1228 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 1229 | - | local AMMO = 6 |
| 1229 | + | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") |
| 1230 | - | local FIRING = true |
| 1230 | + | Debris:AddItem(character,5) |
| 1231 | - | local SHOOTING = false |
| 1231 | + | end)) |
| 1232 | - | local TIMER = 70 |
| 1232 | + | |
| 1233 | - | CreateSound(147722227, GUN, 6, 1.3, false) |
| 1233 | + | |
| 1234 | - | GUNWELD.Part0 = LeftArm |
| 1234 | + | function Ragdoll(Character2,CharTorso,KeepArms) |
| 1235 | - | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) |
| 1235 | + | coroutine.resume(coroutine.create(function() |
| 1236 | - | local MOUSE = Mouse.Button1Down:connect(function(NEWKEY) |
| 1236 | + | Character2:BreakJoints() |
| 1237 | - | if SHOOTING == false and AMMO > 0 then |
| 1237 | + | local hum = Character2:findFirstChild("Humanoid")
|
| 1238 | - | SHOOTING = true |
| 1238 | + | hum:remove() |
| 1239 | - | AMMO = AMMO - 1 |
| 1239 | + | local function Scan(ch) |
| 1240 | - | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p |
| 1240 | + | local e |
| 1241 | - | local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character) |
| 1241 | + | for e = 1,#ch do |
| 1242 | - | local DISTANCE = (POS - GUNPOS).Magnitude |
| 1242 | + | Scan(ch[e]:GetChildren()) |
| 1243 | - | if HIT then |
| 1243 | + | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then |
| 1244 | - | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
|
| 1244 | + | ch[e]:remove() |
| 1245 | - | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
|
| 1245 | + | end |
| 1246 | - | CreateSound(160432334, HIT, 10, 1, false) |
| 1246 | + | end |
| 1247 | - | ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
|
| 1247 | + | end |
| 1248 | local NEWHUM = IT("Humanoid")
| |
| 1249 | NEWHUM.Name = "Corpse" | |
| 1250 | NEWHUM.Health = 0 | |
| 1251 | - | TIMER = 55 |
| 1251 | + | NEWHUM.MaxHealth = 0 |
| 1252 | - | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
|
| 1252 | + | NEWHUM.PlatformStand = true |
| 1253 | - | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1253 | + | NEWHUM.Parent = Character2 |
| 1254 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
| 1254 | + | NEWHUM.DisplayDistanceType = "None" |
| 1255 | ||
| 1256 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) |
| 1256 | + | local ch = Character2:GetChildren() |
| 1257 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) |
| 1257 | + | local i |
| 1258 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1258 | + | for i = 1,#ch do |
| 1259 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1259 | + | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then |
| 1260 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1260 | + | ch[i]:remove() |
| 1261 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1261 | + | end |
| 1262 | end | |
| 1263 | - | if AMMO <= 0 then |
| 1263 | + | |
| 1264 | - | FIRING = false |
| 1264 | + | local Torso2 = Character2.Torso |
| 1265 | local movevector = Vector3.new() | |
| 1266 | - | SHOOTING = false |
| 1266 | + | |
| 1267 | if Torso2 then | |
| 1268 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 1269 | - | repeat |
| 1269 | + | local Head = Character2:FindFirstChild("Head")
|
| 1270 | if Head then | |
| 1271 | - | if SHOOTING == false then |
| 1271 | + | local Neck = Instance.new("Weld")
|
| 1272 | - | TIMER = TIMER - 1 |
| 1272 | + | Neck.Name = "Neck" |
| 1273 | - | if TIMER <= 0 then |
| 1273 | + | Neck.Part0 = Torso2 |
| 1274 | - | FIRING = false |
| 1274 | + | Neck.Part1 = Head |
| 1275 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1276 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) |
| 1276 | + | Neck.C1 = CFrame.new() |
| 1277 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) |
| 1277 | + | Neck.Parent = Torso2 |
| 1278 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1278 | + | |
| 1279 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1279 | + | end |
| 1280 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1280 | + | local Limb = Character2:FindFirstChild("Right Arm")
|
| 1281 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1281 | + | if Limb and KeepArms == true then |
| 1282 | ||
| 1283 | - | until FIRING == false and SHOOTING == false |
| 1283 | + | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) |
| 1284 | - | MOUSE:Disconnect() |
| 1284 | + | local Joint = Instance.new("Glue")
|
| 1285 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
| 1285 | + | Joint.Name = "RightShoulder" |
| 1286 | Joint.Part0 = Torso2 | |
| 1287 | Joint.Part1 = Limb | |
| 1288 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 1288 | + | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
| 1289 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1289 | + | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
| 1290 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1290 | + | Joint.Parent = Torso2 |
| 1291 | ||
| 1292 | local B = Instance.new("Part")
| |
| 1293 | B.TopSurface = 0 | |
| 1294 | - | GUNWELD.Part0 = Torso |
| 1294 | + | B.BottomSurface = 0 |
| 1295 | - | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) |
| 1295 | + | B.formFactor = "Symmetric" |
| 1296 | B.Size = Vector3.new(1, 1, 1) | |
| 1297 | B.Transparency = 1 | |
| 1298 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1299 | B.Parent = Character2 | |
| 1300 | local W = Instance.new("Weld")
| |
| 1301 | W.Part0 = Limb | |
| 1302 | W.Part1 = B | |
| 1303 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1304 | - | Chatter("I'll break you!",0)
|
| 1304 | + | W.Parent = Limb |
| 1305 | ||
| 1306 | end | |
| 1307 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 1308 | if Limb and KeepArms == true then | |
| 1309 | ||
| 1310 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 1311 | local Joint = Instance.new("Glue")
| |
| 1312 | Joint.Name = "LeftShoulder" | |
| 1313 | Joint.Part0 = Torso2 | |
| 1314 | Joint.Part1 = Limb | |
| 1315 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1316 | - | for i=0, 0.5, 0.1 / Animation_Speed do |
| 1316 | + | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
| 1317 | Joint.Parent = Torso2 | |
| 1318 | ||
| 1319 | local B = Instance.new("Part")
| |
| 1320 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
| 1320 | + | B.TopSurface = 0 |
| 1321 | B.BottomSurface = 0 | |
| 1322 | B.formFactor = "Symmetric" | |
| 1323 | B.Size = Vector3.new(1, 1, 1) | |
| 1324 | B.Transparency = 1 | |
| 1325 | - | Speed = 30 |
| 1325 | + | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) |
| 1326 | - | CreateSound(147722227, BATON, 6, 1, false) |
| 1326 | + | B.Parent = Character2 |
| 1327 | local W = Instance.new("Weld")
| |
| 1328 | W.Part0 = Limb | |
| 1329 | W.Part1 = B | |
| 1330 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1331 | W.Parent = Limb | |
| 1332 | ||
| 1333 | end | |
| 1334 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 1335 | if Limb then | |
| 1336 | ||
| 1337 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 1338 | local Joint = Instance.new("Glue")
| |
| 1339 | Joint.Name = "RightHip" | |
| 1340 | Joint.Part0 = Torso2 | |
| 1341 | Joint.Part1 = Limb | |
| 1342 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1343 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1344 | - | CreateSound(260430079, BATON, 6, 0.8, false) |
| 1344 | + | Joint.Parent = Torso2 |
| 1345 | ||
| 1346 | - | TORSO.Anchored = true |
| 1346 | + | local B = Instance.new("Part")
|
| 1347 | - | local POS = TORSO.CFrame |
| 1347 | + | B.TopSurface = 0 |
| 1348 | B.BottomSurface = 0 | |
| 1349 | - | for i = 1, 15 do |
| 1349 | + | B.formFactor = "Symmetric" |
| 1350 | - | Swait() |
| 1350 | + | B.Size = Vector3.new(1, 1, 1) |
| 1351 | - | TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10) |
| 1351 | + | B.Transparency = 1 |
| 1352 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1353 | - | local HEAD = HUM.Parent:FindFirstChild("Head")
|
| 1353 | + | B.Parent = Character2 |
| 1354 | - | HUM.Parent:BreakJoints() |
| 1354 | + | local W = Instance.new("Weld")
|
| 1355 | - | if HEAD then |
| 1355 | + | W.Part0 = Limb |
| 1356 | - | CreateSound(363808674, HEAD, 10, 0.8, false) |
| 1356 | + | W.Part1 = B |
| 1357 | - | local bv = Instance.new("BodyVelocity",TORSO)
|
| 1357 | + | W.C0 = CFrame.new(0, -0.5, 0) |
| 1358 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 1358 | + | W.Parent = Limb |
| 1359 | - | bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70 |
| 1359 | + | |
| 1360 | - | Debris:AddItem(bv,0.05) |
| 1360 | + | end |
| 1361 | - | local TEXTS = {"Criminals should leave this world!","And stay down!"}
|
| 1361 | + | local Limb = Character2:FindFirstChild("Left Leg")
|
| 1362 | - | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) |
| 1362 | + | if Limb then |
| 1363 | ||
| 1364 | - | TORSO.Anchored = false |
| 1364 | + | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) |
| 1365 | local Joint = Instance.new("Glue")
| |
| 1366 | Joint.Name = "LeftHip" | |
| 1367 | Joint.Part0 = Torso2 | |
| 1368 | Joint.Part1 = Limb | |
| 1369 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1370 | - | for i=0, 0.45, 0.1 / Animation_Speed do |
| 1370 | + | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
| 1371 | Joint.Parent = Torso2 | |
| 1372 | - | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15) |
| 1372 | + | |
| 1373 | local B = Instance.new("Part")
| |
| 1374 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 1374 | + | B.TopSurface = 0 |
| 1375 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) |
| 1375 | + | B.BottomSurface = 0 |
| 1376 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1376 | + | B.formFactor = "Symmetric" |
| 1377 | B.Size = Vector3.new(1, 1, 1) | |
| 1378 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1378 | + | B.Transparency = 1 |
| 1379 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1380 | B.Parent = Character2 | |
| 1381 | local W = Instance.new("Weld")
| |
| 1382 | W.Part0 = Limb | |
| 1383 | W.Part1 = B | |
| 1384 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1385 | W.Parent = Limb | |
| 1386 | ||
| 1387 | end | |
| 1388 | --[ | |
| 1389 | local Bar = Instance.new("Part")
| |
| 1390 | Bar.TopSurface = 0 | |
| 1391 | Bar.BottomSurface = 0 | |
| 1392 | Bar.formFactor = "Symmetric" | |
