SHOW:
|
|
- or go back to the newest paste.
| 1 | local remote = NS ([=[ | |
| 2 | --[[ | |
| 3 | SUN IS A DEADLY LASER SCRIPT | |
| 4 | { NOT ANYMORE THERE'S A BLANKET! }
| |
| 5 | Created by Minty_Latios (ROBLOX) | |
| 6 | MintyLatios (V3rmillion) | |
| 7 | Minty Latios#1938 | |
| 8 | ||
| 9 | ||
| 10 | --]] | |
| 11 | wait(1 / 60) | |
| 12 | Effects = { }
| |
| 13 | local Player = owner | |
| 14 | local Character = Player.Character | |
| 15 | - | local Mouse = owner:GetMouse() |
| 15 | + | Mouse = owner:GetMouse() |
| 16 | local Humanoid = Character.Humanoid | |
| 17 | local LeftArm = Character["Left Arm"] | |
| 18 | local RightArm = Character["Right Arm"] | |
| 19 | local LeftLeg = Character["Left Leg"] | |
| 20 | local RightLeg = Character["Right Leg"] | |
| 21 | local Head = Character.Head | |
| 22 | local Torso = Character.Torso | |
| 23 | local Camera = game.Workspace.CurrentCamera | |
| 24 | local RootPart = Character.HumanoidRootPart | |
| 25 | local RootJoint = RootPart.RootJoint | |
| 26 | local attack = false | |
| 27 | local Anim = 'Idle' | |
| 28 | local attacktype = 1 | |
| 29 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 30 | local velocity = RootPart.Velocity.y | |
| 31 | local sine = 0 | |
| 32 | local change = 1 | |
| 33 | local Create = LoadLibrary("RbxUtility").Create
| |
| 34 | ||
| 35 | local m = Create("Model"){
| |
| 36 | Parent = Character, | |
| 37 | Name = "WeaponModel", | |
| 38 | } | |
| 39 | ||
| 40 | Humanoid.Animator.Parent = nil | |
| 41 | Character.Animate.Parent = nil | |
| 42 | ||
| 43 | local newMotor = function(part0, part1, c0, c1) | |
| 44 | local w = Create('Motor'){
| |
| 45 | Parent = part0, | |
| 46 | Part0 = part0, | |
| 47 | Part1 = part1, | |
| 48 | C0 = c0, | |
| 49 | C1 = c1, | |
| 50 | } | |
| 51 | return w | |
| 52 | end | |
| 53 | ||
| 54 | function clerp(a, b, t) | |
| 55 | return a:lerp(b, t) | |
| 56 | end | |
| 57 | ||
| 58 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 59 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 60 | ||
| 61 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 62 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 63 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 64 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 65 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 66 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 67 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 68 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 69 | ||
| 70 | local rarmc1 = RW.C1 | |
| 71 | local larmc1 = LW.C1 | |
| 72 | local rlegc1 = RH.C1 | |
| 73 | local llegc1 = LH.C1 | |
| 74 | ||
| 75 | local resetc1 = false | |
| 76 | ||
| 77 | function PlayAnimationFromTable(table, speed, bool) | |
| 78 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 79 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 80 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 81 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 82 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 83 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 84 | if bool == true then | |
| 85 | if resetc1 == false then | |
| 86 | resetc1 = true | |
| 87 | RootJoint.C1 = RootJoint.C1 | |
| 88 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 89 | RW.C1 = rarmc1 | |
| 90 | LW.C1 = larmc1 | |
| 91 | RH.C1 = rlegc1 | |
| 92 | LH.C1 = llegc1 | |
| 93 | end | |
| 94 | end | |
| 95 | end | |
| 96 | ||
| 97 | ArtificialHB = Create("BindableEvent", script){
| |
| 98 | Parent = script, | |
| 99 | Name = "Heartbeat", | |
| 100 | } | |
| 101 | ||
| 102 | script:WaitForChild("Heartbeat")
| |
| 103 | ||
| 104 | frame = 1 / 30 | |
| 105 | tf = 0 | |
| 106 | allowframeloss = false | |
| 107 | tossremainder = false | |
| 108 | lastframe = tick() | |
| 109 | script.Heartbeat:Fire() | |
| 110 | ||
| 111 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 112 | tf = tf + s | |
| 113 | if tf >= frame then | |
| 114 | if allowframeloss then | |
| 115 | script.Heartbeat:Fire() | |
| 116 | lastframe = tick() | |
| 117 | else | |
| 118 | for i = 1, math.floor(tf / frame) do | |
| 119 | script.Heartbeat:Fire() | |
| 120 | end | |
| 121 | lastframe = tick() | |
| 122 | end | |
| 123 | if tossremainder then | |
| 124 | tf = 0 | |
| 125 | else | |
| 126 | tf = tf - frame * math.floor(tf / frame) | |
| 127 | end | |
| 128 | end | |
| 129 | end) | |
| 130 | ||
| 131 | function swait(num) | |
| 132 | if num == 0 or num == nil then | |
| 133 | ArtificialHB.Event:wait() | |
| 134 | else | |
| 135 | for i = 0, num do | |
| 136 | ArtificialHB.Event:wait() | |
| 137 | end | |
| 138 | end | |
| 139 | end | |
| 140 | ||
| 141 | function RemoveOutlines(part) | |
| 142 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 143 | end | |
| 144 | ||
| 145 | CFuncs = {
| |
| 146 | ["Part"] = {
| |
| 147 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 148 | local Part = Create("Part"){
| |
| 149 | Parent = Parent, | |
| 150 | Reflectance = Reflectance, | |
| 151 | Transparency = Transparency, | |
