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1 | - | -- remake lua by zel |
1 | + | UI.AddSliderInt( "Aspect ratio", 0, 10 ); |
2 | - | local engine_client = csgo.interface_handler:get_engine_client() |
2 | + | |
3 | - | local menu = fatality.menu |
3 | + | function fsn( ) { |
4 | - | local render = fatality.render |
4 | + | ui_arat_val = UI.GetValue( "Aspect ratio" ); |
5 | - | local input = fatality.input |
5 | + | |
6 | - | local config = fatality.config |
6 | + | switch ( Global.FrameStage( ) ) { |
7 | - | local entity_list = csgo.interface_handler:get_entity_list() |
7 | + | case 5: { |
8 | - | local global_vars = csgo.interface_handler:get_global_vars() |
8 | + | Global.ExecuteCommand( "r_aspectratio " + ui_arat_val.toString( ) ); |
9 | ||
10 | - | local stand_add_ref22 = menu:get_reference("RAGE", "ANTI-AIM", "Standing", "Add") |
10 | + | break; |
11 | - | local stand_add_ref = menu:get_reference("RAGE", "ANTI-AIM", "Standing", "Fake type", "Real around fake") |
11 | + | } |
12 | - | local stand_dir_ref = menu:get_reference("RAGE", "ANTI-AIM", "Standing", "Fake amount") |
12 | + | default: break; |
13 | - | local move_add_ref22 = menu:get_reference("RAGE", "ANTI-AIM", "Moving", "Add") |
13 | + | } |
14 | - | local move_add_ref = menu:get_reference("RAGE", "ANTI-AIM", "Moving", "Add") |
14 | + | } |
15 | - | local move_dir_ref = menu:get_reference("RAGE", "ANTI-AIM", "Moving", "Fake amount") |
15 | + | |
16 | ||
17 | - | -- added side for air |
17 | + | Global.RegisterCallback( "FrameStageNotify", "fsn" ); |