| 1393 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1394 | Bar.Transparency = 1 | |
| 1395 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 1396 | Bar.Parent = Character2 | |
| 1397 | local Weld = Instance.new("Weld")
| |
| 1398 | Weld.Part0 = Torso2 | |
| 1399 | Weld.Part1 = Bar | |
| 1400 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 1401 | Weld.Parent = Torso2 | |
| 1402 | --]] | |
| 1403 | end | |
| 1404 | Character2.Parent = workspace | |
| 1405 | Debris:AddItem(Character2,5) | |
| 1406 | ||
| 1407 | return Character2,Torso2 | |
| 1408 | end)) | |
| 1409 | end | |
| 1410 | ||
| 1411 | --//=================================\\ | |
| 1412 | --|| WEAPON CREATION | |
| 1413 | --\\=================================// | |
| 1414 | - | Chatter("You are to remain silent and DEAD!",0)
|
| 1414 | + | |
| 1415 | - | for i=0, 0.4, 0.1 / Animation_Speed do |
| 1415 | + | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Wistband part", VT(1.015,0.15,1.015),false) |
| 1416 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1417 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1417 | + | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.035,0.1,1.035),false) |
| 1418 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1418 | + | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1419 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.035,0.1,1.035),false) | |
| 1420 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1420 | + | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
|
| 1421 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1421 | + | MakeForm(part,"Wedge") |
| 1422 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.025,0.05,1.025),false) | |
| 1423 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1424 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(1.025,0.1,1.025),false) | |
| 1425 | - | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) |
| 1425 | + | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
|
| 1426 | - | CreateSound(260430117, ROOT, 6, 1.3, false) |
| 1426 | + | MakeForm(part,"Wedge") |
| 1427 | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(0.8,0.05,0.8),false) | |
| 1428 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 1429 | - | ROOT.Anchored = true |
| 1429 | + | MakeForm(part,"Cyl") |
| 1430 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Wistband part", VT(0.81,0.05,0.81),false) | |
| 1431 | - | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) |
| 1431 | + | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
|
| 1432 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
| 1432 | + | MakeForm(part,"Cyl") |
| 1433 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Really red", "Wistband part", VT(0.5,0.05,0.5),false) | |
| 1434 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 1434 | + | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
|
| 1435 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) |
| 1435 | + | MakeForm(part,"Cyl") |
| 1436 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1436 | + | local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "Wistband part", VT(0.5,0.05,0.5),false) |
| 1437 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1437 | + | local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
|
| 1438 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1438 | + | CreateMesh("SpecialMesh", blade, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
|
| 1439 | local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false) | |
| 1440 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 1441 | - | local OOFS = {959679286}
|
| 1441 | + | MakeForm(part,"Ball") |
| 1442 | - | CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false) |
| 1442 | + | local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "Wistband part", VT(0.15,0.06,0.15),false) |
| 1443 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
| 1443 | + | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
|
| 1444 | MakeForm(part,"Ball") | |
| 1445 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1445 | + | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Wistband part", VT(0.1,0.07,0.1),false) |
| 1446 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 1446 | + | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
|
| 1447 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1447 | + | MakeForm(part,"Ball") |
| 1448 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1448 | + | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) |
| 1449 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1449 | + | PRT.Color = C3(0,0,0) |
| 1450 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1450 | + | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
|
| 1451 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 1452 | - | local AMMO = 6 |
| 1452 | + | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false) |
| 1453 | - | local FIRING = true |
| 1453 | + | PRT.Color = C3(0/255,0/255,255/255) |
| 1454 | - | local SHOOTING = false |
| 1454 | + | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1455 | - | local TIMER = 70 |
| 1455 | + | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
|
| 1456 | - | CreateSound(147722227, GUN, 6, 1.3, false) |
| 1456 | + | for i = 1, 16 do |
| 1457 | - | GUNWELD.Part0 = LeftArm |
| 1457 | + | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) |
| 1458 | - | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) |
| 1458 | + | FACE.Color = C3(0,0,0) |
| 1459 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
| 1459 | + | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
|
| 1460 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 1461 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1461 | + | |
| 1462 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 1462 | + | local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) |
| 1463 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1463 | + | |
| 1464 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1464 | + | EYE.Color = C3(0/255,0/255,255/255) |
| 1465 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1465 | + | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
|
| 1466 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1466 | + | local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) |
| 1467 | MakeForm(EYE2,"Ball") | |
| 1468 | - | for i = 1, 6 do |
| 1468 | + | EYE2.Color = C3(0/255,0/255,255/255) |
| 1469 | - | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p |
| 1469 | + | |
| 1470 | - | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude |
| 1470 | + | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
|
| 1471 | - | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
|
| 1471 | + | |
| 1472 | - | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1472 | + | local LASTPART = Head |
| 1473 | - | HUM.Health = HUM.Health/1.5 |
| 1473 | + | for i = 1, 20 do |
| 1474 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
| 1474 | + | local MATH = (1-(i/25)) |
| 1475 | - | Swait() |
| 1475 | + | if LASTPART == Head then |
| 1476 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1476 | + | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) |
| 1477 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 1477 | + | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
|
| 1478 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1478 | + | LASTPART = Horn |
| 1479 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1479 | + | Horn.Color = C3((i*3-3)/0,0,0) |
| 1480 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1480 | + | else |
| 1481 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1481 | + | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) |
| 1482 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 1483 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
| 1483 | + | LASTPART = Horn |
| 1484 | - | Swait() |
| 1484 | + | Horn.Color = C3((i*3-3)/0,0,0) |
| 1485 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1485 | + | |
| 1486 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 1486 | + | |
| 1487 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1487 | + | local LASTPART = Head |
| 1488 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1488 | + | for i = 1, 20 do |
| 1489 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1489 | + | local MATH = (1-(i/25)) |
| 1490 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1490 | + | if LASTPART == Head then |
| 1491 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1492 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 1493 | - | FOE:BreakJoints() |
| 1493 | + | LASTPART = Horn |
| 1494 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 1495 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
| 1495 | + | else |
| 1496 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1497 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1497 | + | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
|
| 1498 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 1498 | + | LASTPART = Horn |
| 1499 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1499 | + | Horn.Color = C3((i*3-3)/0,0,0) |
| 1500 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1500 | + | |
| 1501 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1501 | + | |
| 1502 | ||
| 1503 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hair", VT(1,1,1),false) | |
| 1504 | - | GUNWELD.Part0 = Torso |
| 1504 | + | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1505 | - | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) |
| 1505 | + | Hair.Color = C3(0/255,0/255,255/255) |
| 1506 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
| |
| 1507 | local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hair", VT(1,1,1),false) | |
| 1508 | local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1509 | Hair2.Color = C3(0/255,0/255,255/255) | |
| 1510 | CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
| |
| 1511 | local top = Instance.new("Shirt")
| |
| 1512 | top.ShirtTemplate = "rbxassetid://230449737" | |
| 1513 | top.Parent = Character | |
| 1514 | top.Name = "Cloth" | |
| 1515 | local bottom = Instance.new("Pants")
| |
| 1516 | bottom.PantsTemplate = "rbxassetid://338750779" | |
| 1517 | bottom.Parent = Character | |
| 1518 | - | if ATTACK == false then |
| 1518 | + | |
