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| 1 | - | --Armatae Sword Gifted by TheRedAngel, Local Script! |
| 1 | + | |
| 2 | Player = game:GetService("Players").aaronremmers14
| |
| 3 | - | Player = game:GetService("Players").YOURNAMEHERE
|
| 3 | + | |
| 4 | PlayerGui = Player.PlayerGui | |
| 5 | Backpack = Player.Backpack | |
| 6 | Torso = Character.Torso | |
| 7 | Head = Character.Head | |
| 8 | LeftArm = Character["Left Arm"] | |
| 9 | LeftLeg = Character["Left Leg"] | |
| 10 | RightArm = Character["Right Arm"] | |
| 11 | RightLeg = Character["Right Leg"] | |
| 12 | LS = Torso["Left Shoulder"] | |
| 13 | LH = Torso["Left Hip"] | |
| 14 | RS = Torso["Right Shoulder"] | |
| 15 | RH = Torso["Right Hip"] | |
| 16 | bladecolor = BrickColor.new("Bright violet")
| |
| 17 | attack = false | |
| 18 | attackdebounce = false | |
| 19 | combo = 0 | |
| 20 | guarding = false | |
| 21 | bashing = false | |
| 22 | holddash = false | |
| 23 | Modes = {"Normal", "Attack"}
| |
| 24 | Number = 1 | |
| 25 | mode = Modes[Number] | |
| 26 | mana = 1000 | |
| 27 | element = "Light" | |
| 28 | Style = "Normal" | |
| 29 | hitbox = nil | |
| 30 | target = nil | |
| 31 | original = Head.CFrame | |
| 32 | idleanimdelay = false | |
| 33 | SwordRaging = false | |
| 34 | barragehold = false | |
| 35 | regening = false | |
| 36 | --player | |
| 37 | player = nil | |
| 38 | --save shoulders | |
| 39 | RSH, LSH = nil, nil | |
| 40 | --welds | |
| 41 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 42 | --what anim | |
| 43 | anim = "none" | |
| 44 | ||
| 45 | if Character:findFirstChild("ArmataeModel",true) ~= nil then
| |
| 46 | Character:findFirstChild("ArmataeModel",true).Parent = nil
| |
| 47 | end | |
| 48 | if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
| |
| 49 | Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
| |
| 50 | end | |
| 51 | ||
| 52 | local modelzorz = Instance.new("Model")
| |
| 53 | modelzorz.Name = "ArmataeModel" | |
| 54 | modelzorz.Parent = Character | |
| 55 | ||
| 56 | local prt1 = Instance.new("Part")
| |
| 57 | prt1.formFactor = 1 | |
| 58 | prt1.Parent = modelzorz | |
| 59 | prt1.CanCollide = false | |
| 60 | prt1.BrickColor = BrickColor.new("Really black")
| |
| 61 | prt1.Name = "ArmataeShield1" | |
| 62 | prt1.Size = Vector3.new(2,2,1) | |
| 63 | prt1.Position = Torso.Position | |
| 64 | local prt2 = Instance.new("Part")
| |
| 65 | prt2.formFactor = 1 | |
| 66 | prt2.Parent = modelzorz | |
| 67 | prt2.CanCollide = false | |
| 68 | prt2.BrickColor = BrickColor.new("Really black")
| |
| 69 | prt2.Name = "ArmataeShield2" | |
| 70 | prt2.Size = Vector3.new(1,1,1) | |
| 71 | prt2.Position = Torso.Position | |
| 72 | local prt3 = Instance.new("Part")
| |
| 73 | prt3.formFactor = 1 | |
| 74 | prt3.Parent = modelzorz | |
| 75 | prt3.CanCollide = false | |
| 76 | prt3.BrickColor = BrickColor.new("Really black")
| |
| 77 | prt3.Name = "ArmataeShield3" | |
| 78 | prt3.Size = Vector3.new(1,1,1) | |
| 79 | prt3.Position = Torso.Position | |
| 80 | local prt4 = Instance.new("Part")
| |
| 81 | prt4.formFactor = 1 | |
| 82 | prt4.Parent = modelzorz | |
| 83 | prt4.CanCollide = false | |
| 84 | prt4.BrickColor = BrickColor.new("Really black")
| |
| 85 | prt4.Name = "ArmataeShield4" | |
| 86 | prt4.Size = Vector3.new(1,1,1) | |
| 87 | prt4.Position = Torso.Position | |
| 88 | local prt5 = Instance.new("Part")
| |
| 89 | prt5.formFactor = 1 | |
| 90 | prt5.Parent = modelzorz | |
| 91 | prt5.CanCollide = false | |
| 92 | prt5.BrickColor = BrickColor.new("Really black")
| |
| 93 | prt5.Name = "ArmataeShield5" | |
| 94 | prt5.Size = Vector3.new(1,1,1) | |
| 95 | prt5.Position = Torso.Position | |
| 96 | local prt6 = Instance.new("Part")
| |
| 97 | prt6.formFactor = 1 | |
| 98 | prt6.Parent = modelzorz | |
| 99 | prt6.CanCollide = false | |
| 100 | prt6.BrickColor = BrickColor.new("White")
| |
| 101 | prt6.Name = "ArmataeShield6" | |
| 102 | prt6.Size = Vector3.new(2,2,1) | |
| 103 | prt6.Position = Torso.Position | |
| 104 | local prt7 = Instance.new("Part")
| |
| 105 | prt7.formFactor = 1 | |
| 106 | prt7.Parent = modelzorz | |
| 107 | prt7.CanCollide = false | |
| 108 | prt7.BrickColor = BrickColor.new("White")
| |
| 109 | prt7.Name = "ArmataeShield7" | |
| 110 | prt7.Size = Vector3.new(1,1,1) | |
| 111 | prt7.Position = Torso.Position | |
| 112 | local prt8 = Instance.new("Part")
| |
| 113 | prt8.formFactor = 1 | |
| 114 | prt8.Parent = modelzorz | |
| 115 | prt8.CanCollide = false | |
| 116 | prt8.BrickColor = BrickColor.new("White")
| |
| 117 | prt8.Name = "ArmataeShield8" | |
| 118 | prt8.Size = Vector3.new(1,1,1) | |
| 119 | prt8.Position = Torso.Position | |
| 120 | local prt9 = Instance.new("Part")
| |
| 121 | prt9.formFactor = 1 | |
| 122 | prt9.Parent = modelzorz | |
| 123 | prt9.CanCollide = false | |
| 124 | prt9.BrickColor = BrickColor.new("White")
| |
| 125 | prt9.Name = "ArmataeShield9" | |
| 126 | prt9.Size = Vector3.new(1,1,1) | |
| 127 | prt9.Position = Torso.Position | |
| 128 | local prt10 = Instance.new("Part")
| |
| 129 | prt10.formFactor = 1 | |
| 130 | prt10.Parent = modelzorz | |
| 131 | prt10.CanCollide = false | |
| 132 | prt10.BrickColor = BrickColor.new("White")
| |
| 133 | prt10.Name = "ArmataeShield10" | |
| 134 | prt10.Size = Vector3.new(1,1,1) | |
| 135 | prt10.Position = Torso.Position | |
| 136 | local prt11 = Instance.new("Part")
| |
| 137 | prt11.formFactor = 1 | |
| 138 | prt11.Reflectance = 0.1 | |
| 139 | prt11.Parent = modelzorz | |
| 140 | prt11.CanCollide = false | |
| 141 | prt11.BrickColor = BrickColor.new("Bright violet")
| |
| 142 | prt11.Name = "ArmataeShield11" | |
| 143 | prt11.Size = Vector3.new(2,2,1) | |
| 144 | prt11.Position = Torso.Position | |
| 145 | local prt12 = Instance.new("Part")
| |
| 146 | prt12.formFactor = 1 | |
| 147 | prt12.Reflectance = 0.1 | |
| 148 | prt12.Parent = modelzorz | |
| 149 | prt12.CanCollide = false | |
| 150 | prt12.BrickColor = BrickColor.new("Bright violet")
| |
| 151 | prt12.Name = "ArmataeShield12" | |
| 152 | prt12.Size = Vector3.new(1,1,1) | |
| 153 | prt12.Position = Torso.Position | |
| 154 | local prt13 = Instance.new("Part")
| |
| 155 | prt13.formFactor = 1 | |
| 156 | prt13.Reflectance = 0.1 | |
| 157 | prt13.Parent = modelzorz | |
| 158 | prt13.CanCollide = false | |
| 159 | prt13.BrickColor = BrickColor.new("Bright violet")
| |
| 160 | prt13.Name = "ArmataeShield13" | |
| 161 | prt13.Size = Vector3.new(1,1,1) | |
| 162 | prt13.Position = Torso.Position | |
| 163 | local prt14 = Instance.new("Part")
| |
| 164 | prt14.formFactor = 1 | |
| 165 | prt14.Reflectance = 0.1 | |
| 166 | prt14.Parent = modelzorz | |
| 167 | prt14.CanCollide = false | |
| 168 | prt14.BrickColor = BrickColor.new("Bright violet")
| |
| 169 | prt14.Name = "ArmataeShield14" | |
| 170 | prt14.Size = Vector3.new(1,1,1) | |
| 171 | prt14.Position = Torso.Position | |
| 172 | local prt15 = Instance.new("Part")
| |
| 173 | prt15.formFactor = 1 | |
| 174 | prt15.Reflectance = 0.1 | |
| 175 | prt15.Parent = modelzorz | |
| 176 | prt15.CanCollide = false | |
| 177 | prt15.BrickColor = BrickColor.new("Bright violet")
| |
| 178 | prt15.Name = "ArmataeShield15" | |
| 179 | prt15.Size = Vector3.new(1,1,1) | |
| 180 | prt15.Position = Torso.Position | |
| 181 | local prt16 = Instance.new("Part")
| |
| 182 | prt16.formFactor = 1 | |
| 183 | prt16.Reflectance = 0.2 | |
| 184 | prt16.Parent = modelzorz | |
| 185 | prt16.CanCollide = false | |
| 186 | --prt16.BrickColor = BrickColor.new("Bright violet")
| |
| 187 | prt16.BrickColor = BrickColor.new("White")
| |
| 188 | prt16.Name = "ArmataeShield16" | |
| 189 | prt16.Size = Vector3.new(1,1,1) | |
| 190 | prt16.Position = Torso.Position | |
| 191 | local prt17 = Instance.new("Part")
| |
| 192 | prt17.formFactor = 1 | |
| 193 | prt17.Reflectance = 0.1 | |
| 194 | prt17.Parent = modelzorz | |
| 195 | prt17.CanCollide = false | |
| 196 | prt17.BrickColor = BrickColor.new("Really black")
| |
| 197 | prt17.Name = "ArmataeShield17" | |
| 198 | prt17.Size = Vector3.new(1,1,1) | |
| 199 | prt17.Position = Torso.Position | |
| 200 | local prt18 = Instance.new("Part")
| |
| 201 | prt18.formFactor = 1 | |
| 202 | prt18.Reflectance = 0.1 | |
| 203 | prt18.Parent = modelzorz | |
| 204 | prt18.CanCollide = false | |
| 205 | prt18.BrickColor = BrickColor.new("Really black")
| |
| 206 | prt18.Name = "ArmataeShield18" | |
| 207 | prt18.Size = Vector3.new(1,1,1) | |
| 208 | prt18.Position = Torso.Position | |
| 209 | local prt19 = Instance.new("Part")
| |
| 210 | prt19.formFactor = 1 | |
| 211 | prt19.Reflectance = 0.1 | |
| 212 | prt19.Parent = modelzorz | |
| 213 | prt19.CanCollide = false | |
| 214 | prt19.BrickColor = BrickColor.new("Really black")
| |
| 215 | prt19.Name = "ArmataeShield19" | |
| 216 | prt19.Size = Vector3.new(1,1,1) | |
| 217 | prt19.Position = Torso.Position | |
| 218 | ||
| 219 | local part1 = Instance.new("Part")
| |
| 220 | part1.formFactor = 1 | |
| 221 | part1.Parent = modelzorz | |
| 222 | part1.CanCollide = false | |
| 223 | part1.BrickColor = BrickColor.new("Bright violet")
| |
| 224 | part1.Name = "Handle1" | |
| 225 | part1.Size = Vector3.new(1,1,1) | |
| 226 | part1.Position = Torso.Position | |
| 227 | local part2 = Instance.new("Part")
| |
| 228 | part2.formFactor = 1 | |
| 229 | part2.Parent = modelzorz | |
| 230 | part2.CanCollide = false | |
| 231 | part2.BrickColor = BrickColor.new("Bright violet")
| |
| 232 | part2.Name = "Handle2" | |
| 233 | part2.Size = Vector3.new(1,1,1) | |
| 234 | part2.Position = Torso.Position | |
| 235 | local part3 = Instance.new("Part")
| |
| 236 | part3.formFactor = 1 | |
| 237 | part3.Parent = modelzorz | |
| 238 | part3.CanCollide = false | |
| 239 | part3.BrickColor = BrickColor.new("Bright violet")
| |
| 240 | part3.Name = "Handle3" | |
| 241 | part3.Size = Vector3.new(1,1,1) | |
| 242 | part3.Position = Torso.Position | |
| 243 | local part4 = Instance.new("Part")
| |
| 244 | part4.formFactor = 1 | |
| 245 | part4.Parent = modelzorz | |
| 246 | part4.CanCollide = false | |
| 247 | part4.BrickColor = BrickColor.new("Really black")
| |
| 248 | part4.Name = "Handle4" | |
| 249 | part4.Size = Vector3.new(1,3,1) | |
| 250 | part4.Position = Torso.Position | |
| 251 | local part5 = Instance.new("Part")
| |
| 252 | part5.formFactor = 1 | |
| 253 | part5.Parent = modelzorz | |
| 254 | part5.CanCollide = false | |
| 255 | part5.BrickColor = BrickColor.new("Really black")
| |
| 256 | part5.Name = "Handle5" | |
| 257 | part5.Size = Vector3.new(1,1,1) | |
| 258 | part5.Position = Torso.Position | |
| 259 | local part6 = Instance.new("Part")
| |
| 260 | part6.formFactor = 1 | |
| 261 | part6.Parent = modelzorz | |
| 262 | part6.CanCollide = false | |
| 263 | part6.BrickColor = BrickColor.new("Really black")
| |
| 264 | part6.Name = "Handle6" | |
| 265 | part6.Size = Vector3.new(1,1,1) | |
| 266 | part6.Position = Torso.Position | |
| 267 | local part7 = Instance.new("Part")
| |
| 268 | part7.formFactor = 1 | |
| 269 | part7.Parent = modelzorz | |
| 270 | part7.CanCollide = false | |
| 271 | part7.BrickColor = BrickColor.new("Really black")
| |
| 272 | part7.Name = "Handle7" | |
| 273 | part7.Size = Vector3.new(1,1,1) | |
| 274 | part7.Position = Torso.Position | |
| 275 | local part8 = Instance.new("Part")
| |
| 276 | part8.formFactor = 1 | |
| 277 | part8.Parent = modelzorz | |
| 278 | part8.CanCollide = false | |
| 279 | part8.BrickColor = BrickColor.new("Really black")
| |
| 280 | part8.Name = "Handle8" | |
| 281 | part8.Size = Vector3.new(1,1,1) | |
| 282 | part8.Position = Torso.Position | |
| 283 | local part9 = Instance.new("Part")
| |
| 284 | part9.formFactor = 1 | |
| 285 | part9.Parent = modelzorz | |
| 286 | part9.CanCollide = false | |
| 287 | part9.BrickColor = BrickColor.new("Really black")
| |
| 288 | part9.Name = "Handle9" | |
| 289 | part9.Size = Vector3.new(1,1,1) | |
| 290 | part9.Position = Torso.Position | |
| 291 | local part10 = Instance.new("Part")
| |
| 292 | part10.formFactor = 1 | |
| 293 | part10.Parent = modelzorz | |
| 294 | part10.CanCollide = false | |
| 295 | part10.BrickColor = BrickColor.new("Really black")
| |
| 296 | part10.Name = "Handle10" | |
| 297 | part10.Size = Vector3.new(1,1,1) | |
| 298 | part10.Position = Torso.Position | |
| 299 | local part11 = Instance.new("Part")
| |
| 300 | part11.formFactor = 1 | |
| 301 | part11.Parent = modelzorz | |
| 302 | part11.CanCollide = false | |
| 303 | part11.BrickColor = BrickColor.new("Really black")
| |
| 304 | part11.Name = "Handle11" | |
| 305 | part11.Size = Vector3.new(1,1,1) | |
| 306 | part11.Position = Torso.Position | |
| 307 | local part12 = Instance.new("Part")
| |
| 308 | part12.formFactor = 1 | |
| 309 | part12.Parent = modelzorz | |
| 310 | part12.CanCollide = false | |
| 311 | part12.BrickColor = BrickColor.new("Really black")
| |
| 312 | part12.Name = "Handle12" | |
| 313 | part12.Size = Vector3.new(1,1,1) | |
| 314 | part12.Position = Torso.Position | |
| 315 | local part13 = Instance.new("Part")
| |
| 316 | part13.formFactor = 1 | |
| 317 | part13.Parent = modelzorz | |
| 318 | part13.CanCollide = false | |
| 319 | part13.Reflectance = 0.5 | |
| 320 | part13.BrickColor = bladecolor | |
| 321 | part13.Name = "Blade1" | |
| 322 | part13.Size = Vector3.new(2,1,1) | |
| 323 | part13.Position = Torso.Position | |
| 324 | local part14 = Instance.new("Part")
| |
| 325 | part14.formFactor = 1 | |
| 326 | part14.Parent = modelzorz | |
| 327 | part14.CanCollide = false | |
| 328 | part14.Reflectance = 0.5 | |
| 329 | part14.BrickColor = bladecolor | |
| 330 | part14.Name = "Blade2" | |
| 331 | part14.Size = Vector3.new(1,1,1) | |
| 332 | part14.Position = Torso.Position | |
| 333 | local part15 = Instance.new("Part")
| |
| 334 | part15.formFactor = 1 | |
| 335 | part15.Parent = modelzorz | |
| 336 | part15.CanCollide = false | |
| 337 | part15.Reflectance = 0 | |
| 338 | part15.BrickColor = BrickColor.new("Black")
| |
| 339 | part15.Name = "Blade3" | |
| 340 | part15.Size = Vector3.new(1,2,1) | |
| 341 | part15.Position = Torso.Position | |
| 342 | ||
| 343 | local msh1 = Instance.new("BlockMesh")
| |
| 344 | msh1.Parent = prt1 | |
| 345 | msh1.Scale = Vector3.new(1,1,0.5) | |
| 346 | local msh2 = Instance.new("SpecialMesh")
| |
| 347 | msh2.Parent = prt2 | |
| 348 | msh2.MeshType = "Wedge" | |
| 349 | msh2.Scale = Vector3.new(0.5,0.7,1) | |
| 350 | local msh3 = Instance.new("SpecialMesh")
| |
| 351 | msh3.Parent = prt3 | |
| 352 | msh3.MeshType = "Wedge" | |
| 353 | msh3.Scale = Vector3.new(0.5,0.7,1) | |
| 354 | local msh4 = Instance.new("BlockMesh")
| |
| 355 | msh4.Parent = prt4 | |
| 356 | msh4.Scale = Vector3.new(0.9,0.9,0.5) | |
| 357 | local msh5 = Instance.new("BlockMesh")
| |
| 358 | msh5.Parent = prt5 | |
| 359 | msh5.Scale = Vector3.new(0.9,0.9,0.5) | |
| 360 | local msh6 = Instance.new("BlockMesh")
| |
| 361 | msh6.Parent = prt6 | |
| 362 | msh6.Scale = Vector3.new(0.8,0.8,0.5) | |
| 363 | local msh7 = Instance.new("SpecialMesh")
| |
| 364 | msh7.Parent = prt7 | |
| 365 | msh7.MeshType = "Wedge" | |
| 366 | msh7.Scale = Vector3.new(0.5,0.5,0.8) | |
| 367 | local msh8 = Instance.new("SpecialMesh")
| |
| 368 | msh8.Parent = prt8 | |
| 369 | msh8.MeshType = "Wedge" | |
| 370 | msh8.Scale = Vector3.new(0.5,0.5,0.8) | |
| 371 | local msh9 = Instance.new("BlockMesh")
| |
| 372 | msh9.Parent = prt9 | |
| 373 | msh9.Scale = Vector3.new(0.7,0.7,0.5) | |
| 374 | local msh10 = Instance.new("BlockMesh")
| |
| 375 | msh10.Parent = prt10 | |
| 376 | msh10.Scale = Vector3.new(0.7,0.7,0.5) | |
| 377 | local msh11 = Instance.new("BlockMesh")
| |
| 378 | msh11.Parent = prt11 | |
| 379 | msh11.Scale = Vector3.new(0.7,0.7,0.5) | |
| 380 | local msh12 = Instance.new("SpecialMesh")
| |
| 381 | msh12.Parent = prt12 | |
| 382 | msh12.MeshType = "Wedge" | |
| 383 | msh12.Scale = Vector3.new(0.4,0.5,0.7) | |
| 384 | local msh13 = Instance.new("SpecialMesh")
| |
| 385 | msh13.Parent = prt13 | |
| 386 | msh13.MeshType = "Wedge" | |
| 387 | msh13.Scale = Vector3.new(0.4,0.5,0.7) | |
| 388 | local msh14 = Instance.new("BlockMesh")
| |
| 389 | msh14.Parent = prt14 | |
| 390 | msh14.Scale = Vector3.new(0.5,0.5,0.5) | |
| 391 | local msh15 = Instance.new("BlockMesh")
| |
| 392 | msh15.Parent = prt15 | |
| 393 | msh15.Scale = Vector3.new(0.5,0.5,0.5) | |
| 394 | local msh16 = Instance.new("SpecialMesh")
| |
| 395 | msh16.Parent = prt16 | |
| 396 | msh16.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
| 397 | msh16.Scale = Vector3.new(0.6,0.6,0.6) | |
| 398 | local msh17 = Instance.new("SpecialMesh")
| |
| 399 | msh17.Parent = prt17 | |
| 400 | msh17.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
| 401 | msh17.Scale = Vector3.new(0.8,0.8,0.3) | |
| 402 | local msh18 = Instance.new("CylinderMesh")
| |
| 403 | msh18.Parent = prt18 | |
| 404 | msh18.Scale = Vector3.new(0.3,0.2,0.5) | |
| 405 | local msh19 = Instance.new("CylinderMesh")
| |
| 406 | msh19.Parent = prt19 | |
| 407 | msh19.Scale = Vector3.new(0.3,0.2,0.5) | |
| 408 | ||
| 409 | local mesh1 = Instance.new("CylinderMesh")
| |
| 410 | mesh1.Parent = part1 | |
| 411 | mesh1.Scale = Vector3.new(0.31,0.1,0.31) | |
| 412 | local mesh2 = Instance.new("CylinderMesh")
| |
| 413 | mesh2.Parent = part2 | |
| 414 | mesh2.Scale = Vector3.new(0.31,0.1,0.31) | |
| 415 | local mesh3 = Instance.new("CylinderMesh")
| |
| 416 | mesh3.Parent = part3 | |
| 417 | mesh3.Scale = Vector3.new(0.31,0.1,0.31) | |
| 418 | local mesh4 = Instance.new("CylinderMesh")
| |
| 419 | mesh4.Parent = part4 | |
| 420 | mesh4.Scale = Vector3.new(0.3,0.4,0.3) | |
| 421 | local mesh5 = Instance.new("SpecialMesh")
| |
| 422 | mesh5.Parent = part5 | |
| 423 | mesh5.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 424 | mesh5.Scale = Vector3.new(0.6,0.6,0.6) | |
| 425 | local mesh6 = Instance.new("BlockMesh")
| |
| 426 | mesh6.Parent = part6 | |
| 427 | mesh6.Scale = Vector3.new(0.2,0.4,0.2) | |
| 428 | local mesh7 = Instance.new("BlockMesh")
| |
| 429 | mesh7.Parent = part7 | |
| 430 | mesh7.Scale = Vector3.new(0.2,0.4,0.2) | |
| 431 | local mesh8 = Instance.new("BlockMesh")
| |
| 432 | mesh8.Parent = part8 | |
| 433 | mesh8.Scale = Vector3.new(0.3,0.9,0.3) | |
| 434 | local mesh9 = Instance.new("BlockMesh")
| |
| 435 | mesh9.Parent = part9 | |
| 436 | mesh9.Scale = Vector3.new(0.2, 0.5, 0.2) | |
| 437 | local mesh10 = Instance.new("BlockMesh")
| |
| 438 | mesh10.Parent = part10 | |
| 439 | mesh10.Scale = Vector3.new(0.2, 0.5, 0.2) | |
| 440 | local mesh11 = Instance.new("BlockMesh")
| |
| 441 | mesh11.Parent = part11 | |
| 442 | mesh11.Scale = Vector3.new(0.2, 0.5, 0.2) | |
| 443 | local mesh12 = Instance.new("BlockMesh")
| |
| 444 | mesh12.Parent = part12 | |
| 445 | mesh12.Scale = Vector3.new(0.2, 0.5, 0.2) | |
| 446 | local mesh13 = Instance.new("BlockMesh")
| |
| 447 | mesh13.Parent = part13 | |
| 448 | mesh13.Scale = Vector3.new(1.3, 0.6, 0.2) | |
| 449 | local mesh14 = Instance.new("SpecialMesh")
| |
| 450 | mesh14.Parent = part14 | |
| 451 | mesh14.MeshType = "Wedge" | |
| 452 | mesh14.Scale = Vector3.new(0.2,0.4,0.5) | |
| 453 | local mesh15 = Instance.new("CylinderMesh")
| |
| 454 | mesh15.Parent = part15 | |
| 455 | mesh15.Scale = Vector3.new(2.3,0.8,0.3) | |
| 456 | ||
| 457 | local wld1 = Instance.new("Weld")
| |
| 458 | wld1.Parent = prt1 | |
| 459 | wld1.Part0 = prt1 | |
| 460 | wld1.Part1 = Torso | |
| 461 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.7) | |
| 462 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 463 | local wld2 = Instance.new("Weld")
| |
| 464 | wld2.Parent = prt2 | |
| 465 | wld2.Part0 = prt2 | |
| 466 | wld2.Part1 = prt1 | |
| 467 | wld2.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(180)) * CFrame.new(0.5,1.6,0) | |
| 468 | wld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 469 | local wld3 = Instance.new("Weld")
| |
| 470 | wld3.Parent = prt3 | |
| 471 | wld3.Part0 = prt3 | |
| 472 | wld3.Part1 = prt1 | |
| 473 | wld3.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),math.rad(180)) * CFrame.new(-0.5,1.6,0) | |
| 474 | wld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 475 | local wld4 = Instance.new("Weld")
| |
| 476 | wld4.Parent = prt4 | |
| 477 | wld4.Part0 = prt4 | |
| 478 | wld4.Part1 = prt1 | |
| 479 | wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.2) * CFrame.new(0.6,-0.9,0) | |
| 480 | wld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 481 | local wld5 = Instance.new("Weld")
| |
| 482 | wld5.Parent = prt5 | |
| 483 | wld5.Part0 = prt5 | |
| 484 | wld5.Part1 = prt1 | |
| 485 | wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-1.2) * CFrame.new(-0.6,-0.9,0) | |
| 486 | wld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 487 | local wld6 = Instance.new("Weld")
| |
| 488 | wld6.Parent = prt6 | |
| 489 | wld6.Part0 = prt6 | |
| 490 | wld6.Part1 = prt1 | |
| 491 | wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.15,-0.05) | |
| 492 | wld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 493 | local wld7 = Instance.new("Weld")
| |
| 494 | wld7.Parent = prt7 | |
| 495 | wld7.Part0 = prt7 | |
| 496 | wld7.Part1 = prt2 | |
| 497 | wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.05,0.2,-0.1) | |
| 498 | wld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 499 | local wld8 = Instance.new("Weld")
| |
| 500 | wld8.Parent = prt8 | |
| 501 | wld8.Part0 = prt8 | |
| 502 | wld8.Part1 = prt3 | |
| 503 | wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.05,0.2,-0.1) | |
| 504 | wld8.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 505 | local wld9 = Instance.new("Weld")
| |
| 506 | wld9.Parent = prt9 | |
| 507 | wld9.Part0 = prt9 | |
| 508 | wld9.Part1 = prt4 | |
| 509 | wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.1,-0.05,-0.05) | |
| 510 | wld9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 511 | local wld10 = Instance.new("Weld")
| |
| 512 | wld10.Parent = prt10 | |
| 513 | wld10.Part0 = prt10 | |
| 514 | wld10.Part1 = prt5 | |
| 515 | wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.1,-0.05,-0.05) | |
| 516 | wld10.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 517 | local wld11 = Instance.new("Weld")
| |
| 518 | wld11.Parent = prt11 | |
| 519 | wld11.Part0 = prt11 | |
| 520 | wld11.Part1 = prt6 | |
| 521 | wld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.01) | |
| 522 | wld11.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 523 | local wld12 = Instance.new("Weld")
| |
| 524 | wld12.Parent = prt12 | |
| 525 | wld12.Part0 = prt12 | |
| 526 | wld12.Part1 = prt7 | |
| 527 | wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.06,0.11,-0.06) | |
| 528 | wld12.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 529 | local wld13 = Instance.new("Weld")
| |
| 530 | wld13.Parent = prt13 | |
| 531 | wld13.Part0 = prt13 | |
| 532 | wld13.Part1 = prt8 | |
| 533 | wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.06,0.11,-0.06) | |
| 534 | wld13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 535 | local wld14 = Instance.new("Weld")
| |
| 536 | wld14.Parent = prt14 | |
| 537 | wld14.Part0 = prt14 | |
| 538 | wld14.Part1 = prt9 | |
| 539 | wld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.01) | |
| 540 | wld14.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 541 | local wld15 = Instance.new("Weld")
| |
| 542 | wld15.Parent = prt15 | |
| 543 | wld15.Part0 = prt15 | |
| 544 | wld15.Part1 = prt10 | |
| 545 | wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.01) | |
| 546 | wld15.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 547 | local wld16 = Instance.new("Weld")
| |
| 548 | wld16.Parent = prt16 | |
| 549 | wld16.Part0 = prt16 | |
| 550 | wld16.Part1 = prt11 | |
| 551 | wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.1,-0.2) | |
| 552 | wld16.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 553 | local wld17 = Instance.new("Weld")
| |
| 554 | wld17.Parent = prt17 | |
| 555 | wld17.Part0 = prt17 | |
| 556 | wld17.Part1 = prt11 | |
| 557 | wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.1,-0.2) | |
| 558 | wld17.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 559 | local wld18 = Instance.new("Weld")
| |
| 560 | wld18.Parent = prt18 | |
| 561 | wld18.Part0 = prt18 | |
| 562 | wld18.Part1 = prt14 | |
| 563 | wld18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(-0.1,0,-0.2) | |
| 564 | wld18.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 565 | local wld19 = Instance.new("Weld")
| |
| 566 | wld19.Parent = prt19 | |
| 567 | wld19.Part0 = prt19 | |
| 568 | wld19.Part1 = prt15 | |
| 569 | wld19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0.1,0,-0.2) | |
| 570 | wld19.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 571 | ||
| 572 | local weld1 = Instance.new("Weld")
| |
| 573 | weld1.Parent = part1 | |
| 574 | weld1.Part0 = part1 | |
| 575 | weld1.Part1 = prt1 | |
| 576 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
| 577 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 578 | local weld2 = Instance.new("Weld")
| |
| 579 | weld2.Parent = part2 | |
| 580 | weld2.Part0 = part2 | |
| 581 | weld2.Part1 = part1 | |
| 582 | weld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0) | |
| 583 | weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 584 | local weld3 = Instance.new("Weld")
| |
| 585 | weld3.Parent = part3 | |
| 586 | weld3.Part0 = part3 | |
| 587 | weld3.Part1 = part1 | |
| 588 | weld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.3,0) | |
| 589 | weld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 590 | local weld4 = Instance.new("Weld")
| |
| 591 | weld4.Parent = part4 | |
| 592 | weld4.Part0 = part4 | |
| 593 | weld4.Part1 = part1 | |
| 594 | weld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 595 | weld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 596 | local weld5 = Instance.new("Weld")
| |
| 597 | weld5.Parent = part5 | |
| 598 | weld5.Part0 = part5 | |
| 599 | weld5.Part1 = part1 | |
| 600 | weld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.8,0) | |
| 601 | weld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 602 | local weld6 = Instance.new("Weld")
| |
| 603 | weld6.Parent = part6 | |
| 604 | weld6.Part0 = part6 | |
| 605 | weld6.Part1 = part5 | |
| 606 | weld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 607 | weld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 608 | local weld7 = Instance.new("Weld")
| |
| 609 | weld7.Parent = part7 | |
| 610 | weld7.Part0 = part7 | |
| 611 | weld7.Part1 = part5 | |
| 612 | weld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
| 613 | weld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 614 | local weld8 = Instance.new("Weld")
| |
| 615 | weld8.Parent = part8 | |
| 616 | weld8.Part0 = part8 | |
| 617 | weld8.Part1 = part1 | |
| 618 | weld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0.6,0) | |
| 619 | local weld9 = Instance.new("Weld")
| |
| 620 | weld9.Parent = part9 | |
| 621 | weld9.Part0 = part9 | |
| 622 | weld9.Part1 = part8 | |
| 623 | weld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0) | |
| 624 | local weld10 = Instance.new("Weld")
| |
| 625 | weld10.Parent = part10 | |
| 626 | weld10.Part0 = part10 | |
| 627 | weld10.Part1 = part9 | |
| 628 | weld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
| 629 | local weld11 = Instance.new("Weld")
| |
| 630 | weld11.Parent = part11 | |
| 631 | weld11.Part0 = part11 | |
| 632 | weld11.Part1 = part8 | |
| 633 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.6,0) | |
| 634 | local weld12 = Instance.new("Weld")
| |
| 635 | weld12.Parent = part12 | |
| 636 | weld12.Part0 = part12 | |
| 637 | weld12.Part1 = part11 | |
| 638 | weld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
| 639 | local weld13 = Instance.new("Weld")
| |
| 640 | weld13.Parent = part13 | |
| 641 | weld13.Part0 = part13 | |
| 642 | weld13.Part1 = part8 | |
| 643 | weld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1.4,0,0) | |
| 644 | local weld14 = Instance.new("Weld")
| |
| 645 | weld14.Parent = part14 | |
| 646 | weld14.Part0 = part14 | |
| 647 | weld14.Part1 = part13 | |
| 648 | weld14.C0 = CFrame.fromEulerAnglesXYZ(3.95,math.rad(90),0) * CFrame.new(-1.3,0,0) | |
| 649 | local weld15 = Instance.new("Weld")
