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| 1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
| |
| 2 | do | |
| 3 | script.Parent = owner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | self.Connections[Bind] = true | |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | while wait(1/30) do | |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | end | |
| 63 | end | |
| 64 | ]],owner.Character) | |
| 65 | end | |
| 66 | RealGame = game;game = setmetatable({},{
| |
| 67 | __index = function (self,Index) | |
| 68 | local Sandbox = function (Thing) | |
| 69 | if Thing:IsA("Player") then
| |
| 70 | local RealPlayer = Thing | |
| 71 | return setmetatable({},{
| |
| 72 | __index = function (self,Index) | |
| 73 | local Type = type(RealPlayer[Index]) | |
| 74 | if Type == "function" then | |
| 75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 76 | return function (self)return InternalData["Mouse"] end | |
| 77 | end | |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | end | |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
| |
| 141 | ||
| 142 | -- Remake of Armatae by Mii_BrawIer | |
| 143 | wait(.1) | |
| 144 | local play = game.Players.LocalPlayer | |
| 145 | local char = play.Character | |
| 146 | local LeftArm = char["Left Arm"] | |
| 147 | local RightArm = char["Right Arm"] | |
| 148 | local LeftLeg = char["Left Leg"] | |
| 149 | local RightLeg = char["Right Leg"] | |
| 150 | local spawned = false | |
| 151 | local debounce = false | |
| 152 | local asdrot = 0 | |
| 153 | local bouncing = false | |
| 154 | local mode = "Combo" | |
| 155 | local mana = 200 | |
| 156 | local change = 0 | |
| 157 | local rage = false | |
| 158 | local explosion = false | |
| 159 | local golden = false | |
| 160 | local equipped = true | |
| 161 | local parry = true | |
| 162 | local equipcheck = false | |
| 163 | local charge = 1 | |
| 164 | local orb = false | |
| 165 | local throwing = false | |
| 166 | local sped = 1 | |
| 167 | local riding = false | |
| 168 | local sine = 0 | |
| 169 | local torsovel = 0 | |
| 170 | local sit = false | |
| 171 | local ult = false | |
| 172 | local charging = false | |
| 173 | local combo = 1 | |
| 174 | local Anim = "wot" | |
| 175 | local attack = false | |
| 176 | local NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 177 | char.Humanoid.Animator:Destroy() | |
| 178 | char.Animate:Destroy() | |
| 179 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 180 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 181 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
| 182 | RSH = nil | |
| 183 | RW = Instance.new("Weld")
| |
| 184 | LW = Instance.new("Weld")
| |
| 185 | RH = char.Torso["Right Hip"] | |
| 186 | LH = char.Torso["Left Hip"] | |
| 187 | RSH = char.Torso["Right Shoulder"] | |
| 188 | LSH = char.Torso["Left Shoulder"] | |
| 189 | RSH.Parent = nil | |
| 190 | LSH.Parent = nil | |
| 191 | RW.Name = "RW" | |
| 192 | RW.Part0 = char.Torso | |
| 193 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
| 194 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 195 | RW.Part1 = RightArm | |
| 196 | RW.Parent = char.Torso | |
| 197 | LW.Name = "LW" | |
| 198 | LW.Part0 = char.Torso | |
| 199 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 200 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 201 | LW.Part1 = LeftArm | |
| 202 | LW.Parent = char.Torso | |
| 203 | ||
| 204 | clerp = function(a, b, t) | |
| 205 | ||
| 206 | return a:lerp(b, t) | |
| 207 | end | |
| 208 | ||
| 209 | local model = Instance.new("Model", char)
| |
| 210 | model.Name = "weapon parts go here!" | |
| 211 | local weapon = Instance.new("Model", model)
| |
| 212 | weapon.Name = "weapon" | |
| 213 | local nolagplease = Instance.new("Model", char)
| |
| 214 | nolagplease.Name = "block spam goes here" | |
| 215 | ||
| 216 | ||
| 217 | block = function(cfram,size,expansize,transp,color,kind) | |
| 218 | local p = Instance.new("Part", nolagplease)
| |
| 219 | p.CFrame = cfram | |
| 220 | p.Size = Vector3.new(1,1,1) | |
| 221 | local pm = Instance.new("BlockMesh", p)
| |
| 222 | pm.Scale = size | |
| 223 | p.Anchored = true | |
| 224 | p.Material = "Neon" | |
| 225 | p.CanCollide = false | |
| 226 | p.BrickColor = color | |
| 227 | if kind == 3 then | |
| 228 | ||
| 229 | pm:Destroy() | |
| 230 | p.Size = size | |
| 231 | p.CanCollide = true | |
| 232 | p.Touched:connect(function(hit) | |
| 233 | if debounce == false then | |
| 234 | if hit.Parent.Humanoid then | |
| 235 | debounce = true | |
| 236 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5 | |
| 237 | wait() | |
| 238 | debounce = false | |
| 239 | end | |
| 240 | end | |
| 241 | end) | |
| 242 | end | |
| 243 | coroutine.resume(coroutine.create(function() | |
| 244 | while p.Transparency < 1 do | |
| 245 | if kind == 3 then | |
| 246 | p.Transparency = p.Transparency + transp | |
| 247 | p.Size = p.Size + expansize | |
| 248 | else | |
| 249 | ||
| 250 | p.Transparency = p.Transparency + transp | |
| 251 | pm.Scale = pm.Scale + expansize | |
| 252 | end | |
| 253 | if kind == 1 then | |
| 254 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
| 255 | end | |
| 256 | wait() | |
| 257 | end | |
| 258 | p:Destroy() | |
| 259 | end)) | |
| 260 | end | |
| 261 | ||
| 262 | ||
| 263 | local wave = function(cframe,color,v1,v2,trans,typ) | |
| 264 | local p = Instance.new("Part", nolagplease)
| |
| 265 | p.BrickColor = color | |
| 266 | p.Transparency = 0 | |
| 267 | p.Anchored = true | |
| 268 | p.CFrame = cframe | |
| 269 | if typ == 1 then | |
| 270 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
| 271 | end | |
| 272 | p.CanCollide = false | |
| 273 | local pm = Instance.new("SpecialMesh", p)
| |
| 274 | pm.MeshType = "FileMesh" | |
| 275 | pm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 276 | pm.Scale = v1 | |
| 277 | coroutine.resume(coroutine.create(function() | |
| 278 | while p.Transparency < 1 do | |
| 279 | wait() | |
| 280 | pm.Scale = pm.Scale + v2 | |
| 281 | p.Transparency = p.Transparency + trans | |
| 282 | if typ == 1 then | |
| 283 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
| 284 | end | |
| 285 | end | |
| 286 | p:Remove() | |
| 287 | end)) | |
| 288 | end | |
| 289 | ||
| 290 | local screengu = Instance.new("ScreenGui", play.PlayerGui)
| |
| 291 | screengu.Enabled = true | |
| 292 | ||
| 293 | local fram = Instance.new("Frame",screengu)
| |
| 294 | fram.Position = UDim2.new(0.83,0,.46, 0) | |
| 295 | fram.Size = UDim2.new(0.156, 0,0.487, 0) | |
| 296 | fram.Style = "RobloxRound" | |
| 297 | ||
| 298 | local makegui = function(pos1,pos2,tex) | |
| 299 | local a = Instance.new("TextLabel",fram)
| |
| 300 | a.Size = UDim2.new(1, 0,.05, 0) | |
| 301 | a.Text = tex | |
| 302 | a.Position = UDim2.new(pos1,0,pos2,0) | |
| 303 | a.TextScaled = true | |
| 304 | a.TextColor3 = char.Torso.Color | |
| 305 | a.TextXAlignment = "Left" | |
| 306 | a.BackgroundTransparency = 1 | |
| 307 | coroutine.resume(coroutine.create(function() | |
| 308 | if tex == "[X]" then | |
| 309 | while true do | |
| 310 | if equipcheck == false then | |
| 311 | if equipped == true then | |
| 312 | a.Text = "[X] Spin Attack [35]" | |
| 313 | elseif equipped == false then | |
| 314 | if parry == true then | |
| 315 | a.Text = "[X] Parry [35]" | |
| 316 | elseif parry == false then | |
| 317 | a.Text = "[X] Forced Parry [15]" | |
| 318 | end | |
| 319 | end | |
| 320 | else | |
| 321 | a.Text = "[X] Hexagon Trap [150]" | |
| 322 | end | |
| 323 | wait(.1) | |
| 324 | end | |
| 325 | end | |
| 326 | ||
| 327 | if tex == "[E]" then | |
| 328 | while true do | |
| 329 | if ult == false then | |
| 330 | if equipped == true then | |
| 331 | a.Text = "[E] Unequip" | |
| 332 | elseif equipped == false then | |
| 333 | a.Text = "[E] Equip" | |
| 334 | end | |
| 335 | end | |
| 336 | if ult == true then | |
| 337 | a.Text = "[E] Exit Ult" | |
| 338 | end | |
| 339 | wait(.1) | |
| 340 | end | |
| 341 | end | |
| 342 | ||
| 343 | if tex == "[C]" then | |
| 344 | while true do | |
| 345 | if ult == false then | |
| 346 | a.Text = "[C] Orbs [7/s]" | |
| 347 | end | |
| 348 | if ult == true then | |
| 349 | if equipcheck == true then | |
| 350 | a.Text = "[C] Orbs [11/s]" | |
| 351 | else | |
| 352 | a.Text = "[C] Ultimate Orbs [11/s]" | |
| 353 | end | |
| 354 | end | |
| 355 | wait(.1) | |
| 356 | end | |
| 357 | end | |
| 358 | ||
| 359 | if tex == "[H]" then | |
| 360 | while true do | |
| 361 | if equipped == true then | |
| 362 | if ult == false then | |
| 363 | a.Text = "[H] Sword Ult Mode [200]" | |
| 364 | end | |
| 365 | elseif equipped == false then | |
| 366 | if ult == false then | |
| 367 | a.Text = "[H] Magic Ult Mode [200]" | |
| 368 | else | |
| 369 | if equipcheck == false then | |
| 370 | a.Text = "[H] Magic Ult [400]" | |
| 371 | else | |
| 372 | a.Text = "[H] Sword Ult [400]" | |
| 373 | end | |
| 374 | end | |
| 375 | end | |
| 376 | wait(.1) | |
| 377 | end | |
| 378 | end | |
| 379 | ||
| 380 | if tex == "[Z]" then | |
| 381 | while true do | |
| 382 | if ult == false then | |
| 383 | a.Text = "[Z] Shield Dash [25]" | |
| 384 | else | |
| 385 | if equipcheck == true then | |
| 386 | a.Text = "[Z] Sword Bounce [25]" | |
| 387 | end | |
| 388 | end | |
| 389 | wait(.1) | |
| 390 | end | |
| 391 | end | |
| 392 | ||
| 393 | end)) | |
| 394 | end | |
| 395 | ||
| 396 | local bar = Instance.new("Frame",screengu)
| |
| 397 | bar.Position = UDim2.new(.83,0,.385,0) | |
| 398 | bar.Size = UDim2.new(0.156,0,0.055,0) | |
| 399 | bar.Style = "RobloxRound" | |
| 400 | ||
| 401 | local neg = Instance.new("Frame", bar)
| |
| 402 | neg.Position = UDim2.new(0,0,0,0) | |
| 403 | neg.Size = UDim2.new(1,0,0.6,0) | |
| 404 | neg.BackgroundColor3 = Color3.fromRGB(0,0,0) | |
| 405 | neg.BorderColor3 = char.Torso.Color | |
| 406 | ||
| 407 | local a = Instance.new("TextBox",neg)
| |
| 408 | a.Size = UDim2.new(1, 0,1, 0) | |
| 409 | a.Position = UDim2.new(0, 0, 1, 0) | |
| 410 | a.TextXAlignment = "Center" | |
| 411 | coroutine.resume(coroutine.create(function() | |
| 412 | while true do | |
| 413 | a.Text = "Mana : "..math.floor(mana).."" | |
| 414 | wait() | |
| 415 | end | |
| 416 | end)) | |
| 417 | a.TextScaled = true | |
| 418 | a.TextColor3 = char.Torso.Color | |
| 419 | a.BackgroundTransparency = 1 | |
| 420 | ||
| 421 | local manabar = Instance.new("Frame", neg)
| |
| 422 | manabar.Position = UDim2.new(0,0,0,0) | |
| 423 | manabar.Size = UDim2.new(0,0,0,0) | |
| 424 | manabar.BackgroundColor3 = char.Torso.Color | |
| 425 | manabar.BorderColor3 = Color3.fromRGB(0,0,0) | |
| 426 | coroutine.resume(coroutine.create(function() | |
| 427 | while true do | |
| 428 | manabar.Size = UDim2(0,mana*1.4,0,30) | |
| 429 | wait() | |
| 430 | end | |
| 431 | end)) | |
| 432 | ||
| 433 | makegui(0,0,"[E]") | |
| 434 | makegui(0,.12,"[Z]") | |
| 435 | makegui(0,.18,"[X]") | |
| 436 | makegui(0,.24,"[C]") | |
| 437 | makegui(0,.36,"[H]") | |
| 438 | makegui(0,.36,"[H]") | |
| 439 | ||
| 440 | ||
| 441 | ||
| 442 | ||
| 443 | part = function(wel,cancollid,size,shape,r,g,b,transp,mat,weldpart,c0,nam) | |
| 444 | local mat2 = "wow" | |
| 445 | if mat == 1 then | |
| 446 | mat2 = "Marble" | |
| 447 | end | |
| 448 | if mat == 2 then | |
| 449 | mat2 = "Granite" | |
| 450 | end | |
| 451 | if mat == 3 then | |
| 452 | mat2 = "Metal" | |
| 453 | end | |
| 454 | if mat == 4 then | |
| 455 | mat2 = "SmoothPlastic" | |