| 152 | CanCollide = false, | |
| 153 | Locked = true, | |
| 154 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 155 | Name = Name, | |
| 156 | Size = Size, | |
| 157 | Material = Material, | |
| 158 | } | |
| 159 | RemoveOutlines(Part) | |
| 160 | return Part | |
| 161 | end; | |
| 162 | }; | |
| 163 | ||
| 164 | ["Mesh"] = {
| |
| 165 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 166 | local Msh = Create(Mesh){
| |
| 167 | Parent = Part, | |
| 168 | Offset = OffSet, | |
| 169 | Scale = Scale, | |
| 170 | } | |
| 171 | if Mesh == "SpecialMesh" then | |
| 172 | Msh.MeshType = MeshType | |
| 173 | Msh.MeshId = MeshId | |
| 174 | end | |
| 175 | return Msh | |
| 176 | end; | |
| 177 | }; | |
| 178 | ||
| 179 | ["Mesh"] = {
| |
| 180 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 181 | local Msh = Create(Mesh){
| |
| 182 | Parent = Part, | |
| 183 | Offset = OffSet, | |
| 184 | Scale = Scale, | |
| 185 | } | |
| 186 | if Mesh == "SpecialMesh" then | |
| 187 | Msh.MeshType = MeshType | |
| 188 | Msh.MeshId = MeshId | |
| 189 | end | |
| 190 | return Msh | |
| 191 | end; | |
| 192 | }; | |
| 193 | ||
| 194 | ["Weld"] = {
| |
| 195 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 196 | local Weld = Create("Weld"){
| |
| 197 | Parent = Parent, | |
| 198 | Part0 = Part0, | |
| 199 | Part1 = Part1, | |
| 200 | C0 = C0, | |
| 201 | C1 = C1, | |
| 202 | } | |
| 203 | return Weld | |
| 204 | end; | |
| 205 | }; | |
| 206 | ||
| 207 | ["Sound"] = {
| |
| 208 | Create = function(id, par, vol, pit) | |
| 209 | coroutine.resume(coroutine.create(function() | |
| 210 | local S = Create("Sound"){
| |
| 211 | Volume = vol, | |
| 212 | Pitch = pit or 1, | |
| 213 | SoundId = id, | |
| 214 | Parent = par or workspace, | |
| 215 | } | |
| 216 | wait() | |
| 217 | S:play() | |
| 218 | game:GetService("Debris"):AddItem(S, 6)
| |
| 219 | end)) | |
| 220 | end; | |
| 221 | }; | |
| 222 | ||
| 223 | ["ParticleEmitter"] = {
| |
| 224 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 225 | local fp = Create("ParticleEmitter"){
| |
| 226 | Parent = Parent, | |
| 227 | Color = ColorSequence.new(Color1, Color2), | |
| 228 | LightEmission = LightEmission, | |
| 229 | Size = Size, | |
| 230 | Texture = Texture, | |
| 231 | Transparency = Transparency, | |
| 232 | ZOffset = ZOffset, | |
| 233 | Acceleration = Accel, | |
| 234 | Drag = Drag, | |
| 235 | LockedToPart = LockedToPart, | |
| 236 | VelocityInheritance = VelocityInheritance, | |
| 237 | EmissionDirection = EmissionDirection, | |
| 238 | Enabled = Enabled, | |
| 239 | Lifetime = LifeTime, | |
| 240 | Rate = Rate, | |
| 241 | Rotation = Rotation, | |
| 242 | RotSpeed = RotSpeed, | |
| 243 | Speed = Speed, | |
| 244 | VelocitySpread = VelocitySpread, | |
| 245 | } | |
| 246 | return fp | |
| 247 | end; | |
| 248 | }; | |
| 249 | ||
| 250 | CreateTemplate = {
| |
| 251 | ||
| 252 | }; | |
| 253 | } | |
| 254 | ||
| 255 | function rayCast(Position, Direction, Range, Ignore) | |
| 256 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 257 | end | |
| 258 | FindNearestTorso = function(pos) | |
| 259 | local list = (game.Workspace:children()) | |
| 260 | local torso = nil | |
| 261 | local dist = 1000 | |
| 262 | local temp, human, temp2 = nil, nil, nil | |
| 263 | for x = 1, #list do | |
| 264 | temp2 = list[x] | |
| 265 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 266 | temp = temp2:findFirstChild("Torso")
| |
| 267 | human = temp2:findFirstChild("Humanoid")
| |
| 268 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
| 269 | local dohit = true | |
| 270 | if dohit == true then | |
| 271 | torso = temp | |
| 272 | dist = (temp.Position - pos).magnitude | |
| 273 | end | |
| 274 | end | |
| 275 | end | |
| 276 | end | |
| 277 | return torso, dist | |
| 278 | end | |
| 279 | ||
| 280 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 281 | if hit.Parent == nil then | |
| 282 | return | |
| 283 | end | |
| 284 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 285 | for _, v in pairs(hit.Parent:children()) do | |
| 286 | if v:IsA("Humanoid") then
| |
| 287 | h = v | |
| 288 | end | |
| 289 | end | |
| 290 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 291 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 292 | if hit.Parent.DebounceHit.Value == true then | |
| 293 | return | |
| 294 | end | |
| 295 | end | |
| 296 | local c = Create("ObjectValue"){
| |
| 297 | Name = "creator", | |
| 298 | Value = Character, | |
| 299 | Parent = h, | |
| 300 | } | |
| 301 | game:GetService("Debris"):AddItem(c, .5)
| |
| 302 | if HitSound ~= nil and HitPitch ~= nil then | |
| 303 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 304 | end | |
| 305 | local Damage = math.random(minim, maxim) | |
| 306 | local blocked = false | |
| 307 | local block = hit.Parent:findFirstChild("Block")
| |
| 308 | if block ~= nil then | |
| 309 | if block.className == "IntValue" then | |
| 310 | if block.Value > 0 then | |
| 311 | blocked = true | |
| 312 | block.Value = block.Value - 1 | |
| 313 | print(block.Value) | |