| |
| 650 | weld15.Parent = part15 | |
| 651 | weld15.Part0 = part15 | |
| 652 | weld15.Part1 = part13 | |
| 653 | weld15.C0 = CFrame.fromEulerAnglesXYZ(4.7,math.rad(90),0) * CFrame.new(0,0,0) | |
| 654 | ||
| 655 | local wingblade1 = Instance.new("Part")
| |
| 656 | wingblade1.formFactor = 1 | |
| 657 | wingblade1.Parent = nil | |
| 658 | wingblade1.Transparency = 0.4 | |
| 659 | wingblade1.CanCollide = false | |
| 660 | wingblade1.Reflectance = 0 | |
| 661 | wingblade1.BrickColor = BrickColor.new("White")
| |
| 662 | wingblade1.Name = "Wingblade1" | |
| 663 | wingblade1.Size = Vector3.new(1,1,3) | |
| 664 | wingblade1.Position = Torso.Position | |
| 665 | local wingblade2 = Instance.new("Part")
| |
| 666 | wingblade2.formFactor = 1 | |
| 667 | wingblade2.Parent = nil | |
| 668 | wingblade2.Transparency = 0.4 | |
| 669 | wingblade2.CanCollide = false | |
| 670 | wingblade2.Reflectance = 0 | |
| 671 | wingblade2.BrickColor = BrickColor.new("White")
| |
| 672 | wingblade2.Name = "Wingblade2" | |
| 673 | wingblade2.Size = Vector3.new(1,1,3) | |
| 674 | wingblade2.Position = Torso.Position | |
| 675 | local wingblade3 = Instance.new("Part")
| |
| 676 | wingblade3.formFactor = 1 | |
| 677 | wingblade3.Parent = nil | |
| 678 | wingblade3.Transparency = 0.4 | |
| 679 | wingblade3.CanCollide = false | |
| 680 | wingblade3.Reflectance = 0 | |
| 681 | wingblade3.BrickColor = BrickColor.new("White")
| |
| 682 | wingblade3.Name = "Wingblade3" | |
| 683 | wingblade3.Size = Vector3.new(1,1,3) | |
| 684 | wingblade3.Position = Torso.Position | |
| 685 | local wingblade4 = Instance.new("Part")
| |
| 686 | wingblade4.formFactor = 1 | |
| 687 | wingblade4.Parent = nil | |
| 688 | wingblade4.Transparency = 0.4 | |
| 689 | wingblade4.CanCollide = false | |
| 690 | wingblade4.Reflectance = 0 | |
| 691 | wingblade4.BrickColor = BrickColor.new("White")
| |
| 692 | wingblade4.Name = "Wingblade4" | |
| 693 | wingblade4.Size = Vector3.new(1,1,3) | |
| 694 | wingblade4.Position = Torso.Position | |
| 695 | local wingblade5 = Instance.new("Part")
| |
| 696 | wingblade5.formFactor = 1 | |
| 697 | wingblade5.Parent = nil | |
| 698 | wingblade5.Transparency = 0.4 | |
| 699 | wingblade5.CanCollide = false | |
| 700 | wingblade5.Reflectance = 0 | |
| 701 | wingblade5.BrickColor = BrickColor.new("White")
| |
| 702 | wingblade5.Name = "Wingblade5" | |
| 703 | wingblade5.Size = Vector3.new(1,1,3) | |
| 704 | wingblade5.Position = Torso.Position | |
| 705 | local wingblade6 = Instance.new("Part")
| |
| 706 | wingblade6.formFactor = 1 | |
| 707 | wingblade6.Parent = nil | |
| 708 | wingblade6.Transparency = 0.4 | |
| 709 | wingblade6.CanCollide = false | |
| 710 | wingblade6.Reflectance = 0 | |
| 711 | wingblade6.BrickColor = BrickColor.new("White")
| |
| 712 | wingblade6.Name = "Wingblade6" | |
| 713 | wingblade6.Size = Vector3.new(1,1,3) | |
| 714 | wingblade6.Position = Torso.Position | |
| 715 | ||
| 716 | local wingmesh1 = Instance.new("SpecialMesh")
| |
| 717 | wingmesh1.Parent = wingblade1 | |
| 718 | wingmesh1.MeshId = "rbxasset://fonts/sword.mesh" | |
| 719 | wingmesh1.Scale = Vector3.new(1,1,1) | |
| 720 | local wingmesh2 = Instance.new("SpecialMesh")
| |
| 721 | wingmesh2.Parent = wingblade2 | |
| 722 | wingmesh2.MeshId = "rbxasset://fonts/sword.mesh" | |
| 723 | wingmesh2.Scale = Vector3.new(1,1,1) | |
| 724 | local wingmesh3 = Instance.new("SpecialMesh")
| |
| 725 | wingmesh3.Parent = wingblade3 | |
| 726 | wingmesh3.MeshId = "rbxasset://fonts/sword.mesh" | |
| 727 | wingmesh3.Scale = Vector3.new(1,1,1) | |
| 728 | local wingmesh4 = Instance.new("SpecialMesh")
| |
| 729 | wingmesh4.Parent = wingblade4 | |
| 730 | wingmesh4.MeshId = "rbxasset://fonts/sword.mesh" | |
| 731 | wingmesh4.Scale = Vector3.new(1,1,1) | |
| 732 | local wingmesh5 = Instance.new("SpecialMesh")
| |
| 733 | wingmesh5.Parent = wingblade5 | |
| 734 | wingmesh5.MeshId = "rbxasset://fonts/sword.mesh" | |
| 735 | wingmesh5.Scale = Vector3.new(1,1,1) | |
| 736 | local wingmesh6 = Instance.new("SpecialMesh")
| |
| 737 | wingmesh6.Parent = wingblade6 | |
| 738 | wingmesh6.MeshId = "rbxasset://fonts/sword.mesh" | |
| 739 | wingmesh6.Scale = Vector3.new(1,1,1) | |
| 740 | ||
| 741 | local wingweld1 = Instance.new("Weld")
| |
| 742 | wingweld1.Parent = wingblade1 | |
| 743 | wingweld1.Part0 = wingblade1 | |
| 744 | wingweld1.Part1 = Torso | |
| 745 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(1,0,0) | |
| 746 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 747 | local wingweld2 = Instance.new("Weld")
| |
| 748 | wingweld2.Parent = wingblade2 | |
| 749 | wingweld2.Part0 = wingblade2 | |
| 750 | wingweld2.Part1 = Torso | |
| 751 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 752 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 753 | local wingweld3 = Instance.new("Weld")
| |
| 754 | wingweld3.Parent = wingblade3 | |
| 755 | wingweld3.Part0 = wingblade3 | |
| 756 | wingweld3.Part1 = Torso | |
| 757 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 758 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 759 | local wingweld4 = Instance.new("Weld")
| |
| 760 | wingweld4.Parent = wingblade4 | |
| 761 | wingweld4.Part0 = wingblade4 | |
| 762 | wingweld4.Part1 = Torso | |
| 763 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 764 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 765 | local wingweld5 = Instance.new("Weld")
| |
| 766 | wingweld5.Parent = wingblade5 | |
| 767 | wingweld5.Part0 = wingblade5 | |
| 768 | wingweld5.Part1 = Torso | |
| 769 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 770 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 771 | local wingweld6 = Instance.new("Weld")
| |
| 772 | wingweld6.Parent = wingblade6 | |
| 773 | wingweld6.Part0 = wingblade6 | |
| 774 | wingweld6.Part1 = Torso | |
| 775 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 776 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 777 | ||
| 778 | local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL
| |
| 779 | --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 780 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
| 781 | SlashSound.Parent = Character | |
| 782 | SlashSound.Volume = .7 | |
| 783 | SlashSound.Pitch = 1 | |
| 784 | local SlashSound = Instance.new("Sound")
| |
| 785 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209850" | |
| 786 | SlashSound.Parent = Character | |
| 787 | SlashSound.Volume = .7 | |
| 788 | SlashSound.Pitch = 1 | |
| 789 | local SlashSound = Instance.new("Sound")
| |
| 790 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209583" | |
| 791 | SlashSound.Parent = Character | |
| 792 | SlashSound.Volume = .7 | |
| 793 | SlashSound.Pitch = 1 | |
| 794 | local SlashSound = Instance.new("Sound")
| |
| 795 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
| 796 | SlashSound.Parent = Character | |
| 797 | SlashSound.Volume = .5 | |
| 798 | SlashSound.Pitch = 1 | |
| 799 | local SlashSound = Instance.new("Sound")
| |
| 800 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090" | |
| 801 | SlashSound.Parent = Character | |
| 802 | SlashSound.Volume = 1 | |
| 803 | SlashSound.Pitch = 1 | |
| 804 | local SlashSound = Instance.new("Sound")
| |
| 805 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 806 | SlashSound.Parent = Character | |
| 807 | SlashSound.Volume = 1 | |
| 808 | SlashSound.Pitch = 1 | |
| 809 | local SlashSound = Instance.new("Sound")
| |
| 810 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=13775494" | |
| 811 | SlashSound.Parent = Character | |
| 812 | SlashSound.Volume = 1 | |
| 813 | SlashSound.Pitch = 0.1 | |
| 814 | local SlashSound = Instance.new("Sound")
| |
| 815 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
| 816 | SlashSound.Parent = Character | |
| 817 | SlashSound.Volume = 1 | |
| 818 | SlashSound.Pitch = 0.2 | |
| 819 | local SlashSound = Instance.new("Sound")
| |
| 820 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
| 821 | SlashSound.Parent = Character | |
| 822 | SlashSound.Volume = 1 | |
| 823 | SlashSound.Pitch = 0.05 | |
| 824 | local SlashSound = Instance.new("Sound")
| |
| 825 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
| 826 | SlashSound.Parent = Character | |
| 827 | SlashSound.Volume = 1 | |
| 828 | SlashSound.Pitch = 0.05 | |
| 829 | local SlashSound = Instance.new("Sound")
| |
| 830 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
| 831 | SlashSound.Parent = Character | |
| 832 | SlashSound.Volume = 1 | |
| 833 | SlashSound.Pitch = 0.7 | |
| 834 | local SlashSound = Instance.new("Sound")
| |
| 835 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974000" | |
| 836 | SlashSound.Parent = Character | |
| 837 | SlashSound.Volume = 1 | |
| 838 | SlashSound.Pitch = 0.5 | |
| 839 | local SlashSound = Instance.new("Sound")
| |
| 840 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249" | |
| 841 | SlashSound.Parent = Character | |
| 842 | SlashSound.Volume = 1 | |
| 843 | SlashSound.Pitch = 0.3 | |
| 844 | ||
| 845 | local fengui = Instance.new("GuiMain")
| |
| 846 | fengui.Parent = Player.PlayerGui | |
| 847 | fengui.Name = "manaGUI" | |
| 848 | local fenframe = Instance.new("Frame")
| |
| 849 | fenframe.Parent = fengui | |
| 850 | fenframe.BackgroundColor3 = Color3.new(255,255,255) | |
| 851 | fenframe.BackgroundTransparency = 1 | |
| 852 | fenframe.BorderColor3 = Color3.new(17,17,17) | |
| 853 | fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
| 854 | local fentext = Instance.new("TextLabel")
| |
| 855 | fentext.Parent = fenframe | |
| 856 | fentext.Text = "Mana("..mana..")"
| |
| 857 | fentext.BackgroundTransparency = 1 | |
| 858 | fentext.SizeConstraint = "RelativeXY" | |
| 859 | fentext.TextXAlignment = "Center" | |
| 860 | fentext.TextYAlignment = "Center" | |
| 861 | fentext.Position = UDim2.new(0,80,1,200) | |
| 862 | local fentext2 = Instance.new("TextLabel")
| |
| 863 | fentext2.Parent = fenframe | |
| 864 | fentext2.Text = " " | |
| 865 | fentext2.BackgroundTransparency = 0 | |
| 866 | fentext2.BackgroundColor3 = Color3.new(0,0,1) | |
| 867 | fentext2.SizeConstraint = "RelativeXY" | |
| 868 | fentext2.TextXAlignment = "Center" | |
| 869 | fentext2.TextYAlignment = "Center" | |
| 870 | fentext2.Position = UDim2.new(0,10,1,170) | |
| 871 | fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) | |
| 872 | local fentext3 = Instance.new("TextLabel")
| |
| 873 | fentext3.Parent = fenframe | |
| 874 | fentext3.Text = " " | |
| 875 | fentext3.BackgroundTransparency = 0 | |
| 876 | fentext3.BackgroundColor3 = Color3.new(1,1,0) | |
| 877 | fentext3.SizeConstraint = "RelativeXY" | |
| 878 | fentext3.TextXAlignment = "Center" | |
| 879 | fentext3.TextYAlignment = "Center" | |
| 880 | fentext3.Position = UDim2.new(0,10,1,170) | |
| 881 | fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0) | |
| 882 | --2.9000001, 0}, {0.450000018, 0}
| |
| 883 | local gairo = Instance.new("BodyGyro")
| |
| 884 | gairo.Parent = nil | |
| 885 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 886 | gairo.P = 20e+003 | |
| 887 | ||
| 888 | if (script.Parent.className ~= "HopperBin") then | |
| 889 | Tool = Instance.new("HopperBin")
| |
| 890 | Tool.Parent = Backpack | |
| 891 | Tool.Name = "Armatae" | |
| 892 | script.Parent = Tool | |
| 893 | end | |
| 894 | Bin = script.Parent | |
| 895 | ||
| 896 | function unequipweld() | |
| 897 | wait() | |
| 898 | wld1.Parent = prt1 | |
| 899 | wld1.Part1 = Torso | |
| 900 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.7) | |
| 901 | wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 902 | if mode == "Attack" then | |
| 903 | sheath(2.25) | |
| 904 | weld1.Part0 = part1 | |
| 905 | weld1.Part1 = prt1 | |
| 906 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
| 907 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 908 | end | |
| 909 | end | |
| 910 | ||
| 911 | function equipweld() | |
| 912 | wld1.Part1 = RightArm | |
| 913 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 914 | wld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,0,0) | |
| 915 | if mode == "Attack" then | |
| 916 | sheath(2.25) | |
| 917 | weld1.Part0 = part1 | |
| 918 | weld1.Part1 = LeftArm | |
| 919 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
| 920 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 921 | end | |
| 922 | end | |
| 923 | ||
| 924 | function hideanim() | |
| 925 | if Style ~= "WingBlade" then | |
| 926 | for i = 0 , 1 , 0.085 do | |
| 927 | wait(0) | |
| 928 | wld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(180)+math.rad(180)*i,0,0) * CFrame.new(0,0,0) | |
| 929 | if mode == "Normal" then | |
| 930 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 931 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 932 | elseif mode == "Attack" then | |
| 933 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,-0.5*i,0.5*i) | |
| 934 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 935 | end | |
| 936 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,-1.2*i) | |
| 937 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 938 | end | |
| 939 | unequipweld() | |
| 940 | for i = 0 , 1 , 0.085 do | |
| 941 | wait(0) | |
| 942 | if mode == "Normal" then | |
| 943 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 944 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 945 | elseif mode == "Attack" then | |
| 946 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4*i,-0.5+0.5*i,0.5-0.5*i) | |
| 947 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 948 | end | |
| 949 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57+2.57*i,0,-1.2+1.2*i) | |
| 950 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 951 | end | |
| 952 | end | |
| 953 | end | |
| 954 | ||
| 955 | function equipanim() | |
| 956 | if Style ~= "WingBlade" then | |
| 957 | for i = 0 , 1 , 0.085 do | |
| 958 | wait(0) | |
| 959 | if mode == "Normal" then | |
| 960 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 961 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 962 | elseif mode == "Attack" then | |
| 963 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,-0.5*i,0.5*i) | |
| 964 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 965 | end | |
| 966 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,-1.2*i) | |
| 967 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 968 | end | |
| 969 | equipweld() | |
| 970 | for i = 0 , 1 , 0.085 do | |
| 971 | wait(0) | |
| 972 | wld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(180)*i,0,0) * CFrame.new(0,0,0) | |
| 973 | if mode == "Normal" then | |
| 974 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 975 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 976 | elseif mode == "Attack" then | |
| 977 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4*i,-0.5+0.5*i,0.5-0.5*i) | |
| 978 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 979 | end | |
| 980 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.57+2.57*i,0,-1.2+1.2*i) | |
| 981 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 982 | end | |
| 983 | end | |
| 984 | end | |
| 985 | ||
| 986 | function changeequipleft() | |
| 987 | if Number > 1 then | |
| 988 | Number = Number - 1 | |
| 989 | mode = Modes[Number] | |
| 990 | print(mode) | |
| 991 | if Number == 1 then | |
| 992 | NormalMode() | |
| 993 | end | |
| 994 | end | |
| 995 | end | |
| 996 | ||
| 997 | function changeequipright() | |
| 998 | if Number < #Modes then | |
| 999 | Number = Number + 1 | |
| 1000 | mode = Modes[Number] | |
| 1001 | print(mode) | |
| 1002 | if Number == 2 then | |
| 1003 | AttackMode() | |
| 1004 | end | |
| 1005 | end | |
| 1006 | end | |
| 1007 | ||
| 1008 | function findNearestTorso(pos) | |
| 1009 | local list = game.Workspace:children() | |
| 1010 | local torso = nil | |
| 1011 | local dist = 150 | |
| 1012 | local temp = nil | |
| 1013 | local human = nil | |
| 1014 | local temp2 = nil | |
| 1015 | for x = 1, #list do | |
| 1016 | temp2 = list[x] | |
| 1017 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "outcast12345") then | |
| 1018 | temp = temp2:findFirstChild("Torso")
| |
| 1019 | human = temp2:findFirstChild("Humanoid")
| |
| 1020 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1021 | if (temp.Position - pos).magnitude < dist then | |
| 1022 | torso = temp | |
| 1023 | dist = (temp.Position - pos).magnitude | |
| 1024 | end | |
| 1025 | end | |
| 1026 | end | |
| 1027 | end | |
| 1028 | return torso | |
| 1029 | end | |
| 1030 | ||
| 1031 | function ChangeElement() | |
| 1032 | attack = true | |
| 1033 | for i = 0,1,0.1 do | |
| 1034 | wait() | |
| 1035 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1036 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,0) | |
| 1037 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1038 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1*i,0,0) | |
| 1039 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1040 | end | |
| 1041 | magicsound(1) | |
| 1042 | if element == "Light" then | |
| 1043 | element = "Dark" | |
| 1044 | WaveEffect(Torso,3,3,3,0,-2,0,0,0,0,BrickColor.new("Black"))
| |
| 1045 | elseif element == "Dark" then | |
| 1046 | element = "Light" | |
| 1047 | WaveEffect(Torso,3,3,3,0,-2,0,0,0,0,BrickColor.new("White"))
| |
| 1048 | end | |
| 1049 | for i = 0,1,0.2 do | |
| 1050 | wait() | |
| 1051 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.6*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1052 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0) | |
| 1053 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1054 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0) | |
| 1055 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1056 | end | |
| 1057 | wait(0.2) | |
| 1058 | for i = 0,1,0.1 do | |
| 1059 | wait() | |
| 1060 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1061 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
| 1062 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1063 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
| 1064 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1065 | end | |
| 1066 | attack = false | |
| 1067 | end | |
| 1068 | ||
| 1069 | function NormalMode() | |
| 1070 | attack = true | |
| 1071 | for i = 0,1,0.1 do | |
| 1072 | wait() | |
| 1073 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1074 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1075 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1076 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
| 1077 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 1078 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3*i,1*i,0) | |
| 1079 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1080 | end | |
| 1081 | sheath(2.25) | |
| 1082 | weld1.Part0 = part1 | |
| 1083 | weld1.Part1 = prt1 | |
| 1084 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
| 1085 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1086 | wait(0.2) | |
| 1087 | for i = 0,1,0.1 do | |
| 1088 | wait() | |
| 1089 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1090 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1091 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1092 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
| 1093 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
| 1094 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3+0.3*i,1-1*i,0) | |
| 1095 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1096 | end | |
| 1097 | attack = false | |
| 1098 | end | |
| 1099 | ||
| 1100 | function AttackMode() | |
| 1101 | attack = true | |
| 1102 | for i = 0,1,0.1 do | |
| 1103 | wait() | |
| 1104 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1105 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1106 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1107 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
| 1108 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 1109 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3*i,1*i,0) | |
| 1110 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1111 | end | |
| 1112 | sheath(2.25) | |
| 1113 | weld1.Part0 = part1 | |
| 1114 | weld1.Part1 = LeftArm | |
| 1115 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
| 1116 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1117 | wait(0.2) | |
| 1118 | for i = 0,1,0.1 do | |
| 1119 | wait() | |
| 1120 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1121 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1122 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1123 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
| 1124 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
| 1125 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.3+0.3*i,1-1*i,0) | |
| 1126 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1127 | end | |
| 1128 | attack = false | |
| 1129 | end | |
| 1130 | ||
| 1131 | function onehit() | |
| 1132 | attack = true | |
| 1133 | combo = 1 | |
| 1134 | ss(0.8) | |
| 1135 | con1=LeftArm.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
| 1136 | for i = 0,1,0.2 do | |
| 1137 | wait(0) | |
| 1138 | LW.C0 = CFrame.new(-1.5,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(1.3*i,1.57*i,0) | |
| 1139 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1140 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0) | |
| 1141 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1142 | end | |
| 1143 | if mana >= 1 then | |
| 1144 | magicsound(2) | |
| 1145 | if element == "Light" then | |
| 1146 | MMMAGIC(LeftArm,2,2,2,0,-1,0,BrickColor.new("White"))
| |
| 1147 | else | |
| 1148 | MMMAGIC(LeftArm,2,2,2,0,-1,0,BrickColor.new("Black"))
| |
| 1149 | end | |
| 1150 | mana = mana - 1 | |
| 1151 | end | |
| 1152 | wait(0.3) | |
| 1153 | con1:disconnect() | |
| 1154 | attack = false | |
| 1155 | end | |
| 1156 | ||
| 1157 | function twohit() | |
| 1158 | attack = true | |
| 1159 | combo = 2 | |
| 1160 | --con1=RightLeg.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
| 1161 | for i = 0,1,0.1 do | |
| 1162 | wait() | |
| 1163 | LW.C0 = CFrame.new(-1.5,0.5,-1) * CFrame.fromEulerAnglesXYZ(1.3+1.7*i,1.57,0) | |
| 1164 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1165 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
| 1166 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1167 | end | |
| 1168 | ss(0.8) | |
| 1169 | con1=RightArm.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) | |
| 1170 | for i = 0,1,0.2 do | |
| 1171 | wait() | |
| 1172 | LW.C0 = CFrame.new(-1.5,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(3-2.5*i,1.57-1.57*i,0) | |
| 1173 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1174 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
| 1175 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1176 | end | |
| 1177 | if mana >= 5 then | |
| 1178 | magicsound(2) | |
| 1179 | if element == "Light" then | |
| 1180 | EVENMOARMAGIX(Torso,1,4,1,-1.5,-2,-1.3,0,0,0,BrickColor.new("White"))
| |
| 1181 | WaveEffect(Torso,0.5,2,0.5,-1.5,-2,-1.3,0,0,0,BrickColor.new("White"))
| |
| 1182 | else | |
| 1183 | EVENMOARMAGIX(Torso,1,4,1,-1.5,-2,-1.3,0,0,0,BrickColor.new("Black"))
| |
| 1184 | WaveEffect(Torso,0.5,2,0.5,-1.5,-2,-1.3,0,0,0,BrickColor.new("Black"))
| |
| 1185 | end | |
| 1186 | mana = mana - 5 | |
| 1187 | end | |
| 1188 | wait(0.2) | |
| 1189 | con1:disconnect() | |
| 1190 | attack = false | |
| 1191 | end | |
| 1192 | ||
| 1193 | function threehit() | |
| 1194 | attack = true | |
| 1195 | combo = 3 | |
| 1196 | for i = 0,1,0.2 do | |
| 1197 | wait() | |
| 1198 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1199 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1200 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1201 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1*i,-1.57*i,0) | |
| 1202 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 1203 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5+0.2*i,1*i,0) | |
| 1204 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1205 | end | |
| 1206 | sheath(2.25) | |
| 1207 | weld1.Part0 = part1 | |
| 1208 | weld1.Part1 = LeftArm | |
| 1209 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
| 1210 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1211 | wait(0.2) | |
| 1212 | ss(1) | |
| 1213 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
| 1214 | for i = 0,1,0.2 do | |
| 1215 | wait() | |
| 1216 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1217 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 1218 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
| 1219 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1,-1.57,0) | |
| 1220 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+2.2*i,0,0) | |
| 1221 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.7-0.5*i,1-1*i,0) | |
| 1222 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1223 | end | |
| 1224 | con1:disconnect() | |
| 1225 | wait(0.1) | |
| 1226 | attack = false | |
| 1227 | end | |
| 1228 | ||
| 1229 | function fourhit() | |
| 1230 | attack = true | |
| 1231 | combo = 4 | |
| 1232 | for i = 0,1,0.1 do | |
| 1233 | wait() | |
| 1234 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5+2*i,-1.57+1.57*i,0) | |
| 1235 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,0) | |
| 1236 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 1237 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1238 | end | |
| 1239 | wait(0.2) | |
| 1240 | ss(1.2) | |
| 1241 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) | |
| 1242 | for i = 0,1,0.2 do | |
| 1243 | wait() | |
| 1244 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-4*i,0,0) | |
| 1245 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1246 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 1247 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1248 | end | |
| 1249 | wait(0.1) | |
| 1250 | for i = 0,1,0.1 do | |
| 1251 | wait() | |
| 1252 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 1253 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1254 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 1255 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1256 | end | |
| 1257 | con1:disconnect() | |
| 1258 | wait(0.05) | |
| 1259 | attack = false | |
| 1260 | end | |
| 1261 | ||
| 1262 | function fivehit() | |
| 1263 | attack = true | |
| 1264 | combo = 5 | |
| 1265 | gairo.Parent = Head | |
| 1266 | gairo.cframe = Head.CFrame | |
| 1267 | for i = 0,1,0.1 do | |
| 1268 | wait() | |
| 1269 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5*i) * CFrame.new(0,0,-0.5) | |
| 1270 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1271 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1272 | RW.C0 = CFrame.new(1.5-0.7*i,0.5,-0.7*i) * CFrame.fromEulerAnglesXYZ(0.2+1.37*i,0,-1*i) | |
| 1273 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1274 | end | |
| 1275 | wait(0.1) | |
| 1276 | ss(0.7) | |
| 1277 | --shieldbash(1) | |
| 1278 | con1=prt1.Touched:connect(function(hit) Bash(hit,40) end) | |
| 1279 | for i = 0,1,0.2 do | |
| 1280 | wait() | |
| 1281 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-1*i) * CFrame.new(0,0,-0.5) | |
| 1282 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1283 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1284 | RW.C0 = CFrame.new(1.5-0.7+0.7*i,0.5,-0.7+0.7*i) * CFrame.fromEulerAnglesXYZ(0.2+1.37,0,-1+2*i) | |
| 1285 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1286 | end | |
| 1287 | con1:disconnect() | |
| 1288 | wait(0.3) | |
| 1289 | attack = false | |
| 1290 | end | |
| 1291 | ||
| 1292 | function oneslash() | |
| 1293 | attack = true | |
| 1294 | combo = 1 | |
| 1295 | ss(1) | |
| 1296 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
| 1297 | for i = 0,1,0.2 do | |
| 1298 | wait(0) | |
| 1299 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i,0,0) | |
| 1300 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1301 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0) | |
| 1302 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1303 | end | |
| 1304 | wait(0.1) | |
| 1305 | con1:disconnect() | |
| 1306 | attack = false | |
| 1307 | end | |
| 1308 | ||
| 1309 | function twoslash() | |
| 1310 | attack = true | |