| 456 | end | |
| 457 | if mat == 5 then | |
| 458 | mat2 = "Wood" | |
| 459 | end | |
| 460 | if mat == 6 then | |
| 461 | mat2 = "Neon" | |
| 462 | end | |
| 463 | if shape ~= "Wedge" then | |
| 464 | local q = Instance.new("Part", weapon)
| |
| 465 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
| 466 | q.Shape = shape | |
| 467 | q.Size = size | |
| 468 | q.Transparency = transp | |
| 469 | q.Color = Color3.new(r,g,b) | |
| 470 | q.Material = mat2 | |
| 471 | if r == 1 and g == 0 and b == 0 then | |
| 472 | q.BrickColor = char.Torso.BrickColor | |
| 473 | end | |
| 474 | q.FrontSurface = "Smooth" | |
| 475 | q.BackSurface = "Smooth" | |
| 476 | q.LeftSurface = "Smooth" | |
| 477 | q.RightSurface = "Smooth" | |
| 478 | q.BottomSurface = "Smooth" | |
| 479 | q.TopSurface = "Smooth" | |
| 480 | if cancollid == 1 then | |
| 481 | q.CanCollide = false | |
| 482 | end | |
| 483 | q.Name = nam | |
| 484 | if wel == 1 then | |
| 485 | local qw = Instance.new("Weld", q)
| |
| 486 | qw.Part0 = weldpart | |
| 487 | qw.Part1 = q | |
| 488 | qw.C0 = c0 | |
| 489 | end | |
| 490 | end | |
| 491 | if shape == "Wedge" then | |
| 492 | local q = Instance.new("WedgePart", weapon)
| |
| 493 | q.Size = size | |
| 494 | q.Transparency = transp | |
| 495 | q.Color = Color3.new(r,g,b) | |
| 496 | if r == 1 and g == 0 and b == 0 then | |
| 497 | q.BrickColor = char.Torso.BrickColor | |
| 498 | end | |
| 499 | q.Material = mat2 | |
| 500 | if cancollid == 1 then | |
| 501 | q.CanCollide = false | |
| 502 | end | |
| 503 | q.Name = nam | |
| 504 | local qw = Instance.new("Weld", q)
| |
| 505 | qw.Part0 = weldpart | |
| 506 | qw.Part1 = q | |
| 507 | qw.C0 = c0 | |
| 508 | end | |
| 509 | end | |
| 510 | ||
| 511 | local sword1 = Instance.new("Part", weapon)
| |
| 512 | sword1.CanCollide = false | |
| 513 | sword1.Transparency = 1 | |
| 514 | sword1.BrickColor = BrickColor.new("Institutional white")
| |
| 515 | local mesh1 = Instance.new("SpecialMesh", sword1)
| |
| 516 | mesh1.MeshType = "FileMesh" | |
| 517 | mesh1.MeshId = "rbxasset://fonts/sword.mesh" | |
| 518 | local weld1 = Instance.new("Weld", sword1)
| |
| 519 | weld1.Part0 = char.Torso | |
| 520 | weld1.Part1 = sword1 | |
| 521 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 522 | ||
| 523 | local sword2 = Instance.new("Part", weapon)
| |
| 524 | sword2.CanCollide = false | |
| 525 | sword2.Transparency = 1 | |
| 526 | sword2.BrickColor = BrickColor.new("Institutional white")
| |
| 527 | local mesh2 = Instance.new("SpecialMesh", sword2)
| |
| 528 | mesh2.MeshType = "FileMesh" | |
| 529 | mesh2.MeshId = "rbxasset://fonts/sword.mesh" | |
| 530 | local weld2 = Instance.new("Weld", sword2)
| |
| 531 | weld2.Part0 = char.Torso | |
| 532 | weld2.Part1 = sword2 | |
| 533 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 534 | ||
| 535 | local sword11 = Instance.new("Part", weapon)
| |
| 536 | sword11.CanCollide = false | |
| 537 | sword11.Transparency = 1 | |
| 538 | sword11.BrickColor = BrickColor.new("Institutional white")
| |
| 539 | local mesh11 = Instance.new("SpecialMesh", sword11)
| |
| 540 | mesh11.MeshType = "FileMesh" | |
| 541 | mesh11.MeshId = "rbxasset://fonts/sword.mesh" | |
| 542 | local weld11 = Instance.new("Weld", sword11)
| |
| 543 | weld11.Part0 = char.Torso | |
| 544 | weld11.Part1 = sword11 | |
| 545 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 546 | ||
| 547 | local sword21 = Instance.new("Part", weapon)
| |
| 548 | sword21.CanCollide = false | |
| 549 | sword21.Transparency = 1 | |
| 550 | sword21.BrickColor = BrickColor.new("Institutional white")
| |
| 551 | local mesh21 = Instance.new("SpecialMesh", sword21)
| |
| 552 | mesh21.MeshType = "FileMesh" | |
| 553 | mesh21.MeshId = "rbxasset://fonts/sword.mesh" | |
| 554 | local weld21 = Instance.new("Weld", sword21)
| |
| 555 | weld21.Part0 = char.Torso | |
| 556 | weld21.Part1 = sword21 | |
| 557 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 558 | ||
| 559 | local sword12 = Instance.new("Part", weapon)
| |
| 560 | sword12.CanCollide = false | |
| 561 | sword12.Transparency = 1 | |
| 562 | sword12.BrickColor = BrickColor.new("Institutional white")
| |
| 563 | local mesh12 = Instance.new("SpecialMesh", sword12)
| |
| 564 | mesh12.MeshType = "FileMesh" | |
| 565 | mesh12.MeshId = "rbxasset://fonts/sword.mesh" | |
| 566 | local weld12 = Instance.new("Weld", sword12)
| |
| 567 | weld12.Part0 = char.Torso | |
| 568 | weld12.Part1 = sword12 | |
| 569 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 570 | ||
| 571 | local sword22 = Instance.new("Part", weapon)
| |
| 572 | sword22.CanCollide = false | |
| 573 | sword22.Transparency = 1 | |
| 574 | sword22.BrickColor = BrickColor.new("Institutional white")
| |
| 575 | local mesh22 = Instance.new("SpecialMesh", sword22)
| |
| 576 | mesh22.MeshType = "FileMesh" | |
| 577 | mesh22.MeshId = "rbxasset://fonts/sword.mesh" | |
| 578 | local weld22 = Instance.new("Weld", sword22)
| |
| 579 | weld22.Part0 = char.Torso | |
| 580 | weld22.Part1 = sword22 | |
| 581 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 582 | ||
| 583 | ||
| 584 | ||
| 585 | part(1,1,Vector3.new(1,1,1),"Block",0,0,0,1,2,LeftArm,CFrame.new(0,-1,0),"ST") | |
| 586 | part(1,1,Vector3.new(1.3333345651627,0.66666728258133,1.3333345651627),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,RightArm,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Handle2") | |
| 587 | part(1,1,Vector3.new(0.50000047683716,0.66666728258133,0.50000047683716),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,-0.71837568283081)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 588 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,-1.5707963267949,1.5707963267949),"Wedge") | |
| 589 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 590 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 591 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 592 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 593 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 594 | part(1,1,Vector3.new(1.666668176651,0.50000047683716,1.666668176651),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
| 595 | part(1,1,Vector3.new(2.0000019073486,0.50000071525574,2.0000019073486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0,-0.080000519752502,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
| 596 | part(1,1,Vector3.new(0.66666728258133,0.50000047683716,1.0000009536743),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.88214945793152,0.0033442378044128,0.87925684452057)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 597 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 598 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.84344428777695,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,0.78539816339745,0),"Block") | |
| 599 | part(1,1,Vector3.new(0.66666728258133,0.66666728258133,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,0.080440580844879)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 600 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 601 | part(1,1,Vector3.new(0.91666752099991,0.50000047683716,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0.91161245107651,0.0033442378044128,0.90871953964233)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 602 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.82322382926941,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 603 | ||
| 604 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Block",0.63921570777893,0.63529413938522,0.64705884456635,1,1,LeftArm,CFrame.new(0.15389770269394,-0.20993836224079,-0.37024655938148)*CFrame.fromOrientation(0.75258595481783,2.3242549329229,1.9734437799037),"Handle") | |
| 605 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
| 606 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
| 607 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.0054092407226563)*CFrame.fromOrientation(0,1.5707963267949,0),"Cylinder") | |
| 608 | part(1,1,Vector3.new(0.59409826993942,0.14852456748486,2.2278685569763),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
| 609 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 610 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 611 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 612 | part(1,1,Vector3.new(0.089114740490913,0.59409826993942,0.59409826993942),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
| 613 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Ball",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,4.4263770426767e-09,0.44016432762146)*CFrame.fromOrientation(0,0,0),"Ball") | |
| 614 | part(1,1,Vector3.new(0.11881965398788,0.44557368755341,0.44557368755341),"Cylinder",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
| 615 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,2.2278685569763),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
| 616 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
| 617 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(-0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 618 | part(1,1,Vector3.new(1.4852457046509,0.14852456748486,0.14852456748486),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
| 619 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
| 620 | ||
| 621 | ||
| 622 | --[[ | |
| 623 | coroutine.resume(coroutine.create(function() | |
| 624 | .Touched:connect(function(hit) | |
| 625 | game:service'RunService'.RenderStepped:connect(function() | |
| 626 | ||
| 627 | end) | |
| 628 | game:GetService("Debris"):AddItem(p, 1)
| |
| 629 | local d = char:GetChildren() | |
| 630 | for i=1, #d do | |
| 631 | d[i] | |
| 632 | end | |
| 633 | end | |
| 634 | ]] | |
| 635 | ||
| 636 | CreateSound = function(id, par, vol, pit) | |
| 637 | ||
| 638 | coroutine.resume(coroutine.create(function() | |
| 639 | ||
| 640 | local sou = Instance.new("Sound", par)
| |
| 641 | sou.Volume = vol | |
| 642 | sou.Pitch = pit | |
| 643 | sou.SoundId = id | |
| 644 | wait() | |
| 645 | sou:play() | |
| 646 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 647 | end | |
| 648 | )) | |
| 649 | end | |
| 650 | ||
| 651 | ||
| 652 | rayCast = function(Position, Direction, Range, Ignore) | |
| 653 | ||
| 654 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 655 | end | |
| 656 | ||
| 657 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 658 | ||
| 659 | local laza = Instance.new("Part", nolagplease)
| |
| 660 | laza.CanCollide = false | |
| 661 | if golden == false then | |
| 662 | laza.BrickColor = brickcolor | |
| 663 | end | |
| 664 | if golden == true then | |
| 665 | laza.BrickColor = BrickColor.new("New Yeller")
| |
| 666 | end | |
| 667 | laza.Size = Vector3.new(0.5,0.5,0.5) | |
| 668 | laza.Anchored = true | |
| 669 | laza.CFrame = cframe | |
| 670 | laza.Material = "Neon" | |
| 671 | local msh = Instance.new("CylinderMesh",laza)
| |
| 672 | msh.Scale = Vector3.new(x1,y1,z1) | |
| 673 | game:GetService("Debris"):AddItem(laza, 10)
| |
| 674 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 675 | ||
| 676 | for i = 0, 1, delay do | |
| 677 | wait() | |
| 678 | Part.Transparency = i | |
| 679 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 680 | end | |
| 681 | Part.Parent = nil | |
| 682 | end | |
| 683 | ), laza, msh) | |
| 684 | end | |
| 685 | ||
| 686 | shoottrail = function(mouse, partt, SpreadAmount, multiply) | |
| 687 | ||
