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| 1 | script.Name = "Banisher Gun V3 / 1" | |
| 2 | --//====================================================\\-- | |
| 3 | --|| CREATED BY SHACKLUSTER | |
| 4 | --\\====================================================//-- | |
| 5 | ||
| 6 | script:ClearAllChildren() | |
| 7 | wait(0.2) | |
| 8 | ||
| 9 | Player = game:GetService("Players").LocalPlayer
| |
| 10 | PlayerGui = Player.PlayerGui | |
| 11 | Cam = workspace.CurrentCamera | |
| 12 | Backpack = Player.Backpack | |
| 13 | Character = Player.Character | |
| 14 | Humanoid = Character.Humanoid | |
| 15 | Mouse = Player:GetMouse() | |
| 16 | RootPart = Character["HumanoidRootPart"] | |
| 17 | Torso = Character["Torso"] | |
| 18 | Head = Character["Head"] | |
| 19 | RightArm = Character["Right Arm"] | |
| 20 | LeftArm = Character["Left Arm"] | |
| 21 | RightLeg = Character["Right Leg"] | |
| 22 | LeftLeg = Character["Left Leg"] | |
| 23 | RootJoint = RootPart["RootJoint"] | |
| 24 | Neck = Torso["Neck"] | |
| 25 | RightShoulder = Torso["Right Shoulder"] | |
| 26 | LeftShoulder = Torso["Left Shoulder"] | |
| 27 | RightHip = Torso["Right Hip"] | |
| 28 | LeftHip = Torso["Left Hip"] | |
| 29 | local TIME = 0 | |
| 30 | local sick = Instance.new("Sound",Torso)
| |
| 31 | ||
| 32 | IT = Instance.new | |
| 33 | CF = CFrame.new | |
| 34 | VT = Vector3.new | |
| 35 | RAD = math.rad | |
| 36 | C3 = Color3.new | |
| 37 | UD2 = UDim2.new | |
| 38 | BRICKC = BrickColor.new | |
| 39 | ANGLES = CFrame.Angles | |
| 40 | EULER = CFrame.fromEulerAnglesXYZ | |
| 41 | COS = math.cos | |
| 42 | ACOS = math.acos | |
| 43 | SIN = math.sin | |
| 44 | ASIN = math.asin | |
| 45 | ABS = math.abs | |
| 46 | MRANDOM = math.random | |
| 47 | FLOOR = math.floor | |
| 48 | ||
| 49 | -------------------- | |
| 50 | ||
| 51 | m = game.Players.LocalPlayer | |
| 52 | char = m.Character | |
| 53 | local txt = Instance.new("BillboardGui", char)
| |
| 54 | txt.Adornee = char.Head | |
| 55 | txt.Name = "_status" | |
| 56 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 57 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 58 | local text = Instance.new("TextLabel", txt)
| |
| 59 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 60 | text.FontSize = "Size24" | |
| 61 | text.TextScaled = true | |
| 62 | text.TextTransparency = 0 | |
| 63 | text.BackgroundTransparency = 1 | |
| 64 | text.TextTransparency = 0 | |
| 65 | text.TextStrokeTransparency = 0 | |
| 66 | text.Font = "Bodoni" | |
| 67 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 68 | v = Instance.new("Part")
| |
| 69 | v.Name = "ColorBrick" | |
| 70 | v.Parent = m.Character | |
| 71 | v.FormFactor = "Symmetric" | |
| 72 | v.Anchored = true | |
| 73 | v.CanCollide = false | |
| 74 | v.BottomSurface = "Smooth" | |
| 75 | v.TopSurface = "Smooth" | |
| 76 | v.Size = Vector3.new(10, 5, 3) | |
| 77 | v.Transparency = 1 | |
| 78 | v.CFrame = char.Torso.CFrame | |
| 79 | v.BrickColor = BrickColor.new("Really black")
| |
| 80 | v.Transparency = 1 | |
| 81 | v.Shape = "Block" | |
| 82 | spawn(function() | |
| 83 | local TweenService = game:GetService("TweenService")
| |
| 84 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
| |
| 85 | local Int = 0 | |
| 86 | while wait(0.5) do | |
| 87 | if Int == #Colours then Int = 0 end | |
| 88 | Int = Int+1 | |
| 89 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 90 | end | |
| 91 | end) | |
| 92 | - | text.Text = "Last rule of the world" |
| 92 | + | text.Text = "Last ruler of the world" |
| 93 | ||
| 94 | --//=================================\\ | |
| 95 | --|| USEFUL VALUES | |
| 96 | --\\=================================// | |
| 97 | ||
| 98 | Animation_Speed = 3 | |
| 99 | local FORCERESET = false | |
| 100 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 101 | local Speed = 16 | |
| 102 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 103 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 104 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 105 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 106 | local DAMAGEMULTIPLIER = 1 | |
| 107 | local ANIM = "Idle" | |
| 108 | local ATTACK = false | |
| 109 | local EQUIPPED = false | |
| 110 | local HOLD = false | |
| 111 | local COMBO = 1 | |
| 112 | local Rooted = false | |
| 113 | local SINE = 1 | |
| 114 | local KEYHOLD = false | |
| 115 | local CHANGE = 2 / Animation_Speed | |
| 116 | local WALKINGANIM = false | |
| 117 | local VALUE1 = false | |
| 118 | local VALUE2 = false | |
| 119 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 120 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 121 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 122 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 123 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 124 | WEAPONGUI.Name = "BanishV3Gui" | |
| 125 | local Weapon = IT("Model")
| |
| 126 | Weapon.Name = "Adds" | |
| 127 | local Effects = IT("Folder", Weapon)
| |
| 128 | Effects.Name = "Effects" | |
| 129 | local ANIMATOR = Humanoid.Animator | |
| 130 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 131 | local UNANCHOR = true | |
| 132 | local TOBANISH = {}
| |
| 133 | script.Parent = PlayerGui | |
| 134 | ||
| 135 | ---------------------------[[[ LOOPED SONG ]]]-------------------------- | |
| 136 | local s = Instance.new("Sound",char)
| |
| 137 | s.Name = "BGMusic" | |
| 138 | s.SoundId = "rbxassetid://1054426806" | |
| 139 | s.Pitch = 1 | |
| 140 | s.Volume = 40 | |
| 141 | s.Looped = true | |
| 142 | s.archivable = false | |
| 143 | s.Parent = char.Head | |
| 144 | wait(0.1) | |
| 145 | s:play() | |
| 146 | ||
| 147 | -- Rest of Script | |
| 148 | -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways. | |
| 149 | ||
| 150 | --//=================================\\ | |
| 151 | --|| PARTICLES N STUFF | |
| 152 | --\\=================================// | |
| 153 | ||
| 154 | local particleemitter = Instance.new('ParticleEmitter', LeftArm)
| |
| 155 | particleemitter.VelocitySpread = 350 | |
| 156 | particleemitter.Lifetime = NumberRange.new(1) | |
| 157 | particleemitter.Speed = NumberRange.new(0) | |
| 158 | cringememe= {}
| |
| 159 | for i=0, 19 do | |
| 160 | cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 161 | end | |
| 162 | particleemitter.Size = NumberSequence.new(cringememe) | |
| 163 | particleemitter.Rate = 20 | |
| 164 | particleemitter.LockedToPart = true | |
| 165 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 166 | particleemitter.LightEmission = 1 | |
| 167 | particleemitter.Texture = "rbxassetid://38727848" | |
| 168 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
| |
| 169 | ||
| 170 | local particleemitter = Instance.new('ParticleEmitter', Torso)
| |
| 171 | particleemitter.VelocitySpread = 250 | |
| 172 | particleemitter.Lifetime = NumberRange.new(3) | |