| 1311 | combo = 2 | |
| 1312 | for i = 0,1,0.1 do | |
| 1313 | wait(0) | |
| 1314 | LW.C0 = CFrame.new(-1.5+1.1*i,0.5+0.5*i,-0.8*i) * CFrame.fromEulerAnglesXYZ(3-1.43*i,0,1.57*i) | |
| 1315 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,0) | |
| 1316 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
| 1317 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1318 | end | |
| 1319 | ss(1.2) | |
| 1320 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
| 1321 | for i = 0,1,0.2 do | |
| 1322 | wait(0) | |
| 1323 | LW.C0 = CFrame.new(-1.5+1.1-1.1*i,0.5+0.5-0.5*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(3-1.43,0,1.57) | |
| 1324 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3*i,1.57,0) | |
| 1325 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
| 1326 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1327 | end | |
| 1328 | wait(0.1) | |
| 1329 | con1:disconnect() | |
| 1330 | attack = false | |
| 1331 | end | |
| 1332 | ||
| 1333 | function threeslash() | |
| 1334 | attack = true | |
| 1335 | combo = 3 | |
| 1336 | for i = 0,1,0.1 do | |
| 1337 | wait(0) | |
| 1338 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57+2*i) | |
| 1339 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3,1.57+2*i,0) | |
| 1340 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
| 1341 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1342 | end | |
| 1343 | ss(0.8) | |
| 1344 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
| 1345 | for i = 0,1,0.2 do | |
| 1346 | wait(0) | |
| 1347 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)*i,0,math.rad(90)-math.rad(90)*i) * CFrame.new(0,1,0) | |
| 1348 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5,0,1.57+2) | |
| 1349 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3+1*i,1.57+2,0) | |
| 1350 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
| 1351 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1352 | end | |
| 1353 | wait(0.1) | |
| 1354 | con1:disconnect() | |
| 1355 | attack = false | |
| 1356 | end | |
| 1357 | ||
| 1358 | function fourslash() | |
| 1359 | attack = true | |
| 1360 | combo = 4 | |
| 1361 | for i = 0,1,0.1 do | |
| 1362 | wait(0) | |
| 1363 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)-math.rad(90)*i,0,math.rad(90)-math.rad(90)+math.rad(90)) * CFrame.new(0,1,0) | |
| 1364 | LW.C0 = CFrame.new(-1.5+0.5+0.6*i,0.5+0.5*i,-0.5-0.3*i) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57+2-2*i) | |
| 1365 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3+1-4*i,1.57+2-2*i,0) | |
| 1366 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
| 1367 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1368 | end | |
| 1369 | local vel2 = Instance.new("BodyVelocity")
| |
| 1370 | vel2.Parent = Player.Character.Torso | |
| 1371 | vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 1372 | vel2.velocity = Player.Character.Head.CFrame.lookVector * 30 | |
| 1373 | local vel = Instance.new("BodyGyro")
| |
| 1374 | vel.Parent = Torso | |
| 1375 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 1376 | vel.P = 20e+003 | |
| 1377 | CF = Torso.CFrame | |
| 1378 | ss(0.7) | |
| 1379 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
| 1380 | for i = 0 , 1 , 0.1 do | |
| 1381 | wait(0) | |
| 1382 | LW.C0 = CFrame.new(-1.5+1.1-0.55*i,0.5+0.5-0.25*i,-0.5-0.3+0.15*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
| 1383 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5*i,1.57,0) | |
| 1384 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
| 1385 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1386 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 1387 | end | |
| 1388 | ss(0.7) | |
| 1389 | for i = 0 , 1 , 0.1 do | |
| 1390 | wait(0) | |
| 1391 | LW.C0 = CFrame.new(-1.5+0.55-0.55*i,0.5+0.25-0.25*i,-0.5-0.15+0.15*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) | |
| 1392 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5+1.5*i,1.57,0) | |
| 1393 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5,0,0) | |
| 1394 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1395 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 1396 | end | |
| 1397 | vel.Parent = nil | |
| 1398 | vel2.Parent = nil | |
| 1399 | wait(0.2) | |
| 1400 | con1:disconnect() | |
| 1401 | attack = false | |
| 1402 | end | |
| 1403 | ||
| 1404 | function castone() | |
| 1405 | if mana >= 10 then | |
| 1406 | attack = true | |
| 1407 | combo = 1 | |
| 1408 | for i = 0,1,0.1 do | |
| 1409 | wait(0) | |
| 1410 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2*i,0,1*i) | |
| 1411 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1412 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,1*i) | |
| 1413 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1414 | end | |
| 1415 | ss(0.8) | |
| 1416 | local testbrick = Instance.new("Part")
| |
| 1417 | testbrick.Parent = Character | |
| 1418 | testbrick.Anchored = true | |
| 1419 | testbrick.Transparency = 1 | |
| 1420 | testbrick.CFrame = Torso.CFrame * CFrame.new(0,0,-3) | |
| 1421 | coroutine.resume(coroutine.create(function() | |
| 1422 | for i = 0,5 do | |
| 1423 | wait(0.1) | |
| 1424 | mana = mana - 2 | |
| 1425 | local c = game.Workspace:GetChildren(); | |
| 1426 | for i = 1, #c do | |
| 1427 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1428 | if hum ~= nil and hum.Health ~= 0 then | |
| 1429 | local head = c[i]:findFirstChild("Head");
| |
| 1430 | if head ~= nil then | |
| 1431 | local targ = head.Position - testbrick.Position; | |
| 1432 | local mag = targ.magnitude; | |
| 1433 | if mag <= 3 and c[i].Name ~= Player.Name then | |
| 1434 | Damagefunc1(head,5,1) | |
| 1435 | end | |
| 1436 | end | |
| 1437 | end | |
| 1438 | end | |
| 1439 | magicsound(1.5) | |
| 1440 | derp = math.random(1,2) | |
| 1441 | if derp == 1 then | |
| 1442 | MMMAGIC(Head,2,2,2,math.random()+math.random(),math.random()+math.random(),-3,BrickColor.new("White"))
| |
| 1443 | else | |
| 1444 | MMMAGIC(Head,2,2,2,-math.random()-math.random(),-math.random()-math.random(),-3,BrickColor.new("White"))
| |
| 1445 | end | |
| 1446 | end | |
| 1447 | testbrick.Parent = nil | |
| 1448 | end)) | |
| 1449 | for i = 0,1,0.2 do | |
| 1450 | wait(0) | |
| 1451 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-1*i,0,1-2*i) | |
| 1452 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1453 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1,0,1-1.5*i) | |
| 1454 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1455 | end | |
| 1456 | wait(0.3) | |
| 1457 | attack = false | |
| 1458 | end | |
| 1459 | end | |
| 1460 | ||
| 1461 | function casttwo() | |
| 1462 | if mana >= 5 then | |
| 1463 | attack = true | |
| 1464 | combo = 2 | |
| 1465 | for i = 0,1,0.1 do | |
| 1466 | wait(0) | |
| 1467 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,-1) | |
| 1468 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1469 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+2*i,0,-0.5+0.5*i) | |
| 1470 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1471 | end | |
| 1472 | wait(0.2) | |
| 1473 | mana = mana - 5 | |
| 1474 | local testbrick = Instance.new("Part")
| |
| 1475 | testbrick.Parent = Character | |
| 1476 | testbrick.Anchored = true | |
| 1477 | testbrick.Transparency = 1 | |
| 1478 | testbrick.CFrame = Torso.CFrame * CFrame.new(1.5,0,-3.6) | |
| 1479 | local c = game.Workspace:GetChildren(); | |
| 1480 | for i = 1, #c do | |
| 1481 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1482 | if hum ~= nil and hum.Health ~= 0 then | |
| 1483 | local head = c[i]:findFirstChild("Head");
| |
| 1484 | if head ~= nil then | |
| 1485 | local targ = head.Position - testbrick.Position; | |
| 1486 | local mag = targ.magnitude; | |
| 1487 | if mag <= 3 and c[i].Name ~= Player.Name then | |
| 1488 | -- Damagefunc1(head,5,1) | |
| 1489 | UpBlast(head,math.random(10,20)) | |
| 1490 | end | |
| 1491 | end | |
| 1492 | end | |
| 1493 | end | |
| 1494 | magicsound(1.3) | |
| 1495 | EVENMOARMAGIX(Torso,1,6,1,1.5,-3,-3.6,0,0,0,BrickColor.new("Black"))
| |
| 1496 | WaveEffect(Torso,1.5,3,1.5,1.5,-2,-3.6,0,0,0,BrickColor.new("Black"))
| |
| 1497 | for i = 0,1,0.2 do | |
| 1498 | wait(0) | |
| 1499 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-2*i,0,-1+1*i) | |
| 1500 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1501 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-4.5*i,0,0) | |
| 1502 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1503 | end | |
| 1504 | wait(0.2) | |
| 1505 | testbrick.Parent = nil | |
| 1506 | attack = false | |
| 1507 | end | |
| 1508 | end | |
| 1509 | ||
| 1510 | function castthree() | |
| 1511 | if mana >= 20 then | |
| 1512 | attack = true | |
| 1513 | combo = 3 | |
| 1514 | for i = 0,1,0.1 do | |
| 1515 | wait(0) | |
| 1516 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,0,0.5*i) | |
| 1517 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1518 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.5+3.07*i,0,-0.5*i) | |
| 1519 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1520 | end | |
| 1521 | local bawlofdewm1 = Instance.new("Part")
| |
| 1522 | bawlofdewm1.formFactor = 1 | |
| 1523 | bawlofdewm1.Parent = Character | |
| 1524 | bawlofdewm1.CanCollide = false | |
| 1525 | bawlofdewm1.BrickColor = BrickColor.new("White")
| |
| 1526 | bawlofdewm1.Name = "Light Sphere" | |
| 1527 | bawlofdewm1.Size = Vector3.new(1,1,1) | |
| 1528 | bawlofdewm1.Position = Torso.Position | |
| 1529 | local bawlofdewm2 = Instance.new("Part")
| |
| 1530 | bawlofdewm2.formFactor = 1 | |
| 1531 | bawlofdewm2.Parent = Character | |
| 1532 | bawlofdewm2.CanCollide = false | |
| 1533 | bawlofdewm2.BrickColor = BrickColor.new("Black")
| |
| 1534 | bawlofdewm2.Name = "Dark Sphere" | |
| 1535 | bawlofdewm2.Size = Vector3.new(1,1,1) | |
| 1536 | bawlofdewm2.Position = Torso.Position | |
| 1537 | local bawlmesh1 = Instance.new("SpecialMesh")
| |
| 1538 | bawlmesh1.Parent = bawlofdewm1 | |
| 1539 | bawlmesh1.MeshType = "Sphere" | |
| 1540 | bawlmesh1.Scale = Vector3.new(0.2,0,0.2) | |
| 1541 | local bawlmesh2 = Instance.new("SpecialMesh")
| |
| 1542 | bawlmesh2.Parent = bawlofdewm2 | |
| 1543 | bawlmesh2.MeshType = "Sphere" | |
| 1544 | bawlmesh2.Scale = Vector3.new(0.2,0,0.2) | |
| 1545 | local bawlweld1 = Instance.new("Weld")
| |
| 1546 | bawlweld1.Parent = bawlofdewm1 | |
| 1547 | bawlweld1.Part0 = bawlofdewm1 | |
| 1548 | bawlweld1.Part1 = LeftArm | |
| 1549 | bawlweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.9) * CFrame.new(0,1,0) | |
| 1550 | bawlweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1551 | local bawlweld2 = Instance.new("Weld")
| |
| 1552 | bawlweld2.Parent = bawlofdewm2 | |
| 1553 | bawlweld2.Part0 = bawlofdewm2 | |
| 1554 | bawlweld2.Part1 = bawlofdewm1 | |
| 1555 | bawlweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.2,0) | |
| 1556 | bawlweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1557 | wait(0.5) | |
| 1558 | for i = 0,1,0.1 do | |
| 1559 | wait(0) | |
| 1560 | mana = mana - 2 | |
| 1561 | bawlmesh1.Scale = bawlmesh1.Scale + Vector3.new(0.2,0.2,0.2) | |
| 1562 | bawlmesh2.Scale = bawlmesh2.Scale + Vector3.new(0.2,0.2,0.2) | |
| 1563 | end | |
| 1564 | abscond(0.8) | |
| 1565 | bawlweld1.Parent = nil | |
| 1566 | local vel2 = Instance.new("BodyVelocity")
| |
| 1567 | vel2.Parent = bawlofdewm1 | |
| 1568 | vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 1569 | vel2.velocity = Player.Character.Head.CFrame.lookVector * 10 | |
| 1570 | coroutine.resume(coroutine.create(function() | |
| 1571 | for i = 0,3,0.1 do | |
| 1572 | wait() | |
| 1573 | MMMAGIC(bawlofdewm1,2,2,2,0,0,0,BrickColor.new("White"))
| |
| 1574 | MMMAGIC(bawlofdewm2,2,2,2,0,0,0,BrickColor.new("Black"))
| |
| 1575 | end | |
| 1576 | local c = game.Workspace:GetChildren(); | |
| 1577 | for i = 1, #c do | |
| 1578 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1579 | if hum ~= nil and hum.Health ~= 0 then | |
| 1580 | local head = c[i]:findFirstChild("Head");
| |
| 1581 | if head ~= nil then | |
| 1582 | local targ = head.Position - bawlofdewm1.Position; | |
| 1583 | local mag = targ.magnitude; | |
| 1584 | if mag <= 5 and c[i].Name ~= Player.Name then | |
| 1585 | -- Damagefunc1(head,5,1) | |
| 1586 | UpBlast(head,math.random(30,60)) | |
| 1587 | end | |
| 1588 | end | |
| 1589 | end | |
| 1590 | end | |
| 1591 | magicsound(1) | |
| 1592 | EVENMOARMAGIX(bawlofdewm1,3,9,3,0,0,0,math.rad(90),0,0,BrickColor.new("Black"))
| |
| 1593 | WaveEffect(bawlofdewm1,5,6,5,0,0,0,-math.rad(90),0,0,BrickColor.new("Black"))
| |
| 1594 | BlastEffect(bawlofdewm1,5,9,5,0,0,0,-math.rad(90),0,0,BrickColor.new("White"))
| |
| 1595 | bawlofdewm1.Parent = nil | |
| 1596 | bawlofdewm2.Parent = nil | |
| 1597 | end)) | |
| 1598 | for i = 0,1,0.1 do | |
| 1599 | wait(0) | |
| 1600 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,0.5-1.5*i) | |
| 1601 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1602 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.5+1.5*i) | |
| 1603 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1604 | end | |
| 1605 | wait(1) | |
| 1606 | --[[bawlofdewm1.Parent = nil | |
| 1607 | bawlofdewm2.Parent = nil ]] | |
| 1608 | attack = false | |
| 1609 | end | |
| 1610 | end | |
| 1611 | ||
| 1612 | function castfour() | |
| 1613 | if mana >= 5 then | |
| 1614 | attack = true | |
| 1615 | combo = "castfour" | |
| 1616 | for i = 0,1,0.1 do | |
| 1617 | wait(0) | |
| 1618 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2.5*i,0,-1+1*i) | |
| 1619 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1620 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1,0,0.5) | |
| 1621 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1622 | end | |
| 1623 | mana = mana - 5 | |
| 1624 | local testbrick = Instance.new("Part")
| |
| 1625 | testbrick.Parent = Character | |
| 1626 | testbrick.Anchored = true | |
| 1627 | testbrick.Transparency = 1 | |
| 1628 | testbrick.CFrame = Torso.CFrame * CFrame.new(-1.5,0,-3.6) | |
| 1629 | local c = game.Workspace:GetChildren(); | |
| 1630 | for i = 1, #c do | |
| 1631 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1632 | if hum ~= nil and hum.Health ~= 0 then | |
| 1633 | local head = c[i]:findFirstChild("Head");
| |
| 1634 | if head ~= nil then | |
| 1635 | local targ = head.Position - testbrick.Position; | |
| 1636 | local mag = targ.magnitude; | |
| 1637 | if mag <= 3 and c[i].Name ~= Player.Name then | |
| 1638 | -- Damagefunc1(head,5,1) | |
| 1639 | UpBlast(head,math.random(10,20)) | |
| 1640 | end | |
| 1641 | end | |
| 1642 | end | |
| 1643 | end | |
| 1644 | magicsound(1.3) | |
| 1645 | EVENMOARMAGIX(Torso,1,6,1,-1.5,-3,-3.6,0,0,0,BrickColor.new("White"))
| |
| 1646 | WaveEffect(Torso,1.5,3,1.5,-1.5,-2,-3.6,0,0,0,BrickColor.new("White"))
| |
| 1647 | for i = 0,1,0.2 do | |
| 1648 | wait(0) | |
| 1649 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-5*i,0,0) | |
| 1650 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1651 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-2*i,0,0.5-0.5*i) | |
| 1652 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1653 | end | |
| 1654 | wait(0.1) | |
| 1655 | testbrick.Parent = nil | |
| 1656 | attack = false | |
| 1657 | coroutine.resume(coroutine.create(function() | |
| 1658 | wait(0.5) | |
| 1659 | if attack == false then | |
| 1660 | combo = 0 | |
| 1661 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1662 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1663 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 1664 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1665 | end | |
| 1666 | end)) | |
| 1667 | end | |
| 1668 | end | |
| 1669 | ||
| 1670 | function castfive() | |
| 1671 | attack = true | |
| 1672 | combo = "castfive" | |
| 1673 | for i = 0,1,0.1 do | |
| 1674 | wait(0) | |
| 1675 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,-1-0.57*i) | |
| 1676 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1677 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,0.5+1.07*i) | |
| 1678 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1679 | end | |
| 1680 | --[[local vel2 = Instance.new("BodyVelocity")
| |
| 1681 | vel2.Parent = Player.Character.Torso | |
| 1682 | vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 1683 | vel2.velocity = Player.Character.Head.CFrame.lookVector * 15 ]] | |
| 1684 | local vel = Instance.new("BodyGyro")
| |
| 1685 | vel.Parent = Torso | |
| 1686 | vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 1687 | vel.P = 20e+003 | |
| 1688 | CF = Torso.CFrame | |
| 1689 | for i = 0,1,0.1 do | |
| 1690 | wait(0.05) | |
| 1691 | magicsound(2) | |
| 1692 | vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(720)*i,0) | |
| 1693 | --[[MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
| |
| 1694 | MMMAGIC(RightArm,3,3,3,0,-1,0,BrickColor.new("Black")) ]]
| |
| 1695 | EVENMOARMAGIX(LeftArm,3,3,3,0,-1,0,0,0,0,BrickColor.new("White"))
| |
| 1696 | EVENMOARMAGIX(RightArm,3,3,3,0,-1,0,0,0,0,BrickColor.new("Black"))
| |
| 1697 | end | |
| 1698 | vel.Parent = nil | |
| 1699 | --vel2.Parent = nil | |
| 1700 | wait(1) | |
| 1701 | combo = 0 | |
| 1702 | attack = false | |
| 1703 | end | |
| 1704 | ||
| 1705 | function wingbladeslashone() | |
| 1706 | attack = true | |
| 1707 | for i = 0,1,0.1 do | |
| 1708 | wait(0) | |
| 1709 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-3*i) | |
| 1710 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1711 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,3*i) | |
| 1712 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1713 | end | |
| 1714 | wingweld2.Parent = wingblade2 | |
| 1715 | wingweld2.Part0 = wingblade2 | |
| 1716 | wingweld2.Part1 = LeftArm | |
| 1717 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 1718 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1719 | wingweld5.Parent = wingblade5 | |
| 1720 | wingweld5.Part0 = wingblade5 | |
| 1721 | wingweld5.Part1 = RightArm | |
| 1722 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 1723 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1724 | con1=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
| 1725 | ss(1) | |
| 1726 | for i = 0,1,0.1 do | |
| 1727 | wait(0) | |
| 1728 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,-3+2*i) | |
| 1729 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1730 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.33*i,-1*i,3-5*i) | |
| 1731 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1732 | end | |
| 1733 | wait(0.1) | |
| 1734 | con1:disconnect() | |
| 1735 | con1=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
| 1736 | ss(1.2) | |
| 1737 | for i = 0,1,0.2 do | |
| 1738 | wait(0) | |
| 1739 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,1.57*i,-1+3*i) | |
| 1740 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1741 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-1*i,-1+1*i,-2+3*i) | |
| 1742 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1743 | end | |
| 1744 | wait(0.1) | |
| 1745 | con1:disconnect() | |
| 1746 | for i = 0,1,0.1 do | |
| 1747 | wait(0) | |
| 1748 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2*i,1.57-1.57*i,2-1.5*i) | |
| 1749 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1750 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2*i,0,1-1.5*i) | |
| 1751 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1752 | end | |
| 1753 | con1=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,40,10) end) | |
| 1754 | con2=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,40,10) end) | |
| 1755 | wait(0.1) | |
| 1756 | ss(0.8) | |
| 1757 | for i = 0,1,0.2 do | |
| 1758 | wait(0) | |
| 1759 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-4*i,0,0.5-1*i) | |
| 1760 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1761 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-4*i,0,-0.5+1*i) | |
| 1762 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1763 | end | |
| 1764 | con1:disconnect() | |
| 1765 | con2:disconnect() | |
| 1766 | WingBladeEffect(0,1,0,1,0,0) | |
| 1767 | wingblade2.Transparency = 1 | |
| 1768 | wingblade5.Transparency = 1 | |
| 1769 | wingweld2.Parent = wingblade2 | |
| 1770 | wingweld2.Part0 = wingblade2 | |
| 1771 | wingweld2.Part1 = Torso | |
| 1772 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
| 1773 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
| 1774 | wingweld5.Parent = wingblade5 | |
| 1775 | wingweld5.Part0 = wingblade5 | |
| 1776 | wingweld5.Part1 = Torso | |
| 1777 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
| 1778 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
| 1779 | attack = false | |
| 1780 | end | |
| 1781 | ||
| 1782 | function wingbladeslashtwo() | |
| 1783 | attack = true | |
| 1784 | for i = 0,1,0.1 do | |
| 1785 | wait(0) | |
| 1786 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+0.5*i,0,-0.5+0.5*i) | |
| 1787 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1788 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+0.5*i,0,0.5-0.5*i) | |
| 1789 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1790 | end | |
| 1791 | wingweld3.Parent = wingblade3 | |
| 1792 | wingweld3.Part0 = wingblade3 | |
| 1793 | wingweld3.Part1 = LeftArm | |
| 1794 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 1795 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1796 | wingweld6.Parent = wingblade6 | |
| 1797 | wingweld6.Part0 = wingblade6 | |
| 1798 | wingweld6.Part1 = RightArm | |
| 1799 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 1800 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1801 | ||
| 1802 | wait(0.1) | |
| 1803 | ss(1) | |
| 1804 | for i = 0,1,0.2 do | |
| 1805 | wait(0) | |
| 1806 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5*i,0,1*i) | |
| 1807 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1808 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+0.5,0,0) | |
| 1809 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1810 | end | |
| 1811 | wingweld3.Parent = nil | |
| 1812 | coroutine.resume(coroutine.create(function() | |
| 1813 | local wingvel = Instance.new("BodyGyro")
| |
| 1814 | wingvel.Parent = wingblade3 | |
| 1815 | wingvel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 1816 | wingvel.P = 20e+003 | |
| 1817 | wingCF = wingblade3.CFrame | |
| 1818 | local wingvel2 = Instance.new("BodyVelocity")
| |
| 1819 | wingvel2.Parent = wingblade3 | |
| 1820 | wingvel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 1821 | wingvel2.velocity = Player.Character.Head.CFrame.lookVector * 70 | |
| 1822 | con1=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,40,10) end) | |
| 1823 | for i = 0,1,0.05 do | |
| 1824 | wait() | |
| 1825 | wingvel.cframe = wingCF * CFrame.fromEulerAnglesXYZ(math.rad(360)*i,0,0) | |
| 1826 | end | |
| 1827 | con1:disconnect() | |
| 1828 | WingBladeEffect(0,0,1,0,0,0) | |
| 1829 | wingvel2.Parent = nil | |
| 1830 | wingblade3.Parent = nil | |
| 1831 | wingvel.Parent = nil | |
| 1832 | wingvel2.Parent = nil | |
| 1833 | wait(0.5) | |
| 1834 | wingblade3.Parent = modelzorz | |
| 1835 | wingblade3.Transparency = 1 | |
| 1836 | wingweld3.Parent = wingblade3 | |
| 1837 | wingweld3.Part0 = wingblade3 | |
| 1838 | wingweld3.Part1 = Torso | |
| 1839 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
| 1840 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 1841 | end)) | |
| 1842 | wait(0.1) | |
| 1843 | ss(1) | |
| 1844 | for i = 0,1,0.2 do | |
| 1845 | wait(0) | |
| 1846 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5-2.5*i,0,1-1*i) | |
| 1847 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1848 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5*i,0,-1*i) | |
| 1849 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1850 | end | |
| 1851 | wingweld6.Parent = nil | |
| 1852 | coroutine.resume(coroutine.create(function() | |
| 1853 | local wingvel = Instance.new("BodyGyro")
| |
| 1854 | wingvel.Parent = wingblade6 | |
| 1855 | wingvel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 1856 | wingvel.P = 20e+003 | |
| 1857 | wingCF = wingblade6.CFrame | |
| 1858 | local wingvel2 = Instance.new("BodyVelocity")
| |
| 1859 | wingvel2.Parent = wingblade6 | |
| 1860 | wingvel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 1861 | wingvel2.velocity = Player.Character.Head.CFrame.lookVector * 70 | |
| 1862 | con2=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,40,10) end) | |
| 1863 | for i = 0,1,0.05 do | |
| 1864 | wait() | |
| 1865 | wingvel.cframe = wingCF * CFrame.fromEulerAnglesXYZ(math.rad(360)*i,0,0) | |
| 1866 | end | |
| 1867 | con2:disconnect() | |
| 1868 | WingBladeEffect(0,0,0,0,0,1) | |
| 1869 | wingvel2.Parent = nil | |
| 1870 | wingblade6.Parent = nil | |
| 1871 | wingvel.Parent = nil | |
| 1872 | wingvel2.Parent = nil | |
| 1873 | wait(0.5) | |
| 1874 | wingblade6.Parent = modelzorz | |
| 1875 | wingblade6.Transparency = 1 | |
| 1876 | wingweld6.Parent = wingblade6 | |
| 1877 | wingweld6.Part0 = wingblade6 | |
| 1878 | wingweld6.Part1 = Torso | |
| 1879 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
| 1880 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
| 1881 | end)) | |
| 1882 | wait(0.1) | |
| 1883 | attack = false | |
| 1884 | end | |
| 1885 | ||
| 1886 | function wingbladeslashthree() | |
| 1887 | attack = true | |
| 1888 | for i = 0,1,0.1 do | |
| 1889 | wait(0) | |
| 1890 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-1.5*i,0,0) | |
| 1891 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1892 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.5-4*i,0,-1+1*i) | |
| 1893 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1894 | end | |
| 1895 | wingweld1.Parent = wingblade1 | |
| 1896 | wingweld1.Part0 = wingblade1 | |
| 1897 | wingweld1.Part1 = LeftArm | |
| 1898 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 1899 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1900 | wingweld4.Parent = wingblade4 | |
| 1901 | wingweld4.Part0 = wingblade4 | |
| 1902 | wingweld4.Part1 = RightArm | |
| 1903 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 1904 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 1905 | for i = 0,1,0.1 do | |
| 1906 | wait(0) | |
| 1907 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57*i,0,1*i) | |
| 1908 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1909 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57*i,0,-1*i) | |
| 1910 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1911 | end | |
| 1912 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) | |
| 1913 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) | |
| 1914 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
| 1915 | con2=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
| 1916 | wait(0.1) | |
| 1917 | for i = 0,1,0.1 do | |
| 1918 | wait() | |
| 1919 | ss(1.5) | |
| 1920 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57,0,1-3*i) | |
| 1921 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1922 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-3+4.57,0,-1+3*i) | |
| 1923 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1924 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) * CFrame.new(0,1,0) | |
| 1925 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) * CFrame.new(0,1,0) | |
| 1926 | end | |
| 1927 | con1:disconnect() | |
| 1928 | con2:disconnect() | |
| 1929 | wingblade1.Transparency = 1 | |
| 1930 | wingblade4.Transparency = 1 | |
| 1931 | WingBladeEffect(1,0,0,1,0,0) | |
| 1932 | wait(0.1) | |
| 1933 | wingweld1.Parent = wingblade1 | |
| 1934 | wingweld1.Part0 = wingblade1 | |
| 1935 | wingweld1.Part1 = Torso | |
| 1936 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
| 1937 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 1938 | wingweld4.Parent = wingblade4 | |
| 1939 | wingweld4.Part0 = wingblade4 | |
| 1940 | wingweld4.Part1 = Torso | |
| 1941 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
| 1942 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
| 1943 | attack = false | |
| 1944 | end | |
| 1945 | ||
| 1946 | function wingbladeslashfour() | |
| 1947 | attack = true | |
| 1948 | for i = 0,1,0.1 do | |
| 1949 | wait() | |