| 688 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 689 | local ActualPosition = partt.Position | |
| 690 | local MainPos2 = Vector3.new() | |
| 691 | if mouse == play:GetMouse() then | |
| 692 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 693 | else | |
| 694 | MainPos2 = mouse.Position | |
| 695 | end | |
| 696 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
| 697 | local distance = 150 | |
| 698 | if rage == true then | |
| 699 | distance = distance * 2 | |
| 700 | end | |
| 701 | local remainder = 1 | |
| 702 | local charge2 = charge | |
| 703 | charge = 1 | |
| 704 | coroutine.resume(coroutine.create(function() | |
| 705 | ||
| 706 | repeat | |
| 707 | wait() | |
| 708 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
| 709 | local magnitude = (ActualPosition - pos).magnitude | |
| 710 | Laser(char.Torso.BrickColor, CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0), 3, magnitude *(-distance / (distance / 2)), 3, -.1, 0, -.1, .1) | |
| 711 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
| 712 | remainder = remainder - 1 | |
| 713 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
| 714 | if hit ~= nil then | |
| 715 | remainder = 0 | |
| 716 | end | |
| 717 | do | |
| 718 | if remainder <= 0 then | |
| 719 | local magnblock = Instance.new("Part", nolagplease)
| |
| 720 | magnblock.Transparency = 1 | |
| 721 | magnblock.CanCollide = false | |
| 722 | magnblock.Anchored = true | |
| 723 | magnblock.CFrame = CFrame.new(pos) | |
| 724 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,char.Torso.BrickColor,1) | |
| 725 | magn(10,magnblock,7) | |
| 726 | game:GetService("Debris"):AddItem(magnblock, 0.1)
| |
| 727 | end | |
| 728 | end | |
| 729 | until remainder <= 0 | |
| 730 | end | |
| 731 | )) | |
| 732 | end | |
| 733 | ||
| 734 | shoottrail2 = function(mouse, partt, SpreadAmount, multiply) | |
| 735 | ||
| 736 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 737 | local MainPos = partt.Position | |
| 738 | local MainPos2 = Vector3.new() | |
| 739 | if mouse == play:GetMouse() then | |
| 740 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 741 | else | |
| 742 | MainPos2 = mouse.Position | |
| 743 | end | |
| 744 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 745 | local speed = 30 | |
| 746 | if rage == true then | |
| 747 | speed = speed * 2 | |
| 748 | end | |
| 749 | local remainder = 5 | |
| 750 | local charge2 = charge | |
| 751 | charge = 1 | |
| 752 | coroutine.resume(coroutine.create(function() | |
| 753 | ||
| 754 | repeat | |
| 755 | wait() | |
| 756 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 757 | MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))) | |
| 758 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, char.HumanoidRootPart.Parent) | |
| 759 | local mag = (MainPos - pos).magnitude | |
| 760 | Laser(BrickColor.new("Institutional white"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag *(-speed / (speed / 2)), 1, -.1, 0, -.1, .3)
| |
| 761 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 762 | remainder = remainder - 1 | |
| 763 | if hit ~= nil then | |
| 764 | remainder = 0 | |
| 765 | local refpart = Instance.new("Part", nolagplease)
| |
| 766 | refpart.Transparency = 1 | |
| 767 | refpart.CanCollide = false | |
| 768 | refpart.Anchored = true | |
| 769 | refpart.CFrame = CFrame.new(pos) | |
| 770 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 771 | end | |
| 772 | do | |
| 773 | if remainder <= 0 then | |
| 774 | local refpart = Instance.new("Part", nolagplease)
| |
| 775 | refpart.Transparency = 1 | |
| 776 | refpart.CanCollide = false | |
| 777 | refpart.Anchored = true | |
| 778 | refpart.CFrame = CFrame.new(pos) | |
| 779 | block(CFrame.new(pos),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.1,BrickColor.new("Really black"),1)
| |
| 780 | magn(6,refpart,2) | |
| 781 | --CreateSound("http://www.roblox.com/asset/?id=10209590",refpart,1,1)
| |
| 782 | game:GetService("Debris"):AddItem(refpart, 0.1)
| |
| 783 | end | |
| 784 | end | |
| 785 | until remainder <= 0 | |
| 786 | end | |
| 787 | )) | |
| 788 | end | |
| 789 | ||
| 790 | swordthrow = function(mouse, partt, SpreadAmount, multiply, sword, reweldc0) | |
| 791 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 792 | local ActualPosition = partt.Position | |
| 793 | local MainPos2 = Vector3.new() | |
| 794 | local kappa = 0 | |
| 795 | if mouse == play:GetMouse() then | |
| 796 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 797 | else | |
| 798 | MainPos2 = mouse.Position | |
| 799 | end | |
| 800 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
| 801 | local distance = 4 | |
| 802 | local remainder = 25 | |
| 803 | local reweld = sword.Weld.Part0 | |
| 804 | sword.Weld.Part0 = sword | |
| 805 | sword.Anchored = true | |
| 806 | coroutine.resume(coroutine.create(function() | |
| 807 | ||
| 808 | repeat | |
| 809 | wait() | |
| 810 | throwing = true | |
| 811 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
| 812 | local magnitude = (ActualPosition - pos).magnitude | |
| 813 | kappa = kappa + 30 | |
| 814 | sword.CFrame = CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(-kappa),0,math.rad(90)) | |
| 815 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
| 816 | remainder = remainder - 1 | |
| 817 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
| 818 | if hit ~= nil then | |
| 819 | remainder = 0 | |
| 820 | end | |
| 821 | do | |
| 822 | if remainder <= 0 then | |
| 823 | local magnblock = Instance.new("Part", nolagplease)
| |
| 824 | magnblock.Transparency = 1 | |
| 825 | magnblock.CanCollide = false | |
| 826 | magnblock.Anchored = true | |
| 827 | magnblock.CFrame = CFrame.new(pos) | |
| 828 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,BrickColor.new("Really black"),1)
| |
| 829 | magn(10,magnblock,7) | |
| 830 | game:GetService("Debris"):AddItem(magnblock, 0.1)
| |
| 831 | end | |
| 832 | end | |
| 833 | until remainder <= 0 | |
| 834 | while attack == true do | |
| 835 | sword.Transparency = 1 | |
| 836 | wait() | |
| 837 | end | |
| 838 | sword.Transparency = 0.4 | |
| 839 | sword.Anchored = false | |
| 840 | sword.Weld.Part0 = char.Torso | |
| 841 | sword.Weld.C0 = reweldc0 | |
| 842 | ||
| 843 | block(sword.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 844 | throwing = false | |
| 845 | end | |
| 846 | )) | |
| 847 | end | |
| 848 | ||
| 849 | magn = function(dam,par,dist) | |
| 850 | ||
| 851 | for _,c in pairs(workspace:children()) do | |
| 852 | local hum = c:findFirstChild("Humanoid")
| |
| 853 | if hum ~= nil then | |
| 854 | local head = c:findFirstChild("Torso")
| |
| 855 | if head ~= nil then | |
| 856 | local targ = head.Position - par.Position | |
| 857 | local mag = targ.magnitude | |
| 858 | if mag <= dist and c.Name ~= play.Name then | |
| 859 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
| 860 | mana = mana + dam/5 | |
| 861 | if ult == true and equipcheck == false then | |
| 862 | mana = mana + dam/5 | |
| 863 | end | |
| 864 | if ult == true and equipcheck == true then | |
| 865 | char.Humanoid.Health = char.Humanoid.Health + dam/5 | |
| 866 | end | |
| 867 | end | |
| 868 | end | |
| 869 | end | |
| 870 | end | |
| 871 | end | |
| 872 | ||
| 873 | magna = function(dam,par,dist) | |
| 874 | ||
| 875 | for _,c in pairs(workspace:children()) do | |
| 876 | local hum = c:findFirstChild("Humanoid")
| |
| 877 | if hum ~= nil then | |
| 878 | local head = c:findFirstChild("Torso")
| |
| 879 | if head ~= nil then | |
| 880 | local targ = head.Position - par.Position | |
| 881 | local mag = targ.magnitude | |
| 882 | if mag <= dist then | |
| 883 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
| 884 | end | |
| 885 | end | |
| 886 | end | |
| 887 | end | |
| 888 | end | |
| 889 | ||
| 890 | local pasthp = 0 | |
| 891 | ||
| 892 | part = function(wel,cancollid,size,shape,color,transp,mat,weldpart,c0,nam) | |
| 893 | if shape ~= "Wedge" then | |
| 894 | local q = Instance.new("Part", weapon)
| |
| 895 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
| 896 | q.Shape = shape | |
| 897 | q.Size = size | |
| 898 | q.Transparency = transp | |
| 899 | q.BrickColor = color | |
| 900 | q.Material = mat | |
| 901 | q.FrontSurface = "Smooth" | |
| 902 | q.BackSurface = "Smooth" | |
| 903 | q.LeftSurface = "Smooth" | |
| 904 | q.RightSurface = "Smooth" | |
| 905 | q.BottomSurface = "Smooth" | |
| 906 | q.TopSurface = "Smooth" | |
| 907 | if cancollid == 1 then | |
| 908 | q.CanCollide = false | |
| 909 | end | |
| 910 | q.Name = nam | |
| 911 | if wel == 1 then | |
| 912 | local qw = Instance.new("Weld", q)
| |
| 913 | qw.Part0 = weldpart | |
| 914 | qw.Part1 = q | |
| 915 | qw.C0 = c0 | |
| 916 | end | |
| 917 | end | |
| 918 | if shape == "Wedge" then | |
| 919 | local q = Instance.new("WedgePart", weapon)
| |
| 920 | q.Size = size | |
| 921 | q.Transparency = transp | |
| 922 | q.BrickColor = color | |
| 923 | q.Material = mat | |
| 924 | if cancollid == 1 then | |
| 925 | q.CanCollide = false | |
| 926 | end | |
| 927 | q.Name = nam | |
| 928 | local qw = Instance.new("Weld", q)
| |
| 929 | qw.Part0 = weldpart | |
| 930 | qw.Part1 = q | |
| 931 | qw.C0 = c0 | |
| 932 | end | |
| 933 | end | |
| 934 | ||
| 935 | ||
| 936 | attack1 = function() | |
| 937 | attack = true | |
| 938 | local kekke = 0 | |
| 939 | for i = 0, 1, 0.1 do | |
| 940 | wait() | |
| 941 | kekke = kekke + 8 | |
| 942 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(kekke+70)), 0.3) | |
| 943 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 944 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
| 945 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 946 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 947 | end | |
| 948 | for i = 0, 1, 0.1 do | |
| 949 | wait() | |
| 950 | magn(1.5,weapon.Handle2,4) | |
| 951 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 952 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 953 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 954 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 955 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 956 | end | |
| 957 | attack = false | |
| 958 | end | |
| 959 | ||
| 960 | attack2 = function() | |
| 961 | attack = true | |
| 962 | local kekke = 0 | |
| 963 | for i = 0, 1, 0.1 do | |
| 964 | wait() | |
| 965 | kekke = kekke + 20 | |
| 966 | magn(3,weapon.Handle,4) | |
| 967 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke+70)), 1) | |
| 968 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 969 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
| 970 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.3) | |
| 971 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 972 | end | |
| 973 | attack = false | |
| 974 | end | |
| 975 | ||
| 976 | swordattack3 = function() | |
| 977 | attack = true | |
| 978 | local kekke = 0 | |
| 979 | for i = 0, 1, 0.1 do | |
| 980 | wait() | |
| 981 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 982 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 983 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
| 984 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
| 985 | end | |
| 986 | weld11.Part0 = LeftArm | |
| 987 | weld21.Part0 = RightArm | |
| 988 | weld21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 989 | weld11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 990 | for i = 0, 1, 0.2 do | |