| 173 | particleemitter.Speed = NumberRange.new(1.5) | |
| 174 | youAreATHOT = {}
| |
| 175 | for i=0, 19 do | |
| 176 | youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 177 | end | |
| 178 | particleemitter.Size = NumberSequence.new(youAreATHOT) | |
| 179 | particleemitter.Rate = 10 | |
| 180 | particleemitter.LockedToPart = false | |
| 181 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 182 | particleemitter.LightEmission = 1 | |
| 183 | particleemitter.Texture = "rbxassetid://253188763" | |
| 184 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
| |
| 185 | ||
| 186 | local particleemitter = Instance.new('ParticleEmitter', RightArm)
| |
| 187 | particleemitter.VelocitySpread = 350 | |
| 188 | particleemitter.Lifetime = NumberRange.new(1) | |
| 189 | particleemitter.Speed = NumberRange.new(0) | |
| 190 | cringememe2= {}
| |
| 191 | for i=0, 19 do | |
| 192 | cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 193 | end | |
| 194 | particleemitter.Size = NumberSequence.new(cringememe2) | |
| 195 | particleemitter.Rate = 20 | |
| 196 | particleemitter.LockedToPart = true | |
| 197 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 198 | particleemitter.LightEmission = 1 | |
| 199 | particleemitter.Texture = "rbxassetid://38727848" | |
| 200 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
| |
| 201 | ||
| 202 | local particleemitter = Instance.new('ParticleEmitter', RightLeg)
| |
| 203 | particleemitter.VelocitySpread = 350 | |
| 204 | particleemitter.Lifetime = NumberRange.new(1) | |
| 205 | particleemitter.Speed = NumberRange.new(0) | |
| 206 | cringememe3= {}
| |
| 207 | for i=0, 19 do | |
| 208 | cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 209 | end | |
| 210 | particleemitter.Size = NumberSequence.new(cringememe3) | |
| 211 | particleemitter.Rate = 30 | |
| 212 | particleemitter.LockedToPart = true | |
| 213 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 214 | particleemitter.LightEmission = 1 | |
| 215 | particleemitter.Texture = "rbxassetid://38727848" | |
| 216 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
| |
| 217 | ||
| 218 | local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
| |
| 219 | particleemitter.VelocitySpread = 350 | |
| 220 | particleemitter.Lifetime = NumberRange.new(1) | |
| 221 | particleemitter.Speed = NumberRange.new(0) | |
| 222 | cringememe4= {}
| |
| 223 | for i=0, 19 do | |
| 224 | cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 225 | end | |
| 226 | particleemitter.Size = NumberSequence.new(cringememe4) | |
| 227 | particleemitter.Rate = 30 | |
| 228 | particleemitter.LockedToPart = true | |
| 229 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 230 | particleemitter.LightEmission = 1 | |
| 231 | particleemitter.Texture = "rbxassetid://38727848" | |
| 232 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
| |
| 233 | ||
| 234 | --//=================================\\ | |
| 235 | --\\=================================// | |
| 236 | ||
| 237 | ||
| 238 | --//=================================\\ | |
| 239 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 240 | --\\=================================// | |
| 241 | ||
| 242 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 243 | ArtificialHB.Name = "ArtificialHB" | |
| 244 | ||
| 245 | script:WaitForChild("ArtificialHB")
| |
| 246 | ||
| 247 | frame = Frame_Speed | |
| 248 | tf = 0 | |
| 249 | allowframeloss = false | |
| 250 | tossremainder = false | |
| 251 | lastframe = tick() | |
| 252 | script.ArtificialHB:Fire() | |
| 253 | ||
| 254 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 255 | tf = tf + s | |
| 256 | if tf >= frame then | |
| 257 | if allowframeloss then | |
| 258 | script.ArtificialHB:Fire() | |
| 259 | lastframe = tick() | |
| 260 | else | |
| 261 | for i = 1, math.floor(tf / frame) do | |
| 262 | script.ArtificialHB:Fire() | |
| 263 | end | |
| 264 | lastframe = tick() | |
| 265 | end | |
| 266 | if tossremainder then | |
| 267 | tf = 0 | |
| 268 | else | |
| 269 | tf = tf - frame * math.floor(tf / frame) | |
| 270 | end | |
| 271 | end | |
| 272 | end) | |
| 273 | ||
| 274 | --//=================================\\ | |
| 275 | --\\=================================// | |
| 276 | ||
| 277 | --//=================================\\ | |
| 278 | --|| SOME TAG EDIT | |
| 279 | --\\=================================// | |
| 280 | ||
| 281 | --//=================================\\ | |
| 282 | --\\=================================// | |
| 283 | ||
| 284 | --//=================================\\ | |
| 285 | --|| SOME FUNCTIONS | |
| 286 | --\\=================================// | |
| 287 | ||
| 288 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 289 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 290 | end | |
| 291 | ||
| 292 | function PositiveAngle(NUMBER) | |
| 293 | if NUMBER >= 0 then | |
| 294 | NUMBER = 0 | |
| 295 | end | |
| 296 | return NUMBER | |
| 297 | end | |
| 298 | ||
| 299 | function NegativeAngle(NUMBER) | |
| 300 | if NUMBER <= 0 then | |
| 301 | NUMBER = 0 | |
| 302 | end | |
| 303 | return NUMBER | |
| 304 | end | |
| 305 | ||
| 306 | function Swait(NUMBER) | |
| 307 | if NUMBER == 0 or NUMBER == nil then | |
| 308 | ArtificialHB.Event:wait() | |
| 309 | else | |
| 310 | for i = 1, NUMBER do | |
| 311 | ArtificialHB.Event:wait() | |
| 312 | end | |
| 313 | end | |
| 314 | end | |
| 315 | ||
| 316 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 317 | local NEWMESH = IT(MESH) | |
| 318 | if MESH == "SpecialMesh" then | |
| 319 | NEWMESH.MeshType = MESHTYPE | |
| 320 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 321 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 322 | end | |
| 323 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 324 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 325 | end | |
| 326 | end | |
| 327 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 328 | NEWMESH.Scale = SCALE | |
| 329 | NEWMESH.Parent = PARENT | |
| 330 | return NEWMESH | |
| 331 | end | |
| 332 | ||
| 333 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 334 | local NEWPART = IT("Part")
| |
| 335 | NEWPART.formFactor = FORMFACTOR | |
| 336 | NEWPART.Reflectance = REFLECTANCE | |
| 337 | NEWPART.Transparency = TRANSPARENCY | |
| 338 | NEWPART.CanCollide = false | |
| 339 | NEWPART.Locked = true | |
| 340 | NEWPART.Anchored = true | |
| 341 | if ANCHOR == false then | |
| 342 | NEWPART.Anchored = false | |
| 343 | end | |
| 344 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 345 | NEWPART.Name = NAME | |
| 346 | NEWPART.Size = SIZE | |
| 347 | NEWPART.Position = Torso.Position | |
| 348 | NEWPART.Material = MATERIAL | |
| 349 | NEWPART:BreakJoints() | |
| 350 | NEWPART.Parent = PARENT | |
| 351 | return NEWPART | |
| 352 | end | |
| 353 | ||