| 1950 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-2+3*i) | |
| 1951 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1952 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,2-0.43*i) | |
| 1953 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1954 | end | |
| 1955 | wingblade1.Transparency = 0.4 | |
| 1956 | wingweld1.Parent = wingblade1 | |
| 1957 | wingweld1.Part0 = wingblade1 | |
| 1958 | wingweld1.Part1 = Torso | |
| 1959 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1960 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) * CFrame.new(0,0,0) | |
| 1961 | wingblade2.Transparency = 0.4 | |
| 1962 | wingweld2.Parent = wingblade2 | |
| 1963 | wingweld2.Part0 = wingblade2 | |
| 1964 | wingweld2.Part1 = Torso | |
| 1965 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1966 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),1,0) * CFrame.new(0,0,0) | |
| 1967 | wingblade3.Transparency = 0.4 | |
| 1968 | wingweld3.Parent = wingblade3 | |
| 1969 | wingweld3.Part0 = wingblade3 | |
| 1970 | wingweld3.Part1 = Torso | |
| 1971 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1972 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),2,0) * CFrame.new(0,0,0) | |
| 1973 | wingblade4.Transparency = 0.4 | |
| 1974 | wingweld4.Parent = wingblade4 | |
| 1975 | wingweld4.Part0 = wingblade4 | |
| 1976 | wingweld4.Part1 = Torso | |
| 1977 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1978 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),3,0) * CFrame.new(0,0,0) | |
| 1979 | wingblade5.Transparency = 0.4 | |
| 1980 | wingweld5.Parent = wingblade5 | |
| 1981 | wingweld5.Part0 = wingblade5 | |
| 1982 | wingweld5.Part1 = Torso | |
| 1983 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1984 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),4,0) * CFrame.new(0,0,0) | |
| 1985 | wingblade6.Transparency = 0.4 | |
| 1986 | wingweld6.Parent = wingblade6 | |
| 1987 | wingweld6.Part0 = wingblade6 | |
| 1988 | wingweld6.Part1 = Torso | |
| 1989 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1990 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(math.rad(180),5,0) * CFrame.new(0,0,0) | |
| 1991 | WingBladeEffect(1,1,1,1,1,1) | |
| 1992 | wait(0.2) | |
| 1993 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
| 1994 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
| 1995 | con3=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
| 1996 | con4=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
| 1997 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
| 1998 | con6=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,10,15) end) | |
| 1999 | for i = 0,1,0.1 do | |
| 2000 | wait() | |
| 2001 | ss(1.2) | |
| 2002 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 2003 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 2004 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 2005 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 2006 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 2007 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) | |
| 2008 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-2+3-3*i) | |
| 2009 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2010 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-2.43*i) | |
| 2011 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2012 | end | |
| 2013 | con1:disconnect() | |
| 2014 | con2:disconnect() | |
| 2015 | con3:disconnect() | |
| 2016 | con4:disconnect() | |
| 2017 | con5:disconnect() | |
| 2018 | con6:disconnect() | |
| 2019 | wait(0.3) | |
| 2020 | wingblade1.Transparency = 1 | |
| 2021 | wingblade2.Transparency = 1 | |
| 2022 | wingblade3.Transparency = 1 | |
| 2023 | wingblade4.Transparency = 1 | |
| 2024 | wingblade5.Transparency = 1 | |
| 2025 | wingblade6.Transparency = 1 | |
| 2026 | WingBladeEffect(1,1,1,1,1,1) | |
| 2027 | wingweld1.Parent = wingblade1 | |
| 2028 | wingweld1.Part0 = wingblade1 | |
| 2029 | wingweld1.Part1 = Torso | |
| 2030 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
| 2031 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 2032 | wingweld2.Parent = wingblade2 | |
| 2033 | wingweld2.Part0 = wingblade2 | |
| 2034 | wingweld2.Part1 = Torso | |
| 2035 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
| 2036 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
| 2037 | wingweld3.Parent = wingblade3 | |
| 2038 | wingweld3.Part0 = wingblade3 | |
| 2039 | wingweld3.Part1 = Torso | |
| 2040 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
| 2041 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 2042 | wingweld4.Parent = wingblade4 | |
| 2043 | wingweld4.Part0 = wingblade4 | |
| 2044 | wingweld4.Part1 = Torso | |
| 2045 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
| 2046 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
| 2047 | wingweld5.Parent = wingblade5 | |
| 2048 | wingweld5.Part0 = wingblade5 | |
| 2049 | wingweld5.Part1 = Torso | |
| 2050 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
| 2051 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
| 2052 | wingweld6.Parent = wingblade6 | |
| 2053 | wingweld6.Part0 = wingblade6 | |
| 2054 | wingweld6.Part1 = Torso | |
| 2055 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
| 2056 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
| 2057 | attack = false | |
| 2058 | end | |
| 2059 | ||
| 2060 | function ArsSolum() | |
| 2061 | attack = true | |
| 2062 | ss(1) | |
| 2063 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
| 2064 | for i = 0,1,0.2 do | |
| 2065 | wait() | |
| 2066 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2067 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 2068 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90)-0.5+0.5*i,0,0) * CFrame.new(0,0,0) | |
| 2069 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1,-1.57,0) | |
| 2070 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+2.2*i,0,0) | |
| 2071 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.7-0.5*i,1-1*i,0) | |
| 2072 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2073 | end | |
| 2074 | con1:disconnect() | |
| 2075 | for i = 0,1,0.1 do | |
| 2076 | wait() | |
| 2077 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2078 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 2079 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
| 2080 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5+3*i,-1.57+1.57*i,0) | |
| 2081 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,0) | |
| 2082 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 2083 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2084 | end | |
| 2085 | ss(0.9) | |
| 2086 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
| 2087 | for i = 0,1,0.2 do | |
| 2088 | wait() | |
| 2089 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2090 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 2091 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
| 2092 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4.5-5*i,0,0) | |
| 2093 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2094 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 2095 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2096 | end | |
| 2097 | con1:disconnect() | |
| 2098 | for i = 0,1,0.1 do | |
| 2099 | wait() | |
| 2100 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(180)*i,0,math.rad(90)) * CFrame.new(0,1,0) | |
| 2101 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2102 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 2103 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
| 2104 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4.5-5,0,-1*i) | |
| 2105 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2106 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 2107 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2108 | end | |
| 2109 | ss(1.1) | |
| 2110 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
| 2111 | for i = 0,1,0.2 do | |
| 2112 | wait() | |
| 2113 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(180),0,math.rad(90)) * CFrame.new(0,1,0) | |
| 2114 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2115 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 2116 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
| 2117 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+3.5*i,-1*i,-1+2.5*i) | |
| 2118 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2119 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 2120 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2121 | end | |
| 2122 | con1:disconnect() | |
| 2123 | for i = 0,1,0.1 do | |
| 2124 | wait() | |
| 2125 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(180)-math.rad(180)*i,0,math.rad(90)) * CFrame.new(0,1,0) | |
| 2126 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2127 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 2128 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
| 2129 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(3+1*i,-1+1*i,1.5-1.5*i) | |
| 2130 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2131 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 2132 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2133 | end | |
| 2134 | ss(0.8) | |
| 2135 | con1=part13.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) | |
| 2136 | for i = 0,1,0.2 do | |
| 2137 | wait() | |
| 2138 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,math.rad(90)) * CFrame.new(0,1,0) | |
| 2139 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2140 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) * CFrame.new(-0.7,0,0) | |
| 2141 | wld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(90),0,0) * CFrame.new(0,0,0) | |
| 2142 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-5*i,0,0) | |
| 2143 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2144 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 2145 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2146 | end | |
| 2147 | con1:disconnect() | |
| 2148 | wait(0.5) | |
| 2149 | attack = false | |
| 2150 | end | |
| 2151 | ||
| 2152 | function ShieldDash() | |
| 2153 | if mana >= 20 then | |
| 2154 | attack = true | |
| 2155 | gairo.Parent = Head | |
| 2156 | gairo.cframe = Head.CFrame | |
| 2157 | for i = 0,1,0.1 do | |
| 2158 | wait() | |
| 2159 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5*i) * CFrame.new(0,0,-0.5) | |
| 2160 | LW.C0 = CFrame.new(-1.5+0.7*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.9*i,0,1*i) | |
| 2161 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2162 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,-1.2*i) | |
| 2163 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2164 | end | |
| 2165 | mana = mana - 20 | |
| 2166 | ss(0.5) | |
| 2167 | con1=prt1.Touched:connect(function(hit) Bash(hit,40) end) | |
| 2168 | local vel = Instance.new("BodyVelocity")
| |
| 2169 | vel.Parent = Player.Character.Torso | |
| 2170 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 2171 | vel.velocity = Player.Character.Head.CFrame.lookVector * 100 | |
| 2172 | for i = 0,1,0.2 do | |
| 2173 | wait() | |
| 2174 | if element == "Light" then | |
| 2175 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("White"))
| |
| 2176 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("White"))
| |
| 2177 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White"))
| |
| 2178 | else | |
| 2179 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("Black"))
| |
| 2180 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("Black"))
| |
| 2181 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black"))
| |
| 2182 | end | |
| 2183 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5) * CFrame.new(0,0,-0.5) | |
| 2184 | LW.C0 = CFrame.new(-1.5+0.7,0.5,-0.5-0.3*i) * CFrame.fromEulerAnglesXYZ(1.9,0,1-0.3*i) | |
| 2185 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2186 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5-0.3*i) * CFrame.fromEulerAnglesXYZ(1+0.57,0,-1.2+0.3*i) | |
| 2187 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2188 | end | |
| 2189 | for i = 0,1,0.2 do | |
| 2190 | wait() | |
| 2191 | if element == "Light" then | |
| 2192 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("White"))
| |
| 2193 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("White"))
| |
| 2194 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White"))
| |
| 2195 | else | |
| 2196 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("Black"))
| |
| 2197 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("Black"))
| |
| 2198 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black"))
| |
| 2199 | end | |
| 2200 | end | |
| 2201 | vel.Parent = nil | |
| 2202 | for i = 0,1,0.2 do | |
| 2203 | wait() | |
| 2204 | if element == "Light" then | |
| 2205 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("White"))
| |
| 2206 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("White"))
| |
| 2207 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White"))
| |
| 2208 | else | |
| 2209 | MMMAGIC(prt19,3,3,3,0,0,0,BrickColor.new("Black"))
| |
| 2210 | MOREMAGIX(prt19,0,2,2,2,BrickColor.new("Black"))
| |
| 2211 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black"))
| |
| 2212 | end | |
| 2213 | end | |
| 2214 | if mode == "Normal" then | |
| 2215 | wait(0.3) | |
| 2216 | for i = 0,1,0.1 do | |
| 2217 | wait() | |
| 2218 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-0.5*i) * CFrame.new(0,0,-0.5) | |
| 2219 | LW.C0 = CFrame.new(-1.5+0.7-0.7*i,0.5,-0.5-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1.9-1.9*i,0,1-0.3-0.7*i) | |
| 2220 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2221 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1+0.57-0.57*i,0,-1.2+0.3+0.9*i) | |
| 2222 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2223 | end | |
| 2224 | gairo.Parent = nil | |
| 2225 | wait(0.2) | |
| 2226 | con1:disconnect() | |
| 2227 | elseif mode == "Attack" then | |
| 2228 | if holddash == true and mana >= 20 then | |
| 2229 | con1:disconnect() | |
| 2230 | gairo.Parent = nil | |
| 2231 | wait(0.5) | |
| 2232 | gairo.Parent = Head | |
| 2233 | gairo.cframe = Head.CFrame | |
| 2234 | for i = 0,1,0.1 do | |
| 2235 | wait() | |
| 2236 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-1*i) * CFrame.new(0,0,-0.5) | |
| 2237 | LW.C0 = CFrame.new(-1.5+0.7-0.7*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(1.9,0,0.7-1.6*i) | |
| 2238 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2239 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.9+2*i) | |
| 2240 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2241 | end | |
| 2242 | ss(0.8) | |
| 2243 | con1=part13.Touched:connect(function(hit) Damagefunc2(hit,40,25) end) | |
| 2244 | mana = mana - 20 | |
| 2245 | local vel = Instance.new("BodyVelocity")
| |
| 2246 | vel.Parent = Player.Character.Torso | |
| 2247 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 2248 | vel.velocity = Player.Character.Head.CFrame.lookVector * 100 | |
| 2249 | for i = 0,1,0.2 do | |
| 2250 | wait() | |
| 2251 | if element == "Light" then | |
| 2252 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("White"))
| |
| 2253 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("White"))
| |
| 2254 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White"))
| |
| 2255 | else | |
| 2256 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("Black"))
| |
| 2257 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("Black"))
| |
| 2258 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black"))
| |
| 2259 | end | |
| 2260 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)*i,0,math.rad(90)-math.rad(90)*i) * CFrame.new(0,1,0) | |
| 2261 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-1) * CFrame.new(0,0,-0.5) | |
| 2262 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.9-0.33*i,0,0.7-1.5+0.4*i) | |
| 2263 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2264 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.9+2) | |
| 2265 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2266 | end | |
| 2267 | for i = 0,1,0.2 do | |
| 2268 | wait() | |
| 2269 | if element == "Light" then | |
| 2270 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("White"))
| |
| 2271 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("White"))
| |
| 2272 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White"))
| |
| 2273 | else | |
| 2274 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("Black"))
| |
| 2275 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("Black"))
| |
| 2276 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black"))
| |
| 2277 | end | |
| 2278 | end | |
| 2279 | vel.Parent = nil | |
| 2280 | for i = 0,1,0.2 do | |
| 2281 | wait() | |
| 2282 | if element == "Light" then | |
| 2283 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("White"))
| |
| 2284 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("White"))
| |
| 2285 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("White"))
| |
| 2286 | else | |
| 2287 | MMMAGIC(part14,3,3,3,0,0,0,BrickColor.new("Black"))
| |
| 2288 | MOREMAGIX(part14,0,2,2,2,BrickColor.new("Black"))
| |
| 2289 | DashEf(Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),BrickColor.new("Black"))
| |
| 2290 | end | |
| 2291 | end | |
| 2292 | wait(0.3) | |
| 2293 | con1:disconnect() | |
| 2294 | for i = 0,1,0.1 do | |
| 2295 | wait() | |
| 2296 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)-math.rad(90)*i,0,math.rad(90)-math.rad(90)+math.rad(90)*i) * CFrame.new(0,1,0) | |
| 2297 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5+0.5*i) * CFrame.new(0,0,-0.5) | |
| 2298 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.9-0.33-1.57*i,0,1.2-1.2*i) | |
| 2299 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2300 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,1.1-1.1*i) | |
| 2301 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2302 | end | |
| 2303 | gairo.Parent = nil | |
| 2304 | else | |
| 2305 | wait(0.3) | |
| 2306 | for i = 0,1,0.1 do | |
| 2307 | wait() | |
| 2308 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0.5-0.5*i) * CFrame.new(0,0,-0.5) | |
| 2309 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.9-0.33-1.57*i,0,1.2-1.2*i) | |
| 2310 | --LW.C0 = CFrame.new(-1.5+0.7-0.7*i,0.5,-0.5-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1.9-1.9*i,0,1-0.3-0.7*i) | |
| 2311 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2312 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5-0.3+0.8*i) * CFrame.fromEulerAnglesXYZ(1+0.57-0.57*i,0,-1.2+0.3+0.9*i) | |
| 2313 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2314 | end | |
| 2315 | gairo.Parent = nil | |
| 2316 | wait(0.2) | |
| 2317 | con1:disconnect() | |
| 2318 | end | |
| 2319 | end | |
| 2320 | attack = false | |
| 2321 | end | |
| 2322 | end | |
| 2323 | ||
| 2324 | function guard() | |
| 2325 | attack = true | |
| 2326 | guarding = true | |
| 2327 | Character.Humanoid.WalkSpeed = 20 | |
| 2328 | for i = 0,1,0.1 do | |
| 2329 | wait() | |
| 2330 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2331 | LW.C0 = CFrame.new(-1.5+0.8*i,0.5+0.2*i,-0.8*i) * CFrame.fromEulerAnglesXYZ(2.07*i,0,1.4*i) | |
| 2332 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2333 | RW.C0 = CFrame.new(1.5-0.8*i,0.5,-0.8*i) * CFrame.fromEulerAnglesXYZ(0.7+0.87*i,0,-1.4*i) | |
| 2334 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2335 | end | |
| 2336 | humanoid = Character.Humanoid | |
| 2337 | lhh = humanoid.Health | |
| 2338 | ||
| 2339 | while guarding == true do | |
| 2340 | wait() | |
| 2341 | ||
| 2342 | if humanoid.Health < lhh then | |
| 2343 | ||
| 2344 | print(lhh - humanoid.Health) | |
| 2345 | test = lhh - humanoid.Health | |
| 2346 | if mana < 400 then | |
| 2347 | mana = mana + math.random(test, test*50) | |
| 2348 | end | |
| 2349 | if mana > 400 then | |
| 2350 | mana = 400 | |
| 2351 | end | |
| 2352 | if mode == "Normal" then | |
| 2353 | humanoid.Health = lhh - (test * 50) | |
| 2354 | elseif mode == "Attack" then | |
| 2355 | humanoid.Health = lhh - (test * 50) | |
| 2356 | end | |
| 2357 | lhh = humanoid.Health | |
| 2358 | shieldbash(1) | |
| 2359 | local vel = Instance.new("BodyVelocity")
| |
| 2360 | vel.Parent = Player.Character.Torso | |
| 2361 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1000 | |
| 2362 | vel.velocity = Player.Character.Torso.CFrame.lookVector * -20 | |
| 2363 | velo = -20 | |
| 2364 | for i = 0,1,0.2 do | |
| 2365 | wait() | |
| 2366 | LW.C0 = CFrame.new(-1.5+0.8,0.5+0.2,-0.8) * CFrame.fromEulerAnglesXYZ(2.07,0,1.4+0.5*i) | |
| 2367 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2368 | RW.C0 = CFrame.new(1.5-0.8,0.5,-0.8) * CFrame.fromEulerAnglesXYZ(0.7+0.87,0,-1.4-0.5*i) | |
| 2369 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2370 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2371 | end | |
| 2372 | for i = 0,1,0.05 do | |
| 2373 | wait() | |
| 2374 | LW.C0 = CFrame.new(-1.5+0.8,0.5+0.2,-0.8) * CFrame.fromEulerAnglesXYZ(2.07,0,1.4+0.5-0.5*i) | |
| 2375 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2376 | RW.C0 = CFrame.new(1.5-0.8,0.5,-0.8) * CFrame.fromEulerAnglesXYZ(0.7+0.87,0,-1.4-0.5+0.5*i) | |
| 2377 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2378 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2379 | velo = velo + 0.5 | |
| 2380 | vel.velocity = Player.Character.Torso.CFrame.lookVector * velo | |
| 2381 | end | |
| 2382 | vel.Parent = nil | |
| 2383 | ||
| 2384 | end | |
| 2385 | ||
| 2386 | wait(0.1) | |
| 2387 | end | |
| 2388 | Character.Humanoid.WalkSpeed = 16 | |
| 2389 | if bashing == false then | |
| 2390 | for i = 0,1,0.1 do | |
| 2391 | wait() | |
| 2392 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2393 | LW.C0 = CFrame.new(-1.5+0.8-0.8*i,0.5+0.2-0.2*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(2.07-2.07*i,0,1.4-1.4*i) | |
| 2394 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2395 | RW.C0 = CFrame.new(1.5-0.8+0.8*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(0.7+0.87-0.87*i,0,-1.4+1.4*i) | |
| 2396 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2397 | end | |
| 2398 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2399 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2400 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2401 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.7,0,0) | |
| 2402 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2403 | attack = false | |
| 2404 | end | |
| 2405 | end | |
| 2406 | ||
| 2407 | function Bashem() | |
| 2408 | attack = true | |
| 2409 | bashing = true | |
| 2410 | guarding = false | |
| 2411 | if mode == "Normal" then | |
| 2412 | ss(0.7) | |
| 2413 | con1=prt1.Touched:connect(function(hit) Bash(hit,40) end) | |
| 2414 | for i = 0,1,0.2 do | |
| 2415 | wait() | |
| 2416 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2417 | LW.C0 = CFrame.new(-1.5+0.8-0.8*i,0.5+0.2-0.2*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(2.07,0,1.4-3*i) | |
| 2418 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2419 | RW.C0 = CFrame.new(1.5-0.8+0.8*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(0.7+0.87,0,-1.4+3*i) | |
| 2420 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2421 | end | |
| 2422 | wait(0.15) | |
| 2423 | con1:disconnect() | |
| 2424 | for i = 0,1,0.1 do | |
| 2425 | wait() | |
| 2426 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2427 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.07-2.07*i,0,-1.6+1.6*i) | |
| 2428 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2429 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.87*i,0,1.6-1.6*i) | |
| 2430 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2431 | end | |
| 2432 | elseif mode == "Attack" then | |
| 2433 | for i = 0,1,0.1 do | |
| 2434 | wait() | |
| 2435 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2436 | LW.C0 = CFrame.new(-1.5+0.8+0.3*i,0.5+0.2+0.3*i,-0.8) * CFrame.fromEulerAnglesXYZ(2.07-0.5*i,0,1.4+0.17*i) | |
| 2437 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,0) | |
| 2438 | RW.C0 = CFrame.new(1.5-0.8+0.8*i,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.4+2*i) | |
| 2439 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2440 | end | |
| 2441 | con1=part13.Touched:connect(function(hit) Damagefunc2(hit,40,25) end) | |
| 2442 | ss(1.1) | |
| 2443 | for i = 0,1,0.2 do | |
| 2444 | wait() | |
| 2445 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2446 | LW.C0 = CFrame.new(-1.5+1.1-1.1*i,0.5+0.5-0.5*i,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(2.07-0.5,0,1.4+0.17) | |
| 2447 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(4*i,1.57,0) | |
| 2448 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.4+2) | |
| 2449 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2450 | end | |
| 2451 | wait(0.15) | |
| 2452 | con1:disconnect() | |
| 2453 | for i = 0,1,0.1 do | |
| 2454 | wait() | |
| 2455 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2456 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,1.57-1.57*i) | |
| 2457 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(4-4*i,1.57-1.57*i,0) | |
| 2458 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,-1.4+2-0.6*i) | |
| 2459 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2460 | end | |
| 2461 | end | |
| 2462 | bashing = false | |
| 2463 | attack = false | |
| 2464 | end | |
| 2465 | ||
| 2466 | function WingBladeStance(seeing) | |
| 2467 | wingblade1.Parent = modelzorz | |
| 2468 | wingblade2.Parent = modelzorz | |
| 2469 | wingblade3.Parent = modelzorz | |
| 2470 | wingblade4.Parent = modelzorz | |
| 2471 | wingblade5.Parent = modelzorz | |
| 2472 | wingblade6.Parent = modelzorz | |
| 2473 | wingweld1.Parent = wingblade1 | |
| 2474 | wingweld1.Part0 = wingblade1 | |
| 2475 | wingweld1.Part1 = Torso | |
| 2476 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
| 2477 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 2478 | wingweld2.Parent = wingblade2 | |
| 2479 | wingweld2.Part0 = wingblade2 | |
| 2480 | wingweld2.Part1 = Torso | |
| 2481 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
| 2482 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
| 2483 | wingweld3.Parent = wingblade3 | |
| 2484 | wingweld3.Part0 = wingblade3 | |
| 2485 | wingweld3.Part1 = Torso | |
| 2486 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
| 2487 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 2488 | wingweld4.Parent = wingblade4 | |
| 2489 | wingweld4.Part0 = wingblade4 | |
| 2490 | wingweld4.Part1 = Torso | |
| 2491 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
| 2492 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
| 2493 | wingweld5.Parent = wingblade5 | |
| 2494 | wingweld5.Part0 = wingblade5 | |
| 2495 | wingweld5.Part1 = Torso | |
| 2496 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
| 2497 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
| 2498 | wingweld6.Parent = wingblade6 | |
| 2499 | wingweld6.Part0 = wingblade6 | |
| 2500 | wingweld6.Part1 = Torso | |
| 2501 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
| 2502 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
| 2503 | if seeing == true then | |
| 2504 | wingblade1.Transparency = 0.4 | |
| 2505 | wingblade2.Transparency = 0.4 | |
| 2506 | wingblade3.Transparency = 0.4 | |
| 2507 | wingblade4.Transparency = 0.4 | |
| 2508 | wingblade5.Transparency = 0.4 | |
| 2509 | wingblade6.Transparency = 0.4 | |
| 2510 | else | |
| 2511 | wingblade1.Transparency = 1 | |
| 2512 | wingblade2.Transparency = 1 | |
| 2513 | wingblade3.Transparency = 1 | |
| 2514 | wingblade4.Transparency = 1 | |
| 2515 | wingblade5.Transparency = 1 | |
| 2516 | wingblade6.Transparency = 1 | |
| 2517 | end | |
| 2518 | end | |
| 2519 | ||
| 2520 | function StyleChange() | |
| 2521 | attack = true | |
| 2522 | if mode == "Normal" then | |
| 2523 | Character.Humanoid.WalkSpeed = 0 | |
| 2524 | for i = 0,1,0.1 do | |
| 2525 | wait() | |
| 2526 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2527 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5*i,0,0) | |
| 2528 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2529 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0) | |