| 991 | wait() | |
| 992 | magn(1,sword11,4) | |
| 993 | magn(1,sword21,4) | |
| 994 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 995 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 996 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 997 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 998 | end | |
| 999 | for i = 0, 1, 0.2 do | |
| 1000 | wait() | |
| 1001 | ||
| 1002 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1003 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1004 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(45)), 0.6) | |
| 1005 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(-60), math.rad(45)), 0.6) | |
| 1006 | end | |
| 1007 | magn(7.5,sword21,4) | |
| 1008 | for i = 0, 1, 0.2 do | |
| 1009 | wait() | |
| 1010 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1011 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1012 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(60), math.rad(-45)), 0.6) | |
| 1013 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-45)), 0.6) | |
| 1014 | end | |
| 1015 | magn(7.5,sword11,4) | |
| 1016 | for i = 0, 1, 0.2 do | |
| 1017 | wait() | |
| 1018 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1019 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1020 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(40), math.rad(-45)), 0.6) | |
| 1021 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(-40), math.rad(45)), 0.6) | |
| 1022 | end | |
| 1023 | magn(7.5,sword11,4) | |
| 1024 | magn(7.5,sword21,4) | |
| 1025 | for i = 0, 1, 0.2 do | |
| 1026 | wait() | |
| 1027 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1028 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1029 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(45), math.rad(45)), 0.6) | |
| 1030 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(-45), math.rad(-45)), 0.6) | |
| 1031 | end | |
| 1032 | weld11.Part0 = char.Torso | |
| 1033 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 1034 | weld21.Part0 = char.Torso | |
| 1035 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 1036 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1037 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1038 | attack = false | |
| 1039 | end | |
| 1040 | ||
| 1041 | swordattack4 = function() | |
| 1042 | attack = true | |
| 1043 | local kekke = 0 | |
| 1044 | for i = 0, 1, 0.1 do | |
| 1045 | wait() | |
| 1046 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1047 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1048 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
| 1049 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1050 | end | |
| 1051 | weld12.Part0 = LeftArm | |
| 1052 | weld22.Part0 = RightArm | |
| 1053 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 1054 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 1055 | for i = 0, 1, 0.2 do | |
| 1056 | wait() | |
| 1057 | magn(1,sword11,4) | |
| 1058 | magn(1,sword21,4) | |
| 1059 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
| 1060 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
| 1061 | end | |
| 1062 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)) | |
| 1063 | for i = 0, 1, 0.2 do | |
| 1064 | wait() | |
| 1065 | magn(1,sword11,4) | |
| 1066 | magn(1,sword21,4) | |
| 1067 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
| 1068 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
| 1069 | end | |
| 1070 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)) | |
| 1071 | for i = 0, 1, 0.2 do | |
| 1072 | wait() | |
| 1073 | magn(1,sword11,4) | |
| 1074 | magn(1,sword21,4) | |
| 1075 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
| 1076 | end | |
| 1077 | attack = false | |
| 1078 | end | |
| 1079 | ||
| 1080 | swordattack5 = function() | |
| 1081 | attack = true | |
| 1082 | local kekke = 60 | |
| 1083 | for i = 0, 1, 0.2 do | |
| 1084 | wait() | |
| 1085 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1086 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1087 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
| 1088 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
| 1089 | end | |
| 1090 | weld1.Part0 = LeftArm | |
| 1091 | weld2.Part0 = RightArm | |
| 1092 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
| 1093 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
| 1094 | for i = 0, 1, 0.2 do | |
| 1095 | wait() | |
| 1096 | magn(1,sword11,4) | |
| 1097 | magn(1,sword21,4) | |
| 1098 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
| 1099 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
| 1100 | end | |
| 1101 | while kekke > -120 do | |
| 1102 | wait() | |
| 1103 | magn(1,sword1,2) | |
| 1104 | magn(1,sword2,2) | |
| 1105 | kekke = kekke - 7 | |
| 1106 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180+kekke*15),0) * CFrame.new(0,-1,0) | |
| 1107 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180-kekke*15),0) * CFrame.new(0,-1,0) | |
| 1108 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
| 1109 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
| 1110 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1111 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1112 | end | |
| 1113 | attack = false | |
| 1114 | weld1.Part0 = char.Torso | |
| 1115 | weld2.Part0 = char.Torso | |
| 1116 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 1117 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 1118 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1119 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1120 | end | |
| 1121 | ||
| 1122 | swordattack6 = function() | |
| 1123 | attack = true | |
| 1124 | local sworda = Instance.new("Part", char)
| |
| 1125 | sworda.CanCollide = false | |
| 1126 | sworda.Transparency = 1 | |
| 1127 | local aw = Instance.new("Weld", sworda)
| |
| 1128 | aw.Part0 = sworda | |
| 1129 | aw.Part1 = char.HumanoidRootPart | |
| 1130 | local kekke = 0 | |
| 1131 | for i = 0, 1, 0.2 do | |
| 1132 | wait() | |
| 1133 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1134 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1135 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1136 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1137 | end | |
| 1138 | sword1.Weld.Part0 = sworda | |
| 1139 | sword2.Weld.Part0 = sworda | |
| 1140 | sword11.Weld.Part0 = sworda | |
| 1141 | sword21.Weld.Part0 = sworda | |
| 1142 | sword12.Weld.Part0 = sworda | |
| 1143 | sword22.Weld.Part0 = sworda | |
| 1144 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
| 1145 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
| 1146 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
| 1147 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
| 1148 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
| 1149 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
| 1150 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1151 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1152 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1153 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1154 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1155 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1156 | while kekke > -120 do | |
| 1157 | wait() | |
| 1158 | kekke = kekke - 3.5 | |
| 1159 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
| 1160 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 1161 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 1162 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1163 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1164 | end | |
| 1165 | for i = 0,1,0.1 do | |
| 1166 | wait() | |
| 1167 | magn(1,sword1,4) | |
| 1168 | magn(1,sword2,4) | |
| 1169 | magn(1,sword11,4) | |
| 1170 | magn(1,sword21,4) | |
| 1171 | magn(1,sword12,4) | |
| 1172 | magn(1,sword22,4) | |
| 1173 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
| 1174 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 1175 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 1176 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1177 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1178 | end | |
| 1179 | kekke = 28 | |
| 1180 | while kekke >= 0 do | |
| 1181 | wait() | |
| 1182 | kekke = kekke - 0.4 | |
| 1183 | magn(1*(kekke/28),sword1,4) | |
| 1184 | magn(1*(kekke/28),sword2,4) | |
| 1185 | magn(1*(kekke/28),sword11,4) | |
| 1186 | magn(1*(kekke/28),sword21,4) | |
| 1187 | magn(1*(kekke/28),sword12,4) | |
| 1188 | magn(1*(kekke/28),sword22,4) | |
| 1189 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(kekke),0) | |
| 1190 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1191 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1192 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1193 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1194 | end | |
| 1195 | attack = false | |
| 1196 | weld1.Part0 = char.Torso | |
| 1197 | weld2.Part0 = char.Torso | |
| 1198 | weld11.Part0 = char.Torso | |
| 1199 | weld21.Part0 = char.Torso | |
| 1200 | weld12.Part0 = char.Torso | |
| 1201 | weld22.Part0 = char.Torso | |
| 1202 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 1203 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 1204 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 1205 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 1206 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 1207 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 1208 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1209 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1210 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1211 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1212 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1213 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1214 | sworda:Destroy() | |
| 1215 | ||
| 1216 | end | |
| 1217 | ||
| 1218 | swordult = function() | |
| 1219 | attack = true | |
| 1220 | local sworda = Instance.new("Part", char)
| |
| 1221 | sworda.CanCollide = false | |
| 1222 | sworda.Transparency = 1 | |
| 1223 | local aw = Instance.new("Weld", sworda)
| |
| 1224 | aw.Part0 = sworda | |
| 1225 | aw.Part1 = char.HumanoidRootPart | |
| 1226 | local kekke = 0 | |
| 1227 | for i = 0, 1, 0.2 do | |
| 1228 | wait() | |
| 1229 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1230 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1231 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1232 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1233 | end | |
| 1234 | sword1.Weld.Part0 = sworda | |
| 1235 | sword2.Weld.Part0 = sworda | |
| 1236 | sword11.Weld.Part0 = sworda | |
| 1237 | sword21.Weld.Part0 = sworda | |
| 1238 | sword12.Weld.Part0 = sworda | |
| 1239 | sword22.Weld.Part0 = sworda | |
| 1240 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
| 1241 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
| 1242 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
| 1243 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
| 1244 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
| 1245 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
| 1246 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1247 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1248 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1249 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1250 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1251 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1252 | while kekke > -135 do | |
