SHOW:
|
|
- or go back to the newest paste.
| 1 | - | Name="yfc" |
| 1 | + | Name="XxXexe5" |
| 2 | - | pcall(function() workspace.Bistratus.Droid:remove() end) |
| 2 | + | pcall(function() workspace.XxXexe5.Droid:remove() end) |
| 3 | - | player = game.Players.Bistratus |
| 3 | + | player = game.Players.XxXexe5 |
| 4 | char = player.Character | |
| 5 | char.Humanoid.MaxHealth = math.huge | |
| 6 | wait(0.5) | |
| 7 | char.Humanoid.Health = char.Humanoid.MaxHealth | |
| 8 | ||
| 9 | Time=500000 | |
| 10 | ||
| 11 | r=tick() | |
| 12 | wait() | |
| 13 | print("Your life span is: ~"..math.floor((Time/(tick()-r))*(tick()-r)))
| |
| 14 | ||
| 15 | function Infect(char) | |
| 16 | Color=BrickColor.new("Brown")
| |
| 17 | Color2=BrickColor.new("Grime")
| |
| 18 | local model = Instance.new("Model")
| |
| 19 | model.Parent = char | |
| 20 | model.Name = "Droid" | |
| 21 | char.Humanoid.WalkSpeed=12 | |
| 22 | fake=char.Head:clone() | |
| 23 | pcall(function() char.Head.face:remove() | |
| 24 | char.Head.Transparency=1 | |
| 25 | fake.Parent=model | |
| 26 | fake.Transparency=0 | |
| 27 | w=Instance.new("Weld")
| |
| 28 | w.Part1=fake | |
| 29 | w.Part0=char.Head | |
| 30 | w.Parent=char | |
| 31 | fake.Mesh.Scale=fake.Mesh.Scale+Vector3.new(-0.01,-0.01,-0.01) | |
| 32 | fake.BrickColor=Color2 | |
| 33 | for _,v in pairs(char:children()) do | |
| 34 | if v.className=="Part" then | |
| 35 | v.TopSurface="Smooth" | |
| 36 | v.BottomSurface="Smooth" | |
| 37 | end | |
| 38 | end | |
| 39 | end) | |
| 40 | char.Head.Changed:connect(function(p) | |
| 41 | if p=="BrickColor" then | |
| 42 | wait() | |
| 43 | char["Right Leg"].BrickColor=Color | |
| 44 | char["Left Leg"].BrickColor=Color | |
| 45 | char["Torso"].BrickColor=Color | |
| 46 | char["Head"].BrickColor=Color2 | |
| 47 | char["Right Arm"].BrickColor=Color2 | |
| 48 | char["Left Arm"].BrickColor=Color2 | |
| 49 | end | |
| 50 | end) | |
| 51 | char.Head.BrickColor=BrickColor:Red() | |
| 52 | Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]} or {char.Torso["Left Shouldr"],char.Torso["Right Shouldr"]}
| |
| 53 | char.Torso.Neck.C0=char.Torso.Neck.C0*CFrame.Angles(math.rad(8),math.rad(12),0) | |
| 54 | Arms[1].Parent=nil | |
| 55 | w = Instance.new("Weld")
| |
| 56 | w.Name="Left Shouldr" | |
| 57 | w.Parent = char.Torso | |
| 58 | w.Part0 = char["Left Arm"] | |
| 59 | w.Part1 = w.Parent | |
| 60 | w.C0=CFrame.new(1.5,0.3,0)*CFrame.Angles(math.rad(-95),math.rad(9),math.rad(20)) | |
| 61 | Arms[2].Parent=nil | |
| 62 | w2 = Instance.new("Weld")
| |
| 63 | w2.Name="Right Shouldr" | |
| 64 | w2.Parent = char.Torso | |
| 65 | w2.Part0 = char["Right Arm"] | |
| 66 | w2.Part1 = w2.Parent | |
| 67 | w2.C0=CFrame.new(-1.5,0.3,0)*CFrame.Angles(math.rad(-95),math.rad(-9),math.rad(-20)) | |
| 68 | char["Left Arm"].Touched:connect(function(hit) | |
| 69 | if hit.Parent:findFirstChild("Torso") and hit.Parent.Torso:findFirstChild("Right Shoulder") then
| |
| 70 | Delay(0,function() Infect(hit.Parent) end) | |
| 71 | end | |
| 72 | end) | |
| 73 | char["Right Arm"].Touched:connect(function(hit) | |
| 74 | if hit.Parent:findFirstChild("Torso") and hit.Parent.Torso:findFirstChild("Right Shoulder") then
| |
| 75 | Delay(0,function() Infect(hit.Parent) end) | |
| 76 | end | |
| 77 | end) | |
| 78 | Delay(0,function() | |
| 79 | r=tick() | |
| 80 | wait() | |
| 81 | local charh=char | |
| 82 | for i=1,Time/(tick()-r) do | |
| 83 | wait() | |
| 84 | Dist=150 | |
| 85 | Targ=nil | |
| 86 | for _,v in pairs(game.Players:children()) do | |
| 87 | if v:IsA("Torso") and v.Character and v.Character:findFirstChild("Torso") and v.Character.Torso:findFirstChild("Right Shoulder") then
| |
| 88 | if (v.Character.Torso.Position-charh.Torso.Position).magnitude<Dist then | |
| 89 | Dist=(v.Character.Torso.Position-charh.Torso.Position).magnitude | |
| 90 | Targ=v.Character.Torso | |
| 91 | end | |
| 92 | end | |
| 93 | end | |
| 94 | if Targ and Targ.Parent then | |
| 95 | charh.Humanoid:MoveTo(Targ.Position,workspace.Base) | |
| 96 | Targ=nil | |
| 97 | end | |
| 98 | end | |
| 99 | charh.Head:remove() | |
| 100 | end) | |
| 101 | end | |
| 102 | ||
| 103 | Infect(char) | |
| 104 | --lego |