| 2530 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2531 | end | |
| 2532 | wait(0.2) | |
| 2533 | Style = "MagicMayhem" | |
| 2534 | coroutine.resume(coroutine.create(function() | |
| 2535 | while Style == "MagicMayhem" do | |
| 2536 | wait(0.1) | |
| 2537 | MMMAGIC(LeftArm,2,2,2,0,-1,0,BrickColor.new("White"))
| |
| 2538 | MMMAGIC(RightArm,2,2,2,0,-1,0,BrickColor.new("Black"))
| |
| 2539 | end | |
| 2540 | end)) | |
| 2541 | magicsound(1) | |
| 2542 | BlastEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("White"))
| |
| 2543 | WaveEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("Black"))
| |
| 2544 | for i = 0,1,0.2 do | |
| 2545 | wait() | |
| 2546 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.6*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2547 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
| 2548 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2549 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
| 2550 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2551 | end | |
| 2552 | wait(0.2) | |
| 2553 | for i = 0,1,0.1 do | |
| 2554 | wait() | |
| 2555 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2556 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
| 2557 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2558 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
| 2559 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2560 | end | |
| 2561 | Character.Humanoid.WalkSpeed = 16 | |
| 2562 | elseif mode == "Attack" then | |
| 2563 | Character.Humanoid.WalkSpeed = 0 | |
| 2564 | for i = 0,1,0.1 do | |
| 2565 | wait() | |
| 2566 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2567 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5*i,0,0) | |
| 2568 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2569 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0) | |
| 2570 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2571 | end | |
| 2572 | WingBladeStance(true) | |
| 2573 | magicsound(1) | |
| 2574 | if element == "Light" then | |
| 2575 | BlastEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("White"))
| |
| 2576 | WaveEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("White"))
| |
| 2577 | else | |
| 2578 | BlastEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("Black"))
| |
| 2579 | WaveEffect(Torso,4,5,4,0,-2,0,0,0,0,BrickColor.new("Black"))
| |
| 2580 | end | |
| 2581 | for i = 0,1,0.2 do | |
| 2582 | wait() | |
| 2583 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.6*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2584 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
| 2585 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2586 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-3.5*i,0,0) | |
| 2587 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2588 | end | |
| 2589 | wait(0.2) | |
| 2590 | for i = 0,1,0.1 do | |
| 2591 | wait() | |
| 2592 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2593 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
| 2594 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2595 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0) | |
| 2596 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2597 | end | |
| 2598 | --[[for i = 0,1,0.2 do | |
| 2599 | wait() | |
| 2600 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2601 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
| 2602 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 2603 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5*i,1*i,0) | |
| 2604 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2605 | end | |
| 2606 | sheath(2.25) | |
| 2607 | wait(0.05) | |
| 2608 | weld1.Part0 = part1 | |
| 2609 | weld1.Part1 = prt1 | |
| 2610 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
| 2611 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 2612 | wait(0.1) | |
| 2613 | for i = 0,1,0.1 do | |
| 2614 | wait() | |
| 2615 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2616 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
| 2617 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
| 2618 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5,1-1*i,0) | |
| 2619 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2620 | end ]] | |
| 2621 | hideanim() | |
| 2622 | Style = "WingBlade" | |
| 2623 | Character.Humanoid.WalkSpeed = 16 | |
| 2624 | end | |
| 2625 | attack = false | |
| 2626 | end | |
| 2627 | ||
| 2628 | function idleanim() | |
| 2629 | if attack == false then | |
| 2630 | --print("MOARDERP")
| |
| 2631 | for i = 0,1,0.05 do | |
| 2632 | wait() | |
| 2633 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3*i,-0.2,0) * CFrame.new(0,0,0) | |
| 2634 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0.2*i,-0.2,0) * CFrame.new(0,0,0) | |
| 2635 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1*i,-0.2,0) * CFrame.new(0,0,0) | |
| 2636 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3*i,0.2,0) * CFrame.new(0,0,0) | |
| 2637 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0.2*i,0.2,0) * CFrame.new(0,0,0) | |
| 2638 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1*i,0.2,0) * CFrame.new(0,0,0) | |
| 2639 | end | |
| 2640 | wait(0.5) | |
| 2641 | for i = 0,1,0.05 do | |
| 2642 | wait() | |
| 2643 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3-0.5*i,-0.2,0) * CFrame.new(0,0,0) | |
| 2644 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0.2-0.3*i,-0.2,0) * CFrame.new(0,0,0) | |
| 2645 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1-0.1*i,-0.2,0) * CFrame.new(0,0,0) | |
| 2646 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5+0.3-0.5*i,0.2,0) * CFrame.new(0,0,0) | |
| 2647 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0.2-0.3*i,0.2,0) * CFrame.new(0,0,0) | |
| 2648 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5+0.1-0.1*i,0.2,0) * CFrame.new(0,0,0) | |
| 2649 | end | |
| 2650 | wait(0.1) | |
| 2651 | for i = 0,1,0.05 do | |
| 2652 | wait() | |
| 2653 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5-0.2+0.2*i,-0.2,0) * CFrame.new(0,0,0) | |
| 2654 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(-0.1+0.1*i,-0.2,0) * CFrame.new(0,0,0) | |
| 2655 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 2656 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5-0.2+0.2*i,0.2,0) * CFrame.new(0,0,0) | |
| 2657 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(-0.1+0.1*i,0.2,0) * CFrame.new(0,0,0) | |
| 2658 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
| 2659 | end | |
| 2660 | end | |
| 2661 | end | |
| 2662 | ||
| 2663 | function MegaHit() | |
| 2664 | if mana >= 5 then | |
| 2665 | attack = true | |
| 2666 | gairo.Parent = Head | |
| 2667 | gairo.cframe = Head.CFrame | |
| 2668 | Charge(2) | |
| 2669 | for i = 0,1,0.1 do | |
| 2670 | wait() | |
| 2671 | if element == "Light" then | |
| 2672 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
| |
| 2673 | elseif element == "Dark" then | |
| 2674 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Black"))
| |
| 2675 | end | |
| 2676 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5*i) * CFrame.new(0,0,-0.5) | |
| 2677 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,-0.5*i) | |
| 2678 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2679 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 2680 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2681 | end | |
| 2682 | for i = 0,1,0.2 do | |
| 2683 | wait() | |
| 2684 | if element == "Light" then | |
| 2685 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
| |
| 2686 | elseif element == "Dark" then | |
| 2687 | MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Black"))
| |
| 2688 | end | |
| 2689 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5) * CFrame.new(0,0,-0.5) | |
| 2690 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,0,-0.5) | |
| 2691 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2692 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 2693 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2694 | end | |
| 2695 | mana = mana - 5 | |
| 2696 | local testbrick = Instance.new("Part")
| |
| 2697 | testbrick.Parent = modelzorz | |
| 2698 | testbrick.Anchored = true | |
| 2699 | testbrick.Transparency = 1 | |
| 2700 | testbrick.CFrame = Torso.CFrame * CFrame.new(-3,0,-2) | |
| 2701 | coroutine.resume(coroutine.create(function() | |
| 2702 | local c = game.Workspace:GetChildren(); | |
| 2703 | for i = 1, #c do | |
| 2704 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 2705 | if hum ~= nil and hum.Health ~= 0 then | |
| 2706 | local head = c[i]:findFirstChild("Head");
| |
| 2707 | if head ~= nil then | |
| 2708 | local targ = head.Position - testbrick.Position; | |
| 2709 | local mag = targ.magnitude; | |
| 2710 | if mag <= 3 and c[i].Name ~= Player.Name then | |
| 2711 | UpBlast(head,math.random(20,30)) | |
| 2712 | end | |
| 2713 | end | |
| 2714 | end | |
| 2715 | end | |
| 2716 | end)) | |
| 2717 | magicsound(2) | |
| 2718 | if element == "Light" then | |
| 2719 | EVENMOARMAGIX(Torso,1,6,1,-3,-2,-2,0,0,0,BrickColor.new("White"))
| |
| 2720 | WaveEffect(Torso,2.5,3,2.5,-3,-2,-2,0,0,0,BrickColor.new("White"))
| |
| 2721 | else | |
| 2722 | EVENMOARMAGIX(Torso,2,5,2,-3,-2,-2,0,0,0,BrickColor.new("Black"))
| |
| 2723 | WaveEffect(Torso,1.5,4,1.5,-3,-2,-2,0,0,0,BrickColor.new("Black"))
| |
| 2724 | end | |
| 2725 | wait(0.2) | |
| 2726 | for i = 0,1,0.1 do | |
| 2727 | wait() | |
| 2728 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-0.5+0.5*i) * CFrame.new(0,0,-0.5) | |
| 2729 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,-0.5+0.5*i) | |
| 2730 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2731 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 2732 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2733 | end | |
| 2734 | wait(0.2) | |
| 2735 | testbrick.Parent = nil | |
| 2736 | gairo.Parent = nil | |
| 2737 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2738 | attack = false | |
| 2739 | end | |
| 2740 | end | |
| 2741 | ||
| 2742 | function SwordRaid() | |
| 2743 | if mana >= 20 then | |
| 2744 | attack = true | |
| 2745 | local UltimaPart = Instance.new("Part")
| |
| 2746 | UltimaPart.Parent = modelzorz | |
| 2747 | UltimaPart.CanCollide = false | |
| 2748 | UltimaPart.Position = Torso.Position | |
| 2749 | UltimaPart.Transparency = 1 | |
| 2750 | local UltimaWeld = Instance.new("Weld")
| |
| 2751 | UltimaWeld.Parent = UltimaPart | |
| 2752 | UltimaWeld.Part0 = UltimaPart | |
| 2753 | UltimaWeld.Part1 = Torso | |
| 2754 | UltimaWeld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2755 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
| 2756 | local wingvel2 = Instance.new("BodyVelocity")
| |
| 2757 | wingvel2.Parent = UltimaPart | |
| 2758 | WingBladeEffect(1,1,1,1,1,1) | |
| 2759 | wingblade1.Transparency = 1 | |
| 2760 | wingblade2.Transparency = 1 | |
| 2761 | wingblade3.Transparency = 1 | |
| 2762 | wingblade4.Transparency = 1 | |
| 2763 | wingblade5.Transparency = 1 | |
| 2764 | wingblade6.Transparency = 1 | |
| 2765 | wait(0.4) | |
| 2766 | wingblade1.Transparency = 0.4 | |
| 2767 | wingweld1.Parent = wingblade1 | |
| 2768 | wingweld1.Part0 = wingblade1 | |
| 2769 | wingweld1.Part1 = UltimaPart | |
| 2770 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 2771 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2772 | wingblade2.Transparency = 0.4 | |
| 2773 | wingweld2.Parent = wingblade2 | |
| 2774 | wingweld2.Part0 = wingblade2 | |
| 2775 | wingweld2.Part1 = UltimaPart | |
| 2776 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 2777 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2778 | wingblade3.Transparency = 0.4 | |
| 2779 | wingweld3.Parent = wingblade3 | |
| 2780 | wingweld3.Part0 = wingblade3 | |
| 2781 | wingweld3.Part1 = UltimaPart | |
| 2782 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 2783 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2784 | wingblade4.Transparency = 0.4 | |
| 2785 | wingweld4.Parent = wingblade4 | |
| 2786 | wingweld4.Part0 = wingblade4 | |
| 2787 | wingweld4.Part1 = UltimaPart | |
| 2788 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 2789 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2790 | wingblade5.Transparency = 0.4 | |
| 2791 | wingweld5.Parent = wingblade5 | |
| 2792 | wingweld5.Part0 = wingblade5 | |
| 2793 | wingweld5.Part1 = UltimaPart | |
| 2794 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 2795 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2796 | wingblade6.Transparency = 0.4 | |
| 2797 | wingweld6.Parent = wingblade6 | |
| 2798 | wingweld6.Part0 = wingblade6 | |
| 2799 | wingweld6.Part1 = UltimaPart | |
| 2800 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 2801 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2802 | WingBladeEffect(1,1,1,1,1,1) | |
| 2803 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
| 2804 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
| 2805 | con3=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
| 2806 | con4=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
| 2807 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
| 2808 | con6=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) | |
| 2809 | for i = 0,1,0.1 do | |
| 2810 | wait() | |
| 2811 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1*i) | |
| 2812 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2813 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,1*i) | |
| 2814 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2815 | end | |
| 2816 | wait(0.1) | |
| 2817 | for i = 0,1,0.1 do | |
| 2818 | wait() | |
| 2819 | ss(1.2) | |
| 2820 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2821 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2822 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2823 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2824 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2825 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2826 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2*i) | |
| 2827 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2828 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2*i) | |
| 2829 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2830 | end | |
| 2831 | wait(0.2) | |
| 2832 | for i = 0,1,0.1 do | |
| 2833 | wait() | |
| 2834 | LW.C0 = CFrame.new(-1.5+0.3*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.57+0.43*i,0,-1+1.5*i) | |
| 2835 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2836 | RW.C0 = CFrame.new(1.5-0.5+0.2*i,0.5,-0.5+0.2*i) * CFrame.fromEulerAnglesXYZ(1.57+0.43*i,0,-1+0.5*i) | |
| 2837 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2838 | end | |
| 2839 | mana = mana - 20 | |
| 2840 | UltimaWeld.Parent = nil | |
| 2841 | wingvel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 2842 | wingvel2.velocity = Player.Character.Head.CFrame.lookVector * 70 | |
| 2843 | coroutine.resume(coroutine.create(function() | |
| 2844 | for i = 0,3,0.1 do | |
| 2845 | wait() | |
| 2846 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2847 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2848 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2849 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2850 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2851 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 2852 | ss(1.2) | |
| 2853 | end | |
| 2854 | wingvel2.Parent = nil | |
| 2855 | UltimaPart.Parent = nil | |
| 2856 | WingBladeEffect(1,1,1,1,1,1) | |
| 2857 | wingblade1.Transparency = 1 | |
| 2858 | wingblade2.Transparency = 1 | |
| 2859 | wingblade3.Transparency = 1 | |
| 2860 | wingblade4.Transparency = 1 | |
| 2861 | wingblade5.Transparency = 1 | |
| 2862 | wingblade6.Transparency = 1 | |
| 2863 | wait(0.4) | |
| 2864 | con1:disconnect() | |
| 2865 | con2:disconnect() | |
| 2866 | con3:disconnect() | |
| 2867 | con4:disconnect() | |
| 2868 | con5:disconnect() | |
| 2869 | con6:disconnect() | |
| 2870 | WingBladeStance(true) | |
| 2871 | WingBladeEffect(1,1,1,1,1,1) | |
| 2872 | end)) | |
| 2873 | wait(0.1) | |
| 2874 | for i = 0,1,0.1 do | |
| 2875 | wait() | |
| 2876 | LW.C0 = CFrame.new(-1.5+0.3-0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0.5-1*i) | |
| 2877 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2878 | RW.C0 = CFrame.new(1.5-0.3+0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(2-3*i,0,-0.5+1*i) | |
| 2879 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2880 | end | |
| 2881 | wait(0.5) | |
| 2882 | attack = false | |
| 2883 | end | |
| 2884 | end | |
| 2885 | ||
| 2886 | function SwordRage() | |
| 2887 | attack = true | |
| 2888 | SwordRaging = true | |
| 2889 | for i = 0,1,0.1 do | |
| 2890 | wait() | |
| 2891 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2*i,0,0) | |
| 2892 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2893 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-3*i,0,0) | |
| 2894 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2895 | end | |
| 2896 | wingweld1.Parent = wingblade1 | |
| 2897 | wingweld1.Part0 = wingblade1 | |
| 2898 | wingweld1.Part1 = LeftArm | |
| 2899 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 2900 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 2901 | wingweld4.Parent = wingblade4 | |
| 2902 | wingweld4.Part0 = wingblade4 | |
| 2903 | wingweld4.Part1 = RightArm | |
| 2904 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 2905 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 2906 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
| 2907 | con4=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
| 2908 | ss(1.2) | |
| 2909 | for i = 0,1,0.2 do | |
| 2910 | wait() | |
| 2911 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-2+4*i,0,0.5*i) | |
| 2912 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2913 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2+3*i,0,0.5*i) | |
| 2914 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2915 | end | |
| 2916 | wait(0.1) | |
| 2917 | ss(1.2) | |
| 2918 | for i = 0,1,0.2 do | |
| 2919 | wait() | |
| 2920 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-2+4-1*i,0,0.5-1*i) | |
| 2921 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2922 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-2+3+1*i,0,0.5-1*i) | |
| 2923 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2924 | end | |
| 2925 | wait(0.05) | |
| 2926 | for i = 0,1,0.2 do | |
| 2927 | wait() | |
| 2928 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,-0.5-0.5*i) | |
| 2929 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2930 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-1*i,0,-0.5+1.5*i) | |
| 2931 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2932 | end | |
| 2933 | wait(0.1) | |
| 2934 | ss(1) | |
| 2935 | for i = 0,1,0.2 do | |
| 2936 | wait() | |
| 2937 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,-1+1*i) | |
| 2938 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2939 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,1-1*i) | |
| 2940 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2941 | end | |
| 2942 | wait(0.1) | |
| 2943 | WingBladeEffect(1,0,0,1,0,0) | |
| 2944 | wingblade1.Transparency = 1 | |
| 2945 | wingblade4.Transparency = 1 | |
| 2946 | con1:disconnect() | |
| 2947 | con4:disconnect() | |
| 2948 | for i = 0,1,0.1 do | |
| 2949 | wait() | |
| 2950 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-2.57*i,0,0) | |
| 2951 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2952 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-2.57*i,0,0) | |
| 2953 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2954 | end | |
| 2955 | wingweld2.Parent = wingblade2 | |
| 2956 | wingweld2.Part0 = wingblade2 | |
| 2957 | wingweld2.Part1 = LeftArm | |
| 2958 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 2959 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 2960 | wingweld5.Parent = wingblade5 | |
| 2961 | wingweld5.Part0 = wingblade5 | |
| 2962 | wingweld5.Part1 = RightArm | |
| 2963 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 2964 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 2965 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
| 2966 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
| 2967 | ss(1) | |
| 2968 | for i = 0,1,0.2 do | |
| 2969 | wait() | |
| 2970 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+4*i,0,0.5*i) | |
| 2971 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2972 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+4*i,0,-0.5*i) | |
| 2973 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2974 | end | |
| 2975 | ss(1) | |
| 2976 | for i = 0,1,0.2 do | |
| 2977 | wait() | |
| 2978 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(3-2.5*i,0,0.5-1*i) | |
| 2979 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2980 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(3-2.5*i,0,-0.5+1*i) | |
| 2981 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2982 | end | |
| 2983 | con2:disconnect() | |
| 2984 | con5:disconnect() | |
| 2985 | WingBladeEffect(0,1,0,0,1,0) | |
| 2986 | wingblade2.Transparency = 1 | |
| 2987 | wingblade5.Transparency = 1 | |
| 2988 | wait(0.05) | |
| 2989 | for i = 0,1,0.1 do | |
| 2990 | wait() | |
| 2991 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5-1*i,0,-0.5+0.5*i) | |
| 2992 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2993 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5-1*i,0,0.5-0.5*i) | |
| 2994 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2995 | end | |
| 2996 | wingweld3.Parent = wingblade3 | |
| 2997 | wingweld3.Part0 = wingblade3 | |
| 2998 | wingweld3.Part1 = LeftArm | |
| 2999 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,2,-0.5) | |
| 3000 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 3001 | wingweld6.Parent = wingblade6 | |
| 3002 | wingweld6.Part0 = wingblade6 | |
| 3003 | wingweld6.Part1 = RightArm | |
| 3004 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,2,-0.5) | |
| 3005 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 3006 | for i = 0,1,0.1 do | |
| 3007 | wait() | |
| 3008 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,-1.57*i,0) | |
| 3009 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0) | |
| 3010 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,1.57*i,0) | |
| 3011 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0) | |
| 3012 | end | |
| 3013 | wait(0.1) | |
| 3014 | con3=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
| 3015 | con6=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
| 3016 | ss(1) | |
| 3017 | for i = 0,1,0.2 do | |
| 3018 | wait() | |
| 3019 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,-1.57,0) | |
| 3020 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0) | |
| 3021 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,1.57,0) | |
| 3022 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0) | |
| 3023 | end | |
| 3024 | con3:disconnect() | |
| 3025 | con6:disconnect() | |
| 3026 | WingBladeEffect(0,0,1,0,0,1) | |
| 3027 | wingblade3.Transparency = 1 | |
| 3028 | wingblade6.Transparency = 1 | |
| 3029 | wait(0.1) | |
| 3030 | for i = 0,1,0.2 do | |
| 3031 | wait() | |
| 3032 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,-1.57+1.57*i,-0.5*i) | |
| 3033 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 3034 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,1.57-1.57*i,0.5*i) | |
| 3035 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 3036 | end | |
| 3037 | attack = false | |
| 3038 | end | |
| 3039 | ||
| 3040 | function SwordRageZ() | |
| 3041 | attack = true | |
| 3042 | WingBladeEffect(1,1,0,1,1,0) | |
| 3043 | wingblade1.Transparency = 0.4 | |
| 3044 | wingblade2.Transparency = 0.4 | |
| 3045 | wingblade4.Transparency = 0.4 | |
| 3046 | wingblade5.Transparency = 0.4 | |
| 3047 | wingweld1.Parent = wingblade1 | |
| 3048 | wingweld1.Part0 = wingblade1 | |
| 3049 | wingweld1.Part1 = LeftArm | |
| 3050 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0.5) | |
| 3051 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 3052 | wingweld4.Parent = wingblade4 | |
| 3053 | wingweld4.Part0 = wingblade4 | |
| 3054 | wingweld4.Part1 = RightArm | |
| 3055 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0.5) | |
| 3056 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 3057 | wingweld2.Parent = wingblade2 | |
| 3058 | wingweld2.Part0 = wingblade2 | |
| 3059 | wingweld2.Part1 = LeftArm | |
| 3060 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,-0.5) | |
| 3061 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 3062 | wingweld5.Parent = wingblade5 | |
| 3063 | wingweld5.Part0 = wingblade5 | |
| 3064 | wingweld5.Part1 = RightArm | |
| 3065 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,-0.5) | |
| 3066 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 3067 | for i = 0,1,0.1 do | |
| 3068 | wait() | |
| 3069 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,-0.5) | |
| 3070 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3071 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,0.5) | |
| 3072 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3073 | end | |
| 3074 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
| 3075 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
| 3076 | con4=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
| 3077 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
| 3078 | ss(1) | |
| 3079 | for i = 0,1,0.2 do | |
| 3080 | wait() | |
| 3081 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-0.43*i,0,-0.5+1*i) | |
| 3082 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3083 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-0.43*i,0,0.5-1*i) | |
| 3084 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3085 | end | |
| 3086 | ss(1) | |
| 3087 | for i = 0,1,0.2 do | |
| 3088 | wait() | |
| 3089 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.5+1-0.5*i) | |
| 3090 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3091 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,0.5-1+0.5*i) | |
| 3092 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3093 | end | |
| 3094 | wait(0.1) | |
| 3095 | con1:disconnect() | |
| 3096 | con2:disconnect() | |
| 3097 | con4:disconnect() | |
| 3098 | con5:disconnect() | |
| 3099 | WingBladeEffect(1,1,0,1,1,0) | |
| 3100 | wingblade1.Transparency = 1 | |
| 3101 | wingblade2.Transparency = 1 | |
| 3102 | wingblade4.Transparency = 1 | |
| 3103 | wingblade5.Transparency = 1 | |
| 3104 | for i = 0,1,0.2 do | |
| 3105 | wait() | |
| 3106 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,-0.5+1-0.5-0.5*i) | |
| 3107 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3108 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0.5-1+0.5+0.5*i) | |
| 3109 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3110 | end | |
| 3111 | attack = false | |
| 3112 | end | |
| 3113 | ||
| 3114 | function SwordRageX() | |
| 3115 | attack = true | |
| 3116 | WingBladeEffect(0,1,1,0,1,1) | |
| 3117 | wingblade3.Transparency = 0.4 | |
| 3118 | wingblade6.Transparency = 0.4 | |
| 3119 | wingblade2.Transparency = 0.4 | |
| 3120 | wingblade5.Transparency = 0.4 | |
| 3121 | wingweld2.Parent = wingblade2 | |
| 3122 | wingweld2.Part0 = wingblade2 | |
| 3123 | wingweld2.Part1 = LeftArm | |
| 3124 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,3,0) | |
| 3125 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 3126 | wingweld3.Parent = wingblade3 | |
| 3127 | wingweld3.Part0 = wingblade3 | |
| 3128 | wingweld3.Part1 = LeftArm | |
| 3129 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0,2,-0.5) | |
| 3130 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 3131 | for i = 0,1,0.1 do | |
| 3132 | wait() | |
| 3133 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,-1.57*i,-0.5+0.5*i) | |
| 3134 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0) | |
| 3135 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
| 3136 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3137 | end | |
| 3138 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