| 354 | local function weldBetween(a, b) | |
| 355 | local weldd = Instance.new("ManualWeld")
| |
| 356 | weldd.Part0 = a | |
| 357 | weldd.Part1 = b | |
| 358 | weldd.C0 = CFrame.new() | |
| 359 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 360 | weldd.Parent = a | |
| 361 | return weldd | |
| 362 | end | |
| 363 | ||
| 364 | ||
| 365 | function QuaternionFromCFrame(cf) | |
| 366 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 367 | local trace = m00 + m11 + m22 | |
| 368 | if trace > 0 then | |
| 369 | local s = math.sqrt(1 + trace) | |
| 370 | local recip = 0.5 / s | |
| 371 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 372 | else | |
| 373 | local i = 0 | |
| 374 | if m11 > m00 then | |
| 375 | i = 1 | |
| 376 | end | |
| 377 | if m22 > (i == 0 and m00 or m11) then | |
| 378 | i = 2 | |
| 379 | end | |
| 380 | if i == 0 then | |
| 381 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 382 | local recip = 0.5 / s | |
| 383 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 384 | elseif i == 1 then | |
| 385 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 386 | local recip = 0.5 / s | |
| 387 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 388 | elseif i == 2 then | |
| 389 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 390 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 391 | end | |
| 392 | end | |
| 393 | end | |
| 394 | ||
| 395 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 396 | local xs, ys, zs = x + x, y + y, z + z | |
| 397 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 398 | local xx = x * xs | |
| 399 | local xy = x * ys | |
| 400 | local xz = x * zs | |
| 401 | local yy = y * ys | |
| 402 | local yz = y * zs | |
| 403 | local zz = z * zs | |
| 404 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 405 | end | |
| 406 | ||
| 407 | function QuaternionSlerp(a, b, t) | |
| 408 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 409 | local startInterp, finishInterp; | |
| 410 | if cosTheta >= 0.0001 then | |
| 411 | if (1 - cosTheta) > 0.0001 then | |
| 412 | local theta = ACOS(cosTheta) | |
| 413 | local invSinTheta = 1 / SIN(theta) | |
| 414 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 415 | finishInterp = SIN(t * theta) * invSinTheta | |
| 416 | else | |
| 417 | startInterp = 1 - t | |
| 418 | finishInterp = t | |
| 419 | end | |
| 420 | else | |
| 421 | if (1 + cosTheta) > 0.0001 then | |
| 422 | local theta = ACOS(-cosTheta) | |
| 423 | local invSinTheta = 1 / SIN(theta) | |
| 424 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 425 | finishInterp = SIN(t * theta) * invSinTheta | |
| 426 | else | |
| 427 | startInterp = t - 1 | |
| 428 | finishInterp = t | |
| 429 | end | |
| 430 | end | |
| 431 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 432 | end | |
| 433 | ||
| 434 | function Clerp(a, b, t) | |
| 435 | local qa = {QuaternionFromCFrame(a)}
| |
| 436 | local qb = {QuaternionFromCFrame(b)}
| |
| 437 | local ax, ay, az = a.x, a.y, a.z | |
| 438 | local bx, by, bz = b.x, b.y, b.z | |
| 439 | local _t = 1 - t | |
| 440 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 441 | end | |
| 442 | ||
| 443 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 444 | local frame = IT("Frame")
| |
| 445 | frame.BackgroundTransparency = TRANSPARENCY | |
| 446 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 447 | frame.Position = POSITION | |
| 448 | frame.Size = SIZE | |
| 449 | frame.BackgroundColor3 = COLOR | |
| 450 | frame.BorderColor3 = BORDERCOLOR | |
| 451 | frame.Name = NAME | |
| 452 | frame.Parent = PARENT | |
| 453 | return frame | |
| 454 | end | |
| 455 | ||
| 456 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 457 | local label = IT("TextLabel")
| |
| 458 | label.BackgroundTransparency = 1 | |
| 459 | label.Size = UD2(1, 0, 1, 0) | |
| 460 | label.Position = UD2(0, 0, 0, 0) | |
| 461 | label.TextColor3 = TEXTCOLOR | |
| 462 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 463 | label.TextTransparency = TRANSPARENCY | |
| 464 | label.FontSize = TEXTFONTSIZE | |
| 465 | label.Font = TEXTFONT | |
| 466 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 467 | label.TextScaled = false | |
| 468 | label.Text = TEXT | |
| 469 | label.Name = NAME | |
| 470 | label.Parent = PARENT | |
| 471 | return label | |
| 472 | end | |
| 473 | ||
| 474 | function NoOutlines(PART) | |
| 475 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 476 | end | |
| 477 | ||
| 478 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 479 | local NEWWELD = IT(TYPE) | |
| 480 | NEWWELD.Part0 = PART0 | |
| 481 | NEWWELD.Part1 = PART1 | |
| 482 | NEWWELD.C0 = C0 | |
| 483 | NEWWELD.C1 = C1 | |
| 484 | NEWWELD.Parent = PARENT | |
| 485 | return NEWWELD | |
| 486 | end | |
| 487 | ||
| 488 | local S = IT("Sound")
| |
| 489 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 490 | local NEWSOUND = nil | |
| 491 | coroutine.resume(coroutine.create(function() | |
| 492 | NEWSOUND = S:Clone() | |
| 493 | NEWSOUND.Parent = PARENT | |
| 494 | NEWSOUND.Volume = VOLUME | |
| 495 | NEWSOUND.Pitch = PITCH | |
| 496 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 497 | NEWSOUND:play() | |
| 498 | if DOESLOOP == true then | |
| 499 | NEWSOUND.Looped = true | |
| 500 | else | |
| 501 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 502 | NEWSOUND:remove() | |
| 503 | end | |
| 504 | end)) | |
| 505 | return NEWSOUND | |
| 506 | end | |
| 507 | ||
| 508 | function CFrameFromTopBack(at, top, back) | |
| 509 | local right = top:Cross(back) | |
| 510 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 511 | end | |
| 512 | ||
| 513 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 514 | function WACKYEFFECT(Table) | |
| 515 | local TYPE = (Table.EffectType or "Sphere") | |
| 516 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 517 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 518 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 519 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 520 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 521 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 522 | local ROTATION1 = (Table.RotationX or 0) | |
| 523 | local ROTATION2 = (Table.RotationY or 0) | |
| 524 | local ROTATION3 = (Table.RotationZ or 0) | |
| 525 | local MATERIAL = (Table.Material or "Neon") | |
| 526 | local COLOR = (Table.Color or C3(0,255,0)) | |
| 527 | local TIME = (Table.Time or 45) | |
| 528 | local SOUNDID = (Table.SoundID or nil) | |
| 529 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 530 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 531 | coroutine.resume(coroutine.create(function() | |
| 532 | local PLAYSSOUND = false | |
| 533 | local SOUND = nil | |
| 534 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 535 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 536 | PLAYSSOUND = true | |
