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| 1 | - | |
| 1 | + | |
| 2 | if file then | |
| 3 | file.close() | |
| 4 | os.loadAPI('/lg/lg')
| |
| 5 | lg.setup('term')
| |
| 6 | os.loadAPI("uap")
| |
| 7 | os.loadAPI("/lgame/lgame")
| |
| 8 | lgame.setup("term")
| |
| 9 | lg.fillScreen(colors.black) | |
| 10 | local im1 = fs.open("/pong/ball.nfp","r")
| |
| 11 | if im1 then | |
| 12 | im1.close() | |
| 13 | else | |
| 14 | shell.run("pastebin","get","cnJQa66z","/pong/wall.nfp")
| |
| 15 | shell.run("pastebin","get","sJBDTsfR","/pong/ball.nfp")
| |
| 16 | lg.drawText(1,1,colors.white,colors.black,"Downloading sprites...") | |
| 17 | os.sleep(1) | |
| 18 | lg.fillScreen(colors.black) | |
| 19 | ||
| 20 | end | |
| 21 | lgame.lggSetDefBG(colors.black) | |
| 22 | local lefty = 1 | |
| 23 | lgame.drawSprite('left',2,2,'/pong/wall.nfp')
| |
| 24 | - | lgame.drawSprite('left',2,1,'/pong/wall.nfp')
|
| 24 | + | local spwx = math.random (10, lgame.getSize().x-2) |
| 25 | - | lgame.drawSprite("ball",12,8,"/pong/ball.nfp")
|
| 25 | + | local spwy = math.random (3, lgame.getSize().y-1) |
| 26 | - | local px = 12 |
| 26 | + | lgame.drawSprite("ball",spwx,spwy,"/pong/ball.nfp")
|
| 27 | - | local py = 8 |
| 27 | + | local px = spwx |
| 28 | - | local dir = 1 |
| 28 | + | local py = spwy |
| 29 | local dir = math.random (1, 4) | |
| 30 | colided = false | |
| 31 | local ly = 1 | |
| 32 | local speed = 0.2 | |
| 33 | local c = 0 | |
| 34 | local d = false | |
| 35 | os.sleep(0.1) | |
| 36 | local function dt(text) | |
| 37 | lgame.fill(1,lgame.getSize().x,lgame.getSize().y,lgame.getSize().y,colors.black) | |
| 38 | lgame.drawText(1,lgame.getSize().y,colors.white,colors.black,text) | |
| 39 | end | |
| 40 | dt("3")
| |
| 41 | os.sleep(1) | |
| 42 | dt("2")
| |
| 43 | os.sleep(1) | |
| 44 | dt("1")
| |
| 45 | os.sleep(1) | |
| 46 | --lgame.drawText(1,10,colors.white,colors.black,"SIZE: "..lgame.getSize().x.." "..lgame.getSize().y) | |
| 47 | function click() | |
| 48 | while true do | |
| 49 | local event, key = os.pullEvent("key")
| |
| 50 | if key == keys.w then | |
| 51 | if ly ~= 1 then | |
| 52 | ly = ly - 1 | |
| 53 | end | |
| 54 | elseif key == keys.s then | |
| 55 | if lgame.getSpriteColider("left").y2 ~= lgame.getSize().y then
| |
| 56 | ly = ly + 1 | |
| 57 | end | |
| 58 | elseif key == keys.e then | |
| 59 | os.reboot() | |
| 60 | end | |
| 61 | lgame.moveSprite("left",2,ly)
| |
| 62 | end | |
| 63 | end | |
| 64 | function game() | |
| 65 | local i = 1 | |
| 66 | while true do | |
| 67 | d = false | |
| 68 | --local bal = lgame.getSpriteColider("ball").x
| |
| 69 | if lgame.getSpriteColider('ball').x == 1 then
| |
| 70 | lg.fillScreen(colors.black) | |
| 71 | lg.drawText(9,9,colors.white,colors.black, 'You lose! R: '..c) | |
| 72 | break | |
| 73 | end | |
| 74 | ||
| 75 | i = i + 1 | |
| 76 | if not (px == lgame.getSize().x + 1 and py == lgame.getSize().y+1) then | |
| 77 | if px <= lgame.getSize().x and px > 0 then | |
| 78 | if py <= lgame.getSize().y and py > 0 then | |