| 3139 | con3=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
| 3140 | ss(1.2) | |
| 3141 | for i = 0,1,0.2 do | |
| 3142 | wait() | |
| 3143 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) | |
| 3144 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1-2*i,0,0) | |
| 3145 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
| 3146 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3147 | end | |
| 3148 | wait(0.1) | |
| 3149 | WingBladeEffect(0,1,1,0,0,0) | |
| 3150 | wingblade3.Transparency = 1 | |
| 3151 | wingblade2.Transparency = 1 | |
| 3152 | con3:disconnect() | |
| 3153 | con2:disconnect() | |
| 3154 | for i = 0,1,0.1 do | |
| 3155 | wait() | |
| 3156 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,-1.57+1.57*i,-0.5*i) | |
| 3157 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
| 3158 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,0.5-0.5*i) | |
| 3159 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0) | |
| 3160 | end | |
| 3161 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
| 3162 | con6=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) | |
| 3163 | ss(1.2) | |
| 3164 | for i = 0,1,0.2 do | |
| 3165 | wait() | |
| 3166 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5) | |
| 3167 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3168 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,1.57,0) | |
| 3169 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1-2*i,0,0) | |
| 3170 | end | |
| 3171 | wait(0.1) | |
| 3172 | WingBladeEffect(0,0,0,0,1,1) | |
| 3173 | wingblade6.Transparency = 1 | |
| 3174 | wingblade5.Transparency = 1 | |
| 3175 | con6:disconnect() | |
| 3176 | con5:disconnect() | |
| 3177 | for i = 0,1,0.2 do | |
| 3178 | wait() | |
| 3179 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5) | |
| 3180 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3181 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,1.57-1.57*i,0.5*i) | |
| 3182 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0) | |
| 3183 | end | |
| 3184 | attack = false | |
| 3185 | end | |
| 3186 | ||
| 3187 | function EndSwordRage() | |
| 3188 | attack = true | |
| 3189 | wait(0.1) | |
| 3190 | WingBladeStance(true) | |
| 3191 | WingBladeEffect(1,1,1,1,1,1) | |
| 3192 | for i = 0,1,0.2 do | |
| 3193 | wait() | |
| 3194 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5+0.5*i) | |
| 3195 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3196 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i,0,0.5-0.5*i) | |
| 3197 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3198 | end | |
| 3199 | attack = false | |
| 3200 | end | |
| 3201 | ||
| 3202 | function MagicBarrage() | |
| 3203 | attack = true | |
| 3204 | if element == "Light" then | |
| 3205 | for i = 0,1,0.1 do | |
| 3206 | wait() | |
| 3207 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2*i,0,1*i) | |
| 3208 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3209 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 3210 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3211 | end | |
| 3212 | while barragehold == true and mana >= 0 do | |
| 3213 | wait(0.1) | |
| 3214 | mana = mana - math.random(0,10) | |
| 3215 | ss(1+math.random()) | |
| 3216 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1+math.random(),0,math.random(-1,0)+math.random()) | |
| 3217 | coroutine.resume(coroutine.create(function() | |
| 3218 | slasheffect(LeftArm.CFrame*CFrame.new(0,-3,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0,10,nil) | |
| 3219 | end)) | |
| 3220 | end | |
| 3221 | if mana <= 0 then | |
| 3222 | mana = 0 | |
| 3223 | end | |
| 3224 | else | |
| 3225 | for i = 0,1,0.1 do | |
| 3226 | wait() | |
| 3227 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
| 3228 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3229 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,0) | |
| 3230 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3231 | end | |
| 3232 | local p = Instance.new("Part")
| |
| 3233 | p.Parent = Character | |
| 3234 | p.Name = "TestBrick" | |
| 3235 | p.CFrame = RightArm.CFrame*CFrame.new(0,1,0) | |
| 3236 | p.CanCollide = false | |
| 3237 | p.Transparency = 1 | |
| 3238 | local pweld = Instance.new("Weld")
| |
| 3239 | pweld.Parent = p | |
| 3240 | pweld.Part0 = p | |
| 3241 | pweld.Part1 = RightArm | |
| 3242 | pweld.C0 = CFrame.new(0,1,0) | |
| 3243 | coroutine.resume(coroutine.create(function() | |
| 3244 | while p.Parent ~= nil do | |
| 3245 | wait(0.05) | |
| 3246 | MMMAGIC(p,4,4,4,0,0,0,BrickColor.new("Black"))
| |
| 3247 | EVENMOARMAGIX(p,3,3,3,0,0,0,math.random(-50,50),math.random(-50,50),math.random(-50,50),BrickColor.new("Black"))
| |
| 3248 | MOREMAGIX(p,0,2,2,2,BrickColor.new("Black"))
| |
| 3249 | end | |
| 3250 | end)) | |
| 3251 | DarkRiftF(p) | |
| 3252 | p.Parent = nil | |
| 3253 | end | |
| 3254 | attack = false | |
| 3255 | end | |
| 3256 | ||
| 3257 | function Regening() | |
| 3258 | attack = true | |
| 3259 | for i = 0,1,0.1 do | |
| 3260 | wait() | |
| 3261 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 3262 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3263 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,1.57*i) | |
| 3264 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3265 | end | |
| 3266 | while regening == true do | |
| 3267 | wait(0.1) | |
| 3268 | DifferentEffect() | |
| 3269 | if mana >= 400 then | |
| 3270 | mana = 400 | |
| 3271 | else | |
| 3272 | Character.Humanoid.Health = Character.Humanoid.Health + 0.01 | |
| 3273 | mana = mana + 100 | |
| 3274 | end | |
| 3275 | end | |
| 3276 | attack = false | |
| 3277 | end | |
| 3278 | ||
| 3279 | function Ultima() | |
| 3280 | attack = true | |
| 3281 | if mana == 400 then | |
| 3282 | if Style == "MagicMayhem" then | |
| 3283 | print("LOLOL ECLIPSE TIEM")
| |
| 3284 | for i = 0,1,0.05 do | |
| 3285 | wait() | |
| 3286 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3287 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) | |
| 3288 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3289 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,1.57*i) | |
| 3290 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3291 | end | |
| 3292 | for i = 0,2 do | |
| 3293 | wait(0.8) | |
| 3294 | magicsound(1) | |
| 3295 | MMMAGIC(LeftArm,5,5,5,0,-1,0,BrickColor.new("White"))
| |
| 3296 | MMMAGIC(RightArm,5,5,5,0,-1,0,BrickColor.new("Black"))
| |
| 3297 | end | |
| 3298 | for i = 0,1,0.1 do | |
| 3299 | wait() | |
| 3300 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3301 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+2.17*i) | |
| 3302 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3303 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-2.17*i) | |
| 3304 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3305 | end | |
| 3306 | Charge(0.4) | |
| 3307 | for i = 0,10,0.5 do | |
| 3308 | wait(0.1) | |
| 3309 | UltimaMMMAGIC(LeftArm,i,i,i,0,-1,0,BrickColor.new("White"))
| |
| 3310 | UltimaMMMAGIC(RightArm,i,i,i,0,-1,0,BrickColor.new("Black"))
| |
| 3311 | end | |
| 3312 | coroutine.resume(coroutine.create(function() | |
| 3313 | while Style == "MagicMayhem" do | |
| 3314 | wait(0.1) | |
| 3315 | UltimaMMMAGIC(LeftArm,10,10,10,0,-1,0,BrickColor.new("White"))
| |
| 3316 | UltimaMMMAGIC(RightArm,10,10,10,0,-1,0,BrickColor.new("Black"))
| |
| 3317 | end | |
| 3318 | end)) | |
| 3319 | for i = 0,1,0.2 do | |
| 3320 | wait() | |
| 3321 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3322 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,-1.57+2.17) | |
| 3323 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3324 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-2.17) | |
| 3325 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3326 | end | |
| 3327 | wait(0.3) | |
| 3328 | for i = 0,1,0.2 do | |
| 3329 | wait() | |
| 3330 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3331 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5-1*i,0,-1.57+2.17) | |
| 3332 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3333 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+0.5-1*i,0,1.57-2.17) | |
| 3334 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3335 | end | |
| 3336 | mana = 400 | |
| 3337 | local c = game.Workspace:GetChildren(); | |
| 3338 | for i = 1, #c do | |
| 3339 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 3340 | if hum ~= nil and hum.Health ~= 0 then | |
| 3341 | local head = c[i]:findFirstChild("Head");
| |
| 3342 | if head ~= nil then | |
| 3343 | local targ = head.Position - Torso.Position; | |
| 3344 | local mag = targ.magnitude; | |
| 3345 | if mag <= 600 and c[i].Name ~= Player.Name then | |
| 3346 | UltimaMagicMayhemDamage(head,math.random(1000,2000)) | |
| 3347 | end | |
| 3348 | end | |
| 3349 | end | |
| 3350 | end | |
| 3351 | Style = "Normal" | |
| 3352 | MagicMayhemUltimaSounds() | |
| 3353 | for i = 0,9,0.2 do | |
| 3354 | wait() | |
| 3355 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("White"))
| |
| 3356 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("Black"))
| |
| 3357 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("White"))
| |
| 3358 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("Black"))
| |
| 3359 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("White"))
| |
| 3360 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("Black"))
| |
| 3361 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("White"))
| |
| 3362 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("Black"))
| |
| 3363 | end | |
| 3364 | coroutine.resume(coroutine.create(function() | |
| 3365 | local clone = Instance.new("Part")
| |
| 3366 | clone.Parent = workspace | |
| 3367 | clone.CFrame = Torso.CFrame | |
| 3368 | clone.CanCollide = false | |
| 3369 | clone.Transparency = 1 | |
| 3370 | clone.Anchored = true | |
| 3371 | for i = 0,10,0.2 do | |
| 3372 | wait(0.1) | |
| 3373 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("White"))
| |
| 3374 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("Black"))
| |
| 3375 | end | |
| 3376 | clone.Parent = nil | |
| 3377 | end)) | |
| 3378 | elseif Style == "WingBlade" then | |
| 3379 | print("LOLOL MULTIVORTEX TIEM")
| |
| 3380 | mana = 0 | |
| 3381 | coroutine.resume(coroutine.create(function() | |
| 3382 | while attack == true do | |
| 3383 | wait() | |
| 3384 | mana = 400 | |
| 3385 | end | |
| 3386 | end)) | |
| 3387 | Character.Humanoid.PlatformStand = true | |
| 3388 | con1=wingblade1.Touched:connect(function(hit) Damagefunc1(hit,30,15) end) | |
| 3389 | con2=wingblade2.Touched:connect(function(hit) Damagefunc1(hit,30,15) end) | |
| 3390 | con3=wingblade3.Touched:connect(function(hit) Damagefunc1(hit,30,15) end) | |
| 3391 | con4=wingblade4.Touched:connect(function(hit) Damagefunc1(hit,30,15) end) | |
| 3392 | con5=wingblade5.Touched:connect(function(hit) Damagefunc1(hit,30,15) end) | |
| 3393 | con6=wingblade6.Touched:connect(function(hit) Damagefunc1(hit,30,15) end) | |
| 3394 | original = Head.CFrame | |
| 3395 | bod = Instance.new("BodyPosition")
| |
| 3396 | bod.position = Torso.Position | |
| 3397 | bod.Parent = Torso | |
| 3398 | bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080) | |
| 3399 | target = meh | |
| 3400 | --bod.position = target.Position | |
| 3401 | local b = Instance.new("BodyGyro")
| |
| 3402 | b.P=18000 | |
| 3403 | b.D=600 | |
| 3404 | b.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000 | |
| 3405 | b.Parent = Head | |
| 3406 | if target ~= nil then | |
| 3407 | local dir = (target.Position - Head.Position).unit | |
| 3408 | local spawnpos = Head.Position | |
| 3409 | local pos = spawnpos + (dir * 1) | |
| 3410 | b.cframe = CFrame.new(pos, pos + dir) | |
| 3411 | end | |
| 3412 | local UltimaPart = Instance.new("Part")
| |
| 3413 | UltimaPart.Parent = modelzorz | |
| 3414 | UltimaPart.CanCollide = false | |
| 3415 | UltimaPart.Position = Torso.Position | |
| 3416 | UltimaPart.Transparency = 1 | |
| 3417 | local UltimaWeld = Instance.new("Weld")
| |
| 3418 | UltimaWeld.Parent = UltimaPart | |
| 3419 | UltimaWeld.Part0 = UltimaPart | |
| 3420 | UltimaWeld.Part1 = Torso | |
| 3421 | UltimaWeld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3422 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 3423 | WingBladeEffect(1,1,1,1,1,1) | |
| 3424 | wingblade1.Transparency = 1 | |
| 3425 | wingblade2.Transparency = 1 | |
| 3426 | wingblade3.Transparency = 1 | |
| 3427 | wingblade4.Transparency = 1 | |
| 3428 | wingblade5.Transparency = 1 | |
| 3429 | wingblade6.Transparency = 1 | |
| 3430 | wait(0.4) | |
| 3431 | wingblade1.Transparency = 0.4 | |
| 3432 | wingweld1.Parent = wingblade1 | |
| 3433 | wingweld1.Part0 = wingblade1 | |
| 3434 | wingweld1.Part1 = UltimaPart | |
| 3435 | wingweld1.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3436 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3437 | wingblade2.Transparency = 0.4 | |
| 3438 | wingweld2.Parent = wingblade2 | |
| 3439 | wingweld2.Part0 = wingblade2 | |
| 3440 | wingweld2.Part1 = UltimaPart | |
| 3441 | wingweld2.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3442 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3443 | wingblade3.Transparency = 0.4 | |
| 3444 | wingweld3.Parent = wingblade3 | |
| 3445 | wingweld3.Part0 = wingblade3 | |
| 3446 | wingweld3.Part1 = UltimaPart | |
| 3447 | wingweld3.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3448 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3449 | wingblade4.Transparency = 0.4 | |
| 3450 | wingweld4.Parent = wingblade4 | |
| 3451 | wingweld4.Part0 = wingblade4 | |
| 3452 | wingweld4.Part1 = UltimaPart | |
| 3453 | wingweld4.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3454 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3455 | wingblade5.Transparency = 0.4 | |
| 3456 | wingweld5.Parent = wingblade5 | |
| 3457 | wingweld5.Part0 = wingblade5 | |
| 3458 | wingweld5.Part1 = UltimaPart | |
| 3459 | wingweld5.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3460 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3461 | wingblade6.Transparency = 0.4 | |
| 3462 | wingweld6.Parent = wingblade6 | |
| 3463 | wingweld6.Part0 = wingblade6 | |
| 3464 | wingweld6.Part1 = UltimaPart | |
| 3465 | wingweld6.C0 = CFrame.new(0,0,-4) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3466 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3467 | WingBladeEffect(1,1,1,1,1,1) | |
| 3468 | for i = 0,1,0.1 do | |
| 3469 | wait() | |
| 3470 | bod.position = Torso.Position + Vector3.new(0,1,0) | |
| 3471 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5*i) | |
| 3472 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3473 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5*i) | |
| 3474 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3475 | end | |
| 3476 | target = meh | |
| 3477 | if target ~= nil then | |
| 3478 | bod.position = target.Position | |
| 3479 | local dir = (target.Position - Head.Position).unit | |
| 3480 | local spawnpos = Head.Position | |
| 3481 | local pos = spawnpos + (dir * 1) | |
| 3482 | b.cframe = CFrame.new(pos, pos + dir) | |
| 3483 | end | |
| 3484 | for i = 0,1,0.1 do | |
| 3485 | wait() | |
| 3486 | ss(1.2) | |
| 3487 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3488 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3489 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3490 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3491 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3492 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3493 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,-0.5+1*i) | |
| 3494 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3495 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5+1*i) | |
| 3496 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3497 | end | |
| 3498 | for i = 0,2 do | |
| 3499 | wait() | |
| 3500 | WingBladeEffect(1,1,1,1,1,1) | |
| 3501 | wingblade1.Transparency = 1 | |
| 3502 | wingblade2.Transparency = 1 | |
| 3503 | wingblade3.Transparency = 1 | |
| 3504 | wingblade4.Transparency = 1 | |
| 3505 | wingblade5.Transparency = 1 | |
| 3506 | wingblade6.Transparency = 1 | |
| 3507 | for i = 0,1,0.1 do | |
| 3508 | wait() | |
| 3509 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(0.5+1.5*i,0,0.5) | |
| 3510 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3511 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.5*i,0,1.5-1*i) | |
| 3512 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3513 | end | |
| 3514 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.7) * CFrame.new(0,0,0) | |
| 3515 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 3516 | WingBladeEffect(1,1,1,1,1,1) | |
| 3517 | target = meh | |
| 3518 | if target ~= nil then | |
| 3519 | bod.position = target.Position | |
| 3520 | local dir = (target.Position - Head.Position).unit | |
| 3521 | local spawnpos = Head.Position | |
| 3522 | local pos = spawnpos + (dir * 1) | |
| 3523 | b.cframe = CFrame.new(pos, pos + dir) | |
| 3524 | end | |
| 3525 | wingblade1.Transparency = 0.4 | |
| 3526 | wingblade2.Transparency = 0.4 | |
| 3527 | wingblade3.Transparency = 0.4 | |
| 3528 | wingblade4.Transparency = 0.4 | |
| 3529 | wingblade5.Transparency = 0.4 | |
| 3530 | wingblade6.Transparency = 0.4 | |
| 3531 | for i = 0,1,0.1 do | |
| 3532 | wait() | |
| 3533 | ss(1.4) | |
| 3534 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3535 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3536 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3537 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3538 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3539 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3540 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-3*i,0,0.5-1*i) | |
| 3541 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3542 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2-1.5*i,0,0.5-1*i) | |
| 3543 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3544 | end | |
| 3545 | WingBladeEffect(1,1,1,1,1,1) | |
| 3546 | wingblade1.Transparency = 1 | |
| 3547 | wingblade2.Transparency = 1 | |
| 3548 | wingblade3.Transparency = 1 | |
| 3549 | wingblade4.Transparency = 1 | |
| 3550 | wingblade5.Transparency = 1 | |
| 3551 | wingblade6.Transparency = 1 | |
| 3552 | for i = 0,1,0.1 do | |
| 3553 | wait() | |
| 3554 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,0,-0.5) | |
| 3555 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3556 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(0.5+1.07*i,0,-0.5-0.5*i) | |
| 3557 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3558 | end | |
| 3559 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.57) * CFrame.new(0,0,0) | |
| 3560 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 3561 | WingBladeEffect(1,1,1,1,1,1) | |
| 3562 | target = meh | |
| 3563 | if target ~= nil then | |
| 3564 | bod.position = target.Position | |
| 3565 | local dir = (target.Position - Head.Position).unit | |
| 3566 | local spawnpos = Head.Position | |
| 3567 | local pos = spawnpos + (dir * 1) | |
| 3568 | b.cframe = CFrame.new(pos, pos + dir) | |
| 3569 | end | |
| 3570 | wingblade1.Transparency = 0.4 | |
| 3571 | wingblade2.Transparency = 0.4 | |
| 3572 | wingblade3.Transparency = 0.4 | |
| 3573 | wingblade4.Transparency = 0.4 | |
| 3574 | wingblade5.Transparency = 0.4 | |
| 3575 | wingblade6.Transparency = 0.4 | |
| 3576 | for i = 0,1,0.1 do | |
| 3577 | wait() | |
| 3578 | ss(1) | |
| 3579 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3580 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3581 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3582 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3583 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3584 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5+math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3585 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.5+1.5*i) | |
| 3586 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3587 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1+2*i) | |
| 3588 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3589 | end | |
| 3590 | WingBladeEffect(1,1,1,1,1,1) | |
| 3591 | wingblade1.Transparency = 1 | |
| 3592 | wingblade2.Transparency = 1 | |
| 3593 | wingblade3.Transparency = 1 | |
| 3594 | wingblade4.Transparency = 1 | |
| 3595 | wingblade5.Transparency = 1 | |
| 3596 | wingblade6.Transparency = 1 | |
| 3597 | for i = 0,1,0.1 do | |
| 3598 | wait() | |
| 3599 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,1) | |
| 3600 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3601 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.57*i,0,1) | |
| 3602 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3603 | end | |
| 3604 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,2) * CFrame.new(0,0,0) | |
| 3605 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 3606 | WingBladeEffect(1,1,1,1,1,1) | |
| 3607 | target = meh | |
| 3608 | if target ~= nil then | |
| 3609 | bod.position = target.Position | |
| 3610 | local dir = (target.Position - Head.Position).unit | |
| 3611 | local spawnpos = Head.Position | |
| 3612 | local pos = spawnpos + (dir * 1) | |
| 3613 | b.cframe = CFrame.new(pos, pos + dir) | |
| 3614 | end | |
| 3615 | wingblade1.Transparency = 0.4 | |
| 3616 | wingblade2.Transparency = 0.4 | |
| 3617 | wingblade3.Transparency = 0.4 | |
| 3618 | wingblade4.Transparency = 0.4 | |
| 3619 | wingblade5.Transparency = 0.4 | |
| 3620 | wingblade6.Transparency = 0.4 | |
| 3621 | for i = 0,1,0.1 do | |
| 3622 | wait() | |
| 3623 | ss(0.9) | |
| 3624 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3625 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3626 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3627 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3628 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3629 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(360)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3630 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+1*i,0,1-2*i) | |
| 3631 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3632 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+1*i,0,1-2*i) | |
| 3633 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3634 | end | |
| 3635 | end | |
| 3636 | b.cframe = original | |
| 3637 | WingBladeEffect(1,1,1,1,1,1) | |
| 3638 | wingblade1.Transparency = 1 | |
| 3639 | wingblade2.Transparency = 1 | |
| 3640 | wingblade3.Transparency = 1 | |
| 3641 | wingblade4.Transparency = 1 | |
| 3642 | wingblade5.Transparency = 1 | |
| 3643 | wingblade6.Transparency = 1 | |
| 3644 | for i = 0,1,0.1 do | |
| 3645 | wait() | |
| 3646 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2.57*i) | |
| 3647 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3648 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1+0.57*i) | |
| 3649 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3650 | end | |
| 3651 | UltimaWeld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,0) | |
| 3652 | UltimaWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 3653 | WingBladeEffect(1,1,1,1,1,1) | |
| 3654 | wait() | |
| 3655 | wingblade1.Transparency = 0.4 | |
| 3656 | wingblade2.Transparency = 0.4 | |
| 3657 | wingblade3.Transparency = 0.4 | |
| 3658 | wingblade4.Transparency = 0.4 | |
| 3659 | wingblade5.Transparency = 0.4 | |
| 3660 | wingblade6.Transparency = 0.4 | |
| 3661 | bod.position = Torso.Position + Vector3.new(0,10,0) | |
| 3662 | local msh1 = Instance.new("SpecialMesh")
| |
| 3663 | msh1.Scale = Vector3.new(5,5,5) | |
| 3664 | msh1.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 3665 | S=Instance.new("Part")
| |
| 3666 | S.Name="Effect" | |
| 3667 | S.formFactor=0 | |
| 3668 | S.Size=Vector3.new(15,15,15) | |
| 3669 | S.Reflectance = 0 | |
| 3670 | S.TopSurface=0 | |
| 3671 | S.BottomSurface=0 | |
| 3672 | S.Transparency=1 | |
| 3673 | S.Anchored=true | |
| 3674 | S.CanCollide=false | |
| 3675 | S.CFrame=Torso.CFrame | |
| 3676 | S.Parent=Character | |
| 3677 | msh1.Parent = S | |
| 3678 | if element == "Light" then | |
| 3679 | S.BrickColor=BrickColor.new("White")
| |
| 3680 | elseif element == "Dark" then | |
| 3681 | S.BrickColor=BrickColor.new("Black")
| |
| 3682 | end | |
| 3683 | bod.maxForce = Vector3.new(100000,100000,100000) | |
| 3684 | for i = 0,1,0.01 do | |
| 3685 | wait() | |
| 3686 | target = meh | |
| 3687 | if target ~= nil then | |
| 3688 | bod.position = target.Position | |
| 3689 | end | |
| 3690 | ss(0.9) | |
| 3691 | S.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.rad(580)*i,0) | |
| 3692 | S.Transparency = S.Transparency - 0.005 | |
| 3693 | b.cframe = b.cframe * CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) | |
| 3694 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3695 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3696 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3697 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3698 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3699 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3700 | end | |
| 3701 | for i = 0,1,0.005 do | |
| 3702 | wait() | |
| 3703 | target = meh | |
| 3704 | if target ~= nil then | |
| 3705 | bod.position = target.Position | |
| 3706 | end | |
| 3707 | ss(0.9) | |
| 3708 | S.CFrame=Torso.CFrame*CFrame.fromEulerAnglesXYZ(0,math.rad(580)*i,0) | |
| 3709 | S.Transparency = S.Transparency | |
| 3710 | b.cframe = b.cframe * CFrame.fromEulerAnglesXYZ(0,math.rad(600)*i,0) | |
| 3711 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3712 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(1-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3713 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(2-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3714 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(3-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3715 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(4-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3716 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(5-math.rad(600)*i,math.rad(90),0) * CFrame.new(0,0,0) | |
| 3717 | end | |
| 3718 | wait(0.5) | |
| 3719 | Character.Humanoid.PlatformStand = false | |
| 3720 | S.Parent = nil | |
| 3721 | con1:disconnect() | |
| 3722 | con2:disconnect() | |
| 3723 | con3:disconnect() | |
| 3724 | con4:disconnect() | |
| 3725 | con5:disconnect() | |
| 3726 | con6:disconnect() | |
| 3727 | bod.Parent = nil | |
| 3728 | b.Parent = nil | |
| 3729 | WingBladeEffect(1,1,1,1,1,1) | |
| 3730 | wingblade1.Parent = nil | |
| 3731 | wingblade2.Parent = nil | |
| 3732 | wingblade3.Parent = nil | |
| 3733 | wingblade4.Parent = nil | |
| 3734 | wingblade5.Parent = nil | |
| 3735 | wingblade6.Parent = nil | |
| 3736 | wait(0.2) | |
| 3737 | Style = "Normal" | |
| 3738 | equipanim() | |
| 3739 | --[[wingweld1.Parent = wingblade1 | |
| 3740 | wingweld1.Part0 = wingblade1 | |
| 3741 | wingweld1.Part1 = Torso | |
| 3742 | wingweld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,-0.5,-3.3) | |
| 3743 | wingweld1.C1 = CFrame.fromEulerAnglesXYZ(-0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 3744 | wingweld2.Parent = wingblade2 | |
| 3745 | wingweld2.Part0 = wingblade2 | |
| 3746 | wingweld2.Part1 = Torso | |
| 3747 | wingweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0,-3) | |
| 3748 | wingweld2.C1 = CFrame.fromEulerAnglesXYZ(0,-0.2,0) * CFrame.new(0,0,0) | |
| 3749 | wingweld3.Parent = wingblade3 | |
| 3750 | wingweld3.Part0 = wingblade3 | |
| 3751 | wingweld3.Part1 = Torso | |
| 3752 | wingweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(1,0.5,-3.3) | |
| 3753 | wingweld3.C1 = CFrame.fromEulerAnglesXYZ(0.5,-0.2,0) * CFrame.new(0,0,0) | |
| 3754 | wingweld4.Parent = wingblade4 | |
| 3755 | wingweld4.Part0 = wingblade4 | |
| 3756 | wingweld4.Part1 = Torso | |
| 3757 | wingweld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,-0.5,-3.3) | |
| 3758 | wingweld4.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0.2,0) * CFrame.new(0,0,0) | |
| 3759 | wingweld5.Parent = wingblade5 | |