| 1519 | local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false) | |
| 1520 | - | Warning() |
| 1520 | + | CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
|
| 1521 | - | elseif MODE == "BadCop" then |
| 1521 | + | |
| 1522 | - | Silence() |
| 1522 | + | |
| 1523 | local B = IT("Attachment",BATON)
| |
| 1524 | B.Position = VT(0,0,-0.4) | |
| 1525 | A.Position = VT(0,0,1) | |
| 1526 | local Trail = IT("Trail",BATON)
| |
| 1527 | Trail.Attachment0 = A | |
| 1528 | Trail.Attachment1 = B | |
| 1529 | Trail.Lifetime = 0.1 | |
| 1530 | Trail.Color = ColorSequence.new(C3(0,0,0)) | |
| 1531 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 1532 | Trail.Enabled = false | |
| 1533 | Trail.Texture = "http://www.roblox.com/asset/?id=1831500579" | |
| 1534 | local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false) | |
| 1535 | CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
| |
| 1536 | - | elseif MODE == "BadCop" then |
| 1536 | + | |
| 1537 | ||
| 1538 | local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false) | |
| 1539 | CreateMesh("SpecialMesh", GUN2, "FileMesh", "94219391", "94219470", VT(0.01, 0.01, 0.01), VT(0,0,0))
| |
| 1540 | local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 1541 | ||
| 1542 | ||
| 1543 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1544 | - | elseif MODE == "BadCop" then |
| 1544 | + | |
| 1545 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1546 | end | |
| 1547 | end | |
| 1548 | ||
| 1549 | - | if Key == "t" and ATTACK == false then |
| 1549 | + | |
| 1550 | ||
| 1551 | - | Chatter("MY GANG RULE THE WORLD",0.01)
|
| 1551 | + | |
| 1552 | - | elseif MODE == "BadCop" then |
| 1552 | + | |
| 1553 | - | Chatter("YOU BE DEAD NOW",0.01)
|
| 1553 | + | |
| 1554 | ||
| 1555 | Humanoid.Died:connect(function() | |
| 1556 | Humanoid.Parent = nil | |
| 1557 | Humanoid.MaxHealth = "inf" | |
| 1558 | Humanoid.Health = "inf" | |
| 1559 | refit() | |
| 1560 | Humanoid.Parent = Character | |
| 1561 | CreateSound("907330011", Head, 10, 0.8)
| |
| 1562 | end) | |
| 1563 | ||
| 1564 | ||
| 1565 | local ATTACKSGOODCOP = {"Mouse - Punch","Q - Baton Stun","E - Cuffs"}
| |
| 1566 | local ATTACKSBADCOP = {"Mouse - Ban laser","Q - Baton Breaker","E - The Right to remain silent"}
| |
| 1567 | local GOODUI = {}
| |
| 1568 | local BADUI = {}
| |
| 1569 | ||
| 1570 | for i = 1, #ATTACKSGOODCOP do | |
| 1571 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 1572 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
| 1573 | SKILLTEXT.TextXAlignment = "Right" | |
| 1574 | table.insert(GOODUI,SKILLTEXT) | |
| 1575 | end | |
| 1576 | ||
| 1577 | for i = 1, #ATTACKSBADCOP do | |
| 1578 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 1579 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text") | |
| 1580 | SKILLTEXT.TextXAlignment = "Left" | |
| 1581 | table.insert(BADUI,SKILLTEXT) | |
| 1582 | end | |
| 1583 | ||
| 1584 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 1585 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[F,G - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
| 1586 | ||
| 1587 | --//=================================\\ | |
| 1588 | --|| DAMAGING | |
| 1589 | --\\=================================// | |
| 1590 | ||
| 1591 | function killnearest(position, range, maxstrength) | |
| 1592 | for i, v in ipairs(workspace:GetChildren()) do | |
| 1593 | do | |
| 1594 | local body = v:GetChildren() | |
| 1595 | for part = 1, #body do | |
| 1596 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
| 1597 | if v.ClassName == "Model" then | |
| 1598 | v:BreakJoints() | |
| 1599 | end | |
| 1600 | local bv = Instance.new("BodyVelocity")
| |
| 1601 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1602 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
| 1603 | bv.Parent = body[part] | |
| 1604 | Debris:AddItem(bv, 0.2) | |
| 1605 | body[part].Parent = Effects | |
| 1606 | body[part].Material = "Neon" | |
| 1607 | body[part].Color = C3(0, 0, 0) | |
| 1608 | body[part].CanCollide = true | |
| 1609 | coroutine.resume(coroutine.create(function() | |
| 1610 | wait(5) | |
| 1611 | if body[part].Parent == Effects then | |
| 1612 | body[part]:remove() | |
| 1613 | end | |
| 1614 | end)) | |
| 1615 | end | |
| 1616 | end | |
| 1617 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
| 1618 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
| 1619 | end | |
| 1620 | end | |
| 1621 | end | |
| 1622 | end | |
| 1623 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 1624 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 1625 | wave.Color = COLOR | |
| 1626 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
| |
| 1627 | wave.CFrame = CFRAME | |
| 1628 | coroutine.resume(coroutine.create(function(PART) | |
| 1629 | for i = 1, WAIT do | |
| 1630 | Swait() | |
| 1631 | mesh.Scale = mesh.Scale + GROW | |
| 1632 | if DOESROT == true then | |
| 1633 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 1634 | end | |
| 1635 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1636 | if wave.Transparency > 0.99 then | |
| 1637 | wave:remove() | |
| 1638 | end | |
| 1639 | end | |
| 1640 | end)) | |
| 1641 | end | |
| 1642 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1643 | local CHILDREN = workspace:GetDescendants() | |
| 1644 | for index, CHILD in pairs(CHILDREN) do | |
| 1645 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1646 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1647 | if HUM then | |
| 1648 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1649 | if TORSO then | |
| 1650 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1651 | if INSTAKILL == true then | |
| 1652 | CHILD:BreakJoints() | |
| 1653 | else | |
| 1654 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1655 | ApplyDamage(HUM,DMG,TORSO) | |
| 1656 | end | |
| 1657 | if FLING > 0 then | |
| 1658 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1659 | if c:IsA("BasePart") then
| |
| 1660 | local bv = Instance.new("BodyVelocity")
| |
| 1661 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1662 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1663 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1663 | + | bv.Parent = c |
| 1664 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) |
| 1664 | + | Debris:AddItem(bv,0.05) |
| 1665 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1665 | + | end |
| 1666 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1666 | + | end |
| 1667 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1667 | + | end |
| 1668 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1668 | + | end |
| 1669 | - | elseif MODE == "BadCop" then |
| 1669 | + | end |
| 1670 | end | |
| 1671 | end | |
| 1672 | end | |
| 1673 | end | |
| 1674 | function refit() | |
| 1675 | RootJoint.Parent = RootPart | |
| 1676 | Neck.Parent = Torso | |
| 1677 | RightShoulder.Parent = Torso | |
| 1678 | LeftShoulder.Parent = Torso | |
| 1679 | RightHip.Parent = Torso | |
| 1680 | LeftHip.Parent = Torso | |
| 1681 | RootPart.Parent = Character | |
| 1682 | LeftArm.Parent = Character | |
| 1683 | RightArm.Parent = Character | |
| 1684 | RightLeg.Parent = Character | |
| 1685 | LeftLeg.Parent = Character | |
| 1686 | - | elseif MODE == "BadCop" then |
| 1686 | + | Torso.Parent = Character |
| 1687 | Head.Parent = Character | |
| 1688 | end | |
| 1689 | function ApplyAoE2(POSITION,RANGE,ISBANISH) | |
| 1690 | local CHILDREN = workspace:GetDescendants() | |
| 1691 | for index, CHILD in pairs(CHILDREN) do | |
| 1692 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1693 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1694 | if HUM then | |
| 1695 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1696 | if TORSO then | |
| 1697 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1698 | if ISBANISH == true then | |
| 1699 | Banish(CHILD) | |
| 1700 | else | |
| 1701 | if ISBANISH == "Gravity" then | |
| 1702 | HUM.PlatformStand = true | |
| 1703 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1704 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1705 | grav.D = 15 | |
| 1706 | grav.P = 20000 | |
| 1707 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1708 | grav.position = TORSO.Position | |
| 1709 | grav.Name = "V3BanishForce"..Player.Name | |
| 1710 | else | |
| 1711 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1712 | - | sick.SoundId = "rbxassetid://517661079" |
| 1712 | + | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) |
| 1713 | end | |
| 1714 | else | |
| 1715 | HUM.PlatformStand = false | |
| 1716 | end | |
| 1717 | end | |
| 1718 | elseif ISBANISH == "Gravity" then | |
| 1719 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1720 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1721 | HUM.PlatformStand = false | |
| 1722 | end | |
| 1723 | end | |
| 1724 | end | |
| 1725 | end | |
| 1726 | end | |
| 1727 | end | |
| 1728 | end | |
| 1729 | ||
| 1730 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
| 1731 | local CHILDREN = workspace:GetDescendants() | |
| 1732 | for index, CHILD in pairs(CHILDREN) do | |
| 1733 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1734 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1735 | if HUM then | |
| 1736 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1737 | if TORSO then | |
| 1738 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1739 | CHILD:BreakJoints() | |
| 1740 | if FLING ~= 0 then | |
| 1741 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1742 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1743 | if BURN == true then | |
| 1744 | Fire(c) | |
| 1745 | end | |
| 1746 | local bv = Instance.new("BodyVelocity")
| |
| 1747 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1748 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1749 | bv.Parent = c | |
| 1750 | Debris:AddItem(bv,0.05) | |
| 1751 | end | |
| 1752 | end | |
| 1753 | end | |
| 1754 | end | |
| 1755 | end | |
| 1756 | end | |
| 1757 | end | |
| 1758 | end | |
| 1759 | end | |
| 1760 | function ApplyDamage(Humanoid,Damage) | |
| 1761 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1762 | local DEAD = false | |
| 1763 | if Humanoid.Health < 2000 then | |
| 1764 | if Humanoid.Health - Damage > 0 then | |
| 1765 | Humanoid.Health = Humanoid.Health - Damage | |
| 1766 | else | |
| 1767 | DEAD = true | |
| 1768 | Humanoid.Parent:BreakJoints() | |
