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| 1 | function GM:ScalePlayerDamage( ply, hitgroup, dmginfo ) | |
| 2 | ||
| 3 | if( ply:IsEFlagSet( EFL_NOCLIP_ACTIVE ) or ply:Team() == TEAM_UNASSIGNED ) then | |
| 4 | ||
| 5 | dmginfo:ScaleDamage( 0 ); | |
| 6 | return; | |
| 7 | ||
| 8 | end | |
| 9 | ||
| 10 | if( hitgroup == HITGROUP_HEAD ) then | |
| 11 | ||
| 12 | dmginfo:ScaleDamage( 2 ); | |
| 13 | ||
| 14 | end | |
| 15 | ||
| 16 | if( hitgroup == HITGROUP_LEFTARM or | |
| 17 | hitgroup == HITGROUP_RIGHTARM or | |
| 18 | hitgroup == HITGROUP_LEFTLEG or | |
| 19 | hitgroup == HITGROUP_RIGHTLEG or | |
| 20 | hitgroup == HITGROUP_GEAR ) then | |
| 21 | ||
| 22 | dmginfo:ScaleDamage( 0.5 ); | |
| 23 | ||
| 24 | end | |
| 25 | ||
| 26 | if( hitgroup == HITGROUP_LEFTLEG or | |
| 27 | hitgroup == HITGROUP_RIGHTLEG ) then | |
| 28 | ||
| 29 | if( bit.band( dmginfo:GetDamageType(), DMG_BULLET ) == DMG_BULLET ) then | |
| 30 | ||
| 31 | local b = 15 - ( ply:Toughness() / 100 * 15 ); | |
| 32 | b = b + ( ply:Hunger() / 100 ) * 10; | |
| 33 | ||
| 34 | if( CurTime() - ply:LastLegShot() >= b + 5 ) then | |
| 35 | ||
| 36 | ply:EmitSound( "Flesh.Break" ); | |
| 37 | ||
| 38 | end | |
| 39 | ||
| 40 | ply:SetLastLegShot( CurTime() ); | |
| 41 | ||
| 42 | end | |
| 43 | ||
| 44 | end | |
| 45 | ||
| 46 | local nDmgScale = 1 | |
| 47 | ||
| 48 | for k,v in next, ply:GetEquippedItems() do | |
| 49 | ||
| 50 | local metaitem = GAMEMODE:GetItemByID( v ); | |
| 51 | ||
| 52 | if( metaitem ) then | |
| 53 | ||
| 54 | if( metaitem.ArmorValues ) then | |
| 55 | ||
| 56 | for m,n in next, metaitem.ArmorValues do | |
| 57 | ||
| 58 | - | if( bit.band( dmginfo:GetDamageType(), g ) == g ) then |
| 58 | + | if( bit.band( dmginfo:GetDamageType(), m ) == m ) then |
| 59 | ||
| 60 | - | nDmgScale = nDmgScale * h; |
| 60 | + | nDmgScale = nDmgScale * n; |
| 61 | ||
| 62 | end | |
| 63 | ||
| 64 | end | |
| 65 | ||
| 66 | end | |
| 67 | ||
| 68 | end | |
| 69 | ||
| 70 | end | |
| 71 | ||
| 72 | if( nDmgScale ) then | |
| 73 | ||
| 74 | dmginfo:ScaleDamage( nDmgScale ); | |
| 75 | ||
| 76 | end | |
| 77 | ||
| 78 | end |