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1 | - | Name: |
1 | + | Name: Demot Devlin |
2 | - | Race: http://pastebin.com/svidM0rw |
2 | + | |
3 | - | Religion: http://pastebin.com/QxjHSYD9 |
3 | + | Race: Tiefling |
4 | - | Age: |
4 | + | |
5 | - | Appearance: |
5 | + | Religion: Oddly enough, Dermot greatly respects Lilliah, crediting her mercy for sparing him from dying a horrible death. |
6 | ||
7 | - | Weapons: |
7 | + | Age: 25 |
8 | - | Armor: |
8 | + | |
9 | Appearance: Dermot is an incredibly lanky and gangly fellow, standing at about 6'5 in height with little to no muscle found on his body. Naturally, Dermot's skin is pale and ashen, with wicked looking claws that form along the fingers. He once sported a pair of respectable horns, which are now nothing more than stumps due to the crystals that began coalescing around the area. While Dermot has managed to get enough control over the crystals that grow over his body; I'm leaving it to the DM to decide where and when the crystals decide to spread. His hands have several patches of crystal that he neglects carving out, for the sake of helping his combat. | |
10 | - | Riches: Gold, silver, copper, gems, etc. |
10 | + | |
11 | - | (5 silver is the average cost of a night in an inn) (20 copper per silver, 20 silver per gold) |
11 | + | |
12 | ||
13 | - | Notable Skills: (Skills like Swordsmanship, Magic, Horseback riding, Climbing, Haggling, Alchemy, etc.)(5-9 is recommended) |
13 | + | Weapons: N/A |
14 | - | (Things you're especially skilled at should be noted with roman numerals (higher numbers meaning more skill), up to III without special permission.) |
14 | + | |
15 | Armor: (insert Lilliah's colour here) Robes that cover his entire body, complete with a bandanna. | |
16 | - | Magical Specialty: http://pastebin.com/9uy1k1is (Be sure to mention if you're a pyromancer, healer, etc.) |
16 | + | |
17 | - | Spell Components: (How do you use your magic? Playing instruments? Read out of a spellbook? Carve runes? Etc.) |
17 | + | Notable Skills: Bowmanship, Stealth, Providing snarky remarks, being a hardass. |
18 | - | Spells and Abilities: Two or three spells per skillpoint in Magic skill. Other abilities as needed. |
18 | + | |
19 | Magical Specialty: Arcane | |
20 | - | Backstory: Anything you wanna put down can be added to later, just not replaced. |
20 | + | |
21 | - | Family: |
21 | + | Preferred Types of Spells: Dermot utilizes his crystals, but is capable of harnessing his chi for powerful results. |
22 | ||
23 | - | Example character sheet: http://pastebin.com/c10PSJjh |
23 | + | Spell Components: His crystals. Dermot can control the crystals over his body in certain ways. However it's exhausting to properly maintain them, making it difficult to create big weapons and outright impossible to curb its growth. |
24 | ||
25 | Spells: | |
26 | ||
27 | Forge weapon: Creates a weapon out of his crystals. This is typically done to create a bow in such a way that its fused to his dominant hand. | |
28 | ||
29 | Arcane Focus: Dermot is capable of focusing mana into a weapon to increase its deadliness, his feet for speed and jumping, or his fists for power. | |
30 | ||
31 | Arcane Reflexes: Dermot can harness mana to help aid in lessening damage from falling, increase his sight, or | |
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34 | ||
35 | Any Other Info You Deem Relevant: | |
36 | ||
37 | Backstory: Anything you wanna put down, can be added to later | |
38 | Family: |