| 1769 | end | |
| 1770 | else | |
| 1771 | DEAD = true | |
| 1772 | Humanoid.Parent:BreakJoints() | |
| 1773 | end | |
| 1774 | if DEAD == true then | |
| 1775 | if MODE == "GoodCop" then | |
| 1776 | local TEXTS = {"Im just make my work","Criminals should be in jail","Brrrrr some much criminals..."}
| |
| 1777 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
| 1778 | elseif MODE == "TomYum" then | |
| 1779 | local TEXTS = {"Hello!","Lets dance!","Be are good guy!"}
| |
| 1780 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
| 1781 | elseif MODE == "BadCop" then | |
| 1782 | local TEXTS = {"Im do it for my girl!","Want problems?","Whoops =)"}
| |
| 1783 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
| 1784 | end | |
| 1785 | end | |
| 1786 | end | |
| 1787 | ||
| 1788 | function ManualDamage(Humanoid,Damage,TorsoPart) | |
| 1789 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1790 | defence.Name = ("HitBy"..Player.Name)
| |
| 1791 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1792 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1793 | if Humanoid.Health ~= 0 then | |
| 1794 | local CritChance = MRANDOM(1,100) | |
| 1795 | if Damage > Humanoid.Health then | |
| 1796 | Damage = math.ceil(Humanoid.Health) | |
| 1797 | if Damage == 0 then | |
| 1798 | Damage = 0.1 | |
| 1799 | end | |
| 1800 | end | |
| 1801 | Humanoid.Health = Humanoid.Health - Damage | |
| 1802 | end | |
| 1803 | end | |
| 1804 | ||
| 1805 | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1806 | local CHILDREN = workspace:GetDescendants() | |
| 1807 | for index, CHILD in pairs(CHILDREN) do | |
| 1808 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1809 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1810 | if HUM then | |
| 1811 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1812 | if TORSO then | |
| 1813 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1814 | if INSTAKILL == true then | |
| 1815 | CHILD:BreakJoints() | |
| 1816 | else | |
| 1817 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1818 | ManualDamage(HUM,DMG,TORSO) | |
| 1819 | end | |
| 1820 | if FLING > 0 then | |
| 1821 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1822 | if c:IsA("BasePart") then
| |
| 1823 | local bv = Instance.new("BodyVelocity")
| |
| 1824 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1825 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1826 | bv.Parent = c | |
| 1827 | Debris:AddItem(bv,0.05) | |
| 1828 | end | |
| 1829 | end | |
| 1830 | end | |
| 1831 | end | |
| 1832 | end | |
| 1833 | end | |
| 1834 | end | |
| 1835 | end | |
| 1836 | end | |
| 1837 | ||
| 1838 | function MeleeDMG(Humanoid,Damage) | |
| 1839 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1840 | if Humanoid.Health < 2000 then | |
| 1841 | if Humanoid.Health - Damage > 0 then | |
| 1842 | Humanoid.Health = Humanoid.Health - Damage | |
| 1843 | else | |
| 1844 | Humanoid.Parent:BreakJoints() | |
| 1845 | end | |
| 1846 | else | |
| 1847 | Humanoid.Parent:BreakJoints() | |
| 1848 | end | |
| 1849 | end | |
| 1850 | ||
| 1851 | --//=================================\\ | |
| 1852 | --|| TRANSFORMATIONS | |
| 1853 | --\\=================================// | |
| 1854 | ||
| 1855 | function Switch2() | |
| 1856 | ATTACK = true | |
| 1857 | Rooted = true | |
| 1858 | if MODE == "GoodCop" then | |
| 1859 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1860 | Swait() | |
| 1861 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1862 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1863 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1864 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1865 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1866 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1867 | end | |
| 1868 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1869 | Swait() | |
| 1870 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1871 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1872 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1873 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1874 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1875 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1876 | end | |
| 1877 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1878 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1879 | Swait() | |
| 1880 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1881 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1882 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1883 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1884 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1885 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1886 | end | |
| 1887 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1888 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1889 | Swait() | |
| 1890 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1891 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1892 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1893 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1894 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1895 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1896 | end | |
| 1897 | MODE = "TomYum" | |
| 1898 | elseif MODE == "TomYum" then | |
| 1899 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1900 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1901 | Swait() | |
| 1902 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1903 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1904 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1905 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1906 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1907 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1908 | end | |
| 1909 | MODE = "GoodCop" | |
| 1910 | end | |
| 1911 | ATTACK = false | |
| 1912 | Rooted = false | |
| 1913 | end | |
| 1914 | ||
| 1915 | ||
| 1916 | function Switch() | |
| 1917 | ATTACK = true | |
| 1918 | Rooted = true | |
| 1919 | if MODE == "GoodCop" then | |
| 1920 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1921 | Swait() | |
| 1922 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1923 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1924 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1925 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1926 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1927 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1928 | end | |
| 1929 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1930 | Swait() | |
| 1931 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1932 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1933 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1934 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1935 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1936 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1937 | end | |
| 1938 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1939 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1940 | Swait() | |
| 1941 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1942 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1943 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1945 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1947 | end | |
| 1948 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1949 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1950 | Swait() | |
| 1951 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1955 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1957 | end | |
| 1958 | MODE = "BadCop" | |
| 1959 | elseif MODE == "BadCop" then | |
| 1960 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1961 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1962 | Swait() | |
| 1963 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1967 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1968 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1969 | end | |
| 1970 | MODE = "GoodCop" | |
| 1971 | end | |
| 1972 | ATTACK = false | |
| 1973 | Rooted = false | |
| 1974 | end | |
| 1975 | ||
| 1976 | --//=================================\\ | |
| 1977 | --|| ATTACK GOOD COP | |
| 1978 | --\\=================================// | |
| 1979 | ||
| 1980 | function Punch() | |
| 1981 | ATTACK = true | |
| 1982 | Rooted = false | |
| 1983 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1984 | Swait() | |
| 1985 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1986 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1987 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1988 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1989 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1990 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1991 | end | |
| 1992 | VALUE1 = true | |
| 1993 | if COMBO == 1 then | |
| 1994 | COMBO = 2 | |
| 1995 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
| |
| 1996 | ApplyAoE3(LeftArm.Position,3,5,30,15,false) | |
| 1997 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1998 | Swait() | |
| 1999 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
| 2000 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed) | |
| 2001 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed) | |
| 2002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2003 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2004 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2006 | end | |
| 2007 | elseif COMBO == 2 then | |
| 2008 | COMBO = 1 | |
| 2009 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
| |
| 2010 | ApplyAoE3(RightArm.Position,3,5,30,15,false) | |
| 2011 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2012 | Swait() | |
| 2013 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
| 2014 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
| 2015 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed) | |
| 2016 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2017 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2018 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2019 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2020 | end | |
| 2021 | end | |
| 2022 | VALUE1 = false | |
| 2023 | ATTACK = false | |
| 2024 | Rooted = false | |
| 2025 | end | |
| 2026 | function BatonStun() | |
| 2027 | ATTACK = true | |