| 537 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 538 | end | |
| 539 | EFFECT.Color = COLOR | |
| 540 | local MSH = nil | |
| 541 | if TYPE == "Sphere" then | |
| 542 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 543 | elseif TYPE == "Block" then | |
| 544 | MSH = IT("BlockMesh",EFFECT)
| |
| 545 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 546 | elseif TYPE == "Wave" then | |
| 547 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 548 | elseif TYPE == "Ring" then | |
| 549 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 550 | elseif TYPE == "Slash" then | |
| 551 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 552 | elseif TYPE == "Round Slash" then | |
| 553 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 554 | elseif TYPE == "Swirl" then | |
| 555 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 556 | elseif TYPE == "Skull" then | |
| 557 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 558 | elseif TYPE == "Crystal" then | |
| 559 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 560 | end | |
| 561 | if MSH ~= nil then | |
| 562 | local MOVESPEED = nil | |
| 563 | if MOVEDIRECTION ~= nil then | |
| 564 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 565 | end | |
| 566 | local GROWTH = SIZE - ENDSIZE | |
| 567 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 568 | if TYPE == "Block" then | |
| 569 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 570 | else | |
| 571 | EFFECT.CFrame = CFRAME | |
| 572 | end | |
| 573 | for LOOP = 1, TIME+1 do | |
| 574 | Swait() | |
| 575 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 576 | if TYPE == "Wave" then | |
| 577 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 578 | end | |
| 579 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 580 | if TYPE == "Block" then | |
| 581 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 582 | else | |
| 583 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 584 | end | |
| 585 | if MOVEDIRECTION ~= nil then | |
| 586 | local ORI = EFFECT.Orientation | |
| 587 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 588 | EFFECT.Orientation = ORI | |
| 589 | end | |
| 590 | end | |
| 591 | if PLAYSSOUND == false then | |
| 592 | EFFECT:remove() | |
| 593 | else | |
| 594 | SOUND.Stopped:Connect(function() | |
| 595 | EFFECT:remove() | |
| 596 | end) | |
| 597 | end | |
| 598 | else | |
| 599 | if PLAYSSOUND == false then | |
| 600 | EFFECT:remove() | |
| 601 | else | |
| 602 | repeat Swait() until SOUND.Playing == false | |
| 603 | EFFECT:remove() | |
| 604 | end | |
| 605 | end | |
| 606 | end)) | |
| 607 | end | |
| 608 | ||
| 609 | function MakeForm(PART,TYPE) | |
| 610 | if TYPE == "Cyl" then | |
| 611 | local MSH = IT("CylinderMesh",PART)
| |
| 612 | elseif TYPE == "Ball" then | |
| 613 | local MSH = IT("SpecialMesh",PART)
| |
| 614 | MSH.MeshType = "Sphere" | |
| 615 | elseif TYPE == "Wedge" then | |
| 616 | local MSH = IT("SpecialMesh",PART)
| |
| 617 | MSH.MeshType = "Wedge" | |
| 618 | end | |
| 619 | end | |
| 620 | ||
| 621 | function SpawnTrail(FROM,TO,BIG) | |
| 622 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 623 | MakeForm(TRAIL,"Cyl") | |
| 624 | local DIST = (FROM - TO).Magnitude | |
| 625 | if BIG == true then | |
| 626 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 627 | else | |
| 628 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 629 | end | |
| 630 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 631 | coroutine.resume(coroutine.create(function() | |
| 632 | for i = 1, 5 do | |
| 633 | Swait() | |
| 634 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 635 | end | |
| 636 | TRAIL:remove() | |
| 637 | end)) | |
| 638 | end | |
| 639 | ||
| 640 | Debris = game:GetService("Debris")
| |
| 641 | ||
| 642 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 643 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 644 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 645 | end | |
| 646 | ||
| 647 | function turnto(position) | |
| 648 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 649 | end | |
| 650 | ||
| 651 | --//=================================\\ | |
| 652 | --|| WEAPON CREATION | |
| 653 | --\\=================================// | |
| 654 | ||
| 655 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false) | |
| 656 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
| |
| 657 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false) | |
| 658 | MakeForm(Part,"Wedge") | |
| 659 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 660 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false) | |
| 661 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 662 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false) | |
| 663 | MakeForm(Part,"Cyl") | |
| 664 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 665 | for i = 1, 8 do | |
| 666 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false) | |
| 667 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 668 | end | |
| 669 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false) | |
| 670 | MakeForm(Part,"Wedge") | |
| 671 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 672 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false) | |
| 673 | MakeForm(Part,"Cyl") | |
| 674 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 675 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false) | |
| 676 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 677 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false) | |
| 678 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 679 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false) | |
| 680 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
| |
| 681 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false) | |
| 682 | MakeForm(RightBarrel,"Cyl") | |
| 683 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
| |
| 684 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false) | |
| 685 | MakeForm(Part,"Wedge") | |
| 686 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 687 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false) | |
| 688 | MakeForm(RightHole,"Cyl") | |
| 689 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 690 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false) | |
| 691 | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
| |
| 692 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false) | |
| 693 | MakeForm(Part,"Wedge") | |
| 694 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 695 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false) | |
| 696 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 697 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false) | |
| 698 | MakeForm(Part,"Cyl") | |