| 1253 | wait() | |
| 1254 | kekke = kekke - 1 | |
| 1255 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
| 1256 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45-kekke)), 0.6) | |
| 1257 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.6) | |
| 1258 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1259 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1260 | end | |
| 1261 | local spinneblock = Instance.new("Part", char)
| |
| 1262 | spinneblock.CanCollide = false | |
| 1263 | spinneblock.Transparency = 1 | |
| 1264 | local spinneweld = Instance.new("Weld",spinneblock)
| |
| 1265 | spinneweld.Part0 = spinneblock | |
| 1266 | spinneweld.Part1 = char.Torso | |
| 1267 | local spinnemesh = Instance.new("SpecialMesh", spinneblock)
| |
| 1268 | spinnemesh.MeshType = "FileMesh" | |
| 1269 | spinnemesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 1270 | spinnemesh.Scale = Vector3.new(4,6,4) | |
| 1271 | spinneblock.BrickColor = char.Torso.BrickColor | |
| 1272 | for i = 0,1,0.1 do | |
| 1273 | wait() | |
| 1274 | magn(1,sword1,4) | |
| 1275 | magn(1,sword2,4) | |
| 1276 | magn(1,sword11,4) | |
| 1277 | magn(1,sword21,4) | |
| 1278 | magn(1,sword12,4) | |
| 1279 | magn(1,sword22,4) | |
| 1280 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
| 1281 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 1282 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 1283 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1284 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1285 | end | |
| 1286 | kekke = 0 | |
| 1287 | char.Humanoid.AutoRotate = false | |
| 1288 | char.Humanoid.WalkSpeed = 64 | |
| 1289 | for i = 0,1,0.005 do | |
| 1290 | wait() | |
| 1291 | spinneblock.Transparency = spinneblock.Transparency - 0.01 | |
| 1292 | kekke = kekke + 30 | |
| 1293 | magn(2,sword1,6) | |
| 1294 | magn(2,sword2,6) | |
| 1295 | magn(2,sword11,6) | |
| 1296 | magn(2,sword21,6) | |
| 1297 | magn(2,sword12,6) | |
| 1298 | magn(2,sword22,6) | |
| 1299 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0) | |
| 1300 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1301 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), .6) | |
| 1302 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1303 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1304 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1305 | end | |
| 1306 | attack = false | |
| 1307 | char.Humanoid.AutoRotate = true | |
| 1308 | weld1.Part0 = char.Torso | |
| 1309 | weld2.Part0 = char.Torso | |
| 1310 | weld11.Part0 = char.Torso | |
| 1311 | weld21.Part0 = char.Torso | |
| 1312 | weld12.Part0 = char.Torso | |
| 1313 | weld22.Part0 = char.Torso | |
| 1314 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 1315 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 1316 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 1317 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 1318 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 1319 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 1320 | sworda:Destroy() | |
| 1321 | spinneblock:Destroy() | |
| 1322 | ult = false | |
| 1323 | weapon.Handle2.Weld.Part0 = RightArm | |
| 1324 | sword1.Transparency = 1 | |
| 1325 | sword2.Transparency = 1 | |
| 1326 | sword11.Transparency = 1 | |
| 1327 | sword21.Transparency = 1 | |
| 1328 | sword12.Transparency = 1 | |
| 1329 | sword22.Transparency = 1 | |
| 1330 | char.Humanoid.Health = 1 | |
| 1331 | mana = mana - 400 | |
| 1332 | end | |
| 1333 | ||
| 1334 | swordspin = function() | |
| 1335 | attack = true | |
| 1336 | local thrown = false | |
| 1337 | local side = false | |
| 1338 | local sworda = Instance.new("Part", char)
| |
| 1339 | sworda.CanCollide = false | |
| 1340 | sworda.Transparency = 1 | |
| 1341 | local aw = Instance.new("Weld", sworda)
| |
| 1342 | aw.Part0 = sworda | |
| 1343 | aw.Part1 = char.HumanoidRootPart | |
| 1344 | local kekke = 0 | |
| 1345 | for i = 0, 1, 0.2 do | |
| 1346 | wait() | |
| 1347 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1348 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1349 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1350 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1351 | end | |
| 1352 | sword1.Weld.Part0 = sworda | |
| 1353 | sword2.Weld.Part0 = sworda | |
| 1354 | sword11.Weld.Part0 = sworda | |
| 1355 | sword21.Weld.Part0 = sworda | |
| 1356 | sword12.Weld.Part0 = sworda | |
| 1357 | sword22.Weld.Part0 = sworda | |
| 1358 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
| 1359 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
| 1360 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
| 1361 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
| 1362 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
| 1363 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
| 1364 | while kekke > -120 do | |
| 1365 | wait() | |
| 1366 | kekke = kekke - 3.5 | |
| 1367 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
| 1368 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 1369 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 1370 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1371 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1372 | end | |
| 1373 | coroutine.resume(coroutine.create(function() | |
| 1374 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) ) | |
| 1375 | side = true | |
| 1376 | wait(.42) | |
| 1377 | swordthrow(play:GetMouse(),sword1,0,0,sword1, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) ) | |
| 1378 | side = false | |
| 1379 | wait(.42) | |
| 1380 | swordthrow(play:GetMouse(),sword2,0,0,sword2, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) ) | |
| 1381 | side = true | |
| 1382 | wait(.42) | |
| 1383 | swordthrow(play:GetMouse(),sword11,0,0,sword11, CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) ) | |
| 1384 | side = false | |
| 1385 | wait(.42) | |
| 1386 | swordthrow(play:GetMouse(),sword21,0,0,sword21, CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) ) | |
| 1387 | side = true | |
| 1388 | wait(.42) | |
| 1389 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) ) | |
| 1390 | side = false | |
| 1391 | wait(.42) | |
| 1392 | thrown = true | |
| 1393 | end)) | |
| 1394 | while thrown == false do | |
| 1395 | wait() | |
| 1396 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
| 1397 | ||
| 1398 | if side == true then | |
| 1399 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
| 1400 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
| 1401 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
| 1402 | else | |
| 1403 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
| 1404 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
| 1405 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
| 1406 | end | |
| 1407 | end | |
| 1408 | attack = false | |
| 1409 | sworda:Destroy() | |
| 1410 | end | |
| 1411 | ||
| 1412 | swordcombo = function() | |
| 1413 | attack = true | |
| 1414 | local thrown = false | |
| 1415 | local side = false | |
| 1416 | local sworda = Instance.new("Part", char)
| |
| 1417 | sworda.CanCollide = false | |
| 1418 | sworda.Transparency = 1 | |
| 1419 | local aw = Instance.new("Weld", sworda)
| |
| 1420 | aw.Part0 = sworda | |
| 1421 | aw.Part1 = char.HumanoidRootPart | |
| 1422 | local kekke = 0 | |
| 1423 | for i = 0, 1, 0.2 do | |
| 1424 | wait() | |
| 1425 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1426 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1427 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 1428 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.3) | |
| 1429 | end | |
| 1430 | sword1.Weld.Part0 = sworda | |
| 1431 | sword2.Weld.Part0 = sworda | |
| 1432 | sword11.Weld.Part0 = sworda | |
| 1433 | sword21.Weld.Part0 = sworda | |
| 1434 | sword12.Weld.Part0 = sworda | |
| 1435 | sword22.Weld.Part0 = sworda | |
| 1436 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(90)) * CFrame.new(0,0,4) | |
| 1437 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(90)) * CFrame.new(0,0,4) | |
| 1438 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(90)) * CFrame.new(0,0,4) | |
| 1439 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(90)) * CFrame.new(0,0,4) | |
| 1440 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(90)) * CFrame.new(0,0,4) | |
| 1441 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(90)) * CFrame.new(0,0,4) | |
| 1442 | while kekke > -180 do | |
| 1443 | wait() | |
| 1444 | kekke = kekke - 4 | |
| 1445 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-4),0) | |
| 1446 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke/2)), 0.3) | |
| 1447 | sword1.Weld.C0 = clerp(sword1.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1448 | sword2.Weld.C0 = clerp(sword2.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1449 | sword11.Weld.C0 = clerp(sword11.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1450 | sword21.Weld.C0 = clerp(sword21.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1451 | sword12.Weld.C0 = clerp(sword12.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1452 | sword22.Weld.C0 = clerp(sword22.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1453 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke/2)), 0.3) | |
| 1454 | end | |
| 1455 | coroutine.resume(coroutine.create(function() | |
| 1456 | ||
| 1457 | end)) | |
| 1458 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-20),0) | |
| 1459 | block(sword2.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
| |
| 1460 | block(sword12.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
| |
| 1461 | block(sword11.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
| |
| 1462 | block(sword22.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
| |
| 1463 | block(sword1.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
| |
| 1464 | block(sword21.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
| |
| 1465 | attack = false | |
| 1466 | weld1.Part0 = char.Torso | |
| 1467 | weld2.Part0 = char.Torso | |
| 1468 | weld11.Part0 = char.Torso | |
| 1469 | weld21.Part0 = char.Torso | |
| 1470 | weld12.Part0 = char.Torso | |
| 1471 | weld22.Part0 = char.Torso | |
| 1472 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 1473 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 1474 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 1475 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 1476 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 1477 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 1478 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1479 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1480 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1481 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1482 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1483 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1484 | sworda:Destroy() | |
| 1485 | end | |
| 1486 | ||
| 1487 | attack3 = function() | |
| 1488 | attack = true | |
| 1489 | for i = 0, 1, 0.1 do | |
| 1490 | wait() | |
| 1491 | magn(2,LeftArm,2) | |
| 1492 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1,1,1),Vector3.new(.1,.1,.1),.1,char.Torso.BrickColor,1) | |