| 314 | end | |
| 315 | end | |
| 316 | end | |
| 317 | if blocked == false then | |
| 318 | h.Health = h.Health - Damage | |
| 319 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 320 | else | |
| 321 | h.Health = h.Health - (Damage / 2) | |
| 322 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 323 | end | |
| 324 | if Type == "Knockdown" then | |
| 325 | local hum = hit.Parent.Humanoid | |
| 326 | hum.PlatformStand = true | |
| 327 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 328 | swait(1) | |
| 329 | HHumanoid.PlatformStand = false | |
| 330 | end), hum) | |
| 331 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 332 | local bodvol = Create("BodyVelocity"){
| |
| 333 | velocity = angle * knockback, | |
| 334 | P = 5000, | |
| 335 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 336 | Parent = hit, | |
| 337 | } | |
| 338 | local rl = Create("BodyAngularVelocity"){
| |
| 339 | P = 3000, | |
| 340 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 341 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 342 | Parent = hit, | |
| 343 | } | |
| 344 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 345 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 346 | elseif Type == "Normal" then | |
| 347 | local vp = Create("BodyVelocity"){
| |
| 348 | P = 500, | |
| 349 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 350 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 351 | } | |
| 352 | if knockback > 0 then | |
| 353 | vp.Parent = hit.Parent.Torso | |
| 354 | end | |
| 355 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 356 | elseif Type == "Up" then | |
| 357 | local bodyVelocity = Create("BodyVelocity"){
| |
| 358 | velocity = Vector3.new(0, 20, 0), | |
| 359 | P = 5000, | |
| 360 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 361 | Parent = hit, | |
| 362 | } | |
| 363 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 364 | elseif Type == "DarkUp" then | |
| 365 | coroutine.resume(coroutine.create(function() | |
| 366 | for i = 0, 1, 0.1 do | |
| 367 | swait() | |
| 368 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 369 | end | |
| 370 | end)) | |
| 371 | local bodyVelocity = Create("BodyVelocity"){
| |
| 372 | velocity = Vector3.new(0, 20, 0), | |
| 373 | P = 5000, | |
| 374 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 375 | Parent = hit, | |
| 376 | } | |
| 377 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 378 | elseif Type == "Snare" then | |
| 379 | local bp = Create("BodyPosition"){
| |
| 380 | P = 2000, | |
| 381 | D = 100, | |
| 382 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 383 | position = hit.Parent.Torso.Position, | |
| 384 | Parent = hit.Parent.Torso, | |
| 385 | } | |
| 386 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 387 | elseif Type == "Freeze" then | |
| 388 | local BodPos = Create("BodyPosition"){
| |
| 389 | P = 50000, | |
| 390 | D = 1000, | |
| 391 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 392 | position = hit.Parent.Torso.Position, | |
| 393 | Parent = hit.Parent.Torso, | |
| 394 | } | |
| 395 | local BodGy = Create("BodyGyro") {
| |
| 396 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 397 | P = 20e+003, | |
| 398 | Parent = hit.Parent.Torso, | |
| 399 | cframe = hit.Parent.Torso.CFrame, | |
| 400 | } | |
| 401 | hit.Parent.Torso.Anchored = true | |
| 402 | coroutine.resume(coroutine.create(function(Part) | |
| 403 | swait(1.5) | |
| 404 | Part.Anchored = false | |
| 405 | end), hit.Parent.Torso) | |
| 406 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 407 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 408 | end | |
| 409 | local debounce = Create("BoolValue"){
| |
| 410 | Name = "DebounceHit", | |
| 411 | Parent = hit.Parent, | |
| 412 | Value = true, | |
| 413 | } | |
| 414 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 415 | c = Create("ObjectValue"){
| |
| 416 | Name = "creator", | |
| 417 | Value = Character, | |
| 418 | Parent = h, | |
| 419 | } | |
| 420 | game:GetService("Debris"):AddItem(c, .5)
| |
| 421 | end | |
| 422 | end | |
| 423 | ||
| 424 | function ShowDamage(Pos, Text, Time, Color) | |
| 425 | local Rate = (1 / 30) | |
| 426 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 427 | local Text = (Text or "") | |
| 428 | local Time = (Time or 2) | |
| 429 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 430 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 431 | EffectPart.Anchored = true | |
| 432 | local BillboardGui = Create("BillboardGui"){
| |
| 433 | Size = UDim2.new(3, 0, 3, 0), | |
| 434 | Adornee = EffectPart, | |
| 435 | Parent = EffectPart, | |
| 436 | } | |
| 437 | local TextLabel = Create("TextLabel"){
| |
| 438 | BackgroundTransparency = 1, | |
| 439 | Size = UDim2.new(1, 0, 1, 0), | |
| 440 | Text = Text, | |
| 441 | Font = "SciFi", | |
| 442 | TextColor3 = Color, | |
| 443 | TextScaled = true, | |
| 444 | Parent = BillboardGui, | |
| 445 | } | |
| 446 | game.Debris:AddItem(EffectPart, (Time)) | |
| 447 | EffectPart.Parent = game:GetService("Workspace")