| 2028 | Rooted = false | |
| 2029 | Speed = 4 | |
| 2030 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2031 | Swait() | |
| 2032 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2036 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2038 | end | |
| 2039 | BATONWELD.Part0 = RightArm | |
| 2040 | BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1) | |
| 2041 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2042 | Swait() | |
| 2043 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2045 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2046 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2047 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2048 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2049 | end | |
| 2050 | Speed = 25 | |
| 2051 | CreateSound(147722227, BATON, 6, 1.2, false) | |
| 2052 | Trail.Enabled = true | |
| 2053 | BATON.CanCollide = true | |
| 2054 | local SPEAKING = false | |
| 2055 | local HITS = {}
| |
| 2056 | local TOUCH = BATON.Touched:Connect(function(hit) | |
| 2057 | if hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2058 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2059 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 2060 | if TORSO and HUM.Health > 0 then | |
| 2061 | local PASS = true | |
| 2062 | for i = 1, #HITS do | |
| 2063 | if HITS[i] == hit.Parent then | |
| 2064 | PASS = false | |
| 2065 | end | |
| 2066 | end | |
| 2067 | table.insert(HITS,hit.Parent) | |
| 2068 | if PASS == true then | |
| 2069 | HUM.PlatformStand = true | |
| 2070 | ApplyDamage(HUM,20) | |
| 2071 | local bv = Instance.new("BodyVelocity",TORSO)
| |
| 2072 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2073 | bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70 | |
| 2074 | Debris:AddItem(bv,0.05) | |
| 2075 | CreateSound(260430079, BATON, 6, 1, false) | |
| 2076 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
| |
| 2077 | coroutine.resume(coroutine.create(function() | |
| 2078 | wait(1) | |
| 2079 | if HUM.WalkSpeed > 0 then | |
| 2080 | HUM.PlatformStand = false | |
| 2081 | end | |
| 2082 | end)) | |
| 2083 | if SPEAKING == false and MRANDOM(1,5) == 1 then | |
| 2084 | SPEAKING = true | |
| 2085 | CreateSound("907330011", Head, 10, 1)
| |
| 2086 | Chatter("Beatiful.",0)
| |
| 2087 | end | |
| 2088 | end | |
| 2089 | end | |
| 2090 | end | |
| 2091 | end) | |
| 2092 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 2093 | Swait() | |
| 2094 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed) | |
| 2095 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2096 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2097 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2101 | end | |
| 2102 | TOUCH:Disconnect() | |
| 2103 | BATON.CanCollide = false | |
| 2104 | Speed = 20 | |
| 2105 | Trail.Enabled = false | |
| 2106 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2107 | Swait() | |
| 2108 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed) | |
| 2109 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2110 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2111 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2112 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2113 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2114 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2115 | end | |
| 2116 | BATONWELD.Part0 = Torso | |
| 2117 | BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2118 | ATTACK = false | |
| 2119 | Rooted = false | |
| 2120 | end | |
| 2121 | function Cuffs() | |
| 2122 | local TARGET = Mouse.Target | |
| 2123 | if TARGET ~= nil then | |
| 2124 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2125 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2126 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 2127 | if ROOT and HUM.Health > 0 then | |
| 2128 | local FOE = Mouse.Target.Parent | |
| 2129 | ATTACK = true | |
| 2130 | Rooted = true | |
| 2131 | CharacterFade(C3(1,1,1),70) | |
| 2132 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 2133 | ROOT.Anchored = true | |
| 2134 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
| 2135 | Chatter("Dont dare redusing!",0)
| |
| 2136 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2137 | Swait() | |
| 2138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2142 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2144 | end | |
| 2145 | local RIGHTCUFF = nil | |
| 2146 | local LEFTCUFF = nil | |
| 2147 | local ChainLink = nil | |
| 2148 | CreateSound(1279090548, ROOT, 10, 1.4, false) | |
| 2149 | for _, c in pairs(FOE:GetChildren()) do | |
| 2150 | if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then | |
| 2151 | LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
| 2152 | LEFTCUFF.CFrame = c.CFrame | |
| 2153 | weldBetween(c,LEFTCUFF) | |
| 2154 | end | |
| 2155 | end | |
| 2156 | for _, c in pairs(FOE:GetChildren()) do | |
| 2157 | if c.Name == "Right Arm" or c.Name == "RightLowerArm" then | |
| 2158 | RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
| 2159 | RIGHTCUFF.CFrame = c.CFrame | |
| 2160 | weldBetween(c,RIGHTCUFF) | |
| 2161 | end | |
| 2162 | end | |
| 2163 | if RIGHTCUFF and LEFTCUFF then | |
| 2164 | local A = IT("Attachment",RIGHTCUFF)
| |
| 2165 | local B = IT("Attachment",LEFTCUFF)
| |
| 2166 | ChainLink = IT("Beam",FOE)
| |
| 2167 | ChainLink.Texture = "rbxassetid://73042633" | |
| 2168 | ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8)) | |
| 2169 | ChainLink.TextureSpeed = 0 | |
| 2170 | ChainLink.Width0 = 1 | |
| 2171 | ChainLink.Width1 = 1 | |
| 2172 | ChainLink.Segments = 25 | |
| 2173 | ChainLink.TextureLength = 3 | |
| 2174 | ChainLink.Attachment0 = B | |
| 2175 | ChainLink.Attachment1 = A | |
| 2176 | ChainLink.FaceCamera = true | |
| 2177 | ChainLink.Transparency = NumberSequence.new(0) | |
| 2178 | end | |
| 2179 | coroutine.resume(coroutine.create(function() | |
| 2180 | wait(4) | |
| 2181 | if RIGHTCUFF and LEFTCUFF then | |
| 2182 | RIGHTCUFF:remove() | |
| 2183 | LEFTCUFF:remove() | |
| 2184 | ChainLink:remove() | |
| 2185 | local bv = Instance.new("BodyVelocity",ROOT)
| |
| 2186 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2187 | bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70 | |
| 2188 | Debris:AddItem(bv,0.05) | |
| 2189 | ApplyDamage(HUM,70) | |
| 2190 | HUM.PlatformStand = false | |
| 2191 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
| |
| 2192 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
| |
| 2193 | end | |
| 2194 | end)) | |
| 2195 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 2196 | Swait() | |
| 2197 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2198 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed) | |
| 2199 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2200 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2201 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2202 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2203 | end | |
| 2204 | HUM.PlatformStand = true | |
| 2205 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0)) | |
| 2206 | ROOT.Anchored = false | |
| 2207 | Chatter("You get caught by Pandora",0)
| |
| 2208 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2209 | Swait() | |
| 2210 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 2211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 2212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2216 | end | |
| 2217 | ATTACK = false | |
| 2218 | Rooted = false | |
| 2219 | end | |
| 2220 | end | |
| 2221 | end | |
| 2222 | end | |
| 2223 | ||
| 2224 | --//=================================\\ | |
| 2225 | --|| ATTACK BAD COP | |
| 2226 | --\\=================================// | |
| 2227 | ||
| 2228 | ||
| 2229 | function BatonBreaker() | |
| 2230 | ATTACK = true | |
| 2231 | Rooted = false | |
| 2232 | Speed = 4 | |
| 2233 | CreateSound(1690476035,Torso,10,1,false) | |
| 2234 | Chatter("ARRRRRRRGGGGGHHHHHHHHHHHH",0)
| |
| 2235 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2236 | Swait() | |
| 2237 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2238 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2239 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2240 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2241 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2242 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2243 | end | |
| 2244 | BATONWELD.Part0 = RightArm | |
| 2245 | BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1) | |
| 2246 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2247 | Swait() | |
| 2248 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2249 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2250 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2251 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2252 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2253 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2254 | end | |
| 2255 | Speed = 30 | |
| 2256 | CreateSound(147722227, BATON, 6, 1, false) | |
| 2257 | Trail.Enabled = true | |
| 2258 | BATON.CanCollide = true | |
| 2259 | local SPEAKING = false | |
| 2260 | local HITS = {}
| |
| 2261 | local TOUCH = BATON.Touched:Connect(function(hit) | |
| 2262 | if hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2263 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2264 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 2265 | if TORSO and HUM.Health > 0 then | |
| 2266 | local PASS = true | |
| 2267 | for i = 1, #HITS do | |
| 2268 | if HITS[i] == hit.Parent then | |
| 2269 | PASS = false | |
| 2270 | end | |
| 2271 | end | |
| 2272 | table.insert(HITS,hit.Parent) | |
| 2273 | if PASS == true then | |
| 2274 | CreateSound(260430079, BATON, 6, 0.8, false) | |
| 2275 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
| |
| 2276 | TORSO.Anchored = true | |
| 2277 | local POS = TORSO.CFrame | |
| 2278 | coroutine.resume(coroutine.create(function() | |
| 2279 | for i = 1, 15 do | |
| 2280 | Swait() | |
| 2281 | TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10) | |
| 2282 | end | |
| 2283 | local HEAD = HUM.Parent:FindFirstChild("Head")
| |
| 2284 | HUM.Parent:BreakJoints() | |
| 2285 | if HEAD then | |
| 2286 | CreateSound(363808674, HEAD, 10, 0.8, false) | |
| 2287 | local bv = Instance.new("BodyVelocity",TORSO)
| |