| 3760 | wingweld5.Part0 = wingblade5 | |
| 3761 | wingweld5.Part1 = Torso | |
| 3762 | wingweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0,-3) | |
| 3763 | wingweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0.2,0) * CFrame.new(0,0,0) | |
| 3764 | wingweld6.Parent = wingblade6 | |
| 3765 | wingweld6.Part0 = wingblade6 | |
| 3766 | wingweld6.Part1 = Torso | |
| 3767 | wingweld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(-1,0.5,-3.3) | |
| 3768 | wingweld6.C1 = CFrame.fromEulerAnglesXYZ(0.5,0.2,0) * CFrame.new(0,0,0) | |
| 3769 | UltimaWeld.Parent = nil | |
| 3770 | WingBladeEffect(1,1,1,1,1,1) | |
| 3771 | wait() | |
| 3772 | wingblade1.Transparency = 0.4 | |
| 3773 | wingblade2.Transparency = 0.4 | |
| 3774 | wingblade3.Transparency = 0.4 | |
| 3775 | wingblade4.Transparency = 0.4 | |
| 3776 | wingblade5.Transparency = 0.4 | |
| 3777 | wingblade6.Transparency = 0.4 ]] | |
| 3778 | end | |
| 3779 | attack = false | |
| 3780 | end | |
| 3781 | end | |
| 3782 | ||
| 3783 | function ULTRAUltima() | |
| 3784 | attack = true | |
| 3785 | --if Style == "MagicMayhem" and mana >= 400 then | |
| 3786 | if Style == "MagicMayhem" then | |
| 3787 | local c = game.Workspace:GetChildren(); | |
| 3788 | for i = 1, #c do | |
| 3789 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 3790 | if hum ~= nil and hum.Health ~= 0 then | |
| 3791 | local head = c[i]:findFirstChild("Head");
| |
| 3792 | if head ~= nil then | |
| 3793 | local targ = head.Position - Torso.Position; | |
| 3794 | local mag = targ.magnitude; | |
| 3795 | if mag <= 60 and c[i].Name ~= Player.Name then | |
| 3796 | UltimaMagicMayhemDamage(head,math.random(200,500)) | |
| 3797 | end | |
| 3798 | end | |
| 3799 | end | |
| 3800 | end | |
| 3801 | Style = "Normal" | |
| 3802 | MagicMayhemUltimaSounds() | |
| 3803 | for i = 0,9,0.2 do | |
| 3804 | wait() | |
| 3805 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("White"))
| |
| 3806 | MMMAGIC(Torso,90,90,90,0,0,0,BrickColor.new("Black"))
| |
| 3807 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("White"))
| |
| 3808 | EVENMOARMAGIX(Torso,80,80,80,0,0,0,0,0,0,BrickColor.new("Black"))
| |
| 3809 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("White"))
| |
| 3810 | WaveEffect(Torso,70,70,70,0,0,0,0,math.random(-50,50),0,BrickColor.new("Black"))
| |
| 3811 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("White"))
| |
| 3812 | MMMAGIC(Torso,5,5,5,math.random(-35,35),0,math.random(-35,35),BrickColor.new("Black"))
| |
| 3813 | end | |
| 3814 | coroutine.resume(coroutine.create(function() | |
| 3815 | local clone = Instance.new("Part")
| |
| 3816 | clone.Parent = workspace | |
| 3817 | clone.CFrame = Torso.CFrame | |
| 3818 | clone.CanCollide = false | |
| 3819 | clone.Transparency = 1 | |
| 3820 | clone.Anchored = true | |
| 3821 | for i = 0,10,0.2 do | |
| 3822 | wait(0.1) | |
| 3823 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("White"))
| |
| 3824 | MMMAGIC(clone,1,1,1,math.random(-30,30),0,math.random(-30,30),BrickColor.new("Black"))
| |
| 3825 | end | |
| 3826 | clone.Parent = nil | |
| 3827 | end)) | |
| 3828 | end | |
| 3829 | attack = false | |
| 3830 | end | |
| 3831 | ||
| 3832 | function WingBladeEffect(one,two,three,four,five,six) | |
| 3833 | if one == 1 then | |
| 3834 | EVENMOARMAGIX(wingblade1,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White"))
| |
| 3835 | end | |
| 3836 | if two == 1 then | |
| 3837 | EVENMOARMAGIX(wingblade2,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White"))
| |
| 3838 | end | |
| 3839 | if three == 1 then | |
| 3840 | EVENMOARMAGIX(wingblade3,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White"))
| |
| 3841 | end | |
| 3842 | if four == 1 then | |
| 3843 | EVENMOARMAGIX(wingblade4,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White"))
| |
| 3844 | end | |
| 3845 | if five == 1 then | |
| 3846 | EVENMOARMAGIX(wingblade5,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White"))
| |
| 3847 | end | |
| 3848 | if six == 1 then | |
| 3849 | EVENMOARMAGIX(wingblade6,3,3,3,0,0,0,math.rad(90),0,0,BrickColor.new("White"))
| |
| 3850 | end | |
| 3851 | end | |
| 3852 | ||
| 3853 | function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
| 3854 | local msh1 = Instance.new("BlockMesh")
| |
| 3855 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
| 3856 | S=Instance.new("Part")
| |
| 3857 | S.Name="Effect" | |
| 3858 | S.formFactor=0 | |
| 3859 | S.Size=Vector3.new(x1,y1,z1) | |
| 3860 | S.BrickColor=color | |
| 3861 | S.Reflectance = 0 | |
| 3862 | S.TopSurface=0 | |
| 3863 | S.BottomSurface=0 | |
| 3864 | S.Transparency=0 | |
| 3865 | S.Anchored=true | |
| 3866 | S.CanCollide=false | |
| 3867 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 3868 | S.Parent=Character | |
| 3869 | msh1.Parent = S | |
| 3870 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 3871 | end | |
| 3872 | ||
| 3873 | function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
| 3874 | local msh1 = Instance.new("BlockMesh")
| |
| 3875 | msh1.Scale = Vector3.new(x1,y1,z1) | |
| 3876 | S=Instance.new("Part")
| |
| 3877 | S.Name="Effect" | |
| 3878 | S.formFactor=0 | |
| 3879 | S.Size=Vector3.new(1,1,1) | |
| 3880 | S.BrickColor=color | |
| 3881 | S.Reflectance = 0 | |
| 3882 | S.TopSurface=0 | |
| 3883 | S.BottomSurface=0 | |
| 3884 | S.Transparency=0 | |
| 3885 | S.Anchored=true | |
| 3886 | S.CanCollide=false | |
| 3887 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 3888 | S.Parent=Character | |
| 3889 | msh1.Parent = S | |
| 3890 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 3891 | end | |
| 3892 | ||
| 3893 | function MOREMAGIX(part,cframe,x,y,z,color) | |
| 3894 | p2=Instance.new("Part")
| |
| 3895 | p2.Name="Blast" | |
| 3896 | p2.TopSurface=0 | |
| 3897 | p2.BottomSurface=0 | |
| 3898 | p2.CanCollide=false | |
| 3899 | p2.Anchored=true | |
| 3900 | p2.BrickColor=color | |
| 3901 | p2.Size=Vector3.new(x,y,z) | |
| 3902 | p2.formFactor="Symmetric" | |
| 3903 | p2.CFrame=part.CFrame*CFrame.new(0,cframe,0) | |
| 3904 | p2.Parent=workspace | |
| 3905 | m=Instance.new("BlockMesh")
| |
| 3906 | m.Parent=p2 | |
| 3907 | m.Name="BlastMesh" | |
| 3908 | coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) | |
| 3909 | end | |
| 3910 | ||
| 3911 | function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 3912 | local msh1 = Instance.new("SpecialMesh")
| |
| 3913 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
| 3914 | msh1.MeshType = "Sphere" | |
| 3915 | S=Instance.new("Part")
| |
| 3916 | S.Name="Effect" | |
| 3917 | S.formFactor=0 | |
| 3918 | S.Size=Vector3.new(x1,y1,z1) | |
| 3919 | S.BrickColor=color | |
| 3920 | if Style == "WingBlade" and element == "Dark" then | |
| 3921 | S.BrickColor=BrickColor.new("Black")
| |
| 3922 | end | |
| 3923 | S.Reflectance = 0 | |
| 3924 | S.TopSurface=0 | |
| 3925 | S.BottomSurface=0 | |
| 3926 | S.Transparency=0 | |
| 3927 | S.Anchored=true | |
| 3928 | S.CanCollide=false | |
| 3929 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
| 3930 | S.Parent=Character | |
| 3931 | msh1.Parent = S | |
| 3932 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 3933 | end | |
| 3934 | ||
| 3935 | function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 3936 | local msh1 = Instance.new("SpecialMesh")
| |
| 3937 | msh1.Scale = Vector3.new(x1,y1,z1) | |
| 3938 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 3939 | S=Instance.new("Part")
| |
| 3940 | S.Name="Effect" | |
| 3941 | S.formFactor=0 | |
| 3942 | S.Size=Vector3.new(1,1,1) | |
| 3943 | S.BrickColor=color | |
| 3944 | S.Reflectance = 0 | |
| 3945 | S.TopSurface=0 | |
| 3946 | S.BottomSurface=0 | |
| 3947 | S.Transparency=0 | |
| 3948 | S.Anchored=true | |
| 3949 | S.CanCollide=false | |
| 3950 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
| 3951 | S.Parent=Character | |
| 3952 | msh1.Parent = S | |
| 3953 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 3954 | end | |
| 3955 | ||
| 3956 | function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 3957 | local msh1 = Instance.new("SpecialMesh")
| |
| 3958 | msh1.Scale = Vector3.new(x1,y1,z1) | |
| 3959 | msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 3960 | S=Instance.new("Part")
| |
| 3961 | S.Name="Effect" | |
| 3962 | S.formFactor=0 | |
| 3963 | S.Size=Vector3.new(1,1,1) | |
| 3964 | S.BrickColor=color | |
| 3965 | S.Reflectance = 0 | |
| 3966 | S.TopSurface=0 | |
| 3967 | S.BottomSurface=0 | |
| 3968 | S.Transparency=0 | |
| 3969 | S.Anchored=true | |
| 3970 | S.CanCollide=false | |
| 3971 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
| 3972 | S.Parent=Character | |
| 3973 | msh1.Parent = S | |
| 3974 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 3975 | end | |
| 3976 | ||
| 3977 | function DifferentEffect() | |
| 3978 | p=Instance.new("Part")
| |
| 3979 | p.Name="FlameEm" | |
| 3980 | p.Shape=0 | |
| 3981 | p.TopSurface=0 | |
| 3982 | p.BottomSurface=0 | |
| 3983 | derp = math.random(1,2) | |
| 3984 | if derp == 1 then | |
| 3985 | p.BrickColor=BrickColor.new("White")
| |
| 3986 | else | |
| 3987 | p.BrickColor=BrickColor.new("Black")
| |
| 3988 | end | |
| 3989 | p.Anchored=true | |
| 3990 | p.CanCollide=false | |
| 3991 | p.Size=Vector3.new(1,1,1) | |
| 3992 | p.CFrame=CFrame.new(Character["Torso"].CFrame.p+Vector3.new(0,-3,0))+Vector3.new(math.random(-10,10)/3,0,math.random(-10,10)/3) | |
| 3993 | p.Parent=workspace | |
| 3994 | m=Instance.new("SpecialMesh")
| |
| 3995 | m.MeshType="Sphere" | |
| 3996 | m.Parent=p | |
| 3997 | m.Scale=Vector3.new(1,1,1) | |
| 3998 | coroutine.resume(coroutine.create(function(p) for i=1, 9 do p.Mesh.Scale=p.Mesh.Scale+Vector3.new(0,1.5,0) p.Transparency=p.Transparency+1/9 wait(0) end p.Parent=nil end),p) | |
| 3999 | end | |
| 4000 | ||
| 4001 | function DashEf(P,color) | |
| 4002 | local m = Instance.new("Part")
| |
| 4003 | m.Parent = workspace | |
| 4004 | m.BrickColor = color | |
| 4005 | m.Transparency = 0 | |
| 4006 | m.Anchored = true | |
| 4007 | m.CFrame = P | |
| 4008 | m.CanCollide = false | |
| 4009 | local me = Instance.new("SpecialMesh")
| |
| 4010 | me.Parent = m | |
| 4011 | me.MeshType = "FileMesh" | |
| 4012 | me.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 4013 | me.Scale = Vector3.new(2.5,2.5,2.5) | |
| 4014 | coroutine.resume(coroutine.create(function(part,mesh) | |
| 4015 | for i = 0,5 do | |
| 4016 | wait(0.1) | |
| 4017 | part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(0, math.random(0,2), 0) | |
| 4018 | mesh.Scale = mesh.Scale + Vector3.new(0.5,0.4,0.5) | |
| 4019 | part.Transparency = part.Transparency + 0.20 | |
| 4020 | end | |
| 4021 | m:Remove() | |
| 4022 | end),m,me) | |
| 4023 | end | |
| 4024 | ||
| 4025 | function slasheffect(cframe,waitin,size,efdam) | |
| 4026 | wait(waitin) | |
| 4027 | for l=1, 2 do | |
| 4028 | wait() | |
| 4029 | e=Instance.new("Part")
| |
| 4030 | e.Name="SlashEffect" | |
| 4031 | e.TopSurface=0 | |
| 4032 | e.BottomSurface=0 | |
| 4033 | e.formFactor="Symmetric" | |
| 4034 | e.Size=Vector3.new(2,2,size) | |
| 4035 | e.Anchored=true | |
| 4036 | e.BrickColor=BrickColor.new("White")
| |
| 4037 | e.Reflectance=0 | |
| 4038 | ||
| 4039 | e.CanCollide=false | |
| 4040 | m=Instance.new("SpecialMesh")
| |
| 4041 | m.MeshType="Sphere" | |
| 4042 | m.Scale=Vector3.new(.25,.25,1) | |
| 4043 | m.Parent=e | |
| 4044 | e.CFrame = cframe | |
| 4045 | e.Parent=workspace | |
| 4046 | local c = game.Workspace:GetChildren(); | |
| 4047 | for i = 1, #c do | |
| 4048 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 4049 | if hum ~= nil and hum.Health ~= 0 then | |
| 4050 | local head = c[i]:findFirstChild("Head");
| |
| 4051 | if head ~= nil then | |
| 4052 | local targ = head.Position - e.Position; | |
| 4053 | local mag = targ.magnitude; | |
| 4054 | if mag <= 5 and c[i].Name ~= Player.Name then | |
| 4055 | Damagefunc1(head,5,1) | |
| 4056 | end | |
| 4057 | end | |
| 4058 | end | |
| 4059 | end | |
| 4060 | coroutine.resume(coroutine.create(function(m) for i=1, 9 do m.Transparency=i*.1 m.Mesh.Scale=m.Mesh.Scale-Vector3.new(.01,.01,.05)*2 wait() end m.Parent=nil coneffect:disconnect() end),e) | |
| 4061 | end | |
| 4062 | end | |
| 4063 | ||
| 4064 | DarkRiftF=function(par) --Thank you turdulator for this :D | |
| 4065 | while barragehold == true and mana >= 0 do | |
| 4066 | mana = mana - math.random(0,10) | |
| 4067 | PWN={}
| |
| 4068 | for _,v in pairs(workspace:children()) do | |
| 4069 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
| |
| 4070 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
| |
| 4071 | if v~=Character and (v.Torso.Position-par.Position).magnitude<=25 then | |
| 4072 | table.insert(PWN,v.Torso) | |
| 4073 | end | |
| 4074 | end | |
| 4075 | end | |
| 4076 | end | |
| 4077 | for _,t in pairs(PWN) do | |
| 4078 | Mag=(par.Position-t.Position).magnitude/2 | |
| 4079 | t.Parent.Humanoid:TakeDamage(.6) | |
| 4080 | rl=Instance.new("BodyAngularVelocity")
| |
| 4081 | rl.P=3000 | |
| 4082 | rl.maxTorque=Vector3.new(500000,500000,500000)*5000 | |
| 4083 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 | |
| 4084 | rl.Parent=t | |
| 4085 | game:GetService("Debris"):AddItem(rl,.1)
| |
| 4086 | if Mag<=2 then | |
| 4087 | if mana <= 400 then | |
| 4088 | mana = mana + math.random(0,10) | |
| 4089 | else | |
| 4090 | mana = 400 | |
| 4091 | end | |
| 4092 | t.Parent.Humanoid:TakeDamage(.3) | |
| 4093 | else | |
| 4094 | if mana <= 400 then | |
| 4095 | mana = mana + 1 | |
| 4096 | else | |
| 4097 | mana = 400 | |
| 4098 | end | |
| 4099 | vl=Instance.new("BodyVelocity")
| |
| 4100 | vl.P=3000 | |
| 4101 | vl.maxForce=Vector3.new(50000000000,50000000000,50000000000) | |
| 4102 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
| 4103 | vl.Parent=t | |
| 4104 | game:GetService("Debris"):AddItem(vl,.1)
| |
| 4105 | end | |
| 4106 | end | |
| 4107 | wait(.08) | |
| 4108 | end | |
| 4109 | end | |
| 4110 | ||
| 4111 | function ss(pitch) | |
| 4112 | ||
| 4113 | local SlashSound = Instance.new("Sound")
| |
| 4114 | --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 4115 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
| 4116 | SlashSound.Parent = workspace | |
| 4117 | SlashSound.Volume = .7 | |
| 4118 | SlashSound.Pitch = pitch | |
| 4119 | SlashSound.PlayOnRemove = true | |
| 4120 | coroutine.resume(coroutine.create(function() | |
| 4121 | wait(0) | |
| 4122 | SlashSound.Parent = nil | |
| 4123 | end)) | |
| 4124 | end | |
| 4125 | function critsound(pitch) | |
| 4126 | ||
| 4127 | local SlashSound = Instance.new("Sound")
| |
| 4128 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
| 4129 | SlashSound.Parent = workspace | |
| 4130 | SlashSound.Volume = .7 | |
| 4131 | SlashSound.Pitch = pitch | |
| 4132 | SlashSound.PlayOnRemove = true | |
| 4133 | coroutine.resume(coroutine.create(function() | |
| 4134 | wait(0) | |
| 4135 | SlashSound.Parent = nil | |
| 4136 | end)) | |
| 4137 | end | |
| 4138 | function sheath(pitch) | |
| 4139 | ||
| 4140 | local SlashSound = Instance.new("Sound")
| |
| 4141 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209850" | |
| 4142 | SlashSound.Parent = workspace | |
| 4143 | SlashSound.Volume = .7 | |
| 4144 | SlashSound.Pitch = pitch | |
| 4145 | SlashSound.PlayOnRemove = true | |
| 4146 | coroutine.resume(coroutine.create(function() | |
| 4147 | wait(0) | |
| 4148 | SlashSound.Parent = nil | |
| 4149 | end)) | |
| 4150 | end | |
| 4151 | function shieldbash(pitch) | |
| 4152 | ||
| 4153 | local SlashSound = Instance.new("Sound")
| |
| 4154 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209583" | |
| 4155 | SlashSound.Parent = workspace | |
| 4156 | SlashSound.Volume = .7 | |
| 4157 | SlashSound.Pitch = pitch | |
| 4158 | SlashSound.PlayOnRemove = true | |
| 4159 | coroutine.resume(coroutine.create(function() | |
| 4160 | wait(0) | |
| 4161 | SlashSound.Parent = nil | |
| 4162 | end)) | |
| 4163 | end | |
| 4164 | function magicsound(pitch) | |
| 4165 | ||
| 4166 | local SlashSound = Instance.new("Sound")
| |
| 4167 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
| 4168 | SlashSound.Parent = workspace | |
| 4169 | SlashSound.Volume = .5 | |
| 4170 | SlashSound.Pitch = pitch | |
| 4171 | SlashSound.PlayOnRemove = true | |
| 4172 | coroutine.resume(coroutine.create(function() | |
| 4173 | wait(0) | |
| 4174 | SlashSound.Parent = nil | |
| 4175 | end)) | |
| 4176 | end | |
| 4177 | function abscond(pitch) | |
| 4178 | ||
| 4179 | local SlashSound = Instance.new("Sound")
| |
| 4180 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090" | |
| 4181 | SlashSound.Parent = workspace | |
| 4182 | SlashSound.Volume = 1 | |
| 4183 | SlashSound.Pitch = pitch | |
| 4184 | SlashSound.PlayOnRemove = true | |
| 4185 | coroutine.resume(coroutine.create(function() | |
| 4186 | wait(0) | |
| 4187 | SlashSound.Parent = nil | |
| 4188 | end)) | |
| 4189 | end | |
| 4190 | function Charge(pitch) | |
| 4191 | ||
| 4192 | local SlashSound = Instance.new("Sound")
| |
| 4193 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 4194 | SlashSound.Parent = workspace | |
| 4195 | SlashSound.Volume = 1 | |
| 4196 | SlashSound.Pitch = pitch | |
| 4197 | SlashSound.PlayOnRemove = true | |
| 4198 | coroutine.resume(coroutine.create(function() | |
| 4199 | wait(0) | |
| 4200 | SlashSound.Parent = nil | |
| 4201 | end)) | |
| 4202 | end | |
| 4203 | function MagicMayhemUltimaSounds() | |
| 4204 | ||
| 4205 | local SlashSound = Instance.new("Sound")
| |
| 4206 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=13775494" | |
| 4207 | SlashSound.Parent = workspace | |
| 4208 | SlashSound.Volume = 1 | |
| 4209 | SlashSound.Pitch = 0.1 | |
| 4210 | SlashSound.PlayOnRemove = true | |
| 4211 | coroutine.resume(coroutine.create(function() | |
| 4212 | wait(0) | |
| 4213 | SlashSound.Parent = nil | |
| 4214 | end)) | |
| 4215 | local SlashSound = Instance.new("Sound")
| |
| 4216 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
| 4217 | SlashSound.Parent = workspace | |
| 4218 | SlashSound.Volume = 1 | |
| 4219 | SlashSound.Pitch = 0.2 | |
| 4220 | SlashSound.PlayOnRemove = true | |
| 4221 | coroutine.resume(coroutine.create(function() | |
| 4222 | wait(0) | |
| 4223 | SlashSound.Parent = nil | |
| 4224 | end)) | |
| 4225 | local SlashSound = Instance.new("Sound")
| |
| 4226 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
| 4227 | SlashSound.Parent = workspace | |
| 4228 | SlashSound.Volume = 1 | |
| 4229 | SlashSound.Pitch = 0.05 | |
| 4230 | SlashSound.PlayOnRemove = true | |
| 4231 | coroutine.resume(coroutine.create(function() | |
| 4232 | wait(0) | |
| 4233 | SlashSound.Parent = nil | |
| 4234 | end)) | |
| 4235 | local SlashSound = Instance.new("Sound")
| |
| 4236 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
| 4237 | SlashSound.Parent = workspace | |
| 4238 | SlashSound.Volume = 1 | |
| 4239 | SlashSound.Pitch = 0.05 | |
| 4240 | SlashSound.PlayOnRemove = true | |
| 4241 | coroutine.resume(coroutine.create(function() | |
| 4242 | wait(0) | |
| 4243 | SlashSound.Parent = nil | |
| 4244 | end)) | |
| 4245 | local SlashSound = Instance.new("Sound")
| |
| 4246 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
| 4247 | SlashSound.Parent = workspace | |
| 4248 | SlashSound.Volume = 1 | |
| 4249 | SlashSound.Pitch = 0.7 | |
| 4250 | SlashSound.PlayOnRemove = true | |
| 4251 | coroutine.resume(coroutine.create(function() | |
| 4252 | wait(0) | |
| 4253 | SlashSound.Parent = nil | |
| 4254 | end)) | |
| 4255 | local SlashSound = Instance.new("Sound")
| |
| 4256 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974000" | |
| 4257 | SlashSound.Parent = workspace | |
| 4258 | SlashSound.Volume = 1 | |
| 4259 | SlashSound.Pitch = 0.5 | |
| 4260 | SlashSound.PlayOnRemove = true | |
| 4261 | coroutine.resume(coroutine.create(function() | |
| 4262 | wait(0) | |
| 4263 | SlashSound.Parent = nil | |
| 4264 | end)) | |
| 4265 | local SlashSound = Instance.new("Sound")
| |
| 4266 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249" | |
| 4267 | SlashSound.Parent = workspace | |
| 4268 | SlashSound.Volume = 1 | |
| 4269 | SlashSound.Pitch = 0.3 | |
| 4270 | SlashSound.PlayOnRemove = true | |
| 4271 | coroutine.resume(coroutine.create(function() | |
| 4272 | wait(0) | |
| 4273 | SlashSound.Parent = nil | |
| 4274 | end)) | |
| 4275 | end | |
| 4276 | ||
| 4277 | --[[function ss(pitch) -- No sound mode (for all those noobs who can't handle the earraep. Umad, noobs?) | |
| 4278 | ||
| 4279 | end | |
| 4280 | function critsound(pitch) | |
| 4281 | ||
| 4282 | end | |
| 4283 | function sheath(pitch) | |
| 4284 | ||
| 4285 | end | |
| 4286 | function shieldbash(pitch) | |
| 4287 | ||
| 4288 | end | |
| 4289 | function magicsound(pitch) | |
| 4290 | ||
| 4291 | end | |
| 4292 | function abscond(pitch) | |
| 4293 | ||
| 4294 | end | |
| 4295 | function Charge(pitch) | |
| 4296 | ||
| 4297 | end | |
| 4298 | function MagicMayhemUltimaSounds() | |
| 4299 | ||
| 4300 | end ]] | |
| 4301 | ||
| 4302 | Damagefunc1=function(hit,Damage,Knockback) | |
| 4303 | if attackdebounce == false then | |
| 4304 | attackdebounce = true | |
| 4305 | coroutine.resume(coroutine.create(function() | |
| 4306 | wait(0.1) | |
| 4307 | attackdebounce = false | |
| 4308 | end)) | |
| 4309 | if hit.Parent==nil then | |
| 4310 | return | |
| 4311 | end | |
| 4312 | CPlayer=Bin | |
| 4313 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 4314 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 4315 | if mana < 400 then | |
| 4316 | mana = mana + math.random(5,15) | |
| 4317 | end | |
| 4318 | if mana > 400 then | |
| 4319 | mana = 400 | |
| 4320 | end | |
| 4321 | Damage=Damage | |
| 4322 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 4323 | return | |
| 4324 | end]] | |
| 4325 | c=Instance.new("ObjectValue")
| |
| 4326 | c.Name="creator" | |
| 4327 | c.Value=game.Players.LocalPlayer | |
| 4328 | c.Parent=h | |
| 4329 | game:GetService("Debris"):AddItem(c,.5)
| |
| 4330 | -- print(c.Value) | |
| 4331 | if math.random(0,99)+math.random()<=7.8 then | |
| 4332 | CRIT=true | |
| 4333 | Damage=Damage*3 | |
| 4334 | --[[ Knockback=Knockback*2 | |
| 4335 | r=Instance.new("BodyAngularVelocity")
| |
| 4336 | r.P=3000 | |
| 4337 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 4338 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 4339 | r.Parent=hit.Parent.Torso]] | |
| 4340 | critsound(2) | |
| 4341 | ||
| 4342 | end | |
| 4343 | Damage=Damage+math.random(0,10) | |
| 4344 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 4345 | h:TakeDamage(Damage) | |
| 4346 | showDamage(hit.Parent,Damage,.5) | |
| 4347 | vp=Instance.new("BodyVelocity")
| |
| 4348 | vp.P=500 | |
| 4349 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 4350 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 4351 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
| 4352 | if Knockback>0 then | |
| 4353 | vp.Parent=hit.Parent.Torso | |
| 4354 | end | |
| 4355 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 4356 | --[[ r=Instance.new("BodyAngularVelocity")
| |
| 4357 | r.P=3000 | |
| 4358 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 4359 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 4360 | r.Parent=hit.Parent.Torso]] | |
| 4361 | game:GetService("Debris"):AddItem(r,.5)
| |
| 4362 | c=Instance.new("ObjectValue")
| |
| 4363 | c.Name="creator" | |
| 4364 | c.Value=Player | |
| 4365 | c.Parent=h | |
| 4366 | game:GetService("Debris"):AddItem(c,.5)
| |
| 4367 | CRIT=false | |
| 4368 | hitDeb=true | |
| 4369 | AttackPos=6 | |
| 4370 | end | |
| 4371 | end | |
| 4372 | end | |
| 4373 | ||
| 4374 | Damagefunc2=function(hit,Damage,Knockback) | |
| 4375 | if attackdebounce == false then | |
| 4376 | attackdebounce = true | |
| 4377 | coroutine.resume(coroutine.create(function() | |
| 4378 | wait(0.1) | |
| 4379 | attackdebounce = false | |
| 4380 | end)) | |
| 4381 | if hit.Parent==nil then | |
| 4382 | return | |
| 4383 | end | |
| 4384 | CPlayer=Bin | |
| 4385 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 4386 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 4387 | if mana < 400 then | |
| 4388 | mana = mana + math.random(5,15) | |
| 4389 | end | |
| 4390 | if mana > 400 then | |
| 4391 | mana = 400 | |
| 4392 | end | |
| 4393 | Damage=Damage | |
| 4394 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 4395 | return | |
| 4396 | end]] | |
| 4397 | c=Instance.new("ObjectValue")
| |
| 4398 | c.Name="creator" | |
| 4399 | c.Value=game.Players.LocalPlayer | |
| 4400 | c.Parent=h | |
| 4401 | game:GetService("Debris"):AddItem(c,.5)
| |
| 4402 | -- print(c.Value) | |
| 4403 | if math.random(0,99)+math.random()<=7.8 then | |
| 4404 | CRIT=true | |
| 4405 | Damage=Damage*3 | |
| 4406 | --[[ Knockback=Knockback*2 | |
| 4407 | r=Instance.new("BodyAngularVelocity")
| |
| 4408 | r.P=3000 | |
| 4409 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 4410 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 4411 | r.Parent=hit.Parent.Torso]] | |
| 4412 | critsound(2) | |
| 4413 | ||
| 4414 | end | |
| 4415 | Damage=Damage+math.random(0,10) | |
| 4416 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 4417 | h:TakeDamage(Damage) | |
| 4418 | showDamage(hit.Parent,Damage,.5) | |
| 4419 | vl=Instance.new("BodyVelocity")
| |
| 4420 | vl.P=4500 | |
| 4421 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 4422 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,30,0) | |
| 4423 | vl.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 | |
| 4424 | if Knockback>0 then | |
| 4425 | vl.Parent=hit.Parent.Torso | |
| 4426 | end | |
| 4427 | game:GetService("Debris"):AddItem(vl,.2)
| |
| 4428 | rl=Instance.new("BodyAngularVelocity")
| |
| 4429 | rl.P=3000 | |
| 4430 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 4431 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 4432 | if Knockback>0 then | |
| 4433 | rl.Parent=hit.Parent.Torso | |
| 4434 | end | |
| 4435 | game:GetService("Debris"):AddItem(rl,.2)
| |
| 4436 | c=Instance.new("ObjectValue")
| |
| 4437 | c.Name="creator" | |
| 4438 | c.Value=Player | |
| 4439 | c.Parent=h | |
| 4440 | game:GetService("Debris"):AddItem(c,.5)
| |
| 4441 | CRIT=false | |
| 4442 | hitDeb=true | |
| 4443 | AttackPos=6 | |
| 4444 | end | |
| 4445 | end | |
| 4446 | end | |
| 4447 | ||
| 4448 | ||
| 4449 | Bash=function(hit,Damage) --credits to turdulator for making this function :D | |
| 4450 | if attackdebounce == false then | |
| 4451 | attackdebounce = true | |
| 4452 | coroutine.resume(coroutine.create(function() | |
| 4453 | wait(0.1) | |
| 4454 | attackdebounce = false | |
| 4455 | end)) | |
| 4456 | if hit.Parent==nil then | |
| 4457 | return | |
| 4458 | end | |
| 4459 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 4460 | t=hit.Parent:FindFirstChild("Torso")
| |
| 4461 | if h~=nil and t~=nil then | |
| 4462 | if h.Parent==Character then | |
| 4463 | return | |
| 4464 | end | |
| 4465 | if mana < 400 then | |
| 4466 | mana = mana + math.random(5,15) | |
| 4467 | end | |
| 4468 | if mana > 400 then | |
| 4469 | mana = 400 | |
| 4470 | end | |
| 4471 | shieldbash(1) | |
| 4472 | if math.random(0,99)+math.random()<=7.8 then | |
| 4473 | CRIT=true | |
| 4474 | Damage=Damage*3 | |
| 4475 | --[[ Knockback=Knockback*2 | |
| 4476 | r=Instance.new("BodyAngularVelocity")
| |
| 4477 | r.P=3000 | |
| 4478 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 4479 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 4480 | r.Parent=hit.Parent.Torso]] | |
| 4481 | critsound(2) | |
| 4482 | ||
| 4483 | end | |
| 4484 | h:TakeDamage(Damage) | |
| 4485 | showDamage(hit.Parent,Damage,.5) | |
| 4486 | vl=Instance.new("BodyVelocity")
| |
| 4487 | vl.P=4500 | |
| 4488 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 4489 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,30,0) | |
| 4490 | vl.velocity=Head.CFrame.lookVector*35+Head.Velocity/1.05 | |
| 4491 | vl.Parent=t | |
| 4492 | game:GetService("Debris"):AddItem(vl,.2)
| |
| 4493 | rl=Instance.new("BodyAngularVelocity")
| |
| 4494 | rl.P=3000 | |
| 4495 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 4496 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 4497 | rl.Parent=t | |