| |
| 448 | delay(0, function() | |
| 449 | local Frames = (Time / Rate) | |
| 450 | for Frame = 1, Frames do | |
| 451 | wait(Rate) | |
| 452 | local Percent = (Frame / Frames) | |
| 453 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 454 | TextLabel.TextTransparency = Percent | |
| 455 | end | |
| 456 | if EffectPart and EffectPart.Parent then | |
| 457 | EffectPart:Destroy() | |
| 458 | end | |
| 459 | end) | |
| 460 | end | |
| 461 | ||
| 462 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 463 | for _, c in pairs(workspace:children()) do | |
| 464 | local hum = c:findFirstChild("Humanoid")
| |
| 465 | if hum ~= nil then | |
| 466 | local head = c:findFirstChild("Torso")
| |
| 467 | if head ~= nil then | |
| 468 | local targ = head.Position - Part.Position | |
| 469 | local mag = targ.magnitude | |
| 470 | if mag <= Magnitude and c.Name ~= Character.Name then | |
| 471 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
| 472 | end | |
| 473 | end | |
| 474 | end | |
| 475 | end | |
| 476 | end | |
| 477 | ||
| 478 | EffectModel = Create("Model"){
| |
| 479 | Parent = Character, | |
| 480 | Name = "Effects", | |
| 481 | } | |
| 482 | ||
| 483 | Humanoid.WalkSpeed = 0 | |
| 484 | Humanoid.JumpPower = 0 | |
| 485 | ||
| 486 | CFuncs['Sound'].Create("rbxassetid://836740253",Character,10,1)
| |
| 487 | attack = true | |
| 488 | ||
| 489 | New = function(Object, Parent, Name, Data) | |
| 490 | local Object = Instance.new(Object) | |
| 491 | for Index, Value in pairs(Data or {}) do
| |
| 492 | Object[Index] = Value | |
| 493 | end | |
| 494 | Object.Parent = Parent | |
| 495 | Object.Name = Name | |
| 496 | return Object | |
| 497 | end | |
| 498 | ||
| 499 | Deadly = New("Model",Torso,"Deadly",{})
| |
| 500 | Sun = New("Part",Deadly,"Sun",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-128.325043, 6.92500401, -88.5550079, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 0),})
| |
| 501 | SunWeld = New("Weld",Sun,"Weld",{Part0 = Sun,Part1 = Torso,C0 = CFrame.new(0,10,-10)})
| |
| 502 | Mesh = New("SpecialMesh",Sun,"Mesh",{Scale = Vector3.new(25, 25, 25),MeshType = Enum.MeshType.Sphere,})
| |
| 503 | ||
| 504 | ||
| 505 | wait(2.4) | |
| 506 | for i = 0, 5, .1 do | |
| 507 | swait() | |
| 508 | PlayAnimationFromTable({
| |
| 509 | CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 510 | CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 511 | CFrame.new(1.49998116, 1.30000138, -0, -0.925471961, -0.378816098, -0, 0.378816068, -0.925472021, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 512 | CFrame.new(-1.49998665, -7.67409801e-07, 0, 0.996534884, 0.083175458, -0, -0.0831753537, 0.996536195, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 513 | CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 514 | CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 515 | }, .1, false) | |
| 516 | SunWeld.C0 = clerp(SunWeld.C0, CFrame.new(0,-15,-10), 0.1) | |
| 517 | end | |
| 518 | wait(0.5) | |
| 519 | Humanoid.WalkSpeed = 19 | |
| 520 | Humanoid.JumpPower = 75 | |
| 521 | attack = false | |
| 522 | ||
| 523 | Effects = {
| |
| 524 | Block = {
| |
| 525 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 526 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 527 | prt.Anchored = true | |
| 528 | prt.CFrame = cframe | |
| 529 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 530 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 531 | if Type == 1 or Type == nil then | |
| 532 | table.insert(Effects, {
| |
| 533 | prt, | |
| 534 | "Block1", | |
| 535 | delay, | |
| 536 | x3, | |
| 537 | y3, | |
| 538 | z3, | |
| 539 | msh | |
| 540 | }) | |
| 541 | elseif Type == 2 then | |
| 542 | table.insert(Effects, {
| |
| 543 | prt, | |
| 544 | "Block2", | |
| 545 | delay, | |
| 546 | x3, | |
| 547 | y3, | |
| 548 | z3, | |
| 549 | msh | |
| 550 | }) | |
| 551 | end | |
| 552 | end; | |
| 553 | }; | |
| 554 | ||
| 555 | Cylinder = {
| |
| 556 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 557 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 558 | prt.Anchored = true | |
| 559 | prt.CFrame = cframe | |
| 560 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 561 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 562 | table.insert(Effects, {
| |
| 563 | prt, | |
| 564 | "Cylinder", | |
| 565 | delay, | |
| 566 | x3, | |
| 567 | y3, | |
| 568 | z3, | |
| 569 | msh | |
| 570 | }) | |
| 571 | end; | |
| 572 | }; | |
| 573 | Head = {
| |
| 574 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 575 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 576 | prt.Anchored = true | |
| 577 | prt.CFrame = cframe | |
| 578 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 579 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 580 | table.insert(Effects, {
| |
| 581 | prt, | |
| 582 | "Cylinder", | |
| 583 | delay, | |
| 584 | x3, | |
| 585 | y3, | |
| 586 | z3, | |
| 587 | msh | |
| 588 | }) | |
| 589 | end; | |
| 590 | }; | |
| 591 | ||
| 592 | Sphere = {
| |