| 2288 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2289 | bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70 | |
| 2290 | Debris:AddItem(bv,0.05) | |
| 2291 | local TEXTS = {"Leave me alone...","Again criminal is eliminated!"}
| |
| 2292 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
| 2293 | end | |
| 2294 | TORSO.Anchored = false | |
| 2295 | end)) | |
| 2296 | end | |
| 2297 | end | |
| 2298 | end | |
| 2299 | end) | |
| 2300 | for i=0, 0.45, 0.1 / Animation_Speed do | |
| 2301 | Swait() | |
| 2302 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15) | |
| 2303 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed) | |
| 2304 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2305 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2306 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2307 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2308 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2309 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2310 | end | |
| 2311 | TOUCH:Disconnect() | |
| 2312 | BATON.CanCollide = false | |
| 2313 | Speed = 20 | |
| 2314 | Trail.Enabled = false | |
| 2315 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2316 | Swait() | |
| 2317 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed) | |
| 2318 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2319 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2320 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2321 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2322 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2323 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2324 | end | |
| 2325 | BATONWELD.Part0 = Torso | |
| 2326 | BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2327 | ATTACK = false | |
| 2328 | Rooted = false | |
| 2329 | end | |
| 2330 | function Limit_Bomb() | |
| 2331 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0)) | |
| 2332 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0, 0, 0), "Laser01", VT(25, 25, 25)) | |
| 2333 | RAY.Color = SKILLTEXTCOLOR | |
| 2334 | MakeForm(RAY, "Ball") | |
| 2335 | local ECH = Mouse.Hit.p | |
| 2336 | CENTER.CFrame = CF(Mouse.Hit.p) | |
| 2337 | RAY.CFrame = CENTER.CFrame | |
| 2338 | for i = 1, 120 do | |
| 2339 | Swait() | |
| 2340 | RAY.Size = RAY.Size * 0.99 | |
| 2341 | RAY.Transparency = RAY.Transparency - 0.016666666666666666 | |
| 2342 | end | |
| 2343 | killnearest(ECH, 35, 250) | |
| 2344 | MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2)) | |
| 2345 | CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(ECH) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0)) | |
| 2346 | CreateSound("178452217", CENTER, 10, 1)
| |
| 2347 | Debris:AddItem(CENTER, 5) | |
| 2348 | RAY:remove() | |
| 2349 | end | |
| 2350 | function TheRightToRemainSilent() | |
| 2351 | local TARGET = Mouse.Target | |
| 2352 | if TARGET ~= nil then | |
| 2353 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2354 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2355 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 2356 | if ROOT and HUM.Health > 0 then | |
| 2357 | local FOE = Mouse.Target.Parent | |
| 2358 | ATTACK = true | |
| 2359 | Rooted = true | |
| 2360 | CharacterFade(C3(1,1,1),70) | |
| 2361 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 2362 | ROOT.Anchored = true | |
| 2363 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
| 2364 | Chatter("You are to remain silent and DEAD!",0)
| |
| 2365 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 2366 | Swait() | |
| 2367 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2368 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2369 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2370 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2371 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2372 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2373 | end | |
| 2374 | HUM.PlatformStand = true | |
| 2375 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
| 2376 | CreateSound(260430117, ROOT, 6, 1.3, false) | |
| 2377 | coroutine.resume(coroutine.create(function() | |
| 2378 | Swait() | |
| 2379 | ROOT.Anchored = true | |
| 2380 | end)) | |
| 2381 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
| 2382 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2383 | Swait() | |
| 2384 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2385 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2386 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2387 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2388 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2389 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2390 | end | |
| 2391 | local OOFS = {959679286}
| |
| 2392 | CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false) | |
| 2393 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2394 | Swait() | |
| 2395 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2396 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2397 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2398 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2399 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2400 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2401 | end | |
| 2402 | local AMMO = 6 | |
| 2403 | local FIRING = true | |
| 2404 | local SHOOTING = false | |
| 2405 | local TIMER = 70 | |
| 2406 | CreateSound(147722227, GUN, 6, 1.3, false) | |
| 2407 | GUNWELD.Part0 = LeftArm | |
| 2408 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
| 2409 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2410 | Swait() | |
| 2411 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2413 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2414 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2415 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2416 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2417 | end | |
| 2418 | for i = 1, 6 do | |
| 2419 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
| 2420 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
| 2421 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
| |
| 2422 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2423 | HUM.Health = HUM.Health/1.5 | |
| 2424 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2425 | Swait() | |
| 2426 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2427 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2428 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2429 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2430 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2431 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2432 | end | |
| 2433 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2434 | Swait() | |
| 2435 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2436 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2437 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2438 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2439 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2440 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2441 | end | |
| 2442 | end | |
| 2443 | FOE:BreakJoints() | |
| 2444 | ROOT.Anchored = false | |
| 2445 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2446 | Swait() | |
| 2447 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2448 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2449 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2450 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2451 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2452 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2453 | end | |
| 2454 | GUNWELD.Part0 = Torso | |
| 2455 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
| 2456 | ATTACK = false | |
| 2457 | Rooted = false | |
| 2458 | end | |
| 2459 | end | |
| 2460 | end | |
| 2461 | end | |
| 2462 | function Prison_Key() | |
| 2463 | if Mouse.Target ~= nil then | |
| 2464 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2465 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2466 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2467 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2468 | GYRO.D = 750 | |
| 2469 | GYRO.P = 20000 | |
| 2470 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2471 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2472 | grav.D = 15 | |
| 2473 | grav.P = 20000 | |
| 2474 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2475 | grav.position = TORSO.Position | |
| 2476 | local GYRO2 = IT("BodyGyro",TORSO)
| |
| 2477 | GYRO2.D = 750 | |
| 2478 | GYRO2.P = 20000 | |
| 2479 | GYRO2.MaxTorque = VT(0,40000000,0) | |
| 2480 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2481 | grav.Name = "Jail" | |
| 2482 | local LOCKPARTS = {}
| |
| 2483 | ATTACK = true | |
| 2484 | Rooted = false | |
| 2485 | local LOCK = IT("Model",Effects)
| |
| 2486 | LOCK.Name = "Lock" | |
| 2487 | local LOCK2 = IT("Model",LOCK)
| |
| 2488 | LOCK2.Name = "Metal" | |
| 2489 | --CREATE LOCK-- | |
| 2490 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
| 2491 | LOCK.PrimaryPart = BASE | |
| 2492 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 2493 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
| 2494 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2495 | MakeForm(PRT,"Cyl") | |
| 2496 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
| 2497 | PRT.Color = C3(0,0,0) | |
| 2498 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2499 | MakeForm(PRT,"Cyl") | |
| 2500 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
| 2501 | PRT.Color = C3(0,0,0) | |
| 2502 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 2503 | for i = 1, 45 do | |
| 2504 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 2505 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 2506 | end | |
| 2507 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 2508 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 2509 | LOCK2.PrimaryPart = PRT | |
| 2510 | --------------- | |
| 2511 | local CHILDREN = LOCK:GetDescendants() | |
| 2512 | for index, CHILD in pairs(CHILDREN) do | |
| 2513 | if CHILD:IsA("BasePart") then
| |
| 2514 | CHILD.Transparency = 1 | |
| 2515 | end | |
| 2516 | end | |
| 2517 | for i = 1, 75 do | |
| 2518 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 2519 | Swait() | |