| 699 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 700 | for i = 1, 8 do | |
| 701 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false) | |
| 702 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 703 | end | |
| 704 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false) | |
| 705 | MakeForm(Part,"Wedge") | |
| 706 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 707 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false) | |
| 708 | MakeForm(Part,"Cyl") | |
| 709 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 710 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false) | |
| 711 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 712 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false) | |
| 713 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 714 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false) | |
| 715 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
| |
| 716 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false) | |
| 717 | MakeForm(LeftBarrel,"Cyl") | |
| 718 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
| |
| 719 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false) | |
| 720 | MakeForm(Part,"Wedge") | |
| 721 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 722 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false) | |
| 723 | MakeForm(LeftHole,"Cyl") | |
| 724 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 725 | ||
| 726 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 727 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 728 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 729 | MakeForm(Part,"Wedge") | |
| 730 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 731 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 732 | MakeForm(Part,"Wedge") | |
| 733 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 734 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 735 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 736 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 737 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 738 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 739 | MakeForm(Part,"Cyl") | |
| 740 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 741 | for i = 1, 8 do | |
| 742 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 743 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 744 | end | |
| 745 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 746 | MakeForm(Part,"Cyl") | |
| 747 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 748 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 749 | MakeForm(Part,"Ball") | |
| 750 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 751 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 752 | MakeForm(Part,"Wedge") | |
| 753 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 754 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 755 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 756 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 757 | MakeForm(Part,"Cyl") | |
| 758 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 759 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 760 | MakeForm(Part,"Cyl") | |
| 761 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 762 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 763 | MakeForm(Part,"Cyl") | |
| 764 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 765 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 766 | MakeForm(Part,"Wedge") | |
| 767 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 768 | local LASTPART = Handle | |
| 769 | for i = 1, 10 do | |
| 770 | if LASTPART == Handle then | |
| 771 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 772 | LASTPART = Part | |
| 773 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 774 | else | |
| 775 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 776 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 777 | LASTPART = Part | |
| 778 | end | |
| 779 | end | |
| 780 | ||
| 781 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 782 | MakeForm(Barrel,"Cyl") | |
| 783 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 784 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 785 | MakeForm(Part,"Cyl") | |
| 786 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 787 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 788 | MakeForm(Part,"Wedge") | |
| 789 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 790 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 791 | MakeForm(Hole,"Cyl") | |
| 792 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 793 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 794 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 795 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 796 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 797 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 798 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 799 | coroutine.resume(coroutine.create(function() | |
| 800 | while wait() do | |
| 801 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 802 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 803 | end | |
| 804 | end)) | |
| 805 | ||
| 806 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 807 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 808 | c.Material = "Glass" | |
| 809 | c.Color = C3(0,0,0) | |
| 810 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 811 | c.Color = C3(0,1,0) | |
| 812 | c.Material = "Neon" | |
| 813 | end | |
| 814 | end | |
| 815 | ||
| 816 | Weapon.Parent = Character | |
| 817 | for _, c in pairs(Weapon:GetChildren()) do | |
| 818 | if c.ClassName == "Part" then | |
| 819 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 820 | end | |
| 821 | end | |
| 822 | ||
| 823 | local SKILLTEXTCOLOR = C3(0,1,0) | |
| 824 | local SKILLFONT = "Fantasy" | |
| 825 | local SKILLTEXTSIZE = 6 | |
| 826 | ||
| 827 | - | Humanoid.Died:connect(function() |
| 827 | + | |
| 828 | - | refit() |
| 828 | + | |
| 829 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 830 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 831 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 832 | ]] | |
| 833 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 834 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 835 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 836 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 837 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 838 | ]] | |
| 839 | function printbye(Name) | |
| 840 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 841 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 842 | end | |
| 843 | ||
| 844 | workspace.ChildAdded:connect(function(instance) | |
| 845 | for BANISH = 1, #TOBANISH do | |
| 846 | if TOBANISH[BANISH] ~= nil then | |