| 593 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 594 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 595 | prt.Anchored = true | |
| 596 | prt.CFrame = cframe | |
| 597 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 598 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 599 | table.insert(Effects, {
| |
| 600 | prt, | |
| 601 | "Cylinder", | |
| 602 | delay, | |
| 603 | x3, | |
| 604 | y3, | |
| 605 | z3, | |
| 606 | msh | |
| 607 | }) | |
| 608 | end; | |
| 609 | }; | |
| 610 | ||
| 611 | Elect = {
| |
| 612 | Create = function(cff, x, y, z) | |
| 613 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
| |
| 614 | prt.Anchored = true | |
| 615 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 616 | prt.CFrame = CFrame.new(prt.Position) | |
| 617 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 618 | local xval = math.random() / 2 | |
| 619 | local yval = math.random() / 2 | |
| 620 | local zval = math.random() / 2 | |
| 621 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 622 | table.insert(Effects, {
| |
| 623 | prt, | |
| 624 | "Elec", | |
| 625 | 0.1, | |
| 626 | x, | |
| 627 | y, | |
| 628 | z, | |
| 629 | xval, | |
| 630 | yval, | |
| 631 | zval | |
| 632 | }) | |
| 633 | end; | |
| 634 | ||
| 635 | }; | |
| 636 | ||
| 637 | Ring = {
| |
| 638 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 639 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 640 | prt.Anchored = true | |
| 641 | prt.CFrame = cframe | |
| 642 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 643 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 644 | table.insert(Effects, {
| |
| 645 | prt, | |
| 646 | "Cylinder", | |
| 647 | delay, | |
| 648 | x3, | |
| 649 | y3, | |
| 650 | z3, | |
| 651 | msh | |
| 652 | }) | |
| 653 | end; | |
| 654 | }; | |
| 655 | ||
| 656 | ||
| 657 | Wave = {
| |
| 658 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 659 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 660 | prt.Anchored = true | |
| 661 | prt.CFrame = cframe | |
| 662 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 663 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 664 | table.insert(Effects, {
| |
| 665 | prt, | |
| 666 | "Cylinder", | |
| 667 | delay, | |
| 668 | x3, | |
| 669 | y3, | |
| 670 | z3, | |
| 671 | msh | |
| 672 | }) | |
| 673 | end; | |
| 674 | }; | |
| 675 | ||
| 676 | Break = {
| |
| 677 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 678 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 679 | prt.Anchored = true | |
| 680 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 681 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 682 | local num = math.random(10, 50) / 1000 | |
| 683 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 684 | table.insert(Effects, {
| |
| 685 | prt, | |
| 686 | "Shatter", | |
| 687 | num, | |
| 688 | prt.CFrame, | |
| 689 | math.random() - math.random(), | |
| 690 | 0, | |
| 691 | math.random(50, 100) / 100 | |
| 692 | }) | |
| 693 | end; | |
| 694 | }; | |
| 695 | ||
| 696 | Fire = {
| |
| 697 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 698 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 699 | prt.Anchored = true | |
| 700 | prt.CFrame = cframe | |
| 701 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 702 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 703 | table.insert(Effects, {
| |
| 704 | prt, | |
| 705 | "Fire", | |
| 706 | delay, | |
| 707 | 1, | |
| 708 | 1, | |
| 709 | 1, | |
| 710 | msh | |
| 711 | }) | |
| 712 | end; | |
| 713 | }; | |
| 714 | ||
| 715 | FireWave = {
| |
| 716 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 717 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
| 718 | prt.Anchored = true | |
| 719 | prt.CFrame = cframe | |
| 720 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 721 | local d = Create("Decal"){
| |
| 722 | Parent = prt, | |
| 723 | Texture = "rbxassetid://26356434", | |
| 724 | Face = "Top", | |
| 725 | } | |
| 726 | local d = Create("Decal"){
| |
| 727 | Parent = prt, | |
| 728 | Texture = "rbxassetid://26356434", | |
| 729 | Face = "Bottom", | |
| 730 | } | |
| 731 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 732 | table.insert(Effects, {
| |
| 733 | prt, | |
| 734 | "FireWave", | |
| 735 | 1, | |
| 736 | 30, | |
| 737 | math.random(400, 600) / 100, | |
| 738 | msh | |
| 739 | }) | |
| 740 | end; | |
| 741 | }; | |
| 742 | ||
| 743 | Lightning = {
| |
| 744 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 745 | local magz = (p0 - p1).magnitude | |
| 746 | local curpos = p0 | |
| 747 | local trz = {
| |
| 748 | -ofs, | |
| 749 | ofs | |
| 750 | } | |
| 751 | for i = 1, tym do | |
| 752 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
| 753 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 754 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 755 | li.Material = "Neon" | |
| 756 | if tym == i then | |
| 757 | local magz2 = (curpos - p1).magnitude | |
| 758 | li.Size = Vector3.new(th, th, magz2) | |
| 759 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 760 | table.insert(Effects, {