| 1493 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1494 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1495 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1496 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
| 1497 | end | |
| 1498 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 1499 | for i = 0, 1, 0.1 do | |
| 1500 | wait() | |
| 1501 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1.5,1.5,1.5),Vector3.new(.1,.1,.1),.2,char.Torso.BrickColor,1) | |
| 1502 | magn(2,LeftArm,2) | |
| 1503 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1504 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1505 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1506 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1507 | end | |
| 1508 | attack = false | |
| 1509 | end | |
| 1510 | ||
| 1511 | attack4 = function() | |
| 1512 | attack = true | |
| 1513 | for i = 0, 1, 0.1 do | |
| 1514 | wait() | |
| 1515 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 1516 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1517 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
| 1518 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
| 1519 | end | |
| 1520 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 1521 | shoottrail(weapon.ST,LeftArm,0,1) | |
| 1522 | for i = 0, 1, 0.1 do | |
| 1523 | wait() | |
| 1524 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 1525 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1526 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
| 1527 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
| 1528 | end | |
| 1529 | attack = false | |
| 1530 | end | |
| 1531 | ||
| 1532 | magicattack3 = function() | |
| 1533 | attack = true | |
| 1534 | local kekke = 0 | |
| 1535 | local shotsfired = 0 | |
| 1536 | for i = 0, 1, 0.1 do | |
| 1537 | wait() | |
| 1538 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
| |
| 1539 | magn(0.3,LeftArm,6) | |
| 1540 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1541 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1542 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1543 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
| 1544 | end | |
| 1545 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Institutional white"),1)
| |
| 1546 | magn(10,LeftArm,5) | |
| 1547 | local a4 = Instance.new("Part", char)
| |
| 1548 | a4.Anchored = true | |
| 1549 | a4.CanCollide = false | |
| 1550 | a4.Transparency = 1 | |
| 1551 | a4.Size = Vector3.new(1,1,1) | |
| 1552 | a4.CFrame = LeftArm.CFrame * CFrame.new(0,-1,0) | |
| 1553 | coroutine.resume(coroutine.create(function() | |
| 1554 | while shotsfired < 5 do | |
| 1555 | kekke = kekke + 1 | |
| 1556 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
| |
| 1557 | if kekke >= 15 then | |
| 1558 | kekke = 0 | |
| 1559 | block(a4.CFrame,Vector3.new(10,10,10),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 1560 | magn(5,a4,5) | |
| 1561 | shotsfired = shotsfired + 1 | |
| 1562 | end | |
| 1563 | wait() | |
| 1564 | end | |
| 1565 | a4:Destroy() | |
| 1566 | end)) | |
| 1567 | for i = 0, 1, 0.1 do | |
| 1568 | wait() | |
| 1569 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
| |
| 1570 | magn(1,LeftArm,6) | |
| 1571 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1572 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1573 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1574 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1575 | end | |
| 1576 | attack = false | |
| 1577 | end | |
| 1578 | ||
| 1579 | magicattack4 = function() | |
| 1580 | attack = true | |
| 1581 | local kekke = 0 | |
| 1582 | local shotsfired = 0 | |
| 1583 | for i = 0, 1, 0.1 do | |
| 1584 | wait() | |
| 1585 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
| |
| 1586 | magn(0.3,RightArm,6) | |
| 1587 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1588 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1589 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), .3) | |
| 1590 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
| 1591 | end | |
| 1592 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1)
| |
| 1593 | magn(10,RightArm,5) | |
| 1594 | local a4 = Instance.new("Part", char)
| |
| 1595 | a4.Anchored = true | |
| 1596 | a4.CanCollide = false | |
| 1597 | a4.Transparency = 1 | |
| 1598 | a4.Size = Vector3.new(1,1,1) | |
| 1599 | a4.CFrame = RightArm.CFrame * CFrame.new(0,-1,0) | |
| 1600 | coroutine.resume(coroutine.create(function() | |
| 1601 | while shotsfired < 5 do | |
| 1602 | kekke = kekke + 1 | |
| 1603 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
| |
| 1604 | if kekke >= 15 then | |
| 1605 | kekke = 0 | |
| 1606 | shoottrail2(play:GetMouse(),a4,0,0) | |
| 1607 | shotsfired = shotsfired + 1 | |
| 1608 | end | |
| 1609 | wait() | |
| 1610 | end | |
| 1611 | a4:Destroy() | |
| 1612 | end)) | |
| 1613 | for i = 0, 1, 0.1 do | |
| 1614 | wait() | |
| 1615 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
| |
| 1616 | magn(1,RightArm,6) | |
| 1617 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1618 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1619 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1620 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1621 | end | |
| 1622 | attack = false | |
| 1623 | end | |
| 1624 | ||
| 1625 | ||
| 1626 | shieldbash = function() | |
| 1627 | attack = true | |
| 1628 | local kekke = 0 | |
| 1629 | for i = 0, 1, 0.1 do | |
| 1630 | wait() | |
| 1631 | kekke = kekke + 8 | |
| 1632 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1633 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1634 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
| 1635 | if equipped == true then | |
| 1636 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
| 1637 | end | |
| 1638 | if equipped == false then | |
| 1639 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1640 | end | |
| 1641 | end | |
| 1642 | char.Humanoid.Jump = true | |
| 1643 | for i = 0, 1, 0.1 do | |
| 1644 | wait() | |
| 1645 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
| 1646 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.04,char.Torso.BrickColor,1) | |
| 1647 | magn(3,char.Torso,5) | |
| 1648 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),char.Torso.BrickColor,Vector3.new(2.5,2.5,2.5),Vector3.new(0.5,0,.5),0.04,2) | |
| 1649 | end | |
| 1650 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 1651 | magn(10,char.Torso,15) | |
| 1652 | for i = 0, 1, 0.1 do | |
| 1653 | wait() | |
| 1654 | magn(1.5,weapon.Handle2,4) | |
| 1655 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 1656 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 1657 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 1658 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 1659 | end | |
| 1660 | attack = false | |
| 1661 | end | |
| 1662 | ||
| 1663 | teleportback = function() | |
| 1664 | attack = true | |
| 1665 | parry = false | |
| 1666 | char.Humanoid.WalkSpeed = 4 | |
| 1667 | local kekke = 0 | |
| 1668 | while parry == false do | |
| 1669 | wait() | |
| 1670 | kekke = kekke + 8 | |
| 1671 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1672 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1673 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 1674 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 1675 | end | |
| 1676 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 1677 | magn(20,char.Torso,15) | |
| 1678 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
| 1679 | char.Humanoid.WalkSpeed = 16 | |
| 1680 | attack = false | |
| 1681 | end | |
| 1682 | ||
| 1683 | supershieldbash = function() | |
| 1684 | attack = true | |
| 1685 | local kekke = 0 | |
| 1686 | for i = 0, 1, 0.1 do | |
| 1687 | wait() | |
| 1688 | kekke = kekke + 8 | |
| 1689 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1690 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1691 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
| 1692 | if equipped == true then | |
| 1693 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
| 1694 | end | |
| 1695 | if equipped == false then | |
| 1696 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1697 | end | |
| 1698 | end | |
| 1699 | char.Humanoid.Jump = true | |
| 1700 | for i = 0, 1, 0.05 do | |
| 1701 | wait() | |
| 1702 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
| 1703 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
| |
| 1704 | magn(3,char.Torso,10) | |
| 1705 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1706 | end | |
| 1707 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(30,30,30),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1)
| |
| 1708 | magn(10,char.Torso,30) | |
| 1709 | for i = 0, 1, 0.1 do | |
| 1710 | wait() | |
| 1711 | magn(1.5,weapon.Handle2,4) | |
| 1712 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 1713 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 1714 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 1715 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 1716 | end | |
| 1717 | attack = false | |
| 1718 | end | |
| 1719 | ||
| 1720 | superteleportback = function() | |
| 1721 | attack = true | |
| 1722 | parry = false | |
| 1723 | char.Humanoid.WalkSpeed = 4 | |
| 1724 | local kekke = 0 | |
| 1725 | while parry == false do | |
| 1726 | wait() | |
| 1727 | kekke = kekke + 8 | |
| 1728 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1729 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1730 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 1731 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 1732 | end | |
| 1733 | char.Humanoid.AutoRotate = false | |
| 1734 | for i = 0,2 do | |
| 1735 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1)
| |
| 1736 | magn(3,char.Torso,10) | |
| 1737 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1738 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
| 1739 | end | |
| 1740 | wait(.3) | |
| 1741 | for i = 0,5 do | |
| 1742 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
| |
| 1743 | magn(3,char.Torso,10) | |
| 1744 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1745 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
| 1746 | end | |
| 1747 | wait(.3) | |
| 1748 | for i = 0,8 do | |
| 1749 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1)
| |
| 1750 | magn(3,char.Torso,10) | |
| 1751 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1752 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
| 1753 | end | |
| 1754 | wait(.3) | |
| 1755 | for i = 0,8 do | |
| 1756 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
| |
| 1757 | magn(3,char.Torso,10) | |
| 1758 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1759 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
| 1760 | end | |
| 1761 | char.Humanoid.WalkSpeed = 16 | |
| 1762 | attack = false | |
| 1763 | char.Humanoid.AutoRotate = true | |
| 1764 | end | |
| 1765 | ||
| 1766 | local equip = function() | |
| 1767 | attack = true | |
| 1768 | for i = 0, 1, 0.1 do | |
| 1769 | wait() | |
| 1770 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1771 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1772 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.2 - 0.1 * math.cos((sine) / 15), -1) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.5) | |
| 1773 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
| 1774 | end | |