| 847 | if instance.Name == TOBANISH[BANISH] then | |
| 848 | coroutine.resume(coroutine.create(function() | |
| 849 | printbye(instance.Name) | |
| 850 | instance:ClearAllChildren() | |
| 851 | Debris:AddItem(instance,0.0005) | |
| 852 | end)) | |
| 853 | end | |
| 854 | end | |
| 855 | end | |
| 856 | end) | |
| 857 | ||
| 858 | ||
| 859 | --//=================================\\ | |
| 860 | --|| DAMAGING | |
| 861 | --\\=================================// | |
| 862 | ||
| 863 | function Banish(Foe) | |
| 864 | if Foe then | |
| 865 | coroutine.resume(coroutine.create(function() | |
| 866 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 867 | table.insert(TOBANISH,Foe.Name) | |
| 868 | printbye(Foe.Name) | |
| 869 | --end | |
| 870 | Foe.Archivable = true | |
| 871 | local CLONE = Foe:Clone() | |
| 872 | Foe:Destroy() | |
| 873 | CLONE.Parent = Effects | |
| 874 | CLONE:BreakJoints() | |
| 875 | local MATERIALS = {"Glass","Neon"}
| |
| 876 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 877 | if c:IsA("BasePart") then
| |
| 878 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 879 | CreateSound(340722848, c, 10, 1, false) | |
| 880 | end | |
| 881 | c.Anchored = true | |
| 882 | c.Transparency = c.Transparency + 0.2 | |
| 883 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 884 | c.Color = C3(0,255,0) | |
| 885 | if c.ClassName == "MeshPart" then | |
| 886 | c.TextureID = "" | |
| 887 | end | |
| 888 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 889 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 890 | end | |
| 891 | if c:FindFirstChildOfClass("Decal") then
| |
| 892 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 893 | end | |
| 894 | c.Name = "Banished" | |
| 895 | c.CanCollide = false | |
| 896 | else | |
| 897 | c:remove() | |
| 898 | end | |
| 899 | end | |
| 900 | local A = false | |
| 901 | for i = 1, 35 do | |
| 902 | if A == false then | |
| 903 | A = true | |
| 904 | elseif A == true then | |
| 905 | A = false | |
| 906 | end | |
| 907 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 908 | if c:IsA("BasePart") then
| |
| 909 | c.Anchored = true | |
| 910 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 911 | c.Transparency = c.Transparency + 0.8/35 | |
| 912 | if A == false then | |
| 913 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 914 | elseif A == true then | |
| 915 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 916 | end | |
| 917 | end | |
| 918 | end | |
| 919 | Swait() | |
| 920 | end | |
| 921 | CLONE:remove() | |
| 922 | end)) | |
| 923 | end | |
| 924 | end | |
| 925 | ||
| 926 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 927 | local CHILDREN = workspace:GetDescendants() | |
| 928 | for index, CHILD in pairs(CHILDREN) do | |
| 929 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 930 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 931 | if HUM then | |
| 932 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 933 | if TORSO then | |
| 934 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 935 | if ISBANISH == true then | |
| 936 | Banish(CHILD) | |
| 937 | else | |
| 938 | if ISBANISH == "Gravity" then | |
| 939 | HUM.PlatformStand = true | |
| 940 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 941 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 942 | grav.D = 15 | |
| 943 | grav.P = 20000 | |
| 944 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 945 | grav.position = TORSO.Position | |
| 946 | grav.Name = "V3BanishForce"..Player.Name | |
| 947 | else | |
| 948 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 949 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 950 | end | |
| 951 | else | |
| 952 | HUM.PlatformStand = false | |
| 953 | end | |
| 954 | end | |
| 955 | elseif ISBANISH == "Gravity" then | |
| 956 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 957 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 958 | HUM.PlatformStand = false | |
| 959 | end | |
| 960 | end | |
| 961 | end | |
| 962 | end | |
| 963 | end | |
| 964 | end | |
| 965 | end | |
| 966 | ||
| 967 | --//=================================\\ | |
| 968 | --|| ATTACK FUNCTIONS AND STUFF | |
| 969 | --\\=================================// | |
| 970 | local LAUGHS = {"907329532"}
| |
| 971 | ||
| 972 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 973 | MakeForm(RightHole,"Cyl") | |
| 974 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 975 | MakeForm(LeftHole,"Cyl") | |
| 976 | ||
| 977 | function getbloody(victim,amount) | |
| 978 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 979 | PART.CFrame = victim.CFrame | |
| 980 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 981 | Debris:AddItem(PART,5) | |
| 982 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 983 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 984 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 985 | local prtcl = asd:Clone() | |
| 986 | prtcl.Parent = PART | |
| 987 | prtcl:Emit(amount*10) | |
| 988 | end | |
| 989 | ||
| 990 | function Kill(Char) | |
| 991 | local NewCharacter = IT("Model",Effects)
| |
| 992 | NewCharacter.Name = "Ow im ded ;-;" | |
| 993 | for _, c in pairs(Char:GetDescendants()) do | |
| 994 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 995 | if c.Parent == Char then | |
| 996 | getbloody(c,5) | |
| 997 | end | |
| 998 | c:BreakJoints() | |
| 999 | c.Material = "Glass" | |
| 1000 | c.Color = C3(0.5,0,0) | |
| 1001 | c.CanCollide = true | |
| 1002 | c.Transparency = 0.3 | |
| 1003 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1004 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1005 | end | |
| 1006 | if c.Name == "Head" then | |
| 1007 | c:ClearAllChildren() | |
| 1008 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1009 | end | |
| 1010 | if c.ClassName == "MeshPart" then | |
| 1011 | c.TextureID = "" | |
| 1012 | end | |
| 1013 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1014 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1015 | end | |
| 1016 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1017 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1018 | end | |
| 1019 | c.Parent = NewCharacter | |
| 1020 | c.Name = "DeadPart" | |
| 1021 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1022 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1023 | end | |
| 1024 | end | |
| 1025 | Char:remove() | |
| 1026 | Debris:AddItem(NewCharacter,5) | |
| 1027 | end | |
| 1028 | ||
| 1029 | function Banisher_Bullet() | |
| 1030 | ATTACK = true | |
| 1031 | Rooted = false | |
| 1032 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1033 | Swait() | |
| 1034 | turnto(Mouse.Hit.p) | |
| 1035 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1039 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1040 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1041 | end | |