| |
| 761 | li, | |
| 762 | "Disappear", | |
| 763 | last | |
| 764 | }) | |
| 765 | else | |
| 766 | do | |
| 767 | do | |
| 768 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 769 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 770 | game.Debris:AddItem(li, 10) | |
| 771 | table.insert(Effects, {
| |
| 772 | li, | |
| 773 | "Disappear", | |
| 774 | last | |
| 775 | }) | |
| 776 | end | |
| 777 | end | |
| 778 | end | |
| 779 | end | |
| 780 | end | |
| 781 | }; | |
| 782 | ||
| 783 | EffectTemplate = {
| |
| 784 | ||
| 785 | }; | |
| 786 | } | |
| 787 | ||
| 788 | function supernova() | |
| 789 | attack = true | |
| 790 | for i = 0, 1, 0.1 do | |
| 791 | swait() | |
| 792 | PlayAnimationFromTable({
| |
| 793 | CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 794 | CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 795 | CFrame.new(1.49998248, 1.03999865, 1.31132779e-07, -0.874934673, -0.48424086, -8.74230253e-08, 0.48424086, -0.874934673, 2.16521015e-13, -7.64895418e-08, -4.23336139e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 796 | CFrame.new(-1.45997405, 1.03999221, 0, -0.85547322, 0.5178473, -0, -0.517847538, -0.855473042, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 797 | CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 798 | CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 799 | }, .3, false) | |
| 800 | end | |
| 801 | wait(.5) | |
| 802 | for i = 0, 5, .1 do | |
| 803 | Mesh.Scale = Mesh.Scale + Vector3.new(2,2,2) | |
| 804 | swait() | |
| 805 | end | |
| 806 | -- | |
| 807 | coroutine.wrap(function() | |
| 808 | repeat swait() | |
| 809 | Mesh.Scale = Mesh.Scale + Vector3.new(2,2,2) | |
| 810 | until nil | |
| 811 | end)() | |
| 812 | --CFuncs['Sound'].Create("rbxassetid://265492506",Character,10,1)
| |
| 813 | local a = Instance.new("ColorCorrectionEffect",game:service'Lighting')
| |
| 814 | a.TintColor = Color3.new(1,1,1) | |
| 815 | local b = Instance.new("BlurEffect",game:service'Lighting')
| |
| 816 | b.Size = 0 | |
| 817 | ||
| 818 | for i = 1,0,-.1 do | |
| 819 | b.Size = b.Size + .5 | |
| 820 | a.TintColor = Color3.new(1,1,i) | |
| 821 | wait() | |
| 822 | end | |
| 823 | wait(1) | |
| 824 | ||
| 825 | ||
| 826 | for i = 1,0,-.1 do | |
| 827 | a.TintColor = Color3.new(1,i,0) | |
| 828 | b.Size = b.Size + 1 | |
| 829 | wait() | |
| 830 | end | |
| 831 | ||
| 832 | wait(1) | |
| 833 | ||
| 834 | for i = 1,0,-.1 do | |
| 835 | a.TintColor = Color3.new(i,0,0) | |
| 836 | wait() | |
| 837 | end | |
| 838 | wait(1) | |
| 839 | ||
| 840 | coroutine.wrap(function() | |
| 841 | for i,v in next, workspace:children() do | |
| 842 | if v:IsA"Model" or v:IsA"Part" then | |
| 843 | if v:FindFirstChildOfClass"Humanoid"then | |
| 844 | v:BreakJoints() | |
| 845 | end | |
| 846 | end | |
| 847 | end | |
| 848 | end)() | |
| 849 | wait(1) | |
| 850 | ||
| 851 | for i = 0,1,.1 do | |
| 852 | a.TintColor = Color3.new(1,1,i) | |
| 853 | b.Size = b.Size - 2 | |
| 854 | wait() | |
| 855 | end | |
| 856 | ||
| 857 | a:destroy() | |
| 858 | game:service'Debris':AddItem(b,3) | |
| 859 | end | |
| 860 | function attackone() | |
| 861 | CFuncs['Sound'].Create("rbxassetid://811841430",Character,10,1)
| |
| 862 | local a = Instance.new("Part",Character)
| |
| 863 | a.Name = "Lazer" | |
| 864 | a.Anchored = true | |
| 865 | a.CanCollide = false | |
| 866 | a.BrickColor = BrickColor.new"New Yeller" | |
| 867 | local ray = Ray.new( | |
| 868 | Sun.CFrame.p, -- origin | |
| 869 | (Mouse.Hit.p - Sun.CFrame.p).unit * 500 -- direction | |
| 870 | ) | |
| 871 | local ignore = Character | |
| 872 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 873 | if hit then | |
| 874 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 875 | ||
| 876 | if not humanoid then | |
| 877 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 878 | end | |
| 879 | if humanoid then | |
| 880 | if humanoid.Parent:IsA"Model" then | |
| 881 | humanoid.Parent:BreakJoints() | |
| 882 | end | |
| 883 | end | |
| 884 | end | |
| 885 | a.BottomSurface = 10 | |
| 886 | a.TopSurface = 10 | |
| 887 | local distance = (Sun.CFrame.p - position).magnitude | |
| 888 | a.Size = Vector3.new(1, 1, distance) | |
| 889 | a.CFrame = CFrame.new(Sun.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
| 890 | game:GetService("Debris"):AddItem(a, 0.1)
| |
| 891 | end | |
| 892 | ||
| 893 | Mouse.Button1Down:connect(function() | |
| 894 | if attack == false and attacktype == 1 then | |
| 895 | attackone() | |
| 896 | end | |
| 897 | end) | |
| 898 | ||
| 899 | ||
| 900 | Mouse.KeyDown:connect(function(k) | |
| 901 | if attack == false and k == 'v' then | |
| 902 | supernova() | |
| 903 | end | |
| 904 | end) | |
| 905 | while true do | |
| 906 | swait() | |
| 907 | for i, v in pairs(Character:GetChildren()) do | |
| 908 | if v:IsA("Part") then
| |
| 909 | v.Material = "SmoothPlastic" | |
| 910 | elseif v:IsA("Accessory") then
| |
| 911 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 912 | end | |
| 913 | end | |
