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| 1 | local enabled = true | |
| 2 | Player = script.Parent.Parent | |
| 3 | me = Player | |
| 4 | - | mouse = Player:GetMouse() |
| 4 | + | mouse = Player:mikee112() |
| 5 | run = game:GetService("RunService")
| |
| 6 | waittime = 5 | |
| 7 | LeftHip = Player.Character.Torso["Left Hip"] | |
| 8 | RightHip = Player.Character.Torso["Right Hip"] | |
| 9 | LeftShoulder = Player.Character.Torso["Left Shoulder"] | |
| 10 | RightShoulder = Player.Character.Torso["Right Shoulder"] | |
| 11 | ||
| 12 | function onKeyDown(key) | |
| 13 | if not enabled then return end | |
| 14 | enabled = false | |
| 15 | Key = key:lower() | |
| 16 | ||
| 17 | ||
| 18 | ||
| 19 | ||
| 20 | ||
| 21 | if key == "v" then | |
| 22 | ||
| 23 | local player = game.Players.LocalPlayer | |
| 24 | if player == nil then return end | |
| 25 | ||
| 26 | function Talk(msg) | |
| 27 | game:GetService("Chat"):Chat(player.Character.Head, msg, Enum.ChatColor.Blue)
| |
| 28 | end | |
| 29 | ||
| 30 | enabled = false | |
| 31 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
| 32 | ||
| 33 | bleh = 0 | |
| 34 | ||
| 35 | bleh = 44 | |
| 36 | pp = Instance.new("Part")
| |
| 37 | pp.Parent = game.Workspace | |
| 38 | pp.Size = Vector3.new(10, 0 ,10) | |
| 39 | pp.CanCollide = false | |
| 40 | pp.Transparency = 0 | |
| 41 | pp.Material = "Ice" | |
| 42 | pp.TopSurface = "Smooth" | |
| 43 | pp.BottomSurface = "Smooth" | |
| 44 | pp.Shape = "Block" | |
| 45 | pp.Anchored = true | |
| 46 | pp.BrickColor = BrickColor.new("Pastel Blue")
| |
| 47 | pp.CFrame = me.Character.Torso.CFrame *CFrame.new(0, -1, -25) | |
| 48 | me.Character.Humanoid.WalkSpeed = 16 | |
| 49 | asdf = Instance.new("SpecialMesh")
| |
| 50 | asdf.Parent = pp | |
| 51 | asdf.MeshType = "Brick" | |
| 52 | asdf.Scale = Vector3.new(1, 0, 1) | |
| 53 | ||
| 54 | game.Debris:AddItem(pp, 4) | |
| 55 | ||
| 56 | for i = 1,10 do | |
| 57 | asdf.Scale = asdf.Scale + Vector3.new(4, 0.2, 4) | |
| 58 | stuff = game.Workspace:GetChildren() | |
| 59 | for i = 1 , #stuff do | |
| 60 | if stuff[i] ~= pp then | |
| 61 | ||
| 62 | if stuff[i].className == "Part" then | |
| 63 | if stuff[i].Anchored == false then | |
| 64 | if (stuff[i].Position-pp.Position).magnitude <= bleh then | |
| 65 | stuff[i].Transparency = 1 | |
| 66 | v = stuff[i] | |
| 67 | f = v:findFirstChild("BodyVelocity")
| |
| 68 | if f ~= nil then | |
| 69 | f.velocity = f.velocity * Vector3.new(-1, 1, -1) | |
| 70 | b = v:findFirstChild("Firedamage")
| |
| 71 | if b ~= nil then | |
| 72 | b:Remove() | |
| 73 | end | |
| 74 | end | |
| 75 | end | |
| 76 | end | |
| 77 | end | |
| 78 | ||
| 79 | if stuff[i].className == "Model" then | |
| 80 | if stuff[i].Name ~= me.Name then | |
| 81 | hax = stuff[i]:findFirstChild("Torso")
| |
| 82 | if hax ~= nil then | |
| 83 | ||
| 84 | humanoid = hax.Parent:findFirstChild("Humanoid")
| |
| 85 | if humanoid ~= nil then | |
| 86 | if (hax.Position-pp.Position).magnitude <= bleh then | |
| 87 | humanoid.Health = humanoid.Health - 3 | |
| 88 | end | |
| 89 | end | |
| 90 | ||
| 91 | ||
| 92 | end | |
| 93 | ||
| 94 | end | |
| 95 | end | |
| 96 | end | |
| 97 | ||
| 98 | ||
| 99 | ||
| 100 | ||
| 101 | ||
| 102 | end | |
| 103 | ||
| 104 | me.Character.Torso.CFrame = me.Character.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 105 | pp.CFrame = me.Character.Torso.CFrame *CFrame.new(0, -3, -25) | |
| 106 | wait(0.05) | |
| 107 | ||
| 108 | end | |
| 109 | ||
| 110 | me.Character.Humanoid.WalkSpeed = 16 | |
| 111 | ||
| 112 | ||
| 113 | ||
| 114 | wait(10) | |
| 115 | end | |
| 116 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 117 | enabled = true | |
| 118 | end | |
| 119 | ||
| 120 | ||
| 121 | ||
| 122 | ||
| 123 | mouse.KeyDown:connect(onKeyDown) |