| 2520 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2521 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2522 | local CHILDREN = LOCK:GetDescendants() | |
| 2523 | for index, CHILD in pairs(CHILDREN) do | |
| 2524 | if CHILD:IsA("BasePart") then
| |
| 2525 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
| 2526 | end | |
| 2527 | end | |
| 2528 | end | |
| 2529 | HUM.DisplayDistanceType = "None" | |
| 2530 | local KEY = IT("Model",Effects)
| |
| 2531 | KEY.Name = "Key" | |
| 2532 | --CREATE KEY-- | |
| 2533 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false) | |
| 2534 | KEY.PrimaryPart = KBASE | |
| 2535 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 2536 | local WLD = weldBetween(RightArm,KBASE) | |
| 2537 | for i = 1, 45 do | |
| 2538 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false) | |
| 2539 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 2540 | weldBetween(KBASE,PRT) | |
| 2541 | end | |
| 2542 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false) | |
| 2543 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 2544 | weldBetween(KBASE,PRT) | |
| 2545 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false) | |
| 2546 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 2547 | weldBetween(KBASE,PRT) | |
| 2548 | -------------- | |
| 2549 | Rooted = true | |
| 2550 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 2551 | coroutine.resume(coroutine.create(function() | |
| 2552 | for i = 1, 10 do | |
| 2553 | Swait() | |
| 2554 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2555 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2556 | end | |
| 2557 | CreateSound(1149318312,BASE,5,1,false) | |
| 2558 | CreateSound(160772554,BASE,3,1,false) | |
| 2559 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 2560 | for i = 1, 4 do | |
| 2561 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2562 | end | |
| 2563 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 2564 | wait(1) | |
| 2565 | TORSO.Parent.Parent = LOCK | |
| 2566 | for i = 1, 75 do | |
| 2567 | Swait() | |
| 2568 | local CHILDREN = KEY:GetDescendants() | |
| 2569 | for index, CHILD in pairs(CHILDREN) do | |
| 2570 | if CHILD:IsA("BasePart") then
| |
| 2571 | CHILD.Transparency = i/25 | |
| 2572 | end | |
| 2573 | end | |
| 2574 | local CHILDREN = LOCK:GetDescendants() | |
| 2575 | for index, CHILD in pairs(CHILDREN) do | |
| 2576 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 2577 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 2578 | elseif CHILD.ClassName == "Decal" then | |
| 2579 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 2580 | end | |
| 2581 | end | |
| 2582 | end | |
| 2583 | TORSO.Parent:ClearAllChildren() | |
| 2584 | KEY:remove() | |
| 2585 | LOCK:remove() | |
| 2586 | end)) | |
| 2587 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 2588 | GYRO:remove() | |
| 2589 | ATTACK = false | |
| 2590 | Rooted = false | |
| 2591 | end | |
| 2592 | end | |
| 2593 | end | |
| 2594 | function Silence() | |
| 2595 | Speed = 6 | |
| 2596 | ATTACK = true | |
| 2597 | Rooted = false | |
| 2598 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2599 | GYRO.D = 2 | |
| 2600 | GYRO.P = 20000 | |
| 2601 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2602 | coroutine.resume(coroutine.create(function() | |
| 2603 | repeat | |
| 2604 | Swait() | |
| 2605 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 2606 | until ATTACK == false | |
| 2607 | GYRO:Remove() | |
| 2608 | end)) | |
| 2609 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2610 | Swait() | |
| 2611 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2612 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2613 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2614 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2615 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2616 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2617 | end | |
| 2618 | local AMMO = 6 | |
| 2619 | local FIRING = true | |
| 2620 | local SHOOTING = false | |
| 2621 | local TIMER = 70 | |
| 2622 | CreateSound(147722227, GUN, 6, 1.3, false) | |
| 2623 | GUNWELD.Part0 = LeftArm | |
| 2624 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
| 2625 | local Mouse = Mouse.Button1Down:connect(function(NEWKEY) | |
| 2626 | if SHOOTING == false and AMMO > 0 then | |
| 2627 | SHOOTING = true | |
| 2628 | AMMO = AMMO - 1 | |
| 2629 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
| 2630 | local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character) | |
| 2631 | local DISTANCE = (POS - GUNPOS).Magnitude | |
| 2632 | if HIT then | |
| 2633 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2634 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
| |
| 2635 | CreateSound(160432334, HIT, 10, 1, false) | |
| 2636 | ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
| |
| 2637 | end | |
| 2638 | end | |
| 2639 | end | |
| 2640 | TIMER = 55 | |
| 2641 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
| |
| 2642 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2643 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2644 | Swait() | |
| 2645 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2649 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2651 | end | |
| 2652 | if AMMO <= 0 then | |
| 2653 | FIRING = false | |
| 2654 | end | |
| 2655 | SHOOTING = false | |
| 2656 | end | |
| 2657 | end) | |
| 2658 | repeat | |
| 2659 | Swait() | |
| 2660 | if SHOOTING == false then | |
| 2661 | TIMER = TIMER - 1 | |
| 2662 | if TIMER <= 0 then | |
| 2663 | FIRING = false | |
| 2664 | end | |
| 2665 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2667 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2668 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2669 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2670 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2671 | end | |
| 2672 | until FIRING == false and SHOOTING == false | |
| 2673 | MOUSE:Disconnect() | |
| 2674 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2675 | Swait() | |
| 2676 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2677 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2678 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2679 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2682 | end | |
| 2683 | GUNWELD.Part0 = Torso | |
| 2684 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
| 2685 | Speed = 20 | |
| 2686 | ATTACK = false | |
| 2687 | Rooted = false | |
| 2688 | end | |
| 2689 | function Buzzsaw() | |
| 2690 | ATTACK = true | |
| 2691 | Rooted = false | |
| 2692 | local ARMSPEED = 0.1 | |
| 2693 | local TARGET = nil | |
| 2694 | local ROOT = nil | |
| 2695 | local HUMAN = nil | |
| 2696 | local DIST = 4 | |
| 2697 | local TEXTS = {"Time to will be dead","Die!"}
| |
| 2698 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
| 2699 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
| 2700 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 2701 | local BLADE = true | |
| 2702 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
| |
| 2703 | coroutine.resume(coroutine.create(function() | |
| 2704 | repeat | |
| 2705 | Swait() | |
| 2706 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
| 2707 | until BLADE == false | |
| 2708 | SAWBLADE:remove() | |
| 2709 | end)) | |
| 2710 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
| 2711 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2712 | Swait() | |
| 2713 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2714 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2715 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2716 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2717 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2718 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2719 | end | |
| 2720 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2721 | Swait() | |
| 2722 | local CHILDREN = workspace:GetDescendants() | |
| 2723 | for index, CHILD in pairs(CHILDREN) do | |
| 2724 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2725 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2726 | if HUM then | |
| 2727 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2728 | if TORSO and HUM.Health > 0 then | |
| 2729 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
| 2730 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
| 2731 | ROOT = TORSO | |
| 2732 | HUMAN = HUM | |
| 2733 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2734 | end | |
| 2735 | end | |
| 2736 | end | |
| 2737 | end | |
| 2738 | end | |
| 2739 | if ROOT then | |
| 2740 | break | |
| 2741 | end | |
| 2742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
| 2745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2746 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2748 | end | |
| 2749 | if ROOT then | |
| 2750 | ARMSPEED = 0.03 | |
| 2751 | Rooted = true | |
| 2752 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) | |
| 2753 | repeat | |
| 2754 | HUMAN.Health = HUMAN.Health - 0.5 | |
| 2755 | Swait() | |
| 2756 | ROOT.Anchored = true | |
| 2757 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2758 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2759 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
| 2760 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2761 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2762 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2763 | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 | |
| 2764 | ROOT.Anchored = false | |
| 2765 | if HUMAN.Health == 0 then | |
| 2766 | if ROOT.Name ~= "Torso" then | |
| 2767 | ROOT:remove() | |
| 2768 | end | |
| 2769 | if TARGET.Name == "Torso" then | |
| 2770 | Ragdoll(HUMAN.Parent,Torso,true) | |
| 2771 | local TEXTS = {"Meet with Lady Black Heart!","Again criminal get onto my saw!"}
| |
| 2772 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
| 2773 | elseif TARGET.Name == "UpperTorso" then | |
| 2774 | R15Ragdoll(HUMAN.Parent,true) | |
| 2775 | end | |
| 2776 | end | |
| 2777 | end | |
| 2778 | BLADE = false | |
| 2779 | ATTACK = false | |
| 2780 | Rooted = false | |
| 2781 | end | |
| 2782 | ||
| 2783 | ||
| 2784 | function Taunt2() | |
| 2785 | ATTACK = true | |
| 2786 | Rooted = true | |
| 2787 | local SOUND = CreateSound("134978657", Head, 10, 1.3)
| |
| 2788 | Swait() | |
| 2789 | repeat | |
| 2790 | Swait() | |