| 4498 | game:GetService("Debris"):AddItem(rl,.2)
| |
| 4499 | else | |
| 4500 | if hit.CanCollide==false then | |
| 4501 | return | |
| 4502 | end | |
| 4503 | MagicCom:disconnect() | |
| 4504 | -- DBExplode(DB) | |
| 4505 | end | |
| 4506 | end | |
| 4507 | end | |
| 4508 | ||
| 4509 | UpBlast=function(hit,Damage) --credits to turdulator for making this function :D | |
| 4510 | if hit.Parent==nil then | |
| 4511 | return | |
| 4512 | end | |
| 4513 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 4514 | t=hit.Parent:FindFirstChild("Torso")
| |
| 4515 | if h~=nil and t~=nil then | |
| 4516 | if h.Parent==Character then | |
| 4517 | return | |
| 4518 | end | |
| 4519 | if mana < 400 then | |
| 4520 | mana = mana + math.random(10,20) | |
| 4521 | end | |
| 4522 | if mana > 400 then | |
| 4523 | mana = 400 | |
| 4524 | end | |
| 4525 | if math.random(0,99)+math.random()<=7.8 then | |
| 4526 | CRIT=true | |
| 4527 | Damage=Damage*3 | |
| 4528 | --[[ Knockback=Knockback*2 | |
| 4529 | r=Instance.new("BodyAngularVelocity")
| |
| 4530 | r.P=3000 | |
| 4531 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 4532 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 4533 | r.Parent=hit.Parent.Torso]] | |
| 4534 | critsound(2) | |
| 4535 | ||
| 4536 | end | |
| 4537 | h:TakeDamage(Damage) | |
| 4538 | showDamage(hit.Parent,Damage,.5) | |
| 4539 | vl=Instance.new("BodyVelocity")
| |
| 4540 | vl.P=4500 | |
| 4541 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 4542 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0) | |
| 4543 | vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,45,0) | |
| 4544 | vl.Parent=t | |
| 4545 | game:GetService("Debris"):AddItem(vl,.2)
| |
| 4546 | rl=Instance.new("BodyAngularVelocity")
| |
| 4547 | rl.P=3000 | |
| 4548 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 4549 | -- rl.angularvelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) | |
| 4550 | local tes = math.random(1,2) | |
| 4551 | if tes == 1 then | |
| 4552 | rl.angularvelocity=Vector3.new(0,0,math.random(-40,40)) | |
| 4553 | elseif tes == 2 then | |
| 4554 | rl.angularvelocity=Vector3.new(math.random(-40,40),0,0) | |
| 4555 | end | |
| 4556 | rl.Parent=t | |
| 4557 | game:GetService("Debris"):AddItem(rl,.2)
| |
| 4558 | else | |
| 4559 | if hit.CanCollide==false then | |
| 4560 | return | |
| 4561 | end | |
| 4562 | MagicCom:disconnect() | |
| 4563 | -- DBExplode(DB) | |
| 4564 | end | |
| 4565 | end | |
| 4566 | ||
| 4567 | UltimaMagicMayhemDamage=function(hit,Damage) --credits to turdulator for making this function :D | |
| 4568 | if hit.Parent==nil then | |
| 4569 | return | |
| 4570 | end | |
| 4571 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 4572 | t=hit.Parent:FindFirstChild("Torso")
| |
| 4573 | if h~=nil and t~=nil then | |
| 4574 | if h.Parent==Character then | |
| 4575 | return | |
| 4576 | end | |
| 4577 | if math.random(0,99)+math.random()<=7.8 then | |
| 4578 | CRIT=true | |
| 4579 | Damage=Damage*10 | |
| 4580 | --[[ Knockback=Knockback*2 | |
| 4581 | r=Instance.new("BodyAngularVelocity")
| |
| 4582 | r.P=3000 | |
| 4583 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 4584 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 4585 | r.Parent=hit.Parent.Torso]] | |
| 4586 | critsound(2) | |
| 4587 | ||
| 4588 | end | |
| 4589 | h:TakeDamage(Damage) | |
| 4590 | showDamage(hit.Parent,Damage,.5) | |
| 4591 | vl=Instance.new("BodyVelocity")
| |
| 4592 | vl.P=4500 | |
| 4593 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 4594 | -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0) | |
| 4595 | vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,600,0) | |
| 4596 | vl.Parent=t | |
| 4597 | game:GetService("Debris"):AddItem(vl,.2)
| |
| 4598 | rl=Instance.new("BodyAngularVelocity")
| |
| 4599 | rl.P=3000 | |
| 4600 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 4601 | -- rl.angularvelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) | |
| 4602 | local tes = math.random(1,2) | |
| 4603 | if tes == 1 then | |
| 4604 | rl.angularvelocity=Vector3.new(0,0,math.random(-40,40)) | |
| 4605 | elseif tes == 2 then | |
| 4606 | rl.angularvelocity=Vector3.new(math.random(-40,40),0,0) | |
| 4607 | end | |
| 4608 | rl.Parent=t | |
| 4609 | game:GetService("Debris"):AddItem(rl,.2)
| |
| 4610 | else | |
| 4611 | if hit.CanCollide==false then | |
| 4612 | return | |
| 4613 | end | |
| 4614 | MagicCom:disconnect() | |
| 4615 | -- DBExplode(DB) | |
| 4616 | end | |
| 4617 | end | |
| 4618 | ||
| 4619 | showDamage=function(Char,Dealt,du) | |
| 4620 | m=Instance.new("Model")
| |
| 4621 | m.Name=tostring(Dealt) | |
| 4622 | h=Instance.new("Humanoid")
| |
| 4623 | h.Health=0 | |
| 4624 | h.MaxHealth=0 | |
| 4625 | h.Parent=m | |
| 4626 | c=Instance.new("Part")
| |
| 4627 | c.Transparency=0 | |
| 4628 | c.BrickColor=BrickColor:Red() | |
| 4629 | if CRIT==true then | |
| 4630 | c.BrickColor=BrickColor.new("Really red")
| |
| 4631 | end | |
| 4632 | c.Name="Head" | |
| 4633 | c.TopSurface=0 | |
| 4634 | c.BottomSurface=0 | |
| 4635 | c.formFactor="Plate" | |
| 4636 | c.Size=Vector3.new(1,.4,1) | |
| 4637 | ms=Instance.new("CylinderMesh")
| |
| 4638 | ms.Bevel=.1 | |
| 4639 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 4640 | if CRIT==true then | |
| 4641 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
| 4642 | ms.Bevel=.2 | |
| 4643 | end | |
| 4644 | ms.Parent=c | |
| 4645 | c.Reflectance=0 | |
| 4646 | Instance.new("BodyGyro").Parent=c
| |
| 4647 | c.Parent=m | |
| 4648 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 4649 | f=Instance.new("BodyPosition")
| |
| 4650 | f.P=2000 | |
| 4651 | f.D=100 | |
| 4652 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 4653 | f.position=c.Position+Vector3.new(0,3,0) | |
| 4654 | f.Parent=c | |
| 4655 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 4656 | c.CanCollide=false | |
| 4657 | m.Parent=workspace | |
| 4658 | c.CanCollide=false | |
| 4659 | end | |
| 4660 | ||
| 4661 | hold = false | |
| 4662 | ||
| 4663 | function ob1d(mouse) | |
| 4664 | if guarding == true then | |
| 4665 | if bashing == true then return end | |
| 4666 | Bashem() | |
| 4667 | return | |
| 4668 | end | |
| 4669 | if attack == true then return end | |
| 4670 | hold = true | |
| 4671 | if Style == "Normal" then | |
| 4672 | if mode == "Normal" then | |
| 4673 | if combo == 0 then | |
| 4674 | onehit() | |
| 4675 | coroutine.resume(coroutine.create(function() | |
| 4676 | wait(0.5) | |
| 4677 | if attack == false then | |
| 4678 | combo = 0 | |
| 4679 | for i = 0,1,0.2 do | |
| 4680 | wait(0) | |
| 4681 | LW.C0 = CFrame.new(-1.5,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(1.3-1.3*i,1.57-1.57*i,0) | |
| 4682 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4683 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
| 4684 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4685 | end | |
| 4686 | end | |
| 4687 | end)) | |
| 4688 | elseif combo == 1 then | |
| 4689 | twohit() | |
| 4690 | coroutine.resume(coroutine.create(function() | |
| 4691 | wait(0.5) | |
| 4692 | if attack == false then | |
| 4693 | combo = 0 | |
| 4694 | for i = 0,1,0.2 do | |
| 4695 | wait() | |
| 4696 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,0) | |
| 4697 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4698 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
| 4699 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4700 | end | |
| 4701 | end | |
| 4702 | end)) | |
| 4703 | elseif combo == 2 then | |
| 4704 | threehit() | |
| 4705 | coroutine.resume(coroutine.create(function() | |
| 4706 | wait(0.5) | |
| 4707 | if attack == false then | |
| 4708 | combo = 0 | |
| 4709 | for i = 0,1,0.2 do | |
| 4710 | wait() | |
| 4711 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 4712 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1,-1.57,0) | |
| 4713 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5-2.2*i,0,0) | |
| 4714 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5*i,1*i,0) | |
| 4715 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4716 | end | |
| 4717 | sheath(2.25) | |
| 4718 | wait(0.05) | |
| 4719 | weld1.Part0 = part1 | |
| 4720 | weld1.Part1 = prt1 | |
| 4721 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
| 4722 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 4723 | wait(0.1) | |
| 4724 | for i = 0,1,0.1 do | |
| 4725 | wait() | |
| 4726 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 4727 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
| 4728 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
| 4729 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5,1-1*i,0) | |
| 4730 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4731 | end | |
| 4732 | end | |
| 4733 | end)) | |
| 4734 | elseif combo == 3 then | |
| 4735 | fourhit() | |
| 4736 | coroutine.resume(coroutine.create(function() | |
| 4737 | wait(0.5) | |
| 4738 | if attack == false then | |
| 4739 | combo = 0 | |
| 4740 | for i = 0,1,0.2 do | |
| 4741 | wait() | |
| 4742 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 4743 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
| 4744 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 4745 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5*i,1*i,0) | |
| 4746 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4747 | end | |
| 4748 | sheath(2.25) | |
| 4749 | wait(0.05) | |
| 4750 | weld1.Part0 = part1 | |
| 4751 | weld1.Part1 = prt1 | |
| 4752 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
| 4753 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 4754 | wait(0.1) | |
| 4755 | for i = 0,1,0.1 do | |
| 4756 | wait() | |
| 4757 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 4758 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
| 4759 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
| 4760 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5,1-1*i,0) | |
| 4761 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4762 | end | |
| 4763 | end | |
| 4764 | end)) | |
| 4765 | elseif combo == 4 then | |
| 4766 | fivehit() | |
| 4767 | coroutine.resume(coroutine.create(function() | |
| 4768 | wait(0.5) | |
| 4769 | if attack == false then | |
| 4770 | combo = 0 | |
| 4771 | attack = true | |
| 4772 | gairo.Parent = nil | |
| 4773 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 4774 | for i = 0,1,0.1 do | |
| 4775 | wait() | |
| 4776 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,-0.5+0.5*i) * CFrame.new(0,0,-0.5) | |
| 4777 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
| 4778 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 4779 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+1.37-0.87*i,1*i,1-1*i) | |
| 4780 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4781 | end | |
| 4782 | --[[LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,-1.57*i,0) | |
| 4783 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,0) | |
| 4784 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5*i,1*i,0) | |
| 4785 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) ]] | |
| 4786 | sheath(2.25) | |
| 4787 | wait(0.05) | |
| 4788 | weld1.Part0 = part1 | |
| 4789 | weld1.Part1 = prt1 | |
| 4790 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.7,0.2) | |
| 4791 | weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
| 4792 | wait(0.1) | |
| 4793 | for i = 0,1,0.1 do | |
| 4794 | wait() | |
| 4795 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0) * CFrame.new(0,0,-0.5) | |
| 4796 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,-1.57+1.57*i,0) | |
| 4797 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,0) | |
| 4798 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+0.5,1-1*i,0) | |
| 4799 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4800 | end | |
| 4801 | attack = false | |
| 4802 | end | |
| 4803 | end)) | |
| 4804 | end | |
| 4805 | elseif mode == "Attack" then | |
| 4806 | if combo == 0 then | |
| 4807 | oneslash() | |
| 4808 | coroutine.resume(coroutine.create(function() | |
| 4809 | wait(0.5) | |
| 4810 | if attack == false then | |
| 4811 | combo = 0 | |
| 4812 | for i = 0,1,0.1 do | |
| 4813 | wait(0) | |
| 4814 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-3*i,0,0) | |
| 4815 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4816 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
| 4817 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4818 | end | |
| 4819 | end | |
| 4820 | end)) | |
| 4821 | elseif combo == 1 then | |
| 4822 | twoslash() | |
| 4823 | coroutine.resume(coroutine.create(function() | |
| 4824 | wait(0.5) | |
| 4825 | if attack == false then | |
| 4826 | combo = 0 | |
| 4827 | for i = 0,1,0.1 do | |
| 4828 | wait(0) | |
| 4829 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-1.43-1.57*i,0,1.57-1.57*i) | |
| 4830 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3-3*i,1.57-1.57*i,0) | |
| 4831 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
| 4832 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4833 | end | |
| 4834 | end | |
| 4835 | end)) | |
| 4836 | elseif combo == 2 then | |
| 4837 | threeslash() | |
| 4838 | coroutine.resume(coroutine.create(function() | |
| 4839 | wait(0.5) | |
| 4840 | if attack == false then | |
| 4841 | combo = 0 | |
| 4842 | for i = 0,1,0.1 do | |
| 4843 | wait(0) | |
| 4844 | weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90)+math.rad(90)-math.rad(90)*i,0,math.rad(90)-math.rad(90)+math.rad(90)*i) * CFrame.new(0,1,0) | |
| 4845 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2.07-2.07*i,0,3.57-3.57*i) | |
| 4846 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(4-4*i,3.57-3.57*i,0) | |
| 4847 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
| 4848 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4849 | end | |
| 4850 | end | |
| 4851 | end)) | |
| 4852 | elseif combo == 3 then | |
| 4853 | fourslash() | |
| 4854 | coroutine.resume(coroutine.create(function() | |
| 4855 | wait(0.5) | |
| 4856 | if attack == false then | |
| 4857 | combo = 0 | |
| 4858 | for i = 0,1,0.1 do | |
| 4859 | wait(0) | |
| 4860 | LW.C0 = CFrame.new(-1.5,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,1.57-1.57*i) | |
| 4861 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3-3*i,1.57-1.57*i,0) | |
| 4862 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0) | |
| 4863 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4864 | end | |
| 4865 | end | |
| 4866 | end)) | |
| 4867 | end | |
| 4868 | end | |
| 4869 | elseif Style == "MagicMayhem" then | |
| 4870 | if combo == 0 then | |
| 4871 | castone() | |
| 4872 | coroutine.resume(coroutine.create(function() | |
| 4873 | wait(0.5) | |
| 4874 | if attack == false then | |
| 4875 | combo = 0 | |
| 4876 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4877 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4878 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 4879 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4880 | end | |
| 4881 | end)) | |
| 4882 | elseif combo == 1 then | |
| 4883 | casttwo() | |
| 4884 | coroutine.resume(coroutine.create(function() | |
| 4885 | wait(0.5) | |
| 4886 | if attack == false then | |
| 4887 | combo = 0 | |
| 4888 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4889 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4890 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 4891 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4892 | end | |
| 4893 | end)) | |
| 4894 | elseif combo == 2 then | |
| 4895 | castthree() | |
| 4896 | coroutine.resume(coroutine.create(function() | |
| 4897 | wait(0.5) | |
| 4898 | if attack == false then | |
| 4899 | combo = 0 | |
| 4900 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4901 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4902 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) | |
| 4903 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4904 | end | |
| 4905 | end)) | |
| 4906 | end | |
| 4907 | --[[castone() | |
| 4908 | casttwo() | |
| 4909 | castthree() ]] | |
| 4910 | elseif Style == "WingBlade" then | |
| 4911 | if combo == 0 then | |
| 4912 | combo = 1 | |
| 4913 | wingbladeslashone() | |
| 4914 | coroutine.resume(coroutine.create(function() | |
| 4915 | wait(0.5) | |
| 4916 | if attack == false then | |
| 4917 | combo = 0 | |
| 4918 | WingBladeEffect(0,1,0,0,1,0) | |
| 4919 | WingBladeEffect(0,0,0,0,0,0) | |
| 4920 | wingblade2.Transparency = 0.4 | |
| 4921 | wingblade5.Transparency = 0.4 | |
| 4922 | for i = 0,1,0.1 do | |
| 4923 | wait(0) | |
| 4924 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,-0.5+0.5*i) | |
| 4925 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4926 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0.5-0.5*i) | |
| 4927 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4928 | end | |
| 4929 | end | |
| 4930 | end)) | |
| 4931 | elseif combo == 1 then | |
| 4932 | combo = 2 | |
| 4933 | wingbladeslashtwo() | |
| 4934 | coroutine.resume(coroutine.create(function() | |
| 4935 | wait(0.5) | |
| 4936 | if attack == false then | |
| 4937 | combo = 0 | |
| 4938 | wait(0.3) | |
| 4939 | WingBladeEffect(0,1,1,0,1,1) | |
| 4940 | wingblade2.Transparency = 0.4 | |
| 4941 | wingblade5.Transparency = 0.4 | |
| 4942 | wingblade3.Transparency = 0.4 | |
| 4943 | wingblade6.Transparency = 0.4 | |
| 4944 | for i = 0,1,0.1 do | |
| 4945 | wait(0) | |
| 4946 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) | |
| 4947 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4948 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-2*i,0,-1+1*i) | |
| 4949 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4950 | end | |
| 4951 | end | |
| 4952 | end)) | |
| 4953 | elseif combo == 2 then | |
| 4954 | combo = 3 | |
| 4955 | wingbladeslashthree() | |
| 4956 | coroutine.resume(coroutine.create(function() | |
| 4957 | wait(0.5) | |
| 4958 | if attack == false then | |
| 4959 | combo = 0 | |
| 4960 | WingBladeEffect(1,1,1,1,1,1) | |
| 4961 | wingblade2.Transparency = 0.4 | |
| 4962 | wingblade5.Transparency = 0.4 | |
| 4963 | wingblade3.Transparency = 0.4 | |
| 4964 | wingblade6.Transparency = 0.4 | |
| 4965 | wingblade1.Transparency = 0.4 | |
| 4966 | wingblade4.Transparency = 0.4 | |
| 4967 | for i = 0,1,0.1 do | |
| 4968 | wait() | |
| 4969 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,-2+2*i) | |
| 4970 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4971 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,2-2*i) | |
| 4972 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4973 | end | |
| 4974 | end | |
| 4975 | end)) | |
| 4976 | elseif combo == 3 then | |
| 4977 | combo = 4 | |
| 4978 | wingbladeslashfour() | |
| 4979 | coroutine.resume(coroutine.create(function() | |
| 4980 | wait(0.5) | |
| 4981 | if attack == false then | |
| 4982 | combo = 0 | |
| 4983 | WingBladeEffect(1,1,1,1,1,1) | |
| 4984 | wingblade2.Transparency = 0.4 | |
| 4985 | wingblade5.Transparency = 0.4 | |
| 4986 | wingblade3.Transparency = 0.4 | |
| 4987 | wingblade6.Transparency = 0.4 | |
| 4988 | wingblade1.Transparency = 0.4 | |
| 4989 | wingblade4.Transparency = 0.4 | |
| 4990 | for i = 0,1,0.1 do | |
| 4991 | wait() | |
| 4992 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,-2+2*i) | |
| 4993 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4994 | RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,-0.86+0.86*i) | |
| 4995 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4996 | end | |
| 4997 | end | |
| 4998 | end)) | |
| 4999 | end | |
| 5000 | wait(1.5) | |
| 5001 | --[[wingblade1.Transparency = 0.4 | |
| 5002 | wingblade3.Transparency = 0.4 | |
| 5003 | wingblade4.Transparency = 0.4 | |
| 5004 | wingblade6.Transparency = 0.4 ]] | |
| 5005 | end | |
| 5006 | end | |
| 5007 | ||
| 5008 | function ob1u(mouse) | |
| 5009 | hold = false | |
| 5010 | end | |
| 5011 | ||
| 5012 | buttonhold = false | |
| 5013 | ||
| 5014 | function key(key) | |
| 5015 | if attack == true then return end | |
| 5016 | if Style == "Normal" then | |
| 5017 | if key == "q" then | |
| 5018 | changeequipleft() | |
| 5019 | end | |
| 5020 | if key == "e" then | |
| 5021 | changeequipright() | |
| 5022 | end | |
| 5023 | if key == "h" then | |
| 5024 | if mana >= 200 then | |
| 5025 | mana = 400 | |
| 5026 | StyleChange() | |
| 5027 | end | |
| 5028 | end | |
| 5029 | if key == "z" then | |
| 5030 | holddash = true | |
| 5031 | ShieldDash() | |
| 5032 | end | |
| 5033 | if mode == "Normal" then | |
| 5034 | if key == "x" then | |
| 5035 | MegaHit() | |
| 5036 | end | |
| 5037 | elseif mode == "Attack" then | |
| 5038 | if key == "x" then | |
| 5039 | ArsSolum() | |
| 5040 | end | |
| 5041 | end | |
| 5042 | end | |
| 5043 | if Style == "WingBlade" then | |
| 5044 | if key == "z" and SwordRaging == true then | |
| 5045 | SwordRageZ() | |
| 5046 | coroutine.resume(coroutine.create(function() | |
| 5047 | wait(0.5) | |
| 5048 | if attack == false then | |
| 5049 | SwordRaging = false | |
| 5050 | EndSwordRage() | |
| 5051 | end | |
| 5052 | end)) | |
| 5053 | end | |
| 5054 | if key == "x" and SwordRaging == true then | |
| 5055 | SwordRageX() | |
| 5056 | coroutine.resume(coroutine.create(function() | |
| 5057 | wait(0.5) | |
| 5058 | if attack == false then | |
| 5059 | SwordRaging = false | |
| 5060 | EndSwordRage() | |
| 5061 | end | |
| 5062 | end)) | |
| 5063 | end | |
| 5064 | if key == "c" and SwordRaging == true then | |
| 5065 | SwordRageC() | |
| 5066 | coroutine.resume(coroutine.create(function() | |
| 5067 | wait(0.5) | |
| 5068 | if attack == false then | |
| 5069 | SwordRaging = false | |
| 5070 | EndSwordRage() | |
| 5071 | end | |
| 5072 | end)) | |
| 5073 | end | |
| 5074 | if SwordRaging == false then | |
| 5075 | if key == "z" then | |
| 5076 | SwordRaid() | |
| 5077 | end | |
| 5078 | if key == "x" then | |
| 5079 | SwordRage() | |
| 5080 | coroutine.resume(coroutine.create(function() | |
| 5081 | wait(0.5) | |
| 5082 | if attack == false then | |
| 5083 | SwordRaging = false | |
| 5084 | EndSwordRage() | |
| 5085 | end | |
| 5086 | end)) | |
| 5087 | end | |
| 5088 | end | |
| 5089 | end | |
| 5090 | if Style == "MagicMayhem" then | |
| 5091 | if combo == 0 then | |
| 5092 | if key == "z" then | |
| 5093 | barragehold = true | |
| 5094 | MagicBarrage() | |
| 5095 | end | |
| 5096 | if key == "x" then | |
| 5097 | regening = true | |
| 5098 | Regening() | |
| 5099 | end | |
| 5100 | end | |
| 5101 | if key == "z" then | |
| 5102 | if combo == 1 then | |
| 5103 | castfour() | |
| 5104 | end | |
| 5105 | end | |
| 5106 | if key == "x" then | |
| 5107 | if combo == 1 then | |
| 5108 | casttwo() | |
| 5109 | end | |
| 5110 | end | |
| 5111 | if key == "c" then | |
| 5112 | if combo == 1 then | |
| 5113 | castfive() | |
| 5114 | end | |
| 5115 | end | |
| 5116 | end | |
| 5117 | if key == "f" then | |
| 5118 | if Style ~= "WingBlade" then | |
| 5119 | guard() | |
| 5120 | end | |
| 5121 | end | |
| 5122 | if key == "g" then | |
| 5123 | ChangeElement() | |
| 5124 | end | |
| 5125 | if key == "j" and Style ~= "Normal" then | |
| 5126 | Ultima() | |
| 5127 | --ULTRAUltima() | |
| 5128 | end | |
| 5129 | if key == "k" then | |
| 5130 | if Style == "WingBlade" then | |
| 5131 | wingblade1.Parent = nil | |
| 5132 | wingblade2.Parent = nil | |
| 5133 | wingblade3.Parent = nil | |
| 5134 | wingblade4.Parent = nil | |
| 5135 | wingblade5.Parent = nil | |
| 5136 | wingblade6.Parent = nil | |
| 5137 | equipweld() | |
| 5138 | end | |
| 5139 | Style = "Normal" | |
| 5140 | end | |
| 5141 | end | |
| 5142 | ||
| 5143 | function key2(key) | |
| 5144 | if key == "f" then | |
| 5145 | guarding = false | |
| 5146 | end | |
| 5147 | if key == "z" then | |
| 5148 | holddash = false | |
| 5149 | barragehold = false | |
| 5150 | end | |
| 5151 | if key == "x" then | |
| 5152 | regening = false | |
| 5153 | end | |
| 5154 | end | |
| 5155 | ||
| 5156 | function s(mouse) | |
| 5157 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 5158 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 5159 | mouse.KeyDown:connect(key) | |
| 5160 | mouse.KeyUp:connect(key2) | |
| 5161 | player = Player | |
| 5162 | ch = Character | |
| 5163 | RSH = ch.Torso["Right Shoulder"] | |
| 5164 | LSH = ch.Torso["Left Shoulder"] | |
| 5165 | -- | |
| 5166 | RW.Part0 = ch.Torso | |
| 5167 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 5168 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 5169 | RW.Part1 = ch["Right Arm"] | |
| 5170 | RW.Parent = ch.Torso | |
| 5171 | --_G.R = RW | |
| 5172 | -- | |
| 5173 | LW.Part0 = ch.Torso | |
| 5174 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 5175 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 5176 | LW.Part1 = ch["Left Arm"] | |
| 5177 | LW.Parent = ch.Torso | |
| 5178 | --_G.L = LW | |
| 5179 | -- | |
| 5180 | equipanim() | |
| 5181 | end | |
| 5182 | ||
| 5183 | function ds(mouse) | |
| 5184 | hideanim() | |
| 5185 | RW.Parent = nil | |
| 5186 | LW.Parent = nil | |
| 5187 | RSH.Parent = player.Character.Torso | |
| 5188 | LSH.Parent = player.Character.Torso | |
| 5189 | end | |
| 5190 | ||
| 5191 | Bin.Selected:connect(s) | |
| 5192 | Bin.Deselected:connect(ds) | |
| 5193 | ||
| 5194 | function onRunning(speed) | |
| 5195 | if attack == true then return end | |
| 5196 | if speed>0 then | |
| 5197 | walking = true | |
| 5198 | for i = 0,1,0.2 do | |
| 5199 | wait(0) | |
| 5200 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.8*i,0,0) | |
| 5201 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5202 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.8*i,0,0) | |
| 5203 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5204 | end | |
| 5205 | else | |
| 5206 | walking = false | |
| 5207 | for i = 0,1,0.1 do | |
| 5208 | wait(0) | |
| 5209 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.8+0.8*i,0,0) | |
| 5210 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5211 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.8+0.8*i,0,0) | |
| 5212 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 5213 | end | |
| 5214 | ||
| 5215 | end | |
| 5216 | end | |
| 5217 | Character.Humanoid.Running:connect(onRunning) | |
| 5218 | ||
| 5219 | while true do | |
| 5220 | wait(0) | |
| 5221 | fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0) | |
| 5222 | fentext.Text = "Mana("..mana..")"
| |
| 5223 | if element == "Light" then | |
| 5224 | fentext3.BackgroundColor3 = Color3.new(1,1,1) | |
| 5225 | elseif element == "Dark" then | |
| 5226 | fentext3.BackgroundColor3 = Color3.new(0,0,0) | |
| 5227 | end | |
| 5228 | if Style == "WingBlade" then | |
| 5229 | wait(0.1) | |
| 5230 | coroutine.resume(coroutine.create(function() | |
| 5231 | if idleanimdelay == false and SwordRaging == false then | |
| 5232 | idleanimdelay = true | |
| 5233 | for i = 0,math.random(10,25),0.1 do | |
| 5234 | wait() | |
| 5235 | if attack == false and SwordRaging == false then | |
| 5236 | willidleanim = true | |
| 5237 | else | |
| 5238 | willidleanim = false | |
| 5239 | end | |
| 5240 | end | |
| 5241 | if willidleanim == true then | |
| 5242 | idleanim() | |
| 5243 | end | |
| 5244 | idleanimdelay = false | |
| 5245 | end | |
| 5246 | end)) | |
| 5247 | meh = findNearestTorso(Character.Torso.Position) | |
| 5248 | local target = findNearestTorso(Character.Torso.Position) | |
| 5249 | if element == "Light" then | |
| 5250 | wingblade1.BrickColor = BrickColor.new("White")
| |
| 5251 | wingblade2.BrickColor = BrickColor.new("White")
| |
| 5252 | wingblade3.BrickColor = BrickColor.new("White")
| |
| 5253 | wingblade4.BrickColor = BrickColor.new("White")
| |
| 5254 | wingblade5.BrickColor = BrickColor.new("White")
| |
| 5255 | wingblade6.BrickColor = BrickColor.new("White")
| |
| 5256 | elseif element == "Dark" then | |
| 5257 | wingblade1.BrickColor = BrickColor.new("Black")
| |
| 5258 | wingblade2.BrickColor = BrickColor.new("Black")
| |
| 5259 | wingblade3.BrickColor = BrickColor.new("Black")
| |
| 5260 | wingblade4.BrickColor = BrickColor.new("Black")
| |
| 5261 | wingblade5.BrickColor = BrickColor.new("Black")
| |
| 5262 | wingblade6.BrickColor = BrickColor.new("Black")
| |
| 5263 | end | |
| 5264 | end | |
| 5265 | end |