| 914 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 915 | velocity = RootPart.Velocity.y | |
| 916 | sine = sine + change | |
| 917 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 918 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 919 | Anim = "Jump" | |
| 920 | if attack == false then | |
| 921 | PlayAnimationFromTable({
| |
| 922 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 923 | CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 924 | CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 925 | CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 926 | CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 927 | CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 928 | }, .3, false) | |
| 929 | end | |
| 930 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 931 | Anim = "Fall" | |
| 932 | if attack == false then | |
| 933 | PlayAnimationFromTable({
| |
| 934 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 935 | CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 936 | CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 937 | CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 938 | CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 939 | CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 940 | }, .3, false) | |
| 941 | end | |
| 942 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 943 | Anim = "Idle" | |
| 944 | if attack == false then | |
| 945 | change = 1 | |
| 946 | PlayAnimationFromTable({
| |
| 947 | CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 948 | CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.sin(sine/22)/12,0,0), | |
| 949 | CFrame.new(0.429973245, 0.490001738, -0.460011989, 0.0975494087, 0.994276762, -0.0435587466, 0.0559796244, -0.0491798446, -0.997221529, -0.993656218, 0.0948399603, -0.0604567304) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, math.sin(sine/16)/10, math.sin(sine/16)/10), | |
| 950 | CFrame.new(-0.320005357, 0.480002224, -0.539992452, 0.357028693, -0.930425704, -0.0826981664, -0.130211353, 0.0380947962, -0.990754068, 0.924973309, 0.364495993, -0.107551016) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, -math.sin(sine/16)/10, -math.sin(sine/16)/10), | |
| 951 | CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 952 | CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 953 | }, .3, false) | |
| 954 | ||
| 955 | end | |
| 956 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 957 | Anim = "Walk" | |
| 958 | if attack == false then | |
| 959 | PlayAnimationFromTable({
| |
| 960 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 3), 0) * CFrame.Angles(0, 0, 0), | |
| 961 | CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 962 | CFrame.new(0.429973245, 0.490001738, -0.460011989, 0.0975494087, 0.994276762, -0.0435587466, 0.0559796244, -0.0491798446, -0.997221529, -0.993656218, 0.0948399603, -0.0604567304) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, math.sin(sine/16)/10, math.sin(sine/16)/10), | |
| 963 | CFrame.new(-0.320005357, 0.480002224, -0.539992452, 0.357028693, -0.930425704, -0.0826981664, -0.130211353, 0.0380947962, -0.990754068, 0.924973309, 0.364495993, -0.107551016) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, -math.sin(sine/16)/10, -math.sin(sine/16)/10), | |
| 964 | CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 6)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 6)), 0, 0), | |
| 965 | CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 6)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 6)), 0, 0), | |
| 966 | }, .3, false) | |
| 967 | end | |
| 968 | end | |
| 969 | if 0 < #Effects then | |
| 970 | for e = 1, #Effects do | |
| 971 | if Effects[e] ~= nil then | |
| 972 | local Thing = Effects[e] | |
| 973 | if Thing ~= nil then | |
| 974 | local Part = Thing[1] | |
| 975 | local Mode = Thing[2] | |
| 976 | local Delay = Thing[3] | |
| 977 | local IncX = Thing[4] | |
| 978 | local IncY = Thing[5] | |
| 979 | local IncZ = Thing[6] | |
| 980 | if Thing[2] == "Shoot" then | |
| 981 | local Look = Thing[1] | |
| 982 | local move = 30 | |
| 983 | if Thing[8] == 3 then | |
| 984 | move = 10 | |
| 985 | end | |
| 986 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
| 987 | if Thing[10] ~= nil then | |
| 988 | da = pos | |
| 989 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
| 990 | cfa = CFrame.new(Thing[4], pos) | |
| 991 | tehCF = cfa:lerp(cf2, 0.2) | |
| 992 | Thing[1] = tehCF.lookVector | |
| 993 | end | |
| 994 | local mag = (Thing[4] - pos).magnitude | |
| 995 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
| 996 | if Thing[8] == 2 then | |
| 997 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
| 998 | end | |
| 999 | Thing[4] = Thing[4] + Look * move | |
| 1000 | Thing[3] = Thing[3] - 1 | |
| 1001 | if 2 < Thing[5] then | |
| 1002 | Thing[5] = Thing[5] - 0.3 | |
| 1003 | Thing[6] = Thing[6] - 0.3 | |
| 1004 | end | |
| 1005 | if hit ~= nil then | |
| 1006 | Thing[3] = 0 | |
| 1007 | if Thing[8] == 1 or Thing[8] == 3 then | |