| 2791 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2792 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2793 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2794 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2795 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2796 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2797 | until SOUND.Playing == false | |
| 2798 | ATTACK = false | |
| 2799 | Rooted = false | |
| 2800 | end | |
| 2801 | ||
| 2802 | function Taunt() | |
| 2803 | ATTACK = true | |
| 2804 | local LAUGH = nil | |
| 2805 | coroutine.resume(coroutine.create(function() | |
| 2806 | repeat | |
| 2807 | Swait() | |
| 2808 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2812 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2814 | until LAUGH ~= nil | |
| 2815 | repeat | |
| 2816 | Swait() | |
| 2817 | LAUGH.Parent = Head | |
| 2818 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2819 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2820 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2821 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2822 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2823 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2824 | until LAUGH.Playing == false | |
| 2825 | ATTACK = false | |
| 2826 | end)) | |
| 2827 | wait(0.1) | |
| 2828 | LAUGH = CreateSound(178038408, Head, 10, 1, false) | |
| 2829 | end | |
| 2830 | ||
| 2831 | --//=================================\\ | |
| 2832 | --|| ASSIGN THINGS TO KEYS | |
| 2833 | --\\=================================// | |
| 2834 | ||
| 2835 | function MouseDown(Mouse) | |
| 2836 | if ATTACK == false then | |
| 2837 | if MODE == "GoodCop" then | |
| 2838 | Punch() | |
| 2839 | elseif MODE == "TomYum" then | |
| 2840 | Limit_Bomb() | |
| 2841 | elseif MODE == "BadCop" then | |
| 2842 | Buzzsaw() | |
| 2843 | end | |
| 2844 | end | |
| 2845 | end | |
| 2846 | ||
| 2847 | function MouseUp(Mouse) | |
| 2848 | HOLD = false | |
| 2849 | end | |
| 2850 | ||
| 2851 | function KeyDown(Key) | |
| 2852 | KEYHOLD = true | |
| 2853 | if Key == "q" and ATTACK == false then | |
| 2854 | if MODE == "GoodCop" then | |
| 2855 | BatonStun() | |
| 2856 | elseif MODE == "TomYum" then | |
| 2857 | Prison_Key() | |
| 2858 | elseif MODE == "BadCop" then | |
| 2859 | BatonBreaker() | |
| 2860 | end | |
| 2861 | end | |
| 2862 | ||
| 2863 | ||
| 2864 | if Key == "e" and ATTACK == false then | |
| 2865 | if MODE == "GoodCop" then | |
| 2866 | Cuffs() | |
| 2867 | elseif MODE == "BadCop" then | |
| 2868 | TheRightToRemainSilent() | |
| 2869 | end | |
| 2870 | end | |
| 2871 | ||
| 2872 | if Key == "f" and ATTACK == false then | |
| 2873 | Switch() | |
| 2874 | end | |
| 2875 | ||
| 2876 | if Key == "g" and ATTACK == false then | |
| 2877 | Switch2() | |
| 2878 | end | |
| 2879 | ||
| 2880 | if Key == "0" and ATTACK == false then | |
| 2881 | if sick.Parent ~= RootPart then | |
| 2882 | sick = IT("Sound",RootPart)
| |
| 2883 | end | |
| 2884 | end | |
| 2885 | end | |
| 2886 | ||
| 2887 | function KeyUp(Key) | |
| 2888 | KEYHOLD = false | |
| 2889 | end | |
| 2890 | ||
| 2891 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2892 | MouseDown(NEWKEY) | |
| 2893 | end) | |
| 2894 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2895 | MouseUp(NEWKEY) | |
| 2896 | end) | |
| 2897 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2898 | KeyDown(NEWKEY) | |
| 2899 | end) | |
| 2900 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2901 | KeyUp(NEWKEY) | |
| 2902 | end) | |
| 2903 | ||
| 2904 | --//=================================\\ | |
| 2905 | --\\=================================// | |
| 2906 | ||
| 2907 | function unanchor() | |
| 2908 | for _, c in pairs(Character:GetChildren()) do | |
| 2909 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 2910 | c.Anchored = false | |
| 2911 | end | |
| 2912 | end | |
| 2913 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2914 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 2915 | c.Anchored = false | |
| 2916 | end | |
| 2917 | end | |
| 2918 | if UNANCHOR == true then | |
| 2919 | RootPart.Anchored = false | |
| 2920 | else | |
| 2921 | RootPart.Anchored = true | |
| 2922 | end | |
| 2923 | end | |
| 2924 | ||
| 2925 | --//=================================\\ | |
| 2926 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2927 | --\\=================================// | |
| 2928 | ||
| 2929 | Humanoid.Changed:connect(function(Jump) | |
| 2930 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2931 | Humanoid.Jump = false | |
| 2932 | end | |
| 2933 | end) | |
| 2934 | ||
| 2935 | while true do | |
| 2936 | Swait() | |
| 2937 | script.Parent = WEAPONGUI | |
| 2938 | ANIMATE.Parent = nil | |
| 2939 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2940 | v:Stop(); | |
| 2941 | end | |
| 2942 | SINE = SINE + CHANGE | |
| 2943 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2944 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2945 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2946 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2947 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2948 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2949 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2950 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 2951 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 2952 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2953 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2954 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2955 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 2956 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 2957 | end | |
| 2958 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2959 | ANIM = "Jump" | |
| 2960 | if ATTACK == false then | |
| 2961 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2962 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2963 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2964 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2965 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2966 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2967 | end | |
| 2968 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2969 | ANIM = "Fall" | |
| 2970 | if ATTACK == false then | |
| 2971 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2972 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2973 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2974 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2975 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2976 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2977 | end | |
| 2978 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2979 | ANIM = "Idle" | |
| 2980 | if ATTACK == false then | |
| 2981 | if MODE == "GoodCop" then | |
| 2982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-5.4 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 *SIZE, 0.65*SIZE, -0.9*SIZE) * ANGLES(RAD(-25), RAD(10 - 4.5 * SIN(SINE / 12)), RAD(90 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2986 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2988 | elseif MODE == "BadCop" then | |
| 2989 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed) | |
| 2990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed) | |
| 2991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2993 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2995 | elseif MODE == "TomYum" then | |
| 2996 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3000 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) | |
| 3002 | end | |
| 3003 | end | |
| 3004 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3005 | ANIM = "Walk" | |
| 3006 | if ATTACK == false then | |
| 3007 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3008 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3009 | if MODE == "GoodCop" then | |
| 3010 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3011 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3012 | elseif MODE == "TomYum" then | |
| 3013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3017 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 3018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 3019 | elseif MODE == "BadCop" then | |
| 3020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3022 | end | |
| 3023 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 3024 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 3025 | end | |
| 3026 | end | |
| 3027 | unanchor() | |
| 3028 | Humanoid.MaxHealth = 3e3 | |
| 3029 | Humanoid.Health = 3e3 | |
| 3030 | if Rooted == false then | |
| 3031 | Disable_Jump = false | |
| 3032 | Humanoid.WalkSpeed = Speed | |
| 3033 | elseif Rooted == true then | |
| 3034 | Disable_Jump = true | |
| 3035 | Humanoid.WalkSpeed = 0 | |
| 3036 | end | |
| 3037 | if Head:FindFirstChild("face") then
| |
| 3038 | Head.face.Texture = "rbxassetid://403870689" | |
| 3039 | end | |
| 3040 | for _, c in pairs(Character:GetChildren()) do | |
| 3041 | if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 3042 | c:remove() | |
| 3043 | end | |
| 3044 | end | |
| 3045 | sick.SoundId = "rbxassetid://2372056506" | |
| 3046 | sick.Looped = true | |
| 3047 | sick.Pitch = 1 | |
| 3048 | sick.Volume = 4 | |
| 3049 | sick.Playing = true | |
| 3050 | if MODE == "GoodCop" then | |
| 3051 | for E = 1, #GOODUI do | |
| 3052 | GOODUI[E].TextStrokeTransparency = 0 | |
| 3053 | GOODUI[E].TextTransparency = 0 | |
| 3054 | end | |
| 3055 | for E = 1, #BADUI do | |
| 3056 | BADUI[E].TextStrokeTransparency = 1 | |
| 3057 | BADUI[E].TextTransparency = 0.5 | |
| 3058 | end | |
| 3059 | elseif MODE == "BadCop" then | |
| 3060 | for E = 1, #GOODUI do | |
| 3061 | GOODUI[E].TextStrokeTransparency = 1 | |
| 3062 | GOODUI[E].TextTransparency = 0.5 | |
| 3063 | end | |
| 3064 | for E = 1, #BADUI do | |
| 3065 | BADUI[E].TextStrokeTransparency = 0 | |
| 3066 | BADUI[E].TextTransparency = 0 | |
| 3067 | end | |
| 3068 | end | |
| 3069 | end | |
| 3070 | ||
| 3071 | --//=================================\\ | |
| 3072 | --\\=================================// | |
| 3073 | ||
| 3074 | ||
| 3075 | ||
| 3076 | ||
| 3077 | ||
| 3078 | --//====================================================\\-- | |
| 3079 | --|| END OF SCRIPT | |
| 3080 | --\\====================================================//-- |