| 79 | if lgame.getSpriteColider("ball").x == lgame.getSize().x and dir == 1 then
| |
| 80 | dir = 3 | |
| 81 | elseif lgame.getSpriteColider("ball").x == lgame.getSize().x and dir == 2 then
| |
| 82 | dir = 4 | |
| 83 | elseif lgame.getSpriteColider("ball").x == 1 and dir == 4 then
| |
| 84 | dir = 2 | |
| 85 | elseif lgame.getSpriteColider("ball").x == 1 and dir == 3 then
| |
| 86 | dir = 4 | |
| 87 | elseif lgame.getSpriteColider("ball").y == lgame.getSize().y and dir == 1 then
| |
| 88 | dir = 2 | |
| 89 | elseif lgame.getSpriteColider("ball").y == lgame.getSize().y and dir == 3 then
| |
| 90 | dir = 4 | |
| 91 | elseif lgame.getSpriteColider("ball").y == 1 and dir == 2 then
| |
| 92 | dir = 1 | |
| 93 | elseif lgame.getSpriteColider("ball").y == 1 and dir == 4 then
| |
| 94 | dir = 3 | |
| 95 | end | |
| 96 | elseif py == 0 then | |
| 97 | d = true | |
| 98 | if (dir == 4) then | |
| 99 | dir = 3 | |
| 100 | else | |
| 101 | dir = 1 | |
| 102 | end | |
| 103 | elseif py == lgame.getSize().y+1 then | |
| 104 | d = true | |
| 105 | if (dir == 3) then | |
| 106 | dir = 4 | |
| 107 | else | |
| 108 | dir = 2 | |
| 109 | end | |
| 110 | end | |
| 111 | elseif px < 1 then | |
| 112 | d = true | |
| 113 | if (dir == 4) then | |
| 114 | dir = 2 | |
| 115 | else | |
| 116 | dir = 1 | |
| 117 | end | |
| 118 | elseif px == lgame.getSize().x+1 then | |
| 119 | d = true | |
| 120 | if (dir == 1) then | |
| 121 | dir = 3 | |
| 122 | else | |
| 123 | dir = 4 | |
| 124 | end | |
| 125 | end | |
| 126 | if dir == 1 then | |
| 127 | px = px + 1 | |
| 128 | py = py + 1 | |
| 129 | elseif dir == 2 then | |
| 130 | px = px + 1 | |
| 131 | py = py - 1 | |
| 132 | elseif dir == 3 then | |
| 133 | px = px - 1 | |
| 134 | py = py + 1 | |
| 135 | elseif dir == 4 then | |
| 136 | px = px - 1 | |
| 137 | py = py - 1 | |
| 138 | end | |
| 139 | if not d then | |
| 140 | lgame.moveSprite("ball",px,py)
| |
| 141 | end | |
| 142 | os.sleep(speed) | |
| 143 | dt("Score: "..c.." | EXIT - E")
| |
| 144 | else | |
| 145 | break | |
| 146 | end | |
| 147 | if colided == false and lgame.isColiding("ball","left") then
| |
| 148 | lgame.moveSprite("ball",lgame.getSpriteColider("ball").x+2,lgame.getSpriteColider("ball").y)
| |
| 149 | speed = speed - 0.01 | |
| 150 | colided = true | |
| 151 | c = c + 1 | |
| 152 | if dir == 4 then | |
| 153 | dir = 2 | |
| 154 | elseif dir == 3 then | |
| 155 | dir = 1 | |
| 156 | end | |
| 157 | else | |
| 158 | colided = false | |
| 159 | end | |
| 160 | end | |
| 161 | end | |
| 162 | parallel.waitForAny(click,game) | |
| 163 | lg.drawBT('end',1,4,19,19,colors.white,colors.black,'exit')
| |
| 164 | while true do | |
| 165 | local event, button, x, y = os.pullEvent( "mouse_click" ) | |
| 166 | if (lg.isButton(x,y) == "end") then | |
| 167 | os.reboot() | |
| 168 | end | |
| 169 | end | |
| 170 | lg.exit() | |
| 171 | lgame.exit() | |
| 172 | else | |
| 173 | term.clear() | |
| 174 | term.setCursorPos(1,2) | |
| 175 | term.write("Install lgame from updater!")
| |
| 176 | uap.upd() | |
| 177 | end |