| 1008 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 1009 | else | |
| 1010 | if Thing[8] == 2 then | |
| 1011 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 1012 | if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
| |
| 1013 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
| |
| 1014 | ref.Anchored = true | |
| 1015 | ref.CFrame = CFrame.new(pos) | |
| 1016 | CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
| |
| 1017 | game:GetService("Debris"):AddItem(ref, 0.2)
| |
| 1018 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
| 1019 | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
| |
| 1020 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
| 1021 | end | |
| 1022 | end | |
| 1023 | end | |
| 1024 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
| |
| 1025 | ref.Anchored = true | |
| 1026 | ref.CFrame = CFrame.new(pos) | |
| 1027 | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
| 1028 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1029 | end | |
| 1030 | if Thing[3] <= 0 then | |
| 1031 | table.remove(Effects, e) | |
| 1032 | end | |
| 1033 | end | |
| 1034 | do | |
| 1035 | do | |
| 1036 | if Thing[2] == "FireWave" then | |
| 1037 | if Thing[3] <= Thing[4] then | |
| 1038 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
| 1039 | Thing[3] = Thing[3] + 1 | |
| 1040 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
| 1041 | else | |
| 1042 | Part.Parent = nil | |
| 1043 | table.remove(Effects, e) | |
| 1044 | end | |
| 1045 | end | |
| 1046 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
| 1047 | if Thing[1].Transparency <= 1 then | |
| 1048 | if Thing[2] == "Block1" then | |
| 1049 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1050 | Mesh = Thing[7] | |
| 1051 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1052 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1053 | else | |
| 1054 | if Thing[2] == "Block2" then | |
| 1055 | Thing[1].CFrame = Thing[1].CFrame | |
| 1056 | Mesh = Thing[7] | |
| 1057 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1058 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1059 | else | |
| 1060 | if Thing[2] == "Fire" then | |
| 1061 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
| 1062 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1063 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1064 | else | |
| 1065 | if Thing[2] == "Cylinder" then | |
| 1066 | Mesh = Thing[7] | |
| 1067 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1068 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1069 | else | |
| 1070 | if Thing[2] == "Blood" then | |
| 1071 | Mesh = Thing[7] | |
| 1072 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
| 1073 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1074 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1075 | else | |
| 1076 | if Thing[2] == "Elec" then | |
| 1077 | Mesh = Thing[10] | |
| 1078 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1079 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1080 | else | |
| 1081 | if Thing[2] == "Disappear" then | |
| 1082 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1083 | else | |
| 1084 | if Thing[2] == "Shatter" then | |
| 1085 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1086 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1087 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1088 | Thing[6] = Thing[6] + Thing[5] | |
| 1089 | end | |
| 1090 | end | |
| 1091 | end | |
| 1092 | end | |
| 1093 | end | |
| 1094 | end | |
| 1095 | end | |
| 1096 | end | |
| 1097 | else | |
| 1098 | Part.Parent = nil | |
| 1099 | table.remove(Effects, e) | |
| 1100 | end | |
| 1101 | end | |
| 1102 | end | |
| 1103 | end | |
| 1104 | end | |
| 1105 | end | |
| 1106 | end | |
| 1107 | end | |
| 1108 | end | |
| 1109 | remote = Instance.new 'RemoteFunction'; | |
| 1110 | remote.Parent = script; | |
| 1111 | remote.OnServerInvoke = function (Character, request, ...) | |
| 1112 | if (Character ~= owner) then | |
| 1113 | return error ('You cannot invoke this remote', 0);
| |
| 1114 | end; | |
| 1115 | ||
| 1116 | if (request == 1) then | |
| 1117 | local k = ...; | |
| 1118 | ||
| 1119 | if k == "f" and attack == false and Flying == false then | |
| 1120 | Humanoid.CameraOffset = Vector3.new(0, -1, 0) | |
| 1121 | Humanoid.WalkSpeed = 25 | |
| 1122 | Flying = true | |
| 1123 | elseif k == "f" and attack == false and Flying == true then | |
| 1124 | Humanoid.CameraOffset = Vector3.new(0, -2, 0) | |
| 1125 | Humanoid.WalkSpeed = 16 | |
| 1126 | Flying = false | |
| 1127 | end | |
| 1128 | end; | |
| 1129 | ||
| 1130 | ||
| 1131 | end; | |
| 1132 | remote.Name = 'ServerRemote'; | |
| 1133 | ]=], owner.Character):WaitForChild 'ServerRemote'; | |
| 1134 | ||
| 1135 | local mouse = owner:GetMouse(); | |
| 1136 | mouse.Button1Down:connect(function() | |
| 1137 | end) | |
| 1138 | ||
| 1139 | mouse.KeyDown:connect(function(k) | |
| 1140 | k = k:lower() | |
| 1141 | ||
| 1142 | remote:InvokeServer (1, k); | |
| 1143 | end) |