| 1042 | repeat | |
| 1043 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1044 | Swait() | |
| 1045 | turnto(Mouse.Hit.p) | |
| 1046 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1047 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1048 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1049 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1050 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1051 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1052 | end | |
| 1053 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1054 | SpawnTrail(Hole.Position,POS) | |
| 1055 | if HIT ~= nil then | |
| 1056 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1057 | Banish(HIT.Parent) | |
| 1058 | end | |
| 1059 | end | |
| 1060 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1061 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1062 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1063 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1064 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1065 | Swait() | |
| 1066 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1067 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1068 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1069 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1070 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1071 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1072 | end | |
| 1073 | until KEYHOLD == false | |
| 1074 | ATTACK = false | |
| 1075 | Rooted = false | |
| 1076 | end | |
| 1077 | function Teleport() | |
| 1078 | ATTACK = true | |
| 1079 | Rooted = false | |
| 1080 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1081 | Swait() | |
| 1082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1084 | end | |
| 1085 | for e = 1, #BODY do | |
| 1086 | if BODY[e] ~= nil then | |
| 1087 | local STUFF = BODY[e] | |
| 1088 | local PART = STUFF[1] | |
| 1089 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 1090 | local PRT = PART:Clone() | |
| 1091 | PRT.Anchored = true | |
| 1092 | PRT.CanCollide = false | |
| 1093 | PRT.Material = "Neon" | |
| 1094 | PRT.Color = C3(255,100,255) | |
| 1095 | PRT.Name = "WarpEffect" | |
| 1096 | PRT.Parent = Effects | |
| 1097 | PRT.CFrame = PART.CFrame | |
| 1098 | PRT:BreakJoints() | |
| 1099 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 1100 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 1101 | end | |
| 1102 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 1103 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 1104 | end | |
| 1105 | coroutine.resume(coroutine.create(function() | |
| 1106 | for i = 1, 100 do | |
| 1107 | Swait() | |
| 1108 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 1109 | end | |
| 1110 | PRT:remove() | |
| 1111 | end)) | |
| 1112 | end | |
| 1113 | end | |
| 1114 | end | |
| 1115 | CreateSound(217767125, Torso, 10, 1) | |
| 1116 | local POS = RootPart.Orientation | |
| 1117 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 1118 | RootPart.Orientation = POS | |
| 1119 | RootJoint.Parent = RootPart | |
| 1120 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1121 | Swait() | |
| 1122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1124 | end | |
| 1125 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1126 | Swait() | |
| 1127 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1128 | end | |
| 1129 | ATTACK = false | |
| 1130 | Rooted = false | |
| 1131 | end | |
| 1132 | function Deathbound() | |
| 1133 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
| 1134 | ATTACK = true | |
| 1135 | Rooted = true | |
| 1136 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1137 | Swait() | |
| 1138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1142 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1144 | end | |
| 1145 | local DONE = false | |
| 1146 | local GATE = nil | |
| 1147 | local GATESPIN = true | |
| 1148 | coroutine.resume(coroutine.create(function() | |
| 1149 | repeat | |
| 1150 | Swait() | |
| 1151 | if GATE ~= nil then | |
| 1152 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
| 1153 | end | |
| 1154 | until GATESPIN == false | |
| 1155 | end)) | |
| 1156 | coroutine.resume(coroutine.create(function() | |
| 1157 | repeat | |
| 1158 | Swait() | |
| 1159 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1160 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1161 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1162 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1163 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1164 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1165 | until DONE == true | |
| 1166 | Swait(50) | |
| 1167 | for i = 1, 35 do | |
| 1168 | Swait(4) | |
| 1169 | local FIRED = false | |
| 1170 | local CHILDREN = workspace:GetDescendants() | |
| 1171 | for index, CHILD in pairs(CHILDREN) do | |
| 1172 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1173 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1174 | if HUM then | |
| 1175 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1176 | if TORSO then | |
| 1177 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1178 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1179 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1180 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 1181 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1182 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1183 | Banish(CHILD) | |
| 1184 | FIRED = true | |
| 1185 | break | |
| 1186 | end | |
| 1187 | end | |
| 1188 | end | |
| 1189 | end | |
| 1190 | end | |
| 1191 | if FIRED == false then | |
| 1192 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1193 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 1194 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1195 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1196 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1197 | if HITBOD ~= nil then | |
| 1198 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1199 | Kill(HITBOD.Parent) | |
| 1200 | end | |
| 1201 | end | |
| 1202 | end | |
| 1203 | end | |
| 1204 | for i = 1, 45 do | |
| 1205 | Swait() | |
| 1206 | GATE.Size = GATE.Size - VT(3,0,3) | |
| 1207 | end | |
| 1208 | GATESPIN = false | |
| 1209 | GATE:remove() | |
| 1210 | end)) | |
| 1211 | Swait(15) | |
| 1212 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1213 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
| 1214 | local DECAL = IT("Decal",GATE)
| |
| 1215 | DECAL.Texture = "http://www.roblox.com/asset/?id=647661410" | |
| 1216 | DECAL.Face = "Top" | |
| 1217 | GATE.CFrame = CF(HITPOS) | |
| 1218 | CreateSound(160772554, GATE, 7, 1.3, false) | |
| 1219 | for i = 1, 45 do | |
| 1220 | Swait() | |