| 1775 | if equipped == true then | |
| 1776 | char.Humanoid.WalkSpeed = 32 | |
| 1777 | equipped = false | |
| 1778 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
| 1779 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1780 | elseif equipped == false then | |
| 1781 | equipped = true | |
| 1782 | char.Humanoid.WalkSpeed = 16 | |
| 1783 | weapon.Handle.Weld.Part0 = LeftArm | |
| 1784 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 1785 | end | |
| 1786 | attack = false | |
| 1787 | end | |
| 1788 | ||
| 1789 | ||
| 1790 | ||
| 1791 | comboattack = function() | |
| 1792 | attack = true | |
| 1793 | local kekke = 0 | |
| 1794 | while kekke < 1440 do | |
| 1795 | wait() | |
| 1796 | kekke = kekke + 40 | |
| 1797 | magn(4,weapon.Handle,4) | |
| 1798 | block(LeftArm.CFrame*CFrame.new(0,-2,0),Vector3.new(1,1,4),Vector3.new(0,0,1),.1,char.Torso.BrickColor,1) | |
| 1799 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), 1) | |
| 1800 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 1801 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
| 1802 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1803 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-90)), 1) | |
| 1804 | end | |
| 1805 | attack = false | |
| 1806 | end | |
| 1807 | ||
| 1808 | orbs = function() | |
| 1809 | local kekke = 0 | |
| 1810 | local shot1 = 1 | |
| 1811 | local a = Instance.new("Part", char)
| |
| 1812 | a.CanCollide = false | |
| 1813 | a.Transparency = 1 | |
| 1814 | a.Size = Vector3.new(1,1,1) | |
| 1815 | local aw = Instance.new("Weld", a)
| |
| 1816 | aw.Part0 = a | |
| 1817 | aw.Part1 = char.HumanoidRootPart | |
| 1818 | if ult == true and equipcheck == false then | |
| 1819 | aw.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-18)) | |
| 1820 | end | |
| 1821 | local a2 = Instance.new("Part", char)
| |
| 1822 | a2.Anchored = true | |
| 1823 | a2.CanCollide = false | |
| 1824 | a2.Transparency = 1 | |
| 1825 | a2.Size = Vector3.new(1,1,1) | |
| 1826 | local a3 = Instance.new("Part", char)
| |
| 1827 | a3.Anchored = true | |
| 1828 | a3.CanCollide = false | |
| 1829 | a3.Transparency = 1 | |
| 1830 | a3.Size = Vector3.new(1,1,1) | |
| 1831 | local a4 = Instance.new("Part", char)
| |
| 1832 | a4.Anchored = true | |
| 1833 | a4.CanCollide = false | |
| 1834 | a4.Transparency = 1 | |
| 1835 | a4.Size = Vector3.new(1,1,1) | |
| 1836 | while mana >= 1 and orb == true do | |
| 1837 | wait() | |
| 1838 | kekke = kekke + 1 | |
| 1839 | if ult == false then | |
| 1840 | magn(.3,a2,4) | |
| 1841 | block(a2.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
| 1842 | magn(.3,a3,4) | |
| 1843 | block(a3.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
| 1844 | magn(.3,a4,4) | |
| 1845 | block(a4.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
| 1846 | mana = mana - 0.3 | |
| 1847 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
| 1848 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
| 1849 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
| 1850 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
| 1851 | else | |
| 1852 | if kekke >= 20 and equipcheck == false then | |
| 1853 | kekke = 0 | |
| 1854 | if shot1 == 1 then | |
| 1855 | shot1 = 2 | |
| 1856 | shoottrail2(play:GetMouse(),a4,0,1) | |
| 1857 | elseif shot1 == 2 then | |
| 1858 | shot1 = 3 | |
| 1859 | shoottrail2(play:GetMouse(),a2,0,1) | |
| 1860 | elseif shot1 == 3 then | |
| 1861 | shot1 = 1 | |
| 1862 | shoottrail2(play:GetMouse(),a3,0,1) | |
| 1863 | end | |
| 1864 | end | |
| 1865 | magn(.4,a2,6) | |
| 1866 | block(a2.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
| |
| 1867 | magn(.4,a3,6) | |
| 1868 | block(a3.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
| |
| 1869 | magn(.4,a4,6) | |
| 1870 | block(a4.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
| |
| 1871 | mana = mana - .6 | |
| 1872 | if equipcheck == false then | |
| 1873 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(6)) | |
| 1874 | a2.CFrame = a.CFrame * CFrame.new(2,-4,0) | |
| 1875 | a3.CFrame = a.CFrame * CFrame.new(2,4,0) | |
| 1876 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
| 1877 | else | |
| 1878 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
| 1879 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
| 1880 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
| 1881 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
| 1882 | end | |
| 1883 | end | |
| 1884 | end | |
| 1885 | a:Destroy() | |
| 1886 | a2:Destroy() | |
| 1887 | a3:Destroy() | |
| 1888 | a4:Destroy() | |
| 1889 | end | |
| 1890 | ||
| 1891 | local magictransform = function() | |
| 1892 | attack = true | |
| 1893 | char.Humanoid.WalkSpeed = 0 | |
| 1894 | char.Humanoid.JumpPower = 0 | |
| 1895 | local kekke = 0 | |
| 1896 | local kekke1 = 0 | |
| 1897 | local kekke2 = 0 | |
| 1898 | local kekke3 = 0 | |
| 1899 | local coold = 1 | |
| 1900 | for i = 0,1,0.01 do | |
| 1901 | wait() | |
| 1902 | magn(0.5,char.Torso,10) | |
| 1903 | kekke = kekke + 0.1 | |
| 1904 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 1905 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1)
| |
| 1906 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1907 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1908 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
| 1909 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1910 | end | |
| 1911 | coroutine.resume(coroutine.create(function() | |
| 1912 | while attack == true do | |
| 1913 | kekke1 = math.random(0,180) | |
| 1914 | kekke2 = math.random(0,180) | |
| 1915 | kekke3 = math.random(0,180) | |
| 1916 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2)
| |
| 1917 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2)
| |
| 1918 | magn(0.5,char.Torso,20) | |
| 1919 | wait(coold) | |
| 1920 | end | |
| 1921 | end)) | |
| 1922 | for i = 0,1,0.01 do | |
| 1923 | wait() | |
| 1924 | coold = coold - 0.01 | |
| 1925 | print(coold) | |
| 1926 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 1927 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1)
| |
| 1928 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1929 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1930 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
| 1931 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
| 1932 | end | |
| 1933 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1)
| |
| 1934 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1)
| |
| 1935 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2)
| |
| 1936 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2)
| |
| 1937 | attack = false | |
| 1938 | char.Humanoid.WalkSpeed = 16 | |
| 1939 | char.Humanoid.JumpPower = 50 | |
| 1940 | end | |
| 1941 | ||
| 1942 | local magicult = function() | |
| 1943 | attack = true | |
| 1944 | char.Humanoid.WalkSpeed = 0 | |
| 1945 | char.Humanoid.JumpPower = 0 | |
| 1946 | local kekke = 0 | |
| 1947 | local coold = 1 | |
| 1948 | coroutine.resume(coroutine.create(function() | |
| 1949 | while kekke == 0 do | |
| 1950 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.025,BrickColor.new("Really black"),1)
| |
| 1951 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(0.5,0.5,0.5),.025,BrickColor.new("Institutional white"),1)
| |
| 1952 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2)
| |
| 1953 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2)
| |
| 1954 | magn(0.5,char.Torso,20) | |
| 1955 | wait(coold) | |
| 1956 | end | |
| 1957 | kekke = 0 | |
| 1958 | end)) | |
| 1959 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
| 1960 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 1961 | for i = 0,1,0.012 do | |
| 1962 | wait() | |
| 1963 | coold = coold | |
| 1964 | print(coold) | |
| 1965 | magn(0.5,char.Torso,10) | |
| 1966 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1967 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1968 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.05) | |
| 1969 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.05) | |
| 1970 | end | |
| 1971 | kekke = 1 | |
| 1972 | for i = 0,1,0.01 do | |
| 1973 | wait() | |
| 1974 | kekke = kekke + 0.1 | |
| 1975 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1)
| |
| 1976 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1)
| |
| 1977 | end | |
| 1978 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2)
| |
| 1979 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2)
| |
| 1980 | wait(2) | |
| 1981 | kekke = 100 | |
| 1982 | magn(90,char.Torso,100) | |
| 1983 | for i = 0,1,0.05 do | |
| 1984 | wait() | |
| 1985 | kekke = kekke + 0.1 | |
| 1986 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1)
| |
| 1987 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1)
| |
| 1988 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1)
| |
| 1989 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1)
| |
| 1990 | end | |
| 1991 | ||
| 1992 | attack = false | |
| 1993 | char.Humanoid.Health = 1 | |
| 1994 | ult = false | |
| 1995 | weapon.Handle2.Weld.Part0 = RightArm | |
| 1996 | mana = mana - 400 | |
| 1997 | char.Humanoid.WalkSpeed = 24 | |
| 1998 | char.Humanoid.JumpPower = 50 | |
| 1999 | end | |
| 2000 | ||
| 2001 | local swordtransform = function() | |
| 2002 | attack = true | |
| 2003 | char.Humanoid.WalkSpeed = 0 | |
| 2004 | char.Humanoid.JumpPower = 0 | |
| 2005 | ||
| 2006 | local kekke = 0 | |
| 2007 | local kekke1 = 0 | |
| 2008 | local kekke2 = 0 | |
| 2009 | local kekke3 = 0 | |
| 2010 | local coold = 1 | |
| 2011 | for i = 0,1,0.01 do | |
| 2012 | wait() | |
| 2013 | magn(0.5,char.Torso,10) | |
| 2014 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 2015 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1)
| |
| 2016 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2017 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2018 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
| 2019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 2020 | end | |
| 2021 | --[[coroutine.resume(coroutine.create(function() | |
| 2022 | while attack == true do | |
| 2023 | kekke1 = math.random(0,180) | |
| 2024 | kekke2 = math.random(0,180) | |
| 2025 | kekke3 = math.random(0,180) | |
| 2026 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1)
| |
| 2027 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1)
| |
| 2028 | magn(0.5,char.Torso,20) | |
| 2029 | wait(coold) | |
| 2030 | end | |
| 2031 | end))]] | |
| 2032 | ||
| 2033 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1)
| |
| 2034 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1)
| |
| 2035 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2)
| |
| 2036 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2)
| |
| 2037 | for i = 0,1,0.01 do | |
| 2038 | wait() | |
| 2039 | coold = coold - 0.01 | |
| 2040 | print(coold) | |
| 2041 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 2042 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1)
| |
| 2043 | kekke = kekke + 0.5 | |
| 2044 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Institutional white"),2)
| |
| 2045 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Really black"),2)
| |
| 2046 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2047 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2048 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
| 2049 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
