SHOW:
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- or go back to the newest paste.
1 | if (mouseJoint != null) | |
2 | { | |
3 | if (Std.is(_owner.attacker,Player)) | |
4 | { | |
5 | trace("checkpoint 1"); | |
6 | var ragdollPlayer:Player = cast(_owner.attacker, Player); | |
7 | ||
8 | var chainsaw_muzzle:Bone = ragdollPlayer.spine.skeleton.findBone("muzzle"); | |
9 | bone_src.x = chainsaw_muzzle.worldX; | |
10 | bone_src.y = chainsaw_muzzle.worldY; | |
11 | trace("checkpoint 2"); | |
12 | mouseJoint.anchor1 = new Vec2(bone_src.x, bone_src.y); | |
13 | trace("checkpoint 3"); | |
14 | uTorso.body.allowRotation = false; | |
15 | head.body.allowRotation = false; | |
16 | ||
17 | if (mouseJoint.space != null) | |
18 | - | { |
18 | + | { |