| 1221 | GATE.Size = GATE.Size + VT(3,0,3) | |
| 1222 | end | |
| 1223 | CreateSound(213603013, RightHole, 7, 1, false) | |
| 1224 | CreateSound(213603013, LeftHole, 7, 1, false) | |
| 1225 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1226 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1227 | ATTACK = false | |
| 1228 | Rooted = false | |
| 1229 | DONE = true | |
| 1230 | end | |
| 1231 | ||
| 1232 | ||
| 1233 | --//=================================\\ | |
| 1234 | --|| ASSIGN THINGS TO KEYS | |
| 1235 | --\\=================================// | |
| 1236 | ||
| 1237 | function MouseDown(Mouse) | |
| 1238 | if ATTACK == false then | |
| 1239 | end | |
| 1240 | end | |
| 1241 | ||
| 1242 | function MouseUp(Mouse) | |
| 1243 | HOLD = false | |
| 1244 | end | |
| 1245 | ||
| 1246 | function KeyDown(Key) | |
| 1247 | KEYHOLD = true | |
| 1248 | if Key == "z" and ATTACK == false then | |
| 1249 | Banisher_Bullet() | |
| 1250 | end | |
| 1251 | ||
| 1252 | if Key == "b" and ATTACK == false then | |
| 1253 | end | |
| 1254 | ||
| 1255 | if Key == "c" and ATTACK == false then | |
| 1256 | end | |
| 1257 | ||
| 1258 | if Key == "v" and ATTACK == false then | |
| 1259 | Teleport() | |
| 1260 | end | |
| 1261 | ||
| 1262 | if Key == "x" and ATTACK == false then | |
| 1263 | Deathbound() | |
| 1264 | end | |
| 1265 | end | |
| 1266 | ||
| 1267 | function KeyUp(Key) | |
| 1268 | KEYHOLD = false | |
| 1269 | end | |
| 1270 | ||
| 1271 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1272 | MouseDown(NEWKEY) | |
| 1273 | end) | |
| 1274 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1275 | MouseUp(NEWKEY) | |
| 1276 | end) | |
| 1277 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1278 | KeyDown(NEWKEY) | |
| 1279 | end) | |
| 1280 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1281 | KeyUp(NEWKEY) | |
| 1282 | end) | |
| 1283 | ||
| 1284 | --//=================================\\ | |
| 1285 | --\\=================================// | |
| 1286 | ||
| 1287 | ||
| 1288 | function unanchor() | |
| 1289 | if UNANCHOR == true then | |
| 1290 | g = Character:GetChildren() | |
| 1291 | for i = 1, #g do | |
| 1292 | if g[i].ClassName == "Part" then | |
| 1293 | g[i].Anchored = false | |
| 1294 | end | |
| 1295 | end | |
| 1296 | end | |
| 1297 | end | |
| 1298 | ||
| 1299 | ||
| 1300 | --//=================================\\ | |
| 1301 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1302 | --\\=================================// | |
| 1303 | ||
| 1304 | Humanoid.Changed:connect(function(Jump) | |
| 1305 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1306 | Humanoid.Jump = false | |
| 1307 | end | |
| 1308 | end) | |
| 1309 | ||
| 1310 | local CONNECT = nil | |
| 1311 | ||
| 1312 | while true do | |
| 1313 | Swait() | |
| 1314 | ANIMATE.Parent = nil | |
| 1315 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 1316 | Humanoid = IT("Humanoid",Character)
| |
| 1317 | end | |
| 1318 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1319 | v:Stop(); | |
| 1320 | end | |
| 1321 | SINE = SINE + CHANGE | |
| 1322 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1323 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1324 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1325 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26) | |
| 1326 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1327 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3) | |
| 1328 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
| 1329 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
| 1330 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
| 1331 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1332 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
| 1333 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
| 1334 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
| 1335 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
| 1336 | end | |
| 1337 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1338 | ANIM = "Jump" | |
| 1339 | if ATTACK == false then | |
| 1340 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1341 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1342 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1343 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1344 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1345 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1346 | end | |
| 1347 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1348 | ANIM = "Fall" | |
| 1349 | if ATTACK == false then | |
| 1350 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1351 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1352 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1353 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1354 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1355 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1356 | end | |
| 1357 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1358 | ANIM = "Idle" | |
| 1359 | if ATTACK == false then | |
| 1360 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3) | |
| 1361 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3) | |
| 1362 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3) | |
| 1363 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3) | |
| 1364 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3) | |
| 1365 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3) | |
| 1366 | end | |
| 1367 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1368 | ANIM = "Walk" | |
| 1369 | if ATTACK == false then | |
| 1370 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3) | |
| 1371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3) | |
| 1372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3) | |
| 1373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3) | |
| 1374 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3) | |
| 1375 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3) | |
| 1376 | end | |
| 1377 | end | |
| 1378 | unanchor() | |
| 1379 | Humanoid.MaxHealth = "inf" | |
| 1380 | Humanoid.Health = "inf" | |
| 1381 | if Rooted == false then | |
| 1382 | Disable_Jump = false | |
| 1383 | Humanoid.WalkSpeed = Speed | |
| 1384 | elseif Rooted == true then | |
| 1385 | Disable_Jump = true | |
| 1386 | Humanoid.WalkSpeed = 0 | |
| 1387 | end | |
| 1388 | end | |
| 1389 | --//=================================\\ | |
| 1390 | --\\=================================// | |
| 1391 | ||
| 1392 | - | refit() |
| 1392 | + | |
| 1393 | - | sick.Parent = Torso |
| 1393 | + | |
| 1394 | - | sick:resume() |
| 1394 | + | |
| 1395 | - | sick.Volume = 5 |
| 1395 | + | |
| 1396 | - | sick.Pitch = 1 |
| 1396 | + | |
| 1397 | - | sick.Name = "BanishV3Music" |
| 1397 | + | |
| 1398 | --\\====================================================//-- |