| 2050 | end | |
| 2051 | attack = false | |
| 2052 | sword1.Transparency = 0.4 | |
| 2053 | sword2.Transparency = 0.4 | |
| 2054 | sword11.Transparency = 0.4 | |
| 2055 | sword21.Transparency = 0.4 | |
| 2056 | sword12.Transparency = 0.4 | |
| 2057 | sword22.Transparency = 0.4 | |
| 2058 | char.Humanoid.WalkSpeed = 24 | |
| 2059 | char.Humanoid.JumpPower = 50 | |
| 2060 | end | |
| 2061 | ||
| 2062 | local ultimate = function() | |
| 2063 | ult = true | |
| 2064 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
| 2065 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 2066 | weapon.Handle2.Weld.Part0 = char.Torso | |
| 2067 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), 1) | |
| 2068 | if equipped == false then | |
| 2069 | equipcheck = false | |
| 2070 | magictransform() | |
| 2071 | elseif equipped == true then | |
| 2072 | equipcheck = true | |
| 2073 | equipped = false | |
| 2074 | char.Humanoid.MaxHealth = 200 | |
| 2075 | swordtransform() | |
| 2076 | char.Humanoid.Health = 200 | |
| 2077 | sword1.Transparency = 0.4 | |
| 2078 | sword2.Transparency = 0.4 | |
| 2079 | sword11.Transparency = 0.4 | |
| 2080 | sword21.Transparency = 0.4 | |
| 2081 | sword12.Transparency = 0.4 | |
| 2082 | sword22.Transparency = 0.4 | |
| 2083 | end | |
| 2084 | ||
| 2085 | while ult == true do | |
| 2086 | if Anim == "Walk" then | |
| 2087 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(0)), .3) | |
| 2088 | else | |
| 2089 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), .3) | |
| 2090 | end | |
| 2091 | wait() | |
| 2092 | end | |
| 2093 | end | |
| 2094 | ||
| 2095 | play:GetMouse().Button1Down:connect(function() | |
| 2096 | if attack == false and throwing == false then | |
| 2097 | if combo == 1 and attack == false and throwing == false and equipped == true then | |
| 2098 | attack1() | |
| 2099 | combo = 2 | |
| 2100 | elseif combo == 2 and attack == false and throwing == false and equipped == true then | |
| 2101 | attack2() | |
| 2102 | combo = 1 | |
| 2103 | elseif combo == 1 and attack == false and throwing == false and equipped == false and mana >= 15 then | |
| 2104 | mana = mana - 15 | |
| 2105 | if ult == false then | |
| 2106 | attack3() | |
| 2107 | else | |
| 2108 | if equipcheck == false then | |
| 2109 | magicattack3() | |
| 2110 | else | |
| 2111 | mana = mana + 15 | |
| 2112 | swordattack3() | |
| 2113 | ||
| 2114 | end | |
| 2115 | end | |
| 2116 | combo = 2 | |
| 2117 | elseif combo == 2 and attack == false and throwing == false and equipped == false and mana >= 20 and throwing == false then | |
| 2118 | mana = mana - 20 | |
| 2119 | if ult == false then | |
| 2120 | attack4() | |
| 2121 | combo = 1 | |
| 2122 | else | |
| 2123 | if equipcheck == false then | |
| 2124 | magicattack4() | |
| 2125 | combo = 1 | |
| 2126 | else | |
| 2127 | mana = mana + 20 | |
| 2128 | swordattack4() | |
| 2129 | ||
| 2130 | combo = 3 | |
| 2131 | end | |
| 2132 | end | |
| 2133 | elseif combo == 3 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
| 2134 | mana = mana + 0 | |
| 2135 | swordattack5() | |
| 2136 | combo = 4 | |
| 2137 | elseif combo == 4 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
| 2138 | mana = mana + 0 | |
| 2139 | swordattack6() | |
| 2140 | combo = 1 | |
| 2141 | end | |
| 2142 | end | |
| 2143 | end) | |
| 2144 | ||
| 2145 | play:GetMouse().Button1Up:connect(function() | |
| 2146 | if charging == true then | |
| 2147 | charging = false | |
| 2148 | ||
| 2149 | end | |
| 2150 | end) | |
| 2151 | ||
| 2152 | play:GetMouse().KeyDown:connect(function(k) | |
| 2153 | ||
| 2154 | k = k:lower() | |
| 2155 | if k == "z" and attack == false and throwing == false and mana >= 25 then | |
| 2156 | if ult == false then | |
| 2157 | mana = mana - 25 | |
| 2158 | shieldbash() | |
| 2159 | end | |
| 2160 | if ult == true then | |
| 2161 | if equipcheck == false then | |
| 2162 | mana = mana - 25 | |
| 2163 | supershieldbash() | |
| 2164 | else | |
| 2165 | swordspin() | |
| 2166 | mana = mana - 25 | |
| 2167 | end | |
| 2168 | end | |
| 2169 | elseif k == "e" and attack == false and throwing == false then | |
| 2170 | ult = false | |
| 2171 | sword1.Transparency = 1 | |
| 2172 | sword2.Transparency = 1 | |
| 2173 | sword11.Transparency = 1 | |
| 2174 | sword21.Transparency = 1 | |
| 2175 | sword12.Transparency = 1 | |
| 2176 | sword22.Transparency = 1 | |
| 2177 | char.Humanoid.MaxHealth = 100 | |
| 2178 | if combo >= 3 then | |
| 2179 | combo = 1 | |
| 2180 | end | |
| 2181 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 1) | |
| 2182 | weapon.Handle2.Weld.Part0 = RightArm | |
| 2183 | equip() | |
| 2184 | elseif k == "x" and attack == false and throwing == false and mana >= 35 then | |
| 2185 | if ult == false then | |
| 2186 | mana = mana - 35 | |
| 2187 | if equipped == true then | |
| 2188 | comboattack() | |
| 2189 | elseif equipped == false then | |
| 2190 | teleportback() | |
| 2191 | end | |
| 2192 | else | |
| 2193 | if equipcheck == false then | |
| 2194 | superteleportback() | |
| 2195 | else | |
| 2196 | swordcombo() | |
| 2197 | end | |
| 2198 | end | |
| 2199 | elseif k == "x" and attack == true and parry == false and mana >= 15 then | |
| 2200 | mana = mana - 15 | |
| 2201 | char.Humanoid.Health = char.Humanoid.Health - 10 | |
| 2202 | elseif k == "c" and attack == false and throwing == false and mana >= 20 and orb == false then | |
| 2203 | orb = true | |
| 2204 | orbs() | |
| 2205 | elseif k == "c" and orb == true then | |
| 2206 | orb = false | |
| 2207 | elseif k == "h" and attack == false and throwing == false and mana >= 200 then | |
| 2208 | if ult == false then | |
| 2209 | ultimate() | |
| 2210 | else | |
| 2211 | if mana >= 400 then | |
| 2212 | if equipcheck == false then | |
| 2213 | magicult() | |
| 2214 | else | |
| 2215 | swordult() | |
| 2216 | equip() | |
| 2217 | end | |
| 2218 | end | |
| 2219 | end | |
| 2220 | end | |
| 2221 | end) | |
| 2222 | ||
| 2223 | local keke = 0 | |
| 2224 | coroutine.resume(coroutine.create(function() | |
| 2225 | while true do | |
| 2226 | pasthp = char.Humanoid.Health | |
| 2227 | wait(.5) | |
| 2228 | if char.Humanoid.Health < pasthp then | |
| 2229 | parry = true | |
| 2230 | if equipped == true then | |
| 2231 | char.Humanoid.Health = char.Humanoid.Health + (pasthp-char.Humanoid.Health)/2 | |
| 2232 | mana = mana + (pasthp-char.Humanoid.Health)*2 | |
| 2233 | CreateSound("rbxassetid://10209583",weapon.Handle2,.1,1)
| |
| 2234 | print("Blocked!")
| |
| 2235 | end | |
| 2236 | if ult == true and equipcheck == false and mana >= (pasthp-char.Humanoid.Health)*2 then | |
| 2237 | mana = mana - (pasthp-char.Humanoid.Health)*2 | |
| 2238 | block(char.Torso.CFrame,Vector3.new((1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5)),Vector3.new(0.5,.5,.5),0.1,char.Torso.BrickColor,1) | |
| 2239 | char.Humanoid.Health = pasthp | |
| 2240 | end | |
| 2241 | end | |
| 2242 | end | |
| 2243 | end)) | |
| 2244 | ||
| 2245 | coroutine.resume(coroutine.create(function() | |
| 2246 | while true do | |
| 2247 | mana = mana + 1 | |
| 2248 | if ult == true and equipcheck == false then | |
| 2249 | mana = mana + 4 | |
| 2250 | end | |
| 2251 | if mana >= 400 then | |
| 2252 | mana = 400 | |
| 2253 | end | |
| 2254 | wait(.5) | |
| 2255 | end | |
| 2256 | end)) | |
| 2257 | ||
| 2258 | coroutine.resume(coroutine.create(function() | |
| 2259 | while true do | |
| 2260 | keke = keke + 1 | |
| 2261 | if keke > 10 then | |
| 2262 | keke = 0 | |
| 2263 | end | |
| 2264 | if asdrot <= 360 then | |
| 2265 | asdrot = asdrot + 2 | |
| 2266 | else | |
| 2267 | asdrot = 0 | |
| 2268 | end | |
| 2269 | manabar:TweenSize(UDim2.new(1 * (mana /400), 0, 1, 0), "Out", "Quad", 0.5) | |
| 2270 | if sit == true then | |
| 2271 | mana = mana + .33 | |
| 2272 | end | |
| 2273 | if ult == true and equipcheck == false then | |
| 2274 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Institutional white"),1)
| |
| 2275 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Really black"),1)
| |
| 2276 | end | |
| 2277 | if riding == true and attack == false and debounce2 == false then | |
| 2278 | coroutine.resume(coroutine.create(function() | |
| 2279 | debounce2 = true | |
| 2280 | magn(3,6,model.spinneblock,5) | |
| 2281 | wait(0.2) | |
| 2282 | debounce2 = false | |
| 2283 | end)) | |
| 2284 | end | |
| 2285 | sine = sine + change | |
| 2286 | torsovel = (char.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2287 | if sit == false then | |
| 2288 | if char.HumanoidRootPart.Velocity.Y > 1 then | |
| 2289 | Anim = "Jump" | |
| 2290 | if attack == false and sit == false then | |
| 2291 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2292 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2293 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 2294 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 2295 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
| 2296 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.3) | |
| 2297 | end | |
| 2298 | elseif torsovel < 1 then | |
| 2299 | Anim = "Idle" | |
| 2300 | change = 1 | |
| 2301 | if attack == false and sit == false then | |
| 2302 | if equipped == true then | |
| 2303 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
| 2304 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 2305 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
| 2306 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 2307 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 2308 | end | |
| 2309 | if equipped == false then | |
| 2310 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2311 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2312 | if ult == false then | |
| 2313 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
| 2314 | else | |
| 2315 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2316 | end | |
| 2317 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2318 | end | |
| 2319 | if ult == false then | |
| 2320 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, .05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
| 2321 | end | |
| 2322 | end | |
| 2323 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2324 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2325 | elseif 2 < torsovel then | |
| 2326 | Anim = "Walk" | |
| 2327 | if attack == false and sit == false then | |
| 2328 | if equipped == true then | |
| 2329 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
| 2330 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 2331 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
| 2332 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 2333 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 2334 | end | |
| 2335 | if equipped == false then | |
| 2336 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 2337 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
| 2338 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
| 2339 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
| 2340 | end | |
| 2341 | if ult == false then | |
| 2342 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
| 2343 | end | |
| 2344 | end | |
| 2345 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
| 2346 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
| 2347 | end | |
| 2348 | end | |
| 2349 | wait() | |
| 2350 | end | |
| 2351 | end)) | |
| 2352 | ||
| 2353 | while true do | |
| 2354 | wait() | |
| 2355 | end |