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| 1 | engine.onUpdate = function(prevState) {
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| 2 | if (engine.gameState !== prevState.gameState) {
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| 3 | switch (engine.gameState) {
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| 4 | case 'STARTING': | |
| 5 | onStarting(); | |
| 6 | break; | |
| 7 | case 'IN_PROGRESS': | |
| 8 | onStarted(); | |
| 9 | break; | |
| 10 | case 'ENDED': | |
| 11 | onEnded(); | |
| 12 | break; | |
| 13 | } | |
| 14 | } | |
| 15 | }; | |
| 16 | ||
| 17 | let bet = 1; | |
| 18 | let autoCashOut = 3; | |
| 19 | const accountChase = 3; | |
| 20 | const minWagered = 30; | |
| 21 | let variance = 0.3; | |
| 22 | maxFakes = 3; | |
| 23 | ||
| 24 | let counter = 0; | |
| 25 | let playerIndex = 0; | |
| 26 | let totalWagered = 0; | |
| 27 | let betSize; | |
| 28 | ||
| 29 | function onStarting() {
| |
| 30 | if (engine.balance >= bet) {
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| 31 | engine.placeBet(bet, autoCashOut).catch(console.error); | |
| 32 | } | |
| 33 | playerIndex = 0; | |
| 34 | totalWagered = 0; | |
| 35 | } | |
| 36 | ||
| 37 | function onStarted() {
| |
| 38 | console.log('Game started!');
| |
| 39 | for (playerIndex = 0; playerIndex < engine.players.length; playerIndex++) {
| |
| 40 | betSize = engine.players[playerIndex].bet; | |
| 41 | totalWagered += betSize; | |
| 42 | betSize = 0; | |
| 43 | } | |
| 44 | console.log("Total Wagered: " + totalWagered + " mETH");
| |
| 45 | autoCashOut = 0; | |
| 46 | } | |
| 47 | ||
| 48 | function onEnded() {
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| 49 | console.log('Game crashed at ' + engine.multiplier);
| |
| 50 | if (totalWagered >= minWagered) {
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| 51 | counter = 0; | |
| 52 | } else {
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| 53 | counter++; | |
| 54 | } | |
| 55 | if (counter < maxFakes) {
| |
| 56 | bet = 1; | |
| 57 | autoCashOut = accountChase + (Math.floor(((Math.random() * variance) * 100)) / 100); | |
| 58 | } else if (counter >= maxFakes) {
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| 59 | bet = 0; | |
| 60 | } | |
| 61 | ||
| 62 | } |